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This is a sub-page of Notes:Harry Potter and the Chamber of Secrets (GameCube, Xbox).

// Output date: Tuesday, October 08, 2002 - 16:23:06
//////////////////////////////////////////////////////////////////////

// #define FXM_VERSION  0               
//                                  
// #define SFXHASH_TYPEMASK     0xff000000  
// #define SFXHASH_VALUEMASK        0x00ffffff  
//                                          
// #define SFXHASH_TYPE_BANK        0x01000000  
// #define SFXHASH_TYPE_SAMPLE      0x02000000  
// #define SFXHASH_TYPE_EVENT       0x03000000  
// #define SFXHASH_TYPE_CATEGORY    0x04000000  
// #define SFXHASH_TYPE_CATEVENT    0x05000000  
//                                          
// struct FXM_Header                    
// {                                                            
//  U8      Version[4];                                     
//  S32     NumBanks;               // number of actual banks       
//  OFFSET  Banks;                  // offset to bank headers       
//  S32     NumSamples;             // number of samples ...        
//  OFFSET  Samples;                // prob not used...             
//  S32     NumCatEvents;           // number of catergory events               
//  OFFSET  CatEvents;              // offset to category event headers     
//  S32     EventHashCodeCount;     // number of categories         
//  OFFSET  EventLookup;            // offset to category headers   
//  S32     BankHashCodeCount;      // number of bank hash codes                
//  OFFSET  BankLookup;             // bank hashcode to Bank index lookup       
//  S32     SampleHashCodeCount;    // number of sample hash codes              
//  OFFSET  SampleLookup;           // probably won't be used ...               
//  S32     CatEventHashCodeCount;  // number of event hash codes               
//  OFFSET  CatEventLookup;         // event hash to event index lookup         
//  S32     CategoryHashCodeCount;  // number of category hash codes            
//  OFFSET  CategoryLookup;         // category hash to category index lookup   
//  U32 Spare[32];                  
// };                                   
    DB  00h 00h 00h 00h 
    DD  000000dfh
    OFFSET.DW   BANK_HEADERS
    DD  0000152fh
    DD  00000000h
    DD  000005e0h
    OFFSET.DW   CATEVENTS
    DD  0000040ah
    OFFSET.DW   EVENT_LOOKUP
    DD  000000e0h
    OFFSET.DW   BANK_LOOKUP
    DD  0000158eh
    OFFSET.DW   SAMPLE_LOOKUP
    DD  0000040ah
    OFFSET.DW   CATEVENT_LOOKUP
    DD  000000e0h
    OFFSET.DW   CATEGORY_LOOKUP
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
BANK_LOOKUP:
    DW  ffffh
// BANK_0_SPEECH_BORGIN
    DW  0000h
// BANK_1_SPEECH_DADA
    DW  0001h
// BANK_2_SPEECH_DIAGON_ALLEY
    DW  0002h
// BANK_3_SPEECH_FLOURISH_BLOTTS
    DW  0003h
// BANK_4_SPEECH_GAMBOL_JAPES
    DW  0004h
// BANK_5_SPEECH_LEAKY_CAULDRON
    DW  0005h
// BANK_6_SPEECH_MENAGERIE
    DW  0006h
// BANK_7_SPEECH_MULPEPPERS
    DW  0007h
// BANK_8_SPEECH_BURROWS
    DW  0008h
// BANK_9_SPEECH_QUIDDITCH
    DW  0009h
// BANK_10_SPEECH_COMMON_ROOM
    DW  000ah
// BANK_11_SPEECH_ENTRANCE_HALL
    DW  000bh
// BANK_12_SPEECH_L1
    DW  000ch
// BANK_13_SPEECH_L2
    DW  000dh
// BANK_14_SPEECH_L3
    DW  000eh
// BANK_15_SPEECH_DADA_XP
    DW  000fh
// BANK_16_SPEECH_AVIFORS
    DW  0010h
// BANK_17_SPEECH_TRANSFIGURATION
    DW  0011h
// BANK_18_SPEECH_CHARMS
    DW  0012h
// BANK_19_SPEECH_INCENDIO
    DW  0013h
// BANK_20_SPEECH_ENCOUNTERS
    DW  0014h
// BANK_21_SPEECH_COMMON_ROOM_NIGHT
    DW  0015h
// BANK_22_SPEECH_ENCOUNTERS_NIGHT
    DW  0016h
// BANK_23_SPEECH_FANDG
    DW  0017h
// BANK_24_SPEECH_BOTH_NIGHT
    DW  0018h
// BANK_25_SPEECH_QUIDDITCH_COMMENTARY
    DW  0019h
// BANK_26_SPEECH_QUIDDITCH_CLASS
    DW  001ah
// BANK_27_SPEECH_BOTH_DAY
    DW  001bh
// BANK_28_SPEECH_HOGWARTS
    DW  001ch
// BANK_29_SPEECH_ARAGOG
    DW  001dh
// BANK_30_SPEECH_COS
    DW  001eh
// BANK_31_SPEECH_DD_OFFICE
    DW  001fh
// BANK_32_SPEECH_GREAT_HALL
    DW  0020h
// BANK_33_SPEECH_HOGWARTS_FLIGHT
    DW  0021h
// BANK_34_SPEECH_HOGWARTS_NIGHT
    DW  0022h
// BANK_35_SPEECH_LIBRARY
    DW  0023h
// BANK_36_SPEECH_LIBRARY_POTIONS
    DW  0024h
// BANK_37_SPEECH_GRINGOTTS
    DW  0025h
// BANK_38_SPEECH_WHOMPING_WILLOW
    DW  0026h
// BANK_39_LEV_COMMON_ROOM
    DW  0027h
// BANK_40_LEV_WIGGENWELD
    DW  0028h
// BANK_41_SPIDER_MEDIUM
    DW  0029h
// BANK_42_SPIDER_SMALL
    DW  002ah
// BANK_43_SPEECH_TRADING
    DW  002bh
// BANK_44_STEP_COBBLES
    DW  002ch
// BANK_45_STEP_FLOORBOARDS
    DW  002dh
// BANK_46_LEV_DDOFFICE
    DW  002eh
// BANK_47_LEV_STAIRCASE
    DW  002fh
// BANK_48_LEV_DUNGEON
    DW  0030h
// BANK_49_SPEECH_DUNGEON
    DW  0031h
// BANK_50_SPEECH_HERBOLOGY
    DW  0032h
// BANK_51_SPEECH_TRADING_FEMALE_PUPIL
    DW  0033h
// BANK_52_SPEECH_TRADING_MALE_PUPIL
    DW  0034h
// BANK_53_SPELL_ALOHOMORA
    DW  0035h
// BANK_54_BOWTRUCKLE
    DW  0036h
// BANK_55_MALE_PREFECT
    DW  0037h
// BANK_56_SPEECH_ALWAYS
    DW  0038h
// BANK_57_PERSON_DUMBLEDORE
    DW  0039h
// BANK_58_PERSON_FRED
    DW  003ah
// BANK_59_PERSON_GEORGE
    DW  003bh
// BANK_60_PERSON_HAG
    DW  003ch
// BANK_61_PERSON_HAGRID
    DW  003dh
// BANK_62_PERSON_LOCKHART
    DW  003eh
// BANK_63_PERSON_RON
    DW  003fh
// BANK_64_PERSON_SNAPE
    DW  0040h
// BANK_65_PERSON_WOOD
    DW  0041h
// BANK_66_STEP_METAL
    DW  0042h
// BANK_67_SPEECH_DA_ANYWHERE
    DW  0043h
// BANK_68_SPEECH_QUIDDITCH_GRYFFINDOR
    DW  0044h
// BANK_69_SPEECH_QUIDDITCH_HUFFLEPUFF
    DW  0045h
// BANK_70_SPEECH_QUIDDITCH_RAVENCLAW
    DW  0046h
// BANK_71_SPEECH_QUIDDITCH_SLYTHERIN
    DW  0047h
// BANK_72_SPEECH_COMMON_ROOM_D1
    DW  0048h
// BANK_73_SPEECH_COMMON_ROOM_D2
    DW  0049h
// BANK_74_SPEECH_COMMON_ROOM_D3
    DW  004ah
// BANK_75_SPEECH_COMMON_ROOM_D4
    DW  004bh
// BANK_76_SPEECH_COMMON_ROOM_D5
    DW  004ch
// BANK_77_SPEECH_COMMON_ROOM_N0
    DW  004dh
// BANK_78_SPEECH_COMMON_ROOM_N1
    DW  004eh
// BANK_79_SPEECH_COMMON_ROOM_N2
    DW  004fh
// BANK_80_SPEECH_COMMON_ROOM_N3
    DW  0050h
// BANK_81_SPEECH_COMMON_ROOM_N4
    DW  0051h
// BANK_82_SPEECH_COMMON_ROOM_N5
    DW  0052h
// BANK_83_SPEECH_ENCOUNTERS_D1
    DW  0053h
// BANK_84_SPEECH_ENCOUNTERS_D2
    DW  0054h
// BANK_85_SPEECH_ENCOUNTERS_D3
    DW  0055h
// BANK_86_BALLOON
    DW  0056h
// BANK_87_BARREL
    DW  0057h
// BANK_88_BILLYWIG
    DW  0058h
// BANK_89_BOOKCASE
    DW  0059h
// BANK_90_LEV_QUIDDITCH
    DW  005ah
// BANK_91_BROOM
    DW  005bh
// BANK_92_CAGED_IMP
    DW  005ch
// BANK_93_CHEST
    DW  005dh
// BANK_94_CHOCOLATE_FROG
    DW  005eh
// BANK_95_CRATE
    DW  005fh
// BANK_96_FIRECRAB
    DW  0060h
// BANK_97_FLIPENDO_SWITCH
    DW  0061h
// BANK_98_FRED
    DW  0062h
// BANK_99_GARGOYLE
    DW  0063h
// BANK_100_GENERIC_WIZARD
    DW  0064h
// BANK_101_GEORGE
    DW  0065h
// BANK_102_GHOST
    DW  0066h
// BANK_103_GLASS_JAR
    DW  0067h
// BANK_104_GNOME
    DW  0068h
// BANK_105_GRIPHOOK
    DW  0069h
// BANK_106_GYTRASH
    DW  006ah
// BANK_107_HAG
    DW  006bh
// BANK_108_HARRY_GENERIC
    DW  006ch
// BANK_109_HARRY_VOCAL
    DW  006dh
// BANK_110_HEDWIG
    DW  006eh
// BANK_111_IMP
    DW  006fh
// BANK_112_LAPIFORS_RABBIT
    DW  0070h
// BANK_113_LEV_ARAGOG
    DW  0071h
// BANK_114_LEV_AVIFORS
    DW  0072h
// BANK_115_LEV_BORGIN
    DW  0073h
// BANK_116_LEV_BURROWS
    DW  0074h
// BANK_117_LEV_COS
    DW  0075h
// BANK_118_LEV_DADA_CLASS
    DW  0076h
// BANK_119_LEV_DADA_XP
    DW  0077h
// BANK_120_LEV_DIAGON_ALLEY
    DW  0078h
// BANK_121_LEV_ENTRANCE_HALL
    DW  0079h
// BANK_122_LEV_FLOURISH
    DW  007ah
// BANK_123_LEV_GAMBOL
    DW  007bh
// BANK_124_LEV_GREAT_HALL
    DW  007ch
// BANK_125_LEV_GRINGOTTS
    DW  007dh
// BANK_126_LEV_GYTRASH
    DW  007eh
// BANK_127_LEV_HERBOLOGY
    DW  007fh
// BANK_128_LEV_HOGWARTS
    DW  0080h
// BANK_129_LEV_IMP_AREA
    DW  0081h
// BANK_130_LEV_INCENDIO
    DW  0082h
// BANK_131_LEV_LEAKY_CAULDRON
    DW  0083h
// BANK_132_LEV_LIBRARY
    DW  0084h
// BANK_133_LEV_LIBRARY_POTIONS
    DW  0085h
// BANK_134_LEV_MENAGERIE
    DW  0086h
// BANK_135_LEV_MULPEPPERS
    DW  0087h
// BANK_136_LEV_PRE_LIBRARY
    DW  0088h
// BANK_137_LEV_WHOMPING_WILLOW
    DW  0089h
// BANK_138_POWER_DEVICE
    DW  008ah
// BANK_139_PUFFAPOD
    DW  008bh
// BANK_140_RON
    DW  008ch
// BANK_141_SCREAMING_BOOK
    DW  008dh
// BANK_142_SEARCHABLE_CUPBOARD
    DW  008eh
// BANK_143_SEARCHABLE_DESK
    DW  008fh
// BANK_144_SKURGE_BARRIER
    DW  0090h
// BANK_145_SPELL_AVIFORS
    DW  0091h
// BANK_146_SPELL_DIFFINDO
    DW  0092h
// BANK_147_SPELL_EXPELLIARMUS
    DW  0093h
// BANK_148_SPELL_FLIPENDO
    DW  0094h
// BANK_149_SPELL_INCENDIO
    DW  0095h
// BANK_150_SPELL_LUMOS
    DW  0096h
// BANK_151_SPELL_SKURGE
    DW  0097h
// BANK_152_SPIDER
    DW  0098h
// BANK_153_STEP_CARPET
    DW  0099h
// BANK_154_STEP_DIRT
    DW  009ah
// BANK_155_STEP_FOREST
    DW  009bh
// BANK_156_STEP_GRASS
    DW  009ch
// BANK_157_STEP_LADDER
    DW  009dh
// BANK_158_STEP_MARBLE
    DW  009eh
// BANK_159_STEP_MUD
    DW  009fh
// BANK_160_STEP_STAIRS
    DW  00a0h
// BANK_161_STEP_STONE
    DW  00a1h
// BANK_162_STEP_WATER
    DW  00a2h
// BANK_163_STEP_WOOD
    DW  00a3h
// BANK_164_TAPESTRY
    DW  00a4h
// BANK_165_TENTACULAR
    DW  00a5h
// BANK_166_WASHER
    DW  00a6h
// BANK_167_SPEECH_ENCOUNTERS_D4
    DW  00a7h
// BANK_168_SPEECH_ENCOUNTERS_D5
    DW  00a8h
// BANK_169_SPEECH_ENCOUNTERS_D6
    DW  00a9h
// BANK_170_SPEECH_ENCOUNTERS_N0
    DW  00aah
// BANK_171_SPEECH_ENCOUNTERS_N1
    DW  00abh
// BANK_172_SPEECH_ENCOUNTERS_N2
    DW  00ach
// BANK_173_SPEECH_ENCOUNTERS_N3
    DW  00adh
// BANK_174_SPEECH_ENCOUNTERS_N4
    DW  00aeh
// BANK_175_SPEECH_ENCOUNTERS_N5
    DW  00afh
// BANK_176_SPEECH_HOGWARTS_N0
    DW  00b0h
// BANK_177_SPEECH_HOGWARTS_N1
    DW  00b1h
// BANK_178_SPEECH_HOGWARTS_N2
    DW  00b2h
// BANK_179_SPEECH_HOGWARTS_N3
    DW  00b3h
// BANK_180_SPEECH_HOGWARTS_N4
    DW  00b4h
// BANK_181_SPEECH_HOGWARTS_D1
    DW  00b5h
// BANK_182_SPEECH_HOGWARTS_D2
    DW  00b6h
// BANK_183_SPEECH_HOGWARTS_D3
    DW  00b7h
// BANK_184_SPEECH_HOGWARTS_D4
    DW  00b8h
// BANK_185_SPEECH_HOGWARTS_D5
    DW  00b9h
// BANK_186_SPEECH_HOGWARTS_D6
    DW  00bah
// BANK_187_SPEECH_PREFECTS_GRYFFINDOR
    DW  00bbh
// BANK_188_SPEECH_PREFECTS_HUFFLEPUFF
    DW  00bch
// BANK_189_SPEECH_PREFECTS_RAVENCLAW
    DW  00bdh
// BANK_190_SPEECH_PREFECTS_SLYTHERIN
    DW  00beh
// BANK_191_SPEECH_BOTH_DAY_1
    DW  00bfh
// BANK_192_SPEECH_BOTH_DAY_2
    DW  00c0h
// BANK_193_SPEECH_BOTH_DAY_3
    DW  00c1h
// BANK_194_SPEECH_BOTH_DAY_4
    DW  00c2h
// BANK_195_SPEECH_BOTH_DAY_5
    DW  00c3h
// BANK_196_SPEECH_BOTH_NIGHT_0
    DW  00c4h
// BANK_197_SPEECH_BOTH_NIGHT_1
    DW  00c5h
// BANK_198_SPEECH_BOTH_NIGHT_2
    DW  00c6h
// BANK_199_SPEECH_BOTH_NIGHT_3
    DW  00c7h
// BANK_200_SPEECH_BOTH_NIGHT_4
    DW  00c8h
// BANK_201_SPEECH_BOTH_NIGHT_5
    DW  00c9h
// BANK_202_BROOM_HOGWARTS
    DW  00cah
// BANK_203_SPEECH_BOTH_DAY_6
    DW  00cbh
// BANK_204_SPEECH_PASSWORDS
    DW  00cch
// BANK_205_SPEECH_QUIDDITCH_GENERAL
    DW  00cdh
// BANK_206_SPEECH_QUIDDITCH_TRAINING
    DW  00ceh
// BANK_207_SPEECH_DUPLICATE_CARDS
    DW  00cfh
// BANK_208_SPEECH_QUIDDITCH_RESULT
    DW  00d0h
// BANK_209_SPEECH_REACTION_DUMBLEDORE
    DW  00d1h
// BANK_210_SPEECH_REACTION_FEMALE_PUPIL
    DW  00d2h
// BANK_211_SPEECH_REACTION_FRED
    DW  00d3h
// BANK_212_SPEECH_REACTION_GEORGE
    DW  00d4h
// BANK_213_SPEECH_REACTION_GINNY
    DW  00d5h
// BANK_214_SPEECH_REACTION_HAGRID
    DW  00d6h
// BANK_215_SPEECH_REACTION_HERMIONE
    DW  00d7h
// BANK_216_SPEECH_REACTION_LOCKHART
    DW  00d8h
// BANK_217_SPEECH_REACTION_MALE_PUPIL
    DW  00d9h
// BANK_218_SPEECH_REACTION_NEVILLE
    DW  00dah
// BANK_219_SPEECH_REACTION_RON
    DW  00dbh
// BANK_220_SPEECH_REACTION_WOOD
    DW  00dch
// BANK_221_PERSON_PUPIL_FEMALE
    DW  00ddh
// BANK_222_PERSON_PUPIL_MALE
    DW  00deh
SAMPLE_LOOKUP:
    DW  ffffh
// SV_BOR_DIA01_0003
    DW  0000h
// SV_HRY_DIA01_0009B
    DW  0001h
// SV_HRY_DIA01_0010B
    DW  0002h
// SV_BOR_DIA01_0002
    DW  0003h
// SV_BOR_DIA01_0001C
    DW  0004h
// SV_LUC_DIA01_0002
    DW  0005h
// SV_LUC_DIA01_0001
    DW  0006h
// SV_LUC_DIA01_0004C
    DW  0007h
// SV_LUC_DIA01_0007B
    DW  0008h
// SV_HRY_DIA01_0003D
    DW  0009h
// SV_HRY_DIA01_0004B
    DW  000ah
// SV_HRY_DIA01_0005B
    DW  000bh
// SV_HRY_DIA01_0061A
    DW  000ch
// SV_HRY_DIA01_0008C
    DW  000dh
// SV_HRY_DIA01_0062B
    DW  000eh
// SV_HRY_DIA01_0063A
    DW  000fh
// SV_HRY_DIA01_0007A
    DW  0010h
// SV_HRY_DIA01_0011A
    DW  0011h
// SV_HRY_DIA01_0012B
    DW  0012h
// SV_HRY_DIA01_0013A
    DW  0013h
// SV_HRY_DIA01_0014C
    DW  0014h
// SV_HRY_DIA01_0015C
    DW  0015h
// SV_BOR_AUGDA_0003
    DW  0016h
// SV_BOR_AUGDA_0002
    DW  0017h
// SV_BOR_AUGDA_0001
    DW  0018h
// SV_BOR_AUGDA_0004
    DW  0019h
// SV_BOR_AUGDA_0005
    DW  001ah
// SV_HRY_AUGDA_0003
    DW  001bh
// SV_HRY_AUGDA_0002
    DW  001ch
// SV_HRY_AUGDA_0004
    DW  001dh
// SV_HRY_AUGDA_0005
    DW  001eh
// SV_HRY_AUGDA_0006
    DW  001fh
// SV_HRY_AUGDA_0007
    DW  0020h
// SV_HRY_AUGDA_0024
    DW  0021h
// SV_HRY_AUGDA_0025
    DW  0022h
// SV_HRY_AUGDA_0026
    DW  0023h
// SV_HRY_AUGDA_0027
    DW  0024h
// SV_HRY_AUGDA_0001
    DW  0025h
// SV_HRY_AUGDA_0009
    DW  0026h
// SV_HRY_AUGDA_0008
    DW  0027h
// SV_HRY_AUGDA_0011
    DW  0028h
// SV_HRY_AUGDA_0010
    DW  0029h
// SV_HRY_AUGDA_0032
    DW  002ah
// SV_HRY_AUGDA_0033
    DW  002bh
// SV_HRY_AUGDA_0034
    DW  002ch
// SV_HRY_AUGDA_0012
    DW  002dh
// SV_HRY_AUGDA_0015
    DW  002eh
// SV_HRY_AUGDA_0014
    DW  002fh
// SV_HRY_AUGDA_0013
    DW  0030h
// SV_HRY_AUGDA_0016
    DW  0031h
// SV_HRY_CFROG_0005
    DW  0032h
// SV_GIL_DY201_0005B
    DW  0033h
// SV_GIL_DY201_0008B
    DW  0034h
// SV_GIL_DY201_0014B
    DW  0035h
// SV_GIL_DY201_0007B
    DW  0036h
// SV_GIL_DY201_0003E
    DW  0037h
// SV_GIL_DY201_0004B
    DW  0038h
// SV_GIL_DY201_0006B
    DW  0039h
// SV_GIL_DY201_0002B
    DW  003ah
// SV_GIL_DY201_0009B
    DW  003bh
// SV_GIL_DY201_0010D
    DW  003ch
// SV_GIL_DY201_0011D
    DW  003dh
// SV_GIL_DY201_0012B
    DW  003eh
// SV_GIL_DY201_0013B
    DW  003fh
// SV_GIL_DY201_0015D
    DW  0040h
// SV_GIL_DY201_0017BEST
    DW  0041h
// SV_GIL_DY201_0018D
    DW  0042h
// SV_SNP_DY201_0003B
    DW  0043h
// SV_SNP_DY201_0002B
    DW  0044h
// SV_SNP_DY201_0001
    DW  0045h
// SV_DRC_DY201_0001D
    DW  0046h
// SV_DRC_DY201_0002E
    DW  0047h
// SV_DRC_DY201_0004C
    DW  0048h
// SV_DRC_DY201_0003
    DW  0049h
// SV_DRC_DY201_0005J
    DW  004ah
// SV_DRC_DY201_0007F
    DW  004bh
// SV_DRC_DY201_0006
    DW  004ch
// SV_DRC_DY201_0012B
    DW  004dh
// SV_DRC_DY201_0013
    DW  004eh
// SV_DRC_DY201_0015G
    DW  004fh
// SV_HER_DY201_0006B
    DW  0050h
// SV_HER_DY201_0008B
    DW  0051h
// SV_HER_DY201_0009
    DW  0052h
// SV_RON_DY201_0001B
    DW  0053h
// SV_RON_DY201_0015A
    DW  0054h
// SV_RON_DY201_0016
    DW  0055h
// SV_HRY_DY201_0004C
    DW  0056h
// SV_HRY_DY201_0005C
    DW  0057h
// SV_HRY_DY201_0008C
    DW  0058h
// SV_HRY_DY201_0009B
    DW  0059h
// SV_HRY_DY201_0029A
    DW  005ah
// SV_HRY_DY201_0013C
    DW  005bh
// SV_GIL_DY201_0016D
    DW  005ch
// SV_GIL_DY201_0019A
    DW  005dh
// SV_GIL_DY201_0019B
    DW  005eh
// SV_GIL_DY201_0019D
    DW  005fh
// SV_HRY_CFROG_0057
    DW  0060h
// SV_HRY_CFROG_0058
    DW  0061h
// SV_HRY_CFROG_0093
    DW  0062h
// SV_HRY_CFROG_0095
    DW  0063h
// SV_SNP_AUGPU_0007
    DW  0064h
// SV_SNP_AUGPU_0005
    DW  0065h
// SV_SNP_AUGPU_0006
    DW  0066h
// SV_SNP_AUGPU_0008
    DW  0067h
// SV_SNP_AUGPU_0009
    DW  0068h
// SV_GIN_DIA01_0001B
    DW  0069h
// SV_GIN_DIA01_0007C
    DW  006ah
// SV_GIN_DIA01_0008D
    DW  006bh
// SV_GIN_DIA01_0009B
    DW  006ch
// SV_GIN_DIA01_0010
    DW  006dh
// SV_GIN_DIA01_0011C
    DW  006eh
// SV_HAG_DIA01_0004B
    DW  006fh
// SV_HRY_DIA01_0019C
    DW  0070h
// SV_HRY_DIA01_0021C
    DW  0071h
// SV_HRY_DIA01_0050B
    DW  0072h
// SV_MOL_DIA01_0004B
    DW  0073h
// SV_MOL_DIA01_0011B
    DW  0074h
// SV_MOL_DIA01_0019B
    DW  0075h
// SV_MOL_DIA01_0006B
    DW  0076h
// SV_MOL_DIA01_0007B
    DW  0077h
// SV_MOL_DIA01_0010A
    DW  0078h
// SV_MOL_DIA01_0014B
    DW  0079h
// SV_MOL_DIA01_0015A
    DW  007ah
// SV_MOL_DIA01_0016B
    DW  007bh
// SV_MOL_DIA01_0017B
    DW  007ch
// SV_MOL_DIA01_0018B
    DW  007dh
// SV_MOL_DIA01_0001B
    DW  007eh
// SV_MOL_DIA01_0020B
    DW  007fh
// SV_MOL_DIA01_0021B
    DW  0080h
// SV_MOL_DIA01_0022C
    DW  0081h
// SV_MOL_DIA01_0023C
    DW  0082h
// SV_MOL_DIA01_0024B
    DW  0083h
// SV_MOL_DIA01_0025B
    DW  0084h
// SV_MOL_DIA01_0026C
    DW  0085h
// SV_RON_DIA01_0011B
    DW  0086h
// SV_RON_DIA01_0012B
    DW  0087h
// SV_RON_DIA01_0013
    DW  0088h
// SV_RON_DIA02_0007_B
    DW  0089h
// SV_RON_DIA02_0006_B
    DW  008ah
// SV_RON_DIA02_0008
    DW  008bh
// SV_RON_DIA02_0009_B
    DW  008ch
// SV_RON_DIA02_0010_C
    DW  008dh
// SV_GRG_DIA01_0005C
    DW  008eh
// SV_GRG_DIA01_0007B
    DW  008fh
// SV_GRG_DIA01_0008C
    DW  0090h
// SV_GRG_DIA01_0009
    DW  0091h
// SV_GRG_DIA01_0010C
    DW  0092h
// SV_HAG_DIA01_0008B
    DW  0093h
// SV_HAG_DIA01_0003C
    DW  0094h
// SV_HAG_DIA01_0005B
    DW  0095h
// SV_HAG_DIA01_0006B
    DW  0096h
// SV_HAG_DIA01_0006
    DW  0097h
// SV_HAG_DIA01_0006C
    DW  0098h
// SV_HAG_DIA01_0006E
    DW  0099h
// SV_HAG_DIA01_0006F
    DW  009ah
// SV_HAG_DIA01_0006G
    DW  009bh
// SV_HAG_DIA01_0006H
    DW  009ch
// SV_HAG_DIA01_0006I
    DW  009dh
// SV_HAG_DIA01_0007
    DW  009eh
// SV_GIN_DIA01_0023B
    DW  009fh
// SV_GIN_DIA01_0014B
    DW  00a0h
// SV_GIN_DIA01_0015A
    DW  00a1h
// SV_GIN_DIA01_0016A
    DW  00a2h
// SV_GIN_DIA01_0017C
    DW  00a3h
// SV_GIN_DIA01_0018A
    DW  00a4h
// SV_GIN_DIA01_0018
    DW  00a5h
// SV_GIN_DIA01_0018B
    DW  00a6h
// SV_GIN_DIA01_0019A
    DW  00a7h
// SV_GIN_DIA01_0019
    DW  00a8h
// SV_GIN_DIA01_0020
    DW  00a9h
// SV_GIN_DIA01_0020A
    DW  00aah
// SV_GIN_DIA01_0021
    DW  00abh
// SV_GIN_DIA01_0021A
    DW  00ach
// SV_HRY_DIA01_0064B
    DW  00adh
// SV_HRY_DIA01_0018C
    DW  00aeh
// SV_HRY_DIA01_0065B
    DW  00afh
// SV_HRY_DIA01_0066C
    DW  00b0h
// SV_HRY_DIA01_0067A
    DW  00b1h
// SV_HRY_DIA01_0068B
    DW  00b2h
// SV_HRY_DIA01_0049B
    DW  00b3h
// SV_HRY_DIA01_0051B
    DW  00b4h
// SV_HRY_DIA01_0052C
    DW  00b5h
// SV_HRY_DIA01_0056D
    DW  00b6h
// SV_HRY_DIA01_0057B
    DW  00b7h
// SV_HRY_DIA01_0058C
    DW  00b8h
// SV_GIN_DIA01_0022A
    DW  00b9h
// SV_GIN_DIA01_0012C
    DW  00bah
// SV_FRD_DIA01_0008D
    DW  00bbh
// SV_FRD_DIA01_0005
    DW  00bch
// SV_FRD_DIA01_0001
    DW  00bdh
// SV_FRD_DIA01_0009
    DW  00beh
// SV_FRD_DIA01_0010C
    DW  00bfh
// SV_GRG_DIA01_0001B
    DW  00c0h
// SV_GRG_DIA01_0002B
    DW  00c1h
// SV_WZ1_DIA01_0009C
    DW  00c2h
// SV_WZ2_DIA01_0009A
    DW  00c3h
// SV_HRY_LDA01_0002
    DW  00c4h
// SV_HRY_LDA01_0001
    DW  00c5h
// SV_HRY_LDA01_0003
    DW  00c6h
// SV_RON_LDA01_0001B
    DW  00c7h
// SV_RON_LDA01_0002B
    DW  00c8h
// SV_MOL_AUGDF_0007
    DW  00c9h
// SV_MOL_AUGDF_0002
    DW  00cah
// SV_MOL_AUGDF_0003
    DW  00cbh
// SV_MOL_AUGDF_0004
    DW  00cch
// SV_MOL_AUGDF_0005
    DW  00cdh
// SV_MOL_AUGDF_0006
    DW  00ceh
// SV_MOL_AUGDF_0001
    DW  00cfh
// SV_MOL_AUGDF_0008
    DW  00d0h
// SV_MOL_AUGDF_0009
    DW  00d1h
// SV_MOL_AUGDF_0010
    DW  00d2h
// SV_MOL_AUGDF_0011
    DW  00d3h
// SV_MOL_AUGDF_0012
    DW  00d4h
// SV_MOL_AUGDF_0013
    DW  00d5h
// SV_MOL_AUGDF_0014
    DW  00d6h
// SV_MOL_AUGDF_0015
    DW  00d7h
// SV_GIN_AUGDF_0010
    DW  00d8h
// SV_GIN_AUGDF_0002
    DW  00d9h
// SV_GIN_AUGDF_0003
    DW  00dah
// SV_GIN_AUGDF_0004
    DW  00dbh
// SV_GIN_AUGDF_0005
    DW  00dch
// SV_GIN_AUGDF_0006
    DW  00ddh
// SV_GIN_AUGDF_0007
    DW  00deh
// SV_GIN_AUGDF_0008
    DW  00dfh
// SV_GIN_AUGDF_0009
    DW  00e0h
// SV_GIN_AUGDF_0001
    DW  00e1h
// SV_GIN_AUGDF_0011
    DW  00e2h
// SV_GIN_AUGDF_0012
    DW  00e3h
// SV_GIN_AUGDF_0013
    DW  00e4h
// SV_GIN_AUGDF_0014
    DW  00e5h
// SV_GIN_AUGDF_0015
    DW  00e6h
// SV_GIN_AUGDF_0016
    DW  00e7h
// SV_HRY_AUGDF_0001
    DW  00e8h
// SV_HRY_AUGDF_0003
    DW  00e9h
// SV_HRY_AUGDF_0004
    DW  00eah
// SV_HRY_AUGDF_0005
    DW  00ebh
// SV_WZ1_AUGPU_0003
    DW  00ech
// SV_WZ1_AUGPU_0002
    DW  00edh
// SV_WZ1_AUGPU_0001
    DW  00eeh
// SV_WZ1_AUGPU_0004
    DW  00efh
// SV_WZ1_AUGPU_0005
    DW  00f0h
// SV_WZ1_AUGPU_0006
    DW  00f1h
// SV_WZ1_AUGPU_0007
    DW  00f2h
// SV_WZ1_AUGPU_0008
    DW  00f3h
// SV_WZ1_AUGPU_0009
    DW  00f4h
// SV_WZ1_AUGPU_0010
    DW  00f5h
// SV_WZ1_AUGPU_0011
    DW  00f6h
// SV_WZ1_AUGPU_0012
    DW  00f7h
// SV_WZ1_AUGPU_0013
    DW  00f8h
// SV_WZ1_AUGPU_0014
    DW  00f9h
// SV_WZ2_AUGPU_0009
    DW  00fah
// SV_WZ2_AUGPU_0008
    DW  00fbh
// SV_WZ2_AUGPU_0010
    DW  00fch
// SV_WZ2_AUGPU_0011
    DW  00fdh
// SV_WZ2_AUGPU_0012
    DW  00feh
// SV_WZ2_AUGPU_0013
    DW  00ffh
// SV_WZ2_AUGPU_0014
    DW  0100h
// SV_WZ2_AUGPU_0015
    DW  0101h
// SV_WZ2_AUGPU_0016
    DW  0102h
// SV_WZ2_AUGPU_0017
    DW  0103h
// SV_HRY_AUGDF_0002
    DW  0104h
// SV_GIL_DIA01_0003B
    DW  0105h
// SV_GIL_DIA01_0005
    DW  0106h
// SV_FAB_DIA01_0006A
    DW  0107h
// SV_FAB_DIA01_0002C
    DW  0108h
// SV_FAB_DIA01_0003D
    DW  0109h
// SV_FAB_DIA01_0004C
    DW  010ah
// SV_FAB_DIA01_0005A2
    DW  010bh
// SV_FAB_DIA01_0001C
    DW  010ch
// SV_FAB_DIA01_0007B
    DW  010dh
// SV_FAB_DIA01_0008B
    DW  010eh
// SV_FAB_DIA01_0009
    DW  010fh
// SV_FAB_DIA01_0010A
    DW  0110h
// SV_DRC_DIA01_0001B
    DW  0111h
// SV_DRC_DIA01_0002G
    DW  0112h
// SV_DRC_DIA01_0003B
    DW  0113h
// SV_PHO_DIA01_0001B
    DW  0114h
// SV_RON_DIA02_0001_B
    DW  0115h
// SV_RON_DIA02_0002
    DW  0116h
// SV_RON_DIA02_0003_B
    DW  0117h
// SV_RON_DIA02_0004_B
    DW  0118h
// SV_LUC_DIA01_0006
    DW  0119h
// SV_LUC_DIA01_0005B
    DW  011ah
// SV_GIL_DIA01_0006C
    DW  011bh
// SV_GIL_DIA01_0002B
    DW  011ch
// SV_GIL_DIA01_0001B
    DW  011dh
// SV_GIL_DIA01_0007B
    DW  011eh
// SV_GIL_DIA01_0008C
    DW  011fh
// SV_GIL_DIA01_0009C
    DW  0120h
// SV_GIL_DIA01_0010C
    DW  0121h
// SV_GIL_DIA01_0011C
    DW  0122h
// SV_GIL_DIA01_0012D
    DW  0123h
// SV_GIL_DIA01_0013B
    DW  0124h
// SV_GIL_DIA01_0014B
    DW  0125h
// SV_GIL_DIA01_0015F
    DW  0126h
// SV_GIL_DIA01_0016
    DW  0127h
// SV_GIL_DIA01_0017B
    DW  0128h
// SV_GIL_DIA01_0018B
    DW  0129h
// SV_GIN_DIA01_0013C
    DW  012ah
// SV_RON_DIA02_0005_C
    DW  012bh
// SV_HRY_DIA01_0053C
    DW  012ch
// SV_HRY_DIA01_0054C
    DW  012dh
// SV_HRY_DIA01_0055A
    DW  012eh
// SV_HRY_DIA01_0070A
    DW  012fh
// SV_HRY_DIA01_0072B
    DW  0130h
// SV_HRY_DIA01_0033C
    DW  0131h
// SV_HRY_DIA01_0034C
    DW  0132h
// SV_HRY_DIA01_0041C
    DW  0133h
// SV_HRY_DIA01_0040C
    DW  0134h
// SV_HRY_DIA01_0042B
    DW  0135h
// SV_GAJ_DIA01_0017
    DW  0136h
// SV_GAJ_DIA01_0006B
    DW  0137h
// SV_GAJ_DIA01_0007B
    DW  0138h
// SV_GAJ_DIA01_0008B
    DW  0139h
// SV_GAJ_DIA01_0009B
    DW  013ah
// SV_GAJ_DIA01_0010
    DW  013bh
// SV_GAJ_DIA01_0011B
    DW  013ch
// SV_GAJ_DIA01_0012
    DW  013dh
// SV_GAJ_DIA01_0013C
    DW  013eh
// SV_GAJ_DIA01_0014B
    DW  013fh
// SV_GAJ_DIA01_0015
    DW  0140h
// SV_GAJ_DIA01_0016B
    DW  0141h
// SV_GAJ_DIA01_0005B
    DW  0142h
// SV_GAJ_DIA01_0018
    DW  0143h
// SV_GAJ_DIA01_0019
    DW  0144h
// SV_GAJ_DIA01_0020B
    DW  0145h
// SV_GAJ_DIA01_0021
    DW  0146h
// SV_GAJ_DIA01_0022B
    DW  0147h
// SV_HRY_DIA01_0037B
    DW  0148h
// SV_HRY_DIA01_0069C
    DW  0149h
// SV_HRY_DIA01_0074C
    DW  014ah
// SV_HRY_DIA01_0075C
    DW  014bh
// SV_HRY_DIA01_0047B
    DW  014ch
// SV_HRY_CFROG_0032
    DW  014dh
// SV_DIG_DIA01_0001
    DW  014eh
// SV_DIG_DIA01_0002
    DW  014fh
// SV_TOM_DIA01_0001B
    DW  0150h
// SV_TOM_DIA01_0005C
    DW  0151h
// SV_TOM_DIA01_0002B
    DW  0152h
// SV_TOM_DIA01_0003A
    DW  0153h
// SV_TOM_DIA01_0004A
    DW  0154h
// SV_TOM_DIA01_0004B
    DW  0155h
// SV_TOM_DIA01_0004C
    DW  0156h
// SV_TOM_DIA01_0005A
    DW  0157h
// SV_TOM_DIA01_0006A
    DW  0158h
// SV_TOM_DIA01_0006B
    DW  0159h
// SV_TOM_DIA01_0006C
    DW  015ah
// SV_TOM_DIA01_0007B
    DW  015bh
// SV_DIG_DIA01_0004
    DW  015ch
// SV_DIG_DIA01_0003
    DW  015dh
// SV_DIG_DIA01_0005
    DW  015eh
// SV_HGD_DIA01_0013B
    DW  015fh
// SV_HGD_DIA01_0012A
    DW  0160h
// SV_HGD_DIA01_0014B
    DW  0161h
// SV_HGD_DIA01_0019B
    DW  0162h
// SV_WZ1_DIA01_0005
    DW  0163h
// SV_WZ1_DIA01_0002
    DW  0164h
// SV_WZ1_DIA01_0003B
    DW  0165h
// SV_WZ1_DIA01_0004
    DW  0166h
// SV_WZ1_DIA01_0001B
    DW  0167h
// SV_WZ1_DIA01_0006
    DW  0168h
// SV_WZ1_DIA01_0007
    DW  0169h
// SV_WZ1_DIA01_0007B
    DW  016ah
// SV_WZ1_DIA01_0007C
    DW  016bh
// SV_WZ1_DIA01_0007D
    DW  016ch
// SV_WZ1_DIA01_0007E
    DW  016dh
// SV_WZ1_DIA01_0007F
    DW  016eh
// SV_WZ1_DIA01_0007G
    DW  016fh
// SV_WZ1_DIA01_0008
    DW  0170h
// SV_WZ1_DIA01_0010
    DW  0171h
// SV_WZ2_DIA01_0004D
    DW  0172h
// SV_WZ2_DIA01_0002C
    DW  0173h
// SV_WZ2_DIA01_0003D
    DW  0174h
// SV_WZ2_DIA01_0001D
    DW  0175h
// SV_WZ2_DIA01_0005C
    DW  0176h
// SV_WZ2_DIA01_0006A
    DW  0177h
// SV_WZ2_DIA01_0006C
    DW  0178h
// SV_WZ2_DIA01_0007A
    DW  0179h
// SV_WZ2_DIA01_0008B
    DW  017ah
// SV_HGD_DIA01_0015A
    DW  017bh
// SV_HGD_DIA01_0015B
    DW  017ch
// SV_HGD_DIA01_0015C
    DW  017dh
// SV_HGD_DIA01_0015D
    DW  017eh
// SV_HGD_DIA01_0015E
    DW  017fh
// SV_HGD_DIA01_0015F
    DW  0180h
// SV_HGD_DIA01_0016A
    DW  0181h
// SV_HGD_DIA01_0016B
    DW  0182h
// SV_HGD_DIA01_0016C
    DW  0183h
// SV_HGD_DIA01_0016D
    DW  0184h
// SV_HGD_DIA01_0017
    DW  0185h
// SV_HGD_DIA01_0018
    DW  0186h
// SV_AS1_DIA01_0015
    DW  0187h
// SV_AS1_DIA01_0002C
    DW  0188h
// SV_AS1_DIA01_0003B
    DW  0189h
// SV_AS1_DIA01_0004C
    DW  018ah
// SV_AS1_DIA01_0005C
    DW  018bh
// SV_AS1_DIA01_0006
    DW  018ch
// SV_AS1_DIA01_0007B
    DW  018dh
// SV_AS1_DIA01_0008B
    DW  018eh
// SV_AS1_DIA01_0009
    DW  018fh
// SV_AS1_DIA01_0011
    DW  0190h
// SV_AS1_DIA01_0012B
    DW  0191h
// SV_AS1_DIA01_0013
    DW  0192h
// SV_AS1_DIA01_0014
    DW  0193h
// SV_AS1_DIA01_0001C
    DW  0194h
// SV_AS1_DIA01_0016B
    DW  0195h
// SV_AS1_DIA01_0017
    DW  0196h
// SV_AS1_DIA01_0018
    DW  0197h
// SV_AS1_DIA01_0019
    DW  0198h
// SV_AS1_DIA01_0020B
    DW  0199h
// SV_AS1_DIA01_0021B
    DW  019ah
// SV_AS1_DIA01_0022
    DW  019bh
// SV_AS1_SPLRE_0003B
    DW  019ch
// SV_AS1_SPLRE_0001D
    DW  019dh
// SV_AS1_SPLRE_0001F
    DW  019eh
// SV_AS1_SPLRE_0001H
    DW  019fh
// SV_AS1_SPLRE_0001C
    DW  01a0h
// SV_AS1_SPLRE_0003C
    DW  01a1h
// SV_AS1_SPLRE_0004
    DW  01a2h
// SV_AS1_SPLRE_0004B
    DW  01a3h
// SV_HRY_DIA01_0035B
    DW  01a4h
// SV_AS1_AUGDA_0005
    DW  01a5h
// SV_AS1_AUGDA_0002
    DW  01a6h
// SV_AS1_AUGDA_0003
    DW  01a7h
// SV_AS1_AUGDA_0004
    DW  01a8h
// SV_AS1_AUGDA_0001
    DW  01a9h
// SV_AS1_AUGDA_0006
    DW  01aah
// SV_AS1_AUGDA_0007
    DW  01abh
// SV_AS1_AUGDA_0008
    DW  01ach
// SV_AS1_AUGDA_0009
    DW  01adh
// SV_HRY_AUGDA_0018
    DW  01aeh
// SV_HRY_AUGDA_0019
    DW  01afh
// SV_HRY_AUGDA_0020
    DW  01b0h
// SV_HRY_AUGDA_0021
    DW  01b1h
// SV_HRY_CFROG_0028
    DW  01b2h
// SV_AS2_DIA01_0003
    DW  01b3h
// SV_AS2_DIA01_0002
    DW  01b4h
// SV_AS2_DIA01_0004
    DW  01b5h
// SV_AS2_DIA01_0005
    DW  01b6h
// SV_AS2_DIA01_0006
    DW  01b7h
// SV_AS2_DIA01_0007
    DW  01b8h
// SV_AS2_DIA01_0007B
    DW  01b9h
// SV_HRY_DIA01_0032B
    DW  01bah
// SV_FRD_BUR03_0017B
    DW  01bbh
// SV_FRD_BUR03_0002B
    DW  01bch
// SV_FRD_BUR03_0003C
    DW  01bdh
// SV_FRD_BUR03_0004B
    DW  01beh
// SV_FRD_BUR03_0005B
    DW  01bfh
// SV_FRD_BUR03_0006
    DW  01c0h
// SV_FRD_BUR03_0007E
    DW  01c1h
// SV_FRD_BUR03_0008E
    DW  01c2h
// SV_FRD_BUR03_0009E
    DW  01c3h
// SV_FRD_BUR03_0010B
    DW  01c4h
// SV_FRD_BUR03_0011B
    DW  01c5h
// SV_FRD_BUR03_0012B
    DW  01c6h
// SV_FRD_BUR03_0013D
    DW  01c7h
// SV_FRD_BUR03_0014D
    DW  01c8h
// SV_FRD_BUR03_0015B
    DW  01c9h
// SV_FRD_BUR03_0016C
    DW  01cah
// SV_FRD_BUR03_0001B
    DW  01cbh
// SV_FRD_BUR03_0018
    DW  01cch
// SV_FRD_BUR03_0019C
    DW  01cdh
// SV_FRD_BUR03_0020C
    DW  01ceh
// SV_FRD_BUR03_0021D
    DW  01cfh
// SV_FRD_BUR03_0022C
    DW  01d0h
// SV_FRD_BUR03_0023
    DW  01d1h
// SV_FRD_BUR03_0024
    DW  01d2h
// SV_FRD_BUR03_0025
    DW  01d3h
// SV_FRD_BUR03_0026
    DW  01d4h
// SV_GNM_BUR02_0002
    DW  01d5h
// SV_GNM_BUR02_0001
    DW  01d6h
// SV_GNM_BUR02_0003
    DW  01d7h
// SV_GRG_BUR03_0006B
    DW  01d8h
// SV_GRG_BUR03_0002C
    DW  01d9h
// SV_GRG_BUR03_0003B
    DW  01dah
// SV_GRG_BUR03_0004
    DW  01dbh
// SV_GRG_BUR03_0005
    DW  01dch
// SV_GRG_BUR03_0001E
    DW  01ddh
// SV_GRG_BUR03_0007B
    DW  01deh
// SV_GRG_BUR03_0008B
    DW  01dfh
// SV_GRG_BUR03_0009B
    DW  01e0h
// SV_GRG_BUR03_0010
    DW  01e1h
// SV_GRG_BUR03_0011
    DW  01e2h
// SV_GRG_BUR03_0012B
    DW  01e3h
// SV_GRG_BUR03_0013
    DW  01e4h
// SV_GRG_BUR03_0014
    DW  01e5h
// SV_GRG_BUR03_0015B
    DW  01e6h
// SV_GRG_BUR03_0016
    DW  01e7h
// SV_GRG_BUR03_0017B
    DW  01e8h
// SV_GRG_BUR03_0018
    DW  01e9h
// SV_GRG_BUR03_0019B
    DW  01eah
// SV_GRG_BUR03_0020B
    DW  01ebh
// SV_GRG_BUR03_0021D
    DW  01ech
// SV_GRG_BUR03_0022B
    DW  01edh
// SV_GRG_BUR03_0023C
    DW  01eeh
// SV_GRG_BUR03_0024B
    DW  01efh
// SV_GRG_BUR03_0025
    DW  01f0h
// SV_GRG_BUR03_0026
    DW  01f1h
// SV_GRG_BUR03_0027
    DW  01f2h
// SV_GRG_BUR03_0028C
    DW  01f3h
// SV_GRG_BUR03_0029
    DW  01f4h
// SV_MOL_BUR03_0003F
    DW  01f5h
// SV_MOL_BUR03_0002B
    DW  01f6h
// SV_MOL_BUR03_0001B
    DW  01f7h
// SV_MOL_BUR03_0004D
    DW  01f8h
// SV_MOL_BUR03_0005E
    DW  01f9h
// SV_MOL_BUR03_0006D
    DW  01fah
// SV_RON_BUR03_0020B
    DW  01fbh
// SV_RON_BUR03_0002C
    DW  01fch
// SV_RON_BUR03_0003
    DW  01fdh
// SV_RON_BUR03_0004
    DW  01feh
// SV_RON_BUR03_0005C
    DW  01ffh
// SV_RON_BUR03_0006
    DW  0200h
// SV_RON_BUR03_0007B
    DW  0201h
// SV_RON_BUR03_0008_V
    DW  0202h
// SV_RON_BUR03_0009
    DW  0203h
// SV_RON_BUR03_0010
    DW  0204h
// SV_RON_BUR03_0011B
    DW  0205h
// SV_RON_BUR03_0012B
    DW  0206h
// SV_RON_BUR03_0013B
    DW  0207h
// SV_RON_BUR03_0014B
    DW  0208h
// SV_RON_BUR03_0015B
    DW  0209h
// SV_RON_BUR03_0016B
    DW  020ah
// SV_RON_BUR03_0017B
    DW  020bh
// SV_RON_BUR03_0018B
    DW  020ch
// SV_RON_BUR03_0019
    DW  020dh
// SV_RON_BUR03_0001C
    DW  020eh
// SV_RON_BUR03_0021B
    DW  020fh
// SV_RON_BUR03_0022B
    DW  0210h
// SV_RON_BUR03_0023
    DW  0211h
// SV_RON_BUR03_0024
    DW  0212h
// SV_RON_BUR03_0025B
    DW  0213h
// SV_RON_BUR03_0026
    DW  0214h
// SV_RON_BUR03_0027C
    DW  0215h
// SV_RON_BUR03_0028
    DW  0216h
// SV_RON_BUR03_0029
    DW  0217h
// SV_RON_BUR03_0030
    DW  0218h
// SV_HRY_BUR03_0012B
    DW  0219h
// SV_HRY_BUR03_0003
    DW  021ah
// SV_HRY_BUR03_0004C
    DW  021bh
// SV_HRY_BUR03_0005C
    DW  021ch
// SV_HRY_BUR03_0006B
    DW  021dh
// SV_HRY_BUR03_0007C
    DW  021eh
// SV_HRY_BUR03_0008A
    DW  021fh
// SV_HRY_BUR03_0009C
    DW  0220h
// SV_HRY_BUR03_0010B
    DW  0221h
// SV_HRY_BUR03_0011A
    DW  0222h
// SV_HRY_BUR03_0001B
    DW  0223h
// SV_HRY_BUR03_0013B
    DW  0224h
// SV_HRY_BUR03_0014B
    DW  0225h
// SV_HRY_BUR03_0015B
    DW  0226h
// SV_HRY_BUR03_0016B
    DW  0227h
// SV_HRY_BUR03_0017A
    DW  0228h
// SV_HRY_BUR03_0018B
    DW  0229h
// SV_HRY_BUR03_0019C
    DW  022ah
// SV_HRY_BUR03_0020C
    DW  022bh
// SV_HRY_BUR03_0021A
    DW  022ch
// SV_HRY_BUR03_0022C
    DW  022dh
// SV_HRY_LVBUR_0001C
    DW  022eh
// SV_MXD_BUR02_0005
    DW  022fh
// SV_HRY_CFROG_0003
    DW  0230h
// SV_NAR_LVBUR_0001
    DW  0231h
// SV_NAR_LVBUR_0002
    DW  0232h
// SV_NAR_LVBUR_0003
    DW  0233h
// SV_HRY_CFROG_0001
    DW  0234h
// SV_HRY_CFROG_0008
    DW  0235h
// SV_OWD_DY201_0012B
    DW  0236h
// SV_OWD_DY201_0006B
    DW  0237h
// SV_OWD_DY201_0007B
    DW  0238h
// SV_OWD_DY201_0008B
    DW  0239h
// SV_OWD_DY201_0009B
    DW  023ah
// SV_OWD_DY201_0010B
    DW  023bh
// SV_OWD_DY201_0005B
    DW  023ch
// SV_OWD_DY201_0013
    DW  023dh
// SV_OWD_DY201_0014
    DW  023eh
// SV_OWD_DY201_0015
    DW  023fh
// SV_OWD_DY201_0016E
    DW  0240h
// SV_OWD_DY201_0017
    DW  0241h
// SV_OWD_DY201_0018C
    DW  0242h
// SV_OWD_DY201_0019C
    DW  0243h
// SV_OWD_DY201_0029B
    DW  0244h
// SV_OWD_DY201_0030C
    DW  0245h
// SV_OWD_DY201_0033B
    DW  0246h
// SV_OWD_DY201_0036B
    DW  0247h
// SV_OWD_DY201_0037B
    DW  0248h
// SV_OWD_DY201_0038B
    DW  0249h
// SV_OWD_DY201_0039B
    DW  024ah
// SV_OWD_DY201_0040
    DW  024bh
// SV_OWD_DY201_0041
    DW  024ch
// SV_OWD_DY201_0042B
    DW  024dh
// SV_OWD_DY201_0043F
    DW  024eh
// SV_OWD_DY201_0044
    DW  024fh
// SV_OWD_DY201_0045B
    DW  0250h
// SV_OWD_DY201_0046
    DW  0251h
// SV_OWD_DY201_0047B
    DW  0252h
// SV_OWD_DY201_0048B
    DW  0253h
// SV_OWD_DY201_0049
    DW  0254h
// SV_OWD_DY201_0050B
    DW  0255h
// SV_OWD_DY201_0051B
    DW  0256h
// SV_OWD_DY201_0052B
    DW  0257h
// SV_HRY_CFROG_0055
    DW  0258h
// SV_HRY_CFROG_0046
    DW  0259h
// SV_HRY_CFROG_0048
    DW  025ah
// SV_HRY_CFROG_0049
    DW  025bh
// SV_HRY_CFROG_0050
    DW  025ch
// SV_HRY_CFROG_0051
    DW  025dh
// SV_HRY_CFROG_0052
    DW  025eh
// SV_HRY_CFROG_0054
    DW  025fh
// SV_HRY_CFROG_0045
    DW  0260h
// SV_HRY_CFROG_0056
    DW  0261h
// SV_FP1_AUGPU_0089
    DW  0262h
// SV_FP1_AUGPU_0088
    DW  0263h
// SV_FP1_AUGPU_0087
    DW  0264h
// SV_FP1_AUGPU_0090
    DW  0265h
// SV_FP1_AUGPU_0091
    DW  0266h
// SV_FP1_AUGPU_0092
    DW  0267h
// SV_FP1_AUGPU_0093
    DW  0268h
// SV_FP1_AUGPU_0094
    DW  0269h
// SV_MP1_AUGPU_0090
    DW  026ah
// SV_MP1_AUGPU_0088
    DW  026bh
// SV_MP1_AUGPU_0089
    DW  026ch
// SV_MP1_AUGPU_0087
    DW  026dh
// SV_MP1_AUGPU_0091
    DW  026eh
// SV_MP1_AUGPU_0092
    DW  026fh
// SV_MP1_AUGPU_0093
    DW  0270h
// SV_MP1_AUGPU_0094
    DW  0271h
// SV_NEV_AUGPU_0001
    DW  0272h
// SV_LEE_AUGPU_0001
    DW  0273h
// SV_HRY_CFROG_0078
    DW  0274h
// SV_HRY_CFROG_0002
    DW  0275h
// SV_HRY_CFROG_0023
    DW  0276h
// SV_HRY_CFROG_0053
    DW  0277h
// SV_HRY_CFROG_0089
    DW  0278h
// SV_RON_DY101_0010B
    DW  0279h
// SV_RON_DY101_0011B
    DW  027ah
// SV_RON_DY101_0013A
    DW  027bh
// SV_RON_DY101_0012
    DW  027ch
// SV_FP1_DY201_0004C
    DW  027dh
// SV_FP1_DY201_0005C
    DW  027eh
// SV_MP1_DY201_0005
    DW  027fh
// SV_MP1_DY201_0004
    DW  0280h
// SV_DRC_DY201_0016J
    DW  0281h
// SV_DRC_DY201_0018G
    DW  0282h
// SV_DRC_DY201_0019C
    DW  0283h
// SV_GOY_DY201_0001D
    DW  0284h
// SV_GOY_DY201_0002D
    DW  0285h
// SV_GOY_DY201_0003B
    DW  0286h
// SV_RON_DY201_0017B
    DW  0287h
// SV_RON_DY201_0018A
    DW  0288h
// SV_RON_DY201_0019A
    DW  0289h
// SV_OWD_DY301_0002C
    DW  028ah
// SV_OWD_DY301_0003C
    DW  028bh
// SV_OWD_DY301_0004C
    DW  028ch
// SV_OWD_DY301_0005C
    DW  028dh
// SV_OWD_DY301_0006B
    DW  028eh
// SV_HER_DY601_0006C
    DW  028fh
// SV_HER_DY601_0005
    DW  0290h
// SV_HER_DY601_0004
    DW  0291h
// SV_HER_DY601_0009B
    DW  0292h
// SV_HRY_DY601_0018C
    DW  0293h
// SV_HRY_DY601_0019A
    DW  0294h
// SV_RON_DY601_0026A
    DW  0295h
// SV_RON_DY601_0025B
    DW  0296h
// SV_RON_DY601_0027B
    DW  0297h
// SV_RON_DY601_0028B
    DW  0298h
// SV_RON_DY601_0029A
    DW  0299h
// SV_RON_DY601_0031B
    DW  029ah
// SV_RON_DY601_0030
    DW  029bh
// SV_RON_DY601_0032B
    DW  029ch
// SV_HER_DY601_0010
    DW  029dh
// SV_HER_DY601_0012B
    DW  029eh
// SV_HER_DY601_0011B
    DW  029fh
// SV_DUM_END01_0004B
    DW  02a0h
// SV_DUM_END01_0002C
    DW  02a1h
// SV_DUM_END01_0003C
    DW  02a2h
// SV_DUM_END01_0001C
    DW  02a3h
// SV_DUM_END01_0005B
    DW  02a4h
// SV_DUM_AUGPU_0003
    DW  02a5h
// SV_DUM_AUGPU_0002
    DW  02a6h
// SV_DUM_AUGPU_0004
    DW  02a7h
// SV_DUM_AUGPU_0005
    DW  02a8h
// SV_DUM_AUGPU_0006
    DW  02a9h
// SV_DUM_AUGPU_0001
    DW  02aah
// SV_DUM_AUGPU_0007
    DW  02abh
// SV_DUM_AUGPU_0008
    DW  02ach
// SV_DUM_AUGPU_0009
    DW  02adh
// SV_DUM_AUGPU_0010
    DW  02aeh
// SV_DUM_AUGPU_0011
    DW  02afh
// SV_DUM_AUGPU_0012
    DW  02b0h
// SV_HRY_AUGPU_0017
    DW  02b1h
// SV_HRY_CFROG_0076
    DW  02b2h
// SV_RON_DY201_0020
    DW  02b3h
// SV_RON_DY201_0006
    DW  02b4h
// SV_RON_DY301_0019B
    DW  02b5h
// SV_RON_DY301_0020B
    DW  02b6h
// SV_RON_DY301_0021A
    DW  02b7h
// SV_HRY_CFROG_0071
    DW  02b8h
// SV_HRY_CFROG_0074
    DW  02b9h
// SV_HRY_CFROG_0079
    DW  02bah
// SV_HRY_CFROG_0083
    DW  02bbh
// SV_HRY_CFROG_0088
    DW  02bch
// SV_HRY_CFROG_0101
    DW  02bdh
// SV_HRY_CFROG_0036
    DW  02beh
// SV_HRY_CFROG_0061
    DW  02bfh
// SV_HRY_CFROG_0068
    DW  02c0h
// SV_HRY_CFROG_0067
    DW  02c1h
// SV_HRY_CFROG_0070
    DW  02c2h
// SV_HRY_CFROG_0073
    DW  02c3h
// SV_HRY_CFROG_0075
    DW  02c4h
// SV_HRY_CFROG_0081
    DW  02c5h
// SV_HRY_CFROG_0082
    DW  02c6h
// SV_HRY_CFROG_0087
    DW  02c7h
// SV_HRY_CFROG_0092
    DW  02c8h
// SV_HRY_CFROG_0091
    DW  02c9h
// SV_HRY_CFROG_0094
    DW  02cah
// SV_HRY_CFROG_0096
    DW  02cbh
// SV_HRY_CFROG_0099
    DW  02cch
// SV_HRY_CFROG_0100
    DW  02cdh
// SV_RON_DY401_0002C
    DW  02ceh
// SV_RON_DY401_0003A
    DW  02cfh
// SV_NHN_DY101_0003A
    DW  02d0h
// SV_HRY_DY101_0007B
    DW  02d1h
// SV_HRY_DY101_0003C
    DW  02d2h
// SV_HER_DY201_0012B
    DW  02d3h
// SV_HER_DY201_0011B
    DW  02d4h
// SV_HER_DY201_0003
    DW  02d5h
// SV_HER_DY201_0005B
    DW  02d6h
// SV_HER_DY201_0004B
    DW  02d7h
// SV_NAR_END01_0015
    DW  02d8h
// SV_DOB_END01_0002B
    DW  02d9h
// SV_NHN_DY101_0002C
    DW  02dah
// SV_HRY_NIT00_0008
    DW  1437h
// SV_HRY_DY201_0003B
    DW  02dbh
// SV_HRY_AUGDF_0043
    DW  02dch
// SV_HRY_AUGDF_0042
    DW  02ddh
// SV_HRY_AUGDF_0041
    DW  02deh
// SV_HRY_DY301_0016B
    DW  02dfh
// SV_HRY_DY301_0017A
    DW  02e0h
// SV_HRY_DY301_0018C
    DW  02e1h
// SV_HRY_DY301_0019C
    DW  02e2h
// SV_MCG_DY301_0001
    DW  02e3h
// SV_MCG_DY301_0002
    DW  02e4h
// SV_MCG_DY301_0003B
    DW  02e5h
// SV_MCG_DY301_0004C
    DW  02e6h
// SV_MCG_DY301_0005C
    DW  02e7h
// SV_MCG_DY301_0006
    DW  02e8h
// SV_MCG_DY301_0007B
    DW  02e9h
// SV_MCG_DY301_0008B
    DW  02eah
// SV_MCG_DY301_0009B
    DW  02ebh
// SV_MCG_DY301_0010C
    DW  02ech
// SV_MCG_DY301_0011
    DW  02edh
// SV_MCG_DY301_0012B
    DW  02eeh
// SV_MCG_DY301_0013B
    DW  02efh
// SV_HRY_DY301_0014C
    DW  02f0h
// SV_HRY_DY301_0015C
    DW  02f1h
// SV_HER_DY301_0015B
    DW  02f2h
// SV_OWD_DY301_0001B
    DW  02f3h
// SV_HRY_CFROG_0085
    DW  02f4h
// SV_HRY_DY301_0024
    DW  02f5h
// SV_RON_AUGRW_0002
    DW  02f6h
// SV_RON_AUGRW_0001
    DW  02f7h
// SV_RON_AUGRW_0003
    DW  02f8h
// SV_RON_AUGRW_0004
    DW  02f9h
// SV_RON_AUGRW_0005
    DW  02fah
// SV_RON_AUGRW_0006
    DW  02fbh
// SV_RON_AUGRW_0010
    DW  02fch
// SV_RON_AUGRW_0009
    DW  02fdh
// SV_RON_AUGRW_0011
    DW  02feh
// SV_FLT_DY401_0001B
    DW  02ffh
// SV_FLT_DY401_0002B
    DW  0300h
// SV_FLT_DY401_0003B
    DW  0301h
// SV_FLT_DY401_0004B
    DW  0302h
// SV_FLT_DY401_0005B
    DW  0303h
// SV_FLT_DY401_0009B
    DW  0304h
// SV_FLT_DY401_0006
    DW  0305h
// SV_FLT_DY401_0007B
    DW  0306h
// SV_FLT_DY401_0008B
    DW  0307h
// SV_FLT_DY401_0011B
    DW  0308h
// SV_FLT_DY401_0012
    DW  0309h
// SV_FLT_DY401_0013B
    DW  030ah
// SV_HRY_DY401_0007C
    DW  030bh
// SV_OWD_DY401_0003B
    DW  030ch
// SV_HRY_CFROG_0042
    DW  030dh
// SV_HRY_CFROG_0044
    DW  030eh
// SV_HRY_CFROG_0090
    DW  030fh
// SV_RON_AUGRW_0013
    DW  0310h
// SV_RON_AUGRW_0012
    DW  0311h
// SV_HRY_DY401_0009C
    DW  0312h
// SV_HRY_DY401_0008B
    DW  0313h
// SV_HRY_DY401_0010C
    DW  0314h
// BLANK1
    DW  0315h
// SV_PCY_NIT00_0002B
    DW  0316h
// SV_PCY_NIT00_0001A
    DW  0317h
// SV_PCY_NIT00_0005B
    DW  0318h
// SV_PCY_NIT00_0004
    DW  0319h
// SV_PCY_NIT00_0006B
    DW  031ah
// SV_PCY_NIT00_0007B
    DW  031bh
// SV_PCY_NIT00_0008C
    DW  031ch
// SV_PCY_NIT00_0009G
    DW  031dh
// SV_PCY_NIT00_0010B
    DW  031eh
// SV_PCY_NIT00_0010A
    DW  031fh
// SV_PCY_NIT00_0010C
    DW  0320h
// SV_PCY_NIT00_0011E
    DW  0321h
// SV_PCY_NIT00_0003A
    DW  0322h
// SV_PCY_NIT00_0011I
    DW  0323h
// SV_PCY_NIT00_0011H
    DW  0324h
// SV_PCY_NIT00_0012C
    DW  0325h
// SV_PCY_NIT00_0013C
    DW  0326h
// SV_GRG_FANDG_0017
    DW  0327h
// SV_GRG_FANDG_0002F
    DW  0328h
// SV_GRG_FANDG_0003E
    DW  0329h
// SV_GRG_FANDG_0004D
    DW  032ah
// SV_GRG_FANDG_0006E
    DW  032bh
// SV_GRG_FANDG_0007BEST
    DW  032ch
// SV_GRG_FANDG_0008E
    DW  032dh
// SV_GRG_FANDG_0009
    DW  032eh
// SV_GRG_FANDG_0010C
    DW  032fh
// SV_GRG_FANDG_0011C
    DW  0330h
// SV_GRG_FANDG_0012C
    DW  0331h
// SV_GRG_FANDG_0013D
    DW  0332h
// SV_GRG_FANDG_0014C
    DW  0333h
// SV_GRG_FANDG_0015B
    DW  0334h
// SV_GRG_FANDG_0016C
    DW  0335h
// SV_GRG_FANDG_0001D
    DW  0336h
// SV_GRG_FANDG_0018
    DW  0337h
// SV_GRG_FANDG_0019
    DW  0338h
// SV_GRG_FANDG_0020B
    DW  0339h
// SV_GRG_FANDG_0021
    DW  033ah
// SV_GRG_FANDG_0022B
    DW  033bh
// SV_FRD_FANDG_0051B
    DW  033ch
// SV_FRD_FANDG_0002
    DW  033dh
// SV_FRD_FANDG_0003F
    DW  033eh
// SV_FRD_FANDG_0004B
    DW  033fh
// SV_FRD_FANDG_0005B
    DW  0340h
// SV_FRD_FANDG_0015
    DW  0341h
// SV_FRD_FANDG_0016B
    DW  0342h
// SV_FRD_FANDG_0017D
    DW  0343h
// SV_FRD_FANDG_0018B
    DW  0344h
// SV_FRD_FANDG_0019B
    DW  0345h
// SV_FRD_FANDG_0020B
    DW  0346h
// SV_FRD_FANDG_0021
    DW  0347h
// SV_FRD_FANDG_0022B
    DW  0348h
// SV_FRD_FANDG_0023B
    DW  0349h
// SV_FRD_FANDG_0024
    DW  034ah
// SV_FRD_FANDG_0025B
    DW  034bh
// SV_FRD_FANDG_0026B
    DW  034ch
// SV_FRD_FANDG_0027B
    DW  034dh
// SV_FRD_FANDG_0028
    DW  034eh
// SV_FRD_FANDG_0029B
    DW  034fh
// SV_FRD_FANDG_0030
    DW  0350h
// SV_FRD_FANDG_0035
    DW  0351h
// SV_FRD_FANDG_0036
    DW  0352h
// SV_FRD_FANDG_0037B
    DW  0353h
// SV_FRD_FANDG_0038B
    DW  0354h
// SV_FRD_FANDG_0039
    DW  0355h
// SV_FRD_FANDG_0040
    DW  0356h
// SV_FRD_FANDG_0042
    DW  0357h
// SV_FRD_FANDG_0043
    DW  0358h
// SV_FRD_FANDG_0044B
    DW  0359h
// SV_FRD_FANDG_0045
    DW  035ah
// SV_FRD_FANDG_0046
    DW  035bh
// SV_FRD_FANDG_0047B
    DW  035ch
// SV_FRD_FANDG_0048
    DW  035dh
// SV_FRD_FANDG_0050F
    DW  035eh
// SV_FRD_FANDG_0001B
    DW  035fh
// SV_FRD_FANDG_0052
    DW  0360h
// SV_FRD_FANDG_0053B
    DW  0361h
// SV_FRD_FANDG_0054
    DW  0362h
// SV_FRD_FANDG_0055
    DW  0363h
// SV_FRD_FANDG_0056
    DW  0364h
// SV_FRD_FANDG_0057
    DW  0365h
// SV_FRD_FANDG_0058
    DW  0366h
// SV_FRD_FANDG_0059
    DW  0367h
// SV_FRD_FANDG_0060
    DW  0368h
// SV_FRD_FANDG_0061
    DW  0369h
// SV_FRD_FANDG_0062
    DW  036ah
// SV_HRY_FANDG_0008B
    DW  036bh
// SV_HRY_FANDG_0003C
    DW  036ch
// SV_HRY_FANDG_0004A
    DW  036dh
// SV_HRY_FANDG_0005B
    DW  036eh
// SV_HRY_FANDG_0006B
    DW  036fh
// SV_HRY_FANDG_0007B
    DW  0370h
// SV_HRY_FANDG_0002C
    DW  0371h
// SV_HRY_FANDG_0009B
    DW  0372h
// SV_HRY_FANDG_0010C
    DW  0373h
// SV_HRY_FANDG_0011C
    DW  0374h
// SV_HRY_FANDG_0012B
    DW  0375h
// SV_HRY_FANDG_0013B
    DW  0376h
// SV_HRY_FANDG_0014B
    DW  0377h
// SV_HRY_FANDG_0015C
    DW  0378h
// SV_HRY_FANDG_0016A
    DW  0379h
// SV_HRY_FANDG_0017A
    DW  037ah
// SV_HRY_CFROG_0080
    DW  037bh
// SV_HRY_CFROG_0097
    DW  037ch
// SV_HRY_CFROG_0029
    DW  037dh
// SV_HRY_CFROG_0047
    DW  037eh
// SV_HRY_CFROG_0069
    DW  037fh
// SV_GRG_AUGPU_0009
    DW  0380h
// SV_GRG_AUGPU_0002
    DW  0381h
// SV_GRG_AUGPU_0003
    DW  0382h
// SV_GRG_AUGPU_0004
    DW  0383h
// SV_GRG_AUGPU_0005
    DW  0384h
// SV_GRG_AUGPU_0006
    DW  0385h
// SV_GRG_AUGPU_0007
    DW  0386h
// SV_GRG_AUGPU_0008
    DW  0387h
// SV_GRG_AUGPU_0001
    DW  0388h
// SV_GRG_AUGPU_0010
    DW  0389h
// SV_GRG_AUGPU_0011
    DW  038ah
// SV_GRG_AUGPU_0012
    DW  038bh
// SV_GRG_AUGPU_0013
    DW  038ch
// SV_GRG_AUGPU_0014
    DW  038dh
// SV_GRG_AUGPU_0015
    DW  038eh
// SV_HRY_AUGPU_0005
    DW  038fh
// SV_HRY_AUGPU_0006
    DW  0390h
// SV_HRY_AUGPU_0007
    DW  0391h
// SV_HRY_AUGPU_0008
    DW  0392h
// SV_HRY_AUGPU_0009
    DW  0393h
// SV_HRY_AUGPU_0010
    DW  0394h
// SV_HRY_AUGPU_0011
    DW  0395h
// SV_HRY_AUGPU_0012
    DW  0396h
// SV_HRY_AUGPU_0013
    DW  0397h
// SV_HRY_AUGPU_0014
    DW  0398h
// SV_HRY_AUGPU_0015
    DW  0399h
// SV_HRY_AUGPU_0016
    DW  039ah
// SV_HRY_AUGDF_0054
    DW  039bh
// SV_HRY_AUGDF_0055
    DW  039ch
// SV_HRY_NIT01_0025B
    DW  039dh
// SV_HRY_NIT01_0026A
    DW  039eh
// SV_HRY_NIT01_0028B
    DW  039fh
// SV_HRY_NIT01_0027B
    DW  03a0h
// SV_HRY_NIT01_0023B
    DW  03a1h
// SV_HRY_NIT01_0024B
    DW  03a2h
// SV_HRY_NIT01_0029B
    DW  03a3h
// SV_HRY_NIT01_0030B
    DW  03a4h
// SV_HRY_NIT01_0035A
    DW  03a5h
// SV_HRY_NIT01_0036B
    DW  03a6h
// SV_HRY_NIT01_0037B
    DW  03a7h
// SV_HRY_NIT02_0019B
    DW  03a8h
// SV_HRY_NIT02_0016B
    DW  03a9h
// SV_HRY_NIT02_0020B
    DW  03aah
// SV_HRY_NIT03_0055B
    DW  03abh
// SV_HRY_NIT03_0056B
    DW  03ach
// SV_HRY_NIT04_0045B
    DW  03adh
// SV_HRY_NIT04_0046B
    DW  03aeh
// SV_HRY_NIT04_0047A
    DW  03afh
// SV_HRY_NIT04_0048A
    DW  03b0h
// SV_HRY_NIT04_0049A
    DW  03b1h
// SV_RON_NIT05_0039
    DW  03b2h
// SV_RON_NIT05_0040B
    DW  03b3h
// SV_RON_NIT05_0041B
    DW  03b4h
// SV_HRY_NIT05_0040B
    DW  03b5h
// SV_HRY_NIT05_0041B
    DW  03b6h
// SV_HRY_NIT05_0042B
    DW  03b7h
// SV_HRY_NIT01_0045B
    DW  03b8h
// SV_HRY_NIT03_0060B
    DW  03b9h
// SV_HRY_NIT03_0059B
    DW  03bah
// SV_HRY_NIT03_0061B
    DW  03bbh
// SV_HRY_NIT04_0053C
    DW  03bch
// SV_HRY_NIT04_0052A
    DW  03bdh
// SV_RON_NIT00_0005A
    DW  12f7h
// SV_RON_NIT00_0004B
    DW  12f6h
// SV_RON_NIT00_0006A
    DW  12f8h
    DW  ffffh
    DW  ffffh
// SV_HRY_CFROG_0103
    DW  06b0h
// SV_LEE_QUSLY_0094
    DW  03beh
// SV_LEE_QUSLY_0002
    DW  03bfh
// SV_LEE_QUSLY_0003
    DW  03c0h
// SV_LEE_QUSLY_0004
    DW  03c1h
// SV_LEE_QUSLY_0005
    DW  03c2h
// SV_LEE_QUSLY_0006
    DW  03c3h
// SV_LEE_QUSLY_0007
    DW  03c4h
// SV_LEE_QUSLY_0008
    DW  03c5h
// SV_LEE_QUSLY_0009
    DW  03c6h
// SV_LEE_QUSLY_0010
    DW  03c7h
// SV_LEE_QUSLY_0011
    DW  03c8h
// SV_LEE_QUSLY_0012
    DW  03c9h
// SV_LEE_QUSLY_0013
    DW  03cah
// SV_LEE_QUSLY_0014
    DW  03cbh
// SV_LEE_QUSLY_0015
    DW  03cch
// SV_LEE_QUSLY_0016
    DW  03cdh
// SV_LEE_QUSLY_0017
    DW  03ceh
// SV_LEE_QUSLY_0018
    DW  03cfh
// SV_LEE_QUSLY_0019
    DW  03d0h
// SV_LEE_QUSLY_0020
    DW  03d1h
// SV_LEE_QUSLY_0021
    DW  03d2h
// SV_LEE_QUSLY_0022
    DW  03d3h
// SV_LEE_QUSLY_0023
    DW  03d4h
// SV_LEE_QUSLY_0024
    DW  03d5h
// SV_LEE_QUSLY_0025
    DW  03d6h
// SV_LEE_QUSLY_0026
    DW  03d7h
// SV_LEE_QUSLY_0027
    DW  03d8h
// SV_LEE_QUSLY_0028
    DW  03d9h
// SV_LEE_QUSLY_0029
    DW  03dah
// SV_LEE_QUSLY_0030
    DW  03dbh
// SV_LEE_QUSLY_0031
    DW  03dch
// SV_LEE_QUSLY_0032
    DW  03ddh
// SV_LEE_QUSLY_0033
    DW  03deh
// SV_LEE_QUSLY_0034
    DW  03dfh
// SV_LEE_QUSLY_0035
    DW  03e0h
// SV_LEE_QUSLY_0036
    DW  03e1h
// SV_LEE_QUSLY_0037
    DW  03e2h
// SV_LEE_QUSLY_0038
    DW  03e3h
// SV_LEE_QUSLY_0039
    DW  03e4h
// SV_LEE_QUSLY_0040
    DW  03e5h
// SV_LEE_QUSLY_0041
    DW  03e6h
// SV_LEE_QUSLY_0042
    DW  03e7h
// SV_LEE_QUSLY_0043
    DW  03e8h
// SV_LEE_QUSLY_0044
    DW  03e9h
// SV_LEE_QUSLY_0045
    DW  03eah
// SV_LEE_QUSLY_0046
    DW  03ebh
// SV_LEE_QUSLY_0047
    DW  03ech
// SV_LEE_QUSLY_0048
    DW  03edh
// SV_LEE_QUSLY_0049
    DW  03eeh
// SV_LEE_QUSLY_0050
    DW  03efh
// SV_LEE_QUSLY_0051
    DW  03f0h
// SV_LEE_QUSLY_0052
    DW  03f1h
// SV_LEE_QUSLY_0053
    DW  03f2h
// SV_LEE_QUSLY_0054
    DW  03f3h
// SV_LEE_QUSLY_0055
    DW  03f4h
// SV_LEE_QUSLY_0056
    DW  03f5h
// SV_LEE_QUSLY_0057
    DW  03f6h
// SV_LEE_QUSLY_0058
    DW  03f7h
// SV_LEE_QUSLY_0059
    DW  03f8h
// SV_LEE_QUSLY_0060
    DW  03f9h
// SV_LEE_QUSLY_0061
    DW  03fah
// SV_LEE_QUSLY_0062
    DW  03fbh
// SV_LEE_QUSLY_0063
    DW  03fch
// SV_LEE_QUSLY_0064
    DW  03fdh
// SV_LEE_QUSLY_0065
    DW  03feh
// SV_LEE_QUSLY_0066
    DW  03ffh
// SV_LEE_QUSLY_0067
    DW  0400h
// SV_LEE_QUSLY_0068
    DW  0401h
// SV_LEE_QUSLY_0069
    DW  0402h
// SV_LEE_QUSLY_0070
    DW  0403h
// SV_LEE_QUSLY_0071
    DW  0404h
// SV_LEE_QUSLY_0072
    DW  0405h
// SV_LEE_QUSLY_0073
    DW  0406h
// SV_LEE_QUSLY_0074
    DW  0407h
// SV_LEE_QUSLY_0075
    DW  0408h
// SV_LEE_QUSLY_0076
    DW  0409h
// SV_LEE_QUSLY_0077
    DW  040ah
// SV_LEE_QUSLY_0078
    DW  040bh
// SV_LEE_QUSLY_0079
    DW  040ch
// SV_LEE_QUSLY_0080
    DW  040dh
// SV_LEE_QUSLY_0081
    DW  040eh
// SV_LEE_QUSLY_0082
    DW  040fh
// SV_LEE_QUSLY_0083
    DW  0410h
// SV_LEE_QUSLY_0084
    DW  0411h
// SV_LEE_QUSLY_0085
    DW  0412h
// SV_LEE_QUSLY_0086
    DW  0413h
// SV_LEE_QUSLY_0087
    DW  0414h
// SV_LEE_QUSLY_0088
    DW  0415h
// SV_LEE_QUSLY_0089
    DW  0416h
// SV_LEE_QUSLY_0090
    DW  0417h
// SV_LEE_QUSLY_0091
    DW  0418h
// SV_LEE_QUSLY_0092
    DW  0419h
// SV_LEE_QUSLY_0093
    DW  041ah
// SV_LEE_QUSLY_0001
    DW  041bh
// SV_LEE_QUSLY_0095
    DW  041ch
// SV_LEE_QUSLY_0096
    DW  041dh
// SV_LEE_QUSLY_0097
    DW  041eh
// SV_LEE_QUSLY_0098
    DW  041fh
// SV_LEE_QUSLY_0099
    DW  0420h
// SV_LEE_QUSLY_0100
    DW  0421h
// SV_LEE_QUSLY_0101
    DW  0422h
// SV_LEE_QUSLY_0102
    DW  0423h
// SV_LEE_QUSLY_0103
    DW  0424h
// SV_LEE_QUSLY_0105
    DW  0425h
// SV_LEE_QUSLY_0106
    DW  0426h
// SV_HRY_QUSLY_0003B
    DW  0427h
// SV_HRY_QUSLY_0002D
    DW  0428h
// SV_HRY_QUSLY_0003A
    DW  0429h
// SV_HRY_QUSLY_0001C
    DW  042ah
// SV_HRY_QUSLY_0003C
    DW  042bh
// SV_HRY_QUSLY_0004D
    DW  042ch
// SV_HRY_QUSLY_0005A
    DW  042dh
// SV_HRY_QUSLY_0006E
    DW  042eh
// SV_HRY_QUSLY_0007D
    DW  042fh
// SV_HRY_QUSLY_0008B
    DW  0430h
// SV_HRY_QUSLY_0009D
    DW  0431h
// SV_HRY_QUSLY_0010A
    DW  0432h
// SV_HRY_QUSLY_0011C
    DW  0433h
// SV_HRY_QUSLY_0012A
    DW  0434h
// SV_HRY_QUSLY_0013E
    DW  0435h
// SV_DRC_QUSLY_0002B
    DW  0436h
// SV_DRC_QUSLY_0001
    DW  0437h
// SV_DRC_QUSLY_0003B
    DW  0438h
// SV_DRC_QUSLY_0004E
    DW  0439h
// SV_DRC_QUSLY_0005F
    DW  043ah
// SV_DRC_QUSLY_0006B
    DW  043bh
// SV_HCH_DY101_0002B
    DW  043ch
// SV_HCH_DY101_0001
    DW  043dh
// SV_HCH_DY101_0003B
    DW  043eh
// SV_HCH_DY101_0031B
    DW  043fh
// SV_HCH_DY101_0005
    DW  0440h
// SV_HCH_DY101_0004B
    DW  0441h
// SV_HCH_DY101_0007B
    DW  0442h
// SV_HCH_DY101_0006B
    DW  0443h
// SV_HCH_DY101_0032B
    DW  0444h
// SV_HCH_DY101_0008
    DW  0445h
// SV_HCH_DY101_0010B
    DW  0446h
// SV_HCH_DY101_0009B
    DW  0447h
// SV_HCH_DY101_0011
    DW  0448h
// SV_HCH_DY101_0012
    DW  0449h
// SV_HCH_DY101_0013
    DW  044ah
// SV_HCH_DY101_0014B
    DW  044bh
// SV_HCH_DY101_0016
    DW  044ch
// SV_HCH_DY101_0015B
    DW  044dh
// SV_HCH_DY101_0025
    DW  044eh
// SV_HCH_DY101_0017B
    DW  044fh
// SV_HCH_DY101_0019
    DW  0450h
// SV_HCH_DY101_0018
    DW  0451h
// SV_HCH_DY101_0021
    DW  0452h
// SV_HCH_DY101_0020
    DW  0453h
// SV_HCH_DY101_0022B
    DW  0454h
// SV_HCH_DY101_0024
    DW  0455h
// SV_HCH_DY101_0023
    DW  0456h
// SV_HCH_DY101_0026B
    DW  0457h
// SV_HCH_DY101_0028B
    DW  0458h
// SV_HCH_DY101_0027
    DW  0459h
// SV_HCH_DY101_0030B
    DW  045ah
// SV_HCH_DY101_0029B
    DW  045bh
// SV_HCH_DY101_0033B
    DW  045ch
// SV_HCH_DY101_0034
    DW  045dh
// SV_HCH_DY101_0035
    DW  045eh
// SV_HCH_DY101_0037B
    DW  045fh
// SV_HCH_DY101_0036B
    DW  0460h
// SV_HRY_DY101_0005C
    DW  0461h
// SV_HRY_DY201_0028C
    DW  0462h
// SV_HRY_DY201_0026C
    DW  0463h
// SV_HRY_DY501_0017A
    DW  0464h
// SV_HRY_DY501_0016B
    DW  0465h
// SV_HRY_DY501_0022B
    DW  0466h
// SV_HRY_DY101_0009C
    DW  0467h
// SV_HRY_DY101_0008A
    DW  0468h
// SV_HRY_DY201_0016B
    DW  0469h
// SV_HRY_DY201_0015B
    DW  046ah
// SV_HRY_DY301_0023A
    DW  046bh
// SV_HRY_DY301_0022B
    DW  046ch
// SV_HRY_DY401_0005C
    DW  046dh
// SV_HRY_DY401_0006A
    DW  046eh
// SV_HRY_DY301_0025B
    DW  046fh
// SV_HRY_CFROG_0015
    DW  0470h
// SV_HRY_CFROG_0018
    DW  0471h
// SV_HRY_CFROG_0019
    DW  0472h
// SV_HRY_CFROG_0021
    DW  0473h
// SV_HRY_CFROG_0026
    DW  0474h
// SV_HRY_CFROG_0035
    DW  0475h
// SV_HRY_CFROG_0037
    DW  0476h
// SV_HRY_CFROG_0038
    DW  0477h
// SV_HRY_CFROG_0014
    DW  0478h
// SV_FP1_AUGPU_0072
    DW  0479h
// SV_FP1_AUGPU_0001
    DW  047ah
// SV_FP1_AUGPU_0002
    DW  047bh
// SV_FP1_AUGPU_0003
    DW  047ch
// SV_FP1_AUGPU_0004
    DW  047dh
// SV_FP1_AUGPU_0005
    DW  047eh
// SV_FP1_AUGPU_0006
    DW  047fh
// SV_FP1_AUGPU_0007
    DW  0480h
// SV_FP1_AUGPU_0008
    DW  0481h
// SV_FP1_AUGPU_0009
    DW  0482h
// SV_FP1_AUGPU_0010
    DW  0483h
// SV_FP1_AUGPU_0011
    DW  0484h
// SV_FP1_AUGPU_0012
    DW  0485h
// SV_FP1_AUGPU_0013
    DW  0486h
// SV_FP1_AUGPU_0014
    DW  0487h
// SV_FP1_AUGPU_0015
    DW  0488h
// SV_FP1_AUGPU_0016
    DW  0489h
// SV_FP1_AUGPU_0017
    DW  048ah
// SV_FP1_AUGPU_0018
    DW  048bh
// SV_FP1_AUGPU_0019
    DW  048ch
// SV_FP1_AUGPU_0020
    DW  048dh
// SV_FP1_AUGPU_0021
    DW  048eh
// SV_FP1_AUGPU_0022
    DW  048fh
// SV_FP1_AUGPU_0023
    DW  0490h
// SV_FP1_AUGPU_0024
    DW  0491h
// SV_FP1_AUGPU_0025
    DW  0492h
// SV_FP1_AUGPU_0026
    DW  0493h
// SV_FP1_AUGPU_0027
    DW  0494h
// SV_FP1_AUGPU_0028
    DW  0495h
// SV_FP1_AUGPU_0029
    DW  0496h
// SV_FP1_AUGPU_0030
    DW  0497h
// SV_FP1_AUGPU_0031
    DW  0498h
// SV_FP1_AUGPU_0032
    DW  0499h
// SV_FP1_AUGPU_0033
    DW  049ah
// SV_FP1_AUGPU_0034
    DW  049bh
// SV_FP1_AUGPU_0035
    DW  049ch
// SV_FP1_AUGPU_0036
    DW  049dh
// SV_FP1_AUGPU_0037
    DW  049eh
// SV_FP1_AUGPU_0038
    DW  049fh
// SV_FP1_AUGPU_0039
    DW  04a0h
// SV_FP1_AUGPU_0040
    DW  04a1h
// SV_FP1_AUGPU_0041
    DW  04a2h
// SV_FP1_AUGPU_0042
    DW  04a3h
// SV_FP1_AUGPU_0043
    DW  04a4h
// SV_FP1_AUGPU_0044
    DW  04a5h
// SV_FP1_AUGPU_0045
    DW  04a6h
// SV_FP1_AUGPU_0046
    DW  04a7h
// SV_FP1_AUGPU_0047
    DW  04a8h
// SV_FP1_AUGPU_0048
    DW  04a9h
// SV_FP1_AUGPU_0049
    DW  04aah
// SV_FP1_AUGPU_0050
    DW  04abh
// SV_FP1_AUGPU_0051
    DW  04ach
// SV_FP1_AUGPU_0052
    DW  04adh
// SV_FP1_AUGPU_0053
    DW  04aeh
// SV_FP1_AUGPU_0054
    DW  04afh
// SV_FP1_AUGPU_0055
    DW  04b0h
// SV_FP1_AUGPU_0056
    DW  04b1h
// SV_FP1_AUGPU_0057
    DW  04b2h
// SV_FP1_AUGPU_0058
    DW  04b3h
// SV_FP1_AUGPU_0059
    DW  04b4h
// SV_FP1_AUGPU_0060
    DW  04b5h
// SV_FP1_AUGPU_0061
    DW  04b6h
// SV_FP1_AUGPU_0062
    DW  04b7h
// SV_FP1_AUGPU_0063
    DW  04b8h
// SV_FP1_AUGPU_0064
    DW  04b9h
// SV_FP1_AUGPU_0065
    DW  04bah
// SV_FP1_AUGPU_0066
    DW  04bbh
// SV_FP1_AUGPU_0067
    DW  04bch
// SV_FP1_AUGPU_0068
    DW  04bdh
// SV_FP1_AUGPU_0069
    DW  04beh
// SV_FP1_AUGPU_0070
    DW  04bfh
// SV_FP1_AUGPU_0071
    DW  04c0h
// SV_FP1_AUGPU_0073
    DW  04c1h
// SV_FP1_AUGPU_0074
    DW  04c2h
// SV_FP1_AUGPU_0075
    DW  04c3h
// SV_FP1_AUGPU_0076
    DW  04c4h
// SV_FP1_AUGPU_0077
    DW  04c5h
// SV_FP1_AUGPU_0078
    DW  04c6h
// SV_FP1_AUGPU_0079
    DW  04c7h
// SV_FP1_AUGPU_0080
    DW  04c8h
// SV_FP1_AUGPU_0081
    DW  04c9h
// SV_FP1_AUGPU_0082
    DW  04cah
// SV_FP1_AUGPU_0083
    DW  04cbh
// SV_FP1_AUGPU_0084
    DW  04cch
// SV_FP1_AUGPU_0085
    DW  04cdh
// SV_FP1_AUGPU_0086
    DW  04ceh
// SV_FP1_AUGPU_0181
    DW  04cfh
// SV_FP1_AUGPU_0182
    DW  04d0h
// SV_FP1_AUGPU_0183
    DW  04d1h
// SV_FP1_AUGPU_0184
    DW  04d2h
// SV_FP1_AUGPU_0185
    DW  04d3h
// SV_FP1_AUGPU_0186
    DW  04d4h
// SV_FP1_AUGPU_0187
    DW  04d5h
// SV_FP1_AUGPU_0188
    DW  04d6h
// SV_FP1_AUGPU_0189
    DW  04d7h
// SV_FP1_AUGPU_0190
    DW  04d8h
// SV_MP1_AUGPU_0080
    DW  04d9h
// SV_MP1_AUGPU_0002
    DW  04dah
// SV_MP1_AUGPU_0003
    DW  04dbh
// SV_MP1_AUGPU_0004
    DW  04dch
// SV_MP1_AUGPU_0005
    DW  04ddh
// SV_MP1_AUGPU_0006
    DW  04deh
// SV_MP1_AUGPU_0007
    DW  04dfh
// SV_MP1_AUGPU_0008
    DW  04e0h
// SV_MP1_AUGPU_0009
    DW  04e1h
// SV_MP1_AUGPU_0010
    DW  04e2h
// SV_MP1_AUGPU_0011
    DW  04e3h
// SV_MP1_AUGPU_0012
    DW  04e4h
// SV_MP1_AUGPU_0013
    DW  04e5h
// SV_MP1_AUGPU_0014
    DW  04e6h
// SV_MP1_AUGPU_0015
    DW  04e7h
// SV_MP1_AUGPU_0016
    DW  04e8h
// SV_MP1_AUGPU_0017
    DW  04e9h
// SV_MP1_AUGPU_0018
    DW  04eah
// SV_MP1_AUGPU_0019
    DW  04ebh
// SV_MP1_AUGPU_0020
    DW  04ech
// SV_MP1_AUGPU_0021
    DW  04edh
// SV_MP1_AUGPU_0022
    DW  04eeh
// SV_MP1_AUGPU_0023
    DW  04efh
// SV_MP1_AUGPU_0024
    DW  04f0h
// SV_MP1_AUGPU_0025
    DW  04f1h
// SV_MP1_AUGPU_0026
    DW  04f2h
// SV_MP1_AUGPU_0027
    DW  04f3h
// SV_MP1_AUGPU_0028
    DW  04f4h
// SV_MP1_AUGPU_0029
    DW  04f5h
// SV_MP1_AUGPU_0030
    DW  04f6h
// SV_MP1_AUGPU_0031
    DW  04f7h
// SV_MP1_AUGPU_0032
    DW  04f8h
// SV_MP1_AUGPU_0033
    DW  04f9h
// SV_MP1_AUGPU_0034
    DW  04fah
// SV_MP1_AUGPU_0035
    DW  04fbh
// SV_MP1_AUGPU_0036
    DW  04fch
// SV_MP1_AUGPU_0037
    DW  04fdh
// SV_MP1_AUGPU_0038
    DW  04feh
// SV_MP1_AUGPU_0039
    DW  04ffh
// SV_MP1_AUGPU_0040
    DW  0500h
// SV_MP1_AUGPU_0041
    DW  0501h
// SV_MP1_AUGPU_0042
    DW  0502h
// SV_MP1_AUGPU_0043
    DW  0503h
// SV_MP1_AUGPU_0044
    DW  0504h
// SV_MP1_AUGPU_0045
    DW  0505h
// SV_MP1_AUGPU_0046
    DW  0506h
// SV_MP1_AUGPU_0047
    DW  0507h
// SV_MP1_AUGPU_0048
    DW  0508h
// SV_MP1_AUGPU_0049
    DW  0509h
// SV_MP1_AUGPU_0050
    DW  050ah
// SV_MP1_AUGPU_0051
    DW  050bh
// SV_MP1_AUGPU_0052
    DW  050ch
// SV_MP1_AUGPU_0053
    DW  050dh
// SV_MP1_AUGPU_0054
    DW  050eh
// SV_MP1_AUGPU_0055
    DW  050fh
// SV_MP1_AUGPU_0056
    DW  0510h
// SV_MP1_AUGPU_0057
    DW  0511h
// SV_MP1_AUGPU_0058
    DW  0512h
// SV_MP1_AUGPU_0059
    DW  0513h
// SV_MP1_AUGPU_0060
    DW  0514h
// SV_MP1_AUGPU_0061
    DW  0515h
// SV_MP1_AUGPU_0062
    DW  0516h
// SV_MP1_AUGPU_0063
    DW  0517h
// SV_MP1_AUGPU_0064
    DW  0518h
// SV_MP1_AUGPU_0065
    DW  0519h
// SV_MP1_AUGPU_0066
    DW  051ah
// SV_MP1_AUGPU_0067
    DW  051bh
// SV_MP1_AUGPU_0068
    DW  051ch
// SV_MP1_AUGPU_0069
    DW  051dh
// SV_MP1_AUGPU_0070
    DW  051eh
// SV_MP1_AUGPU_0071
    DW  051fh
// SV_MP1_AUGPU_0072
    DW  0520h
// SV_MP1_AUGPU_0073
    DW  0521h
// SV_MP1_AUGPU_0074
    DW  0522h
// SV_MP1_AUGPU_0075
    DW  0523h
// SV_MP1_AUGPU_0076
    DW  0524h
// SV_MP1_AUGPU_0077
    DW  0525h
// SV_MP1_AUGPU_0078
    DW  0526h
// SV_MP1_AUGPU_0079
    DW  0527h
// SV_MP1_AUGPU_0001
    DW  0528h
// SV_MP1_AUGPU_0081
    DW  0529h
// SV_MP1_AUGPU_0082
    DW  052ah
// SV_MP1_AUGPU_0083
    DW  052bh
// SV_MP1_AUGPU_0084
    DW  052ch
// SV_MP1_AUGPU_0085
    DW  052dh
// SV_MP1_AUGPU_0086
    DW  052eh
// SV_MP1_AUGPU_0192
    DW  052fh
// SV_MP1_AUGPU_0184
    DW  0530h
// SV_MP1_AUGPU_0185
    DW  0531h
// SV_MP1_AUGPU_0186
    DW  0532h
// SV_MP1_AUGPU_0187
    DW  0533h
// SV_MP1_AUGPU_0188
    DW  0534h
// SV_MP1_AUGPU_0189
    DW  0535h
// SV_MP1_AUGPU_0190
    DW  0536h
// SV_MP1_AUGPU_0191
    DW  0537h
// SV_MP1_AUGPU_0183
    DW  0538h
// SV_MP1_AUGPU_0181
    DW  0539h
// SV_MP1_AUGPU_0180
    DW  053ah
// SV_MP1_AUGPU_0179
    DW  053bh
// SV_MP1_AUGPU_0182
    DW  053ch
// SV_FP1_AUGPU_0179
    DW  053dh
// SV_FP1_AUGPU_0178
    DW  053eh
// SV_FP1_AUGPU_0177
    DW  053fh
// SV_FP1_AUGPU_0180
    DW  0540h
// SV_HRY_CFROG_0016
    DW  0541h
// SV_HRY_CFROG_0017
    DW  0542h
// SV_HRY_CFROG_0020
    DW  0543h
// SV_HRY_CFROG_0022
    DW  0544h
// SV_HRY_CFROG_0024
    DW  0545h
// SV_HRY_CFROG_0025
    DW  0546h
// SV_HRY_CFROG_0030
    DW  0547h
// SV_HRY_CFROG_0034
    DW  0548h
// SV_HRY_CFROG_0033
    DW  0549h
// SV_HRY_CFROG_0039
    DW  054ah
// SV_HRY_CFROG_0040
    DW  054bh
// SV_NEV_AUGPU_0012
    DW  054ch
// SV_NEV_AUGPU_0011
    DW  054dh
// SV_NEV_AUGPU_0010
    DW  054eh
// SV_HRY_NIT04_0054B
    DW  054fh
// SV_HRY_NIT04_0070B
    DW  0550h
// SV_HRY_NIT04_0071C
    DW  0551h
// SV_HRY_NIT04_0055B
    DW  0552h
// SV_HRY_NIT04_0056B
    DW  0553h
// SV_HRY_NIT04_0057B
    DW  0554h
// SV_HRY_NIT04_0058A
    DW  0555h
// SV_HRY_NIT04_0060B
    DW  0556h
// SV_HRY_NIT04_0061C
    DW  0557h
// SV_HRY_NIT04_0072C
    DW  0558h
// SV_HRY_NIT04_0062A
    DW  0559h
// SV_ARA_NIT04_0001
    DW  055ah
// SV_ARA_NIT04_0002A
    DW  055bh
// SV_ARA_NIT04_0003
    DW  055ch
// SV_ARA_NIT04_0004
    DW  055dh
// SV_ARA_NIT04_0005
    DW  055eh
// SV_ARA_NIT04_0008
    DW  055fh
// SV_ARA_NIT04_0007
    DW  0560h
// SV_ARA_NIT04_0006
    DW  0561h
// SV_RON_NIT04_0048B
    DW  0562h
// SV_RON_NIT04_0049D
    DW  0563h
// SV_RON_NIT04_0057B
    DW  0564h
// SV_HRY_CFROG_0062
    DW  0565h
// SV_HRY_CFROG_0064
    DW  0566h
// SV_HRY_NIT04_0059
    DW  0567h
// SV_HRY_AUGDF_0045
    DW  0568h
// SV_HRY_AUGDF_0044
    DW  0569h
// SV_HRY_AUGDF_0046
    DW  056ah
// SV_HRY_AUGDF_0047
    DW  056bh
// SV_HRY_AUGDF_0048
    DW  056ch
// SV_HRY_AUGDF_0049
    DW  056dh
// SV_HRY_AUGDF_0050
    DW  056eh
// SV_HRY_CFROG_0063
    DW  056fh
// SV_HRY_CFROG_0066
    DW  0570h
// SV_HRY_NIT03_0045D
    DW  0571h
// SV_HRY_NIT03_0046B
    DW  0572h
// SV_HRY_NIT03_0047C
    DW  0573h
// SV_HRY_NIT03_0048B
    DW  0574h
// SV_HRY_NIT03_0049A
    DW  0575h
// SV_HRY_NIT03_0054B
    DW  0576h
// SV_HRY_NIT03_0052C
    DW  0577h
// SV_HRY_NIT03_0066B
    DW  0578h
// SV_MYR_NIT03_0002A
    DW  0579h
// SV_MYR_NIT03_0001A
    DW  057ah
// SV_MYR_NIT03_0003A
    DW  057bh
// SV_MYR_NIT03_0005A
    DW  057ch
// SV_MYR_NIT03_0004B
    DW  057dh
// SV_MYR_NIT03_0006D
    DW  057eh
// SV_MYR_NIT05_003A
    DW  057fh
// SV_MYR_NIT05_002B
    DW  0580h
// SV_MYR_NIT05_001A
    DW  0581h
// SV_MYR_NIT05_004B
    DW  0582h
// SV_MYR_NIT05_005B
    DW  0583h
// SV_HRY_NIT05_0043A
    DW  0584h
// SV_HRY_NIT05_0045B
    DW  0585h
// SV_HRY_NIT05_0044C
    DW  0586h
// SV_HRY_NIT05_0046C
    DW  0587h
// SV_HRY_NIT05_0047B
    DW  0588h
// SV_HRY_NIT05_0048C
    DW  0589h
// SV_HRY_NIT05_0049D
    DW  058ah
// SV_HRY_NIT05_0050A
    DW  058bh
// SV_HRY_NIT05_0051B
    DW  058ch
// SV_HRY_NIT05_0052B
    DW  058dh
// SV_HRY_NIT05_0053C
    DW  058eh
// SV_HRY_NIT05_0054D
    DW  058fh
// SV_HRY_NIT05_0055B
    DW  0590h
// SV_HRY_NIT05_0056B
    DW  0591h
// SV_HRY_NIT05_0057B
    DW  0592h
// SV_HRY_NIT05_0058A
    DW  0593h
// SV_HRY_NIT05_0059B
    DW  0594h
// SV_HRY_NIT05_0060C
    DW  0595h
// SV_HRY_NIT05_0062C
    DW  0596h
// SV_HRY_NIT05_0061C
    DW  0597h
// SV_HRY_NIT05_0063C
    DW  0598h
// SV_RON_NIT05_0042B
    DW  0599h
// SV_RON_NIT05_0043C
    DW  059ah
// SV_GIN_NIT05_0001C
    DW  059bh
// SV_TMR_NIT05_0007B
    DW  059ch
// SV_TMR_NIT05_0008B
    DW  059dh
// SV_TMR_NIT05_0009F
    DW  059eh
// SV_TMR_NIT05_0010B
    DW  059fh
// SV_TMR_NIT05_0012D
    DW  05a0h
// SV_TMR_NIT05_0011E
    DW  05a1h
// SV_TMR_NIT05_0014B
    DW  05a2h
// SV_TMR_NIT05_0013B
    DW  05a3h
// SV_TMR_NIT05_0016B
    DW  05a4h
// SV_TMR_NIT05_0015A
    DW  05a5h
// SV_TMR_NIT05_0017A
    DW  05a6h
// SV_TMR_NIT05_0019B
    DW  05a7h
// SV_TMR_NIT05_0018C
    DW  05a8h
// SV_TMR_NIT05_0020B
    DW  05a9h
// SV_TMR_NIT05_0021C
    DW  05aah
// SV_TMR_NIT05_0022B
    DW  05abh
// SV_TMR_NIT05_0025D
    DW  05ach
// SV_TMR_NIT05_0024A
    DW  05adh
// SV_TMR_NIT05_0023C
    DW  05aeh
// SV_TMR_NIT05_0026C
    DW  05afh
// SV_TMR_NIT05_0027C
    DW  05b0h
// SV_TMR_NIT05_0028E
    DW  05b1h
// SV_TMR_NIT05_0029D
    DW  05b2h
// SV_HER_NIT03_0002C
    DW  05b3h
// SV_HER_NIT03_0003B
    DW  05b4h
// SV_HER_NIT03_0004B
    DW  05b5h
// SV_HER_NIT03_0005B
    DW  05b6h
// SV_HER_NIT03_0006B
    DW  05b7h
// SV_HER_NIT03_0009B
    DW  05b8h
// SV_HER_NIT03_0010D
    DW  05b9h
// SV_HER_NIT03_0011B
    DW  05bah
// SV_HER_NIT03_0012B
    DW  05bbh
// SV_HER_NIT03_0015B
    DW  05bch
// SV_HER_NIT03_0014B
    DW  05bdh
// SV_HER_NIT03_0013
    DW  05beh
// SV_RON_NIT03_0010B
    DW  05bfh
// SV_RON_NIT03_0009A
    DW  05c0h
// SV_RON_NIT03_0012A
    DW  05c1h
// SV_HRY_NIT03_0063B
    DW  05c2h
// SV_HRY_NIT03_0062C
    DW  05c3h
// SV_QLV_END01_0001B
    DW  05c4h
// SV_HER_NIT03_0017D
    DW  05c5h
// SV_RON_NIT05_0044
    DW  05c6h
// SV_HRY_CFROG_0041
    DW  05c7h
// SV_NAR_NIT01_0005D
    DW  05c9h
// SV_NAR_NIT01_0004B
    DW  05cah
// SV_NAR_NIT01_0003
    DW  05cbh
// SV_SOR_NIT01_0001C
    DW  05cch
// SV_DUM_NIT01_0005C
    DW  05cdh
// SV_DUM_NIT01_0004
    DW  05ceh
// SV_DUM_NIT01_0007B
    DW  05cfh
// SV_DUM_NIT01_0006
    DW  05d0h
// SV_DUM_NIT01_0003
    DW  05d1h
// SV_BAS_NIT01_0006
    DW  05d2h
// SV_HRY_NIT01_0043B
    DW  05d3h
// SV_HRY_NIT01_0042C
    DW  05d4h
// SV_NAR_END01_0012
    DW  05d5h
// SV_NAR_END01_0011
    DW  05d6h
// SV_NAR_END01_0010
    DW  05d7h
// SV_NAR_END01_0013
    DW  05d8h
// SV_NAR_END01_0014
    DW  05d9h
// SV_NAR_END01_0016C
    DW  05dah
// SV_NAR_END01_0017
    DW  05dbh
// SV_MOL_END01_0002D
    DW  05dch
// SV_HER_END01_0002Y
    DW  05ddh
// SV_RON_END01_0003
    DW  05deh
// SV_HRY_END01_0003B
    DW  05dfh
// SV_HRY_END01_0004D
    DW  05e0h
// SV_DUM_END01_0007B
    DW  05e1h
// SV_DUM_END01_0006C
    DW  05e2h
// SV_DUM_END01_0008B
    DW  05e3h
// SV_HRY_HOGFF_0004B
    DW  05e4h
// SV_HRY_HOGFF_0002C
    DW  05e5h
// SV_HRY_HOGFF_0003B
    DW  05e6h
// SV_HRY_HOGFF_0001B
    DW  05e7h
// SV_HRY_HOGFF_0005B
    DW  05e8h
// SV_HRY_HOGFF_0006C
    DW  05e9h
// SV_HRY_HOGFF_0007D
    DW  05eah
// SV_HRY_HOGFF_0008B
    DW  05ebh
// SV_HRY_HOGFF_0009B
    DW  05ech
// SV_HRY_NIT02_0018C
    DW  05edh
// SV_HRY_NIT02_0017B
    DW  05eeh
// SV_HRY_NIT02_0021C
    DW  05efh
// SV_HRY_NIT02_0022C
    DW  05f0h
// SV_HRY_NIT02_0023A
    DW  05f1h
// SV_HRY_NIT02_0005B
    DW  05f2h
// SV_MP1_NIT02_0001F
    DW  05f3h
// SV_FP1_NIT02_0001
    DW  05f4h
// SV_MP1_NIT02_0002E
    DW  05f5h
// SV_MP1_NIT02_0003D
    DW  05f6h
// SV_FP1_NIT02_0003C
    DW  05f7h
// SV_FP1_NIT02_0002
    DW  05f8h
// SV_HRY_NIT02_0003
    DW  1438h
// SV_HER_DY501_0010F
    DW  05f9h
// SV_HER_DY501_0009E
    DW  05fah
// SV_HER_DY501_0011D
    DW  05fbh
// SV_HRY_CFROG_0011
    DW  05fch
// SV_HRY_CFROG_0010
    DW  05fdh
// SV_HRY_CFROG_0009
    DW  05feh
// SV_HRY_CFROG_0012
    DW  05ffh
// SV_WZ2_AUGPU_0005
    DW  0600h
// SV_WZ2_AUGPU_0002
    DW  0601h
// SV_WZ2_AUGPU_0003
    DW  0602h
// SV_WZ2_AUGPU_0004
    DW  0603h
// SV_WZ2_AUGPU_0001
    DW  0604h
// SV_WZ2_AUGPU_0006
    DW  0605h
// SV_WZ2_AUGPU_0007
    DW  0606h
// SV_HRY_GRING_0003B
    DW  0607h
// SV_HRY_GRING_0002B
    DW  0608h
// SV_HRY_GRING_0001A
    DW  0609h
// SV_HRY_GRING_0004B
    DW  060ah
// SV_HRY_GRING_0005A
    DW  060bh
// SV_WZ1_GRING_0001
    DW  060ch
// SV_GR1_GRING_0002
    DW  060dh
// SV_GR1_GRING_0003
    DW  060eh
// SV_GR1_GRING_0004
    DW  060fh
// SV_GR1_GRING_0005
    DW  0610h
// SV_GR1_GRING_0006
    DW  0611h
// SV_GR1_GRING_0007
    DW  0612h
// SV_GR1_GRING_0008
    DW  0613h
// SV_GR1_GRING_0009
    DW  0614h
// SV_GR1_GRING_0010
    DW  0615h
// SV_GR1_GRING_0011
    DW  0616h
// SV_GR1_GRING_0012
    DW  0617h
// SV_GR1_GRING_0013
    DW  0618h
// SV_GR1_GRING_0014
    DW  0619h
// SV_GR1_GRING_0015
    DW  061ah
// SV_GR1_GRING_0016
    DW  061bh
// SV_GR1_GRING_0017
    DW  061ch
// SV_GR1_GRING_0018
    DW  061dh
// SV_GR1_GRING_0019
    DW  061eh
// SV_GR1_GRING_0020
    DW  061fh
// SV_GR1_GRING_0021
    DW  0620h
// SV_GR1_GRING_0022
    DW  0621h
// SV_GR1_GRING_0023
    DW  0622h
// SV_GR1_GRING_0024
    DW  0623h
// SV_GR1_GRING_0025
    DW  0624h
// SV_GR1_GRING_0026
    DW  0625h
// SV_GR1_GRING_0001
    DW  0626h
// SV_WZ1_GRING_0002
    DW  0627h
// SV_WZ1_GRING_0003
    DW  0628h
// SV_WZ1_GRING_0004
    DW  0629h
// SV_WZ1_GRING_0005
    DW  062ah
// SV_WZ1_GRING_0006
    DW  062bh
// SV_WZ1_GRING_0007
    DW  062ch
// SV_WZ2_GRING_0001
    DW  062dh
// SV_WZ2_GRING_0002
    DW  062eh
// SV_WZ2_GRING_0003
    DW  062fh
// SV_RON_WHW01_0021D
    DW  0630h
// SV_RON_WHW01_0020B
    DW  0631h
// SV_RON_WHW01_0022
    DW  0632h
// SV_RON_WHW01_0001
    DW  0633h
// SV_RON_WHW01_0002C
    DW  0634h
// SV_RON_WHW01_0003
    DW  0635h
// SV_RON_WHW01_0018B
    DW  0636h
// SV_RON_WHW01_0004B
    DW  0637h
// SV_RON_WHW01_0019B
    DW  0638h
// SV_RON_WHW01_0008B
    DW  0639h
// SV_RON_WHW01_0007
    DW  063ah
// SV_RON_WHW01_0009
    DW  063bh
// SV_RON_WHW01_0010C
    DW  063ch
// SV_RON_WHW01_0017
    DW  063dh
// SV_RON_WHW01_0011B
    DW  063eh
// SV_RON_WHW01_0012
    DW  063fh
// SV_RON_WHW01_0013B
    DW  0640h
// SV_RON_WHW01_0024
    DW  0641h
// SV_RON_WHW01_0025
    DW  0642h
// SV_RON_WHW01_0023
    DW  0643h
// SV_RON_WHW01_0026C
    DW  0644h
// SV_HRY_WHW01_0008B
    DW  0645h
// SV_HRY_WHW01_0001B
    DW  0646h
// SV_HRY_WHW01_0002A
    DW  0647h
// SV_HRY_WHW01_0003B
    DW  0648h
// SV_HRY_WHW01_0004E
    DW  0649h
// SV_RON_EMOTE_0007
    DW  064ah
// SV_HRY_CFROG_0004
    DW  064bh
// SV_HRY_CFROG_0006
    DW  064ch
// SV_HRY_CFROG_0007
    DW  064dh
// SV_HRY_AUGDF_0040
    DW  064eh
// SV_HRY_AUGDF_0039
    DW  064fh
// SV_HRY_AUGDF_0038
    DW  0650h
// SS_HRY_LIBRARYDOORLATCH_01E
    DW  0651h
// SS_HRY_LIBRARYDOORLATCH_02E
    DW  0652h
// SS_HRY_LIBRARYDOORLATCH_03E
    DW  0653h
// SS_COM_PREFECTCASTLEGLOCKER_01E
    DW  0654h
// SS_COM_SMALLDOOROPEN_02E
    DW  0655h
// SS_COM_SMALLDOOROPEN_01E
    DW  0656h
// SS_COM_SMALLDOORSLAM_01E
    DW  0657h
// SS_COM_PORTRAITSLIDE_01E
    DW  0658h
// SS_GUI_VOICEALOHOMORA_01E
    DW  0659h
// SS_WHW_THUN_0004
    DW  0666h
// SS_WHW_THUN_0002
    DW  0667h
// SS_WHW_THUN_0001
    DW  0668h
// SS_WHW_FILLPHIAL_0002
    DW  066bh
// SS_WHW_FILLPHIAL_0001
    DW  066ch
// SS_MUS_HIT_01E
    DW  066dh
// SS_MUS_HIT_02E
    DW  066eh
// SS_MUS_HIT_03E
    DW  066fh
// SS_MUS_HIT_04E
    DW  0670h
// SS_SP2_INCENDIO_0001
    DW  067bh
// SS_SP2_INCENDIO_0002
    DW  067ch
// SS_SPD_BURNING_0001
    DW  067dh
// SS_SPD_FIRE_WEB05
    DW  067eh
// SS_SPD_FIRE_WEB06
    DW  067fh
// SS_SPD_FTS_01
    DW  0680h
// SS_SPD_FTS_02
    DW  0681h
// SS_SPD_FTS_03
    DW  0682h
// SS_SPD_FTS_04
    DW  0683h
// SS_SPD_FTS_05
    DW  0684h
// SS_SPD_FTS_06
    DW  0685h
// SS_SPD_FTS_07
    DW  0686h
// SS_SPD_HITBYFLIPPENDO_0007
    DW  0687h
// SS_SPD_HITBYFLIPPENDO_0008
    DW  0688h
// SS_SPD_INCENDIO_0003
    DW  0689h
// SS_SPD_JUMPFROMLEDGE_02
    DW  068ah
// SS_SPD_LANDATTACKLANDING_01E
    DW  068bh
// SS_SPD_LANDATTACKLANDING_02E
    DW  068ch
// SS_SPD_LANDCHARGEFORWARD_01E
    DW  068dh
// SS_SPD_LANDCHARGEFORWARD_02E
    DW  068eh
// SS_SPD_LANDCHARGEFORWARD_03E
    DW  068fh
// SS_SPD_LANDDAZEDJOLT_01E
    DW  0690h
// SS_SPD_LANDDAZEDJOLT_02E
    DW  0691h
// SS_SPD_LANDDAZEDTHUD_01E
    DW  0692h
// SS_SPD_LANDDAZEDTHUD_02E
    DW  0693h
// SS_SPD_LANDSTANDJUMPUP_01E
    DW  0694h
// SS_SPD_LANDSTANDJUMPUP_02E
    DW  0695h
// SS_SPD_LANDSTANDJUMPUP_03E
    DW  0696h
// SS_SPD_SPIT_VENOM09
    DW  0697h
// SS_SPD_SPIT_VENOM10
    DW  0698h
// SS_SP1_FTS_0001B
    DW  0699h
// SS_SP1_FTS_0002B
    DW  069ah
// SS_SP1_FTS_0003B
    DW  069bh
// SS_SP1_FTS_0005B
    DW  069ch
// SS_SP1_FTS_0006B
    DW  069dh
// SS_SP1_FTS_0007B
    DW  069eh
// SS_SP1_FTS_0008B
    DW  069fh
// SS_SP1_FTS_0009B
    DW  06a0h
// SS_SP1_FTS_0010B
    DW  06a1h
// SS_SP1_FTS_0011B
    DW  06a2h
// SS_SP1_FTS_0012B
    DW  06a3h
// SS_SP1_FTS_0013B
    DW  06a4h
// SS_SP1_FTS_0014B
    DW  06a5h
// SS_SP1_FTS_0015B
    DW  06a6h
// SS_SP1_FTS_0017B
    DW  06a7h
// SS_SP1_FTS_0018B
    DW  06a8h
// SS_SP1_LAND_0001
    DW  06a9h
// SS_SP1_LAND_0002
    DW  06aah
// SS_SP1_LAND_0003
    DW  06abh
// SS_SP1_LAND_0004
    DW  06ach
// SS_SP1_SPIDEREXPLODE_0001
    DW  06adh
// SS_SP1_SPIDEREXPLODE_0002
    DW  06aeh
// SS_SPD_JUMPFROMLEDGE_01
    DW  06afh
// SV_HRY_CFROG_0102
    DW  06b1h
// SV_HRY_CFROG_0104
    DW  06b2h
// SS_FTS_COBBLESR_0001
    DW  06b3h
// SS_FTS_COBBLESL_0001
    DW  06b4h
// SS_FTS_COBBLESL_0002
    DW  06b5h
// SS_FTS_COBBLESL_0003
    DW  06b6h
// SS_FTS_COBBLESL_0004
    DW  06b7h
// SS_FTS_COBBLESL_0005
    DW  06b8h
// SS_FTS_COBBLESL_0006
    DW  06b9h
// SS_FTS_COBBLESL_0007
    DW  06bah
// SS_FTS_COBBLESL_0008
    DW  06bbh
// SS_FTS_COBBLESL_0009
    DW  06bch
// SS_FTS_COBBLESL_0010
    DW  06bdh
// SS_FTS_COBBLESL_0011
    DW  06beh
// SS_FTS_COBBLESL_0012
    DW  06bfh
// SS_FTS_COBBLESL_0013
    DW  06c0h
// SS_FTS_COBBLESL_0014
    DW  06c1h
// SS_FTS_COBBLESL_0015
    DW  06c2h
// SS_FTS_COBBLESL_0016
    DW  06c3h
// SS_FTS_COBBLESL_0017
    DW  06c4h
// SS_FTS_COBBLESR_0002
    DW  06c5h
// SS_FTS_COBBLESR_0003
    DW  06c6h
// SS_FTS_COBBLESR_0004
    DW  06c7h
// SS_FTS_COBBLESR_0005
    DW  06c8h
// SS_FTS_COBBLESR_0006
    DW  06c9h
// SS_FTS_COBBLESR_0007
    DW  06cah
// SS_FTS_COBBLESR_0008
    DW  06cbh
// SS_FTS_COBBLESR_0009
    DW  06cch
// SS_FTS_COBBLESR_0010
    DW  06cdh
// SS_FTS_COBBLESR_0011
    DW  06ceh
// SS_FTS_COBBLESR_0012
    DW  06cfh
// SS_FTS_COBBLESR_0013
    DW  06d0h
// SS_FTS_COBBLESR_0014
    DW  06d1h
// SS_FTS_COBBLESR_0015
    DW  06d2h
// SS_FTS_COBBLESR_0016
    DW  06d3h
// SS_FTS_COBBLESR_0017
    DW  06d4h
// SS_FTS_STAIRSL_0003
    DW  06d5h
// SS_FTS_STAIRSL_0001
    DW  06d6h
// SS_FTS_STAIRSL_0002
    DW  06d7h
// SS_FTS_STAIRSL_0004
    DW  06d8h
// SS_FTS_STAIRSL_0005
    DW  06d9h
// SS_FTS_STAIRSL_0006
    DW  06dah
// SS_FTS_STAIRSL_0007
    DW  06dbh
// SS_FTS_STAIRSL_0008
    DW  06dch
// SS_FTS_STAIRSR_0001
    DW  06ddh
// SS_FTS_STAIRSR_0002
    DW  06deh
// SS_FTS_STAIRSR_0003
    DW  06dfh
// SS_FTS_STAIRSR_0004
    DW  06e0h
// SS_FTS_STAIRSR_0005
    DW  06e1h
// SS_FTS_STAIRSR_0006
    DW  06e2h
// SS_FTS_STAIRSR_0007
    DW  06e3h
// SS_DD_DOOROPEN_02E
    DW  06e4h
// SS_DD_DOOROPEN_01E
    DW  06e5h
// SS_DD_DOORSLAM_01E
    DW  06e6h
// SS_STR_DDDOOROPEN_02E
    DW  06f4h
// SS_STR_DDDOOROPEN_01E
    DW  06f5h
// SS_STR_DDDOORSLAM_01E
    DW  06f6h
// SS_STR_DADACLASSROOMDOORCLOSE_01E
    DW  06f7h
// SS_STR_DADACLASSROOMDOOROPEN_01E
    DW  06f8h
// SS_STR_COSSTAIRCASEDOORCLOSE_01E
    DW  06f9h
// SS_STR_NOMALWOODDOORLATCH_02E
    DW  06fah
// SS_STR_NOMALWOODDOORLATCH_01E
    DW  06fbh
// SS_STR_COSSTAIRCASEDOOROPEN_01E
    DW  06fch
// SS_STR_PORTRAITSLIDE_01E
    DW  06fdh
    DW  ffffh
// SS_PNG_TROPHYBOUNCE2_03E
    DW  06feh
// SS_PNG_TROPHYBOUNCE1_02E
    DW  06ffh
// SS_PNG_TROPHYHIT_03E
    DW  0700h
// SS_PNG_TROPHYBOUNCE2_01E
    DW  0701h
// SS_PNG_TROPHYBOUNCE2_02E
    DW  0702h
// SS_PNG_TROPHYHIT_02E
    DW  0703h
// SS_PNG_TROPHYHIT_01E
    DW  0704h
// SS_PNG_TROPHYBOUNCE1_01E
    DW  0705h
// SS_PNG_METALPLAQUEBOUNCE_01E
    DW  0706h
// SS_PNG_BOXHIT_04E
    DW  0707h
// SS_PNG_BOXHIT_03E
    DW  0708h
// SS_PNG_BOXHIT_02E
    DW  0709h
// SS_PNG_BOXHIT_01E
    DW  070ah
// SS_PNG_WOODHIT_03E
    DW  070bh
// SS_PNG_WOODHIT_02E
    DW  070ch
// SS_PNG_WOODHIT_01E
    DW  070dh
// SS_PNG_PLAQUEBOUNCE_02E
    DW  070eh
// SS_PNG_PLAQUEBOUNCE_01E
    DW  070fh
// SS_PNG_PLAQUEHIT_03E
    DW  0710h
// SS_PNG_PLAQUEHIT_02E
    DW  0711h
// SS_PNG_PLAQUEHIT_01E
    DW  0712h
// SS_PNG_METALPLAQUEBOUNCE_02E
    DW  0713h
    DW  ffffh
// SS_STE_STAIRCASELOOP_0004
    DW  0714h
// SS_DUN_NOMALWOODDOORLATCH_01E
    DW  0744h
// SS_DUN_NOMALWOODDOORLATCH_02E
    DW  0745h
// SS_DOR_DUNGEONDOOR_CLOSERATTLE_0001
    DW  0746h
// SS_DOR_DUNGEONDOOR_OPENCREAK_0001
    DW  0747h
// SV_DRC_NIT03_0002E
    DW  0748h
// SV_DRC_NIT03_0001C
    DW  0749h
// SV_DRC_NIT03_0003D
    DW  074ah
// SV_DRC_NIT03_0004C
    DW  074bh
// SV_DRC_NIT03_0009
    DW  074ch
// SV_DRC_NIT03_0010
    DW  074dh
// SV_DRC_NIT03_0006D
    DW  074eh
// SV_DRC_NIT03_0005C
    DW  074fh
// SV_DRC_NIT03_0008
    DW  0750h
// SV_HRY_NIT03_0067B
    DW  0751h
// SV_HRY_NIT03_0068C
    DW  0752h
// SV_HRY_NIT03_0069B
    DW  0753h
// SV_HRY_NIT03_0058C
    DW  0754h
// SV_HRY_CFROG_0086
    DW  0755h
// SV_SNP_AUGPU_0003
    DW  0756h
// SV_SNP_AUGPU_0002
    DW  0757h
// SV_SNP_AUGPU_0001
    DW  0758h
// SV_SNP_AUGPU_0004
    DW  0759h
// SV_HRY_NIT01_0033B
    DW  075ah
// SV_HRY_NIT01_0032B
    DW  075bh
// SV_HRY_NIT01_0034B
    DW  075ch
// SV_HRY_CFROG_0060
    DW  075dh
// SV_HRY_CFROG_0072
    DW  075eh
// SV_FP1_CFROG_0004B
    DW  075fh
// SV_FP1_CFROG_0002B
    DW  0760h
// SV_FP1_CFROG_0003B
    DW  0761h
// SV_FP1_CFROG_0001B
    DW  0762h
// SV_FP1_CFROG_0005C
    DW  0763h
// SV_FP1_CFROG_0006B
    DW  0764h
// SV_FP1_CFROG_0007
    DW  0765h
// SV_MP1_CFROG_0004
    DW  0766h
// SV_MP1_CFROG_0002A
    DW  0767h
// SV_MP1_CFROG_0003
    DW  0768h
// SV_MP1_CFROG_0001B
    DW  0769h
// SV_MP1_CFROG_0005B
    DW  076ah
// SV_MP1_CFROG_0006B
    DW  076bh
// SV_MP1_CFROG_0007B
    DW  076ch
// SS_ALO_CAST_01
    DW  076dh
// SS_HRY_ALOHOMORACAPE_01E
    DW  076eh
// SS_HRY_ALOHOMORACAPE_02E
    DW  076fh
// SS_ALH_BUILD_02E
    DW  0770h
// SS_ALH_BUILD_01E
    DW  0771h
// SS_ALH_BUILD_03E
    DW  0772h
// SV_HRY_DY201_0024
    DW  0773h
// SS_ALO_CASTOVER_0002
    DW  0774h
// SV_HRY_DY201_0024D
    DW  0775h
    DW  ffffh
// SS_BOW_STEPLEFT_01E
    DW  0776h
// SS_BOW_STEPLEFT_02E
    DW  0777h
// SS_BOW_STEPLEFT_03E
    DW  0778h
// SS_BOW_STEPLEFT_04E
    DW  0779h
// SS_BOW_STEPLEFT_05E
    DW  077ah
// SS_BOW_STEPLEFT_06E
    DW  077bh
// SS_BOW_STEPRIGHT_01E
    DW  077ch
// SS_BOW_STEPRIGHT_02E
    DW  077dh
// SS_BOW_STEPRIGHT_03E
    DW  077eh
// SS_BOW_STEPRIGHT_04E
    DW  077fh
// SS_BOW_STEPRIGHT_05E
    DW  0780h
// SS_BOW_STEPRIGHT_06E
    DW  0781h
// SS_BOW_TAKEHIT_01E
    DW  0782h
// SS_BOW_TAKEHIT_02E
    DW  0783h
// SS_BOW_TAKEHITFINAL_01E
    DW  0784h
// SS_BOW_TAKEHITFINAL_02E
    DW  0785h
// SS_BOW_TAUNT_01E
    DW  0786h
// SS_BOW_TAUNT_02E
    DW  0787h
// SS_BOW_TAUNT_03E
    DW  0788h
// SS_BOW_TAUNT_04E
    DW  0789h
// SS_BOW_TAUNT_05E
    DW  078ah
// SS_BOW_TAUNT_06E
    DW  078bh
// SS_BOW_TAUNT_07E
    DW  078ch
// SS_BOW_TAUNT_08E
    DW  078dh
// SS_BOW_THROW_01E
    DW  078eh
// SS_BOW_THROW_02E
    DW  078fh
// SS_BOW_ATTACK_01E
    DW  0790h
// SS_BOW_ATTACK_02E
    DW  0791h
// SS_BOW_ATTACK_03E
    DW  0792h
// SS_BOW_ATTACK_04E
    DW  0793h
// SS_BOW_ATTACK_05E
    DW  0794h
// SS_BOW_BREATHEIN_01E
    DW  0795h
// SS_BOW_BREATHEIN_02E
    DW  0796h
// SS_BOW_BREATHEIN_03E
    DW  0797h
// SS_BOW_BREATHEIN_04E
    DW  0798h
// SS_BOW_BREATHEOUT_01E
    DW  0799h
// SS_BOW_BREATHEOUT_02E
    DW  079ah
// SS_BOW_BREATHEOUT_03E
    DW  079bh
// SS_BOW_BREATHEOUT_04E
    DW  079ch
// SS_BOW_CARRIEDDROPPED_0001
    DW  079dh
// SS_BOW_CARRIEDDROPPED_0002
    DW  079eh
// SS_BOW_DAZED_01E
    DW  079fh
// SS_BOW_DAZED_02E
    DW  07a0h
// SS_BOW_DAZEDRECOVER_0001
    DW  07a1h
// SS_BOW_DUCKANDCOVER_01E
    DW  07a2h
// SS_BOW_GETUP_01E
    DW  07a3h
// SS_BOW_HITWALL_01E
    DW  07a4h
// SS_BOW_HITWALL_02E
    DW  07a5h
// SS_BOW_JUMP_01E
    DW  07a6h
// SS_BOW_JUMP_02E
    DW  07a7h
// SS_PRE_CASTLEGLOCKER_01E
    DW  07a8h
// SV_HRY_DIA01_0001
    DW  07a9h
// SV_HRY_DIA01_0002
    DW  07aah
// SV_HRY_AUGPU_0026
    DW  07abh
// SV_HRY_AUGPU_0023
    DW  07ach
// SV_HRY_AUGPU_0024
    DW  07adh
// SV_HRY_AUGPU_0025
    DW  07aeh
// SV_HRY_AUGPU_0022
    DW  07afh
// SV_HRY_AUGPU_0027
    DW  07b0h
// SV_HRY_AUGPU_0028
    DW  07b1h
// SV_HRY_AUGPU_0029
    DW  07b2h
// SV_HRY_AUGPU_0030
    DW  07b3h
// SV_HRY_AUGDF_0051
    DW  07b4h
// SV_HRY_AUGDF_0052
    DW  07b5h
// SV_HRY_AUGDF_0053
    DW  07b6h
// DUMBLANK1
    DW  07b7h
// FREDBLANK1
    DW  07bch
// GEORGEBLANK1
    DW  07bdh
// SS_HGD_BELTMOVE_02E
    DW  07beh
// SS_HGD_BELTMOVE_01E
    DW  07bfh
// SS_HGD_BELTMOVE_03E
    DW  07c0h
// SS_HGD_BELTMOVE_04E
    DW  07c1h
// BLANK2
    DW  07c2h
// BLANK3
    DW  07c3h
// LOCKBLANK1
    DW  07c4h
// RONBLANK1
    DW  07c5h
// SS_SNP_CAPEMOVE_02E
    DW  07c6h
// SS_SNP_CAPEMOVE_01E
    DW  07c7h
// SS_SNP_CAPEMOVE_03E
    DW  07c8h
// SS_SNP_CAPEMOVE_04E
    DW  07c9h
// SS_SNP_CAPEMOVE_05E
    DW  07cah
// WOODBLANK1
    DW  07cbh
// SS_HRY_STEPMETALRIGHT_02E
    DW  07cch
// SS_HRY_STEPMETALRIGHT_01E
    DW  07cdh
// SS_HRY_STEPMETALLEFT_01E
    DW  07ceh
// SS_HRY_STEPMETALLEFT_02E
    DW  07cfh
// SV_HRY_AUGDF_0019
    DW  07d0h
// SV_HRY_AUGDF_0018
    DW  07d1h
// SV_HRY_AUGDF_0020
    DW  07d2h
// SV_HRY_AUGDF_0023
    DW  07d3h
// SV_HRY_AUGDF_0022
    DW  07d4h
// SV_HRY_AUGDF_0021
    DW  07d5h
// SV_HRY_AUGDF_0024
    DW  07d6h
// SV_HRY_AUGDF_0025
    DW  07d7h
// SV_HRY_AUGDF_0026
    DW  07d8h
// SV_HRY_AUGDF_0027
    DW  07d9h
// SV_HRY_AUGDF_0028
    DW  07dah
// SV_HRY_AUGDF_0029
    DW  07dbh
// SV_HRY_AUGDF_0030
    DW  07dch
// SV_HRY_AUGDF_0031
    DW  07ddh
// SV_HRY_AUGDF_0032
    DW  07deh
// SV_HRY_AUGDF_0033
    DW  07dfh
// SV_HRY_AUGDF_0034
    DW  07e0h
// SV_HRY_AUGDF_0035
    DW  07e1h
// SV_HRY_AUGDF_0036
    DW  07e2h
// SV_HRY_AUGDF_0037
    DW  07e3h
// SV_HRY_AUGDA_0022
    DW  07e4h
// SV_HRY_AUGDA_0023
    DW  07e5h
// SV_HRY_AUGDA_0039
    DW  07e6h
// SV_HRY_AUGDA_0038
    DW  07e7h
// SV_HRY_DIA01_0029
    DW  07e8h
// SV_HRY_DIA01_0030
    DW  07e9h
// SV_HRY_DIA01_0031
    DW  07eah
// SV_LEE_QUID1_0441
    DW  07ebh
// SV_LEE_QUID1_0014
    DW  07ech
// SV_LEE_QUID1_0018
    DW  07edh
// SV_LEE_QUID1_0022
    DW  07eeh
// SV_LEE_QUID1_0026
    DW  07efh
// SV_LEE_QUID1_0027
    DW  07f0h
// SV_LEE_QUID1_0028
    DW  07f1h
// SV_LEE_QUID1_0029
    DW  07f2h
// SV_LEE_QUID1_0030
    DW  07f3h
// SV_LEE_QUID1_0031
    DW  07f4h
// SV_LEE_QUID1_0032
    DW  07f5h
// SV_LEE_QUID1_0033
    DW  07f6h
// SV_LEE_QUID1_0034
    DW  07f7h
// SV_LEE_QUID1_0035
    DW  07f8h
// SV_LEE_QUID1_0036
    DW  07f9h
// SV_LEE_QUID1_0037
    DW  07fah
// SV_LEE_QUID1_0058
    DW  07fbh
// SV_LEE_QUID1_0059
    DW  07fch
// SV_LEE_QUID1_0060
    DW  07fdh
// SV_LEE_QUID1_0061
    DW  07feh
// SV_LEE_QUID1_0062
    DW  07ffh
// SV_LEE_QUID1_0063
    DW  0800h
// SV_LEE_QUID1_0064
    DW  0801h
// SV_LEE_QUID1_0087
    DW  0802h
// SV_LEE_QUID1_0091
    DW  0803h
// SV_LEE_QUID1_0095
    DW  0804h
// SV_LEE_QUID1_0099
    DW  0805h
// SV_LEE_QUID1_0103
    DW  0806h
// SV_LEE_QUID1_0107
    DW  0807h
// SV_LEE_QUID1_0111
    DW  0808h
// SV_LEE_QUID1_0119
    DW  0809h
// SV_LEE_QUID1_0123
    DW  080ah
// SV_LEE_QUID1_0127
    DW  080bh
// SV_LEE_QUID1_0131
    DW  080ch
// SV_LEE_QUID1_0132
    DW  080dh
// SV_LEE_QUID1_0133
    DW  080eh
// SV_LEE_QUID1_0134
    DW  080fh
// SV_LEE_QUID1_0135
    DW  0810h
// SV_LEE_QUID1_0136
    DW  0811h
// SV_LEE_QUID1_0137
    DW  0812h
// SV_LEE_QUID1_0138
    DW  0813h
// SV_LEE_QUID1_0139
    DW  0814h
// SV_LEE_QUID1_0140
    DW  0815h
// SV_LEE_QUID1_0141
    DW  0816h
// SV_LEE_QUID1_0142
    DW  0817h
// SV_LEE_QUID1_0143
    DW  0818h
// SV_LEE_QUID1_0144
    DW  0819h
// SV_LEE_QUID1_0145
    DW  081ah
// SV_LEE_QUID1_0146
    DW  081bh
// SV_LEE_QUID1_0147
    DW  081ch
// SV_LEE_QUID1_0148
    DW  081dh
// SV_LEE_QUID1_0181
    DW  081eh
// SV_LEE_QUID1_0185
    DW  081fh
// SV_LEE_QUID1_0189
    DW  0820h
// SV_LEE_QUID1_0198
    DW  0821h
// SV_LEE_QUID1_0202
    DW  0822h
// SV_LEE_QUID1_0206
    DW  0823h
// SV_LEE_QUID1_0210
    DW  0824h
// SV_LEE_QUID1_0214
    DW  0825h
// SV_LEE_QUID1_0215
    DW  0826h
// SV_LEE_QUID1_0216
    DW  0827h
// SV_LEE_QUID1_0217
    DW  0828h
// SV_LEE_QUID1_0218
    DW  0829h
// SV_LEE_QUID1_0219
    DW  082ah
// SV_LEE_QUID1_0220
    DW  082bh
// SV_LEE_QUID1_0221
    DW  082ch
// SV_LEE_QUID1_0222
    DW  082dh
// SV_LEE_QUID1_0244
    DW  082eh
// SV_LEE_QUID1_0248
    DW  082fh
// SV_LEE_QUID1_0252
    DW  0830h
// SV_LEE_QUID1_0256
    DW  0831h
// SV_LEE_QUID1_0260
    DW  0832h
// SV_LEE_QUID1_0264
    DW  0833h
// SV_LEE_QUID1_0265
    DW  0834h
// SV_LEE_QUID1_0266
    DW  0835h
// SV_LEE_QUID1_0267
    DW  0836h
// SV_LEE_QUID1_0268
    DW  0837h
// SV_LEE_QUID1_0269
    DW  0838h
// SV_LEE_QUID1_0270
    DW  0839h
// SV_LEE_QUID1_0271
    DW  083ah
// SV_LEE_QUID1_0272
    DW  083bh
// SV_LEE_QUID1_0273
    DW  083ch
// SV_LEE_QUID1_0274
    DW  083dh
// SV_LEE_QUID1_0275
    DW  083eh
// SV_LEE_QUID1_0276
    DW  083fh
// SV_LEE_QUID1_0277
    DW  0840h
// SV_LEE_QUID1_0278
    DW  0841h
// SV_LEE_QUID1_0279
    DW  0842h
// SV_LEE_QUID1_0280
    DW  0843h
// SV_LEE_QUID1_0281
    DW  0844h
// SV_LEE_QUID1_0282
    DW  0845h
// SV_LEE_QUID1_0283
    DW  0846h
// SV_LEE_QUID1_0284
    DW  0847h
// SV_LEE_QUID1_0285
    DW  0848h
// SV_LEE_QUID1_0286
    DW  0849h
// SV_LEE_QUID1_0287
    DW  084ah
// SV_LEE_QUID1_0288
    DW  084bh
// SV_LEE_QUID1_0289
    DW  084ch
// SV_LEE_QUID1_0290
    DW  084dh
// SV_LEE_QUID1_0291
    DW  084eh
// SV_LEE_QUID1_0292
    DW  084fh
// SV_LEE_QUID1_0296
    DW  0850h
// SV_LEE_QUID1_0300
    DW  0851h
// SV_LEE_QUID1_0304
    DW  0852h
// SV_LEE_QUID1_0308
    DW  0853h
// SV_LEE_QUID1_0312
    DW  0854h
// SV_LEE_QUID1_0313
    DW  0855h
// SV_LEE_QUID1_0314
    DW  0856h
// SV_LEE_QUID1_0315
    DW  0857h
// SV_LEE_QUID1_0316
    DW  0858h
// SV_LEE_QUID1_0317
    DW  0859h
// SV_LEE_QUID1_0318
    DW  085ah
// SV_LEE_QUID1_0319
    DW  085bh
// SV_LEE_QUID1_0320
    DW  085ch
// SV_LEE_QUID1_0321
    DW  085dh
// SV_LEE_QUID1_0326
    DW  085eh
// SV_LEE_QUID1_0327
    DW  085fh
// SV_LEE_QUID1_0328
    DW  0860h
// SV_LEE_QUID1_0329
    DW  0861h
// SV_LEE_QUID1_0330
    DW  0862h
// SV_LEE_QUID1_0331
    DW  0863h
// SV_LEE_QUID1_0332
    DW  0864h
// SV_LEE_QUID1_0333
    DW  0865h
// SV_LEE_QUID1_0334
    DW  0866h
// SV_LEE_QUID1_0335
    DW  0867h
// SV_LEE_QUID1_0351
    DW  0868h
// SV_LEE_QUID1_0352
    DW  0869h
// SV_LEE_QUID1_0353
    DW  086ah
// SV_LEE_QUID1_0354
    DW  086bh
// SV_LEE_QUID1_0355
    DW  086ch
// SV_LEE_QUID1_0369
    DW  086dh
// SV_LEE_QUID1_0370
    DW  086eh
// SV_LEE_QUID1_0371
    DW  086fh
// SV_LEE_QUID1_0372
    DW  0870h
// SV_LEE_QUID1_0385
    DW  0871h
// SV_LEE_QUID1_0386
    DW  0872h
// SV_LEE_QUID1_0387
    DW  0873h
// SV_LEE_QUID1_0388
    DW  0874h
// SV_LEE_QUID1_0399
    DW  0875h
// SV_LEE_QUID1_0400
    DW  0876h
// SV_LEE_QUID1_0401
    DW  0877h
// SV_LEE_QUID1_0402
    DW  0878h
// SV_LEE_QUID1_0403
    DW  0879h
// SV_LEE_QUID1_0414
    DW  087ah
// SV_LEE_QUID1_0415
    DW  087bh
// SV_LEE_QUID1_0416
    DW  087ch
// SV_LEE_QUID1_0417
    DW  087dh
// SV_LEE_QUID1_0418
    DW  087eh
// SV_LEE_QUID1_0419
    DW  087fh
// SV_LEE_QUID1_0420
    DW  0880h
// SV_LEE_QUID1_0421
    DW  0881h
// SV_LEE_QUID1_0422
    DW  0882h
// SV_LEE_QUID1_0423
    DW  0883h
// SV_LEE_QUID1_0424
    DW  0884h
// SV_LEE_QUID1_0425
    DW  0885h
// SV_LEE_QUID1_0426
    DW  0886h
// SV_LEE_QUID1_0427
    DW  0887h
// SV_LEE_QUID1_0428
    DW  0888h
// SV_LEE_QUID1_0429
    DW  0889h
// SV_LEE_QUID1_0430
    DW  088ah
// SV_LEE_QUID1_0431
    DW  088bh
// SV_LEE_QUID1_0432
    DW  088ch
// SV_LEE_QUID1_0433
    DW  088dh
// SV_LEE_QUID1_0434
    DW  088eh
// SV_LEE_QUID1_0435
    DW  088fh
// SV_LEE_QUID1_0436
    DW  0890h
// SV_LEE_QUID1_0437
    DW  0891h
// SV_LEE_QUID1_0438
    DW  0892h
// SV_LEE_QUID1_0439
    DW  0893h
// SV_LEE_QUID1_0440
    DW  0894h
// SV_LEE_QUID1_0010
    DW  0895h
// SV_LEE_QUID1_0442
    DW  0896h
// SV_LEE_QUID1_0443
    DW  0897h
// SV_LEE_QUID1_0462
    DW  0898h
// SV_LEE_QUID1_0463
    DW  0899h
// SV_LEE_QUID1_0464
    DW  089ah
// SV_LEE_QUID1_0465
    DW  089bh
// SV_LEE_QUID1_0466
    DW  089ch
// SV_LEE_QUID1_0467
    DW  089dh
// SV_LEE_QUID1_0486
    DW  089eh
// SV_LEE_QUID1_0487
    DW  089fh
// SV_LEE_QUID1_0488
    DW  08a0h
// SV_LEE_QUID1_0489
    DW  08a1h
// SV_LEE_QUID1_0490
    DW  08a2h
// SV_LEE_QUID1_0491
    DW  08a3h
// SV_LEE_QUID1_0492
    DW  08a4h
// SV_LEE_QUID1_0514
    DW  08a5h
// SV_LEE_QUID1_0515
    DW  08a6h
// SV_LEE_QUID1_0516
    DW  08a7h
// SV_LEE_QUID1_0517
    DW  08a8h
// SV_LEE_QUID1_0518
    DW  08a9h
// SV_LEE_QUID1_0519
    DW  08aah
// SV_LEE_QUID1_0520
    DW  08abh
// SV_LEE_QUID1_0521
    DW  08ach
// SV_LEE_QUID1_0558
    DW  08adh
// SV_LEE_QUID1_0559
    DW  08aeh
// SV_LEE_QUID1_0560
    DW  08afh
// SV_LEE_QUID1_0570
    DW  08b0h
// SV_LEE_QUID1_0574
    DW  08b1h
// SV_LEE_QUID1_0578
    DW  08b2h
// SV_LEE_QUID1_0582
    DW  08b3h
// SV_LEE_QUID1_0016
    DW  08b4h
// SV_LEE_QUHUF_0002
    DW  08b5h
// SV_LEE_QUHUF_0003
    DW  08b6h
// SV_LEE_QUHUF_0004
    DW  08b7h
// SV_LEE_QUHUF_0005
    DW  08b8h
// SV_LEE_QUHUF_0006
    DW  08b9h
// SV_LEE_QUHUF_0007
    DW  08bah
// SV_LEE_QUHUF_0008
    DW  08bbh
// SV_LEE_QUID1_0012
    DW  08bch
// SV_LEE_QUHUF_0001
    DW  08bdh
// SV_LEE_QUID1_0020
    DW  08beh
// SV_LEE_QUID1_0025
    DW  08bfh
// SV_LEE_QUID1_0075
    DW  08c0h
// SV_LEE_QUID1_0076
    DW  08c1h
// SV_LEE_QUID1_0077
    DW  08c2h
// SV_LEE_QUID1_0090
    DW  08c3h
// SV_LEE_QUID1_0094
    DW  08c4h
// SV_LEE_QUID1_0098
    DW  08c5h
// SV_LEE_QUID1_0102
    DW  08c6h
// SV_LEE_QUID1_0106
    DW  08c7h
// SV_LEE_QUID1_0110
    DW  08c8h
// SV_LEE_QUID1_0114
    DW  08c9h
// SV_LEE_QUID1_0122
    DW  08cah
// SV_LEE_QUID1_0126
    DW  08cbh
// SV_LEE_QUID1_0130
    DW  08cch
// SV_LEE_QUID1_0184
    DW  08cdh
// SV_LEE_QUID1_0188
    DW  08ceh
// SV_LEE_QUID1_0192
    DW  08cfh
// SV_LEE_QUID1_0201
    DW  08d0h
// SV_LEE_QUID1_0205
    DW  08d1h
// SV_LEE_QUID1_0209
    DW  08d2h
// SV_LEE_QUID1_0213
    DW  08d3h
// SV_LEE_QUID1_0247
    DW  08d4h
// SV_LEE_QUID1_0251
    DW  08d5h
// SV_LEE_QUID1_0255
    DW  08d6h
// SV_LEE_QUID1_0259
    DW  08d7h
// SV_LEE_QUID1_0263
    DW  08d8h
// SV_LEE_QUID1_0295
    DW  08d9h
// SV_LEE_QUID1_0299
    DW  08dah
// SV_LEE_QUID1_0303
    DW  08dbh
// SV_LEE_QUID1_0307
    DW  08dch
// SV_LEE_QUID1_0311
    DW  08ddh
// SV_LEE_QUID1_0347
    DW  08deh
// SV_LEE_QUID1_0348
    DW  08dfh
// SV_LEE_QUID1_0349
    DW  08e0h
// SV_LEE_QUID1_0350
    DW  08e1h
// SV_LEE_QUID1_0365
    DW  08e2h
// SV_LEE_QUID1_0366
    DW  08e3h
// SV_LEE_QUID1_0367
    DW  08e4h
// SV_LEE_QUID1_0368
    DW  08e5h
// SV_LEE_QUID1_0381
    DW  08e6h
// SV_LEE_QUID1_0382
    DW  08e7h
// SV_LEE_QUID1_0383
    DW  08e8h
// SV_LEE_QUID1_0384
    DW  08e9h
// SV_LEE_QUID1_0396
    DW  08eah
// SV_LEE_QUID1_0397
    DW  08ebh
// SV_LEE_QUID1_0398
    DW  08ech
// SV_LEE_QUID1_0411
    DW  08edh
// SV_LEE_QUID1_0412
    DW  08eeh
// SV_LEE_QUID1_0413
    DW  08efh
// SV_LEE_QUID1_0456
    DW  08f0h
// SV_LEE_QUID1_0457
    DW  08f1h
// SV_LEE_QUID1_0458
    DW  08f2h
// SV_LEE_QUID1_0459
    DW  08f3h
// SV_LEE_QUID1_0460
    DW  08f4h
// SV_LEE_QUID1_0461
    DW  08f5h
// SV_LEE_QUID1_0480
    DW  08f6h
// SV_LEE_QUID1_0481
    DW  08f7h
// SV_LEE_QUID1_0482
    DW  08f8h
// SV_LEE_QUID1_0483
    DW  08f9h
// SV_LEE_QUID1_0484
    DW  08fah
// SV_LEE_QUID1_0485
    DW  08fbh
// SV_LEE_QUID1_0507
    DW  08fch
// SV_LEE_QUID1_0508
    DW  08fdh
// SV_LEE_QUID1_0509
    DW  08feh
// SV_LEE_QUID1_0510
    DW  08ffh
// SV_LEE_QUID1_0511
    DW  0900h
// SV_LEE_QUID1_0512
    DW  0901h
// SV_LEE_QUID1_0513
    DW  0902h
// SV_LEE_QUID1_0539
    DW  0903h
// SV_LEE_QUID1_0540
    DW  0904h
// SV_LEE_QUID1_0541
    DW  0905h
// SV_LEE_QUID1_0542
    DW  0906h
// SV_LEE_QUID1_0543
    DW  0907h
// SV_LEE_QUID1_0544
    DW  0908h
// SV_LEE_QUID1_0545
    DW  0909h
// SV_LEE_QUID1_0546
    DW  090ah
// SV_LEE_QUID1_0567
    DW  090bh
// SV_LEE_QUID1_0568
    DW  090ch
// SV_LEE_QUID1_0569
    DW  090dh
// SV_LEE_QUID1_0573
    DW  090eh
// SV_LEE_QUID1_0577
    DW  090fh
// SV_LEE_QUID1_0581
    DW  0910h
// SV_LEE_QUID1_0585
    DW  0911h
// SV_MQ1_QUID1_0010
    DW  0912h
// SV_MQ1_QUID1_0011
    DW  0913h
// SV_MQ1_QUID1_0012
    DW  0914h
// SV_MQ1_QUID1_0013
    DW  0915h
// SV_MQ1_QUID1_0014
    DW  0916h
// SV_MQ1_QUID1_0015
    DW  0917h
// SV_MQ1_QUID1_0016
    DW  0918h
// SV_MQ1_QUID1_0017
    DW  0919h
// SV_MQ1_QUID1_0018
    DW  091ah
// SV_LEE_QUID1_0089
    DW  091bh
// SV_LEE_QUID1_0017
    DW  091ch
// SV_LEE_QUID1_0021
    DW  091dh
// SV_LEE_QUID1_0024
    DW  091eh
// SV_LEE_QUID1_0072
    DW  091fh
// SV_LEE_QUID1_0073
    DW  0920h
// SV_LEE_QUID1_0074
    DW  0921h
// SV_LEE_QUID1_0013
    DW  0922h
// SV_LEE_QUID1_0093
    DW  0923h
// SV_LEE_QUID1_0097
    DW  0924h
// SV_LEE_QUID1_0101
    DW  0925h
// SV_LEE_QUID1_0105
    DW  0926h
// SV_LEE_QUID1_0109
    DW  0927h
// SV_LEE_QUID1_0113
    DW  0928h
// SV_LEE_QUID1_0121
    DW  0929h
// SV_LEE_QUID1_0125
    DW  092ah
// SV_LEE_QUID1_0129
    DW  092bh
// SV_LEE_QUID1_0183
    DW  092ch
// SV_LEE_QUID1_0187
    DW  092dh
// SV_LEE_QUID1_0191
    DW  092eh
// SV_LEE_QUID1_0200
    DW  092fh
// SV_LEE_QUID1_0204
    DW  0930h
// SV_LEE_QUID1_0208
    DW  0931h
// SV_LEE_QUID1_0212
    DW  0932h
// SV_LEE_QUID1_0246
    DW  0933h
// SV_LEE_QUID1_0250
    DW  0934h
// SV_LEE_QUID1_0254
    DW  0935h
// SV_LEE_QUID1_0258
    DW  0936h
// SV_LEE_QUID1_0262
    DW  0937h
// SV_LEE_QUID1_0294
    DW  0938h
// SV_LEE_QUID1_0298
    DW  0939h
// SV_LEE_QUID1_0302
    DW  093ah
// SV_LEE_QUID1_0306
    DW  093bh
// SV_LEE_QUID1_0310
    DW  093ch
// SV_LEE_QUID1_0343
    DW  093dh
// SV_LEE_QUID1_0344
    DW  093eh
// SV_LEE_QUID1_0345
    DW  093fh
// SV_LEE_QUID1_0346
    DW  0940h
// SV_LEE_QUID1_0361
    DW  0941h
// SV_LEE_QUID1_0362
    DW  0942h
// SV_LEE_QUID1_0363
    DW  0943h
// SV_LEE_QUID1_0364
    DW  0944h
// SV_LEE_QUID1_0377
    DW  0945h
// SV_LEE_QUID1_0378
    DW  0946h
// SV_LEE_QUID1_0379
    DW  0947h
// SV_LEE_QUID1_0380
    DW  0948h
// SV_LEE_QUID1_0393
    DW  0949h
// SV_LEE_QUID1_0394
    DW  094ah
// SV_LEE_QUID1_0395
    DW  094bh
// SV_LEE_QUID1_0408
    DW  094ch
// SV_LEE_QUID1_0409
    DW  094dh
// SV_LEE_QUID1_0410
    DW  094eh
// SV_LEE_QUID1_0450
    DW  094fh
// SV_LEE_QUID1_0451
    DW  0950h
// SV_LEE_QUID1_0452
    DW  0951h
// SV_LEE_QUID1_0453
    DW  0952h
// SV_LEE_QUID1_0454
    DW  0953h
// SV_LEE_QUID1_0455
    DW  0954h
// SV_LEE_QUID1_0474
    DW  0955h
// SV_LEE_QUID1_0475
    DW  0956h
// SV_LEE_QUID1_0476
    DW  0957h
// SV_LEE_QUID1_0477
    DW  0958h
// SV_LEE_QUID1_0478
    DW  0959h
// SV_LEE_QUID1_0479
    DW  095ah
// SV_LEE_QUID1_0500
    DW  095bh
// SV_LEE_QUID1_0501
    DW  095ch
// SV_LEE_QUID1_0502
    DW  095dh
// SV_LEE_QUID1_0503
    DW  095eh
