This is a sub-page of Prerelease:Shadow of the Colossus (2005).
May#
In May, a prototype version of the game was unveiled during an in-house meeting at the company. At this initial presentation, development of the title was approved, marking an official start to the creation of NICO.1
June#
June 21st was the first time that a test audience was assembled to gauge the reactions of regular players to the design of the core game.
References#
- Pg. 086 - 神話を紡ぐ (Booklet included with the Japanese release of The Ico & Shadow of the Colossus Collection on PS3) (Japanese), Sept. 22nd, 2011↩︎