the cutting room mirror

Texture Differences

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Beta/Differences to the Final Game.

Sub-Pages#

Trainwreck of Science Graphics#

Cafe Crate#

Beta

Final

The design of the wooden crates differs a little from the final game.

Coal Burner Door#

Beta

Final

Significantly more detail was added for the final game.

Trainwreck of Science Machine#

Alpha/Beta

Final

The final's version adds a lot of extra detail, although the design remains generally the same.

Trainwreck of Science Machine 2#

Beta

Final

Same as above.

Science Owl Crate#

Beta

Final

Due to the Chapter being completely changed in terms of theme and plot, and the Science Owls being scrapped from the final game, the cool-looking Science Owl crate was completely changed into a standard wood crate that contains coal.

Sand 'n Sails Skull Textures#

Beta

Final

AHatIntime_skull(BetaTexture).png
AHatIntime_skull_normal(Beta).png
AHatIntime_skull_spec(Beta).png

AHatIntime_skull(FinalTexture).png
AHatIntime_skull_normal(Final).png
AHatIntime_skull_spec(Final).png

The textures for the small skull decoration had their resolutions sliced in half for the final game.

General and Character Textures#

Footstep Texture#

Pre-release

Final

The texture for a player's footprint was made brown for the final game.

Angle Gradient Texture#

AHatIntime_angle_gradient(Beta).png
A unique gradient texture in a circular formation, exclusive to the Beta builds.

Badge Seller Design#

Beta/Initial Console

Final

The Badge Seller appears in the Beta builds by the fountain in the market area of Mafia Town after clearing the Chapter, but he does not speak or interact with you at all. His model is the same as the final game, but his texture is quite under-detailed compared to the final game's version of him.

Tourist Textures#

Beta

Final

AHatIntime_Tourist_color_2048px(Beta).png
AHatIntime_Face_color_2048px(Beta).png

AHatIntime_Tourist_color_2048px(Final).png
AHatIntime_Face_color_2048px(Final).png

The resolution for the Tourist's textures were drastically reduced for the final game.

Mad Crow Texture#

Beta

Final

The texture used for the Mad Crow enemy's body had its resolution cut in half.

Light Plant Head Design#

Pre-release

Final (Modding Tools)

The scrapped Light Plant enemies seen in all pre-release builds (except the Speedrun builds) had a taller stem and had white heads instead of purple ones. The older head design also does not depict them with tongues.

Toilet of Doom Wood#

Beta

Final

The wood texture used on the older version of the Toilet of Doom once had a completely differently-stylized texture for it, which is more reminiscent of the game's art style earlier in development. The final game's, which is used for other things besides the unused older Toilet of Doom, gained a completely new texture boasting far more detail and a lower resolution.

Mafia Body Texture#

Pre-Speedrun

Final

Each Mafia in builds prior to the Speedrun builds had a body texture that was 4K in resolution. This was reduced in the Speedrun builds and final game down to 1024x1024.

Mafia Apron Textures#

Pre-Speedrun

Final

The texture on one of the aprons on the Mafia before the final game was also 4K in resolution.

Mafia Bowler Hat#

Alpha/Beta

Final

One of the Mafia's hats that they sometimes wear had its texture resolution chopped in half twice for the final game.

Collectible Camera Texture#

Beta

Final

Another resolution drop, this time for the Camera's collectible model! Wanna guess by how much?

Pon Capsule Normal Map#

Beta

Final

The normal map used on the capsules for each Pon was changed for the final game.

Time Piece Wood Texture#

Pre-Speedrun

Final

The texture for the wood on the Time Pieces was originally 4K prior to the final game.

Mustache Girl Textures#

Pre-release

Final

AHatIntime_mustachegirl_facial_idle_exp(Proto).png
AHatIntime_mustachegirl_facial_idle_white(Proto).png
AHatIntime_mustachegirl_facial_idle_lashes(Proto).png

AHatIntime_mustachegirl_facial_idle_exp(Final).png
AHatIntime_mustachegirl_facial_idle_white(Final).png
AHatIntime_mustachegirl_facial_idle_lashes(Final).png

Mustache Girl's idle face and eyes were redrawn slightly for the final game, and the masking texture was adjusted as well.

Umbrella Texture#

Pre-Speedrun

Final

An extremely minor change to the texture was made for the final game. The top-left part of the UV map had a slight adjustment. The textures are otherwise identical.

Witch Hat Texture#

Alpha/Beta

Final (Unused)

AHatIntime_witch_hat_diffuse.png
AHatIntime_witch_hat_normal.png

The Witch hat gained a normal map after the Beta builds, and its texture was changed to allow for dye changes, something that wasn't implemented in builds prior to the Speedrun builds.

Hat Kid's Eyes#

Beta

Final

The details in Hat Kid's eyes were adjusted a fair amount for the final game, with the final's having more tints of blue and an inner blue ring inside the pupils.

Hat Kid Shadow Map#

Beta

Final

The shadow map texture used by Hat Kid was cut in half twice in resolution for the final game.