// SV_LEE_QUID1_0504
    DW  095fh
// SV_LEE_QUID1_0505
    DW  0960h
// SV_LEE_QUID1_0506
    DW  0961h
// SV_LEE_QUID1_0531
    DW  0962h
// SV_LEE_QUID1_0532
    DW  0963h
// SV_LEE_QUID1_0533
    DW  0964h
// SV_LEE_QUID1_0534
    DW  0965h
// SV_LEE_QUID1_0535
    DW  0966h
// SV_LEE_QUID1_0536
    DW  0967h
// SV_LEE_QUID1_0537
    DW  0968h
// SV_LEE_QUID1_0538
    DW  0969h
// SV_LEE_QUID1_0564
    DW  096ah
// SV_LEE_QUID1_0565
    DW  096bh
// SV_LEE_QUID1_0566
    DW  096ch
// SV_LEE_QUID1_0572
    DW  096dh
// SV_LEE_QUID1_0576
    DW  096eh
// SV_LEE_QUID1_0580
    DW  096fh
// SV_LEE_QUID1_0584
    DW  0970h
// SV_LEE_QURAV_0001
    DW  0971h
// SV_LEE_QURAV_0002
    DW  0972h
// SV_LEE_QURAV_0003
    DW  0973h
// SV_LEE_QURAV_0004
    DW  0974h
// SV_LEE_QURAV_0005
    DW  0975h
// SV_LEE_QURAV_0006
    DW  0976h
// SV_LEE_QURAV_0007
    DW  0977h
// SV_LEE_QURAV_0008
    DW  0978h
// SV_MQ1_QUID1_0001
    DW  0979h
// SV_MQ1_QUID1_0002
    DW  097ah
// SV_MQ1_QUID1_0003
    DW  097bh
// SV_MQ1_QUID1_0004
    DW  097ch
// SV_MQ1_QUID1_0005
    DW  097dh
// SV_MQ1_QUID1_0006
    DW  097eh
// SV_MQ1_QUID1_0007
    DW  097fh
// SV_MQ1_QUID1_0008
    DW  0980h
// SV_MQ1_QUID1_0009
    DW  0981h
// SV_LEE_NQUSL_0001
    DW  0982h
// SV_DRC_QUID1_0002
    DW  0983h
// SV_DRC_QUID1_0003
    DW  0984h
// SV_DRC_QUID1_0004
    DW  0985h
// SV_DRC_QUID1_0005
    DW  0986h
// SV_DRC_QUID1_0006
    DW  0987h
// SV_DRC_QUID1_0007
    DW  0988h
// SV_DRC_QUID1_0008
    DW  0989h
// SV_DRC_QUID1_0009
    DW  098ah
// SV_DRC_QUID1_0010
    DW  098bh
// SV_DRC_QUID1_0011
    DW  098ch
// SV_DRC_QUID1_0012
    DW  098dh
// SV_DRC_QUID1_0013
    DW  098eh
// SV_DRC_QUID1_0014
    DW  098fh
// SV_DRC_QUID1_0015
    DW  0990h
// SV_DRC_QUID1_0016
    DW  0991h
// SV_DRC_QUID1_0001
    DW  0992h
// SV_LEE_NQUSL_0002
    DW  0993h
// SV_LEE_NQUSL_0003
    DW  0994h
// SV_LEE_NQUSL_0004
    DW  0995h
// SV_LEE_NQUSL_0005
    DW  0996h
// SV_LEE_NQUSL_0006
    DW  0997h
// SV_LEE_NQUSL_0007
    DW  0998h
// SV_LEE_NQUSL_0008
    DW  0999h
// SV_LEE_NQUSL_0009
    DW  099ah
// SV_LEE_NQUSL_0010
    DW  099bh
// SV_LEE_NQUSL_0011
    DW  099ch
// SV_LEE_NQUSL_0012
    DW  099dh
// SV_LEE_QUID1_0011
    DW  099eh
// SV_LEE_QUID1_0015
    DW  099fh
// SV_LEE_QUID1_0019
    DW  09a0h
// SV_LEE_QUID1_0023
    DW  09a1h
// SV_LEE_QUID1_0038
    DW  09a2h
// SV_LEE_QUID1_0039
    DW  09a3h
// SV_LEE_QUID1_0040
    DW  09a4h
// SV_LEE_QUID1_0041
    DW  09a5h
// SV_LEE_QUID1_0042
    DW  09a6h
// SV_LEE_QUID1_0043
    DW  09a7h
// SV_LEE_QUID1_0044
    DW  09a8h
// SV_LEE_QUID1_0045
    DW  09a9h
// SV_LEE_QUID1_0065
    DW  09aah
// SV_LEE_QUID1_0066
    DW  09abh
// SV_LEE_QUID1_0067
    DW  09ach
// SV_LEE_QUID1_0068
    DW  09adh
// SV_LEE_QUID1_0069
    DW  09aeh
// SV_LEE_QUID1_0070
    DW  09afh
// SV_LEE_QUID1_0071
    DW  09b0h
// SV_LEE_QUID1_0088
    DW  09b1h
// SV_LEE_QUID1_0092
    DW  09b2h
// SV_LEE_QUID1_0096
    DW  09b3h
// SV_LEE_QUID1_0100
    DW  09b4h
// SV_LEE_QUID1_0104
    DW  09b5h
// SV_LEE_QUID1_0108
    DW  09b6h
// SV_LEE_QUID1_0112
    DW  09b7h
// SV_LEE_QUID1_0120
    DW  09b8h
// SV_LEE_QUID1_0124
    DW  09b9h
// SV_LEE_QUID1_0128
    DW  09bah
// SV_LEE_QUID1_0149
    DW  09bbh
// SV_LEE_QUID1_0150
    DW  09bch
// SV_LEE_QUID1_0151
    DW  09bdh
// SV_LEE_QUID1_0152
    DW  09beh
// SV_LEE_QUID1_0153
    DW  09bfh
// SV_LEE_QUID1_0154
    DW  09c0h
// SV_LEE_QUID1_0155
    DW  09c1h
// SV_LEE_QUID1_0156
    DW  09c2h
// SV_LEE_QUID1_0157
    DW  09c3h
// SV_LEE_QUID1_0158
    DW  09c4h
// SV_LEE_QUID1_0159
    DW  09c5h
// SV_LEE_QUID1_0160
    DW  09c6h
// SV_LEE_QUID1_0182
    DW  09c7h
// SV_LEE_QUID1_0186
    DW  09c8h
// SV_LEE_QUID1_0190
    DW  09c9h
// SV_LEE_QUID1_0199
    DW  09cah
// SV_LEE_QUID1_0203
    DW  09cbh
// SV_LEE_QUID1_0207
    DW  09cch
// SV_LEE_QUID1_0211
    DW  09cdh
// SV_LEE_QUID1_0223
    DW  09ceh
// SV_LEE_QUID1_0224
    DW  09cfh
// SV_LEE_QUID1_0225
    DW  09d0h
// SV_LEE_QUID1_0226
    DW  09d1h
// SV_LEE_QUID1_0227
    DW  09d2h
// SV_LEE_QUID1_0228
    DW  09d3h
// SV_LEE_QUID1_0245
    DW  09d4h
// SV_LEE_QUID1_0249
    DW  09d5h
// SV_LEE_QUID1_0253
    DW  09d6h
// SV_LEE_QUID1_0257
    DW  09d7h
// SV_LEE_QUID1_0261
    DW  09d8h
// SV_LEE_QUID1_0293
    DW  09d9h
// SV_LEE_QUID1_0297
    DW  09dah
// SV_LEE_QUID1_0301
    DW  09dbh
// SV_LEE_QUID1_0305
    DW  09dch
// SV_LEE_QUID1_0309
    DW  09ddh
// SV_LEE_QUID1_0336
    DW  09deh
// SV_LEE_QUID1_0337
    DW  09dfh
// SV_LEE_QUID1_0338
    DW  09e0h
// SV_LEE_QUID1_0339
    DW  09e1h
// SV_LEE_QUID1_0340
    DW  09e2h
// SV_LEE_QUID1_0341
    DW  09e3h
// SV_LEE_QUID1_0342
    DW  09e4h
// SV_LEE_QUID1_0356
    DW  09e5h
// SV_LEE_QUID1_0357
    DW  09e6h
// SV_LEE_QUID1_0358
    DW  09e7h
// SV_LEE_QUID1_0359
    DW  09e8h
// SV_LEE_QUID1_0360
    DW  09e9h
// SV_LEE_QUID1_0373
    DW  09eah
// SV_LEE_QUID1_0374
    DW  09ebh
// SV_LEE_QUID1_0375
    DW  09ech
// SV_LEE_QUID1_0376
    DW  09edh
// SV_LEE_QUID1_0389
    DW  09eeh
// SV_LEE_QUID1_0390
    DW  09efh
// SV_LEE_QUID1_0391
    DW  09f0h
// SV_LEE_QUID1_0392
    DW  09f1h
// SV_LEE_QUID1_0404
    DW  09f2h
// SV_LEE_QUID1_0405
    DW  09f3h
// SV_LEE_QUID1_0406
    DW  09f4h
// SV_LEE_QUID1_0407
    DW  09f5h
// SV_LEE_QUID1_0444
    DW  09f6h
// SV_LEE_QUID1_0445
    DW  09f7h
// SV_LEE_QUID1_0446
    DW  09f8h
// SV_LEE_QUID1_0447
    DW  09f9h
// SV_LEE_QUID1_0448
    DW  09fah
// SV_LEE_QUID1_0449
    DW  09fbh
// SV_LEE_QUID1_0468
    DW  09fch
// SV_LEE_QUID1_0469
    DW  09fdh
// SV_LEE_QUID1_0470
    DW  09feh
// SV_LEE_QUID1_0471
    DW  09ffh
// SV_LEE_QUID1_0472
    DW  0a00h
// SV_LEE_QUID1_0473
    DW  0a01h
// SV_LEE_QUID1_0493
    DW  0a02h
// SV_LEE_QUID1_0494
    DW  0a03h
// SV_LEE_QUID1_0495
    DW  0a04h
// SV_LEE_QUID1_0496
    DW  0a05h
// SV_LEE_QUID1_0497
    DW  0a06h
// SV_LEE_QUID1_0498
    DW  0a07h
// SV_LEE_QUID1_0499
    DW  0a08h
// SV_LEE_QUID1_0522
    DW  0a09h
// SV_LEE_QUID1_0523
    DW  0a0ah
// SV_LEE_QUID1_0524
    DW  0a0bh
// SV_LEE_QUID1_0525
    DW  0a0ch
// SV_LEE_QUID1_0526
    DW  0a0dh
// SV_LEE_QUID1_0527
    DW  0a0eh
// SV_LEE_QUID1_0528
    DW  0a0fh
// SV_LEE_QUID1_0529
    DW  0a10h
// SV_LEE_QUID1_0530
    DW  0a11h
// SV_LEE_QUID1_0561
    DW  0a12h
// SV_LEE_QUID1_0562
    DW  0a13h
// SV_LEE_QUID1_0563
    DW  0a14h
// SV_LEE_QUID1_0571
    DW  0a15h
// SV_LEE_QUID1_0575
    DW  0a16h
// SV_LEE_QUID1_0579
    DW  0a17h
// SV_LEE_QUID1_0583
    DW  0a18h
// SV_RON_DY101_0009A
    DW  0a19h
// SV_MP1_DY101_0001B
    DW  0a1ah
// SV_PCY_DY101_0007A
    DW  0a1bh
// SV_PCY_DY101_0008A
    DW  0a1ch
// SV_HRY_DY101_0006C
    DW  0a1dh
// SV_NEV_DY201_0003A
    DW  0a1eh
// SV_FP1_DY201_0007C
    DW  0a1fh
// SV_HER_DY201_0001B
    DW  0a20h
// SV_HER_DY201_0002B
    DW  0a21h
// SV_HRY_DY201_0001C
    DW  0a22h
// SV_HRY_DY201_0002C
    DW  0a23h
// SV_FP1_DY201_0006B
    DW  0a24h
// SV_PCY_DY201_0001
    DW  0a25h
// SV_PCY_DY201_0002
    DW  0a26h
// SV_RON_DY301_0018B
    DW  0a27h
// SV_NEV_DY301_0001B
    DW  0a28h
// SV_NEV_DY301_0002B
    DW  0a29h
// SV_PCY_DY301_0002B
    DW  0a2ah
// SV_PCY_DY301_0003B
    DW  0a2bh
// SV_HRY_DY301_0021C
    DW  0a2ch
// SV_RON_DY401_0001A
    DW  0a2dh
// SV_MP1_DY401_0001C
    DW  0a2eh
// SV_MP1_DY401_0002C
    DW  0a2fh
// SV_MP1_DY401_0003B
    DW  0a30h
// SV_NEV_DY401_0003F
    DW  0a31h
// SV_NEV_DY401_0004B
    DW  0a32h
// SV_NEV_DY401_0005B
    DW  0a33h
// SV_PCY_DY401_0003D
    DW  0a34h
// SV_PCY_DY401_0005B
    DW  0a35h
// SV_HRY_DY401_0004D
    DW  0a36h
// COMMONROOMBLANK
    DW  0a37h
// SV_OWD_NIT00_0001B
    DW  0a38h
// SV_GIN_NIT00_0001A
    DW  0a39h
// SV_GIN_NIT00_0002B
    DW  0a3ah
// SV_HER_NIT00_0003
    DW  0a3bh
// SV_HER_NIT00_0004B
    DW  0a3ch
// SV_HER_NIT00_0005
    DW  0a3dh
// SV_HRY_NIT00_0009B
    DW  0a3eh
// SV_HRY_NIT00_0010A
    DW  0a3fh
// SV_NEV_NIT00_0001
    DW  0a40h
// SV_FP1_NIT00_0001A
    DW  0a41h
// SV_RON_NIT00_0020B
    DW  0a42h
// SV_RON_NIT00_0021B
    DW  0a43h
// SV_RON_NIT00_0022B
    DW  0a44h
// SV_RON_NIT00_0023B
    DW  0a45h
// SV_RON_NIT00_0024A
    DW  0a46h
// SV_RON_NIT00_0025A
    DW  0a47h
// SV_RON_NIT00_0026B
    DW  0a48h
// SV_RON_NIT00_0027B
    DW  0a49h
// SV_HRY_NIT00_0017
    DW  0a4ah
// SV_HRY_NIT01_0047B
    DW  0a4bh
// SV_HER_NIT01_0003B
    DW  0a4ch
// SV_HER_NIT01_0004D
    DW  0a4dh
// SV_HER_NIT01_0005C
    DW  0a4eh
// SV_HER_NIT01_0006D
    DW  0a4fh
// SV_HER_NIT01_0007B
    DW  0a50h
// SV_HER_NIT01_0008
    DW  0a51h
// SV_HER_NIT01_0009B
    DW  0a52h
// SV_HER_NIT01_0010B
    DW  0a53h
// SV_HER_NIT01_0011D
    DW  0a54h
// SV_HER_NIT01_0012B
    DW  0a55h
// SV_HER_NIT01_0013B
    DW  0a56h
// SV_HER_NIT01_0014
    DW  0a57h
// SV_HER_NIT01_0015B
    DW  0a58h
// SV_HER_NIT01_0016B
    DW  0a59h
// SV_HER_NIT01_0017B
    DW  0a5ah
// SV_HER_NIT01_0018
    DW  0a5bh
// SV_HER_NIT01_0019
    DW  0a5ch
// SV_HER_NIT01_0020
    DW  0a5dh
// SV_HRY_NIT01_0015C
    DW  0a5eh
// SV_HRY_NIT01_0016C
    DW  0a5fh
// SV_HRY_NIT01_0017C
    DW  0a60h
// SV_HRY_NIT01_0018C
    DW  0a61h
// SV_HRY_NIT01_0019B
    DW  0a62h
// SV_HRY_NIT01_0020B
    DW  0a63h
// SV_HRY_NIT01_0021B
    DW  0a64h
// SV_HER_NIT01_0002B
    DW  0a65h
// SV_NEV_NIT01_0001B
    DW  0a66h
// SV_NEV_NIT01_0002A
    DW  0a67h
// SV_NEV_NIT01_0003B
    DW  0a68h
// SV_NEV_NIT01_0004B
    DW  0a69h
// SV_NEV_NIT01_0005A
    DW  0a6ah
// SV_RON_NIT02_0005B
    DW  0a6bh
// SV_HER_NIT02_0002
    DW  0a6ch
// SV_HER_NIT02_0011B
    DW  0a6dh
// SV_HER_NIT02_0012BEST
    DW  0a6eh
// SV_HER_NIT02_0013D
    DW  0a6fh
// SV_HER_NIT02_0017B
    DW  0a70h
// SV_HER_NIT02_0018E
    DW  0a71h
// SV_HER_NIT02_0019D
    DW  0a72h
// SV_HER_NIT02_0020
    DW  0a73h
// SV_HER_NIT02_0021C
    DW  0a74h
// SV_HER_NIT02_0022B
    DW  0a75h
// SV_HER_NIT02_0024B
    DW  0a76h
// SV_HER_NIT02_0025
    DW  0a77h
// SV_HER_NIT02_0026
    DW  0a78h
// SV_HER_NIT02_0027
    DW  0a79h
// SV_HER_NIT02_0028C
    DW  0a7ah
// SV_HRY_NIT02_0001A
    DW  0a7bh
// SV_HRY_NIT02_0011C
    DW  0a7ch
// SV_HRY_NIT02_0012C
    DW  0a7dh
// SV_HRY_NIT02_0014F
    DW  0a7eh
// SV_HRY_NIT02_0015C
    DW  0a7fh
// SV_HRY_NIT02_0024C
    DW  0a80h
// SV_RON_NIT02_0002C
    DW  0a81h
// SV_HER_NIT02_0001B
    DW  0a82h
// SV_HRY_CFROG_0065
    DW  0a83h
// SV_RON_NIT02_0003
    DW  0a84h
// SV_HRY_NIT03_0043A
    DW  0a85h
// SV_HRY_NIT03_0041B
    DW  0a86h
// SV_HRY_NIT03_0042B
    DW  0a87h
// SV_HRY_NIT03_0040A
    DW  0a88h
// SV_RON_NIT03_0002A
    DW  0a89h
// SV_RON_NIT03_0003A
    DW  0a8ah
// SV_RON_NIT03_0005A
    DW  0a8bh
// SV_RON_NIT03_0006A
    DW  0a8ch
// SV_HG1_NIT04_0004D
    DW  0a8dh
// SV_HG1_NIT04_0002B
    DW  0a8eh
// SV_HG1_NIT04_0003B
    DW  0a8fh
// SV_HG1_NIT04_0001E
    DW  0a90h
// SV_HRY_NIT04_0039B
    DW  0a91h
// SV_HRY_NIT04_0040B
    DW  0a92h
// SV_HRY_NIT04_0041B
    DW  0a93h
// SV_HRY_NIT04_0042C
    DW  0a94h
// SV_HRY_NIT04_0043D
    DW  0a95h
// SV_HRY_NIT04_0044B
    DW  0a96h
// SV_NAR_NIT04_0001
    DW  0a97h
// SV_NAR_NIT04_0002
    DW  0a98h
// SV_RON_NIT04_0044B
    DW  0a99h
// SV_RON_NIT04_0045B
    DW  0a9ah
// SV_RON_NIT04_0046
    DW  0a9bh
// SV_RON_NIT04_0047B
    DW  0a9ch
// SV_TMR_NIT04_0001F
    DW  0a9dh
// SV_TMR_NIT04_0002E
    DW  0a9eh
// SV_TMR_NIT04_0003F
    DW  0a9fh
// SV_TMR_NIT04_0004H_ALT
    DW  0aa0h
// SV_TMR_NIT04_0005D
    DW  0aa1h
// SV_RON_NIT05_0027B
    DW  0aa2h
// SV_HRY_NIT05_0027
    DW  0aa3h
// SV_HRY_NIT05_0030
    DW  0aa4h
// SV_HRY_NIT05_0031
    DW  0aa5h
// SV_HRY_NIT05_0032
    DW  0aa6h
// SV_HRY_NIT05_0033
    DW  0aa7h
// SV_HRY_NIT05_0034
    DW  0aa8h
// SV_HRY_NIT05_0035C
    DW  0aa9h
// SV_HRY_NIT05_0036C
    DW  0aaah
// SV_HRY_NIT05_0038A
    DW  0aabh
// SV_HRY_NIT05_0039
    DW  0aach
// SV_HRY_NIT05_0026
    DW  0aadh
// SV_RON_NIT05_0028
    DW  0aaeh
// SV_RON_NIT05_0029
    DW  0aafh
// SV_RON_NIT05_0030
    DW  0ab0h
// SV_RON_NIT05_0031
    DW  0ab1h
// SV_RON_NIT05_0032B
    DW  0ab2h
// SV_RON_NIT05_0033
    DW  0ab3h
// SV_RON_NIT05_0034D
    DW  0ab4h
// SV_RON_NIT05_0035
    DW  0ab5h
// SV_RON_NIT05_0036B
    DW  0ab6h
// SV_RON_NIT05_0037
    DW  0ab7h
// SV_RON_NIT05_0038
    DW  0ab8h
// SV_MT1_DY101_0003B
    DW  0ab9h
// SV_DRC_DY101_0002D
    DW  0abah
// SV_DRC_DY101_0003C
    DW  0abbh
// SV_GOY_DY101_0001B
    DW  0abch
// SV_GOY_DY101_0002B
    DW  0abdh
// SV_GOY_DY101_0003B
    DW  0abeh
// SV_MT1_DY101_0001A
    DW  0abfh
// SV_MT1_DY101_0002B
    DW  0ac0h
// SV_DRC_DY101_0001C
    DW  0ac1h
// SV_MT1_DY201_0009B
    DW  0ac2h
// SV_FP1_DY201_0003
    DW  0ac3h
// SV_FP1_DY201_0008H
    DW  0ac4h
// SV_MP1_DY201_0001B
    DW  0ac5h
// SV_MP1_DY201_0002
    DW  0ac6h
// SV_MP1_DY201_0006
    DW  0ac7h
// SV_MP1_DY201_0007D
    DW  0ac8h
// SV_MT1_DY201_0001D
    DW  0ac9h
// SV_MT1_DY201_0007C
    DW  0acah
// SV_MT1_DY201_0008B
    DW  0acbh
// SV_FP1_DY201_0002B
    DW  0acch
// SV_RON_DY301_0024B
    DW  0acdh
// SV_DRC_DY301_0003
    DW  0aceh
// SV_DRC_DY301_0004C
    DW  0acfh
// SV_FP1_DY301_0001A
    DW  0ad0h
// SV_GOY_DY301_0001B
    DW  0ad1h
// SV_GOY_DY301_0002B
    DW  0ad2h
// SV_GOY_DY301_0003B
    DW  0ad3h
// SV_HRY_DY301_0004D
    DW  0ad4h
// SV_MP1_DY301_0001C
    DW  0ad5h
// SV_MP1_DY301_0002C
    DW  0ad6h
// SV_MT1_DY301_0013E
    DW  0ad7h
// SV_MT1_DY301_0014B
    DW  0ad8h
// SV_MT1_DY301_0015D
    DW  0ad9h
// SV_MT1_DY301_0016B
    DW  0adah
// SV_MT1_DY301_0017
    DW  0adbh
// SV_MT1_DY301_0018
    DW  0adch
// SV_MT1_DY301_0021B
    DW  0addh
// SV_MT1_DY301_0022D
    DW  0adeh
// SV_MT1_DY301_0023D
    DW  0adfh
// SV_MT1_DY301_0025B
    DW  0ae0h
// SV_MT1_DY301_0026C
    DW  0ae1h
// SV_RON_DY301_0022A
    DW  0ae2h
// SV_RON_DY301_0023B
    DW  0ae3h
// SV_DRC_DY301_0002E
    DW  0ae4h
// SS_NLB_BURST_0002
    DW  0ae5h
// SS_NLB_INFLATE_0002
    DW  0ae6h
// SS_NLB_RELEASE
    DW  0ae7h
// SS_CSK_SMASH_02E
    DW  0ae8h
// SS_CSK_SMASH_01E
    DW  0ae9h
// SS_CSK_SMASH_03E
    DW  0aeah
// SS_BAR_BOUNCE_03E
    DW  0aebh
// SS_BAR_BOUNCE_04E
    DW  0aech
// SS_BAR_BOUNCE_02E
    DW  0aedh
// SS_BAR_BOUNCE_01E
    DW  0aeeh
// SS_BAR_HITMONEYBARREL_01E
    DW  0aefh
// SS_BIL_BUZZLOOP_04
    DW  0af0h
// SS_BIL_CHOP_0001
    DW  0af1h
// SS_BIL_CHOP_0002
    DW  0af2h
// SS_BIL_CHOP_0003
    DW  0af3h
// SS_BIL_CHOP_0004
    DW  0af4h
// SS_BIL_CHOP_0005
    DW  0af5h
// SS_BIL_DIE_0001
    DW  0af6h
// SS_BIL_DIE_0003
    DW  0af7h
// SS_BIL_FALL_0001
    DW  0af8h
// SS_BIL_FALL_0002
    DW  0af9h
// SS_BIL_FALL_0003
    DW  0afah
// SS_BIL_HIT_01
    DW  0afbh
// SS_BIL_HIT_02
    DW  0afch
// SS_BIL_HIT_03
    DW  0afdh
// SS_BIL_HIT_04
    DW  0afeh
// SS_BIL_HIT_05
    DW  0affh
// SS_BIL_RETRACT_0001
    DW  0b00h
// SS_BIL_RETRACT_0002
    DW  0b01h
// SS_BIL_STING_02
    DW  0b02h
// SS_BIL_STING_03
    DW  0b03h
// SS_BIL_STING_04
    DW  0b04h
// SS_BIL_STING_05
    DW  0b05h
// SS_BIL_STING_06
    DW  0b06h
// SS_BIL_STING_07
    DW  0b07h
// SS_BIL_STING_08
    DW  0b08h
// SS_MSC_BOOKCASEATTACK_01E
    DW  0b09h
// SS_MSC_BOOKCASECREAK_01E
    DW  0b0ah
// SS_MSC_BOOKCASECREAK_02E
    DW  0b0bh
// SS_MSC_BOOKCASECREAK_03E
    DW  0b0ch
// SS_MSC_BOOKCASEFALLBACK_01E
    DW  0b0dh
// SS_MSC_BOOKCASEFALLFORWARD_01E
    DW  0b0eh
// SS_MSC_BOOKCASEHITBYFLIPENDOBACK_01E
    DW  0b0fh
// SS_MSC_BOOKCASEHITBYFLIPENDOBACK_02E
    DW  0b10h
// SS_MSC_BOOKCASEHITBYFLIPENDOFRONT_01E
    DW  0b11h
// SS_MSC_BOOKCASEHITBYFLIPENDOFRONT_02E
    DW  0b12h
// SS_MSC_BOOKCASEHITBYNASPELL_01E
    DW  0b13h
// SS_MSC_BOOKCASEWALK_01E
    DW  0b14h
// SS_MSC_BOOKCASEWALK_02E
    DW  0b15h
// SS_MSC_BOOKCASEWALK_03E
    DW  0b16h
// SS_MSC_BOOKCASEWALK_04E
    DW  0b17h
// SS_MSC_BOOKCASESPIT_01E
    DW  0b18h
// SS_MSC_BOOKCASESPIT_02E
    DW  0b19h
// SS_MSC_BOOKCASEFALLVOICE_02E
    DW  0b1ah
// SS_MSC_BOOKCASEFALLVOICE_01E
    DW  0b1bh
// SS_MSC_BOOKCASEFALLVOICE_03E
    DW  0b1ch
// SS_MSC_BOOKCASEFALLVOICE_04E
    DW  0b1dh
// SS_LIB_BOOKCSAECREAK_05E
    DW  0b1eh
// SS_LIB_BOOKCSAECREAK_04E
    DW  0b1fh
// SS_LIB_BOOKCSAECREAK_06E
    DW  0b20h
// SS_LIB_BOOKCASETAKEHIT_04E
    DW  0b21h
// SS_LIB_BOOKCASETAKEHIT_02E
    DW  0b22h
// SS_LIB_BOOKCASETAKEHIT_03E
    DW  0b23h
// SS_LIB_BOOKCASETAKEHIT_01E
    DW  0b24h
// SS_LIB_BOOKCASETAKEHIT_05E
    DW  0b25h
// SS_MSC_BOOKCASESPIT_03E
    DW  0b26h
// SS_LIB_BOOKCASELAUGH_03E
    DW  0b27h
// SS_LIB_BOOKCASELAUGH_02E
    DW  0b28h
// SS_LIB_BOOKCASELAUGH_01E
    DW  0b29h
// SS_QUID_BIGCHEER_LONG_01
    DW  0b2ah
// SS_QUID_BOO_LONG_02
    DW  0b2bh
// SS_QUID_CROWDROARSHORT_0002
    DW  0b2ch
// SS_BRM_BOOSTLOOP_0007
    DW  0b2dh
// SS_BRM_GEAR1_05C
    DW  0b2eh
// SS_BRM_GEAR2_05C
    DW  0b2fh
// SS_BRM_GEAR3_05C
    DW  0b30h
// SS_BRM_GEAR4_05C
    DW  0b31h
// SS_BRM_GEAR5_05C
    DW  0b32h
// SS_BRM_GEAR6_05C
    DW  0b33h
// SS_BRM_HITSEEKER1_01
    DW  0b34h
// SS_BRM_HITSEEKER1_02
    DW  0b35h
// SS_BRM_HITSEEKER1_03
    DW  0b36h
// SS_BRM_HITSEEKER3_01
    DW  0b37h
// SS_BRM_HITSEEKER3_02
    DW  0b38h
// SS_BRM_HITSEEKER3_03
    DW  0b39h
// SS_BRM_HITSEEKER3_04
    DW  0b3ah
// SS_BRM_HITTOWER1_07
    DW  0b3bh
// SS_BRM_HITTOWER1_08
    DW  0b3ch
// SS_BRM_HITTOWER1_09
    DW  0b3dh
// SS_BRM_HITTOWER2_01
    DW  0b3eh
// SS_BRM_HITTOWER2_02
    DW  0b3fh
// SS_BRM_HITTOWER2_03
    DW  0b40h
// SS_QUID_BARGEHORN_01
    DW  0b42h
// SS_QUID_BEATER_FLYPAST_0001
    DW  0b43h
// SP_BLU_NOISE_0002
    DW  0b44h
// SP_BLU_NOISE_0003
    DW  0b45h
// SP_BLU_NOISE_0004
    DW  0b46h
// SP_BLU_NOISE_0005
    DW  0b47h
// SP_BLU_NOISE_0006
    DW  0b48h
// SP_BLU_NOISE_0007
    DW  0b49h
// SP_BLU_NOISE_0001
    DW  0b4ah
// SS_BLU_PASSBY_11
    DW  0b4bh
// SS_BLU_PASSBY_12
    DW  0b4ch
// SS_BLU_PASSBY_13
    DW  0b4dh
// SS_BRM_HITGRASS_0003
    DW  0b4eh
// SS_BRM_HITGRASS_0004
    DW  0b4fh
// SS_BRM_HITGRASS_0005
    DW  0b50h
// SS_BRM_HITGRASS_0006
    DW  0b51h
// SS_BRM_HITGROUND_01
    DW  0b52h
// SS_BRM_HITGROUND_02
    DW  0b53h
// SS_BRM_HITGROUND_03
    DW  0b54h
// SS_BRM_SWISH_EQ_01
    DW  0b55h
// SS_BRM_SWISH_EQ_02
    DW  0b56h
// SS_BRM_SWISH_EQ_03
    DW  0b57h
// SS_BRM_SWISH_EQ_04
    DW  0b58h
// SS_BRM_SWISH_EQ_05
    DW  0b59h
// SS_BRM_SWISH_EQ_06
    DW  0b5ah
// SS_QUID_CROWDEXCITEDMONOLP_05B
    DW  0b5bh
// SS_QUID_CROWDMURMURLOOPMONO_03
    DW  0b5ch
// SS_QUID_CROWD_ROARMONO_01
    DW  0b5dh
// SP_SNT_PASSBY_0001
    DW  0b5eh
// SP_SNT_METALLOOP_0002
    DW  0b5fh
// SP_SNT_PASSBY_0002
    DW  0b60h
// SP_SNT_PASSBY_0003
    DW  0b61h
// SP_SNT_PASSBY_0004
    DW  0b62h
// SP_SNT_PASSBY_0005
    DW  0b63h
// SS_QUID_SNITCHLOOP_0001
    DW  0b64h
// SS_QUID_HOOP_03
    DW  0b65h
// SS_QUID_HOOP_04
    DW  0b66h
// SS_QUID_HOOP_05
    DW  0b67h
// SS_QUID_HOOP_06
    DW  0b68h
// SS_QUID_HOOP_07
    DW  0b69h
// SS_QUID_HOOP_02C
    DW  0b6ah
// SS_QUID_HOOP_01C
    DW  0b6bh
// SS_QUID_AHH_04C
    DW  0b6ch
// SS_BRM_MYACCELERATE_03E
    DW  0b6dh
// SS_BRM_MYACCELERATE_02E
    DW  0b6eh
// SS_BRM_MYACCELERATE_01E
    DW  0b6fh
// SS_BRM_MYACCELERATE_04E
    DW  0b70h
// SS_BRM_HITSTONE_01
    DW  0b71h
// SS_BRM_HITSTONE_02
    DW  0b72h
// SS_BRM_HITSTONE_03
    DW  0b73h
// SS_BRM_HITTREE_01
    DW  0b74h
// SS_BRM_HITTREE_02
    DW  0b75h
// SS_BRM_HITTREE_03
    DW  0b76h
// SS_BRM_HITWATER_01
    DW  0b77h
// SS_BRM_HITWATER_03
    DW  0b78h
// SS_BRM_HITWATER_04
    DW  0b79h
// SS_IMP_STANDIDLE3_01
    DW  0b7ah
// SS_IMP_ROCKCAGE_02
    DW  0b7bh
// SS_IMP_ROCKCAGEIDLE_01
    DW  0b7ch
// SS_IMP_ROCKCAGERETRN_01
    DW  0b7dh
// SS_IMP_ROCKCAGERETRN_02
    DW  0b7eh
// SS_IMP_ROCKCAGERETRN_03
    DW  0b7fh
// SS_IMP_SCREAM_01
    DW  0b80h
// SS_IMP_SCREAM_02
    DW  0b81h
// SS_IMP_SCREAM_03
    DW  0b82h
// SS_IMP_ROCKCAGE_01
    DW  0b83h
// SS_IMP_STANDIDLE4_01
    DW  0b84h
// SS_IMP_STANDIDLE4_02
    DW  0b85h
// SS_IMP_STANDIDLE4_03
    DW  0b86h
// SS_IMP_STANDIDLE4_04
    DW  0b87h
// SS_IMP_STANDIDLE4_05
    DW  0b88h
// SS_IMP_NOSEPICKING_01
    DW  0b89h
// SS_CHST_OPEN_01E
    DW  0b8ah
    DW  ffffh
    DW  ffffh
    DW  ffffh
// SS_CHT_ALOCHESTOPEN_01E
    DW  0b8bh
// SS_CHT_ALOCHESTOPEN_02E
    DW  0b8ch
// SS_CHT_DIFCHESTOPEN_01E
    DW  0b8dh
// SS_CHT_INCCHESTOPEN_02E
    DW  0b8eh
// SS_CHT_INCCHESTOPEN_01E
    DW  0b8fh
// SS_CHT_SKUCHESTOPEN_01E
    DW  0b90h
// SS_FRG_BOUNCELAND_01
    DW  0b91h
// SS_FRG_BOUNCELAND_02
    DW  0b92h
// SS_FRG_BOUNCELAND_03
    DW  0b93h
// SS_FRG_FLIPONBACK_01
    DW  0b94h
// SS_FRG_FLIPONBACK_02
    DW  0b95h
// SS_FRG_FLIPOVER_01
    DW  0b96h
// SS_FRG_FLIPOVER_02
    DW  0b97h
// SS_FRG_FLIPOVER_03
    DW  0b98h
// SS_FRG_FLIPOVERMB_01
    DW  0b99h
// SS_FRG_FLIPOVERMB_02
    DW  0b9ah
// SS_FRG_FLIPOVERMB_03
    DW  0b9bh
// SS_FRG_LAND_01
    DW  0b9ch
// SS_FRG_LANDFLAT_01
    DW  0b9dh
// SS_FRG_LANDFLATBOUNCE_01
    DW  0b9eh
// SS_FRG_LANDFLATBOUNCE_02
    DW  0b9fh
// SS_FRG_CROAK_01
    DW  0ba0h
// SS_HRY_PUSHWOODCRATE_01E
    DW  0ba1h
// SS_HRY_PUSHHEAVYBOX_01E
    DW  0ba2h
// SS_HRY_PUSHWOODCRATE_02E
    DW  0ba3h
// SS_FCB_FART_01E
    DW  0ba4h
// SS_FCB_LANDKNOCKDOWNFALL_01E
    DW  0ba5h
// SS_FCB_LANDKNOCKDOWNFALL_02E
    DW  0ba6h
// SS_FCB_OPENSHELL_01E
    DW  0ba7h
// SS_FCB_OPENSHELL_02E
    DW  0ba8h
// SS_FCB_STEP_01E
    DW  0ba9h
// SS_FCB_STEP_02E
    DW  0baah
// SS_FCB_STEP_03E
    DW  0babh
// SS_FCB_TAKEHIT_01E
    DW  0bach
// SS_FCB_TAKEHIT_02E
    DW  0badh
// SS_FCB_TAKEHIT_03E
    DW  0baeh
// SS_FCB_TURN_01E
    DW  0bafh
// SS_FCB_TURN_02E
    DW  0bb0h
// SS_FCB_TAKEHIT_06E
    DW  0bb1h
// SS_FCB_TAKEHIT_05E
    DW  0bb2h
// SS_FCB_TAKEHIT_04E
    DW  0bb3h
// SS_FLP_SWITCHGLOW_03E
    DW  0bb4h
// SS_FLP_SWITCHGLOW_02E
    DW  0bb5h
// SS_FLP_SWITCHGLOW_01E
    DW  0bb6h
// SS_FLP_SWITCHGLOW_04E
    DW  0bb7h
// SS_FLP_SWITCHHIT_01E
    DW  0bb8h
// FRED2BLANK1
    DW  0bb9h
// SS_GAR_IDLEBREATHIN_01E
    DW  0bbah
// SS_GAR_IDLEBREATHIN_02E
    DW  0bbbh
// SS_GAR_IDLEBREATHIN_03E
    DW  0bbch
// SS_GAR_IDLEBREATH_01E
    DW  0bbdh
// SS_GAR_IDLEBREATH_02E
    DW  0bbeh
// SS_GAR_IDLEBREATH_03E
    DW  0bbfh
// SS_GAR_IDLEBREATHOUT_01E
    DW  0bc0h
// SS_GAR_IDLEBREATHOUT_02E
    DW  0bc1h
// SS_GAR_IDLEBREATHOUT_03E
    DW  0bc2h
// SS_GAR_HITBYSPELL_01E
    DW  0bc3h
// SS_GAR_HITBYSPELL_02E
    DW  0bc4h
// SS_GAR_HITBYSPELL_03E
    DW  0bc5h
// SS_GAR_HITBYSPELL_04E
    DW  0bc6h
// SS_GAR_HITBYSPELL_05E
    DW  0bc7h
// SS_GAR_IDLE_01E
    DW  0bc8h
// SS_GAR_IDLE_02E
    DW  0bc9h
// SS_GAR_IDLE_03E
    DW  0bcah
// SS_GAR_IDLE_04E
    DW  0bcbh
// SS_GAR_IDLE_05E
    DW  0bcch
// SS_GAR_EXPLODE_01E
    DW  0bcdh
// SS_GAR_MOVE_01E
    DW  0bceh
// SS_GAR_MOVE_02E
    DW  0bcfh
// SS_GAR_MOVE_03E
    DW  0bd0h
// SS_GAR_MOVE_04E
    DW  0bd1h
// SS_GAR_MOVE_05E
    DW  0bd2h
// SS_GAR_HITBYNASPELL_02E
    DW  0bd3h
// SS_GAR_HITBYNASPELL_01E
    DW  0bd4h
// SS_GAR_TAUNT_01E
    DW  0bd5h
// SS_GAR_TAUNT_02E
    DW  0bd6h
// SS_GAR_TAUNT_03E
    DW  0bd7h
// SS_GAR_SPELLCAST_04E
    DW  0bd8h
// SS_GAR_SPELLCAST_03E
    DW  0bd9h
// SS_GAR_SPELLCAST_02E
    DW  0bdah
// SS_GAR_SPELLEXPLODE_01E
    DW  0bdbh
// SS_GAR_SPELLEXPLODE_02E
    DW  0bdch
// SS_GAR_SPELLEXPLODE_03E
    DW  0bddh
// SS_WZ1_GENERALWIZARDCOUGH_01E
    DW  0bdeh
// SS_WZ1_GENERALWIZARDCOUGH_02E
    DW  0bdfh
// SS_WZ1_FOOTSTEP_01E
    DW  0be0h
// SS_WZ1_CLOAK_02E
    DW  0be1h
// SS_WZ1_CLOAK_03E
    DW  0be2h
// SS_WZ1_CLOAK_04E
    DW  0be3h
// SS_WZ1_CLOAK_01E
    DW  0be4h
// SS_WZ1_FOOTSTEP_02E
    DW  0be5h
// SS_WZ1_FOOTSTEP_03E
    DW  0be6h
// SS_WZ1_FOOTSTEP_04E
    DW  0be7h
// SS_WZ1_CLAP_01E
    DW  0be8h
// SS_WZ1_CLAP_02E
    DW  0be9h
// SS_WZ1_CLAP_03E
    DW  0beah
// GEORGE2BLANK1
    DW  0bf0h
// SS_GHO_PASSTHRU_03E
    DW  0bf1h
// SS_GHO_CLOSEBY_02E
    DW  0bf2h
// SS_GHO_CLOSEBY_03E
    DW  0bf3h
// SS_GHO_PASSTHRU_01E
    DW  0bf4h
// SS_GHO_PASSTHRU_02E
    DW  0bf5h
// SS_GHO_CLOSEBY_01E
    DW  0bf6h
// SS_GHO_PASSTHRU_04E
    DW  0bf7h
// SS_GHO_PASSTHRU_05E
    DW  0bf8h
// SS_GHO_RELEASE_05E
    DW  0bf9h
// SS_GHO_RELEASE_04E
    DW  0bfah
// SS_GHO_RELEASE_03E
    DW  0bfbh
// SS_GHO_RELEASE_02E
    DW  0bfch
// SS_GHO_RELEASE_01E
    DW  0bfdh
// SS_GHO_RELEASE_06E
    DW  0bfeh
// SS_JAR_WOBBLE_03E
    DW  0bffh
// SS_JAR_WOBBLE_02E
    DW  0c00h
// SS_JAR_WOBBLE_01E
    DW  0c01h
// SS_JAR_SMASH_0001
    DW  0c02h
// SS_JAR_SMASH_0002
    DW  0c03h
// SS_JAR_SMASH_0003
    DW  0c04h
// SS_GNM_BITE_0001
    DW  0c05h
// SS_GNM_BITE_0002
    DW  0c06h
// SS_GNM_BITE_0003
    DW  0c07h
// SS_GNM_LANDHIT_0001
    DW  0c08h
// SS_GNM_LANDHIT_0002
    DW  0c09h
// SS_GNM_LANDHIT_0003
    DW  0c0ah
// SS_GNM_LAUGH_0009
    DW  0c0bh
// SS_GNM_LAUGH_0010
    DW  0c0ch
// SS_GNM_LAUGH_0011
    DW  0c0dh
// SS_GNM_SNEAKY_0001
    DW  0c0eh
// SS_GNM_SNEAKY_0002
    DW  0c0fh
// SS_GNM_SNEAKY_0003
    DW  0c10h
// SS_GNM_SNEAKY_0004
    DW  0c11h
// SS_GNM_SWING_0001
    DW  0c12h
// SS_GNM_SWING_0002
    DW  0c13h
// SS_GNM_SWING_0003
    DW  0c14h
// SS_GNM_SWING_0004
    DW  0c15h
// SS_GNM_THROW_0001
    DW  0c16h
// SS_GNM_THROW_0002
    DW  0c17h
// SV_GNM_ATTACK_0001
    DW  0c18h
// SV_GNM_ATTACK_0002
    DW  0c19h
// SV_GNM_ATTACK_0003
    DW  0c1ah
// SV_GNM_CHARGE_0001
    DW  0c1bh
// SV_GNM_CHARGE_0002
    DW  0c1ch
// SV_GNM_CHARGE_0003
    DW  0c1dh
// SV_GNM_FALL_0001
    DW  0c1eh
// SV_GNM_FALL_0002
    DW  0c1fh
// SV_GNM_FALL_0004
    DW  0c20h
// SV_GNM_FALL_0005
    DW  0c21h
// SV_GNM_FALL_0006
    DW  0c22h
// SV_GNM_FALL_0007
    DW  0c23h
// SV_GNM_JUMPSKIP_0004
    DW  0c24h
// SV_GNM_JUMPSKIP_0005
    DW  0c25h
// SV_GNM_JUMPSKIP_0006
    DW  0c26h
// SV_GNM_JUMPSKIP_0007
    DW  0c27h
// SV_GNM_LAUGH_0001
    DW  0c28h
// SV_GNM_LAUGH_0002
    DW  0c29h
// SV_GNM_LONGFLING_0001
    DW  0c2ah
// SV_GNM_LONGFLING_0002
    DW  0c2bh
// SV_GNM_LONGFLING_0003
    DW  0c2ch
// SV_GNM_LOOKAROUND_0001
    DW  0c2dh
// SV_GNM_LOOKAROUND_0002
    DW  0c2eh
// SV_GNM_LOOKAROUND_0003
    DW  0c2fh
// SV_GNM_PANT_0008
    DW  0c30h
// SV_GNM_PANT_0010
    DW  0c31h
// SV_GNM_PANT_0011
    DW  0c32h
// SV_GNM_PANT_0013
    DW  0c33h
// SV_GNM_PANT_0015
    DW  0c34h
// SV_GNM_SUPRISE_0001
    DW  0c35h
// SV_GNM_SUPRISE_0002
    DW  0c36h
// SV_GNM_SUPRISE_0004
    DW  0c37h
// SV_GNM_TAUNTBOTTOM_0002
    DW  0c38h
// SV_GNM_TAUNTBOTTOM_0003
    DW  0c39h
// SV_GNM_TAUNT_0001
    DW  0c3ah
// SV_GNM_TAUNT_0002
    DW  0c3bh
// SS_GNM_CARRIEDSTRUGGLE_0012
    DW  0c3ch
// SS_GNM_CARRIEDSTRUGGLE_0005
    DW  0c3dh
// SS_GNM_CARRIEDSTRUGGLE_0006
    DW  0c3eh
// SS_GNM_CARRIEDSTRUGGLE_0007
    DW  0c3fh
// SS_GNM_CARRIEDSTRUGGLE_0008
    DW  0c40h
// SS_GNM_CARRIEDSTRUGGLE_0010
    DW  0c41h
// SS_GNM_CARRIEDSTRUGGLE_0011
    DW  0c42h
// SS_GRP_RUNSTEPLEFT_01E
    DW  0c43h
// SS_GRP_RUNSTEPLEFT_02E
    DW  0c44h
// SS_GRP_RUNSTEPLEFT_03E
    DW  0c45h
// SS_GRP_RUNSTEPRIGHT_01E
    DW  0c46h
// SS_GRP_RUNSTEPRIGHT_02E
    DW  0c47h
// SS_GRP_RUNSTEPRIGHT_03E
    DW  0c48h
// SS_GRP_SHUFFLEIDLE_01E
    DW  0c49h
// SS_GRP_STAMPINGPAPER_01E
    DW  0c4ah
// SS_GRP_STAMPING_01E
    DW  0c4bh
// SS_GRP_WRITINGIDLE_01E
    DW  0c4ch
// SS_GRP_WRITINGIDLE_02E
    DW  0c4dh
// SS_GRP_PENTAP2_01E
    DW  0c4eh
// SS_GRP_PENTAP1_01E
    DW  0c4fh
// SS_GRP_INKSTAMP_01E
    DW  0c50h
// SS_GYT_PANT_LOOP_0006
    DW  0c51h
// SS_GYT_AMB_0004
    DW  0c52h
// SS_GYT_AMB_0005
    DW  0c53h
// SS_GYT_ATTACK_GROWL_0001
    DW  0c54h
// SS_GYT_ATTACK_GROWL_0003
    DW  0c55h
// SS_GYT_BACKOFF_0001
    DW  0c56h
// SS_GYT_BACKOFFWHINE_0005
    DW  0c57h
// SS_GYT_BACKOFFWHINE_0006
    DW  0c58h
// SS_GYT_BARK_HOWL_0006
    DW  0c59h
// SS_GYT_BARK_HOWL_0008
    DW  0c5ah
// SS_GYT_BARK_HOWL_0009
    DW  0c5bh
// SS_GYT_BREATHY_0001
    DW  0c5ch
// SS_GYT_DEATHSCREAM_0003
    DW  0c5dh
// SS_GYT_DIGGING_0006
    DW  0c5eh
// SS_GYT_FTS_0001
    DW  0c5fh
// SS_GYT_FTS_0002
    DW  0c60h
// SS_GYT_FTS_0003
    DW  0c61h
// SS_GYT_FTS_0004
    DW  0c62h
// SS_GYT_FTS_0005
    DW  0c63h
// SS_GYT_FTS_0006
    DW  0c64h
// SS_GYT_FTS_0007
    DW  0c65h
// SS_GYT_FTS_0008
    DW  0c66h
// SS_GYT_FTS_0009
    DW  0c67h
// SS_GYT_FTS_0010
    DW  0c68h
// SS_GYT_FTS_0011
    DW  0c69h
// SS_GYT_FTS_0012
    DW  0c6ah
// SS_GYT_FTS_0013
    DW  0c6bh
// SS_GYT_FTS_0014
    DW  0c6ch
// SS_GYT_FTS_0015
    DW  0c6dh
// SS_GYT_FTS_0016
    DW  0c6eh
// SS_GYT_FTS_0017
    DW  0c6fh
// SS_GYT_FTS_0018
    DW  0c70h
// SS_GYT_FTS_0019
    DW  0c71h
// SS_GYT_FTS_0020
    DW  0c72h
// SS_GYT_FTS_0021
    DW  0c73h
// SS_GYT_GROWL_0009
    DW  0c74h
// SS_GYT_GROWL_0010
    DW  0c75h
// SS_GYT_GROWL_0011
    DW  0c76h
// SS_GYT_HIT_0001
    DW  0c77h
// SS_GYT_HIT_0002
    DW  0c78h
// SS_GYT_LEAP_0007
    DW  0c79h
// SS_GYT_LEAP_0008
    DW  0c7ah
// SS_GYT_PANT_LOOP_0005
    DW  0c7bh
// SS_GYT_SNAP_0003
    DW  0c7ch
// SS_GYT_SNAP_0004
    DW  0c7dh
// SS_GYT_SNAP_0005
    DW  0c7eh
// SS_GYT_SPAWN_0002
    DW  0c7fh
// SS_HAG_WALKSTICK_01E
    DW  0c80h
// HAG2BLANK1
    DW  0c81h
// SS_HRY_LEDGEHANGDROP_01E
    DW  0c82h
// SS_HRY_RUNINTOWALL_01E
    DW  0c83h
// SS_HRY_WALLSNEAK_01E
    DW  0c84h
// SS_HRY_WALLSNEAK_02E
    DW  0c85h
// SS_HRY_WALLSNEAK_03E
    DW  0c86h
// SS_HRY_JUMPDOWN2METR_01E
    DW  0c87h
// SS_HRY_JUMPDOWN2METR_02E
    DW  0c88h
// SS_HRY_JUMPDOWN2METR_03E
    DW  0c89h
// SS_HRY_JUMPDOWN2METRLAND_01E
    DW  0c8ah
// SS_HRY_JUMPDOWN2METRLAND_02E
    DW  0c8bh
// SS_HRY_JUMPDOWN2METRLAND_03E
    DW  0c8ch
// SS_HRY_GETUP_01E
    DW  0c8dh
// SS_HRY_CRAWLCIRCULARSPACE_02E
    DW  0c8eh
// SS_HRY_CRAWLCIRCULARSPACE_03E
    DW  0c8fh
// SS_HRY_CRAWLCIRCULARSPACE_01E
    DW  0c90h
// SS_HRY_CRAWLLEFT_01E
    DW  0c91h
// SS_HRY_CRAWLRIGHT_01E
    DW  0c92h
// SS_HRY_JUMP2UPSCRAMBLE_01E
    DW  0c93h
// SS_HRY_JUMP2UPSCRAMBLE_02E
    DW  0c94h
// SS_HRY_JUMP2UPSCRAMBLE_03E
    DW  0c95h
// SS_HRY_JUMP2UPSCRAMBLE_04E
    DW  0c96h
// SS_HRY_JUMP2UP_01E
    DW  0c97h
// SS_HRY_JUMP2UP_02E
    DW  0c98h
// SS_HRY_JUMP2UP_03E
    DW  0c99h
// SS_HRY_JUMP2UP_04E
    DW  0c9ah
// SS_HRY_JUMP2UP_05E
    DW  0c9bh
// SS_HRY_STANDIDLEKICKDIRT_01E
    DW  0c9ch
// SS_HRY_WSNKTO1HANDHANG_01E
    DW  0c9dh
// SS_HRY_STOPSKID_01E
    DW  0c9eh
// SS_HRY_ROLL_01E
    DW  0c9fh
// SS_HRY_WANDPAT_01E
    DW  0ca0h
// SS_HRY_IDLESHIFTWEIGHT_02E
    DW  0ca1h
// SS_HRY_IDLESHIFTWEIGHT_01E
    DW  0ca2h
// SS_HRY_IDLEWANDSWISH_01E
    DW  0ca3h
// SS_MSC_SICKLEPICKUP_0001
    DW  0ca4h
    DW  ffffh
// SS_REW_WIZCARDPOOF_0001
    DW  0ca5h
// SS_REW_WIZCARD_07
    DW  0ca6h
// SS_OWT_PICKUP_08
    DW  0ca7h
// SS_REW_HEALTHSWEET_01
    DW  0ca8h
// SS_STP_SMASH_01E
    DW  0ca9h
    DW  ffffh
    DW  ffffh
// SS_STP_SMASH_02E
    DW  0caah
// SS_STP_THROW_01E
    DW  0cabh
// SS_STP_THROW_02E
    DW  0cach
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
// SS_NLB_ENDFART_0001
    DW  0cadh
// SS_NLB_FART_0001
    DW  0caeh
// SS_NLB_FART_0002
    DW  0cafh
// SS_NLB_FART_0003
    DW  0cb0h
// SS_NLB_FART_0004
    DW  0cb1h
// SS_NLB_STARTFART_0001
    DW  0cb2h
// SS_REM_LISTCURSORSELECT_01E
    DW  0cb3h
// SS_REM_BOOKTURNPAGE_01E
    DW  0cb4h
// SS_REM_BOOKOPEN_01E
    DW  0cb5h
    DW  ffffh
// SP_GUI_AMB_0001
    DW  0cbah
// SS_REW_BADBEAN_01E
    DW  0cbch
// SS_GUI_ROTATEBUT_0003E
    DW  0cbdh
// SV_HRY_EDGEWOB_0001
    DW  0cd0h
// SV_HRY_FALLREV_0100
    DW  0cd1h
// SV_HRY_GASP_01
    DW  0cd2h
// SV_HRY_GASP_02
    DW  0cd3h
// SV_HRY_GASP_03
    DW  0cd4h
// SV_HRY_GASP_04
    DW  0cd5h
// SV_HRY_GETUP_08
    DW  0cd6h
// SV_HRY_GETUP_09
    DW  0cd7h
// SV_HRY_HIT_01
    DW  0cd8h
// SV_HRY_HIT_02
    DW  0cd9h
// SV_HRY_HIT_03
    DW  0cdah
// SV_HRY_HIT_04
    DW  0cdbh
// SV_HRY_HIT_05
    DW  0cdch
// SV_HRY_HIT_06
    DW  0cddh
// SV_HRY_LAND_0003
    DW  0cdeh
// SV_HRY_LAND_0006
    DW  0cdfh
// SV_HRY_LEDGEWOB_0002
    DW  0ce0h
// SV_HRY_LEDGEWOB_0003
    DW  0ce1h
// SV_HRY_LEDGEWOB_0004
    DW  0ce2h
// SV_HRY_LEDGEWOB_0005
    DW  0ce3h
// SV_HRY_PANT_0001
    DW  0ce4h
// SV_HRY_PANT_0002
    DW  0ce5h
// SV_HRY_PANT_0003
    DW  0ce6h
// SV_HRY_PUSHPULLRELEASE_0002
    DW  0ce7h
// SV_HRY_SIGH_0100
    DW  0ce8h
// SV_HRY_SIGH_0103
    DW  0ce9h
// SV_HRY_SIGH_0104
    DW  0ceah
// SV_HRY_HIT_11E
    DW  0cebh
// SV_HRY_HIT_08E
    DW  0cech
// SV_HRY_HIT_09E
    DW  0cedh
// SV_HRY_HIT_07E
    DW  0ceeh
// SV_HRY_HIT_12E
    DW  0cefh
// SV_HY_STRAIN_01E
    DW  0cf0h
// SV_HY_STRAIN_02E
    DW  0cf1h
// SV_HY_STRAIN_03E
    DW  0cf2h
// SV_HY_STRAIN_04E
    DW  0cf3h
// SV_HY_STRAIN_05E
    DW  0cf4h
// SV_HY_STRAIN_06E
    DW  0cf5h
// SV_HY_STRAIN_07E
    DW  0cf6h
// SV_HRY_SMALLSTRAIN_01E
    DW  0cf7h
// SV_HRY_SMALLSTRAIN_02E
    DW  0cf8h
// SV_HRY_SMALLSTRAIN_03E
    DW  0cf9h
// SV_HRY_STRAINEND_04E
    DW  0cfah
// SV_HRY_STRAINEND_01E
    DW  0cfbh
// SV_HRY_STRAINEND_02E
    DW  0cfch
// SV_HRY_STRAINEND_03E
    DW  0cfdh
// SS_HRY_COUGHING_02E
    DW  0cfeh
// SS_HRY_COUGHING_01E
    DW  0cffh
// SS_HDW_PERCHLAND_02E
    DW  0d01h
// SS_HDW_PERCHLAND_01E
    DW  0d02h
// SS_HDW_PERCHTAKEOFF_01E
    DW  0d03h
// SS_HDW_FLAP_04E
    DW  0d04h
// SS_HDW_FLAP_02E
    DW  0d05h
// SS_HDW_FLAP_03E
    DW  0d06h
// SS_HDW_FLAP_01E
    DW  0d07h
// SS_HDW_FLAP_05E
    DW  0d08h
// SS_HDW_FLAP_06E
    DW  0d09h
// SS_HDW_FLAP_07E
    DW  0d0ah
// SS_HDW_FLAP_08E
    DW  0d0bh
// SS_HDW_FLAP_09E
    DW  0d0ch
// SS_HDW_FLAP_10E
    DW  0d0dh
// SS_HDW_FASTFLAP_02E
    DW  0d0eh
// SS_HDW_FASTFLAP_03E
    DW  0d0fh
// SS_HDW_FASTFLAP_04E
    DW  0d10h
// SS_HDW_FASTFLAP_05E
    DW  0d11h
// SS_HDW_FASTFLAP_06E
    DW  0d12h
// SS_HDW_FASTFLAP_07E
    DW  0d13h
// SS_HDW_FASTFLAP_01E
    DW  0d14h
// OWLSCREECH
    DW  0d15h
// SCREECH_01
    DW  0d16h
// SCREECH_02
    DW  0d17h
// SCREECH_07
    DW  0d18h
// SS_IMP_ATTACK_01E
    DW  0d19h
// SS_IMP_ATTACK_02E
    DW  0d1ah
// SS_IMP_ATTACK_03E
    DW  0d1bh
// SS_IMP_DAZED_01E
    DW  0d1ch
// SS_IMP_DAZED_02E
    DW  0d1dh
// SS_IMP_FINALTHUD_01E
    DW  0d1eh
// SS_IMP_GETUP_01E
    DW  0d1fh
// SS_IMP_LAND_01E
    DW  0d20h
// SS_IMP_LAND_02E
    DW  0d21h
// SS_IMP_STEPLEFT_01E
    DW  0d22h
// SS_IMP_STEPLEFT_02E
    DW  0d23h
// SS_IMP_STEPRIGHT_01E
    DW  0d24h
// SS_IMP_STEPRIGHT_02E
    DW  0d25h
// SS_IMP_TAKEHITFINAL_01E
    DW  0d26h
// SS_IMP_TAKEHITFINAL_02E
    DW  0d27h
// SS_IMP_TAKEHIT_01E
    DW  0d28h
// SS_IMP_TAKEHIT_02E
    DW  0d29h
// SS_IMP_THROW_01E
    DW  0d2ah
// SS_IMP_THROW_02E
    DW  0d2bh
// SS_IMP_BITE_02E
    DW  0d2ch
// SS_IMP_BITE_01E
    DW  0d2dh
// SS_IMP_HITWALL_01E
    DW  0d2eh
// SS_IMP_ATTACK_05E
    DW  0d2fh
// SS_IMP_DUCKANDCOVER_01E
    DW  0d30h
// SS_IMP_ATTACK_04E
    DW  0d31h
// SS_IMP_HITWALL_02E
    DW  0d32h
// SS_IMP_JUMP_01E
    DW  0d33h
// SS_IMP_JUMP_02E
    DW  0d34h
// SS_IMP_TAUNT_01E
    DW  0d35h
// SS_IMP_TAUNT_02E
    DW  0d36h
// SS_IMP_TAUNT_06E
    DW  0d37h
// SS_IMP_TAUNT_04E
    DW  0d38h
// SS_IMP_TAUNT_05E
    DW  0d39h
// SS_IMP_TAUNT_03E
    DW  0d3ah
// SS_IMP_TAUNT_07E
    DW  0d3bh
// SS_IMP_TAUNT_08E
    DW  0d3ch
// SS_IMP_STEPLEFT_03E
    DW  0d3dh
// SS_IMP_STEPLEFT_04E
    DW  0d3eh
// SS_IMP_STEPLEFT_05E
    DW  0d3fh
// SS_IMP_STEPLEFT_06E
    DW  0d40h
// SS_IMP_STEPRIGHT_03E
    DW  0d41h
// SS_IMP_STEPRIGHT_04E
    DW  0d42h
// SS_IMP_STEPRIGHT_05E
    DW  0d43h
// SS_IMP_STEPRIGHT_06E
    DW  0d44h
// SS_IMP_CARRIEDDROPPED_0001
    DW  0d45h
// SS_IMP_CARRIEDDROPPED_0002
    DW  0d46h
// SS_IMP_CARRIEDDUMPING_0001
    DW  0d47h
// SS_IMP_CARRYHEAVY_01
    DW  0d48h
// SS_IMP_CARRYHEAVY_02
    DW  0d49h
// SS_IMP_CARRYHEAVY_03
    DW  0d4ah
// SS_IMP_CARRYHEAVY_04
    DW  0d4bh
// SS_IMP_DAZEDRECOVER_0001
    DW  0d4ch
// SS_IMP_HITBYDUNG_0001
    DW  0d4dh
// SS_IMP_HITBYDUNG_0002
    DW  0d4eh
// SS_IMP_LONGSCREAM_0001
    DW  0d4fh
// SS_IMP_LONGSCREAM_0002
    DW  0d50h
// SS_IMP_PICKUP_0001
    DW  0d51h
// SS_IMP_PICKUP_0002
    DW  0d52h
// SS_IMP_STRUGGLE_0002
    DW  0d53h
// SS_IMP_THROWN_0001
    DW  0d54h
// SS_IMP_BREATHEOUT_03E
    DW  0d55h
// SS_IMP_BREATHEIN_02E
    DW  0d56h
// SS_IMP_BREATHEIN_03E
    DW  0d57h
// SS_IMP_BREATHEOUT_01E
    DW  0d58h
// SS_IMP_BREATHEOUT_02E
    DW  0d59h
// SS_IMP_BREATHEIN_01E
    DW  0d5ah
// SS_IMP_BREATHEIN_04E
    DW  0d5bh
// SS_IMP_BREATHEOUT_04E
    DW  0d5ch
// SS_LPR_HITBYDUNGBOMB_01E
    DW  0d5dh
// SS_LPR_STEP_01E
    DW  0d5eh
// SS_LPR_STEP_02E
    DW  0d5fh
// SS_LPR_STEP_03E
    DW  0d60h
// SS_LPR_STEP_04E
    DW  0d61h
// SS_ARA_BREATHIN_0002
    DW  0d62h
// SS_ARA_BREATHIN_0003
    DW  0d63h
// SS_ARA_BREATHIN_0004
    DW  0d64h
// SS_ARA_BREATHOUT_0001
    DW  0d65h
// SS_ARA_BREATHOUT_0002
    DW  0d66h
// SS_ARA_BREATHOUT_0003
    DW  0d67h
// SS_ARA_CRACKS_0001B
    DW  0d68h
// SS_ARA_CRACKS_0002B
    DW  0d69h
// SS_ARA_CRACKS_0003B
    DW  0d6ah
// SS_ARA_CRACKS_0004B
    DW  0d6bh
// SS_ARA_CRACKS_0005B
    DW  0d6ch
// SS_ARA_CRACKS_0006B
    DW  0d6dh
// SS_ARA_DEFEATHARRY_0001
    DW  0d6eh
// SS_ARA_HISS_0002
    DW  0d6fh
// SS_ARA_IDLEGROWL_0001
    DW  0d70h
// SS_ARA_INCENDIOHIT_0005
    DW  0d71h
// SS_ARA_JAWS_0001
    DW  0d72h
// SS_ARA_JAWS_0002
    DW  0d73h
// SS_ARA_JAWS_0003
    DW  0d74h
// SS_ARA_MOVEMENT_0001C
    DW  0d75h
// SS_ARA_MOVEMENT_0002C
    DW  0d76h
// SS_ARA_MOVEMENT_0003C
    DW  0d77h
// SS_ARA_MOVEMENT_0004C
    DW  0d78h
// SS_ARA_MOVEMENT_0005C
    DW  0d79h
// SS_ARA_MOVEMENT_0006C
    DW  0d7ah
// SS_ARA_SLOBBER_0001
    DW  0d7bh
// SS_ARA_BREATHIN_0001
    DW  0d7ch
// SS_ARA_SPITVENOM_0004
    DW  0d7dh
// SS_ARA_SPITVENOM_0005
    DW  0d7eh
// SS_ARG_BIGWEBFALLDIST_01
    DW  0d7fh
// SS_ARG_BIGDEATHSCREAM_04
    DW  0d80h
// SS_ARG_BIGDEATHSCREAM_05B
    DW  0d81h
// SS_ARG_BIGDEATHSCREAM_03
    DW  0d82h
// SS_ARG_BIGWEBSNAP_03
    DW  0d83h
// SS_ARG_BIGWEBSNAP_06
    DW  0d84h
// SS_ARG_INCENDIO_WEB_0004
    DW  0d85h
// SS_ARG_TREEBURNLOOP_0001
    DW  0d86h
// SS_ARL_STRESS_0001
    DW  0d87h
// SS_ARL_STRESS_0002
    DW  0d88h
// SS_WEB_HRYCOLLIDE_0002
    DW  0d89h
// SS_WEB_BURNSTART_01B
    DW  0d8ah
// SS_WEB_HRYCOLLIDE_0001
    DW  0d8bh
// SS_WEB_HRYCOLLIDE_0003
    DW  0d8ch
// SS_ARA_VROARREVERB_0001
    DW  0d8dh
// SS_ARA_VROAR_0001
    DW  0d8eh
// SS_ARA_SLOBBER_0002
    DW  0d8fh
// SS_ARA_SLOBBER_0003
    DW  0d90h
// SS_ARA_SLOBBER_0004
    DW  0d91h
// SS_ARA_STOMP_0005
    DW  0d92h
// SS_ARA_VCALLSPIDERS_0001
    DW  0d93h
// SS_ARA_VCHARGE_0001B
    DW  0d94h
// SS_ARA_VCHARGE_0002B
    DW  0d95h
// SS_ARA_VCHARGE_0003B
    DW  0d96h
// SS_ARA_VDAZED_0001B
    DW  0d97h
// SS_ARA_VDAZED_0002B
    DW  0d98h
// SS_ARA_VFIRESPIDER_0001A
    DW  0d99h
// SS_ARA_VFIRESPIDER_0002A
    DW  0d9ah
// SS_ARA_VGETUP_0001A
    DW  0d9bh
// SS_ARA_VHIT_0002
    DW  0d9ch
// SS_ARA_VHIT_0004
    DW  0d9dh
// SS_ARA_VHIT_0005
    DW  0d9eh
// SS_ARA_VHITPERFECT_0001
    DW  0d9fh
// SS_ARA_VHITPERFECT_0002
    DW  0da0h
// SS_ARA_VHUH_0001
    DW  0da1h
// SS_ARA_VHUH_0002
    DW  0da2h
// SS_ARA_VIDLE_0003
    DW  0da3h
// SS_ARA_VSPOTHARRY_0001
    DW  0da4h
// SS_ARA_VSPOTHARRY_0002
    DW  0da5h
// SS_ARL_SPIDERSLOOP_04
    DW  0da6h
// SS_WWB_BUNDLEHIT_0002
    DW  0da7h
// SS_WWB_BURNLOOP_0002
    DW  0da8h
// SS_WWB_BUNDLEHIT_0001
    DW  0da9h
// SS_WWB_DROPFROMCEILING_0001
    DW  0daah
// SS_WWB_HITFLIPPENDO_0001
    DW  0dabh
// SS_WWB_HITINCENDIO_0003
    DW  0dach
// SS_ARA_STEP_01E
    DW  0dadh
// SS_ARA_STEP_02E
    DW  0daeh
// SS_ARA_STEP_03E
    DW  0dafh
// SS_ARA_STEP_04E
    DW  0db0h
// SS_ARA_STEP_05E
    DW  0db1h
// SS_ARA_STEP_06E
    DW  0db2h
// SS_ARA_STEP_07E
    DW  0db3h
// SS_ARA_STEP_08E
    DW  0db4h
// SS_ARA_STEP_09E
    DW  0db5h
// SS_ARA_STEP_10E
    DW  0db6h
// SS_ARA_STEP_11E
    DW  0db7h
// SS_ARA_ANGLIADOOROPEN_01E
    DW  0db8h
// SS_ARA_ANGLIADOORCLOSE_01E
    DW  0db9h
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
// SS_AVI_LUMOSWALL_01E
    DW  0dcbh
    DW  ffffh
// SS_AVI_DOORSQUEAK_01E
    DW  0dcdh
// SS_AVI_DOORSLAM_01E
    DW  0dceh
// SS_AVI_DOOROPEN_01E
    DW  0dcfh
// SS_AVI_DOORSQUEAK_02E
    DW  0dd0h
// SS_AVI_LEARNSPELL_01E
    DW  0dd1h
// SS_AVI_GRATEOPEN_01E
    DW  0dd2h
// SS_AVI_GRATEOPEN_02E
    DW  0dd3h
// SS_AVI_BIRDFLAP_09E
    DW  0dd4h
// SS_AVI_BIRDFLAP_02E
    DW  0dd5h
// SS_AVI_BIRDFLAP_03E
    DW  0dd6h
// SS_AVI_BIRDFLAP_04E
    DW  0dd7h
// SS_AVI_BIRDFLAP_05E
    DW  0dd8h
// SS_AVI_BIRDFLAP_06E
    DW  0dd9h
// SS_AVI_BIRDFLAP_07E
    DW  0ddah
// SS_AVI_BIRDFLAP_08E
    DW  0ddbh
// SS_AVI_BIRDFLAP_01E
    DW  0ddch
// SS_AVI_BIRDFLAP_10E
    DW  0dddh
// SS_AVI_BIRDFLAP_11E
    DW  0ddeh
// SS_AVI_BIRDSCREECH_03E
    DW  0ddfh
// SS_AVI_BIRDSCREECH_02E
    DW  0de0h
// SS_AVI_BIRDSCREECH_01E
    DW  0de1h
// SS_AVI_BIRDSCREECH_04E
    DW  0de2h
// SS_AVI_BIRDSCREECH_05E
    DW  0de3h
// BLANK4
    DW  0de4h
// BLANK5
    DW  0de5h
// BLANK6
    DW  0de6h
// BLANK7
    DW  0de7h
// BLANK8
    DW  0de8h
// BLANK9
    DW  0de9h
// BLANK12
    DW  0deah
// BLANK11
    DW  0debh
// BLANK10
    DW  0dech
// BLANK13
    DW  0dedh
// BLANK14
    DW  0deeh
// BLANK15
    DW  0defh
// SS_AVI_PLATFORMMOVE_04E
    DW  0df0h
// SS_AVI_PLATFORMSTOP_03E
    DW  0df1h
// SS_AVI_BRIDGELOWER_02E
    DW  0df2h
// SS_AVI_BRIDGELOWER_03E
    DW  0df3h
// SS_HRY_AVIDOORLATCH_02E
    DW  0df4h
// SS_HRY_AVIDOORLATCH_04E
    DW  0df5h
// SS_HRY_AVIDOORLATCH_05E
    DW  0df6h
// SS_AVI_STONEBLOCKMOVE_03E
    DW  0df7h
// SS_AVI_SWITCHON_01E
    DW  0df8h
// SS_AVI_SWITCHOFF_01E
    DW  0df9h
// SS_SPB_LEARNSPELL_01E
    DW  0dfah
// SS_SPB_SPELLTINKLE_01E
    DW  0dfbh
// SS_AVI_ROCKCRACK_0004
    DW  0dfch
// SS_AVI_ROCKCRACK_0002
    DW  0dfdh
// SS_AVI_ROCKCRACK_0003
    DW  0dfeh
// SS_AVI_ROCKCRACK_0001
    DW  0dffh
// SS_GUI_VOICEAVIFORS_01E
    DW  0e00h
// SS_BOR_CABINETOPEN_01E
    DW  0e05h
// SS_BOR_CABINETSHUT_01E
    DW  0e06h
// SS_BOR_DOORAMBIENCE_01E
    DW  0e07h
// SS_BOR_SHOPBELL_01E
    DW  0e08h
// SS_BOR_SHOPDOOROPEN_01E
    DW  0e09h
// SS_BOR_SHOPDOORSHUT_01E
    DW  0e0ah
// SS_BOR_STEP1E
    DW  0e0bh
// SS_BOR_STEP2E
    DW  0e0ch
// SS_BOR_STEP3E
    DW  0e0dh
// SS_BOR_STEP4E
    DW  0e0eh
    DW  ffffh
    DW  ffffh
// SS_BOR_WOODSTRESS_01E
    DW  0e0fh
// SS_BOR_WOODSTRESS_02E
    DW  0e10h
// SS_BOR_WOODSTRESS_03E
    DW  0e11h
// SS_BOR_FLOOPOWDER_01E
    DW  0e12h
// SS_HRY_BRUSH_01E
    DW  0e13h
// SS_HRY_BRUSH_02E
    DW  0e14h
// SS_HRY_COUGH_01E
    DW  0e15h
// SS_HRY_COUGH_02E
    DW  0e16h
// SS_HRY_SCUFFLE_01E
    DW  0e17h
// SS_HRY_SCUFFLE_02E
    DW  0e18h
// SS_HRY_URG_01E
    DW  0e19h
// SS_BOR_YORIKSCREAM_01E
    DW  0e1ah
// SS_BOR_YORIKSCREAM_02E
    DW  0e1bh
// SS_BOR_YORIKSCREAM_03E
    DW  0e1ch
// SS_HRY_BORGINLATCH_01E
    DW  0e1dh
// SS_HRY_BORGINLATCH_02E
    DW  0e1eh
// SS_BOR_CAGESLAM_01E
    DW  0e1fh
    DW  ffffh
// SS_BOR_DOGBARK_01E
    DW  0e20h
// SS_BOR_DOGBARK_02E
    DW  0e21h
// SS_BOR_DOGBARK_03E
    DW  0e22h
// SS_BOR_HANDOFGLORY_CRACK_0004
    DW  0e23h
// SS_BOR_HANDOFGLORY_CRACK_0002
    DW  0e24h
// SS_BOR_HANDOFGLORY_CRACK_0003
    DW  0e25h
// SS_BOR_HANDOFGLORY_CRACK_0001
    DW  0e26h
// SS_BOR_HANDOFGLORY_CRACK_SHORT_0001
    DW  0e27h
// SS_BOR_HANDOFGLORY_CRUNCH_0001
    DW  0e28h
// SS_BOR_LUMOSWALL_01E
    DW  0e29h
// SS_BOR_IRONBARSX3_0002
    DW  0e2ah
// SS_BOR_HAND_03E
    DW  0e2bh
// SS_BOR_HAND_02E
    DW  0e2ch
// SS_BOR_HAND_01E
    DW  0e2dh
// SS_BOR_HAND_04E
    DW  0e2eh
// SS_BOR_LADDERBOUNCE_01E
    DW  0e2fh
// SS_BOR_LADDERBOUNCE_02E
    DW  0e30h
// SS_BOR_LADDERMOVE_01E
    DW  0e31h
// SS_BOR_DOOROPENSQUEAK_01E
    DW  0e32h
// SS_BOR_INNERDOOROPENSQUEAK_01E
    DW  0e33h
// SS_BOR_INNERDOORSHUT_01E
    DW  0e34h
// SS_BOR_PUSHCRATE_03E
    DW  0e35h
// SS_BOR_PUSHCRATE_02E
    DW  0e36h
// SS_BOR_PUSHCRATE_01E
    DW  0e37h
// SS_BOR_PUSHCRATE_04E
    DW  0e38h
// SS_BOR_PUSHCRATE_05E
    DW  0e39h
// SS_LKY_SWITCHON_01E
    DW  0e3ah
// SS_BOR_VASEHITCRASH_02E
    DW  0e3bh
// SS_BOR_VASEHITCRASH_01E
    DW  0e3ch
// SS_BOR_VASEHITCRASH_03E
    DW  0e3dh
// SS_BOR_VASEHITCRASH_04E
    DW  0e3eh
// SS_BOR_VASEBOUNCE_02E
    DW  0e3fh
// SS_BOR_DRAWERMOVE_02E
    DW  0e40h
// SS_BOR_DRAWERMOVE_03E
    DW  0e41h
// SS_BOR_DRAWERMOVE_04
    DW  0e42h
// SS_BOR_VASEBOUNCE_01E
    DW  0e43h
// SS_BOR_DRAWERMOVE_01E
    DW  0e44h
// SS_BOR_VASEBOUNCE_03E
    DW  0e45h
// SS_BOR_VASEBOUNCE_04E
    DW  0e46h
// SS_BOR_VASESMASH_0004
    DW  0e47h
// SS_BOR_VASESMASH_0002
    DW  0e48h
// SS_BOR_VASESMASH_0003
    DW  0e49h
// SS_BOR_VASESMASH_0001
    DW  0e4ah
// SS_BOR_VASESMASH_0005
    DW  0e4bh
// SS_BOR_VASESMASH_0006
    DW  0e4ch
// SS_BOR_VASESMASH_0007
    DW  0e4dh
// SS_BOR_PUTBOOKDOWN_01E
    DW  0e4eh
// SS_BOR_BOOKGRAB_01E
    DW  0e4fh
// SS_FPO_BURROWFPO_LOOP_01
    DW  0e50h
// SS_OBJ_BINHIT_0004
    DW  0e51h
// SS_OBJ_BINHIT_0008
    DW  0e52h
// SS_OBJ_BINHIT_0009
    DW  0e53h
// SS_OBJ_BINLID_0011
    DW  0e54h
// SS_OBJ_BINLID_0012
    DW  0e55h
// SS_GUI_VOICELUMOS_01E
    DW  0e56h
// SS_BUR_DOORCLOSE_01E
    DW  0e69h
// SS_BUR_DOORMOVE_01E
    DW  0e6ah
// SS_BUR_LEAVES_0002
    DW  0e6bh
// SS_BUR_LEAVES_0004
    DW  0e6ch
// SS_BUR_LEAVES_0005
    DW  0e6dh
// SS_OBJ_BINHIT_0010
    DW  0e6eh
// SS_OBJ_CONEHIIT_0003
    DW  0e6fh
// SS_OBJ_CONEHIT_0002
    DW  0e70h
// SS_OBJ_CONEHIT_0005
    DW  0e71h
// SS_OBJ_CONEHIT_0007
    DW  0e72h
// SS_OBJ_DUCKRUBBERHIT_0001
    DW  0e73h
// SS_OBJ_RAKEHIT_0007
    DW  0e74h
// SS_OBJ_TOOLBOX_0001
    DW  0e75h
// SS_OBJ_TOOLBOX_0002
    DW  0e76h
// SS_OBJ_TOOLBOX_0003
    DW  0e77h
// SS_OBJ_TOOLBOX_0004
    DW  0e78h
// SS_OBJ_TOOLBOX_0006
    DW  0e79h
// SS_OBJ_TOOLBOX_0007
    DW  0e7ah
// SS_RON_CLAP_01E
    DW  0e7bh
// SS_RON_CLAP_02E
    DW  0e7ch
// SS_RON_CLAP_03E
    DW  0e7dh
// SS_GRG_STANDIDLEKICKDIRT_01E
    DW  0e7eh
// SS_ANG_CRASH_0001
    DW  0e7fh
// SS_ANG_CRASH_0002
    DW  0e80h
// SS_ANG_CRASH_0004
    DW  0e81h
// SS_ANG_CRASH_0007
    DW  0e82h
// SS_BUR_ANGEYEPOP_01E
    DW  0e83h
// SS_BUR_SIGNLAND_01E
    DW  0e84h
// SS_ANG_HARRYDOOR_01E
    DW  0e85h
// SS_ANG_RONDOOR_01E
    DW  0e86h
// SS_BUR_SIGNSQUEAK_01E
    DW  0e87h
    DW  ffffh
// SS_FPO_SPELLBUILD_BUR_0001
    DW  0e88h
// SS_FPO_SPELLCASTNORM_0002
    DW  0e89h
// SS_FPO_SPELLHIT_0001A
    DW  0e8bh
// SV_HRY_DY201_0018
    DW  0e8ch
// SV_HRY_DY201_0018B
    DW  0e8dh
// SV_HRY_FLICKN02_0001
    DW  0e8eh
// SV_HRY_INCANTATEFPO_01
    DW  0e8fh
// SS_GUI_FLINGFINALSCORE_0001
    DW  0e90h
// SS_GUI_FLINGCOUNTER_0001
    DW  0e91h
// SS_GUI_VOICEFLIPENDO_01E
    DW  0e92h
// SS_COS_MEDIUMSPLASH_04E
    DW  0eabh
// SS_COS_BIGSPLASH_02E
    DW  0each
// SS_COS_MEDIUMSPLASH_01E
    DW  0eadh
// SS_COS_MEDIUMSPLASH_02E
    DW  0eaeh
// SS_COS_MEDIUMSPLASH_03E
    DW  0eafh
// SS_COS_BIGSPLASH_01E
    DW  0eb0h
// SS_COS_MEDIUMSPLASH_05E
    DW  0eb1h
// SS_COS_MEDIUMSPLASH_06E
    DW  0eb2h
// SS_COS_SMALLSPLASH_01E
    DW  0eb3h
// SS_COS_SMALLSPLASH_02E
    DW  0eb4h
// SS_COS_SMALLSPLASH_03E
    DW  0eb5h
// SS_COS_VENOMLAND_04E
    DW  0eb6h
// SS_COS_VENOMLAND_02E
    DW  0eb7h
// SS_COS_VENOMLAND_03E
    DW  0eb8h
// SS_COS_VENOMLAND_01E
    DW  0eb9h
// SS_COS_VENOMLAND_05E
    DW  0ebah
// SS_COS_VENOMLAND_06E
    DW  0ebbh
// SS_COS_TORCHIGNITE_03E
    DW  0ebch
// SS_COS_TORCHIGNITE_02E
    DW  0ebdh
// SS_COS_TORCHIGNITE_01E
    DW  0ebeh
// SS_COS_TORCHIGNITE_04E
    DW  0ebfh
// SS_COS_DROPSWORD_04E
    DW  0ec0h
// SS_COS_DROPSWORD_02E
    DW  0ec1h
// SS_COS_DROPSWORD_03E
    DW  0ec2h
// SS_COS_DROPSWORD_01E
    DW  0ec3h
    DW  ffffh
    DW  ffffh
    DW  ffffh
// SS_BAS_HITWALL_04E
    DW  0ec4h
// SS_BAS_HITWALL_02E
    DW  0ec5h
// SS_BAS_HITWALL_03E
    DW  0ec6h
// SS_BAS_HITWALL_01E
    DW  0ec7h
// SS_BAS_HITWALL_05E
    DW  0ec8h
// SS_BAS_HITWALL_06E
    DW  0ec9h
// SS_COS_SWORDSTICKGROUND_02E
    DW  0ecah
    DW  ffffh
    DW  ffffh
    DW  ffffh
// SS_COS_SWORDSTICKGROUND_01E
    DW  0ecbh
    DW  ffffh
// SS_COS_SWORDSTICKGROUND_03E
    DW  0ecch
// SS_COS_SWORDSTICKGROUND_04E
    DW  0ecdh
// SS_BAS_TONGUE_03E
    DW  0eceh
// SS_BAS_TONGUE_02E
    DW  0ecfh
// SS_BAS_TONGUE_01E
    DW  0ed0h
// SS_BAS_TONGUE_04E
    DW  0ed1h
// SS_COS_SWORDLOOPEND_01E
    DW  0ed2h
// SS_COS_DEBRIS_05E
    DW  0ed3h
// SS_COS_DEBRIS_02E
    DW  0ed4h
// SS_COS_DEBRIS_03E
    DW  0ed5h
// SS_COS_DEBRIS_04E
    DW  0ed6h
// SS_COS_DEBRIS_01E
    DW  0ed7h
// SS_COS_DEBRIS_06E
    DW  0ed8h
// SS_COS_MEDIUMSPLASH_07E
    DW  0ed9h
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
// SS_BAS_SLITHER_05E
    DW  0edah
// SS_BAS_SLITHER_02E
    DW  0edbh
// SS_BAS_SLITHER_03E
    DW  0edch
// SS_BAS_SLITHER_04E
    DW  0eddh
// SS_BAS_SLITHER_01E
    DW  0edeh
// SS_BAS_SLITHER_06E
    DW  0edfh
// SS_BAS_SLITHER_07E
    DW  0ee0h
// SS_BAS_SLITHER_08E
    DW  0ee1h
// SS_BAS_SLITHER_09E
    DW  0ee2h
// SS_BAS_SLITHER_10E
    DW  0ee3h
// SS_BAS_SLITHER_11E
    DW  0ee4h
// SS_COS_SWORDLOOPEND_02E
    DW  0ee5h
// SS_COS_SWORDLOOPEND_03E
    DW  0ee6h
// SS_COS_SWORDLOOPEND_04E
    DW  0ee7h
// SS_COS_SWORDLOOPEND_05E
    DW  0ee8h
// SS_COS_SWORDOVERLOAD_01E
    DW  0ee9h
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
    DW  ffffh
// SS_COS_STAIRCASEDOORCLOSE_01E
    DW  0eeah
// SS_COS_NOMALWOODDOORLATCH_02E
    DW  0eebh
// SS_COS_NOMALWOODDOORLATCH_01E
    DW  0eech
// SS_COS_STAIRCASEDOOROPEN_01E
    DW  0eedh
// SS_COS_TOUCH_03E
    DW  0eeeh
// SS_COS_SWORDLOOP_03E
    DW  0eefh
// SS_COS_TOUCH_01E
    DW  0ef0h
// SS_COS_TOUCH_02E
    DW  0ef1h
// SS_COS_SWORDFIRE_01E
    DW  0ef2h
// SS_COS_TOUCH_04E
    DW  0ef3h
// SS_COS_TOUCH_05E
    DW  0ef4h
// SS_COS_TOUCH_07E
    DW  0ef5h
// SS_COS_TOUCH_06E
    DW  0ef6h
// SS_COS_TOUCH_08E
    DW  0ef7h
// SS_COS_TOUCH_09E
    DW  0ef8h
// SS_COS_TOUCH_10E
    DW  0ef9h
// SS_COS_SINKMOVE_01E
    DW  0efah
// SS_COS_HARRYJUMP_01E
    DW  0efbh
// SS_DADA_CLASSROOMDOORLATCH_01E
    DW  0f26h
// SS_DADA_CLASSROOMDOORCLOSE_01E
    DW  0f27h
// SS_DADA_CLASSROOMDOOROPEN_01E
    DW  0f28h
// SS_DADA_DESKCLOSE_01E
    DW  0f29h
// SS_DADA_WOODENCABINETOPEN_02E
    DW  0f2ah
// SS_DADA_SNAKEHISS_02E
    DW  0f2bh
// SS_DADA_SNAKESLITHER_02E
    DW  0f2ch
// SS_DADA_BALLGLOW_01E
    DW  0f36h
// SS_DADA_BALLGLOW_02E
    DW  0f37h
// SS_DADA_BALLGLOW_03E
    DW  0f38h
// SS_DADA_BALLLAUNCH_01E
    DW  0f39h
// SS_DADA_BALLLAUNCH_02E
    DW  0f3ah
// SS_DADA_BALLLAUNCH_03E
    DW  0f3bh
// SS_DADA_BIGSPIKYBALLBOUNCE_01E
    DW  0f3ch
// SS_DADA_BIGSPIKYBALLBOUNCE_02E
    DW  0f3dh
// SS_DADA_CHAINSNAP_01E
    DW  0f3eh
// SS_DADA_CHAINSNAP_02E
    DW  0f3fh
// SS_DADA_DEBRIS_01E
    DW  0f40h
// SS_DADA_DEBRIS_02E
    DW  0f41h
// SS_DADA_DOOROPEN_01E
    DW  0f42h
// SS_DADA_DOORSLAM_01E
    DW  0f43h
// SS_DADA_DOORSQUEAK_01E
    DW  0f44h
// SS_DADA_DOORSQUEAK_02E
    DW  0f45h
// SS_DADA_FLAMER_01E
    DW  0f46h
// SS_DADA_FLAMERHIT_01E
    DW  0f47h
// SS_DADA_FLAMERHIT_02E
    DW  0f48h
// SS_DADA_GRATESMASH_01E
    DW  0f49h
// SS_DADA_MAGICSTONEBLOCK_01E
    DW  0f4ah
    DW  ffffh
    DW  ffffh
// SS_DADA_SPINNYTHINGBRAKE_01E
    DW  0f4bh
// SS_DADA_STONEBLOCKLAND_01E
    DW  0f4ch
// SS_DADA_STONEBLOCKLAND_02E
    DW  0f4dh
// SS_DADA_WOODGATESLAM_01E
    DW  0f4eh
// SS_DADA_WOODGATESLAM_02E
    DW  0f4fh
// SS_DADA_WOODGATESLAM_03E
    DW  0f50h
    DW  ffffh
// SS_DADA_STARTDOORSLIDE_01E
    DW  0f51h
// SS_DADA_GARGOYLEPEDESTALMOVE_01E
    DW  0f52h
// SS_DADA_GARGOYLEPEDESTALTHUD_01E
    DW  0f53h
// SS_DADA_PLATFORMMOVE_01E
    DW  0f54h
// SS_DADA_FLOORMOVE_01E
    DW  0f55h
// SS_DADA_PLATFORMSTOP_01E
    DW  0f56h
// SS_HRY_DADADOORLATCH_03E
    DW  0f58h
// SS_HRY_DADADOORLATCH_02E
    DW  0f59h
// SS_HRY_DADADOORLATCH_04E
    DW  0f5ah
// SS_HRY_DADADOORLATCH_05E
    DW  0f5bh
// SS_DADA_LEARNSPELL_01E
    DW  0f5ch
// SS_DADA_BALLDISINTEGRATE_03E
    DW  0f5dh
// SS_DADA_BALLDISINTEGRATE_02E
    DW  0f5eh
// SS_DADA_BALLDISINTEGRATE_04E
    DW  0f5fh
// SS_DADA_LUMOSWALL_01E
    DW  0f60h
// SS_DADA_FLAMERBOUNCE_02E
    DW  0f61h
// SS_DADA_FLAMERBOUNCE_03E
    DW  0f62h
// SS_DADA_FLAMERBOUNCE_01E
    DW  0f63h
// SS_DADA_FILLPHIAL_0001
    DW  0f64h
// SS_DADA_FILLPHIAL_0002
    DW  0f65h
// SS_DADA_SPINDLEHITHARRY_03E
    DW  0f66h
// SS_DADA_SPINDLEHITHARRY_02E
    DW  0f67h
// SS_DADA_SPINDLEHITHARRY_01E
    DW  0f68h
// SS_DADA_BALLHITHARRY_01E
    DW  0f69h
// SS_DADA_BALLHITHARRY_02E
    DW  0f6ah
// SS_DADA_BALLHITHARRY_03E
    DW  0f6bh
// SS_DADA_STARTDOORSLIDESTOP_02E
    DW  0f6ch
// SS_DADA_BALLFLYING_0001
    DW  0f6dh
// SS_GUI_VOICEEXPELLIARMUS_01E
    DW  0f6eh
// SS_DOR_SHOPDOORLATCH_01E
    DW  0f81h
// SS_DOR_SHOPDOORLATCH_02E
    DW  0f82h
// SS_DA_BORGINDOORSHUT_01E
    DW  0f83h
// SS_DA_BORGINDOOROPEN_01E
    DW  0f84h
// SS_DA_LEAKYDOORCLOSE_01E
    DW  0f85h
// SS_DA_LEAKYDOORSQUEAK_01E
    DW  0f86h
// SS_DA_MENAGERIEDOORSHUT_01E
    DW  0f87h
// SS_DA_MENAGERIEDOOROPEN_01E
    DW  0f88h
// SS_DA_GRINGOTTSDOOROPEN_01E
    DW  0f89h
// SS_DA_GRINGOTTSDOORCLOSE_01E
    DW  0f8ah
// SS_DA_FABDOORCLOSE_01E
    DW  0f8bh
// SS_DA_FABDOOROPEN_01E
    DW  0f8ch
// SS_GAM_DOOROPEN_0001
    DW  0f8dh
// SS_GAM_DOORCLOSE_0001
    DW  0f8eh
// SS_MUL_DOOROPEN_0001
    DW  0f8fh
// SS_MUL_DOORCLOSE_0001
    DW  0f90h
// SS_DOR_NOMALWOODDOORLATCH_01E
    DW  0f98h
// SS_DOR_NOMALWOODDOORLATCH_02E
    DW  0f99h
// SS_ENT_GREATHALLDOOROPEN_01E
    DW  0f9ah
// SS_ENT_FRONTDOOROPEN_01E
    DW  0f9bh
// SS_ENT_GREATHALLDOORCLOSE_01E
    DW  0f9ch
// SS_ENT_FRONTDOORCLOSE_01E
    DW  0f9dh
    DW  ffffh
    DW  ffffh
// SS_ENT_PORTRAITSLIDE_01E
    DW  0f9eh
// SS_FAB_SHOPDOORLATCH_02E
    DW  0fbah
// SS_FAB_DOORAMBIENCE_01E
    DW  0fbbh
// SS_FAB_DOORCLOSE_01E
    DW  0fbch
// SS_FAB_SHOPDOORLATCH_01E
    DW  0fbdh
// SS_FAB_APPLAUSESTEREO_01E
    DW  0fbeh
// SS_GAM_LANDSTANDCONVERSATIONTALK_01
    DW  0fbfh
// SS_GAM_LANDLEANCONVERSATIONNOMONEY_01
    DW  0fc0h
// SS_GAM_LANDLEANCONVERSATIONSORRY_01
    DW  0fc1h
// SS_GAM_LANDLEANIDLESTANDIDLE_01
    DW  0fc2h
// SS_GAM_LANDLEANTWEAKMOUSTACHE_01
    DW  0fc3h
// SS_GAM_LANDLEANCONVERSATIONDISAGREE_01
    DW  0fc4h
// SS_GAM_LANDSTANDCONVERSATIONTALK_02
    DW  0fc5h
// SS_GAM_LANDSTANDCONVERSATIONTALK_03
    DW  0fc6h
// SS_GAM_LANDSTANDFLICKOFFDUST_01
    DW  0fc7h
// SS_GAM_LANDSTANDFLICKOFFDUST_02
    DW  0fc8h
// SS_GAM_LANDSTANDLOOKAROUND_01
    DW  0fc9h
// SS_GAM_LANDTELLOFFTALK_01
    DW  0fcah
// SS_GAM_STANDTALK_01
    DW  0fcbh
// SS_GAM_STANDTALK_02
    DW  0fcch
// SS_GAM_LATCH_01E
    DW  0fcdh
// SS_GAM_DOORCLOSE_01E
    DW  0fceh
// SS_GAM_DOORAMBIENCE_01E
    DW  0fcfh
// SS_GAM_DOOROPEN_01E
    DW  0fd0h
// SS_GAM_BOOKCASESLIDE_01E
    DW  0fd1h
// SS_PUP_QUILL_01E
    DW  0fd2h
    DW  ffffh
// SS_GRT_GREATHALLDOORCLOSE_01E
    DW  0fd3h
// SS_GRT_GREATHALLDOOROPEN_01E
    DW  0fd4h
// SS_GRI_DADOOROPEN_01E
    DW  0fd7h
// SS_GRI_DADOORCLOSE_01E
    DW  0fd8h
// SS_GRI_INNERDOORCLOSE_01E
    DW  0fd9h
// SS_GRI_INNERDOOROPEN_01E
    DW  0fdah
// SS_GRI_DOORLATCH_02E
    DW  0fdbh
// SS_GRI_DOORLATCH_01E
    DW  0fdch
// SS_WHW_ROOTDOOR_0001
    DW  0fe5h
// SS_WHW_MINECART_DEBRIS_0004
    DW  0fe6h
// SS_WHW_MINECART_FALL_0001
    DW  0fe7h
// SS_WHW_MINECART_FALL2_0001
    DW  0fe8h
// SS_WHW_MINECART_FLIPENDO_0002
    DW  0fe9h
// SS_WHW_PUSHMINECART_01E
    DW  0feah
// SS_WHW_PUSHMINECART_02E
    DW  0febh
// SS_WHW_PUSHMINECART_03E
    DW  0fech
// SS_WHW_PUSHMINECART_04E
    DW  0fedh
// SS_WHW_PUSHMINECART_05E
    DW  0feeh
// SS_HRY_HERBOLOGYLATCH_01E
    DW  0fefh
// SS_HRY_HERBOLOGYLATCH_02E
    DW  0ff0h
// SS_HRY_HERBOLOGYLATCH_03E
    DW  0ff1h
// SS_HERB_LEARNSPELL_01E
    DW  0ff2h
    DW  ffffh
// SS_HERB_GREENHOUSEDOORSQUEAK_01E
    DW  0ff4h
// SS_HERB_GREENHOUSEDOORCLOSE_02E
    DW  0ff5h
// SS_HERB_GREENHOUSEDOORCLOSE_01E
    DW  0ff6h
// SS_HERB_GREENHOUSEDOORSQUEAK_02E
    DW  0ff7h
// SS_HERB_WOODENDOOROPEN_01E
    DW  0ff8h
// SS_HERB_WOODENDOORCLOSE_01E
    DW  0ff9h
// SS_HOR_HORKLUMPSPIT_01
    DW  0ffah
// SS_HOR_HORKLUMPHIT_02
    DW  0ffbh
// SS_HOR_HORKLUMPHIT_03
    DW  0ffch
// SS_HOR_HORKLUMPMOVE_01
    DW  0ffdh
// SS_HOR_HORKLUMPMOVE_02
    DW  0ffeh
// SS_HOR_HORKLUMPMOVE_03
    DW  0fffh
// SS_HOR_HORKLUMPHIT_01
    DW  1000h
// SS_HOR_HORKLUMPSPIT_02
    DW  1001h
// SS_HOR_HORKLUMPSPIT_03
    DW  1002h
// SS_HOR_PICKUP_0001
    DW  1003h
// SS_HOR_PICKUP_0002
    DW  1004h
// SS_HOR_PICKUP_0003
    DW  1005h
// SS_HERB_FILLPHIAL_0002
    DW  1006h
// SS_HERB_FILLPHIAL_0001
    DW  1007h
// SS_GUI_VOICEDIFFINDO_01E
    DW  1008h
    DW  ffffh
// SS_HOG_HERBWOODENDOOROPEN_01E
    DW  1017h
// SS_HOG_HERBWOODENDOORCLOSE_01E
    DW  1018h
// SS_HOG_FRONTDOORCLOSE_01E
    DW  1019h
    DW  ffffh
// SS_HOG_NOMALWOODDOORLATCH_01E
    DW  101ah
// SS_HOG_NOMALWOODDOORLATCH_02E
    DW  101bh
// SS_HOG_HAGRIDDOOROPEN_01E
    DW  101ch
    DW  ffffh
// SS_HOG_LOSTANDFOUNDDOORSLAM_01E
    DW  101dh
// SS_HOG_LOSTANDFOUNDDOOROPEN_02E
    DW  101eh
// SS_HOG_LOSTANDFOUNDDOOROPEN_01E
    DW  101fh
// SS_HOG_HAGRIDKEYDROP_01E
    DW  1020h
// SS_LOG_TRUCKCRACKSTART_0001
    DW  102ch
// SS_LOG_FALL_18
    DW  102dh
// SS_LOG_HITWHOMP_11
    DW  102eh
// SS_WHW_TWIGSEXPLODE_0002
    DW  102fh
// SS_WHW_LOGROLL_01E
    DW  1030h
// SS_INC_DOORSLAM_01E
    DW  1031h
// SS_INC_DOOROPEN_01E
    DW  1032h
// SS_INC_FLAMER_01E
    DW  1033h
// SS_INC_FLAMER_03E
    DW  1034h
// SS_INC_FLAMERHIT_02E
    DW  1035h
// SS_INC_FLAMERHIT_01E
    DW  1036h
// SS_INC_MEDIUMFIRELOOP_01E
    DW  1037h
// SS_INC_SMALLFIRELOOP_01E
    DW  1038h
    DW  ffffh
// SS_INC_LEARNSPELL_01E
    DW  103ah
// SS_HRY_INCDOORLATCH_02E
    DW  103bh
// SS_HRY_INCDOORLATCH_04E
    DW  103ch
// SS_HRY_INCDOORLATCH_05E
    DW  103dh
// SS_INC_CHAMBERFLAME_01E
    DW  103eh
// SS_INC_CHAMBERFLAME_02E
    DW  103fh
// SS_INC_CHAMBERFLAME_03E
    DW  1040h
// SS_INC_FLAMERBOUNCE_02E
    DW  1041h
// SS_INC_FLAMERBOUNCE_01E
    DW  1042h
// SS_INC_FLAMERBOUNCE_03E
    DW  1043h
// SS_INC_DOORCHAINLOOP_01E
    DW  1044h
// SS_INC_DOORRATCHET_02E
    DW  1045h
// SS_INC_DOORCLOSE_01E
    DW  1046h
// SS_INC_BIGMETALGATEOPEN_01E
    DW  1047h
// SS_INC_BIGMETALGATEOPEN_02E
    DW  1048h
// SS_INC_SWITCHOFF_01E
    DW  1049h
// SS_INC_SWITCHON_01E
    DW  104ah
// SS_GUI_VOICEINCENDIO_01E
    DW  104bh
// SS_LKY_BARRELDOORSLAM_01E
    DW  1057h
// SS_LKY_BARRELDOORSLAM_02E
    DW  1058h
// SS_LKY_BARRELDOORSLAM_03E
    DW  1059h
// SS_LKY_BARRELDOORSLAM_04E
    DW  105ah
// SS_LKY_BARRELROLL_01E
    DW  105bh
// SS_LKY_DOORCLOSE_01E
    DW  105ch
// SS_LKY_DOOROPEN_01E
    DW  105dh
// SS_LKY_DOORSQUEAK_01E
    DW  105eh
// SS_LKY_INNERDOOROPEN_01E
    DW  105fh
// SS_LKY_INNERDOORSHUT_01E
    DW  1060h
// SS_LKY_TRAPDOOROPEN_01E
    DW  1061h
// SS_LKY_TRAPDOORSHUT_01E
    DW  1062h
// SS_TOM_CLEANBAR_01E
    DW  1063h
// SS_TOM_CLEANBAR_02E
    DW  1064h
// SS_TOM_CLEANSEAR_01E
    DW  1065h
// SS_TOM_CLEANSEAR_02E
    DW  1066h
// SS_TOM_CLEANSEAR_03E
    DW  1067h
// SS_TOM_CLEANSEAR_04E
    DW  1068h
// SS_TOM_CLEANSEAR_05E
    DW  1069h
// SS_TOM_CLEANSEAR_06E
    DW  106ah
// SS_TOM_CLEANSGLASS_01E
    DW  106bh
// SS_TOM_CLEANSGLASS_02E
    DW  106ch
// SS_LKY_FIRELOOP_01
    DW  106dh
// SS_LKY_BARRELSHATTER_03E
    DW  106eh
// SS_LKY_BARRELSHATTER_02E
    DW  106fh
// SS_LKY_BARRELSHATTER_01E
    DW  1070h
// SS_HRY_LEAKYDOORLATCH_01E
    DW  1071h
// SS_HRY_LEAKYDOORLATCH_02E
    DW  1072h
// SS_TOM_SNIFFPLACEHOLDER_01E
    DW  1073h
// SS_TOM_SNEEZEPLACEHOLDER_01E
    DW  1074h
// SS_LKY_TRAPDOORMOVE_01E
    DW  1075h
// SS_LKY_TRAPDOORLATCH_01E
    DW  1076h
// SS_LKY_BARRELBOUNCE_02E
    DW  1077h
// SS_LKY_BARRELBOUNCE_03E
    DW  1078h
// SS_LKY_BARRELBOUNCE_04E
    DW  1079h
// SS_LKY_BARRELBOUNCE_01E
    DW  107ah
// SS_LKY_FLOORBOARDSCRASH_01E
    DW  107bh
// SS_LKY_PUSHSTONE_03E
    DW  107ch
// SS_LKY_PUSHCRATE_03E
    DW  107dh
// SS_LKY_PUSHCRATE_02E
    DW  107eh
// SS_LKY_PUSHCRATE_01E
    DW  107fh
// SS_LKY_PUSHCRATE_04E
    DW  1080h
// SS_LKY_PUSHCRATE_05E
    DW  1081h
// SS_LKY_PORTCULLIS_01E
    DW  1082h
// SS_SLI_CRATEFALL_0001
    DW  1083h
// SS_LKY_PUSHWOODCRATE_02E
    DW  1084h
// SS_LKY_BARRELROLL_02E
    DW  1085h
// SS_LKY_SECONDBARRELBOUNCE_03E
    DW  1086h
// SS_LKY_SECONDBARRELBOUNCE_02E
    DW  1087h
// SS_LKY_SECONDBARRELBOUNCE_01E
    DW  1088h
// SS_LKY_SECONDBARRELBOUNCE_04E
    DW  1089h
// SS_PUP_SPELLOTAPE_02E
    DW  108ah
// SS_LIB_MEDDOORSLAM_01E
    DW  108bh
// SS_LIB_MEDDOORSLAM_02E
    DW  108ch
// SS_LIB_MEDDOOROPEN_01E
    DW  108dh
// SS_LIB_BOOKCASEMOVE_01E
    DW  108eh
// SS_LIB_BOOKCASEMOVE_02E
    DW  108fh
// SS_LIB_SMALLDOOROPEN_01E
    DW  1090h
// SS_LIB_SMALLDOORSLAM_01E
    DW  1091h
// SS_LIB_GATESLAM_01E
    DW  1092h
// SS_LIB_GATESLAM_02E
    DW  1093h
    DW  ffffh
// SS_LIB_BOOKCASESLAM_01E
    DW  1095h
// SS_LIB_SMALLWOODLATCH_01E
    DW  1096h
// SS_LIB_BIGWOODLATCH_01E
    DW  1097h
// SS_LIB_WOODLATCHSTOP_01E
    DW  1098h
    DW  ffffh
// SS_LIB_LEARNSPELL_01E
    DW  1099h
// SS_LIB_TORCHIGNITE_02E
    DW  109ah
// SS_LIB_TORCHIGNITE_01E
    DW  109bh
// SS_LIB_TORCHIGNITE_03E
    DW  109ch
// SS_LIB_TORCHIGNITE_04E
    DW  109dh
// SS_LIB_PUSHCRATE_03E
    DW  109eh
// SS_LIB_PUSHCRATE_02E
    DW  109fh
// SS_LIB_PUSHCRATE_01E
    DW  10a0h
// SS_LIB_PUSHCRATE_04E
    DW  10a1h
// SS_LIB_PUSHCRATE_05E
    DW  10a2h
// SS_LIB_BOOKHITHARRY_03E
    DW  10a3h
// SS_LIB_BOOKHITHARRY_02E
    DW  10a4h
// SS_LIB_BOOKHITHARRY_01E
    DW  10a5h
// SS_LIB_BOOKHITHARRY_04E
    DW  10a6h
// SS_LIB_TORCHLOOP_01E
    DW  10a7h
// SS_LIB_PORTRAITSLIDE_01E
    DW  10a8h
// SS_LIB_BOOKCASESLAM_02E
    DW  10a9h
// SS_LIB_SWITCHON_01E
    DW  10aah
// SS_GUI_VOICESKURGE_01E
    DW  10abh
// SS_MUL_FILLPHIAL_0001
    DW  10bch
// SS_MUL_FILLPHIAL_0002
    DW  10bdh
// SS_FLB_PERISTALSIS1V_01
    DW  10c8h
// SS_FLB_PERISTALSIS1V_02
    DW  10c9h
// SS_MEN_SMALLBOXTAP_03E
    DW  10cah
// SS_MEN_BIGBOXHIT_02E
    DW  10cbh
// SS_MEN_BIGBOXHIT_03E
    DW  10cch
// SS_MEN_BIGBOXHIT_04E
    DW  10cdh
// SS_MEN_BOXSHUFFLE_01E
    DW  10ceh
// SS_MEN_BOXSHUFFLE_02E
    DW  10cfh
// SS_MEN_SMALLBOXTAP_01E
    DW  10d0h
// SS_MEN_SMALLBOXTAP_02E
    DW  10d1h
// SS_MEN_BIGBOXHIT_01E
    DW  10d2h
// SS_MEN_SMALLBOXTAP_04E
    DW  10d3h
// SS_MEN_WIZARDSTEP_01E
    DW  10d4h
// SS_MEN_WIZARDSTEP_02E
    DW  10d5h
// SS_MEN_WIZARDSTEP_03E
    DW  10d6h
// SS_MEN_WIZARDSTEP_04E
    DW  10d7h
// SS_MEN_SHORTCAGERATTLE_01E
    DW  10d8h
// SS_MEN_LONGCAGERATTLE_02E
    DW  10d9h
// SS_MEN_LONGCAGERATTLE_03E
    DW  10dah
// SS_MEN_LONGCAGERATTLE_01E
    DW  10dbh
// SS_MEN_SHORTCAGERATTLE_02E
    DW  10dch
// SS_MEN_SHORTCAGERATTLE_03E
    DW  10ddh
// SS_MEN_SHORTCAGERATTLE_04E
    DW  10deh
// SS_MEN_SHORTCAGERATTLE_05E
    DW  10dfh
// SS_MEN_LONGCAGERATTLE_04E
    DW  10e0h
// SS_MEN_LONGCAGERATTLE_05E
    DW  10e1h
// SS_MEN_DOORSHUT_01E
    DW  10e2h
// SS_MEN_DOOROPEN_01E
    DW  10e3h
// SS_MEN_PORTCULLIS_01E
    DW  10e4h
// SS_MEN_SHOPKEEPERCASTLEGLOCKER_01E
    DW  10e5h
// SS_MEN_INTDOOROPEN_01E
    DW  10e6h
// SS_MEN_INTDOORCLOSE_01E
    DW  10e7h
// SS_MEN_SWITCHON_01E
    DW  10e8h
// SS_PUP_SCALES_02E
    DW  10e9h
// SS_MUL_CAULDRONLOOP_01
    DW  10ebh
// SS_MUL_NAUGHTYBAG_01E
    DW  10ech
// SS_MUL_NAUGHTYBAG_02E
    DW  10edh
// SS_WIG_BUBBLEPOP_0001
    DW  0f6fh
// SS_WIG_BUBBLEPOP_0003
    DW  0f71h
// SS_WIG_BUBBLEPOP_0002
    DW  0f70h
// SS_WIG_BUBBLEPOP_0004
    DW  0f72h
// SS_WHW_BOSSCREAKMOVE_0005
    DW  10f0h
// SS_ANG_CRASHHORN_02B
    DW  10f1h
// SS_ANG_CRASHHORN_03B
    DW  10f2h
// SS_ANG_CRASHHORN_04B
    DW  10f3h
// SS_ANG_CRASHHORN_05B
    DW  10f4h
// SS_ANG_RADIATORHISS_0001
    DW  10f5h
// SS_WHW_BOSSCRACKHIT_0001
    DW  10f6h
// SS_WHW_BOSSCRACKHIT_0003
    DW  10f7h
// SS_WHW_BOSSCRACKHIT_0005
    DW  10f8h
// SS_WHW_BOSSCREAKMOAN_0001
    DW  10f9h
// SS_WHW_BOSSCREAKMOAN_0002
    DW  10fah
// SS_WHW_BOSSCREAKMOVE_0002
    DW  10fbh
// SS_WHW_BOSSCREAKMOVE_0003
    DW  10fch
// SS_WHW_BOSSCREAKMOVE_0004
    DW  10fdh
// SS_ANG_CRASHHORN_01B
    DW  10feh
// SS_WHW_BOSSCREAKMOVE_0006
    DW  10ffh
// SS_WHW_BOSSCREAKMOVE_0007
    DW  1100h
// SS_WHW_BOSSCREAKMOVE_0008
    DW  1101h
// SS_WHW_BOSSCREAKMOVE_0009
    DW  1102h
// SS_WHW_BOSSHITGROUND_0001
    DW  1103h
// SS_WHW_BOSSHITGROUND_0002
    DW  1104h
// SS_WHW_BOSSLEAFSPI_0002
    DW  1105h
// SS_WHW_BOSSLEAFSPIT_0001
    DW  1106h
// SS_WHW_BOSSLEAFSPIT_0003
    DW  1107h
// SS_WHW_LARGEBRANCHGEN_0001
    DW  1108h
// SS_WHW_LRGBRANCHSTOP_0001
    DW  1109h
// SS_WHW_TREEWHOMPING_01
    DW  110bh
// SS_WHW_TREEWHOMPING_02
    DW  110ch
// SS_WHW_TREEWHOMPING_03
    DW  110dh
// SS_WHW_WILLOWLEAVESHIT_0001
    DW  110eh
// SS_WHW_WILLOWLEAVESHIT_0002
    DW  110fh
// SS_WHW_WILLOWLEAVESHIT_0003
    DW  1110h
// SV_WHW_VOCALANGRY_0001
    DW  1111h
// SV_WHW_VOCALANGRY_0002
    DW  1112h
// SV_WHW_VOCALANGRY_0003
    DW  1113h
// SV_WHW_VOCALANGRY_0004
    DW  1114h
// SV_WHW_VOCALANGRY_0005
    DW  1115h
// SV_WHW_VOCALANGRY_0006
    DW  1116h
// SV_WHW_VOCALDIE_0001
    DW  1117h
// SV_WHW_VOCALDIE_0002
    DW  1118h
// SV_WHW_VOCALDIE_0003
    DW  1119h
// SV_WHW_VOCALHIT_0001
    DW  111ah
// SV_WHW_VOCALHIT_0002
    DW  111bh
// SS_WHW_WHOMP_0002
    DW  111ch
// SS_WHW_BIGWHIP_0001
    DW  111dh
// SS_WHW_BRANCHWHIP_0001
    DW  111eh
// SS_WHW_BRANCHWHIP_0002
    DW  111fh
// SS_WHW_BRANCHWHIP_0003
    DW  1120h
// SS_WHW_FLIPPENDOKNOT_0001
    DW  1121h
// SS_WHW_FLIPPENDOKNOT_0002
    DW  1122h
// SS_WHW_QUICKCREAK_0001
    DW  1123h
// SS_WHW_QUICKCREAK_0002
    DW  1124h
// SS_WHW_QUICKCREAK_0003
    DW  1125h
// SS_WHW_QUICKCREAK_0004
    DW  1126h
// SS_WHW_QUICKCREAK_0005
    DW  1127h
// SS_WHW_QUICKCREAK_0006
    DW  1128h
// SS_WHW_QUICKCREAK_0007
    DW  1129h
// SS_WHW_QUICKCREAK_0008
    DW  112ah
// SS_WHW_QUICKCREAK_0009
    DW  112bh
// SS_WHW_ROOTAPPEAR_01
    DW  112ch
// SS_WHW_ROOTAPPEAR_02
    DW  112dh
// SS_WHW_ROOTAPPEAR_09
    DW  112eh
// SS_WHW_ROOTREACT_08
    DW  112fh
// SS_WHW_ROOTREACT_09
    DW  1130h
// SS_WHW_ROOTREACT_14
    DW  1131h
// SS_WHW_ROOTREACT_15
    DW  1132h
// SS_WHW_ROOTSHRIVEL_05
    DW  1133h
// SS_WHW_ROOTSHRIVEL_10
    DW  1134h
// SS_WHW_ROOTSHRIVEL_13
    DW  1135h
// SS_WHW_ROOTWHIP_02S
    DW  1136h
// SS_WHW_ROOTWHIP_03S
    DW  1137h
// SS_WHW_ROOTWHIP_06S
    DW  1138h
// SS_WHW_ROOTWHIP_08S
    DW  1139h
// SS_WHW_ROOTWHIPHIT_0001
    DW  113ah
// SS_WHW_ROOTWHIPHIT_0002
    DW  113bh
// SS_WHW_ROOTWHIPHIT_0003
    DW  113ch
// SS_WHW_SHORTCREAK_0001
    DW  113dh
// SS_WHW_SHORTCREAK_0002
    DW  113eh
// SS_WHW_SLOWCREAK_0001
    DW  113fh
// SS_WHW_SLOWCREAK_0002
    DW  1140h
// SS_WHW_SLOWCREAK_0003
    DW  1141h
// SS_WHW_SLOWCREAK_0004
    DW  1142h
// SS_WHW_WHIPSHORT_0001
    DW  1143h
// SS_WHW_WHIPSHORT_0002
    DW  1144h
// SS_WHW_WHIPSHORT_0003
    DW  1145h
// SS_WHW_WHOMP_0001
    DW  1146h
// SS_WHW_WHOMP_0003
    DW  1148h
// SV_RON_WHWTOSS_0003
    DW  1149h
// SV_RON_WHWTOSS_0005
    DW  114ah
// SV_RON_WHWTOSS_0006
    DW  114bh
// SV_RON_WHWTOSS_0007
    DW  114ch
// SV_RON_WHWTOSS_0008
    DW  114dh
// SV_RON_WHWTOSS_0009
    DW  114eh
// SV_RON_WHWTOSS_0010
    DW  114fh
// SV_WHW_VOCALHIT_0003
    DW  1150h
// SV_WHW_VOCALHIT_0004
    DW  1151h
// SV_WHW_VOCALHIT_0005
    DW  1152h
// SV_WHW_VOCALIDLE_0001
    DW  1153h
// SV_WHW_VOCALIDLE_0002
    DW  1154h
// SV_WHW_VOCALLAUGH_001
    DW  1155h
// SV_WHW_VOCALSMILE_0001
    DW  1156h
// SS_WHW_ROCK_HIT_0002
    DW  1157h
// SS_WHW_ROCK_HIT_0001
    DW  1158h
// SS_WHW_ROCK_HIT_0007
    DW  1159h
// SS_AMB_BIRDSPOOKY_0002
    DW  115ah
// SS_AMB_BIRDFLAP_0001
    DW  115bh
// SS_AMB_OWLSCREECH_0002
    DW  115ch
// SS_AMB_OWLSCREECH_0003
    DW  115dh
// SS_AMB_OWLSCREECH_0004
    DW  115eh
// SS_WHW_ANGLIACRASHBIG_01E
    DW  115fh
// SS_WHW_ANGLIACRASHSMALL_01E
    DW  1160h
// SS_POW_BRASSBELL_0004
    DW  1162h
// SS_POW_FIREWORK_0002
    DW  1163h
// SS_POW_FIREWORK_0004
    DW  1164h
// SS_POW_FIREWORK_0005
    DW  1165h
// SS_POW_FIREWORKSEND_0001
    DW  1166h
// SS_POW_FIREWORKSLOOP_0001
    DW  1167h
// SS_POW_FIREWORKSPLUTTER_0001
    DW  1168h
// SS_POW_FIREWORKSSTART_0001
    DW  1169h
// SS_POW_POINTERBOUNCE_0001
    DW  116ah
// SS_POW_POINTERTOP_0002
    DW  116bh
// SS_POW_WIZZ_0001
    DW  116ch
// SS_POW_WIZZ_0002
    DW  116dh
// SS_POW_WIZZ_0003
    DW  116eh
// SS_POW_WIZZ_0004
    DW  116fh
// SS_PUF_HITBYFLIP3
    DW  1170h
// SS_PUF_HITBYFLIP2
    DW  1171h
// SS_PUF_HITBYFLIP1
    DW  1172h
// SS_PUF_HITBYFLIP4
    DW  1173h
// SS_PUF_HITBYFLIP5
    DW  1174h
// SS_PUF_HITBYFLIP6
    DW  1175h
// SS_PUF_GROW_01
    DW  1176h
// SS_PUF_GROW_02
    DW  1177h
// SS_PUF_GROW_03
    DW  1178h
// SS_PUF_HITBYFLIP_01
    DW  1179h
// SS_PUF_HITBYFLIP_03
    DW  117ah
// SS_PUF_THROW_05
    DW  117bh
// SS_PUF_HITBYFLIP_02
    DW  117ch
// SS_PUF_HITBYFLIP_04
    DW  117dh
// SS_PUF_HITBYFLIP7
    DW  117eh
// SS_PUF_THROW_06
    DW  117fh
// SS_PUF_THROWEXPLODE_01
    DW  1180h
// SS_PUF_THROWEXPLODE_02
    DW  1181h
// SS_PUF_THROWEXPLODE_03
    DW  1182h
// SS_PUF_UPROOT_04
    DW  1183h
// SS_PUF_UPROOT_05
    DW  1184h
// SS_PUF_UPROOT_06
    DW  1185h
// SS_PUF_UPROOT_07
    DW  1186h
// SV_RON_EMOTE_0001
    DW  1187h
// SV_RON_EMOTE_0001_B
    DW  1188h
// SV_RON_EMOTE_0001_C
    DW  1189h
// SV_RON_EMOTE_0001_D
    DW  118ah
// SV_RON_EMOTE_0002
    DW  118bh
// SV_RON_EMOTE_0002_B
    DW  118ch
// SV_RON_EMOTE_0002_D
    DW  118dh
// SV_RON_EMOTE_0003
    DW  118eh
// SV_RON_EMOTE_0003_B
    DW  118fh
// SV_RON_EMOTE_0004
    DW  1190h
// SV_RON_EMOTE_0004_B
    DW  1191h
// SV_RON_EMOTE_0004_C
    DW  1192h
// SV_RON_EMOTE_0004_D
    DW  1193h
// SS_MSC_SCREAMINGBOOKATTACK_01E
    DW  1194h
// SS_MSC_SCREAMINGBOOKATTACK_02E
    DW  1195h
// SS_MSC_SCREAMINGBOOKATTACK_03E
    DW  1196h
// SS_MSC_SCREAMINGBOOKATTACK_04E
    DW  1197h
// SS_MSC_SCREAMINGBOOKATTACK_05E
    DW  1198h
// SS_MSC_SCREAMINGBOOKDAZED_01E
    DW  1199h
// SS_MSC_SCREAMINGBOOKDAZED_02E
    DW  119ah
// SS_MSC_SCREAMINGBOOKDAZED_03E
    DW  119bh
// SS_MSC_SCREAMINGBOOKFLAPPING_01E
    DW  119ch
// SS_MSC_SCREAMINGBOOKFLAPPING_02E
    DW  119dh
// SS_MSC_SCREAMINGBOOKFLAPPING_03E
    DW  119eh
// SS_MSC_SCREAMINGBOOKFLAPPING_04E
    DW  119fh
// SS_MSC_SCREAMINGBOOKFLYING1VLANDING_01E
    DW  11a0h
// SS_MSC_SCREAMINGBOOKFLYING1VTAKEOFF_01E
    DW  11a1h
// SS_MSC_SCREAMINGBOOKFLYING2VTAKEOFF_01E
    DW  11a2h
// SS_MSC_SCREAMINGBOOKFLYING2VTAKEOFF_02E
    DW  11a3h
// SS_MSC_SCREAMINGBOOKFLYING4VFLAPPING_01E
    DW  11a4h
// SS_MSC_SCREAMINGBOOKFLYING4VFLAPPING_02E
    DW  11a5h
// SS_MSC_SCREAMINGBOOKHITBYNASPELL_01E
    DW  11a6h
// SS_MSC_SCREAMINGBOOKHITBYSPELL_01E
    DW  11a7h
// SS_MSC_SCREAMINGBOOKHITBYSPELL_02E
    DW  11a8h
// SS_MSC_SCREAMINGBOOKSCREAMBUILD_01E
    DW  11a9h
// SS_MSC_SCREAMINGBOOKSCREAMRECOVER_01E
    DW  11aah
// SS_MSC_SCREAMINGBOOKSHAKINGIDLE1_01E
    DW  11abh
// SS_MSC_SCREAMINGBOOKSHAKINGIDLE3_01E
    DW  11ach
// SS_MSC_SCREAMINGBOOKUNCONSCIOUSFORWARD_01E
    DW  11adh
// SS_MSC_SCREAMINGBOOKUNCONSCIOUSFORWARD_02E
    DW  11aeh
// SS_MSC_SCREAMINGBOOKUNCONSCIOUSLEFTRIGHT_01E
    DW  11afh
// SS_MSC_SCREAMINGBOOKUNCONSCIOUSLEFTRIGHT_02E
    DW  11b0h
// SS_MSC_SCREAMINGBOOKFLAPPING_05E
    DW  11b1h
// SS_MSC_SCREAMINGBOOKFLAPPING_06E
    DW  11b2h
// SS_MSC_SCREAMINGBOOKFLAPPING_07E
    DW  11b3h
// SS_MSC_SCREAMINGBOOKFLAPPING_08E
    DW  11b4h
// SS_MSC_SCREAMINGBOOKFLAPPING_09E
    DW  11b5h
// SS_MSC_SCREAMINGBOOKFLAPPING_10E
    DW  11b6h
// SS_MSC_SCREAMINGBOOKFLYING2VTAKEOFF2_01E
    DW  11b7h
// SS_MSC_SCREAMINGBOOKFLYING2VTAKEOFF3_01E
    DW  11b8h
// SS_MSC_SCREAMINGBOOKFLYING1VTAKEOFF_02E
    DW  11b9h
// SS_MSC_SCREAMINGBOOKVANISH_02E
    DW  11bah
// SS_MSC_SCREAMINGBOOKVANISH_01E
    DW  11bbh
// SS_MSC_SCREAMINGBOOKVANISH_03E
    DW  11bch
// SS_MSC_SCREAMINGBOOKFLYING1VTAKEOFF_03E
    DW  11bdh
// SS_MSC_SCREAMINGBOOKFLYING1VLANDING_03E
    DW  11beh
// SS_MSC_SCREAMINGBOOKFLYING1VLANDING_02E
    DW  11bfh
// SS_MSC_SCREAMINGBOOKFLYING1VTAKEOFF_04E
    DW  11c0h
// SS_MSC_SCREAMINGBOOKFLYING2VTAKEOFF_03E
    DW  11c1h
// SS_CBD_TALLCABINETCLOSE_01E
    DW  11c2h
// SS_CBD_TALLCABINETOPEN_01E
    DW  11c3h
// SS_CAB_TALLGLASSSEARCH_0002
    DW  11c4h
// SS_CAB_TALLGLASSSEARCH_0001
    DW  11c5h
// SS_CAB_TALLGLASSSEARCH_0003
    DW  11c6h
// SS_CAB_TALLGLASSSEARCH_0004
    DW  11c7h
// SS_CAB_TALLGLASSSEARCH_0005
    DW  11c8h
// SS_DADA_DESKSQUEAK_01E
    DW  11c9h
// SS_DADA_DESKSQUEAK_02E
    DW  11cah
// SS_DSK_DESKSEARCH_01E
    DW  11cbh
// SS_DSK_DESKSEARCH_02E
    DW  11cch
// SS_DSK_DESKSEARCH_03E
    DW  11cdh
// SS_DSK_DESKSEARCH_04E
    DW  11ceh
// SS_DSK_DESKSEARCH_05E
    DW  11cfh
// SS_DSK_DESKSEARCH_06E
    DW  11d0h
// SS_SKU_FALL_02E
    DW  11d1h
// SS_SKU_FALL_01E
    DW  11d2h
// SS_SKU_FALL_03E
    DW  11d3h
// SS_AVF_CAST_15
    DW  11d4h
// SV_HRY_DY201_0021
    DW  11d5h
// SS_AVF_CASTPERFECT_0002
    DW  11d6h
// SS_AVF_CASTUNDER_0002
    DW  11d7h
// SV_HRY_DY201_0021D
    DW  11d8h
    DW  ffffh
// SS_AVF_BUILD_02E
    DW  11d9h
// SS_DFO_HIT_08
    DW  11dah
// SS_DFO_HIT_09
    DW  11dbh
// SS_DFO_HIT_10
    DW  11dch
// SS_DFO_HIT_11
    DW  11ddh
// SS_DFO_HIT_12
    DW  11deh
// SS_DFO_HIT_13
    DW  11dfh
// SS_DFO_HIT_14
    DW  11e0h
// SS_DFO_SPELLBUILD_0008
    DW  11e1h
// SS_DFO_SPELLCASTNORM_0001
    DW  11e2h
// SS_DFO_SPELLCASTPERFECT_0001
    DW  11e3h
// SV_HRY_INCANTATEDIF_01
    DW  11e4h
// SV_HRY_INCANTATEDIF_02
    DW  11e5h
// SS_DFO_SPELLCASTOVER_0002
    DW  11e6h
// SV_HRY_DY201_0022E
    DW  11e7h
    DW  ffffh
// SS_EXP_EXPELLIARMUSHIT_01E
    DW  11e8h
// SS_EXP_EXPELLIARMUSHIT_02E
    DW  11e9h
// SS_EXP_EXPELLIARMUSHIT_03E
    DW  11eah
    DW  ffffh
// SS_EXP_EXPELLIARMUSLOOP_01E
    DW  11ebh
    DW  ffffh
// SS_EXP_SPELL_DEFLECT_0001
    DW  11ech
// SS_EXP_SPELL_DEFLECT_0002
    DW  11edh
    DW  ffffh
// SS_FPO_SPELLCASTOVER_0001
    DW  0e8ah
// SS_FPO_SPELLCASTPERFECT_0001
    DW  11f4h
// SS_FPO_BUILD_02E
    DW  11f5h
// SS_FPO_BUILD_01E
    DW  11f6h
    DW  ffffh
// SS_ICO_NORMALCAST_05
    DW  11f7h
// SV_HRY_DY201_0023
    DW  11f8h
    DW  ffffh
// SS_ICO_PERFECTCAST_0011
    DW  11f9h
// SS_ICO_OVERCAST_0001
    DW  11fah
// SV_HRY_DY201_0023B
    DW  11fbh
    DW  ffffh
// SS_LUM_IGNITE_01
    DW  11fdh
// SS_LUM_LOOP_01
    DW  11feh
// SS_LUM_WANDDIE_0001
    DW  11ffh
// SS_LUM_BUILD_02
    DW  1200h
// SS_LUM_IGNITEOVER_04
    DW  1201h
// SS_LUM_IGNITEUNDER_04
    DW  1202h
// SS_LUM_SPARK_0007
    DW  1203h
// SS_LUM_SPARK_0009
    DW  1204h
// SS_LUM_SPARK_0012
    DW  1205h
// SS_LUM_SPARK_0013
    DW  1206h
// SS_LUM_WALLIDENT_0001
    DW  1207h
// SV_HRY_DY201_0019
    DW  1208h
    DW  ffffh
// SS_SKU_PERFECTCAST_01E
    DW  1209h
// SV_HRY_DY201_0025
    DW  120ah
// SV_HRY_NIT02_0006
    DW  120bh
    DW  ffffh
// SS_SKU_PERFECTCAST_0002
    DW  120ch
// SS_SKU_CASTOVER_0001
    DW  120dh
    DW  ffffh
// SS_FTS_WOODCARPETL_0001
    DW  0e5eh
// SS_FTS_WOODCARPETL_0002
    DW  0e5bh
// SS_FTS_WOODCARPETL_0003
    DW  0e5ch
// SS_FTS_WOODCARPETL_0004
    DW  0e5dh
// SS_FTS_WOODCARPETL_0005
    DW  0e5ah
// SS_FTS_WOODCARPETR_0001
    DW  0e5fh
// SS_FTS_WOODCARPETR_0002
    DW  0e60h
// SS_FTS_WOODCARPETR_0003
    DW  0e61h
// SS_FTS_WOODCARPETR_0004
    DW  0e62h
// SS_FTS_WOODCARPETR_0005
    DW  0e63h
// SS_FTS_DIRTL_0001
    DW  1009h
// SS_FTS_DIRTL_0002
    DW  100ah
// SS_FTS_DIRTL_0003
    DW  100bh
// SS_FTS_DIRTL_0004
    DW  100ch
// SS_FTS_DIRTL_0005
    DW  100dh
// SS_FTS_DIRTR_0001
    DW  100eh
// SS_FTS_DIRTR_0002
    DW  100fh
// SS_FTS_DIRTR_0003
    DW  1010h
// SS_FTS_DIRTR_0004
    DW  1011h
// SS_FTS_DIRTR_0005
    DW  1012h
// SS_HRY_LEAFYFTS_02
    DW  0dc8h
// SS_HRY_LEAFYFTS_03
    DW  0dbch
// SS_HRY_LEAFYFTS_04
    DW  0dbdh
// SS_HRY_LEAFYFTS_05
    DW  0dbeh
// SS_HRY_LEAFYFTS_06
    DW  0dbfh
// SS_HRY_LEAFYFTS_07
    DW  0dc0h
// SS_HRY_LEAFYFTS_08
    DW  0dc1h
// SS_HRY_LEAFYFTS_09
    DW  0dc2h
// SS_HRY_LEAFYFTS_10
    DW  0dc3h
// SS_HRY_LEAFYFTS_11
    DW  0dc4h
// SS_HRY_LEAFYFTS_12
    DW  0dc5h
// SS_HRY_LEAFYFTS_15
    DW  0dc6h
// SS_HRY_LEAFYFTS_18
    DW  0dc7h
// SS_HRY_LEAFYFTS_19
    DW  0dbbh
// SS_HRY_LEAFYFTS_20
    DW  0dc9h
// SS_HRY_LEAFYFTS_21
    DW  0dcah
// SS_HRY_FTSGRASSL1_0001
    DW  0e9dh
// SS_HRY_FTSGRASSL1_0002
    DW  0e95h
// SS_HRY_FTSGRASSL1_0003
    DW  0e96h
// SS_HRY_FTSGRASSL1_0004
    DW  0e97h
// SS_HRY_FTSGRASSL1_0005
    DW  0e98h
// SS_HRY_FTSGRASSR1_0001
    DW  0e99h
// SS_HRY_FTSGRASSR1_0002
    DW  0e9ah
// SS_HRY_FTSGRASSR1_0003
    DW  0e9bh
// SS_HRY_FTSGRASSR1_0004
    DW  0e9ch
// SS_HRY_FTSGRASSR1_0005
    DW  0e94h
// SS_FTS_LADDER_01E
    DW  120fh
// SS_FTS_LADDER_02E
    DW  1210h
// SS_FTS_LADDER_03E
    DW  1211h
// SS_FTS_LADDER_04E
    DW  1212h
// SS_FTS_MARBLEBFT_10
    DW  0fe0h
// SS_FTS_MARBLEBFT_11
    DW  0fddh
// SS_FTS_MARBLEBFT_12
    DW  0fdeh
// SS_FTS_MARBLEBFT_13
    DW  0fdfh
// SS_FTS_MARBLEBFT_2
    DW  1213h
// SS_FTS_MARBLEBFT_5
    DW  0fe1h
// SS_FTS_MARBLEKICKSCUFF_01
    DW  0fe2h
// SS_FTS_MARBLESCUFF_2
    DW  0fe3h
// SS_FTS_MARBLESCUFF_3
    DW  0fe4h
// SS_HRY_MUDDYFTS_01
    DW  0679h
// SS_HRY_MUDDYFTS_02
    DW  0672h
// SS_HRY_MUDDYFTS_03
    DW  0673h
// SS_HRY_MUDDYFTS_04
    DW  0674h
// SS_HRY_MUDDYFTS_05
    DW  0675h
// SS_HRY_MUDDYFTS_06
    DW  0676h
// SS_HRY_MUDDYFTS_07
    DW  0677h
// SS_HRY_MUDDYFTS_08
    DW  0678h
// SS_HRY_MUDDYFTS_09
    DW  0671h
// SS_HRY_MUDDYFTS_10
    DW  067ah
// SS_FTS_MARBLESTRCFT_0001
    DW  0662h
// SS_FTS_MARBLESTRCFT_0002
    DW  065fh
// SS_FTS_MARBLESTRCFT_0003
    DW  0660h
// SS_FTS_MARBLESTRCFT_0004
    DW  0661h
// SS_FTS_MARBLESTRCFT_0005
    DW  065eh
// SS_FTS_2STONEL_0001
    DW  1214h
// SS_FTS_2STONEL_0002
    DW  1215h
// SS_FTS_2STONEL_0003
    DW  1216h
// SS_FTS_2STONEL_0004
    DW  1217h
// SS_FTS_2STONEL_0005
    DW  1218h
// SS_FTS_2STONER_0001
    DW  1219h
// SS_FTS_2STONER_0002
    DW  121ah
// SS_FTS_2STONER_0003
    DW  121bh
// SS_FTS_2STONER_0004
    DW  121ch
// SS_FTS_2STONER_0005
    DW  121dh
// SS_HRY_FTSWATERL1_0001
    DW  0e9fh
// SS_HRY_FTSWATERL1_0002
    DW  0ea0h
// SS_HRY_FTSWATERL1_0003
    DW  0ea1h
// SS_HRY_FTSWATERL1_0004
    DW  0e9eh
// SS_HRY_FTSWATERR1_0001
    DW  0ea3h
// SS_HRY_FTSWATERR1_0002
    DW  0ea4h
// SS_HRY_FTSWATERR1_0003
    DW  0ea5h
// SS_FTS_WOODL_0001
    DW  121eh
// SS_FTS_WOODL_0002
    DW  121fh
// SS_FTS_WOODL_0003
    DW  1220h
// SS_FTS_WOODL_0004
    DW  1221h
// SS_FTS_WOODL_0005
    DW  1222h
// SS_FTS_WOODR_0001
    DW  1223h
// SS_FTS_WOODR_0002
    DW  1224h
// SS_FTS_WOODR_0003
    DW  1225h
// SS_FTS_WOODR_0004
    DW  1226h
// SS_FTS_WOODR_0005
    DW  1227h
// SS_FTS_WOODR_0006
    DW  1228h
// SS_DOR_TAPESTRY_01E
    DW  1229h
// SS_TEN_WHIP_02E
    DW  122ah
// SS_TEN_BITE_02E
    DW  122bh
// SS_TEN_BITE_03E
    DW  122ch
// SS_TEN_BITE_04E
    DW  122dh
// SS_TEN_BITE_05E
    DW  122eh
// SS_TEN_BITE_06E
    DW  122fh
// SS_TEN_BITE_07E
    DW  1230h
// SS_TEN_SLITHER_01E
    DW  1231h
// SS_TEN_SLITHER_02E
    DW  1232h
// SS_TEN_SLITHER_03E
    DW  1233h
// SS_TEN_SLITHER_04E
    DW  1234h
// SS_TEN_SLITHER_05E
    DW  1235h
// SS_TEN_SLITHER_06E
    DW  1236h
// SS_TEN_SLITHER_07E
    DW  1237h
// SS_TEN_SLITHER_08E
    DW  1238h
// SS_TEN_SOFTBITE_01E
    DW  1239h
// SS_TEN_SOFTBITE_02E
    DW  123ah
// SS_TEN_SOFTBITE_03E
    DW  123bh
// SS_TEN_SOFTBITE_04E
    DW  123ch
// SS_TEN_WHIP_01E
    DW  123dh
// SS_TEN_BITE_01E
    DW  123eh
// SS_TEN_WHIP_03E
    DW  123fh
// SS_TEN_WHIPCRACK_01E
    DW  1240h
// SS_TEN_WHIPCRACK_02E
    DW  1241h
// SS_TEN_WHIPCRACK_03E
    DW  1242h
// SS_TEN_SMALLSLITHER_07E
    DW  1243h
// SS_TEN_SMALLSLITHER_02E
    DW  1244h
// SS_TEN_SMALLSLITHER_03E
    DW  1245h
// SS_TEN_SMALLSLITHER_04E
    DW  1246h
// SS_TEN_SMALLSLITHER_05E
    DW  1247h
// SS_TEN_SMALLSLITHER_06E
    DW  1248h
// SS_TEN_SMALLSLITHER_01E
    DW  1249h
// SS_TEN_SMALLSLITHER_08E
    DW  124ah
// SS_TEN_SMALLSLITHER_09E
    DW  124bh
// SS_WAS_BELCHDUNGBOMB_0001
    DW  124ch
// SS_WAS_BELCHDUNGBOMB_0008
    DW  124dh
// SS_WAS_CHARGEVOCAL_0001
    DW  124eh
// SS_WAS_CHARGEVOCAL_0002
    DW  124fh
// SS_WAS_CHARGEVOCAL_0003
    DW  1250h
// SS_WAS_DIE_001
    DW  1251h
// SS_WAS_DOORCLOSE_0001
    DW  1252h
// SS_WAS_DOORCLOSE_0002
    DW  1253h
// SS_WAS_DOORCLOSE_0003
    DW  1254h
// SS_WAS_DOOROPEN_0001
    DW  1255h
// SS_WAS_DOOROPEN_0004
    DW  1256h
// SS_WAS_DOOROPEN_0006
    DW  1257h
// SS_WAS_EXPLODESPRING_0002
    DW  1258h
// SS_WAS_HIT_001
    DW  1259h
// SS_WAS_HIT_002_B
    DW  125ah
// SS_WAS_SQUEAK_0001
    DW  125bh
// SS_WAS_SQUEAK_0002
    DW  125ch
// SS_WAS_SQUEAK_0003
    DW  125dh
// SS_WAS_SQUEAK_0004
    DW  125eh
// SS_WAS_SQUEAK_0005
    DW  125fh
// SS_WAS_STEAMY_0001
    DW  1260h
// SS_WAS_STEAMY_0002
    DW  1261h
// SS_WAS_SULK_0001
    DW  1262h
// SS_WAS_SULK_0002
    DW  1263h
// SS_WAS_SULK_0003
    DW  1264h
// SS_WAS_TAUNT_0001
    DW  1265h
// SS_WAS_TAUNT_0002
    DW  1266h
// SS_WAS_TAUNT_0003
    DW  1267h
// SS_WAS_TIP_001_C
    DW  1268h
// SS_WAS_TIP_002_C
    DW  1269h
// SS_WAS_TIP_003_C
    DW  126ah
// SS_WAS_TIP_004_C
    DW  126bh
// SS_WAS_START_01E
    DW  126ch
// SS_WAS_SPINUP_01E
    DW  126dh
// SS_WAS_SPINDOWN_01E
    DW  126eh
// SS_WAS_SWITCHON_01E
    DW  126fh
// SS_WAS_SPINDOWNONESHOT_01E
    DW  1270h
// SS_WAS_SPINUPONESHOT_01E
    DW  1271h
// SV_MT1_DY401_0024C
    DW  1272h
// SV_MT1_DY401_0014B
    DW  1273h
// SV_MT1_DY401_0015
    DW  1274h
// SV_MT1_DY401_0016
    DW  1275h
// SV_MT1_DY401_0017C
    DW  1276h
// SV_MT1_DY401_0018B
    DW  1277h
// SV_MT1_DY401_0019B
    DW  1278h
// SV_MT1_DY401_0020C
    DW  1279h
// SV_MT1_DY401_0021
    DW  127ah
// SV_MT1_DY401_0022
    DW  127bh
// SV_MT1_DY401_0023B
    DW  127ch
// SV_MT1_DY401_0013B
    DW  127dh
// SV_MT1_DY501_0026F
    DW  127eh
// SV_HER_DY501_0008C
    DW  127fh
// SV_HRY_DY501_0018B
    DW  1280h
// SV_HRY_DY501_0019B
    DW  1281h
// SV_HRY_DY501_0020C
    DW  1282h
// SV_HRY_DY501_0021C
    DW  1283h
// SV_MT1_DY501_0019B
    DW  1284h
// SV_MT1_DY501_0020B
    DW  1285h
// SV_MT1_DY501_0021B
    DW  1286h
// SV_MT1_DY501_0022
    DW  1287h
// SV_MT1_DY501_0023
    DW  1288h
// SV_MT1_DY501_0024B
    DW  1289h
// SV_MT1_DY501_0025A
    DW  128ah
// SV_BAS_DY501_0001
    DW  128bh
// SV_RON_DY501_0011B
    DW  128ch
// SV_RON_DY501_0012B
    DW  128dh
// SV_RON_DY501_0013
    DW  128eh
// SV_PCY_DY601_0003B
    DW  128fh
// SV_DRC_DY601_0002D
    DW  1290h
// SV_DRC_DY601_0003C
    DW  1291h
// SV_DRC_DY601_0004B
    DW  1292h
// SV_FRD_DY601_0001D
    DW  1293h
// SV_GIN_DY601_0001A
    DW  1294h
// SV_GIN_DY601_0002A
    DW  1295h
// SV_GIN_DY601_0003A
    DW  1296h
// SV_GOY_DY601_0001B
    DW  1297h
// SV_GRG_DY601_0001E
    DW  1298h
// SV_HCH_DY601_0001
    DW  1299h
// SV_HGD_DY601_0002B
    DW  129ah
// SV_HGD_DY601_0003B
    DW  129bh
// SV_HGD_DY601_0004C
    DW  129ch
// SV_MYR_DY601_0001A
    DW  129dh
// SV_MYR_DY601_0002B
    DW  129eh
// SV_MYR_DY601_0003A
    DW  129fh
// SV_NEV_DY601_0001B
    DW  12a0h
// SV_NEV_DY601_0002C
    DW  12a1h
// SV_NEV_DY601_0003A
    DW  12a2h
// SV_NHN_DY601_0001C
    DW  12a3h
// SV_NHN_DY601_0002A
    DW  12a4h
// SV_NHN_DY601_0004A
    DW  12a5h
// SV_NHN_DY601_0005B
    DW  12a6h
// SV_OWD_DY601_0003B
    DW  12a7h
// SV_PCY_DY601_0001B
    DW  12a8h
// SV_PCY_DY601_0002A
    DW  12a9h
// SV_DRC_DY601_0001E
    DW  12aah
// SV_RON_NIT00_0014
    DW  12abh
// SV_HER_NIT00_0001B
    DW  12ach
// SV_HER_NIT00_0002B
    DW  12adh
// SV_HGD_NIT00_0001B
    DW  12aeh
// SV_HGD_NIT00_0002Z
    DW  12afh
// SV_HGD_NIT00_0003B
    DW  12b0h
// SV_HRY_NIT00_0006
    DW  12b1h
// SV_HRY_NIT00_0007
    DW  12b2h
// SV_HRY_NIT00_0014C
    DW  12b3h
// SV_HRY_NIT00_0015B
    DW  12b4h
// SV_HRY_NIT00_0016C
    DW  12b5h
// SV_MT1_NIT00_0001B
    DW  12b6h
// SV_MT1_NIT00_0002B
    DW  12b7h
// SV_MT1_NIT00_0003
    DW  12b8h
// SV_MT1_NIT00_0004B
    DW  12b9h
// SV_MT1_NIT00_0005B
    DW  12bah
// SV_MT1_NIT00_0006B
    DW  12bbh
// SV_MT1_NIT00_0008B
    DW  12bch
// SV_MT1_NIT00_0009B
    DW  12bdh
// SV_MT1_NIT00_0010
    DW  12beh
// SV_MT1_NIT00_0011
    DW  12bfh
// SV_MT1_NIT00_0012
    DW  12c0h
// SV_NHN_NIT00_0001B
    DW  12c1h
// SV_NHN_NIT00_0002B
    DW  12c2h
// SV_RON_NIT00_0012A
    DW  12c3h
// SV_RON_NIT00_0013C
    DW  12c4h
// SV_FAT_NIT00_0001D
    DW  12c5h
// SV_RON_NIT00_0015A
    DW  12c6h
// SV_RON_NIT00_0016A
    DW  12c7h
// SV_RON_NIT00_0017B
    DW  12c8h
// SV_RON_NIT00_0018B
    DW  12c9h
// SV_RON_NIT00_0019B
    DW  12cah
// SV_HRY_NIT00_0005
    DW  12cbh
// SV_NAR_NIT01_0002
    DW  12cch
// SV_BAS_NIT01_0002
    DW  12cdh
// SV_BAS_NIT01_0003
    DW  12ceh
// SV_BAS_NIT01_0004
    DW  12cfh
// SV_MCG_NIT01_0001B
    DW  12d6h
// SV_MCG_NIT01_0002C
    DW  12d7h
// SV_BAS_NIT01_0001
    DW  12d8h
// SV_NHN_NIT01_0001A
    DW  12d9h
// SV_NHN_NIT01_0002A
    DW  12dah
// SV_NHN_NIT01_0003
    DW  12dbh
// SV_FAT_NIT03_0001B
    DW  12deh
// SV_HRY_NIT03_0044B
    DW  12dfh
// SV_MT1_NIT05_0018B
    DW  12e0h
// SV_MT1_NIT05_0008B
    DW  12e1h
// SV_MT1_NIT05_0009B
    DW  12e2h
// SV_MT1_NIT05_0010B
    DW  12e3h
// SV_MT1_NIT05_0011
    DW  12e4h
// SV_MT1_NIT05_0012
    DW  12e5h
// SV_MT1_NIT05_0013
    DW  12e6h
// SV_MT1_NIT05_0014
    DW  12e7h
// SV_MT1_NIT05_0015
    DW  12e8h
// SV_MT1_NIT05_0016
    DW  12e9h
// SV_MT1_NIT05_0017B
    DW  12eah
// SV_MT1_NIT05_0007
    DW  12ebh
// SV_RON_NIT00_0011B
    DW  12ech
// SV_HRY_NIT00_0001C
    DW  12edh
// SV_HRY_NIT00_0002B
    DW  12eeh
// SV_HRY_NIT00_0003C
    DW  12efh
// SV_HRY_NIT00_0004C
    DW  12f0h
// SV_HRY_NIT00_0012B
    DW  12f1h
// SV_HRY_NIT00_0013E
    DW  12f2h
// SV_RON_NIT00_0001A
    DW  12f3h
// SV_RON_NIT00_0002A
    DW  12f4h
// SV_RON_NIT00_0003
    DW  12f5h
// SV_RON_NIT00_0007A
    DW  12f9h
// SV_RON_NIT00_0008B
    DW  12fah
// SV_SNP_NIT00_0001
    DW  12fbh
// SV_SNP_NIT00_0002
    DW  12fch
// SV_SNP_NIT00_0003
    DW  12fdh
// SV_SNP_NIT00_0004
    DW  12feh
// SV_SNP_NIT00_0005
    DW  12ffh
// SV_SNP_NIT00_0006
    DW  1300h
// SV_SNP_NIT00_0007
    DW  1301h
// SV_HGD_NIT01_0005B
    DW  1302h
// SV_HGD_NIT01_0004C
    DW  1303h
// SV_HGD_NIT01_0003
    DW  1304h
// SV_HGD_NIT02_0004B
    DW  1305h
// SV_HGD_NIT02_0002C
    DW  1306h
// SV_HGD_NIT02_0001C
    DW  1307h
// SV_HGD_NIT03_0020C
    DW  1308h
// SV_HGD_NIT03_0014C
    DW  1309h
// SV_HGD_NIT03_0015C
    DW  130ah
// SV_HGD_NIT03_0016D
    DW  130bh
// SV_HGD_NIT03_0017E
    DW  130ch
// SV_HGD_NIT03_0018E
    DW  130dh
// SV_HGD_NIT03_0019D
    DW  130eh
// SV_HGD_NIT03_0013B
    DW  130fh
// SV_DUM_NIT04_0003
    DW  1310h
// SV_DUM_NIT04_0002
    DW  1311h
// SV_DUM_NIT04_0001
    DW  1312h
// SV_HGD_NIT04_0001B
    DW  1313h
// SV_HGD_NIT04_0002G
    DW  1314h
// SV_HGD_NIT04_0003C
    DW  1315h
// SV_HGD_NIT04_0004E
    DW  1316h
// SV_HGD_NIT04_0005D
    DW  1317h
// SV_HRY_NIT04_0050D
    DW  1318h
// SV_HRY_NIT04_0051B
    DW  1319h
// SV_HRY_NIT04_0063B
    DW  131ah
// SV_HRY_NIT04_0064B
    DW  131bh
// SV_HRY_NIT04_0065B
    DW  131ch
// SV_HRY_NIT04_0066C
    DW  131dh
// SV_HRY_NIT04_0068A
    DW  131eh
// SV_HRY_NIT04_0069B
    DW  131fh
// SV_LUV_NIT04_0001
    DW  1320h
// SV_LUV_NIT04_0002
    DW  1321h
// SV_LUV_NIT04_0003B
    DW  1322h
// SV_LUV_NIT04_0004B
    DW  1323h
// SV_RON_NIT04_0050B
    DW  1324h
// SV_RON_NIT04_0051
    DW  1325h
// SV_RON_NIT04_0052B
    DW  1326h
// SV_RON_NIT04_0053B
    DW  1327h
// SV_RON_NIT04_0054
    DW  1328h
// SV_RON_NIT04_0055B
    DW  1329h
// SV_RON_NIT04_0056
    DW  132ah
// SV_RON_DY101_0008
    DW  132bh
// SV_RON_DY101_0006B
    DW  132ch
// SV_RON_DY101_0007
    DW  132dh
// SV_RON_DY101_0005B
    DW  132eh
// SV_HGD_AUGPU_0003
    DW  132fh
// SV_HGD_AUGPU_0002
    DW  1330h
// SV_HGD_AUGPU_0001
    DW  1331h
// SV_HGD_AUGPU_0004
    DW  1332h
// SV_HGD_AUGPU_0005
    DW  1333h
// SV_HGD_AUGPU_0006
    DW  1334h
// SV_HRY_DY201_0032C
    DW  1335h
// SV_HER_DY201_0016B
    DW  1336h
// SV_HGD_DY201_0001B
    DW  1337h
// SV_HGD_DY201_0002B
    DW  1338h
// SV_HGD_DY201_0003B
    DW  1339h
// SV_HGD_DY201_0004B
    DW  133ah
// SV_HGD_DY201_0005A
    DW  133bh
// SV_HGD_DY201_0006A
    DW  133ch
// SV_HGD_DY201_0007C
    DW  133dh
// SV_HGD_DY201_0009D
    DW  133eh
// SV_HGD_DY201_0010A
    DW  133fh
// SV_HRY_DY201_0031D
    DW  1340h
// SV_HER_DY201_0015D
    DW  1341h
// SV_RON_DY201_0006B
    DW  1342h
// SV_RON_DY201_0013B
    DW  1343h
// SV_RON_DY201_0014A
    DW  1344h
// SV_RON_DY201_0020A
    DW  1345h
// SV_RON_DY201_0023B
    DW  1346h
// SV_RON_DY201_0024A
    DW  1347h
// SV_RON_DY201_0025C
    DW  1348h
// SV_HRY_AUGPU_0002
    DW  1349h
// SV_HRY_AUGPU_0001
    DW  134ah
// SV_HRY_AUGPU_0003
    DW  134bh
// SV_HRY_AUGPU_0004
    DW  134ch
// SV_HGD_AUGPU_0008
    DW  134dh
// SV_HGD_AUGPU_0007
    DW  134eh
// SV_HGD_AUGPU_0009
    DW  134fh
// SV_HGD_AUGPU_0010
    DW  1350h
// SV_HGD_DY301_0005B
    DW  1351h
// SV_HGD_DY301_0002B
    DW  1352h
// SV_HGD_DY301_0003B
    DW  1353h
// SV_HGD_DY301_0004B
    DW  1354h
// SV_HGD_DY301_0001B
    DW  1355h
// SV_OWD_DY301_0007
    DW  1356h
// SV_OWD_DY301_0008
    DW  1357h
// SV_OWD_DY301_0009B
    DW  1358h
// SV_RON_DY301_0025D
    DW  1359h
// SV_RON_DY301_0026A
    DW  135ah
// SV_OWD_DY401_0004C
    DW  135bh
// SV_HGD_DY401_0002A
    DW  135ch
// SV_HGD_DY401_0003A
    DW  135dh
// SV_HGD_DY401_0004B
    DW  135eh
// SV_HGD_DY401_0005B
    DW  135fh
// SV_HGD_DY401_0001B
    DW  1360h
// SV_RON_DY401_0004A
    DW  1361h
// SV_RON_DY401_0005B
    DW  1362h
// SV_OWD_DY501_0003B
    DW  1363h
// SV_HRY_DY501_0023A
    DW  1364h
// SV_RON_DY501_0014B
    DW  1365h
// SV_RON_DY501_0015A
    DW  1366h
// SV_RON_DY501_0016B
    DW  1367h
// SV_RON_DY501_0017B
    DW  1368h
// SV_RON_AUGRW_0014
    DW  1369h
// SV_MT1_NIT01_0045C
    DW  136ah
// SV_MT1_NIT01_0044E
    DW  136bh
// SV_MT1_NIT01_0046B
    DW  136ch
// SV_MT1_NIT01_0062
    DW  136dh
// SV_MT1_NIT01_0048
    DW  136eh
// SV_MT1_NIT01_0047B
    DW  136fh
// SV_MT1_NIT01_0049
    DW  1370h
// SV_MT1_NIT01_0077B
    DW  1371h
// SV_MT1_NIT01_0076C
    DW  1372h
// SV_MT1_NIT01_0050
    DW  1373h
// SV_MT1_NIT01_0052B
    DW  1374h
// SV_MT1_NIT01_0051E
    DW  1375h
// SV_MT1_NIT01_0053C
    DW  1376h
// SV_MT1_NIT01_0054C
    DW  1377h
// SV_MT1_NIT01_0055G
    DW  1378h
// SV_MT1_NIT03_0008B
    DW  1379h
// SV_MT1_NIT03_0007C
    DW  137ah
// SV_MT1_NIT03_0009B
    DW  137bh
// SV_MT1_NIT03_0014B
    DW  137ch
// SV_MT1_DY501_0021
    DW  137dh
// SV_MT1_DY501_0020
    DW  137eh
// SV_MT1_DY501_0019
    DW  137fh
// SV_MT1_NIT01_0008
    DW  1380h
// SV_MT1_NIT01_0007B
    DW  1381h
// SV_MT1_NIT01_0016
    DW  1382h
// SV_MT1_NIT01_0060B
    DW  1383h
// SV_MT1_NIT01_0009E
    DW  1384h
// SV_MT1_NIT01_0078B
    DW  1385h
// SV_MT1_NIT01_0079B
    DW  1386h
// SV_MT1_NIT01_0021D
    DW  1387h
// SV_MT1_NIT01_0020B
    DW  1388h
// SV_MT1_NIT01_0022D
    DW  1389h
// SV_MT1_NIT01_0012
    DW  138ah
// SV_MT1_NIT01_0001E
    DW  138bh
// SV_MT1_NIT01_0017B
    DW  138ch
// SV_MT1_NIT01_0013B
    DW  138dh
// SV_MT1_NIT01_0002B
    DW  138eh
// SV_MT1_NIT01_0018B
    DW  138fh
// SV_MT1_NIT01_0015
    DW  1390h
// SV_MT1_NIT01_0003F
    DW  1391h
// SV_MT1_NIT01_0019
    DW  1392h
// SV_MT1_NIT01_0014
    DW  1393h
// SV_MT1_NIT01_0010
    DW  1394h
// SV_MT1_NIT01_0010B
    DW  1395h
// SV_MT1_NIT01_0011G
    DW  1396h
// SV_MT1_NIT01_0011F
    DW  1397h
// SV_MT1_NIT01_0011H
    DW  1398h
// SV_MT1_NIT03_0013D
    DW  1399h
// SV_MT1_NIT03_0016
    DW  139ah
// SV_MT1_NIT03_0015
    DW  139bh
// SV_MT1_NIT03_0017C
    DW  139ch
// SV_MT1_DY401_0013
    DW  139dh
// SV_MT1_DY401_0014
    DW  139eh
// SV_MT1_NIT01_0023
    DW  139fh
// SV_MT1_NIT01_0024
    DW  13a0h
// SV_MT1_NIT01_0025
    DW  13a1h
// SV_MT1_NIT01_0026
    DW  13a2h
// SV_MT1_NIT01_0061
    DW  13a3h
// SV_MT1_NIT01_0081
    DW  13a4h
// SV_MT1_NIT01_0080
    DW  13a5h
// SV_MT1_NIT01_0028
    DW  13a6h
// SV_MT1_NIT01_0027
    DW  13a7h
// SV_MT1_NIT01_0029
    DW  13a8h
// SV_MT1_NIT01_0032
    DW  13a9h
// SV_MT1_NIT01_0031
    DW  13aah
// SV_MT1_NIT01_0030
    DW  13abh
// SV_MT1_NIT01_0033
    DW  13ach
// SV_MT1_NIT01_0034
    DW  13adh
// SV_MT1_NIT01_0035
    DW  13aeh
// SV_MT1_NIT01_0036
    DW  13afh
// SV_MT1_NIT01_0037
    DW  13b0h
// SV_MT1_NIT01_0038
    DW  13b1h
// SV_MT1_NIT01_0039
    DW  13b2h
// SV_MT1_NIT01_0043
    DW  13b3h
// SV_MT1_NIT01_0042
    DW  13b4h
// SV_MT1_NIT03_0020
    DW  13b5h
// SV_MT1_NIT03_0019
    DW  13b6h
// SV_MT1_NIT03_0018
    DW  13b7h
// SV_MT1_NIT03_0021
    DW  13b8h
// SV_MT1_NIT01_0056C
    DW  13b9h
// SV_MT1_NIT01_0057C
    DW  13bah
// SV_MT1_NIT01_0058D
    DW  13bbh
// SV_MT1_NIT01_0059B
    DW  13bch
// SV_MT1_NIT01_0063A
    DW  13bdh
// SV_MT1_NIT01_0082A
    DW  13beh
// SV_MT1_NIT01_0083B
    DW  13bfh
// SV_MT1_NIT01_0064B
    DW  13c0h
// SV_MT1_NIT01_0065B
    DW  13c1h
// SV_MT1_NIT01_0067C
    DW  13c2h
// SV_MT1_NIT01_0068B
    DW  13c3h
// SV_MT1_NIT01_0070A
    DW  13c4h
// SV_MT1_NIT01_0069A
    DW  13c5h
// SV_MT1_NIT01_0071B
    DW  13c6h
// SV_MT1_NIT01_0072B
    DW  13c7h
// SV_MT1_NIT01_0073B
    DW  13c8h
// SV_MT1_NIT01_0074A
    DW  13c9h
// SV_MT1_NIT01_0074C
    DW  13cah
// SV_MT1_NIT01_0075C
    DW  13cbh
// SV_MT1_NIT03_0023C
    DW  13cch
// SV_MT1_NIT03_0022A
    DW  13cdh
// SV_MT1_NIT03_0024D
    DW  13ceh
// SV_MT1_NIT03_0025B
    DW  13cfh
// SV_MT1_NIT03_0026A
    DW  13d0h
// SV_MT1_DY401_0017
    DW  13d1h
// SV_MT1_DY401_0018
    DW  13d2h
// SV_MT1_DY501_0025
    DW  13d3h
// SV_MT1_DY501_0024
    DW  13d4h
// SV_MT1_DY501_0026
    DW  13d5h
// SV_MP1_AUGPU_0122
    DW  13d6h
// SV_FP1_AUGPU_0122
    DW  13d7h
// SV_FP1_AUGPU_0123
    DW  13d8h
// SV_FP1_AUGPU_0124
    DW  13d9h
// SV_FP1_AUGPU_0125
    DW  13dah
// SV_FP1_AUGPU_0126
    DW  13dbh
// SV_FP1_AUGPU_0127
    DW  13dch
// SV_FP1_AUGPU_0128
    DW  13ddh
// SV_MP1_AUGPU_0121
    DW  13deh
// SV_FP1_AUGPU_0121
    DW  13dfh
// SV_MP1_AUGPU_0123
    DW  13e0h
// SV_MP1_AUGPU_0124
    DW  13e1h
// SV_MP1_AUGPU_0125
    DW  13e2h
// SV_MP1_AUGPU_0126
    DW  13e3h
// SV_MP1_AUGPU_0127
    DW  13e4h
// SV_MP1_AUGPU_0128
    DW  13e5h
// SV_MP1_AUGPU_0133
    DW  13e6h
// SV_FP1_AUGPU_0130
    DW  13e7h
// SV_FP1_AUGPU_0131
    DW  13e8h
// SV_FP1_AUGPU_0132
    DW  13e9h
// SV_FP1_AUGPU_0133
    DW  13eah
// SV_FP1_AUGPU_0134
    DW  13ebh
// SV_FP1_AUGPU_0135
    DW  13ech
// SV_FP1_AUGPU_0136
    DW  13edh
// SV_MP1_AUGPU_0129
    DW  13eeh
// SV_MP1_AUGPU_0130
    DW  13efh
// SV_MP1_AUGPU_0131
    DW  13f0h
// SV_MP1_AUGPU_0132
    DW  13f1h
