the cutting room mirror

Texture Differences

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game.

Sub-Pages#

Spaceship Object Graphics#

Spaceship Hub Pon Counter#

Alpha/Beta

Final

The monitor graphic in the Hub that keeps track of your total Pons collected appears with a red orb instead of a green one, due to the Pons in the Alpha builds being red.

Spaceship Green "A" Texture#

AHatIntime_jump_a(Alpha).png
Present in Hat Kid's bedroom in the Spaceship is a box with this unique "A" graphic on it. This texture is only present in the Alpha builds, and is normally unseen without using the developer console or cheats.

Spaceship Kitchen Door#

Alpha/Beta

Final

The older version of the door has a much paler blue than the final game's.

Spaceship Wood Walls#

Alpha

Beta/Final

AHatIntime_Hub_Wood(Alpha).png
AHatIntime_Hub_Wood_Orange(Alpha).png

AHatIntime_Hub_Wood(Original).png
AHatIntime_Hub_Wood_Orange(Original).png

The wood on the Alpha version's is simpler, and it uses a specular map, which was removed by the Beta builds:

Spaceship Slide#

Alpha

Beta/Final

The Alpha version's of the slide has a darker area in the top-right, and the shading in the middle-left was adjusted a bit.

Trainwreck of Science Object Textures#

Cafe Crate#

Alpha

Beta

Final

The design of the wooden crates differs a little from the final game. The Beta version of the texture is just the Alpha's version, but blurred.

Coal Burner#

Alpha

Beta/Final

Some coloring and brightness tweaks were made for its design in the Beta builds and final game, although some detail was lost in the bottom-left part of the texture.

Trainwreck of Science Machine#

Alpha/Beta

Final

The final's version adds a lot of extra detail, although the design remains generally the same.

General Object Textures#

Umbrella Texture#

Pre-Speedrun

Final

An extremely minor change to the texture was made for the final game. The top-left part of the UV map had a slight adjustment. The textures are otherwise identical.

Time Piece Wood Texture#

Pre-Speedrun

Final

The texture for the wood on the Time Pieces was originally 4K prior to the final game.

Witch Hat Texture#

Alpha/Beta

Final (Unused)

AHatIntime_witch_hat_diffuse.png
AHatIntime_witch_hat_normal.png

The Witch hat gained a normal map after the Beta builds, and its texture was changed to allow for dye changes, something that wasn't implemented in builds prior to the Speedrun builds.

Light Plant Head Design#

Pre-release

Final (Modding Tools)

The scrapped Light Plant enemies seen in all pre-release builds (except the Speedrun builds) had a taller stem and had white heads instead of purple ones. The older head design also does not depict them with tongues.

Conductor Body Texture#

Alpha

Beta/Final

The Conductor's texture was updated in the Beta builds to allow for him to swap colors. In the Beta, specifically in Murder on the Science Express, there were going to be three more Conductors, named Greg, Walter, and Redd. This ultimately wasn't used in the final game, although his texture still remains in the final game, ready to change color if set up properly.

Science Owl and Crow Agent Normal Maps#

AHatIntime_scienceowl_normal(Alpha).png
AHatIntime_crow_normal(Alpha).png
The Science Owls and Crow Agents in the Spaceship actually use a normal map, which are both exclusive to the Alpha builds.

Mafia Body Texture#

Pre-Speedrun

Final

Each Mafia in builds prior to the Speedrun builds had a body texture that was 4K in resolution. This was reduced in the Speedrun builds and final game down to 1024x1024.

Mafia Apron Textures#

Pre-Speedrun

Final

The texture on one of the aprons on the Mafia before the final game was also 4K in resolution.

Mafia Bowler Hat#

Alpha/Beta

Final

One of the Mafia's hats that they sometimes wear had its texture resolution chopped in half twice for the final game.

Footstep Texture#

Pre-release

Final

The texture for a player's footprint was made brown for the final game.

Mustache Girl Textures#

Pre-release

Final

AHatIntime_mustachegirl_facial_idle_exp(Proto).png
AHatIntime_mustachegirl_facial_idle_white(Proto).png
AHatIntime_mustachegirl_facial_idle_lashes(Proto).png

AHatIntime_mustachegirl_facial_idle_exp(Final).png
AHatIntime_mustachegirl_facial_idle_white(Final).png
AHatIntime_mustachegirl_facial_idle_lashes(Final).png

Mustache Girl's idle face and eyes were redrawn slightly for the final game, and the masking texture was adjusted as well.

Hat Kid Textures#

AHatIntime_hatkid_hat_tex(Alpha).png
In the Prototype and Alpha builds of the game, Hat Kid's hat used a unique texture called 'hatkid_hat_tex'. Starting with the Beta builds, the hat just used the same texture as Hat Kid's body.

Prototype/Alpha

Beta/Final

The positioning of Hat Kid's mouth when angry was higher up in the Prototype and Alpha builds.