the cutting room mirror

Pre E3 2001

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This is a sub-page of Prerelease:Super Smash Bros. Melee.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically:

  • There's alot more screenshots that can be posted here. Pre-E3 2001 screenshots can be determined by seeing if the damage percentage doesn't change color.

During E3 2001, Nintendo gave out screenshots to IGN and magazine publishers, with some of them containing builds preceding the E3 2001 build.

Character Select Screen#

Very_early_ssb_css.pngSsbm_earlycharselect2.jpg

Very different looking character select screen. Most of the character icons are different in sizes and positions compared to the final game, there is also a completely different design for most of the UI in this menu and Mario's icon seems to look different.

Classic Mode Screen#

Ssbm_earlyclassicmode.jpg Ssb_vsbowser_460.png

Two early screenshots of a different looking Classic Mode screen, no path at the top of screen, and all characters are doing completely different poses. Fox also has his last name listed. While Super Smash Bros.' equivalent of Classic Mode, 1P Game, did include Fox's last name when facing him, the final version of Melee omits it.

Gameplay Screenshots#

Earlymelee4.pngEarlymelee2.jpgSmashmeleeimage1.png

  • The Ice Climbers icon has a white colored fur coat instead of a blue one like in the final.
  • The damage percentage's color changing with the higher percentage you have, has not been implemented in the first screenshot. It seems to have been added later in the third screenshot however.
  • Pokemon Stadium's fire transformation icon is completely different from the final.
  • Sheiks icon has not been implemented yet, using Zelda's icon as a placeholder.
  • Fox and Zelda's icons are slightly different, notice how they are missing their cloth pieces from both of their icons