// SV_FP1_AUGPU_0129
    DW  13f2h
// SV_MP1_AUGPU_0134
    DW  13f3h
// SV_MP1_AUGPU_0135
    DW  13f4h
// SV_MP1_AUGPU_0136
    DW  13f5h
// SV_MP1_AUGPU_0141
    DW  13f6h
// SV_FP1_AUGPU_0138
    DW  13f7h
// SV_FP1_AUGPU_0139
    DW  13f8h
// SV_FP1_AUGPU_0140
    DW  13f9h
// SV_FP1_AUGPU_0141
    DW  13fah
// SV_FP1_AUGPU_0142
    DW  13fbh
// SV_FP1_AUGPU_0143
    DW  13fch
// SV_FP1_AUGPU_0144
    DW  13fdh
// SV_MP1_AUGPU_0137
    DW  13feh
// SV_MP1_AUGPU_0138
    DW  13ffh
// SV_MP1_AUGPU_0139
    DW  1400h
// SV_MP1_AUGPU_0140
    DW  1401h
// SV_FP1_AUGPU_0137
    DW  1402h
// SV_MP1_AUGPU_0142
    DW  1403h
// SV_MP1_AUGPU_0143
    DW  1404h
// SV_MP1_AUGPU_0144
    DW  1405h
// SV_MP1_AUGPU_0147
    DW  1406h
// SV_FP1_AUGPU_0146
    DW  1407h
// SV_FP1_AUGPU_0147
    DW  1408h
// SV_FP1_AUGPU_0148
    DW  1409h
// SV_FP1_AUGPU_0149
    DW  140ah
// SV_FP1_AUGPU_0150
    DW  140bh
// SV_FP1_AUGPU_0151
    DW  140ch
// SV_FP1_AUGPU_0152
    DW  140dh
// SV_MP1_AUGPU_0145
    DW  140eh
// SV_MP1_AUGPU_0146
    DW  140fh
// SV_FP1_AUGPU_0145
    DW  1410h
// SV_MP1_AUGPU_0148
    DW  1411h
// SV_MP1_AUGPU_0149
    DW  1412h
// SV_MP1_AUGPU_0150
    DW  1413h
// SV_MP1_AUGPU_0151
    DW  1414h
// SV_MP1_AUGPU_0152
    DW  1415h
// SV_MP1_AUGPU_0156
    DW  1416h
// SV_FP1_AUGPU_0154
    DW  1417h
// SV_FP1_AUGPU_0155
    DW  1418h
// SV_FP1_AUGPU_0156
    DW  1419h
// SV_FP1_AUGPU_0157
    DW  141ah
// SV_FP1_AUGPU_0158
    DW  141bh
// SV_FP1_AUGPU_0159
    DW  141ch
// SV_MP1_AUGPU_0153
    DW  141dh
// SV_MP1_AUGPU_0154
    DW  141eh
// SV_MP1_AUGPU_0155
    DW  141fh
// SV_FP1_AUGPU_0153
    DW  1420h
// SV_MP1_AUGPU_0157
    DW  1421h
// SV_MP1_AUGPU_0158
    DW  1422h
// SV_MP1_AUGPU_0159
    DW  1423h
// SV_MP1_AUGPU_0160
    DW  1424h
// SV_MP1_AUGPU_0161
    DW  1425h
// SV_FP1_AUGPU_0165
    DW  1426h
// SV_FP1_AUGPU_0161
    DW  1427h
// SV_FP1_AUGPU_0162
    DW  1428h
// SV_FP1_AUGPU_0163
    DW  1429h
// SV_FP1_AUGPU_0164
    DW  142ah
// SV_FP1_AUGPU_0160
    DW  142bh
// SV_FP1_AUGPU_0166
    DW  142ch
// SV_FP1_AUGPU_0167
    DW  142dh
// SV_MP1_AUGPU_0166
    DW  142eh
// SV_MP1_AUGPU_0163
    DW  142fh
// SV_MP1_AUGPU_0164
    DW  1430h
// SV_MP1_AUGPU_0165
    DW  1431h
// SV_MP1_AUGPU_0162
    DW  1432h
// SV_MP1_AUGPU_0167
    DW  1433h
// SV_MP1_AUGPU_0168
    DW  1434h
// SV_MP1_AUGPU_0169
    DW  1435h
// SV_HRY_NIT00_0011
    DW  1436h
// SV_LEE_QUID1_0047
    DW  1439h
// SV_LEE_QUID1_0002
    DW  143ah
// SV_LEE_QUID1_0003
    DW  143bh
// SV_LEE_QUID1_0004
    DW  143ch
// SV_LEE_QUID1_0005
    DW  143dh
// SV_LEE_QUID1_0006
    DW  143eh
// SV_LEE_QUID1_0007
    DW  143fh
// SV_LEE_QUID1_0008
    DW  1440h
// SV_LEE_QUID1_0009
    DW  1441h
// SV_LEE_QUID1_0046
    DW  1442h
// SV_LEE_QUID1_0001
    DW  1443h
// SV_LEE_QUID1_0048
    DW  1444h
// SV_LEE_QUID1_0049
    DW  1445h
// SV_LEE_QUID1_0050
    DW  1446h
// SV_LEE_QUID1_0051
    DW  1447h
// SV_LEE_QUID1_0052
    DW  1448h
// SV_LEE_QUID1_0053
    DW  1449h
// SV_LEE_QUID1_0054
    DW  144ah
// SV_LEE_QUID1_0055
    DW  144bh
// SV_LEE_QUID1_0056
    DW  144ch
// SV_LEE_QUID1_0057
    DW  144dh
// SV_LEE_QUID1_0078
    DW  144eh
// SV_LEE_QUID1_0079
    DW  144fh
// SV_LEE_QUID1_0080
    DW  1450h
// SV_LEE_QUID1_0081
    DW  1451h
// SV_LEE_QUID1_0082
    DW  1452h
// SV_LEE_QUID1_0083
    DW  1453h
// SV_LEE_QUID1_0084
    DW  1454h
// SV_LEE_QUID1_0085
    DW  1455h
// SV_LEE_QUID1_0086
    DW  1456h
// SV_LEE_QUID1_0115
    DW  1457h
// SV_LEE_QUID1_0116
    DW  1458h
// SV_LEE_QUID1_0117
    DW  1459h
// SV_LEE_QUID1_0118
    DW  145ah
// SV_LEE_QUID1_0161
    DW  145bh
// SV_LEE_QUID1_0162
    DW  145ch
// SV_LEE_QUID1_0163
    DW  145dh
// SV_LEE_QUID1_0164
    DW  145eh
// SV_LEE_QUID1_0165
    DW  145fh
// SV_LEE_QUID1_0166
    DW  1460h
// SV_LEE_QUID1_0167
    DW  1461h
// SV_LEE_QUID1_0168
    DW  1462h
// SV_LEE_QUID1_0169
    DW  1463h
// SV_LEE_QUID1_0170
    DW  1464h
// SV_LEE_QUID1_0171
    DW  1465h
// SV_LEE_QUID1_0172
    DW  1466h
// SV_LEE_QUID1_0173
    DW  1467h
// SV_LEE_QUID1_0174
    DW  1468h
// SV_LEE_QUID1_0175
    DW  1469h
// SV_LEE_QUID1_0176
    DW  146ah
// SV_LEE_QUID1_0177
    DW  146bh
// SV_LEE_QUID1_0178
    DW  146ch
// SV_LEE_QUID1_0179
    DW  146dh
// SV_LEE_QUID1_0180
    DW  146eh
// SV_LEE_QUID1_0193
    DW  146fh
// SV_LEE_QUID1_0194
    DW  1470h
// SV_LEE_QUID1_0195
    DW  1471h
// SV_LEE_QUID1_0196
    DW  1472h
// SV_LEE_QUID1_0197
    DW  1473h
// SV_LEE_QUID1_0229
    DW  1474h
// SV_LEE_QUID1_0230
    DW  1475h
// SV_LEE_QUID1_0231
    DW  1476h
// SV_LEE_QUID1_0232
    DW  1477h
// SV_LEE_QUID1_0233
    DW  1478h
// SV_LEE_QUID1_0234
    DW  1479h
// SV_LEE_QUID1_0235
    DW  147ah
// SV_LEE_QUID1_0236
    DW  147bh
// SV_LEE_QUID1_0237
    DW  147ch
// SV_LEE_QUID1_0238
    DW  147dh
// SV_LEE_QUID1_0239
    DW  147eh
// SV_LEE_QUID1_0240
    DW  147fh
// SV_LEE_QUID1_0241
    DW  1480h
// SV_LEE_QUID1_0242
    DW  1481h
// SV_LEE_QUID1_0243
    DW  1482h
// SV_LEE_QUID1_0322
    DW  1483h
// SV_LEE_QUID1_0323
    DW  1484h
// SV_LEE_QUID1_0324
    DW  1485h
// SV_LEE_QUID1_0325
    DW  1486h
// SV_LEE_QUID1_0547
    DW  1487h
// SV_LEE_QUID1_0548
    DW  1488h
// SV_LEE_QUID1_0549
    DW  1489h
// SV_LEE_QUID1_0550
    DW  148ah
// SV_LEE_QUID1_0551
    DW  148bh
// SV_LEE_QUID1_0552
    DW  148ch
// SV_LEE_QUID1_0553
    DW  148dh
// SV_LEE_QUID1_0554
    DW  148eh
// SV_LEE_QUID1_0555
    DW  148fh
// SV_LEE_QUID1_0556
    DW  1490h
// SV_LEE_QUID1_0557
    DW  1491h
// SV_LEE_QUID1_0586
    DW  1492h
// SV_LEE_QUID1_0587
    DW  1493h
// SV_LEE_QUID1_0588
    DW  1494h
// SV_LEE_QUID1_0589
    DW  1495h
// SV_LEE_QUID1_0590
    DW  1496h
// SV_LEE_QUID1_0591
    DW  1497h
// SV_LEE_QUID1_0592
    DW  1498h
// SV_OWD_QUIDT_0009
    DW  1499h
// SV_OWD_AUGPU_0002
    DW  149ah
// SV_OWD_AUGPU_0003
    DW  149bh
// SV_OWD_AUGPU_0004
    DW  149ch
// SV_OWD_AUGPU_0005
    DW  149dh
// SV_OWD_AUGPU_0006
    DW  149eh
// SV_OWD_AUGPU_0007
    DW  149fh
// SV_OWD_AUGPU_0008
    DW  14a0h
// SV_OWD_AUGPU_0009
    DW  14a1h
// SV_OWD_AUGPU_0010
    DW  14a2h
// SV_OWD_AUGPU_0011
    DW  14a3h
// SV_OWD_AUGPU_0012
    DW  14a4h
// SV_OWD_AUGPU_0013
    DW  14a5h
// SV_OWD_AUGPU_0014
    DW  14a6h
// SV_OWD_AUGPU_0015
    DW  14a7h
// SV_OWD_AUGPU_0016
    DW  14a8h
// SV_OWD_AUGPU_0017
    DW  14a9h
// SV_OWD_AUGPU_0018
    DW  14aah
// SV_OWD_AUGPU_0019
    DW  14abh
// SV_OWD_AUGPU_0020
    DW  14ach
// SV_OWD_AUGPU_0021
    DW  14adh
// SV_OWD_AUGPU_0022
    DW  14aeh
// SV_OWD_AUGPU_0023
    DW  14afh
// SV_OWD_AUGPU_0024
    DW  14b0h
// SV_OWD_AUGPU_0025
    DW  14b1h
// SV_OWD_AUGPU_0026
    DW  14b2h
// SV_OWD_AUGPU_0027
    DW  14b3h
// SV_OWD_AUGPU_0028
    DW  14b4h
// SV_OWD_AUGPU_0029
    DW  14b5h
// SV_OWD_AUGPU_0030
    DW  14b6h
// SV_OWD_QUIDT_0001
    DW  14b7h
// SV_OWD_QUIDT_0002
    DW  14b8h
// SV_OWD_QUIDT_0003
    DW  14b9h
// SV_OWD_QUIDT_0004
    DW  14bah
// SV_OWD_QUIDT_0005
    DW  14bbh
// SV_OWD_QUIDT_0006
    DW  14bch
// SV_OWD_QUIDT_0007
    DW  14bdh
// SV_OWD_QUIDT_0008
    DW  14beh
// SV_OWD_AUGPU_0001
    DW  14bfh
// SV_OWD_QUIDT_0010
    DW  14c0h
// SV_OWD_QUIDT_0011
    DW  14c1h
// SV_OWD_QUIDT_0012
    DW  14c2h
// SV_OWD_QUIDT_0013
    DW  14c3h
// SV_OWD_QUIDT_0014
    DW  14c4h
// SV_OWD_QUIDT_0015
    DW  14c5h
// SV_OWD_QUIDT_0016
    DW  14c6h
// SV_HRY_CFROG_0013
    DW  14c7h
// SV_HRY_CFROG_0027
    DW  14c8h
// SV_HRY_CFROG_0031
    DW  14c9h
// SV_HRY_CFROG_0043
    DW  14cah
// SV_HRY_CFROG_0059
    DW  14cbh
// SV_HRY_CFROG_0077
    DW  14cch
// SV_HRY_CFROG_0084
    DW  14cdh
// SV_HRY_CFROG_0098
    DW  14ceh
// SV_DUM_END01_0009B
    DW  14cfh
// SV_DUM_END01_0010B
    DW  14d0h
// SV_DUM_SPLRE_0002H
    DW  14d1h
// SV_DUM_SPLRE_0001B
    DW  14d2h
// SV_DUM_SPLRE_0002C
    DW  14d3h
// SV_DUM_SPLRE_0001
    DW  14d4h
// SV_DUM_SPLRE_0003
    DW  14d5h
// SV_DUM_SPLRE_0003B
    DW  14d6h
// SV_DUM_SPLRE_0004
    DW  14d7h
// SV_DUM_SPLRE_0004B
    DW  14d8h
// SV_DUM_SPLRE_0005
    DW  14d9h
// SV_DUM_SPLRE_0006
    DW  14dah
// SV_DUM_SPLRE_0006F
    DW  14dbh
// SV_FP1_SPLRE_0003
    DW  14dch
// SV_FP1_SPLRE_0002
    DW  14ddh
// SV_FP1_SPLRE_0001
    DW  14deh
// SV_FP1_SPLRE_0004
    DW  14dfh
// SV_FP1_SPLRE_0006
    DW  14e0h
// SV_FRD_EMOTEOUCH_0002
    DW  14e1h
// SV_FRD_EMOTEGROAN1_0017
    DW  14e2h
// SV_FRD_EMOTEHARRY_0001
    DW  14e3h
// SV_FRD_EMOTEHSTOPIT_0004
    DW  14e4h
// SV_FRD_EMOTEHUHH_0003
    DW  14e5h
// SV_FRD_EMOTELAUGH_0001
    DW  14e6h
// SV_FRD_EMOTELAUGH_0002
    DW  14e7h
// SV_FRD_EMOTEOUCH_0001
    DW  14e8h
// SV_FRD_EMOTEGROAN_0037
    DW  14e9h
// SV_FRD_EMOTEOW_0001
    DW  14eah
// SV_FRD_EMOTEOW_0003
    DW  14ebh
// SV_FRD_SPLRE_0005
    DW  14ech
// SV_FRD_SPLRE_0006
    DW  14edh
// SV_GRG_SPLRE_0005
    DW  14eeh
// SV_GRG_EMOTEGROAN_0019
    DW  14efh
// SV_GRG_EMOTEGROAN_0038
    DW  14f0h
// SV_GRG_EMOTEHARRY_0001
    DW  14f1h
// SV_GRG_EMOTEHARRY_0002
    DW  14f2h
// SV_GRG_EMOTEHSTOPIT_0001
    DW  14f3h
// SV_GRG_EMOTEHSTOPIT_0008
    DW  14f4h
// SV_GRG_EMOTEHUHH_0007
    DW  14f5h
// SV_GRG_EMOTELAUGH_0001
    DW  14f6h
// SV_GRG_EMOTEOUCH_0001
    DW  14f7h
// SV_GRG_EMOTEOW_0003
    DW  14f8h
// SV_GRG_EMOTEOW_0004
    DW  14f9h
// SV_GRG_SPLRE_0001B
    DW  14fah
// SV_GRG_SPLRE_0001D
    DW  14fbh
// SV_GRG_SPLRE_0003
    DW  14fch
// SV_GRG_SPLRE_0004
    DW  14fdh
// SV_HER_SPLRE_0004
    DW  14feh
// SV_HER_SPLRE_0002
    DW  14ffh
// SV_HER_SPLRE_0003
    DW  1500h
// SV_HER_SPLRE_0001
    DW  1501h
// SV_HER_SPLRE_0005
    DW  1502h
// SV_HER_SPLRE_0006
    DW  1503h
// SV_GIL_DIA01_0015
    DW  1504h
// SV_GIL_DIA01_0017
    DW  1505h
// SV_MP1_SPLRE_0002
    DW  1506h
// SV_MP1_SPLRE_0001
    DW  1507h
// SV_MP1_SPLRE_0003
    DW  1508h
// SV_MP1_SPLRE_0004
    DW  1509h
// SV_MP1_SPLRE_0006
    DW  150ah
// SV_NEV_SPLRE_0004
    DW  150bh
// SV_NEV_SPLRE_0002
    DW  150ch
// SV_NEV_SPLRE_0003
    DW  150dh
// SV_NEV_SPLRE_0001
    DW  150eh
// SV_NEV_SPLRE_0005
    DW  150fh
// SV_NEV_SPLRE_0006
    DW  1510h
// SV_RON_SPLRE_0006B
    DW  1511h
// SV_RON_EMOTEHARRY_0001
    DW  1512h
// SV_RON_EMOTEHARRY_0002
    DW  1513h
// SV_RON_EMOTEHSTOPIT_0001
    DW  1514h
// SV_RON_EMOTEHSTOPIT_0002
    DW  1515h
// SV_RON_EMOTEHUHH_0001
    DW  1516h
// SV_RON_EMOTEOUCH_0001
    DW  1517h
// SV_RON_EMOTEOUCH_0002
    DW  1518h
// SV_RON_EMOTEOW_0001
    DW  1519h
// SV_RON_EMOTEOW_0002
    DW  151ah
// SV_RON_LAUGH_0012
    DW  151bh
// SV_RON_LAUGH_0014
    DW  151ch
// SV_RON_LAUGH_0015
    DW  151dh
// SV_RON_LAUGH_0017
    DW  151eh
// SV_RON_SPLRE_0003
    DW  151fh
// SV_RON_SPLRE_0006
    DW  1520h
// SV_OWD_SPLRE_0003
    DW  1521h
// SV_OWD_SPLRE_0002
    DW  1522h
// SV_OWD_SPLRE_0001
    DW  1523h
// SV_OWD_SPLRE_0004
    DW  1524h
// SV_OWD_SPLRE_0005
    DW  1525h
// SV_OWD_SPLRE_0006
    DW  1526h
// SS_COD_SWORDPICKUP_0001
    DW  0efch
// SS_BAS_DIE_0001
    DW  0efdh
// SS_BAS_IDLE_0001
    DW  0efeh
// SS_BAS_IDLE_0002
    DW  0effh
// SS_BAS_IDLE_0003
    DW  0f00h
// SS_BAS_IDLE_0004
    DW  0f01h
// SS_BAS_SCREAMLONG_0001
    DW  0f02h
// SS_BAS_SCREAMLONG_0002
    DW  0f03h
    DW  ffffh
    DW  ffffh
// SS_BAS_SPITATTACK_0003
    DW  0f04h
// SS_BAS_SPITATTACK_0004
    DW  0f05h
// SS_BAS_SPITATTACK_0005
    DW  0f06h
// SS_BAS_SPITATTACK_0006
    DW  0f07h
// SS_BAS_SPITATTACK_0007
    DW  0f08h
// SS_COS_BASVOICEAWAY_0002
    DW  0f09h
// SS_COS_BASVOICEAWAY_0001
    DW  0f0ah
// SS_COS_BASVOICEAWAY_0003
    DW  0f0bh
// ANGLIABEEP21
    DW  0f91h
// SS_GNM_HITWATER_01
    DW  1021h
// SS_GNM_HITWATER_03
    DW  1022h
// SS_GNM_HITWATER_04
    DW  1023h
// SP_TIMER_CLOCKEND_01
    DW  1024h
// SP_TIMER_CLOCKLOOP_02
    DW  1025h
// SS_HOG_PASSTHROUGHRING_0001
    DW  1026h
// SS_HOG_HOOP_01
    DW  1027h
    DW  ffffh
// SS_CON_TICK_0001
    DW  0cb6h
// SS_GUI_BUTTON_01A
    DW  0cb8h
// SS_GUI_SELNONE_01A
    DW  0cbbh
// SV_HRY_NIT01_0003C
    DW  12d0h
// SV_HRY_NIT01_0004C
    DW  12d1h
// SV_HRY_NIT01_0039B
    DW  12d2h
// SV_HRY_NIT01_0040A
    DW  12d3h
// SV_HRY_NIT01_0041A
    DW  12d4h
// SV_HRY_NIT01_0046B
    DW  12d5h
// SV_MCG_NIT01_0004
    DW  12dch
// SV_MCG_NIT01_0003
    DW  12ddh
// SS_BAS_SPITATTACK_0009
    DW  0f10h
// SS_ENT_HOUSEPOINTSNUMBERS_01E
    DW  0f9fh
// SS_ENT_HOUSEPOINTSLOOP_02E
    DW  0fa0h
// SS_HOG_TOPIARY_02E
    DW  1028h
// SS_HOG_TOPIARY_01E
    DW  1029h
// SS_BOR_BOOKCASESLIDELEFT_0001
    DW  0715h
// SS_DOR_NORM2OPEN_0001
    DW  0716h
// SS_DOR_NORM2CLOSE_0001
    DW  0717h
// SS_DOR_ORNATE_CLOSE_01
    DW  0718h
    DW  ffffh
// SS_DOR_CUBICLE_OPENSQUEAK_01
    DW  0719h
// SS_DOR_CUBICLE_CLOSE_03
    DW  071ah
// SS_COS_ROCKLAND_0005
    DW  0f11h
// SS_COS_ROCKLAND_0002
    DW  0f12h
// SS_COS_ROCKLAND_0001
    DW  0f13h
    DW  ffffh
// SS_COS_ROCKLAND_0007
    DW  0f14h
// SS_EXP_EXPELLSTART_01E
    DW  11eeh
// SS_EXP_EXPELLEND_02E
    DW  11efh
// SS_EXP_EXPELLEND_03E
    DW  11f0h
// SS_EXP_EXPELLEND_01E
    DW  11f1h
// SS_EXP_EXPELLSTART_02E
    DW  11f2h
// SS_EXP_EXPELLSTART_03E
    DW  11f3h
// SV_HER_NIT03_0016
    DW  05c8h
    DW  ffffh
// SS_BOR_LEARNSPELL_01E
    DW  0e57h
    DW  ffffh
// SS_BOR_SPELLTINKLE_01E
    DW  0e59h
// SS_GUI_ABSTRACT_0007
    DW  0cb7h
// SS_ANG_ENTRANCE_03E
    DW  0e93h
    DW  ffffh
// 1SECSQUEAK
    DW  1147h
// SS_ANG_WILLOWENTRANCE_01E
    DW  1161h
// SS_BEAN_DROP_05E
    DW  0cbeh
// SS_BEAN_DROP_02E
    DW  0cbfh
// SS_BEAN_DROP_03E
    DW  0cc0h
// SS_BEAN_DROP_04E
    DW  0cc1h
// SS_BEAN_DROP_01E
    DW  0cc2h
// SS_BEAN_DROP_06E
    DW  0cc3h
// SS_BEAN_DROP_07E
    DW  0cc4h
// SS_BEAN_DROP_08E
    DW  0cc5h
// SS_STR_STAIRSSTOP_0004
    DW  071bh
// SS_STR_STAIRSSTOP_0005
    DW  071ch
    DW  ffffh
// SS_ANG_ARAGOGCUTSCENE_02E
    DW  0dbah
// SS_COM_LEARNSPELL_01E
    DW  065bh
// SS_COM_SPELLTINKLE_01E
    DW  065ch
// SS_COM_SPELLWHOOSH_01E
    DW  065dh
// SS_AVI_PANELSWITCHON_01E
    DW  0e01h
// SS_ICO_BUILD_0003E
    DW  11fch
// SS_COS_STONEOPEN_01E
    DW  0f15h
// SS_FTS_STAIRS_SCUFF_0003
    DW  0f2dh
// SS_FTS_STAIRS_SCUFF_0004
    DW  0f2eh
// SS_FTS_STAIRS_SCUFF_0001
    DW  0f2fh
// SS_DADA_PORTRAITSLIDELEFT_0001
    DW  0f30h
// SS_FTS_COBBLES_SCUFF_0001
    DW  0f92h
// SS_FTS_COBBLES_SCUFF_0002
    DW  0f93h
// SS_FTS_COBBLES_SCUFF_0003
    DW  0f94h
// SS_FTS_COBBLES_SCUFF_0004
    DW  0f95h
// SS_FTS_COBBLES_SCUFF_0005
    DW  0f96h
// SS_SKU_BUILD_04E
    DW  120eh
// SS_MENA_COVERUP_01E
    DW  10eah
// SS_AVI_COVERUP_01E
    DW  0e02h
// SS_STP_SMASH_03E
    DW  0cc6h
// SS_STP_SMASH_04E
    DW  0cc7h
    DW  ffffh
// SS_ANG_LVDA_03E
    DW  0f97h
// SS_COM_LUMOSWALL_01E
    DW  0663h
// SS_DUELLOOP_01E
    DW  0e03h
// SS_INC_FIRELOOP_02E
    DW  104ch
// SS_INC_FIRELOOP_01E
    DW  104dh
// SS_INC_INTENSEFIRELOOP_01E
    DW  104eh
// SS_INC_INTENSEFIRELOOP_02E
    DW  104fh
// SS_HERB_TOPIARY_01E
    DW  1013h
// SS_HERB_TOPIARY_02E
    DW  1014h
// SS_HERB_RAKEHIT_0007
    DW  1015h
// SS_INC_PORTRAITSLIDELEFT_0001
    DW  1050h
// SS_HRY_SCRATCH_01E
    DW  0cc8h
// SS_HRY_SCRATCH_02E
    DW  0cc9h
// SS_DADA_CLASSSTART_01E
    DW  0f31h
// SS_GRT_ENDING_01E
    DW  0fd5h
// SS_GRT_ENDING_02E
    DW  0fd6h
// SS_HRY_GULP_01E
    DW  0d00h
// SS_DADA_SNAKEHISS_01E
    DW  0f32h
// SS_STR_SWITCHON_01E
    DW  071dh
// SS_STR_HAND_01E
    DW  071eh
// SS_STR_HANDOFGLORY_CRACK_0002
    DW  071fh
// SS_STR_HANDOFGLORY_CRACK_0001
    DW  0720h
// SS_STR_HANDOFGLORY_CRACK_0003
    DW  0721h
// SS_STR_HANDOFGLORY_CRACK_0004
    DW  0722h
// SS_AVI_SPELLBOOKCOLLECTTEST_01E
    DW  0e04h
// SS_SPB_APPEAR_01E
    DW  0664h
// SS_COM_SPELLBOOKCOLLECTTEST_01E
    DW  0665h
// SS_BOR_SPELLBOOKCOLLECTTEST_01E
    DW  0e64h
// SS_DADA_SPELLBOOKCOLLECTTEST_01E
    DW  0f73h
// SS_HERB_SPELLBOOKCOLLECTTEST_01E
    DW  1016h
// SS_INC_SPELLBOOKCOLLECTTEST_01E
    DW  1051h
// SS_LIB_SPELLBOOKCOLLECTTEST_01E
    DW  10ach
// SS_BAR_BARONSTEPRIGHT_01E
    DW  0723h
// SS_BAR_BARONSTEPLEFT_02E
    DW  0724h
// SS_BAR_BARONSTEPLEFT_03E
    DW  0725h
// SS_BAR_BARONSTEPLEFT_04E
    DW  0726h
// SS_BAR_BARONSTEPLEFT_05E
    DW  0727h
// SS_BAR_BARONSTEPLEFT_01E
    DW  0728h
// SS_BAR_BARONSTEPRIGHT_02E
    DW  0729h
// SS_BAR_BARONSTEPRIGHT_03E
    DW  072ah
// SS_BAR_BARONSTEPRIGHT_04E
    DW  072bh
// SS_BAR_BARONSTEPRIGHT_05E
    DW  072ch
// SS_LIB_2STONEL_0002
    DW  10adh
// SS_LIB_2STONEL_0003
    DW  10aeh
// SS_LIB_2STONEL_0004
    DW  10afh
// SS_LIB_2STONEL_0005
    DW  10b0h
// SS_LIB_2STONER_0001
    DW  10b1h
// SS_LIB_2STONER_0002
    DW  10b2h
// SS_LIB_2STONER_0003
    DW  10b3h
// SS_LIB_2STONER_0004
    DW  10b4h
// SS_LIB_2STONER_0005
    DW  10b5h
// SS_LIB_2STONEL_0001
    DW  10b6h
// SS_LIBP_STONEL_0004
    DW  10beh
// SS_LIBP_STONEL_0001
    DW  10bfh
// SS_LIBP_STONEL_0002
    DW  10c0h
// SS_LIBP_STONEL_0003
    DW  10c1h
// SS_LIBP_STONEL_0005
    DW  10c2h
// SS_LIBP_STONER_0001
    DW  10c3h
// SS_LIBP_STONER_0002
    DW  10c4h
// SS_LIBP_STONER_0003
    DW  10c5h
// SS_LIBP_STONER_0004
    DW  10c6h
// SS_LIBP_STONER_0005
    DW  10c7h
// SS_BAR_HEEL_03E
    DW  072dh
// SS_BAR_HEEL_02E
    DW  072eh
// SS_BAR_HEEL_01E
    DW  072fh
// SS_BAR_HEEL_04E
    DW  0730h
// SS_INC_PILLARROCK_01E
    DW  1052h
// SS_INC_PILLARFALL_01E
    DW  1053h
// SS_INC_PILLARHITGROUND_01E
    DW  1054h
// SS_INC_PILLARROCK_02E
    DW  1055h
// WATERBLANK1
    DW  0ea2h
// WATERBLANK2
    DW  0ea6h
// WATERBLANK3
    DW  0ea7h
// WATERBLANK4
    DW  0ea8h
// WATERBLANK5
    DW  0ea9h
// WATERBLANK6
    DW  0eaah
    DW  ffffh
// SS_HRY_SLIDE45_06E
    DW  0ccah
// SS_HRY_SLIDE45_07E
    DW  0ccbh
// SS_FWK_IDLEPLACID_03E
    DW  06e7h
// SS_FWK_IDLEPLACID_02E
    DW  06e8h
// SS_FWK_IDLEPLACID_01E
    DW  06e9h
// SS_FWK_IDLEPLACID_04E
    DW  06eah
// SS_FWK_WINGMOVE_03E
    DW  06ebh
// SS_FWK_WINGMOVE_02E
    DW  06ech
// SS_FWK_WINGMOVE_01E
    DW  06edh
    DW  ffffh
// SS_FWK_COSCALLOUT_01E
    DW  0f16h
// SS_FWK_COSCALLOUT_02E
    DW  0f17h
// SS_FWK_COSFLAP_01E
    DW  0f18h
// SS_FWK_COSFLAP_02E
    DW  0f19h
// SS_DUM_STEPRIGHT_01E
    DW  07b8h
// SS_DUM_STEPLEFT_02E
    DW  07b9h
// SS_DUM_STEPLEFT_01E
    DW  07bah
// SS_DUM_STEPRIGHT_02E
    DW  07bbh
// SS_DUM_MARBLESTRCFT_0004
    DW  06eeh
// SS_DUM_MARBLESTRCFT_0001
    DW  06efh
// SS_DUM_MARBLESTRCFT_0003
    DW  06f0h
// SS_DUM_MARBLESTRCFT_0002
    DW  06f1h
// SS_DUM_MARBLESTRCFT_0005
    DW  06f2h
    DW  ffffh
    DW  ffffh
// SS_FWK_PERCH_01E
    DW  06f3h
// SS_LIB_BOOKOPENED_01E
    DW  10b7h
// SS_LIB_BOOKDOORLAUGH_01E
    DW  10b8h
// SS_LIB_BOOKCLOSE_01E
    DW  10b9h
// SS_LIB_PUTBOOKAWAY_01E
    DW  10bah
// SS_ENT_COBBLESL_0003
    DW  0fa1h
// SS_ENT_COBBLESL_0001
    DW  0fa2h
// SS_ENT_COBBLESL_0002
    DW  0fa3h
// SS_ENT_COBBLESL_0004
    DW  0fa4h
// SS_ENT_COBBLESL_0005
    DW  0fa5h
// SS_ENT_COBBLESL_0006
    DW  0fa6h
// SS_ENT_COBBLESL_0007
    DW  0fa7h
// SS_ENT_COBBLESL_0008
    DW  0fa8h
// SS_ENT_COBBLESR_0001
    DW  0fa9h
// SS_ENT_COBBLESR_0002
    DW  0faah
// SS_ENT_COBBLESR_0003
    DW  0fabh
// SS_ENT_COBBLESR_0004
    DW  0fach
// SS_ENT_COBBLESR_0005
    DW  0fadh
// SS_ENT_COBBLESR_0006
    DW  0faeh
// SS_ENT_COBBLESR_0007
    DW  0fafh
// SS_ENT_COBBLESR_0008
    DW  0fb0h
// SS_FP1_GIRLCOUGH_03E
    DW  1527h
// SS_FP1_GIRLCOUGH_02E
    DW  1528h
// SS_FP1_GIRLCOUGH_01E
    DW  1529h
// SS_FP1_GIRLCOUGH_04E
    DW  152ah
// SS_MP1_BOYCOUGH_03E
    DW  152bh
// SS_MP1_BOYCOUGH_02E
    DW  152ch
// SS_MP1_BOYCOUGH_01E
    DW  152dh
// SS_MP1_BOYCOUGH_04E
    DW  152eh
// SS_BAS_SCREAMSHORT_0001
    DW  0f0ch
// SS_BAS_SCREAMSHORT_0002
    DW  0f0dh
// SS_BAS_SCREAMSHORT_0003
    DW  0f0eh
// SS_BAS_SCREAMSHORT_0004
    DW  0f0fh
// SS_COS_NEWROCK_0002E
    DW  0f1ah
// SS_COS_NEWROCK_0006E
    DW  0f1bh
// SS_COS_NEWROCK_0005E
    DW  0f1ch
// SS_COS_NEWROCK_0004E
    DW  0f1dh
// SS_COS_NEWROCK_0003E
    DW  0f1eh
// SS_COS_NEWROCK_0007E
    DW  0f1fh
// SS_COS_NEWROCK_0001E
    DW  0f20h
// SS_FWK_COSFAWKESATTACK_01E
    DW  0f21h
// SS_BAS_TOOTHBREAK_01E
    DW  0f22h
// SS_DADA_2STONER_0002
    DW  0f74h
// SS_DADA_2STONEL_0002
    DW  0f75h
// SS_DADA_2STONEL_0003
    DW  0f76h
// SS_DADA_2STONEL_0004
    DW  0f77h
// SS_DADA_2STONEL_0005
    DW  0f78h
// SS_DADA_2STONER_0001
    DW  0f79h
// SS_DADA_2STONEL_0001
    DW  0f7ah
// SS_DADA_2STONER_0003
    DW  0f7bh
// SS_DADA_2STONER_0004
    DW  0f7ch
// SS_DADA_2STONER_0005
    DW  0f7dh
// SS_DADA_STONEKICKSCUFF_0001
    DW  0f7eh
// SS_STR_STEPR_03E
    DW  0731h
// SS_STR_STEPL_02E
    DW  0732h
// SS_STR_STEPL_03E
    DW  0733h
// SS_STR_STEPL_04E
    DW  0734h
// SS_STR_STEPL_05E
    DW  0735h
// SS_STR_STEPR_01E
    DW  0736h
// SS_STR_STEPR_02E
    DW  0737h
// SS_STR_STEPL_01E
    DW  0738h
// SS_STR_STEPR_05E
    DW  0739h
// SS_HRY_HANDS_ON_DOOR_0005
    DW  0ccch
// SS_HRY_HANDS_ON_DOOR_0004
    DW  0ccdh
// SS_HRY_HANDS_ON_DOOR_0003
    DW  0cceh
// SS_HRY_HANDS_ON_DOOR_0006
    DW  0ccfh
// SS_FIL_FILCHNOISE_0001
    DW  0fb1h
// SS_FIL_FILCHNOISE_0004
    DW  0fb2h
// SS_MRS_NORRISNOISE_0001
    DW  0fb3h
// SS_MRS_NORRISNOISE_0002
    DW  0fb4h
// SS_MRS_NORRISNOISE_0003
    DW  0fb5h
// SS_GHT_MATERIALISE_04E
    DW  073ah
// SS_GHT_MATERIALISE_02E
    DW  073bh
// SS_GHT_MATERIALISE_03E
    DW  073ch
// SS_GHT_MATERIALISE_01E
    DW  073dh
// SS_FRI_STEP_01E
    DW  073eh
// SS_FRI_STEP_02E
    DW  073fh
// SS_FRI_STEP_03E
    DW  0740h
// SS_FRI_STEP_04E
    DW  0741h
// SS_BOR_CABINETSLIDE_02E
    DW  0e65h
    DW  ffffh
// SS_COS_TOOTHSTICK_02E
    DW  0f23h
// SS_COS_TOOTHFLY_03E
    DW  0f24h
// SS_DADA_SPINNYTHING_02E
    DW  0f7fh
// SS_DADA_SPINNYTHING_01E
    DW  0f80h
// SS_DADA_SERPENSORTIACAST_01E
    DW  0f33h
// SS_HOG_HAGRIDDOORCLOSE_02E
    DW  102ah
// SS_HOG_FRONTDOOROPEN_02E
    DW  102bh
// SS_WZ2_COUGH_02E
    DW  0bebh
// SS_WZ1_COUGH_02E
    DW  0bech
// SS_WZ2_COUGH_01E
    DW  0bedh
// SS_WZ1_COUGH_01E
    DW  0beeh
// SS_WZ2_COUGH_03E
    DW  0befh
// SS_FLT_INCENDIOBUILDUP_01E
    DW  1056h
// SS_DADA_SNAKESTRIKE_02E
    DW  0f34h
// SS_DADA_SNAKESTRIKE_01E
    DW  0f35h
// SS_MUL_COUGH_01E
    DW  10eeh
// SS_MUL_COUGH_02E
    DW  10efh
// SS_BOR_PORTCULLIS_02E
    DW  0e66h
// SS_BOR_WOODSNAP_03E
    DW  0e67h
// SS_BOR_WOODSNAP_04E
    DW  0e68h
// SS_GUI_BUTTON_05A
    DW  0cb9h
// SS_COS_GOYLETRANSFORM_03E
    DW  0f25h
// SS_ENT_DUNGEONDOOR_CLOSERATTLE_0001
    DW  0fb6h
// SS_ENT_DUNGEONDOOR_OPENCREAK_0001
    DW  0fb7h
// SS_STR_NORMALCLOSE_0001
    DW  0742h
// AA_STR_NORMALOPEN_0001
    DW  0743h
// SS_DOR_NORMALCLOSE_0001
    DW  0fb8h
// AA_DOR_NORMALOPEN_0001
    DW  0fb9h
// SS_LIB_LADDERDROP_02E
    DW  10bbh
CATEVENT_LOOKUP:
    DW  ffffh
// CHEST_OPEN
    DW  0000h
    DW  ffffh
// CHEST_ALOHOMORA_OPEN
    DW  0001h
// CHEST_DIFFINDO_OPEN
    DW  0002h
// CHEST_INCENDIO_OPEN
    DW  0003h
// CHEST_SKURGE_OPEN
    DW  0004h
// FROG_BOUNCELAND_1
    DW  0005h
// FROG_BOUNCELAND_2
    DW  0006h
// FROG_BOUNCELAND_3
    DW  0007h
// FROG_CROAK
    DW  0008h
// FROG_FLIPONBACK_1
    DW  0009h
// FROG_FLIPONBACK_2
    DW  000ah
// FROG_FLIPOVER_1
    DW  000bh
// FROG_FLIPOVER_2
    DW  000ch
// FROG_FLIPOVER_3
    DW  000dh
// FROG_FLIPOVERMB_1
    DW  000eh
// FROG_FLIPOVERMB_2
    DW  000fh
// FROG_FLIPOVERMB_3
    DW  0010h
// FROG_LAND
    DW  0011h
// FROG_LAND_FLAT
    DW  0012h
// FROG_LAND_FLAT_BOUNCE_1
    DW  0013h
// FROG_LAND_FLAT_BOUNCE_2
    DW  0014h
// CRATE_PUSH
    DW  0015h
// CRATE_PUSH_LOOP
    DW  0016h
// FIRECRAB_FART
    DW  0017h
// FIRECRAB_LAND_KNOCKDOWN_FALL
    DW  0018h
// FIRECRAB_OPEN_SHELL
    DW  0019h
// FIRECRAB_STEP
    DW  001ah
// FIRECRAB_TAKEHIT
    DW  001bh
// FIRECRAB_TURN
    DW  001ch
// FIRECRAB_LAND_KNOCKDOWN_FALL2
    DW  001dh
// FIRECRAB_OPEN_SHELL2
    DW  001eh
// FLIPENDO_SWITCH_ACTIVATE
    DW  001fh
// FLIPENDO_SWITCH_GLOW
    DW  0020h
// FRED_TAKEHIT
    DW  0021h
// GARGOYLE_BREATHE_IN
    DW  0022h
// GARGOYLE_CAST_SPELL
    DW  0023h
// GARGOYLE_BREATHE_OUT
    DW  0024h
// GARGOYLE_TAKEHIT
    DW  0025h
// GARGOYLE_BREATHE
    DW  0026h
// GARGOYLE_IDLE
    DW  0027h
// GARGOYLE_EXPLODE
    DW  0028h
// GARGOYLE_MOVE
    DW  0029h
// GARGOYLE_HIT_BY_NA_SPELL
    DW  002ah
// GARGOYLE_TAUNT_1
    DW  002bh
// GARGOYLE_TAUNT_2
    DW  002ch
// GARGOYLE_TAUNT_3
    DW  002dh
// GARGOYLE_SPELL_IMPACT
    DW  002eh
// GENERIC_WIZARD_COUGH1
    DW  002fh
// GENERIC_WIZARD_COUGH2
    DW  0030h
// GENERIC_WIZARD_CLOAK
    DW  0031h
// GENERIC_WIZARD_STEP
    DW  0032h
// GENERIC_WIZARD_CLAP
    DW  0033h
// GEORGE_TAKEHIT
    DW  0035h
// GHOST_PASSTHROUGH
    DW  0036h
// GHOST_RELEASE
    DW  0037h
// GHOST_PROXIMITY
    DW  0038h
// GLASS_JAR_SMASH
    DW  0039h
// GLASS_JAR_WOBBLE
    DW  003ah
// GNOME_BITE
    DW  003bh
// GNOME_SPIN_SWOOSH
    DW  003ch
// GNOME_HITBYFLIPENDO_KNOCKDOWN
    DW  003dh
// GNOME_KNOCKDOWN_CYCLE
    DW  003eh
// GNOME_KNOCKDOWN_FALL
    DW  003fh
// GNOME_THROW
    DW  0040h
// GNOME_RUBHANDS
    DW  0041h
// GNOME_LOOK
    DW  0042h
// GNOME_TAUNT
    DW  0043h
// GNOME_GETUP
    DW  0044h
// GNOME_JUMPSKIP
    DW  0045h
// GNOME_CHARGE
    DW  0046h
// GNOME_FLING
    DW  0047h
// GNOME_PANT
    DW  0048h
// GNOME_LAND_HIT
    DW  0049h
// GNOME_SWING_WHOOSH
    DW  004ah
// GNOME_STRUGGLE
    DW  004bh
// GRIPHOOK_STAMP_PAPER_MOVE
    DW  004ch
// GRIPHOOK_RUN_LEFT
    DW  004dh
// GRIPHOOK_RUN_RIGHT
    DW  004eh
// GRIPHOOK_SHUFFLE_IDLE
    DW  004fh
// GRIPHOOK_STAMP
    DW  0050h
// GRIPHOOK_WRITING_IDLE
    DW  0051h
// GRIPHOOK_INK_PAD_TAP
    DW  0052h
// GRIPHOOK_PEN_TAP_1
    DW  0053h
// GRIPHOOK_PEN_TAP_2
    DW  0054h
// GYTRASH_BREATH
    DW  0055h
// GYTRASH_DIE
    DW  0056h
// GYTRASH_DOWN
    DW  0057h
// GYTRASH_GASP
    DW  0058h
// GYTRASH_GROWL
    DW  0059h
// GYTRASH_GROWL2
    DW  005ah
// GYTRASH_GROWL3
    DW  005bh
// GYTRASH_GROWL4
    DW  005ch
// GYTRASH_GROWL5
    DW  005dh
// GYTRASH_GROWL6
    DW  005eh
// GYTRASH_STEP
    DW  005fh
// GYTRASH_GROWL7
    DW  0060h
// GYTRASH_HIT
    DW  0061h
// GYTRASH_MOVE
    DW  0062h
// GYTRASH_ROAR
    DW  0063h
// HAG_STEP
    DW  0064h
// HARRY_WALL_SNEAK
    DW  0065h
// HARRY_JUMPDOWN2MTR
    DW  0066h
// REMEMBRALL_BOOK_OPEN
    DW  0067h
// REMEMBRALL_BOOK_TURNPAGE
    DW  0068h
// REMEMBRALL_LIST_CURSOR
    DW  0069h
// REMEMBRALL_LIST_SELECT
    DW  006ah
// HARRY_JUMPDOWN2MTR_LAND
    DW  006bh
// HARRY_LEDGE_HANG_DROP
    DW  006ch
// HARRY_RUN_INTO_WALL
    DW  006dh
// HARRY_STOP
    DW  006eh
// HARRY_ROLL
    DW  006fh
// HARRY_JUMP2UPSCRAMBLE_1
    DW  0070h
// HARRY_JUMP2UPSCRAMBLE_2
    DW  0071h
// HARRY_JUMP2UPSCRAMBLE_3
    DW  0072h
// HARRY_JUMP2UPSCRAMBLE_4
    DW  0073h
// HARRY_JUMP2UP_1
    DW  0074h
// HARRY_JUMP2UP_2
    DW  0075h
// HARRY_JUMP2UP_3
    DW  0076h
// HARRY_JUMP2UP_4
    DW  0077h
// HARRY_JUMP2UP_5
    DW  0078h
// HARRY_GET_UP
    DW  0079h
// HARRY_IDLE_KICK_DIRT
    DW  007ah
// HARRY_1_HAND_HANG
    DW  007bh
// HARRY_CRAWL_LEFT
    DW  007ch
// HARRY_CRAWL_RIGHT
    DW  007dh
// HARRY_CRAWL_CIRCULAR_SPACE_1
    DW  007eh
// HARRY_CRAWL_CIRCULAR_SPACE_2
    DW  007fh
// HARRY_CRAWL_CIRCULAR_SPACE_3
    DW  0080h
// HARRY_MISC_STEP
    DW  0081h
// HARRY_IDLE_WAND_PAT
    DW  0082h
// HARRY_IDLE_SHIFTWEIGHT_1
    DW  0083h
// HARRY_IDLE_SHIFTWEIGHT_2
    DW  0084h
// HARRY_IDLE_WAND_SWISH
    DW  0085h
// HARRY_PICKUP_SICKLE
    DW  0086h
// HARRY_PICKUP_HEALTH
    DW  0087h
// HARRY_GRAB
    DW  0088h
// HARRY_SCRATCH
    DW  0089h
// WIZARD_CARD_COLLECT
    DW  008ah
// WIZARD_CARD_DISAPPEAR
    DW  008bh
// BALLOON_END
    DW  008ch
// BALLOON_FLY
    DW  008dh
// BALLOON_START
    DW  008eh
// OWL_TREAT_COLLECT
    DW  008fh
// BALLOON_INFLATE
    DW  0090h
// BALLOON_POP
    DW  0091h
// BALLOON_RELEASE
    DW  0092h
    DW  ffffh
// HARRY_STINKPELLET_SMASH
    DW  0093h
// HARRY_STINKPELLET_THROW
    DW  0094h
// HARRY_SKID
    DW  0095h
// HARRY_SLIDE_45
    DW  0096h
// HARRY_DROP_BEANS
    DW  0097h
// REMEMBRALL_AMBIENCE
    DW  0098h
// REMEMBRALL_ROTATE
    DW  0099h
// HARRY_PICKUP_BADBEAN
    DW  009ah
// HARRY_VOCAL_GRAB
    DW  00a2h
// HARRY_VOCAL_TAKEHIT_NORMAL
    DW  00a3h
// HARRY_VOCAL_FALL
    DW  00a4h
// HARRY_VOCAL_GASP
    DW  00a5h
// HARRY_VOCAL_GETUP
    DW  00a6h
// HARRY_VOCAL_LAND
    DW  00a7h
// HARRY_VOCAL_PANT
    DW  00a8h
// HARRY_VOCAL_SIGH
    DW  00a9h
// HARRY_VOCAL_STRAIN
    DW  00aah
// HARRY_VOCAL_WOBBLE
    DW  00abh
// HARRY_VOCAL_STRAIN_END
    DW  00ach
// HARRY_VOCAL_TAKEHIT_HARD
    DW  00adh
// HARRY_VOCAL_TAKEHIT_SOFT
    DW  00aeh
// HARRY_VOCAL_JUMP
    DW  00afh
// HARRY_VOCAL_SMALLSTRAIN
    DW  00b0h
// HARRY_VOCAL_COUGH1
    DW  00b1h
// HARRY_VOCAL_COUGH2
    DW  00b2h
// HEDWIG_LAND
    DW  00b4h
// HEDWIG_LAND_2
    DW  00b5h
// HEDWIG_TAKEOFF
    DW  00b6h
// HEDWIG_WING_FLAP
    DW  00b7h
// HEDWIG_FAST_FLAP
    DW  00b8h
// HEDWIG_CALL_1
    DW  00b9h
// HEDWIG_CALL_2
    DW  00bah
// IMP_ATTACK
    DW  00bbh
// IMP_BITE
    DW  00bch
// IMP_DAZED
    DW  00bdh
// IMP_FINALTHUD
    DW  00beh
// IMP_GETUP
    DW  00bfh
// IMP_LAND
    DW  00c0h
// IMP_STEP_LEFT
    DW  00c1h
// IMP_STEP_RIGHT
    DW  00c2h
// IMP_TAKEHIT
    DW  00c3h
// IMP_TAKEHIT_FINAL
    DW  00c4h
// IMP_THROW
    DW  00c5h
// IMP_DUCK
    DW  00c6h
// IMP_HIT_WALL
    DW  00c7h
// IMP_JUMP
    DW  00c8h
// IMP_TAUNT
    DW  00c9h
// IMP_TAUNT_END
    DW  00cah
// IMP_STRUGGLE
    DW  00cbh
// IMP_THROWN
    DW  00cch
// IMP_CARRIED
    DW  00cdh
// IMP_CARRIED_DROPPED
    DW  00ceh
// IMP_HIT_BY_DUNGBOMB
    DW  00cfh
// IMP_PICK_UP
    DW  00d0h
// IMP_BREATHE_IN
    DW  00d1h
// IMP_BREATHE_OUT
    DW  00d2h
// LAPIFORS_RABBIT_HITBYDUNGBOMB
    DW  00d3h
// LAPIFORS_RABBIT_STEP
    DW  00d4h
// ARAGOG_ANGLIA_DOOR_CLOSE
    DW  00d5h
// ARAGOG_ATTACK
    DW  00d6h
// ARAGOG_BREATHE_IN
    DW  00d7h
// ARAGOG_BREATHE_OUT
    DW  00d8h
// ARAGOG_CRUNCH
    DW  00d9h
// ARAGOG_DAZED
    DW  00dah
// ARAGOG_DIE
    DW  00dbh
// ARAGOG_GETUP
    DW  00dch
// ARAGOG_GROWL
    DW  00ddh
// ARAGOG_HUH
    DW  00deh
// ARAGOG_IDLE
    DW  00dfh
// ARAGOG_LAND_HARD
    DW  00e0h
// ARAGOG_LAUGH
    DW  00e1h
// ARAGOG_SCREAM
    DW  00e2h
// ARAGOG_SIGH
    DW  00e3h
// ARAGOG_SMALL_SPIDER_LOOP
    DW  00e4h
// ARAGOG_SPIT
    DW  00e5h
// ARAGOG_SPLAT
    DW  00e6h
// ARAGOG_TAKEHIT
    DW  00e7h
// ARAGOG_THROW_SPIDER
    DW  00e8h
// ARAGOG_STEP
    DW  00e9h
// ARAGOG_CHARGE
    DW  00eah
// ARAGOG_SUCCESS
    DW  00ebh
// ARAGOG_FALL
    DW  00ech
// ARAGOG_BREAK
    DW  00edh
// ARAGOG_LAIR_BREAK
    DW  00eeh
// ARAGOG_LAIR_DIE
    DW  00efh
// ARAGOG_LAIR_FALL
    DW  00f0h
// ARAGOG_HIT_ICO
    DW  00f1h
// ARAGOG_HIT_ICO_PERFECT
    DW  00f2h
// ARAGOG_MOVE
    DW  00f3h
// ARAGOG_SNORT
    DW  00f4h
// ARAGOG_FAR_ATTACK
    DW  00f5h
// ARAGOG_FAR_FIRE
    DW  00f6h
// ARAGOG_FAR_SCREAM
    DW  00f7h
// ARAGOG_LAIR_FIRE
    DW  00f8h
// ARAGOG_LAIR_STRESS
    DW  00f9h
// ARAGOG_LAIR_TORCH
    DW  00fah
// ARAGOG_LAIR_WEB_DROP
    DW  00fbh
// ARAGOG_LAIR_WEB_FALL
    DW  00fch
// ARAGOG_LAIR_WEB_FIRE
    DW  00fdh
// ARAGOG_LAIR_WEB_HIT
    DW  00feh
// ARAGOG_LAIR_WEB_HIT_FPO
    DW  00ffh
// ARAGOG_LAIR_WEB_HIT_ICO
    DW  0100h
// ARAGOG_LAIR_WEB_HIT_ICO2
    DW  0101h
// WILLOW_MUSHROOM
    DW  0102h
// ARAGOG_ANGLIA_DOOR_OPEN
    DW  0103h
// ARAGOG_ANGLIA_IDLE
    DW  0104h
// ARAGOG_ANGLIA_LAND
    DW  0105h
// ARAGOG_ANGLIA_LEAP_OFF_WALL
    DW  0106h
// ARAGOG_ANGLIA_TAKE_OFF
    DW  0107h
// AVIFORS_BIRD_ROCK_CRACK
    DW  010ah
// LUMOS_PANEL
    DW  010bh
// LEARN_SPELL
    DW  010ch
// SPELL_PARTICLES
    DW  010dh
// SPELLBOOK_VANISH
    DW  010eh
// AVIFORS_DOOR_OPEN
    DW  010fh
// AVIFORS_DOOR_SQUEAK
    DW  0110h
// SPELLBOOK_COLLECT
    DW  0111h
// SPELL_TWINKLE
    DW  0112h
// AVIFORS_GRATING_MOVE_1
    DW  0113h
// AVIFORS_GRATING_MOVE_2
    DW  0114h
// AVIFORS_BIRD_FLAP
    DW  0115h
// AVIFORS_BRIDGE_LOWER_1
    DW  0116h
// AVIFORS_BRIDGE_LOWER_2
    DW  0117h
// AVIFORS_STONE_BLOCK_MOVE
    DW  0118h
// AVIFORS_DOOR_SLAM
    DW  0119h
// AVIFORS_BIRD_SCREECH
    DW  011ah
// AVIFORS_METAL_PLATFORM
    DW  011bh
// AVIFORS_METAL_PLATFORM_STOP
    DW  011ch
// HARRY_LATCH
    DW  011dh
// AVIFORS_SWITCH_OFF
    DW  011eh
// AVIFORS_SWITCH_ON
    DW  011fh
// SPELL_AVIFORS_EQUIP
    DW  0120h
// BORGIN_CABINET_CLOSE
    DW  0125h
// BORGIN_CABINET_OPEN
    DW  0126h
// BORGIN_SHOPDOOR_CLOSE
    DW  0127h
// BORGIN_SHOPDOOR_MOVE
    DW  0128h
// BORGIN_SHOPDOOR_OPEN
    DW  0129h
// BORGIN_SHOPDOOR_BELL
    DW  012ah
// BORGIN_CUTSCENE_HARRY_BRUSH
    DW  012bh
// BORGIN_CUTSCENE_HARRY_COUGH
    DW  012ch
// BORGIN_CUTSCENE_HARRY_SCUFFLE
    DW  012dh
// BORGIN_CUTSCENE_HARRY_URG
    DW  012eh
// BORGIN_STEPS
    DW  012fh
// BORGIN_CUTSCENE_FLOOPOWDER
    DW  0130h
// BORGIN_WOOD_SNAP
    DW  0131h
// BORGIN_WOOD_STRESS
    DW  0132h
// BORGIN_HAND_OF_GLORY
    DW  0133h
// BORGIN_YORIK_SCREAM
    DW  0134h
// HARRY_LATCH
    DW  0135h
// BORGIN_DOOR_LATCH
    DW  0136h
// BORGIN_PORTCULLIS
    DW  0137h
// BORGIN_CAGE_SLAM
    DW  0138h
// BORGIN_CUTSCENE_HARRY_BRUSH2
    DW  0139h
// BORGIN_CUTSCENE_HARRY_COUGH2
    DW  013ah
// BORGIN_DOG_BARK
    DW  013bh
// BORGIN_HAND_OF_GLORY_TWITCH
    DW  013ch
// LUMOS_PANEL
    DW  013dh
// BORGIN_PUT_BOOK
    DW  013eh
// BORGIN_DRAWER_MOVE
    DW  013fh
// BORGIN_LADDER_BOUNCE1
    DW  0140h
// BORGIN_LADDER_BOUNCE2
    DW  0141h
// BORGIN_LADDER_FALL
    DW  0142h
// BORGIN_DADOOR_OPEN
    DW  0143h
// BORGIN_INNER_DOOR_CLOSE
    DW  0144h
// BORGIN_INNER_DOOR_OPEN
    DW  0145h
// HARRY_PUSH_PULL
    DW  0146h
// PANEL_SWITCH
    DW  0147h
// BORGIN_VASE_HIT
    DW  0148h
// BORGIN_VASE_BOUNCE
    DW  0149h
// BORGIN_VASE_SMASH
    DW  014ah
// BORGIN_TAKE_BOOK
    DW  014bh
// SPELL_FLIPENDO_READY_LOOP
    DW  014ch
// BORGIN_BIN_HIT
    DW  014dh
// BORGIN_BIN_LID
    DW  014eh
// SPELL_LUMOS_EQUIP
    DW  014fh
// BURROW_BIN_HIT
    DW  0159h
// BURROW_CONE_HIT
    DW  015ah
// BURROW_RAKE_HIT
    DW  015bh
// BURROW_DOOR_CLOSE
    DW  015ch
// BURROW_DOOR_MOVE
    DW  015dh
// BURROW_RUBBER_DUCK_HIT
    DW  015eh
// BURROW_TOOLBOX_HIT
    DW  015fh
// BURROW_LEAVES
    DW  0160h
// RON_CLAP
    DW  0161h
// GEORGE_KICK_DIRT
    DW  0162h
// BURROWS_ANGLIA_CRASH
    DW  0163h
// BURROWS_ANGLIA_ENGINE
    DW  0164h
// BURROWS_ANGLIA_LIGHT_POP
    DW  0165h
// GNOMECOUNTER_BELL
    DW  0166h
// GNOMECOUNTER_TICK
    DW  0167h
// BURROWS_ANGLIA_DOOR_HARRY
    DW  0168h
// BURROWS_ANGLIA_DOOR_RON
    DW  0169h
// BURROWS_SIGNLAND
    DW  016ah
// BURROWS_SIGNSQUEAK
    DW  016bh
// SPELL_FLIPENDO_BUILD
    DW  016ch
// SPELL_FLIPENDO_CAST_NORMAL
    DW  016dh
// SPELL_FLIPENDO_CAST_OVER
    DW  016eh
// SPELL_FLIPENDO_CAST_PERFECT
    DW  016fh
// SPELL_FLIPENDO_HIT
    DW  0170h
// SPELL_FLIPENDO_INCANTATE
    DW  0171h
// SPELL_FLIPENDO_READY_LOOP
    DW  0172h
// SPELL_FLIPENDO_EQUIP
    DW  0173h
// BASILISK_RETREAT
    DW  0177h
// COS_BIG_SPLASH
    DW  0178h
// COS_MEDIUM_SPLASH
    DW  0179h
// COS_SMALL_SPLASH
    DW  017ah
// COS_TORCH_IGNITE
    DW  017bh
// COS_VENOM_HIT
    DW  017ch
// COS_DROP_SWORD
    DW  017dh
// COS_PULL_SWORD
    DW  017eh
// BASILISK_DIE
    DW  017fh
// BASILISK_IDLE
    DW  0180h
// BASILISK_SCREAM
    DW  0181h
// BASILISK_SCREAM_LONG
    DW  0182h
// BASILISK_SPIT
    DW  0183h
// BASILISK_HIT_WALL
    DW  0184h
// COS_SWORD_OVERLOAD
    DW  0185h
// BASILISK_TONGUE
    DW  0186h
// COS_SWORD_LOOP
    DW  0187h
// COS_SWORD_LOOP_END
    DW  0188h
// COS_DEBRIS
    DW  0189h
// COS_LOSE_SWORD
    DW  018ah
// BASILISK_SLITHER
    DW  018bh
// COS_SWORD_CONTACT
    DW  018ch
// COS_ROCK_LAND
    DW  018dh
// HARRY_LATCH
    DW  018fh
// COS_STAIRCASE_DOOR_CLOSE
    DW  0190h
// COS_STAIRCASE_DOOR_OPEN
    DW  0191h
// COS_SWORD_FIRE
    DW  0192h
// COS_HARRY_JUMP
    DW  0193h
// COS_SINKS
    DW  0194h
// HARRY_LATCH
    DW  019dh
// DADA_CLASS_DOOR_CLOSE
    DW  019eh
// DADA_CLASS_DOOR_OPEN
    DW  019fh
// DADA_CLASS_CABINET_OPEN
    DW  01a0h
// DADA_CLASS_DESK_CLOSE
    DW  01a1h
// DADA_CLASS_SNAKE_HISS
    DW  01a2h
// DADA_CLASS_SNAKE_SLITHER
    DW  01a3h
// PINGABLE_BOX_LID_SLAM
    DW  01a4h
// PINGABLE_METAL_PLAQUE_BOUNCE
    DW  01a5h
// PINGABLE_PLAQUE_BOUNCE
    DW  01a6h
// PINGABLE_PLAQUE_HIT
    DW  01a7h
// PINGABLE_TROPHY_BOUNCE_1
    DW  01a8h
// PINGABLE_TROPHY_BOUNCE_2
    DW  01a9h
// PINGABLE_TROPHY_HIT
    DW  01aah
// PINGABLE_WOOD_IMPACT
    DW  01abh
// DADA_XP_BALL_LAUNCH
    DW  01b5h
// DADA_XP_BALL_DISINTEGRATE
    DW  01b6h
// DADA_XP_BALL_GLOW
    DW  01b7h
// DADA_XP_DOOR_OPEN
    DW  01b8h
// DADA_XP_DOOR_SQUEAK
    DW  01b9h
// DADA_XP_DOOR_SLAM
    DW  01bah
// DADA_XP_WOOD_GATE_SLAM1
    DW  01bbh
// DADA_XP_WOOD_GATE_SLAM2
    DW  01bch
// DADA_XP_WOOD_GATE_SLAM3
    DW  01bdh
// DADA_XP_SPINNING_SHAFT_SPIN
    DW  01beh
// DADA_XP_SPINNING_SHAFT_BRAKE
    DW  01bfh
    DW  ffffh
// DADA_XP_FLAMER
    DW  01c0h
// DADA_XP_FLAMER_HIT
    DW  01c1h
    DW  ffffh
// DADA_XP_BIGSPIKYBALL_BOUNCE
    DW  01c3h
// DADA_XP_GRATE_SMASH
    DW  01c4h
// DADA_XP_FLOOR_MOVE
    DW  01c5h
// DADA_XP_MAGIC_STONE_BLOCK
    DW  01c6h
// DADA_XP_ROPE_CUT
    DW  01c7h
// DADA_XP_STARTDOOR_SLIDE
    DW  01c8h
// DADA_XP_STARTDOOR_STOP
    DW  01c9h
// DADA_XP_STONE_BLOCK_LAND
    DW  01cah
// DADA_XP_CRASH
    DW  01cbh
// DADA_XP_FLAMER_BOUNCE
    DW  01cch
// LUMOS_PANEL
    DW  01cdh
// DADA_XP_GARGOYLE_PEDESTAL_MOVE
    DW  01ceh
// DADA_XP_GARGOYLE_PEDESTAL_THUD
    DW  01cfh
// DADA_XP_PLATFORM_MOVE
    DW  01d0h
// DADA_XP_PLATFORM_STOP
    DW  01d1h
    DW  ffffh
// HARRY_LATCH
    DW  01d3h
    DW  ffffh
    DW  ffffh
// FILL_PHIAL
    DW  01d6h
// DADA_XP_BALL_HIT_HARRY
    DW  01d7h
// DADA_XP_SPINDLE_HIT_HARRY
    DW  01d8h
// DADA_XP_SPIKY_BALL_LOOP
    DW  01d9h
// SPELL_EXPELLIARMUS_EQUIP
    DW  01dah
// HARRY_LATCH
    DW  01e1h
// DIAGON_BORGIN_DOOR_CLOSE
    DW  01e2h
// DIAGON_BORGIN_DOOR_OPEN
    DW  01e3h
// DIAGON_GAMBOL_DOOR_CLOSE
    DW  01e4h
// DIAGON_GAMBOL_DOOR_OPEN
    DW  01e5h
// DIAGON_GRINGOTTS_DOOR_CLOSE
    DW  01e6h
// DIAGON_GRINGOTTS_DOOR_OPEN
    DW  01e7h
// DIAGON_LEAKY_CAULDRON_DOOR_CLOSE
    DW  01e8h
// DIAGON_LEAKY_CAULDRON_DOOR_OPEN
    DW  01e9h
// DIAGON_MENAGERIE_DOOR_CLOSE
    DW  01eah
// DIAGON_MENAGERIE_DOOR_OPEN
    DW  01ebh
// DIAGON_MULPEPPERS_DOOR_CLOSE
    DW  01ech
// DIAGON_MULPEPPERS_DOOR_OPEN
    DW  01edh
// DIAGON_FLOURISH_DOOR_CLOSE
    DW  01eeh
// DIAGON_FLOURISH_DOOR_OPEN
    DW  01efh
// SPELL_FLIPENDO_READY_LOOP
    DW  01f0h
// ENTRANCE_HALL_FRONT_DOOR_CLOSE
    DW  01f5h
// ENTRANCE_HALL_FRONT_DOOR_OPEN
    DW  01f6h
// ENTRANCE_HALL_GREAT_HALL_DOOR_CLOSE
    DW  01f7h
// ENTRANCE_HALL_GREAT_HALL_DOOR_OPEN
    DW  01f8h
// ENTRANCE_HALL_MEDIUM_DOOR_CLOSE
    DW  01f9h
// ENTRANCE_HALL_MEDIUM_DOOR_OPEN
    DW  01fah
// HARRY_LATCH
    DW  01fbh
// PORTRAIT_SLIDE
    DW  01fch
// HARRY_LATCH
    DW  020ah
// FLOURISH_DOOR_CLOSE
    DW  020bh
// FLOURISH_DOOR_OPEN
    DW  020ch
// FLOURISH_APPLAUSE
    DW  020dh
// SPELL_FLIPENDO_READY_LOOP
    DW  020eh
// HARRY_LATCH
    DW  0211h
// GAMBOL_DOOR_AMBIENCE
    DW  0212h
// GAMBOL_DOOR_CLOSE
    DW  0213h
// GAMBOL_DISAGREE
    DW  0214h
// GAMBOL_FLICK_DUST_1
    DW  0215h
// GAMBOL_FLICK_DUST_2
    DW  0216h
// GAMBOL_IDLE
    DW  0217h
// GAMBOL_LOOK_AROUND
    DW  0218h
// GAMBOL_NO_MONEY
    DW  0219h
// GAMBOL_SORRY
    DW  021ah
// GAMBOL_STAND_TALK_1
    DW  021bh
// GAMBOL_STAND_TALK_2
    DW  021ch
// GAMBOL_TALK_1
    DW  021dh
// GAMBOL_TALK_2
    DW  021eh
// GAMBOL_TALK_3
    DW  021fh
// GAMBOL_TELL_OFF_TALK
    DW  0220h
// GAMBOL_TWEAK_MOUSTACHE
    DW  0221h
// GAMBOL_DOOR_OPEN
    DW  0222h
// LUMOS_PANEL
    DW  0223h
// GAMBOL_DADOOR_OPEN
    DW  0224h
// GAMBOL_DADOOR_CLOSE
    DW  0225h
// SPELL_FLIPENDO_READY_LOOP
    DW  0226h
// HARRY_PICKUP_QUILL
    DW  0227h
// GREAT_HALL_CELLAR_AMBIENCE
    DW  022ah
// GREAT_HALL_MAIN_DOOR_CLOSE
    DW  022bh
// GREAT_HALL_MAIN_DOOR_OPEN
    DW  022ch
// GRINGOTTS_DADOOR_CLOSE
    DW  022fh
// GRINGOTTS_DADOOR_OPEN
    DW  0230h
// GRINGOTTS_INNER_DOOR_OPEN
    DW  0231h
// GRINGOTTS_INNER_DOOR_CLOSE
    DW  0232h
// HARRY_LATCH
    DW  0233h
// WHOMPING_WILLOW_THUNDER
    DW  0246h
// HARRY_PUSH_PULL
    DW  0247h
// WILLOW_MINECART_DEBRIS
    DW  0248h
// WILLOW_MINECART_FALL
    DW  0249h
// WILLOW_MINECART_FALL2
    DW  024ah
// WILLOW_MINECART_HIT
    DW  024bh
// WILLOW_BRANCH_ROOTDOOR
    DW  024ch
// WILLOW_MUSHROOM
    DW  024dh
// HARRY_LATCH
    DW  024eh
// HERBOLOGY_GREENHOUSEDOOR_CLOSE
    DW  024fh
// SPELL_PARTICLES
    DW  0250h
// SPELL_TWINKLE
    DW  0251h
// SPELLBOOK_COLLECT
    DW  0252h
// SPELLBOOK_VANISH
    DW  0253h
// LEARN_SPELL
    DW  0254h
// HERBOLOGY_GREENHOUSEDOOR_OPEN
    DW  0255h
// HERBOLOGY_WOOD_DOOR_CLOSE
    DW  0256h
// HERBOLOGY_WOOD_DOOR_OPEN
    DW  0257h
// HORKLUMP_HIT
    DW  0258h
// HORKLUMP_MOVE
    DW  0259h
// HORKLUMP_PICKUP
    DW  025ah
// HORKLUMP_SPIT
    DW  025bh
// FILL_PHIAL
    DW  025ch
// SPELL_DIFFINDO_EQUIP
    DW  025dh
// HOGWARTS_FRONT_DOOR_CLOSE
    DW  0264h
// HOGWARTS_FRONT_DOOR_OPEN
    DW  0265h
// HOGWARTS_LOSTANDFOUND_CLOSE
    DW  0266h
// HOGWARTS_LOSTANDFOUND_OPEN
    DW  0267h
// HOGWARTS_QUIDDITCH_HORN
    DW  0268h
// HOGWARTS_HERBOLOGY_DOOR_CLOSE
    DW  0269h
// HOGWARTS_HERBOLOGY_DOOR_OPEN
    DW  026ah
// HARRY_LATCH
    DW  026bh
// HOGWARTS_HAGRIDS_HUT_DOOR_CLOSE
    DW  026ch
// HOGWARTS_HAGRIDS_HUT_DOOR_OPEN
    DW  026dh
// HOGWARTS_HAGRIDS_KEY_DROP
    DW  026eh
// GNOMECOUNTER_BELL
    DW  026fh
// GNOMECOUNTER_TICK
    DW  0270h
// WHOMPING_WILLOW_THUNDER
    DW  0283h
// IMP_AREA_TWIGS_EXPLODE
    DW  0284h
// IMP_AREA_TREE_CRACK
    DW  0285h
// IMP_AREA_TREE_FALL
    DW  0286h
// IMP_AREA_TREE_LAND
    DW  0287h
// IMP_AREA_LOG_ROLL
    DW  0288h
// WILLOW_MUSHROOM
    DW  0289h
// AVIFORS_BIRD_ROCK_CRACK
    DW  028ch
// INCENDIO_FLAMER
    DW  028dh
// INCENDIO_FLAMER_BOUNCE
    DW  028eh
// INCENDIO_FLAMER_HIT
    DW  028fh
// SPELL_PARTICLES
    DW  0290h
// SPELL_TWINKLE
    DW  0291h
// SPELLBOOK_COLLECT
    DW  0292h
// SPELLBOOK_VANISH
    DW  0293h
// LEARN_SPELL
    DW  0294h
// INCENDIO_MEDIUM_FIRE_LOOP
    DW  0295h
// INCENDIO_SMALL_FIRE_LOOP
    DW  0296h
// INCENDIO_DOOR_CLOSE
    DW  0297h
// INCENDIO_DOOR_OPEN
    DW  0298h
// HARRY_LATCH
    DW  0299h
// INCENDIO_CHAMBER_FLAME
    DW  029ah
// AVIFORS_BIRD_FLAP
    DW  029bh
// AVIFORS_BIRD_SCREECH
    DW  029ch
// INCENDIO_SWITCH_OFF
    DW  029dh
// INCENDIO_SPELLCHAMBER_DOOR_LOOP
    DW  029eh
// INCENDIO_SPELLCHAMBER_DOOR_RATCHET
    DW  029fh
// INCENDIO_SPELLCHAMBER_DOOR_SLAM
    DW  02a0h
// INCENDIO_METAL_GATE_OPEN
    DW  02a1h
// INCENDIO_SWITCH_ON
    DW  02a2h
// SPELL_INCENDIO_EQUIP
    DW  02a3h
// LEAKY_CAULDRON_BARREL_DOOR_SLAM
    DW  02aeh
// LEAKY_CAULDRON_FRONT_DOOR_CLOSE
    DW  02afh
// LEAKY_CAULDRON_FRONT_DOOR_OPEN
    DW  02b0h
// LEAKY_CAULDRON_FRONT_DOOR_SQUEAK
    DW  02b1h
// LEAKY_CAULDRON_INNER_DOOR_CLOSE
    DW  02b2h
// LEAKY_CAULDRON_INNER_DOOR_OPEN
    DW  02b3h
// LEAKY_CAULDRON_TRAP_DOOR_CLOSE
    DW  02b4h
// LEAKY_CAULDRON_TRAP_DOOR_OPEN
    DW  02b5h
// TOM_CLEANS_BAR
    DW  02b6h
// TOM_CLEANS_GLASS
    DW  02b7h
// TOM_CLEANS_EAR_1
    DW  02b8h
// TOM_CLEANS_EAR_2
    DW  02b9h
// TOM_CLEANS_EAR_3
    DW  02bah
// TOM_CLEANS_EAR_4
    DW  02bbh
// TOM_CLEANS_EAR_5
    DW  02bch
// TOM_CLEANS_EAR_6
    DW  02bdh
// LEAKY_CAULDRON_FIRELOOP
    DW  02beh
// LEAKY_CAULDRON_BARREL_SHATTER
    DW  02bfh
// HARRY_LATCH
    DW  02c0h
// TOM_SNEEZE
    DW  02c1h
// TOM_SNIFF
    DW  02c2h
// LUMOS_PANEL
    DW  02c3h
// LEAKY_CAULDRON_TRAP_DOOR_LATCH
    DW  02c4h
// LEAKY_CAULDRON_TRAP_DOOR_MOVE
    DW  02c5h
// LEAKY_CAULDRON_BARREL_BOUNCE
    DW  02c6h
// LEAKY_CAULDRON_FLOOR_CRASH
    DW  02c7h
// HARRY_PUSH_PULL
    DW  02c8h
// LEAKY_CAULDRON_PORTCULLIS
    DW  02c9h
// PANEL_SWITCH
    DW  02cah
// LEAKY_CAULDRON_CUTSCENE_WOOD_CRATE_LAND
    DW  02cbh
// LEAKY_CAULDRON_CUTSCENE_WOOD_CRATE_PUSH
    DW  02cch
// LEAKY_CAULDRON_BARREL_ROLL_LOOP
    DW  02cdh
// LEAKY_CAULDRON_BARREL_BOUNCE_2
    DW  02ceh
// SPELL_FLIPENDO_READY_LOOP
    DW  02cfh
// PINGABLE_TROPHY_BOUNCE_1
    DW  02d0h
// PINGABLE_TROPHY_BOUNCE_2
    DW  02d1h
// PINGABLE_TROPHY_HIT
    DW  02d2h
// HARRY_PICKUP_SPELLOTAPE
    DW  02d3h
// LIBRARY_BOOKCASE_MOVE_1
    DW  02d4h
// LIBRARY_BOOKCASE_MOVE_2
    DW  02d5h
// LIBRARY_BOOKCASE_SLAM
    DW  02d6h
// LIBRARY_BIG_LATCH_MOVE
    DW  02d7h
// LIBRARY_MEDIUM_DOOR_OPEN
    DW  02d8h
// LIBRARY_MEDIUM_DOOR_SLAM
    DW  02d9h
// LIBRARY_SMALL_DOOR_OPEN
    DW  02dah
// LIBRARY_SMALL_DOOR_SLAM
    DW  02dbh
// PANEL_SWITCH
    DW  02dch
// LIBRARY_GATE_SLAM
    DW  02ddh
    DW  ffffh
    DW  ffffh
    DW  ffffh
// LIBRARY_HEDWIG_LADDER_DROP
    DW  02deh
// HARRY_LATCH
    DW  02dfh
// LIBRARY_BIG_LATCH_STOP
    DW  02e3h
// LIBRARY_SMALL_LATCH_MOVE
    DW  02e4h
// LIBRARY_SMALL_LATCH_STOP
    DW  02e5h
// LIBRARY_TORCH_LOOP
    DW  02e6h
    DW  ffffh
    DW  ffffh
// LIBRARY_TORCH_IGNITE
    DW  02e7h
// HARRY_PUSH_PULL
    DW  02e8h
// LIBRARY_BOOK_HIT_HARRY
    DW  02e9h
// PORTRAIT_SLIDE
    DW  02eah
// SPELL_SKURGE_EQUIP
    DW  02ebh
// LIBRARY_POTIONS_MEDIUM_DOOR_CLOSE
    DW  02f6h
// LIBRARY_POTIONS_MEDIUM_DOOR_OPEN
    DW  02f7h
// LIBRARY_POTIONS_SMALL_DOOR_CLOSE
    DW  02f8h
// LIBRARY_POTIONS_SMALL_DOOR_OPEN
    DW  02f9h
// AVIFORS_BIRD_ROCK_CRACK
    DW  02fah
// HARRY_LATCH
    DW  02fbh
// AVIFORS_BIRD_FLAP
    DW  02fch
// AVIFORS_BIRD_SCREECH
    DW  02fdh
// FILL_PHIAL
    DW  02feh
// MENAGERIE_SHOPKEEPER_LEGLOCKER_SPELL
    DW  0301h
// MENAGERIE_FLOBBERWORM
    DW  0302h
// MENAGERIE_BIG_BOX_HIT
    DW  0303h
// MENAGERIE_BIG_BOX_SHUFFLE
    DW  0304h
// MENAGERIE_SMALL_BOX_HIT
    DW  0305h
// MENAGERIE_WIZARD_STEP
    DW  0306h
// MENAGERIE_CAGE_TAP_LONG
    DW  0307h
// MENAGERIE_CAGE_TAP_SHORT
    DW  0308h
// HARRY_LATCH
    DW  0309h
// MENAGERIE_DOOR_CLOSE
    DW  030ah
// MENAGERIE_DOOR_OPEN
    DW  030bh
// MENAGERIE_PORTCULLIS
    DW  030ch
// MENAGERIE_INTERNAL_DOOR_CLOSE
    DW  030dh
// MENAGERIE_INTERNAL_DOOR_OPEN
    DW  030eh
// SPELL_FLIPENDO_READY_LOOP
    DW  030fh
// PANEL_SWITCH
    DW  0310h
// HARRY_PICKUP_SCALES
    DW  0311h
// MULPEPPERS_CAULDRON_LOOP
    DW  0313h
// MULPEPPERS_NAUGHTY_BAG_1
    DW  0314h
// MULPEPPERS_NAUGHTY_BAG_2
    DW  0315h
// HARRY_LATCH
    DW  0316h
// MULPEPPERS_CAULDRON_POP
    DW  0317h
// MULPEPPERS_DOOR_CLOSE
    DW  0318h
// MULPEPPERS_DOOR_OPEN
    DW  0319h
// FILL_PHIAL
    DW  031ah
// SPELL_FLIPENDO_READY_LOOP
    DW  031bh
// PRE_LIBRARY_MEDIUM_DOOR_CLOSE
    DW  031eh
// PRE_LIBRARY_MEDIUM_DOOR_OPEN
    DW  031fh
// PRE_LIBRARY_SMALL_DOOR_CLOSE
    DW  0320h
// PRE_LIBRARY_SMALL_DOOR_OPEN
    DW  0321h
// HARRY_LATCH
    DW  0322h
// WHOMPING_WILLOW_THUNDER
    DW  0323h
// WHOMPING_WILLOW_AMBIENCE_EXTRA
    DW  0324h
// WILLOW_ANGLIA_CRASH_1
    DW  0325h
// WILLOW_ANGLIA_CRASH2
    DW  0326h
// WILLOW_HIT_GROUND
    DW  0327h
// WILLOW_SPIT
    DW  0328h
// WILLOW_ANGRY
    DW  0329h
// WILLOW_DIE
    DW  032ah
// WILLOW_HIT
    DW  032bh
// WILLOW_ANGLIA_CRASH
    DW  032ch
// WILLOW_ANGLIA_STEAM
    DW  032dh
// WILLOW_ROCK_HIT_FLOOR
    DW  032eh
// WILLOW_CHUFFED
    DW  032fh
// WILLOW_CRACKHIT
    DW  0330h
// WILLOW_CREAKMOAN
    DW  0331h
// WILLOW_HIT_KNOT
    DW  0332h
// WILLOW_IDLE
    DW  0333h
// WILLOW_LARGEBRANCHSTOP
    DW  0334h
// WILLOW_LEAVESHIT
    DW  0335h
// WILLOW_LONGCREAK
    DW  0336h
// WILLOW_RELEASESQUEAK
    DW  0337h
// WILLOW_SMILE
    DW  0338h
// WILLOW_TREEWHOMP
    DW  0339h
// WILLOW_SHORTCREAK
    DW  033ah
// WILLOW_LARGEGEN
    DW  033bh
// WILLOW_BRANCH_BIGWHIP
    DW  033ch
// WILLOW_BRANCH_BRANCHWHIP
    DW  033dh
// WILLOW_BRANCH_QUICKCREAK
    DW  033eh
// WILLOW_BRANCH_ROOTAPPEAR
    DW  033fh
// WILLOW_BRANCH_ROOTDOOR
    DW  0340h
// WILLOW_BRANCH_ROOTREACT
    DW  0341h
// WILLOW_BRANCH_ROOTSHRIVEL
    DW  0342h
// WILLOW_BRANCH_ROOTWHIP
    DW  0343h
// WILLOW_BRANCH_ROOTWHIPHIT
    DW  0344h
// WILLOW_BRANCH_SHORTCREAK
    DW  0345h
// WILLOW_BRANCH_SLOWCREAK
    DW  0346h
// WILLOW_BRANCH_SLOWCREAK2
    DW  0347h
// WILLOW_BRANCH_WHIPSHORT
    DW  0348h
// WILLOW_BRANCH_WHOMP
    DW  0349h
// WILLOW_RON_BRANCH_SCREAM
    DW  034ah
// WILLOW_MUSHROOM
    DW  034bh
// POWER_DEVICE_FIREWORKS
    DW  0350h
// POWER_DEVICE_FIREWORKS_SPLUTTER
    DW  0351h
// POWER_DEVICE_HIT
    DW  0352h
// POWER_DEVICE_POINTER_BOUNCE
    DW  0353h
// POWER_DEVICE_SMALL_FIREWORKS
    DW  0354h
// POWER_DEVICE_SUCCESS
    DW  0355h
// POWER_DEVICE_WHIZZ
    DW  0356h
// PUFFAPOD_EXPLODE
    DW  0357h
// PUFFAPOD_GROW
    DW  0358h
// PUFFAPOD_HIT
    DW  0359h
// PUFFAPOD_HIT_BIT
    DW  035ah
// PUFFAPOD_UPROOT
    DW  035bh
// PUFFAPOD_THROW
    DW  035ch
// RON_TAKEHIT
    DW  035dh
// SCREAMING_BOOK_ATTACK1
    DW  035eh
// SCREAMING_BOOK_ATTACK2
    DW  035fh
// SCREAMING_BOOK_ATTACK3
    DW  0360h
// SCREAMING_BOOK_ATTACK4
    DW  0361h
// SCREAMING_BOOK_ATTACK5
    DW  0362h
// SCREAMING_BOOK_DAZED1
    DW  0363h
// SCREAMING_BOOK_DAZED2
    DW  0364h
// SCREAMING_BOOK_DAZED3
    DW  0365h
// SCREAMING_BOOK_FLAPPING
    DW  0366h
// SCREAMING_BOOK_FLYING1VLANDING
    DW  0367h
// SCREAMING_BOOK_FLYING1VTAKEOFF
    DW  0368h
// SCREAMING_BOOK_FLYING2VTAKEOFF1
    DW  0369h
// SCREAMING_BOOK_FLYING2VTAKEOFF2
    DW  036ah
// SCREAMING_BOOK_FLYING4VFLAPPING1
    DW  036bh
// SCREAMING_BOOK_FLYING4VFLAPPING2
    DW  036ch
// SCREAMING_BOOK_HITBYNASPELL
    DW  036dh
// SCREAMING_BOOK_HITBYSPELL1
    DW  036eh
// SCREAMING_BOOK_HITBYSPELL2
    DW  036fh
// SCREAMING_BOOK_SCREAMBUILD
    DW  0370h
// SCREAMING_BOOK_SCREAMRECOVER
    DW  0371h
// SCREAMING_BOOK_SHAKINGIDLE_1_AND_2
    DW  0372h
// SCREAMING_BOOK_SHAKINGIDLE_3_AND_4
    DW  0373h
// SCREAMING_BOOK_UNCONSCIOUSFORWARD1
    DW  0374h
// SCREAMING_BOOK_UNCONSCIOUSFORWARD2
    DW  0375h
// SCREAMING_BOOK_UNCONSCIOUSLEFTRIGHT
    DW  0376h
// SCREAMING_BOOK_VANISH
    DW  0377h
// SEARCHABLE_CUPBOARD_CLOSE
    DW  0378h
// SEARCHABLE_CUPBOARD_OPEN
    DW  0379h
// HARRY_SEARCH_CABINET
    DW  037ah
// SEARCHABLE_DESK_OPEN
    DW  037bh
// HARRY_SEARCH_DESK
    DW  037ch
// SKURGE_BARRIER_FALL_1
    DW  037dh
// SKURGE_BARRIER_FALL_2
    DW  037eh
// SKURGE_BARRIER_FALL_3
    DW  037fh
// SPELL_AVIFORS_CAST
    DW  0380h
// SPELL_AVIFORS_CAST_PERFECT
    DW  0381h
// SPELL_AVIFORS_CAST_UNDER
    DW  0382h
// SPELL_AVIFORS_CAST_OVER
    DW  0383h
// SPELL_AVIFORS_BUILD
    DW  0384h
// SPELL_AVIFORS_INCANTATE
    DW  0385h
    DW  ffffh
// SPELL_DIFFINDO_CAST_NORMAL
    DW  0386h
// SPELL_DIFFINDO_BUILD
    DW  0387h
// SPELL_DIFFINDO_CAST_OVER
    DW  0388h
// SPELL_DIFFINDO_CAST_PERFECT
    DW  0389h
// SPELL_DIFFINDO_INCANTATE
    DW  038ah
// SPELL_DIFFINDO_CUT
    DW  038bh
    DW  ffffh
// SPELL_EXPELLIARMUS_DEFLECT
    DW  038ch
// SPELL_EXPELLIARMUS_END
    DW  038dh
// SPELL_EXPELLIARMUS_HIT
    DW  038eh
// SPELL_EXPELLIARMUS_LOOP
    DW  038fh
// SPELL_EXPELLIARMUS_START
    DW  0390h
    DW  ffffh
// SPELL_FLIPENDO_CAST_NORMAL
    DW  0391h
// SPELL_FLIPENDO_CAST_OVER
    DW  0392h
// SPELL_FLIPENDO_CAST_PERFECT
    DW  0393h
// SPELL_FLIPENDO_INCANTATE
    DW  0394h
// SPELL_FLIPENDO_HIT
    DW  0395h
// SPELL_FLIPENDO_BUILD
    DW  0396h
    DW  ffffh
// SPELL_INCENDIO_CAST_NORMAL
    DW  0397h
// SPELL_INCENDIO_CAST_OVER
    DW  0398h
// SPELL_INCENDIO_CAST_PERFECT
    DW  0399h
// SPELL_INCENDIO_BUILD
    DW  039ah
// SPELL_INCENDIO_INCANTATE
    DW  039bh
    DW  ffffh
// SPELL_LUMOS_CAST_NORMAL
    DW  039ch
// SPELL_LUMOS_END
    DW  039dh
// SPELL_LUMOS_LOOP
    DW  039eh
// SPELL_LUMOS_INCANTATE
    DW  039fh
// SPELL_LUMOS_CAST_UNDER
    DW  03a0h
// SPELL_LUMOS_CAST_OVER
    DW  03a1h
// SPELL_LUMOS_BUILD
    DW  03a2h
// SPELL_LUMOS_SPARKS
    DW  03a3h
// SPELL_LUMOS_IDENTIFY
    DW  03a4h
    DW  ffffh
// SPELL_SKURGE_BUILD
    DW  03a5h
// SPELL_SKURGE_CAST_NORMAL
    DW  03a6h
// SPELL_SKURGE_CAST_OVER
    DW  03a7h
// SPELL_SKURGE_CAST_PERFECT
    DW  03a8h
// SPELL_SKURGE_INCANTATE
    DW  03a9h
    DW  ffffh
// SPIDER_DAZED_THUD1
    DW  03aah
// SPIDER_DAZED_THUD2
    DW  03abh
// SPIDER_HIT_BY_FLIPENDO
    DW  03ach
// SPIDER_HIT_BY_INCENDIO
    DW  03adh
// SPIDER_JOLT
    DW  03aeh
// SPIDER_JUMP_FROM_LEDGE
    DW  03afh
// SPIDER_JUMP_UP
    DW  03b0h
// SPIDER_LANDCHARGEFORWARD
    DW  03b1h
// SPIDER_STEP
    DW  03b2h
// SPIDER_LAND
    DW  03b3h
// STEP_CARPET_LEFT
    DW  03b4h
// STEP_CARPET_RIGHT
    DW  03b5h
// STEP_DIRT_LEFT
    DW  03b6h
// STEP_DIRT_RIGHT
    DW  03b7h
// STEP_FOREST_LEFT
    DW  03b8h
// STEP_FOREST_RIGHT
    DW  03b9h
// STEP_GRASS_LEFT
    DW  03bah
// STEP_GRASS_RIGHT
    DW  03bbh
// STEP_LADDER_LEFT
    DW  03bch
// STEP_LADDER_RIGHT
    DW  03bdh
// STEP_MARBLE_LEFT
    DW  03beh
// STEP_MARBLE_RIGHT
    DW  03bfh
// STEP_MUD_LEFT
    DW  03c0h
// STEP_MUD_RIGHT
    DW  03c1h
// STEP_STAIRS_LEFT
    DW  03c2h
// STEP_STAIRS_RIGHT
    DW  03c3h
// STEP_STONE_LEFT
    DW  03c4h
// STEP_STONE_RIGHT
    DW  03c5h
// STEP_WATER_LEFT
    DW  03c6h
// STEP_WATER_RIGHT
    DW  03c7h
// STEP_WOOD_LEFT
    DW  03c8h
// STEP_WOOD_RIGHT
    DW  03c9h
// TAPESTRY_FALL
    DW  03cah
// TENTACULAR_BITE
    DW  03cbh
// TENTACULAR_SLITHER
    DW  03cch
// TENTACULAR_SOFT_BITE
    DW  03cdh
// TENTACULAR_WHIP
    DW  03ceh
// TENTACULAR_WHIPCRACK
    DW  03cfh
// TENTACULAR_SMALL_SLITHER
    DW  03d0h
// WASHER_CHARGE_VOCAL
    DW  03d1h
// WASHER_DIE
    DW  03d2h
// WASHER_DOORCLOSE
    DW  03d3h
// WASHER_DOOROPEN
    DW  03d4h
// WASHER_EXPLODE_SPRING
    DW  03d5h
// WASHER_FIRE
    DW  03d6h
// WASHER_SQUEAK
    DW  03d7h
// WASHER_SULK
    DW  03d8h
// WASHER_TAKEHIT
    DW  03d9h
// WASHER_TAUNT
    DW  03dah
// WASHER_TIP
    DW  03dbh
// WASHER_STEAM
    DW  03dch
// WASHER_SPIN_DOWN
    DW  03ddh
// WASHER_SPIN_FAST_LOOP
    DW  03deh
// WASHER_START
    DW  03dfh
// WASHER_START_ONESHOT
    DW  03e0h
// WASHER_SPIN_DOWN_ONESHOT
    DW  03e1h
// WASHER_SPIN_UP_ONESHOT
    DW  03e2h
// SPEECH_GENERAL
    DW  03e3h
// SPEECH_HARRY
    DW  03e4h
// SPEECH_LUCIUS
    DW  03e5h
// SPEECH_WIZARD_CARD
    DW  03e6h
// SPEECH_HARRY
    DW  03e7h
// SPEECH_DRACO
    DW  03e8h
// SPEECH_RON
    DW  03e9h
// SPEECH_SNAPE
    DW  03eah
// SPEECH_GILDEROY
    DW  03ebh
// SPEECH_HERMIONE
    DW  03ech
// SPEECH_WIZARD_CARD
    DW  03edh
// SPEECH_GENERAL
    DW  03eeh
// SPEECH_HARRY
    DW  03efh
// SPEECH_FRED
    DW  03f0h
// SPEECH_GEORGE
    DW  03f1h
// SPEECH_GINNY
    DW  03f2h
// SPEECH_RON
    DW  03f3h
// SPEECH_MOLLY
    DW  03f4h
// SPEECH_GENERAL2
    DW  03f5h
// SPEECH_GENERAL
    DW  03f6h
// SPEECH_HARRY
    DW  03f7h
// SPEECH_DRACO
    DW  03f8h
// SPEECH_GINNY
    DW  03f9h
// SPEECH_RON
    DW  03fah
// SPEECH_GILDEROY
    DW  03fbh
// SPEECH_GENERAL
    DW  03fch
// SPEECH_HARRY
    DW  03fdh
// SPEECH_WIZARD_CARD
    DW  03feh
// SPEECH_GENERAL
    DW  03ffh
// SPEECH_HAGRID
    DW  0400h
// SPEECH_GENERAL
    DW  0401h
// SPEECH_HARRY
    DW  0402h
// SPEECH_WIZARD_CARD
    DW  0403h
// SPEECH_GENERAL
    DW  0404h
// SPEECH_HARRY
    DW  0405h
// SPEECH_GENERAL
    DW  0406h
// SPEECH_HARRY
    DW  0407h
// SPEECH_FRED
    DW  0408h
// SPEECH_GEORGE
    DW  0409h
// SPEECH_RON
    DW  040ah
// SPEECH_MOLLY
    DW  040bh
// SPEECH_WIZARD_CARD
    DW  040ch
// SPEECH_GENERAL
    DW  040dh
// SPEECH_HARRY
    DW  040eh
// SPEECH_WIZARD_CARD
    DW  040fh
// SPEECH_GAMES
    DW  0410h
// SPEECH_GENERAL
    DW  0411h
// SPEECH_HARRY
    DW  0412h
// SPEECH_DRACO
    DW  0413h
// SPEECH_RON
    DW  0414h
// SPEECH_DUMBLEDORE
    DW  0415h
// SPEECH_HERMIONE
    DW  0416h
// SPEECH_WIZARD_CARD
    DW  0417h
// SPEECH_RON
    DW  0418h
// SPEECH_WIZARD_CARD
    DW  0419h
// SPEECH_RON
    DW  041ah
// SPEECH_GENERAL
    DW  041bh
// SPEECH_HARRY
    DW  041ch
// SPEECH_HERMIONE
    DW  041dh
// SPEECH_HARRY
    DW  041eh
// SPEECH_HARRY
    DW  041fh
// SPEECH_GENERAL
    DW  0420h
// SPEECH_HARRY
    DW  0421h
// SPEECH_RON
    DW  0422h
// SPEECH_HERMIONE
    DW  0423h
// SPEECH_WIZARD_CARD
    DW  0424h
// SPEECH_GENERAL
    DW  0425h
// SPEECH_HARRY
    DW  0426h
// SPEECH_RON
    DW  0427h
// SPEECH_WIZARD_CARD
    DW  0428h
// SPEECH_HARRY
    DW  0429h
// SPEECH_RON
    DW  042ah
// SPEECH_HARRY
    DW  042bh
// SPEECH_WIZARD_CARD
    DW  042ch
// SPEECH_GENERAL2
    DW  042dh
// SPEECH_GAMES
    DW  042eh
// SPEECH_GENERAL2
    DW  042fh
// SPEECH_HARRY
    DW  0430h
// SPEECH_FRED
    DW  0431h
// SPEECH_GEORGE
    DW  0432h
// SPEECH_WIZARD_CARD
    DW  0433h
// SPEECH_HARRY
    DW  0434h
// SPEECH_RON
    DW  0435h
// SPEECH_GENERAL
    DW  0436h
// SPEECH_HARRY
    DW  0437h
// SPEECH_DRACO
    DW  0438h
// SPEECH_GENERAL
    DW  0439h
// SPEECH_HARRY
    DW  043ah
// SPEECH_HARRY
    DW  043bh
    DW  ffffh
// SPEECH_WIZARD_CARD
    DW  043ch
// SPEECH_GAMES
    DW  043dh
// SPEECH_GAMES2
    DW  043eh
// SPEECH_GENERAL
    DW  043fh
// SPEECH_HARRY
    DW  0440h
// SPEECH_RON
    DW  0441h
// SPEECH_WIZARD_CARD
    DW  0442h
// SPEECH_GENERAL
    DW  0443h
// SPEECH_HARRY
    DW  0444h
// SPEECH_GINNY
    DW  0445h
// SPEECH_RON
    DW  0446h
// SPEECH_HERMIONE
    DW  0447h
// SPEECH_WIZARD_CARD
    DW  0448h
// SPEECH_GENERAL
    DW  0449h
// SPEECH_HARRY
    DW  044ah
// SPEECH_RON
    DW  044bh
// SPEECH_DUMBLEDORE
    DW  044ch
// SPEECH_HERMIONE
    DW  044dh
// SPEECH_DUMBLEDORE
    DW  044eh
// SPEECH_HARRY
    DW  044fh
// SPEECH_HAGRID
    DW  0450h
// SPEECH_WIZARD_CARD
    DW  0451h
// SPEECH_GENERAL
    DW  0452h
// SPEECH_HARRY
    DW  0453h
// SPEECH_BORGIN
    DW  0454h
// SPEECH_HERMIONE
    DW  0455h
// SPEECH_WIZARD_CARD
    DW  0456h
// SPEECH_GENERAL
    DW  0457h
// SPEECH_HARRY
    DW  0458h
// SPEECH_HARRY
    DW  0459h
// SPEECH_RON
    DW  045ah
// SPEECH_WIZARD_CARD
    DW  045bh
// HARRY_LATCH
    DW  045ch
// PORTRAIT_SLIDE
    DW  045dh
// COMMON_ROOM_DOOR_CLOSE
    DW  045eh
// COMMON_ROOM_DOOR_OPEN
    DW  045fh
// COMMON_ROOM_PERCY_CAST_LEGLOCKER
    DW  0460h
// SPELL_ALOHOMORA_EQUIP
    DW  0461h
// WHOMPING_WILLOW_THUNDER
    DW  046bh
// FILL_PHIAL
    DW  046ch
// WILLOW_MUSHROOM
    DW  046dh
// SPIDER_MEDIUM_ATTACK
    DW  0470h
// SPIDER_MEDIUM_BADREACT
    DW  0471h
// SPIDER_MEDIUM_CHARGE
    DW  0472h
// SPIDER_MEDIUM_DIE
    DW  0473h
// SPIDER_MEDIUM_FALL
    DW  0474h
// SPIDER_MEDIUM_FALL_HOLE
    DW  0475h
// SPIDER_MEDIUM_FIRE
    DW  0476h
// SPIDER_MEDIUM_GROWL
    DW  0477h
// SPIDER_MEDIUM_HIT_FPO
    DW  0478h
// SPIDER_MEDIUM_HIT_ICO
    DW  0479h
// SPIDER_MEDIUM_JUMPOUT
    DW  047ah
// SPIDER_MEDIUM_LAND
    DW  047bh
// SPIDER_MEDIUM_LEFT
    DW  047ch
// SPIDER_MEDIUM_RIGHT
    DW  047dh
// SPIDER_MEDIUM_THROW
    DW  047eh
// SPIDER_SMALL_ATTACK
    DW  047fh
// SPIDER_SMALL_CHARGE
    DW  0480h
// SPIDER_SMALL_DIE
    DW  0481h
// SPIDER_SMALL_EXPLODE
    DW  0482h
// SPIDER_SMALL_FALL
    DW  0483h
// SPIDER_SMALL_FALL_HOLE
    DW  0484h
// SPIDER_SMALL_GROWL
    DW  0485h
// SPIDER_SMALL_HIT_FPO
    DW  0486h
// SPIDER_SMALL_JUMPOUT
    DW  0487h
// SPIDER_SMALL_LAND
    DW  0488h
// SPIDER_SMALL_LEFT
    DW  0489h
// SPIDER_SMALL_RIGHT
    DW  048ah
// SPEECH_HARRY
    DW  048bh
// STEP_COBBLES_LEFT
    DW  048ch
// STEP_COBBLES_RIGHT
    DW  048dh
// STEP_FLOORBOARDS_LEFT
    DW  048eh
// STEP_FLOORBOARDS_RIGHT
    DW  048fh
// DDOFFICE_DOOR_CLOSE
    DW  0490h
// DDOFFICE_DOOR_OPEN
    DW  0491h
// STAIRCASE_DDOFFICE_DOOR_CLOSE
    DW  0499h
// STAIRCASE_DDOFFICE_DOOR_OPEN
    DW  049ah
// STAIRCASE_DADA_CLASS_DOOR_CLOSE
    DW  049bh
// STAIRCASE_DADA_CLASS_DOOR_OPEN
    DW  049ch
// HARRY_LATCH
    DW  049dh
// STAIRCASE_COS_DOOR_CLOSE
    DW  049eh
// STAIRCASE_COS_DOOR_OPEN
    DW  049fh
// PORTRAIT_SLIDE
    DW  04a0h
// LUMOS_PANEL
    DW  04a1h
// PINGABLE_TROPHY_BOUNCE_1
    DW  04a2h
// PINGABLE_TROPHY_BOUNCE_2
    DW  04a3h
// PINGABLE_TROPHY_HIT
    DW  04a4h
// PINGABLE_PLAQUE_BOUNCE
    DW  04a5h
// PINGABLE_PLAQUE_HIT
    DW  04a6h
// PINGABLE_METAL_PLAQUE_BOUNCE
    DW  04a7h
// PINGABLE_BOX_LID_SLAM
    DW  04a8h
// PINGABLE_WOOD_IMPACT
    DW  04a9h
// STAIRCASE_STAIRS_MOVE_LOOP
    DW  04aah
// STAIRCASE_STAIRS_STOP
    DW  04abh
// DUNGEON_ENTRANCE_HALL_DOOR_CLOSE
    DW  04bch
// DUNGEON_ENTRANCE_HALL_DOOR_OPEN
    DW  04bdh
// HARRY_LATCH
    DW  04beh
// SPEECH_HARRY
    DW  04bfh
// SPEECH_DRACO
    DW  04c0h
// SPEECH_SNAPE
    DW  04c1h
// SPEECH_WIZARD_CARD
    DW  04c2h
// SPEECH_HARRY
    DW  04c3h
// SPEECH_WIZARD_CARD
    DW  04c4h
// SPEECH_GENERAL
    DW  04c5h
// SPEECH_GENERAL
    DW  04c6h
// SPELL_ALOHOMORA_BUILD
    DW  04c7h
// SPELL_ALOHOMORA_CAST_NORMAL
    DW  04c8h
// SPELL_ALOHOMORA_CAST_OVER
    DW  04c9h
// SPELL_ALOHOMORA_CAPE
    DW  04cah
// SPELL_ALOHOMORA_INCANTATE
    DW  04cbh
    DW  ffffh
// IMP_ATTACK
    DW  04cch
// IMP_BREATHE_IN
    DW  04cdh
// IMP_BREATHE_OUT
    DW  04ceh
// IMP_DAZED
    DW  04cfh
// IMP_DUCK
    DW  04d0h
// IMP_GETUP
    DW  04d1h
// IMP_HIT_BY_DUNGBOMB
    DW  04d2h
// IMP_JUMP
    DW  04d3h
// IMP_STEP_LEFT
    DW  04d4h
// IMP_STEP_RIGHT
    DW  04d5h
// IMP_TAKEHIT
    DW  04d6h
// IMP_TAKEHIT_FINAL
    DW  04d7h
// IMP_TAUNT
    DW  04d8h
// IMP_TAUNT_END
    DW  04d9h
// IMP_THROW
    DW  04dah
// PREFECT_CAST_LEGLOCKER
    DW  04dbh
// SPEECH_HARRY
    DW  04dch
// PERSON_DUMBLEDORE_CHOKE
    DW  04ddh
// PERSON_DUMBLEDORE_TAKEHIT
    DW  04deh
// PERSON_FRED_CHOKE
    DW  04e1h
// PERSON_GEORGE_TAKEHIT
    DW  04e2h
// HAG_STEP
    DW  04e3h
// PERSON_HAGRID_BELT_MOVE
    DW  04e4h
// PERSON_LOCKHART_TAKEHIT
    DW  04e5h
// PERSON_RON_TAKEHIT
    DW  04e6h
// PERSON_SNAPE_CAPE_MOVE
    DW  04e7h
// PERSON_WOOD_TAKEHIT
    DW  04e8h
// STEP_METAL_LEFT
    DW  04e9h
// STEP_METAL_RIGHT
    DW  04eah
// SPEECH_HARRY
    DW  04ebh
// SPEECH_GENERAL
    DW  04ech
// SPEECH_GENERAL
    DW  04edh
// SPEECH_GENERAL
    DW  04eeh
// SPEECH_DRACO
    DW  04efh
// SPEECH_DUMBLEDORE
    DW  04f0h
// BALLOON_INFLATE
    DW  04f1h
// BALLOON_POP
    DW  04f2h
// BALLOON_RELEASE
    DW  04f3h
// BARREL_SMASH
    DW  04f4h
// BARREL_BOUNCE
    DW  04f5h
// BARREL_MONEY
    DW  04f6h
// BILLYWIG_ATTACK
    DW  04f7h
// BILLYWIG_BUZZLOOP
    DW  04f8h
// BILLYWIG_DIE
    DW  04f9h
// BILLYWIG_FALL
    DW  04fah
// BILLYWIG_RETRACT
    DW  04fbh
// BILLYWIG_TAKEHIT
    DW  04fch
// BILLYWIG_CHOP
    DW  04fdh
// BOOKCASE_ATTACK
    DW  04feh
// BOOKCASE_HITBYFLIPENDOBACK
    DW  04ffh
// BOOKCASE_HITBYFLIPENDOFRONT1
    DW  0500h
// BOOKCASE_HITBYFLIPENDOFRONT2
    DW  0501h
// BOOKCASE_HITBYNASPELL
    DW  0502h
// BOOKCASE_KNOCKDOWNFALLBACK1
    DW  0503h
// BOOKCASE_KNOCKDOWNFALLBACK2
    DW  0504h
// BOOKCASE_KNOCKDOWNFALLFORWARD1
    DW  0505h
// BOOKCASE_KNOCKDOWNFALLFORWARD2
    DW  0506h
// BOOKCASE_RANDOMCREAK
    DW  0507h
// BOOKCASE_STANDTOWALK
    DW  0508h
// BOOKCASE_STEP
    DW  0509h
// BOOKCASE_TAUNT_1
    DW  050ah
// BOOKCASE_SPIT
    DW  050bh
// BOOKCASE_FALLVOICE
    DW  050ch
// BOOKCASE_HITVOICE
    DW  050dh
// BROOM_ACCELERATE
    DW  050eh
// BROOM_BOOST
    DW  050fh
// BROOM_BOOST_LOOP
    DW  0510h
// BROOM_CRUISE
    DW  0511h
// BROOM_GEAR_1
    DW  0512h
// BROOM_GEAR_2
    DW  0513h
// BROOM_GEAR_3
    DW  0514h
// BROOM_GEAR_4
    DW  0515h
// BROOM_GEAR_5
    DW  0516h
// BROOM_IMPACT_GENERAL
    DW  0517h
// BROOM_IMPACT_GRASS
    DW  0518h
// BROOM_TURN
    DW  0519h
// BROOM_IMPACT_STONE
    DW  051ah
// BROOM_IMPACT_WATER
    DW  051bh
// RING_BOOST_1
    DW  051ch
// RING_BOOST_2
    DW  051dh
// RING_BOOST_3
    DW  051eh
// RING_BOOST_4
    DW  051fh
// RING_BOOST_5
    DW  0520h
// RING_MISS
    DW  0521h
// RING_NORMAL
    DW  0522h
// BROOM_IMPACT_TREE
    DW  0523h
// BLUDGER_PASS
    DW  0524h
// BLUDGER_NOISE
    DW  0525h
// BROOM_ACCELERATE
    DW  0526h
// BROOM_TURN
    DW  0527h
// BROOM_IMPACT_GENERAL
    DW  0528h
// BROOM_IMPACT_GRASS
    DW  0529h
// CROWD_BOO
    DW  052ah
// CROWD_CHEER
    DW  052bh
// CROWD_GASP
    DW  052ch
// CROWD_PROXIMITY_CHEER
    DW  052dh
// CROWD_ROAR
    DW  052eh
// CROWD_EXCITED
    DW  052fh
// CROWD_UNEXCITED
    DW  0530h
// GOAL
    DW  0531h
// BROOM_IMPACT_BLUDGER
    DW  0532h
// BROOM_IMPACT_SEEKER_HARD
    DW  0533h
// BROOM_IMPACT_SEEKER_SOFT
    DW  0534h
// BROOM_IMPACT_TOWER_HARD
    DW  0535h
// BROOM_IMPACT_TOWER_SOFT
    DW  0536h
// BEATER_FLYPAST
    DW  0537h
// BROOM_CRUISE
    DW  0538h
// BROOM_GEAR_1
    DW  0539h
// BROOM_GEAR_2
    DW  053ah
// BROOM_GEAR_3
    DW  053bh
// BROOM_GEAR_4
    DW  053ch
// BROOM_GEAR_5
    DW  053dh
// BROOM_BOOST
    DW  053eh
// BROOM_BOOST_LOOP
    DW  053fh
// RING_NORMAL
    DW  0540h
// SNITCH_LOOP_1
    DW  0541h
// SNITCH_LOOP_2
    DW  0542h
// SNITCH_PASS
    DW  0543h
// RING_BOOST_1
    DW  0544h
// RING_BOOST_2
    DW  0545h
// RING_BOOST_3
    DW  0546h
// RING_BOOST_4
    DW  0547h
// RING_BOOST_5
    DW  0548h
// RING_MISS
    DW  0549h
// CAGED_IMP_ROCK_CAGE_1
    DW  054ah
// CAGED_IMP_ROCK_CAGE_2
    DW  054bh
// CAGED_IMP_ROCK_CAGE_RETURN_1
    DW  054ch
// CAGED_IMP_ROCK_CAGE_RETURN_2
    DW  054dh
// CAGED_IMP_ROCK_CAGE_RETURN_3
    DW  054eh
// CAGED_IMP_SCREAM
    DW  054fh
// CAGED_IMP_STANDIDLE2
    DW  0550h
// CAGED_IMP_STANDIDLE3
    DW  0551h
// CAGED_IMP_STANDIDLE4_1
    DW  0552h
// CAGED_IMP_STANDIDLE4_2
    DW  0553h
// CAGED_IMP_STANDIDLE4_3
    DW  0554h
// CAGED_IMP_STANDIDLE4_4
    DW  0555h
// CAGED_IMP_STANDIDLE4_5
    DW  0556h
// CAGED_IMP_ROCK_CAGE_IDLE
    DW  0557h
// SPEECH_DRACO
    DW  0558h
// SPEECH_GENERAL2
    DW  0559h
// SPEECH_HARRY
    DW  055ah
// SPEECH_GENERAL2
    DW  055bh
// SPEECH_HARRY
    DW  055ch
// SPEECH_DRACO
    DW  055dh
// SPEECH_RON
    DW  055eh
// SPEECH_GENERAL2
    DW  055fh
// SPEECH_GENERAL2
    DW  0560h
// SPEECH_HARRY
    DW  0561h
// SPEECH_RON
    DW  0562h
// SPEECH_HERMIONE
    DW  0563h
// SPEECH_GENERAL2
    DW  0564h
// SPEECH_HAGRID
    DW  0565h
// SPEECH_DRACO
    DW  0566h
// SPEECH_GENERAL2
    DW  0567h
// SPEECH_HARRY
    DW  0568h
// SPEECH_HAGRID
    DW  0569h
// SPEECH_RON
    DW  056ah
// SPEECH_HERMIONE
    DW  056bh
// SPEECH_GENERAL2
    DW  056ch
// SPEECH_GENERAL2
    DW  056eh
// SPEECH_GENERAL2
    DW  056fh
// SPEECH_HARRY
    DW  0570h
// SPEECH_GENERAL2
    DW  0571h
// SPEECH_GENERAL2
    DW  0572h
// SPEECH_PREFECTS
    DW  0573h
// SPEECH_HARRY
    DW  0574h
// SPEECH_HAGRID
    DW  0575h
// SPEECH_RON
    DW  0576h
// SPEECH_SNAPE
    DW  0577h
// SPEECH_HAGRID
    DW  0578h
// SPEECH_HAGRID
    DW  0579h
// SPEECH_HAGRID
    DW  057ah
// SPEECH_HARRY
    DW  057bh
// SPEECH_HAGRID
    DW  057ch
// SPEECH_LUCIUS
    DW  057dh
// SPEECH_RON
    DW  057eh
// SPEECH_DUMBLEDORE
    DW  057fh
// SPEECH_HAGRID
    DW  0580h
// SPEECH_RON
    DW  0581h
// SPEECH_HARRY
    DW  0582h
// SPEECH_HAGRID
    DW  0583h
// SPEECH_RON
    DW  0584h
// SPEECH_HERMIONE
    DW  0585h
// SPEECH_HAGRID
    DW  0586h
// SPEECH_RON
    DW  0587h
// SPEECH_GENERAL2
    DW  0588h
// SPEECH_HAGRID
    DW  0589h
// SPEECH_RON
    DW  058ah
// SPEECH_GENERAL2
    DW  058bh
// SPEECH_HARRY
    DW  058ch
// SPEECH_RON
    DW  058dh
// SPEECH_GENERAL2
    DW  058eh
// SPEECH_HAGRID
    DW  058fh
// SPEECH_PREFECTS_GRYFFINDOR
    DW  0590h
// SPEECH_PREFECTS_HUFFLEPUFF
    DW  0591h
// SPEECH_PREFECTS_RAVENCLAW
    DW  0592h
// SPEECH_PREFECTS_SLYTHERIN
    DW  0593h
// SPEECH_HARRY
    DW  0594h
// SPEECH_RON
    DW  0595h
// SPEECH_HERMIONE
    DW  0596h
// SPEECH_GENERAL2
    DW  0597h
// SPEECH_HARRY
    DW  0598h
// SPEECH_RON
    DW  0599h
// SPEECH_GENERAL2
    DW  059ah
// SPEECH_HARRY
    DW  059bh
// SPEECH_HERMIONE
    DW  059ch
// SPEECH_GENERAL2
    DW  059dh
// SPEECH_HARRY
    DW  059eh
// SPEECH_RON
    DW  059fh
// SPEECH_GENERAL2
    DW  05a0h
// SPEECH_HARRY
    DW  05a1h
// SPEECH_RON
    DW  05a2h
// SPEECH_GENERAL2
    DW  05a3h
// SPEECH_GENERAL3
    DW  05a4h
// SPEECH_HARRY
    DW  05a5h
// SPEECH_HERMIONE
    DW  05a6h
// SPEECH_GENERAL2
    DW  05a7h
// SPEECH_HARRY
    DW  05a8h
// SPEECH_RON
    DW  05a9h
// SPEECH_HERMIONE
    DW  05aah
// SPEECH_WIZARD_CARD
    DW  05abh
// SPEECH_HARRY
    DW  05ach
// SPEECH_RON
    DW  05adh
// SPEECH_HARRY
    DW  05aeh
// SPEECH_RON
    DW  05afh
// SPEECH_GENERAL2
    DW  05b0h
// SPEECH_HARRY
    DW  05b1h
// SPEECH_RON
    DW  05b2h
// SPEECH_HARRY
    DW  05b3h
// SPEECH_GENERAL2
    DW  05b4h
// SPEECH_HARRY
    DW  05b5h
// SPEECH_GENERAL2
    DW  05b6h
// SPEECH_HARRY
    DW  05b7h
// SPEECH_GENERAL2
    DW  05b8h
// SPEECH_HARRY
    DW  05b9h
// SPEECH_GENERAL2
    DW  05bah
// SPEECH_HARRY
    DW  05bbh
// SPEECH_GENERAL2
    DW  05bch
// SPEECH_RON
    DW  05bdh
// SPEECH_HARRY
    DW  05beh
// SPEECH_HARRY
    DW  05bfh
// SPEECH_HARRY
    DW  05c0h
// SPEECH_HARRY
    DW  05c1h
// SPEECH_HARRY
    DW  05c2h
// SPEECH_RON
    DW  05c3h
// BROOM_IMPACT_GENERAL
    DW  05c4h
// BROOM_IMPACT_GRASS
    DW  05c5h
// BROOM_IMPACT_STONE
    DW  05c6h
// BROOM_IMPACT_TREE
    DW  05c7h
// BROOM_IMPACT_WATER
    DW  05c8h
// BROOM_ACCELERATE
    DW  05c9h
// BROOM_TURN
    DW  05cah
// BROOM_CRUISE
    DW  05cbh
// SPEECH_GENERAL2
    DW  05cch
// SPEECH_HARRY
    DW  05cdh
// SPEECH_GENERAL3
    DW  05ceh
// SPEECH_GENERAL3
    DW  05cfh
// SPEECH_WIZARD_CARD
    DW  05d0h
// SPEECH_DUMBLEDORE
    DW  05d1h
// SPEECH_DUMBLEDORE
    DW  05d2h
// SPEECH_PREFECTS
    DW  05d3h
// SPEECH_FRED
    DW  05d4h
// SPEECH_GEORGE
    DW  05d5h
// SPEECH_GINNY
    DW  05d6h
// SPEECH_HAGRID
    DW  05d7h
// SPEECH_HERMIONE
    DW  05d8h
// SPEECH_GILDEROY
    DW  05d9h
// SPEECH_GENERAL3
    DW  05dah
// SPEECH_GENERAL3
    DW  05dbh
// SPEECH_RON
    DW  05dch
// SPEECH_GENERAL3
    DW  05ddh
// DIAGON_ANGLIA_CUTSCENE
    DW  01f1h
// ENTRANCE_HALL_HOUSE_POINTS_1
    DW  01fdh
// ENTRANCE_HALL_HOUSE_POINTS_2
    DW  01feh
// ENTRANCE_HALL_HOUSE_POINTS_3
    DW  01ffh
// ENTRANCE_HALL_HOUSE_POINTS_4
    DW  0200h
// HOGWARTS_GNOMESPLASH
    DW  0271h
// HOGWARTS_TIMER_END
    DW  0272h
// HOGWARTS_TIMER_LOOP
    DW  0273h
// HOGWARTS_RING
    DW  0274h
// HOGWARTS_RING_2
    DW  0275h
// WILLOW_ANGLIA_CUTSCENE_1
    DW  034ch
// GUI_CURSOR
    DW  009bh
// GUI_EQUIP
    DW  009ch
// GUI_NO
    DW  009dh
// SPEECH_HARRY
    DW  056dh
// HOGWARTS_TOPIARY_HIT
    DW  0276h
// STAIRCASE_CUBICLE_CLOSE
    DW  04ach
// STAIRCASE_CUBICLE_OPEN
    DW  04adh
// STAIRCASE_NORMALDOOR_CLOSE
    DW  04aeh
// STAIRCASE_NORMALDOOR_OPEN
    DW  04afh
// STAIRCASE_ORNATEDOOR_CLOSE
    DW  04b0h
// STAIRCASE_ORNATEDOOR_OPEN
    DW  04b1h
// SPELL_TWINKLE
    DW  0150h
// SPELLBOOK_COLLECT
    DW  0151h
// SPELLBOOK_VANISH
    DW  0152h
// LEARN_SPELL
    DW  0153h
// SPELL_PARTICLES
    DW  0154h
// REMEMBRALL_NOTEBOOK_APPEAR
    DW  009eh
// WILLOW_ANGLIA_CUTSCENE_2
    DW  034dh
// LEARN_SPELL
    DW  0462h
// SPELL_TWINKLE
    DW  0463h
// SPELLBOOK_COLLECT
    DW  0464h
// SPELLBOOK_VANISH
    DW  0465h
// SPELL_PARTICLES
    DW  0466h
// PANEL_SWITCH
    DW  0121h
// COS_STONE_DOOR_OPEN
    DW  0195h
// STEP_STONE_LEFT
    DW  0108h
// STEP_STONE_RIGHT
    DW  0109h
// STEP_STONE_LEFT
    DW  0155h
// STEP_STONE_RIGHT
    DW  0156h
// STEP_STONE_LEFT
    DW  0174h
// STEP_STONE_RIGHT
    DW  0175h
// STEP_STONE_LEFT
    DW  01afh
// STEP_STONE_RIGHT
    DW  01b0h
    DW  ffffh
// STEP_STONE_LEFT
    DW  01f2h
// STEP_STONE_RIGHT
    DW  01f3h
// STEP_STONE_LEFT
    DW  020fh
// STEP_STONE_RIGHT
    DW  0210h
// STEP_STONE_LEFT
    DW  0228h
// STEP_STONE_RIGHT
    DW  0229h
// STEP_STONE_LEFT
    DW  0235h
// STEP_STONE_RIGHT
    DW  0236h
// STEP_STONE_LEFT
    DW  025eh
// STEP_STONE_RIGHT
    DW  025fh
// STEP_STONE_LEFT
    DW  0278h
// STEP_STONE_RIGHT
    DW  0279h
// STEP_STONE_LEFT
    DW  028ah
// STEP_STONE_RIGHT
    DW  028bh
// STEP_STONE_LEFT
    DW  034eh
// STEP_STONE_RIGHT
    DW  034fh
// STEP_STONE_LEFT
    DW  0467h
// STEP_STONE_RIGHT
    DW  0468h
// STEP_STONE_LEFT
    DW  046eh
// STEP_STONE_RIGHT
    DW  046fh
// DIAGON_ANGLIA_CUTSCENE_PART1
    DW  01f4h
// MENAGERIE_COVERUP
    DW  0312h
// AVIFORS_COVERUP
    DW  0122h
// FROG_BOUNCELAND_1
    DW  0234h
// FROG_BOUNCELAND_2
    DW  0237h
// FROG_BOUNCELAND_3
    DW  0238h
// FROG_CROAK
    DW  0239h
// FROG_FLIPONBACK_1
    DW  023ah
// FROG_FLIPONBACK_2
    DW  023bh
// FROG_FLIPOVER_1
    DW  023ch
// FROG_FLIPOVER_2
    DW  023dh
// FROG_FLIPOVER_3
    DW  023eh
// FROG_FLIPOVERMB_1
    DW  023fh
// FROG_FLIPOVERMB_2
    DW  0240h
// FROG_FLIPOVERMB_3
    DW  0241h
// FROG_LAND
    DW  0242h
// FROG_LAND_FLAT
    DW  0243h
// FROG_LAND_FLAT_BOUNCE_1
    DW  0244h
// FROG_LAND_FLAT_BOUNCE_2
    DW  0245h
// LUMOS_PANEL
    DW  0469h
// DUELLING_FORCEFIELD
    DW  0123h
// DUELLING_FORCEFIELD
    DW  01b1h
// DUELLING_FORCEFIELD
    DW  01dbh
// DUELLING_FORCEFIELD
    DW  02a5h
// INCENDIO_FIRE_LOOP
    DW  02a6h
// INCENDIO_INTENSE_FIRE_LOOP
    DW  02a7h
// DUELLING_FORCEFIELD
    DW  02ech
// HERBOLOGY_PINGABLE_TOPIARY
    DW  0260h
// HERBOLOGY_PINGABLE_RAKE
    DW  0261h
// PANEL_SWITCH
    DW  02a8h
// MULPEPPERS_CAULDRON_POP
    DW  01dch
// MULPEPPERS_CAULDRON_POP
    DW  0262h
// INCENDIO_CUTSCENE_BOOKCASE
    DW  02a9h
// HARRY_SCRATCH2
    DW  009fh
// DADA_CLASSROOM_START_AMBIENCE
    DW  01b2h
// GREAT_HALL_ENDING_1
    DW  022dh
// GREAT_HALL_ENDING_2
    DW  022eh
// HARRY_VOCAL_GULP
    DW  00b3h
// DADA_CLASS_SNAKE_HISS_2
    DW  01b3h
// PANEL_SWITCH
    DW  04b2h
// BORGIN_HAND_OF_GLORY
    DW  04b3h
// BORGIN_HAND_OF_GLORY_TWITCH
    DW  04b4h
// SPELLBOOK_APPEAR
    DW  0124h
// SPELLBOOK_APPEAR
    DW  0157h
// SPELLBOOK_COLLECT
    DW  01c2h
// SPELLBOOK_VANISH
    DW  01d2h
// SPELL_PARTICLES
    DW  01d4h
// LEARN_SPELL
    DW  01d5h
// SPELLBOOK_APPEAR
    DW  01ddh
// SPELL_TWINKLE
    DW  01deh
// SPELLBOOK_APPEAR
    DW  0263h
// SPELLBOOK_APPEAR
    DW  02aah
// SPELL_TWINKLE
    DW  02e0h
// LEARN_SPELL
    DW  02e1h
// SPELL_PARTICLES
    DW  02e2h
// SPELLBOOK_APPEAR
    DW  02edh
// SPELLBOOK_COLLECT
    DW  02eeh
// SPELLBOOK_VANISH
    DW  02efh
// SPELLBOOK_APPEAR
    DW  046ah
// BLOODY_BARON_STEP_LEFT
    DW  0497h
// BLOODY_BARON_STEP_RIGHT
    DW  0498h
// BLOODY_BARON_STEP_LEFT
    DW  0202h
// BLOODY_BARON_STEP_RIGHT
    DW  0203h
// STEP_STONE_LEFT
    DW  02f0h
// STEP_STONE_RIGHT
    DW  02f1h
// STEP_STONE_LEFT
    DW  02ffh
// STEP_STONE_RIGHT
    DW  0300h
// BLOODY_BARON_HEEL
    DW  0204h
// BLOODY_BARON_HEEL
    DW  04b5h
// INCENDIO_PILLAR_FALL_1
    DW  02abh
// INCENDIO_PILLAR_FALL_2
    DW  02ach
// INCENDIO_PILLAR_LAND
    DW  02adh
// FOOT_SPLASH
    DW  0176h
// FOOT_SPLASH
    DW  018eh
// BORGIN_CABINET_SLIDE
    DW  0158h
// FAWKES_ATTACK
    DW  0196h
// FAWKES_CALL
    DW  0197h
// FAWKES_FLAP_COS
    DW  0198h
// FAWKES_IDLE
    DW  0492h
// FAWKES_FLAP_DD
    DW  0493h
// PERSON_DUMBLEDORE_STEP_LEFT
    DW  04dfh
// PERSON_DUMBLEDORE_STEP_RIGHT
    DW  04e0h
// STEP_STONE_LEFT
    DW  0494h
// STEP_STONE_RIGHT
    DW  0495h
// COS_TOOTH_FLY
    DW  0199h
// COS_TOOTH_STICK
    DW  019ah
// FAWKES_PERCH
    DW  0496h
// LIBRARY_BOOK_CLOSE
    DW  02f2h
// LIBRARY_BOOK_OPENED
    DW  02f3h
// LIBRARY_BOOK_TAKE
    DW  02f4h
// LIBRARY_BOOKCASE_FILTERED_LAUGH
    DW  02f5h
// STEP_STONE_LEFT
    DW  0205h
// STEP_STONE_RIGHT
    DW  0206h
// STEP_STONE_LEFT
    DW  04b6h
// STEP_STONE_RIGHT
    DW  04b7h
// BEATER_FLYPAST
    DW  027ah
// BLUDGER_PASS
    DW  027bh
// RING_BOOST_1
    DW  027ch
// RING_BOOST_2
    DW  027dh
// RING_BOOST_3
    DW  027eh
// RING_BOOST_4
    DW  027fh
// RING_BOOST_5
    DW  0280h
// RING_MISS
    DW  0281h
// RING_NORMAL
    DW  0282h
// DADA_PORTRAIT_SLIDING
    DW  01b4h
// PUPIL_COUGHSPLUTTER
    DW  05deh
// PUPIL_COUGHSPLUTTER
    DW  05dfh
// COS_TOOTHBREAK
    DW  019bh
// STEP_STONE_LEFT
    DW  01dfh
// STEP_STONE_RIGHT
    DW  01e0h
// HARRY_HANDS_ON_DOOR
    DW  00a0h
// HARRY_HANDS_ON_DOOR2
    DW  00a1h
// ENTRANCE_HALL_FILCH_DOOR
    DW  0207h
// FRIAR_STEP
    DW  04b8h
// GHOST_MATERIALISE
    DW  04b9h
// ARAGOG_ANGLIA_DOOR_CLOSE
    DW  0277h
// GHOST_MATERIALISE
    DW  0201h
// DADA_CLASS_SERPENSORTIA
    DW  01ach
// GENERIC_WIZARD_SPELL_REACTION
    DW  0034h
// INCENDIO_FLITWICK_CAST
    DW  02a4h
// DADA_CLASS_SNAKE_STRIKE_1
    DW  01adh
// DADA_CLASS_SNAKE_STRIKE_2
    DW  01aeh
// MULPEPPERS_COUGH1
    DW  031ch
// MULPEPPERS_COUGH2
    DW  031dh
// COS_GOYLE_TRANSFORM
    DW  019ch
// ENTRANCE_HALL_DUNGEON_DOOR_CLOSE
    DW  0208h
// ENTRANCE_HALL_DUNGEON_DOOR_OPEN
    DW  0209h
// STAIRCASE_ENTRANCE_HALL_DOOR_CLOSE
    DW  04bah
// STAIRCASE_ENTRANCE_HALL_DOOR_OPEN
    DW  04bbh
    ALIGN.DW
EVENT_LOOKUP:
//                                              
// struct FXM_EventLookup                           
// {                                                
//  S32 Count;      // number of events         
//  OFFSET List;    // ptr to CatEventLookup    
// };                                               
//                                              
// struct FXM_CatEventLookup                        
// {                                                
//  S32 CatEventIndex;      // could go to S16  
//  S32 CategoryHashCode;   // could go to S16  
// };                                               
// 3000000 
    DD  00000000h 00000000h 
// 3000001 SFX_Event_CHEST_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_1_CATEVENT_LIST
// 3000002 SFX_Event_HARRY_SEARCH_CHEST
    DD  00000000h 00000000h 
// 3000003 SFX_Event_CHEST_ALOHOMORA_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_3_CATEVENT_LIST
// 3000004 SFX_Event_CHEST_DIFFINDO_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_4_CATEVENT_LIST
// 3000005 SFX_Event_CHEST_INCENDIO_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_5_CATEVENT_LIST
// 3000006 SFX_Event_CHEST_SKURGE_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_6_CATEVENT_LIST
// 3000007 SFX_Event_FROG_BOUNCELAND_1
    DD  00000002h
    OFFSET.DW   EVENT_7_CATEVENT_LIST
// 3000008 SFX_Event_FROG_BOUNCELAND_2
    DD  00000002h
    OFFSET.DW   EVENT_8_CATEVENT_LIST
// 3000009 SFX_Event_FROG_BOUNCELAND_3
    DD  00000002h
    OFFSET.DW   EVENT_9_CATEVENT_LIST
// 300000a SFX_Event_FROG_CROAK
    DD  00000002h
    OFFSET.DW   EVENT_10_CATEVENT_LIST
// 300000b SFX_Event_FROG_FLIPONBACK_1
    DD  00000002h
    OFFSET.DW   EVENT_11_CATEVENT_LIST
// 300000c SFX_Event_FROG_FLIPONBACK_2
    DD  00000002h
    OFFSET.DW   EVENT_12_CATEVENT_LIST
// 300000d SFX_Event_FROG_FLIPOVER_1
    DD  00000002h
    OFFSET.DW   EVENT_13_CATEVENT_LIST
// 300000e SFX_Event_FROG_FLIPOVER_2
    DD  00000002h
    OFFSET.DW   EVENT_14_CATEVENT_LIST
// 300000f SFX_Event_FROG_FLIPOVER_3
    DD  00000002h
    OFFSET.DW   EVENT_15_CATEVENT_LIST
// 3000010 SFX_Event_FROG_FLIPOVERMB_1
    DD  00000002h
    OFFSET.DW   EVENT_16_CATEVENT_LIST
// 3000011 SFX_Event_FROG_FLIPOVERMB_2
    DD  00000002h
    OFFSET.DW   EVENT_17_CATEVENT_LIST
// 3000012 SFX_Event_FROG_FLIPOVERMB_3
    DD  00000002h
    OFFSET.DW   EVENT_18_CATEVENT_LIST
// 3000013 SFX_Event_FROG_LAND
    DD  00000002h
    OFFSET.DW   EVENT_19_CATEVENT_LIST
// 3000014 SFX_Event_FROG_LAND_FLAT
    DD  00000002h
    OFFSET.DW   EVENT_20_CATEVENT_LIST
// 3000015 SFX_Event_FROG_LAND_FLAT_BOUNCE_1
    DD  00000002h
    OFFSET.DW   EVENT_21_CATEVENT_LIST
// 3000016 SFX_Event_FROG_LAND_FLAT_BOUNCE_2
    DD  00000002h
    OFFSET.DW   EVENT_22_CATEVENT_LIST
// 3000017 SFX_Event_CRATE_PUSH
    DD  00000001h
    OFFSET.DW   EVENT_23_CATEVENT_LIST
// 3000018 SFX_Event_CRATE_PUSH_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_24_CATEVENT_LIST
// 3000019 SFX_Event_FIRECRAB_FART
    DD  00000001h
    OFFSET.DW   EVENT_25_CATEVENT_LIST
// 300001a SFX_Event_FIRECRAB_LAND_KNOCKDOWN_FALL
    DD  00000001h
    OFFSET.DW   EVENT_26_CATEVENT_LIST
// 300001b SFX_Event_FIRECRAB_OPEN_SHELL
    DD  00000001h
    OFFSET.DW   EVENT_27_CATEVENT_LIST
// 300001c SFX_Event_FIRECRAB_STEP
    DD  00000001h
    OFFSET.DW   EVENT_28_CATEVENT_LIST
// 300001d SFX_Event_FIRECRAB_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_29_CATEVENT_LIST
// 300001e SFX_Event_FIRECRAB_TURN
    DD  00000001h
    OFFSET.DW   EVENT_30_CATEVENT_LIST
// 300001f SFX_Event_FIRECRAB_LAND_KNOCKDOWN_FALL2
    DD  00000001h
    OFFSET.DW   EVENT_31_CATEVENT_LIST
// 3000020 SFX_Event_FIRECRAB_OPEN_SHELL2
    DD  00000001h
    OFFSET.DW   EVENT_32_CATEVENT_LIST
// 3000021 SFX_Event_FLIPENDO_SWITCH_ACTIVATE
    DD  00000001h
    OFFSET.DW   EVENT_33_CATEVENT_LIST
// 3000022 SFX_Event_FLIPENDO_SWITCH_GLOW
    DD  00000001h
    OFFSET.DW   EVENT_34_CATEVENT_LIST
// 3000023 SFX_Event_FRED_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_35_CATEVENT_LIST
// 3000024 SFX_Event_GARGOYLE_BREATHE_IN
    DD  00000001h
    OFFSET.DW   EVENT_36_CATEVENT_LIST
// 3000025 SFX_Event_GARGOYLE_CAST_SPELL
    DD  00000001h
    OFFSET.DW   EVENT_37_CATEVENT_LIST
// 3000026 SFX_Event_GARGOYLE_BREATHE_OUT
    DD  00000001h
    OFFSET.DW   EVENT_38_CATEVENT_LIST
// 3000027 SFX_Event_GARGOYLE_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_39_CATEVENT_LIST
// 3000028 SFX_Event_GARGOYLE_BREATHE
    DD  00000001h
    OFFSET.DW   EVENT_40_CATEVENT_LIST
// 3000029 SFX_Event_GARGOYLE_IDLE
    DD  00000001h
    OFFSET.DW   EVENT_41_CATEVENT_LIST
// 300002a SFX_Event_GARGOYLE_EXPLODE
    DD  00000001h
    OFFSET.DW   EVENT_42_CATEVENT_LIST
// 300002b SFX_Event_GARGOYLE_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_43_CATEVENT_LIST
// 300002c SFX_Event_GARGOYLE_HIT_BY_NA_SPELL
    DD  00000001h
    OFFSET.DW   EVENT_44_CATEVENT_LIST
// 300002d SFX_Event_GARGOYLE_TAUNT_1
    DD  00000001h
    OFFSET.DW   EVENT_45_CATEVENT_LIST
// 300002e SFX_Event_GARGOYLE_TAUNT_2
    DD  00000001h
    OFFSET.DW   EVENT_46_CATEVENT_LIST
// 300002f SFX_Event_GARGOYLE_TAUNT_3
    DD  00000001h
    OFFSET.DW   EVENT_47_CATEVENT_LIST
// 3000030 SFX_Event_GARGOYLE_SPELL_IMPACT
    DD  00000001h
    OFFSET.DW   EVENT_48_CATEVENT_LIST
// 3000031 SFX_Event_GENERIC_WIZARD_COUGH1
    DD  00000001h
    OFFSET.DW   EVENT_49_CATEVENT_LIST
// 3000032 SFX_Event_GENERIC_WIZARD_COUGH2
    DD  00000001h
    OFFSET.DW   EVENT_50_CATEVENT_LIST
// 3000033 SFX_Event_GENERIC_WIZARD_CLOAK
    DD  00000001h
    OFFSET.DW   EVENT_51_CATEVENT_LIST
// 3000034 SFX_Event_GENERIC_WIZARD_STEP
    DD  00000001h
    OFFSET.DW   EVENT_52_CATEVENT_LIST
// 3000035 SFX_Event_GENERIC_WIZARD_CLAP
    DD  00000001h
    OFFSET.DW   EVENT_53_CATEVENT_LIST
// 3000036 SFX_Event_GEORGE_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_54_CATEVENT_LIST
// 3000037 SFX_Event_GHOST_PASSTHROUGH
    DD  00000001h
    OFFSET.DW   EVENT_55_CATEVENT_LIST
// 3000038 SFX_Event_GHOST_RELEASE
    DD  00000001h
    OFFSET.DW   EVENT_56_CATEVENT_LIST
// 3000039 SFX_Event_GHOST_PROXIMITY
    DD  00000001h
    OFFSET.DW   EVENT_57_CATEVENT_LIST
// 300003a SFX_Event_GLASS_JAR_SMASH
    DD  00000001h
    OFFSET.DW   EVENT_58_CATEVENT_LIST
// 300003b SFX_Event_GLASS_JAR_WOBBLE
    DD  00000001h
    OFFSET.DW   EVENT_59_CATEVENT_LIST
// 300003c SFX_Event_GNOME_BITE
    DD  00000001h
    OFFSET.DW   EVENT_60_CATEVENT_LIST
// 300003d SFX_Event_GNOME_SPIN_SWOOSH
    DD  00000001h
    OFFSET.DW   EVENT_61_CATEVENT_LIST
// 300003e SFX_Event_GNOME_HITBYFLIPENDO_KNOCKDOWN
    DD  00000001h
    OFFSET.DW   EVENT_62_CATEVENT_LIST
// 300003f SFX_Event_GNOME_KNOCKDOWN_CYCLE
    DD  00000001h
    OFFSET.DW   EVENT_63_CATEVENT_LIST
// 3000040 SFX_Event_GNOME_KNOCKDOWN_FALL
    DD  00000001h
    OFFSET.DW   EVENT_64_CATEVENT_LIST
// 3000041 SFX_Event_GNOME_THROW
    DD  00000001h
    OFFSET.DW   EVENT_65_CATEVENT_LIST
// 3000042 SFX_Event_GNOME_RUBHANDS
    DD  00000001h
    OFFSET.DW   EVENT_66_CATEVENT_LIST
// 3000043 SFX_Event_GNOME_LOOK
    DD  00000001h
    OFFSET.DW   EVENT_67_CATEVENT_LIST
// 3000044 SFX_Event_GNOME_TAUNT
    DD  00000001h
    OFFSET.DW   EVENT_68_CATEVENT_LIST
// 3000045 SFX_Event_GNOME_GETUP
    DD  00000001h
    OFFSET.DW   EVENT_69_CATEVENT_LIST
// 3000046 SFX_Event_GNOME_JUMPSKIP
    DD  00000001h
    OFFSET.DW   EVENT_70_CATEVENT_LIST
// 3000047 SFX_Event_GNOME_CHARGE
    DD  00000001h
    OFFSET.DW   EVENT_71_CATEVENT_LIST
// 3000048 SFX_Event_GNOME_FLING
    DD  00000001h
    OFFSET.DW   EVENT_72_CATEVENT_LIST
// 3000049 SFX_Event_GNOME_PANT
    DD  00000001h
    OFFSET.DW   EVENT_73_CATEVENT_LIST
// 300004a SFX_Event_GNOME_LAND_HIT
    DD  00000001h
    OFFSET.DW   EVENT_74_CATEVENT_LIST
// 300004b SFX_Event_GNOME_SWING_WHOOSH
    DD  00000001h
    OFFSET.DW   EVENT_75_CATEVENT_LIST
// 300004c SFX_Event_GNOME_STRUGGLE
    DD  00000001h
    OFFSET.DW   EVENT_76_CATEVENT_LIST
// 300004d SFX_Event_GRIPHOOK_STAMP_PAPER_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_77_CATEVENT_LIST
// 300004e SFX_Event_GRIPHOOK_RUN_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_78_CATEVENT_LIST
// 300004f SFX_Event_GRIPHOOK_RUN_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_79_CATEVENT_LIST
// 3000050 SFX_Event_GRIPHOOK_SHUFFLE_IDLE
    DD  00000001h
    OFFSET.DW   EVENT_80_CATEVENT_LIST
// 3000051 SFX_Event_GRIPHOOK_STAMP
    DD  00000001h
    OFFSET.DW   EVENT_81_CATEVENT_LIST
// 3000052 SFX_Event_GRIPHOOK_WRITING_IDLE
    DD  00000001h
    OFFSET.DW   EVENT_82_CATEVENT_LIST
// 3000053 SFX_Event_GRIPHOOK_INK_PAD_TAP
    DD  00000001h
    OFFSET.DW   EVENT_83_CATEVENT_LIST
// 3000054 SFX_Event_GRIPHOOK_PEN_TAP_1
    DD  00000001h
    OFFSET.DW   EVENT_84_CATEVENT_LIST
// 3000055 SFX_Event_GRIPHOOK_PEN_TAP_2
    DD  00000001h
    OFFSET.DW   EVENT_85_CATEVENT_LIST
// 3000056 SFX_Event_GYTRASH_BREATH
    DD  00000001h
    OFFSET.DW   EVENT_86_CATEVENT_LIST
// 3000057 SFX_Event_GYTRASH_DIE
    DD  00000001h
    OFFSET.DW   EVENT_87_CATEVENT_LIST
// 3000058 SFX_Event_GYTRASH_DOWN
    DD  00000001h
    OFFSET.DW   EVENT_88_CATEVENT_LIST
// 3000059 SFX_Event_GYTRASH_GASP
    DD  00000001h
    OFFSET.DW   EVENT_89_CATEVENT_LIST
// 300005a SFX_Event_GYTRASH_GROWL
    DD  00000001h
    OFFSET.DW   EVENT_90_CATEVENT_LIST
// 300005b SFX_Event_GYTRASH_GROWL2
    DD  00000001h
    OFFSET.DW   EVENT_91_CATEVENT_LIST
// 300005c SFX_Event_GYTRASH_GROWL3
    DD  00000001h
    OFFSET.DW   EVENT_92_CATEVENT_LIST
// 300005d SFX_Event_GYTRASH_GROWL4
    DD  00000001h
    OFFSET.DW   EVENT_93_CATEVENT_LIST
// 300005e SFX_Event_GYTRASH_GROWL5
    DD  00000001h
    OFFSET.DW   EVENT_94_CATEVENT_LIST
// 300005f SFX_Event_GYTRASH_GROWL6
    DD  00000001h
    OFFSET.DW   EVENT_95_CATEVENT_LIST
// 3000060 SFX_Event_GYTRASH_STEP
    DD  00000001h
    OFFSET.DW   EVENT_96_CATEVENT_LIST
// 3000061 SFX_Event_GYTRASH_GROWL7
    DD  00000001h
    OFFSET.DW   EVENT_97_CATEVENT_LIST
// 3000062 SFX_Event_GYTRASH_HIT
    DD  00000001h
    OFFSET.DW   EVENT_98_CATEVENT_LIST
// 3000063 SFX_Event_GYTRASH_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_99_CATEVENT_LIST
// 3000064 SFX_Event_GYTRASH_ROAR
    DD  00000001h
    OFFSET.DW   EVENT_100_CATEVENT_LIST
// 3000065 SFX_Event_HAG_STEP
    DD  00000002h
    OFFSET.DW   EVENT_101_CATEVENT_LIST
// 3000066 SFX_Event_HARRY_WALL_SNEAK
    DD  00000001h
    OFFSET.DW   EVENT_102_CATEVENT_LIST
// 3000067 SFX_Event_HARRY_JUMPDOWN2MTR
    DD  00000001h
    OFFSET.DW   EVENT_103_CATEVENT_LIST
// 3000068 SFX_Event_REMEMBRALL_BOOK_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_104_CATEVENT_LIST
// 3000069 SFX_Event_REMEMBRALL_BOOK_TURNPAGE
    DD  00000001h
    OFFSET.DW   EVENT_105_CATEVENT_LIST
// 300006a SFX_Event_REMEMBRALL_LIST_CURSOR
    DD  00000001h
    OFFSET.DW   EVENT_106_CATEVENT_LIST
// 300006b SFX_Event_REMEMBRALL_LIST_SELECT
    DD  00000001h
    OFFSET.DW   EVENT_107_CATEVENT_LIST
// 300006c SFX_Event_HARRY_JUMPDOWN2MTR_LAND
    DD  00000001h
    OFFSET.DW   EVENT_108_CATEVENT_LIST
// 300006d SFX_Event_HARRY_LEDGE_HANG_DROP
    DD  00000001h
    OFFSET.DW   EVENT_109_CATEVENT_LIST
// 300006e SFX_Event_HARRY_RUN_INTO_WALL
    DD  00000001h
    OFFSET.DW   EVENT_110_CATEVENT_LIST
// 300006f SFX_Event_HARRY_STOP
    DD  00000001h
    OFFSET.DW   EVENT_111_CATEVENT_LIST
// 3000070 SFX_Event_HARRY_ROLL
    DD  00000001h
    OFFSET.DW   EVENT_112_CATEVENT_LIST
// 3000071 SFX_Event_HARRY_JUMP2UPSCRAMBLE_1
    DD  00000001h
    OFFSET.DW   EVENT_113_CATEVENT_LIST
// 3000072 SFX_Event_HARRY_JUMP2UPSCRAMBLE_2
    DD  00000001h
    OFFSET.DW   EVENT_114_CATEVENT_LIST
// 3000073 SFX_Event_HARRY_JUMP2UPSCRAMBLE_3
    DD  00000001h
    OFFSET.DW   EVENT_115_CATEVENT_LIST
// 3000074 SFX_Event_HARRY_JUMP2UPSCRAMBLE_4
    DD  00000001h
    OFFSET.DW   EVENT_116_CATEVENT_LIST
// 3000075 SFX_Event_HARRY_JUMP2UP_1
    DD  00000001h
    OFFSET.DW   EVENT_117_CATEVENT_LIST
// 3000076 SFX_Event_HARRY_JUMP2UP_2
    DD  00000001h
    OFFSET.DW   EVENT_118_CATEVENT_LIST
// 3000077 SFX_Event_HARRY_JUMP2UP_3
    DD  00000001h
    OFFSET.DW   EVENT_119_CATEVENT_LIST
// 3000078 SFX_Event_HARRY_JUMP2UP_4
    DD  00000001h
    OFFSET.DW   EVENT_120_CATEVENT_LIST
// 3000079 SFX_Event_HARRY_JUMP2UP_5
    DD  00000001h
    OFFSET.DW   EVENT_121_CATEVENT_LIST
// 300007a SFX_Event_HARRY_GET_UP
    DD  00000001h
    OFFSET.DW   EVENT_122_CATEVENT_LIST
// 300007b SFX_Event_HARRY_IDLE_KICK_DIRT
    DD  00000001h
    OFFSET.DW   EVENT_123_CATEVENT_LIST
// 300007c SFX_Event_HARRY_1_HAND_HANG
    DD  00000001h
    OFFSET.DW   EVENT_124_CATEVENT_LIST
// 300007d SFX_Event_HARRY_CRAWL_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_125_CATEVENT_LIST
// 300007e SFX_Event_HARRY_CRAWL_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_126_CATEVENT_LIST
// 300007f SFX_Event_HARRY_CRAWL_CIRCULAR_SPACE_1
    DD  00000001h
    OFFSET.DW   EVENT_127_CATEVENT_LIST
// 3000080 SFX_Event_HARRY_CRAWL_CIRCULAR_SPACE_2
    DD  00000001h
    OFFSET.DW   EVENT_128_CATEVENT_LIST
// 3000081 SFX_Event_HARRY_CRAWL_CIRCULAR_SPACE_3
    DD  00000001h
    OFFSET.DW   EVENT_129_CATEVENT_LIST
// 3000082 SFX_Event_HARRY_MISC_STEP
    DD  00000001h
    OFFSET.DW   EVENT_130_CATEVENT_LIST
// 3000083 SFX_Event_HARRY_IDLE_WAND_PAT
    DD  00000001h
    OFFSET.DW   EVENT_131_CATEVENT_LIST
// 3000084 SFX_Event_HARRY_IDLE_SHIFTWEIGHT_1
    DD  00000001h
    OFFSET.DW   EVENT_132_CATEVENT_LIST
// 3000085 SFX_Event_HARRY_IDLE_SHIFTWEIGHT_2
    DD  00000001h
    OFFSET.DW   EVENT_133_CATEVENT_LIST
// 3000086 SFX_Event_HARRY_IDLE_WAND_SWISH
    DD  00000001h
    OFFSET.DW   EVENT_134_CATEVENT_LIST
// 3000087 SFX_Event_HARRY_PICKUP_SICKLE
    DD  00000001h
    OFFSET.DW   EVENT_135_CATEVENT_LIST
// 3000088 SFX_Event_HARRY_PICKUP_HEALTH
    DD  00000001h
    OFFSET.DW   EVENT_136_CATEVENT_LIST
// 3000089 SFX_Event_HARRY_GRAB
    DD  00000001h
    OFFSET.DW   EVENT_137_CATEVENT_LIST
// 300008a SFX_Event_HARRY_SCRATCH
    DD  00000001h
    OFFSET.DW   EVENT_138_CATEVENT_LIST
// 300008b SFX_Event_WIZARD_CARD_COLLECT
    DD  00000001h
    OFFSET.DW   EVENT_139_CATEVENT_LIST
// 300008c SFX_Event_WIZARD_CARD_DISAPPEAR
    DD  00000001h
    OFFSET.DW   EVENT_140_CATEVENT_LIST
// 300008d SFX_Event_BALLOON_END
    DD  00000001h
    OFFSET.DW   EVENT_141_CATEVENT_LIST
// 300008e SFX_Event_BALLOON_FLY
    DD  00000001h
    OFFSET.DW   EVENT_142_CATEVENT_LIST
// 300008f SFX_Event_BALLOON_START
    DD  00000001h
    OFFSET.DW   EVENT_143_CATEVENT_LIST
// 3000090 SFX_Event_OWL_TREAT_COLLECT
    DD  00000001h
    OFFSET.DW   EVENT_144_CATEVENT_LIST
// 3000091 SFX_Event_BALLOON_INFLATE
    DD  00000002h
    OFFSET.DW   EVENT_145_CATEVENT_LIST
// 3000092 SFX_Event_BALLOON_POP
    DD  00000002h
    OFFSET.DW   EVENT_146_CATEVENT_LIST
// 3000093 SFX_Event_BALLOON_RELEASE
    DD  00000002h
    OFFSET.DW   EVENT_147_CATEVENT_LIST
// 3000094 SFX_Event_HARRY_STINKPELLET_GAS
    DD  00000000h 00000000h 
// 3000095 SFX_Event_HARRY_STINKPELLET_SMASH
    DD  00000001h
    OFFSET.DW   EVENT_149_CATEVENT_LIST
// 3000096 SFX_Event_HARRY_STINKPELLET_THROW
    DD  00000001h
    OFFSET.DW   EVENT_150_CATEVENT_LIST
// 3000097 SFX_Event_HARRY_SKID
    DD  00000001h
    OFFSET.DW   EVENT_151_CATEVENT_LIST
// 3000098 SFX_Event_HARRY_SLIDE_45
    DD  00000001h
    OFFSET.DW   EVENT_152_CATEVENT_LIST
// 3000099 SFX_Event_HARRY_DROP_BEANS
    DD  00000001h
    OFFSET.DW   EVENT_153_CATEVENT_LIST
// 300009a SFX_Event_REMEMBRALL_AMBIENCE
    DD  00000001h
    OFFSET.DW   EVENT_154_CATEVENT_LIST
// 300009b SFX_Event_REMEMBRALL_ROTATE
    DD  00000001h
    OFFSET.DW   EVENT_155_CATEVENT_LIST
// 300009c SFX_Event_HARRY_PICKUP_BADBEAN
    DD  00000001h
    OFFSET.DW   EVENT_156_CATEVENT_LIST
// 300009d SFX_Event_HARRY_VOCAL_GRAB
    DD  00000001h
    OFFSET.DW   EVENT_157_CATEVENT_LIST
// 300009e SFX_Event_HARRY_VOCAL_TAKEHIT_NORMAL
    DD  00000001h
    OFFSET.DW   EVENT_158_CATEVENT_LIST
// 300009f SFX_Event_HARRY_VOCAL_FALL
    DD  00000001h
    OFFSET.DW   EVENT_159_CATEVENT_LIST
// 30000a0 SFX_Event_HARRY_VOCAL_GASP
    DD  00000001h
    OFFSET.DW   EVENT_160_CATEVENT_LIST
// 30000a1 SFX_Event_HARRY_VOCAL_GETUP
    DD  00000001h
    OFFSET.DW   EVENT_161_CATEVENT_LIST
// 30000a2 SFX_Event_HARRY_VOCAL_LAND
    DD  00000001h
    OFFSET.DW   EVENT_162_CATEVENT_LIST
// 30000a3 SFX_Event_HARRY_VOCAL_PANT
    DD  00000001h
    OFFSET.DW   EVENT_163_CATEVENT_LIST
// 30000a4 SFX_Event_HARRY_VOCAL_SIGH
    DD  00000001h
    OFFSET.DW   EVENT_164_CATEVENT_LIST
// 30000a5 SFX_Event_HARRY_VOCAL_STRAIN
    DD  00000001h
    OFFSET.DW   EVENT_165_CATEVENT_LIST
// 30000a6 SFX_Event_HARRY_VOCAL_WOBBLE
    DD  00000001h
    OFFSET.DW   EVENT_166_CATEVENT_LIST
// 30000a7 SFX_Event_HARRY_VOCAL_STRAIN_END
    DD  00000001h
    OFFSET.DW   EVENT_167_CATEVENT_LIST
// 30000a8 SFX_Event_HARRY_VOCAL_TAKEHIT_HARD
    DD  00000001h
    OFFSET.DW   EVENT_168_CATEVENT_LIST
// 30000a9 SFX_Event_HARRY_VOCAL_TAKEHIT_SOFT
    DD  00000001h
    OFFSET.DW   EVENT_169_CATEVENT_LIST
// 30000aa SFX_Event_HARRY_VOCAL_JUMP
    DD  00000001h
    OFFSET.DW   EVENT_170_CATEVENT_LIST
// 30000ab SFX_Event_HARRY_VOCAL_SMALLSTRAIN
    DD  00000001h
    OFFSET.DW   EVENT_171_CATEVENT_LIST
// 30000ac SFX_Event_HARRY_VOCAL_COUGH1
    DD  00000001h
    OFFSET.DW   EVENT_172_CATEVENT_LIST
// 30000ad SFX_Event_HARRY_VOCAL_COUGH2
    DD  00000001h
    OFFSET.DW   EVENT_173_CATEVENT_LIST
// 30000ae SFX_Event_HEDWIG_LAND
    DD  00000001h
    OFFSET.DW   EVENT_174_CATEVENT_LIST
// 30000af SFX_Event_HEDWIG_LAND_2
    DD  00000001h
    OFFSET.DW   EVENT_175_CATEVENT_LIST
// 30000b0 SFX_Event_HEDWIG_TAKEOFF
    DD  00000001h
    OFFSET.DW   EVENT_176_CATEVENT_LIST
// 30000b1 SFX_Event_HEDWIG_WING_FLAP
    DD  00000001h
    OFFSET.DW   EVENT_177_CATEVENT_LIST
// 30000b2 SFX_Event_HEDWIG_FAST_FLAP
    DD  00000001h
    OFFSET.DW   EVENT_178_CATEVENT_LIST
// 30000b3 SFX_Event_HEDWIG_CALL_1
    DD  00000001h
