the cutting room mirror

Metal Gear (MSX2)

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This page details pre-release information and/or media for Metal Gear (MSX2).

First Ad#

The June 1987 issues of the Japanese publications MSX Magazine and MSX Fan both contain a two-page ad by Konami featuring what could be the first screenshots of Metal Gear ever released to the public. These screenshots have a few details that differ significantly from the final version.

(Source: Terebi Game Kouryakudou)

Pre-release

Final

Mg1msx_hind_d.pngMg1msx_fence.png

  • The HUD in the pre-release screenshots have an oxygen gauge beneath the life gauge that is missing from the finalized game (your health is simply depleted when you're underwater or in a gas-covered room without the proper equipment). As a result, the player's current class was displayed in the middle instead.
  • The white frames that surround the life gauge, item icons, and weapon icons are missing.
  • The wire fence on the courtyard of Building No. 1 was originally a wooden fence.
  • The weapon icon on the same screenshot appears to be an unusual gun that was either changed for the final game or removed entirely.

Development Document#

In 2011, Hideo Kojima revealed portions of original proposals and development documents for the MSX2 versions of Metal Gear and Metal Gear 2: Solid Snake, as well as the original Snatcher, on Twitter, giving insights on how each game was made.

(Source: Togetter & Metalgearsolid.be [1, 2])