This is a sub-page of Prerelease:EarthBound/Secrets of MOTHER 2.
Looking at all these sprites, it's clear that optimizing canvas sizes was a key priority during EarthBound's development. If a sprite had more empty space than necessary, its canvas would be reduced, sometimes even compressing the sprite itself to make it fit.
Battle Sprites#
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One portion of the Abstract Art's frame was noticeably lighter in color compared to the rest.
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The Armored Frog appeared significantly taller, giving it a more imposing and exaggerated presence.
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The Bad Buffalo was first planned to be a Rhino, then a Hippo.
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The Cranky Lady originally had a wider body frame and wore brighter clothing, giving her a noticeably different appearance.
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Only very subtle adjustments were made to the bear, primarily refining the claws and adding a shadow.
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Belch was originally designed with Slimy Little Piles attached to his body, but this detail was ultimately removed, possibly because it came across as a bit too unpleasant or grotesque.
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Big Foot is a returning enemy from EarthBound Beginnings, but was later redesigned with a more caveman-like appearance, giving him a distinct new look compared to his original design.
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There are subtle differences with the Black Antoid, primarily in the shading, which has been slightly adjusted.
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Captain Strong underwent a few refinements, including subtle touch-ups to his design and a reduction to a smaller canvas size for better optimization.
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The Care Free Bomb underwent subtle adjustments, including changes in shading and a reduction in outlines, giving it a slightly softer and more refined look.
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There were subtle changes made to the Conducting Spirit, so minor that they're barely noticeable.
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While the Crazed Sign itself remained unchanged, its shadow was altered.
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To save space, Dali's Clock was compressed horizontally by 1 pixel to fit within a 32×64 frame. This adjustment resulted in the top pointer's hand being cut off and left a missing outline at the bottom of the clock's melting feature.
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Although it's unconfirmed what this enemy actually is, the sprite's palette in the final game seems inconsistent, and the enemy is named "Spook" rather than "Mook". This could suggest that the sprite was originally intended for this enemy.
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The Desert Wolf was originally designed as a leopard before being changed to its current form.
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The Fobby's original design was quite unappealing, featuring a large cyclops eye instead of the two small dot eyes of the final design.
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The New Age Retro Hippie was initially planned for a complete redesign from EarthBound Beginnings, but this idea was later reverted.
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Minor adjustments were made to part of the lips on the Kiss of Death, refining the details for a more polished appearance.
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Mad Duck was originally much larger in size.
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Mad Taxi underwent a few small touch-ups, and there were even plans for a returning variant of the Mad Car from EarthBound Beginnings, though this was ultimately not included.
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The shadow of the Mobile Sprout was adjusted.
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The palette for this Mook sprite remains in the game's data and is reused for other enemies. Similar to Dali's Clock, the sprite was compressed to fit into a smaller canvas size.
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The Enraged Fire Plug was originally taller before being resized to its current height.
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Mr. Molecule was originally much larger in size.
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No Good Fly had its shadow adjusted.
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Psychic Psycho was originally a bit taller.
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The Ranboob appears to have been an enemy planned early in EarthBound's development, with concept art showing a 3-headed variant that was ultimately not used in the final game.
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The Robo Pump had a few small differences in its design, with subtle adjustments made to refine its appearance.
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The Skelpion originally had a different design, appearing much larger and more intimidating.
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Smilin' Sam later received refined details on its hands and hair, enhancing the overall design.
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Smilin' Sphere originally lacked a shadow and was slightly larger in size.
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Spinning Robo underwent several design changes throughout development.
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Starman Junior was initially intended to resemble his appearance in EarthBound Beginnings, being smaller in size. This also explains the red dot in the Starman overworld sprite.
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Thunder Mite was originally much larger and bore a striking resemblance to the Electro Swoosh.
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Electro Swoosh was originally much larger in size.
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Everdred was completely redone from scratch. His original sprite resembles his overworld sprite much more closely.
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The lighting for the Hot Cup of Coffee was adjusted, and the sprite was edited to show coffee emerging from the cup, enhancing its appearance.