    OFFSET.DW   EVENT_179_CATEVENT_LIST
// 30000b4 SFX_Event_HEDWIG_CALL_2
    DD  00000001h
    OFFSET.DW   EVENT_180_CATEVENT_LIST
// 30000b5 SFX_Event_IMP_ATTACK
    DD  00000002h
    OFFSET.DW   EVENT_181_CATEVENT_LIST
// 30000b6 SFX_Event_IMP_BITE
    DD  00000001h
    OFFSET.DW   EVENT_182_CATEVENT_LIST
// 30000b7 SFX_Event_IMP_DAZED
    DD  00000002h
    OFFSET.DW   EVENT_183_CATEVENT_LIST
// 30000b8 SFX_Event_IMP_FINALTHUD
    DD  00000001h
    OFFSET.DW   EVENT_184_CATEVENT_LIST
// 30000b9 SFX_Event_IMP_GETUP
    DD  00000002h
    OFFSET.DW   EVENT_185_CATEVENT_LIST
// 30000ba SFX_Event_IMP_LAND
    DD  00000001h
    OFFSET.DW   EVENT_186_CATEVENT_LIST
// 30000bb SFX_Event_IMP_STEP_LEFT
    DD  00000002h
    OFFSET.DW   EVENT_187_CATEVENT_LIST
// 30000bc SFX_Event_IMP_STEP_RIGHT
    DD  00000002h
    OFFSET.DW   EVENT_188_CATEVENT_LIST
// 30000bd SFX_Event_IMP_TAKEHIT
    DD  00000002h
    OFFSET.DW   EVENT_189_CATEVENT_LIST
// 30000be SFX_Event_IMP_TAKEHIT_FINAL
    DD  00000002h
    OFFSET.DW   EVENT_190_CATEVENT_LIST
// 30000bf SFX_Event_IMP_THROW
    DD  00000002h
    OFFSET.DW   EVENT_191_CATEVENT_LIST
// 30000c0 SFX_Event_IMP_DUCK
    DD  00000002h
    OFFSET.DW   EVENT_192_CATEVENT_LIST
// 30000c1 SFX_Event_IMP_HIT_WALL
    DD  00000001h
    OFFSET.DW   EVENT_193_CATEVENT_LIST
// 30000c2 SFX_Event_IMP_JUMP
    DD  00000002h
    OFFSET.DW   EVENT_194_CATEVENT_LIST
// 30000c3 SFX_Event_IMP_TAUNT
    DD  00000002h
    OFFSET.DW   EVENT_195_CATEVENT_LIST
// 30000c4 SFX_Event_IMP_TAUNT_END
    DD  00000002h
    OFFSET.DW   EVENT_196_CATEVENT_LIST
// 30000c5 SFX_Event_IMP_STRUGGLE
    DD  00000001h
    OFFSET.DW   EVENT_197_CATEVENT_LIST
// 30000c6 SFX_Event_IMP_THROWN
    DD  00000001h
    OFFSET.DW   EVENT_198_CATEVENT_LIST
// 30000c7 SFX_Event_IMP_CARRIED
    DD  00000001h
    OFFSET.DW   EVENT_199_CATEVENT_LIST
// 30000c8 SFX_Event_IMP_CARRIED_DROPPED
    DD  00000001h
    OFFSET.DW   EVENT_200_CATEVENT_LIST
// 30000c9 SFX_Event_IMP_HIT_BY_DUNGBOMB
    DD  00000002h
    OFFSET.DW   EVENT_201_CATEVENT_LIST
// 30000ca SFX_Event_IMP_PICK_UP
    DD  00000001h
    OFFSET.DW   EVENT_202_CATEVENT_LIST
// 30000cb SFX_Event_IMP_BREATHE_IN
    DD  00000002h
    OFFSET.DW   EVENT_203_CATEVENT_LIST
// 30000cc SFX_Event_IMP_BREATHE_OUT
    DD  00000002h
    OFFSET.DW   EVENT_204_CATEVENT_LIST
// 30000cd SFX_Event_LAPIFORS_RABBIT_HITBYDUNGBOMB
    DD  00000001h
    OFFSET.DW   EVENT_205_CATEVENT_LIST
// 30000ce SFX_Event_LAPIFORS_RABBIT_STEP
    DD  00000001h
    OFFSET.DW   EVENT_206_CATEVENT_LIST
// 30000cf SFX_Event_ARAGOG_ANGLIA_DOOR_CLOSE
    DD  00000002h
    OFFSET.DW   EVENT_207_CATEVENT_LIST
// 30000d0 SFX_Event_ARAGOG_ATTACK
    DD  00000001h
    OFFSET.DW   EVENT_208_CATEVENT_LIST
// 30000d1 SFX_Event_ARAGOG_BREATHE_IN
    DD  00000001h
    OFFSET.DW   EVENT_209_CATEVENT_LIST
// 30000d2 SFX_Event_ARAGOG_BREATHE_OUT
    DD  00000001h
    OFFSET.DW   EVENT_210_CATEVENT_LIST
// 30000d3 SFX_Event_ARAGOG_CRUNCH
    DD  00000001h
    OFFSET.DW   EVENT_211_CATEVENT_LIST
// 30000d4 SFX_Event_ARAGOG_DAZED
    DD  00000001h
    OFFSET.DW   EVENT_212_CATEVENT_LIST
// 30000d5 SFX_Event_ARAGOG_DIE
    DD  00000001h
    OFFSET.DW   EVENT_213_CATEVENT_LIST
// 30000d6 SFX_Event_ARAGOG_GETUP
    DD  00000001h
    OFFSET.DW   EVENT_214_CATEVENT_LIST
// 30000d7 SFX_Event_ARAGOG_GROWL
    DD  00000001h
    OFFSET.DW   EVENT_215_CATEVENT_LIST
// 30000d8 SFX_Event_ARAGOG_HUH
    DD  00000001h
    OFFSET.DW   EVENT_216_CATEVENT_LIST
// 30000d9 SFX_Event_ARAGOG_IDLE
    DD  00000001h
    OFFSET.DW   EVENT_217_CATEVENT_LIST
// 30000da SFX_Event_ARAGOG_LAND_HARD
    DD  00000001h
    OFFSET.DW   EVENT_218_CATEVENT_LIST
// 30000db SFX_Event_ARAGOG_LAUGH
    DD  00000001h
    OFFSET.DW   EVENT_219_CATEVENT_LIST
// 30000dc SFX_Event_ARAGOG_SCREAM
    DD  00000001h
    OFFSET.DW   EVENT_220_CATEVENT_LIST
// 30000dd SFX_Event_ARAGOG_SIGH
    DD  00000001h
    OFFSET.DW   EVENT_221_CATEVENT_LIST
// 30000de SFX_Event_ARAGOG_SMALL_SPIDER_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_222_CATEVENT_LIST
// 30000df SFX_Event_ARAGOG_SPIT
    DD  00000001h
    OFFSET.DW   EVENT_223_CATEVENT_LIST
// 30000e0 SFX_Event_ARAGOG_SPLAT
    DD  00000001h
    OFFSET.DW   EVENT_224_CATEVENT_LIST
// 30000e1 SFX_Event_ARAGOG_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_225_CATEVENT_LIST
// 30000e2 SFX_Event_ARAGOG_THROW_SPIDER
    DD  00000001h
    OFFSET.DW   EVENT_226_CATEVENT_LIST
// 30000e3 SFX_Event_ARAGOG_STEP
    DD  00000001h
    OFFSET.DW   EVENT_227_CATEVENT_LIST
// 30000e4 SFX_Event_ARAGOG_CHARGE
    DD  00000001h
    OFFSET.DW   EVENT_228_CATEVENT_LIST
// 30000e5 SFX_Event_ARAGOG_SUCCESS
    DD  00000001h
    OFFSET.DW   EVENT_229_CATEVENT_LIST
// 30000e6 SFX_Event_ARAGOG_FALL
    DD  00000001h
    OFFSET.DW   EVENT_230_CATEVENT_LIST
// 30000e7 SFX_Event_ARAGOG_BREAK
    DD  00000001h
    OFFSET.DW   EVENT_231_CATEVENT_LIST
// 30000e8 SFX_Event_ARAGOG_LAIR_BREAK
    DD  00000001h
    OFFSET.DW   EVENT_232_CATEVENT_LIST
// 30000e9 SFX_Event_ARAGOG_LAIR_DIE
    DD  00000001h
    OFFSET.DW   EVENT_233_CATEVENT_LIST
// 30000ea SFX_Event_ARAGOG_LAIR_FALL
    DD  00000001h
    OFFSET.DW   EVENT_234_CATEVENT_LIST
// 30000eb SFX_Event_ARAGOG_HIT_ICO
    DD  00000001h
    OFFSET.DW   EVENT_235_CATEVENT_LIST
// 30000ec SFX_Event_ARAGOG_HIT_ICO_PERFECT
    DD  00000001h
    OFFSET.DW   EVENT_236_CATEVENT_LIST
// 30000ed SFX_Event_ARAGOG_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_237_CATEVENT_LIST
// 30000ee SFX_Event_ARAGOG_SNORT
    DD  00000001h
    OFFSET.DW   EVENT_238_CATEVENT_LIST
// 30000ef SFX_Event_ARAGOG_FAR_ATTACK
    DD  00000001h
    OFFSET.DW   EVENT_239_CATEVENT_LIST
// 30000f0 SFX_Event_ARAGOG_FAR_FIRE
    DD  00000001h
    OFFSET.DW   EVENT_240_CATEVENT_LIST
// 30000f1 SFX_Event_ARAGOG_FAR_SCREAM
    DD  00000001h
    OFFSET.DW   EVENT_241_CATEVENT_LIST
// 30000f2 SFX_Event_ARAGOG_LAIR_FIRE
    DD  00000001h
    OFFSET.DW   EVENT_242_CATEVENT_LIST
// 30000f3 SFX_Event_ARAGOG_LAIR_STRESS
    DD  00000001h
    OFFSET.DW   EVENT_243_CATEVENT_LIST
// 30000f4 SFX_Event_ARAGOG_LAIR_TORCH
    DD  00000001h
    OFFSET.DW   EVENT_244_CATEVENT_LIST
// 30000f5 SFX_Event_ARAGOG_LAIR_WEB_DROP
    DD  00000001h
    OFFSET.DW   EVENT_245_CATEVENT_LIST
// 30000f6 SFX_Event_ARAGOG_LAIR_WEB_FALL
    DD  00000001h
    OFFSET.DW   EVENT_246_CATEVENT_LIST
// 30000f7 SFX_Event_ARAGOG_LAIR_WEB_FIRE
    DD  00000001h
    OFFSET.DW   EVENT_247_CATEVENT_LIST
// 30000f8 SFX_Event_ARAGOG_LAIR_WEB_HIT
    DD  00000001h
    OFFSET.DW   EVENT_248_CATEVENT_LIST
// 30000f9 SFX_Event_ARAGOG_LAIR_WEB_HIT_FPO
    DD  00000001h
    OFFSET.DW   EVENT_249_CATEVENT_LIST
// 30000fa SFX_Event_ARAGOG_LAIR_WEB_HIT_ICO
    DD  00000001h
    OFFSET.DW   EVENT_250_CATEVENT_LIST
// 30000fb SFX_Event_ARAGOG_LAIR_WEB_HIT_ICO2
    DD  00000001h
    OFFSET.DW   EVENT_251_CATEVENT_LIST
// 30000fc SFX_Event_WILLOW_MUSHROOM
    DD  00000005h
    OFFSET.DW   EVENT_252_CATEVENT_LIST
// 30000fd SFX_Event_ARAGOG_ANGLIA_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_253_CATEVENT_LIST
// 30000fe SFX_Event_ARAGOG_ANGLIA_IDLE
    DD  00000001h
    OFFSET.DW   EVENT_254_CATEVENT_LIST
// 30000ff SFX_Event_ARAGOG_ANGLIA_LAND
    DD  00000001h
    OFFSET.DW   EVENT_255_CATEVENT_LIST
// 3000100 SFX_Event_ARAGOG_ANGLIA_LEAP_OFF_WALL
    DD  00000001h
    OFFSET.DW   EVENT_256_CATEVENT_LIST
// 3000101 SFX_Event_ARAGOG_ANGLIA_TAKE_OFF
    DD  00000001h
    OFFSET.DW   EVENT_257_CATEVENT_LIST
// 3000102 SFX_Event_AVIFORS_BIRD_ROCK_CRACK
    DD  00000003h
    OFFSET.DW   EVENT_258_CATEVENT_LIST
// 3000103 SFX_Event_LUMOS_PANEL
    DD  00000007h
    OFFSET.DW   EVENT_259_CATEVENT_LIST
// 3000104 SFX_Event_LEARN_SPELL
    DD  00000007h
    OFFSET.DW   EVENT_260_CATEVENT_LIST
// 3000105 SFX_Event_SPELL_PARTICLES
    DD  00000007h
    OFFSET.DW   EVENT_261_CATEVENT_LIST
// 3000106 SFX_Event_SPELLBOOK_VANISH
    DD  00000007h
    OFFSET.DW   EVENT_262_CATEVENT_LIST
// 3000107 SFX_Event_AVIFORS_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_263_CATEVENT_LIST
// 3000108 SFX_Event_AVIFORS_DOOR_SQUEAK
    DD  00000001h
    OFFSET.DW   EVENT_264_CATEVENT_LIST
// 3000109 SFX_Event_SPELLBOOK_COLLECT
    DD  00000007h
    OFFSET.DW   EVENT_265_CATEVENT_LIST
// 300010a SFX_Event_SPELL_TWINKLE
    DD  00000007h
    OFFSET.DW   EVENT_266_CATEVENT_LIST
// 300010b SFX_Event_AVIFORS_GRATING_MOVE_1
    DD  00000001h
    OFFSET.DW   EVENT_267_CATEVENT_LIST
// 300010c SFX_Event_AVIFORS_GRATING_MOVE_2
    DD  00000001h
    OFFSET.DW   EVENT_268_CATEVENT_LIST
// 300010d SFX_Event_AVIFORS_BIRD_FLAP
    DD  00000003h
    OFFSET.DW   EVENT_269_CATEVENT_LIST
// 300010e SFX_Event_AVIFORS_BRIDGE_LOWER_1
    DD  00000001h
    OFFSET.DW   EVENT_270_CATEVENT_LIST
// 300010f SFX_Event_AVIFORS_BRIDGE_LOWER_2
    DD  00000001h
    OFFSET.DW   EVENT_271_CATEVENT_LIST
// 3000110 SFX_Event_AVIFORS_STONE_BLOCK_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_272_CATEVENT_LIST
// 3000111 SFX_Event_AVIFORS_DOOR_SLAM
    DD  00000001h
    OFFSET.DW   EVENT_273_CATEVENT_LIST
// 3000112 SFX_Event_AVIFORS_BIRD_SCREECH
    DD  00000003h
    OFFSET.DW   EVENT_274_CATEVENT_LIST
// 3000113 SFX_Event_AVIFORS_METAL_PLATFORM
    DD  00000001h
    OFFSET.DW   EVENT_275_CATEVENT_LIST
// 3000114 SFX_Event_AVIFORS_METAL_PLATFORM_STOP
    DD  00000001h
    OFFSET.DW   EVENT_276_CATEVENT_LIST
// 3000115 SFX_Event_HARRY_LATCH
    DD  00000016h
    OFFSET.DW   EVENT_277_CATEVENT_LIST
// 3000116 SFX_Event_AVIFORS_SWITCH_OFF
    DD  00000001h
    OFFSET.DW   EVENT_278_CATEVENT_LIST
// 3000117 SFX_Event_AVIFORS_SWITCH_ON
    DD  00000001h
    OFFSET.DW   EVENT_279_CATEVENT_LIST
// 3000118 SFX_Event_SPELL_AVIFORS_EQUIP
    DD  00000001h
    OFFSET.DW   EVENT_280_CATEVENT_LIST
// 3000119 SFX_Event_BORGIN_CABINET_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_281_CATEVENT_LIST
// 300011a SFX_Event_BORGIN_CABINET_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_282_CATEVENT_LIST
// 300011b SFX_Event_BORGIN_SHOPDOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_283_CATEVENT_LIST
// 300011c SFX_Event_BORGIN_SHOPDOOR_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_284_CATEVENT_LIST
// 300011d SFX_Event_BORGIN_SHOPDOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_285_CATEVENT_LIST
// 300011e SFX_Event_BORGIN_SHOPDOOR_BELL
    DD  00000001h
    OFFSET.DW   EVENT_286_CATEVENT_LIST
// 300011f SFX_Event_BORGIN_CUTSCENE_HARRY_BRUSH
    DD  00000001h
    OFFSET.DW   EVENT_287_CATEVENT_LIST
// 3000120 SFX_Event_BORGIN_CUTSCENE_HARRY_COUGH
    DD  00000001h
    OFFSET.DW   EVENT_288_CATEVENT_LIST
// 3000121 SFX_Event_BORGIN_CUTSCENE_HARRY_SCUFFLE
    DD  00000001h
    OFFSET.DW   EVENT_289_CATEVENT_LIST
// 3000122 SFX_Event_BORGIN_CUTSCENE_HARRY_URG
    DD  00000001h
    OFFSET.DW   EVENT_290_CATEVENT_LIST
// 3000123 SFX_Event_BORGIN_STEPS
    DD  00000001h
    OFFSET.DW   EVENT_291_CATEVENT_LIST
// 3000124 SFX_Event_BORGIN_CUTSCENE_FLOOPOWDER
    DD  00000001h
    OFFSET.DW   EVENT_292_CATEVENT_LIST
// 3000125 SFX_Event_BORGIN_WOOD_SNAP
    DD  00000001h
    OFFSET.DW   EVENT_293_CATEVENT_LIST
// 3000126 SFX_Event_BORGIN_WOOD_STRESS
    DD  00000001h
    OFFSET.DW   EVENT_294_CATEVENT_LIST
// 3000127 SFX_Event_BORGIN_HAND_OF_GLORY
    DD  00000002h
    OFFSET.DW   EVENT_295_CATEVENT_LIST
// 3000128 SFX_Event_BORGIN_YORIK_SCREAM
    DD  00000001h
    OFFSET.DW   EVENT_296_CATEVENT_LIST
// 3000129 SFX_Event_BORGIN_DOOR_LATCH
    DD  00000001h
    OFFSET.DW   EVENT_297_CATEVENT_LIST
// 300012a SFX_Event_BORGIN_PORTCULLIS
    DD  00000001h
    OFFSET.DW   EVENT_298_CATEVENT_LIST
// 300012b SFX_Event_BORGIN_CAGE_SLAM
    DD  00000001h
    OFFSET.DW   EVENT_299_CATEVENT_LIST
// 300012c SFX_Event_BORGIN_CUTSCENE_HARRY_BRUSH2
    DD  00000001h
    OFFSET.DW   EVENT_300_CATEVENT_LIST
// 300012d SFX_Event_BORGIN_CUTSCENE_HARRY_COUGH2
    DD  00000001h
    OFFSET.DW   EVENT_301_CATEVENT_LIST
// 300012e SFX_Event_BORGIN_DOG_BARK
    DD  00000001h
    OFFSET.DW   EVENT_302_CATEVENT_LIST
// 300012f SFX_Event_BORGIN_HAND_OF_GLORY_TWITCH
    DD  00000002h
    OFFSET.DW   EVENT_303_CATEVENT_LIST
// 3000130 SFX_Event_BORGIN_PUT_BOOK
    DD  00000001h
    OFFSET.DW   EVENT_304_CATEVENT_LIST
// 3000131 SFX_Event_BORGIN_DRAWER_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_305_CATEVENT_LIST
// 3000132 SFX_Event_BORGIN_LADDER_BOUNCE1
    DD  00000001h
    OFFSET.DW   EVENT_306_CATEVENT_LIST
// 3000133 SFX_Event_BORGIN_LADDER_BOUNCE2
    DD  00000001h
    OFFSET.DW   EVENT_307_CATEVENT_LIST
// 3000134 SFX_Event_BORGIN_LADDER_FALL
    DD  00000001h
    OFFSET.DW   EVENT_308_CATEVENT_LIST
// 3000135 SFX_Event_BORGIN_DADOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_309_CATEVENT_LIST
// 3000136 SFX_Event_BORGIN_INNER_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_310_CATEVENT_LIST
// 3000137 SFX_Event_BORGIN_INNER_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_311_CATEVENT_LIST
// 3000138 SFX_Event_HARRY_PUSH_PULL
    DD  00000004h
    OFFSET.DW   EVENT_312_CATEVENT_LIST
// 3000139 SFX_Event_PANEL_SWITCH
    DD  00000007h
    OFFSET.DW   EVENT_313_CATEVENT_LIST
// 300013a SFX_Event_BORGIN_VASE_HIT
    DD  00000001h
    OFFSET.DW   EVENT_314_CATEVENT_LIST
// 300013b SFX_Event_BORGIN_VASE_BOUNCE
    DD  00000001h
    OFFSET.DW   EVENT_315_CATEVENT_LIST
// 300013c SFX_Event_BORGIN_VASE_SMASH
    DD  00000001h
    OFFSET.DW   EVENT_316_CATEVENT_LIST
// 300013d SFX_Event_BORGIN_TAKE_BOOK
    DD  00000001h
    OFFSET.DW   EVENT_317_CATEVENT_LIST
// 300013e SFX_Event_SPELL_FLIPENDO_READY_LOOP
    DD  00000008h
    OFFSET.DW   EVENT_318_CATEVENT_LIST
// 300013f SFX_Event_BORGIN_BIN_HIT
    DD  00000001h
    OFFSET.DW   EVENT_319_CATEVENT_LIST
// 3000140 SFX_Event_BORGIN_BIN_LID
    DD  00000001h
    OFFSET.DW   EVENT_320_CATEVENT_LIST
// 3000141 SFX_Event_SPELL_LUMOS_EQUIP
    DD  00000001h
    OFFSET.DW   EVENT_321_CATEVENT_LIST
// 3000142 SFX_Event_BURROW_BIN_HIT
    DD  00000001h
    OFFSET.DW   EVENT_322_CATEVENT_LIST
// 3000143 SFX_Event_BURROW_CONE_HIT
    DD  00000001h
    OFFSET.DW   EVENT_323_CATEVENT_LIST
// 3000144 SFX_Event_BURROW_RAKE_HIT
    DD  00000001h
    OFFSET.DW   EVENT_324_CATEVENT_LIST
// 3000145 SFX_Event_BURROW_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_325_CATEVENT_LIST
// 3000146 SFX_Event_BURROW_DOOR_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_326_CATEVENT_LIST
// 3000147 SFX_Event_BURROW_RUBBER_DUCK_HIT
    DD  00000001h
    OFFSET.DW   EVENT_327_CATEVENT_LIST
// 3000148 SFX_Event_BURROW_TOOLBOX_HIT
    DD  00000001h
    OFFSET.DW   EVENT_328_CATEVENT_LIST
// 3000149 SFX_Event_BURROW_LEAVES
    DD  00000001h
    OFFSET.DW   EVENT_329_CATEVENT_LIST
// 300014a SFX_Event_RON_CLAP
    DD  00000001h
    OFFSET.DW   EVENT_330_CATEVENT_LIST
// 300014b SFX_Event_GEORGE_KICK_DIRT
    DD  00000001h
    OFFSET.DW   EVENT_331_CATEVENT_LIST
// 300014c SFX_Event_BURROWS_ANGLIA_CRASH
    DD  00000001h
    OFFSET.DW   EVENT_332_CATEVENT_LIST
// 300014d SFX_Event_BURROWS_ANGLIA_ENGINE
    DD  00000001h
    OFFSET.DW   EVENT_333_CATEVENT_LIST
// 300014e SFX_Event_BURROWS_ANGLIA_LIGHT_POP
    DD  00000001h
    OFFSET.DW   EVENT_334_CATEVENT_LIST
// 300014f SFX_Event_GNOMECOUNTER_BELL
    DD  00000002h
    OFFSET.DW   EVENT_335_CATEVENT_LIST
// 3000150 SFX_Event_GNOMECOUNTER_TICK
    DD  00000002h
    OFFSET.DW   EVENT_336_CATEVENT_LIST
// 3000151 SFX_Event_BURROWS_ANGLIA_DOOR_HARRY
    DD  00000001h
    OFFSET.DW   EVENT_337_CATEVENT_LIST
// 3000152 SFX_Event_BURROWS_ANGLIA_DOOR_RON
    DD  00000001h
    OFFSET.DW   EVENT_338_CATEVENT_LIST
// 3000153 SFX_Event_BURROWS_SIGNLAND
    DD  00000001h
    OFFSET.DW   EVENT_339_CATEVENT_LIST
// 3000154 SFX_Event_BURROWS_SIGNSQUEAK
    DD  00000001h
    OFFSET.DW   EVENT_340_CATEVENT_LIST
// 3000155 SFX_Event_SPELL_FLIPENDO_BUILD
    DD  00000002h
    OFFSET.DW   EVENT_341_CATEVENT_LIST
// 3000156 SFX_Event_SPELL_FLIPENDO_CAST_NORMAL
    DD  00000002h
    OFFSET.DW   EVENT_342_CATEVENT_LIST
// 3000157 SFX_Event_SPELL_FLIPENDO_CAST_OVER
    DD  00000002h
    OFFSET.DW   EVENT_343_CATEVENT_LIST
// 3000158 SFX_Event_SPELL_FLIPENDO_CAST_PERFECT
    DD  00000002h
    OFFSET.DW   EVENT_344_CATEVENT_LIST
// 3000159 SFX_Event_SPELL_FLIPENDO_HIT
    DD  00000002h
    OFFSET.DW   EVENT_345_CATEVENT_LIST
// 300015a SFX_Event_SPELL_FLIPENDO_INCANTATE
    DD  00000002h
    OFFSET.DW   EVENT_346_CATEVENT_LIST
// 300015b SFX_Event_SPELL_FLIPENDO_EQUIP
    DD  00000001h
    OFFSET.DW   EVENT_347_CATEVENT_LIST
// 300015c SFX_Event_BASILISK_RETREAT
    DD  00000001h
    OFFSET.DW   EVENT_348_CATEVENT_LIST
// 300015d SFX_Event_COS_BIG_SPLASH
    DD  00000001h
    OFFSET.DW   EVENT_349_CATEVENT_LIST
// 300015e SFX_Event_COS_MEDIUM_SPLASH
    DD  00000001h
    OFFSET.DW   EVENT_350_CATEVENT_LIST
// 300015f SFX_Event_COS_SMALL_SPLASH
    DD  00000001h
    OFFSET.DW   EVENT_351_CATEVENT_LIST
// 3000160 SFX_Event_COS_TORCH_IGNITE
    DD  00000001h
    OFFSET.DW   EVENT_352_CATEVENT_LIST
// 3000161 SFX_Event_COS_VENOM_HIT
    DD  00000001h
    OFFSET.DW   EVENT_353_CATEVENT_LIST
// 3000162 SFX_Event_COS_DROP_SWORD
    DD  00000001h
    OFFSET.DW   EVENT_354_CATEVENT_LIST
// 3000163 SFX_Event_COS_PULL_SWORD
    DD  00000001h
    OFFSET.DW   EVENT_355_CATEVENT_LIST
// 3000164 SFX_Event_BASILISK_DIE
    DD  00000001h
    OFFSET.DW   EVENT_356_CATEVENT_LIST
// 3000165 SFX_Event_BASILISK_IDLE
    DD  00000001h
    OFFSET.DW   EVENT_357_CATEVENT_LIST
// 3000166 SFX_Event_BASILISK_SCREAM
    DD  00000001h
    OFFSET.DW   EVENT_358_CATEVENT_LIST
// 3000167 SFX_Event_BASILISK_SCREAM_LONG
    DD  00000001h
    OFFSET.DW   EVENT_359_CATEVENT_LIST
// 3000168 SFX_Event_BASILISK_SPIT
    DD  00000001h
    OFFSET.DW   EVENT_360_CATEVENT_LIST
// 3000169 SFX_Event_BASILISK_HIT_WALL
    DD  00000001h
    OFFSET.DW   EVENT_361_CATEVENT_LIST
// 300016a SFX_Event_COS_SWORD_OVERLOAD
    DD  00000001h
    OFFSET.DW   EVENT_362_CATEVENT_LIST
// 300016b SFX_Event_BASILISK_TONGUE
    DD  00000001h
    OFFSET.DW   EVENT_363_CATEVENT_LIST
// 300016c SFX_Event_COS_SWORD_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_364_CATEVENT_LIST
// 300016d SFX_Event_COS_SWORD_LOOP_END
    DD  00000001h
    OFFSET.DW   EVENT_365_CATEVENT_LIST
// 300016e SFX_Event_COS_DEBRIS
    DD  00000001h
    OFFSET.DW   EVENT_366_CATEVENT_LIST
// 300016f SFX_Event_COS_LOSE_SWORD
    DD  00000001h
    OFFSET.DW   EVENT_367_CATEVENT_LIST
// 3000170 SFX_Event_BASILISK_SLITHER
    DD  00000001h
    OFFSET.DW   EVENT_368_CATEVENT_LIST
// 3000171 SFX_Event_COS_SWORD_CONTACT
    DD  00000001h
    OFFSET.DW   EVENT_369_CATEVENT_LIST
// 3000172 SFX_Event_COS_ROCK_LAND
    DD  00000001h
    OFFSET.DW   EVENT_370_CATEVENT_LIST
// 3000173 SFX_Event_COS_STAIRCASE_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_371_CATEVENT_LIST
// 3000174 SFX_Event_COS_STAIRCASE_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_372_CATEVENT_LIST
// 3000175 SFX_Event_COS_SWORD_FIRE
    DD  00000001h
    OFFSET.DW   EVENT_373_CATEVENT_LIST
// 3000176 SFX_Event_COS_HARRY_JUMP
    DD  00000001h
    OFFSET.DW   EVENT_374_CATEVENT_LIST
// 3000177 SFX_Event_COS_SINKS
    DD  00000001h
    OFFSET.DW   EVENT_375_CATEVENT_LIST
// 3000178 SFX_Event_DADA_CLASS_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_376_CATEVENT_LIST
// 3000179 SFX_Event_DADA_CLASS_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_377_CATEVENT_LIST
// 300017a SFX_Event_DADA_CLASS_CABINET_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_378_CATEVENT_LIST
// 300017b SFX_Event_DADA_CLASS_DESK_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_379_CATEVENT_LIST
// 300017c SFX_Event_DADA_CLASS_SNAKE_HISS
    DD  00000001h
    OFFSET.DW   EVENT_380_CATEVENT_LIST
// 300017d SFX_Event_DADA_CLASS_SNAKE_SLITHER
    DD  00000001h
    OFFSET.DW   EVENT_381_CATEVENT_LIST
// 300017e SFX_Event_PINGABLE_BOX_LID_SLAM
    DD  00000002h
    OFFSET.DW   EVENT_382_CATEVENT_LIST
// 300017f SFX_Event_PINGABLE_METAL_PLAQUE_BOUNCE
    DD  00000002h
    OFFSET.DW   EVENT_383_CATEVENT_LIST
// 3000180 SFX_Event_PINGABLE_PLAQUE_BOUNCE
    DD  00000002h
    OFFSET.DW   EVENT_384_CATEVENT_LIST
// 3000181 SFX_Event_PINGABLE_PLAQUE_HIT
    DD  00000002h
    OFFSET.DW   EVENT_385_CATEVENT_LIST
// 3000182 SFX_Event_PINGABLE_TROPHY_BOUNCE_1
    DD  00000003h
    OFFSET.DW   EVENT_386_CATEVENT_LIST
// 3000183 SFX_Event_PINGABLE_TROPHY_BOUNCE_2
    DD  00000003h
    OFFSET.DW   EVENT_387_CATEVENT_LIST
// 3000184 SFX_Event_PINGABLE_TROPHY_HIT
    DD  00000003h
    OFFSET.DW   EVENT_388_CATEVENT_LIST
// 3000185 SFX_Event_PINGABLE_WOOD_IMPACT
    DD  00000002h
    OFFSET.DW   EVENT_389_CATEVENT_LIST
// 3000186 SFX_Event_DADA_XP_BALL_LAUNCH
    DD  00000001h
    OFFSET.DW   EVENT_390_CATEVENT_LIST
// 3000187 SFX_Event_DADA_XP_BALL_DISINTEGRATE
    DD  00000001h
    OFFSET.DW   EVENT_391_CATEVENT_LIST
// 3000188 SFX_Event_DADA_XP_BALL_GLOW
    DD  00000001h
    OFFSET.DW   EVENT_392_CATEVENT_LIST
// 3000189 SFX_Event_DADA_XP_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_393_CATEVENT_LIST
// 300018a SFX_Event_DADA_XP_DOOR_SQUEAK
    DD  00000001h
    OFFSET.DW   EVENT_394_CATEVENT_LIST
// 300018b SFX_Event_DADA_XP_DOOR_SLAM
    DD  00000001h
    OFFSET.DW   EVENT_395_CATEVENT_LIST
// 300018c SFX_Event_DADA_XP_WOOD_GATE_SLAM1
    DD  00000001h
    OFFSET.DW   EVENT_396_CATEVENT_LIST
// 300018d SFX_Event_DADA_XP_WOOD_GATE_SLAM2
    DD  00000001h
    OFFSET.DW   EVENT_397_CATEVENT_LIST
// 300018e SFX_Event_DADA_XP_WOOD_GATE_SLAM3
    DD  00000001h
    OFFSET.DW   EVENT_398_CATEVENT_LIST
// 300018f SFX_Event_DADA_XP_SPINNING_SHAFT_SPIN
    DD  00000001h
    OFFSET.DW   EVENT_399_CATEVENT_LIST
// 3000190 SFX_Event_DADA_XP_SPINNING_SHAFT_BRAKE
    DD  00000001h
    OFFSET.DW   EVENT_400_CATEVENT_LIST
// 3000191 SFX_Event_DADA_XP_SPELLBOOK_COLLECT
    DD  00000000h 00000000h 
// 3000192 SFX_Event_DADA_XP_FLAMER
    DD  00000001h
    OFFSET.DW   EVENT_402_CATEVENT_LIST
// 3000193 SFX_Event_DADA_XP_FLAMER_HIT
    DD  00000001h
    OFFSET.DW   EVENT_403_CATEVENT_LIST
// 3000194 SFX_Event_DADA_XP_SPELL_TWINKLE
    DD  00000000h 00000000h 
// 3000195 SFX_Event_DADA_XP_BIGSPIKYBALL_BOUNCE
    DD  00000001h
    OFFSET.DW   EVENT_405_CATEVENT_LIST
// 3000196 SFX_Event_DADA_XP_GRATE_SMASH
    DD  00000001h
    OFFSET.DW   EVENT_406_CATEVENT_LIST
// 3000197 SFX_Event_DADA_XP_FLOOR_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_407_CATEVENT_LIST
// 3000198 SFX_Event_DADA_XP_MAGIC_STONE_BLOCK
    DD  00000001h
    OFFSET.DW   EVENT_408_CATEVENT_LIST
// 3000199 SFX_Event_DADA_XP_ROPE_CUT
    DD  00000001h
    OFFSET.DW   EVENT_409_CATEVENT_LIST
// 300019a SFX_Event_DADA_XP_STARTDOOR_SLIDE
    DD  00000001h
    OFFSET.DW   EVENT_410_CATEVENT_LIST
// 300019b SFX_Event_DADA_XP_STARTDOOR_STOP
    DD  00000001h
    OFFSET.DW   EVENT_411_CATEVENT_LIST
// 300019c SFX_Event_DADA_XP_STONE_BLOCK_LAND
    DD  00000001h
    OFFSET.DW   EVENT_412_CATEVENT_LIST
// 300019d SFX_Event_DADA_XP_CRASH
    DD  00000001h
    OFFSET.DW   EVENT_413_CATEVENT_LIST
// 300019e SFX_Event_DADA_XP_FLAMER_BOUNCE
    DD  00000001h
    OFFSET.DW   EVENT_414_CATEVENT_LIST
// 300019f SFX_Event_DADA_XP_GARGOYLE_PEDESTAL_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_415_CATEVENT_LIST
// 30001a0 SFX_Event_DADA_XP_GARGOYLE_PEDESTAL_THUD
    DD  00000001h
    OFFSET.DW   EVENT_416_CATEVENT_LIST
// 30001a1 SFX_Event_DADA_XP_PLATFORM_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_417_CATEVENT_LIST
// 30001a2 SFX_Event_DADA_XP_PLATFORM_STOP
    DD  00000001h
    OFFSET.DW   EVENT_418_CATEVENT_LIST
// 30001a3 SFX_Event_DADA_XP_SPELL_BOOK_VANISH
    DD  00000000h 00000000h 
// 30001a4 SFX_Event_DADA_XP_LEARN_SPELL
    DD  00000000h 00000000h 
// 30001a5 SFX_Event_DADA_XP_SPELL_PARTICLES
    DD  00000000h 00000000h 
// 30001a6 SFX_Event_FILL_PHIAL
    DD  00000005h
    OFFSET.DW   EVENT_422_CATEVENT_LIST
// 30001a7 SFX_Event_DADA_XP_BALL_HIT_HARRY
    DD  00000001h
    OFFSET.DW   EVENT_423_CATEVENT_LIST
// 30001a8 SFX_Event_DADA_XP_SPINDLE_HIT_HARRY
    DD  00000001h
    OFFSET.DW   EVENT_424_CATEVENT_LIST
// 30001a9 SFX_Event_DADA_XP_SPIKY_BALL_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_425_CATEVENT_LIST
// 30001aa SFX_Event_SPELL_EXPELLIARMUS_EQUIP
    DD  00000001h
    OFFSET.DW   EVENT_426_CATEVENT_LIST
// 30001ab SFX_Event_DIAGON_BORGIN_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_427_CATEVENT_LIST
// 30001ac SFX_Event_DIAGON_BORGIN_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_428_CATEVENT_LIST
// 30001ad SFX_Event_DIAGON_GAMBOL_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_429_CATEVENT_LIST
// 30001ae SFX_Event_DIAGON_GAMBOL_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_430_CATEVENT_LIST
// 30001af SFX_Event_DIAGON_GRINGOTTS_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_431_CATEVENT_LIST
// 30001b0 SFX_Event_DIAGON_GRINGOTTS_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_432_CATEVENT_LIST
// 30001b1 SFX_Event_DIAGON_LEAKY_CAULDRON_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_433_CATEVENT_LIST
// 30001b2 SFX_Event_DIAGON_LEAKY_CAULDRON_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_434_CATEVENT_LIST
// 30001b3 SFX_Event_DIAGON_MENAGERIE_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_435_CATEVENT_LIST
// 30001b4 SFX_Event_DIAGON_MENAGERIE_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_436_CATEVENT_LIST
// 30001b5 SFX_Event_DIAGON_MULPEPPERS_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_437_CATEVENT_LIST
// 30001b6 SFX_Event_DIAGON_MULPEPPERS_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_438_CATEVENT_LIST
// 30001b7 SFX_Event_DIAGON_FLOURISH_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_439_CATEVENT_LIST
// 30001b8 SFX_Event_DIAGON_FLOURISH_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_440_CATEVENT_LIST
// 30001b9 SFX_Event_ENTRANCE_HALL_FRONT_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_441_CATEVENT_LIST
// 30001ba SFX_Event_ENTRANCE_HALL_FRONT_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_442_CATEVENT_LIST
// 30001bb SFX_Event_ENTRANCE_HALL_GREAT_HALL_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_443_CATEVENT_LIST
// 30001bc SFX_Event_ENTRANCE_HALL_GREAT_HALL_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_444_CATEVENT_LIST
// 30001bd SFX_Event_ENTRANCE_HALL_MEDIUM_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_445_CATEVENT_LIST
// 30001be SFX_Event_ENTRANCE_HALL_MEDIUM_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_446_CATEVENT_LIST
// 30001bf SFX_Event_PORTRAIT_SLIDE
    DD  00000004h
    OFFSET.DW   EVENT_447_CATEVENT_LIST
// 30001c0 SFX_Event_FLOURISH_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_448_CATEVENT_LIST
// 30001c1 SFX_Event_FLOURISH_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_449_CATEVENT_LIST
// 30001c2 SFX_Event_FLOURISH_APPLAUSE
    DD  00000001h
    OFFSET.DW   EVENT_450_CATEVENT_LIST
// 30001c3 SFX_Event_GAMBOL_DOOR_AMBIENCE
    DD  00000001h
    OFFSET.DW   EVENT_451_CATEVENT_LIST
// 30001c4 SFX_Event_GAMBOL_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_452_CATEVENT_LIST
// 30001c5 SFX_Event_GAMBOL_DISAGREE
    DD  00000001h
    OFFSET.DW   EVENT_453_CATEVENT_LIST
// 30001c6 SFX_Event_GAMBOL_FLICK_DUST_1
    DD  00000001h
    OFFSET.DW   EVENT_454_CATEVENT_LIST
// 30001c7 SFX_Event_GAMBOL_FLICK_DUST_2
    DD  00000001h
    OFFSET.DW   EVENT_455_CATEVENT_LIST
// 30001c8 SFX_Event_GAMBOL_IDLE
    DD  00000001h
    OFFSET.DW   EVENT_456_CATEVENT_LIST
// 30001c9 SFX_Event_GAMBOL_LOOK_AROUND
    DD  00000001h
    OFFSET.DW   EVENT_457_CATEVENT_LIST
// 30001ca SFX_Event_GAMBOL_NO_MONEY
    DD  00000001h
    OFFSET.DW   EVENT_458_CATEVENT_LIST
// 30001cb SFX_Event_GAMBOL_SORRY
    DD  00000001h
    OFFSET.DW   EVENT_459_CATEVENT_LIST
// 30001cc SFX_Event_GAMBOL_STAND_TALK_1
    DD  00000001h
    OFFSET.DW   EVENT_460_CATEVENT_LIST
// 30001cd SFX_Event_GAMBOL_STAND_TALK_2
    DD  00000001h
    OFFSET.DW   EVENT_461_CATEVENT_LIST
// 30001ce SFX_Event_GAMBOL_TALK_1
    DD  00000001h
    OFFSET.DW   EVENT_462_CATEVENT_LIST
// 30001cf SFX_Event_GAMBOL_TALK_2
    DD  00000001h
    OFFSET.DW   EVENT_463_CATEVENT_LIST
// 30001d0 SFX_Event_GAMBOL_TALK_3
    DD  00000001h
    OFFSET.DW   EVENT_464_CATEVENT_LIST
// 30001d1 SFX_Event_GAMBOL_TELL_OFF_TALK
    DD  00000001h
    OFFSET.DW   EVENT_465_CATEVENT_LIST
// 30001d2 SFX_Event_GAMBOL_TWEAK_MOUSTACHE
    DD  00000001h
    OFFSET.DW   EVENT_466_CATEVENT_LIST
// 30001d3 SFX_Event_GAMBOL_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_467_CATEVENT_LIST
// 30001d4 SFX_Event_GAMBOL_DADOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_468_CATEVENT_LIST
// 30001d5 SFX_Event_GAMBOL_DADOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_469_CATEVENT_LIST
// 30001d6 SFX_Event_HARRY_PICKUP_QUILL
    DD  00000001h
    OFFSET.DW   EVENT_470_CATEVENT_LIST
// 30001d7 SFX_Event_GREAT_HALL_CELLAR_AMBIENCE
    DD  00000001h
    OFFSET.DW   EVENT_471_CATEVENT_LIST
// 30001d8 SFX_Event_GREAT_HALL_MAIN_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_472_CATEVENT_LIST
// 30001d9 SFX_Event_GREAT_HALL_MAIN_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_473_CATEVENT_LIST
// 30001da SFX_Event_GRINGOTTS_DADOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_474_CATEVENT_LIST
// 30001db SFX_Event_GRINGOTTS_DADOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_475_CATEVENT_LIST
// 30001dc SFX_Event_GRINGOTTS_INNER_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_476_CATEVENT_LIST
// 30001dd SFX_Event_GRINGOTTS_INNER_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_477_CATEVENT_LIST
// 30001de SFX_Event_WHOMPING_WILLOW_THUNDER
    DD  00000004h
    OFFSET.DW   EVENT_478_CATEVENT_LIST
// 30001df SFX_Event_WILLOW_MINECART_DEBRIS
    DD  00000001h
    OFFSET.DW   EVENT_479_CATEVENT_LIST
// 30001e0 SFX_Event_WILLOW_MINECART_FALL
    DD  00000001h
    OFFSET.DW   EVENT_480_CATEVENT_LIST
// 30001e1 SFX_Event_WILLOW_MINECART_FALL2
    DD  00000001h
    OFFSET.DW   EVENT_481_CATEVENT_LIST
// 30001e2 SFX_Event_WILLOW_MINECART_HIT
    DD  00000001h
    OFFSET.DW   EVENT_482_CATEVENT_LIST
// 30001e3 SFX_Event_WILLOW_BRANCH_ROOTDOOR
    DD  00000002h
    OFFSET.DW   EVENT_483_CATEVENT_LIST
// 30001e4 SFX_Event_HERBOLOGY_GREENHOUSEDOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_484_CATEVENT_LIST
// 30001e5 SFX_Event_HERBOLOGY_GREENHOUSEDOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_485_CATEVENT_LIST
// 30001e6 SFX_Event_HERBOLOGY_WOOD_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_486_CATEVENT_LIST
// 30001e7 SFX_Event_HERBOLOGY_WOOD_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_487_CATEVENT_LIST
// 30001e8 SFX_Event_HORKLUMP_HIT
    DD  00000001h
    OFFSET.DW   EVENT_488_CATEVENT_LIST
// 30001e9 SFX_Event_HORKLUMP_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_489_CATEVENT_LIST
// 30001ea SFX_Event_HORKLUMP_PICKUP
    DD  00000001h
    OFFSET.DW   EVENT_490_CATEVENT_LIST
// 30001eb SFX_Event_HORKLUMP_SPIT
    DD  00000001h
    OFFSET.DW   EVENT_491_CATEVENT_LIST
// 30001ec SFX_Event_SPELL_DIFFINDO_EQUIP
    DD  00000001h
    OFFSET.DW   EVENT_492_CATEVENT_LIST
// 30001ed SFX_Event_HOGWARTS_FRONT_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_493_CATEVENT_LIST
// 30001ee SFX_Event_HOGWARTS_FRONT_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_494_CATEVENT_LIST
// 30001ef SFX_Event_HOGWARTS_LOSTANDFOUND_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_495_CATEVENT_LIST
// 30001f0 SFX_Event_HOGWARTS_LOSTANDFOUND_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_496_CATEVENT_LIST
// 30001f1 SFX_Event_HOGWARTS_QUIDDITCH_HORN
    DD  00000001h
    OFFSET.DW   EVENT_497_CATEVENT_LIST
// 30001f2 SFX_Event_HOGWARTS_HERBOLOGY_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_498_CATEVENT_LIST
// 30001f3 SFX_Event_HOGWARTS_HERBOLOGY_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_499_CATEVENT_LIST
// 30001f4 SFX_Event_HOGWARTS_HAGRIDS_HUT_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_500_CATEVENT_LIST
// 30001f5 SFX_Event_HOGWARTS_HAGRIDS_HUT_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_501_CATEVENT_LIST
// 30001f6 SFX_Event_HOGWARTS_HAGRIDS_KEY_DROP
    DD  00000001h
    OFFSET.DW   EVENT_502_CATEVENT_LIST
// 30001f7 SFX_Event_IMP_AREA_TWIGS_EXPLODE
    DD  00000001h
    OFFSET.DW   EVENT_503_CATEVENT_LIST
// 30001f8 SFX_Event_IMP_AREA_TREE_CRACK
    DD  00000001h
    OFFSET.DW   EVENT_504_CATEVENT_LIST
// 30001f9 SFX_Event_IMP_AREA_TREE_FALL
    DD  00000001h
    OFFSET.DW   EVENT_505_CATEVENT_LIST
// 30001fa SFX_Event_IMP_AREA_TREE_LAND
    DD  00000001h
    OFFSET.DW   EVENT_506_CATEVENT_LIST
// 30001fb SFX_Event_IMP_AREA_LOG_ROLL
    DD  00000001h
    OFFSET.DW   EVENT_507_CATEVENT_LIST
// 30001fc SFX_Event_INCENDIO_FLAMER
    DD  00000001h
    OFFSET.DW   EVENT_508_CATEVENT_LIST
// 30001fd SFX_Event_INCENDIO_FLAMER_BOUNCE
    DD  00000001h
    OFFSET.DW   EVENT_509_CATEVENT_LIST
// 30001fe SFX_Event_INCENDIO_FLAMER_HIT
    DD  00000001h
    OFFSET.DW   EVENT_510_CATEVENT_LIST
// 30001ff SFX_Event_INCENDIO_MEDIUM_FIRE_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_511_CATEVENT_LIST
// 3000200 SFX_Event_INCENDIO_SMALL_FIRE_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_512_CATEVENT_LIST
// 3000201 SFX_Event_INCENDIO_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_513_CATEVENT_LIST
// 3000202 SFX_Event_INCENDIO_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_514_CATEVENT_LIST
// 3000203 SFX_Event_INCENDIO_CHAMBER_FLAME
    DD  00000001h
    OFFSET.DW   EVENT_515_CATEVENT_LIST
// 3000204 SFX_Event_INCENDIO_SWITCH_OFF
    DD  00000001h
    OFFSET.DW   EVENT_516_CATEVENT_LIST
// 3000205 SFX_Event_INCENDIO_SPELLCHAMBER_DOOR_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_517_CATEVENT_LIST
// 3000206 SFX_Event_INCENDIO_SPELLCHAMBER_DOOR_RATCHET
    DD  00000001h
    OFFSET.DW   EVENT_518_CATEVENT_LIST
// 3000207 SFX_Event_INCENDIO_SPELLCHAMBER_DOOR_SLAM
    DD  00000001h
    OFFSET.DW   EVENT_519_CATEVENT_LIST
// 3000208 SFX_Event_INCENDIO_METAL_GATE_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_520_CATEVENT_LIST
// 3000209 SFX_Event_INCENDIO_SWITCH_ON
    DD  00000001h
    OFFSET.DW   EVENT_521_CATEVENT_LIST
// 300020a SFX_Event_SPELL_INCENDIO_EQUIP
    DD  00000001h
    OFFSET.DW   EVENT_522_CATEVENT_LIST
// 300020b SFX_Event_LEAKY_CAULDRON_BARREL_DOOR_SLAM
    DD  00000001h
    OFFSET.DW   EVENT_523_CATEVENT_LIST
// 300020c SFX_Event_LEAKY_CAULDRON_FRONT_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_524_CATEVENT_LIST
// 300020d SFX_Event_LEAKY_CAULDRON_FRONT_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_525_CATEVENT_LIST
// 300020e SFX_Event_LEAKY_CAULDRON_FRONT_DOOR_SQUEAK
    DD  00000001h
    OFFSET.DW   EVENT_526_CATEVENT_LIST
// 300020f SFX_Event_LEAKY_CAULDRON_INNER_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_527_CATEVENT_LIST
// 3000210 SFX_Event_LEAKY_CAULDRON_INNER_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_528_CATEVENT_LIST
// 3000211 SFX_Event_LEAKY_CAULDRON_TRAP_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_529_CATEVENT_LIST
// 3000212 SFX_Event_LEAKY_CAULDRON_TRAP_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_530_CATEVENT_LIST
// 3000213 SFX_Event_TOM_CLEANS_BAR
    DD  00000001h
    OFFSET.DW   EVENT_531_CATEVENT_LIST
// 3000214 SFX_Event_TOM_CLEANS_GLASS
    DD  00000001h
    OFFSET.DW   EVENT_532_CATEVENT_LIST
// 3000215 SFX_Event_TOM_CLEANS_EAR_1
    DD  00000001h
    OFFSET.DW   EVENT_533_CATEVENT_LIST
// 3000216 SFX_Event_TOM_CLEANS_EAR_2
    DD  00000001h
    OFFSET.DW   EVENT_534_CATEVENT_LIST
// 3000217 SFX_Event_TOM_CLEANS_EAR_3
    DD  00000001h
    OFFSET.DW   EVENT_535_CATEVENT_LIST
// 3000218 SFX_Event_TOM_CLEANS_EAR_4
    DD  00000001h
    OFFSET.DW   EVENT_536_CATEVENT_LIST
// 3000219 SFX_Event_TOM_CLEANS_EAR_5
    DD  00000001h
    OFFSET.DW   EVENT_537_CATEVENT_LIST
// 300021a SFX_Event_TOM_CLEANS_EAR_6
    DD  00000001h
    OFFSET.DW   EVENT_538_CATEVENT_LIST
// 300021b SFX_Event_LEAKY_CAULDRON_FIRELOOP
    DD  00000001h
    OFFSET.DW   EVENT_539_CATEVENT_LIST
// 300021c SFX_Event_LEAKY_CAULDRON_BARREL_SHATTER
    DD  00000001h
    OFFSET.DW   EVENT_540_CATEVENT_LIST
// 300021d SFX_Event_TOM_SNEEZE
    DD  00000001h
    OFFSET.DW   EVENT_541_CATEVENT_LIST
// 300021e SFX_Event_TOM_SNIFF
    DD  00000001h
    OFFSET.DW   EVENT_542_CATEVENT_LIST
// 300021f SFX_Event_LEAKY_CAULDRON_TRAP_DOOR_LATCH
    DD  00000001h
    OFFSET.DW   EVENT_543_CATEVENT_LIST
// 3000220 SFX_Event_LEAKY_CAULDRON_TRAP_DOOR_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_544_CATEVENT_LIST
// 3000221 SFX_Event_LEAKY_CAULDRON_BARREL_BOUNCE
    DD  00000001h
    OFFSET.DW   EVENT_545_CATEVENT_LIST
// 3000222 SFX_Event_LEAKY_CAULDRON_FLOOR_CRASH
    DD  00000001h
    OFFSET.DW   EVENT_546_CATEVENT_LIST
// 3000223 SFX_Event_LEAKY_CAULDRON_PORTCULLIS
    DD  00000001h
    OFFSET.DW   EVENT_547_CATEVENT_LIST
// 3000224 SFX_Event_LEAKY_CAULDRON_CUTSCENE_WOOD_CRATE_LAND
    DD  00000001h
    OFFSET.DW   EVENT_548_CATEVENT_LIST
// 3000225 SFX_Event_LEAKY_CAULDRON_CUTSCENE_WOOD_CRATE_PUSH
    DD  00000001h
    OFFSET.DW   EVENT_549_CATEVENT_LIST
// 3000226 SFX_Event_LEAKY_CAULDRON_BARREL_ROLL_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_550_CATEVENT_LIST
// 3000227 SFX_Event_LEAKY_CAULDRON_BARREL_BOUNCE_2
    DD  00000001h
    OFFSET.DW   EVENT_551_CATEVENT_LIST
// 3000228 SFX_Event_HARRY_PICKUP_SPELLOTAPE
    DD  00000001h
    OFFSET.DW   EVENT_552_CATEVENT_LIST
// 3000229 SFX_Event_LIBRARY_BOOKCASE_MOVE_1
    DD  00000001h
    OFFSET.DW   EVENT_553_CATEVENT_LIST
// 300022a SFX_Event_LIBRARY_BOOKCASE_MOVE_2
    DD  00000001h
    OFFSET.DW   EVENT_554_CATEVENT_LIST
// 300022b SFX_Event_LIBRARY_BOOKCASE_SLAM
    DD  00000001h
    OFFSET.DW   EVENT_555_CATEVENT_LIST
// 300022c SFX_Event_LIBRARY_BIG_LATCH_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_556_CATEVENT_LIST
// 300022d SFX_Event_LIBRARY_MEDIUM_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_557_CATEVENT_LIST
// 300022e SFX_Event_LIBRARY_MEDIUM_DOOR_SLAM
    DD  00000001h
    OFFSET.DW   EVENT_558_CATEVENT_LIST
// 300022f SFX_Event_LIBRARY_SMALL_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_559_CATEVENT_LIST
// 3000230 SFX_Event_LIBRARY_SMALL_DOOR_SLAM
    DD  00000001h
    OFFSET.DW   EVENT_560_CATEVENT_LIST
// 3000231 SFX_Event_LIBRARY_GATE_SLAM
    DD  00000001h
    OFFSET.DW   EVENT_561_CATEVENT_LIST
// 3000232 SFX_Event_LIBRARY_COLLECT_SPELL
    DD  00000000h 00000000h 
// 3000233 SFX_Event_LIBRARY_SPELLBOOK_VANISH
    DD  00000000h 00000000h 
// 3000234 SFX_Event_LIBRARY_SPELLBOOK_CLOSE
    DD  00000000h 00000000h 
// 3000235 SFX_Event_LIBRARY_HEDWIG_LADDER_DROP
    DD  00000001h
    OFFSET.DW   EVENT_565_CATEVENT_LIST
// 3000236 SFX_Event_LIBRARY_BIG_LATCH_STOP
    DD  00000001h
    OFFSET.DW   EVENT_566_CATEVENT_LIST
// 3000237 SFX_Event_LIBRARY_SMALL_LATCH_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_567_CATEVENT_LIST
// 3000238 SFX_Event_LIBRARY_SMALL_LATCH_STOP
    DD  00000001h
    OFFSET.DW   EVENT_568_CATEVENT_LIST
// 3000239 SFX_Event_LIBRARY_TORCH_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_569_CATEVENT_LIST
// 300023a SFX_Event_LIBRARY_LEARN_SPELL
    DD  00000000h 00000000h 
// 300023b SFX_Event_LIBRARY_SPELL_PARTICLE
    DD  00000000h 00000000h 
// 300023c SFX_Event_LIBRARY_TORCH_IGNITE
    DD  00000001h
    OFFSET.DW   EVENT_572_CATEVENT_LIST
// 300023d SFX_Event_LIBRARY_BOOK_HIT_HARRY
    DD  00000001h
    OFFSET.DW   EVENT_573_CATEVENT_LIST
// 300023e SFX_Event_SPELL_SKURGE_EQUIP
    DD  00000001h
    OFFSET.DW   EVENT_574_CATEVENT_LIST
// 300023f SFX_Event_LIBRARY_POTIONS_MEDIUM_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_575_CATEVENT_LIST
// 3000240 SFX_Event_LIBRARY_POTIONS_MEDIUM_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_576_CATEVENT_LIST
// 3000241 SFX_Event_LIBRARY_POTIONS_SMALL_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_577_CATEVENT_LIST
// 3000242 SFX_Event_LIBRARY_POTIONS_SMALL_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_578_CATEVENT_LIST
// 3000243 SFX_Event_MENAGERIE_SHOPKEEPER_LEGLOCKER_SPELL
    DD  00000001h
    OFFSET.DW   EVENT_579_CATEVENT_LIST
// 3000244 SFX_Event_MENAGERIE_FLOBBERWORM
    DD  00000001h
    OFFSET.DW   EVENT_580_CATEVENT_LIST
// 3000245 SFX_Event_MENAGERIE_BIG_BOX_HIT
    DD  00000001h
    OFFSET.DW   EVENT_581_CATEVENT_LIST
// 3000246 SFX_Event_MENAGERIE_BIG_BOX_SHUFFLE
    DD  00000001h
    OFFSET.DW   EVENT_582_CATEVENT_LIST
// 3000247 SFX_Event_MENAGERIE_SMALL_BOX_HIT
    DD  00000001h
    OFFSET.DW   EVENT_583_CATEVENT_LIST
// 3000248 SFX_Event_MENAGERIE_WIZARD_STEP
    DD  00000001h
    OFFSET.DW   EVENT_584_CATEVENT_LIST
// 3000249 SFX_Event_MENAGERIE_CAGE_TAP_LONG
    DD  00000001h
    OFFSET.DW   EVENT_585_CATEVENT_LIST
// 300024a SFX_Event_MENAGERIE_CAGE_TAP_SHORT
    DD  00000001h
    OFFSET.DW   EVENT_586_CATEVENT_LIST
// 300024b SFX_Event_MENAGERIE_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_587_CATEVENT_LIST
// 300024c SFX_Event_MENAGERIE_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_588_CATEVENT_LIST
// 300024d SFX_Event_MENAGERIE_PORTCULLIS
    DD  00000001h
    OFFSET.DW   EVENT_589_CATEVENT_LIST
// 300024e SFX_Event_MENAGERIE_INTERNAL_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_590_CATEVENT_LIST
// 300024f SFX_Event_MENAGERIE_INTERNAL_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_591_CATEVENT_LIST
// 3000250 SFX_Event_HARRY_PICKUP_SCALES
    DD  00000001h
    OFFSET.DW   EVENT_592_CATEVENT_LIST
// 3000251 SFX_Event_MULPEPPERS_CAULDRON_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_593_CATEVENT_LIST
// 3000252 SFX_Event_MULPEPPERS_NAUGHTY_BAG_1
    DD  00000001h
    OFFSET.DW   EVENT_594_CATEVENT_LIST
// 3000253 SFX_Event_MULPEPPERS_NAUGHTY_BAG_2
    DD  00000001h
    OFFSET.DW   EVENT_595_CATEVENT_LIST
// 3000254 SFX_Event_MULPEPPERS_CAULDRON_POP
    DD  00000003h
    OFFSET.DW   EVENT_596_CATEVENT_LIST
// 3000255 SFX_Event_MULPEPPERS_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_597_CATEVENT_LIST
// 3000256 SFX_Event_MULPEPPERS_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_598_CATEVENT_LIST
// 3000257 SFX_Event_PRE_LIBRARY_MEDIUM_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_599_CATEVENT_LIST
// 3000258 SFX_Event_PRE_LIBRARY_MEDIUM_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_600_CATEVENT_LIST
// 3000259 SFX_Event_PRE_LIBRARY_SMALL_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_601_CATEVENT_LIST
// 300025a SFX_Event_PRE_LIBRARY_SMALL_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_602_CATEVENT_LIST
// 300025b SFX_Event_WHOMPING_WILLOW_AMBIENCE_EXTRA
    DD  00000001h
    OFFSET.DW   EVENT_603_CATEVENT_LIST
// 300025c SFX_Event_WILLOW_ANGLIA_CRASH_1
    DD  00000001h
    OFFSET.DW   EVENT_604_CATEVENT_LIST
// 300025d SFX_Event_WILLOW_ANGLIA_CRASH2
    DD  00000001h
    OFFSET.DW   EVENT_605_CATEVENT_LIST
// 300025e SFX_Event_WILLOW_HIT_GROUND
    DD  00000001h
    OFFSET.DW   EVENT_606_CATEVENT_LIST
// 300025f SFX_Event_WILLOW_SPIT
    DD  00000001h
    OFFSET.DW   EVENT_607_CATEVENT_LIST
// 3000260 SFX_Event_WILLOW_ANGRY
    DD  00000001h
    OFFSET.DW   EVENT_608_CATEVENT_LIST
// 3000261 SFX_Event_WILLOW_DIE
    DD  00000001h
    OFFSET.DW   EVENT_609_CATEVENT_LIST
// 3000262 SFX_Event_WILLOW_HIT
    DD  00000001h
    OFFSET.DW   EVENT_610_CATEVENT_LIST
// 3000263 SFX_Event_WILLOW_ANGLIA_CRASH
    DD  00000001h
    OFFSET.DW   EVENT_611_CATEVENT_LIST
// 3000264 SFX_Event_WILLOW_ANGLIA_STEAM
    DD  00000001h
    OFFSET.DW   EVENT_612_CATEVENT_LIST
// 3000265 SFX_Event_WILLOW_ROCK_HIT_FLOOR
    DD  00000001h
    OFFSET.DW   EVENT_613_CATEVENT_LIST
// 3000266 SFX_Event_WILLOW_CHUFFED
    DD  00000001h
    OFFSET.DW   EVENT_614_CATEVENT_LIST
// 3000267 SFX_Event_WILLOW_CRACKHIT
    DD  00000001h
    OFFSET.DW   EVENT_615_CATEVENT_LIST
// 3000268 SFX_Event_WILLOW_CREAKMOAN
    DD  00000001h
    OFFSET.DW   EVENT_616_CATEVENT_LIST
// 3000269 SFX_Event_WILLOW_HIT_KNOT
    DD  00000001h
    OFFSET.DW   EVENT_617_CATEVENT_LIST
// 300026a SFX_Event_WILLOW_IDLE
    DD  00000001h
    OFFSET.DW   EVENT_618_CATEVENT_LIST
// 300026b SFX_Event_WILLOW_LARGEBRANCHSTOP
    DD  00000001h
    OFFSET.DW   EVENT_619_CATEVENT_LIST
// 300026c SFX_Event_WILLOW_LEAVESHIT
    DD  00000001h
    OFFSET.DW   EVENT_620_CATEVENT_LIST
// 300026d SFX_Event_WILLOW_LONGCREAK
    DD  00000001h
    OFFSET.DW   EVENT_621_CATEVENT_LIST
// 300026e SFX_Event_WILLOW_RELEASESQUEAK
    DD  00000001h
    OFFSET.DW   EVENT_622_CATEVENT_LIST
// 300026f SFX_Event_WILLOW_SMILE
    DD  00000001h
    OFFSET.DW   EVENT_623_CATEVENT_LIST
// 3000270 SFX_Event_WILLOW_TREEWHOMP
    DD  00000001h
    OFFSET.DW   EVENT_624_CATEVENT_LIST
// 3000271 SFX_Event_WILLOW_SHORTCREAK
    DD  00000001h
    OFFSET.DW   EVENT_625_CATEVENT_LIST
// 3000272 SFX_Event_WILLOW_LARGEGEN
    DD  00000001h
    OFFSET.DW   EVENT_626_CATEVENT_LIST
// 3000273 SFX_Event_WILLOW_BRANCH_BIGWHIP
    DD  00000001h
    OFFSET.DW   EVENT_627_CATEVENT_LIST
// 3000274 SFX_Event_WILLOW_BRANCH_BRANCHWHIP
    DD  00000001h
    OFFSET.DW   EVENT_628_CATEVENT_LIST
// 3000275 SFX_Event_WILLOW_BRANCH_QUICKCREAK
    DD  00000001h
    OFFSET.DW   EVENT_629_CATEVENT_LIST
// 3000276 SFX_Event_WILLOW_BRANCH_ROOTAPPEAR
    DD  00000001h
    OFFSET.DW   EVENT_630_CATEVENT_LIST
// 3000277 SFX_Event_WILLOW_BRANCH_ROOTREACT
    DD  00000001h
    OFFSET.DW   EVENT_631_CATEVENT_LIST
// 3000278 SFX_Event_WILLOW_BRANCH_ROOTSHRIVEL
    DD  00000001h
    OFFSET.DW   EVENT_632_CATEVENT_LIST
// 3000279 SFX_Event_WILLOW_BRANCH_ROOTWHIP
    DD  00000001h
    OFFSET.DW   EVENT_633_CATEVENT_LIST
// 300027a SFX_Event_WILLOW_BRANCH_ROOTWHIPHIT
    DD  00000001h
    OFFSET.DW   EVENT_634_CATEVENT_LIST
// 300027b SFX_Event_WILLOW_BRANCH_SHORTCREAK
    DD  00000001h
    OFFSET.DW   EVENT_635_CATEVENT_LIST
// 300027c SFX_Event_WILLOW_BRANCH_SLOWCREAK
    DD  00000001h
    OFFSET.DW   EVENT_636_CATEVENT_LIST
// 300027d SFX_Event_WILLOW_BRANCH_SLOWCREAK2
    DD  00000001h
    OFFSET.DW   EVENT_637_CATEVENT_LIST
// 300027e SFX_Event_WILLOW_BRANCH_WHIPSHORT
    DD  00000001h
    OFFSET.DW   EVENT_638_CATEVENT_LIST
// 300027f SFX_Event_WILLOW_BRANCH_WHOMP
    DD  00000001h
    OFFSET.DW   EVENT_639_CATEVENT_LIST
// 3000280 SFX_Event_WILLOW_RON_BRANCH_SCREAM
    DD  00000001h
    OFFSET.DW   EVENT_640_CATEVENT_LIST
// 3000281 SFX_Event_POWER_DEVICE_FIREWORKS
    DD  00000001h
    OFFSET.DW   EVENT_641_CATEVENT_LIST
// 3000282 SFX_Event_POWER_DEVICE_FIREWORKS_SPLUTTER
    DD  00000001h
    OFFSET.DW   EVENT_642_CATEVENT_LIST
// 3000283 SFX_Event_POWER_DEVICE_HIT
    DD  00000001h
    OFFSET.DW   EVENT_643_CATEVENT_LIST
// 3000284 SFX_Event_POWER_DEVICE_POINTER_BOUNCE
    DD  00000001h
    OFFSET.DW   EVENT_644_CATEVENT_LIST
// 3000285 SFX_Event_POWER_DEVICE_SMALL_FIREWORKS
    DD  00000001h
    OFFSET.DW   EVENT_645_CATEVENT_LIST
// 3000286 SFX_Event_POWER_DEVICE_SUCCESS
    DD  00000001h
    OFFSET.DW   EVENT_646_CATEVENT_LIST
// 3000287 SFX_Event_POWER_DEVICE_WHIZZ
    DD  00000001h
    OFFSET.DW   EVENT_647_CATEVENT_LIST
// 3000288 SFX_Event_PUFFAPOD_EXPLODE
    DD  00000001h
    OFFSET.DW   EVENT_648_CATEVENT_LIST
// 3000289 SFX_Event_PUFFAPOD_GROW
    DD  00000001h
    OFFSET.DW   EVENT_649_CATEVENT_LIST
// 300028a SFX_Event_PUFFAPOD_HIT
    DD  00000001h
    OFFSET.DW   EVENT_650_CATEVENT_LIST
// 300028b SFX_Event_PUFFAPOD_HIT_BIT
    DD  00000001h
    OFFSET.DW   EVENT_651_CATEVENT_LIST
// 300028c SFX_Event_PUFFAPOD_UPROOT
    DD  00000001h
    OFFSET.DW   EVENT_652_CATEVENT_LIST
// 300028d SFX_Event_PUFFAPOD_THROW
    DD  00000001h
    OFFSET.DW   EVENT_653_CATEVENT_LIST
// 300028e SFX_Event_RON_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_654_CATEVENT_LIST
// 300028f SFX_Event_SCREAMING_BOOK_ATTACK1
    DD  00000001h
    OFFSET.DW   EVENT_655_CATEVENT_LIST
// 3000290 SFX_Event_SCREAMING_BOOK_ATTACK2
    DD  00000001h
    OFFSET.DW   EVENT_656_CATEVENT_LIST
// 3000291 SFX_Event_SCREAMING_BOOK_ATTACK3
    DD  00000001h
    OFFSET.DW   EVENT_657_CATEVENT_LIST
// 3000292 SFX_Event_SCREAMING_BOOK_ATTACK4
    DD  00000001h
    OFFSET.DW   EVENT_658_CATEVENT_LIST
// 3000293 SFX_Event_SCREAMING_BOOK_ATTACK5
    DD  00000001h
    OFFSET.DW   EVENT_659_CATEVENT_LIST
// 3000294 SFX_Event_SCREAMING_BOOK_DAZED1
    DD  00000001h
    OFFSET.DW   EVENT_660_CATEVENT_LIST
// 3000295 SFX_Event_SCREAMING_BOOK_DAZED2
    DD  00000001h
    OFFSET.DW   EVENT_661_CATEVENT_LIST
// 3000296 SFX_Event_SCREAMING_BOOK_DAZED3
    DD  00000001h
    OFFSET.DW   EVENT_662_CATEVENT_LIST
// 3000297 SFX_Event_SCREAMING_BOOK_FLAPPING
    DD  00000001h
    OFFSET.DW   EVENT_663_CATEVENT_LIST
// 3000298 SFX_Event_SCREAMING_BOOK_FLYING1VLANDING
    DD  00000001h
    OFFSET.DW   EVENT_664_CATEVENT_LIST
// 3000299 SFX_Event_SCREAMING_BOOK_FLYING1VTAKEOFF
    DD  00000001h
    OFFSET.DW   EVENT_665_CATEVENT_LIST
// 300029a SFX_Event_SCREAMING_BOOK_FLYING2VTAKEOFF1
    DD  00000001h
    OFFSET.DW   EVENT_666_CATEVENT_LIST
// 300029b SFX_Event_SCREAMING_BOOK_FLYING2VTAKEOFF2
    DD  00000001h
    OFFSET.DW   EVENT_667_CATEVENT_LIST
// 300029c SFX_Event_SCREAMING_BOOK_FLYING4VFLAPPING1
    DD  00000001h
    OFFSET.DW   EVENT_668_CATEVENT_LIST
// 300029d SFX_Event_SCREAMING_BOOK_FLYING4VFLAPPING2
    DD  00000001h
    OFFSET.DW   EVENT_669_CATEVENT_LIST
// 300029e SFX_Event_SCREAMING_BOOK_HITBYNASPELL
    DD  00000001h
    OFFSET.DW   EVENT_670_CATEVENT_LIST
// 300029f SFX_Event_SCREAMING_BOOK_HITBYSPELL1
    DD  00000001h
    OFFSET.DW   EVENT_671_CATEVENT_LIST
// 30002a0 SFX_Event_SCREAMING_BOOK_HITBYSPELL2
    DD  00000001h
    OFFSET.DW   EVENT_672_CATEVENT_LIST
// 30002a1 SFX_Event_SCREAMING_BOOK_SCREAMBUILD
    DD  00000001h
    OFFSET.DW   EVENT_673_CATEVENT_LIST
// 30002a2 SFX_Event_SCREAMING_BOOK_SCREAMRECOVER
    DD  00000001h
    OFFSET.DW   EVENT_674_CATEVENT_LIST
// 30002a3 SFX_Event_SCREAMING_BOOK_SHAKINGIDLE_1_AND_2
    DD  00000001h
    OFFSET.DW   EVENT_675_CATEVENT_LIST
// 30002a4 SFX_Event_SCREAMING_BOOK_SHAKINGIDLE_3_AND_4
    DD  00000001h
    OFFSET.DW   EVENT_676_CATEVENT_LIST
// 30002a5 SFX_Event_SCREAMING_BOOK_UNCONSCIOUSFORWARD1
    DD  00000001h
    OFFSET.DW   EVENT_677_CATEVENT_LIST
// 30002a6 SFX_Event_SCREAMING_BOOK_UNCONSCIOUSFORWARD2
    DD  00000001h
    OFFSET.DW   EVENT_678_CATEVENT_LIST
// 30002a7 SFX_Event_SCREAMING_BOOK_UNCONSCIOUSLEFTRIGHT
    DD  00000001h
    OFFSET.DW   EVENT_679_CATEVENT_LIST
// 30002a8 SFX_Event_SCREAMING_BOOK_VANISH
    DD  00000001h
    OFFSET.DW   EVENT_680_CATEVENT_LIST
// 30002a9 SFX_Event_SEARCHABLE_CUPBOARD_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_681_CATEVENT_LIST
// 30002aa SFX_Event_SEARCHABLE_CUPBOARD_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_682_CATEVENT_LIST
// 30002ab SFX_Event_HARRY_SEARCH_CABINET
    DD  00000001h
    OFFSET.DW   EVENT_683_CATEVENT_LIST
// 30002ac SFX_Event_SEARCHABLE_DESK_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_684_CATEVENT_LIST
// 30002ad SFX_Event_HARRY_SEARCH_DESK
    DD  00000001h
    OFFSET.DW   EVENT_685_CATEVENT_LIST
// 30002ae SFX_Event_SKURGE_BARRIER_FALL_1
    DD  00000001h
    OFFSET.DW   EVENT_686_CATEVENT_LIST
// 30002af SFX_Event_SKURGE_BARRIER_FALL_2
    DD  00000001h
    OFFSET.DW   EVENT_687_CATEVENT_LIST
// 30002b0 SFX_Event_SKURGE_BARRIER_FALL_3
    DD  00000001h
    OFFSET.DW   EVENT_688_CATEVENT_LIST
// 30002b1 SFX_Event_SPELL_AVIFORS_CAST
    DD  00000001h
    OFFSET.DW   EVENT_689_CATEVENT_LIST
// 30002b2 SFX_Event_SPELL_AVIFORS_CAST_PERFECT
    DD  00000001h
    OFFSET.DW   EVENT_690_CATEVENT_LIST
// 30002b3 SFX_Event_SPELL_AVIFORS_CAST_UNDER
    DD  00000001h
    OFFSET.DW   EVENT_691_CATEVENT_LIST
// 30002b4 SFX_Event_SPELL_AVIFORS_CAST_OVER
    DD  00000001h
    OFFSET.DW   EVENT_692_CATEVENT_LIST
// 30002b5 SFX_Event_SPELL_AVIFORS_BUILD
    DD  00000001h
    OFFSET.DW   EVENT_693_CATEVENT_LIST
// 30002b6 SFX_Event_SPELL_AVIFORS_INCANTATE
    DD  00000001h
    OFFSET.DW   EVENT_694_CATEVENT_LIST
// 30002b7 SFX_Event_SPELL_DIFFINDO_CAST_NORMAL
    DD  00000001h
    OFFSET.DW   EVENT_695_CATEVENT_LIST
// 30002b8 SFX_Event_SPELL_DIFFINDO_BUILD
    DD  00000001h
    OFFSET.DW   EVENT_696_CATEVENT_LIST
// 30002b9 SFX_Event_SPELL_DIFFINDO_CAST_OVER
    DD  00000001h
    OFFSET.DW   EVENT_697_CATEVENT_LIST
// 30002ba SFX_Event_SPELL_DIFFINDO_CAST_PERFECT
    DD  00000001h
    OFFSET.DW   EVENT_698_CATEVENT_LIST
// 30002bb SFX_Event_SPELL_DIFFINDO_INCANTATE
    DD  00000001h
    OFFSET.DW   EVENT_699_CATEVENT_LIST
// 30002bc SFX_Event_SPELL_DIFFINDO_CUT
    DD  00000001h
    OFFSET.DW   EVENT_700_CATEVENT_LIST
// 30002bd SFX_Event_SPELL_EXPELLIARMUS_DEFLECT
    DD  00000001h
    OFFSET.DW   EVENT_701_CATEVENT_LIST
// 30002be SFX_Event_SPELL_EXPELLIARMUS_END
    DD  00000001h
    OFFSET.DW   EVENT_702_CATEVENT_LIST
// 30002bf SFX_Event_SPELL_EXPELLIARMUS_HIT
    DD  00000001h
    OFFSET.DW   EVENT_703_CATEVENT_LIST
// 30002c0 SFX_Event_SPELL_EXPELLIARMUS_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_704_CATEVENT_LIST
// 30002c1 SFX_Event_SPELL_EXPELLIARMUS_START
    DD  00000001h
    OFFSET.DW   EVENT_705_CATEVENT_LIST
// 30002c2 SFX_Event_SPELL_INCENDIO_CAST_NORMAL
    DD  00000001h
    OFFSET.DW   EVENT_706_CATEVENT_LIST
// 30002c3 SFX_Event_SPELL_INCENDIO_CAST_OVER
    DD  00000001h
    OFFSET.DW   EVENT_707_CATEVENT_LIST
// 30002c4 SFX_Event_SPELL_INCENDIO_CAST_PERFECT
    DD  00000001h
    OFFSET.DW   EVENT_708_CATEVENT_LIST
// 30002c5 SFX_Event_SPELL_INCENDIO_BUILD
    DD  00000001h
    OFFSET.DW   EVENT_709_CATEVENT_LIST
// 30002c6 SFX_Event_SPELL_INCENDIO_INCANTATE
    DD  00000001h
    OFFSET.DW   EVENT_710_CATEVENT_LIST
// 30002c7 SFX_Event_SPELL_LUMOS_CAST_NORMAL
    DD  00000001h
    OFFSET.DW   EVENT_711_CATEVENT_LIST
// 30002c8 SFX_Event_SPELL_LUMOS_END
    DD  00000001h
    OFFSET.DW   EVENT_712_CATEVENT_LIST
// 30002c9 SFX_Event_SPELL_LUMOS_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_713_CATEVENT_LIST
// 30002ca SFX_Event_SPELL_LUMOS_INCANTATE
    DD  00000001h
    OFFSET.DW   EVENT_714_CATEVENT_LIST
// 30002cb SFX_Event_SPELL_LUMOS_CAST_UNDER
    DD  00000001h
    OFFSET.DW   EVENT_715_CATEVENT_LIST
// 30002cc SFX_Event_SPELL_LUMOS_CAST_OVER
    DD  00000001h
    OFFSET.DW   EVENT_716_CATEVENT_LIST
// 30002cd SFX_Event_SPELL_LUMOS_BUILD
    DD  00000001h
    OFFSET.DW   EVENT_717_CATEVENT_LIST
// 30002ce SFX_Event_SPELL_LUMOS_SPARKS
    DD  00000001h
    OFFSET.DW   EVENT_718_CATEVENT_LIST
// 30002cf SFX_Event_SPELL_LUMOS_IDENTIFY
    DD  00000001h
    OFFSET.DW   EVENT_719_CATEVENT_LIST
// 30002d0 SFX_Event_SPELL_SKURGE_BUILD
    DD  00000001h
    OFFSET.DW   EVENT_720_CATEVENT_LIST
// 30002d1 SFX_Event_SPELL_SKURGE_CAST_NORMAL
    DD  00000001h
    OFFSET.DW   EVENT_721_CATEVENT_LIST
// 30002d2 SFX_Event_SPELL_SKURGE_CAST_OVER
    DD  00000001h
    OFFSET.DW   EVENT_722_CATEVENT_LIST
// 30002d3 SFX_Event_SPELL_SKURGE_CAST_PERFECT
    DD  00000001h
    OFFSET.DW   EVENT_723_CATEVENT_LIST
// 30002d4 SFX_Event_SPELL_SKURGE_INCANTATE
    DD  00000001h
    OFFSET.DW   EVENT_724_CATEVENT_LIST
// 30002d5 SFX_Event_SPIDER_DAZED_THUD1
    DD  00000001h
    OFFSET.DW   EVENT_725_CATEVENT_LIST
// 30002d6 SFX_Event_SPIDER_DAZED_THUD2
    DD  00000001h
    OFFSET.DW   EVENT_726_CATEVENT_LIST
// 30002d7 SFX_Event_SPIDER_HIT_BY_FLIPENDO
    DD  00000001h
    OFFSET.DW   EVENT_727_CATEVENT_LIST
// 30002d8 SFX_Event_SPIDER_HIT_BY_INCENDIO
    DD  00000001h
    OFFSET.DW   EVENT_728_CATEVENT_LIST
// 30002d9 SFX_Event_SPIDER_JOLT
    DD  00000001h
    OFFSET.DW   EVENT_729_CATEVENT_LIST
// 30002da SFX_Event_SPIDER_JUMP_FROM_LEDGE
    DD  00000001h
    OFFSET.DW   EVENT_730_CATEVENT_LIST
// 30002db SFX_Event_SPIDER_JUMP_UP
    DD  00000001h
    OFFSET.DW   EVENT_731_CATEVENT_LIST
// 30002dc SFX_Event_SPIDER_LANDCHARGEFORWARD
    DD  00000001h
    OFFSET.DW   EVENT_732_CATEVENT_LIST
// 30002dd SFX_Event_SPIDER_STEP
    DD  00000001h
    OFFSET.DW   EVENT_733_CATEVENT_LIST
// 30002de SFX_Event_SPIDER_LAND
    DD  00000001h
    OFFSET.DW   EVENT_734_CATEVENT_LIST
// 30002df SFX_Event_STEP_CARPET_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_735_CATEVENT_LIST
// 30002e0 SFX_Event_STEP_CARPET_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_736_CATEVENT_LIST
// 30002e1 SFX_Event_STEP_DIRT_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_737_CATEVENT_LIST
// 30002e2 SFX_Event_STEP_DIRT_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_738_CATEVENT_LIST
// 30002e3 SFX_Event_STEP_FOREST_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_739_CATEVENT_LIST
// 30002e4 SFX_Event_STEP_FOREST_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_740_CATEVENT_LIST
// 30002e5 SFX_Event_STEP_GRASS_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_741_CATEVENT_LIST
// 30002e6 SFX_Event_STEP_GRASS_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_742_CATEVENT_LIST
// 30002e7 SFX_Event_STEP_LADDER_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_743_CATEVENT_LIST
// 30002e8 SFX_Event_STEP_LADDER_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_744_CATEVENT_LIST
// 30002e9 SFX_Event_STEP_MARBLE_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_745_CATEVENT_LIST
// 30002ea SFX_Event_STEP_MARBLE_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_746_CATEVENT_LIST
// 30002eb SFX_Event_STEP_MUD_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_747_CATEVENT_LIST
// 30002ec SFX_Event_STEP_MUD_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_748_CATEVENT_LIST
// 30002ed SFX_Event_STEP_STAIRS_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_749_CATEVENT_LIST
// 30002ee SFX_Event_STEP_STAIRS_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_750_CATEVENT_LIST
// 30002ef SFX_Event_STEP_STONE_LEFT
    DD  00000015h
    OFFSET.DW   EVENT_751_CATEVENT_LIST
// 30002f0 SFX_Event_STEP_STONE_RIGHT
    DD  00000015h
    OFFSET.DW   EVENT_752_CATEVENT_LIST
// 30002f1 SFX_Event_STEP_WATER_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_753_CATEVENT_LIST
// 30002f2 SFX_Event_STEP_WATER_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_754_CATEVENT_LIST
// 30002f3 SFX_Event_STEP_WOOD_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_755_CATEVENT_LIST
// 30002f4 SFX_Event_STEP_WOOD_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_756_CATEVENT_LIST
// 30002f5 SFX_Event_TAPESTRY_FALL
    DD  00000001h
    OFFSET.DW   EVENT_757_CATEVENT_LIST
// 30002f6 SFX_Event_TENTACULAR_BITE
    DD  00000001h
    OFFSET.DW   EVENT_758_CATEVENT_LIST
// 30002f7 SFX_Event_TENTACULAR_SLITHER
    DD  00000001h
    OFFSET.DW   EVENT_759_CATEVENT_LIST
// 30002f8 SFX_Event_TENTACULAR_SOFT_BITE
    DD  00000001h
    OFFSET.DW   EVENT_760_CATEVENT_LIST
// 30002f9 SFX_Event_TENTACULAR_WHIP
    DD  00000001h
    OFFSET.DW   EVENT_761_CATEVENT_LIST
// 30002fa SFX_Event_TENTACULAR_WHIPCRACK
    DD  00000001h
    OFFSET.DW   EVENT_762_CATEVENT_LIST
// 30002fb SFX_Event_TENTACULAR_SMALL_SLITHER
    DD  00000001h
    OFFSET.DW   EVENT_763_CATEVENT_LIST
// 30002fc SFX_Event_WASHER_CHARGE_VOCAL
    DD  00000001h
    OFFSET.DW   EVENT_764_CATEVENT_LIST
// 30002fd SFX_Event_WASHER_DIE
    DD  00000001h
    OFFSET.DW   EVENT_765_CATEVENT_LIST
// 30002fe SFX_Event_WASHER_DOORCLOSE
    DD  00000001h
    OFFSET.DW   EVENT_766_CATEVENT_LIST
// 30002ff SFX_Event_WASHER_DOOROPEN
    DD  00000001h
    OFFSET.DW   EVENT_767_CATEVENT_LIST
// 3000300 SFX_Event_WASHER_EXPLODE_SPRING
    DD  00000001h
    OFFSET.DW   EVENT_768_CATEVENT_LIST
// 3000301 SFX_Event_WASHER_FIRE
    DD  00000001h
    OFFSET.DW   EVENT_769_CATEVENT_LIST
// 3000302 SFX_Event_WASHER_SQUEAK
    DD  00000001h
    OFFSET.DW   EVENT_770_CATEVENT_LIST
// 3000303 SFX_Event_WASHER_SULK
    DD  00000001h
    OFFSET.DW   EVENT_771_CATEVENT_LIST
// 3000304 SFX_Event_WASHER_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_772_CATEVENT_LIST
// 3000305 SFX_Event_WASHER_TAUNT
    DD  00000001h
    OFFSET.DW   EVENT_773_CATEVENT_LIST
// 3000306 SFX_Event_WASHER_TIP
    DD  00000001h
    OFFSET.DW   EVENT_774_CATEVENT_LIST
// 3000307 SFX_Event_WASHER_STEAM
    DD  00000001h
    OFFSET.DW   EVENT_775_CATEVENT_LIST
// 3000308 SFX_Event_WASHER_SPIN_DOWN
    DD  00000001h
    OFFSET.DW   EVENT_776_CATEVENT_LIST
// 3000309 SFX_Event_WASHER_SPIN_FAST_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_777_CATEVENT_LIST
// 300030a SFX_Event_WASHER_START
    DD  00000001h
    OFFSET.DW   EVENT_778_CATEVENT_LIST
// 300030b SFX_Event_WASHER_START_ONESHOT
    DD  00000001h
    OFFSET.DW   EVENT_779_CATEVENT_LIST
// 300030c SFX_Event_WASHER_SPIN_DOWN_ONESHOT
    DD  00000001h
    OFFSET.DW   EVENT_780_CATEVENT_LIST
// 300030d SFX_Event_WASHER_SPIN_UP_ONESHOT
    DD  00000001h
    OFFSET.DW   EVENT_781_CATEVENT_LIST
// 300030e SFX_Event_SPEECH_GENERAL
    DD  00000019h
    OFFSET.DW   EVENT_782_CATEVENT_LIST
// 300030f SFX_Event_SPEECH_HARRY
    DD  00000041h
    OFFSET.DW   EVENT_783_CATEVENT_LIST
// 3000310 SFX_Event_SPEECH_LUCIUS
    DD  00000002h
    OFFSET.DW   EVENT_784_CATEVENT_LIST
// 3000311 SFX_Event_SPEECH_WIZARD_CARD
    DD  00000016h
    OFFSET.DW   EVENT_785_CATEVENT_LIST
// 3000312 SFX_Event_SPEECH_DRACO
    DD  00000009h
    OFFSET.DW   EVENT_786_CATEVENT_LIST
// 3000313 SFX_Event_SPEECH_RON
    DD  00000024h
    OFFSET.DW   EVENT_787_CATEVENT_LIST
// 3000314 SFX_Event_SPEECH_SNAPE
    DD  00000003h
    OFFSET.DW   EVENT_788_CATEVENT_LIST
// 3000315 SFX_Event_SPEECH_GILDEROY
    DD  00000003h
    OFFSET.DW   EVENT_789_CATEVENT_LIST
// 3000316 SFX_Event_SPEECH_HERMIONE
    DD  0000000fh
    OFFSET.DW   EVENT_790_CATEVENT_LIST
// 3000317 SFX_Event_SPEECH_FRED
    DD  00000004h
    OFFSET.DW   EVENT_791_CATEVENT_LIST
// 3000318 SFX_Event_SPEECH_GEORGE
    DD  00000004h
    OFFSET.DW   EVENT_792_CATEVENT_LIST
// 3000319 SFX_Event_SPEECH_GINNY
    DD  00000004h
    OFFSET.DW   EVENT_793_CATEVENT_LIST
// 300031a SFX_Event_SPEECH_MOLLY
    DD  00000002h
    OFFSET.DW   EVENT_794_CATEVENT_LIST
// 300031b SFX_Event_SPEECH_GENERAL2
    DD  0000001eh
    OFFSET.DW   EVENT_795_CATEVENT_LIST
// 300031c SFX_Event_SPEECH_HAGRID
    DD  0000000fh
    OFFSET.DW   EVENT_796_CATEVENT_LIST
// 300031d SFX_Event_SPEECH_GAMES
    DD  00000003h
    OFFSET.DW   EVENT_797_CATEVENT_LIST
// 300031e SFX_Event_SPEECH_DUMBLEDORE
    DD  00000007h
    OFFSET.DW   EVENT_798_CATEVENT_LIST
// 300031f SFX_Event_SPEECH_GAMES2
    DD  00000001h
    OFFSET.DW   EVENT_799_CATEVENT_LIST
// 3000320 SFX_Event_SPEECH_BORGIN
    DD  00000001h
    OFFSET.DW   EVENT_800_CATEVENT_LIST
// 3000321 SFX_Event_COMMON_ROOM_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_801_CATEVENT_LIST
// 3000322 SFX_Event_COMMON_ROOM_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_802_CATEVENT_LIST
// 3000323 SFX_Event_COMMON_ROOM_PERCY_CAST_LEGLOCKER
    DD  00000001h
    OFFSET.DW   EVENT_803_CATEVENT_LIST
// 3000324 SFX_Event_SPELL_ALOHOMORA_EQUIP
    DD  00000001h
    OFFSET.DW   EVENT_804_CATEVENT_LIST
// 3000325 SFX_Event_SPIDER_MEDIUM_ATTACK
    DD  00000001h
    OFFSET.DW   EVENT_805_CATEVENT_LIST
// 3000326 SFX_Event_SPIDER_MEDIUM_BADREACT
    DD  00000001h
    OFFSET.DW   EVENT_806_CATEVENT_LIST
// 3000327 SFX_Event_SPIDER_MEDIUM_CHARGE
    DD  00000001h
    OFFSET.DW   EVENT_807_CATEVENT_LIST
// 3000328 SFX_Event_SPIDER_MEDIUM_DIE
    DD  00000001h
    OFFSET.DW   EVENT_808_CATEVENT_LIST
// 3000329 SFX_Event_SPIDER_MEDIUM_FALL
    DD  00000001h
    OFFSET.DW   EVENT_809_CATEVENT_LIST
// 300032a SFX_Event_SPIDER_MEDIUM_FALL_HOLE
    DD  00000001h
    OFFSET.DW   EVENT_810_CATEVENT_LIST
// 300032b SFX_Event_SPIDER_MEDIUM_FIRE
    DD  00000001h
    OFFSET.DW   EVENT_811_CATEVENT_LIST
// 300032c SFX_Event_SPIDER_MEDIUM_GROWL
    DD  00000001h
    OFFSET.DW   EVENT_812_CATEVENT_LIST
// 300032d SFX_Event_SPIDER_MEDIUM_HIT_FPO
    DD  00000001h
    OFFSET.DW   EVENT_813_CATEVENT_LIST
// 300032e SFX_Event_SPIDER_MEDIUM_HIT_ICO
    DD  00000001h
    OFFSET.DW   EVENT_814_CATEVENT_LIST
// 300032f SFX_Event_SPIDER_MEDIUM_JUMPOUT
    DD  00000001h
    OFFSET.DW   EVENT_815_CATEVENT_LIST
// 3000330 SFX_Event_SPIDER_MEDIUM_LAND
    DD  00000001h
    OFFSET.DW   EVENT_816_CATEVENT_LIST
// 3000331 SFX_Event_SPIDER_MEDIUM_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_817_CATEVENT_LIST
// 3000332 SFX_Event_SPIDER_MEDIUM_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_818_CATEVENT_LIST
// 3000333 SFX_Event_SPIDER_MEDIUM_THROW
    DD  00000001h
    OFFSET.DW   EVENT_819_CATEVENT_LIST
// 3000334 SFX_Event_SPIDER_SMALL_ATTACK
    DD  00000001h
    OFFSET.DW   EVENT_820_CATEVENT_LIST
// 3000335 SFX_Event_SPIDER_SMALL_CHARGE
    DD  00000001h
    OFFSET.DW   EVENT_821_CATEVENT_LIST
// 3000336 SFX_Event_SPIDER_SMALL_DIE
    DD  00000001h
    OFFSET.DW   EVENT_822_CATEVENT_LIST
// 3000337 SFX_Event_SPIDER_SMALL_EXPLODE
    DD  00000001h
    OFFSET.DW   EVENT_823_CATEVENT_LIST
// 3000338 SFX_Event_SPIDER_SMALL_FALL
    DD  00000001h
    OFFSET.DW   EVENT_824_CATEVENT_LIST
// 3000339 SFX_Event_SPIDER_SMALL_FALL_HOLE
    DD  00000001h
    OFFSET.DW   EVENT_825_CATEVENT_LIST
// 300033a SFX_Event_SPIDER_SMALL_GROWL
    DD  00000001h
    OFFSET.DW   EVENT_826_CATEVENT_LIST
// 300033b SFX_Event_SPIDER_SMALL_HIT_FPO
    DD  00000001h
    OFFSET.DW   EVENT_827_CATEVENT_LIST
// 300033c SFX_Event_SPIDER_SMALL_JUMPOUT
    DD  00000001h
    OFFSET.DW   EVENT_828_CATEVENT_LIST
// 300033d SFX_Event_SPIDER_SMALL_LAND
    DD  00000001h
    OFFSET.DW   EVENT_829_CATEVENT_LIST
// 300033e SFX_Event_SPIDER_SMALL_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_830_CATEVENT_LIST
// 300033f SFX_Event_SPIDER_SMALL_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_831_CATEVENT_LIST
// 3000340 SFX_Event_STEP_COBBLES_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_832_CATEVENT_LIST
// 3000341 SFX_Event_STEP_COBBLES_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_833_CATEVENT_LIST
// 3000342 SFX_Event_STEP_FLOORBOARDS_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_834_CATEVENT_LIST
// 3000343 SFX_Event_STEP_FLOORBOARDS_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_835_CATEVENT_LIST
// 3000344 SFX_Event_DDOFFICE_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_836_CATEVENT_LIST
// 3000345 SFX_Event_DDOFFICE_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_837_CATEVENT_LIST
// 3000346 SFX_Event_STAIRCASE_DDOFFICE_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_838_CATEVENT_LIST
// 3000347 SFX_Event_STAIRCASE_DDOFFICE_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_839_CATEVENT_LIST
// 3000348 SFX_Event_STAIRCASE_DADA_CLASS_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_840_CATEVENT_LIST
// 3000349 SFX_Event_STAIRCASE_DADA_CLASS_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_841_CATEVENT_LIST
// 300034a SFX_Event_STAIRCASE_COS_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_842_CATEVENT_LIST
// 300034b SFX_Event_STAIRCASE_COS_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_843_CATEVENT_LIST
// 300034c SFX_Event_STAIRCASE_STAIRS_MOVE_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_844_CATEVENT_LIST
// 300034d SFX_Event_STAIRCASE_STAIRS_STOP
    DD  00000001h
    OFFSET.DW   EVENT_845_CATEVENT_LIST
// 300034e SFX_Event_DUNGEON_ENTRANCE_HALL_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_846_CATEVENT_LIST
// 300034f SFX_Event_DUNGEON_ENTRANCE_HALL_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_847_CATEVENT_LIST
// 3000350 SFX_Event_SPELL_ALOHOMORA_BUILD
    DD  00000001h
    OFFSET.DW   EVENT_848_CATEVENT_LIST
// 3000351 SFX_Event_SPELL_ALOHOMORA_CAST_NORMAL
    DD  00000001h
    OFFSET.DW   EVENT_849_CATEVENT_LIST
// 3000352 SFX_Event_SPELL_ALOHOMORA_CAST_OVER
    DD  00000001h
    OFFSET.DW   EVENT_850_CATEVENT_LIST
// 3000353 SFX_Event_SPELL_ALOHOMORA_CAPE
    DD  00000001h
    OFFSET.DW   EVENT_851_CATEVENT_LIST
// 3000354 SFX_Event_SPELL_ALOHOMORA_INCANTATE
    DD  00000001h
    OFFSET.DW   EVENT_852_CATEVENT_LIST
// 3000355 SFX_Event_PREFECT_CAST_LEGLOCKER
    DD  00000001h
    OFFSET.DW   EVENT_853_CATEVENT_LIST
// 3000356 SFX_Event_PERSON_DUMBLEDORE_CHOKE
    DD  00000001h
    OFFSET.DW   EVENT_854_CATEVENT_LIST
// 3000357 SFX_Event_PERSON_DUMBLEDORE_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_855_CATEVENT_LIST
// 3000358 SFX_Event_PERSON_FRED_CHOKE
    DD  00000001h
    OFFSET.DW   EVENT_856_CATEVENT_LIST
// 3000359 SFX_Event_PERSON_GEORGE_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_857_CATEVENT_LIST
// 300035a SFX_Event_PERSON_HAGRID_BELT_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_858_CATEVENT_LIST
// 300035b SFX_Event_PERSON_LOCKHART_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_859_CATEVENT_LIST
// 300035c SFX_Event_PERSON_RON_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_860_CATEVENT_LIST
// 300035d SFX_Event_PERSON_SNAPE_CAPE_MOVE
    DD  00000001h
    OFFSET.DW   EVENT_861_CATEVENT_LIST
// 300035e SFX_Event_PERSON_WOOD_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_862_CATEVENT_LIST
// 300035f SFX_Event_STEP_METAL_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_863_CATEVENT_LIST
// 3000360 SFX_Event_STEP_METAL_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_864_CATEVENT_LIST
// 3000361 SFX_Event_BARREL_SMASH
    DD  00000001h
    OFFSET.DW   EVENT_865_CATEVENT_LIST
// 3000362 SFX_Event_BARREL_BOUNCE
    DD  00000001h
    OFFSET.DW   EVENT_866_CATEVENT_LIST
// 3000363 SFX_Event_BARREL_MONEY
    DD  00000001h
    OFFSET.DW   EVENT_867_CATEVENT_LIST
// 3000364 SFX_Event_BILLYWIG_ATTACK
    DD  00000001h
    OFFSET.DW   EVENT_868_CATEVENT_LIST
// 3000365 SFX_Event_BILLYWIG_BUZZLOOP
    DD  00000001h
    OFFSET.DW   EVENT_869_CATEVENT_LIST
// 3000366 SFX_Event_BILLYWIG_DIE
    DD  00000001h
    OFFSET.DW   EVENT_870_CATEVENT_LIST
// 3000367 SFX_Event_BILLYWIG_FALL
    DD  00000001h
    OFFSET.DW   EVENT_871_CATEVENT_LIST
// 3000368 SFX_Event_BILLYWIG_RETRACT
    DD  00000001h
    OFFSET.DW   EVENT_872_CATEVENT_LIST
// 3000369 SFX_Event_BILLYWIG_TAKEHIT
    DD  00000001h
    OFFSET.DW   EVENT_873_CATEVENT_LIST
// 300036a SFX_Event_BILLYWIG_CHOP
    DD  00000001h
    OFFSET.DW   EVENT_874_CATEVENT_LIST
// 300036b SFX_Event_BOOKCASE_ATTACK
    DD  00000001h
    OFFSET.DW   EVENT_875_CATEVENT_LIST
// 300036c SFX_Event_BOOKCASE_HITBYFLIPENDOBACK
    DD  00000001h
    OFFSET.DW   EVENT_876_CATEVENT_LIST
// 300036d SFX_Event_BOOKCASE_HITBYFLIPENDOFRONT1
    DD  00000001h
    OFFSET.DW   EVENT_877_CATEVENT_LIST
// 300036e SFX_Event_BOOKCASE_HITBYFLIPENDOFRONT2
    DD  00000001h
    OFFSET.DW   EVENT_878_CATEVENT_LIST
// 300036f SFX_Event_BOOKCASE_HITBYNASPELL
    DD  00000001h
    OFFSET.DW   EVENT_879_CATEVENT_LIST
// 3000370 SFX_Event_BOOKCASE_KNOCKDOWNFALLBACK1
    DD  00000001h
    OFFSET.DW   EVENT_880_CATEVENT_LIST
// 3000371 SFX_Event_BOOKCASE_KNOCKDOWNFALLBACK2
    DD  00000001h
    OFFSET.DW   EVENT_881_CATEVENT_LIST
// 3000372 SFX_Event_BOOKCASE_KNOCKDOWNFALLFORWARD1
    DD  00000001h
    OFFSET.DW   EVENT_882_CATEVENT_LIST
// 3000373 SFX_Event_BOOKCASE_KNOCKDOWNFALLFORWARD2
    DD  00000001h
    OFFSET.DW   EVENT_883_CATEVENT_LIST
// 3000374 SFX_Event_BOOKCASE_RANDOMCREAK
    DD  00000001h
    OFFSET.DW   EVENT_884_CATEVENT_LIST
// 3000375 SFX_Event_BOOKCASE_STANDTOWALK
    DD  00000001h
    OFFSET.DW   EVENT_885_CATEVENT_LIST
// 3000376 SFX_Event_BOOKCASE_STEP
    DD  00000001h
    OFFSET.DW   EVENT_886_CATEVENT_LIST
// 3000377 SFX_Event_BOOKCASE_TAUNT_1
    DD  00000001h
    OFFSET.DW   EVENT_887_CATEVENT_LIST
// 3000378 SFX_Event_BOOKCASE_SPIT
    DD  00000001h
    OFFSET.DW   EVENT_888_CATEVENT_LIST
// 3000379 SFX_Event_BOOKCASE_FALLVOICE
    DD  00000001h
    OFFSET.DW   EVENT_889_CATEVENT_LIST
// 300037a SFX_Event_BOOKCASE_HITVOICE
    DD  00000001h
    OFFSET.DW   EVENT_890_CATEVENT_LIST
// 300037b SFX_Event_BROOM_ACCELERATE
    DD  00000003h
    OFFSET.DW   EVENT_891_CATEVENT_LIST
// 300037c SFX_Event_BROOM_BOOST
    DD  00000002h
    OFFSET.DW   EVENT_892_CATEVENT_LIST
// 300037d SFX_Event_BROOM_BOOST_LOOP
    DD  00000002h
    OFFSET.DW   EVENT_893_CATEVENT_LIST
// 300037e SFX_Event_BROOM_CRUISE
    DD  00000003h
    OFFSET.DW   EVENT_894_CATEVENT_LIST
// 300037f SFX_Event_BROOM_GEAR_1
    DD  00000002h
    OFFSET.DW   EVENT_895_CATEVENT_LIST
// 3000380 SFX_Event_BROOM_GEAR_2
    DD  00000002h
    OFFSET.DW   EVENT_896_CATEVENT_LIST
// 3000381 SFX_Event_BROOM_GEAR_3
    DD  00000002h
    OFFSET.DW   EVENT_897_CATEVENT_LIST
// 3000382 SFX_Event_BROOM_GEAR_4
    DD  00000002h
    OFFSET.DW   EVENT_898_CATEVENT_LIST
// 3000383 SFX_Event_BROOM_GEAR_5
    DD  00000002h
    OFFSET.DW   EVENT_899_CATEVENT_LIST
// 3000384 SFX_Event_BROOM_IMPACT_GENERAL
    DD  00000003h
    OFFSET.DW   EVENT_900_CATEVENT_LIST
// 3000385 SFX_Event_BROOM_IMPACT_GRASS
    DD  00000003h
    OFFSET.DW   EVENT_901_CATEVENT_LIST
// 3000386 SFX_Event_BROOM_TURN
    DD  00000003h
    OFFSET.DW   EVENT_902_CATEVENT_LIST
// 3000387 SFX_Event_BROOM_IMPACT_STONE
    DD  00000002h
    OFFSET.DW   EVENT_903_CATEVENT_LIST
// 3000388 SFX_Event_BROOM_IMPACT_WATER
    DD  00000002h
    OFFSET.DW   EVENT_904_CATEVENT_LIST
// 3000389 SFX_Event_RING_BOOST_1
    DD  00000003h
    OFFSET.DW   EVENT_905_CATEVENT_LIST
// 300038a SFX_Event_RING_BOOST_2
    DD  00000003h
    OFFSET.DW   EVENT_906_CATEVENT_LIST
// 300038b SFX_Event_RING_BOOST_3
    DD  00000003h
    OFFSET.DW   EVENT_907_CATEVENT_LIST
// 300038c SFX_Event_RING_BOOST_4
    DD  00000003h
    OFFSET.DW   EVENT_908_CATEVENT_LIST
// 300038d SFX_Event_RING_BOOST_5
    DD  00000003h
    OFFSET.DW   EVENT_909_CATEVENT_LIST
// 300038e SFX_Event_RING_MISS
    DD  00000003h
    OFFSET.DW   EVENT_910_CATEVENT_LIST
// 300038f SFX_Event_RING_NORMAL
    DD  00000003h
    OFFSET.DW   EVENT_911_CATEVENT_LIST
// 3000390 SFX_Event_BROOM_IMPACT_TREE
    DD  00000002h
    OFFSET.DW   EVENT_912_CATEVENT_LIST
// 3000391 SFX_Event_BLUDGER_PASS
    DD  00000002h
    OFFSET.DW   EVENT_913_CATEVENT_LIST
// 3000392 SFX_Event_BLUDGER_NOISE
    DD  00000001h
    OFFSET.DW   EVENT_914_CATEVENT_LIST
// 3000393 SFX_Event_CROWD_BOO
    DD  00000001h
    OFFSET.DW   EVENT_915_CATEVENT_LIST
// 3000394 SFX_Event_CROWD_CHEER
    DD  00000001h
    OFFSET.DW   EVENT_916_CATEVENT_LIST
// 3000395 SFX_Event_CROWD_GASP
    DD  00000001h
    OFFSET.DW   EVENT_917_CATEVENT_LIST
// 3000396 SFX_Event_CROWD_PROXIMITY_CHEER
    DD  00000001h
    OFFSET.DW   EVENT_918_CATEVENT_LIST
// 3000397 SFX_Event_CROWD_ROAR
    DD  00000001h
    OFFSET.DW   EVENT_919_CATEVENT_LIST
// 3000398 SFX_Event_CROWD_EXCITED
    DD  00000001h
    OFFSET.DW   EVENT_920_CATEVENT_LIST
// 3000399 SFX_Event_CROWD_UNEXCITED
    DD  00000001h
    OFFSET.DW   EVENT_921_CATEVENT_LIST
// 300039a SFX_Event_GOAL
    DD  00000001h
    OFFSET.DW   EVENT_922_CATEVENT_LIST
// 300039b SFX_Event_BROOM_IMPACT_BLUDGER
    DD  00000001h
    OFFSET.DW   EVENT_923_CATEVENT_LIST
// 300039c SFX_Event_BROOM_IMPACT_SEEKER_HARD
    DD  00000001h
    OFFSET.DW   EVENT_924_CATEVENT_LIST
// 300039d SFX_Event_BROOM_IMPACT_SEEKER_SOFT
    DD  00000001h
    OFFSET.DW   EVENT_925_CATEVENT_LIST
// 300039e SFX_Event_BROOM_IMPACT_TOWER_HARD
    DD  00000001h
    OFFSET.DW   EVENT_926_CATEVENT_LIST
// 300039f SFX_Event_BROOM_IMPACT_TOWER_SOFT
    DD  00000001h
    OFFSET.DW   EVENT_927_CATEVENT_LIST
// 30003a0 SFX_Event_BEATER_FLYPAST
    DD  00000002h
    OFFSET.DW   EVENT_928_CATEVENT_LIST
// 30003a1 SFX_Event_SNITCH_LOOP_1
    DD  00000001h
    OFFSET.DW   EVENT_929_CATEVENT_LIST
// 30003a2 SFX_Event_SNITCH_LOOP_2
    DD  00000001h
    OFFSET.DW   EVENT_930_CATEVENT_LIST
// 30003a3 SFX_Event_SNITCH_PASS
    DD  00000001h
    OFFSET.DW   EVENT_931_CATEVENT_LIST
// 30003a4 SFX_Event_CAGED_IMP_ROCK_CAGE_1
    DD  00000001h
    OFFSET.DW   EVENT_932_CATEVENT_LIST
// 30003a5 SFX_Event_CAGED_IMP_ROCK_CAGE_2
    DD  00000001h
    OFFSET.DW   EVENT_933_CATEVENT_LIST
// 30003a6 SFX_Event_CAGED_IMP_ROCK_CAGE_RETURN_1
    DD  00000001h
    OFFSET.DW   EVENT_934_CATEVENT_LIST
// 30003a7 SFX_Event_CAGED_IMP_ROCK_CAGE_RETURN_2
    DD  00000001h
    OFFSET.DW   EVENT_935_CATEVENT_LIST
// 30003a8 SFX_Event_CAGED_IMP_ROCK_CAGE_RETURN_3
    DD  00000001h
    OFFSET.DW   EVENT_936_CATEVENT_LIST
// 30003a9 SFX_Event_CAGED_IMP_SCREAM
    DD  00000001h
    OFFSET.DW   EVENT_937_CATEVENT_LIST
// 30003aa SFX_Event_CAGED_IMP_STANDIDLE2
    DD  00000001h
    OFFSET.DW   EVENT_938_CATEVENT_LIST
// 30003ab SFX_Event_CAGED_IMP_STANDIDLE3
    DD  00000001h
    OFFSET.DW   EVENT_939_CATEVENT_LIST
// 30003ac SFX_Event_CAGED_IMP_STANDIDLE4_1
    DD  00000001h
    OFFSET.DW   EVENT_940_CATEVENT_LIST
// 30003ad SFX_Event_CAGED_IMP_STANDIDLE4_2
    DD  00000001h
    OFFSET.DW   EVENT_941_CATEVENT_LIST
// 30003ae SFX_Event_CAGED_IMP_STANDIDLE4_3
    DD  00000001h
    OFFSET.DW   EVENT_942_CATEVENT_LIST
// 30003af SFX_Event_CAGED_IMP_STANDIDLE4_4
    DD  00000001h
    OFFSET.DW   EVENT_943_CATEVENT_LIST
// 30003b0 SFX_Event_CAGED_IMP_STANDIDLE4_5
    DD  00000001h
    OFFSET.DW   EVENT_944_CATEVENT_LIST
// 30003b1 SFX_Event_CAGED_IMP_ROCK_CAGE_IDLE
    DD  00000001h
    OFFSET.DW   EVENT_945_CATEVENT_LIST
// 30003b2 SFX_Event_SPEECH_PREFECTS
    DD  00000002h
    OFFSET.DW   EVENT_946_CATEVENT_LIST
// 30003b3 SFX_Event_SPEECH_PREFECTS_GRYFFINDOR
    DD  00000001h
    OFFSET.DW   EVENT_947_CATEVENT_LIST
// 30003b4 SFX_Event_SPEECH_PREFECTS_HUFFLEPUFF
    DD  00000001h
    OFFSET.DW   EVENT_948_CATEVENT_LIST
// 30003b5 SFX_Event_SPEECH_PREFECTS_RAVENCLAW
    DD  00000001h
    OFFSET.DW   EVENT_949_CATEVENT_LIST
// 30003b6 SFX_Event_SPEECH_PREFECTS_SLYTHERIN
    DD  00000001h
    OFFSET.DW   EVENT_950_CATEVENT_LIST
// 30003b7 SFX_Event_SPEECH_GENERAL3
    DD  00000006h
    OFFSET.DW   EVENT_951_CATEVENT_LIST
// 30003b8 SFX_Event_DIAGON_ANGLIA_CUTSCENE
    DD  00000001h
    OFFSET.DW   EVENT_952_CATEVENT_LIST
// 30003b9 SFX_Event_ENTRANCE_HALL_HOUSE_POINTS_1
    DD  00000001h
    OFFSET.DW   EVENT_953_CATEVENT_LIST
// 30003ba SFX_Event_ENTRANCE_HALL_HOUSE_POINTS_2
    DD  00000001h
    OFFSET.DW   EVENT_954_CATEVENT_LIST
// 30003bb SFX_Event_ENTRANCE_HALL_HOUSE_POINTS_3
    DD  00000001h
    OFFSET.DW   EVENT_955_CATEVENT_LIST
// 30003bc SFX_Event_ENTRANCE_HALL_HOUSE_POINTS_4
    DD  00000001h
    OFFSET.DW   EVENT_956_CATEVENT_LIST
// 30003bd SFX_Event_HOGWARTS_GNOMESPLASH
    DD  00000001h
    OFFSET.DW   EVENT_957_CATEVENT_LIST
// 30003be SFX_Event_HOGWARTS_TIMER_END
    DD  00000001h
    OFFSET.DW   EVENT_958_CATEVENT_LIST
// 30003bf SFX_Event_HOGWARTS_TIMER_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_959_CATEVENT_LIST
// 30003c0 SFX_Event_HOGWARTS_RING
    DD  00000001h
    OFFSET.DW   EVENT_960_CATEVENT_LIST
// 30003c1 SFX_Event_HOGWARTS_RING_2
    DD  00000001h
    OFFSET.DW   EVENT_961_CATEVENT_LIST
// 30003c2 SFX_Event_WILLOW_ANGLIA_CUTSCENE_1
    DD  00000001h
    OFFSET.DW   EVENT_962_CATEVENT_LIST
// 30003c3 SFX_Event_GUI_CURSOR
    DD  00000001h
    OFFSET.DW   EVENT_963_CATEVENT_LIST
// 30003c4 SFX_Event_GUI_EQUIP
    DD  00000001h
    OFFSET.DW   EVENT_964_CATEVENT_LIST
// 30003c5 SFX_Event_GUI_NO
    DD  00000001h
    OFFSET.DW   EVENT_965_CATEVENT_LIST
// 30003c6 SFX_Event_HOGWARTS_TOPIARY_HIT
    DD  00000001h
    OFFSET.DW   EVENT_966_CATEVENT_LIST
// 30003c7 SFX_Event_STAIRCASE_CUBICLE_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_967_CATEVENT_LIST
// 30003c8 SFX_Event_STAIRCASE_CUBICLE_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_968_CATEVENT_LIST
// 30003c9 SFX_Event_STAIRCASE_NORMALDOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_969_CATEVENT_LIST
// 30003ca SFX_Event_STAIRCASE_NORMALDOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_970_CATEVENT_LIST
// 30003cb SFX_Event_STAIRCASE_ORNATEDOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_971_CATEVENT_LIST
// 30003cc SFX_Event_STAIRCASE_ORNATEDOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_972_CATEVENT_LIST
// 30003cd SFX_Event_REMEMBRALL_NOTEBOOK_APPEAR
    DD  00000001h
    OFFSET.DW   EVENT_973_CATEVENT_LIST
// 30003ce SFX_Event_WILLOW_ANGLIA_CUTSCENE_2
    DD  00000001h
    OFFSET.DW   EVENT_974_CATEVENT_LIST
// 30003cf SFX_Event_COS_STONE_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_975_CATEVENT_LIST
// 30003d0 SFX_Event_DIAGON_ANGLIA_CUTSCENE_PART1
    DD  00000001h
    OFFSET.DW   EVENT_976_CATEVENT_LIST
// 30003d1 SFX_Event_MENAGERIE_COVERUP
    DD  00000001h
    OFFSET.DW   EVENT_977_CATEVENT_LIST
// 30003d2 SFX_Event_AVIFORS_COVERUP
    DD  00000001h
    OFFSET.DW   EVENT_978_CATEVENT_LIST
// 30003d3 SFX_Event_DUELLING_FORCEFIELD
    DD  00000005h
    OFFSET.DW   EVENT_979_CATEVENT_LIST
// 30003d4 SFX_Event_INCENDIO_FIRE_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_980_CATEVENT_LIST
// 30003d5 SFX_Event_INCENDIO_INTENSE_FIRE_LOOP
    DD  00000001h
    OFFSET.DW   EVENT_981_CATEVENT_LIST
// 30003d6 SFX_Event_HERBOLOGY_PINGABLE_TOPIARY
    DD  00000001h
    OFFSET.DW   EVENT_982_CATEVENT_LIST
// 30003d7 SFX_Event_HERBOLOGY_PINGABLE_RAKE
    DD  00000001h
    OFFSET.DW   EVENT_983_CATEVENT_LIST
// 30003d8 SFX_Event_INCENDIO_CUTSCENE_BOOKCASE
    DD  00000001h
    OFFSET.DW   EVENT_984_CATEVENT_LIST
// 30003d9 SFX_Event_HARRY_SCRATCH2
    DD  00000001h
    OFFSET.DW   EVENT_985_CATEVENT_LIST
// 30003da SFX_Event_DADA_CLASSROOM_START_AMBIENCE
    DD  00000001h
    OFFSET.DW   EVENT_986_CATEVENT_LIST
// 30003db SFX_Event_GREAT_HALL_ENDING_1
    DD  00000001h
    OFFSET.DW   EVENT_987_CATEVENT_LIST
// 30003dc SFX_Event_GREAT_HALL_ENDING_2
    DD  00000001h
    OFFSET.DW   EVENT_988_CATEVENT_LIST
// 30003dd SFX_Event_HARRY_VOCAL_GULP
    DD  00000001h
    OFFSET.DW   EVENT_989_CATEVENT_LIST
// 30003de SFX_Event_DADA_CLASS_SNAKE_HISS_2
    DD  00000001h
    OFFSET.DW   EVENT_990_CATEVENT_LIST
// 30003df SFX_Event_SPELLBOOK_APPEAR
    DD  00000007h
    OFFSET.DW   EVENT_991_CATEVENT_LIST
// 30003e0 SFX_Event_BLOODY_BARON_STEP_LEFT
    DD  00000002h
    OFFSET.DW   EVENT_992_CATEVENT_LIST
// 30003e1 SFX_Event_BLOODY_BARON_STEP_RIGHT
    DD  00000002h
    OFFSET.DW   EVENT_993_CATEVENT_LIST
// 30003e2 SFX_Event_BLOODY_BARON_HEEL
    DD  00000002h
    OFFSET.DW   EVENT_994_CATEVENT_LIST
// 30003e3 SFX_Event_INCENDIO_PILLAR_FALL_1
    DD  00000001h
    OFFSET.DW   EVENT_995_CATEVENT_LIST
// 30003e4 SFX_Event_INCENDIO_PILLAR_FALL_2
    DD  00000001h
    OFFSET.DW   EVENT_996_CATEVENT_LIST
// 30003e5 SFX_Event_INCENDIO_PILLAR_LAND
    DD  00000001h
    OFFSET.DW   EVENT_997_CATEVENT_LIST
// 30003e6 SFX_Event_FOOT_SPLASH
    DD  00000002h
    OFFSET.DW   EVENT_998_CATEVENT_LIST
// 30003e7 SFX_Event_BORGIN_CABINET_SLIDE
    DD  00000001h
    OFFSET.DW   EVENT_999_CATEVENT_LIST
// 30003e8 SFX_Event_FAWKES_ATTACK
    DD  00000001h
    OFFSET.DW   EVENT_1000_CATEVENT_LIST
// 30003e9 SFX_Event_FAWKES_CALL
    DD  00000001h
    OFFSET.DW   EVENT_1001_CATEVENT_LIST
// 30003ea SFX_Event_FAWKES_FLAP_COS
    DD  00000001h
    OFFSET.DW   EVENT_1002_CATEVENT_LIST
// 30003eb SFX_Event_FAWKES_IDLE
    DD  00000001h
    OFFSET.DW   EVENT_1003_CATEVENT_LIST
// 30003ec SFX_Event_FAWKES_FLAP_DD
    DD  00000001h
    OFFSET.DW   EVENT_1004_CATEVENT_LIST
// 30003ed SFX_Event_PERSON_DUMBLEDORE_STEP_LEFT
    DD  00000001h
    OFFSET.DW   EVENT_1005_CATEVENT_LIST
// 30003ee SFX_Event_PERSON_DUMBLEDORE_STEP_RIGHT
    DD  00000001h
    OFFSET.DW   EVENT_1006_CATEVENT_LIST
// 30003ef SFX_Event_COS_TOOTH_FLY
    DD  00000001h
    OFFSET.DW   EVENT_1007_CATEVENT_LIST
// 30003f0 SFX_Event_COS_TOOTH_STICK
    DD  00000001h
    OFFSET.DW   EVENT_1008_CATEVENT_LIST
// 30003f1 SFX_Event_FAWKES_PERCH
    DD  00000001h
    OFFSET.DW   EVENT_1009_CATEVENT_LIST
// 30003f2 SFX_Event_LIBRARY_BOOK_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_1010_CATEVENT_LIST
// 30003f3 SFX_Event_LIBRARY_BOOK_OPENED
    DD  00000001h
    OFFSET.DW   EVENT_1011_CATEVENT_LIST
// 30003f4 SFX_Event_LIBRARY_BOOK_TAKE
    DD  00000001h
    OFFSET.DW   EVENT_1012_CATEVENT_LIST
// 30003f5 SFX_Event_LIBRARY_BOOKCASE_FILTERED_LAUGH
    DD  00000001h
    OFFSET.DW   EVENT_1013_CATEVENT_LIST
// 30003f6 SFX_Event_DADA_PORTRAIT_SLIDING
    DD  00000001h
    OFFSET.DW   EVENT_1014_CATEVENT_LIST
// 30003f7 SFX_Event_PUPIL_COUGHSPLUTTER
    DD  00000002h
    OFFSET.DW   EVENT_1015_CATEVENT_LIST
// 30003f8 SFX_Event_COS_TOOTHBREAK
    DD  00000001h
    OFFSET.DW   EVENT_1016_CATEVENT_LIST
// 30003f9 SFX_Event_HARRY_HANDS_ON_DOOR
    DD  00000001h
    OFFSET.DW   EVENT_1017_CATEVENT_LIST
// 30003fa SFX_Event_HARRY_HANDS_ON_DOOR2
    DD  00000001h
    OFFSET.DW   EVENT_1018_CATEVENT_LIST
// 30003fb SFX_Event_ENTRANCE_HALL_FILCH_DOOR
    DD  00000001h
    OFFSET.DW   EVENT_1019_CATEVENT_LIST
// 30003fc SFX_Event_FRIAR_STEP
    DD  00000001h
    OFFSET.DW   EVENT_1020_CATEVENT_LIST
// 30003fd SFX_Event_GHOST_MATERIALISE
    DD  00000002h
    OFFSET.DW   EVENT_1021_CATEVENT_LIST
// 30003fe SFX_Event_DADA_CLASS_SERPENSORTIA
    DD  00000001h
    OFFSET.DW   EVENT_1022_CATEVENT_LIST
// 30003ff SFX_Event_GENERIC_WIZARD_SPELL_REACTION
    DD  00000001h
    OFFSET.DW   EVENT_1023_CATEVENT_LIST
// 3000400 SFX_Event_INCENDIO_FLITWICK_CAST
    DD  00000001h
    OFFSET.DW   EVENT_1024_CATEVENT_LIST
// 3000401 SFX_Event_DADA_CLASS_SNAKE_STRIKE_1
    DD  00000001h
    OFFSET.DW   EVENT_1025_CATEVENT_LIST
// 3000402 SFX_Event_DADA_CLASS_SNAKE_STRIKE_2
    DD  00000001h
    OFFSET.DW   EVENT_1026_CATEVENT_LIST
// 3000403 SFX_Event_MULPEPPERS_COUGH1
    DD  00000001h
    OFFSET.DW   EVENT_1027_CATEVENT_LIST
// 3000404 SFX_Event_MULPEPPERS_COUGH2
    DD  00000001h
    OFFSET.DW   EVENT_1028_CATEVENT_LIST
// 3000405 SFX_Event_COS_GOYLE_TRANSFORM
    DD  00000001h
    OFFSET.DW   EVENT_1029_CATEVENT_LIST
// 3000406 SFX_Event_ENTRANCE_HALL_DUNGEON_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_1030_CATEVENT_LIST
// 3000407 SFX_Event_ENTRANCE_HALL_DUNGEON_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_1031_CATEVENT_LIST
// 3000408 SFX_Event_STAIRCASE_ENTRANCE_HALL_DOOR_CLOSE
    DD  00000001h
    OFFSET.DW   EVENT_1032_CATEVENT_LIST
// 3000409 SFX_Event_STAIRCASE_ENTRANCE_HALL_DOOR_OPEN
    DD  00000001h
    OFFSET.DW   EVENT_1033_CATEVENT_LIST
//                                              
// struct FXM_EventLookup                           
// {                                                
//  S32 Count;      // number of events         
//  OFFSET List;    // ptr to CatEventLookup    
// };                                               
//                                              
// struct FXM_CatEventLookup                        
// {                                                
//  S32 CatEventIndex;      // could go to S16  
//  S32 CategoryHashCode;   // could go to S16  
// };                                               
// 3000001 SFX_Event_CHEST_OPEN
EVENT_1_CATEVENT_LIST:
// CHEST_OPEN
    DD  00000000h 04000001h 
// 3000003 SFX_Event_CHEST_ALOHOMORA_OPEN
EVENT_3_CATEVENT_LIST:
// CHEST_ALOHOMORA_OPEN
    DD  00000001h 04000001h 
// 3000004 SFX_Event_CHEST_DIFFINDO_OPEN
EVENT_4_CATEVENT_LIST:
// CHEST_DIFFINDO_OPEN
    DD  00000002h 04000001h 
// 3000005 SFX_Event_CHEST_INCENDIO_OPEN
EVENT_5_CATEVENT_LIST:
// CHEST_INCENDIO_OPEN
    DD  00000003h 04000001h 
// 3000006 SFX_Event_CHEST_SKURGE_OPEN
EVENT_6_CATEVENT_LIST:
// CHEST_SKURGE_OPEN
    DD  00000004h 04000001h 
// 3000007 SFX_Event_FROG_BOUNCELAND_1
EVENT_7_CATEVENT_LIST:
// FROG_BOUNCELAND_1
    DD  00000005h 04000002h 
// FROG_BOUNCELAND_1
    DD  00000234h 04000021h 
// 3000008 SFX_Event_FROG_BOUNCELAND_2
EVENT_8_CATEVENT_LIST:
// FROG_BOUNCELAND_2
    DD  00000006h 04000002h 
// FROG_BOUNCELAND_2
    DD  00000237h 04000021h 
// 3000009 SFX_Event_FROG_BOUNCELAND_3
EVENT_9_CATEVENT_LIST:
// FROG_BOUNCELAND_3
    DD  00000007h 04000002h 
// FROG_BOUNCELAND_3
    DD  00000238h 04000021h 
// 300000a SFX_Event_FROG_CROAK
EVENT_10_CATEVENT_LIST:
// FROG_CROAK
    DD  00000008h 04000002h 
// FROG_CROAK
    DD  00000239h 04000021h 
// 300000b SFX_Event_FROG_FLIPONBACK_1
EVENT_11_CATEVENT_LIST:
// FROG_FLIPONBACK_1
    DD  00000009h 04000002h 
// FROG_FLIPONBACK_1
    DD  0000023ah 04000021h 
// 300000c SFX_Event_FROG_FLIPONBACK_2
EVENT_12_CATEVENT_LIST:
// FROG_FLIPONBACK_2
    DD  0000000ah 04000002h 
// FROG_FLIPONBACK_2
    DD  0000023bh 04000021h 
// 300000d SFX_Event_FROG_FLIPOVER_1
EVENT_13_CATEVENT_LIST:
// FROG_FLIPOVER_1
    DD  0000000bh 04000002h 
// FROG_FLIPOVER_1
    DD  0000023ch 04000021h 
// 300000e SFX_Event_FROG_FLIPOVER_2
EVENT_14_CATEVENT_LIST:
// FROG_FLIPOVER_2
    DD  0000000ch 04000002h 
// FROG_FLIPOVER_2
    DD  0000023dh 04000021h 
// 300000f SFX_Event_FROG_FLIPOVER_3
EVENT_15_CATEVENT_LIST:
// FROG_FLIPOVER_3
    DD  0000000dh 04000002h 
// FROG_FLIPOVER_3
    DD  0000023eh 04000021h 
// 3000010 SFX_Event_FROG_FLIPOVERMB_1
EVENT_16_CATEVENT_LIST:
// FROG_FLIPOVERMB_1
    DD  0000000eh 04000002h 
// FROG_FLIPOVERMB_1
    DD  0000023fh 04000021h 
// 3000011 SFX_Event_FROG_FLIPOVERMB_2
EVENT_17_CATEVENT_LIST:
// FROG_FLIPOVERMB_2
    DD  0000000fh 04000002h 
// FROG_FLIPOVERMB_2
    DD  00000240h 04000021h 
// 3000012 SFX_Event_FROG_FLIPOVERMB_3
EVENT_18_CATEVENT_LIST:
// FROG_FLIPOVERMB_3
    DD  00000010h 04000002h 
// FROG_FLIPOVERMB_3
    DD  00000241h 04000021h 
// 3000013 SFX_Event_FROG_LAND
EVENT_19_CATEVENT_LIST:
// FROG_LAND
    DD  00000011h 04000002h 
// FROG_LAND
    DD  00000242h 04000021h 
// 3000014 SFX_Event_FROG_LAND_FLAT
EVENT_20_CATEVENT_LIST:
// FROG_LAND_FLAT
    DD  00000012h 04000002h 
// FROG_LAND_FLAT
    DD  00000243h 04000021h 
// 3000015 SFX_Event_FROG_LAND_FLAT_BOUNCE_1
EVENT_21_CATEVENT_LIST:
// FROG_LAND_FLAT_BOUNCE_1
    DD  00000013h 04000002h 
// FROG_LAND_FLAT_BOUNCE_1
    DD  00000244h 04000021h 
// 3000016 SFX_Event_FROG_LAND_FLAT_BOUNCE_2
EVENT_22_CATEVENT_LIST:
// FROG_LAND_FLAT_BOUNCE_2
    DD  00000014h 04000002h 
// FROG_LAND_FLAT_BOUNCE_2
    DD  00000245h 04000021h 
// 3000017 SFX_Event_CRATE_PUSH
EVENT_23_CATEVENT_LIST:
// CRATE_PUSH
    DD  00000015h 04000003h 
// 3000018 SFX_Event_CRATE_PUSH_LOOP
EVENT_24_CATEVENT_LIST:
// CRATE_PUSH_LOOP
    DD  00000016h 04000003h 
// 3000019 SFX_Event_FIRECRAB_FART
EVENT_25_CATEVENT_LIST:
// FIRECRAB_FART
    DD  00000017h 04000004h 
// 300001a SFX_Event_FIRECRAB_LAND_KNOCKDOWN_FALL
EVENT_26_CATEVENT_LIST:
// FIRECRAB_LAND_KNOCKDOWN_FALL
    DD  00000018h 04000004h 
// 300001b SFX_Event_FIRECRAB_OPEN_SHELL
EVENT_27_CATEVENT_LIST:
// FIRECRAB_OPEN_SHELL
    DD  00000019h 04000004h 
// 300001c SFX_Event_FIRECRAB_STEP
EVENT_28_CATEVENT_LIST:
// FIRECRAB_STEP
    DD  0000001ah 04000004h 
// 300001d SFX_Event_FIRECRAB_TAKEHIT
EVENT_29_CATEVENT_LIST:
// FIRECRAB_TAKEHIT
    DD  0000001bh 04000004h 
// 300001e SFX_Event_FIRECRAB_TURN
EVENT_30_CATEVENT_LIST:
// FIRECRAB_TURN
    DD  0000001ch 04000004h 
// 300001f SFX_Event_FIRECRAB_LAND_KNOCKDOWN_FALL2
EVENT_31_CATEVENT_LIST:
// FIRECRAB_LAND_KNOCKDOWN_FALL2
    DD  0000001dh 04000004h 
// 3000020 SFX_Event_FIRECRAB_OPEN_SHELL2
EVENT_32_CATEVENT_LIST:
// FIRECRAB_OPEN_SHELL2
    DD  0000001eh 04000004h 
// 3000021 SFX_Event_FLIPENDO_SWITCH_ACTIVATE
EVENT_33_CATEVENT_LIST:
// FLIPENDO_SWITCH_ACTIVATE
    DD  0000001fh 04000005h 
// 3000022 SFX_Event_FLIPENDO_SWITCH_GLOW
EVENT_34_CATEVENT_LIST:
// FLIPENDO_SWITCH_GLOW
    DD  00000020h 04000005h 
// 3000023 SFX_Event_FRED_TAKEHIT
EVENT_35_CATEVENT_LIST:
// FRED_TAKEHIT
    DD  00000021h 04000006h 
// 3000024 SFX_Event_GARGOYLE_BREATHE_IN
EVENT_36_CATEVENT_LIST:
// GARGOYLE_BREATHE_IN
    DD  00000022h 04000007h 
// 3000025 SFX_Event_GARGOYLE_CAST_SPELL
EVENT_37_CATEVENT_LIST:
// GARGOYLE_CAST_SPELL
    DD  00000023h 04000007h 
// 3000026 SFX_Event_GARGOYLE_BREATHE_OUT
EVENT_38_CATEVENT_LIST:
// GARGOYLE_BREATHE_OUT
    DD  00000024h 04000007h 
// 3000027 SFX_Event_GARGOYLE_TAKEHIT
EVENT_39_CATEVENT_LIST:
// GARGOYLE_TAKEHIT
    DD  00000025h 04000007h 
// 3000028 SFX_Event_GARGOYLE_BREATHE
EVENT_40_CATEVENT_LIST:
// GARGOYLE_BREATHE
    DD  00000026h 04000007h 
// 3000029 SFX_Event_GARGOYLE_IDLE
EVENT_41_CATEVENT_LIST:
// GARGOYLE_IDLE
    DD  00000027h 04000007h 
// 300002a SFX_Event_GARGOYLE_EXPLODE
EVENT_42_CATEVENT_LIST:
// GARGOYLE_EXPLODE
    DD  00000028h 04000007h 
// 300002b SFX_Event_GARGOYLE_MOVE
EVENT_43_CATEVENT_LIST:
// GARGOYLE_MOVE
    DD  00000029h 04000007h 
// 300002c SFX_Event_GARGOYLE_HIT_BY_NA_SPELL
EVENT_44_CATEVENT_LIST:
// GARGOYLE_HIT_BY_NA_SPELL
    DD  0000002ah 04000007h 
// 300002d SFX_Event_GARGOYLE_TAUNT_1
EVENT_45_CATEVENT_LIST:
// GARGOYLE_TAUNT_1
    DD  0000002bh 04000007h 
// 300002e SFX_Event_GARGOYLE_TAUNT_2
EVENT_46_CATEVENT_LIST:
// GARGOYLE_TAUNT_2
    DD  0000002ch 04000007h 
// 300002f SFX_Event_GARGOYLE_TAUNT_3
EVENT_47_CATEVENT_LIST:
// GARGOYLE_TAUNT_3
    DD  0000002dh 04000007h 
// 3000030 SFX_Event_GARGOYLE_SPELL_IMPACT
EVENT_48_CATEVENT_LIST:
// GARGOYLE_SPELL_IMPACT
    DD  0000002eh 04000007h 
// 3000031 SFX_Event_GENERIC_WIZARD_COUGH1
EVENT_49_CATEVENT_LIST:
// GENERIC_WIZARD_COUGH1
    DD  0000002fh 04000008h 
// 3000032 SFX_Event_GENERIC_WIZARD_COUGH2
EVENT_50_CATEVENT_LIST:
// GENERIC_WIZARD_COUGH2
    DD  00000030h 04000008h 
// 3000033 SFX_Event_GENERIC_WIZARD_CLOAK
EVENT_51_CATEVENT_LIST:
// GENERIC_WIZARD_CLOAK
    DD  00000031h 04000008h 
// 3000034 SFX_Event_GENERIC_WIZARD_STEP
EVENT_52_CATEVENT_LIST:
// GENERIC_WIZARD_STEP
    DD  00000032h 04000008h 
// 3000035 SFX_Event_GENERIC_WIZARD_CLAP
EVENT_53_CATEVENT_LIST:
// GENERIC_WIZARD_CLAP
    DD  00000033h 04000008h 
// 3000036 SFX_Event_GEORGE_TAKEHIT
EVENT_54_CATEVENT_LIST:
// GEORGE_TAKEHIT
    DD  00000035h 04000009h 
// 3000037 SFX_Event_GHOST_PASSTHROUGH
EVENT_55_CATEVENT_LIST:
// GHOST_PASSTHROUGH
    DD  00000036h 0400000ah 
// 3000038 SFX_Event_GHOST_RELEASE
EVENT_56_CATEVENT_LIST:
// GHOST_RELEASE
    DD  00000037h 0400000ah 
// 3000039 SFX_Event_GHOST_PROXIMITY
EVENT_57_CATEVENT_LIST:
// GHOST_PROXIMITY
    DD  00000038h 0400000ah 
// 300003a SFX_Event_GLASS_JAR_SMASH
EVENT_58_CATEVENT_LIST:
// GLASS_JAR_SMASH
    DD  00000039h 0400000bh 
// 300003b SFX_Event_GLASS_JAR_WOBBLE
EVENT_59_CATEVENT_LIST:
// GLASS_JAR_WOBBLE
    DD  0000003ah 0400000bh 
// 300003c SFX_Event_GNOME_BITE
EVENT_60_CATEVENT_LIST:
// GNOME_BITE
    DD  0000003bh 0400000ch 
// 300003d SFX_Event_GNOME_SPIN_SWOOSH
EVENT_61_CATEVENT_LIST:
// GNOME_SPIN_SWOOSH
    DD  0000003ch 0400000ch 
// 300003e SFX_Event_GNOME_HITBYFLIPENDO_KNOCKDOWN
EVENT_62_CATEVENT_LIST:
// GNOME_HITBYFLIPENDO_KNOCKDOWN
    DD  0000003dh 0400000ch 
// 300003f SFX_Event_GNOME_KNOCKDOWN_CYCLE
EVENT_63_CATEVENT_LIST:
// GNOME_KNOCKDOWN_CYCLE
    DD  0000003eh 0400000ch 
// 3000040 SFX_Event_GNOME_KNOCKDOWN_FALL
EVENT_64_CATEVENT_LIST:
// GNOME_KNOCKDOWN_FALL
    DD  0000003fh 0400000ch 
// 3000041 SFX_Event_GNOME_THROW
EVENT_65_CATEVENT_LIST:
// GNOME_THROW
    DD  00000040h 0400000ch 
