This page details pre-release information and/or media for Sonic the Hedgehog Triple Trouble.
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Magazine scans show a scene in Great Turquoise Zone that doesn't happen in the final game, featuring Nack pulling out a gun on the player. None of Nack's sprites seen here are present in the final game. It should be noted that Nack is otherwise never depicted with a realistic gun, with Sonic the Fighters and future portrayals instead giving him a cartoonish cork pop gun.
Summer CES 1994#
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A preview of the game was shown at Summer CES 1994 (starting at nearly 6 minutes in), with several interesting things to note:
- During Sunset Park, the player can briefly be seen in a noclip mode.
- The HUD looks different; the numbers next to the ring counter are the same size as the timer in this build, with both also seeming to lack any shadow. The lives counter is also completely missing.
- During Great Turquoise Act 2, Sonic breaks open a monitor containing the snowboard from Robotnik Winter (called a Rocket Board) and is able to surf on water, a feature completely absent from the final game.
- In the footage, getting hit by a spring while riding a cart in Sunset Park causes Sonic to immediately be set free from it; in the final, he just bounces in the opposite direction, still in the cart.
Master System Version#
Sonic Triple Trouble was the only Game Gear Sonic platformer to not receive a Master System version, however, this appears to have not always been the case. Multiple magazines, including SegaPower UK #54,1 SegaMagazine #10,2 and Mean Machines Sega #20, In SegaPower UK issue 58, Sonic Triple Trouble can be seen as being listed for release on both systems in October 1994.3
It can be assumed that the Master System version never released due to the console nearing the end of its life in Europe.