In 2011, Hideo Kojima revealed portions of original proposals and development documents for the MSX2 versions of Metal Gear and Metal Gear 2: Solid Snake, as well as the original Snatcher, on Twitter, giving insights on how each game was made.
Cover art of Kojima's first proposal for the PC-88/MSX2 version of Snatcher in 1987. This was written in a hurry as soon as he returned from his week-long vacation after the release of the first Metal Gear. The working title at this time was "Junker".Underground map for a scrapped level set in the basement of Queen Hospital. The level was planned to be a 3D shoot sequence featuring a fight with a Snatcher.Dedicated scripting language that Kojima wrote for Snatcher. The basic elements of the script are variations of "IF" and "SWITCH" statements.Various planning files for Snatcher. Pictured are files for Act 1 and 2, along with a file for the cancelled Act 3. There is also a planning file for a "Snatcher 2".