// 3000042 SFX_Event_GNOME_RUBHANDS
EVENT_66_CATEVENT_LIST:
// GNOME_RUBHANDS
    DD  00000041h 0400000ch 
// 3000043 SFX_Event_GNOME_LOOK
EVENT_67_CATEVENT_LIST:
// GNOME_LOOK
    DD  00000042h 0400000ch 
// 3000044 SFX_Event_GNOME_TAUNT
EVENT_68_CATEVENT_LIST:
// GNOME_TAUNT
    DD  00000043h 0400000ch 
// 3000045 SFX_Event_GNOME_GETUP
EVENT_69_CATEVENT_LIST:
// GNOME_GETUP
    DD  00000044h 0400000ch 
// 3000046 SFX_Event_GNOME_JUMPSKIP
EVENT_70_CATEVENT_LIST:
// GNOME_JUMPSKIP
    DD  00000045h 0400000ch 
// 3000047 SFX_Event_GNOME_CHARGE
EVENT_71_CATEVENT_LIST:
// GNOME_CHARGE
    DD  00000046h 0400000ch 
// 3000048 SFX_Event_GNOME_FLING
EVENT_72_CATEVENT_LIST:
// GNOME_FLING
    DD  00000047h 0400000ch 
// 3000049 SFX_Event_GNOME_PANT
EVENT_73_CATEVENT_LIST:
// GNOME_PANT
    DD  00000048h 0400000ch 
// 300004a SFX_Event_GNOME_LAND_HIT
EVENT_74_CATEVENT_LIST:
// GNOME_LAND_HIT
    DD  00000049h 0400000ch 
// 300004b SFX_Event_GNOME_SWING_WHOOSH
EVENT_75_CATEVENT_LIST:
// GNOME_SWING_WHOOSH
    DD  0000004ah 0400000ch 
// 300004c SFX_Event_GNOME_STRUGGLE
EVENT_76_CATEVENT_LIST:
// GNOME_STRUGGLE
    DD  0000004bh 0400000ch 
// 300004d SFX_Event_GRIPHOOK_STAMP_PAPER_MOVE
EVENT_77_CATEVENT_LIST:
// GRIPHOOK_STAMP_PAPER_MOVE
    DD  0000004ch 0400000dh 
// 300004e SFX_Event_GRIPHOOK_RUN_LEFT
EVENT_78_CATEVENT_LIST:
// GRIPHOOK_RUN_LEFT
    DD  0000004dh 0400000dh 
// 300004f SFX_Event_GRIPHOOK_RUN_RIGHT
EVENT_79_CATEVENT_LIST:
// GRIPHOOK_RUN_RIGHT
    DD  0000004eh 0400000dh 
// 3000050 SFX_Event_GRIPHOOK_SHUFFLE_IDLE
EVENT_80_CATEVENT_LIST:
// GRIPHOOK_SHUFFLE_IDLE
    DD  0000004fh 0400000dh 
// 3000051 SFX_Event_GRIPHOOK_STAMP
EVENT_81_CATEVENT_LIST:
// GRIPHOOK_STAMP
    DD  00000050h 0400000dh 
// 3000052 SFX_Event_GRIPHOOK_WRITING_IDLE
EVENT_82_CATEVENT_LIST:
// GRIPHOOK_WRITING_IDLE
    DD  00000051h 0400000dh 
// 3000053 SFX_Event_GRIPHOOK_INK_PAD_TAP
EVENT_83_CATEVENT_LIST:
// GRIPHOOK_INK_PAD_TAP
    DD  00000052h 0400000dh 
// 3000054 SFX_Event_GRIPHOOK_PEN_TAP_1
EVENT_84_CATEVENT_LIST:
// GRIPHOOK_PEN_TAP_1
    DD  00000053h 0400000dh 
// 3000055 SFX_Event_GRIPHOOK_PEN_TAP_2
EVENT_85_CATEVENT_LIST:
// GRIPHOOK_PEN_TAP_2
    DD  00000054h 0400000dh 
// 3000056 SFX_Event_GYTRASH_BREATH
EVENT_86_CATEVENT_LIST:
// GYTRASH_BREATH
    DD  00000055h 0400000eh 
// 3000057 SFX_Event_GYTRASH_DIE
EVENT_87_CATEVENT_LIST:
// GYTRASH_DIE
    DD  00000056h 0400000eh 
// 3000058 SFX_Event_GYTRASH_DOWN
EVENT_88_CATEVENT_LIST:
// GYTRASH_DOWN
    DD  00000057h 0400000eh 
// 3000059 SFX_Event_GYTRASH_GASP
EVENT_89_CATEVENT_LIST:
// GYTRASH_GASP
    DD  00000058h 0400000eh 
// 300005a SFX_Event_GYTRASH_GROWL
EVENT_90_CATEVENT_LIST:
// GYTRASH_GROWL
    DD  00000059h 0400000eh 
// 300005b SFX_Event_GYTRASH_GROWL2
EVENT_91_CATEVENT_LIST:
// GYTRASH_GROWL2
    DD  0000005ah 0400000eh 
// 300005c SFX_Event_GYTRASH_GROWL3
EVENT_92_CATEVENT_LIST:
// GYTRASH_GROWL3
    DD  0000005bh 0400000eh 
// 300005d SFX_Event_GYTRASH_GROWL4
EVENT_93_CATEVENT_LIST:
// GYTRASH_GROWL4
    DD  0000005ch 0400000eh 
// 300005e SFX_Event_GYTRASH_GROWL5
EVENT_94_CATEVENT_LIST:
// GYTRASH_GROWL5
    DD  0000005dh 0400000eh 
// 300005f SFX_Event_GYTRASH_GROWL6
EVENT_95_CATEVENT_LIST:
// GYTRASH_GROWL6
    DD  0000005eh 0400000eh 
// 3000060 SFX_Event_GYTRASH_STEP
EVENT_96_CATEVENT_LIST:
// GYTRASH_STEP
    DD  0000005fh 0400000eh 
// 3000061 SFX_Event_GYTRASH_GROWL7
EVENT_97_CATEVENT_LIST:
// GYTRASH_GROWL7
    DD  00000060h 0400000eh 
// 3000062 SFX_Event_GYTRASH_HIT
EVENT_98_CATEVENT_LIST:
// GYTRASH_HIT
    DD  00000061h 0400000eh 
// 3000063 SFX_Event_GYTRASH_MOVE
EVENT_99_CATEVENT_LIST:
// GYTRASH_MOVE
    DD  00000062h 0400000eh 
// 3000064 SFX_Event_GYTRASH_ROAR
EVENT_100_CATEVENT_LIST:
// GYTRASH_ROAR
    DD  00000063h 0400000eh 
// 3000065 SFX_Event_HAG_STEP
EVENT_101_CATEVENT_LIST:
// HAG_STEP
    DD  00000064h 0400000fh 
// HAG_STEP
    DD  000004e3h 04000087h 
// 3000066 SFX_Event_HARRY_WALL_SNEAK
EVENT_102_CATEVENT_LIST:
// HARRY_WALL_SNEAK
    DD  00000065h 04000010h 
// 3000067 SFX_Event_HARRY_JUMPDOWN2MTR
EVENT_103_CATEVENT_LIST:
// HARRY_JUMPDOWN2MTR
    DD  00000066h 04000010h 
// 3000068 SFX_Event_REMEMBRALL_BOOK_OPEN
EVENT_104_CATEVENT_LIST:
// REMEMBRALL_BOOK_OPEN
    DD  00000067h 04000010h 
// 3000069 SFX_Event_REMEMBRALL_BOOK_TURNPAGE
EVENT_105_CATEVENT_LIST:
// REMEMBRALL_BOOK_TURNPAGE
    DD  00000068h 04000010h 
// 300006a SFX_Event_REMEMBRALL_LIST_CURSOR
EVENT_106_CATEVENT_LIST:
// REMEMBRALL_LIST_CURSOR
    DD  00000069h 04000010h 
// 300006b SFX_Event_REMEMBRALL_LIST_SELECT
EVENT_107_CATEVENT_LIST:
// REMEMBRALL_LIST_SELECT
    DD  0000006ah 04000010h 
// 300006c SFX_Event_HARRY_JUMPDOWN2MTR_LAND
EVENT_108_CATEVENT_LIST:
// HARRY_JUMPDOWN2MTR_LAND
    DD  0000006bh 04000010h 
// 300006d SFX_Event_HARRY_LEDGE_HANG_DROP
EVENT_109_CATEVENT_LIST:
// HARRY_LEDGE_HANG_DROP
    DD  0000006ch 04000010h 
// 300006e SFX_Event_HARRY_RUN_INTO_WALL
EVENT_110_CATEVENT_LIST:
// HARRY_RUN_INTO_WALL
    DD  0000006dh 04000010h 
// 300006f SFX_Event_HARRY_STOP
EVENT_111_CATEVENT_LIST:
// HARRY_STOP
    DD  0000006eh 04000010h 
// 3000070 SFX_Event_HARRY_ROLL
EVENT_112_CATEVENT_LIST:
// HARRY_ROLL
    DD  0000006fh 04000010h 
// 3000071 SFX_Event_HARRY_JUMP2UPSCRAMBLE_1
EVENT_113_CATEVENT_LIST:
// HARRY_JUMP2UPSCRAMBLE_1
    DD  00000070h 04000010h 
// 3000072 SFX_Event_HARRY_JUMP2UPSCRAMBLE_2
EVENT_114_CATEVENT_LIST:
// HARRY_JUMP2UPSCRAMBLE_2
    DD  00000071h 04000010h 
// 3000073 SFX_Event_HARRY_JUMP2UPSCRAMBLE_3
EVENT_115_CATEVENT_LIST:
// HARRY_JUMP2UPSCRAMBLE_3
    DD  00000072h 04000010h 
// 3000074 SFX_Event_HARRY_JUMP2UPSCRAMBLE_4
EVENT_116_CATEVENT_LIST:
// HARRY_JUMP2UPSCRAMBLE_4
    DD  00000073h 04000010h 
// 3000075 SFX_Event_HARRY_JUMP2UP_1
EVENT_117_CATEVENT_LIST:
// HARRY_JUMP2UP_1
    DD  00000074h 04000010h 
// 3000076 SFX_Event_HARRY_JUMP2UP_2
EVENT_118_CATEVENT_LIST:
// HARRY_JUMP2UP_2
    DD  00000075h 04000010h 
// 3000077 SFX_Event_HARRY_JUMP2UP_3
EVENT_119_CATEVENT_LIST:
// HARRY_JUMP2UP_3
    DD  00000076h 04000010h 
// 3000078 SFX_Event_HARRY_JUMP2UP_4
EVENT_120_CATEVENT_LIST:
// HARRY_JUMP2UP_4
    DD  00000077h 04000010h 
// 3000079 SFX_Event_HARRY_JUMP2UP_5
EVENT_121_CATEVENT_LIST:
// HARRY_JUMP2UP_5
    DD  00000078h 04000010h 
// 300007a SFX_Event_HARRY_GET_UP
EVENT_122_CATEVENT_LIST:
// HARRY_GET_UP
    DD  00000079h 04000010h 
// 300007b SFX_Event_HARRY_IDLE_KICK_DIRT
EVENT_123_CATEVENT_LIST:
// HARRY_IDLE_KICK_DIRT
    DD  0000007ah 04000010h 
// 300007c SFX_Event_HARRY_1_HAND_HANG
EVENT_124_CATEVENT_LIST:
// HARRY_1_HAND_HANG
    DD  0000007bh 04000010h 
// 300007d SFX_Event_HARRY_CRAWL_LEFT
EVENT_125_CATEVENT_LIST:
// HARRY_CRAWL_LEFT
    DD  0000007ch 04000010h 
// 300007e SFX_Event_HARRY_CRAWL_RIGHT
EVENT_126_CATEVENT_LIST:
// HARRY_CRAWL_RIGHT
    DD  0000007dh 04000010h 
// 300007f SFX_Event_HARRY_CRAWL_CIRCULAR_SPACE_1
EVENT_127_CATEVENT_LIST:
// HARRY_CRAWL_CIRCULAR_SPACE_1
    DD  0000007eh 04000010h 
// 3000080 SFX_Event_HARRY_CRAWL_CIRCULAR_SPACE_2
EVENT_128_CATEVENT_LIST:
// HARRY_CRAWL_CIRCULAR_SPACE_2
    DD  0000007fh 04000010h 
// 3000081 SFX_Event_HARRY_CRAWL_CIRCULAR_SPACE_3
EVENT_129_CATEVENT_LIST:
// HARRY_CRAWL_CIRCULAR_SPACE_3
    DD  00000080h 04000010h 
// 3000082 SFX_Event_HARRY_MISC_STEP
EVENT_130_CATEVENT_LIST:
// HARRY_MISC_STEP
    DD  00000081h 04000010h 
// 3000083 SFX_Event_HARRY_IDLE_WAND_PAT
EVENT_131_CATEVENT_LIST:
// HARRY_IDLE_WAND_PAT
    DD  00000082h 04000010h 
// 3000084 SFX_Event_HARRY_IDLE_SHIFTWEIGHT_1
EVENT_132_CATEVENT_LIST:
// HARRY_IDLE_SHIFTWEIGHT_1
    DD  00000083h 04000010h 
// 3000085 SFX_Event_HARRY_IDLE_SHIFTWEIGHT_2
EVENT_133_CATEVENT_LIST:
// HARRY_IDLE_SHIFTWEIGHT_2
    DD  00000084h 04000010h 
// 3000086 SFX_Event_HARRY_IDLE_WAND_SWISH
EVENT_134_CATEVENT_LIST:
// HARRY_IDLE_WAND_SWISH
    DD  00000085h 04000010h 
// 3000087 SFX_Event_HARRY_PICKUP_SICKLE
EVENT_135_CATEVENT_LIST:
// HARRY_PICKUP_SICKLE
    DD  00000086h 04000010h 
// 3000088 SFX_Event_HARRY_PICKUP_HEALTH
EVENT_136_CATEVENT_LIST:
// HARRY_PICKUP_HEALTH
    DD  00000087h 04000010h 
// 3000089 SFX_Event_HARRY_GRAB
EVENT_137_CATEVENT_LIST:
// HARRY_GRAB
    DD  00000088h 04000010h 
// 300008a SFX_Event_HARRY_SCRATCH
EVENT_138_CATEVENT_LIST:
// HARRY_SCRATCH
    DD  00000089h 04000010h 
// 300008b SFX_Event_WIZARD_CARD_COLLECT
EVENT_139_CATEVENT_LIST:
// WIZARD_CARD_COLLECT
    DD  0000008ah 04000010h 
// 300008c SFX_Event_WIZARD_CARD_DISAPPEAR
EVENT_140_CATEVENT_LIST:
// WIZARD_CARD_DISAPPEAR
    DD  0000008bh 04000010h 
// 300008d SFX_Event_BALLOON_END
EVENT_141_CATEVENT_LIST:
// BALLOON_END
    DD  0000008ch 04000010h 
// 300008e SFX_Event_BALLOON_FLY
EVENT_142_CATEVENT_LIST:
// BALLOON_FLY
    DD  0000008dh 04000010h 
// 300008f SFX_Event_BALLOON_START
EVENT_143_CATEVENT_LIST:
// BALLOON_START
    DD  0000008eh 04000010h 
// 3000090 SFX_Event_OWL_TREAT_COLLECT
EVENT_144_CATEVENT_LIST:
// OWL_TREAT_COLLECT
    DD  0000008fh 04000010h 
// 3000091 SFX_Event_BALLOON_INFLATE
EVENT_145_CATEVENT_LIST:
// BALLOON_INFLATE
    DD  00000090h 04000010h 
// BALLOON_INFLATE
    DD  000004f1h 04000093h 
// 3000092 SFX_Event_BALLOON_POP
EVENT_146_CATEVENT_LIST:
// BALLOON_POP
    DD  00000091h 04000010h 
// BALLOON_POP
    DD  000004f2h 04000093h 
// 3000093 SFX_Event_BALLOON_RELEASE
EVENT_147_CATEVENT_LIST:
// BALLOON_RELEASE
    DD  00000092h 04000010h 
// BALLOON_RELEASE
    DD  000004f3h 04000093h 
// 3000095 SFX_Event_HARRY_STINKPELLET_SMASH
EVENT_149_CATEVENT_LIST:
// HARRY_STINKPELLET_SMASH
    DD  00000093h 04000010h 
// 3000096 SFX_Event_HARRY_STINKPELLET_THROW
EVENT_150_CATEVENT_LIST:
// HARRY_STINKPELLET_THROW
    DD  00000094h 04000010h 
// 3000097 SFX_Event_HARRY_SKID
EVENT_151_CATEVENT_LIST:
// HARRY_SKID
    DD  00000095h 04000010h 
// 3000098 SFX_Event_HARRY_SLIDE_45
EVENT_152_CATEVENT_LIST:
// HARRY_SLIDE_45
    DD  00000096h 04000010h 
// 3000099 SFX_Event_HARRY_DROP_BEANS
EVENT_153_CATEVENT_LIST:
// HARRY_DROP_BEANS
    DD  00000097h 04000010h 
// 300009a SFX_Event_REMEMBRALL_AMBIENCE
EVENT_154_CATEVENT_LIST:
// REMEMBRALL_AMBIENCE
    DD  00000098h 04000010h 
// 300009b SFX_Event_REMEMBRALL_ROTATE
EVENT_155_CATEVENT_LIST:
// REMEMBRALL_ROTATE
    DD  00000099h 04000010h 
// 300009c SFX_Event_HARRY_PICKUP_BADBEAN
EVENT_156_CATEVENT_LIST:
// HARRY_PICKUP_BADBEAN
    DD  0000009ah 04000010h 
// 300009d SFX_Event_HARRY_VOCAL_GRAB
EVENT_157_CATEVENT_LIST:
// HARRY_VOCAL_GRAB
    DD  000000a2h 04000011h 
// 300009e SFX_Event_HARRY_VOCAL_TAKEHIT_NORMAL
EVENT_158_CATEVENT_LIST:
// HARRY_VOCAL_TAKEHIT_NORMAL
    DD  000000a3h 04000011h 
// 300009f SFX_Event_HARRY_VOCAL_FALL
EVENT_159_CATEVENT_LIST:
// HARRY_VOCAL_FALL
    DD  000000a4h 04000011h 
// 30000a0 SFX_Event_HARRY_VOCAL_GASP
EVENT_160_CATEVENT_LIST:
// HARRY_VOCAL_GASP
    DD  000000a5h 04000011h 
// 30000a1 SFX_Event_HARRY_VOCAL_GETUP
EVENT_161_CATEVENT_LIST:
// HARRY_VOCAL_GETUP
    DD  000000a6h 04000011h 
// 30000a2 SFX_Event_HARRY_VOCAL_LAND
EVENT_162_CATEVENT_LIST:
// HARRY_VOCAL_LAND
    DD  000000a7h 04000011h 
// 30000a3 SFX_Event_HARRY_VOCAL_PANT
EVENT_163_CATEVENT_LIST:
// HARRY_VOCAL_PANT
    DD  000000a8h 04000011h 
// 30000a4 SFX_Event_HARRY_VOCAL_SIGH
EVENT_164_CATEVENT_LIST:
// HARRY_VOCAL_SIGH
    DD  000000a9h 04000011h 
// 30000a5 SFX_Event_HARRY_VOCAL_STRAIN
EVENT_165_CATEVENT_LIST:
// HARRY_VOCAL_STRAIN
    DD  000000aah 04000011h 
// 30000a6 SFX_Event_HARRY_VOCAL_WOBBLE
EVENT_166_CATEVENT_LIST:
// HARRY_VOCAL_WOBBLE
    DD  000000abh 04000011h 
// 30000a7 SFX_Event_HARRY_VOCAL_STRAIN_END
EVENT_167_CATEVENT_LIST:
// HARRY_VOCAL_STRAIN_END
    DD  000000ach 04000011h 
// 30000a8 SFX_Event_HARRY_VOCAL_TAKEHIT_HARD
EVENT_168_CATEVENT_LIST:
// HARRY_VOCAL_TAKEHIT_HARD
    DD  000000adh 04000011h 
// 30000a9 SFX_Event_HARRY_VOCAL_TAKEHIT_SOFT
EVENT_169_CATEVENT_LIST:
// HARRY_VOCAL_TAKEHIT_SOFT
    DD  000000aeh 04000011h 
// 30000aa SFX_Event_HARRY_VOCAL_JUMP
EVENT_170_CATEVENT_LIST:
// HARRY_VOCAL_JUMP
    DD  000000afh 04000011h 
// 30000ab SFX_Event_HARRY_VOCAL_SMALLSTRAIN
EVENT_171_CATEVENT_LIST:
// HARRY_VOCAL_SMALLSTRAIN
    DD  000000b0h 04000011h 
// 30000ac SFX_Event_HARRY_VOCAL_COUGH1
EVENT_172_CATEVENT_LIST:
// HARRY_VOCAL_COUGH1
    DD  000000b1h 04000011h 
// 30000ad SFX_Event_HARRY_VOCAL_COUGH2
EVENT_173_CATEVENT_LIST:
// HARRY_VOCAL_COUGH2
    DD  000000b2h 04000011h 
// 30000ae SFX_Event_HEDWIG_LAND
EVENT_174_CATEVENT_LIST:
// HEDWIG_LAND
    DD  000000b4h 04000012h 
// 30000af SFX_Event_HEDWIG_LAND_2
EVENT_175_CATEVENT_LIST:
// HEDWIG_LAND_2
    DD  000000b5h 04000012h 
// 30000b0 SFX_Event_HEDWIG_TAKEOFF
EVENT_176_CATEVENT_LIST:
// HEDWIG_TAKEOFF
    DD  000000b6h 04000012h 
// 30000b1 SFX_Event_HEDWIG_WING_FLAP
EVENT_177_CATEVENT_LIST:
// HEDWIG_WING_FLAP
    DD  000000b7h 04000012h 
// 30000b2 SFX_Event_HEDWIG_FAST_FLAP
EVENT_178_CATEVENT_LIST:
// HEDWIG_FAST_FLAP
    DD  000000b8h 04000012h 
// 30000b3 SFX_Event_HEDWIG_CALL_1
EVENT_179_CATEVENT_LIST:
// HEDWIG_CALL_1
    DD  000000b9h 04000012h 
// 30000b4 SFX_Event_HEDWIG_CALL_2
EVENT_180_CATEVENT_LIST:
// HEDWIG_CALL_2
    DD  000000bah 04000012h 
// 30000b5 SFX_Event_IMP_ATTACK
EVENT_181_CATEVENT_LIST:
// IMP_ATTACK
    DD  000000bbh 04000013h 
// IMP_ATTACK
    DD  000004cch 04000081h 
// 30000b6 SFX_Event_IMP_BITE
EVENT_182_CATEVENT_LIST:
// IMP_BITE
    DD  000000bch 04000013h 
// 30000b7 SFX_Event_IMP_DAZED
EVENT_183_CATEVENT_LIST:
// IMP_DAZED
    DD  000000bdh 04000013h 
// IMP_DAZED
    DD  000004cfh 04000081h 
// 30000b8 SFX_Event_IMP_FINALTHUD
EVENT_184_CATEVENT_LIST:
// IMP_FINALTHUD
    DD  000000beh 04000013h 
// 30000b9 SFX_Event_IMP_GETUP
EVENT_185_CATEVENT_LIST:
// IMP_GETUP
    DD  000000bfh 04000013h 
// IMP_GETUP
    DD  000004d1h 04000081h 
// 30000ba SFX_Event_IMP_LAND
EVENT_186_CATEVENT_LIST:
// IMP_LAND
    DD  000000c0h 04000013h 
// 30000bb SFX_Event_IMP_STEP_LEFT
EVENT_187_CATEVENT_LIST:
// IMP_STEP_LEFT
    DD  000000c1h 04000013h 
// IMP_STEP_LEFT
    DD  000004d4h 04000081h 
// 30000bc SFX_Event_IMP_STEP_RIGHT
EVENT_188_CATEVENT_LIST:
// IMP_STEP_RIGHT
    DD  000000c2h 04000013h 
// IMP_STEP_RIGHT
    DD  000004d5h 04000081h 
// 30000bd SFX_Event_IMP_TAKEHIT
EVENT_189_CATEVENT_LIST:
// IMP_TAKEHIT
    DD  000000c3h 04000013h 
// IMP_TAKEHIT
    DD  000004d6h 04000081h 
// 30000be SFX_Event_IMP_TAKEHIT_FINAL
EVENT_190_CATEVENT_LIST:
// IMP_TAKEHIT_FINAL
    DD  000000c4h 04000013h 
// IMP_TAKEHIT_FINAL
    DD  000004d7h 04000081h 
// 30000bf SFX_Event_IMP_THROW
EVENT_191_CATEVENT_LIST:
// IMP_THROW
    DD  000000c5h 04000013h 
// IMP_THROW
    DD  000004dah 04000081h 
// 30000c0 SFX_Event_IMP_DUCK
EVENT_192_CATEVENT_LIST:
// IMP_DUCK
    DD  000000c6h 04000013h 
// IMP_DUCK
    DD  000004d0h 04000081h 
// 30000c1 SFX_Event_IMP_HIT_WALL
EVENT_193_CATEVENT_LIST:
// IMP_HIT_WALL
    DD  000000c7h 04000013h 
// 30000c2 SFX_Event_IMP_JUMP
EVENT_194_CATEVENT_LIST:
// IMP_JUMP
    DD  000000c8h 04000013h 
// IMP_JUMP
    DD  000004d3h 04000081h 
// 30000c3 SFX_Event_IMP_TAUNT
EVENT_195_CATEVENT_LIST:
// IMP_TAUNT
    DD  000000c9h 04000013h 
// IMP_TAUNT
    DD  000004d8h 04000081h 
// 30000c4 SFX_Event_IMP_TAUNT_END
EVENT_196_CATEVENT_LIST:
// IMP_TAUNT_END
    DD  000000cah 04000013h 
// IMP_TAUNT_END
    DD  000004d9h 04000081h 
// 30000c5 SFX_Event_IMP_STRUGGLE
EVENT_197_CATEVENT_LIST:
// IMP_STRUGGLE
    DD  000000cbh 04000013h 
// 30000c6 SFX_Event_IMP_THROWN
EVENT_198_CATEVENT_LIST:
// IMP_THROWN
    DD  000000cch 04000013h 
// 30000c7 SFX_Event_IMP_CARRIED
EVENT_199_CATEVENT_LIST:
// IMP_CARRIED
    DD  000000cdh 04000013h 
// 30000c8 SFX_Event_IMP_CARRIED_DROPPED
EVENT_200_CATEVENT_LIST:
// IMP_CARRIED_DROPPED
    DD  000000ceh 04000013h 
// 30000c9 SFX_Event_IMP_HIT_BY_DUNGBOMB
EVENT_201_CATEVENT_LIST:
// IMP_HIT_BY_DUNGBOMB
    DD  000000cfh 04000013h 
// IMP_HIT_BY_DUNGBOMB
    DD  000004d2h 04000081h 
// 30000ca SFX_Event_IMP_PICK_UP
EVENT_202_CATEVENT_LIST:
// IMP_PICK_UP
    DD  000000d0h 04000013h 
// 30000cb SFX_Event_IMP_BREATHE_IN
EVENT_203_CATEVENT_LIST:
// IMP_BREATHE_IN
    DD  000000d1h 04000013h 
// IMP_BREATHE_IN
    DD  000004cdh 04000081h 
// 30000cc SFX_Event_IMP_BREATHE_OUT
EVENT_204_CATEVENT_LIST:
// IMP_BREATHE_OUT
    DD  000000d2h 04000013h 
// IMP_BREATHE_OUT
    DD  000004ceh 04000081h 
// 30000cd SFX_Event_LAPIFORS_RABBIT_HITBYDUNGBOMB
EVENT_205_CATEVENT_LIST:
// LAPIFORS_RABBIT_HITBYDUNGBOMB
    DD  000000d3h 04000014h 
// 30000ce SFX_Event_LAPIFORS_RABBIT_STEP
EVENT_206_CATEVENT_LIST:
// LAPIFORS_RABBIT_STEP
    DD  000000d4h 04000014h 
// 30000cf SFX_Event_ARAGOG_ANGLIA_DOOR_CLOSE
EVENT_207_CATEVENT_LIST:
// ARAGOG_ANGLIA_DOOR_CLOSE
    DD  000000d5h 04000015h 
// ARAGOG_ANGLIA_DOOR_CLOSE
    DD  00000277h 04000024h 
// 30000d0 SFX_Event_ARAGOG_ATTACK
EVENT_208_CATEVENT_LIST:
// ARAGOG_ATTACK
    DD  000000d6h 04000015h 
// 30000d1 SFX_Event_ARAGOG_BREATHE_IN
EVENT_209_CATEVENT_LIST:
// ARAGOG_BREATHE_IN
    DD  000000d7h 04000015h 
// 30000d2 SFX_Event_ARAGOG_BREATHE_OUT
EVENT_210_CATEVENT_LIST:
// ARAGOG_BREATHE_OUT
    DD  000000d8h 04000015h 
// 30000d3 SFX_Event_ARAGOG_CRUNCH
EVENT_211_CATEVENT_LIST:
// ARAGOG_CRUNCH
    DD  000000d9h 04000015h 
// 30000d4 SFX_Event_ARAGOG_DAZED
EVENT_212_CATEVENT_LIST:
// ARAGOG_DAZED
    DD  000000dah 04000015h 
// 30000d5 SFX_Event_ARAGOG_DIE
EVENT_213_CATEVENT_LIST:
// ARAGOG_DIE
    DD  000000dbh 04000015h 
// 30000d6 SFX_Event_ARAGOG_GETUP
EVENT_214_CATEVENT_LIST:
// ARAGOG_GETUP
    DD  000000dch 04000015h 
// 30000d7 SFX_Event_ARAGOG_GROWL
EVENT_215_CATEVENT_LIST:
// ARAGOG_GROWL
    DD  000000ddh 04000015h 
// 30000d8 SFX_Event_ARAGOG_HUH
EVENT_216_CATEVENT_LIST:
// ARAGOG_HUH
    DD  000000deh 04000015h 
// 30000d9 SFX_Event_ARAGOG_IDLE
EVENT_217_CATEVENT_LIST:
// ARAGOG_IDLE
    DD  000000dfh 04000015h 
// 30000da SFX_Event_ARAGOG_LAND_HARD
EVENT_218_CATEVENT_LIST:
// ARAGOG_LAND_HARD
    DD  000000e0h 04000015h 
// 30000db SFX_Event_ARAGOG_LAUGH
EVENT_219_CATEVENT_LIST:
// ARAGOG_LAUGH
    DD  000000e1h 04000015h 
// 30000dc SFX_Event_ARAGOG_SCREAM
EVENT_220_CATEVENT_LIST:
// ARAGOG_SCREAM
    DD  000000e2h 04000015h 
// 30000dd SFX_Event_ARAGOG_SIGH
EVENT_221_CATEVENT_LIST:
// ARAGOG_SIGH
    DD  000000e3h 04000015h 
// 30000de SFX_Event_ARAGOG_SMALL_SPIDER_LOOP
EVENT_222_CATEVENT_LIST:
// ARAGOG_SMALL_SPIDER_LOOP
    DD  000000e4h 04000015h 
// 30000df SFX_Event_ARAGOG_SPIT
EVENT_223_CATEVENT_LIST:
// ARAGOG_SPIT
    DD  000000e5h 04000015h 
// 30000e0 SFX_Event_ARAGOG_SPLAT
EVENT_224_CATEVENT_LIST:
// ARAGOG_SPLAT
    DD  000000e6h 04000015h 
// 30000e1 SFX_Event_ARAGOG_TAKEHIT
EVENT_225_CATEVENT_LIST:
// ARAGOG_TAKEHIT
    DD  000000e7h 04000015h 
// 30000e2 SFX_Event_ARAGOG_THROW_SPIDER
EVENT_226_CATEVENT_LIST:
// ARAGOG_THROW_SPIDER
    DD  000000e8h 04000015h 
// 30000e3 SFX_Event_ARAGOG_STEP
EVENT_227_CATEVENT_LIST:
// ARAGOG_STEP
    DD  000000e9h 04000015h 
// 30000e4 SFX_Event_ARAGOG_CHARGE
EVENT_228_CATEVENT_LIST:
// ARAGOG_CHARGE
    DD  000000eah 04000015h 
// 30000e5 SFX_Event_ARAGOG_SUCCESS
EVENT_229_CATEVENT_LIST:
// ARAGOG_SUCCESS
    DD  000000ebh 04000015h 
// 30000e6 SFX_Event_ARAGOG_FALL
EVENT_230_CATEVENT_LIST:
// ARAGOG_FALL
    DD  000000ech 04000015h 
// 30000e7 SFX_Event_ARAGOG_BREAK
EVENT_231_CATEVENT_LIST:
// ARAGOG_BREAK
    DD  000000edh 04000015h 
// 30000e8 SFX_Event_ARAGOG_LAIR_BREAK
EVENT_232_CATEVENT_LIST:
// ARAGOG_LAIR_BREAK
    DD  000000eeh 04000015h 
// 30000e9 SFX_Event_ARAGOG_LAIR_DIE
EVENT_233_CATEVENT_LIST:
// ARAGOG_LAIR_DIE
    DD  000000efh 04000015h 
// 30000ea SFX_Event_ARAGOG_LAIR_FALL
EVENT_234_CATEVENT_LIST:
// ARAGOG_LAIR_FALL
    DD  000000f0h 04000015h 
// 30000eb SFX_Event_ARAGOG_HIT_ICO
EVENT_235_CATEVENT_LIST:
// ARAGOG_HIT_ICO
    DD  000000f1h 04000015h 
// 30000ec SFX_Event_ARAGOG_HIT_ICO_PERFECT
EVENT_236_CATEVENT_LIST:
// ARAGOG_HIT_ICO_PERFECT
    DD  000000f2h 04000015h 
// 30000ed SFX_Event_ARAGOG_MOVE
EVENT_237_CATEVENT_LIST:
// ARAGOG_MOVE
    DD  000000f3h 04000015h 
// 30000ee SFX_Event_ARAGOG_SNORT
EVENT_238_CATEVENT_LIST:
// ARAGOG_SNORT
    DD  000000f4h 04000015h 
// 30000ef SFX_Event_ARAGOG_FAR_ATTACK
EVENT_239_CATEVENT_LIST:
// ARAGOG_FAR_ATTACK
    DD  000000f5h 04000015h 
// 30000f0 SFX_Event_ARAGOG_FAR_FIRE
EVENT_240_CATEVENT_LIST:
// ARAGOG_FAR_FIRE
    DD  000000f6h 04000015h 
// 30000f1 SFX_Event_ARAGOG_FAR_SCREAM
EVENT_241_CATEVENT_LIST:
// ARAGOG_FAR_SCREAM
    DD  000000f7h 04000015h 
// 30000f2 SFX_Event_ARAGOG_LAIR_FIRE
EVENT_242_CATEVENT_LIST:
// ARAGOG_LAIR_FIRE
    DD  000000f8h 04000015h 
// 30000f3 SFX_Event_ARAGOG_LAIR_STRESS
EVENT_243_CATEVENT_LIST:
// ARAGOG_LAIR_STRESS
    DD  000000f9h 04000015h 
// 30000f4 SFX_Event_ARAGOG_LAIR_TORCH
EVENT_244_CATEVENT_LIST:
// ARAGOG_LAIR_TORCH
    DD  000000fah 04000015h 
// 30000f5 SFX_Event_ARAGOG_LAIR_WEB_DROP
EVENT_245_CATEVENT_LIST:
// ARAGOG_LAIR_WEB_DROP
    DD  000000fbh 04000015h 
// 30000f6 SFX_Event_ARAGOG_LAIR_WEB_FALL
EVENT_246_CATEVENT_LIST:
// ARAGOG_LAIR_WEB_FALL
    DD  000000fch 04000015h 
// 30000f7 SFX_Event_ARAGOG_LAIR_WEB_FIRE
EVENT_247_CATEVENT_LIST:
// ARAGOG_LAIR_WEB_FIRE
    DD  000000fdh 04000015h 
// 30000f8 SFX_Event_ARAGOG_LAIR_WEB_HIT
EVENT_248_CATEVENT_LIST:
// ARAGOG_LAIR_WEB_HIT
    DD  000000feh 04000015h 
// 30000f9 SFX_Event_ARAGOG_LAIR_WEB_HIT_FPO
EVENT_249_CATEVENT_LIST:
// ARAGOG_LAIR_WEB_HIT_FPO
    DD  000000ffh 04000015h 
// 30000fa SFX_Event_ARAGOG_LAIR_WEB_HIT_ICO
EVENT_250_CATEVENT_LIST:
// ARAGOG_LAIR_WEB_HIT_ICO
    DD  00000100h 04000015h 
// 30000fb SFX_Event_ARAGOG_LAIR_WEB_HIT_ICO2
EVENT_251_CATEVENT_LIST:
// ARAGOG_LAIR_WEB_HIT_ICO2
    DD  00000101h 04000015h 
// 30000fc SFX_Event_WILLOW_MUSHROOM
EVENT_252_CATEVENT_LIST:
// WILLOW_MUSHROOM
    DD  00000102h 04000015h 
// WILLOW_MUSHROOM
    DD  0000024dh 04000022h 
// WILLOW_MUSHROOM
    DD  00000289h 04000025h 
// WILLOW_MUSHROOM
    DD  0000034bh 0400002dh 
// WILLOW_MUSHROOM
    DD  0000046dh 04000073h 
// 30000fd SFX_Event_ARAGOG_ANGLIA_DOOR_OPEN
EVENT_253_CATEVENT_LIST:
// ARAGOG_ANGLIA_DOOR_OPEN
    DD  00000103h 04000015h 
// 30000fe SFX_Event_ARAGOG_ANGLIA_IDLE
EVENT_254_CATEVENT_LIST:
// ARAGOG_ANGLIA_IDLE
    DD  00000104h 04000015h 
// 30000ff SFX_Event_ARAGOG_ANGLIA_LAND
EVENT_255_CATEVENT_LIST:
// ARAGOG_ANGLIA_LAND
    DD  00000105h 04000015h 
// 3000100 SFX_Event_ARAGOG_ANGLIA_LEAP_OFF_WALL
EVENT_256_CATEVENT_LIST:
// ARAGOG_ANGLIA_LEAP_OFF_WALL
    DD  00000106h 04000015h 
// 3000101 SFX_Event_ARAGOG_ANGLIA_TAKE_OFF
EVENT_257_CATEVENT_LIST:
// ARAGOG_ANGLIA_TAKE_OFF
    DD  00000107h 04000015h 
// 3000102 SFX_Event_AVIFORS_BIRD_ROCK_CRACK
EVENT_258_CATEVENT_LIST:
// AVIFORS_BIRD_ROCK_CRACK
    DD  0000010ah 04000016h 
// AVIFORS_BIRD_ROCK_CRACK
    DD  0000028ch 04000026h 
// AVIFORS_BIRD_ROCK_CRACK
    DD  000002fah 04000029h 
// 3000103 SFX_Event_LUMOS_PANEL
EVENT_259_CATEVENT_LIST:
// LUMOS_PANEL
    DD  0000010bh 04000016h 
// LUMOS_PANEL
    DD  0000013dh 04000017h 
// LUMOS_PANEL
    DD  000001cdh 0400001bh 
// LUMOS_PANEL
    DD  00000223h 0400001fh 
// LUMOS_PANEL
    DD  000002c3h 04000027h 
// LUMOS_PANEL
    DD  00000469h 04000072h 
// LUMOS_PANEL
    DD  000004a1h 0400007ah 
// 3000104 SFX_Event_LEARN_SPELL
EVENT_260_CATEVENT_LIST:
// LEARN_SPELL
    DD  0000010ch 04000016h 
// LEARN_SPELL
    DD  00000153h 04000017h 
// LEARN_SPELL
    DD  000001d5h 0400001bh 
// LEARN_SPELL
    DD  00000254h 04000023h 
// LEARN_SPELL
    DD  00000294h 04000026h 
// LEARN_SPELL
    DD  000002e1h 04000028h 
// LEARN_SPELL
    DD  00000462h 04000072h 
// 3000105 SFX_Event_SPELL_PARTICLES
EVENT_261_CATEVENT_LIST:
// SPELL_PARTICLES
    DD  0000010dh 04000016h 
// SPELL_PARTICLES
    DD  00000154h 04000017h 
// SPELL_PARTICLES
    DD  000001d4h 0400001bh 
// SPELL_PARTICLES
    DD  00000250h 04000023h 
// SPELL_PARTICLES
    DD  00000290h 04000026h 
// SPELL_PARTICLES
    DD  000002e2h 04000028h 
// SPELL_PARTICLES
    DD  00000466h 04000072h 
// 3000106 SFX_Event_SPELLBOOK_VANISH
EVENT_262_CATEVENT_LIST:
// SPELLBOOK_VANISH
    DD  0000010eh 04000016h 
// SPELLBOOK_VANISH
    DD  00000152h 04000017h 
// SPELLBOOK_VANISH
    DD  000001d2h 0400001bh 
// SPELLBOOK_VANISH
    DD  00000253h 04000023h 
// SPELLBOOK_VANISH
    DD  00000293h 04000026h 
// SPELLBOOK_VANISH
    DD  000002efh 04000028h 
// SPELLBOOK_VANISH
    DD  00000465h 04000072h 
// 3000107 SFX_Event_AVIFORS_DOOR_OPEN
EVENT_263_CATEVENT_LIST:
// AVIFORS_DOOR_OPEN
    DD  0000010fh 04000016h 
// 3000108 SFX_Event_AVIFORS_DOOR_SQUEAK
EVENT_264_CATEVENT_LIST:
// AVIFORS_DOOR_SQUEAK
    DD  00000110h 04000016h 
// 3000109 SFX_Event_SPELLBOOK_COLLECT
EVENT_265_CATEVENT_LIST:
// SPELLBOOK_COLLECT
    DD  00000111h 04000016h 
// SPELLBOOK_COLLECT
    DD  00000151h 04000017h 
// SPELLBOOK_COLLECT
    DD  000001c2h 0400001bh 
// SPELLBOOK_COLLECT
    DD  00000252h 04000023h 
// SPELLBOOK_COLLECT
    DD  00000292h 04000026h 
// SPELLBOOK_COLLECT
    DD  000002eeh 04000028h 
// SPELLBOOK_COLLECT
    DD  00000464h 04000072h 
// 300010a SFX_Event_SPELL_TWINKLE
EVENT_266_CATEVENT_LIST:
// SPELL_TWINKLE
    DD  00000112h 04000016h 
// SPELL_TWINKLE
    DD  00000150h 04000017h 
// SPELL_TWINKLE
    DD  000001deh 0400001bh 
// SPELL_TWINKLE
    DD  00000251h 04000023h 
// SPELL_TWINKLE
    DD  00000291h 04000026h 
// SPELL_TWINKLE
    DD  000002e0h 04000028h 
// SPELL_TWINKLE
    DD  00000463h 04000072h 
// 300010b SFX_Event_AVIFORS_GRATING_MOVE_1
EVENT_267_CATEVENT_LIST:
// AVIFORS_GRATING_MOVE_1
    DD  00000113h 04000016h 
// 300010c SFX_Event_AVIFORS_GRATING_MOVE_2
EVENT_268_CATEVENT_LIST:
// AVIFORS_GRATING_MOVE_2
    DD  00000114h 04000016h 
// 300010d SFX_Event_AVIFORS_BIRD_FLAP
EVENT_269_CATEVENT_LIST:
// AVIFORS_BIRD_FLAP
    DD  00000115h 04000016h 
// AVIFORS_BIRD_FLAP
    DD  0000029bh 04000026h 
// AVIFORS_BIRD_FLAP
    DD  000002fch 04000029h 
// 300010e SFX_Event_AVIFORS_BRIDGE_LOWER_1
EVENT_270_CATEVENT_LIST:
// AVIFORS_BRIDGE_LOWER_1
    DD  00000116h 04000016h 
// 300010f SFX_Event_AVIFORS_BRIDGE_LOWER_2
EVENT_271_CATEVENT_LIST:
// AVIFORS_BRIDGE_LOWER_2
    DD  00000117h 04000016h 
// 3000110 SFX_Event_AVIFORS_STONE_BLOCK_MOVE
EVENT_272_CATEVENT_LIST:
// AVIFORS_STONE_BLOCK_MOVE
    DD  00000118h 04000016h 
// 3000111 SFX_Event_AVIFORS_DOOR_SLAM
EVENT_273_CATEVENT_LIST:
// AVIFORS_DOOR_SLAM
    DD  00000119h 04000016h 
// 3000112 SFX_Event_AVIFORS_BIRD_SCREECH
EVENT_274_CATEVENT_LIST:
// AVIFORS_BIRD_SCREECH
    DD  0000011ah 04000016h 
// AVIFORS_BIRD_SCREECH
    DD  0000029ch 04000026h 
// AVIFORS_BIRD_SCREECH
    DD  000002fdh 04000029h 
// 3000113 SFX_Event_AVIFORS_METAL_PLATFORM
EVENT_275_CATEVENT_LIST:
// AVIFORS_METAL_PLATFORM
    DD  0000011bh 04000016h 
// 3000114 SFX_Event_AVIFORS_METAL_PLATFORM_STOP
EVENT_276_CATEVENT_LIST:
// AVIFORS_METAL_PLATFORM_STOP
    DD  0000011ch 04000016h 
// 3000115 SFX_Event_HARRY_LATCH
EVENT_277_CATEVENT_LIST:
// HARRY_LATCH
    DD  0000011dh 04000016h 
// HARRY_LATCH
    DD  00000135h 04000017h 
// HARRY_LATCH
    DD  0000018fh 04000019h 
// HARRY_LATCH
    DD  0000019dh 0400001ah 
// HARRY_LATCH
    DD  000001d3h 0400001bh 
// HARRY_LATCH
    DD  000001e1h 0400001ch 
// HARRY_LATCH
    DD  000001fbh 0400001dh 
// HARRY_LATCH
    DD  0000020ah 0400001eh 
// HARRY_LATCH
    DD  00000211h 0400001fh 
// HARRY_LATCH
    DD  00000233h 04000021h 
// HARRY_LATCH
    DD  0000024eh 04000023h 
// HARRY_LATCH
    DD  0000026bh 04000024h 
// HARRY_LATCH
    DD  00000299h 04000026h 
// HARRY_LATCH
    DD  000002c0h 04000027h 
// HARRY_LATCH
    DD  000002dfh 04000028h 
// HARRY_LATCH
    DD  000002fbh 04000029h 
// HARRY_LATCH
    DD  00000309h 0400002ah 
// HARRY_LATCH
    DD  00000316h 0400002bh 
// HARRY_LATCH
    DD  00000322h 0400002ch 
// HARRY_LATCH
    DD  0000045ch 04000072h 
// HARRY_LATCH
    DD  0000049dh 0400007ah 
// HARRY_LATCH
    DD  000004beh 0400007bh 
// 3000116 SFX_Event_AVIFORS_SWITCH_OFF
EVENT_278_CATEVENT_LIST:
// AVIFORS_SWITCH_OFF
    DD  0000011eh 04000016h 
// 3000117 SFX_Event_AVIFORS_SWITCH_ON
EVENT_279_CATEVENT_LIST:
// AVIFORS_SWITCH_ON
    DD  0000011fh 04000016h 
// 3000118 SFX_Event_SPELL_AVIFORS_EQUIP
EVENT_280_CATEVENT_LIST:
// SPELL_AVIFORS_EQUIP
    DD  00000120h 04000016h 
// 3000119 SFX_Event_BORGIN_CABINET_CLOSE
EVENT_281_CATEVENT_LIST:
// BORGIN_CABINET_CLOSE
    DD  00000125h 04000017h 
// 300011a SFX_Event_BORGIN_CABINET_OPEN
EVENT_282_CATEVENT_LIST:
// BORGIN_CABINET_OPEN
    DD  00000126h 04000017h 
// 300011b SFX_Event_BORGIN_SHOPDOOR_CLOSE
EVENT_283_CATEVENT_LIST:
// BORGIN_SHOPDOOR_CLOSE
    DD  00000127h 04000017h 
// 300011c SFX_Event_BORGIN_SHOPDOOR_MOVE
EVENT_284_CATEVENT_LIST:
// BORGIN_SHOPDOOR_MOVE
    DD  00000128h 04000017h 
// 300011d SFX_Event_BORGIN_SHOPDOOR_OPEN
EVENT_285_CATEVENT_LIST:
// BORGIN_SHOPDOOR_OPEN
    DD  00000129h 04000017h 
// 300011e SFX_Event_BORGIN_SHOPDOOR_BELL
EVENT_286_CATEVENT_LIST:
// BORGIN_SHOPDOOR_BELL
    DD  0000012ah 04000017h 
// 300011f SFX_Event_BORGIN_CUTSCENE_HARRY_BRUSH
EVENT_287_CATEVENT_LIST:
// BORGIN_CUTSCENE_HARRY_BRUSH
    DD  0000012bh 04000017h 
// 3000120 SFX_Event_BORGIN_CUTSCENE_HARRY_COUGH
EVENT_288_CATEVENT_LIST:
// BORGIN_CUTSCENE_HARRY_COUGH
    DD  0000012ch 04000017h 
// 3000121 SFX_Event_BORGIN_CUTSCENE_HARRY_SCUFFLE
EVENT_289_CATEVENT_LIST:
// BORGIN_CUTSCENE_HARRY_SCUFFLE
    DD  0000012dh 04000017h 
// 3000122 SFX_Event_BORGIN_CUTSCENE_HARRY_URG
EVENT_290_CATEVENT_LIST:
// BORGIN_CUTSCENE_HARRY_URG
    DD  0000012eh 04000017h 
// 3000123 SFX_Event_BORGIN_STEPS
EVENT_291_CATEVENT_LIST:
// BORGIN_STEPS
    DD  0000012fh 04000017h 
// 3000124 SFX_Event_BORGIN_CUTSCENE_FLOOPOWDER
EVENT_292_CATEVENT_LIST:
// BORGIN_CUTSCENE_FLOOPOWDER
    DD  00000130h 04000017h 
// 3000125 SFX_Event_BORGIN_WOOD_SNAP
EVENT_293_CATEVENT_LIST:
// BORGIN_WOOD_SNAP
    DD  00000131h 04000017h 
// 3000126 SFX_Event_BORGIN_WOOD_STRESS
EVENT_294_CATEVENT_LIST:
// BORGIN_WOOD_STRESS
    DD  00000132h 04000017h 
// 3000127 SFX_Event_BORGIN_HAND_OF_GLORY
EVENT_295_CATEVENT_LIST:
// BORGIN_HAND_OF_GLORY
    DD  00000133h 04000017h 
// BORGIN_HAND_OF_GLORY
    DD  000004b3h 0400007ah 
// 3000128 SFX_Event_BORGIN_YORIK_SCREAM
EVENT_296_CATEVENT_LIST:
// BORGIN_YORIK_SCREAM
    DD  00000134h 04000017h 
// 3000129 SFX_Event_BORGIN_DOOR_LATCH
EVENT_297_CATEVENT_LIST:
// BORGIN_DOOR_LATCH
    DD  00000136h 04000017h 
// 300012a SFX_Event_BORGIN_PORTCULLIS
EVENT_298_CATEVENT_LIST:
// BORGIN_PORTCULLIS
    DD  00000137h 04000017h 
// 300012b SFX_Event_BORGIN_CAGE_SLAM
EVENT_299_CATEVENT_LIST:
// BORGIN_CAGE_SLAM
    DD  00000138h 04000017h 
// 300012c SFX_Event_BORGIN_CUTSCENE_HARRY_BRUSH2
EVENT_300_CATEVENT_LIST:
// BORGIN_CUTSCENE_HARRY_BRUSH2
    DD  00000139h 04000017h 
// 300012d SFX_Event_BORGIN_CUTSCENE_HARRY_COUGH2
EVENT_301_CATEVENT_LIST:
// BORGIN_CUTSCENE_HARRY_COUGH2
    DD  0000013ah 04000017h 
// 300012e SFX_Event_BORGIN_DOG_BARK
EVENT_302_CATEVENT_LIST:
// BORGIN_DOG_BARK
    DD  0000013bh 04000017h 
// 300012f SFX_Event_BORGIN_HAND_OF_GLORY_TWITCH
EVENT_303_CATEVENT_LIST:
// BORGIN_HAND_OF_GLORY_TWITCH
    DD  0000013ch 04000017h 
// BORGIN_HAND_OF_GLORY_TWITCH
    DD  000004b4h 0400007ah 
// 3000130 SFX_Event_BORGIN_PUT_BOOK
EVENT_304_CATEVENT_LIST:
// BORGIN_PUT_BOOK
    DD  0000013eh 04000017h 
// 3000131 SFX_Event_BORGIN_DRAWER_MOVE
EVENT_305_CATEVENT_LIST:
// BORGIN_DRAWER_MOVE
    DD  0000013fh 04000017h 
// 3000132 SFX_Event_BORGIN_LADDER_BOUNCE1
EVENT_306_CATEVENT_LIST:
// BORGIN_LADDER_BOUNCE1
    DD  00000140h 04000017h 
// 3000133 SFX_Event_BORGIN_LADDER_BOUNCE2
EVENT_307_CATEVENT_LIST:
// BORGIN_LADDER_BOUNCE2
    DD  00000141h 04000017h 
// 3000134 SFX_Event_BORGIN_LADDER_FALL
EVENT_308_CATEVENT_LIST:
// BORGIN_LADDER_FALL
    DD  00000142h 04000017h 
// 3000135 SFX_Event_BORGIN_DADOOR_OPEN
EVENT_309_CATEVENT_LIST:
// BORGIN_DADOOR_OPEN
    DD  00000143h 04000017h 
// 3000136 SFX_Event_BORGIN_INNER_DOOR_CLOSE
EVENT_310_CATEVENT_LIST:
// BORGIN_INNER_DOOR_CLOSE
    DD  00000144h 04000017h 
// 3000137 SFX_Event_BORGIN_INNER_DOOR_OPEN
EVENT_311_CATEVENT_LIST:
// BORGIN_INNER_DOOR_OPEN
    DD  00000145h 04000017h 
// 3000138 SFX_Event_HARRY_PUSH_PULL
EVENT_312_CATEVENT_LIST:
// HARRY_PUSH_PULL
    DD  00000146h 04000017h 
// HARRY_PUSH_PULL
    DD  00000247h 04000022h 
// HARRY_PUSH_PULL
    DD  000002c8h 04000027h 
// HARRY_PUSH_PULL
    DD  000002e8h 04000028h 
// 3000139 SFX_Event_PANEL_SWITCH
EVENT_313_CATEVENT_LIST:
// PANEL_SWITCH
    DD  00000121h 04000016h 
// PANEL_SWITCH
    DD  00000147h 04000017h 
// PANEL_SWITCH
    DD  000002a8h 04000026h 
// PANEL_SWITCH
    DD  000002cah 04000027h 
// PANEL_SWITCH
    DD  000002dch 04000028h 
// PANEL_SWITCH
    DD  00000310h 0400002ah 
// PANEL_SWITCH
    DD  000004b2h 0400007ah 
// 300013a SFX_Event_BORGIN_VASE_HIT
EVENT_314_CATEVENT_LIST:
// BORGIN_VASE_HIT
    DD  00000148h 04000017h 
// 300013b SFX_Event_BORGIN_VASE_BOUNCE
EVENT_315_CATEVENT_LIST:
// BORGIN_VASE_BOUNCE
    DD  00000149h 04000017h 
// 300013c SFX_Event_BORGIN_VASE_SMASH
EVENT_316_CATEVENT_LIST:
// BORGIN_VASE_SMASH
    DD  0000014ah 04000017h 
// 300013d SFX_Event_BORGIN_TAKE_BOOK
EVENT_317_CATEVENT_LIST:
// BORGIN_TAKE_BOOK
    DD  0000014bh 04000017h 
// 300013e SFX_Event_SPELL_FLIPENDO_READY_LOOP
EVENT_318_CATEVENT_LIST:
// SPELL_FLIPENDO_READY_LOOP
    DD  0000014ch 04000017h 
// SPELL_FLIPENDO_READY_LOOP
    DD  00000172h 04000018h 
// SPELL_FLIPENDO_READY_LOOP
    DD  000001f0h 0400001ch 
// SPELL_FLIPENDO_READY_LOOP
    DD  0000020eh 0400001eh 
// SPELL_FLIPENDO_READY_LOOP
    DD  00000226h 0400001fh 
// SPELL_FLIPENDO_READY_LOOP
    DD  000002cfh 04000027h 
// SPELL_FLIPENDO_READY_LOOP
    DD  0000030fh 0400002ah 
// SPELL_FLIPENDO_READY_LOOP
    DD  0000031bh 0400002bh 
// 300013f SFX_Event_BORGIN_BIN_HIT
EVENT_319_CATEVENT_LIST:
// BORGIN_BIN_HIT
    DD  0000014dh 04000017h 
// 3000140 SFX_Event_BORGIN_BIN_LID
EVENT_320_CATEVENT_LIST:
// BORGIN_BIN_LID
    DD  0000014eh 04000017h 
// 3000141 SFX_Event_SPELL_LUMOS_EQUIP
EVENT_321_CATEVENT_LIST:
// SPELL_LUMOS_EQUIP
    DD  0000014fh 04000017h 
// 3000142 SFX_Event_BURROW_BIN_HIT
EVENT_322_CATEVENT_LIST:
// BURROW_BIN_HIT
    DD  00000159h 04000018h 
// 3000143 SFX_Event_BURROW_CONE_HIT
EVENT_323_CATEVENT_LIST:
// BURROW_CONE_HIT
    DD  0000015ah 04000018h 
// 3000144 SFX_Event_BURROW_RAKE_HIT
EVENT_324_CATEVENT_LIST:
// BURROW_RAKE_HIT
    DD  0000015bh 04000018h 
// 3000145 SFX_Event_BURROW_DOOR_CLOSE
EVENT_325_CATEVENT_LIST:
// BURROW_DOOR_CLOSE
    DD  0000015ch 04000018h 
// 3000146 SFX_Event_BURROW_DOOR_MOVE
EVENT_326_CATEVENT_LIST:
// BURROW_DOOR_MOVE
    DD  0000015dh 04000018h 
// 3000147 SFX_Event_BURROW_RUBBER_DUCK_HIT
EVENT_327_CATEVENT_LIST:
// BURROW_RUBBER_DUCK_HIT
    DD  0000015eh 04000018h 
// 3000148 SFX_Event_BURROW_TOOLBOX_HIT
EVENT_328_CATEVENT_LIST:
// BURROW_TOOLBOX_HIT
    DD  0000015fh 04000018h 
// 3000149 SFX_Event_BURROW_LEAVES
EVENT_329_CATEVENT_LIST:
// BURROW_LEAVES
    DD  00000160h 04000018h 
// 300014a SFX_Event_RON_CLAP
EVENT_330_CATEVENT_LIST:
// RON_CLAP
    DD  00000161h 04000018h 
// 300014b SFX_Event_GEORGE_KICK_DIRT
EVENT_331_CATEVENT_LIST:
// GEORGE_KICK_DIRT
    DD  00000162h 04000018h 
// 300014c SFX_Event_BURROWS_ANGLIA_CRASH
EVENT_332_CATEVENT_LIST:
// BURROWS_ANGLIA_CRASH
    DD  00000163h 04000018h 
// 300014d SFX_Event_BURROWS_ANGLIA_ENGINE
EVENT_333_CATEVENT_LIST:
// BURROWS_ANGLIA_ENGINE
    DD  00000164h 04000018h 
// 300014e SFX_Event_BURROWS_ANGLIA_LIGHT_POP
EVENT_334_CATEVENT_LIST:
// BURROWS_ANGLIA_LIGHT_POP
    DD  00000165h 04000018h 
// 300014f SFX_Event_GNOMECOUNTER_BELL
EVENT_335_CATEVENT_LIST:
// GNOMECOUNTER_BELL
    DD  00000166h 04000018h 
// GNOMECOUNTER_BELL
    DD  0000026fh 04000024h 
// 3000150 SFX_Event_GNOMECOUNTER_TICK
EVENT_336_CATEVENT_LIST:
// GNOMECOUNTER_TICK
    DD  00000167h 04000018h 
// GNOMECOUNTER_TICK
    DD  00000270h 04000024h 
// 3000151 SFX_Event_BURROWS_ANGLIA_DOOR_HARRY
EVENT_337_CATEVENT_LIST:
// BURROWS_ANGLIA_DOOR_HARRY
    DD  00000168h 04000018h 
// 3000152 SFX_Event_BURROWS_ANGLIA_DOOR_RON
EVENT_338_CATEVENT_LIST:
// BURROWS_ANGLIA_DOOR_RON
    DD  00000169h 04000018h 
// 3000153 SFX_Event_BURROWS_SIGNLAND
EVENT_339_CATEVENT_LIST:
// BURROWS_SIGNLAND
    DD  0000016ah 04000018h 
// 3000154 SFX_Event_BURROWS_SIGNSQUEAK
EVENT_340_CATEVENT_LIST:
// BURROWS_SIGNSQUEAK
    DD  0000016bh 04000018h 
// 3000155 SFX_Event_SPELL_FLIPENDO_BUILD
EVENT_341_CATEVENT_LIST:
// SPELL_FLIPENDO_BUILD
    DD  0000016ch 04000018h 
// SPELL_FLIPENDO_BUILD
    DD  00000396h 04000038h 
// 3000156 SFX_Event_SPELL_FLIPENDO_CAST_NORMAL
EVENT_342_CATEVENT_LIST:
// SPELL_FLIPENDO_CAST_NORMAL
    DD  0000016dh 04000018h 
// SPELL_FLIPENDO_CAST_NORMAL
    DD  00000391h 04000038h 
// 3000157 SFX_Event_SPELL_FLIPENDO_CAST_OVER
EVENT_343_CATEVENT_LIST:
// SPELL_FLIPENDO_CAST_OVER
    DD  0000016eh 04000018h 
// SPELL_FLIPENDO_CAST_OVER
    DD  00000392h 04000038h 
// 3000158 SFX_Event_SPELL_FLIPENDO_CAST_PERFECT
EVENT_344_CATEVENT_LIST:
// SPELL_FLIPENDO_CAST_PERFECT
    DD  0000016fh 04000018h 
// SPELL_FLIPENDO_CAST_PERFECT
    DD  00000393h 04000038h 
// 3000159 SFX_Event_SPELL_FLIPENDO_HIT
EVENT_345_CATEVENT_LIST:
// SPELL_FLIPENDO_HIT
    DD  00000170h 04000018h 
// SPELL_FLIPENDO_HIT
    DD  00000395h 04000038h 
// 300015a SFX_Event_SPELL_FLIPENDO_INCANTATE
EVENT_346_CATEVENT_LIST:
// SPELL_FLIPENDO_INCANTATE
    DD  00000171h 04000018h 
// SPELL_FLIPENDO_INCANTATE
    DD  00000394h 04000038h 
// 300015b SFX_Event_SPELL_FLIPENDO_EQUIP
EVENT_347_CATEVENT_LIST:
// SPELL_FLIPENDO_EQUIP
    DD  00000173h 04000018h 
// 300015c SFX_Event_BASILISK_RETREAT
EVENT_348_CATEVENT_LIST:
// BASILISK_RETREAT
    DD  00000177h 04000019h 
// 300015d SFX_Event_COS_BIG_SPLASH
EVENT_349_CATEVENT_LIST:
// COS_BIG_SPLASH
    DD  00000178h 04000019h 
// 300015e SFX_Event_COS_MEDIUM_SPLASH
EVENT_350_CATEVENT_LIST:
// COS_MEDIUM_SPLASH
    DD  00000179h 04000019h 
// 300015f SFX_Event_COS_SMALL_SPLASH
EVENT_351_CATEVENT_LIST:
// COS_SMALL_SPLASH
    DD  0000017ah 04000019h 
// 3000160 SFX_Event_COS_TORCH_IGNITE
EVENT_352_CATEVENT_LIST:
// COS_TORCH_IGNITE
    DD  0000017bh 04000019h 
// 3000161 SFX_Event_COS_VENOM_HIT
EVENT_353_CATEVENT_LIST:
// COS_VENOM_HIT
    DD  0000017ch 04000019h 
// 3000162 SFX_Event_COS_DROP_SWORD
EVENT_354_CATEVENT_LIST:
// COS_DROP_SWORD
    DD  0000017dh 04000019h 
// 3000163 SFX_Event_COS_PULL_SWORD
EVENT_355_CATEVENT_LIST:
// COS_PULL_SWORD
    DD  0000017eh 04000019h 
// 3000164 SFX_Event_BASILISK_DIE
EVENT_356_CATEVENT_LIST:
// BASILISK_DIE
    DD  0000017fh 04000019h 
// 3000165 SFX_Event_BASILISK_IDLE
EVENT_357_CATEVENT_LIST:
// BASILISK_IDLE
    DD  00000180h 04000019h 
// 3000166 SFX_Event_BASILISK_SCREAM
EVENT_358_CATEVENT_LIST:
// BASILISK_SCREAM
    DD  00000181h 04000019h 
// 3000167 SFX_Event_BASILISK_SCREAM_LONG
EVENT_359_CATEVENT_LIST:
// BASILISK_SCREAM_LONG
    DD  00000182h 04000019h 
// 3000168 SFX_Event_BASILISK_SPIT
EVENT_360_CATEVENT_LIST:
// BASILISK_SPIT
    DD  00000183h 04000019h 
// 3000169 SFX_Event_BASILISK_HIT_WALL
EVENT_361_CATEVENT_LIST:
// BASILISK_HIT_WALL
    DD  00000184h 04000019h 
// 300016a SFX_Event_COS_SWORD_OVERLOAD
EVENT_362_CATEVENT_LIST:
// COS_SWORD_OVERLOAD
    DD  00000185h 04000019h 
// 300016b SFX_Event_BASILISK_TONGUE
EVENT_363_CATEVENT_LIST:
// BASILISK_TONGUE
    DD  00000186h 04000019h 
// 300016c SFX_Event_COS_SWORD_LOOP
EVENT_364_CATEVENT_LIST:
// COS_SWORD_LOOP
    DD  00000187h 04000019h 
// 300016d SFX_Event_COS_SWORD_LOOP_END
EVENT_365_CATEVENT_LIST:
// COS_SWORD_LOOP_END
    DD  00000188h 04000019h 
// 300016e SFX_Event_COS_DEBRIS
EVENT_366_CATEVENT_LIST:
// COS_DEBRIS
    DD  00000189h 04000019h 
// 300016f SFX_Event_COS_LOSE_SWORD
EVENT_367_CATEVENT_LIST:
// COS_LOSE_SWORD
    DD  0000018ah 04000019h 
// 3000170 SFX_Event_BASILISK_SLITHER
EVENT_368_CATEVENT_LIST:
// BASILISK_SLITHER
    DD  0000018bh 04000019h 
// 3000171 SFX_Event_COS_SWORD_CONTACT
EVENT_369_CATEVENT_LIST:
// COS_SWORD_CONTACT
    DD  0000018ch 04000019h 
// 3000172 SFX_Event_COS_ROCK_LAND
EVENT_370_CATEVENT_LIST:
// COS_ROCK_LAND
    DD  0000018dh 04000019h 
// 3000173 SFX_Event_COS_STAIRCASE_DOOR_CLOSE
EVENT_371_CATEVENT_LIST:
// COS_STAIRCASE_DOOR_CLOSE
    DD  00000190h 04000019h 
// 3000174 SFX_Event_COS_STAIRCASE_DOOR_OPEN
EVENT_372_CATEVENT_LIST:
// COS_STAIRCASE_DOOR_OPEN
    DD  00000191h 04000019h 
// 3000175 SFX_Event_COS_SWORD_FIRE
EVENT_373_CATEVENT_LIST:
// COS_SWORD_FIRE
    DD  00000192h 04000019h 
// 3000176 SFX_Event_COS_HARRY_JUMP
EVENT_374_CATEVENT_LIST:
// COS_HARRY_JUMP
    DD  00000193h 04000019h 
// 3000177 SFX_Event_COS_SINKS
EVENT_375_CATEVENT_LIST:
// COS_SINKS
    DD  00000194h 04000019h 
// 3000178 SFX_Event_DADA_CLASS_DOOR_CLOSE
EVENT_376_CATEVENT_LIST:
// DADA_CLASS_DOOR_CLOSE
    DD  0000019eh 0400001ah 
// 3000179 SFX_Event_DADA_CLASS_DOOR_OPEN
EVENT_377_CATEVENT_LIST:
// DADA_CLASS_DOOR_OPEN
    DD  0000019fh 0400001ah 
// 300017a SFX_Event_DADA_CLASS_CABINET_OPEN
EVENT_378_CATEVENT_LIST:
// DADA_CLASS_CABINET_OPEN
    DD  000001a0h 0400001ah 
// 300017b SFX_Event_DADA_CLASS_DESK_CLOSE
EVENT_379_CATEVENT_LIST:
// DADA_CLASS_DESK_CLOSE
    DD  000001a1h 0400001ah 
// 300017c SFX_Event_DADA_CLASS_SNAKE_HISS
EVENT_380_CATEVENT_LIST:
// DADA_CLASS_SNAKE_HISS
    DD  000001a2h 0400001ah 
// 300017d SFX_Event_DADA_CLASS_SNAKE_SLITHER
EVENT_381_CATEVENT_LIST:
// DADA_CLASS_SNAKE_SLITHER
    DD  000001a3h 0400001ah 
// 300017e SFX_Event_PINGABLE_BOX_LID_SLAM
EVENT_382_CATEVENT_LIST:
// PINGABLE_BOX_LID_SLAM
    DD  000001a4h 0400001ah 
// PINGABLE_BOX_LID_SLAM
    DD  000004a8h 0400007ah 
// 300017f SFX_Event_PINGABLE_METAL_PLAQUE_BOUNCE
EVENT_383_CATEVENT_LIST:
// PINGABLE_METAL_PLAQUE_BOUNCE
    DD  000001a5h 0400001ah 
// PINGABLE_METAL_PLAQUE_BOUNCE
    DD  000004a7h 0400007ah 
// 3000180 SFX_Event_PINGABLE_PLAQUE_BOUNCE
EVENT_384_CATEVENT_LIST:
// PINGABLE_PLAQUE_BOUNCE
    DD  000001a6h 0400001ah 
// PINGABLE_PLAQUE_BOUNCE
    DD  000004a5h 0400007ah 
// 3000181 SFX_Event_PINGABLE_PLAQUE_HIT
EVENT_385_CATEVENT_LIST:
// PINGABLE_PLAQUE_HIT
    DD  000001a7h 0400001ah 
// PINGABLE_PLAQUE_HIT
    DD  000004a6h 0400007ah 
// 3000182 SFX_Event_PINGABLE_TROPHY_BOUNCE_1
EVENT_386_CATEVENT_LIST:
// PINGABLE_TROPHY_BOUNCE_1
    DD  000001a8h 0400001ah 
// PINGABLE_TROPHY_BOUNCE_1
    DD  000002d0h 04000027h 
// PINGABLE_TROPHY_BOUNCE_1
    DD  000004a2h 0400007ah 
// 3000183 SFX_Event_PINGABLE_TROPHY_BOUNCE_2
EVENT_387_CATEVENT_LIST:
// PINGABLE_TROPHY_BOUNCE_2
    DD  000001a9h 0400001ah 
// PINGABLE_TROPHY_BOUNCE_2
    DD  000002d1h 04000027h 
// PINGABLE_TROPHY_BOUNCE_2
    DD  000004a3h 0400007ah 
// 3000184 SFX_Event_PINGABLE_TROPHY_HIT
EVENT_388_CATEVENT_LIST:
// PINGABLE_TROPHY_HIT
    DD  000001aah 0400001ah 
// PINGABLE_TROPHY_HIT
    DD  000002d2h 04000027h 
// PINGABLE_TROPHY_HIT
    DD  000004a4h 0400007ah 
// 3000185 SFX_Event_PINGABLE_WOOD_IMPACT
EVENT_389_CATEVENT_LIST:
// PINGABLE_WOOD_IMPACT
    DD  000001abh 0400001ah 
// PINGABLE_WOOD_IMPACT
    DD  000004a9h 0400007ah 
// 3000186 SFX_Event_DADA_XP_BALL_LAUNCH
EVENT_390_CATEVENT_LIST:
// DADA_XP_BALL_LAUNCH
    DD  000001b5h 0400001bh 
// 3000187 SFX_Event_DADA_XP_BALL_DISINTEGRATE
EVENT_391_CATEVENT_LIST:
// DADA_XP_BALL_DISINTEGRATE
    DD  000001b6h 0400001bh 
// 3000188 SFX_Event_DADA_XP_BALL_GLOW
EVENT_392_CATEVENT_LIST:
// DADA_XP_BALL_GLOW
    DD  000001b7h 0400001bh 
// 3000189 SFX_Event_DADA_XP_DOOR_OPEN
EVENT_393_CATEVENT_LIST:
// DADA_XP_DOOR_OPEN
    DD  000001b8h 0400001bh 
// 300018a SFX_Event_DADA_XP_DOOR_SQUEAK
EVENT_394_CATEVENT_LIST:
// DADA_XP_DOOR_SQUEAK
    DD  000001b9h 0400001bh 
// 300018b SFX_Event_DADA_XP_DOOR_SLAM
EVENT_395_CATEVENT_LIST:
// DADA_XP_DOOR_SLAM
    DD  000001bah 0400001bh 
// 300018c SFX_Event_DADA_XP_WOOD_GATE_SLAM1
EVENT_396_CATEVENT_LIST:
// DADA_XP_WOOD_GATE_SLAM1
    DD  000001bbh 0400001bh 
// 300018d SFX_Event_DADA_XP_WOOD_GATE_SLAM2
EVENT_397_CATEVENT_LIST:
// DADA_XP_WOOD_GATE_SLAM2
    DD  000001bch 0400001bh 
// 300018e SFX_Event_DADA_XP_WOOD_GATE_SLAM3
EVENT_398_CATEVENT_LIST:
// DADA_XP_WOOD_GATE_SLAM3
    DD  000001bdh 0400001bh 
// 300018f SFX_Event_DADA_XP_SPINNING_SHAFT_SPIN
EVENT_399_CATEVENT_LIST:
// DADA_XP_SPINNING_SHAFT_SPIN
    DD  000001beh 0400001bh 
// 3000190 SFX_Event_DADA_XP_SPINNING_SHAFT_BRAKE
EVENT_400_CATEVENT_LIST:
// DADA_XP_SPINNING_SHAFT_BRAKE
    DD  000001bfh 0400001bh 
// 3000192 SFX_Event_DADA_XP_FLAMER
EVENT_402_CATEVENT_LIST:
// DADA_XP_FLAMER
    DD  000001c0h 0400001bh 
// 3000193 SFX_Event_DADA_XP_FLAMER_HIT
EVENT_403_CATEVENT_LIST:
// DADA_XP_FLAMER_HIT
    DD  000001c1h 0400001bh 
// 3000195 SFX_Event_DADA_XP_BIGSPIKYBALL_BOUNCE
EVENT_405_CATEVENT_LIST:
// DADA_XP_BIGSPIKYBALL_BOUNCE
    DD  000001c3h 0400001bh 
// 3000196 SFX_Event_DADA_XP_GRATE_SMASH
EVENT_406_CATEVENT_LIST:
// DADA_XP_GRATE_SMASH
    DD  000001c4h 0400001bh 
// 3000197 SFX_Event_DADA_XP_FLOOR_MOVE
EVENT_407_CATEVENT_LIST:
// DADA_XP_FLOOR_MOVE
    DD  000001c5h 0400001bh 
// 3000198 SFX_Event_DADA_XP_MAGIC_STONE_BLOCK
EVENT_408_CATEVENT_LIST:
// DADA_XP_MAGIC_STONE_BLOCK
    DD  000001c6h 0400001bh 
// 3000199 SFX_Event_DADA_XP_ROPE_CUT
EVENT_409_CATEVENT_LIST:
// DADA_XP_ROPE_CUT
    DD  000001c7h 0400001bh 
// 300019a SFX_Event_DADA_XP_STARTDOOR_SLIDE
EVENT_410_CATEVENT_LIST:
// DADA_XP_STARTDOOR_SLIDE
    DD  000001c8h 0400001bh 
// 300019b SFX_Event_DADA_XP_STARTDOOR_STOP
EVENT_411_CATEVENT_LIST:
// DADA_XP_STARTDOOR_STOP
    DD  000001c9h 0400001bh 
// 300019c SFX_Event_DADA_XP_STONE_BLOCK_LAND
EVENT_412_CATEVENT_LIST:
// DADA_XP_STONE_BLOCK_LAND
    DD  000001cah 0400001bh 
// 300019d SFX_Event_DADA_XP_CRASH
EVENT_413_CATEVENT_LIST:
// DADA_XP_CRASH
    DD  000001cbh 0400001bh 
// 300019e SFX_Event_DADA_XP_FLAMER_BOUNCE
EVENT_414_CATEVENT_LIST:
// DADA_XP_FLAMER_BOUNCE
    DD  000001cch 0400001bh 
// 300019f SFX_Event_DADA_XP_GARGOYLE_PEDESTAL_MOVE
EVENT_415_CATEVENT_LIST:
// DADA_XP_GARGOYLE_PEDESTAL_MOVE
    DD  000001ceh 0400001bh 
// 30001a0 SFX_Event_DADA_XP_GARGOYLE_PEDESTAL_THUD
EVENT_416_CATEVENT_LIST:
// DADA_XP_GARGOYLE_PEDESTAL_THUD
    DD  000001cfh 0400001bh 
// 30001a1 SFX_Event_DADA_XP_PLATFORM_MOVE
EVENT_417_CATEVENT_LIST:
// DADA_XP_PLATFORM_MOVE
    DD  000001d0h 0400001bh 
// 30001a2 SFX_Event_DADA_XP_PLATFORM_STOP
EVENT_418_CATEVENT_LIST:
// DADA_XP_PLATFORM_STOP
    DD  000001d1h 0400001bh 
// 30001a6 SFX_Event_FILL_PHIAL
EVENT_422_CATEVENT_LIST:
// FILL_PHIAL
    DD  000001d6h 0400001bh 
// FILL_PHIAL
    DD  0000025ch 04000023h 
// FILL_PHIAL
    DD  000002feh 04000029h 
// FILL_PHIAL
    DD  0000031ah 0400002bh 
// FILL_PHIAL
    DD  0000046ch 04000073h 
// 30001a7 SFX_Event_DADA_XP_BALL_HIT_HARRY
EVENT_423_CATEVENT_LIST:
// DADA_XP_BALL_HIT_HARRY
    DD  000001d7h 0400001bh 
// 30001a8 SFX_Event_DADA_XP_SPINDLE_HIT_HARRY
EVENT_424_CATEVENT_LIST:
// DADA_XP_SPINDLE_HIT_HARRY
    DD  000001d8h 0400001bh 
// 30001a9 SFX_Event_DADA_XP_SPIKY_BALL_LOOP
EVENT_425_CATEVENT_LIST:
// DADA_XP_SPIKY_BALL_LOOP
    DD  000001d9h 0400001bh 
// 30001aa SFX_Event_SPELL_EXPELLIARMUS_EQUIP
EVENT_426_CATEVENT_LIST:
// SPELL_EXPELLIARMUS_EQUIP
    DD  000001dah 0400001bh 
// 30001ab SFX_Event_DIAGON_BORGIN_DOOR_CLOSE
EVENT_427_CATEVENT_LIST:
// DIAGON_BORGIN_DOOR_CLOSE
    DD  000001e2h 0400001ch 
// 30001ac SFX_Event_DIAGON_BORGIN_DOOR_OPEN
EVENT_428_CATEVENT_LIST:
// DIAGON_BORGIN_DOOR_OPEN
    DD  000001e3h 0400001ch 
// 30001ad SFX_Event_DIAGON_GAMBOL_DOOR_CLOSE
EVENT_429_CATEVENT_LIST:
// DIAGON_GAMBOL_DOOR_CLOSE
    DD  000001e4h 0400001ch 
// 30001ae SFX_Event_DIAGON_GAMBOL_DOOR_OPEN
EVENT_430_CATEVENT_LIST:
// DIAGON_GAMBOL_DOOR_OPEN
    DD  000001e5h 0400001ch 
// 30001af SFX_Event_DIAGON_GRINGOTTS_DOOR_CLOSE
EVENT_431_CATEVENT_LIST:
// DIAGON_GRINGOTTS_DOOR_CLOSE
    DD  000001e6h 0400001ch 
// 30001b0 SFX_Event_DIAGON_GRINGOTTS_DOOR_OPEN
EVENT_432_CATEVENT_LIST:
// DIAGON_GRINGOTTS_DOOR_OPEN
    DD  000001e7h 0400001ch 
// 30001b1 SFX_Event_DIAGON_LEAKY_CAULDRON_DOOR_CLOSE
EVENT_433_CATEVENT_LIST:
// DIAGON_LEAKY_CAULDRON_DOOR_CLOSE
    DD  000001e8h 0400001ch 
// 30001b2 SFX_Event_DIAGON_LEAKY_CAULDRON_DOOR_OPEN
EVENT_434_CATEVENT_LIST:
// DIAGON_LEAKY_CAULDRON_DOOR_OPEN
    DD  000001e9h 0400001ch 
// 30001b3 SFX_Event_DIAGON_MENAGERIE_DOOR_CLOSE
EVENT_435_CATEVENT_LIST:
// DIAGON_MENAGERIE_DOOR_CLOSE
    DD  000001eah 0400001ch 
// 30001b4 SFX_Event_DIAGON_MENAGERIE_DOOR_OPEN
EVENT_436_CATEVENT_LIST:
// DIAGON_MENAGERIE_DOOR_OPEN
    DD  000001ebh 0400001ch 
// 30001b5 SFX_Event_DIAGON_MULPEPPERS_DOOR_CLOSE
EVENT_437_CATEVENT_LIST:
// DIAGON_MULPEPPERS_DOOR_CLOSE
    DD  000001ech 0400001ch 
// 30001b6 SFX_Event_DIAGON_MULPEPPERS_DOOR_OPEN
EVENT_438_CATEVENT_LIST:
// DIAGON_MULPEPPERS_DOOR_OPEN
    DD  000001edh 0400001ch 
// 30001b7 SFX_Event_DIAGON_FLOURISH_DOOR_CLOSE
EVENT_439_CATEVENT_LIST:
// DIAGON_FLOURISH_DOOR_CLOSE
    DD  000001eeh 0400001ch 
// 30001b8 SFX_Event_DIAGON_FLOURISH_DOOR_OPEN
EVENT_440_CATEVENT_LIST:
// DIAGON_FLOURISH_DOOR_OPEN
    DD  000001efh 0400001ch 
// 30001b9 SFX_Event_ENTRANCE_HALL_FRONT_DOOR_CLOSE
EVENT_441_CATEVENT_LIST:
// ENTRANCE_HALL_FRONT_DOOR_CLOSE
    DD  000001f5h 0400001dh 
// 30001ba SFX_Event_ENTRANCE_HALL_FRONT_DOOR_OPEN
EVENT_442_CATEVENT_LIST:
// ENTRANCE_HALL_FRONT_DOOR_OPEN
    DD  000001f6h 0400001dh 
// 30001bb SFX_Event_ENTRANCE_HALL_GREAT_HALL_DOOR_CLOSE
EVENT_443_CATEVENT_LIST:
// ENTRANCE_HALL_GREAT_HALL_DOOR_CLOSE
    DD  000001f7h 0400001dh 
// 30001bc SFX_Event_ENTRANCE_HALL_GREAT_HALL_DOOR_OPEN
EVENT_444_CATEVENT_LIST:
// ENTRANCE_HALL_GREAT_HALL_DOOR_OPEN
    DD  000001f8h 0400001dh 
// 30001bd SFX_Event_ENTRANCE_HALL_MEDIUM_DOOR_CLOSE
EVENT_445_CATEVENT_LIST:
// ENTRANCE_HALL_MEDIUM_DOOR_CLOSE
    DD  000001f9h 0400001dh 
// 30001be SFX_Event_ENTRANCE_HALL_MEDIUM_DOOR_OPEN
EVENT_446_CATEVENT_LIST:
// ENTRANCE_HALL_MEDIUM_DOOR_OPEN
    DD  000001fah 0400001dh 
// 30001bf SFX_Event_PORTRAIT_SLIDE
EVENT_447_CATEVENT_LIST:
// PORTRAIT_SLIDE
    DD  000001fch 0400001dh 
// PORTRAIT_SLIDE
    DD  000002eah 04000028h 
// PORTRAIT_SLIDE
    DD  0000045dh 04000072h 
// PORTRAIT_SLIDE
    DD  000004a0h 0400007ah 
// 30001c0 SFX_Event_FLOURISH_DOOR_CLOSE
EVENT_448_CATEVENT_LIST:
// FLOURISH_DOOR_CLOSE
    DD  0000020bh 0400001eh 
// 30001c1 SFX_Event_FLOURISH_DOOR_OPEN
EVENT_449_CATEVENT_LIST:
// FLOURISH_DOOR_OPEN
    DD  0000020ch 0400001eh 
// 30001c2 SFX_Event_FLOURISH_APPLAUSE
EVENT_450_CATEVENT_LIST:
// FLOURISH_APPLAUSE
    DD  0000020dh 0400001eh 
// 30001c3 SFX_Event_GAMBOL_DOOR_AMBIENCE
EVENT_451_CATEVENT_LIST:
// GAMBOL_DOOR_AMBIENCE
    DD  00000212h 0400001fh 
// 30001c4 SFX_Event_GAMBOL_DOOR_CLOSE
EVENT_452_CATEVENT_LIST:
// GAMBOL_DOOR_CLOSE
    DD  00000213h 0400001fh 
// 30001c5 SFX_Event_GAMBOL_DISAGREE
EVENT_453_CATEVENT_LIST:
// GAMBOL_DISAGREE
    DD  00000214h 0400001fh 
// 30001c6 SFX_Event_GAMBOL_FLICK_DUST_1
EVENT_454_CATEVENT_LIST:
// GAMBOL_FLICK_DUST_1
    DD  00000215h 0400001fh 
// 30001c7 SFX_Event_GAMBOL_FLICK_DUST_2
EVENT_455_CATEVENT_LIST:
// GAMBOL_FLICK_DUST_2
    DD  00000216h 0400001fh 
// 30001c8 SFX_Event_GAMBOL_IDLE
EVENT_456_CATEVENT_LIST:
// GAMBOL_IDLE
    DD  00000217h 0400001fh 
// 30001c9 SFX_Event_GAMBOL_LOOK_AROUND
EVENT_457_CATEVENT_LIST:
// GAMBOL_LOOK_AROUND
    DD  00000218h 0400001fh 
// 30001ca SFX_Event_GAMBOL_NO_MONEY
EVENT_458_CATEVENT_LIST:
// GAMBOL_NO_MONEY
    DD  00000219h 0400001fh 
// 30001cb SFX_Event_GAMBOL_SORRY
EVENT_459_CATEVENT_LIST:
// GAMBOL_SORRY
    DD  0000021ah 0400001fh 
// 30001cc SFX_Event_GAMBOL_STAND_TALK_1
EVENT_460_CATEVENT_LIST:
// GAMBOL_STAND_TALK_1
    DD  0000021bh 0400001fh 
// 30001cd SFX_Event_GAMBOL_STAND_TALK_2
EVENT_461_CATEVENT_LIST:
// GAMBOL_STAND_TALK_2
    DD  0000021ch 0400001fh 
// 30001ce SFX_Event_GAMBOL_TALK_1
EVENT_462_CATEVENT_LIST:
// GAMBOL_TALK_1
    DD  0000021dh 0400001fh 
// 30001cf SFX_Event_GAMBOL_TALK_2
EVENT_463_CATEVENT_LIST:
// GAMBOL_TALK_2
    DD  0000021eh 0400001fh 
// 30001d0 SFX_Event_GAMBOL_TALK_3
EVENT_464_CATEVENT_LIST:
// GAMBOL_TALK_3
    DD  0000021fh 0400001fh 
// 30001d1 SFX_Event_GAMBOL_TELL_OFF_TALK
EVENT_465_CATEVENT_LIST:
// GAMBOL_TELL_OFF_TALK
    DD  00000220h 0400001fh 
// 30001d2 SFX_Event_GAMBOL_TWEAK_MOUSTACHE
EVENT_466_CATEVENT_LIST:
// GAMBOL_TWEAK_MOUSTACHE
    DD  00000221h 0400001fh 
// 30001d3 SFX_Event_GAMBOL_DOOR_OPEN
EVENT_467_CATEVENT_LIST:
// GAMBOL_DOOR_OPEN
    DD  00000222h 0400001fh 
// 30001d4 SFX_Event_GAMBOL_DADOOR_OPEN
EVENT_468_CATEVENT_LIST:
// GAMBOL_DADOOR_OPEN
    DD  00000224h 0400001fh 
// 30001d5 SFX_Event_GAMBOL_DADOOR_CLOSE
EVENT_469_CATEVENT_LIST:
// GAMBOL_DADOOR_CLOSE
    DD  00000225h 0400001fh 
// 30001d6 SFX_Event_HARRY_PICKUP_QUILL
EVENT_470_CATEVENT_LIST:
// HARRY_PICKUP_QUILL
    DD  00000227h 0400001fh 
// 30001d7 SFX_Event_GREAT_HALL_CELLAR_AMBIENCE
EVENT_471_CATEVENT_LIST:
// GREAT_HALL_CELLAR_AMBIENCE
    DD  0000022ah 04000020h 
// 30001d8 SFX_Event_GREAT_HALL_MAIN_DOOR_CLOSE
EVENT_472_CATEVENT_LIST:
// GREAT_HALL_MAIN_DOOR_CLOSE
    DD  0000022bh 04000020h 
// 30001d9 SFX_Event_GREAT_HALL_MAIN_DOOR_OPEN
EVENT_473_CATEVENT_LIST:
// GREAT_HALL_MAIN_DOOR_OPEN
    DD  0000022ch 04000020h 
// 30001da SFX_Event_GRINGOTTS_DADOOR_CLOSE
EVENT_474_CATEVENT_LIST:
// GRINGOTTS_DADOOR_CLOSE
    DD  0000022fh 04000021h 
// 30001db SFX_Event_GRINGOTTS_DADOOR_OPEN
EVENT_475_CATEVENT_LIST:
// GRINGOTTS_DADOOR_OPEN
    DD  00000230h 04000021h 
// 30001dc SFX_Event_GRINGOTTS_INNER_DOOR_OPEN
EVENT_476_CATEVENT_LIST:
// GRINGOTTS_INNER_DOOR_OPEN
    DD  00000231h 04000021h 
// 30001dd SFX_Event_GRINGOTTS_INNER_DOOR_CLOSE
EVENT_477_CATEVENT_LIST:
// GRINGOTTS_INNER_DOOR_CLOSE
    DD  00000232h 04000021h 
// 30001de SFX_Event_WHOMPING_WILLOW_THUNDER
EVENT_478_CATEVENT_LIST:
// WHOMPING_WILLOW_THUNDER
    DD  00000246h 04000022h 
// WHOMPING_WILLOW_THUNDER
    DD  00000283h 04000025h 
// WHOMPING_WILLOW_THUNDER
    DD  00000323h 0400002dh 
// WHOMPING_WILLOW_THUNDER
    DD  0000046bh 04000073h 
// 30001df SFX_Event_WILLOW_MINECART_DEBRIS
EVENT_479_CATEVENT_LIST:
// WILLOW_MINECART_DEBRIS
    DD  00000248h 04000022h 
// 30001e0 SFX_Event_WILLOW_MINECART_FALL
EVENT_480_CATEVENT_LIST:
// WILLOW_MINECART_FALL
    DD  00000249h 04000022h 
// 30001e1 SFX_Event_WILLOW_MINECART_FALL2
EVENT_481_CATEVENT_LIST:
// WILLOW_MINECART_FALL2
    DD  0000024ah 04000022h 
// 30001e2 SFX_Event_WILLOW_MINECART_HIT
EVENT_482_CATEVENT_LIST:
// WILLOW_MINECART_HIT
    DD  0000024bh 04000022h 
// 30001e3 SFX_Event_WILLOW_BRANCH_ROOTDOOR
EVENT_483_CATEVENT_LIST:
// WILLOW_BRANCH_ROOTDOOR
    DD  0000024ch 04000022h 
// WILLOW_BRANCH_ROOTDOOR
    DD  00000340h 0400002dh 
// 30001e4 SFX_Event_HERBOLOGY_GREENHOUSEDOOR_CLOSE
EVENT_484_CATEVENT_LIST:
// HERBOLOGY_GREENHOUSEDOOR_CLOSE
    DD  0000024fh 04000023h 
// 30001e5 SFX_Event_HERBOLOGY_GREENHOUSEDOOR_OPEN
EVENT_485_CATEVENT_LIST:
// HERBOLOGY_GREENHOUSEDOOR_OPEN
    DD  00000255h 04000023h 
// 30001e6 SFX_Event_HERBOLOGY_WOOD_DOOR_CLOSE
EVENT_486_CATEVENT_LIST:
// HERBOLOGY_WOOD_DOOR_CLOSE
    DD  00000256h 04000023h 
// 30001e7 SFX_Event_HERBOLOGY_WOOD_DOOR_OPEN
EVENT_487_CATEVENT_LIST:
// HERBOLOGY_WOOD_DOOR_OPEN
    DD  00000257h 04000023h 
// 30001e8 SFX_Event_HORKLUMP_HIT
EVENT_488_CATEVENT_LIST:
// HORKLUMP_HIT
    DD  00000258h 04000023h 
// 30001e9 SFX_Event_HORKLUMP_MOVE
EVENT_489_CATEVENT_LIST:
// HORKLUMP_MOVE
    DD  00000259h 04000023h 
// 30001ea SFX_Event_HORKLUMP_PICKUP
EVENT_490_CATEVENT_LIST:
// HORKLUMP_PICKUP
    DD  0000025ah 04000023h 
// 30001eb SFX_Event_HORKLUMP_SPIT
EVENT_491_CATEVENT_LIST:
// HORKLUMP_SPIT
    DD  0000025bh 04000023h 
// 30001ec SFX_Event_SPELL_DIFFINDO_EQUIP
EVENT_492_CATEVENT_LIST:
// SPELL_DIFFINDO_EQUIP
    DD  0000025dh 04000023h 
// 30001ed SFX_Event_HOGWARTS_FRONT_DOOR_CLOSE
EVENT_493_CATEVENT_LIST:
// HOGWARTS_FRONT_DOOR_CLOSE
    DD  00000264h 04000024h 
// 30001ee SFX_Event_HOGWARTS_FRONT_DOOR_OPEN
EVENT_494_CATEVENT_LIST:
// HOGWARTS_FRONT_DOOR_OPEN
    DD  00000265h 04000024h 
// 30001ef SFX_Event_HOGWARTS_LOSTANDFOUND_CLOSE
EVENT_495_CATEVENT_LIST:
// HOGWARTS_LOSTANDFOUND_CLOSE
    DD  00000266h 04000024h 
// 30001f0 SFX_Event_HOGWARTS_LOSTANDFOUND_OPEN
EVENT_496_CATEVENT_LIST:
// HOGWARTS_LOSTANDFOUND_OPEN
    DD  00000267h 04000024h 
// 30001f1 SFX_Event_HOGWARTS_QUIDDITCH_HORN
EVENT_497_CATEVENT_LIST:
// HOGWARTS_QUIDDITCH_HORN
    DD  00000268h 04000024h 
// 30001f2 SFX_Event_HOGWARTS_HERBOLOGY_DOOR_CLOSE
EVENT_498_CATEVENT_LIST:
// HOGWARTS_HERBOLOGY_DOOR_CLOSE
    DD  00000269h 04000024h 
// 30001f3 SFX_Event_HOGWARTS_HERBOLOGY_DOOR_OPEN
EVENT_499_CATEVENT_LIST:
// HOGWARTS_HERBOLOGY_DOOR_OPEN
    DD  0000026ah 04000024h 
// 30001f4 SFX_Event_HOGWARTS_HAGRIDS_HUT_DOOR_CLOSE
EVENT_500_CATEVENT_LIST:
// HOGWARTS_HAGRIDS_HUT_DOOR_CLOSE
    DD  0000026ch 04000024h 
// 30001f5 SFX_Event_HOGWARTS_HAGRIDS_HUT_DOOR_OPEN
EVENT_501_CATEVENT_LIST:
// HOGWARTS_HAGRIDS_HUT_DOOR_OPEN
    DD  0000026dh 04000024h 
// 30001f6 SFX_Event_HOGWARTS_HAGRIDS_KEY_DROP
EVENT_502_CATEVENT_LIST:
// HOGWARTS_HAGRIDS_KEY_DROP
    DD  0000026eh 04000024h 
// 30001f7 SFX_Event_IMP_AREA_TWIGS_EXPLODE
EVENT_503_CATEVENT_LIST:
// IMP_AREA_TWIGS_EXPLODE
    DD  00000284h 04000025h 
// 30001f8 SFX_Event_IMP_AREA_TREE_CRACK
EVENT_504_CATEVENT_LIST:
// IMP_AREA_TREE_CRACK
    DD  00000285h 04000025h 
// 30001f9 SFX_Event_IMP_AREA_TREE_FALL
EVENT_505_CATEVENT_LIST:
// IMP_AREA_TREE_FALL
    DD  00000286h 04000025h 
// 30001fa SFX_Event_IMP_AREA_TREE_LAND
EVENT_506_CATEVENT_LIST:
// IMP_AREA_TREE_LAND
    DD  00000287h 04000025h 
// 30001fb SFX_Event_IMP_AREA_LOG_ROLL
EVENT_507_CATEVENT_LIST:
// IMP_AREA_LOG_ROLL
    DD  00000288h 04000025h 
// 30001fc SFX_Event_INCENDIO_FLAMER
EVENT_508_CATEVENT_LIST:
// INCENDIO_FLAMER
    DD  0000028dh 04000026h 
// 30001fd SFX_Event_INCENDIO_FLAMER_BOUNCE
EVENT_509_CATEVENT_LIST:
// INCENDIO_FLAMER_BOUNCE
    DD  0000028eh 04000026h 
// 30001fe SFX_Event_INCENDIO_FLAMER_HIT
EVENT_510_CATEVENT_LIST:
// INCENDIO_FLAMER_HIT
    DD  0000028fh 04000026h 
// 30001ff SFX_Event_INCENDIO_MEDIUM_FIRE_LOOP
EVENT_511_CATEVENT_LIST:
// INCENDIO_MEDIUM_FIRE_LOOP
    DD  00000295h 04000026h 
// 3000200 SFX_Event_INCENDIO_SMALL_FIRE_LOOP
EVENT_512_CATEVENT_LIST:
// INCENDIO_SMALL_FIRE_LOOP
    DD  00000296h 04000026h 
// 3000201 SFX_Event_INCENDIO_DOOR_CLOSE
EVENT_513_CATEVENT_LIST:
// INCENDIO_DOOR_CLOSE
    DD  00000297h 04000026h 
// 3000202 SFX_Event_INCENDIO_DOOR_OPEN
EVENT_514_CATEVENT_LIST:
// INCENDIO_DOOR_OPEN
    DD  00000298h 04000026h 
// 3000203 SFX_Event_INCENDIO_CHAMBER_FLAME
EVENT_515_CATEVENT_LIST:
// INCENDIO_CHAMBER_FLAME
    DD  0000029ah 04000026h 
// 3000204 SFX_Event_INCENDIO_SWITCH_OFF
EVENT_516_CATEVENT_LIST:
// INCENDIO_SWITCH_OFF
    DD  0000029dh 04000026h 
// 3000205 SFX_Event_INCENDIO_SPELLCHAMBER_DOOR_LOOP
EVENT_517_CATEVENT_LIST:
// INCENDIO_SPELLCHAMBER_DOOR_LOOP
    DD  0000029eh 04000026h 
// 3000206 SFX_Event_INCENDIO_SPELLCHAMBER_DOOR_RATCHET
EVENT_518_CATEVENT_LIST:
// INCENDIO_SPELLCHAMBER_DOOR_RATCHET
    DD  0000029fh 04000026h 
// 3000207 SFX_Event_INCENDIO_SPELLCHAMBER_DOOR_SLAM
EVENT_519_CATEVENT_LIST:
// INCENDIO_SPELLCHAMBER_DOOR_SLAM
    DD  000002a0h 04000026h 
// 3000208 SFX_Event_INCENDIO_METAL_GATE_OPEN
EVENT_520_CATEVENT_LIST:
// INCENDIO_METAL_GATE_OPEN
    DD  000002a1h 04000026h 
// 3000209 SFX_Event_INCENDIO_SWITCH_ON
EVENT_521_CATEVENT_LIST:
// INCENDIO_SWITCH_ON
    DD  000002a2h 04000026h 
// 300020a SFX_Event_SPELL_INCENDIO_EQUIP
EVENT_522_CATEVENT_LIST:
// SPELL_INCENDIO_EQUIP
    DD  000002a3h 04000026h 
// 300020b SFX_Event_LEAKY_CAULDRON_BARREL_DOOR_SLAM
EVENT_523_CATEVENT_LIST:
// LEAKY_CAULDRON_BARREL_DOOR_SLAM
    DD  000002aeh 04000027h 
// 300020c SFX_Event_LEAKY_CAULDRON_FRONT_DOOR_CLOSE
EVENT_524_CATEVENT_LIST:
// LEAKY_CAULDRON_FRONT_DOOR_CLOSE
    DD  000002afh 04000027h 
// 300020d SFX_Event_LEAKY_CAULDRON_FRONT_DOOR_OPEN
EVENT_525_CATEVENT_LIST:
// LEAKY_CAULDRON_FRONT_DOOR_OPEN
    DD  000002b0h 04000027h 
// 300020e SFX_Event_LEAKY_CAULDRON_FRONT_DOOR_SQUEAK
EVENT_526_CATEVENT_LIST:
// LEAKY_CAULDRON_FRONT_DOOR_SQUEAK
    DD  000002b1h 04000027h 
// 300020f SFX_Event_LEAKY_CAULDRON_INNER_DOOR_CLOSE
EVENT_527_CATEVENT_LIST:
// LEAKY_CAULDRON_INNER_DOOR_CLOSE
    DD  000002b2h 04000027h 
// 3000210 SFX_Event_LEAKY_CAULDRON_INNER_DOOR_OPEN
EVENT_528_CATEVENT_LIST:
// LEAKY_CAULDRON_INNER_DOOR_OPEN
    DD  000002b3h 04000027h 
// 3000211 SFX_Event_LEAKY_CAULDRON_TRAP_DOOR_CLOSE
EVENT_529_CATEVENT_LIST:
// LEAKY_CAULDRON_TRAP_DOOR_CLOSE
    DD  000002b4h 04000027h 
// 3000212 SFX_Event_LEAKY_CAULDRON_TRAP_DOOR_OPEN
EVENT_530_CATEVENT_LIST:
// LEAKY_CAULDRON_TRAP_DOOR_OPEN
    DD  000002b5h 04000027h 
// 3000213 SFX_Event_TOM_CLEANS_BAR
EVENT_531_CATEVENT_LIST:
// TOM_CLEANS_BAR
    DD  000002b6h 04000027h 
// 3000214 SFX_Event_TOM_CLEANS_GLASS
EVENT_532_CATEVENT_LIST:
// TOM_CLEANS_GLASS
    DD  000002b7h 04000027h 
// 3000215 SFX_Event_TOM_CLEANS_EAR_1
EVENT_533_CATEVENT_LIST:
// TOM_CLEANS_EAR_1
    DD  000002b8h 04000027h 
// 3000216 SFX_Event_TOM_CLEANS_EAR_2
EVENT_534_CATEVENT_LIST:
// TOM_CLEANS_EAR_2
    DD  000002b9h 04000027h 
// 3000217 SFX_Event_TOM_CLEANS_EAR_3
EVENT_535_CATEVENT_LIST:
// TOM_CLEANS_EAR_3
    DD  000002bah 04000027h 
// 3000218 SFX_Event_TOM_CLEANS_EAR_4
EVENT_536_CATEVENT_LIST:
// TOM_CLEANS_EAR_4
    DD  000002bbh 04000027h 
// 3000219 SFX_Event_TOM_CLEANS_EAR_5
EVENT_537_CATEVENT_LIST:
// TOM_CLEANS_EAR_5
    DD  000002bch 04000027h 
// 300021a SFX_Event_TOM_CLEANS_EAR_6
EVENT_538_CATEVENT_LIST:
// TOM_CLEANS_EAR_6
    DD  000002bdh 04000027h 
// 300021b SFX_Event_LEAKY_CAULDRON_FIRELOOP
EVENT_539_CATEVENT_LIST:
// LEAKY_CAULDRON_FIRELOOP
    DD  000002beh 04000027h 
// 300021c SFX_Event_LEAKY_CAULDRON_BARREL_SHATTER
EVENT_540_CATEVENT_LIST:
// LEAKY_CAULDRON_BARREL_SHATTER
    DD  000002bfh 04000027h 
// 300021d SFX_Event_TOM_SNEEZE
EVENT_541_CATEVENT_LIST:
// TOM_SNEEZE
    DD  000002c1h 04000027h 
// 300021e SFX_Event_TOM_SNIFF
EVENT_542_CATEVENT_LIST:
// TOM_SNIFF
    DD  000002c2h 04000027h 
// 300021f SFX_Event_LEAKY_CAULDRON_TRAP_DOOR_LATCH
EVENT_543_CATEVENT_LIST:
// LEAKY_CAULDRON_TRAP_DOOR_LATCH
    DD  000002c4h 04000027h 
// 3000220 SFX_Event_LEAKY_CAULDRON_TRAP_DOOR_MOVE
EVENT_544_CATEVENT_LIST:
// LEAKY_CAULDRON_TRAP_DOOR_MOVE
    DD  000002c5h 04000027h 
// 3000221 SFX_Event_LEAKY_CAULDRON_BARREL_BOUNCE
EVENT_545_CATEVENT_LIST:
// LEAKY_CAULDRON_BARREL_BOUNCE
    DD  000002c6h 04000027h 
// 3000222 SFX_Event_LEAKY_CAULDRON_FLOOR_CRASH
EVENT_546_CATEVENT_LIST:
// LEAKY_CAULDRON_FLOOR_CRASH
    DD  000002c7h 04000027h 
// 3000223 SFX_Event_LEAKY_CAULDRON_PORTCULLIS
EVENT_547_CATEVENT_LIST:
// LEAKY_CAULDRON_PORTCULLIS
    DD  000002c9h 04000027h 
// 3000224 SFX_Event_LEAKY_CAULDRON_CUTSCENE_WOOD_CRATE_LAND
EVENT_548_CATEVENT_LIST:
// LEAKY_CAULDRON_CUTSCENE_WOOD_CRATE_LAND
    DD  000002cbh 04000027h 
// 3000225 SFX_Event_LEAKY_CAULDRON_CUTSCENE_WOOD_CRATE_PUSH
EVENT_549_CATEVENT_LIST:
// LEAKY_CAULDRON_CUTSCENE_WOOD_CRATE_PUSH
    DD  000002cch 04000027h 
// 3000226 SFX_Event_LEAKY_CAULDRON_BARREL_ROLL_LOOP
EVENT_550_CATEVENT_LIST:
// LEAKY_CAULDRON_BARREL_ROLL_LOOP
    DD  000002cdh 04000027h 
// 3000227 SFX_Event_LEAKY_CAULDRON_BARREL_BOUNCE_2
EVENT_551_CATEVENT_LIST:
// LEAKY_CAULDRON_BARREL_BOUNCE_2
    DD  000002ceh 04000027h 
// 3000228 SFX_Event_HARRY_PICKUP_SPELLOTAPE
EVENT_552_CATEVENT_LIST:
// HARRY_PICKUP_SPELLOTAPE
    DD  000002d3h 04000027h 
// 3000229 SFX_Event_LIBRARY_BOOKCASE_MOVE_1
EVENT_553_CATEVENT_LIST:
// LIBRARY_BOOKCASE_MOVE_1
    DD  000002d4h 04000028h 
// 300022a SFX_Event_LIBRARY_BOOKCASE_MOVE_2
EVENT_554_CATEVENT_LIST:
// LIBRARY_BOOKCASE_MOVE_2
    DD  000002d5h 04000028h 
// 300022b SFX_Event_LIBRARY_BOOKCASE_SLAM
EVENT_555_CATEVENT_LIST:
// LIBRARY_BOOKCASE_SLAM
    DD  000002d6h 04000028h 
// 300022c SFX_Event_LIBRARY_BIG_LATCH_MOVE
EVENT_556_CATEVENT_LIST:
// LIBRARY_BIG_LATCH_MOVE
    DD  000002d7h 04000028h 
// 300022d SFX_Event_LIBRARY_MEDIUM_DOOR_OPEN
EVENT_557_CATEVENT_LIST:
// LIBRARY_MEDIUM_DOOR_OPEN
    DD  000002d8h 04000028h 
// 300022e SFX_Event_LIBRARY_MEDIUM_DOOR_SLAM
EVENT_558_CATEVENT_LIST:
// LIBRARY_MEDIUM_DOOR_SLAM
    DD  000002d9h 04000028h 
// 300022f SFX_Event_LIBRARY_SMALL_DOOR_OPEN
EVENT_559_CATEVENT_LIST:
// LIBRARY_SMALL_DOOR_OPEN
    DD  000002dah 04000028h 
// 3000230 SFX_Event_LIBRARY_SMALL_DOOR_SLAM
EVENT_560_CATEVENT_LIST:
// LIBRARY_SMALL_DOOR_SLAM
    DD  000002dbh 04000028h 
// 3000231 SFX_Event_LIBRARY_GATE_SLAM
EVENT_561_CATEVENT_LIST:
// LIBRARY_GATE_SLAM
    DD  000002ddh 04000028h 
// 3000235 SFX_Event_LIBRARY_HEDWIG_LADDER_DROP
EVENT_565_CATEVENT_LIST:
// LIBRARY_HEDWIG_LADDER_DROP
    DD  000002deh 04000028h 
// 3000236 SFX_Event_LIBRARY_BIG_LATCH_STOP
EVENT_566_CATEVENT_LIST:
// LIBRARY_BIG_LATCH_STOP
    DD  000002e3h 04000028h 
// 3000237 SFX_Event_LIBRARY_SMALL_LATCH_MOVE
EVENT_567_CATEVENT_LIST:
// LIBRARY_SMALL_LATCH_MOVE
    DD  000002e4h 04000028h 
// 3000238 SFX_Event_LIBRARY_SMALL_LATCH_STOP
EVENT_568_CATEVENT_LIST:
// LIBRARY_SMALL_LATCH_STOP
    DD  000002e5h 04000028h 
// 3000239 SFX_Event_LIBRARY_TORCH_LOOP
EVENT_569_CATEVENT_LIST:
// LIBRARY_TORCH_LOOP
    DD  000002e6h 04000028h 
// 300023c SFX_Event_LIBRARY_TORCH_IGNITE
EVENT_572_CATEVENT_LIST:
// LIBRARY_TORCH_IGNITE
    DD  000002e7h 04000028h 
// 300023d SFX_Event_LIBRARY_BOOK_HIT_HARRY
EVENT_573_CATEVENT_LIST:
// LIBRARY_BOOK_HIT_HARRY
    DD  000002e9h 04000028h 
// 300023e SFX_Event_SPELL_SKURGE_EQUIP
EVENT_574_CATEVENT_LIST:
// SPELL_SKURGE_EQUIP
    DD  000002ebh 04000028h 
// 300023f SFX_Event_LIBRARY_POTIONS_MEDIUM_DOOR_CLOSE
EVENT_575_CATEVENT_LIST:
// LIBRARY_POTIONS_MEDIUM_DOOR_CLOSE
    DD  000002f6h 04000029h 
// 3000240 SFX_Event_LIBRARY_POTIONS_MEDIUM_DOOR_OPEN
EVENT_576_CATEVENT_LIST:
// LIBRARY_POTIONS_MEDIUM_DOOR_OPEN
    DD  000002f7h 04000029h 
// 3000241 SFX_Event_LIBRARY_POTIONS_SMALL_DOOR_CLOSE
EVENT_577_CATEVENT_LIST:
// LIBRARY_POTIONS_SMALL_DOOR_CLOSE
    DD  000002f8h 04000029h 
// 3000242 SFX_Event_LIBRARY_POTIONS_SMALL_DOOR_OPEN
EVENT_578_CATEVENT_LIST:
// LIBRARY_POTIONS_SMALL_DOOR_OPEN
    DD  000002f9h 04000029h 
// 3000243 SFX_Event_MENAGERIE_SHOPKEEPER_LEGLOCKER_SPELL
EVENT_579_CATEVENT_LIST:
// MENAGERIE_SHOPKEEPER_LEGLOCKER_SPELL
    DD  00000301h 0400002ah 
// 3000244 SFX_Event_MENAGERIE_FLOBBERWORM
EVENT_580_CATEVENT_LIST:
// MENAGERIE_FLOBBERWORM
    DD  00000302h 0400002ah 
// 3000245 SFX_Event_MENAGERIE_BIG_BOX_HIT
EVENT_581_CATEVENT_LIST:
// MENAGERIE_BIG_BOX_HIT
    DD  00000303h 0400002ah 
// 3000246 SFX_Event_MENAGERIE_BIG_BOX_SHUFFLE
EVENT_582_CATEVENT_LIST:
// MENAGERIE_BIG_BOX_SHUFFLE
    DD  00000304h 0400002ah 
// 3000247 SFX_Event_MENAGERIE_SMALL_BOX_HIT
EVENT_583_CATEVENT_LIST:
// MENAGERIE_SMALL_BOX_HIT
    DD  00000305h 0400002ah 
// 3000248 SFX_Event_MENAGERIE_WIZARD_STEP
EVENT_584_CATEVENT_LIST:
// MENAGERIE_WIZARD_STEP
    DD  00000306h 0400002ah 
// 3000249 SFX_Event_MENAGERIE_CAGE_TAP_LONG
EVENT_585_CATEVENT_LIST:
// MENAGERIE_CAGE_TAP_LONG
    DD  00000307h 0400002ah 
// 300024a SFX_Event_MENAGERIE_CAGE_TAP_SHORT
EVENT_586_CATEVENT_LIST:
// MENAGERIE_CAGE_TAP_SHORT
    DD  00000308h 0400002ah 
// 300024b SFX_Event_MENAGERIE_DOOR_CLOSE
EVENT_587_CATEVENT_LIST:
// MENAGERIE_DOOR_CLOSE
    DD  0000030ah 0400002ah 
// 300024c SFX_Event_MENAGERIE_DOOR_OPEN
EVENT_588_CATEVENT_LIST:
// MENAGERIE_DOOR_OPEN
    DD  0000030bh 0400002ah 
// 300024d SFX_Event_MENAGERIE_PORTCULLIS
EVENT_589_CATEVENT_LIST:
// MENAGERIE_PORTCULLIS
    DD  0000030ch 0400002ah 
// 300024e SFX_Event_MENAGERIE_INTERNAL_DOOR_CLOSE
EVENT_590_CATEVENT_LIST:
// MENAGERIE_INTERNAL_DOOR_CLOSE
    DD  0000030dh 0400002ah 
// 300024f SFX_Event_MENAGERIE_INTERNAL_DOOR_OPEN
EVENT_591_CATEVENT_LIST:
// MENAGERIE_INTERNAL_DOOR_OPEN
    DD  0000030eh 0400002ah 
// 3000250 SFX_Event_HARRY_PICKUP_SCALES
EVENT_592_CATEVENT_LIST:
// HARRY_PICKUP_SCALES
    DD  00000311h 0400002ah 
// 3000251 SFX_Event_MULPEPPERS_CAULDRON_LOOP
EVENT_593_CATEVENT_LIST:
// MULPEPPERS_CAULDRON_LOOP
    DD  00000313h 0400002bh 
// 3000252 SFX_Event_MULPEPPERS_NAUGHTY_BAG_1
EVENT_594_CATEVENT_LIST:
// MULPEPPERS_NAUGHTY_BAG_1
    DD  00000314h 0400002bh 
// 3000253 SFX_Event_MULPEPPERS_NAUGHTY_BAG_2
EVENT_595_CATEVENT_LIST:
// MULPEPPERS_NAUGHTY_BAG_2
    DD  00000315h 0400002bh 
// 3000254 SFX_Event_MULPEPPERS_CAULDRON_POP
EVENT_596_CATEVENT_LIST:
// MULPEPPERS_CAULDRON_POP
    DD  000001dch 0400001bh 
// MULPEPPERS_CAULDRON_POP
    DD  00000262h 04000023h 
// MULPEPPERS_CAULDRON_POP
    DD  00000317h 0400002bh 
// 3000255 SFX_Event_MULPEPPERS_DOOR_CLOSE
EVENT_597_CATEVENT_LIST:
// MULPEPPERS_DOOR_CLOSE
    DD  00000318h 0400002bh 
// 3000256 SFX_Event_MULPEPPERS_DOOR_OPEN
EVENT_598_CATEVENT_LIST:
// MULPEPPERS_DOOR_OPEN
    DD  00000319h 0400002bh 
// 3000257 SFX_Event_PRE_LIBRARY_MEDIUM_DOOR_CLOSE
EVENT_599_CATEVENT_LIST:
// PRE_LIBRARY_MEDIUM_DOOR_CLOSE
    DD  0000031eh 0400002ch 
// 3000258 SFX_Event_PRE_LIBRARY_MEDIUM_DOOR_OPEN
EVENT_600_CATEVENT_LIST:
// PRE_LIBRARY_MEDIUM_DOOR_OPEN
    DD  0000031fh 0400002ch 
// 3000259 SFX_Event_PRE_LIBRARY_SMALL_DOOR_CLOSE
EVENT_601_CATEVENT_LIST:
// PRE_LIBRARY_SMALL_DOOR_CLOSE
    DD  00000320h 0400002ch 
// 300025a SFX_Event_PRE_LIBRARY_SMALL_DOOR_OPEN
EVENT_602_CATEVENT_LIST:
// PRE_LIBRARY_SMALL_DOOR_OPEN
    DD  00000321h 0400002ch 
// 300025b SFX_Event_WHOMPING_WILLOW_AMBIENCE_EXTRA
EVENT_603_CATEVENT_LIST:
// WHOMPING_WILLOW_AMBIENCE_EXTRA
    DD  00000324h 0400002dh 
// 300025c SFX_Event_WILLOW_ANGLIA_CRASH_1
EVENT_604_CATEVENT_LIST:
// WILLOW_ANGLIA_CRASH_1
    DD  00000325h 0400002dh 
// 300025d SFX_Event_WILLOW_ANGLIA_CRASH2
EVENT_605_CATEVENT_LIST:
// WILLOW_ANGLIA_CRASH2
    DD  00000326h 0400002dh 
// 300025e SFX_Event_WILLOW_HIT_GROUND
EVENT_606_CATEVENT_LIST:
// WILLOW_HIT_GROUND
    DD  00000327h 0400002dh 
// 300025f SFX_Event_WILLOW_SPIT
EVENT_607_CATEVENT_LIST:
// WILLOW_SPIT
    DD  00000328h 0400002dh 
// 3000260 SFX_Event_WILLOW_ANGRY
EVENT_608_CATEVENT_LIST:
// WILLOW_ANGRY
    DD  00000329h 0400002dh 
// 3000261 SFX_Event_WILLOW_DIE
EVENT_609_CATEVENT_LIST:
// WILLOW_DIE
    DD  0000032ah 0400002dh 
// 3000262 SFX_Event_WILLOW_HIT
EVENT_610_CATEVENT_LIST:
// WILLOW_HIT
    DD  0000032bh 0400002dh 
// 3000263 SFX_Event_WILLOW_ANGLIA_CRASH
EVENT_611_CATEVENT_LIST:
// WILLOW_ANGLIA_CRASH
    DD  0000032ch 0400002dh 
// 3000264 SFX_Event_WILLOW_ANGLIA_STEAM
EVENT_612_CATEVENT_LIST:
// WILLOW_ANGLIA_STEAM
    DD  0000032dh 0400002dh 
// 3000265 SFX_Event_WILLOW_ROCK_HIT_FLOOR
EVENT_613_CATEVENT_LIST:
// WILLOW_ROCK_HIT_FLOOR
    DD  0000032eh 0400002dh 
// 3000266 SFX_Event_WILLOW_CHUFFED
EVENT_614_CATEVENT_LIST:
// WILLOW_CHUFFED
    DD  0000032fh 0400002dh 
// 3000267 SFX_Event_WILLOW_CRACKHIT
EVENT_615_CATEVENT_LIST:
// WILLOW_CRACKHIT
    DD  00000330h 0400002dh 
// 3000268 SFX_Event_WILLOW_CREAKMOAN
EVENT_616_CATEVENT_LIST:
// WILLOW_CREAKMOAN
    DD  00000331h 0400002dh 
// 3000269 SFX_Event_WILLOW_HIT_KNOT
EVENT_617_CATEVENT_LIST:
// WILLOW_HIT_KNOT
    DD  00000332h 0400002dh 
// 300026a SFX_Event_WILLOW_IDLE
EVENT_618_CATEVENT_LIST:
// WILLOW_IDLE
    DD  00000333h 0400002dh 
// 300026b SFX_Event_WILLOW_LARGEBRANCHSTOP
EVENT_619_CATEVENT_LIST:
// WILLOW_LARGEBRANCHSTOP
    DD  00000334h 0400002dh 
// 300026c SFX_Event_WILLOW_LEAVESHIT
EVENT_620_CATEVENT_LIST:
// WILLOW_LEAVESHIT
    DD  00000335h 0400002dh 
// 300026d SFX_Event_WILLOW_LONGCREAK
EVENT_621_CATEVENT_LIST:
// WILLOW_LONGCREAK
    DD  00000336h 0400002dh 
// 300026e SFX_Event_WILLOW_RELEASESQUEAK
EVENT_622_CATEVENT_LIST:
// WILLOW_RELEASESQUEAK
    DD  00000337h 0400002dh 
// 300026f SFX_Event_WILLOW_SMILE
EVENT_623_CATEVENT_LIST:
// WILLOW_SMILE
    DD  00000338h 0400002dh 
// 3000270 SFX_Event_WILLOW_TREEWHOMP
EVENT_624_CATEVENT_LIST:
// WILLOW_TREEWHOMP
    DD  00000339h 0400002dh 
// 3000271 SFX_Event_WILLOW_SHORTCREAK
EVENT_625_CATEVENT_LIST:
// WILLOW_SHORTCREAK
    DD  0000033ah 0400002dh 
// 3000272 SFX_Event_WILLOW_LARGEGEN
EVENT_626_CATEVENT_LIST:
// WILLOW_LARGEGEN
    DD  0000033bh 0400002dh 
// 3000273 SFX_Event_WILLOW_BRANCH_BIGWHIP
EVENT_627_CATEVENT_LIST:
// WILLOW_BRANCH_BIGWHIP
    DD  0000033ch 0400002dh 
// 3000274 SFX_Event_WILLOW_BRANCH_BRANCHWHIP
EVENT_628_CATEVENT_LIST:
// WILLOW_BRANCH_BRANCHWHIP
    DD  0000033dh 0400002dh 
// 3000275 SFX_Event_WILLOW_BRANCH_QUICKCREAK
EVENT_629_CATEVENT_LIST:
// WILLOW_BRANCH_QUICKCREAK
    DD  0000033eh 0400002dh 
// 3000276 SFX_Event_WILLOW_BRANCH_ROOTAPPEAR
EVENT_630_CATEVENT_LIST:
// WILLOW_BRANCH_ROOTAPPEAR
    DD  0000033fh 0400002dh 
// 3000277 SFX_Event_WILLOW_BRANCH_ROOTREACT
EVENT_631_CATEVENT_LIST:
// WILLOW_BRANCH_ROOTREACT
    DD  00000341h 0400002dh 
// 3000278 SFX_Event_WILLOW_BRANCH_ROOTSHRIVEL
EVENT_632_CATEVENT_LIST:
// WILLOW_BRANCH_ROOTSHRIVEL
    DD  00000342h 0400002dh 
// 3000279 SFX_Event_WILLOW_BRANCH_ROOTWHIP
EVENT_633_CATEVENT_LIST:
// WILLOW_BRANCH_ROOTWHIP
    DD  00000343h 0400002dh 
// 300027a SFX_Event_WILLOW_BRANCH_ROOTWHIPHIT
EVENT_634_CATEVENT_LIST:
// WILLOW_BRANCH_ROOTWHIPHIT
    DD  00000344h 0400002dh 
// 300027b SFX_Event_WILLOW_BRANCH_SHORTCREAK
EVENT_635_CATEVENT_LIST:
// WILLOW_BRANCH_SHORTCREAK
    DD  00000345h 0400002dh 
// 300027c SFX_Event_WILLOW_BRANCH_SLOWCREAK
EVENT_636_CATEVENT_LIST:
// WILLOW_BRANCH_SLOWCREAK
    DD  00000346h 0400002dh 
// 300027d SFX_Event_WILLOW_BRANCH_SLOWCREAK2
EVENT_637_CATEVENT_LIST:
// WILLOW_BRANCH_SLOWCREAK2
    DD  00000347h 0400002dh 
// 300027e SFX_Event_WILLOW_BRANCH_WHIPSHORT
EVENT_638_CATEVENT_LIST:
// WILLOW_BRANCH_WHIPSHORT
    DD  00000348h 0400002dh 
// 300027f SFX_Event_WILLOW_BRANCH_WHOMP
EVENT_639_CATEVENT_LIST:
// WILLOW_BRANCH_WHOMP
    DD  00000349h 0400002dh 
// 3000280 SFX_Event_WILLOW_RON_BRANCH_SCREAM
EVENT_640_CATEVENT_LIST:
// WILLOW_RON_BRANCH_SCREAM
    DD  0000034ah 0400002dh 
// 3000281 SFX_Event_POWER_DEVICE_FIREWORKS
EVENT_641_CATEVENT_LIST:
// POWER_DEVICE_FIREWORKS
    DD  00000350h 0400002eh 
// 3000282 SFX_Event_POWER_DEVICE_FIREWORKS_SPLUTTER
EVENT_642_CATEVENT_LIST:
// POWER_DEVICE_FIREWORKS_SPLUTTER
    DD  00000351h 0400002eh 
// 3000283 SFX_Event_POWER_DEVICE_HIT
EVENT_643_CATEVENT_LIST:
// POWER_DEVICE_HIT
    DD  00000352h 0400002eh 
// 3000284 SFX_Event_POWER_DEVICE_POINTER_BOUNCE
EVENT_644_CATEVENT_LIST:
// POWER_DEVICE_POINTER_BOUNCE
    DD  00000353h 0400002eh 
// 3000285 SFX_Event_POWER_DEVICE_SMALL_FIREWORKS
EVENT_645_CATEVENT_LIST:
// POWER_DEVICE_SMALL_FIREWORKS
    DD  00000354h 0400002eh 
// 3000286 SFX_Event_POWER_DEVICE_SUCCESS
EVENT_646_CATEVENT_LIST:
// POWER_DEVICE_SUCCESS
    DD  00000355h 0400002eh 
// 3000287 SFX_Event_POWER_DEVICE_WHIZZ
EVENT_647_CATEVENT_LIST:
// POWER_DEVICE_WHIZZ
    DD  00000356h 0400002eh 
// 3000288 SFX_Event_PUFFAPOD_EXPLODE
EVENT_648_CATEVENT_LIST:
// PUFFAPOD_EXPLODE
    DD  00000357h 0400002fh 
// 3000289 SFX_Event_PUFFAPOD_GROW
EVENT_649_CATEVENT_LIST:
// PUFFAPOD_GROW
    DD  00000358h 0400002fh 
// 300028a SFX_Event_PUFFAPOD_HIT
EVENT_650_CATEVENT_LIST:
// PUFFAPOD_HIT
    DD  00000359h 0400002fh 
// 300028b SFX_Event_PUFFAPOD_HIT_BIT
EVENT_651_CATEVENT_LIST:
// PUFFAPOD_HIT_BIT
    DD  0000035ah 0400002fh 
// 300028c SFX_Event_PUFFAPOD_UPROOT
EVENT_652_CATEVENT_LIST:
// PUFFAPOD_UPROOT
    DD  0000035bh 0400002fh 
// 300028d SFX_Event_PUFFAPOD_THROW
EVENT_653_CATEVENT_LIST:
// PUFFAPOD_THROW
    DD  0000035ch 0400002fh 
// 300028e SFX_Event_RON_TAKEHIT
EVENT_654_CATEVENT_LIST:
// RON_TAKEHIT
    DD  0000035dh 04000030h 
// 300028f SFX_Event_SCREAMING_BOOK_ATTACK1
EVENT_655_CATEVENT_LIST:
// SCREAMING_BOOK_ATTACK1
    DD  0000035eh 04000031h 
// 3000290 SFX_Event_SCREAMING_BOOK_ATTACK2
EVENT_656_CATEVENT_LIST:
// SCREAMING_BOOK_ATTACK2
    DD  0000035fh 04000031h 
// 3000291 SFX_Event_SCREAMING_BOOK_ATTACK3
EVENT_657_CATEVENT_LIST:
// SCREAMING_BOOK_ATTACK3
    DD  00000360h 04000031h 
// 3000292 SFX_Event_SCREAMING_BOOK_ATTACK4
EVENT_658_CATEVENT_LIST:
// SCREAMING_BOOK_ATTACK4
    DD  00000361h 04000031h 
// 3000293 SFX_Event_SCREAMING_BOOK_ATTACK5
EVENT_659_CATEVENT_LIST:
// SCREAMING_BOOK_ATTACK5
    DD  00000362h 04000031h 
// 3000294 SFX_Event_SCREAMING_BOOK_DAZED1
EVENT_660_CATEVENT_LIST:
// SCREAMING_BOOK_DAZED1
    DD  00000363h 04000031h 
// 3000295 SFX_Event_SCREAMING_BOOK_DAZED2
EVENT_661_CATEVENT_LIST:
// SCREAMING_BOOK_DAZED2
    DD  00000364h 04000031h 
// 3000296 SFX_Event_SCREAMING_BOOK_DAZED3
EVENT_662_CATEVENT_LIST:
// SCREAMING_BOOK_DAZED3
    DD  00000365h 04000031h 
// 3000297 SFX_Event_SCREAMING_BOOK_FLAPPING
EVENT_663_CATEVENT_LIST:
// SCREAMING_BOOK_FLAPPING
    DD  00000366h 04000031h 
// 3000298 SFX_Event_SCREAMING_BOOK_FLYING1VLANDING
EVENT_664_CATEVENT_LIST:
// SCREAMING_BOOK_FLYING1VLANDING
    DD  00000367h 04000031h 
// 3000299 SFX_Event_SCREAMING_BOOK_FLYING1VTAKEOFF
EVENT_665_CATEVENT_LIST:
// SCREAMING_BOOK_FLYING1VTAKEOFF
    DD  00000368h 04000031h 
// 300029a SFX_Event_SCREAMING_BOOK_FLYING2VTAKEOFF1
EVENT_666_CATEVENT_LIST:
// SCREAMING_BOOK_FLYING2VTAKEOFF1
    DD  00000369h 04000031h 
// 300029b SFX_Event_SCREAMING_BOOK_FLYING2VTAKEOFF2
EVENT_667_CATEVENT_LIST:
// SCREAMING_BOOK_FLYING2VTAKEOFF2
    DD  0000036ah 04000031h 
// 300029c SFX_Event_SCREAMING_BOOK_FLYING4VFLAPPING1
EVENT_668_CATEVENT_LIST:
// SCREAMING_BOOK_FLYING4VFLAPPING1
    DD  0000036bh 04000031h 
// 300029d SFX_Event_SCREAMING_BOOK_FLYING4VFLAPPING2
EVENT_669_CATEVENT_LIST:
// SCREAMING_BOOK_FLYING4VFLAPPING2
    DD  0000036ch 04000031h 
// 300029e SFX_Event_SCREAMING_BOOK_HITBYNASPELL
EVENT_670_CATEVENT_LIST:
// SCREAMING_BOOK_HITBYNASPELL
    DD  0000036dh 04000031h 
// 300029f SFX_Event_SCREAMING_BOOK_HITBYSPELL1
EVENT_671_CATEVENT_LIST:
// SCREAMING_BOOK_HITBYSPELL1
    DD  0000036eh 04000031h 
// 30002a0 SFX_Event_SCREAMING_BOOK_HITBYSPELL2
EVENT_672_CATEVENT_LIST:
// SCREAMING_BOOK_HITBYSPELL2
    DD  0000036fh 04000031h 
// 30002a1 SFX_Event_SCREAMING_BOOK_SCREAMBUILD
EVENT_673_CATEVENT_LIST:
// SCREAMING_BOOK_SCREAMBUILD
    DD  00000370h 04000031h 
// 30002a2 SFX_Event_SCREAMING_BOOK_SCREAMRECOVER
EVENT_674_CATEVENT_LIST:
// SCREAMING_BOOK_SCREAMRECOVER
    DD  00000371h 04000031h 
// 30002a3 SFX_Event_SCREAMING_BOOK_SHAKINGIDLE_1_AND_2
EVENT_675_CATEVENT_LIST:
// SCREAMING_BOOK_SHAKINGIDLE_1_AND_2
    DD  00000372h 04000031h 
// 30002a4 SFX_Event_SCREAMING_BOOK_SHAKINGIDLE_3_AND_4
EVENT_676_CATEVENT_LIST:
// SCREAMING_BOOK_SHAKINGIDLE_3_AND_4
    DD  00000373h 04000031h 
// 30002a5 SFX_Event_SCREAMING_BOOK_UNCONSCIOUSFORWARD1
EVENT_677_CATEVENT_LIST:
// SCREAMING_BOOK_UNCONSCIOUSFORWARD1
    DD  00000374h 04000031h 
// 30002a6 SFX_Event_SCREAMING_BOOK_UNCONSCIOUSFORWARD2
EVENT_678_CATEVENT_LIST:
// SCREAMING_BOOK_UNCONSCIOUSFORWARD2
    DD  00000375h 04000031h 
// 30002a7 SFX_Event_SCREAMING_BOOK_UNCONSCIOUSLEFTRIGHT
EVENT_679_CATEVENT_LIST:
// SCREAMING_BOOK_UNCONSCIOUSLEFTRIGHT
    DD  00000376h 04000031h 
// 30002a8 SFX_Event_SCREAMING_BOOK_VANISH
EVENT_680_CATEVENT_LIST:
// SCREAMING_BOOK_VANISH
    DD  00000377h 04000031h 
// 30002a9 SFX_Event_SEARCHABLE_CUPBOARD_CLOSE
EVENT_681_CATEVENT_LIST:
// SEARCHABLE_CUPBOARD_CLOSE
    DD  00000378h 04000032h 
// 30002aa SFX_Event_SEARCHABLE_CUPBOARD_OPEN
EVENT_682_CATEVENT_LIST:
// SEARCHABLE_CUPBOARD_OPEN
    DD  00000379h 04000032h 
// 30002ab SFX_Event_HARRY_SEARCH_CABINET
EVENT_683_CATEVENT_LIST:
// HARRY_SEARCH_CABINET
    DD  0000037ah 04000032h 
// 30002ac SFX_Event_SEARCHABLE_DESK_OPEN
EVENT_684_CATEVENT_LIST:
// SEARCHABLE_DESK_OPEN
    DD  0000037bh 04000033h 
// 30002ad SFX_Event_HARRY_SEARCH_DESK
EVENT_685_CATEVENT_LIST:
// HARRY_SEARCH_DESK
    DD  0000037ch 04000033h 
// 30002ae SFX_Event_SKURGE_BARRIER_FALL_1
EVENT_686_CATEVENT_LIST:
// SKURGE_BARRIER_FALL_1
    DD  0000037dh 04000034h 
// 30002af SFX_Event_SKURGE_BARRIER_FALL_2
EVENT_687_CATEVENT_LIST:
// SKURGE_BARRIER_FALL_2
    DD  0000037eh 04000034h 
// 30002b0 SFX_Event_SKURGE_BARRIER_FALL_3
EVENT_688_CATEVENT_LIST:
// SKURGE_BARRIER_FALL_3
    DD  0000037fh 04000034h 
// 30002b1 SFX_Event_SPELL_AVIFORS_CAST
EVENT_689_CATEVENT_LIST:
// SPELL_AVIFORS_CAST
    DD  00000380h 04000035h 
// 30002b2 SFX_Event_SPELL_AVIFORS_CAST_PERFECT
EVENT_690_CATEVENT_LIST:
// SPELL_AVIFORS_CAST_PERFECT
    DD  00000381h 04000035h 
// 30002b3 SFX_Event_SPELL_AVIFORS_CAST_UNDER
EVENT_691_CATEVENT_LIST:
// SPELL_AVIFORS_CAST_UNDER
    DD  00000382h 04000035h 
// 30002b4 SFX_Event_SPELL_AVIFORS_CAST_OVER
EVENT_692_CATEVENT_LIST:
// SPELL_AVIFORS_CAST_OVER
    DD  00000383h 04000035h 
// 30002b5 SFX_Event_SPELL_AVIFORS_BUILD
EVENT_693_CATEVENT_LIST:
// SPELL_AVIFORS_BUILD
    DD  00000384h 04000035h 
// 30002b6 SFX_Event_SPELL_AVIFORS_INCANTATE
EVENT_694_CATEVENT_LIST:
// SPELL_AVIFORS_INCANTATE
    DD  00000385h 04000035h 
// 30002b7 SFX_Event_SPELL_DIFFINDO_CAST_NORMAL
EVENT_695_CATEVENT_LIST:
// SPELL_DIFFINDO_CAST_NORMAL
    DD  00000386h 04000036h 
// 30002b8 SFX_Event_SPELL_DIFFINDO_BUILD
EVENT_696_CATEVENT_LIST:
// SPELL_DIFFINDO_BUILD
    DD  00000387h 04000036h 
// 30002b9 SFX_Event_SPELL_DIFFINDO_CAST_OVER
EVENT_697_CATEVENT_LIST:
// SPELL_DIFFINDO_CAST_OVER
    DD  00000388h 04000036h 
// 30002ba SFX_Event_SPELL_DIFFINDO_CAST_PERFECT
EVENT_698_CATEVENT_LIST:
// SPELL_DIFFINDO_CAST_PERFECT
    DD  00000389h 04000036h 
// 30002bb SFX_Event_SPELL_DIFFINDO_INCANTATE
EVENT_699_CATEVENT_LIST:
// SPELL_DIFFINDO_INCANTATE
    DD  0000038ah 04000036h 
// 30002bc SFX_Event_SPELL_DIFFINDO_CUT
EVENT_700_CATEVENT_LIST:
// SPELL_DIFFINDO_CUT
    DD  0000038bh 04000036h 
// 30002bd SFX_Event_SPELL_EXPELLIARMUS_DEFLECT
EVENT_701_CATEVENT_LIST:
// SPELL_EXPELLIARMUS_DEFLECT
    DD  0000038ch 04000037h 
// 30002be SFX_Event_SPELL_EXPELLIARMUS_END
EVENT_702_CATEVENT_LIST:
// SPELL_EXPELLIARMUS_END
    DD  0000038dh 04000037h 
// 30002bf SFX_Event_SPELL_EXPELLIARMUS_HIT
EVENT_703_CATEVENT_LIST:
// SPELL_EXPELLIARMUS_HIT
    DD  0000038eh 04000037h 
// 30002c0 SFX_Event_SPELL_EXPELLIARMUS_LOOP
EVENT_704_CATEVENT_LIST:
// SPELL_EXPELLIARMUS_LOOP
    DD  0000038fh 04000037h 
// 30002c1 SFX_Event_SPELL_EXPELLIARMUS_START
EVENT_705_CATEVENT_LIST:
// SPELL_EXPELLIARMUS_START
    DD  00000390h 04000037h 
// 30002c2 SFX_Event_SPELL_INCENDIO_CAST_NORMAL
EVENT_706_CATEVENT_LIST:
// SPELL_INCENDIO_CAST_NORMAL
    DD  00000397h 04000039h 
// 30002c3 SFX_Event_SPELL_INCENDIO_CAST_OVER
EVENT_707_CATEVENT_LIST:
// SPELL_INCENDIO_CAST_OVER
    DD  00000398h 04000039h 
// 30002c4 SFX_Event_SPELL_INCENDIO_CAST_PERFECT
EVENT_708_CATEVENT_LIST:
// SPELL_INCENDIO_CAST_PERFECT
    DD  00000399h 04000039h 
// 30002c5 SFX_Event_SPELL_INCENDIO_BUILD
EVENT_709_CATEVENT_LIST:
// SPELL_INCENDIO_BUILD
    DD  0000039ah 04000039h 
// 30002c6 SFX_Event_SPELL_INCENDIO_INCANTATE
EVENT_710_CATEVENT_LIST:
// SPELL_INCENDIO_INCANTATE
    DD  0000039bh 04000039h 
// 30002c7 SFX_Event_SPELL_LUMOS_CAST_NORMAL
EVENT_711_CATEVENT_LIST:
// SPELL_LUMOS_CAST_NORMAL
    DD  0000039ch 0400003ah 
// 30002c8 SFX_Event_SPELL_LUMOS_END
EVENT_712_CATEVENT_LIST:
// SPELL_LUMOS_END
    DD  0000039dh 0400003ah 
// 30002c9 SFX_Event_SPELL_LUMOS_LOOP
EVENT_713_CATEVENT_LIST:
// SPELL_LUMOS_LOOP
    DD  0000039eh 0400003ah 
// 30002ca SFX_Event_SPELL_LUMOS_INCANTATE
EVENT_714_CATEVENT_LIST:
// SPELL_LUMOS_INCANTATE
    DD  0000039fh 0400003ah 
// 30002cb SFX_Event_SPELL_LUMOS_CAST_UNDER
EVENT_715_CATEVENT_LIST:
// SPELL_LUMOS_CAST_UNDER
    DD  000003a0h 0400003ah 
// 30002cc SFX_Event_SPELL_LUMOS_CAST_OVER
EVENT_716_CATEVENT_LIST:
// SPELL_LUMOS_CAST_OVER
    DD  000003a1h 0400003ah 
// 30002cd SFX_Event_SPELL_LUMOS_BUILD
EVENT_717_CATEVENT_LIST:
// SPELL_LUMOS_BUILD
    DD  000003a2h 0400003ah 
// 30002ce SFX_Event_SPELL_LUMOS_SPARKS
EVENT_718_CATEVENT_LIST:
// SPELL_LUMOS_SPARKS
    DD  000003a3h 0400003ah 
// 30002cf SFX_Event_SPELL_LUMOS_IDENTIFY
EVENT_719_CATEVENT_LIST:
// SPELL_LUMOS_IDENTIFY
    DD  000003a4h 0400003ah 
// 30002d0 SFX_Event_SPELL_SKURGE_BUILD
EVENT_720_CATEVENT_LIST:
// SPELL_SKURGE_BUILD
    DD  000003a5h 0400003bh 
// 30002d1 SFX_Event_SPELL_SKURGE_CAST_NORMAL
EVENT_721_CATEVENT_LIST:
// SPELL_SKURGE_CAST_NORMAL
    DD  000003a6h 0400003bh 
// 30002d2 SFX_Event_SPELL_SKURGE_CAST_OVER
EVENT_722_CATEVENT_LIST:
// SPELL_SKURGE_CAST_OVER
    DD  000003a7h 0400003bh 
// 30002d3 SFX_Event_SPELL_SKURGE_CAST_PERFECT
EVENT_723_CATEVENT_LIST:
// SPELL_SKURGE_CAST_PERFECT
    DD  000003a8h 0400003bh 
// 30002d4 SFX_Event_SPELL_SKURGE_INCANTATE
EVENT_724_CATEVENT_LIST:
// SPELL_SKURGE_INCANTATE
    DD  000003a9h 0400003bh 
// 30002d5 SFX_Event_SPIDER_DAZED_THUD1
EVENT_725_CATEVENT_LIST:
// SPIDER_DAZED_THUD1
    DD  000003aah 0400003ch 
// 30002d6 SFX_Event_SPIDER_DAZED_THUD2
EVENT_726_CATEVENT_LIST:
// SPIDER_DAZED_THUD2
    DD  000003abh 0400003ch 
// 30002d7 SFX_Event_SPIDER_HIT_BY_FLIPENDO
EVENT_727_CATEVENT_LIST:
// SPIDER_HIT_BY_FLIPENDO
    DD  000003ach 0400003ch 
// 30002d8 SFX_Event_SPIDER_HIT_BY_INCENDIO
EVENT_728_CATEVENT_LIST:
// SPIDER_HIT_BY_INCENDIO
    DD  000003adh 0400003ch 
// 30002d9 SFX_Event_SPIDER_JOLT
EVENT_729_CATEVENT_LIST:
// SPIDER_JOLT
    DD  000003aeh 0400003ch 
// 30002da SFX_Event_SPIDER_JUMP_FROM_LEDGE
EVENT_730_CATEVENT_LIST:
// SPIDER_JUMP_FROM_LEDGE
    DD  000003afh 0400003ch 
// 30002db SFX_Event_SPIDER_JUMP_UP
EVENT_731_CATEVENT_LIST:
// SPIDER_JUMP_UP
    DD  000003b0h 0400003ch 
// 30002dc SFX_Event_SPIDER_LANDCHARGEFORWARD
EVENT_732_CATEVENT_LIST:
// SPIDER_LANDCHARGEFORWARD
    DD  000003b1h 0400003ch 
// 30002dd SFX_Event_SPIDER_STEP
EVENT_733_CATEVENT_LIST:
// SPIDER_STEP
    DD  000003b2h 0400003ch 
// 30002de SFX_Event_SPIDER_LAND
EVENT_734_CATEVENT_LIST:
// SPIDER_LAND
    DD  000003b3h 0400003ch 
// 30002df SFX_Event_STEP_CARPET_LEFT
EVENT_735_CATEVENT_LIST:
// STEP_CARPET_LEFT
    DD  000003b4h 0400003dh 
// 30002e0 SFX_Event_STEP_CARPET_RIGHT
EVENT_736_CATEVENT_LIST:
// STEP_CARPET_RIGHT
    DD  000003b5h 0400003dh 
// 30002e1 SFX_Event_STEP_DIRT_LEFT
EVENT_737_CATEVENT_LIST:
// STEP_DIRT_LEFT
    DD  000003b6h 0400003eh 
// 30002e2 SFX_Event_STEP_DIRT_RIGHT
EVENT_738_CATEVENT_LIST:
// STEP_DIRT_RIGHT
    DD  000003b7h 0400003eh 
// 30002e3 SFX_Event_STEP_FOREST_LEFT
EVENT_739_CATEVENT_LIST:
// STEP_FOREST_LEFT
    DD  000003b8h 0400003fh 
// 30002e4 SFX_Event_STEP_FOREST_RIGHT
EVENT_740_CATEVENT_LIST:
// STEP_FOREST_RIGHT
    DD  000003b9h 0400003fh 
// 30002e5 SFX_Event_STEP_GRASS_LEFT
EVENT_741_CATEVENT_LIST:
// STEP_GRASS_LEFT
    DD  000003bah 04000040h 
// 30002e6 SFX_Event_STEP_GRASS_RIGHT
EVENT_742_CATEVENT_LIST:
// STEP_GRASS_RIGHT
    DD  000003bbh 04000040h 
// 30002e7 SFX_Event_STEP_LADDER_LEFT
EVENT_743_CATEVENT_LIST:
// STEP_LADDER_LEFT
    DD  000003bch 04000041h 
// 30002e8 SFX_Event_STEP_LADDER_RIGHT
EVENT_744_CATEVENT_LIST:
// STEP_LADDER_RIGHT
    DD  000003bdh 04000041h 
// 30002e9 SFX_Event_STEP_MARBLE_LEFT
EVENT_745_CATEVENT_LIST:
// STEP_MARBLE_LEFT
    DD  000003beh 04000042h 
// 30002ea SFX_Event_STEP_MARBLE_RIGHT
EVENT_746_CATEVENT_LIST:
// STEP_MARBLE_RIGHT
    DD  000003bfh 04000042h 
// 30002eb SFX_Event_STEP_MUD_LEFT
EVENT_747_CATEVENT_LIST:
// STEP_MUD_LEFT
    DD  000003c0h 04000043h 
// 30002ec SFX_Event_STEP_MUD_RIGHT
EVENT_748_CATEVENT_LIST:
// STEP_MUD_RIGHT
    DD  000003c1h 04000043h 
// 30002ed SFX_Event_STEP_STAIRS_LEFT
EVENT_749_CATEVENT_LIST:
// STEP_STAIRS_LEFT
    DD  000003c2h 04000044h 
// 30002ee SFX_Event_STEP_STAIRS_RIGHT
EVENT_750_CATEVENT_LIST:
// STEP_STAIRS_RIGHT
    DD  000003c3h 04000044h 
// 30002ef SFX_Event_STEP_STONE_LEFT
EVENT_751_CATEVENT_LIST:
// STEP_STONE_LEFT
    DD  00000108h 04000015h 
// STEP_STONE_LEFT
    DD  00000155h 04000017h 
// STEP_STONE_LEFT
    DD  00000174h 04000018h 
// STEP_STONE_LEFT
    DD  000001afh 0400001ah 
// STEP_STONE_LEFT
    DD  000001dfh 0400001bh 
// STEP_STONE_LEFT
    DD  000001f2h 0400001ch 
// STEP_STONE_LEFT
    DD  00000205h 0400001dh 
// STEP_STONE_LEFT
    DD  0000020fh 0400001eh 
// STEP_STONE_LEFT
    DD  00000228h 0400001fh 
// STEP_STONE_LEFT
    DD  00000235h 04000021h 
// STEP_STONE_LEFT
    DD  0000025eh 04000023h 
// STEP_STONE_LEFT
    DD  00000278h 04000024h 
// STEP_STONE_LEFT
    DD  0000028ah 04000025h 
// STEP_STONE_LEFT
    DD  000002f0h 04000028h 
// STEP_STONE_LEFT
    DD  000002ffh 04000029h 
// STEP_STONE_LEFT
    DD  0000034eh 0400002dh 
// STEP_STONE_LEFT
    DD  000003c4h 04000045h 
// STEP_STONE_LEFT
    DD  00000467h 04000072h 
// STEP_STONE_LEFT
    DD  0000046eh 04000073h 
// STEP_STONE_LEFT
    DD  00000494h 04000079h 
// STEP_STONE_LEFT
    DD  000004b6h 0400007ah 
// 30002f0 SFX_Event_STEP_STONE_RIGHT
EVENT_752_CATEVENT_LIST:
// STEP_STONE_RIGHT
    DD  00000109h 04000015h 
// STEP_STONE_RIGHT
    DD  00000156h 04000017h 
// STEP_STONE_RIGHT
    DD  00000175h 04000018h 
// STEP_STONE_RIGHT
    DD  000001b0h 0400001ah 
// STEP_STONE_RIGHT
    DD  000001e0h 0400001bh 
// STEP_STONE_RIGHT
    DD  000001f3h 0400001ch 
// STEP_STONE_RIGHT
    DD  00000206h 0400001dh 
// STEP_STONE_RIGHT
    DD  00000210h 0400001eh 
// STEP_STONE_RIGHT
    DD  00000229h 0400001fh 
// STEP_STONE_RIGHT
    DD  00000236h 04000021h 
// STEP_STONE_RIGHT
    DD  0000025fh 04000023h 
// STEP_STONE_RIGHT
    DD  00000279h 04000024h 
// STEP_STONE_RIGHT
    DD  0000028bh 04000025h 
// STEP_STONE_RIGHT
    DD  000002f1h 04000028h 
// STEP_STONE_RIGHT
    DD  00000300h 04000029h 
// STEP_STONE_RIGHT
    DD  0000034fh 0400002dh 
// STEP_STONE_RIGHT
    DD  000003c5h 04000045h 
// STEP_STONE_RIGHT
    DD  00000468h 04000072h 
// STEP_STONE_RIGHT
    DD  0000046fh 04000073h 
// STEP_STONE_RIGHT
    DD  00000495h 04000079h 
// STEP_STONE_RIGHT
    DD  000004b7h 0400007ah 
// 30002f1 SFX_Event_STEP_WATER_LEFT
EVENT_753_CATEVENT_LIST:
// STEP_WATER_LEFT
    DD  000003c6h 04000046h 
// 30002f2 SFX_Event_STEP_WATER_RIGHT
EVENT_754_CATEVENT_LIST:
// STEP_WATER_RIGHT
    DD  000003c7h 04000046h 
// 30002f3 SFX_Event_STEP_WOOD_LEFT
EVENT_755_CATEVENT_LIST:
// STEP_WOOD_LEFT
    DD  000003c8h 04000047h 
// 30002f4 SFX_Event_STEP_WOOD_RIGHT
EVENT_756_CATEVENT_LIST:
// STEP_WOOD_RIGHT
    DD  000003c9h 04000047h 
// 30002f5 SFX_Event_TAPESTRY_FALL
EVENT_757_CATEVENT_LIST:
// TAPESTRY_FALL
    DD  000003cah 04000048h 
// 30002f6 SFX_Event_TENTACULAR_BITE
EVENT_758_CATEVENT_LIST:
// TENTACULAR_BITE
    DD  000003cbh 04000049h 
// 30002f7 SFX_Event_TENTACULAR_SLITHER
EVENT_759_CATEVENT_LIST:
// TENTACULAR_SLITHER
    DD  000003cch 04000049h 
// 30002f8 SFX_Event_TENTACULAR_SOFT_BITE
EVENT_760_CATEVENT_LIST:
// TENTACULAR_SOFT_BITE
    DD  000003cdh 04000049h 
// 30002f9 SFX_Event_TENTACULAR_WHIP
EVENT_761_CATEVENT_LIST:
// TENTACULAR_WHIP
    DD  000003ceh 04000049h 
// 30002fa SFX_Event_TENTACULAR_WHIPCRACK
EVENT_762_CATEVENT_LIST:
// TENTACULAR_WHIPCRACK
    DD  000003cfh 04000049h 
// 30002fb SFX_Event_TENTACULAR_SMALL_SLITHER
EVENT_763_CATEVENT_LIST:
// TENTACULAR_SMALL_SLITHER
    DD  000003d0h 04000049h 
// 30002fc SFX_Event_WASHER_CHARGE_VOCAL
EVENT_764_CATEVENT_LIST:
// WASHER_CHARGE_VOCAL
    DD  000003d1h 0400004ah 
// 30002fd SFX_Event_WASHER_DIE
EVENT_765_CATEVENT_LIST:
// WASHER_DIE
    DD  000003d2h 0400004ah 
// 30002fe SFX_Event_WASHER_DOORCLOSE
EVENT_766_CATEVENT_LIST:
// WASHER_DOORCLOSE
    DD  000003d3h 0400004ah 
// 30002ff SFX_Event_WASHER_DOOROPEN
EVENT_767_CATEVENT_LIST:
// WASHER_DOOROPEN
    DD  000003d4h 0400004ah 
// 3000300 SFX_Event_WASHER_EXPLODE_SPRING
EVENT_768_CATEVENT_LIST:
// WASHER_EXPLODE_SPRING
    DD  000003d5h 0400004ah 
// 3000301 SFX_Event_WASHER_FIRE
EVENT_769_CATEVENT_LIST:
// WASHER_FIRE
    DD  000003d6h 0400004ah 
// 3000302 SFX_Event_WASHER_SQUEAK
EVENT_770_CATEVENT_LIST:
// WASHER_SQUEAK
    DD  000003d7h 0400004ah 
// 3000303 SFX_Event_WASHER_SULK
EVENT_771_CATEVENT_LIST:
// WASHER_SULK
    DD  000003d8h 0400004ah 
// 3000304 SFX_Event_WASHER_TAKEHIT
EVENT_772_CATEVENT_LIST:
// WASHER_TAKEHIT
    DD  000003d9h 0400004ah 
// 3000305 SFX_Event_WASHER_TAUNT
EVENT_773_CATEVENT_LIST:
// WASHER_TAUNT
    DD  000003dah 0400004ah 
// 3000306 SFX_Event_WASHER_TIP
EVENT_774_CATEVENT_LIST:
// WASHER_TIP
    DD  000003dbh 0400004ah 
// 3000307 SFX_Event_WASHER_STEAM
EVENT_775_CATEVENT_LIST:
// WASHER_STEAM
    DD  000003dch 0400004ah 
// 3000308 SFX_Event_WASHER_SPIN_DOWN
EVENT_776_CATEVENT_LIST:
// WASHER_SPIN_DOWN
    DD  000003ddh 0400004ah 
// 3000309 SFX_Event_WASHER_SPIN_FAST_LOOP
EVENT_777_CATEVENT_LIST:
// WASHER_SPIN_FAST_LOOP
    DD  000003deh 0400004ah 
// 300030a SFX_Event_WASHER_START
EVENT_778_CATEVENT_LIST:
// WASHER_START
    DD  000003dfh 0400004ah 
// 300030b SFX_Event_WASHER_START_ONESHOT
EVENT_779_CATEVENT_LIST:
// WASHER_START_ONESHOT
    DD  000003e0h 0400004ah 
// 300030c SFX_Event_WASHER_SPIN_DOWN_ONESHOT
EVENT_780_CATEVENT_LIST:
// WASHER_SPIN_DOWN_ONESHOT
    DD  000003e1h 0400004ah 
// 300030d SFX_Event_WASHER_SPIN_UP_ONESHOT
EVENT_781_CATEVENT_LIST:
// WASHER_SPIN_UP_ONESHOT
    DD  000003e2h 0400004ah 
// 300030e SFX_Event_SPEECH_GENERAL
EVENT_782_CATEVENT_LIST:
// SPEECH_GENERAL
    DD  000003e3h 0400004bh 
// SPEECH_GENERAL
    DD  000003eeh 0400004dh 
// SPEECH_GENERAL
    DD  000003f6h 0400004eh 
// SPEECH_GENERAL
    DD  000003fch 0400004fh 
// SPEECH_GENERAL
    DD  000003ffh 04000050h 
// SPEECH_GENERAL
    DD  00000401h 04000051h 
// SPEECH_GENERAL
    DD  00000404h 04000052h 
// SPEECH_GENERAL
    DD  00000406h 04000053h 
// SPEECH_GENERAL
    DD  0000040dh 04000054h 
// SPEECH_GENERAL
    DD  00000411h 04000056h 
// SPEECH_GENERAL
    DD  0000041bh 04000059h 
// SPEECH_GENERAL
    DD  00000420h 0400005ch 
// SPEECH_GENERAL
    DD  00000425h 0400005dh 
// SPEECH_GENERAL
    DD  00000436h 04000064h 
// SPEECH_GENERAL
    DD  00000439h 04000065h 
// SPEECH_GENERAL
    DD  0000043fh 04000068h 
// SPEECH_GENERAL
    DD  00000443h 04000069h 
// SPEECH_GENERAL
    DD  00000449h 0400006ah 
// SPEECH_GENERAL
    DD  00000452h 0400006eh 
// SPEECH_GENERAL
    DD  00000457h 04000070h 
// SPEECH_GENERAL
    DD  000004c5h 0400007eh 
// SPEECH_GENERAL
    DD  000004c6h 0400007fh 
// SPEECH_GENERAL
    DD  000004ech 0400008fh 
// SPEECH_GENERAL
    DD  000004edh 04000090h 
// SPEECH_GENERAL
    DD  000004eeh 04000091h 
// 300030f SFX_Event_SPEECH_HARRY
EVENT_783_CATEVENT_LIST:
// SPEECH_HARRY
    DD  000003e4h 0400004bh 
// SPEECH_HARRY
    DD  000003e7h 0400004ch 
// SPEECH_HARRY
    DD  000003efh 0400004dh 
// SPEECH_HARRY
    DD  000003f7h 0400004eh 
// SPEECH_HARRY
    DD  000003fdh 0400004fh 
// SPEECH_HARRY
    DD  00000402h 04000051h 
// SPEECH_HARRY
    DD  00000405h 04000052h 
// SPEECH_HARRY
    DD  00000407h 04000053h 
// SPEECH_HARRY
    DD  0000040eh 04000055h 
// SPEECH_HARRY
    DD  00000412h 04000056h 
// SPEECH_HARRY
    DD  0000041ch 04000059h 
// SPEECH_HARRY
    DD  0000041eh 0400005ah 
// SPEECH_HARRY
    DD  0000041fh 0400005bh 
// SPEECH_HARRY
    DD  00000421h 0400005ch 
// SPEECH_HARRY
    DD  00000426h 0400005dh 
// SPEECH_HARRY
    DD  00000429h 0400005eh 
// SPEECH_HARRY
    DD  0000042bh 04000060h 
// SPEECH_HARRY
    DD  00000430h 04000062h 
// SPEECH_HARRY
    DD  00000434h 04000063h 
// SPEECH_HARRY
    DD  00000437h 04000064h 
// SPEECH_HARRY
    DD  0000043ah 04000066h 
// SPEECH_HARRY
