the cutting room mirror

Arcus Spirits

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This page details one or more prototype versions of Arcus Spirits.

General#

Hit Points#

The starting HP for each character was reduced by one.

US Proto

JP Final

Jedda

5

4

Erin

6

5

Diane

5

4

Bead

4

3

Intro#

US Proto

Japan Final

The prototype displays a Wolf Team logo screen on boot-up, which was replaced with a Sammy one.

US Proto

Japan Final

The landscape in the beginning is much more vibrant in the final release. The prototype uses brown clouds, like in the original Genesis and X68000 versions, which were completely redrawn using shades of pink.

US Proto

Japan Final

The animation of the fire cast on the town below was also completely redone.

US Proto

Japan Final

More palette changes.

US Proto

Japan Final

The sepia-toned freeze frame was altered — the prototype again closer resembling the original games.

US Proto

Japan Final

Yet more palette changes. Some flashing orbs were added behind Castomira, which actually were in the original games.

US Proto

Japan Final

Another slight palette change to the cinematic scene where Leaty and Castomira's magic clashes.

Title Screen#

US Proto

Japan Final

The title logo was completely redrawn to be smaller for some reason. The US prototype lacks any copyright information.

Password Screen#

US Proto

Japan Final

The blue flame in the center of the hexagram was completely redrawn. Note the stray pixel in the top-left corner of the first frame in the prototype.

Map#

US Proto

Japan Final

The map screen got a significant color boost, going from 15 unique colors to 65. The palette in the prototype is again closer to the original game.

End#

ArcusSpirits-StaffGraphics-Final.png ArcusSpirits-StaffThanks-Final.png

These two screens are missing from the staff roll in the prototype.