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Heavily Armed Pokey had a completely different machine before his infamous spider mech. Him suddenly appearing and floating down before the battle begins to make a lot more sense.
Overworld Sprites#
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Empty versions of the red sports car.
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The overworld sprites used by the Gigantic Ant and a few other enemies was originally gray instead of yellow.
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The Smilin' Sphere's overworld sprite was originally chrome and had a less defined grin without the visible lips.
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Venus's mother had a longer, less poofy dress , and her half-lidded eyes lacked the eyeshadow.
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The junked robot sprites are much rougher, and possibly reflect an earlier design.
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A more realistic puke-brown version of Master Belch/Barf/Puke.
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Diamondized party members were originally turned into literal giant diamonds instead of just having their bodies crystalized.
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Was used as a particle effect for Pokey knocking on the door, and then for the traffic light when attempting to cross the road before getting removed entirely. The lines were changed from black to white and made a little less even.
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The water droplets lost their outlines.
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Some minor touch-ups to this puff of smoke.
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The Tendas had a much more eerie appearance, almost resembling "living shadows" with no visible features except their glowing eyes. They were redesigned into the short, green, gummi-looking fellas we all know and love for the final game. The regular tribesmen carry spears in the early sprites that they lost for the final game, while the elder gained some directional sprites. (Still rocking the mustache, though.) The early sheet also lacks the special sprite of the strong Tenda moving the rock.
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This little bird is much larger in the early sprites, which appear to have been based on the canaries from Canary Village in EarthBound Beginnings.
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The friendly moles were given little hard hats in the final game.
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As mentioned earlier with the battle sprites, the Bad Buffalo replaced the Hippo.
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The mynah bird shrunk, but it also gained a longer tail and a perch. You win some, you lose some.
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This friendly Magicant resident originally had a completely different, redder, spottier design with a long, beak-like white nose. Look at him prance!
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Either the bunnies had no eyes, or they were permanently closed.
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The meteorite that crashes into Onett had no cracks, and was a static image lacking the final version's glowing animation.
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Ness's lying-down sprites were mostly redrawn. He was made to fold his arms across his chest.
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Ness posing for a picture. The early sprite is fairly rough and chubby-looking, and was polished up a bit for the final game. His closed-mouth smile also became an open-mouthed one.
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Unused though it may be, the sprite's Lost Underworld equivalent was also touched up to remove the shadow.
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Two early drafts of the Abstract Art's overworld sprite, one that only has the moon-headed figure and one that's considerably smaller than the final.
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Early drafts of the present sprite with a more defined rim.
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The Speak Stone had a far rougher design. That thing barely looks like a rock.
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The messenger that interrupts Poo's Mu training was originally a man.
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There used to be a unique sprite for the broken Sky Runner. The final version uses a vaguer sprite to represent both the Sky Runner and Phase Distorter.
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Basically the same changes as the above-mentioned "door knocking" particles.
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Starmen were originally going to be bigger in the overworld, but were changed to use Starman Junior's sprites for an unknown reason.
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Tessie was flipped horizontally.
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The Lost Underworld versions of the Teddy Bear sprites lost their shadows.
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Pay phones originally came in their own little booths (with some illegible writing on the awning).
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The Tessie Watchers were originally stereotypical "Dr. Livingstone"-style explorers. They were redesigned into younger men with binoculars.
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This blue-shirted fella cleaned up his hair a little, straightened his posture, and gained a more symmetrical smirk. His nose is also lower on his face in his early side-view sprites.
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Ness's front door originally opened the other way around, which would have obscured Porky/Picky on entrance. The "knocking" sprite isn't implemented on the early sheet.
Removed#
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The snowman from the Abstract Art enemy was, through most of EarthBound's development, its own enemy. There exists a version of the Abstract Art's overworld sprite that has no snowman in it. The overworld sprite featured in the scan is missing a lot of its features due to the red tint over it (which was applied to almost all other scrapped overworld sprites). Similar to how the Hippo made it late and managed to get an overworld sprite, but was replaced, the Snowman was later resized to fit into a smaller canvas, but got removed anyway.
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This character's name is "Onigiri", which is a Japanese rice ball dish. His head has a similar shape to one.
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