    DD  0000043bh 04000067h 
// SPEECH_HARRY
    DD  00000440h 04000068h 
// SPEECH_HARRY
    DD  00000444h 04000069h 
// SPEECH_HARRY
    DD  0000044ah 0400006ah 
// SPEECH_HARRY
    DD  0000044fh 0400006ch 
// SPEECH_HARRY
    DD  00000453h 0400006eh 
// SPEECH_HARRY
    DD  00000458h 04000070h 
// SPEECH_HARRY
    DD  00000459h 04000071h 
// SPEECH_HARRY
    DD  0000048bh 04000076h 
// SPEECH_HARRY
    DD  000004bfh 0400007ch 
// SPEECH_HARRY
    DD  000004c3h 0400007dh 
// SPEECH_HARRY
    DD  000004dch 04000083h 
// SPEECH_HARRY
    DD  000004ebh 0400008eh 
// SPEECH_HARRY
    DD  0000055ah 0400009bh 
// SPEECH_HARRY
    DD  0000055ch 0400009ch 
// SPEECH_HARRY
    DD  00000561h 0400009eh 
// SPEECH_HARRY
    DD  00000568h 040000a0h 
// SPEECH_HARRY
    DD  0000056dh 040000a1h 
// SPEECH_HARRY
    DD  00000570h 040000a3h 
// SPEECH_HARRY
    DD  00000574h 040000a6h 
// SPEECH_HARRY
    DD  0000057bh 040000aah 
// SPEECH_HARRY
    DD  00000582h 040000ach 
// SPEECH_HARRY
    DD  0000058ch 040000afh 
// SPEECH_HARRY
    DD  00000594h 040000b5h 
// SPEECH_HARRY
    DD  00000598h 040000b6h 
// SPEECH_HARRY
    DD  0000059bh 040000b7h 
// SPEECH_HARRY
    DD  0000059eh 040000b8h 
// SPEECH_HARRY
    DD  000005a1h 040000b9h 
// SPEECH_HARRY
    DD  000005a5h 040000bbh 
// SPEECH_HARRY
    DD  000005a8h 040000bch 
// SPEECH_HARRY
    DD  000005ach 040000bdh 
// SPEECH_HARRY
    DD  000005aeh 040000beh 
// SPEECH_HARRY
    DD  000005b1h 040000bfh 
// SPEECH_HARRY
    DD  000005b3h 040000c0h 
// SPEECH_HARRY
    DD  000005b5h 040000c1h 
// SPEECH_HARRY
    DD  000005b7h 040000c2h 
// SPEECH_HARRY
    DD  000005b9h 040000c3h 
// SPEECH_HARRY
    DD  000005bbh 040000c4h 
// SPEECH_HARRY
    DD  000005beh 040000c6h 
// SPEECH_HARRY
    DD  000005bfh 040000c7h 
// SPEECH_HARRY
    DD  000005c0h 040000c8h 
// SPEECH_HARRY
    DD  000005c1h 040000c9h 
// SPEECH_HARRY
    DD  000005c2h 040000cah 
// SPEECH_HARRY
    DD  000005cdh 040000cdh 
// 3000310 SFX_Event_SPEECH_LUCIUS
EVENT_784_CATEVENT_LIST:
// SPEECH_LUCIUS
    DD  000003e5h 0400004bh 
// SPEECH_LUCIUS
    DD  0000057dh 040000aah 
// 3000311 SFX_Event_SPEECH_WIZARD_CARD
EVENT_785_CATEVENT_LIST:
// SPEECH_WIZARD_CARD
    DD  000003e6h 0400004bh 
// SPEECH_WIZARD_CARD
    DD  000003edh 0400004ch 
// SPEECH_WIZARD_CARD
    DD  000003feh 0400004fh 
// SPEECH_WIZARD_CARD
    DD  00000403h 04000051h 
// SPEECH_WIZARD_CARD
    DD  0000040ch 04000053h 
// SPEECH_WIZARD_CARD
    DD  0000040fh 04000055h 
// SPEECH_WIZARD_CARD
    DD  00000417h 04000056h 
// SPEECH_WIZARD_CARD
    DD  00000419h 04000057h 
// SPEECH_WIZARD_CARD
    DD  00000424h 0400005ch 
// SPEECH_WIZARD_CARD
    DD  00000428h 0400005dh 
// SPEECH_WIZARD_CARD
    DD  0000042ch 04000060h 
// SPEECH_WIZARD_CARD
    DD  00000433h 04000062h 
// SPEECH_WIZARD_CARD
    DD  0000043ch 04000067h 
// SPEECH_WIZARD_CARD
    DD  00000442h 04000068h 
// SPEECH_WIZARD_CARD
    DD  00000448h 04000069h 
// SPEECH_WIZARD_CARD
    DD  00000451h 0400006dh 
// SPEECH_WIZARD_CARD
    DD  00000456h 0400006fh 
// SPEECH_WIZARD_CARD
    DD  0000045bh 04000071h 
// SPEECH_WIZARD_CARD
    DD  000004c2h 0400007ch 
// SPEECH_WIZARD_CARD
    DD  000004c4h 0400007dh 
// SPEECH_WIZARD_CARD
    DD  000005abh 040000bch 
// SPEECH_WIZARD_CARD
    DD  000005d0h 040000d0h 
// 3000312 SFX_Event_SPEECH_DRACO
EVENT_786_CATEVENT_LIST:
// SPEECH_DRACO
    DD  000003e8h 0400004ch 
// SPEECH_DRACO
    DD  000003f8h 0400004eh 
// SPEECH_DRACO
    DD  00000413h 04000056h 
// SPEECH_DRACO
    DD  00000438h 04000064h 
// SPEECH_DRACO
    DD  000004c0h 0400007ch 
// SPEECH_DRACO
    DD  000004efh 04000091h 
// SPEECH_DRACO
    DD  00000558h 0400009ah 
// SPEECH_DRACO
    DD  0000055dh 0400009ch 
// SPEECH_DRACO
    DD  00000566h 0400009fh 
// 3000313 SFX_Event_SPEECH_RON
EVENT_787_CATEVENT_LIST:
// SPEECH_RON
    DD  000003e9h 0400004ch 
// SPEECH_RON
    DD  000003f3h 0400004dh 
// SPEECH_RON
    DD  000003fah 0400004eh 
// SPEECH_RON
    DD  0000040ah 04000053h 
// SPEECH_RON
    DD  00000414h 04000056h 
// SPEECH_RON
    DD  00000418h 04000057h 
// SPEECH_RON
    DD  0000041ah 04000058h 
// SPEECH_RON
    DD  00000422h 0400005ch 
// SPEECH_RON
    DD  00000427h 0400005dh 
// SPEECH_RON
    DD  0000042ah 0400005fh 
// SPEECH_RON
    DD  00000435h 04000063h 
// SPEECH_RON
    DD  00000441h 04000068h 
// SPEECH_RON
    DD  00000446h 04000069h 
// SPEECH_RON
    DD  0000044bh 0400006ah 
// SPEECH_RON
    DD  0000045ah 04000071h 
// SPEECH_RON
    DD  0000055eh 0400009ch 
// SPEECH_RON
    DD  00000562h 0400009eh 
// SPEECH_RON
    DD  0000056ah 040000a0h 
// SPEECH_RON
    DD  00000576h 040000a6h 
// SPEECH_RON
    DD  0000057eh 040000aah 
// SPEECH_RON
    DD  00000581h 040000abh 
// SPEECH_RON
    DD  00000584h 040000ach 
// SPEECH_RON
    DD  00000587h 040000adh 
// SPEECH_RON
    DD  0000058ah 040000aeh 
// SPEECH_RON
    DD  0000058dh 040000afh 
// SPEECH_RON
    DD  00000595h 040000b5h 
// SPEECH_RON
    DD  00000599h 040000b6h 
// SPEECH_RON
    DD  0000059fh 040000b8h 
// SPEECH_RON
    DD  000005a2h 040000b9h 
// SPEECH_RON
    DD  000005a9h 040000bch 
// SPEECH_RON
    DD  000005adh 040000bdh 
// SPEECH_RON
    DD  000005afh 040000beh 
// SPEECH_RON
    DD  000005b2h 040000bfh 
// SPEECH_RON
    DD  000005bdh 040000c5h 
// SPEECH_RON
    DD  000005c3h 040000cah 
// SPEECH_RON
    DD  000005dch 040000dch 
// 3000314 SFX_Event_SPEECH_SNAPE
EVENT_788_CATEVENT_LIST:
// SPEECH_SNAPE
    DD  000003eah 0400004ch 
// SPEECH_SNAPE
    DD  000004c1h 0400007ch 
// SPEECH_SNAPE
    DD  00000577h 040000a6h 
// 3000315 SFX_Event_SPEECH_GILDEROY
EVENT_789_CATEVENT_LIST:
// SPEECH_GILDEROY
    DD  000003ebh 0400004ch 
// SPEECH_GILDEROY
    DD  000003fbh 0400004eh 
// SPEECH_GILDEROY
    DD  000005d9h 040000d9h 
// 3000316 SFX_Event_SPEECH_HERMIONE
EVENT_790_CATEVENT_LIST:
// SPEECH_HERMIONE
    DD  000003ech 0400004ch 
// SPEECH_HERMIONE
    DD  00000416h 04000056h 
// SPEECH_HERMIONE
    DD  0000041dh 04000059h 
// SPEECH_HERMIONE
    DD  00000423h 0400005ch 
// SPEECH_HERMIONE
    DD  00000447h 04000069h 
// SPEECH_HERMIONE
    DD  0000044dh 0400006ah 
// SPEECH_HERMIONE
    DD  00000455h 0400006fh 
// SPEECH_HERMIONE
    DD  00000563h 0400009eh 
// SPEECH_HERMIONE
    DD  0000056bh 040000a0h 
// SPEECH_HERMIONE
    DD  00000585h 040000ach 
// SPEECH_HERMIONE
    DD  00000596h 040000b5h 
// SPEECH_HERMIONE
    DD  0000059ch 040000b7h 
// SPEECH_HERMIONE
    DD  000005a6h 040000bbh 
// SPEECH_HERMIONE
    DD  000005aah 040000bch 
// SPEECH_HERMIONE
    DD  000005d8h 040000d8h 
// 3000317 SFX_Event_SPEECH_FRED
EVENT_791_CATEVENT_LIST:
// SPEECH_FRED
    DD  000003f0h 0400004dh 
// SPEECH_FRED
    DD  00000408h 04000053h 
// SPEECH_FRED
    DD  00000431h 04000062h 
// SPEECH_FRED
    DD  000005d4h 040000d4h 
// 3000318 SFX_Event_SPEECH_GEORGE
EVENT_792_CATEVENT_LIST:
// SPEECH_GEORGE
    DD  000003f1h 0400004dh 
// SPEECH_GEORGE
    DD  00000409h 04000053h 
// SPEECH_GEORGE
    DD  00000432h 04000062h 
// SPEECH_GEORGE
    DD  000005d5h 040000d5h 
// 3000319 SFX_Event_SPEECH_GINNY
EVENT_793_CATEVENT_LIST:
// SPEECH_GINNY
    DD  000003f2h 0400004dh 
// SPEECH_GINNY
    DD  000003f9h 0400004eh 
// SPEECH_GINNY
    DD  00000445h 04000069h 
// SPEECH_GINNY
    DD  000005d6h 040000d6h 
// 300031a SFX_Event_SPEECH_MOLLY
EVENT_794_CATEVENT_LIST:
// SPEECH_MOLLY
    DD  000003f4h 0400004dh 
// SPEECH_MOLLY
    DD  0000040bh 04000053h 
// 300031b SFX_Event_SPEECH_GENERAL2
EVENT_795_CATEVENT_LIST:
// SPEECH_GENERAL2
    DD  000003f5h 0400004dh 
// SPEECH_GENERAL2
    DD  0000042dh 04000060h 
// SPEECH_GENERAL2
    DD  0000042fh 04000061h 
// SPEECH_GENERAL2
    DD  00000559h 0400009ah 
// SPEECH_GENERAL2
    DD  0000055bh 0400009bh 
// SPEECH_GENERAL2
    DD  0000055fh 0400009ch 
// SPEECH_GENERAL2
    DD  00000560h 0400009dh 
// SPEECH_GENERAL2
    DD  00000564h 0400009eh 
// SPEECH_GENERAL2
    DD  00000567h 0400009fh 
// SPEECH_GENERAL2
    DD  0000056ch 040000a0h 
// SPEECH_GENERAL2
    DD  0000056eh 040000a1h 
// SPEECH_GENERAL2
    DD  0000056fh 040000a2h 
// SPEECH_GENERAL2
    DD  00000571h 040000a3h 
// SPEECH_GENERAL2
    DD  00000572h 040000a4h 
// SPEECH_GENERAL2
    DD  00000588h 040000adh 
// SPEECH_GENERAL2
    DD  0000058bh 040000aeh 
// SPEECH_GENERAL2
    DD  0000058eh 040000afh 
// SPEECH_GENERAL2
    DD  00000597h 040000b5h 
// SPEECH_GENERAL2
    DD  0000059ah 040000b6h 
// SPEECH_GENERAL2
    DD  0000059dh 040000b7h 
// SPEECH_GENERAL2
    DD  000005a0h 040000b8h 
// SPEECH_GENERAL2
    DD  000005a3h 040000b9h 
// SPEECH_GENERAL2
    DD  000005a7h 040000bbh 
// SPEECH_GENERAL2
    DD  000005b0h 040000beh 
// SPEECH_GENERAL2
    DD  000005b4h 040000c0h 
// SPEECH_GENERAL2
    DD  000005b6h 040000c1h 
// SPEECH_GENERAL2
    DD  000005b8h 040000c2h 
// SPEECH_GENERAL2
    DD  000005bah 040000c3h 
// SPEECH_GENERAL2
    DD  000005bch 040000c4h 
// SPEECH_GENERAL2
    DD  000005cch 040000cch 
// 300031c SFX_Event_SPEECH_HAGRID
EVENT_796_CATEVENT_LIST:
// SPEECH_HAGRID
    DD  00000400h 04000050h 
// SPEECH_HAGRID
    DD  00000450h 0400006dh 
// SPEECH_HAGRID
    DD  00000565h 0400009fh 
// SPEECH_HAGRID
    DD  00000569h 040000a0h 
// SPEECH_HAGRID
    DD  00000575h 040000a6h 
// SPEECH_HAGRID
    DD  00000578h 040000a7h 
// SPEECH_HAGRID
    DD  00000579h 040000a8h 
// SPEECH_HAGRID
    DD  0000057ah 040000a9h 
// SPEECH_HAGRID
    DD  0000057ch 040000aah 
// SPEECH_HAGRID
    DD  00000580h 040000abh 
// SPEECH_HAGRID
    DD  00000583h 040000ach 
// SPEECH_HAGRID
    DD  00000586h 040000adh 
// SPEECH_HAGRID
    DD  00000589h 040000aeh 
// SPEECH_HAGRID
    DD  0000058fh 040000b0h 
// SPEECH_HAGRID
    DD  000005d7h 040000d7h 
// 300031d SFX_Event_SPEECH_GAMES
EVENT_797_CATEVENT_LIST:
// SPEECH_GAMES
    DD  00000410h 04000055h 
// SPEECH_GAMES
    DD  0000042eh 04000060h 
// SPEECH_GAMES
    DD  0000043dh 04000067h 
// 300031e SFX_Event_SPEECH_DUMBLEDORE
EVENT_798_CATEVENT_LIST:
// SPEECH_DUMBLEDORE
    DD  00000415h 04000056h 
// SPEECH_DUMBLEDORE
    DD  0000044ch 0400006ah 
// SPEECH_DUMBLEDORE
    DD  0000044eh 0400006bh 
// SPEECH_DUMBLEDORE
    DD  000004f0h 04000092h 
// SPEECH_DUMBLEDORE
    DD  0000057fh 040000aah 
// SPEECH_DUMBLEDORE
    DD  000005d1h 040000d1h 
// SPEECH_DUMBLEDORE
    DD  000005d2h 040000d2h 
// 300031f SFX_Event_SPEECH_GAMES2
EVENT_799_CATEVENT_LIST:
// SPEECH_GAMES2
    DD  0000043eh 04000067h 
// 3000320 SFX_Event_SPEECH_BORGIN
EVENT_800_CATEVENT_LIST:
// SPEECH_BORGIN
    DD  00000454h 0400006fh 
// 3000321 SFX_Event_COMMON_ROOM_DOOR_CLOSE
EVENT_801_CATEVENT_LIST:
// COMMON_ROOM_DOOR_CLOSE
    DD  0000045eh 04000072h 
// 3000322 SFX_Event_COMMON_ROOM_DOOR_OPEN
EVENT_802_CATEVENT_LIST:
// COMMON_ROOM_DOOR_OPEN
    DD  0000045fh 04000072h 
// 3000323 SFX_Event_COMMON_ROOM_PERCY_CAST_LEGLOCKER
EVENT_803_CATEVENT_LIST:
// COMMON_ROOM_PERCY_CAST_LEGLOCKER
    DD  00000460h 04000072h 
// 3000324 SFX_Event_SPELL_ALOHOMORA_EQUIP
EVENT_804_CATEVENT_LIST:
// SPELL_ALOHOMORA_EQUIP
    DD  00000461h 04000072h 
// 3000325 SFX_Event_SPIDER_MEDIUM_ATTACK
EVENT_805_CATEVENT_LIST:
// SPIDER_MEDIUM_ATTACK
    DD  00000470h 04000074h 
// 3000326 SFX_Event_SPIDER_MEDIUM_BADREACT
EVENT_806_CATEVENT_LIST:
// SPIDER_MEDIUM_BADREACT
    DD  00000471h 04000074h 
// 3000327 SFX_Event_SPIDER_MEDIUM_CHARGE
EVENT_807_CATEVENT_LIST:
// SPIDER_MEDIUM_CHARGE
    DD  00000472h 04000074h 
// 3000328 SFX_Event_SPIDER_MEDIUM_DIE
EVENT_808_CATEVENT_LIST:
// SPIDER_MEDIUM_DIE
    DD  00000473h 04000074h 
// 3000329 SFX_Event_SPIDER_MEDIUM_FALL
EVENT_809_CATEVENT_LIST:
// SPIDER_MEDIUM_FALL
    DD  00000474h 04000074h 
// 300032a SFX_Event_SPIDER_MEDIUM_FALL_HOLE
EVENT_810_CATEVENT_LIST:
// SPIDER_MEDIUM_FALL_HOLE
    DD  00000475h 04000074h 
// 300032b SFX_Event_SPIDER_MEDIUM_FIRE
EVENT_811_CATEVENT_LIST:
// SPIDER_MEDIUM_FIRE
    DD  00000476h 04000074h 
// 300032c SFX_Event_SPIDER_MEDIUM_GROWL
EVENT_812_CATEVENT_LIST:
// SPIDER_MEDIUM_GROWL
    DD  00000477h 04000074h 
// 300032d SFX_Event_SPIDER_MEDIUM_HIT_FPO
EVENT_813_CATEVENT_LIST:
// SPIDER_MEDIUM_HIT_FPO
    DD  00000478h 04000074h 
// 300032e SFX_Event_SPIDER_MEDIUM_HIT_ICO
EVENT_814_CATEVENT_LIST:
// SPIDER_MEDIUM_HIT_ICO
    DD  00000479h 04000074h 
// 300032f SFX_Event_SPIDER_MEDIUM_JUMPOUT
EVENT_815_CATEVENT_LIST:
// SPIDER_MEDIUM_JUMPOUT
    DD  0000047ah 04000074h 
// 3000330 SFX_Event_SPIDER_MEDIUM_LAND
EVENT_816_CATEVENT_LIST:
// SPIDER_MEDIUM_LAND
    DD  0000047bh 04000074h 
// 3000331 SFX_Event_SPIDER_MEDIUM_LEFT
EVENT_817_CATEVENT_LIST:
// SPIDER_MEDIUM_LEFT
    DD  0000047ch 04000074h 
// 3000332 SFX_Event_SPIDER_MEDIUM_RIGHT
EVENT_818_CATEVENT_LIST:
// SPIDER_MEDIUM_RIGHT
    DD  0000047dh 04000074h 
// 3000333 SFX_Event_SPIDER_MEDIUM_THROW
EVENT_819_CATEVENT_LIST:
// SPIDER_MEDIUM_THROW
    DD  0000047eh 04000074h 
// 3000334 SFX_Event_SPIDER_SMALL_ATTACK
EVENT_820_CATEVENT_LIST:
// SPIDER_SMALL_ATTACK
    DD  0000047fh 04000075h 
// 3000335 SFX_Event_SPIDER_SMALL_CHARGE
EVENT_821_CATEVENT_LIST:
// SPIDER_SMALL_CHARGE
    DD  00000480h 04000075h 
// 3000336 SFX_Event_SPIDER_SMALL_DIE
EVENT_822_CATEVENT_LIST:
// SPIDER_SMALL_DIE
    DD  00000481h 04000075h 
// 3000337 SFX_Event_SPIDER_SMALL_EXPLODE
EVENT_823_CATEVENT_LIST:
// SPIDER_SMALL_EXPLODE
    DD  00000482h 04000075h 
// 3000338 SFX_Event_SPIDER_SMALL_FALL
EVENT_824_CATEVENT_LIST:
// SPIDER_SMALL_FALL
    DD  00000483h 04000075h 
// 3000339 SFX_Event_SPIDER_SMALL_FALL_HOLE
EVENT_825_CATEVENT_LIST:
// SPIDER_SMALL_FALL_HOLE
    DD  00000484h 04000075h 
// 300033a SFX_Event_SPIDER_SMALL_GROWL
EVENT_826_CATEVENT_LIST:
// SPIDER_SMALL_GROWL
    DD  00000485h 04000075h 
// 300033b SFX_Event_SPIDER_SMALL_HIT_FPO
EVENT_827_CATEVENT_LIST:
// SPIDER_SMALL_HIT_FPO
    DD  00000486h 04000075h 
// 300033c SFX_Event_SPIDER_SMALL_JUMPOUT
EVENT_828_CATEVENT_LIST:
// SPIDER_SMALL_JUMPOUT
    DD  00000487h 04000075h 
// 300033d SFX_Event_SPIDER_SMALL_LAND
EVENT_829_CATEVENT_LIST:
// SPIDER_SMALL_LAND
    DD  00000488h 04000075h 
// 300033e SFX_Event_SPIDER_SMALL_LEFT
EVENT_830_CATEVENT_LIST:
// SPIDER_SMALL_LEFT
    DD  00000489h 04000075h 
// 300033f SFX_Event_SPIDER_SMALL_RIGHT
EVENT_831_CATEVENT_LIST:
// SPIDER_SMALL_RIGHT
    DD  0000048ah 04000075h 
// 3000340 SFX_Event_STEP_COBBLES_LEFT
EVENT_832_CATEVENT_LIST:
// STEP_COBBLES_LEFT
    DD  0000048ch 04000077h 
// 3000341 SFX_Event_STEP_COBBLES_RIGHT
EVENT_833_CATEVENT_LIST:
// STEP_COBBLES_RIGHT
    DD  0000048dh 04000077h 
// 3000342 SFX_Event_STEP_FLOORBOARDS_LEFT
EVENT_834_CATEVENT_LIST:
// STEP_FLOORBOARDS_LEFT
    DD  0000048eh 04000078h 
// 3000343 SFX_Event_STEP_FLOORBOARDS_RIGHT
EVENT_835_CATEVENT_LIST:
// STEP_FLOORBOARDS_RIGHT
    DD  0000048fh 04000078h 
// 3000344 SFX_Event_DDOFFICE_DOOR_CLOSE
EVENT_836_CATEVENT_LIST:
// DDOFFICE_DOOR_CLOSE
    DD  00000490h 04000079h 
// 3000345 SFX_Event_DDOFFICE_DOOR_OPEN
EVENT_837_CATEVENT_LIST:
// DDOFFICE_DOOR_OPEN
    DD  00000491h 04000079h 
// 3000346 SFX_Event_STAIRCASE_DDOFFICE_DOOR_CLOSE
EVENT_838_CATEVENT_LIST:
// STAIRCASE_DDOFFICE_DOOR_CLOSE
    DD  00000499h 0400007ah 
// 3000347 SFX_Event_STAIRCASE_DDOFFICE_DOOR_OPEN
EVENT_839_CATEVENT_LIST:
// STAIRCASE_DDOFFICE_DOOR_OPEN
    DD  0000049ah 0400007ah 
// 3000348 SFX_Event_STAIRCASE_DADA_CLASS_DOOR_CLOSE
EVENT_840_CATEVENT_LIST:
// STAIRCASE_DADA_CLASS_DOOR_CLOSE
    DD  0000049bh 0400007ah 
// 3000349 SFX_Event_STAIRCASE_DADA_CLASS_DOOR_OPEN
EVENT_841_CATEVENT_LIST:
// STAIRCASE_DADA_CLASS_DOOR_OPEN
    DD  0000049ch 0400007ah 
// 300034a SFX_Event_STAIRCASE_COS_DOOR_CLOSE
EVENT_842_CATEVENT_LIST:
// STAIRCASE_COS_DOOR_CLOSE
    DD  0000049eh 0400007ah 
// 300034b SFX_Event_STAIRCASE_COS_DOOR_OPEN
EVENT_843_CATEVENT_LIST:
// STAIRCASE_COS_DOOR_OPEN
    DD  0000049fh 0400007ah 
// 300034c SFX_Event_STAIRCASE_STAIRS_MOVE_LOOP
EVENT_844_CATEVENT_LIST:
// STAIRCASE_STAIRS_MOVE_LOOP
    DD  000004aah 0400007ah 
// 300034d SFX_Event_STAIRCASE_STAIRS_STOP
EVENT_845_CATEVENT_LIST:
// STAIRCASE_STAIRS_STOP
    DD  000004abh 0400007ah 
// 300034e SFX_Event_DUNGEON_ENTRANCE_HALL_DOOR_CLOSE
EVENT_846_CATEVENT_LIST:
// DUNGEON_ENTRANCE_HALL_DOOR_CLOSE
    DD  000004bch 0400007bh 
// 300034f SFX_Event_DUNGEON_ENTRANCE_HALL_DOOR_OPEN
EVENT_847_CATEVENT_LIST:
// DUNGEON_ENTRANCE_HALL_DOOR_OPEN
    DD  000004bdh 0400007bh 
// 3000350 SFX_Event_SPELL_ALOHOMORA_BUILD
EVENT_848_CATEVENT_LIST:
// SPELL_ALOHOMORA_BUILD
    DD  000004c7h 04000080h 
// 3000351 SFX_Event_SPELL_ALOHOMORA_CAST_NORMAL
EVENT_849_CATEVENT_LIST:
// SPELL_ALOHOMORA_CAST_NORMAL
    DD  000004c8h 04000080h 
// 3000352 SFX_Event_SPELL_ALOHOMORA_CAST_OVER
EVENT_850_CATEVENT_LIST:
// SPELL_ALOHOMORA_CAST_OVER
    DD  000004c9h 04000080h 
// 3000353 SFX_Event_SPELL_ALOHOMORA_CAPE
EVENT_851_CATEVENT_LIST:
// SPELL_ALOHOMORA_CAPE
    DD  000004cah 04000080h 
// 3000354 SFX_Event_SPELL_ALOHOMORA_INCANTATE
EVENT_852_CATEVENT_LIST:
// SPELL_ALOHOMORA_INCANTATE
    DD  000004cbh 04000080h 
// 3000355 SFX_Event_PREFECT_CAST_LEGLOCKER
EVENT_853_CATEVENT_LIST:
// PREFECT_CAST_LEGLOCKER
    DD  000004dbh 04000082h 
// 3000356 SFX_Event_PERSON_DUMBLEDORE_CHOKE
EVENT_854_CATEVENT_LIST:
// PERSON_DUMBLEDORE_CHOKE
    DD  000004ddh 04000084h 
// 3000357 SFX_Event_PERSON_DUMBLEDORE_TAKEHIT
EVENT_855_CATEVENT_LIST:
// PERSON_DUMBLEDORE_TAKEHIT
    DD  000004deh 04000084h 
// 3000358 SFX_Event_PERSON_FRED_CHOKE
EVENT_856_CATEVENT_LIST:
// PERSON_FRED_CHOKE
    DD  000004e1h 04000085h 
// 3000359 SFX_Event_PERSON_GEORGE_TAKEHIT
EVENT_857_CATEVENT_LIST:
// PERSON_GEORGE_TAKEHIT
    DD  000004e2h 04000086h 
// 300035a SFX_Event_PERSON_HAGRID_BELT_MOVE
EVENT_858_CATEVENT_LIST:
// PERSON_HAGRID_BELT_MOVE
    DD  000004e4h 04000088h 
// 300035b SFX_Event_PERSON_LOCKHART_TAKEHIT
EVENT_859_CATEVENT_LIST:
// PERSON_LOCKHART_TAKEHIT
    DD  000004e5h 04000089h 
// 300035c SFX_Event_PERSON_RON_TAKEHIT
EVENT_860_CATEVENT_LIST:
// PERSON_RON_TAKEHIT
    DD  000004e6h 0400008ah 
// 300035d SFX_Event_PERSON_SNAPE_CAPE_MOVE
EVENT_861_CATEVENT_LIST:
// PERSON_SNAPE_CAPE_MOVE
    DD  000004e7h 0400008bh 
// 300035e SFX_Event_PERSON_WOOD_TAKEHIT
EVENT_862_CATEVENT_LIST:
// PERSON_WOOD_TAKEHIT
    DD  000004e8h 0400008ch 
// 300035f SFX_Event_STEP_METAL_LEFT
EVENT_863_CATEVENT_LIST:
// STEP_METAL_LEFT
    DD  000004e9h 0400008dh 
// 3000360 SFX_Event_STEP_METAL_RIGHT
EVENT_864_CATEVENT_LIST:
// STEP_METAL_RIGHT
    DD  000004eah 0400008dh 
// 3000361 SFX_Event_BARREL_SMASH
EVENT_865_CATEVENT_LIST:
// BARREL_SMASH
    DD  000004f4h 04000094h 
// 3000362 SFX_Event_BARREL_BOUNCE
EVENT_866_CATEVENT_LIST:
// BARREL_BOUNCE
    DD  000004f5h 04000094h 
// 3000363 SFX_Event_BARREL_MONEY
EVENT_867_CATEVENT_LIST:
// BARREL_MONEY
    DD  000004f6h 04000094h 
// 3000364 SFX_Event_BILLYWIG_ATTACK
EVENT_868_CATEVENT_LIST:
// BILLYWIG_ATTACK
    DD  000004f7h 04000095h 
// 3000365 SFX_Event_BILLYWIG_BUZZLOOP
EVENT_869_CATEVENT_LIST:
// BILLYWIG_BUZZLOOP
    DD  000004f8h 04000095h 
// 3000366 SFX_Event_BILLYWIG_DIE
EVENT_870_CATEVENT_LIST:
// BILLYWIG_DIE
    DD  000004f9h 04000095h 
// 3000367 SFX_Event_BILLYWIG_FALL
EVENT_871_CATEVENT_LIST:
// BILLYWIG_FALL
    DD  000004fah 04000095h 
// 3000368 SFX_Event_BILLYWIG_RETRACT
EVENT_872_CATEVENT_LIST:
// BILLYWIG_RETRACT
    DD  000004fbh 04000095h 
// 3000369 SFX_Event_BILLYWIG_TAKEHIT
EVENT_873_CATEVENT_LIST:
// BILLYWIG_TAKEHIT
    DD  000004fch 04000095h 
// 300036a SFX_Event_BILLYWIG_CHOP
EVENT_874_CATEVENT_LIST:
// BILLYWIG_CHOP
    DD  000004fdh 04000095h 
// 300036b SFX_Event_BOOKCASE_ATTACK
EVENT_875_CATEVENT_LIST:
// BOOKCASE_ATTACK
    DD  000004feh 04000096h 
// 300036c SFX_Event_BOOKCASE_HITBYFLIPENDOBACK
EVENT_876_CATEVENT_LIST:
// BOOKCASE_HITBYFLIPENDOBACK
    DD  000004ffh 04000096h 
// 300036d SFX_Event_BOOKCASE_HITBYFLIPENDOFRONT1
EVENT_877_CATEVENT_LIST:
// BOOKCASE_HITBYFLIPENDOFRONT1
    DD  00000500h 04000096h 
// 300036e SFX_Event_BOOKCASE_HITBYFLIPENDOFRONT2
EVENT_878_CATEVENT_LIST:
// BOOKCASE_HITBYFLIPENDOFRONT2
    DD  00000501h 04000096h 
// 300036f SFX_Event_BOOKCASE_HITBYNASPELL
EVENT_879_CATEVENT_LIST:
// BOOKCASE_HITBYNASPELL
    DD  00000502h 04000096h 
// 3000370 SFX_Event_BOOKCASE_KNOCKDOWNFALLBACK1
EVENT_880_CATEVENT_LIST:
// BOOKCASE_KNOCKDOWNFALLBACK1
    DD  00000503h 04000096h 
// 3000371 SFX_Event_BOOKCASE_KNOCKDOWNFALLBACK2
EVENT_881_CATEVENT_LIST:
// BOOKCASE_KNOCKDOWNFALLBACK2
    DD  00000504h 04000096h 
// 3000372 SFX_Event_BOOKCASE_KNOCKDOWNFALLFORWARD1
EVENT_882_CATEVENT_LIST:
// BOOKCASE_KNOCKDOWNFALLFORWARD1
    DD  00000505h 04000096h 
// 3000373 SFX_Event_BOOKCASE_KNOCKDOWNFALLFORWARD2
EVENT_883_CATEVENT_LIST:
// BOOKCASE_KNOCKDOWNFALLFORWARD2
    DD  00000506h 04000096h 
// 3000374 SFX_Event_BOOKCASE_RANDOMCREAK
EVENT_884_CATEVENT_LIST:
// BOOKCASE_RANDOMCREAK
    DD  00000507h 04000096h 
// 3000375 SFX_Event_BOOKCASE_STANDTOWALK
EVENT_885_CATEVENT_LIST:
// BOOKCASE_STANDTOWALK
    DD  00000508h 04000096h 
// 3000376 SFX_Event_BOOKCASE_STEP
EVENT_886_CATEVENT_LIST:
// BOOKCASE_STEP
    DD  00000509h 04000096h 
// 3000377 SFX_Event_BOOKCASE_TAUNT_1
EVENT_887_CATEVENT_LIST:
// BOOKCASE_TAUNT_1
    DD  0000050ah 04000096h 
// 3000378 SFX_Event_BOOKCASE_SPIT
EVENT_888_CATEVENT_LIST:
// BOOKCASE_SPIT
    DD  0000050bh 04000096h 
// 3000379 SFX_Event_BOOKCASE_FALLVOICE
EVENT_889_CATEVENT_LIST:
// BOOKCASE_FALLVOICE
    DD  0000050ch 04000096h 
// 300037a SFX_Event_BOOKCASE_HITVOICE
EVENT_890_CATEVENT_LIST:
// BOOKCASE_HITVOICE
    DD  0000050dh 04000096h 
// 300037b SFX_Event_BROOM_ACCELERATE
EVENT_891_CATEVENT_LIST:
// BROOM_ACCELERATE
    DD  0000050eh 04000097h 
// BROOM_ACCELERATE
    DD  00000526h 04000098h 
// BROOM_ACCELERATE
    DD  000005c9h 040000cbh 
// 300037c SFX_Event_BROOM_BOOST
EVENT_892_CATEVENT_LIST:
// BROOM_BOOST
    DD  0000050fh 04000097h 
// BROOM_BOOST
    DD  0000053eh 04000098h 
// 300037d SFX_Event_BROOM_BOOST_LOOP
EVENT_893_CATEVENT_LIST:
// BROOM_BOOST_LOOP
    DD  00000510h 04000097h 
// BROOM_BOOST_LOOP
    DD  0000053fh 04000098h 
// 300037e SFX_Event_BROOM_CRUISE
EVENT_894_CATEVENT_LIST:
// BROOM_CRUISE
    DD  00000511h 04000097h 
// BROOM_CRUISE
    DD  00000538h 04000098h 
// BROOM_CRUISE
    DD  000005cbh 040000cbh 
// 300037f SFX_Event_BROOM_GEAR_1
EVENT_895_CATEVENT_LIST:
// BROOM_GEAR_1
    DD  00000512h 04000097h 
// BROOM_GEAR_1
    DD  00000539h 04000098h 
// 3000380 SFX_Event_BROOM_GEAR_2
EVENT_896_CATEVENT_LIST:
// BROOM_GEAR_2
    DD  00000513h 04000097h 
// BROOM_GEAR_2
    DD  0000053ah 04000098h 
// 3000381 SFX_Event_BROOM_GEAR_3
EVENT_897_CATEVENT_LIST:
// BROOM_GEAR_3
    DD  00000514h 04000097h 
// BROOM_GEAR_3
    DD  0000053bh 04000098h 
// 3000382 SFX_Event_BROOM_GEAR_4
EVENT_898_CATEVENT_LIST:
// BROOM_GEAR_4
    DD  00000515h 04000097h 
// BROOM_GEAR_4
    DD  0000053ch 04000098h 
// 3000383 SFX_Event_BROOM_GEAR_5
EVENT_899_CATEVENT_LIST:
// BROOM_GEAR_5
    DD  00000516h 04000097h 
// BROOM_GEAR_5
    DD  0000053dh 04000098h 
// 3000384 SFX_Event_BROOM_IMPACT_GENERAL
EVENT_900_CATEVENT_LIST:
// BROOM_IMPACT_GENERAL
    DD  00000517h 04000097h 
// BROOM_IMPACT_GENERAL
    DD  00000528h 04000098h 
// BROOM_IMPACT_GENERAL
    DD  000005c4h 040000cbh 
// 3000385 SFX_Event_BROOM_IMPACT_GRASS
EVENT_901_CATEVENT_LIST:
// BROOM_IMPACT_GRASS
    DD  00000518h 04000097h 
// BROOM_IMPACT_GRASS
    DD  00000529h 04000098h 
// BROOM_IMPACT_GRASS
    DD  000005c5h 040000cbh 
// 3000386 SFX_Event_BROOM_TURN
EVENT_902_CATEVENT_LIST:
// BROOM_TURN
    DD  00000519h 04000097h 
// BROOM_TURN
    DD  00000527h 04000098h 
// BROOM_TURN
    DD  000005cah 040000cbh 
// 3000387 SFX_Event_BROOM_IMPACT_STONE
EVENT_903_CATEVENT_LIST:
// BROOM_IMPACT_STONE
    DD  0000051ah 04000097h 
// BROOM_IMPACT_STONE
    DD  000005c6h 040000cbh 
// 3000388 SFX_Event_BROOM_IMPACT_WATER
EVENT_904_CATEVENT_LIST:
// BROOM_IMPACT_WATER
    DD  0000051bh 04000097h 
// BROOM_IMPACT_WATER
    DD  000005c8h 040000cbh 
// 3000389 SFX_Event_RING_BOOST_1
EVENT_905_CATEVENT_LIST:
// RING_BOOST_1
    DD  0000027ch 04000024h 
// RING_BOOST_1
    DD  0000051ch 04000097h 
// RING_BOOST_1
    DD  00000544h 04000098h 
// 300038a SFX_Event_RING_BOOST_2
EVENT_906_CATEVENT_LIST:
// RING_BOOST_2
    DD  0000027dh 04000024h 
// RING_BOOST_2
    DD  0000051dh 04000097h 
// RING_BOOST_2
    DD  00000545h 04000098h 
// 300038b SFX_Event_RING_BOOST_3
EVENT_907_CATEVENT_LIST:
// RING_BOOST_3
    DD  0000027eh 04000024h 
// RING_BOOST_3
    DD  0000051eh 04000097h 
// RING_BOOST_3
    DD  00000546h 04000098h 
// 300038c SFX_Event_RING_BOOST_4
EVENT_908_CATEVENT_LIST:
// RING_BOOST_4
    DD  0000027fh 04000024h 
// RING_BOOST_4
    DD  0000051fh 04000097h 
// RING_BOOST_4
    DD  00000547h 04000098h 
// 300038d SFX_Event_RING_BOOST_5
EVENT_909_CATEVENT_LIST:
// RING_BOOST_5
    DD  00000280h 04000024h 
// RING_BOOST_5
    DD  00000520h 04000097h 
// RING_BOOST_5
    DD  00000548h 04000098h 
// 300038e SFX_Event_RING_MISS
EVENT_910_CATEVENT_LIST:
// RING_MISS
    DD  00000281h 04000024h 
// RING_MISS
    DD  00000521h 04000097h 
// RING_MISS
    DD  00000549h 04000098h 
// 300038f SFX_Event_RING_NORMAL
EVENT_911_CATEVENT_LIST:
// RING_NORMAL
    DD  00000282h 04000024h 
// RING_NORMAL
    DD  00000522h 04000097h 
// RING_NORMAL
    DD  00000540h 04000098h 
// 3000390 SFX_Event_BROOM_IMPACT_TREE
EVENT_912_CATEVENT_LIST:
// BROOM_IMPACT_TREE
    DD  00000523h 04000097h 
// BROOM_IMPACT_TREE
    DD  000005c7h 040000cbh 
// 3000391 SFX_Event_BLUDGER_PASS
EVENT_913_CATEVENT_LIST:
// BLUDGER_PASS
    DD  0000027bh 04000024h 
// BLUDGER_PASS
    DD  00000524h 04000098h 
// 3000392 SFX_Event_BLUDGER_NOISE
EVENT_914_CATEVENT_LIST:
// BLUDGER_NOISE
    DD  00000525h 04000098h 
// 3000393 SFX_Event_CROWD_BOO
EVENT_915_CATEVENT_LIST:
// CROWD_BOO
    DD  0000052ah 04000098h 
// 3000394 SFX_Event_CROWD_CHEER
EVENT_916_CATEVENT_LIST:
// CROWD_CHEER
    DD  0000052bh 04000098h 
// 3000395 SFX_Event_CROWD_GASP
EVENT_917_CATEVENT_LIST:
// CROWD_GASP
    DD  0000052ch 04000098h 
// 3000396 SFX_Event_CROWD_PROXIMITY_CHEER
EVENT_918_CATEVENT_LIST:
// CROWD_PROXIMITY_CHEER
    DD  0000052dh 04000098h 
// 3000397 SFX_Event_CROWD_ROAR
EVENT_919_CATEVENT_LIST:
// CROWD_ROAR
    DD  0000052eh 04000098h 
// 3000398 SFX_Event_CROWD_EXCITED
EVENT_920_CATEVENT_LIST:
// CROWD_EXCITED
    DD  0000052fh 04000098h 
// 3000399 SFX_Event_CROWD_UNEXCITED
EVENT_921_CATEVENT_LIST:
// CROWD_UNEXCITED
    DD  00000530h 04000098h 
// 300039a SFX_Event_GOAL
EVENT_922_CATEVENT_LIST:
// GOAL
    DD  00000531h 04000098h 
// 300039b SFX_Event_BROOM_IMPACT_BLUDGER
EVENT_923_CATEVENT_LIST:
// BROOM_IMPACT_BLUDGER
    DD  00000532h 04000098h 
// 300039c SFX_Event_BROOM_IMPACT_SEEKER_HARD
EVENT_924_CATEVENT_LIST:
// BROOM_IMPACT_SEEKER_HARD
    DD  00000533h 04000098h 
// 300039d SFX_Event_BROOM_IMPACT_SEEKER_SOFT
EVENT_925_CATEVENT_LIST:
// BROOM_IMPACT_SEEKER_SOFT
    DD  00000534h 04000098h 
// 300039e SFX_Event_BROOM_IMPACT_TOWER_HARD
EVENT_926_CATEVENT_LIST:
// BROOM_IMPACT_TOWER_HARD
    DD  00000535h 04000098h 
// 300039f SFX_Event_BROOM_IMPACT_TOWER_SOFT
EVENT_927_CATEVENT_LIST:
// BROOM_IMPACT_TOWER_SOFT
    DD  00000536h 04000098h 
// 30003a0 SFX_Event_BEATER_FLYPAST
EVENT_928_CATEVENT_LIST:
// BEATER_FLYPAST
    DD  0000027ah 04000024h 
// BEATER_FLYPAST
    DD  00000537h 04000098h 
// 30003a1 SFX_Event_SNITCH_LOOP_1
EVENT_929_CATEVENT_LIST:
// SNITCH_LOOP_1
    DD  00000541h 04000098h 
// 30003a2 SFX_Event_SNITCH_LOOP_2
EVENT_930_CATEVENT_LIST:
// SNITCH_LOOP_2
    DD  00000542h 04000098h 
// 30003a3 SFX_Event_SNITCH_PASS
EVENT_931_CATEVENT_LIST:
// SNITCH_PASS
    DD  00000543h 04000098h 
// 30003a4 SFX_Event_CAGED_IMP_ROCK_CAGE_1
EVENT_932_CATEVENT_LIST:
// CAGED_IMP_ROCK_CAGE_1
    DD  0000054ah 04000099h 
// 30003a5 SFX_Event_CAGED_IMP_ROCK_CAGE_2
EVENT_933_CATEVENT_LIST:
// CAGED_IMP_ROCK_CAGE_2
    DD  0000054bh 04000099h 
// 30003a6 SFX_Event_CAGED_IMP_ROCK_CAGE_RETURN_1
EVENT_934_CATEVENT_LIST:
// CAGED_IMP_ROCK_CAGE_RETURN_1
    DD  0000054ch 04000099h 
// 30003a7 SFX_Event_CAGED_IMP_ROCK_CAGE_RETURN_2
EVENT_935_CATEVENT_LIST:
// CAGED_IMP_ROCK_CAGE_RETURN_2
    DD  0000054dh 04000099h 
// 30003a8 SFX_Event_CAGED_IMP_ROCK_CAGE_RETURN_3
EVENT_936_CATEVENT_LIST:
// CAGED_IMP_ROCK_CAGE_RETURN_3
    DD  0000054eh 04000099h 
// 30003a9 SFX_Event_CAGED_IMP_SCREAM
EVENT_937_CATEVENT_LIST:
// CAGED_IMP_SCREAM
    DD  0000054fh 04000099h 
// 30003aa SFX_Event_CAGED_IMP_STANDIDLE2
EVENT_938_CATEVENT_LIST:
// CAGED_IMP_STANDIDLE2
    DD  00000550h 04000099h 
// 30003ab SFX_Event_CAGED_IMP_STANDIDLE3
EVENT_939_CATEVENT_LIST:
// CAGED_IMP_STANDIDLE3
    DD  00000551h 04000099h 
// 30003ac SFX_Event_CAGED_IMP_STANDIDLE4_1
EVENT_940_CATEVENT_LIST:
// CAGED_IMP_STANDIDLE4_1
    DD  00000552h 04000099h 
// 30003ad SFX_Event_CAGED_IMP_STANDIDLE4_2
EVENT_941_CATEVENT_LIST:
// CAGED_IMP_STANDIDLE4_2
    DD  00000553h 04000099h 
// 30003ae SFX_Event_CAGED_IMP_STANDIDLE4_3
EVENT_942_CATEVENT_LIST:
// CAGED_IMP_STANDIDLE4_3
    DD  00000554h 04000099h 
// 30003af SFX_Event_CAGED_IMP_STANDIDLE4_4
EVENT_943_CATEVENT_LIST:
// CAGED_IMP_STANDIDLE4_4
    DD  00000555h 04000099h 
// 30003b0 SFX_Event_CAGED_IMP_STANDIDLE4_5
EVENT_944_CATEVENT_LIST:
// CAGED_IMP_STANDIDLE4_5
    DD  00000556h 04000099h 
// 30003b1 SFX_Event_CAGED_IMP_ROCK_CAGE_IDLE
EVENT_945_CATEVENT_LIST:
// CAGED_IMP_ROCK_CAGE_IDLE
    DD  00000557h 04000099h 
// 30003b2 SFX_Event_SPEECH_PREFECTS
EVENT_946_CATEVENT_LIST:
// SPEECH_PREFECTS
    DD  00000573h 040000a5h 
// SPEECH_PREFECTS
    DD  000005d3h 040000d3h 
// 30003b3 SFX_Event_SPEECH_PREFECTS_GRYFFINDOR
EVENT_947_CATEVENT_LIST:
// SPEECH_PREFECTS_GRYFFINDOR
    DD  00000590h 040000b1h 
// 30003b4 SFX_Event_SPEECH_PREFECTS_HUFFLEPUFF
EVENT_948_CATEVENT_LIST:
// SPEECH_PREFECTS_HUFFLEPUFF
    DD  00000591h 040000b2h 
// 30003b5 SFX_Event_SPEECH_PREFECTS_RAVENCLAW
EVENT_949_CATEVENT_LIST:
// SPEECH_PREFECTS_RAVENCLAW
    DD  00000592h 040000b3h 
// 30003b6 SFX_Event_SPEECH_PREFECTS_SLYTHERIN
EVENT_950_CATEVENT_LIST:
// SPEECH_PREFECTS_SLYTHERIN
    DD  00000593h 040000b4h 
// 30003b7 SFX_Event_SPEECH_GENERAL3
EVENT_951_CATEVENT_LIST:
// SPEECH_GENERAL3
    DD  000005a4h 040000bah 
// SPEECH_GENERAL3
    DD  000005ceh 040000ceh 
// SPEECH_GENERAL3
    DD  000005cfh 040000cfh 
// SPEECH_GENERAL3
    DD  000005dah 040000dah 
// SPEECH_GENERAL3
    DD  000005dbh 040000dbh 
// SPEECH_GENERAL3
    DD  000005ddh 040000ddh 
// 30003b8 SFX_Event_DIAGON_ANGLIA_CUTSCENE
EVENT_952_CATEVENT_LIST:
// DIAGON_ANGLIA_CUTSCENE
    DD  000001f1h 0400001ch 
// 30003b9 SFX_Event_ENTRANCE_HALL_HOUSE_POINTS_1
EVENT_953_CATEVENT_LIST:
// ENTRANCE_HALL_HOUSE_POINTS_1
    DD  000001fdh 0400001dh 
// 30003ba SFX_Event_ENTRANCE_HALL_HOUSE_POINTS_2
EVENT_954_CATEVENT_LIST:
// ENTRANCE_HALL_HOUSE_POINTS_2
    DD  000001feh 0400001dh 
// 30003bb SFX_Event_ENTRANCE_HALL_HOUSE_POINTS_3
EVENT_955_CATEVENT_LIST:
// ENTRANCE_HALL_HOUSE_POINTS_3
    DD  000001ffh 0400001dh 
// 30003bc SFX_Event_ENTRANCE_HALL_HOUSE_POINTS_4
EVENT_956_CATEVENT_LIST:
// ENTRANCE_HALL_HOUSE_POINTS_4
    DD  00000200h 0400001dh 
// 30003bd SFX_Event_HOGWARTS_GNOMESPLASH
EVENT_957_CATEVENT_LIST:
// HOGWARTS_GNOMESPLASH
    DD  00000271h 04000024h 
// 30003be SFX_Event_HOGWARTS_TIMER_END
EVENT_958_CATEVENT_LIST:
// HOGWARTS_TIMER_END
    DD  00000272h 04000024h 
// 30003bf SFX_Event_HOGWARTS_TIMER_LOOP
EVENT_959_CATEVENT_LIST:
// HOGWARTS_TIMER_LOOP
    DD  00000273h 04000024h 
// 30003c0 SFX_Event_HOGWARTS_RING
EVENT_960_CATEVENT_LIST:
// HOGWARTS_RING
    DD  00000274h 04000024h 
// 30003c1 SFX_Event_HOGWARTS_RING_2
EVENT_961_CATEVENT_LIST:
// HOGWARTS_RING_2
    DD  00000275h 04000024h 
// 30003c2 SFX_Event_WILLOW_ANGLIA_CUTSCENE_1
EVENT_962_CATEVENT_LIST:
// WILLOW_ANGLIA_CUTSCENE_1
    DD  0000034ch 0400002dh 
// 30003c3 SFX_Event_GUI_CURSOR
EVENT_963_CATEVENT_LIST:
// GUI_CURSOR
    DD  0000009bh 04000010h 
// 30003c4 SFX_Event_GUI_EQUIP
EVENT_964_CATEVENT_LIST:
// GUI_EQUIP
    DD  0000009ch 04000010h 
// 30003c5 SFX_Event_GUI_NO
EVENT_965_CATEVENT_LIST:
// GUI_NO
    DD  0000009dh 04000010h 
// 30003c6 SFX_Event_HOGWARTS_TOPIARY_HIT
EVENT_966_CATEVENT_LIST:
// HOGWARTS_TOPIARY_HIT
    DD  00000276h 04000024h 
// 30003c7 SFX_Event_STAIRCASE_CUBICLE_CLOSE
EVENT_967_CATEVENT_LIST:
// STAIRCASE_CUBICLE_CLOSE
    DD  000004ach 0400007ah 
// 30003c8 SFX_Event_STAIRCASE_CUBICLE_OPEN
EVENT_968_CATEVENT_LIST:
// STAIRCASE_CUBICLE_OPEN
    DD  000004adh 0400007ah 
// 30003c9 SFX_Event_STAIRCASE_NORMALDOOR_CLOSE
EVENT_969_CATEVENT_LIST:
// STAIRCASE_NORMALDOOR_CLOSE
    DD  000004aeh 0400007ah 
// 30003ca SFX_Event_STAIRCASE_NORMALDOOR_OPEN
EVENT_970_CATEVENT_LIST:
// STAIRCASE_NORMALDOOR_OPEN
    DD  000004afh 0400007ah 
// 30003cb SFX_Event_STAIRCASE_ORNATEDOOR_CLOSE
EVENT_971_CATEVENT_LIST:
// STAIRCASE_ORNATEDOOR_CLOSE
    DD  000004b0h 0400007ah 
// 30003cc SFX_Event_STAIRCASE_ORNATEDOOR_OPEN
EVENT_972_CATEVENT_LIST:
// STAIRCASE_ORNATEDOOR_OPEN
    DD  000004b1h 0400007ah 
// 30003cd SFX_Event_REMEMBRALL_NOTEBOOK_APPEAR
EVENT_973_CATEVENT_LIST:
// REMEMBRALL_NOTEBOOK_APPEAR
    DD  0000009eh 04000010h 
// 30003ce SFX_Event_WILLOW_ANGLIA_CUTSCENE_2
EVENT_974_CATEVENT_LIST:
// WILLOW_ANGLIA_CUTSCENE_2
    DD  0000034dh 0400002dh 
// 30003cf SFX_Event_COS_STONE_DOOR_OPEN
EVENT_975_CATEVENT_LIST:
// COS_STONE_DOOR_OPEN
    DD  00000195h 04000019h 
// 30003d0 SFX_Event_DIAGON_ANGLIA_CUTSCENE_PART1
EVENT_976_CATEVENT_LIST:
// DIAGON_ANGLIA_CUTSCENE_PART1
    DD  000001f4h 0400001ch 
// 30003d1 SFX_Event_MENAGERIE_COVERUP
EVENT_977_CATEVENT_LIST:
// MENAGERIE_COVERUP
    DD  00000312h 0400002ah 
// 30003d2 SFX_Event_AVIFORS_COVERUP
EVENT_978_CATEVENT_LIST:
// AVIFORS_COVERUP
    DD  00000122h 04000016h 
// 30003d3 SFX_Event_DUELLING_FORCEFIELD
EVENT_979_CATEVENT_LIST:
// DUELLING_FORCEFIELD
    DD  00000123h 04000016h 
// DUELLING_FORCEFIELD
    DD  000001b1h 0400001ah 
// DUELLING_FORCEFIELD
    DD  000001dbh 0400001bh 
// DUELLING_FORCEFIELD
    DD  000002a5h 04000026h 
// DUELLING_FORCEFIELD
    DD  000002ech 04000028h 
// 30003d4 SFX_Event_INCENDIO_FIRE_LOOP
EVENT_980_CATEVENT_LIST:
// INCENDIO_FIRE_LOOP
    DD  000002a6h 04000026h 
// 30003d5 SFX_Event_INCENDIO_INTENSE_FIRE_LOOP
EVENT_981_CATEVENT_LIST:
// INCENDIO_INTENSE_FIRE_LOOP
    DD  000002a7h 04000026h 
// 30003d6 SFX_Event_HERBOLOGY_PINGABLE_TOPIARY
EVENT_982_CATEVENT_LIST:
// HERBOLOGY_PINGABLE_TOPIARY
    DD  00000260h 04000023h 
// 30003d7 SFX_Event_HERBOLOGY_PINGABLE_RAKE
EVENT_983_CATEVENT_LIST:
// HERBOLOGY_PINGABLE_RAKE
    DD  00000261h 04000023h 
// 30003d8 SFX_Event_INCENDIO_CUTSCENE_BOOKCASE
EVENT_984_CATEVENT_LIST:
// INCENDIO_CUTSCENE_BOOKCASE
    DD  000002a9h 04000026h 
// 30003d9 SFX_Event_HARRY_SCRATCH2
EVENT_985_CATEVENT_LIST:
// HARRY_SCRATCH2
    DD  0000009fh 04000010h 
// 30003da SFX_Event_DADA_CLASSROOM_START_AMBIENCE
EVENT_986_CATEVENT_LIST:
// DADA_CLASSROOM_START_AMBIENCE
    DD  000001b2h 0400001ah 
// 30003db SFX_Event_GREAT_HALL_ENDING_1
EVENT_987_CATEVENT_LIST:
// GREAT_HALL_ENDING_1
    DD  0000022dh 04000020h 
// 30003dc SFX_Event_GREAT_HALL_ENDING_2
EVENT_988_CATEVENT_LIST:
// GREAT_HALL_ENDING_2
    DD  0000022eh 04000020h 
// 30003dd SFX_Event_HARRY_VOCAL_GULP
EVENT_989_CATEVENT_LIST:
// HARRY_VOCAL_GULP
    DD  000000b3h 04000011h 
// 30003de SFX_Event_DADA_CLASS_SNAKE_HISS_2
EVENT_990_CATEVENT_LIST:
// DADA_CLASS_SNAKE_HISS_2
    DD  000001b3h 0400001ah 
// 30003df SFX_Event_SPELLBOOK_APPEAR
EVENT_991_CATEVENT_LIST:
// SPELLBOOK_APPEAR
    DD  00000124h 04000016h 
// SPELLBOOK_APPEAR
    DD  00000157h 04000017h 
// SPELLBOOK_APPEAR
    DD  000001ddh 0400001bh 
// SPELLBOOK_APPEAR
    DD  00000263h 04000023h 
// SPELLBOOK_APPEAR
    DD  000002aah 04000026h 
// SPELLBOOK_APPEAR
    DD  000002edh 04000028h 
// SPELLBOOK_APPEAR
    DD  0000046ah 04000072h 
// 30003e0 SFX_Event_BLOODY_BARON_STEP_LEFT
EVENT_992_CATEVENT_LIST:
// BLOODY_BARON_STEP_LEFT
    DD  00000202h 0400001dh 
// BLOODY_BARON_STEP_LEFT
    DD  00000497h 0400007ah 
// 30003e1 SFX_Event_BLOODY_BARON_STEP_RIGHT
EVENT_993_CATEVENT_LIST:
// BLOODY_BARON_STEP_RIGHT
    DD  00000203h 0400001dh 
// BLOODY_BARON_STEP_RIGHT
    DD  00000498h 0400007ah 
// 30003e2 SFX_Event_BLOODY_BARON_HEEL
EVENT_994_CATEVENT_LIST:
// BLOODY_BARON_HEEL
    DD  00000204h 0400001dh 
// BLOODY_BARON_HEEL
    DD  000004b5h 0400007ah 
// 30003e3 SFX_Event_INCENDIO_PILLAR_FALL_1
EVENT_995_CATEVENT_LIST:
// INCENDIO_PILLAR_FALL_1
    DD  000002abh 04000026h 
// 30003e4 SFX_Event_INCENDIO_PILLAR_FALL_2
EVENT_996_CATEVENT_LIST:
// INCENDIO_PILLAR_FALL_2
    DD  000002ach 04000026h 
// 30003e5 SFX_Event_INCENDIO_PILLAR_LAND
EVENT_997_CATEVENT_LIST:
// INCENDIO_PILLAR_LAND
    DD  000002adh 04000026h 
// 30003e6 SFX_Event_FOOT_SPLASH
EVENT_998_CATEVENT_LIST:
// FOOT_SPLASH
    DD  00000176h 04000018h 
// FOOT_SPLASH
    DD  0000018eh 04000019h 
// 30003e7 SFX_Event_BORGIN_CABINET_SLIDE
EVENT_999_CATEVENT_LIST:
// BORGIN_CABINET_SLIDE
    DD  00000158h 04000017h 
// 30003e8 SFX_Event_FAWKES_ATTACK
EVENT_1000_CATEVENT_LIST:
// FAWKES_ATTACK
    DD  00000196h 04000019h 
// 30003e9 SFX_Event_FAWKES_CALL
EVENT_1001_CATEVENT_LIST:
// FAWKES_CALL
    DD  00000197h 04000019h 
// 30003ea SFX_Event_FAWKES_FLAP_COS
EVENT_1002_CATEVENT_LIST:
// FAWKES_FLAP_COS
    DD  00000198h 04000019h 
// 30003eb SFX_Event_FAWKES_IDLE
EVENT_1003_CATEVENT_LIST:
// FAWKES_IDLE
    DD  00000492h 04000079h 
// 30003ec SFX_Event_FAWKES_FLAP_DD
EVENT_1004_CATEVENT_LIST:
// FAWKES_FLAP_DD
    DD  00000493h 04000079h 
// 30003ed SFX_Event_PERSON_DUMBLEDORE_STEP_LEFT
EVENT_1005_CATEVENT_LIST:
// PERSON_DUMBLEDORE_STEP_LEFT
    DD  000004dfh 04000084h 
// 30003ee SFX_Event_PERSON_DUMBLEDORE_STEP_RIGHT
EVENT_1006_CATEVENT_LIST:
// PERSON_DUMBLEDORE_STEP_RIGHT
    DD  000004e0h 04000084h 
// 30003ef SFX_Event_COS_TOOTH_FLY
EVENT_1007_CATEVENT_LIST:
// COS_TOOTH_FLY
    DD  00000199h 04000019h 
// 30003f0 SFX_Event_COS_TOOTH_STICK
EVENT_1008_CATEVENT_LIST:
// COS_TOOTH_STICK
    DD  0000019ah 04000019h 
// 30003f1 SFX_Event_FAWKES_PERCH
EVENT_1009_CATEVENT_LIST:
// FAWKES_PERCH
    DD  00000496h 04000079h 
// 30003f2 SFX_Event_LIBRARY_BOOK_CLOSE
EVENT_1010_CATEVENT_LIST:
// LIBRARY_BOOK_CLOSE
    DD  000002f2h 04000028h 
// 30003f3 SFX_Event_LIBRARY_BOOK_OPENED
EVENT_1011_CATEVENT_LIST:
// LIBRARY_BOOK_OPENED
    DD  000002f3h 04000028h 
// 30003f4 SFX_Event_LIBRARY_BOOK_TAKE
EVENT_1012_CATEVENT_LIST:
// LIBRARY_BOOK_TAKE
    DD  000002f4h 04000028h 
// 30003f5 SFX_Event_LIBRARY_BOOKCASE_FILTERED_LAUGH
EVENT_1013_CATEVENT_LIST:
// LIBRARY_BOOKCASE_FILTERED_LAUGH
    DD  000002f5h 04000028h 
// 30003f6 SFX_Event_DADA_PORTRAIT_SLIDING
EVENT_1014_CATEVENT_LIST:
// DADA_PORTRAIT_SLIDING
    DD  000001b4h 0400001ah 
// 30003f7 SFX_Event_PUPIL_COUGHSPLUTTER
EVENT_1015_CATEVENT_LIST:
// PUPIL_COUGHSPLUTTER
    DD  000005deh 040000deh 
// PUPIL_COUGHSPLUTTER
    DD  000005dfh 040000dfh 
// 30003f8 SFX_Event_COS_TOOTHBREAK
EVENT_1016_CATEVENT_LIST:
// COS_TOOTHBREAK
    DD  0000019bh 04000019h 
// 30003f9 SFX_Event_HARRY_HANDS_ON_DOOR
EVENT_1017_CATEVENT_LIST:
// HARRY_HANDS_ON_DOOR
    DD  000000a0h 04000010h 
// 30003fa SFX_Event_HARRY_HANDS_ON_DOOR2
EVENT_1018_CATEVENT_LIST:
// HARRY_HANDS_ON_DOOR2
    DD  000000a1h 04000010h 
// 30003fb SFX_Event_ENTRANCE_HALL_FILCH_DOOR
EVENT_1019_CATEVENT_LIST:
// ENTRANCE_HALL_FILCH_DOOR
    DD  00000207h 0400001dh 
// 30003fc SFX_Event_FRIAR_STEP
EVENT_1020_CATEVENT_LIST:
// FRIAR_STEP
    DD  000004b8h 0400007ah 
// 30003fd SFX_Event_GHOST_MATERIALISE
EVENT_1021_CATEVENT_LIST:
// GHOST_MATERIALISE
    DD  00000201h 0400001dh 
// GHOST_MATERIALISE
    DD  000004b9h 0400007ah 
// 30003fe SFX_Event_DADA_CLASS_SERPENSORTIA
EVENT_1022_CATEVENT_LIST:
// DADA_CLASS_SERPENSORTIA
    DD  000001ach 0400001ah 
// 30003ff SFX_Event_GENERIC_WIZARD_SPELL_REACTION
EVENT_1023_CATEVENT_LIST:
// GENERIC_WIZARD_SPELL_REACTION
    DD  00000034h 04000008h 
// 3000400 SFX_Event_INCENDIO_FLITWICK_CAST
EVENT_1024_CATEVENT_LIST:
// INCENDIO_FLITWICK_CAST
    DD  000002a4h 04000026h 
// 3000401 SFX_Event_DADA_CLASS_SNAKE_STRIKE_1
EVENT_1025_CATEVENT_LIST:
// DADA_CLASS_SNAKE_STRIKE_1
    DD  000001adh 0400001ah 
// 3000402 SFX_Event_DADA_CLASS_SNAKE_STRIKE_2
EVENT_1026_CATEVENT_LIST:
// DADA_CLASS_SNAKE_STRIKE_2
    DD  000001aeh 0400001ah 
// 3000403 SFX_Event_MULPEPPERS_COUGH1
EVENT_1027_CATEVENT_LIST:
// MULPEPPERS_COUGH1
    DD  0000031ch 0400002bh 
// 3000404 SFX_Event_MULPEPPERS_COUGH2
EVENT_1028_CATEVENT_LIST:
// MULPEPPERS_COUGH2
    DD  0000031dh 0400002bh 
// 3000405 SFX_Event_COS_GOYLE_TRANSFORM
EVENT_1029_CATEVENT_LIST:
// COS_GOYLE_TRANSFORM
    DD  0000019ch 04000019h 
// 3000406 SFX_Event_ENTRANCE_HALL_DUNGEON_DOOR_CLOSE
EVENT_1030_CATEVENT_LIST:
// ENTRANCE_HALL_DUNGEON_DOOR_CLOSE
    DD  00000208h 0400001dh 
// 3000407 SFX_Event_ENTRANCE_HALL_DUNGEON_DOOR_OPEN
EVENT_1031_CATEVENT_LIST:
// ENTRANCE_HALL_DUNGEON_DOOR_OPEN
    DD  00000209h 0400001dh 
// 3000408 SFX_Event_STAIRCASE_ENTRANCE_HALL_DOOR_CLOSE
EVENT_1032_CATEVENT_LIST:
// STAIRCASE_ENTRANCE_HALL_DOOR_CLOSE
    DD  000004bah 0400007ah 
// 3000409 SFX_Event_STAIRCASE_ENTRANCE_HALL_DOOR_OPEN
EVENT_1033_CATEVENT_LIST:
// STAIRCASE_ENTRANCE_HALL_DOOR_OPEN
    DD  000004bbh 0400007ah 
    ALIGN.DW
CATEVENTS:
//                                          
// #define EVENTFLAG_2D         1           
// #define EVENTFLAG_SENTENCED      2           
// #define EVENTFLAG_SEQUENCED      4           
// #define EVENTFLAG_LINEAR     8           
// #define EVENTFLAG_CONTINUOUS 16          
// #define EVENTFLAG_THROWAWAY      32          
// #define EVENTFLAG_ONCE_ONLY      64          
// #define EVENTFLAG_DROPABLE       128         
// #define EVENTFLAG_DOPPLER        256         
// #define EVENTFLAG_REVERB     512         
//                                          
// struct FXM_EventHeader                       
// {                                            
//  U8 NumSounds;                           
//  U8 Vol;                                 
//  U16 Flags;                              
//  OFFSET Sounds;                          
//                                          
// };                                           
// 0 CHEST_OPEN
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_0_SOUNDS
// 1 CHEST_ALOHOMORA_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1_SOUNDS
// 2 CHEST_DIFFINDO_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_2_SOUNDS
// 3 CHEST_INCENDIO_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_3_SOUNDS
// 4 CHEST_SKURGE_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_4_SOUNDS
// 5 FROG_BOUNCELAND_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_5_SOUNDS
// 6 FROG_BOUNCELAND_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_6_SOUNDS
// 7 FROG_BOUNCELAND_3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_7_SOUNDS
// 8 FROG_CROAK
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_8_SOUNDS
// 9 FROG_FLIPONBACK_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_9_SOUNDS
// 10 FROG_FLIPONBACK_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_10_SOUNDS
// 11 FROG_FLIPOVER_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_11_SOUNDS
// 12 FROG_FLIPOVER_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_12_SOUNDS
// 13 FROG_FLIPOVER_3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_13_SOUNDS
// 14 FROG_FLIPOVERMB_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_14_SOUNDS
// 15 FROG_FLIPOVERMB_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_15_SOUNDS
// 16 FROG_FLIPOVERMB_3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_16_SOUNDS
// 17 FROG_LAND
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_17_SOUNDS
// 18 FROG_LAND_FLAT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_18_SOUNDS
// 19 FROG_LAND_FLAT_BOUNCE_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_19_SOUNDS
// 20 FROG_LAND_FLAT_BOUNCE_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_20_SOUNDS
// 21 CRATE_PUSH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_21_SOUNDS
// 22 CRATE_PUSH_LOOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_22_SOUNDS
// 23 FIRECRAB_FART
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_23_SOUNDS
// 24 FIRECRAB_LAND_KNOCKDOWN_FALL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_24_SOUNDS
// 25 FIRECRAB_OPEN_SHELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_25_SOUNDS
// 26 FIRECRAB_STEP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_26_SOUNDS
// 27 FIRECRAB_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_27_SOUNDS
// 28 FIRECRAB_TURN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_28_SOUNDS
// 29 FIRECRAB_LAND_KNOCKDOWN_FALL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_29_SOUNDS
// 30 FIRECRAB_OPEN_SHELL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_30_SOUNDS
// 31 FLIPENDO_SWITCH_ACTIVATE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_31_SOUNDS
// 32 FLIPENDO_SWITCH_GLOW
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_32_SOUNDS
// 33 FRED_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_33_SOUNDS
// 34 GARGOYLE_BREATHE_IN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_34_SOUNDS
// 35 GARGOYLE_CAST_SPELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_35_SOUNDS
// 36 GARGOYLE_BREATHE_OUT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_36_SOUNDS
// 37 GARGOYLE_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_37_SOUNDS
// 38 GARGOYLE_BREATHE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_38_SOUNDS
// 39 GARGOYLE_IDLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_39_SOUNDS
// 40 GARGOYLE_EXPLODE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_40_SOUNDS
// 41 GARGOYLE_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_41_SOUNDS
// 42 GARGOYLE_HIT_BY_NA_SPELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_42_SOUNDS
// 43 GARGOYLE_TAUNT_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_43_SOUNDS
// 44 GARGOYLE_TAUNT_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_44_SOUNDS
// 45 GARGOYLE_TAUNT_3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_45_SOUNDS
// 46 GARGOYLE_SPELL_IMPACT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_46_SOUNDS
// 47 GENERIC_WIZARD_COUGH1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_47_SOUNDS
// 48 GENERIC_WIZARD_COUGH2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_48_SOUNDS
// 49 GENERIC_WIZARD_CLOAK
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_49_SOUNDS
// 50 GENERIC_WIZARD_STEP
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_50_SOUNDS
// 51 GENERIC_WIZARD_CLAP
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_51_SOUNDS
// 52 GENERIC_WIZARD_SPELL_REACTION
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_52_SOUNDS
// 53 GEORGE_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_53_SOUNDS
// 54 GHOST_PASSTHROUGH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_54_SOUNDS
// 55 GHOST_RELEASE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_55_SOUNDS
// 56 GHOST_PROXIMITY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_56_SOUNDS
// 57 GLASS_JAR_SMASH
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_57_SOUNDS
// 58 GLASS_JAR_WOBBLE
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_58_SOUNDS
// 59 GNOME_BITE
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_59_SOUNDS
// 60 GNOME_SPIN_SWOOSH
    DB  04h 37h 
    DW  0000h
    OFFSET.DW   EVENT_60_SOUNDS
// 61 GNOME_HITBYFLIPENDO_KNOCKDOWN
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_61_SOUNDS
// 62 GNOME_KNOCKDOWN_CYCLE
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_62_SOUNDS
// 63 GNOME_KNOCKDOWN_FALL
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_63_SOUNDS
// 64 GNOME_THROW
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_64_SOUNDS
// 65 GNOME_RUBHANDS
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_65_SOUNDS
// 66 GNOME_LOOK
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_66_SOUNDS
// 67 GNOME_TAUNT
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_67_SOUNDS
// 68 GNOME_GETUP
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_68_SOUNDS
// 69 GNOME_JUMPSKIP
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_69_SOUNDS
// 70 GNOME_CHARGE
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_70_SOUNDS
// 71 GNOME_FLING
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_71_SOUNDS
// 72 GNOME_PANT
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_72_SOUNDS
// 73 GNOME_LAND_HIT
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_73_SOUNDS
// 74 GNOME_SWING_WHOOSH
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_74_SOUNDS
// 75 GNOME_STRUGGLE
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_75_SOUNDS
// 76 GRIPHOOK_STAMP_PAPER_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_76_SOUNDS
// 77 GRIPHOOK_RUN_LEFT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_77_SOUNDS
// 78 GRIPHOOK_RUN_RIGHT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_78_SOUNDS
// 79 GRIPHOOK_SHUFFLE_IDLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_79_SOUNDS
// 80 GRIPHOOK_STAMP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_80_SOUNDS
// 81 GRIPHOOK_WRITING_IDLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_81_SOUNDS
// 82 GRIPHOOK_INK_PAD_TAP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_82_SOUNDS
// 83 GRIPHOOK_PEN_TAP_1
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_83_SOUNDS
// 84 GRIPHOOK_PEN_TAP_2
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_84_SOUNDS
// 85 GYTRASH_BREATH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_85_SOUNDS
// 86 GYTRASH_DIE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_86_SOUNDS
// 87 GYTRASH_DOWN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_87_SOUNDS
// 88 GYTRASH_GASP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_88_SOUNDS
// 89 GYTRASH_GROWL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_89_SOUNDS
// 90 GYTRASH_GROWL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_90_SOUNDS
// 91 GYTRASH_GROWL3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_91_SOUNDS
// 92 GYTRASH_GROWL4
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_92_SOUNDS
// 93 GYTRASH_GROWL5
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_93_SOUNDS
// 94 GYTRASH_GROWL6
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_94_SOUNDS
// 95 GYTRASH_STEP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_95_SOUNDS
// 96 GYTRASH_GROWL7
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_96_SOUNDS
// 97 GYTRASH_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_97_SOUNDS
// 98 GYTRASH_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_98_SOUNDS
// 99 GYTRASH_ROAR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_99_SOUNDS
// 100 HAG_STEP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_100_SOUNDS
// 101 HARRY_WALL_SNEAK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_101_SOUNDS
// 102 HARRY_JUMPDOWN2MTR
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_102_SOUNDS
// 103 REMEMBRALL_BOOK_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_103_SOUNDS
// 104 REMEMBRALL_BOOK_TURNPAGE
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_104_SOUNDS
// 105 REMEMBRALL_LIST_CURSOR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_105_SOUNDS
// 106 REMEMBRALL_LIST_SELECT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_106_SOUNDS
// 107 HARRY_JUMPDOWN2MTR_LAND
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_107_SOUNDS
// 108 HARRY_LEDGE_HANG_DROP
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_108_SOUNDS
// 109 HARRY_RUN_INTO_WALL
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_109_SOUNDS
// 110 HARRY_STOP
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_110_SOUNDS
// 111 HARRY_ROLL
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_111_SOUNDS
// 112 HARRY_JUMP2UPSCRAMBLE_1
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_112_SOUNDS
// 113 HARRY_JUMP2UPSCRAMBLE_2
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_113_SOUNDS
// 114 HARRY_JUMP2UPSCRAMBLE_3
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_114_SOUNDS
// 115 HARRY_JUMP2UPSCRAMBLE_4
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_115_SOUNDS
// 116 HARRY_JUMP2UP_1
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_116_SOUNDS
// 117 HARRY_JUMP2UP_2
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_117_SOUNDS
// 118 HARRY_JUMP2UP_3
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_118_SOUNDS
// 119 HARRY_JUMP2UP_4
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_119_SOUNDS
// 120 HARRY_JUMP2UP_5
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_120_SOUNDS
// 121 HARRY_GET_UP
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_121_SOUNDS
// 122 HARRY_IDLE_KICK_DIRT
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_122_SOUNDS
// 123 HARRY_1_HAND_HANG
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_123_SOUNDS
// 124 HARRY_CRAWL_LEFT
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_124_SOUNDS
// 125 HARRY_CRAWL_RIGHT
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_125_SOUNDS
// 126 HARRY_CRAWL_CIRCULAR_SPACE_1
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_126_SOUNDS
// 127 HARRY_CRAWL_CIRCULAR_SPACE_2
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_127_SOUNDS
// 128 HARRY_CRAWL_CIRCULAR_SPACE_3
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_128_SOUNDS
// 129 HARRY_MISC_STEP
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_129_SOUNDS
// 130 HARRY_IDLE_WAND_PAT
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_130_SOUNDS
// 131 HARRY_IDLE_SHIFTWEIGHT_1
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_131_SOUNDS
// 132 HARRY_IDLE_SHIFTWEIGHT_2
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_132_SOUNDS
// 133 HARRY_IDLE_WAND_SWISH
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_133_SOUNDS
// 134 HARRY_PICKUP_SICKLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_134_SOUNDS
// 135 HARRY_PICKUP_HEALTH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_135_SOUNDS
// 136 HARRY_GRAB
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_136_SOUNDS
// 137 HARRY_SCRATCH
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_137_SOUNDS
// 138 WIZARD_CARD_COLLECT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_138_SOUNDS
// 139 WIZARD_CARD_DISAPPEAR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_139_SOUNDS
// 140 BALLOON_END
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_140_SOUNDS
// 141 BALLOON_FLY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_141_SOUNDS
// 142 BALLOON_START
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_142_SOUNDS
// 143 OWL_TREAT_COLLECT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_143_SOUNDS
// 144 BALLOON_INFLATE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_144_SOUNDS
// 145 BALLOON_POP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_145_SOUNDS
// 146 BALLOON_RELEASE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_146_SOUNDS
// 147 HARRY_STINKPELLET_SMASH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_147_SOUNDS
// 148 HARRY_STINKPELLET_THROW
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_148_SOUNDS
// 149 HARRY_SKID
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_149_SOUNDS
// 150 HARRY_SLIDE_45
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_150_SOUNDS
// 151 HARRY_DROP_BEANS
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_151_SOUNDS
// 152 REMEMBRALL_AMBIENCE
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_152_SOUNDS
// 153 REMEMBRALL_ROTATE
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_153_SOUNDS
// 154 HARRY_PICKUP_BADBEAN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_154_SOUNDS
// 155 GUI_CURSOR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_155_SOUNDS
// 156 GUI_EQUIP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_156_SOUNDS
// 157 GUI_NO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_157_SOUNDS
// 158 REMEMBRALL_NOTEBOOK_APPEAR
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_158_SOUNDS
// 159 HARRY_SCRATCH2
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_159_SOUNDS
// 160 HARRY_HANDS_ON_DOOR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_160_SOUNDS
// 161 HARRY_HANDS_ON_DOOR2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_161_SOUNDS
// 162 HARRY_VOCAL_GRAB
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_162_SOUNDS
// 163 HARRY_VOCAL_TAKEHIT_NORMAL
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_163_SOUNDS
// 164 HARRY_VOCAL_FALL
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_164_SOUNDS
// 165 HARRY_VOCAL_GASP
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_165_SOUNDS
// 166 HARRY_VOCAL_GETUP
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_166_SOUNDS
// 167 HARRY_VOCAL_LAND
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_167_SOUNDS
// 168 HARRY_VOCAL_PANT
    DB  01h 25h 
    DW  0000h
    OFFSET.DW   EVENT_168_SOUNDS
// 169 HARRY_VOCAL_SIGH
    DB  01h 47h 
    DW  0000h
    OFFSET.DW   EVENT_169_SOUNDS
// 170 HARRY_VOCAL_STRAIN
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_170_SOUNDS
// 171 HARRY_VOCAL_WOBBLE
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_171_SOUNDS
// 172 HARRY_VOCAL_STRAIN_END
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_172_SOUNDS
// 173 HARRY_VOCAL_TAKEHIT_HARD
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_173_SOUNDS
// 174 HARRY_VOCAL_TAKEHIT_SOFT
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_174_SOUNDS
// 175 HARRY_VOCAL_JUMP
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_175_SOUNDS
// 176 HARRY_VOCAL_SMALLSTRAIN
    DB  01h 3fh 
    DW  0000h
    OFFSET.DW   EVENT_176_SOUNDS
// 177 HARRY_VOCAL_COUGH1
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_177_SOUNDS
// 178 HARRY_VOCAL_COUGH2
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_178_SOUNDS
// 179 HARRY_VOCAL_GULP
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_179_SOUNDS
// 180 HEDWIG_LAND
    DB  01h 1fh 
    DW  0000h
    OFFSET.DW   EVENT_180_SOUNDS
// 181 HEDWIG_LAND_2
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_181_SOUNDS
// 182 HEDWIG_TAKEOFF
    DB  01h 34h 
    DW  0000h
    OFFSET.DW   EVENT_182_SOUNDS
// 183 HEDWIG_WING_FLAP
    DB  01h 34h 
    DW  0000h
    OFFSET.DW   EVENT_183_SOUNDS
// 184 HEDWIG_FAST_FLAP
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_184_SOUNDS
// 185 HEDWIG_CALL_1
    DB  01h 4ch 
    DW  0000h
    OFFSET.DW   EVENT_185_SOUNDS
// 186 HEDWIG_CALL_2
    DB  01h 4ah 
    DW  0000h
    OFFSET.DW   EVENT_186_SOUNDS
// 187 IMP_ATTACK
    DB  01h 48h 
    DW  0000h
    OFFSET.DW   EVENT_187_SOUNDS
// 188 IMP_BITE
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_188_SOUNDS
// 189 IMP_DAZED
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_189_SOUNDS
// 190 IMP_FINALTHUD
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_190_SOUNDS
// 191 IMP_GETUP
    DB  01h 38h 
    DW  0000h
    OFFSET.DW   EVENT_191_SOUNDS
// 192 IMP_LAND
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_192_SOUNDS
// 193 IMP_STEP_LEFT
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_193_SOUNDS
// 194 IMP_STEP_RIGHT
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_194_SOUNDS
// 195 IMP_TAKEHIT
    DB  01h 40h 
    DW  0000h
    OFFSET.DW   EVENT_195_SOUNDS
// 196 IMP_TAKEHIT_FINAL
    DB  01h 48h 
    DW  0000h
    OFFSET.DW   EVENT_196_SOUNDS
// 197 IMP_THROW
    DB  01h 44h 
    DW  0000h
    OFFSET.DW   EVENT_197_SOUNDS
// 198 IMP_DUCK
    DB  01h 48h 
    DW  0000h
    OFFSET.DW   EVENT_198_SOUNDS
// 199 IMP_HIT_WALL
    DB  01h 40h 
    DW  0000h
    OFFSET.DW   EVENT_199_SOUNDS
// 200 IMP_JUMP
    DB  01h 48h 
    DW  0000h
    OFFSET.DW   EVENT_200_SOUNDS
// 201 IMP_TAUNT
    DB  01h 48h 
    DW  0000h
    OFFSET.DW   EVENT_201_SOUNDS
// 202 IMP_TAUNT_END
    DB  01h 48h 
    DW  0000h
    OFFSET.DW   EVENT_202_SOUNDS
// 203 IMP_STRUGGLE
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_203_SOUNDS
// 204 IMP_THROWN
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_204_SOUNDS
// 205 IMP_CARRIED
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_205_SOUNDS
// 206 IMP_CARRIED_DROPPED
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_206_SOUNDS
// 207 IMP_HIT_BY_DUNGBOMB
    DB  01h 44h 
    DW  0000h
    OFFSET.DW   EVENT_207_SOUNDS
// 208 IMP_PICK_UP
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_208_SOUNDS
// 209 IMP_BREATHE_IN
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_209_SOUNDS
// 210 IMP_BREATHE_OUT
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_210_SOUNDS
// 211 LAPIFORS_RABBIT_HITBYDUNGBOMB
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_211_SOUNDS
// 212 LAPIFORS_RABBIT_STEP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_212_SOUNDS
// 213 ARAGOG_ANGLIA_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_213_SOUNDS
// 214 ARAGOG_ATTACK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_214_SOUNDS
// 215 ARAGOG_BREATHE_IN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_215_SOUNDS
// 216 ARAGOG_BREATHE_OUT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_216_SOUNDS
// 217 ARAGOG_CRUNCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_217_SOUNDS
// 218 ARAGOG_DAZED
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_218_SOUNDS
// 219 ARAGOG_DIE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_219_SOUNDS
// 220 ARAGOG_GETUP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_220_SOUNDS
// 221 ARAGOG_GROWL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_221_SOUNDS
// 222 ARAGOG_HUH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_222_SOUNDS
// 223 ARAGOG_IDLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_223_SOUNDS
// 224 ARAGOG_LAND_HARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_224_SOUNDS
// 225 ARAGOG_LAUGH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_225_SOUNDS
// 226 ARAGOG_SCREAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_226_SOUNDS
// 227 ARAGOG_SIGH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_227_SOUNDS
// 228 ARAGOG_SMALL_SPIDER_LOOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_228_SOUNDS
// 229 ARAGOG_SPIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_229_SOUNDS
// 230 ARAGOG_SPLAT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_230_SOUNDS
// 231 ARAGOG_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_231_SOUNDS
// 232 ARAGOG_THROW_SPIDER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_232_SOUNDS
// 233 ARAGOG_STEP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_233_SOUNDS
// 234 ARAGOG_CHARGE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_234_SOUNDS
// 235 ARAGOG_SUCCESS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_235_SOUNDS
// 236 ARAGOG_FALL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_236_SOUNDS
// 237 ARAGOG_BREAK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_237_SOUNDS
// 238 ARAGOG_LAIR_BREAK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_238_SOUNDS
// 239 ARAGOG_LAIR_DIE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_239_SOUNDS
// 240 ARAGOG_LAIR_FALL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_240_SOUNDS
// 241 ARAGOG_HIT_ICO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_241_SOUNDS
// 242 ARAGOG_HIT_ICO_PERFECT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_242_SOUNDS
// 243 ARAGOG_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_243_SOUNDS
// 244 ARAGOG_SNORT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_244_SOUNDS
// 245 ARAGOG_FAR_ATTACK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_245_SOUNDS
// 246 ARAGOG_FAR_FIRE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_246_SOUNDS
// 247 ARAGOG_FAR_SCREAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_247_SOUNDS
// 248 ARAGOG_LAIR_FIRE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_248_SOUNDS
// 249 ARAGOG_LAIR_STRESS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_249_SOUNDS
// 250 ARAGOG_LAIR_TORCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_250_SOUNDS
// 251 ARAGOG_LAIR_WEB_DROP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_251_SOUNDS
// 252 ARAGOG_LAIR_WEB_FALL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_252_SOUNDS
// 253 ARAGOG_LAIR_WEB_FIRE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_253_SOUNDS
// 254 ARAGOG_LAIR_WEB_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_254_SOUNDS
// 255 ARAGOG_LAIR_WEB_HIT_FPO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_255_SOUNDS
// 256 ARAGOG_LAIR_WEB_HIT_ICO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_256_SOUNDS
// 257 ARAGOG_LAIR_WEB_HIT_ICO2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_257_SOUNDS
// 258 WILLOW_MUSHROOM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_258_SOUNDS
// 259 ARAGOG_ANGLIA_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_259_SOUNDS
// 260 ARAGOG_ANGLIA_IDLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_260_SOUNDS
// 261 ARAGOG_ANGLIA_LAND
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_261_SOUNDS
// 262 ARAGOG_ANGLIA_LEAP_OFF_WALL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_262_SOUNDS
// 263 ARAGOG_ANGLIA_TAKE_OFF
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_263_SOUNDS
// 264 STEP_STONE_LEFT
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_264_SOUNDS
// 265 STEP_STONE_RIGHT
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_265_SOUNDS
// 266 AVIFORS_BIRD_ROCK_CRACK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_266_SOUNDS
// 267 LUMOS_PANEL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_267_SOUNDS
// 268 LEARN_SPELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_268_SOUNDS
// 269 SPELL_PARTICLES
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_269_SOUNDS
// 270 SPELLBOOK_VANISH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_270_SOUNDS
// 271 AVIFORS_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_271_SOUNDS
// 272 AVIFORS_DOOR_SQUEAK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_272_SOUNDS
// 273 SPELLBOOK_COLLECT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_273_SOUNDS
// 274 SPELL_TWINKLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_274_SOUNDS
// 275 AVIFORS_GRATING_MOVE_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_275_SOUNDS
// 276 AVIFORS_GRATING_MOVE_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_276_SOUNDS
// 277 AVIFORS_BIRD_FLAP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_277_SOUNDS
// 278 AVIFORS_BRIDGE_LOWER_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_278_SOUNDS
// 279 AVIFORS_BRIDGE_LOWER_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_279_SOUNDS
// 280 AVIFORS_STONE_BLOCK_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_280_SOUNDS
// 281 AVIFORS_DOOR_SLAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_281_SOUNDS
// 282 AVIFORS_BIRD_SCREECH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_282_SOUNDS
// 283 AVIFORS_METAL_PLATFORM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_283_SOUNDS
// 284 AVIFORS_METAL_PLATFORM_STOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_284_SOUNDS
// 285 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_285_SOUNDS
// 286 AVIFORS_SWITCH_OFF
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_286_SOUNDS
// 287 AVIFORS_SWITCH_ON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_287_SOUNDS
// 288 SPELL_AVIFORS_EQUIP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_288_SOUNDS
// 289 PANEL_SWITCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_289_SOUNDS
// 290 AVIFORS_COVERUP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_290_SOUNDS
// 291 DUELLING_FORCEFIELD
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_291_SOUNDS
// 292 SPELLBOOK_APPEAR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_292_SOUNDS
// 293 BORGIN_CABINET_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_293_SOUNDS
// 294 BORGIN_CABINET_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_294_SOUNDS
// 295 BORGIN_SHOPDOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_295_SOUNDS
// 296 BORGIN_SHOPDOOR_MOVE
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_296_SOUNDS
// 297 BORGIN_SHOPDOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_297_SOUNDS
// 298 BORGIN_SHOPDOOR_BELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_298_SOUNDS
// 299 BORGIN_CUTSCENE_HARRY_BRUSH
    DB  01h 64h 
    DW  000ch
    OFFSET.DW   EVENT_299_SOUNDS
// 300 BORGIN_CUTSCENE_HARRY_COUGH
    DB  01h 64h 
    DW  000ch
    OFFSET.DW   EVENT_300_SOUNDS
// 301 BORGIN_CUTSCENE_HARRY_SCUFFLE
    DB  02h 64h 
    DW  000ch
    OFFSET.DW   EVENT_301_SOUNDS
// 302 BORGIN_CUTSCENE_HARRY_URG
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_302_SOUNDS
// 303 BORGIN_STEPS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_303_SOUNDS
// 304 BORGIN_CUTSCENE_FLOOPOWDER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_304_SOUNDS
// 305 BORGIN_WOOD_SNAP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_305_SOUNDS
// 306 BORGIN_WOOD_STRESS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_306_SOUNDS
// 307 BORGIN_HAND_OF_GLORY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_307_SOUNDS
// 308 BORGIN_YORIK_SCREAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_308_SOUNDS
// 309 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_309_SOUNDS
// 310 BORGIN_DOOR_LATCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_310_SOUNDS
// 311 BORGIN_PORTCULLIS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_311_SOUNDS
// 312 BORGIN_CAGE_SLAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_312_SOUNDS
// 313 BORGIN_CUTSCENE_HARRY_BRUSH2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_313_SOUNDS
// 314 BORGIN_CUTSCENE_HARRY_COUGH2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_314_SOUNDS
// 315 BORGIN_DOG_BARK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_315_SOUNDS
// 316 BORGIN_HAND_OF_GLORY_TWITCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_316_SOUNDS
// 317 LUMOS_PANEL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_317_SOUNDS
// 318 BORGIN_PUT_BOOK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_318_SOUNDS
// 319 BORGIN_DRAWER_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_319_SOUNDS
// 320 BORGIN_LADDER_BOUNCE1
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_320_SOUNDS
// 321 BORGIN_LADDER_BOUNCE2
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_321_SOUNDS
// 322 BORGIN_LADDER_FALL
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_322_SOUNDS
// 323 BORGIN_DADOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_323_SOUNDS
// 324 BORGIN_INNER_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_324_SOUNDS
// 325 BORGIN_INNER_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_325_SOUNDS
// 326 HARRY_PUSH_PULL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_326_SOUNDS
// 327 PANEL_SWITCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_327_SOUNDS
// 328 BORGIN_VASE_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_328_SOUNDS
// 329 BORGIN_VASE_BOUNCE
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_329_SOUNDS
// 330 BORGIN_VASE_SMASH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_330_SOUNDS
// 331 BORGIN_TAKE_BOOK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_331_SOUNDS
// 332 SPELL_FLIPENDO_READY_LOOP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_332_SOUNDS
// 333 BORGIN_BIN_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_333_SOUNDS
// 334 BORGIN_BIN_LID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_334_SOUNDS
// 335 SPELL_LUMOS_EQUIP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_335_SOUNDS
// 336 SPELL_TWINKLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_336_SOUNDS
// 337 SPELLBOOK_COLLECT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_337_SOUNDS
// 338 SPELLBOOK_VANISH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_338_SOUNDS
// 339 LEARN_SPELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_339_SOUNDS
// 340 SPELL_PARTICLES
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_340_SOUNDS
// 341 STEP_STONE_LEFT
    DB  01h 1eh 
    DW  0000h
    OFFSET.DW   EVENT_341_SOUNDS
// 342 STEP_STONE_RIGHT
    DB  01h 1eh 
    DW  0000h
    OFFSET.DW   EVENT_342_SOUNDS
// 343 SPELLBOOK_APPEAR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_343_SOUNDS
// 344 BORGIN_CABINET_SLIDE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_344_SOUNDS
// 345 BURROW_BIN_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_345_SOUNDS
// 346 BURROW_CONE_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_346_SOUNDS
// 347 BURROW_RAKE_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_347_SOUNDS
// 348 BURROW_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_348_SOUNDS
// 349 BURROW_DOOR_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_349_SOUNDS
// 350 BURROW_RUBBER_DUCK_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_350_SOUNDS
// 351 BURROW_TOOLBOX_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_351_SOUNDS
// 352 BURROW_LEAVES
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_352_SOUNDS
// 353 RON_CLAP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_353_SOUNDS
// 354 GEORGE_KICK_DIRT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_354_SOUNDS
// 355 BURROWS_ANGLIA_CRASH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_355_SOUNDS
// 356 BURROWS_ANGLIA_ENGINE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_356_SOUNDS
// 357 BURROWS_ANGLIA_LIGHT_POP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_357_SOUNDS
// 358 GNOMECOUNTER_BELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_358_SOUNDS
// 359 GNOMECOUNTER_TICK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_359_SOUNDS
// 360 BURROWS_ANGLIA_DOOR_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_360_SOUNDS
// 361 BURROWS_ANGLIA_DOOR_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_361_SOUNDS
// 362 BURROWS_SIGNLAND
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_362_SOUNDS
// 363 BURROWS_SIGNSQUEAK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_363_SOUNDS
// 364 SPELL_FLIPENDO_BUILD
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_364_SOUNDS
// 365 SPELL_FLIPENDO_CAST_NORMAL
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_365_SOUNDS
// 366 SPELL_FLIPENDO_CAST_OVER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_366_SOUNDS
// 367 SPELL_FLIPENDO_CAST_PERFECT
    DB  00h 64h 
    DW  0000h
    OFFSET.DW   EVENT_367_SOUNDS
// 368 SPELL_FLIPENDO_HIT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_368_SOUNDS
// 369 SPELL_FLIPENDO_INCANTATE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_369_SOUNDS
// 370 SPELL_FLIPENDO_READY_LOOP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_370_SOUNDS
// 371 SPELL_FLIPENDO_EQUIP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_371_SOUNDS
// 372 STEP_STONE_LEFT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_372_SOUNDS
// 373 STEP_STONE_RIGHT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_373_SOUNDS
// 374 FOOT_SPLASH
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_374_SOUNDS
// 375 BASILISK_RETREAT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_375_SOUNDS
// 376 COS_BIG_SPLASH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_376_SOUNDS
// 377 COS_MEDIUM_SPLASH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_377_SOUNDS
// 378 COS_SMALL_SPLASH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_378_SOUNDS
// 379 COS_TORCH_IGNITE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_379_SOUNDS
// 380 COS_VENOM_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_380_SOUNDS
// 381 COS_DROP_SWORD
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_381_SOUNDS
// 382 COS_PULL_SWORD
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_382_SOUNDS
// 383 BASILISK_DIE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_383_SOUNDS
// 384 BASILISK_IDLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_384_SOUNDS
// 385 BASILISK_SCREAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_385_SOUNDS
// 386 BASILISK_SCREAM_LONG
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_386_SOUNDS
// 387 BASILISK_SPIT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_387_SOUNDS
// 388 BASILISK_HIT_WALL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_388_SOUNDS
// 389 COS_SWORD_OVERLOAD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_389_SOUNDS
// 390 BASILISK_TONGUE
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_390_SOUNDS
// 391 COS_SWORD_LOOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_391_SOUNDS
// 392 COS_SWORD_LOOP_END
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_392_SOUNDS
// 393 COS_DEBRIS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_393_SOUNDS
// 394 COS_LOSE_SWORD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_394_SOUNDS
// 395 BASILISK_SLITHER
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_395_SOUNDS
// 396 COS_SWORD_CONTACT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_396_SOUNDS
// 397 COS_ROCK_LAND
    DB  01h 4ah 
    DW  0000h
    OFFSET.DW   EVENT_397_SOUNDS
// 398 FOOT_SPLASH
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_398_SOUNDS
// 399 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_399_SOUNDS
// 400 COS_STAIRCASE_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_400_SOUNDS
// 401 COS_STAIRCASE_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_401_SOUNDS
// 402 COS_SWORD_FIRE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_402_SOUNDS
// 403 COS_HARRY_JUMP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_403_SOUNDS
// 404 COS_SINKS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_404_SOUNDS
// 405 COS_STONE_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_405_SOUNDS
// 406 FAWKES_ATTACK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_406_SOUNDS
// 407 FAWKES_CALL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_407_SOUNDS
// 408 FAWKES_FLAP_COS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_408_SOUNDS
// 409 COS_TOOTH_FLY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_409_SOUNDS
// 410 COS_TOOTH_STICK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_410_SOUNDS
// 411 COS_TOOTHBREAK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_411_SOUNDS
// 412 COS_GOYLE_TRANSFORM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_412_SOUNDS
// 413 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_413_SOUNDS
// 414 DADA_CLASS_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_414_SOUNDS
// 415 DADA_CLASS_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_415_SOUNDS
// 416 DADA_CLASS_CABINET_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_416_SOUNDS
// 417 DADA_CLASS_DESK_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_417_SOUNDS
// 418 DADA_CLASS_SNAKE_HISS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_418_SOUNDS
// 419 DADA_CLASS_SNAKE_SLITHER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_419_SOUNDS
// 420 PINGABLE_BOX_LID_SLAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_420_SOUNDS
// 421 PINGABLE_METAL_PLAQUE_BOUNCE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_421_SOUNDS
// 422 PINGABLE_PLAQUE_BOUNCE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_422_SOUNDS
// 423 PINGABLE_PLAQUE_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_423_SOUNDS
// 424 PINGABLE_TROPHY_BOUNCE_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_424_SOUNDS
// 425 PINGABLE_TROPHY_BOUNCE_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_425_SOUNDS
// 426 PINGABLE_TROPHY_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_426_SOUNDS
// 427 PINGABLE_WOOD_IMPACT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_427_SOUNDS
// 428 DADA_CLASS_SERPENSORTIA
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_428_SOUNDS
// 429 DADA_CLASS_SNAKE_STRIKE_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_429_SOUNDS
// 430 DADA_CLASS_SNAKE_STRIKE_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_430_SOUNDS
// 431 STEP_STONE_LEFT
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_431_SOUNDS
// 432 STEP_STONE_RIGHT
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_432_SOUNDS
// 433 DUELLING_FORCEFIELD
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_433_SOUNDS
// 434 DADA_CLASSROOM_START_AMBIENCE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_434_SOUNDS
// 435 DADA_CLASS_SNAKE_HISS_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_435_SOUNDS
// 436 DADA_PORTRAIT_SLIDING
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_436_SOUNDS
// 437 DADA_XP_BALL_LAUNCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_437_SOUNDS
// 438 DADA_XP_BALL_DISINTEGRATE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_438_SOUNDS
// 439 DADA_XP_BALL_GLOW
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_439_SOUNDS
// 440 DADA_XP_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_440_SOUNDS
// 441 DADA_XP_DOOR_SQUEAK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_441_SOUNDS
// 442 DADA_XP_DOOR_SLAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_442_SOUNDS
// 443 DADA_XP_WOOD_GATE_SLAM1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_443_SOUNDS
// 444 DADA_XP_WOOD_GATE_SLAM2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_444_SOUNDS
// 445 DADA_XP_WOOD_GATE_SLAM3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_445_SOUNDS
// 446 DADA_XP_SPINNING_SHAFT_SPIN
    DB  01h 64h 
    DW  0004h
    OFFSET.DW   EVENT_446_SOUNDS
// 447 DADA_XP_SPINNING_SHAFT_BRAKE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_447_SOUNDS
// 448 DADA_XP_FLAMER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_448_SOUNDS
// 449 DADA_XP_FLAMER_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_449_SOUNDS
// 450 SPELLBOOK_COLLECT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_450_SOUNDS
// 451 DADA_XP_BIGSPIKYBALL_BOUNCE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_451_SOUNDS
// 452 DADA_XP_GRATE_SMASH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_452_SOUNDS
// 453 DADA_XP_FLOOR_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_453_SOUNDS
// 454 DADA_XP_MAGIC_STONE_BLOCK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_454_SOUNDS
// 455 DADA_XP_ROPE_CUT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_455_SOUNDS
// 456 DADA_XP_STARTDOOR_SLIDE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_456_SOUNDS
// 457 DADA_XP_STARTDOOR_STOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_457_SOUNDS
// 458 DADA_XP_STONE_BLOCK_LAND
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_458_SOUNDS
// 459 DADA_XP_CRASH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_459_SOUNDS
// 460 DADA_XP_FLAMER_BOUNCE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_460_SOUNDS
// 461 LUMOS_PANEL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_461_SOUNDS
// 462 DADA_XP_GARGOYLE_PEDESTAL_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_462_SOUNDS
// 463 DADA_XP_GARGOYLE_PEDESTAL_THUD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_463_SOUNDS
// 464 DADA_XP_PLATFORM_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_464_SOUNDS
// 465 DADA_XP_PLATFORM_STOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_465_SOUNDS
// 466 SPELLBOOK_VANISH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_466_SOUNDS
// 467 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_467_SOUNDS
// 468 SPELL_PARTICLES
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_468_SOUNDS
// 469 LEARN_SPELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_469_SOUNDS
// 470 FILL_PHIAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_470_SOUNDS
// 471 DADA_XP_BALL_HIT_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_471_SOUNDS
// 472 DADA_XP_SPINDLE_HIT_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_472_SOUNDS
// 473 DADA_XP_SPIKY_BALL_LOOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_473_SOUNDS
// 474 SPELL_EXPELLIARMUS_EQUIP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_474_SOUNDS
// 475 DUELLING_FORCEFIELD
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_475_SOUNDS
// 476 MULPEPPERS_CAULDRON_POP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_476_SOUNDS
// 477 SPELLBOOK_APPEAR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_477_SOUNDS
// 478 SPELL_TWINKLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_478_SOUNDS
// 479 STEP_STONE_LEFT
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_479_SOUNDS
// 480 STEP_STONE_RIGHT
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_480_SOUNDS
// 481 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_481_SOUNDS
// 482 DIAGON_BORGIN_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_482_SOUNDS
// 483 DIAGON_BORGIN_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_483_SOUNDS
// 484 DIAGON_GAMBOL_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_484_SOUNDS
// 485 DIAGON_GAMBOL_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_485_SOUNDS
// 486 DIAGON_GRINGOTTS_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_486_SOUNDS
// 487 DIAGON_GRINGOTTS_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_487_SOUNDS
// 488 DIAGON_LEAKY_CAULDRON_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_488_SOUNDS
// 489 DIAGON_LEAKY_CAULDRON_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_489_SOUNDS
// 490 DIAGON_MENAGERIE_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_490_SOUNDS
// 491 DIAGON_MENAGERIE_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_491_SOUNDS
// 492 DIAGON_MULPEPPERS_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_492_SOUNDS
// 493 DIAGON_MULPEPPERS_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_493_SOUNDS
// 494 DIAGON_FLOURISH_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_494_SOUNDS
// 495 DIAGON_FLOURISH_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_495_SOUNDS
// 496 SPELL_FLIPENDO_READY_LOOP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_496_SOUNDS
// 497 DIAGON_ANGLIA_CUTSCENE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_497_SOUNDS
// 498 STEP_STONE_LEFT
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_498_SOUNDS
// 499 STEP_STONE_RIGHT
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_499_SOUNDS
// 500 DIAGON_ANGLIA_CUTSCENE_PART1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_500_SOUNDS
// 501 ENTRANCE_HALL_FRONT_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_501_SOUNDS
// 502 ENTRANCE_HALL_FRONT_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_502_SOUNDS
// 503 ENTRANCE_HALL_GREAT_HALL_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_503_SOUNDS
// 504 ENTRANCE_HALL_GREAT_HALL_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_504_SOUNDS
// 505 ENTRANCE_HALL_MEDIUM_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_505_SOUNDS
// 506 ENTRANCE_HALL_MEDIUM_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_506_SOUNDS
// 507 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_507_SOUNDS
// 508 PORTRAIT_SLIDE
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_508_SOUNDS
// 509 ENTRANCE_HALL_HOUSE_POINTS_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_509_SOUNDS
// 510 ENTRANCE_HALL_HOUSE_POINTS_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_510_SOUNDS
// 511 ENTRANCE_HALL_HOUSE_POINTS_3
    DB  00h 64h 
    DW  0000h
    OFFSET.DW   EVENT_511_SOUNDS
// 512 ENTRANCE_HALL_HOUSE_POINTS_4
    DB  00h 64h 
    DW  0000h
    OFFSET.DW   EVENT_512_SOUNDS
// 513 GHOST_MATERIALISE
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_513_SOUNDS
// 514 BLOODY_BARON_STEP_LEFT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_514_SOUNDS
// 515 BLOODY_BARON_STEP_RIGHT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_515_SOUNDS
// 516 BLOODY_BARON_HEEL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_516_SOUNDS
// 517 STEP_STONE_LEFT
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_517_SOUNDS
// 518 STEP_STONE_RIGHT
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_518_SOUNDS
// 519 ENTRANCE_HALL_FILCH_DOOR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_519_SOUNDS
// 520 ENTRANCE_HALL_DUNGEON_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_520_SOUNDS
// 521 ENTRANCE_HALL_DUNGEON_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_521_SOUNDS
// 522 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_522_SOUNDS
// 523 FLOURISH_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_523_SOUNDS
// 524 FLOURISH_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_524_SOUNDS
// 525 FLOURISH_APPLAUSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_525_SOUNDS
// 526 SPELL_FLIPENDO_READY_LOOP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_526_SOUNDS
// 527 STEP_STONE_LEFT
    DB  01h 14h 
    DW  0000h
    OFFSET.DW   EVENT_527_SOUNDS
// 528 STEP_STONE_RIGHT
    DB  01h 14h 
    DW  0000h
    OFFSET.DW   EVENT_528_SOUNDS
// 529 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_529_SOUNDS
// 530 GAMBOL_DOOR_AMBIENCE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_530_SOUNDS
// 531 GAMBOL_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_531_SOUNDS
// 532 GAMBOL_DISAGREE
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_532_SOUNDS
// 533 GAMBOL_FLICK_DUST_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_533_SOUNDS
// 534 GAMBOL_FLICK_DUST_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_534_SOUNDS
// 535 GAMBOL_IDLE
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_535_SOUNDS
// 536 GAMBOL_LOOK_AROUND
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_536_SOUNDS
// 537 GAMBOL_NO_MONEY
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_537_SOUNDS
// 538 GAMBOL_SORRY
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_538_SOUNDS
// 539 GAMBOL_STAND_TALK_1
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_539_SOUNDS
// 540 GAMBOL_STAND_TALK_2
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_540_SOUNDS
// 541 GAMBOL_TALK_1
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_541_SOUNDS
// 542 GAMBOL_TALK_2
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_542_SOUNDS
// 543 GAMBOL_TALK_3
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_543_SOUNDS
// 544 GAMBOL_TELL_OFF_TALK
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_544_SOUNDS
// 545 GAMBOL_TWEAK_MOUSTACHE
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_545_SOUNDS
// 546 GAMBOL_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_546_SOUNDS
// 547 LUMOS_PANEL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_547_SOUNDS
// 548 GAMBOL_DADOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_548_SOUNDS
// 549 GAMBOL_DADOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_549_SOUNDS
// 550 SPELL_FLIPENDO_READY_LOOP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_550_SOUNDS
// 551 HARRY_PICKUP_QUILL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_551_SOUNDS
// 552 STEP_STONE_LEFT
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_552_SOUNDS
// 553 STEP_STONE_RIGHT
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_553_SOUNDS
// 554 GREAT_HALL_CELLAR_AMBIENCE
    DB  00h 64h 
    DW  0000h
    OFFSET.DW   EVENT_554_SOUNDS
// 555 GREAT_HALL_MAIN_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_555_SOUNDS
// 556 GREAT_HALL_MAIN_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_556_SOUNDS
// 557 GREAT_HALL_ENDING_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_557_SOUNDS
// 558 GREAT_HALL_ENDING_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_558_SOUNDS
// 559 GRINGOTTS_DADOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_559_SOUNDS
// 560 GRINGOTTS_DADOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_560_SOUNDS
// 561 GRINGOTTS_INNER_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_561_SOUNDS
// 562 GRINGOTTS_INNER_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_562_SOUNDS
// 563 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_563_SOUNDS
// 564 FROG_BOUNCELAND_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_564_SOUNDS
// 565 STEP_STONE_LEFT
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_565_SOUNDS
// 566 STEP_STONE_RIGHT
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_566_SOUNDS
// 567 FROG_BOUNCELAND_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_567_SOUNDS
// 568 FROG_BOUNCELAND_3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_568_SOUNDS
// 569 FROG_CROAK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_569_SOUNDS
// 570 FROG_FLIPONBACK_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_570_SOUNDS
// 571 FROG_FLIPONBACK_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_571_SOUNDS
// 572 FROG_FLIPOVER_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_572_SOUNDS
// 573 FROG_FLIPOVER_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_573_SOUNDS
// 574 FROG_FLIPOVER_3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_574_SOUNDS
// 575 FROG_FLIPOVERMB_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_575_SOUNDS
// 576 FROG_FLIPOVERMB_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_576_SOUNDS
// 577 FROG_FLIPOVERMB_3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_577_SOUNDS
// 578 FROG_LAND
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_578_SOUNDS
// 579 FROG_LAND_FLAT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_579_SOUNDS
// 580 FROG_LAND_FLAT_BOUNCE_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_580_SOUNDS
// 581 FROG_LAND_FLAT_BOUNCE_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_581_SOUNDS
// 582 WHOMPING_WILLOW_THUNDER
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_582_SOUNDS
// 583 HARRY_PUSH_PULL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_583_SOUNDS
// 584 WILLOW_MINECART_DEBRIS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_584_SOUNDS
// 585 WILLOW_MINECART_FALL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_585_SOUNDS
// 586 WILLOW_MINECART_FALL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_586_SOUNDS
// 587 WILLOW_MINECART_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_587_SOUNDS
// 588 WILLOW_BRANCH_ROOTDOOR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_588_SOUNDS
// 589 WILLOW_MUSHROOM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_589_SOUNDS
// 590 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_590_SOUNDS
// 591 HERBOLOGY_GREENHOUSEDOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_591_SOUNDS
// 592 SPELL_PARTICLES
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_592_SOUNDS
// 593 SPELL_TWINKLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_593_SOUNDS
// 594 SPELLBOOK_COLLECT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_594_SOUNDS
// 595 SPELLBOOK_VANISH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_595_SOUNDS
