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Mega Man X5

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This page details pre-release information and/or media for Mega Man X5.

Capcom E3 Sales Presentation VHS#

Watch on YouTubeA pre-release trailer which represents a build earlier than May 1, 2000 build:

  • The font of countdown timer in Crescent Grizzly/Grizzly Slash stage is different.
  • The electric wires between cars are static and uses a different graphic, unlike in May 1, 2000 build and onwards.
  • Zero has a (presumed) glitch in which he might have a chance to draw out the third slash directly, rather than the Mega Man X4 style where he has to perform the full combo slash to trigger the third slash.
  • Zero still uses his Mega Man X4 life bar HUD. In May 1, 2000 build Zero gets placeholder life bar similar to X's version.

Mega Man X Legacy Collection 2 - Rockman X5 Trailer#

Watch on YouTube

A pre-release trailer included in Mega Man X Legacy Collection 2, for some reason, showcases a build which has a few differences over final builds:

  • Zero's Quake Blazer reuses the sound of Hyouretsuzan in X4, like it was July 28, 2000 prototype.
  • The model for the Enigma Cannon is fully modeled and textured, while the final instead uses a wireframe model..
  • Dynamo's appearance in the opening scenario uses the July 28, 2000 prototype variation. The rest of scenario cutscenes demonstrated in the trailer used their finalized variation, suggesting it was a late change (interestingly, this version can also be seen in the credits).

July 11, 2000 Prototype#

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Discuss ideas and findings on the talk page.
Specifically: Find better quality source of these screenshots.

Several screenshots were uploaded to IGN and are dated July 11, 2000, showcasing a build between the May 1 and July 28 builds; all of these screenshots have level designs consistent with the July 28 prototype, but still use the placeholder May 1 lifebars for X, Zero and bosses.

Another screenshot from this build can also be found in Capcom Friendly Club Issue 14 (Winter 2000).

Mega Man X5 Sound Collection Extra Tracks#

For whatever reason, Mega Man X5 Sound Collection includes a few scrapped songs.

Title

Song

Description

Stage Select

A very incomplete stage select theme; a more complete version was used in the May 1, 2000 build before it was reworked all-together. It's also possible it was once meant to be the Zero Virus Stage Select theme, given how sinister it sounds. The track was later reimplemented into Mega Man X DiVE Offline for the Event Stage screens for "ViA's Deep Log Training," "Summon the Dark Blue Hunter!", "NEXT! Collect All-New Armor," and "Pulsing Force of Destruction.

Deep Sea

An early version of the Duff McWhalen/Tidal Whale stage theme; used in the May 1, 2000 build before it was replaced with a remix of Bubble Crab's theme from X2.

Dr. Right

An early Dr. Light theme; like with Duff McWhalen/Tidal Whale, it was an original track before being replaced with a remix of the X1 theme; found within the data of the May 1, 2000 build and is also used during the staff roll within the gallery of Mega Man X Collection.

Mission Report

Missing many instruments, although it otherwise still follows the final song; found within the data of the May 1, 2000 build and is included within the gallery of Mega Man X Collection.

Armageddon

Possibly intended as an ending theme. The final game notably includes a unique theme for the bad ending, but not for the good one, where this would fit. Included within the gallery of Mega Man X Collection.

Zero Dead

Different instrumentation; found within the data of the May 1, 2000 build.