This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Beta/Differences to the Final Game.
Sub-Pages#
Spaceship Hub GraphicsRed orbs are green orbs?!
Subcon Forest GraphicsA few more cleanups before the final game.Trainwreck of Science Graphics#
Cafe Crate#
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Beta |
Final |
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The design of the wooden crates differs a little from the final game.
Coal Burner Door#
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Beta |
Final |
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Significantly more detail was added for the final game.
Trainwreck of Science Machine#
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Alpha/Beta |
Final |
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The final's version adds a lot of extra detail, although the design remains generally the same.
Trainwreck of Science Machine 2#
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Beta |
Final |
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Same as above.
Science Owl Crate#
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Beta |
Final |
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Due to the Chapter being completely changed in terms of theme and plot, and the Science Owls being scrapped from the final game, the cool-looking Science Owl crate was completely changed into a standard wood crate that contains coal.
Sand 'n Sails Skull Textures#
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Beta |
Final |
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The textures for the small skull decoration had their resolutions sliced in half for the final game.
General and Character Textures#
Footstep Texture#
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Pre-release |
Final |
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The texture for a player's footprint was made brown for the final game.
Angle Gradient Texture#
A unique gradient texture in a circular formation, exclusive to the Beta builds.
Badge Seller Design#
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Beta/Initial Console |
Final |
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The Badge Seller appears in the Beta builds by the fountain in the market area of Mafia Town after clearing the Chapter, but he does not speak or interact with you at all. His model is the same as the final game, but his texture is quite under-detailed compared to the final game's version of him.
Tourist Textures#
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Beta |
Final |
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The resolution for the Tourist's textures were drastically reduced for the final game.
Mad Crow Texture#
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Beta |
Final |
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The texture used for the Mad Crow enemy's body had its resolution cut in half.
Light Plant Head Design#
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Pre-release |
Final (Modding Tools) |
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The scrapped Light Plant enemies seen in all pre-release builds (except the Speedrun builds) had a taller stem and had white heads instead of purple ones. The older head design also does not depict them with tongues.
Toilet of Doom Wood#
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Beta |
Final |
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The wood texture used on the older version of the Toilet of Doom once had a completely differently-stylized texture for it, which is more reminiscent of the game's art style earlier in development. The final game's, which is used for other things besides the unused older Toilet of Doom, gained a completely new texture boasting far more detail and a lower resolution.
Mafia Body Texture#
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Pre-Speedrun |
Final |
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Each Mafia in builds prior to the Speedrun builds had a body texture that was 4K in resolution. This was reduced in the Speedrun builds and final game down to 1024x1024.
Mafia Apron Textures#
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Pre-Speedrun |
Final |
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The texture on one of the aprons on the Mafia before the final game was also 4K in resolution.
Mafia Bowler Hat#
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Alpha/Beta |
Final |
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One of the Mafia's hats that they sometimes wear had its texture resolution chopped in half twice for the final game.
Collectible Camera Texture#
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Beta |
Final |
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Another resolution drop, this time for the Camera's collectible model! Wanna guess by how much?
Pon Capsule Normal Map#
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Beta |
Final |
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The normal map used on the capsules for each Pon was changed for the final game.
Time Piece Wood Texture#
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Pre-Speedrun |
Final |
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The texture for the wood on the Time Pieces was originally 4K prior to the final game.
Mustache Girl Textures#
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Pre-release |
Final |
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Mustache Girl's idle face and eyes were redrawn slightly for the final game, and the masking texture was adjusted as well.
Umbrella Texture#
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Pre-Speedrun |
Final |
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An extremely minor change to the texture was made for the final game. The top-left part of the UV map had a slight adjustment. The textures are otherwise identical.
Witch Hat Texture#
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Alpha/Beta |
Final (Unused) |
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The Witch hat gained a normal map after the Beta builds, and its texture was changed to allow for dye changes, something that wasn't implemented in builds prior to the Speedrun builds.
Hat Kid's Eyes#
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Beta |
Final |
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The details in Hat Kid's eyes were adjusted a fair amount for the final game, with the final's having more tints of blue and an inner blue ring inside the pupils.
Hat Kid Shadow Map#
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Beta |
Final |
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The shadow map texture used by Hat Kid was cut in half twice in resolution for the final game.