// 596 LEARN_SPELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_596_SOUNDS
// 597 HERBOLOGY_GREENHOUSEDOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_597_SOUNDS
// 598 HERBOLOGY_WOOD_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_598_SOUNDS
// 599 HERBOLOGY_WOOD_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_599_SOUNDS
// 600 HORKLUMP_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_600_SOUNDS
// 601 HORKLUMP_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_601_SOUNDS
// 602 HORKLUMP_PICKUP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_602_SOUNDS
// 603 HORKLUMP_SPIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_603_SOUNDS
// 604 FILL_PHIAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_604_SOUNDS
// 605 SPELL_DIFFINDO_EQUIP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_605_SOUNDS
// 606 STEP_STONE_LEFT
    DB  01h 1eh 
    DW  0000h
    OFFSET.DW   EVENT_606_SOUNDS
// 607 STEP_STONE_RIGHT
    DB  01h 1eh 
    DW  0000h
    OFFSET.DW   EVENT_607_SOUNDS
// 608 HERBOLOGY_PINGABLE_TOPIARY
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_608_SOUNDS
// 609 HERBOLOGY_PINGABLE_RAKE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_609_SOUNDS
// 610 MULPEPPERS_CAULDRON_POP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_610_SOUNDS
// 611 SPELLBOOK_APPEAR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_611_SOUNDS
// 612 HOGWARTS_FRONT_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_612_SOUNDS
// 613 HOGWARTS_FRONT_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_613_SOUNDS
// 614 HOGWARTS_LOSTANDFOUND_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_614_SOUNDS
// 615 HOGWARTS_LOSTANDFOUND_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_615_SOUNDS
// 616 HOGWARTS_QUIDDITCH_HORN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_616_SOUNDS
// 617 HOGWARTS_HERBOLOGY_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_617_SOUNDS
// 618 HOGWARTS_HERBOLOGY_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_618_SOUNDS
// 619 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_619_SOUNDS
// 620 HOGWARTS_HAGRIDS_HUT_DOOR_CLOSE
    DB  01h 1eh 
    DW  0000h
    OFFSET.DW   EVENT_620_SOUNDS
// 621 HOGWARTS_HAGRIDS_HUT_DOOR_OPEN
    DB  01h 1eh 
    DW  0000h
    OFFSET.DW   EVENT_621_SOUNDS
// 622 HOGWARTS_HAGRIDS_KEY_DROP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_622_SOUNDS
// 623 GNOMECOUNTER_BELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_623_SOUNDS
// 624 GNOMECOUNTER_TICK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_624_SOUNDS
// 625 HOGWARTS_GNOMESPLASH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_625_SOUNDS
// 626 HOGWARTS_TIMER_END
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_626_SOUNDS
// 627 HOGWARTS_TIMER_LOOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_627_SOUNDS
// 628 HOGWARTS_RING
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_628_SOUNDS
// 629 HOGWARTS_RING_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_629_SOUNDS
// 630 HOGWARTS_TOPIARY_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_630_SOUNDS
// 631 ARAGOG_ANGLIA_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_631_SOUNDS
// 632 STEP_STONE_LEFT
    DB  01h 0ah 
    DW  0000h
    OFFSET.DW   EVENT_632_SOUNDS
// 633 STEP_STONE_RIGHT
    DB  01h 0ah 
    DW  0000h
    OFFSET.DW   EVENT_633_SOUNDS
// 634 BEATER_FLYPAST
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_634_SOUNDS
// 635 BLUDGER_PASS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_635_SOUNDS
// 636 RING_BOOST_1
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_636_SOUNDS
// 637 RING_BOOST_2
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_637_SOUNDS
// 638 RING_BOOST_3
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_638_SOUNDS
// 639 RING_BOOST_4
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_639_SOUNDS
// 640 RING_BOOST_5
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_640_SOUNDS
// 641 RING_MISS
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_641_SOUNDS
// 642 RING_NORMAL
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_642_SOUNDS
// 643 WHOMPING_WILLOW_THUNDER
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_643_SOUNDS
// 644 IMP_AREA_TWIGS_EXPLODE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_644_SOUNDS
// 645 IMP_AREA_TREE_CRACK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_645_SOUNDS
// 646 IMP_AREA_TREE_FALL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_646_SOUNDS
// 647 IMP_AREA_TREE_LAND
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_647_SOUNDS
// 648 IMP_AREA_LOG_ROLL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_648_SOUNDS
// 649 WILLOW_MUSHROOM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_649_SOUNDS
// 650 STEP_STONE_LEFT
    DB  01h 40h 
    DW  0000h
    OFFSET.DW   EVENT_650_SOUNDS
// 651 STEP_STONE_RIGHT
    DB  01h 40h 
    DW  0000h
    OFFSET.DW   EVENT_651_SOUNDS
// 652 AVIFORS_BIRD_ROCK_CRACK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_652_SOUNDS
// 653 INCENDIO_FLAMER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_653_SOUNDS
// 654 INCENDIO_FLAMER_BOUNCE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_654_SOUNDS
// 655 INCENDIO_FLAMER_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_655_SOUNDS
// 656 SPELL_PARTICLES
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_656_SOUNDS
// 657 SPELL_TWINKLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_657_SOUNDS
// 658 SPELLBOOK_COLLECT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_658_SOUNDS
// 659 SPELLBOOK_VANISH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_659_SOUNDS
// 660 LEARN_SPELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_660_SOUNDS
// 661 INCENDIO_MEDIUM_FIRE_LOOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_661_SOUNDS
// 662 INCENDIO_SMALL_FIRE_LOOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_662_SOUNDS
// 663 INCENDIO_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_663_SOUNDS
// 664 INCENDIO_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_664_SOUNDS
// 665 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_665_SOUNDS
// 666 INCENDIO_CHAMBER_FLAME
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_666_SOUNDS
// 667 AVIFORS_BIRD_FLAP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_667_SOUNDS
// 668 AVIFORS_BIRD_SCREECH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_668_SOUNDS
// 669 INCENDIO_SWITCH_OFF
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_669_SOUNDS
// 670 INCENDIO_SPELLCHAMBER_DOOR_LOOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_670_SOUNDS
// 671 INCENDIO_SPELLCHAMBER_DOOR_RATCHET
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_671_SOUNDS
// 672 INCENDIO_SPELLCHAMBER_DOOR_SLAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_672_SOUNDS
// 673 INCENDIO_METAL_GATE_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_673_SOUNDS
// 674 INCENDIO_SWITCH_ON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_674_SOUNDS
// 675 SPELL_INCENDIO_EQUIP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_675_SOUNDS
// 676 INCENDIO_FLITWICK_CAST
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_676_SOUNDS
// 677 DUELLING_FORCEFIELD
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_677_SOUNDS
// 678 INCENDIO_FIRE_LOOP
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_678_SOUNDS
// 679 INCENDIO_INTENSE_FIRE_LOOP
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_679_SOUNDS
// 680 PANEL_SWITCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_680_SOUNDS
// 681 INCENDIO_CUTSCENE_BOOKCASE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_681_SOUNDS
// 682 SPELLBOOK_APPEAR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_682_SOUNDS
// 683 INCENDIO_PILLAR_FALL_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_683_SOUNDS
// 684 INCENDIO_PILLAR_FALL_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_684_SOUNDS
// 685 INCENDIO_PILLAR_LAND
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_685_SOUNDS
// 686 LEAKY_CAULDRON_BARREL_DOOR_SLAM
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_686_SOUNDS
// 687 LEAKY_CAULDRON_FRONT_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_687_SOUNDS
// 688 LEAKY_CAULDRON_FRONT_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_688_SOUNDS
// 689 LEAKY_CAULDRON_FRONT_DOOR_SQUEAK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_689_SOUNDS
// 690 LEAKY_CAULDRON_INNER_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_690_SOUNDS
// 691 LEAKY_CAULDRON_INNER_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_691_SOUNDS
// 692 LEAKY_CAULDRON_TRAP_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_692_SOUNDS
// 693 LEAKY_CAULDRON_TRAP_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_693_SOUNDS
// 694 TOM_CLEANS_BAR
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_694_SOUNDS
// 695 TOM_CLEANS_GLASS
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_695_SOUNDS
// 696 TOM_CLEANS_EAR_1
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_696_SOUNDS
// 697 TOM_CLEANS_EAR_2
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_697_SOUNDS
// 698 TOM_CLEANS_EAR_3
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_698_SOUNDS
// 699 TOM_CLEANS_EAR_4
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_699_SOUNDS
// 700 TOM_CLEANS_EAR_5
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_700_SOUNDS
// 701 TOM_CLEANS_EAR_6
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_701_SOUNDS
// 702 LEAKY_CAULDRON_FIRELOOP
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_702_SOUNDS
// 703 LEAKY_CAULDRON_BARREL_SHATTER
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_703_SOUNDS
// 704 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_704_SOUNDS
// 705 TOM_SNEEZE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_705_SOUNDS
// 706 TOM_SNIFF
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_706_SOUNDS
// 707 LUMOS_PANEL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_707_SOUNDS
// 708 LEAKY_CAULDRON_TRAP_DOOR_LATCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_708_SOUNDS
// 709 LEAKY_CAULDRON_TRAP_DOOR_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_709_SOUNDS
// 710 LEAKY_CAULDRON_BARREL_BOUNCE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_710_SOUNDS
// 711 LEAKY_CAULDRON_FLOOR_CRASH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_711_SOUNDS
// 712 HARRY_PUSH_PULL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_712_SOUNDS
// 713 LEAKY_CAULDRON_PORTCULLIS
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_713_SOUNDS
// 714 PANEL_SWITCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_714_SOUNDS
// 715 LEAKY_CAULDRON_CUTSCENE_WOOD_CRATE_LAND
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_715_SOUNDS
// 716 LEAKY_CAULDRON_CUTSCENE_WOOD_CRATE_PUSH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_716_SOUNDS
// 717 LEAKY_CAULDRON_BARREL_ROLL_LOOP
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_717_SOUNDS
// 718 LEAKY_CAULDRON_BARREL_BOUNCE_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_718_SOUNDS
// 719 SPELL_FLIPENDO_READY_LOOP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_719_SOUNDS
// 720 PINGABLE_TROPHY_BOUNCE_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_720_SOUNDS
// 721 PINGABLE_TROPHY_BOUNCE_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_721_SOUNDS
// 722 PINGABLE_TROPHY_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_722_SOUNDS
// 723 HARRY_PICKUP_SPELLOTAPE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_723_SOUNDS
// 724 LIBRARY_BOOKCASE_MOVE_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_724_SOUNDS
// 725 LIBRARY_BOOKCASE_MOVE_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_725_SOUNDS
// 726 LIBRARY_BOOKCASE_SLAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_726_SOUNDS
// 727 LIBRARY_BIG_LATCH_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_727_SOUNDS
// 728 LIBRARY_MEDIUM_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_728_SOUNDS
// 729 LIBRARY_MEDIUM_DOOR_SLAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_729_SOUNDS
// 730 LIBRARY_SMALL_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_730_SOUNDS
// 731 LIBRARY_SMALL_DOOR_SLAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_731_SOUNDS
// 732 PANEL_SWITCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_732_SOUNDS
// 733 LIBRARY_GATE_SLAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_733_SOUNDS
// 734 LIBRARY_HEDWIG_LADDER_DROP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_734_SOUNDS
// 735 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_735_SOUNDS
// 736 SPELL_TWINKLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_736_SOUNDS
// 737 LEARN_SPELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_737_SOUNDS
// 738 SPELL_PARTICLES
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_738_SOUNDS
// 739 LIBRARY_BIG_LATCH_STOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_739_SOUNDS
// 740 LIBRARY_SMALL_LATCH_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_740_SOUNDS
// 741 LIBRARY_SMALL_LATCH_STOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_741_SOUNDS
// 742 LIBRARY_TORCH_LOOP
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_742_SOUNDS
// 743 LIBRARY_TORCH_IGNITE
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_743_SOUNDS
// 744 HARRY_PUSH_PULL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_744_SOUNDS
// 745 LIBRARY_BOOK_HIT_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_745_SOUNDS
// 746 PORTRAIT_SLIDE
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_746_SOUNDS
// 747 SPELL_SKURGE_EQUIP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_747_SOUNDS
// 748 DUELLING_FORCEFIELD
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_748_SOUNDS
// 749 SPELLBOOK_APPEAR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_749_SOUNDS
// 750 SPELLBOOK_COLLECT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_750_SOUNDS
// 751 SPELLBOOK_VANISH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_751_SOUNDS
// 752 STEP_STONE_LEFT
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_752_SOUNDS
// 753 STEP_STONE_RIGHT
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_753_SOUNDS
// 754 LIBRARY_BOOK_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_754_SOUNDS
// 755 LIBRARY_BOOK_OPENED
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_755_SOUNDS
// 756 LIBRARY_BOOK_TAKE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_756_SOUNDS
// 757 LIBRARY_BOOKCASE_FILTERED_LAUGH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_757_SOUNDS
// 758 LIBRARY_POTIONS_MEDIUM_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_758_SOUNDS
// 759 LIBRARY_POTIONS_MEDIUM_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_759_SOUNDS
// 760 LIBRARY_POTIONS_SMALL_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_760_SOUNDS
// 761 LIBRARY_POTIONS_SMALL_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_761_SOUNDS
// 762 AVIFORS_BIRD_ROCK_CRACK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_762_SOUNDS
// 763 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_763_SOUNDS
// 764 AVIFORS_BIRD_FLAP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_764_SOUNDS
// 765 AVIFORS_BIRD_SCREECH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_765_SOUNDS
// 766 FILL_PHIAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_766_SOUNDS
// 767 STEP_STONE_LEFT
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_767_SOUNDS
// 768 STEP_STONE_RIGHT
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_768_SOUNDS
// 769 MENAGERIE_SHOPKEEPER_LEGLOCKER_SPELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_769_SOUNDS
// 770 MENAGERIE_FLOBBERWORM
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_770_SOUNDS
// 771 MENAGERIE_BIG_BOX_HIT
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_771_SOUNDS
// 772 MENAGERIE_BIG_BOX_SHUFFLE
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_772_SOUNDS
// 773 MENAGERIE_SMALL_BOX_HIT
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_773_SOUNDS
// 774 MENAGERIE_WIZARD_STEP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_774_SOUNDS
// 775 MENAGERIE_CAGE_TAP_LONG
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_775_SOUNDS
// 776 MENAGERIE_CAGE_TAP_SHORT
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_776_SOUNDS
// 777 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_777_SOUNDS
// 778 MENAGERIE_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_778_SOUNDS
// 779 MENAGERIE_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_779_SOUNDS
// 780 MENAGERIE_PORTCULLIS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_780_SOUNDS
// 781 MENAGERIE_INTERNAL_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_781_SOUNDS
// 782 MENAGERIE_INTERNAL_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_782_SOUNDS
// 783 SPELL_FLIPENDO_READY_LOOP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_783_SOUNDS
// 784 PANEL_SWITCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_784_SOUNDS
// 785 HARRY_PICKUP_SCALES
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_785_SOUNDS
// 786 MENAGERIE_COVERUP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_786_SOUNDS
// 787 MULPEPPERS_CAULDRON_LOOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_787_SOUNDS
// 788 MULPEPPERS_NAUGHTY_BAG_1
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_788_SOUNDS
// 789 MULPEPPERS_NAUGHTY_BAG_2
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_789_SOUNDS
// 790 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_790_SOUNDS
// 791 MULPEPPERS_CAULDRON_POP
    DB  01h 45h 
    DW  0000h
    OFFSET.DW   EVENT_791_SOUNDS
// 792 MULPEPPERS_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_792_SOUNDS
// 793 MULPEPPERS_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_793_SOUNDS
// 794 FILL_PHIAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_794_SOUNDS
// 795 SPELL_FLIPENDO_READY_LOOP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_795_SOUNDS
// 796 MULPEPPERS_COUGH1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_796_SOUNDS
// 797 MULPEPPERS_COUGH2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_797_SOUNDS
// 798 PRE_LIBRARY_MEDIUM_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_798_SOUNDS
// 799 PRE_LIBRARY_MEDIUM_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_799_SOUNDS
// 800 PRE_LIBRARY_SMALL_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_800_SOUNDS
// 801 PRE_LIBRARY_SMALL_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_801_SOUNDS
// 802 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_802_SOUNDS
// 803 WHOMPING_WILLOW_THUNDER
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_803_SOUNDS
// 804 WHOMPING_WILLOW_AMBIENCE_EXTRA
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_804_SOUNDS
// 805 WILLOW_ANGLIA_CRASH_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_805_SOUNDS
// 806 WILLOW_ANGLIA_CRASH2
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_806_SOUNDS
// 807 WILLOW_HIT_GROUND
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_807_SOUNDS
// 808 WILLOW_SPIT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_808_SOUNDS
// 809 WILLOW_ANGRY
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_809_SOUNDS
// 810 WILLOW_DIE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_810_SOUNDS
// 811 WILLOW_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_811_SOUNDS
// 812 WILLOW_ANGLIA_CRASH
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_812_SOUNDS
// 813 WILLOW_ANGLIA_STEAM
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_813_SOUNDS
// 814 WILLOW_ROCK_HIT_FLOOR
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_814_SOUNDS
// 815 WILLOW_CHUFFED
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_815_SOUNDS
// 816 WILLOW_CRACKHIT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_816_SOUNDS
// 817 WILLOW_CREAKMOAN
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_817_SOUNDS
// 818 WILLOW_HIT_KNOT
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_818_SOUNDS
// 819 WILLOW_IDLE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_819_SOUNDS
// 820 WILLOW_LARGEBRANCHSTOP
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_820_SOUNDS
// 821 WILLOW_LEAVESHIT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_821_SOUNDS
// 822 WILLOW_LONGCREAK
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_822_SOUNDS
// 823 WILLOW_RELEASESQUEAK
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_823_SOUNDS
// 824 WILLOW_SMILE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_824_SOUNDS
// 825 WILLOW_TREEWHOMP
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_825_SOUNDS
// 826 WILLOW_SHORTCREAK
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_826_SOUNDS
// 827 WILLOW_LARGEGEN
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_827_SOUNDS
// 828 WILLOW_BRANCH_BIGWHIP
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_828_SOUNDS
// 829 WILLOW_BRANCH_BRANCHWHIP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_829_SOUNDS
// 830 WILLOW_BRANCH_QUICKCREAK
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_830_SOUNDS
// 831 WILLOW_BRANCH_ROOTAPPEAR
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_831_SOUNDS
// 832 WILLOW_BRANCH_ROOTDOOR
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_832_SOUNDS
// 833 WILLOW_BRANCH_ROOTREACT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_833_SOUNDS
// 834 WILLOW_BRANCH_ROOTSHRIVEL
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_834_SOUNDS
// 835 WILLOW_BRANCH_ROOTWHIP
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_835_SOUNDS
// 836 WILLOW_BRANCH_ROOTWHIPHIT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_836_SOUNDS
// 837 WILLOW_BRANCH_SHORTCREAK
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_837_SOUNDS
// 838 WILLOW_BRANCH_SLOWCREAK
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_838_SOUNDS
// 839 WILLOW_BRANCH_SLOWCREAK2
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_839_SOUNDS
// 840 WILLOW_BRANCH_WHIPSHORT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_840_SOUNDS
// 841 WILLOW_BRANCH_WHOMP
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_841_SOUNDS
// 842 WILLOW_RON_BRANCH_SCREAM
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_842_SOUNDS
// 843 WILLOW_MUSHROOM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_843_SOUNDS
// 844 WILLOW_ANGLIA_CUTSCENE_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_844_SOUNDS
// 845 WILLOW_ANGLIA_CUTSCENE_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_845_SOUNDS
// 846 STEP_STONE_LEFT
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_846_SOUNDS
// 847 STEP_STONE_RIGHT
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_847_SOUNDS
// 848 POWER_DEVICE_FIREWORKS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_848_SOUNDS
// 849 POWER_DEVICE_FIREWORKS_SPLUTTER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_849_SOUNDS
// 850 POWER_DEVICE_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_850_SOUNDS
// 851 POWER_DEVICE_POINTER_BOUNCE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_851_SOUNDS
// 852 POWER_DEVICE_SMALL_FIREWORKS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_852_SOUNDS
// 853 POWER_DEVICE_SUCCESS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_853_SOUNDS
// 854 POWER_DEVICE_WHIZZ
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_854_SOUNDS
// 855 PUFFAPOD_EXPLODE
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_855_SOUNDS
// 856 PUFFAPOD_GROW
    DB  01h 38h 
    DW  0000h
    OFFSET.DW   EVENT_856_SOUNDS
// 857 PUFFAPOD_HIT
    DB  01h 34h 
    DW  0000h
    OFFSET.DW   EVENT_857_SOUNDS
// 858 PUFFAPOD_HIT_BIT
    DB  01h 2ah 
    DW  0000h
    OFFSET.DW   EVENT_858_SOUNDS
// 859 PUFFAPOD_UPROOT
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_859_SOUNDS
// 860 PUFFAPOD_THROW
    DB  01h 38h 
    DW  0000h
    OFFSET.DW   EVENT_860_SOUNDS
// 861 RON_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_861_SOUNDS
// 862 SCREAMING_BOOK_ATTACK1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_862_SOUNDS
// 863 SCREAMING_BOOK_ATTACK2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_863_SOUNDS
// 864 SCREAMING_BOOK_ATTACK3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_864_SOUNDS
// 865 SCREAMING_BOOK_ATTACK4
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_865_SOUNDS
// 866 SCREAMING_BOOK_ATTACK5
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_866_SOUNDS
// 867 SCREAMING_BOOK_DAZED1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_867_SOUNDS
// 868 SCREAMING_BOOK_DAZED2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_868_SOUNDS
// 869 SCREAMING_BOOK_DAZED3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_869_SOUNDS
// 870 SCREAMING_BOOK_FLAPPING
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_870_SOUNDS
// 871 SCREAMING_BOOK_FLYING1VLANDING
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_871_SOUNDS
// 872 SCREAMING_BOOK_FLYING1VTAKEOFF
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_872_SOUNDS
// 873 SCREAMING_BOOK_FLYING2VTAKEOFF1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_873_SOUNDS
// 874 SCREAMING_BOOK_FLYING2VTAKEOFF2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_874_SOUNDS
// 875 SCREAMING_BOOK_FLYING4VFLAPPING1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_875_SOUNDS
// 876 SCREAMING_BOOK_FLYING4VFLAPPING2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_876_SOUNDS
// 877 SCREAMING_BOOK_HITBYNASPELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_877_SOUNDS
// 878 SCREAMING_BOOK_HITBYSPELL1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_878_SOUNDS
// 879 SCREAMING_BOOK_HITBYSPELL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_879_SOUNDS
// 880 SCREAMING_BOOK_SCREAMBUILD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_880_SOUNDS
// 881 SCREAMING_BOOK_SCREAMRECOVER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_881_SOUNDS
// 882 SCREAMING_BOOK_SHAKINGIDLE_1_AND_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_882_SOUNDS
// 883 SCREAMING_BOOK_SHAKINGIDLE_3_AND_4
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_883_SOUNDS
// 884 SCREAMING_BOOK_UNCONSCIOUSFORWARD1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_884_SOUNDS
// 885 SCREAMING_BOOK_UNCONSCIOUSFORWARD2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_885_SOUNDS
// 886 SCREAMING_BOOK_UNCONSCIOUSLEFTRIGHT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_886_SOUNDS
// 887 SCREAMING_BOOK_VANISH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_887_SOUNDS
// 888 SEARCHABLE_CUPBOARD_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_888_SOUNDS
// 889 SEARCHABLE_CUPBOARD_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_889_SOUNDS
// 890 HARRY_SEARCH_CABINET
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_890_SOUNDS
// 891 SEARCHABLE_DESK_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_891_SOUNDS
// 892 HARRY_SEARCH_DESK
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_892_SOUNDS
// 893 SKURGE_BARRIER_FALL_1
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_893_SOUNDS
// 894 SKURGE_BARRIER_FALL_2
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_894_SOUNDS
// 895 SKURGE_BARRIER_FALL_3
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_895_SOUNDS
// 896 SPELL_AVIFORS_CAST
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_896_SOUNDS
// 897 SPELL_AVIFORS_CAST_PERFECT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_897_SOUNDS
// 898 SPELL_AVIFORS_CAST_UNDER
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_898_SOUNDS
// 899 SPELL_AVIFORS_CAST_OVER
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_899_SOUNDS
// 900 SPELL_AVIFORS_BUILD
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_900_SOUNDS
// 901 SPELL_AVIFORS_INCANTATE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_901_SOUNDS
// 902 SPELL_DIFFINDO_CAST_NORMAL
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_902_SOUNDS
// 903 SPELL_DIFFINDO_BUILD
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_903_SOUNDS
// 904 SPELL_DIFFINDO_CAST_OVER
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_904_SOUNDS
// 905 SPELL_DIFFINDO_CAST_PERFECT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_905_SOUNDS
// 906 SPELL_DIFFINDO_INCANTATE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_906_SOUNDS
// 907 SPELL_DIFFINDO_CUT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_907_SOUNDS
// 908 SPELL_EXPELLIARMUS_DEFLECT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_908_SOUNDS
// 909 SPELL_EXPELLIARMUS_END
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_909_SOUNDS
// 910 SPELL_EXPELLIARMUS_HIT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_910_SOUNDS
// 911 SPELL_EXPELLIARMUS_LOOP
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_911_SOUNDS
// 912 SPELL_EXPELLIARMUS_START
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_912_SOUNDS
// 913 SPELL_FLIPENDO_CAST_NORMAL
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_913_SOUNDS
// 914 SPELL_FLIPENDO_CAST_OVER
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_914_SOUNDS
// 915 SPELL_FLIPENDO_CAST_PERFECT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_915_SOUNDS
// 916 SPELL_FLIPENDO_INCANTATE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_916_SOUNDS
// 917 SPELL_FLIPENDO_HIT
    DB  01h 3bh 
    DW  0000h
    OFFSET.DW   EVENT_917_SOUNDS
// 918 SPELL_FLIPENDO_BUILD
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_918_SOUNDS
// 919 SPELL_INCENDIO_CAST_NORMAL
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_919_SOUNDS
// 920 SPELL_INCENDIO_CAST_OVER
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_920_SOUNDS
// 921 SPELL_INCENDIO_CAST_PERFECT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_921_SOUNDS
// 922 SPELL_INCENDIO_BUILD
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_922_SOUNDS
// 923 SPELL_INCENDIO_INCANTATE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_923_SOUNDS
// 924 SPELL_LUMOS_CAST_NORMAL
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_924_SOUNDS
// 925 SPELL_LUMOS_END
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_925_SOUNDS
// 926 SPELL_LUMOS_LOOP
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_926_SOUNDS
// 927 SPELL_LUMOS_INCANTATE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_927_SOUNDS
// 928 SPELL_LUMOS_CAST_UNDER
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_928_SOUNDS
// 929 SPELL_LUMOS_CAST_OVER
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_929_SOUNDS
// 930 SPELL_LUMOS_BUILD
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_930_SOUNDS
// 931 SPELL_LUMOS_SPARKS
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_931_SOUNDS
// 932 SPELL_LUMOS_IDENTIFY
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_932_SOUNDS
// 933 SPELL_SKURGE_BUILD
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_933_SOUNDS
// 934 SPELL_SKURGE_CAST_NORMAL
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_934_SOUNDS
// 935 SPELL_SKURGE_CAST_OVER
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_935_SOUNDS
// 936 SPELL_SKURGE_CAST_PERFECT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_936_SOUNDS
// 937 SPELL_SKURGE_INCANTATE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_937_SOUNDS
// 938 SPIDER_DAZED_THUD1
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_938_SOUNDS
// 939 SPIDER_DAZED_THUD2
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_939_SOUNDS
// 940 SPIDER_HIT_BY_FLIPENDO
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_940_SOUNDS
// 941 SPIDER_HIT_BY_INCENDIO
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_941_SOUNDS
// 942 SPIDER_JOLT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_942_SOUNDS
// 943 SPIDER_JUMP_FROM_LEDGE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_943_SOUNDS
// 944 SPIDER_JUMP_UP
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_944_SOUNDS
// 945 SPIDER_LANDCHARGEFORWARD
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_945_SOUNDS
// 946 SPIDER_STEP
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_946_SOUNDS
// 947 SPIDER_LAND
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_947_SOUNDS
// 948 STEP_CARPET_LEFT
    DB  01h 07h 
    DW  0004h
    OFFSET.DW   EVENT_948_SOUNDS
// 949 STEP_CARPET_RIGHT
    DB  01h 07h 
    DW  0004h
    OFFSET.DW   EVENT_949_SOUNDS
// 950 STEP_DIRT_LEFT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_950_SOUNDS
// 951 STEP_DIRT_RIGHT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_951_SOUNDS
// 952 STEP_FOREST_LEFT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_952_SOUNDS
// 953 STEP_FOREST_RIGHT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_953_SOUNDS
// 954 STEP_GRASS_LEFT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_954_SOUNDS
// 955 STEP_GRASS_RIGHT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_955_SOUNDS
// 956 STEP_LADDER_LEFT
    DB  01h 1dh 
    DW  0000h
    OFFSET.DW   EVENT_956_SOUNDS
// 957 STEP_LADDER_RIGHT
    DB  01h 24h 
    DW  0000h
    OFFSET.DW   EVENT_957_SOUNDS
// 958 STEP_MARBLE_LEFT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_958_SOUNDS
// 959 STEP_MARBLE_RIGHT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_959_SOUNDS
// 960 STEP_MUD_LEFT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_960_SOUNDS
// 961 STEP_MUD_RIGHT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_961_SOUNDS
// 962 STEP_STAIRS_LEFT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_962_SOUNDS
// 963 STEP_STAIRS_RIGHT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_963_SOUNDS
// 964 STEP_STONE_LEFT
    DB  01h 1dh 
    DW  0004h
    OFFSET.DW   EVENT_964_SOUNDS
// 965 STEP_STONE_RIGHT
    DB  01h 1dh 
    DW  0004h
    OFFSET.DW   EVENT_965_SOUNDS
// 966 STEP_WATER_LEFT
    DB  01h 19h 
    DW  0004h
    OFFSET.DW   EVENT_966_SOUNDS
// 967 STEP_WATER_RIGHT
    DB  01h 19h 
    DW  0004h
    OFFSET.DW   EVENT_967_SOUNDS
// 968 STEP_WOOD_LEFT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_968_SOUNDS
// 969 STEP_WOOD_RIGHT
    DB  01h 16h 
    DW  0004h
    OFFSET.DW   EVENT_969_SOUNDS
// 970 TAPESTRY_FALL
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_970_SOUNDS
// 971 TENTACULAR_BITE
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_971_SOUNDS
// 972 TENTACULAR_SLITHER
    DB  01h 30h 
    DW  0000h
    OFFSET.DW   EVENT_972_SOUNDS
// 973 TENTACULAR_SOFT_BITE
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_973_SOUNDS
// 974 TENTACULAR_WHIP
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_974_SOUNDS
// 975 TENTACULAR_WHIPCRACK
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_975_SOUNDS
// 976 TENTACULAR_SMALL_SLITHER
    DB  01h 24h 
    DW  0000h
    OFFSET.DW   EVENT_976_SOUNDS
// 977 WASHER_CHARGE_VOCAL
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_977_SOUNDS
// 978 WASHER_DIE
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_978_SOUNDS
// 979 WASHER_DOORCLOSE
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_979_SOUNDS
// 980 WASHER_DOOROPEN
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_980_SOUNDS
// 981 WASHER_EXPLODE_SPRING
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_981_SOUNDS
// 982 WASHER_FIRE
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_982_SOUNDS
// 983 WASHER_SQUEAK
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_983_SOUNDS
// 984 WASHER_SULK
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_984_SOUNDS
// 985 WASHER_TAKEHIT
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_985_SOUNDS
// 986 WASHER_TAUNT
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_986_SOUNDS
// 987 WASHER_TIP
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_987_SOUNDS
// 988 WASHER_STEAM
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_988_SOUNDS
// 989 WASHER_SPIN_DOWN
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_989_SOUNDS
// 990 WASHER_SPIN_FAST_LOOP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_990_SOUNDS
// 991 WASHER_START
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_991_SOUNDS
// 992 WASHER_START_ONESHOT
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_992_SOUNDS
// 993 WASHER_SPIN_DOWN_ONESHOT
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_993_SOUNDS
// 994 WASHER_SPIN_UP_ONESHOT
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_994_SOUNDS
// 995 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_995_SOUNDS
// 996 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_996_SOUNDS
// 997 SPEECH_LUCIUS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_997_SOUNDS
// 998 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_998_SOUNDS
// 999 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_999_SOUNDS
// 1000 SPEECH_DRACO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1000_SOUNDS
// 1001 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1001_SOUNDS
// 1002 SPEECH_SNAPE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1002_SOUNDS
// 1003 SPEECH_GILDEROY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1003_SOUNDS
// 1004 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1004_SOUNDS
// 1005 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1005_SOUNDS
// 1006 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1006_SOUNDS
// 1007 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1007_SOUNDS
// 1008 SPEECH_FRED
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1008_SOUNDS
// 1009 SPEECH_GEORGE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1009_SOUNDS
// 1010 SPEECH_GINNY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1010_SOUNDS
// 1011 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1011_SOUNDS
// 1012 SPEECH_MOLLY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1012_SOUNDS
// 1013 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1013_SOUNDS
// 1014 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1014_SOUNDS
// 1015 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1015_SOUNDS
// 1016 SPEECH_DRACO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1016_SOUNDS
// 1017 SPEECH_GINNY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1017_SOUNDS
// 1018 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1018_SOUNDS
// 1019 SPEECH_GILDEROY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1019_SOUNDS
// 1020 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1020_SOUNDS
// 1021 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1021_SOUNDS
// 1022 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1022_SOUNDS
// 1023 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1023_SOUNDS
// 1024 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1024_SOUNDS
// 1025 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1025_SOUNDS
// 1026 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1026_SOUNDS
// 1027 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1027_SOUNDS
// 1028 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1028_SOUNDS
// 1029 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1029_SOUNDS
// 1030 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1030_SOUNDS
// 1031 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1031_SOUNDS
// 1032 SPEECH_FRED
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1032_SOUNDS
// 1033 SPEECH_GEORGE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1033_SOUNDS
// 1034 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1034_SOUNDS
// 1035 SPEECH_MOLLY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1035_SOUNDS
// 1036 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1036_SOUNDS
// 1037 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1037_SOUNDS
// 1038 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1038_SOUNDS
// 1039 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1039_SOUNDS
// 1040 SPEECH_GAMES
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1040_SOUNDS
// 1041 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1041_SOUNDS
// 1042 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1042_SOUNDS
// 1043 SPEECH_DRACO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1043_SOUNDS
// 1044 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1044_SOUNDS
// 1045 SPEECH_DUMBLEDORE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1045_SOUNDS
// 1046 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1046_SOUNDS
// 1047 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1047_SOUNDS
// 1048 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1048_SOUNDS
// 1049 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1049_SOUNDS
// 1050 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1050_SOUNDS
// 1051 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1051_SOUNDS
// 1052 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1052_SOUNDS
// 1053 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1053_SOUNDS
// 1054 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1054_SOUNDS
// 1055 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1055_SOUNDS
// 1056 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1056_SOUNDS
// 1057 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1057_SOUNDS
// 1058 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1058_SOUNDS
// 1059 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1059_SOUNDS
// 1060 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1060_SOUNDS
// 1061 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1061_SOUNDS
// 1062 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1062_SOUNDS
// 1063 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1063_SOUNDS
// 1064 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1064_SOUNDS
// 1065 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1065_SOUNDS
// 1066 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1066_SOUNDS
// 1067 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1067_SOUNDS
// 1068 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1068_SOUNDS
// 1069 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1069_SOUNDS
// 1070 SPEECH_GAMES
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1070_SOUNDS
// 1071 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1071_SOUNDS
// 1072 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1072_SOUNDS
// 1073 SPEECH_FRED
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1073_SOUNDS
// 1074 SPEECH_GEORGE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1074_SOUNDS
// 1075 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1075_SOUNDS
// 1076 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1076_SOUNDS
// 1077 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1077_SOUNDS
// 1078 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1078_SOUNDS
// 1079 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1079_SOUNDS
// 1080 SPEECH_DRACO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1080_SOUNDS
// 1081 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1081_SOUNDS
// 1082 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1082_SOUNDS
// 1083 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1083_SOUNDS
// 1084 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1084_SOUNDS
// 1085 SPEECH_GAMES
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1085_SOUNDS
// 1086 SPEECH_GAMES2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1086_SOUNDS
// 1087 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1087_SOUNDS
// 1088 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1088_SOUNDS
// 1089 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1089_SOUNDS
// 1090 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1090_SOUNDS
// 1091 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1091_SOUNDS
// 1092 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1092_SOUNDS
// 1093 SPEECH_GINNY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1093_SOUNDS
// 1094 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1094_SOUNDS
// 1095 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1095_SOUNDS
// 1096 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1096_SOUNDS
// 1097 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1097_SOUNDS
// 1098 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1098_SOUNDS
// 1099 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1099_SOUNDS
// 1100 SPEECH_DUMBLEDORE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1100_SOUNDS
// 1101 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1101_SOUNDS
// 1102 SPEECH_DUMBLEDORE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1102_SOUNDS
// 1103 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1103_SOUNDS
// 1104 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1104_SOUNDS
// 1105 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1105_SOUNDS
// 1106 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1106_SOUNDS
// 1107 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1107_SOUNDS
// 1108 SPEECH_BORGIN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1108_SOUNDS
// 1109 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1109_SOUNDS
// 1110 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1110_SOUNDS
// 1111 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1111_SOUNDS
// 1112 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1112_SOUNDS
// 1113 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1113_SOUNDS
// 1114 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1114_SOUNDS
// 1115 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1115_SOUNDS
// 1116 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_1116_SOUNDS
// 1117 PORTRAIT_SLIDE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1117_SOUNDS
// 1118 COMMON_ROOM_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1118_SOUNDS
// 1119 COMMON_ROOM_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1119_SOUNDS
// 1120 COMMON_ROOM_PERCY_CAST_LEGLOCKER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1120_SOUNDS
// 1121 SPELL_ALOHOMORA_EQUIP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1121_SOUNDS
// 1122 LEARN_SPELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1122_SOUNDS
// 1123 SPELL_TWINKLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1123_SOUNDS
// 1124 SPELLBOOK_COLLECT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1124_SOUNDS
// 1125 SPELLBOOK_VANISH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1125_SOUNDS
// 1126 SPELL_PARTICLES
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1126_SOUNDS
// 1127 STEP_STONE_LEFT
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_1127_SOUNDS
// 1128 STEP_STONE_RIGHT
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_1128_SOUNDS
// 1129 LUMOS_PANEL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1129_SOUNDS
// 1130 SPELLBOOK_APPEAR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1130_SOUNDS
// 1131 WHOMPING_WILLOW_THUNDER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1131_SOUNDS
// 1132 FILL_PHIAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1132_SOUNDS
// 1133 WILLOW_MUSHROOM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1133_SOUNDS
// 1134 STEP_STONE_LEFT
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_1134_SOUNDS
// 1135 STEP_STONE_RIGHT
    DB  01h 2dh 
    DW  0000h
    OFFSET.DW   EVENT_1135_SOUNDS
// 1136 SPIDER_MEDIUM_ATTACK
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1136_SOUNDS
// 1137 SPIDER_MEDIUM_BADREACT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1137_SOUNDS
// 1138 SPIDER_MEDIUM_CHARGE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1138_SOUNDS
// 1139 SPIDER_MEDIUM_DIE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1139_SOUNDS
// 1140 SPIDER_MEDIUM_FALL
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1140_SOUNDS
// 1141 SPIDER_MEDIUM_FALL_HOLE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1141_SOUNDS
// 1142 SPIDER_MEDIUM_FIRE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1142_SOUNDS
// 1143 SPIDER_MEDIUM_GROWL
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1143_SOUNDS
// 1144 SPIDER_MEDIUM_HIT_FPO
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1144_SOUNDS
// 1145 SPIDER_MEDIUM_HIT_ICO
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1145_SOUNDS
// 1146 SPIDER_MEDIUM_JUMPOUT
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1146_SOUNDS
// 1147 SPIDER_MEDIUM_LAND
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1147_SOUNDS
// 1148 SPIDER_MEDIUM_LEFT
    DB  01h 33h 
    DW  0000h
    OFFSET.DW   EVENT_1148_SOUNDS
// 1149 SPIDER_MEDIUM_RIGHT
    DB  01h 33h 
    DW  0000h
    OFFSET.DW   EVENT_1149_SOUNDS
// 1150 SPIDER_MEDIUM_THROW
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1150_SOUNDS
// 1151 SPIDER_SMALL_ATTACK
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1151_SOUNDS
// 1152 SPIDER_SMALL_CHARGE
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1152_SOUNDS
// 1153 SPIDER_SMALL_DIE
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1153_SOUNDS
// 1154 SPIDER_SMALL_EXPLODE
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1154_SOUNDS
// 1155 SPIDER_SMALL_FALL
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1155_SOUNDS
// 1156 SPIDER_SMALL_FALL_HOLE
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1156_SOUNDS
// 1157 SPIDER_SMALL_GROWL
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1157_SOUNDS
// 1158 SPIDER_SMALL_HIT_FPO
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1158_SOUNDS
// 1159 SPIDER_SMALL_JUMPOUT
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1159_SOUNDS
// 1160 SPIDER_SMALL_LAND
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1160_SOUNDS
// 1161 SPIDER_SMALL_LEFT
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_1161_SOUNDS
// 1162 SPIDER_SMALL_RIGHT
    DB  01h 28h 
    DW  0000h
    OFFSET.DW   EVENT_1162_SOUNDS
// 1163 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1163_SOUNDS
// 1164 STEP_COBBLES_LEFT
    DB  01h 18h 
    DW  0000h
    OFFSET.DW   EVENT_1164_SOUNDS
// 1165 STEP_COBBLES_RIGHT
    DB  01h 16h 
    DW  0000h
    OFFSET.DW   EVENT_1165_SOUNDS
// 1166 STEP_FLOORBOARDS_LEFT
    DB  01h 16h 
    DW  0000h
    OFFSET.DW   EVENT_1166_SOUNDS
// 1167 STEP_FLOORBOARDS_RIGHT
    DB  01h 16h 
    DW  0000h
    OFFSET.DW   EVENT_1167_SOUNDS
// 1168 DDOFFICE_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1168_SOUNDS
// 1169 DDOFFICE_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1169_SOUNDS
// 1170 FAWKES_IDLE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1170_SOUNDS
// 1171 FAWKES_FLAP_DD
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_1171_SOUNDS
// 1172 STEP_STONE_LEFT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1172_SOUNDS
// 1173 STEP_STONE_RIGHT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1173_SOUNDS
// 1174 FAWKES_PERCH
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_1174_SOUNDS
// 1175 BLOODY_BARON_STEP_LEFT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1175_SOUNDS
// 1176 BLOODY_BARON_STEP_RIGHT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1176_SOUNDS
// 1177 STAIRCASE_DDOFFICE_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1177_SOUNDS
// 1178 STAIRCASE_DDOFFICE_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1178_SOUNDS
// 1179 STAIRCASE_DADA_CLASS_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1179_SOUNDS
// 1180 STAIRCASE_DADA_CLASS_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1180_SOUNDS
// 1181 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_1181_SOUNDS
// 1182 STAIRCASE_COS_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1182_SOUNDS
// 1183 STAIRCASE_COS_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1183_SOUNDS
// 1184 PORTRAIT_SLIDE
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1184_SOUNDS
// 1185 LUMOS_PANEL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1185_SOUNDS
// 1186 PINGABLE_TROPHY_BOUNCE_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1186_SOUNDS
// 1187 PINGABLE_TROPHY_BOUNCE_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1187_SOUNDS
// 1188 PINGABLE_TROPHY_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1188_SOUNDS
// 1189 PINGABLE_PLAQUE_BOUNCE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1189_SOUNDS
// 1190 PINGABLE_PLAQUE_HIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1190_SOUNDS
// 1191 PINGABLE_METAL_PLAQUE_BOUNCE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1191_SOUNDS
// 1192 PINGABLE_BOX_LID_SLAM
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1192_SOUNDS
// 1193 PINGABLE_WOOD_IMPACT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1193_SOUNDS
// 1194 STAIRCASE_STAIRS_MOVE_LOOP
    DB  01h 5fh 
    DW  0000h
    OFFSET.DW   EVENT_1194_SOUNDS
// 1195 STAIRCASE_STAIRS_STOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1195_SOUNDS
// 1196 STAIRCASE_CUBICLE_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1196_SOUNDS
// 1197 STAIRCASE_CUBICLE_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1197_SOUNDS
// 1198 STAIRCASE_NORMALDOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1198_SOUNDS
// 1199 STAIRCASE_NORMALDOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1199_SOUNDS
// 1200 STAIRCASE_ORNATEDOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1200_SOUNDS
// 1201 STAIRCASE_ORNATEDOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1201_SOUNDS
// 1202 PANEL_SWITCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1202_SOUNDS
// 1203 BORGIN_HAND_OF_GLORY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1203_SOUNDS
// 1204 BORGIN_HAND_OF_GLORY_TWITCH
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1204_SOUNDS
// 1205 BLOODY_BARON_HEEL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1205_SOUNDS
// 1206 STEP_STONE_LEFT
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1206_SOUNDS
// 1207 STEP_STONE_RIGHT
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1207_SOUNDS
// 1208 FRIAR_STEP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1208_SOUNDS
// 1209 GHOST_MATERIALISE
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_1209_SOUNDS
// 1210 STAIRCASE_ENTRANCE_HALL_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1210_SOUNDS
// 1211 STAIRCASE_ENTRANCE_HALL_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1211_SOUNDS
// 1212 DUNGEON_ENTRANCE_HALL_DOOR_CLOSE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1212_SOUNDS
// 1213 DUNGEON_ENTRANCE_HALL_DOOR_OPEN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1213_SOUNDS
// 1214 HARRY_LATCH
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_1214_SOUNDS
// 1215 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1215_SOUNDS
// 1216 SPEECH_DRACO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1216_SOUNDS
// 1217 SPEECH_SNAPE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1217_SOUNDS
// 1218 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1218_SOUNDS
// 1219 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1219_SOUNDS
// 1220 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1220_SOUNDS
// 1221 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1221_SOUNDS
// 1222 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1222_SOUNDS
// 1223 SPELL_ALOHOMORA_BUILD
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1223_SOUNDS
// 1224 SPELL_ALOHOMORA_CAST_NORMAL
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1224_SOUNDS
// 1225 SPELL_ALOHOMORA_CAST_OVER
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1225_SOUNDS
// 1226 SPELL_ALOHOMORA_CAPE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1226_SOUNDS
// 1227 SPELL_ALOHOMORA_INCANTATE
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1227_SOUNDS
// 1228 IMP_ATTACK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1228_SOUNDS
// 1229 IMP_BREATHE_IN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1229_SOUNDS
// 1230 IMP_BREATHE_OUT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1230_SOUNDS
// 1231 IMP_DAZED
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1231_SOUNDS
// 1232 IMP_DUCK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1232_SOUNDS
// 1233 IMP_GETUP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1233_SOUNDS
// 1234 IMP_HIT_BY_DUNGBOMB
    DB  00h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1234_SOUNDS
// 1235 IMP_JUMP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1235_SOUNDS
// 1236 IMP_STEP_LEFT
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_1236_SOUNDS
// 1237 IMP_STEP_RIGHT
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_1237_SOUNDS
// 1238 IMP_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1238_SOUNDS
// 1239 IMP_TAKEHIT_FINAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1239_SOUNDS
// 1240 IMP_TAUNT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1240_SOUNDS
// 1241 IMP_TAUNT_END
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1241_SOUNDS
// 1242 IMP_THROW
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1242_SOUNDS
// 1243 PREFECT_CAST_LEGLOCKER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1243_SOUNDS
// 1244 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1244_SOUNDS
// 1245 PERSON_DUMBLEDORE_CHOKE
    DB  00h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1245_SOUNDS
// 1246 PERSON_DUMBLEDORE_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1246_SOUNDS
// 1247 PERSON_DUMBLEDORE_STEP_LEFT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1247_SOUNDS
// 1248 PERSON_DUMBLEDORE_STEP_RIGHT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1248_SOUNDS
// 1249 PERSON_FRED_CHOKE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1249_SOUNDS
// 1250 PERSON_GEORGE_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1250_SOUNDS
// 1251 HAG_STEP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1251_SOUNDS
// 1252 PERSON_HAGRID_BELT_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1252_SOUNDS
// 1253 PERSON_LOCKHART_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1253_SOUNDS
// 1254 PERSON_RON_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1254_SOUNDS
// 1255 PERSON_SNAPE_CAPE_MOVE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1255_SOUNDS
// 1256 PERSON_WOOD_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1256_SOUNDS
// 1257 STEP_METAL_LEFT
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_1257_SOUNDS
// 1258 STEP_METAL_RIGHT
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_1258_SOUNDS
// 1259 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1259_SOUNDS
// 1260 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1260_SOUNDS
// 1261 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1261_SOUNDS
// 1262 SPEECH_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1262_SOUNDS
// 1263 SPEECH_DRACO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1263_SOUNDS
// 1264 SPEECH_DUMBLEDORE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1264_SOUNDS
// 1265 BALLOON_INFLATE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1265_SOUNDS
// 1266 BALLOON_POP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1266_SOUNDS
// 1267 BALLOON_RELEASE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1267_SOUNDS
// 1268 BARREL_SMASH
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_1268_SOUNDS
// 1269 BARREL_BOUNCE
    DB  01h 5ah 
    DW  0000h
    OFFSET.DW   EVENT_1269_SOUNDS
// 1270 BARREL_MONEY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1270_SOUNDS
// 1271 BILLYWIG_ATTACK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1271_SOUNDS
// 1272 BILLYWIG_BUZZLOOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1272_SOUNDS
// 1273 BILLYWIG_DIE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1273_SOUNDS
// 1274 BILLYWIG_FALL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1274_SOUNDS
// 1275 BILLYWIG_RETRACT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1275_SOUNDS
// 1276 BILLYWIG_TAKEHIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1276_SOUNDS
// 1277 BILLYWIG_CHOP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1277_SOUNDS
// 1278 BOOKCASE_ATTACK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1278_SOUNDS
// 1279 BOOKCASE_HITBYFLIPENDOBACK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1279_SOUNDS
// 1280 BOOKCASE_HITBYFLIPENDOFRONT1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1280_SOUNDS
// 1281 BOOKCASE_HITBYFLIPENDOFRONT2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1281_SOUNDS
// 1282 BOOKCASE_HITBYNASPELL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1282_SOUNDS
// 1283 BOOKCASE_KNOCKDOWNFALLBACK1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1283_SOUNDS
// 1284 BOOKCASE_KNOCKDOWNFALLBACK2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1284_SOUNDS
// 1285 BOOKCASE_KNOCKDOWNFALLFORWARD1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1285_SOUNDS
// 1286 BOOKCASE_KNOCKDOWNFALLFORWARD2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1286_SOUNDS
// 1287 BOOKCASE_RANDOMCREAK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1287_SOUNDS
// 1288 BOOKCASE_STANDTOWALK
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1288_SOUNDS
// 1289 BOOKCASE_STEP
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1289_SOUNDS
// 1290 BOOKCASE_TAUNT_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1290_SOUNDS
// 1291 BOOKCASE_SPIT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1291_SOUNDS
// 1292 BOOKCASE_FALLVOICE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1292_SOUNDS
// 1293 BOOKCASE_HITVOICE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1293_SOUNDS
// 1294 BROOM_ACCELERATE
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1294_SOUNDS
// 1295 BROOM_BOOST
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1295_SOUNDS
// 1296 BROOM_BOOST_LOOP
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1296_SOUNDS
// 1297 BROOM_CRUISE
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1297_SOUNDS
// 1298 BROOM_GEAR_1
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1298_SOUNDS
// 1299 BROOM_GEAR_2
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1299_SOUNDS
// 1300 BROOM_GEAR_3
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1300_SOUNDS
// 1301 BROOM_GEAR_4
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1301_SOUNDS
// 1302 BROOM_GEAR_5
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1302_SOUNDS
// 1303 BROOM_IMPACT_GENERAL
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1303_SOUNDS
// 1304 BROOM_IMPACT_GRASS
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1304_SOUNDS
// 1305 BROOM_TURN
    DB  01h 32h 
    DW  0000h
    OFFSET.DW   EVENT_1305_SOUNDS
// 1306 BROOM_IMPACT_STONE
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1306_SOUNDS
// 1307 BROOM_IMPACT_WATER
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1307_SOUNDS
// 1308 RING_BOOST_1
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1308_SOUNDS
// 1309 RING_BOOST_2
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1309_SOUNDS
// 1310 RING_BOOST_3
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1310_SOUNDS
// 1311 RING_BOOST_4
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1311_SOUNDS
// 1312 RING_BOOST_5
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1312_SOUNDS
// 1313 RING_MISS
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1313_SOUNDS
// 1314 RING_NORMAL
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1314_SOUNDS
// 1315 BROOM_IMPACT_TREE
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1315_SOUNDS
// 1316 BLUDGER_PASS
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1316_SOUNDS
// 1317 BLUDGER_NOISE
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1317_SOUNDS
// 1318 BROOM_ACCELERATE
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_1318_SOUNDS
// 1319 BROOM_TURN
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_1319_SOUNDS
// 1320 BROOM_IMPACT_GENERAL
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1320_SOUNDS
// 1321 BROOM_IMPACT_GRASS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1321_SOUNDS
// 1322 CROWD_BOO
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1322_SOUNDS
// 1323 CROWD_CHEER
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1323_SOUNDS
// 1324 CROWD_GASP
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_1324_SOUNDS
// 1325 CROWD_PROXIMITY_CHEER
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_1325_SOUNDS
// 1326 CROWD_ROAR
    DB  01h 55h 
    DW  0000h
    OFFSET.DW   EVENT_1326_SOUNDS
// 1327 CROWD_EXCITED
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_1327_SOUNDS
// 1328 CROWD_UNEXCITED
    DB  01h 46h 
    DW  0000h
    OFFSET.DW   EVENT_1328_SOUNDS
// 1329 GOAL
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_1329_SOUNDS
// 1330 BROOM_IMPACT_BLUDGER
    DB  01h 5dh 
    DW  0000h
    OFFSET.DW   EVENT_1330_SOUNDS
// 1331 BROOM_IMPACT_SEEKER_HARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1331_SOUNDS
// 1332 BROOM_IMPACT_SEEKER_SOFT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1332_SOUNDS
// 1333 BROOM_IMPACT_TOWER_HARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1333_SOUNDS
// 1334 BROOM_IMPACT_TOWER_SOFT
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1334_SOUNDS
// 1335 BEATER_FLYPAST
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1335_SOUNDS
// 1336 BROOM_CRUISE
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_1336_SOUNDS
// 1337 BROOM_GEAR_1
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1337_SOUNDS
// 1338 BROOM_GEAR_2
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1338_SOUNDS
// 1339 BROOM_GEAR_3
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1339_SOUNDS
// 1340 BROOM_GEAR_4
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1340_SOUNDS
// 1341 BROOM_GEAR_5
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1341_SOUNDS
// 1342 BROOM_BOOST
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1342_SOUNDS
// 1343 BROOM_BOOST_LOOP
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1343_SOUNDS
// 1344 RING_NORMAL
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_1344_SOUNDS
// 1345 SNITCH_LOOP_1
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1345_SOUNDS
// 1346 SNITCH_LOOP_2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1346_SOUNDS
// 1347 SNITCH_PASS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1347_SOUNDS
// 1348 RING_BOOST_1
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1348_SOUNDS
// 1349 RING_BOOST_2
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1349_SOUNDS
// 1350 RING_BOOST_3
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1350_SOUNDS
// 1351 RING_BOOST_4
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1351_SOUNDS
// 1352 RING_BOOST_5
    DB  01h 23h 
    DW  0000h
    OFFSET.DW   EVENT_1352_SOUNDS
// 1353 RING_MISS
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_1353_SOUNDS
// 1354 CAGED_IMP_ROCK_CAGE_1
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1354_SOUNDS
// 1355 CAGED_IMP_ROCK_CAGE_2
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1355_SOUNDS
// 1356 CAGED_IMP_ROCK_CAGE_RETURN_1
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1356_SOUNDS
// 1357 CAGED_IMP_ROCK_CAGE_RETURN_2
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1357_SOUNDS
// 1358 CAGED_IMP_ROCK_CAGE_RETURN_3
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1358_SOUNDS
// 1359 CAGED_IMP_SCREAM
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1359_SOUNDS
// 1360 CAGED_IMP_STANDIDLE2
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1360_SOUNDS
// 1361 CAGED_IMP_STANDIDLE3
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1361_SOUNDS
// 1362 CAGED_IMP_STANDIDLE4_1
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1362_SOUNDS
// 1363 CAGED_IMP_STANDIDLE4_2
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1363_SOUNDS
// 1364 CAGED_IMP_STANDIDLE4_3
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1364_SOUNDS
// 1365 CAGED_IMP_STANDIDLE4_4
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1365_SOUNDS
// 1366 CAGED_IMP_STANDIDLE4_5
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1366_SOUNDS
// 1367 CAGED_IMP_ROCK_CAGE_IDLE
    DB  01h 50h 
    DW  0000h
    OFFSET.DW   EVENT_1367_SOUNDS
// 1368 SPEECH_DRACO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1368_SOUNDS
// 1369 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1369_SOUNDS
// 1370 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1370_SOUNDS
// 1371 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1371_SOUNDS
// 1372 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1372_SOUNDS
// 1373 SPEECH_DRACO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1373_SOUNDS
// 1374 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1374_SOUNDS
// 1375 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1375_SOUNDS
// 1376 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1376_SOUNDS
// 1377 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1377_SOUNDS
// 1378 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1378_SOUNDS
// 1379 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1379_SOUNDS
// 1380 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1380_SOUNDS
// 1381 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1381_SOUNDS
// 1382 SPEECH_DRACO
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1382_SOUNDS
// 1383 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1383_SOUNDS
// 1384 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1384_SOUNDS
// 1385 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1385_SOUNDS
// 1386 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1386_SOUNDS
// 1387 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1387_SOUNDS
// 1388 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1388_SOUNDS
// 1389 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1389_SOUNDS
// 1390 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1390_SOUNDS
// 1391 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1391_SOUNDS
// 1392 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1392_SOUNDS
// 1393 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1393_SOUNDS
// 1394 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1394_SOUNDS
// 1395 SPEECH_PREFECTS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1395_SOUNDS
// 1396 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1396_SOUNDS
// 1397 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1397_SOUNDS
// 1398 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1398_SOUNDS
// 1399 SPEECH_SNAPE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1399_SOUNDS
// 1400 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1400_SOUNDS
// 1401 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1401_SOUNDS
// 1402 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1402_SOUNDS
// 1403 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1403_SOUNDS
// 1404 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1404_SOUNDS
// 1405 SPEECH_LUCIUS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1405_SOUNDS
// 1406 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1406_SOUNDS
// 1407 SPEECH_DUMBLEDORE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1407_SOUNDS
// 1408 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1408_SOUNDS
// 1409 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1409_SOUNDS
// 1410 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1410_SOUNDS
// 1411 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1411_SOUNDS
// 1412 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1412_SOUNDS
// 1413 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1413_SOUNDS
// 1414 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1414_SOUNDS
// 1415 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1415_SOUNDS
// 1416 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1416_SOUNDS
// 1417 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1417_SOUNDS
// 1418 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1418_SOUNDS
// 1419 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1419_SOUNDS
// 1420 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1420_SOUNDS
// 1421 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1421_SOUNDS
// 1422 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1422_SOUNDS
// 1423 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1423_SOUNDS
// 1424 SPEECH_PREFECTS_GRYFFINDOR
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1424_SOUNDS
// 1425 SPEECH_PREFECTS_HUFFLEPUFF
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1425_SOUNDS
// 1426 SPEECH_PREFECTS_RAVENCLAW
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1426_SOUNDS
// 1427 SPEECH_PREFECTS_SLYTHERIN
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1427_SOUNDS
// 1428 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1428_SOUNDS
// 1429 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1429_SOUNDS
// 1430 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1430_SOUNDS
// 1431 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1431_SOUNDS
// 1432 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1432_SOUNDS
// 1433 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1433_SOUNDS
// 1434 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1434_SOUNDS
// 1435 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1435_SOUNDS
// 1436 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1436_SOUNDS
// 1437 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1437_SOUNDS
// 1438 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1438_SOUNDS
// 1439 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1439_SOUNDS
// 1440 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1440_SOUNDS
// 1441 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1441_SOUNDS
// 1442 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1442_SOUNDS
// 1443 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1443_SOUNDS
// 1444 SPEECH_GENERAL3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1444_SOUNDS
// 1445 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1445_SOUNDS
// 1446 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1446_SOUNDS
// 1447 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1447_SOUNDS
// 1448 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1448_SOUNDS
// 1449 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1449_SOUNDS
// 1450 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1450_SOUNDS
// 1451 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1451_SOUNDS
// 1452 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1452_SOUNDS
// 1453 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1453_SOUNDS
// 1454 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1454_SOUNDS
// 1455 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1455_SOUNDS
// 1456 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1456_SOUNDS
// 1457 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1457_SOUNDS
// 1458 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1458_SOUNDS
// 1459 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1459_SOUNDS
// 1460 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1460_SOUNDS
// 1461 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1461_SOUNDS
// 1462 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1462_SOUNDS
// 1463 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1463_SOUNDS
// 1464 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1464_SOUNDS
// 1465 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1465_SOUNDS
// 1466 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1466_SOUNDS
// 1467 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1467_SOUNDS
// 1468 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1468_SOUNDS
// 1469 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1469_SOUNDS
// 1470 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1470_SOUNDS
// 1471 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1471_SOUNDS
// 1472 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1472_SOUNDS
// 1473 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1473_SOUNDS
// 1474 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1474_SOUNDS
// 1475 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1475_SOUNDS
// 1476 BROOM_IMPACT_GENERAL
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1476_SOUNDS
// 1477 BROOM_IMPACT_GRASS
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1477_SOUNDS
// 1478 BROOM_IMPACT_STONE
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1478_SOUNDS
// 1479 BROOM_IMPACT_TREE
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1479_SOUNDS
// 1480 BROOM_IMPACT_WATER
    DB  01h 41h 
    DW  0000h
    OFFSET.DW   EVENT_1480_SOUNDS
// 1481 BROOM_ACCELERATE
    DB  01h 37h 
    DW  0000h
    OFFSET.DW   EVENT_1481_SOUNDS
// 1482 BROOM_TURN
    DB  01h 3ch 
    DW  0000h
    OFFSET.DW   EVENT_1482_SOUNDS
// 1483 BROOM_CRUISE
    DB  01h 4bh 
    DW  0000h
    OFFSET.DW   EVENT_1483_SOUNDS
// 1484 SPEECH_GENERAL2
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1484_SOUNDS
// 1485 SPEECH_HARRY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1485_SOUNDS
// 1486 SPEECH_GENERAL3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1486_SOUNDS
// 1487 SPEECH_GENERAL3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1487_SOUNDS
// 1488 SPEECH_WIZARD_CARD
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1488_SOUNDS
// 1489 SPEECH_DUMBLEDORE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1489_SOUNDS
// 1490 SPEECH_DUMBLEDORE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1490_SOUNDS
// 1491 SPEECH_PREFECTS
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1491_SOUNDS
// 1492 SPEECH_FRED
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1492_SOUNDS
// 1493 SPEECH_GEORGE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1493_SOUNDS
// 1494 SPEECH_GINNY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1494_SOUNDS
// 1495 SPEECH_HAGRID
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1495_SOUNDS
// 1496 SPEECH_HERMIONE
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1496_SOUNDS
// 1497 SPEECH_GILDEROY
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1497_SOUNDS
// 1498 SPEECH_GENERAL3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1498_SOUNDS
// 1499 SPEECH_GENERAL3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1499_SOUNDS
// 1500 SPEECH_RON
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1500_SOUNDS
// 1501 SPEECH_GENERAL3
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1501_SOUNDS
// 1502 PUPIL_COUGHSPLUTTER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1502_SOUNDS
// 1503 PUPIL_COUGHSPLUTTER
    DB  01h 64h 
    DW  0000h
    OFFSET.DW   EVENT_1503_SOUNDS
// struct FXM_SoundHeader               
// {                                    
//  U8 NumSamples;                  
//  U8 MaxDist;                     
//  U8 Spare[2];                    
//  U8MINMAX Vol;                   
//  U8MINMAX Pitch;                 
//  U8MINMAX pan;                   
//  U8MINMAX Time;                  
//  OFFSET SampleList;              
// };                                   
// struct FXM_SoundSampleHeader     
// {                                    
//  S16 SampleIndex;                
//  S16 Weight;                     
// };                                   
// 0 CHEST_OPEN
EVENT_0_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_0_SOUND_0_SAMPLES
EVENT_0_SOUND_0_SAMPLES:
    DW  0b8ah 03e8h 
// 1 CHEST_ALOHOMORA_OPEN
EVENT_1_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1_SOUND_0_SAMPLES
EVENT_1_SOUND_0_SAMPLES:
    DW  0b8bh 03e8h 
    DW  0b8ch 03e8h 
// 2 CHEST_DIFFINDO_OPEN
EVENT_2_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_2_SOUND_0_SAMPLES
EVENT_2_SOUND_0_SAMPLES:
    DW  0b8dh 03e8h 
// 3 CHEST_INCENDIO_OPEN
EVENT_3_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_3_SOUND_0_SAMPLES
EVENT_3_SOUND_0_SAMPLES:
    DW  0b8fh 03e8h 
    DW  0b8eh 03e8h 
// 4 CHEST_SKURGE_OPEN
EVENT_4_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_4_SOUND_0_SAMPLES
EVENT_4_SOUND_0_SAMPLES:
    DW  0b90h 03e8h 
// 5 FROG_BOUNCELAND_1
EVENT_5_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_5_SOUND_0_SAMPLES
EVENT_5_SOUND_0_SAMPLES:
    DW  0b91h 03e8h 
// 6 FROG_BOUNCELAND_2
EVENT_6_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_6_SOUND_0_SAMPLES
EVENT_6_SOUND_0_SAMPLES:
    DW  0b92h 03e8h 
// 7 FROG_BOUNCELAND_3
EVENT_7_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_7_SOUND_0_SAMPLES
EVENT_7_SOUND_0_SAMPLES:
    DW  0b93h 03e8h 
// 8 FROG_CROAK
EVENT_8_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_8_SOUND_0_SAMPLES
EVENT_8_SOUND_0_SAMPLES:
    DW  0ba0h 03e8h 
// 9 FROG_FLIPONBACK_1
EVENT_9_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_9_SOUND_0_SAMPLES
EVENT_9_SOUND_0_SAMPLES:
    DW  0b94h 03e8h 
// 10 FROG_FLIPONBACK_2
EVENT_10_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_10_SOUND_0_SAMPLES
EVENT_10_SOUND_0_SAMPLES:
    DW  0b95h 03e8h 
// 11 FROG_FLIPOVER_1
EVENT_11_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_11_SOUND_0_SAMPLES
EVENT_11_SOUND_0_SAMPLES:
    DW  0b96h 03e8h 
// 12 FROG_FLIPOVER_2
EVENT_12_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_12_SOUND_0_SAMPLES
EVENT_12_SOUND_0_SAMPLES:
    DW  0b97h 03e8h 
// 13 FROG_FLIPOVER_3
EVENT_13_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_13_SOUND_0_SAMPLES
EVENT_13_SOUND_0_SAMPLES:
    DW  0b98h 03e8h 
// 14 FROG_FLIPOVERMB_1
EVENT_14_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_14_SOUND_0_SAMPLES
EVENT_14_SOUND_0_SAMPLES:
    DW  0b99h 03e8h 
// 15 FROG_FLIPOVERMB_2
EVENT_15_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_15_SOUND_0_SAMPLES
EVENT_15_SOUND_0_SAMPLES:
    DW  0b9ah 03e8h 
// 16 FROG_FLIPOVERMB_3
EVENT_16_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_16_SOUND_0_SAMPLES
EVENT_16_SOUND_0_SAMPLES:
    DW  0b9bh 03e8h 
// 17 FROG_LAND
EVENT_17_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_17_SOUND_0_SAMPLES
EVENT_17_SOUND_0_SAMPLES:
    DW  0b9ch 03e8h 
// 18 FROG_LAND_FLAT
EVENT_18_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_18_SOUND_0_SAMPLES
EVENT_18_SOUND_0_SAMPLES:
    DW  0b9dh 03e8h 
// 19 FROG_LAND_FLAT_BOUNCE_1
EVENT_19_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_19_SOUND_0_SAMPLES
EVENT_19_SOUND_0_SAMPLES:
    DW  0b9eh 03e8h 
// 20 FROG_LAND_FLAT_BOUNCE_2
EVENT_20_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_20_SOUND_0_SAMPLES
EVENT_20_SOUND_0_SAMPLES:
    DW  0b9fh 03e8h 
// 21 CRATE_PUSH
EVENT_21_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_21_SOUND_0_SAMPLES
EVENT_21_SOUND_0_SAMPLES:
    DW  0ba1h 03e8h 
    DW  0ba3h 03e8h 
// 22 CRATE_PUSH_LOOP
EVENT_22_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_22_SOUND_0_SAMPLES
EVENT_22_SOUND_0_SAMPLES:
    DW  0ba2h 03e8h 
// 23 FIRECRAB_FART
EVENT_23_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_23_SOUND_0_SAMPLES
EVENT_23_SOUND_0_SAMPLES:
    DW  0ba4h 03e8h 
// 24 FIRECRAB_LAND_KNOCKDOWN_FALL
EVENT_24_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_24_SOUND_0_SAMPLES
EVENT_24_SOUND_0_SAMPLES:
    DW  0ba5h 03e8h 
// 25 FIRECRAB_OPEN_SHELL
EVENT_25_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_25_SOUND_0_SAMPLES
EVENT_25_SOUND_0_SAMPLES:
    DW  0ba7h 03e8h 
// 26 FIRECRAB_STEP
EVENT_26_SOUNDS:
    DB  03h 10h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_26_SOUND_0_SAMPLES
EVENT_26_SOUND_0_SAMPLES:
    DW  0ba9h 03e8h 
    DW  0baah 03e8h 
    DW  0babh 03e8h 
// 27 FIRECRAB_TAKEHIT
EVENT_27_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_27_SOUND_0_SAMPLES
EVENT_27_SOUND_0_SAMPLES:
    DW  0bach 03e8h 
    DW  0badh 03e8h 
    DW  0baeh 03e8h 
    DW  0bb3h 03e8h 
    DW  0bb2h 03e8h 
    DW  0bb1h 03e8h 
// 28 FIRECRAB_TURN
EVENT_28_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_28_SOUND_0_SAMPLES
EVENT_28_SOUND_0_SAMPLES:
    DW  0bafh 03e8h 
    DW  0bb0h 03e8h 
// 29 FIRECRAB_LAND_KNOCKDOWN_FALL2
EVENT_29_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_29_SOUND_0_SAMPLES
EVENT_29_SOUND_0_SAMPLES:
    DW  0ba6h 03e8h 
// 30 FIRECRAB_OPEN_SHELL2
EVENT_30_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_30_SOUND_0_SAMPLES
EVENT_30_SOUND_0_SAMPLES:
    DW  0ba8h 03e8h 
// 31 FLIPENDO_SWITCH_ACTIVATE
EVENT_31_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_31_SOUND_0_SAMPLES
EVENT_31_SOUND_0_SAMPLES:
    DW  0bb8h 03e8h 
// 32 FLIPENDO_SWITCH_GLOW
EVENT_32_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_32_SOUND_0_SAMPLES
EVENT_32_SOUND_0_SAMPLES:
    DW  0bb6h 03e8h 
    DW  0bb5h 03e8h 
    DW  0bb4h 03e8h 
    DW  0bb7h 03e8h 
// 33 FRED_TAKEHIT
EVENT_33_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_33_SOUND_0_SAMPLES
EVENT_33_SOUND_0_SAMPLES:
    DW  0bb9h 03e8h 
// 34 GARGOYLE_BREATHE_IN
EVENT_34_SOUNDS:
    DB  03h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_34_SOUND_0_SAMPLES
EVENT_34_SOUND_0_SAMPLES:
    DW  0bbah 03e8h 
    DW  0bbbh 03e8h 
    DW  0bbch 03e8h 
// 35 GARGOYLE_CAST_SPELL
EVENT_35_SOUNDS:
    DB  03h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_35_SOUND_0_SAMPLES
EVENT_35_SOUND_0_SAMPLES:
    DW  0bdah 03e8h 
    DW  0bd9h 03e8h 
    DW  0bd8h 03e8h 
// 36 GARGOYLE_BREATHE_OUT
EVENT_36_SOUNDS:
    DB  03h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_36_SOUND_0_SAMPLES
EVENT_36_SOUND_0_SAMPLES:
    DW  0bc0h 03e8h 
    DW  0bc1h 03e8h 
    DW  0bc2h 03e8h 
// 37 GARGOYLE_TAKEHIT
EVENT_37_SOUNDS:
    DB  05h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_37_SOUND_0_SAMPLES
EVENT_37_SOUND_0_SAMPLES:
    DW  0bc3h 03e8h 
    DW  0bc4h 03e8h 
    DW  0bc5h 03e8h 
    DW  0bc6h 03e8h 
    DW  0bc7h 03e8h 
// 38 GARGOYLE_BREATHE
EVENT_38_SOUNDS:
    DB  03h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_38_SOUND_0_SAMPLES
EVENT_38_SOUND_0_SAMPLES:
    DW  0bbdh 03e8h 
    DW  0bbeh 03e8h 
    DW  0bbfh 03e8h 
// 39 GARGOYLE_IDLE
EVENT_39_SOUNDS:
    DB  05h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_39_SOUND_0_SAMPLES
EVENT_39_SOUND_0_SAMPLES:
    DW  0bcbh 03e8h 
    DW  0bcah 03e8h 
    DW  0bc9h 03e8h 
    DW  0bc8h 03e8h 
    DW  0bcch 03e8h 
// 40 GARGOYLE_EXPLODE
EVENT_40_SOUNDS:
    DB  01h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_40_SOUND_0_SAMPLES
EVENT_40_SOUND_0_SAMPLES:
    DW  0bcdh 03e8h 
// 41 GARGOYLE_MOVE
EVENT_41_SOUNDS:
    DB  05h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_41_SOUND_0_SAMPLES
EVENT_41_SOUND_0_SAMPLES:
    DW  0bceh 03e8h 
    DW  0bcfh 03e8h 
    DW  0bd0h 03e8h 
    DW  0bd1h 03e8h 
    DW  0bd2h 03e8h 
// 42 GARGOYLE_HIT_BY_NA_SPELL
EVENT_42_SOUNDS:
    DB  02h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_42_SOUND_0_SAMPLES
EVENT_42_SOUND_0_SAMPLES:
    DW  0bd4h 03e8h 
    DW  0bd3h 03e8h 
// 43 GARGOYLE_TAUNT_1
EVENT_43_SOUNDS:
    DB  01h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_43_SOUND_0_SAMPLES
EVENT_43_SOUND_0_SAMPLES:
    DW  0bd5h 03e8h 
// 44 GARGOYLE_TAUNT_2
EVENT_44_SOUNDS:
    DB  01h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_44_SOUND_0_SAMPLES
EVENT_44_SOUND_0_SAMPLES:
    DW  0bd6h 03e8h 
// 45 GARGOYLE_TAUNT_3
EVENT_45_SOUNDS:
    DB  01h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_45_SOUND_0_SAMPLES
EVENT_45_SOUND_0_SAMPLES:
    DW  0bd7h 03e8h 
// 46 GARGOYLE_SPELL_IMPACT
EVENT_46_SOUNDS:
    DB  03h 5eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_46_SOUND_0_SAMPLES
EVENT_46_SOUND_0_SAMPLES:
    DW  0bdbh 03e8h 
    DW  0bdch 03e8h 
    DW  0bddh 03e8h 
// 47 GENERIC_WIZARD_COUGH1
EVENT_47_SOUNDS:
    DB  01h 1ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_47_SOUND_0_SAMPLES
EVENT_47_SOUND_0_SAMPLES:
    DW  0bdeh 03e8h 
// 48 GENERIC_WIZARD_COUGH2
EVENT_48_SOUNDS:
    DB  01h 1ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_48_SOUND_0_SAMPLES
EVENT_48_SOUND_0_SAMPLES:
    DW  0bdfh 03e8h 
// 49 GENERIC_WIZARD_CLOAK
EVENT_49_SOUNDS:
    DB  04h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_49_SOUND_0_SAMPLES
EVENT_49_SOUND_0_SAMPLES:
    DW  0be4h 03e8h 
    DW  0be1h 03e8h 
    DW  0be2h 03e8h 
    DW  0be3h 03e8h 
// 50 GENERIC_WIZARD_STEP
EVENT_50_SOUNDS:
    DB  04h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_50_SOUND_0_SAMPLES
EVENT_50_SOUND_0_SAMPLES:
    DW  0be0h 03e8h 
    DW  0be5h 03e8h 
    DW  0be6h 03e8h 
    DW  0be7h 03e8h 
// 51 GENERIC_WIZARD_CLAP
EVENT_51_SOUNDS:
    DB  03h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_51_SOUND_0_SAMPLES
EVENT_51_SOUND_0_SAMPLES:
    DW  0be8h 03e8h 
    DW  0be9h 03e8h 
    DW  0beah 03e8h 
// 52 GENERIC_WIZARD_SPELL_REACTION
EVENT_52_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_52_SOUND_0_SAMPLES
EVENT_52_SOUND_0_SAMPLES:
    DW  0beeh 03e8h 
    DW  0bech 03e8h 
    DW  0bedh 03e8h 
    DW  0bebh 03e8h 
    DW  0befh 03e8h 
// 53 GEORGE_TAKEHIT
EVENT_53_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_53_SOUND_0_SAMPLES
EVENT_53_SOUND_0_SAMPLES:
    DW  0bf0h 03e8h 
// 54 GHOST_PASSTHROUGH
EVENT_54_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_54_SOUND_0_SAMPLES
EVENT_54_SOUND_0_SAMPLES:
    DW  0bf4h 03e8h 
    DW  0bf5h 03e8h 
    DW  0bf1h 03e8h 
    DW  0bf7h 03e8h 
    DW  0bf8h 03e8h 
// 55 GHOST_RELEASE
EVENT_55_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_55_SOUND_0_SAMPLES
EVENT_55_SOUND_0_SAMPLES:
    DW  0bfdh 03e8h 
    DW  0bfch 03e8h 
    DW  0bfbh 03e8h 
    DW  0bfah 03e8h 
    DW  0bf9h 03e8h 
    DW  0bfeh 03e8h 
// 56 GHOST_PROXIMITY
EVENT_56_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_56_SOUND_0_SAMPLES
EVENT_56_SOUND_0_SAMPLES:
    DW  0bf6h 03e8h 
    DW  0bf2h 03e8h 
    DW  0bf3h 03e8h 
// 57 GLASS_JAR_SMASH
EVENT_57_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_57_SOUND_0_SAMPLES
EVENT_57_SOUND_0_SAMPLES:
    DW  0c02h 03e8h 
    DW  0c03h 03e8h 
    DW  0c04h 03e8h 
// 58 GLASS_JAR_WOBBLE
EVENT_58_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_58_SOUND_0_SAMPLES
EVENT_58_SOUND_0_SAMPLES:
    DW  0c01h 03e8h 
    DW  0c00h 03e8h 
    DW  0bffh 03e8h 
// 59 GNOME_BITE
EVENT_59_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_59_SOUND_0_SAMPLES
EVENT_59_SOUND_0_SAMPLES:
    DW  0c05h 03e8h 
    DW  0c06h 03e8h 
    DW  0c07h 03e8h 
// 60 GNOME_SPIN_SWOOSH
EVENT_60_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_60_SOUND_0_SAMPLES
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_60_SOUND_1_SAMPLES
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_60_SOUND_2_SAMPLES
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_60_SOUND_3_SAMPLES
EVENT_60_SOUND_0_SAMPLES:
    DW  0c15h 03e8h 
EVENT_60_SOUND_1_SAMPLES:
    DW  0c14h 03e8h 
EVENT_60_SOUND_2_SAMPLES:
    DW  0c13h 03e8h 
EVENT_60_SOUND_3_SAMPLES:
    DW  0c12h 03e8h 
// 61 GNOME_HITBYFLIPENDO_KNOCKDOWN
EVENT_61_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_61_SOUND_0_SAMPLES
EVENT_61_SOUND_0_SAMPLES:
    DW  0c1fh 03e8h 
    DW  0c21h 03e8h 
    DW  0c22h 03e8h 
    DW  0c23h 03e8h 
// 62 GNOME_KNOCKDOWN_CYCLE
EVENT_62_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_62_SOUND_0_SAMPLES
EVENT_62_SOUND_0_SAMPLES:
    DW  0c35h 03e8h 
    DW  0c36h 03e8h 
    DW  0c37h 03e8h 
// 63 GNOME_KNOCKDOWN_FALL
EVENT_63_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_63_SOUND_0_SAMPLES
EVENT_63_SOUND_0_SAMPLES:
    DW  0c18h 03e8h 
    DW  0c19h 03e8h 
    DW  0c1ah 03e8h 
    DW  0c20h 03e8h 
// 64 GNOME_THROW
EVENT_64_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_64_SOUND_0_SAMPLES
EVENT_64_SOUND_0_SAMPLES:
    DW  0c16h 03e8h 
    DW  0c17h 03e8h 
// 65 GNOME_RUBHANDS
EVENT_65_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_65_SOUND_0_SAMPLES
EVENT_65_SOUND_0_SAMPLES:
    DW  0c0bh 03e8h 
    DW  0c0dh 03e8h 
    DW  0c29h 03e8h 
    DW  0c0ch 03e8h 
    DW  0c28h 03e8h 
// 66 GNOME_LOOK
EVENT_66_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_66_SOUND_0_SAMPLES
EVENT_66_SOUND_0_SAMPLES:
    DW  0c2dh 03e8h 
    DW  0c2eh 03e8h 
    DW  0c2fh 03e8h 
// 67 GNOME_TAUNT
EVENT_67_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_67_SOUND_0_SAMPLES
EVENT_67_SOUND_0_SAMPLES:
    DW  0c0eh 03e8h 
    DW  0c0fh 03e8h 
    DW  0c10h 03e8h 
    DW  0c11h 03e8h 
    DW  0c3ah 03e8h 
    DW  0c3bh 03e8h 
    DW  0c38h 03e8h 
    DW  0c39h 03e8h 
// 68 GNOME_GETUP
EVENT_68_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_68_SOUND_0_SAMPLES
EVENT_68_SOUND_0_SAMPLES:
    DW  0c18h 03e8h 
    DW  0c19h 03e8h 
    DW  0c1ah 03e8h 
    DW  0c1eh 03e8h 
    DW  0c20h 03e8h 
// 69 GNOME_JUMPSKIP
EVENT_69_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_69_SOUND_0_SAMPLES
EVENT_69_SOUND_0_SAMPLES:
    DW  0c24h 03e8h 
    DW  0c25h 03e8h 
    DW  0c26h 03e8h 
    DW  0c27h 03e8h 
// 70 GNOME_CHARGE
EVENT_70_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_70_SOUND_0_SAMPLES
EVENT_70_SOUND_0_SAMPLES:
    DW  0c1bh 03e8h 
    DW  0c1ch 03e8h 
    DW  0c1dh 03e8h 
// 71 GNOME_FLING
EVENT_71_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_71_SOUND_0_SAMPLES
EVENT_71_SOUND_0_SAMPLES:
    DW  0c2ah 03e8h 
    DW  0c2bh 03e8h 
    DW  0c2ch 03e8h 
// 72 GNOME_PANT
EVENT_72_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_72_SOUND_0_SAMPLES
EVENT_72_SOUND_0_SAMPLES:
    DW  0c30h 03e8h 
    DW  0c31h 03e8h 
    DW  0c32h 03e8h 
    DW  0c33h 03e8h 
    DW  0c34h 03e8h 
// 73 GNOME_LAND_HIT
EVENT_73_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_73_SOUND_0_SAMPLES
EVENT_73_SOUND_0_SAMPLES:
    DW  0c08h 03e8h 
    DW  0c09h 03e8h 
    DW  0c0ah 03e8h 
// 74 GNOME_SWING_WHOOSH
EVENT_74_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_74_SOUND_0_SAMPLES
EVENT_74_SOUND_0_SAMPLES:
    DW  0c14h 03e8h 
// 75 GNOME_STRUGGLE
EVENT_75_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_75_SOUND_0_SAMPLES
EVENT_75_SOUND_0_SAMPLES:
    DW  0c3dh 03e8h 
    DW  0c3eh 03e8h 
    DW  0c3fh 03e8h 
    DW  0c40h 03e8h 
    DW  0c41h 03e8h 
    DW  0c42h 03e8h 
    DW  0c3ch 03e8h 
// 76 GRIPHOOK_STAMP_PAPER_MOVE
EVENT_76_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_76_SOUND_0_SAMPLES
EVENT_76_SOUND_0_SAMPLES:
    DW  0c4ah 03e8h 
// 77 GRIPHOOK_RUN_LEFT
EVENT_77_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_77_SOUND_0_SAMPLES
EVENT_77_SOUND_0_SAMPLES:
    DW  0c43h 03e8h 
    DW  0c44h 03e8h 
    DW  0c45h 03e8h 
// 78 GRIPHOOK_RUN_RIGHT
EVENT_78_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_78_SOUND_0_SAMPLES
EVENT_78_SOUND_0_SAMPLES:
    DW  0c46h 03e8h 
    DW  0c47h 03e8h 
    DW  0c48h 03e8h 
// 79 GRIPHOOK_SHUFFLE_IDLE
EVENT_79_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_79_SOUND_0_SAMPLES
EVENT_79_SOUND_0_SAMPLES:
    DW  0c49h 03e8h 
// 80 GRIPHOOK_STAMP
EVENT_80_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_80_SOUND_0_SAMPLES
EVENT_80_SOUND_0_SAMPLES:
    DW  0c4bh 03e8h 
// 81 GRIPHOOK_WRITING_IDLE
EVENT_81_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_81_SOUND_0_SAMPLES
EVENT_81_SOUND_0_SAMPLES:
    DW  0c4ch 03e8h 
    DW  0c4dh 03e8h 
// 82 GRIPHOOK_INK_PAD_TAP
EVENT_82_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_82_SOUND_0_SAMPLES
EVENT_82_SOUND_0_SAMPLES:
    DW  0c50h 03e8h 
// 83 GRIPHOOK_PEN_TAP_1
EVENT_83_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_83_SOUND_0_SAMPLES
EVENT_83_SOUND_0_SAMPLES:
    DW  0c4fh 03e8h 
// 84 GRIPHOOK_PEN_TAP_2
EVENT_84_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_84_SOUND_0_SAMPLES
EVENT_84_SOUND_0_SAMPLES:
    DW  0c4eh 03e8h 
// 85 GYTRASH_BREATH
EVENT_85_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_85_SOUND_0_SAMPLES
EVENT_85_SOUND_0_SAMPLES:
    DW  0c52h 03e8h 
    DW  0c53h 03e8h 
// 86 GYTRASH_DIE
EVENT_86_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_86_SOUND_0_SAMPLES
EVENT_86_SOUND_0_SAMPLES:
    DW  0c5dh 03e8h 
// 87 GYTRASH_DOWN
EVENT_87_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_87_SOUND_0_SAMPLES
EVENT_87_SOUND_0_SAMPLES:
    DW  0c5eh 03e8h 
// 88 GYTRASH_GASP
EVENT_88_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_88_SOUND_0_SAMPLES
EVENT_88_SOUND_0_SAMPLES:
    DW  0c7bh 03e8h 
    DW  0c51h 03e8h 
// 89 GYTRASH_GROWL
EVENT_89_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_89_SOUND_0_SAMPLES
EVENT_89_SOUND_0_SAMPLES:
    DW  0c7fh 03e8h 
// 90 GYTRASH_GROWL2
EVENT_90_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_90_SOUND_0_SAMPLES
EVENT_90_SOUND_0_SAMPLES:
    DW  0c59h 03e8h 
    DW  0c5ah 03e8h 
    DW  0c5bh 03e8h 
// 91 GYTRASH_GROWL3
EVENT_91_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_91_SOUND_0_SAMPLES
EVENT_91_SOUND_0_SAMPLES:
    DW  0c74h 03e8h 
    DW  0c75h 03e8h 
    DW  0c76h 03e8h 
// 92 GYTRASH_GROWL4
EVENT_92_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_92_SOUND_0_SAMPLES
EVENT_92_SOUND_0_SAMPLES:
    DW  0c79h 03e8h 
    DW  0c7ah 03e8h 
// 93 GYTRASH_GROWL5
EVENT_93_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_93_SOUND_0_SAMPLES
EVENT_93_SOUND_0_SAMPLES:
    DW  0c5ch 03e8h 
// 94 GYTRASH_GROWL6
EVENT_94_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_94_SOUND_0_SAMPLES
EVENT_94_SOUND_0_SAMPLES:
    DW  0c54h 03e8h 
    DW  0c55h 03e8h 
// 95 GYTRASH_STEP
EVENT_95_SOUNDS:
    DB  15h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_95_SOUND_0_SAMPLES
EVENT_95_SOUND_0_SAMPLES:
    DW  0c5fh 03e8h 
    DW  0c60h 03e8h 
    DW  0c61h 03e8h 
    DW  0c62h 03e8h 
    DW  0c63h 03e8h 
    DW  0c64h 03e8h 
    DW  0c65h 03e8h 
    DW  0c66h 03e8h 
    DW  0c67h 03e8h 
    DW  0c68h 03e8h 
    DW  0c69h 03e8h 
    DW  0c6ah 03e8h 
    DW  0c6bh 03e8h 
    DW  0c6ch 03e8h 
    DW  0c6dh 03e8h 
    DW  0c6eh 03e8h 
    DW  0c6fh 03e8h 
    DW  0c70h 03e8h 
    DW  0c71h 03e8h 
    DW  0c72h 03e8h 
    DW  0c73h 03e8h 
// 96 GYTRASH_GROWL7
EVENT_96_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_96_SOUND_0_SAMPLES
EVENT_96_SOUND_0_SAMPLES:
    DW  0c7ch 03e8h 
    DW  0c7dh 03e8h 
    DW  0c7eh 03e8h 
// 97 GYTRASH_HIT
EVENT_97_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_97_SOUND_0_SAMPLES
EVENT_97_SOUND_0_SAMPLES:
    DW  0c77h 03e8h 
    DW  0c78h 03e8h 
// 98 GYTRASH_MOVE
EVENT_98_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_98_SOUND_0_SAMPLES
EVENT_98_SOUND_0_SAMPLES:
    DW  0c57h 03e8h 
    DW  0c58h 03e8h 
// 99 GYTRASH_ROAR
EVENT_99_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_99_SOUND_0_SAMPLES
EVENT_99_SOUND_0_SAMPLES:
    DW  0c56h 03e8h 
// 100 HAG_STEP
EVENT_100_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_100_SOUND_0_SAMPLES
EVENT_100_SOUND_0_SAMPLES:
    DW  0c81h 03e8h 
// 101 HARRY_WALL_SNEAK
EVENT_101_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_101_SOUND_0_SAMPLES
EVENT_101_SOUND_0_SAMPLES:
    DW  0c84h 03e8h 
    DW  0c85h 03e8h 
    DW  0c86h 03e8h 
// 102 HARRY_JUMPDOWN2MTR
EVENT_102_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_102_SOUND_0_SAMPLES
EVENT_102_SOUND_0_SAMPLES:
    DW  0c87h 03e8h 
    DW  0c88h 03e8h 
    DW  0c89h 03e8h 
// 103 REMEMBRALL_BOOK_OPEN
EVENT_103_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_103_SOUND_0_SAMPLES
EVENT_103_SOUND_0_SAMPLES:
    DW  0cb5h 03e8h 
// 104 REMEMBRALL_BOOK_TURNPAGE
EVENT_104_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_104_SOUND_0_SAMPLES
EVENT_104_SOUND_0_SAMPLES:
    DW  0cb4h 03e8h 
// 105 REMEMBRALL_LIST_CURSOR
EVENT_105_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_105_SOUND_0_SAMPLES
EVENT_105_SOUND_0_SAMPLES:
    DW  0cb9h 03e8h 
// 106 REMEMBRALL_LIST_SELECT
EVENT_106_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_106_SOUND_0_SAMPLES
EVENT_106_SOUND_0_SAMPLES:
    DW  0cb3h 03e8h 
// 107 HARRY_JUMPDOWN2MTR_LAND
EVENT_107_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_107_SOUND_0_SAMPLES
EVENT_107_SOUND_0_SAMPLES:
    DW  0c8ah 03e8h 
    DW  0c8bh 03e8h 
    DW  0c8ch 03e8h 
// 108 HARRY_LEDGE_HANG_DROP
EVENT_108_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_108_SOUND_0_SAMPLES
EVENT_108_SOUND_0_SAMPLES:
    DW  0c82h 03e8h 
// 109 HARRY_RUN_INTO_WALL
EVENT_109_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_109_SOUND_0_SAMPLES
EVENT_109_SOUND_0_SAMPLES:
    DW  0c83h 03e8h 
// 110 HARRY_STOP
EVENT_110_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_110_SOUND_0_SAMPLES
EVENT_110_SOUND_0_SAMPLES:
    DW  0c83h 03e8h 
// 111 HARRY_ROLL
EVENT_111_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_111_SOUND_0_SAMPLES
EVENT_111_SOUND_0_SAMPLES:
    DW  0c9fh 03e8h 
// 112 HARRY_JUMP2UPSCRAMBLE_1
EVENT_112_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_112_SOUND_0_SAMPLES
EVENT_112_SOUND_0_SAMPLES:
    DW  0c93h 03e8h 
// 113 HARRY_JUMP2UPSCRAMBLE_2
EVENT_113_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_113_SOUND_0_SAMPLES
EVENT_113_SOUND_0_SAMPLES:
    DW  0c94h 03e8h 
// 114 HARRY_JUMP2UPSCRAMBLE_3
EVENT_114_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_114_SOUND_0_SAMPLES
EVENT_114_SOUND_0_SAMPLES:
    DW  0c95h 03e8h 
// 115 HARRY_JUMP2UPSCRAMBLE_4
EVENT_115_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_115_SOUND_0_SAMPLES
EVENT_115_SOUND_0_SAMPLES:
    DW  0c96h 03e8h 
// 116 HARRY_JUMP2UP_1
EVENT_116_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_116_SOUND_0_SAMPLES
EVENT_116_SOUND_0_SAMPLES:
    DW  0c97h 03e8h 
// 117 HARRY_JUMP2UP_2
EVENT_117_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_117_SOUND_0_SAMPLES
EVENT_117_SOUND_0_SAMPLES:
    DW  0c98h 03e8h 
// 118 HARRY_JUMP2UP_3
EVENT_118_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_118_SOUND_0_SAMPLES
EVENT_118_SOUND_0_SAMPLES:
    DW  0c99h 03e8h 
// 119 HARRY_JUMP2UP_4
EVENT_119_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_119_SOUND_0_SAMPLES
EVENT_119_SOUND_0_SAMPLES:
    DW  0c9ah 03e8h 
// 120 HARRY_JUMP2UP_5
EVENT_120_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_120_SOUND_0_SAMPLES
EVENT_120_SOUND_0_SAMPLES:
    DW  0c9bh 03e8h 
// 121 HARRY_GET_UP
EVENT_121_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_121_SOUND_0_SAMPLES
EVENT_121_SOUND_0_SAMPLES:
    DW  0c8dh 03e8h 
// 122 HARRY_IDLE_KICK_DIRT
EVENT_122_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_122_SOUND_0_SAMPLES
EVENT_122_SOUND_0_SAMPLES:
    DW  0c9ch 03e8h 
// 123 HARRY_1_HAND_HANG
EVENT_123_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_123_SOUND_0_SAMPLES
EVENT_123_SOUND_0_SAMPLES:
    DW  0c9dh 03e8h 
// 124 HARRY_CRAWL_LEFT
EVENT_124_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_124_SOUND_0_SAMPLES
EVENT_124_SOUND_0_SAMPLES:
    DW  0c91h 03e8h 
// 125 HARRY_CRAWL_RIGHT
EVENT_125_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_125_SOUND_0_SAMPLES
EVENT_125_SOUND_0_SAMPLES:
    DW  0c92h 03e8h 
// 126 HARRY_CRAWL_CIRCULAR_SPACE_1
EVENT_126_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_126_SOUND_0_SAMPLES
EVENT_126_SOUND_0_SAMPLES:
    DW  0c90h 03e8h 
// 127 HARRY_CRAWL_CIRCULAR_SPACE_2
EVENT_127_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_127_SOUND_0_SAMPLES
EVENT_127_SOUND_0_SAMPLES:
    DW  0c8eh 03e8h 
// 128 HARRY_CRAWL_CIRCULAR_SPACE_3
EVENT_128_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_128_SOUND_0_SAMPLES
EVENT_128_SOUND_0_SAMPLES:
    DW  0c8fh 03e8h 
// 129 HARRY_MISC_STEP
EVENT_129_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_129_SOUND_0_SAMPLES
EVENT_129_SOUND_0_SAMPLES:
    DW  0c82h 03e8h 
// 130 HARRY_IDLE_WAND_PAT
EVENT_130_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_130_SOUND_0_SAMPLES
EVENT_130_SOUND_0_SAMPLES:
    DW  0ca0h 03e8h 
// 131 HARRY_IDLE_SHIFTWEIGHT_1
EVENT_131_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_131_SOUND_0_SAMPLES
EVENT_131_SOUND_0_SAMPLES:
    DW  0ca2h 03e8h 
// 132 HARRY_IDLE_SHIFTWEIGHT_2
EVENT_132_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_132_SOUND_0_SAMPLES
EVENT_132_SOUND_0_SAMPLES:
    DW  0ca1h 03e8h 
// 133 HARRY_IDLE_WAND_SWISH
EVENT_133_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_133_SOUND_0_SAMPLES
EVENT_133_SOUND_0_SAMPLES:
    DW  0ca3h 03e8h 
// 134 HARRY_PICKUP_SICKLE
EVENT_134_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_134_SOUND_0_SAMPLES
EVENT_134_SOUND_0_SAMPLES:
    DW  0ca4h 03e8h 
// 135 HARRY_PICKUP_HEALTH
EVENT_135_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_135_SOUND_0_SAMPLES
EVENT_135_SOUND_0_SAMPLES:
    DW  0ca8h 03e8h 
// 136 HARRY_GRAB
EVENT_136_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_136_SOUND_0_SAMPLES
EVENT_136_SOUND_0_SAMPLES:
    DW  0c97h 03e8h 
// 137 HARRY_SCRATCH
EVENT_137_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_137_SOUND_0_SAMPLES
EVENT_137_SOUND_0_SAMPLES:
    DW  0cc8h 03e8h 
// 138 WIZARD_CARD_COLLECT
EVENT_138_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_138_SOUND_0_SAMPLES
EVENT_138_SOUND_0_SAMPLES:
    DW  0ca6h 03e8h 
// 139 WIZARD_CARD_DISAPPEAR
EVENT_139_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_139_SOUND_0_SAMPLES
EVENT_139_SOUND_0_SAMPLES:
    DW  0ca5h 03e8h 
// 140 BALLOON_END
EVENT_140_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_140_SOUND_0_SAMPLES
EVENT_140_SOUND_0_SAMPLES:
    DW  0cadh 03e8h 
// 141 BALLOON_FLY
EVENT_141_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_141_SOUND_0_SAMPLES
EVENT_141_SOUND_0_SAMPLES:
    DW  0caeh 03e8h 
    DW  0cafh 03e8h 
    DW  0cb0h 03e8h 
    DW  0cb1h 03e8h 
// 142 BALLOON_START
EVENT_142_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_142_SOUND_0_SAMPLES
EVENT_142_SOUND_0_SAMPLES:
    DW  0cb2h 03e8h 
// 143 OWL_TREAT_COLLECT
EVENT_143_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_143_SOUND_0_SAMPLES
EVENT_143_SOUND_0_SAMPLES:
    DW  0ca7h 03e8h 
// 144 BALLOON_INFLATE
EVENT_144_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_144_SOUND_0_SAMPLES
EVENT_144_SOUND_0_SAMPLES:
    DW  0ae6h 03e8h 
// 145 BALLOON_POP
EVENT_145_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_145_SOUND_0_SAMPLES
EVENT_145_SOUND_0_SAMPLES:
    DW  0ae5h 03e8h 
// 146 BALLOON_RELEASE
EVENT_146_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_146_SOUND_0_SAMPLES
EVENT_146_SOUND_0_SAMPLES:
    DW  0ae7h 03e8h 
// 147 HARRY_STINKPELLET_SMASH
EVENT_147_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_147_SOUND_0_SAMPLES
EVENT_147_SOUND_0_SAMPLES:
    DW  0ca9h 03e8h 
    DW  0caah 03e8h 
    DW  0cc6h 03e8h 
    DW  0cc7h 03e8h 
// 148 HARRY_STINKPELLET_THROW
EVENT_148_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_148_SOUND_0_SAMPLES
EVENT_148_SOUND_0_SAMPLES:
    DW  0cabh 03e8h 
    DW  0cach 03e8h 
// 149 HARRY_SKID
EVENT_149_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_149_SOUND_0_SAMPLES
EVENT_149_SOUND_0_SAMPLES:
    DW  0c9eh 03e8h 
// 150 HARRY_SLIDE_45
EVENT_150_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_150_SOUND_0_SAMPLES
EVENT_150_SOUND_0_SAMPLES:
    DW  0ccah 03e8h 
    DW  0ccbh 03e8h 
// 151 HARRY_DROP_BEANS
EVENT_151_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_151_SOUND_0_SAMPLES
EVENT_151_SOUND_0_SAMPLES:
    DW  0cc2h 03e8h 
    DW  0cbfh 03e8h 
    DW  0cc0h 03e8h 
    DW  0cc1h 03e8h 
    DW  0cbeh 03e8h 
    DW  0cc3h 03e8h 
    DW  0cc4h 03e8h 
    DW  0cc5h 03e8h 
// 152 REMEMBRALL_AMBIENCE
EVENT_152_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_152_SOUND_0_SAMPLES
EVENT_152_SOUND_0_SAMPLES:
    DW  0cbah 03e8h 
// 153 REMEMBRALL_ROTATE
EVENT_153_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_153_SOUND_0_SAMPLES
EVENT_153_SOUND_0_SAMPLES:
    DW  0cbdh 03e8h 
// 154 HARRY_PICKUP_BADBEAN
EVENT_154_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_154_SOUND_0_SAMPLES
EVENT_154_SOUND_0_SAMPLES:
    DW  0cbch 03e8h 
// 155 GUI_CURSOR
EVENT_155_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_155_SOUND_0_SAMPLES
EVENT_155_SOUND_0_SAMPLES:
    DW  0cb6h 03e8h 
// 156 GUI_EQUIP
EVENT_156_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_156_SOUND_0_SAMPLES
EVENT_156_SOUND_0_SAMPLES:
    DW  0cb8h 03e8h 
// 157 GUI_NO
EVENT_157_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_157_SOUND_0_SAMPLES
EVENT_157_SOUND_0_SAMPLES:
    DW  0cbbh 03e8h 
// 158 REMEMBRALL_NOTEBOOK_APPEAR
EVENT_158_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_158_SOUND_0_SAMPLES
EVENT_158_SOUND_0_SAMPLES:
    DW  0cb7h 03e8h 
// 159 HARRY_SCRATCH2
EVENT_159_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_159_SOUND_0_SAMPLES
EVENT_159_SOUND_0_SAMPLES:
    DW  0cc9h 03e8h 
// 160 HARRY_HANDS_ON_DOOR
EVENT_160_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_160_SOUND_0_SAMPLES
EVENT_160_SOUND_0_SAMPLES:
    DW  0ccch 03e8h 
    DW  0ccfh 03e8h 
// 161 HARRY_HANDS_ON_DOOR2
EVENT_161_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_161_SOUND_0_SAMPLES
EVENT_161_SOUND_0_SAMPLES:
    DW  0cceh 03e8h 
    DW  0ccdh 03e8h 
// 162 HARRY_VOCAL_GRAB
EVENT_162_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_162_SOUND_0_SAMPLES
EVENT_162_SOUND_0_SAMPLES:
    DW  0cf7h 03e8h 
    DW  0cf8h 03e8h 
    DW  0cf9h 03e8h 
    DW  0cf3h 03e8h 
    DW  0cf4h 03e8h 
    DW  0cf5h 03e8h 
    DW  0cefh 03e8h 
// 163 HARRY_VOCAL_TAKEHIT_NORMAL
EVENT_163_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_163_SOUND_0_SAMPLES
EVENT_163_SOUND_0_SAMPLES:
    DW  0cd9h 03e8h 
    DW  0cdah 03e8h 
    DW  0cdbh 03e8h 
    DW  0ceeh 03e8h 
    DW  0cedh 03e8h 
    DW  0cebh 03e8h 
// 164 HARRY_VOCAL_FALL
EVENT_164_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_164_SOUND_0_SAMPLES
EVENT_164_SOUND_0_SAMPLES:
    DW  0cd1h 03e8h 
// 165 HARRY_VOCAL_GASP
EVENT_165_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_165_SOUND_0_SAMPLES
EVENT_165_SOUND_0_SAMPLES:
    DW  0cd2h 03e8h 
    DW  0cd3h 03e8h 
    DW  0cd4h 03e8h 
    DW  0cd5h 03e8h 
    DW  0ce0h 03e8h 
    DW  0ce2h 03e8h 
    DW  0ce3h 03e8h 
// 166 HARRY_VOCAL_GETUP
EVENT_166_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_166_SOUND_0_SAMPLES
EVENT_166_SOUND_0_SAMPLES:
    DW  0cf4h 03e8h 
    DW  0cfbh 03e8h 
    DW  0cf1h 03e8h 
    DW  0cd6h 03e8h 
// 167 HARRY_VOCAL_LAND
EVENT_167_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_167_SOUND_0_SAMPLES
EVENT_167_SOUND_0_SAMPLES:
    DW  0cdeh 03e8h 
    DW  0cdfh 03e8h 
    DW  0cf6h 03e8h 
// 168 HARRY_VOCAL_PANT
EVENT_168_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_168_SOUND_0_SAMPLES
EVENT_168_SOUND_0_SAMPLES:
    DW  0ce4h 03e8h 
    DW  0ce5h 03e8h 
    DW  0ce6h 03e8h 
// 169 HARRY_VOCAL_SIGH
EVENT_169_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_169_SOUND_0_SAMPLES
EVENT_169_SOUND_0_SAMPLES:
    DW  0ce8h 03e8h 
    DW  0ce9h 03e8h 
    DW  0ceah 03e8h 
// 170 HARRY_VOCAL_STRAIN
EVENT_170_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_170_SOUND_0_SAMPLES
EVENT_170_SOUND_0_SAMPLES:
    DW  0cf0h 03e8h 
    DW  0cf1h 03e8h 
    DW  0cf2h 03e8h 
    DW  0cf3h 03e8h 
    DW  0ce7h 03e8h 
    DW  0cf5h 03e8h 
// 171 HARRY_VOCAL_WOBBLE
EVENT_171_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_171_SOUND_0_SAMPLES
EVENT_171_SOUND_0_SAMPLES:
    DW  0cd2h 03e8h 
    DW  0cd0h 03e8h 
    DW  0cd3h 03e8h 
    DW  0cd4h 03e8h 
    DW  0cd5h 03e8h 
    DW  0ce1h 03e8h 
    DW  0ce0h 03e8h 
// 172 HARRY_VOCAL_STRAIN_END
EVENT_172_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_172_SOUND_0_SAMPLES
EVENT_172_SOUND_0_SAMPLES:
    DW  0cfbh 03e8h 
    DW  0cfch 03e8h 
    DW  0cfdh 03e8h 
    DW  0cfah 03e8h 
    DW  0cd7h 03e8h 
// 173 HARRY_VOCAL_TAKEHIT_HARD
EVENT_173_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_173_SOUND_0_SAMPLES
EVENT_173_SOUND_0_SAMPLES:
    DW  0cddh 03e8h 
    DW  0cd8h 03e8h 
    DW  0cdch 03e8h 
// 174 HARRY_VOCAL_TAKEHIT_SOFT
EVENT_174_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_174_SOUND_0_SAMPLES
EVENT_174_SOUND_0_SAMPLES:
    DW  0cdfh 03e8h 
    DW  0cech 03e8h 
    DW  0cdeh 03e8h 
    DW  0cf6h 03e8h 
    DW  0cebh 03e8h 
    DW  0cefh 03e8h 
// 175 HARRY_VOCAL_JUMP
EVENT_175_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_175_SOUND_0_SAMPLES
EVENT_175_SOUND_0_SAMPLES:
    DW  0cf1h 03e8h 
    DW  0cf6h 03e8h 
// 176 HARRY_VOCAL_SMALLSTRAIN
EVENT_176_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_176_SOUND_0_SAMPLES
EVENT_176_SOUND_0_SAMPLES:
    DW  0cd6h 03e8h 
    DW  0cfbh 03e8h 
    DW  0cf7h 03e8h 
    DW  0cf8h 03e8h 
    DW  0cf9h 03e8h 
// 177 HARRY_VOCAL_COUGH1
EVENT_177_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_177_SOUND_0_SAMPLES
EVENT_177_SOUND_0_SAMPLES:
    DW  0cffh 03e8h 
    DW  0cfeh 03e8h 
// 178 HARRY_VOCAL_COUGH2
EVENT_178_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_178_SOUND_0_SAMPLES
EVENT_178_SOUND_0_SAMPLES:
    DW  0cfeh 03e8h 
    DW  0cffh 03e8h 
// 179 HARRY_VOCAL_GULP
EVENT_179_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_179_SOUND_0_SAMPLES
EVENT_179_SOUND_0_SAMPLES:
    DW  0d00h 03e8h 
// 180 HEDWIG_LAND
EVENT_180_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_180_SOUND_0_SAMPLES
EVENT_180_SOUND_0_SAMPLES:
    DW  0d02h 03e8h 
// 181 HEDWIG_LAND_2
EVENT_181_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_181_SOUND_0_SAMPLES
EVENT_181_SOUND_0_SAMPLES:
    DW  0d01h 03e8h 
// 182 HEDWIG_TAKEOFF
EVENT_182_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_182_SOUND_0_SAMPLES
EVENT_182_SOUND_0_SAMPLES:
    DW  0d03h 03e8h 
// 183 HEDWIG_WING_FLAP
EVENT_183_SOUNDS:
    DB  0ah 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_183_SOUND_0_SAMPLES
EVENT_183_SOUND_0_SAMPLES:
    DW  0d07h 03e8h 
    DW  0d05h 03e8h 
    DW  0d06h 03e8h 
    DW  0d04h 03e8h 
    DW  0d08h 03e8h 
    DW  0d09h 03e8h 
    DW  0d0ah 03e8h 
    DW  0d0bh 03e8h 
    DW  0d0ch 03e8h 
    DW  0d0dh 03e8h 
// 184 HEDWIG_FAST_FLAP
EVENT_184_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_184_SOUND_0_SAMPLES
EVENT_184_SOUND_0_SAMPLES:
    DW  0d14h 03e8h 
    DW  0d0eh 03e8h 
    DW  0d0fh 03e8h 
    DW  0d10h 03e8h 
    DW  0d11h 03e8h 
    DW  0d12h 03e8h 
    DW  0d13h 03e8h 
// 185 HEDWIG_CALL_1
EVENT_185_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_185_SOUND_0_SAMPLES
EVENT_185_SOUND_0_SAMPLES:
    DW  0d16h 03e8h 
    DW  0d17h 03e8h 
    DW  0d18h 03e8h 
// 186 HEDWIG_CALL_2
EVENT_186_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_186_SOUND_0_SAMPLES
EVENT_186_SOUND_0_SAMPLES:
    DW  0d15h 03e8h 
// 187 IMP_ATTACK
EVENT_187_SOUNDS:
    DB  05h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_187_SOUND_0_SAMPLES
EVENT_187_SOUND_0_SAMPLES:
    DW  0d19h 03e8h 
    DW  0d1ah 03e8h 
    DW  0d1bh 03e8h 
    DW  0d31h 03e8h 
    DW  0d2fh 03e8h 
// 188 IMP_BITE
EVENT_188_SOUNDS:
    DB  02h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_188_SOUND_0_SAMPLES
EVENT_188_SOUND_0_SAMPLES:
    DW  0d2dh 03e8h 
    DW  0d2ch 03e8h 
// 189 IMP_DAZED
EVENT_189_SOUNDS:
    DB  03h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_189_SOUND_0_SAMPLES
EVENT_189_SOUND_0_SAMPLES:
    DW  0d1ch 03e8h 
    DW  0d1dh 03e8h 
    DW  0d4ch 03e8h 
// 190 IMP_FINALTHUD
EVENT_190_SOUNDS:
    DB  01h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_190_SOUND_0_SAMPLES
EVENT_190_SOUND_0_SAMPLES:
    DW  0d1eh 03e8h 
// 191 IMP_GETUP
EVENT_191_SOUNDS:
    DB  03h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_191_SOUND_0_SAMPLES
EVENT_191_SOUND_0_SAMPLES:
    DW  0d1fh 03e8h 
    DW  0d33h 03e8h 
    DW  0d34h 03e8h 
// 192 IMP_LAND
EVENT_192_SOUNDS:
    DB  02h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_192_SOUND_0_SAMPLES
EVENT_192_SOUND_0_SAMPLES:
    DW  0d20h 03e8h 
    DW  0d21h 03e8h 
// 193 IMP_STEP_LEFT
EVENT_193_SOUNDS:
    DB  06h 10h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_193_SOUND_0_SAMPLES
EVENT_193_SOUND_0_SAMPLES:
    DW  0d22h 03e8h 
    DW  0d23h 03e8h 
    DW  0d3dh 03e8h 
    DW  0d3eh 03e8h 
    DW  0d3fh 03e8h 
    DW  0d40h 03e8h 
// 194 IMP_STEP_RIGHT
EVENT_194_SOUNDS:
    DB  06h 10h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_194_SOUND_0_SAMPLES
EVENT_194_SOUND_0_SAMPLES:
    DW  0d24h 03e8h 
    DW  0d25h 03e8h 
    DW  0d41h 03e8h 
    DW  0d42h 03e8h 
    DW  0d43h 03e8h 
    DW  0d44h 03e8h 
// 195 IMP_TAKEHIT
EVENT_195_SOUNDS:
    DB  07h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_195_SOUND_0_SAMPLES
EVENT_195_SOUND_0_SAMPLES:
    DW  0d28h 03e8h 
    DW  0d29h 03e8h 
    DW  0d45h 03e8h 
    DW  0d46h 03e8h 
    DW  0d2eh 03e8h 
    DW  0d32h 03e8h 
    DW  0d37h 03e8h 
// 196 IMP_TAKEHIT_FINAL
EVENT_196_SOUNDS:
    DB  03h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_196_SOUND_0_SAMPLES
EVENT_196_SOUND_0_SAMPLES:
    DW  0d26h 03e8h 
    DW  0d27h 03e8h 
    DW  0d54h 03e8h 
// 197 IMP_THROW
EVENT_197_SOUNDS:
    DB  02h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_197_SOUND_0_SAMPLES
EVENT_197_SOUND_0_SAMPLES:
    DW  0d2ah 03e8h 
    DW  0d2bh 03e8h 
// 198 IMP_DUCK
EVENT_198_SOUNDS:
    DB  01h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_198_SOUND_0_SAMPLES
EVENT_198_SOUND_0_SAMPLES:
    DW  0d30h 03e8h 
// 199 IMP_HIT_WALL
EVENT_199_SOUNDS:
    DB  02h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_199_SOUND_0_SAMPLES
EVENT_199_SOUND_0_SAMPLES:
    DW  0d2eh 03e8h 
    DW  0d32h 03e8h 
// 200 IMP_JUMP
EVENT_200_SOUNDS:
    DB  02h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_200_SOUND_0_SAMPLES
EVENT_200_SOUND_0_SAMPLES:
    DW  0d33h 03e8h 
    DW  0d34h 03e8h 
// 201 IMP_TAUNT
EVENT_201_SOUNDS:
    DB  02h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_201_SOUND_0_SAMPLES
EVENT_201_SOUND_0_SAMPLES:
    DW  0d35h 03e8h 
    DW  0d36h 03e8h 
// 202 IMP_TAUNT_END
EVENT_202_SOUNDS:
    DB  06h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_202_SOUND_0_SAMPLES
EVENT_202_SOUND_0_SAMPLES:
    DW  0d3ah 03e8h 
    DW  0d38h 03e8h 
    DW  0d39h 03e8h 
    DW  0d37h 03e8h 
    DW  0d3bh 03e8h 
    DW  0d3ch 03e8h 
// 203 IMP_STRUGGLE
EVENT_203_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_203_SOUND_0_SAMPLES
EVENT_203_SOUND_0_SAMPLES:
    DW  0d53h 03e8h 
// 204 IMP_THROWN
EVENT_204_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_204_SOUND_0_SAMPLES
EVENT_204_SOUND_0_SAMPLES:
    DW  0d54h 03e8h 
    DW  0d27h 03e8h 
    DW  0d4fh 03e8h 
    DW  0d50h 03e8h 
// 205 IMP_CARRIED
EVENT_205_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_205_SOUND_0_SAMPLES
EVENT_205_SOUND_0_SAMPLES:
    DW  0d48h 03e8h 
    DW  0d49h 03e8h 
    DW  0d4ah 03e8h 
    DW  0d4bh 03e8h 
// 206 IMP_CARRIED_DROPPED
EVENT_206_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_206_SOUND_0_SAMPLES
EVENT_206_SOUND_0_SAMPLES:
    DW  0d45h 03e8h 
    DW  0d46h 03e8h 
    DW  0d47h 03e8h 
// 207 IMP_HIT_BY_DUNGBOMB
EVENT_207_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_207_SOUND_0_SAMPLES
EVENT_207_SOUND_0_SAMPLES:
    DW  0d4dh 03e8h 
    DW  0d4eh 03e8h 
// 208 IMP_PICK_UP
EVENT_208_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_208_SOUND_0_SAMPLES
EVENT_208_SOUND_0_SAMPLES:
    DW  0d51h 03e8h 
    DW  0d52h 03e8h 
// 209 IMP_BREATHE_IN
EVENT_209_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_209_SOUND_0_SAMPLES
EVENT_209_SOUND_0_SAMPLES:
    DW  0d5ah 03e8h 
    DW  0d56h 03e8h 
    DW  0d57h 03e8h 
    DW  0d5bh 03e8h 
// 210 IMP_BREATHE_OUT
EVENT_210_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_210_SOUND_0_SAMPLES
EVENT_210_SOUND_0_SAMPLES:
    DW  0d58h 03e8h 
    DW  0d59h 03e8h 
    DW  0d55h 03e8h 
    DW  0d5ch 03e8h 
// 211 LAPIFORS_RABBIT_HITBYDUNGBOMB
EVENT_211_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_211_SOUND_0_SAMPLES
EVENT_211_SOUND_0_SAMPLES:
    DW  0d5dh 03e8h 
// 212 LAPIFORS_RABBIT_STEP
EVENT_212_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_212_SOUND_0_SAMPLES
EVENT_212_SOUND_0_SAMPLES:
    DW  0d5eh 03e8h 
    DW  0d5fh 03e8h 
    DW  0d60h 03e8h 
    DW  0d61h 03e8h 
// 213 ARAGOG_ANGLIA_DOOR_CLOSE
EVENT_213_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_213_SOUND_0_SAMPLES
EVENT_213_SOUND_0_SAMPLES:
    DW  0db9h 03e8h 
// 214 ARAGOG_ATTACK
EVENT_214_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_214_SOUND_0_SAMPLES
EVENT_214_SOUND_0_SAMPLES:
    DW  0d8dh 03e8h 
// 215 ARAGOG_BREATHE_IN
EVENT_215_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_215_SOUND_0_SAMPLES
EVENT_215_SOUND_0_SAMPLES:
    DW  0d7ch 03e8h 
    DW  0d62h 03e8h 
    DW  0d63h 03e8h 
    DW  0d64h 03e8h 
// 216 ARAGOG_BREATHE_OUT
EVENT_216_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_216_SOUND_0_SAMPLES
EVENT_216_SOUND_0_SAMPLES:
    DW  0d65h 03e8h 
    DW  0d66h 03e8h 
    DW  0d67h 03e8h 
// 217 ARAGOG_CRUNCH
EVENT_217_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_217_SOUND_0_SAMPLES
EVENT_217_SOUND_0_SAMPLES:
    DW  0d68h 03e8h 
    DW  0d69h 03e8h 
    DW  0d6ah 03e8h 
    DW  0d6bh 03e8h 
    DW  0d6ch 03e8h 
    DW  0d6dh 03e8h 
// 218 ARAGOG_DAZED
EVENT_218_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_218_SOUND_0_SAMPLES
EVENT_218_SOUND_0_SAMPLES:
    DW  0d97h 03e8h 
    DW  0d98h 03e8h 
// 219 ARAGOG_DIE
EVENT_219_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_219_SOUND_0_SAMPLES
EVENT_219_SOUND_0_SAMPLES:
    DW  0d82h 03e8h 
    DW  0d80h 03e8h 
    DW  0d81h 03e8h 
// 220 ARAGOG_GETUP
EVENT_220_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_220_SOUND_0_SAMPLES
EVENT_220_SOUND_0_SAMPLES:
    DW  0d9bh 03e8h 
// 221 ARAGOG_GROWL
EVENT_221_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_221_SOUND_0_SAMPLES
EVENT_221_SOUND_0_SAMPLES:
    DW  0da4h 03e8h 
    DW  0da5h 03e8h 
// 222 ARAGOG_HUH
EVENT_222_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_222_SOUND_0_SAMPLES
EVENT_222_SOUND_0_SAMPLES:
    DW  0da1h 03e8h 
    DW  0da2h 03e8h 
// 223 ARAGOG_IDLE
EVENT_223_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_223_SOUND_0_SAMPLES
EVENT_223_SOUND_0_SAMPLES:
    DW  0da3h 03e8h 
    DW  0d70h 03e8h 
// 224 ARAGOG_LAND_HARD
EVENT_224_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_224_SOUND_0_SAMPLES
EVENT_224_SOUND_0_SAMPLES:
    DW  0d92h 03e8h 
// 225 ARAGOG_LAUGH
EVENT_225_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_225_SOUND_0_SAMPLES
EVENT_225_SOUND_0_SAMPLES:
    DW  0d6eh 03e8h 
// 226 ARAGOG_SCREAM
EVENT_226_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_226_SOUND_0_SAMPLES
EVENT_226_SOUND_0_SAMPLES:
    DW  0d93h 03e8h 
// 227 ARAGOG_SIGH
EVENT_227_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_227_SOUND_0_SAMPLES
EVENT_227_SOUND_0_SAMPLES:
    DW  0d7bh 03e8h 
    DW  0d8fh 03e8h 
    DW  0d90h 03e8h 
    DW  0d91h 03e8h 
// 228 ARAGOG_SMALL_SPIDER_LOOP
EVENT_228_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_228_SOUND_0_SAMPLES
EVENT_228_SOUND_0_SAMPLES:
    DW  0da6h 03e8h 
// 229 ARAGOG_SPIT
EVENT_229_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_229_SOUND_0_SAMPLES
EVENT_229_SOUND_0_SAMPLES:
    DW  0d7dh 03e8h 
    DW  0d7eh 03e8h 
// 230 ARAGOG_SPLAT
EVENT_230_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_230_SOUND_0_SAMPLES
EVENT_230_SOUND_0_SAMPLES:
    DW  0d6fh 03e8h 
// 231 ARAGOG_TAKEHIT
EVENT_231_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_231_SOUND_0_SAMPLES
EVENT_231_SOUND_0_SAMPLES:
    DW  0d71h 03e8h 
// 232 ARAGOG_THROW_SPIDER
EVENT_232_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_232_SOUND_0_SAMPLES
EVENT_232_SOUND_0_SAMPLES:
    DW  0d99h 03e8h 
    DW  0d9ah 03e8h 
// 233 ARAGOG_STEP
EVENT_233_SOUNDS:
    DB  0bh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_233_SOUND_0_SAMPLES
EVENT_233_SOUND_0_SAMPLES:
    DW  0dadh 03e8h 
    DW  0daeh 03e8h 
    DW  0dafh 03e8h 
    DW  0db0h 03e8h 
    DW  0db1h 03e8h 
    DW  0db2h 03e8h 
    DW  0db3h 03e8h 
    DW  0db4h 03e8h 
    DW  0db5h 03e8h 
    DW  0db6h 03e8h 
    DW  0db7h 03e8h 
// 234 ARAGOG_CHARGE
EVENT_234_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_234_SOUND_0_SAMPLES
EVENT_234_SOUND_0_SAMPLES:
    DW  0d94h 03e8h 
    DW  0d95h 03e8h 
    DW  0d96h 03e8h 
// 235 ARAGOG_SUCCESS
EVENT_235_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_235_SOUND_0_SAMPLES
EVENT_235_SOUND_0_SAMPLES:
    DW  0d6eh 03e8h 
// 236 ARAGOG_FALL
EVENT_236_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_236_SOUND_0_SAMPLES
EVENT_236_SOUND_0_SAMPLES:
    DW  0d7fh 03e8h 
// 237 ARAGOG_BREAK
EVENT_237_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_237_SOUND_0_SAMPLES
EVENT_237_SOUND_0_SAMPLES:
    DW  0d83h 03e8h 
// 238 ARAGOG_LAIR_BREAK
EVENT_238_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_238_SOUND_0_SAMPLES
EVENT_238_SOUND_0_SAMPLES:
    DW  0d84h 03e8h 
// 239 ARAGOG_LAIR_DIE
EVENT_239_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_239_SOUND_0_SAMPLES
EVENT_239_SOUND_0_SAMPLES:
    DW  0d81h 03e8h 
// 240 ARAGOG_LAIR_FALL
EVENT_240_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_240_SOUND_0_SAMPLES
EVENT_240_SOUND_0_SAMPLES:
    DW  0d7fh 03e8h 
// 241 ARAGOG_HIT_ICO
EVENT_241_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_241_SOUND_0_SAMPLES
EVENT_241_SOUND_0_SAMPLES:
    DW  0d9ch 03e8h 
    DW  0d9dh 03e8h 
    DW  0d9eh 03e8h 
// 242 ARAGOG_HIT_ICO_PERFECT
EVENT_242_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_242_SOUND_0_SAMPLES
EVENT_242_SOUND_0_SAMPLES:
    DW  0d9fh 03e8h 
    DW  0da0h 03e8h 
// 243 ARAGOG_MOVE
EVENT_243_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_243_SOUND_0_SAMPLES
EVENT_243_SOUND_0_SAMPLES:
    DW  0d75h 03e8h 
    DW  0d76h 03e8h 
    DW  0d77h 03e8h 
    DW  0d78h 03e8h 
    DW  0d79h 03e8h 
    DW  0d7ah 03e8h 
// 244 ARAGOG_SNORT
EVENT_244_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_244_SOUND_0_SAMPLES
EVENT_244_SOUND_0_SAMPLES:
    DW  0d72h 03e8h 
    DW  0d73h 03e8h 
    DW  0d74h 03e8h 
// 245 ARAGOG_FAR_ATTACK
EVENT_245_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_245_SOUND_0_SAMPLES
EVENT_245_SOUND_0_SAMPLES:
    DW  0d8eh 03e8h 
// 246 ARAGOG_FAR_FIRE
EVENT_246_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_246_SOUND_0_SAMPLES
EVENT_246_SOUND_0_SAMPLES:
    DW  0d99h 03e8h 
    DW  0d9ah 03e8h 
// 247 ARAGOG_FAR_SCREAM
EVENT_247_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_247_SOUND_0_SAMPLES
EVENT_247_SOUND_0_SAMPLES:
    DW  0d93h 03e8h 
// 248 ARAGOG_LAIR_FIRE
EVENT_248_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_248_SOUND_0_SAMPLES
EVENT_248_SOUND_0_SAMPLES:
    DW  0d86h 03e8h 
// 249 ARAGOG_LAIR_STRESS
EVENT_249_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_249_SOUND_0_SAMPLES
EVENT_249_SOUND_0_SAMPLES:
    DW  0d87h 03e8h 
    DW  0d88h 03e8h 
// 250 ARAGOG_LAIR_TORCH
EVENT_250_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_250_SOUND_0_SAMPLES
EVENT_250_SOUND_0_SAMPLES:
    DW  0d85h 03e8h 
// 251 ARAGOG_LAIR_WEB_DROP
EVENT_251_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_251_SOUND_0_SAMPLES
EVENT_251_SOUND_0_SAMPLES:
    DW  0da9h 03e8h 
    DW  0da7h 03e8h 
// 252 ARAGOG_LAIR_WEB_FALL
EVENT_252_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_252_SOUND_0_SAMPLES
EVENT_252_SOUND_0_SAMPLES:
    DW  0daah 03e8h 
// 253 ARAGOG_LAIR_WEB_FIRE
EVENT_253_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_253_SOUND_0_SAMPLES
EVENT_253_SOUND_0_SAMPLES:
    DW  0da8h 03e8h 
// 254 ARAGOG_LAIR_WEB_HIT
EVENT_254_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_254_SOUND_0_SAMPLES
EVENT_254_SOUND_0_SAMPLES:
    DW  0d8bh 03e8h 
    DW  0d89h 03e8h 
    DW  0d8ch 03e8h 
// 255 ARAGOG_LAIR_WEB_HIT_FPO
EVENT_255_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_255_SOUND_0_SAMPLES
EVENT_255_SOUND_0_SAMPLES:
    DW  0dabh 03e8h 
// 256 ARAGOG_LAIR_WEB_HIT_ICO
EVENT_256_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_256_SOUND_0_SAMPLES
EVENT_256_SOUND_0_SAMPLES:
    DW  0d8ah 03e8h 
// 257 ARAGOG_LAIR_WEB_HIT_ICO2
EVENT_257_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_257_SOUND_0_SAMPLES
EVENT_257_SOUND_0_SAMPLES:
    DW  0dach 03e8h 
// 258 WILLOW_MUSHROOM
EVENT_258_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_258_SOUND_0_SAMPLES
EVENT_258_SOUND_0_SAMPLES:
    DW  066dh 03e8h 
    DW  066eh 03e8h 
    DW  066fh 03e8h 
    DW  0670h 03e8h 
// 259 ARAGOG_ANGLIA_DOOR_OPEN
EVENT_259_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_259_SOUND_0_SAMPLES
EVENT_259_SOUND_0_SAMPLES:
    DW  0db8h 03e8h 
// 260 ARAGOG_ANGLIA_IDLE
EVENT_260_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_260_SOUND_0_SAMPLES
EVENT_260_SOUND_0_SAMPLES:
    DW  0db9h 03e8h 
// 261 ARAGOG_ANGLIA_LAND
EVENT_261_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_261_SOUND_0_SAMPLES
EVENT_261_SOUND_0_SAMPLES:
    DW  0dbah 03e8h 
// 262 ARAGOG_ANGLIA_LEAP_OFF_WALL
EVENT_262_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_262_SOUND_0_SAMPLES
EVENT_262_SOUND_0_SAMPLES:
    DW  0db9h 03e8h 
// 263 ARAGOG_ANGLIA_TAKE_OFF
EVENT_263_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_263_SOUND_0_SAMPLES
EVENT_263_SOUND_0_SAMPLES:
    DW  0db9h 03e8h 
// 264 STEP_STONE_LEFT
EVENT_264_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_264_SOUND_0_SAMPLES
EVENT_264_SOUND_0_SAMPLES:
    DW  0dc8h 03e8h 
    DW  0dbch 03e8h 
    DW  0dbdh 03e8h 
    DW  0dbeh 03e8h 
    DW  0dbfh 03e8h 
    DW  0dc0h 03e8h 
    DW  0dc1h 03e8h 
    DW  0dc2h 03e8h 
// 265 STEP_STONE_RIGHT
EVENT_265_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_265_SOUND_0_SAMPLES
EVENT_265_SOUND_0_SAMPLES:
    DW  0dc3h 03e8h 
    DW  0dc4h 03e8h 
    DW  0dc5h 03e8h 
    DW  0dc6h 03e8h 
    DW  0dc7h 03e8h 
    DW  0dbbh 03e8h 
    DW  0dc9h 03e8h 
    DW  0dcah 03e8h 
// 266 AVIFORS_BIRD_ROCK_CRACK
EVENT_266_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_266_SOUND_0_SAMPLES
EVENT_266_SOUND_0_SAMPLES:
    DW  0dffh 03e8h 
    DW  0dfdh 03e8h 
    DW  0dfeh 03e8h 
    DW  0dfch 03e8h 
// 267 LUMOS_PANEL
EVENT_267_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_267_SOUND_0_SAMPLES
EVENT_267_SOUND_0_SAMPLES:
    DW  0dcbh 03e8h 
// 268 LEARN_SPELL
EVENT_268_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_268_SOUND_0_SAMPLES
EVENT_268_SOUND_0_SAMPLES:
    DW  0dd1h 03e8h 
// 269 SPELL_PARTICLES
EVENT_269_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_269_SOUND_0_SAMPLES
EVENT_269_SOUND_0_SAMPLES:
    DW  0dfah 03e8h 
// 270 SPELLBOOK_VANISH
EVENT_270_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_270_SOUND_0_SAMPLES
EVENT_270_SOUND_0_SAMPLES:
    DW  0dcch 03e8h 
// 271 AVIFORS_DOOR_OPEN
EVENT_271_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_271_SOUND_0_SAMPLES
EVENT_271_SOUND_0_SAMPLES:
    DW  0dcfh 03e8h 
// 272 AVIFORS_DOOR_SQUEAK
EVENT_272_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_272_SOUND_0_SAMPLES
EVENT_272_SOUND_0_SAMPLES:
    DW  0dcdh 03e8h 
    DW  0dd0h 03e8h 
// 273 SPELLBOOK_COLLECT
EVENT_273_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_273_SOUND_0_SAMPLES
EVENT_273_SOUND_0_SAMPLES:
    DW  0e04h 03e8h 
// 274 SPELL_TWINKLE
EVENT_274_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_274_SOUND_0_SAMPLES
EVENT_274_SOUND_0_SAMPLES:
    DW  0dfbh 03e8h 
// 275 AVIFORS_GRATING_MOVE_1
EVENT_275_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_275_SOUND_0_SAMPLES
EVENT_275_SOUND_0_SAMPLES:
    DW  0dd2h 03e8h 
// 276 AVIFORS_GRATING_MOVE_2
EVENT_276_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_276_SOUND_0_SAMPLES
EVENT_276_SOUND_0_SAMPLES:
    DW  0dd3h 03e8h 
// 277 AVIFORS_BIRD_FLAP
EVENT_277_SOUNDS:
    DB  0bh 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_277_SOUND_0_SAMPLES
EVENT_277_SOUND_0_SAMPLES:
    DW  0ddch 03e8h 
    DW  0dd5h 03e8h 
    DW  0dd6h 03e8h 
    DW  0dd7h 03e8h 
    DW  0dd8h 03e8h 
    DW  0dd9h 03e8h 
    DW  0ddah 03e8h 
    DW  0ddbh 03e8h 
    DW  0dd4h 03e8h 
    DW  0dddh 03e8h 
    DW  0ddeh 03e8h 
// 278 AVIFORS_BRIDGE_LOWER_1
EVENT_278_SOUNDS:
    DB  01h 3ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_278_SOUND_0_SAMPLES
EVENT_278_SOUND_0_SAMPLES:
    DW  0df2h 03e8h 
// 279 AVIFORS_BRIDGE_LOWER_2
EVENT_279_SOUNDS:
    DB  01h 3ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_279_SOUND_0_SAMPLES
EVENT_279_SOUND_0_SAMPLES:
    DW  0df3h 03e8h 
// 280 AVIFORS_STONE_BLOCK_MOVE
EVENT_280_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_280_SOUND_0_SAMPLES
EVENT_280_SOUND_0_SAMPLES:
    DW  0df7h 03e8h 
// 281 AVIFORS_DOOR_SLAM
EVENT_281_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_281_SOUND_0_SAMPLES
EVENT_281_SOUND_0_SAMPLES:
    DW  0dceh 03e8h 
// 282 AVIFORS_BIRD_SCREECH
EVENT_282_SOUNDS:
    DB  14h 28h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_282_SOUND_0_SAMPLES
EVENT_282_SOUND_0_SAMPLES:
    DW  0315h 03e8h 
    DW  07c2h 03e8h 
    DW  07c3h 03e8h 
    DW  0de4h 03e8h 
    DW  0de5h 03e8h 
    DW  0de6h 03e8h 
    DW  0de7h 03e8h 
    DW  0de8h 03e8h 
    DW  0de9h 03e8h 
    DW  0de1h 03e8h 
    DW  0de0h 03e8h 
    DW  0ddfh 03e8h 
    DW  0de2h 03e8h 
    DW  0de3h 03e8h 
    DW  0dech 03e8h 
    DW  0debh 03e8h 
    DW  0deah 03e8h 
    DW  0dedh 03e8h 
    DW  0deeh 03e8h 
    DW  0defh 03e8h 
// 283 AVIFORS_METAL_PLATFORM
EVENT_283_SOUNDS:
    DB  01h 96h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_283_SOUND_0_SAMPLES
EVENT_283_SOUND_0_SAMPLES:
    DW  0df0h 03e8h 
// 284 AVIFORS_METAL_PLATFORM_STOP
EVENT_284_SOUNDS:
    DB  01h 96h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_284_SOUND_0_SAMPLES
EVENT_284_SOUND_0_SAMPLES:
    DW  0df1h 03e8h 
// 285 HARRY_LATCH
EVENT_285_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_285_SOUND_0_SAMPLES
EVENT_285_SOUND_0_SAMPLES:
    DW  0df4h 03e8h 
    DW  0df5h 03e8h 
    DW  0df6h 03e8h 
// 286 AVIFORS_SWITCH_OFF
EVENT_286_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_286_SOUND_0_SAMPLES
EVENT_286_SOUND_0_SAMPLES:
    DW  0df9h 03e8h 
// 287 AVIFORS_SWITCH_ON
EVENT_287_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_287_SOUND_0_SAMPLES
EVENT_287_SOUND_0_SAMPLES:
    DW  0df8h 03e8h 
// 288 SPELL_AVIFORS_EQUIP
EVENT_288_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_288_SOUND_0_SAMPLES
EVENT_288_SOUND_0_SAMPLES:
    DW  0e00h 03e8h 
// 289 PANEL_SWITCH
EVENT_289_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_289_SOUND_0_SAMPLES
EVENT_289_SOUND_0_SAMPLES:
    DW  0e01h 03e8h 
// 290 AVIFORS_COVERUP
EVENT_290_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_290_SOUND_0_SAMPLES
EVENT_290_SOUND_0_SAMPLES:
    DW  0e02h 03e8h 
// 291 DUELLING_FORCEFIELD
EVENT_291_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_291_SOUND_0_SAMPLES
EVENT_291_SOUND_0_SAMPLES:
    DW  0e03h 03e8h 
// 292 SPELLBOOK_APPEAR
EVENT_292_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_292_SOUND_0_SAMPLES
EVENT_292_SOUND_0_SAMPLES:
    DW  0664h 03e8h 
// 293 BORGIN_CABINET_CLOSE
EVENT_293_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_293_SOUND_0_SAMPLES
EVENT_293_SOUND_0_SAMPLES:
    DW  0e06h 03e8h 
// 294 BORGIN_CABINET_OPEN
EVENT_294_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_294_SOUND_0_SAMPLES
EVENT_294_SOUND_0_SAMPLES:
    DW  0e05h 03e8h 
// 295 BORGIN_SHOPDOOR_CLOSE
EVENT_295_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_295_SOUND_0_SAMPLES
EVENT_295_SOUND_0_SAMPLES:
    DW  0e0ah 03e8h 
// 296 BORGIN_SHOPDOOR_MOVE
EVENT_296_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_296_SOUND_0_SAMPLES
EVENT_296_SOUND_0_SAMPLES:
    DW  0e07h 03e8h 
// 297 BORGIN_SHOPDOOR_OPEN
EVENT_297_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_297_SOUND_0_SAMPLES
EVENT_297_SOUND_0_SAMPLES:
    DW  0e09h 03e8h 
// 298 BORGIN_SHOPDOOR_BELL
EVENT_298_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_298_SOUND_0_SAMPLES
EVENT_298_SOUND_0_SAMPLES:
    DW  0e08h 03e8h 
// 299 BORGIN_CUTSCENE_HARRY_BRUSH
EVENT_299_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_299_SOUND_0_SAMPLES
EVENT_299_SOUND_0_SAMPLES:
    DW  0e13h 03e8h 
// 300 BORGIN_CUTSCENE_HARRY_COUGH
EVENT_300_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_300_SOUND_0_SAMPLES
EVENT_300_SOUND_0_SAMPLES:
    DW  0e15h 03e8h 
// 301 BORGIN_CUTSCENE_HARRY_SCUFFLE
EVENT_301_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_301_SOUND_0_SAMPLES
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_301_SOUND_1_SAMPLES
EVENT_301_SOUND_0_SAMPLES:
    DW  0e17h 03e8h 
EVENT_301_SOUND_1_SAMPLES:
    DW  0e18h 03e8h 
// 302 BORGIN_CUTSCENE_HARRY_URG
EVENT_302_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_302_SOUND_0_SAMPLES
EVENT_302_SOUND_0_SAMPLES:
    DW  0e19h 03e8h 
// 303 BORGIN_STEPS
EVENT_303_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_303_SOUND_0_SAMPLES
EVENT_303_SOUND_0_SAMPLES:
    DW  0e0bh 03e8h 
    DW  0e0ch 03e8h 
    DW  0e0dh 03e8h 
    DW  0e0eh 03e8h 
// 304 BORGIN_CUTSCENE_FLOOPOWDER
EVENT_304_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_304_SOUND_0_SAMPLES
EVENT_304_SOUND_0_SAMPLES:
    DW  0e12h 03e8h 
// 305 BORGIN_WOOD_SNAP
EVENT_305_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_305_SOUND_0_SAMPLES
EVENT_305_SOUND_0_SAMPLES:
    DW  0e67h 03e8h 
    DW  0e68h 03e8h 
// 306 BORGIN_WOOD_STRESS
EVENT_306_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_306_SOUND_0_SAMPLES
EVENT_306_SOUND_0_SAMPLES:
    DW  0e0fh 03e8h 
    DW  0e10h 03e8h 
    DW  0e11h 03e8h 
// 307 BORGIN_HAND_OF_GLORY
EVENT_307_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_307_SOUND_0_SAMPLES
EVENT_307_SOUND_0_SAMPLES:
    DW  0e2dh 03e8h 
    DW  0e2ch 03e8h 
    DW  0e2bh 03e8h 
    DW  0e2eh 03e8h 
// 308 BORGIN_YORIK_SCREAM
EVENT_308_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_308_SOUND_0_SAMPLES
EVENT_308_SOUND_0_SAMPLES:
    DW  0e1ah 03e8h 
    DW  0e1bh 03e8h 
    DW  0e1ch 03e8h 
// 309 HARRY_LATCH
EVENT_309_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_309_SOUND_0_SAMPLES
EVENT_309_SOUND_0_SAMPLES:
    DW  0e1dh 03e8h 
    DW  0e1eh 03e8h 
// 310 BORGIN_DOOR_LATCH
EVENT_310_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_310_SOUND_0_SAMPLES
EVENT_310_SOUND_0_SAMPLES:
    DW  0e2ah 03e8h 
// 311 BORGIN_PORTCULLIS
EVENT_311_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_311_SOUND_0_SAMPLES
EVENT_311_SOUND_0_SAMPLES:
    DW  0e66h 03e8h 
// 312 BORGIN_CAGE_SLAM
EVENT_312_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_312_SOUND_0_SAMPLES
EVENT_312_SOUND_0_SAMPLES:
    DW  0e1fh 03e8h 
// 313 BORGIN_CUTSCENE_HARRY_BRUSH2
EVENT_313_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_313_SOUND_0_SAMPLES
EVENT_313_SOUND_0_SAMPLES:
    DW  0e14h 03e8h 
// 314 BORGIN_CUTSCENE_HARRY_COUGH2
EVENT_314_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_314_SOUND_0_SAMPLES
EVENT_314_SOUND_0_SAMPLES:
    DW  0e16h 03e8h 
// 315 BORGIN_DOG_BARK
EVENT_315_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_315_SOUND_0_SAMPLES
EVENT_315_SOUND_0_SAMPLES:
    DW  0e20h 03e8h 
    DW  0e21h 03e8h 
    DW  0e22h 03e8h 
// 316 BORGIN_HAND_OF_GLORY_TWITCH
EVENT_316_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_316_SOUND_0_SAMPLES
EVENT_316_SOUND_0_SAMPLES:
    DW  0e26h 03e8h 
    DW  0e24h 03e8h 
    DW  0e25h 03e8h 
    DW  0e23h 03e8h 
    DW  0e27h 03e8h 
    DW  0e28h 03e8h 
// 317 LUMOS_PANEL
EVENT_317_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_317_SOUND_0_SAMPLES
EVENT_317_SOUND_0_SAMPLES:
    DW  0e29h 03e8h 
// 318 BORGIN_PUT_BOOK
EVENT_318_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_318_SOUND_0_SAMPLES
EVENT_318_SOUND_0_SAMPLES:
    DW  0e4eh 03e8h 
// 319 BORGIN_DRAWER_MOVE
EVENT_319_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_319_SOUND_0_SAMPLES
EVENT_319_SOUND_0_SAMPLES:
    DW  0e44h 03e8h 
    DW  0e40h 03e8h 
    DW  0e41h 03e8h 
    DW  0e42h 03e8h 
// 320 BORGIN_LADDER_BOUNCE1
EVENT_320_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_320_SOUND_0_SAMPLES
EVENT_320_SOUND_0_SAMPLES:
    DW  0e2fh 03e8h 
// 321 BORGIN_LADDER_BOUNCE2
EVENT_321_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_321_SOUND_0_SAMPLES
EVENT_321_SOUND_0_SAMPLES:
    DW  0e30h 03e8h 
// 322 BORGIN_LADDER_FALL
EVENT_322_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_322_SOUND_0_SAMPLES
EVENT_322_SOUND_0_SAMPLES:
    DW  0e31h 03e8h 
// 323 BORGIN_DADOOR_OPEN
EVENT_323_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_323_SOUND_0_SAMPLES
EVENT_323_SOUND_0_SAMPLES:
    DW  0e32h 03e8h 
// 324 BORGIN_INNER_DOOR_CLOSE
EVENT_324_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_324_SOUND_0_SAMPLES
EVENT_324_SOUND_0_SAMPLES:
    DW  0e34h 03e8h 
// 325 BORGIN_INNER_DOOR_OPEN
EVENT_325_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_325_SOUND_0_SAMPLES
EVENT_325_SOUND_0_SAMPLES:
    DW  0e33h 03e8h 
// 326 HARRY_PUSH_PULL
EVENT_326_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_326_SOUND_0_SAMPLES
EVENT_326_SOUND_0_SAMPLES:
    DW  0e37h 03e8h 
    DW  0e36h 03e8h 
    DW  0e35h 03e8h 
    DW  0e38h 03e8h 
    DW  0e39h 03e8h 
// 327 PANEL_SWITCH
EVENT_327_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_327_SOUND_0_SAMPLES
EVENT_327_SOUND_0_SAMPLES:
    DW  0e3ah 03e8h 
// 328 BORGIN_VASE_HIT
EVENT_328_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_328_SOUND_0_SAMPLES
EVENT_328_SOUND_0_SAMPLES:
    DW  0e3ch 03e8h 
    DW  0e3bh 03e8h 
    DW  0e3dh 03e8h 
    DW  0e3eh 03e8h 
// 329 BORGIN_VASE_BOUNCE
EVENT_329_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_329_SOUND_0_SAMPLES
EVENT_329_SOUND_0_SAMPLES:
    DW  0e43h 03e8h 
    DW  0e3fh 03e8h 
    DW  0e45h 03e8h 
    DW  0e46h 03e8h 
// 330 BORGIN_VASE_SMASH
EVENT_330_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_330_SOUND_0_SAMPLES
EVENT_330_SOUND_0_SAMPLES:
    DW  0e4ah 03e8h 
    DW  0e48h 03e8h 
    DW  0e49h 03e8h 
    DW  0e47h 03e8h 
    DW  0e4bh 03e8h 
    DW  0e4ch 03e8h 
    DW  0e4dh 03e8h 
// 331 BORGIN_TAKE_BOOK
EVENT_331_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_331_SOUND_0_SAMPLES
EVENT_331_SOUND_0_SAMPLES:
    DW  0e4fh 03e8h 
// 332 SPELL_FLIPENDO_READY_LOOP
EVENT_332_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_332_SOUND_0_SAMPLES
EVENT_332_SOUND_0_SAMPLES:
    DW  0e50h 03e8h 
// 333 BORGIN_BIN_HIT
EVENT_333_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_333_SOUND_0_SAMPLES
EVENT_333_SOUND_0_SAMPLES:
    DW  0e51h 03e8h 
    DW  0e52h 03e8h 
    DW  0e53h 03e8h 
// 334 BORGIN_BIN_LID
EVENT_334_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_334_SOUND_0_SAMPLES
EVENT_334_SOUND_0_SAMPLES:
    DW  0e54h 03e8h 
    DW  0e55h 03e8h 
// 335 SPELL_LUMOS_EQUIP
EVENT_335_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_335_SOUND_0_SAMPLES
EVENT_335_SOUND_0_SAMPLES:
    DW  0e56h 03e8h 
// 336 SPELL_TWINKLE
EVENT_336_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_336_SOUND_0_SAMPLES
EVENT_336_SOUND_0_SAMPLES:
    DW  0e59h 03e8h 
// 337 SPELLBOOK_COLLECT
EVENT_337_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_337_SOUND_0_SAMPLES
EVENT_337_SOUND_0_SAMPLES:
    DW  0e64h 03e8h 
// 338 SPELLBOOK_VANISH
EVENT_338_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_338_SOUND_0_SAMPLES
EVENT_338_SOUND_0_SAMPLES:
    DW  0e58h 03e8h 
// 339 LEARN_SPELL
EVENT_339_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_339_SOUND_0_SAMPLES
EVENT_339_SOUND_0_SAMPLES:
    DW  0e57h 03e8h 
// 340 SPELL_PARTICLES
EVENT_340_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_340_SOUND_0_SAMPLES
EVENT_340_SOUND_0_SAMPLES:
    DW  0dfah 03e8h 
// 341 STEP_STONE_LEFT
EVENT_341_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_341_SOUND_0_SAMPLES
EVENT_341_SOUND_0_SAMPLES:
    DW  0e5eh 03e8h 
    DW  0e5bh 03e8h 
    DW  0e5ch 03e8h 
    DW  0e5dh 03e8h 
    DW  0e5ah 03e8h 
// 342 STEP_STONE_RIGHT
EVENT_342_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_342_SOUND_0_SAMPLES
EVENT_342_SOUND_0_SAMPLES:
    DW  0e5fh 03e8h 
    DW  0e60h 03e8h 
    DW  0e61h 03e8h 
    DW  0e62h 03e8h 
    DW  0e63h 03e8h 
// 343 SPELLBOOK_APPEAR
EVENT_343_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_343_SOUND_0_SAMPLES
EVENT_343_SOUND_0_SAMPLES:
    DW  0664h 03e8h 
// 344 BORGIN_CABINET_SLIDE
EVENT_344_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_344_SOUND_0_SAMPLES
EVENT_344_SOUND_0_SAMPLES:
    DW  0e65h 03e8h 
// 345 BURROW_BIN_HIT
EVENT_345_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_345_SOUND_0_SAMPLES
EVENT_345_SOUND_0_SAMPLES:
    DW  0e51h 03e8h 
    DW  0e52h 03e8h 
    DW  0e53h 03e8h 
    DW  0e6eh 03e8h 
    DW  0e54h 03e8h 
    DW  0e55h 03e8h 
// 346 BURROW_CONE_HIT
EVENT_346_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_346_SOUND_0_SAMPLES
EVENT_346_SOUND_0_SAMPLES:
    DW  0e6fh 03e8h 
    DW  0e71h 03e8h 
    DW  0e70h 03e8h 
    DW  0e72h 03e8h 
// 347 BURROW_RAKE_HIT
EVENT_347_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_347_SOUND_0_SAMPLES
EVENT_347_SOUND_0_SAMPLES:
    DW  0e74h 03e8h 
// 348 BURROW_DOOR_CLOSE
EVENT_348_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_348_SOUND_0_SAMPLES
EVENT_348_SOUND_0_SAMPLES:
    DW  0e69h 03e8h 
// 349 BURROW_DOOR_MOVE
EVENT_349_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_349_SOUND_0_SAMPLES
EVENT_349_SOUND_0_SAMPLES:
    DW  0e6ah 03e8h 
// 350 BURROW_RUBBER_DUCK_HIT
EVENT_350_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_350_SOUND_0_SAMPLES
EVENT_350_SOUND_0_SAMPLES:
    DW  0e73h 03e8h 
// 351 BURROW_TOOLBOX_HIT
EVENT_351_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_351_SOUND_0_SAMPLES
EVENT_351_SOUND_0_SAMPLES:
    DW  0e75h 03e8h 
    DW  0e76h 03e8h 
    DW  0e77h 03e8h 
    DW  0e78h 03e8h 
    DW  0e79h 03e8h 
    DW  0e7ah 03e8h 
// 352 BURROW_LEAVES
EVENT_352_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_352_SOUND_0_SAMPLES
EVENT_352_SOUND_0_SAMPLES:
    DW  0e6bh 03e8h 
    DW  0e6ch 03e8h 
    DW  0e6dh 03e8h 
// 353 RON_CLAP
EVENT_353_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_353_SOUND_0_SAMPLES
EVENT_353_SOUND_0_SAMPLES:
    DW  0e7bh 03e8h 
    DW  0e7ch 03e8h 
    DW  0e7dh 03e8h 
// 354 GEORGE_KICK_DIRT
EVENT_354_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_354_SOUND_0_SAMPLES
EVENT_354_SOUND_0_SAMPLES:
    DW  0e7eh 03e8h 
// 355 BURROWS_ANGLIA_CRASH
EVENT_355_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_355_SOUND_0_SAMPLES
EVENT_355_SOUND_0_SAMPLES:
    DW  0e7fh 03e8h 
    DW  0e80h 03e8h 
    DW  0e81h 03e8h 
    DW  0e82h 03e8h 
// 356 BURROWS_ANGLIA_ENGINE
EVENT_356_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_356_SOUND_0_SAMPLES
EVENT_356_SOUND_0_SAMPLES:
    DW  0e93h 03e8h 
// 357 BURROWS_ANGLIA_LIGHT_POP
EVENT_357_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_357_SOUND_0_SAMPLES
EVENT_357_SOUND_0_SAMPLES:
    DW  0e83h 03e8h 
// 358 GNOMECOUNTER_BELL
EVENT_358_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_358_SOUND_0_SAMPLES
EVENT_358_SOUND_0_SAMPLES:
    DW  0e90h 03e8h 
// 359 GNOMECOUNTER_TICK
EVENT_359_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_359_SOUND_0_SAMPLES
EVENT_359_SOUND_0_SAMPLES:
    DW  0e91h 03e8h 
// 360 BURROWS_ANGLIA_DOOR_HARRY
EVENT_360_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_360_SOUND_0_SAMPLES
EVENT_360_SOUND_0_SAMPLES:
    DW  0e85h 03e8h 
// 361 BURROWS_ANGLIA_DOOR_RON
EVENT_361_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_361_SOUND_0_SAMPLES
EVENT_361_SOUND_0_SAMPLES:
    DW  0e86h 03e8h 
// 362 BURROWS_SIGNLAND
EVENT_362_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_362_SOUND_0_SAMPLES
EVENT_362_SOUND_0_SAMPLES:
    DW  0e84h 03e8h 
// 363 BURROWS_SIGNSQUEAK
EVENT_363_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_363_SOUND_0_SAMPLES
EVENT_363_SOUND_0_SAMPLES:
    DW  0e87h 03e8h 
// 364 SPELL_FLIPENDO_BUILD
EVENT_364_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_364_SOUND_0_SAMPLES
EVENT_364_SOUND_0_SAMPLES:
    DW  0e88h 03e8h 
// 365 SPELL_FLIPENDO_CAST_NORMAL
EVENT_365_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_365_SOUND_0_SAMPLES
EVENT_365_SOUND_0_SAMPLES:
    DW  0e89h 03e8h 
// 366 SPELL_FLIPENDO_CAST_OVER
EVENT_366_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_366_SOUND_0_SAMPLES
EVENT_366_SOUND_0_SAMPLES:
    DW  0e8ah 03e8h 
// 367 SPELL_FLIPENDO_CAST_PERFECT
EVENT_367_SOUNDS:
// 368 SPELL_FLIPENDO_HIT
EVENT_368_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_368_SOUND_0_SAMPLES
EVENT_368_SOUND_0_SAMPLES:
    DW  0e8bh 03e8h 
// 369 SPELL_FLIPENDO_INCANTATE
EVENT_369_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_369_SOUND_0_SAMPLES
EVENT_369_SOUND_0_SAMPLES:
    DW  0e8dh 03e8h 
    DW  0e8ch 03e8h 
    DW  0e8eh 03e8h 
    DW  0e8fh 03e8h 
// 370 SPELL_FLIPENDO_READY_LOOP
EVENT_370_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_370_SOUND_0_SAMPLES
EVENT_370_SOUND_0_SAMPLES:
    DW  0e50h 03e8h 
// 371 SPELL_FLIPENDO_EQUIP
EVENT_371_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_371_SOUND_0_SAMPLES
EVENT_371_SOUND_0_SAMPLES:
    DW  0e92h 03e8h 
// 372 STEP_STONE_LEFT
EVENT_372_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_372_SOUND_0_SAMPLES
EVENT_372_SOUND_0_SAMPLES:
    DW  0e9dh 03e8h 
    DW  0e95h 03e8h 
    DW  0e96h 03e8h 
    DW  0e97h 03e8h 
    DW  0e98h 03e8h 
// 373 STEP_STONE_RIGHT
EVENT_373_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_373_SOUND_0_SAMPLES
EVENT_373_SOUND_0_SAMPLES:
    DW  0e99h 03e8h 
    DW  0e9ah 03e8h 
    DW  0e9bh 03e8h 
    DW  0e9ch 03e8h 
    DW  0e94h 03e8h 
// 374 FOOT_SPLASH
EVENT_374_SOUNDS:
    DB  0dh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_374_SOUND_0_SAMPLES
EVENT_374_SOUND_0_SAMPLES:
    DW  0e9fh 03e8h 
    DW  0ea0h 03e8h 
    DW  0ea1h 03e8h 
    DW  0e9eh 03e8h 
    DW  0ea3h 03e8h 
    DW  0ea4h 03e8h 
    DW  0ea5h 03e8h 
    DW  0ea2h 03e8h 
    DW  0ea6h 03e8h 
    DW  0ea7h 03e8h 
    DW  0ea8h 03e8h 
    DW  0ea9h 03e8h 
    DW  0eaah 03e8h 
// 375 BASILISK_RETREAT
EVENT_375_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_375_SOUND_0_SAMPLES
EVENT_375_SOUND_0_SAMPLES:
    DW  0f0ah 03e8h 
    DW  0f09h 03e8h 
    DW  0f0bh 03e8h 
// 376 COS_BIG_SPLASH
EVENT_376_SOUNDS:
    DB  02h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_376_SOUND_0_SAMPLES
EVENT_376_SOUND_0_SAMPLES:
    DW  0eb0h 03e8h 
    DW  0each 03e8h 
// 377 COS_MEDIUM_SPLASH
EVENT_377_SOUNDS:
    DB  07h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_377_SOUND_0_SAMPLES
EVENT_377_SOUND_0_SAMPLES:
    DW  0eadh 03e8h 
    DW  0eaeh 03e8h 
    DW  0eafh 03e8h 
    DW  0eabh 03e8h 
    DW  0eb1h 03e8h 
    DW  0eb2h 03e8h 
    DW  0ed9h 03e8h 
// 378 COS_SMALL_SPLASH
EVENT_378_SOUNDS:
    DB  03h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_378_SOUND_0_SAMPLES
EVENT_378_SOUND_0_SAMPLES:
    DW  0eb3h 03e8h 
    DW  0eb4h 03e8h 
    DW  0eb5h 03e8h 
// 379 COS_TORCH_IGNITE
EVENT_379_SOUNDS:
    DB  04h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_379_SOUND_0_SAMPLES
EVENT_379_SOUND_0_SAMPLES:
    DW  0ebeh 03e8h 
    DW  0ebdh 03e8h 
    DW  0ebch 03e8h 
    DW  0ebfh 03e8h 
// 380 COS_VENOM_HIT
EVENT_380_SOUNDS:
    DB  06h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_380_SOUND_0_SAMPLES
EVENT_380_SOUND_0_SAMPLES:
    DW  0eb9h 03e8h 
    DW  0eb7h 03e8h 
    DW  0eb8h 03e8h 
    DW  0eb6h 03e8h 
    DW  0ebah 03e8h 
    DW  0ebbh 03e8h 
// 381 COS_DROP_SWORD
EVENT_381_SOUNDS:
    DB  04h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_381_SOUND_0_SAMPLES
EVENT_381_SOUND_0_SAMPLES:
    DW  0ecbh 03e8h 
    DW  0ecah 03e8h 
    DW  0ecch 03e8h 
    DW  0ecdh 03e8h 
// 382 COS_PULL_SWORD
EVENT_382_SOUNDS:
    DB  01h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_382_SOUND_0_SAMPLES
EVENT_382_SOUND_0_SAMPLES:
    DW  0efch 03e8h 
// 383 BASILISK_DIE
EVENT_383_SOUNDS:
    DB  01h 5ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_383_SOUND_0_SAMPLES
EVENT_383_SOUND_0_SAMPLES:
    DW  0efdh 03e8h 
// 384 BASILISK_IDLE
EVENT_384_SOUNDS:
    DB  04h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_384_SOUND_0_SAMPLES
EVENT_384_SOUND_0_SAMPLES:
    DW  0efeh 03e8h 
    DW  0effh 03e8h 
    DW  0f00h 03e8h 
    DW  0f01h 03e8h 
// 385 BASILISK_SCREAM
EVENT_385_SOUNDS:
    DB  02h 5ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_385_SOUND_0_SAMPLES
EVENT_385_SOUND_0_SAMPLES:
    DW  0f02h 03e8h 
    DW  0f03h 03e8h 
// 386 BASILISK_SCREAM_LONG
EVENT_386_SOUNDS:
    DB  06h 5ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_386_SOUND_0_SAMPLES
EVENT_386_SOUND_0_SAMPLES:
    DW  0f02h 03e8h 
    DW  0f03h 03e8h 
    DW  0f0ch 03e8h 
    DW  0f0dh 03e8h 
    DW  0f0eh 03e8h 
    DW  0f0fh 03e8h 
// 387 BASILISK_SPIT
EVENT_387_SOUNDS:
    DB  06h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_387_SOUND_0_SAMPLES
EVENT_387_SOUND_0_SAMPLES:
    DW  0f04h 03e8h 
    DW  0f05h 03e8h 
    DW  0f06h 03e8h 
    DW  0f07h 03e8h 
    DW  0f08h 03e8h 
    DW  0f10h 03e8h 
// 388 BASILISK_HIT_WALL
EVENT_388_SOUNDS:
    DB  06h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_388_SOUND_0_SAMPLES
EVENT_388_SOUND_0_SAMPLES:
    DW  0ec7h 03e8h 
    DW  0ec5h 03e8h 
    DW  0ec6h 03e8h 
    DW  0ec4h 03e8h 
    DW  0ec8h 03e8h 
    DW  0ec9h 03e8h 
// 389 COS_SWORD_OVERLOAD
EVENT_389_SOUNDS:
    DB  01h 3ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_389_SOUND_0_SAMPLES
EVENT_389_SOUND_0_SAMPLES:
    DW  0ee9h 03e8h 
// 390 BASILISK_TONGUE
EVENT_390_SOUNDS:
    DB  04h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_390_SOUND_0_SAMPLES
EVENT_390_SOUND_0_SAMPLES:
    DW  0ed0h 03e8h 
    DW  0ecfh 03e8h 
    DW  0eceh 03e8h 
    DW  0ed1h 03e8h 
// 391 COS_SWORD_LOOP
EVENT_391_SOUNDS:
    DB  01h 3ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_391_SOUND_0_SAMPLES
EVENT_391_SOUND_0_SAMPLES:
    DW  0eefh 03e8h 
// 392 COS_SWORD_LOOP_END
EVENT_392_SOUNDS:
    DB  05h 3ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_392_SOUND_0_SAMPLES
EVENT_392_SOUND_0_SAMPLES:
    DW  0ee5h 03e8h 
    DW  0ee6h 03e8h 
    DW  0ee7h 03e8h 
    DW  0ed2h 03e8h 
    DW  0ee8h 03e8h 
// 393 COS_DEBRIS
EVENT_393_SOUNDS:
    DB  06h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_393_SOUND_0_SAMPLES
EVENT_393_SOUND_0_SAMPLES:
    DW  0ed7h 03e8h 
    DW  0ed4h 03e8h 
    DW  0ed5h 03e8h 
    DW  0ed6h 03e8h 
    DW  0ed3h 03e8h 
    DW  0ed8h 03e8h 
// 394 COS_LOSE_SWORD
EVENT_394_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_394_SOUND_0_SAMPLES
EVENT_394_SOUND_0_SAMPLES:
    DW  0ec3h 03e8h 
    DW  0ec1h 03e8h 
    DW  0ec2h 03e8h 
    DW  0ec0h 03e8h 
// 395 BASILISK_SLITHER
EVENT_395_SOUNDS:
    DB  0bh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_395_SOUND_0_SAMPLES
EVENT_395_SOUND_0_SAMPLES:
    DW  0edeh 03e8h 
    DW  0edbh 03e8h 
    DW  0edch 03e8h 
    DW  0eddh 03e8h 
    DW  0edah 03e8h 
    DW  0edfh 03e8h 
    DW  0ee0h 03e8h 
    DW  0ee1h 03e8h 
    DW  0ee2h 03e8h 
    DW  0ee3h 03e8h 
    DW  0ee4h 03e8h 
// 396 COS_SWORD_CONTACT
EVENT_396_SOUNDS:
    DB  0ah 3ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_396_SOUND_0_SAMPLES
EVENT_396_SOUND_0_SAMPLES:
    DW  0ef0h 03e8h 
    DW  0ef6h 03e8h 
    DW  0ef1h 03e8h 
    DW  0eeeh 03e8h 
    DW  0ef3h 03e8h 
    DW  0ef4h 03e8h 
    DW  0ef5h 03e8h 
    DW  0ef7h 03e8h 
    DW  0ef8h 03e8h 
    DW  0ef9h 03e8h 
// 397 COS_ROCK_LAND
EVENT_397_SOUNDS:
    DB  0bh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_397_SOUND_0_SAMPLES
EVENT_397_SOUND_0_SAMPLES:
    DW  0f20h 03e8h 
    DW  0f12h 03e8h 
    DW  0f11h 03e8h 
    DW  0f14h 03e8h 
    DW  0f13h 03e8h 
    DW  0f1ah 03e8h 
    DW  0f1eh 03e8h 
    DW  0f1dh 03e8h 
    DW  0f1ch 03e8h 
    DW  0f1bh 03e8h 
    DW  0f1fh 03e8h 
// 398 FOOT_SPLASH
EVENT_398_SOUNDS:
    DB  0dh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_398_SOUND_0_SAMPLES
EVENT_398_SOUND_0_SAMPLES:
    DW  0e9fh 03e8h 
    DW  0ea0h 03e8h 
    DW  0ea1h 03e8h 
    DW  0e9eh 03e8h 
    DW  0ea3h 03e8h 
    DW  0ea4h 03e8h 
    DW  0ea5h 03e8h 
    DW  0ea2h 03e8h 
    DW  0ea6h 03e8h 
    DW  0ea7h 03e8h 
    DW  0ea8h 03e8h 
    DW  0ea9h 03e8h 
    DW  0eaah 03e8h 
// 399 HARRY_LATCH
EVENT_399_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_399_SOUND_0_SAMPLES
EVENT_399_SOUND_0_SAMPLES:
    DW  0eech 03e8h 
    DW  0eebh 03e8h 
// 400 COS_STAIRCASE_DOOR_CLOSE
EVENT_400_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_400_SOUND_0_SAMPLES
EVENT_400_SOUND_0_SAMPLES:
    DW  0eeah 03e8h 
// 401 COS_STAIRCASE_DOOR_OPEN
EVENT_401_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_401_SOUND_0_SAMPLES
EVENT_401_SOUND_0_SAMPLES:
    DW  0eedh 03e8h 
// 402 COS_SWORD_FIRE
EVENT_402_SOUNDS:
    DB  01h 3ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_402_SOUND_0_SAMPLES
EVENT_402_SOUND_0_SAMPLES:
    DW  0ef2h 03e8h 
// 403 COS_HARRY_JUMP
EVENT_403_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_403_SOUND_0_SAMPLES
EVENT_403_SOUND_0_SAMPLES:
    DW  0efbh 03e8h 
// 404 COS_SINKS
EVENT_404_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_404_SOUND_0_SAMPLES
EVENT_404_SOUND_0_SAMPLES:
    DW  0efah 03e8h 
// 405 COS_STONE_DOOR_OPEN
EVENT_405_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_405_SOUND_0_SAMPLES
EVENT_405_SOUND_0_SAMPLES:
    DW  0f15h 03e8h 
// 406 FAWKES_ATTACK
EVENT_406_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_406_SOUND_0_SAMPLES
EVENT_406_SOUND_0_SAMPLES:
    DW  0f21h 03e8h 
// 407 FAWKES_CALL
EVENT_407_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_407_SOUND_0_SAMPLES
EVENT_407_SOUND_0_SAMPLES:
    DW  0f16h 03e8h 
    DW  0f17h 03e8h 
// 408 FAWKES_FLAP_COS
EVENT_408_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_408_SOUND_0_SAMPLES
EVENT_408_SOUND_0_SAMPLES:
    DW  0f18h 03e8h 
    DW  0f19h 03e8h 
// 409 COS_TOOTH_FLY
EVENT_409_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_409_SOUND_0_SAMPLES
EVENT_409_SOUND_0_SAMPLES:
    DW  0f24h 03e8h 
// 410 COS_TOOTH_STICK
EVENT_410_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_410_SOUND_0_SAMPLES
EVENT_410_SOUND_0_SAMPLES:
    DW  0f23h 03e8h 
// 411 COS_TOOTHBREAK
EVENT_411_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_411_SOUND_0_SAMPLES
EVENT_411_SOUND_0_SAMPLES:
    DW  0f22h 03e8h 
// 412 COS_GOYLE_TRANSFORM
EVENT_412_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_412_SOUND_0_SAMPLES
EVENT_412_SOUND_0_SAMPLES:
    DW  0f25h 03e8h 
// 413 HARRY_LATCH
EVENT_413_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_413_SOUND_0_SAMPLES
EVENT_413_SOUND_0_SAMPLES:
    DW  0f26h 03e8h 
// 414 DADA_CLASS_DOOR_CLOSE
EVENT_414_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_414_SOUND_0_SAMPLES
EVENT_414_SOUND_0_SAMPLES:
    DW  0f27h 03e8h 
// 415 DADA_CLASS_DOOR_OPEN
EVENT_415_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_415_SOUND_0_SAMPLES
EVENT_415_SOUND_0_SAMPLES:
    DW  0f28h 03e8h 
// 416 DADA_CLASS_CABINET_OPEN
EVENT_416_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_416_SOUND_0_SAMPLES
EVENT_416_SOUND_0_SAMPLES:
    DW  0f2ah 03e8h 
// 417 DADA_CLASS_DESK_CLOSE
EVENT_417_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_417_SOUND_0_SAMPLES
EVENT_417_SOUND_0_SAMPLES:
    DW  0f29h 03e8h 
// 418 DADA_CLASS_SNAKE_HISS
EVENT_418_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_418_SOUND_0_SAMPLES
EVENT_418_SOUND_0_SAMPLES:
    DW  0f2bh 03e8h 
// 419 DADA_CLASS_SNAKE_SLITHER
EVENT_419_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_419_SOUND_0_SAMPLES
EVENT_419_SOUND_0_SAMPLES:
    DW  0f2ch 03e8h 
// 420 PINGABLE_BOX_LID_SLAM
EVENT_420_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_420_SOUND_0_SAMPLES
EVENT_420_SOUND_0_SAMPLES:
    DW  070ah 03e8h 
    DW  0709h 03e8h 
    DW  0708h 03e8h 
    DW  0707h 03e8h 
// 421 PINGABLE_METAL_PLAQUE_BOUNCE
EVENT_421_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_421_SOUND_0_SAMPLES
EVENT_421_SOUND_0_SAMPLES:
    DW  0706h 03e8h 
    DW  0713h 03e8h 
// 422 PINGABLE_PLAQUE_BOUNCE
EVENT_422_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_422_SOUND_0_SAMPLES
EVENT_422_SOUND_0_SAMPLES:
    DW  070fh 03e8h 
    DW  070eh 03e8h 
// 423 PINGABLE_PLAQUE_HIT
EVENT_423_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_423_SOUND_0_SAMPLES
EVENT_423_SOUND_0_SAMPLES:
    DW  0712h 03e8h 
    DW  0711h 03e8h 
    DW  0710h 03e8h 
// 424 PINGABLE_TROPHY_BOUNCE_1
EVENT_424_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_424_SOUND_0_SAMPLES
EVENT_424_SOUND_0_SAMPLES:
    DW  0705h 03e8h 
    DW  06ffh 03e8h 
// 425 PINGABLE_TROPHY_BOUNCE_2
EVENT_425_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_425_SOUND_0_SAMPLES
EVENT_425_SOUND_0_SAMPLES:
    DW  0701h 03e8h 
    DW  0702h 03e8h 
    DW  06feh 03e8h 
// 426 PINGABLE_TROPHY_HIT
EVENT_426_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_426_SOUND_0_SAMPLES
EVENT_426_SOUND_0_SAMPLES:
    DW  0704h 03e8h 
    DW  0703h 03e8h 
    DW  0700h 03e8h 
// 427 PINGABLE_WOOD_IMPACT
EVENT_427_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_427_SOUND_0_SAMPLES
EVENT_427_SOUND_0_SAMPLES:
    DW  070dh 03e8h 
    DW  070ch 03e8h 
    DW  070bh 03e8h 
// 428 DADA_CLASS_SERPENSORTIA
EVENT_428_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_428_SOUND_0_SAMPLES
EVENT_428_SOUND_0_SAMPLES:
    DW  0f33h 03e8h 
// 429 DADA_CLASS_SNAKE_STRIKE_1
EVENT_429_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_429_SOUND_0_SAMPLES
EVENT_429_SOUND_0_SAMPLES:
    DW  0f35h 03e8h 
// 430 DADA_CLASS_SNAKE_STRIKE_2
EVENT_430_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_430_SOUND_0_SAMPLES
EVENT_430_SOUND_0_SAMPLES:
    DW  0f34h 03e8h 
// 431 STEP_STONE_LEFT
EVENT_431_SOUNDS:
    DB  0bh 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_431_SOUND_0_SAMPLES
EVENT_431_SOUND_0_SAMPLES:
    DW  0f2fh 03e8h 
    DW  0f2dh 03e8h 
    DW  0f2eh 03e8h 
    DW  06d6h 03e8h 
    DW  06d7h 03e8h 
    DW  06d5h 03e8h 
    DW  06d8h 03e8h 
    DW  06d9h 03e8h 
    DW  06dah 03e8h 
    DW  06dbh 03e8h 
    DW  06dch 03e8h 
// 432 STEP_STONE_RIGHT
EVENT_432_SOUNDS:
    DB  07h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_432_SOUND_0_SAMPLES
EVENT_432_SOUND_0_SAMPLES:
    DW  06ddh 03e8h 
    DW  06deh 03e8h 
    DW  06dfh 03e8h 
    DW  06e0h 03e8h 
    DW  06e1h 03e8h 
    DW  06e2h 03e8h 
    DW  06e3h 03e8h 
// 433 DUELLING_FORCEFIELD
EVENT_433_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_433_SOUND_0_SAMPLES
EVENT_433_SOUND_0_SAMPLES:
    DW  0e03h 03e8h 
// 434 DADA_CLASSROOM_START_AMBIENCE
EVENT_434_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_434_SOUND_0_SAMPLES
EVENT_434_SOUND_0_SAMPLES:
    DW  0f31h 03e8h 
// 435 DADA_CLASS_SNAKE_HISS_2
EVENT_435_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_435_SOUND_0_SAMPLES
EVENT_435_SOUND_0_SAMPLES:
    DW  0f32h 03e8h 
// 436 DADA_PORTRAIT_SLIDING
EVENT_436_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_436_SOUND_0_SAMPLES
EVENT_436_SOUND_0_SAMPLES:
    DW  0f30h 03e8h 
// 437 DADA_XP_BALL_LAUNCH
EVENT_437_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_437_SOUND_0_SAMPLES
EVENT_437_SOUND_0_SAMPLES:
    DW  0f39h 03e8h 
    DW  0f3ah 03e8h 
    DW  0f3bh 03e8h 
// 438 DADA_XP_BALL_DISINTEGRATE
EVENT_438_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_438_SOUND_0_SAMPLES
EVENT_438_SOUND_0_SAMPLES:
    DW  0f5eh 03e8h 
    DW  0f5dh 03e8h 
    DW  0f5fh 03e8h 
// 439 DADA_XP_BALL_GLOW
EVENT_439_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_439_SOUND_0_SAMPLES
EVENT_439_SOUND_0_SAMPLES:
    DW  0f36h 03e8h 
    DW  0f37h 03e8h 
    DW  0f38h 03e8h 
// 440 DADA_XP_DOOR_OPEN
EVENT_440_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_440_SOUND_0_SAMPLES
EVENT_440_SOUND_0_SAMPLES:
    DW  0f42h 03e8h 
// 441 DADA_XP_DOOR_SQUEAK
EVENT_441_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_441_SOUND_0_SAMPLES
EVENT_441_SOUND_0_SAMPLES:
    DW  0f44h 03e8h 
    DW  0f45h 03e8h 
// 442 DADA_XP_DOOR_SLAM
EVENT_442_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_442_SOUND_0_SAMPLES
EVENT_442_SOUND_0_SAMPLES:
    DW  0f43h 03e8h 
// 443 DADA_XP_WOOD_GATE_SLAM1
EVENT_443_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_443_SOUND_0_SAMPLES
EVENT_443_SOUND_0_SAMPLES:
    DW  0f4eh 03e8h 
// 444 DADA_XP_WOOD_GATE_SLAM2
EVENT_444_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_444_SOUND_0_SAMPLES
EVENT_444_SOUND_0_SAMPLES:
    DW  0f4fh 03e8h 
// 445 DADA_XP_WOOD_GATE_SLAM3
EVENT_445_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_445_SOUND_0_SAMPLES
EVENT_445_SOUND_0_SAMPLES:
    DW  0f50h 03e8h 
// 446 DADA_XP_SPINNING_SHAFT_SPIN
EVENT_446_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_446_SOUND_0_SAMPLES
EVENT_446_SOUND_0_SAMPLES:
    DW  0f80h 03e8h 
    DW  0f7fh 03e8h 
// 447 DADA_XP_SPINNING_SHAFT_BRAKE
EVENT_447_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_447_SOUND_0_SAMPLES
EVENT_447_SOUND_0_SAMPLES:
    DW  0f4bh 03e8h 
// 448 DADA_XP_FLAMER
EVENT_448_SOUNDS:
    DB  01h 6eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_448_SOUND_0_SAMPLES
EVENT_448_SOUND_0_SAMPLES:
    DW  0f46h 03e8h 
// 449 DADA_XP_FLAMER_HIT
EVENT_449_SOUNDS:
    DB  02h 1ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_449_SOUND_0_SAMPLES
EVENT_449_SOUND_0_SAMPLES:
    DW  0f47h 03e8h 
    DW  0f48h 03e8h 
// 450 SPELLBOOK_COLLECT
EVENT_450_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_450_SOUND_0_SAMPLES
EVENT_450_SOUND_0_SAMPLES:
    DW  0f73h 03e8h 
// 451 DADA_XP_BIGSPIKYBALL_BOUNCE
EVENT_451_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_451_SOUND_0_SAMPLES
EVENT_451_SOUND_0_SAMPLES:
    DW  0f3ch 03e8h 
    DW  0f3dh 03e8h 
// 452 DADA_XP_GRATE_SMASH
EVENT_452_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_452_SOUND_0_SAMPLES
EVENT_452_SOUND_0_SAMPLES:
    DW  0f49h 03e8h 
// 453 DADA_XP_FLOOR_MOVE
EVENT_453_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_453_SOUND_0_SAMPLES
EVENT_453_SOUND_0_SAMPLES:
    DW  0f55h 03e8h 
// 454 DADA_XP_MAGIC_STONE_BLOCK
EVENT_454_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_454_SOUND_0_SAMPLES
EVENT_454_SOUND_0_SAMPLES:
    DW  0f4ah 03e8h 
// 455 DADA_XP_ROPE_CUT
EVENT_455_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_455_SOUND_0_SAMPLES
EVENT_455_SOUND_0_SAMPLES:
    DW  0f3eh 03e8h 
    DW  0f3fh 03e8h 
// 456 DADA_XP_STARTDOOR_SLIDE
EVENT_456_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_456_SOUND_0_SAMPLES
EVENT_456_SOUND_0_SAMPLES:
    DW  0f51h 03e8h 
// 457 DADA_XP_STARTDOOR_STOP
EVENT_457_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_457_SOUND_0_SAMPLES
EVENT_457_SOUND_0_SAMPLES:
    DW  0f6ch 03e8h 
// 458 DADA_XP_STONE_BLOCK_LAND
EVENT_458_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_458_SOUND_0_SAMPLES
EVENT_458_SOUND_0_SAMPLES:
    DW  0f4ch 03e8h 
    DW  0f4dh 03e8h 
// 459 DADA_XP_CRASH
EVENT_459_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_459_SOUND_0_SAMPLES
EVENT_459_SOUND_0_SAMPLES:
    DW  0f40h 03e8h 
    DW  0f41h 03e8h 
// 460 DADA_XP_FLAMER_BOUNCE
EVENT_460_SOUNDS:
    DB  03h 1ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_460_SOUND_0_SAMPLES
EVENT_460_SOUND_0_SAMPLES:
    DW  0f63h 03e8h 
    DW  0f61h 03e8h 
    DW  0f62h 03e8h 
// 461 LUMOS_PANEL
EVENT_461_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_461_SOUND_0_SAMPLES
EVENT_461_SOUND_0_SAMPLES:
    DW  0f60h 03e8h 
// 462 DADA_XP_GARGOYLE_PEDESTAL_MOVE
EVENT_462_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_462_SOUND_0_SAMPLES
EVENT_462_SOUND_0_SAMPLES:
    DW  0f52h 03e8h 
// 463 DADA_XP_GARGOYLE_PEDESTAL_THUD
EVENT_463_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_463_SOUND_0_SAMPLES
EVENT_463_SOUND_0_SAMPLES:
    DW  0f53h 03e8h 
// 464 DADA_XP_PLATFORM_MOVE
EVENT_464_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_464_SOUND_0_SAMPLES
EVENT_464_SOUND_0_SAMPLES:
    DW  0f54h 03e8h 
// 465 DADA_XP_PLATFORM_STOP
EVENT_465_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_465_SOUND_0_SAMPLES
EVENT_465_SOUND_0_SAMPLES:
    DW  0f56h 03e8h 
// 466 SPELLBOOK_VANISH
EVENT_466_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_466_SOUND_0_SAMPLES
EVENT_466_SOUND_0_SAMPLES:
    DW  0f57h 03e8h 
// 467 HARRY_LATCH
EVENT_467_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_467_SOUND_0_SAMPLES
EVENT_467_SOUND_0_SAMPLES:
    DW  0f59h 03e8h 
    DW  0f58h 03e8h 
    DW  0f5ah 03e8h 
    DW  0f5bh 03e8h 
// 468 SPELL_PARTICLES
EVENT_468_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_468_SOUND_0_SAMPLES
EVENT_468_SOUND_0_SAMPLES:
    DW  0dfah 03e8h 
// 469 LEARN_SPELL
EVENT_469_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_469_SOUND_0_SAMPLES
EVENT_469_SOUND_0_SAMPLES:
    DW  0f5ch 03e8h 
// 470 FILL_PHIAL
EVENT_470_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_470_SOUND_0_SAMPLES
EVENT_470_SOUND_0_SAMPLES:
    DW  0f64h 03e8h 
    DW  0f65h 03e8h 
// 471 DADA_XP_BALL_HIT_HARRY
EVENT_471_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_471_SOUND_0_SAMPLES
EVENT_471_SOUND_0_SAMPLES:
    DW  0f69h 03e8h 
    DW  0f6ah 03e8h 
    DW  0f6bh 03e8h 
// 472 DADA_XP_SPINDLE_HIT_HARRY
EVENT_472_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_472_SOUND_0_SAMPLES
EVENT_472_SOUND_0_SAMPLES:
    DW  0f68h 03e8h 
    DW  0f67h 03e8h 
    DW  0f66h 03e8h 
// 473 DADA_XP_SPIKY_BALL_LOOP
EVENT_473_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_473_SOUND_0_SAMPLES
EVENT_473_SOUND_0_SAMPLES:
    DW  0f6dh 03e8h 
// 474 SPELL_EXPELLIARMUS_EQUIP
EVENT_474_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_474_SOUND_0_SAMPLES
EVENT_474_SOUND_0_SAMPLES:
    DW  0f6eh 03e8h 
// 475 DUELLING_FORCEFIELD
EVENT_475_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_475_SOUND_0_SAMPLES
EVENT_475_SOUND_0_SAMPLES:
    DW  0e03h 03e8h 
// 476 MULPEPPERS_CAULDRON_POP
EVENT_476_SOUNDS:
    DB  04h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_476_SOUND_0_SAMPLES
EVENT_476_SOUND_0_SAMPLES:
    DW  0f6fh 03e8h 
    DW  0f70h 03e8h 
    DW  0f71h 03e8h 
    DW  0f72h 03e8h 
// 477 SPELLBOOK_APPEAR
EVENT_477_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_477_SOUND_0_SAMPLES
EVENT_477_SOUND_0_SAMPLES:
    DW  0664h 03e8h 
// 478 SPELL_TWINKLE
EVENT_478_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_478_SOUND_0_SAMPLES
EVENT_478_SOUND_0_SAMPLES:
    DW  0dfbh 03e8h 
// 479 STEP_STONE_LEFT
EVENT_479_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_479_SOUND_0_SAMPLES
EVENT_479_SOUND_0_SAMPLES:
    DW  0f7ah 03e8h 
    DW  0f75h 03e8h 
    DW  0f76h 03e8h 
    DW  0f77h 03e8h 
    DW  0f78h 03e8h 
    DW  0f7eh 03e8h 
// 480 STEP_STONE_RIGHT
EVENT_480_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_480_SOUND_0_SAMPLES
EVENT_480_SOUND_0_SAMPLES:
    DW  0f79h 03e8h 
    DW  0f74h 03e8h 
    DW  0f7bh 03e8h 
    DW  0f7ch 03e8h 
    DW  0f7dh 03e8h 
// 481 HARRY_LATCH
EVENT_481_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_481_SOUND_0_SAMPLES
EVENT_481_SOUND_0_SAMPLES:
    DW  0f81h 03e8h 
    DW  0f82h 03e8h 
// 482 DIAGON_BORGIN_DOOR_CLOSE
EVENT_482_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_482_SOUND_0_SAMPLES
EVENT_482_SOUND_0_SAMPLES:
    DW  0f83h 03e8h 
// 483 DIAGON_BORGIN_DOOR_OPEN
EVENT_483_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_483_SOUND_0_SAMPLES
EVENT_483_SOUND_0_SAMPLES:
    DW  0f84h 03e8h 
// 484 DIAGON_GAMBOL_DOOR_CLOSE
EVENT_484_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_484_SOUND_0_SAMPLES
EVENT_484_SOUND_0_SAMPLES:
    DW  0f8eh 03e8h 
// 485 DIAGON_GAMBOL_DOOR_OPEN
EVENT_485_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_485_SOUND_0_SAMPLES
EVENT_485_SOUND_0_SAMPLES:
    DW  0f8dh 03e8h 
// 486 DIAGON_GRINGOTTS_DOOR_CLOSE
EVENT_486_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_486_SOUND_0_SAMPLES
EVENT_486_SOUND_0_SAMPLES:
    DW  0f8ah 03e8h 
// 487 DIAGON_GRINGOTTS_DOOR_OPEN
EVENT_487_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_487_SOUND_0_SAMPLES
EVENT_487_SOUND_0_SAMPLES:
    DW  0f89h 03e8h 
// 488 DIAGON_LEAKY_CAULDRON_DOOR_CLOSE
EVENT_488_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_488_SOUND_0_SAMPLES
EVENT_488_SOUND_0_SAMPLES:
    DW  0f85h 03e8h 
// 489 DIAGON_LEAKY_CAULDRON_DOOR_OPEN
EVENT_489_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_489_SOUND_0_SAMPLES
EVENT_489_SOUND_0_SAMPLES:
    DW  0f86h 03e8h 
// 490 DIAGON_MENAGERIE_DOOR_CLOSE
EVENT_490_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_490_SOUND_0_SAMPLES
EVENT_490_SOUND_0_SAMPLES:
    DW  0f87h 03e8h 
// 491 DIAGON_MENAGERIE_DOOR_OPEN
EVENT_491_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_491_SOUND_0_SAMPLES
EVENT_491_SOUND_0_SAMPLES:
    DW  0f88h 03e8h 
// 492 DIAGON_MULPEPPERS_DOOR_CLOSE
EVENT_492_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_492_SOUND_0_SAMPLES
EVENT_492_SOUND_0_SAMPLES:
    DW  0f90h 03e8h 
// 493 DIAGON_MULPEPPERS_DOOR_OPEN
EVENT_493_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_493_SOUND_0_SAMPLES
EVENT_493_SOUND_0_SAMPLES:
    DW  0f8fh 03e8h 
// 494 DIAGON_FLOURISH_DOOR_CLOSE
EVENT_494_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_494_SOUND_0_SAMPLES
EVENT_494_SOUND_0_SAMPLES:
    DW  0f8bh 03e8h 
// 495 DIAGON_FLOURISH_DOOR_OPEN
EVENT_495_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_495_SOUND_0_SAMPLES
EVENT_495_SOUND_0_SAMPLES:
    DW  0f8ch 03e8h 
// 496 SPELL_FLIPENDO_READY_LOOP
EVENT_496_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_496_SOUND_0_SAMPLES
EVENT_496_SOUND_0_SAMPLES:
    DW  0e50h 03e8h 
// 497 DIAGON_ANGLIA_CUTSCENE
EVENT_497_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_497_SOUND_0_SAMPLES
EVENT_497_SOUND_0_SAMPLES:
    DW  0f97h 03e8h 
// 498 STEP_STONE_LEFT
EVENT_498_SOUNDS:
    DB  16h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_498_SOUND_0_SAMPLES
EVENT_498_SOUND_0_SAMPLES:
    DW  0f92h 03e8h 
    DW  0f93h 03e8h 
    DW  0f94h 03e8h 
    DW  0f95h 03e8h 
    DW  0f96h 03e8h 
    DW  06b4h 03e8h 
    DW  06b5h 03e8h 
    DW  06b6h 03e8h 
    DW  06b7h 03e8h 
    DW  06b8h 03e8h 
    DW  06b9h 03e8h 
    DW  06bah 03e8h 
    DW  06bbh 03e8h 
    DW  06bch 03e8h 
    DW  06bdh 03e8h 
    DW  06beh 03e8h 
    DW  06bfh 03e8h 
    DW  06c0h 03e8h 
    DW  06c1h 03e8h 
    DW  06c2h 03e8h 
    DW  06c3h 03e8h 
    DW  06c4h 03e8h 
// 499 STEP_STONE_RIGHT
EVENT_499_SOUNDS:
    DB  11h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_499_SOUND_0_SAMPLES
EVENT_499_SOUND_0_SAMPLES:
    DW  06b3h 03e8h 
    DW  06c5h 03e8h 
    DW  06c6h 03e8h 
    DW  06c7h 03e8h 
    DW  06c8h 03e8h 
    DW  06c9h 03e8h 
    DW  06cah 03e8h 
    DW  06cbh 03e8h 
    DW  06cch 03e8h 
    DW  06cdh 03e8h 
    DW  06ceh 03e8h 
    DW  06cfh 03e8h 
    DW  06d0h 03e8h 
    DW  06d1h 03e8h 
    DW  06d2h 03e8h 
    DW  06d3h 03e8h 
    DW  06d4h 03e8h 
// 500 DIAGON_ANGLIA_CUTSCENE_PART1
EVENT_500_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_500_SOUND_0_SAMPLES
EVENT_500_SOUND_0_SAMPLES:
    DW  0f91h 03e8h 
// 501 ENTRANCE_HALL_FRONT_DOOR_CLOSE
EVENT_501_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_501_SOUND_0_SAMPLES
EVENT_501_SOUND_0_SAMPLES:
    DW  0f9dh 03e8h 
// 502 ENTRANCE_HALL_FRONT_DOOR_OPEN
EVENT_502_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_502_SOUND_0_SAMPLES
EVENT_502_SOUND_0_SAMPLES:
    DW  0f9bh 03e8h 
// 503 ENTRANCE_HALL_GREAT_HALL_DOOR_CLOSE
EVENT_503_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_503_SOUND_0_SAMPLES
EVENT_503_SOUND_0_SAMPLES:
    DW  0f9ch 03e8h 
// 504 ENTRANCE_HALL_GREAT_HALL_DOOR_OPEN
EVENT_504_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_504_SOUND_0_SAMPLES
EVENT_504_SOUND_0_SAMPLES:
    DW  0f9ah 03e8h 
// 505 ENTRANCE_HALL_MEDIUM_DOOR_CLOSE
EVENT_505_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_505_SOUND_0_SAMPLES
EVENT_505_SOUND_0_SAMPLES:
    DW  0fb8h 03e8h 
// 506 ENTRANCE_HALL_MEDIUM_DOOR_OPEN
EVENT_506_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_506_SOUND_0_SAMPLES
EVENT_506_SOUND_0_SAMPLES:
    DW  0fb9h 03e8h 
// 507 HARRY_LATCH
EVENT_507_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_507_SOUND_0_SAMPLES
EVENT_507_SOUND_0_SAMPLES:
    DW  0f98h 03e8h 
    DW  0f99h 03e8h 
// 508 PORTRAIT_SLIDE
EVENT_508_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_508_SOUND_0_SAMPLES
EVENT_508_SOUND_0_SAMPLES:
    DW  0f9eh 03e8h 
// 509 ENTRANCE_HALL_HOUSE_POINTS_1
EVENT_509_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_509_SOUND_0_SAMPLES
EVENT_509_SOUND_0_SAMPLES:
    DW  0fa0h 03e8h 
// 510 ENTRANCE_HALL_HOUSE_POINTS_2
EVENT_510_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_510_SOUND_0_SAMPLES
EVENT_510_SOUND_0_SAMPLES:
    DW  0f9fh 03e8h 
// 511 ENTRANCE_HALL_HOUSE_POINTS_3
EVENT_511_SOUNDS:
// 512 ENTRANCE_HALL_HOUSE_POINTS_4
EVENT_512_SOUNDS:
// 513 GHOST_MATERIALISE
EVENT_513_SOUNDS:
    DB  04h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_513_SOUND_0_SAMPLES
EVENT_513_SOUND_0_SAMPLES:
    DW  073dh 03e8h 
    DW  073bh 03e8h 
    DW  073ch 03e8h 
    DW  073ah 03e8h 
// 514 BLOODY_BARON_STEP_LEFT
EVENT_514_SOUNDS:
    DB  05h 11h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_514_SOUND_0_SAMPLES
EVENT_514_SOUND_0_SAMPLES:
    DW  0728h 03e8h 
    DW  0724h 03e8h 
    DW  0725h 03e8h 
    DW  0726h 03e8h 
    DW  0727h 03e8h 
// 515 BLOODY_BARON_STEP_RIGHT
EVENT_515_SOUNDS:
    DB  05h 11h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_515_SOUND_0_SAMPLES
EVENT_515_SOUND_0_SAMPLES:
    DW  0723h 03e8h 
    DW  0729h 03e8h 
    DW  072ah 03e8h 
    DW  072bh 03e8h 
    DW  072ch 03e8h 
// 516 BLOODY_BARON_HEEL
EVENT_516_SOUNDS:
    DB  04h 11h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_516_SOUND_0_SAMPLES
EVENT_516_SOUND_0_SAMPLES:
    DW  072fh 03e8h 
    DW  072eh 03e8h 
    DW  072dh 03e8h 
    DW  0730h 03e8h 
// 517 STEP_STONE_LEFT
EVENT_517_SOUNDS:
    DB  08h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_517_SOUND_0_SAMPLES
EVENT_517_SOUND_0_SAMPLES:
    DW  0fa2h 03e8h 
    DW  0fa3h 03e8h 
    DW  0fa1h 03e8h 
    DW  0fa4h 03e8h 
    DW  0fa5h 03e8h 
    DW  0fa6h 03e8h 
    DW  0fa7h 03e8h 
    DW  0fa8h 03e8h 
// 518 STEP_STONE_RIGHT
EVENT_518_SOUNDS:
    DB  08h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_518_SOUND_0_SAMPLES
EVENT_518_SOUND_0_SAMPLES:
    DW  0fa9h 03e8h 
    DW  0faah 03e8h 
    DW  0fabh 03e8h 
    DW  0fach 03e8h 
    DW  0fadh 03e8h 
    DW  0faeh 03e8h 
    DW  0fafh 03e8h 
    DW  0fb0h 03e8h 
// 519 ENTRANCE_HALL_FILCH_DOOR
EVENT_519_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_519_SOUND_0_SAMPLES
EVENT_519_SOUND_0_SAMPLES:
    DW  0fb1h 03e8h 
    DW  0fb3h 03e8h 
    DW  0fb2h 03e8h 
    DW  0fb4h 03e8h 
    DW  0fb5h 03e8h 
// 520 ENTRANCE_HALL_DUNGEON_DOOR_CLOSE
EVENT_520_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_520_SOUND_0_SAMPLES
EVENT_520_SOUND_0_SAMPLES:
    DW  0fb6h 03e8h 
// 521 ENTRANCE_HALL_DUNGEON_DOOR_OPEN
EVENT_521_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_521_SOUND_0_SAMPLES
EVENT_521_SOUND_0_SAMPLES:
    DW  0fb7h 03e8h 
// 522 HARRY_LATCH
EVENT_522_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_522_SOUND_0_SAMPLES
EVENT_522_SOUND_0_SAMPLES:
    DW  0fbdh 03e8h 
    DW  0fbah 03e8h 
// 523 FLOURISH_DOOR_CLOSE
EVENT_523_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_523_SOUND_0_SAMPLES
EVENT_523_SOUND_0_SAMPLES:
    DW  0fbch 03e8h 
// 524 FLOURISH_DOOR_OPEN
EVENT_524_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_524_SOUND_0_SAMPLES
EVENT_524_SOUND_0_SAMPLES:
    DW  0fbbh 03e8h 
// 525 FLOURISH_APPLAUSE
EVENT_525_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_525_SOUND_0_SAMPLES
EVENT_525_SOUND_0_SAMPLES:
    DW  0fbeh 03e8h 
// 526 SPELL_FLIPENDO_READY_LOOP
EVENT_526_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_526_SOUND_0_SAMPLES
EVENT_526_SOUND_0_SAMPLES:
    DW  0e50h 03e8h 
// 527 STEP_STONE_LEFT
EVENT_527_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_527_SOUND_0_SAMPLES
EVENT_527_SOUND_0_SAMPLES:
    DW  0e5eh 03e8h 
    DW  0e5bh 03e8h 
    DW  0e5ch 03e8h 
    DW  0e5dh 03e8h 
    DW  0e5ah 03e8h 
// 528 STEP_STONE_RIGHT
EVENT_528_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_528_SOUND_0_SAMPLES
EVENT_528_SOUND_0_SAMPLES:
    DW  0e5fh 03e8h 
    DW  0e60h 03e8h 
    DW  0e61h 03e8h 
    DW  0e62h 03e8h 
    DW  0e63h 03e8h 
// 529 HARRY_LATCH
EVENT_529_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_529_SOUND_0_SAMPLES
EVENT_529_SOUND_0_SAMPLES:
    DW  0fcdh 03e8h 
// 530 GAMBOL_DOOR_AMBIENCE
EVENT_530_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_530_SOUND_0_SAMPLES
EVENT_530_SOUND_0_SAMPLES:
    DW  0fcfh 03e8h 
// 531 GAMBOL_DOOR_CLOSE
EVENT_531_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_531_SOUND_0_SAMPLES
EVENT_531_SOUND_0_SAMPLES:
    DW  0fceh 03e8h 
// 532 GAMBOL_DISAGREE
EVENT_532_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_532_SOUND_0_SAMPLES
EVENT_532_SOUND_0_SAMPLES:
    DW  0fc4h 03e8h 
// 533 GAMBOL_FLICK_DUST_1
EVENT_533_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_533_SOUND_0_SAMPLES
EVENT_533_SOUND_0_SAMPLES:
    DW  0fc7h 03e8h 
// 534 GAMBOL_FLICK_DUST_2
EVENT_534_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_534_SOUND_0_SAMPLES
EVENT_534_SOUND_0_SAMPLES:
    DW  0fc8h 03e8h 
// 535 GAMBOL_IDLE
EVENT_535_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_535_SOUND_0_SAMPLES
EVENT_535_SOUND_0_SAMPLES:
    DW  0fc2h 03e8h 
// 536 GAMBOL_LOOK_AROUND
EVENT_536_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_536_SOUND_0_SAMPLES
EVENT_536_SOUND_0_SAMPLES:
    DW  0fc9h 03e8h 
// 537 GAMBOL_NO_MONEY
EVENT_537_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_537_SOUND_0_SAMPLES
EVENT_537_SOUND_0_SAMPLES:
    DW  0fc0h 03e8h 
// 538 GAMBOL_SORRY
EVENT_538_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_538_SOUND_0_SAMPLES
EVENT_538_SOUND_0_SAMPLES:
    DW  0fc1h 03e8h 
// 539 GAMBOL_STAND_TALK_1
EVENT_539_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_539_SOUND_0_SAMPLES
EVENT_539_SOUND_0_SAMPLES:
    DW  0fcbh 03e8h 
// 540 GAMBOL_STAND_TALK_2
EVENT_540_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_540_SOUND_0_SAMPLES
EVENT_540_SOUND_0_SAMPLES:
    DW  0fcch 03e8h 
// 541 GAMBOL_TALK_1
EVENT_541_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_541_SOUND_0_SAMPLES
EVENT_541_SOUND_0_SAMPLES:
    DW  0fbfh 03e8h 
// 542 GAMBOL_TALK_2
EVENT_542_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_542_SOUND_0_SAMPLES
EVENT_542_SOUND_0_SAMPLES:
    DW  0fc5h 03e8h 
// 543 GAMBOL_TALK_3
EVENT_543_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_543_SOUND_0_SAMPLES
EVENT_543_SOUND_0_SAMPLES:
    DW  0fc6h 03e8h 
// 544 GAMBOL_TELL_OFF_TALK
EVENT_544_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_544_SOUND_0_SAMPLES
EVENT_544_SOUND_0_SAMPLES:
    DW  0fcah 03e8h 
// 545 GAMBOL_TWEAK_MOUSTACHE
EVENT_545_SOUNDS:
    DB  01h 0ah 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_545_SOUND_0_SAMPLES
EVENT_545_SOUND_0_SAMPLES:
    DW  0fc3h 03e8h 
// 546 GAMBOL_DOOR_OPEN
EVENT_546_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_546_SOUND_0_SAMPLES
EVENT_546_SOUND_0_SAMPLES:
    DW  0fd0h 03e8h 
// 547 LUMOS_PANEL
EVENT_547_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_547_SOUND_0_SAMPLES
EVENT_547_SOUND_0_SAMPLES:
    DW  0fd1h 03e8h 
// 548 GAMBOL_DADOOR_OPEN
EVENT_548_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_548_SOUND_0_SAMPLES
EVENT_548_SOUND_0_SAMPLES:
    DW  0f8dh 03e8h 
// 549 GAMBOL_DADOOR_CLOSE
EVENT_549_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_549_SOUND_0_SAMPLES
EVENT_549_SOUND_0_SAMPLES:
    DW  0f8eh 03e8h 
// 550 SPELL_FLIPENDO_READY_LOOP
EVENT_550_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_550_SOUND_0_SAMPLES
EVENT_550_SOUND_0_SAMPLES:
    DW  0e50h 03e8h 
// 551 HARRY_PICKUP_QUILL
EVENT_551_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_551_SOUND_0_SAMPLES
EVENT_551_SOUND_0_SAMPLES:
    DW  0fd2h 03e8h 
// 552 STEP_STONE_LEFT
EVENT_552_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_552_SOUND_0_SAMPLES
EVENT_552_SOUND_0_SAMPLES:
    DW  0e5eh 03e8h 
    DW  0e5bh 03e8h 
    DW  0e5ch 03e8h 
    DW  0e5dh 03e8h 
    DW  0e5ah 03e8h 
// 553 STEP_STONE_RIGHT
EVENT_553_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_553_SOUND_0_SAMPLES
EVENT_553_SOUND_0_SAMPLES:
    DW  0e5fh 03e8h 
    DW  0e60h 03e8h 
    DW  0e61h 03e8h 
    DW  0e62h 03e8h 
    DW  0e63h 03e8h 
// 554 GREAT_HALL_CELLAR_AMBIENCE
EVENT_554_SOUNDS:
// 555 GREAT_HALL_MAIN_DOOR_CLOSE
EVENT_555_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_555_SOUND_0_SAMPLES
EVENT_555_SOUND_0_SAMPLES:
    DW  0fd3h 03e8h 
// 556 GREAT_HALL_MAIN_DOOR_OPEN
EVENT_556_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_556_SOUND_0_SAMPLES
EVENT_556_SOUND_0_SAMPLES:
    DW  0fd4h 03e8h 
// 557 GREAT_HALL_ENDING_1
EVENT_557_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_557_SOUND_0_SAMPLES
EVENT_557_SOUND_0_SAMPLES:
    DW  0fd5h 03e8h 
// 558 GREAT_HALL_ENDING_2
EVENT_558_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_558_SOUND_0_SAMPLES
EVENT_558_SOUND_0_SAMPLES:
    DW  0fd6h 03e8h 
// 559 GRINGOTTS_DADOOR_CLOSE
EVENT_559_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_559_SOUND_0_SAMPLES
EVENT_559_SOUND_0_SAMPLES:
    DW  0fd8h 03e8h 
// 560 GRINGOTTS_DADOOR_OPEN
EVENT_560_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_560_SOUND_0_SAMPLES
EVENT_560_SOUND_0_SAMPLES:
    DW  0fd7h 03e8h 
// 561 GRINGOTTS_INNER_DOOR_OPEN
EVENT_561_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_561_SOUND_0_SAMPLES
EVENT_561_SOUND_0_SAMPLES:
    DW  0fdah 03e8h 
// 562 GRINGOTTS_INNER_DOOR_CLOSE
EVENT_562_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_562_SOUND_0_SAMPLES
EVENT_562_SOUND_0_SAMPLES:
    DW  0fd9h 03e8h 
// 563 HARRY_LATCH
EVENT_563_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_563_SOUND_0_SAMPLES
EVENT_563_SOUND_0_SAMPLES:
    DW  0fdch 03e8h 
    DW  0fdbh 03e8h 
// 564 FROG_BOUNCELAND_1
EVENT_564_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_564_SOUND_0_SAMPLES
EVENT_564_SOUND_0_SAMPLES:
    DW  0b91h 03e8h 
// 565 STEP_STONE_LEFT
EVENT_565_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_565_SOUND_0_SAMPLES
EVENT_565_SOUND_0_SAMPLES:
    DW  0fe0h 03e8h 
    DW  0fddh 03e8h 
    DW  0fdeh 03e8h 
// 566 STEP_STONE_RIGHT
EVENT_566_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_566_SOUND_0_SAMPLES
EVENT_566_SOUND_0_SAMPLES:
    DW  0fdfh 03e8h 
    DW  0fe1h 03e8h 
    DW  0fe2h 03e8h 
    DW  0fe3h 03e8h 
    DW  0fe4h 03e8h 
// 567 FROG_BOUNCELAND_2
EVENT_567_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_567_SOUND_0_SAMPLES
EVENT_567_SOUND_0_SAMPLES:
    DW  0b92h 03e8h 
// 568 FROG_BOUNCELAND_3
EVENT_568_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_568_SOUND_0_SAMPLES
EVENT_568_SOUND_0_SAMPLES:
    DW  0b93h 03e8h 
// 569 FROG_CROAK
EVENT_569_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_569_SOUND_0_SAMPLES
EVENT_569_SOUND_0_SAMPLES:
    DW  0ba0h 03e8h 
// 570 FROG_FLIPONBACK_1
EVENT_570_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_570_SOUND_0_SAMPLES
EVENT_570_SOUND_0_SAMPLES:
    DW  0b94h 03e8h 
// 571 FROG_FLIPONBACK_2
EVENT_571_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_571_SOUND_0_SAMPLES
EVENT_571_SOUND_0_SAMPLES:
    DW  0b95h 03e8h 
// 572 FROG_FLIPOVER_1
EVENT_572_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_572_SOUND_0_SAMPLES
EVENT_572_SOUND_0_SAMPLES:
    DW  0b96h 03e8h 
// 573 FROG_FLIPOVER_2
EVENT_573_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_573_SOUND_0_SAMPLES
EVENT_573_SOUND_0_SAMPLES:
    DW  0b97h 03e8h 
// 574 FROG_FLIPOVER_3
EVENT_574_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_574_SOUND_0_SAMPLES
EVENT_574_SOUND_0_SAMPLES:
    DW  0b98h 03e8h 
// 575 FROG_FLIPOVERMB_1
EVENT_575_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_575_SOUND_0_SAMPLES
EVENT_575_SOUND_0_SAMPLES:
    DW  0b99h 03e8h 
// 576 FROG_FLIPOVERMB_2
EVENT_576_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_576_SOUND_0_SAMPLES
EVENT_576_SOUND_0_SAMPLES:
    DW  0b9ah 03e8h 
// 577 FROG_FLIPOVERMB_3
EVENT_577_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_577_SOUND_0_SAMPLES
EVENT_577_SOUND_0_SAMPLES:
    DW  0b9bh 03e8h 
// 578 FROG_LAND
EVENT_578_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_578_SOUND_0_SAMPLES
EVENT_578_SOUND_0_SAMPLES:
    DW  0b9ch 03e8h 
// 579 FROG_LAND_FLAT
EVENT_579_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_579_SOUND_0_SAMPLES
EVENT_579_SOUND_0_SAMPLES:
    DW  0b9dh 03e8h 
// 580 FROG_LAND_FLAT_BOUNCE_1
EVENT_580_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_580_SOUND_0_SAMPLES
EVENT_580_SOUND_0_SAMPLES:
    DW  0b9eh 03e8h 
// 581 FROG_LAND_FLAT_BOUNCE_2
EVENT_581_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_581_SOUND_0_SAMPLES
EVENT_581_SOUND_0_SAMPLES:
    DW  0b9fh 03e8h 
// 582 WHOMPING_WILLOW_THUNDER
EVENT_582_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_582_SOUND_0_SAMPLES
EVENT_582_SOUND_0_SAMPLES:
    DW  0668h 03e8h 
    DW  0667h 03e8h 
    DW  0666h 03e8h 
    DW  0669h 03e8h 
    DW  066ah 03e8h 
// 583 HARRY_PUSH_PULL
EVENT_583_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_583_SOUND_0_SAMPLES
EVENT_583_SOUND_0_SAMPLES:
    DW  0feah 03e8h 
    DW  0febh 03e8h 
    DW  0fech 03e8h 
    DW  0fedh 03e8h 
    DW  0feeh 03e8h 
// 584 WILLOW_MINECART_DEBRIS
EVENT_584_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_584_SOUND_0_SAMPLES
EVENT_584_SOUND_0_SAMPLES:
    DW  0fe6h 03e8h 
// 585 WILLOW_MINECART_FALL
EVENT_585_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_585_SOUND_0_SAMPLES
EVENT_585_SOUND_0_SAMPLES:
    DW  0fe7h 03e8h 
// 586 WILLOW_MINECART_FALL2
EVENT_586_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_586_SOUND_0_SAMPLES
EVENT_586_SOUND_0_SAMPLES:
    DW  0fe8h 03e8h 
// 587 WILLOW_MINECART_HIT
EVENT_587_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_587_SOUND_0_SAMPLES
EVENT_587_SOUND_0_SAMPLES:
    DW  0fe9h 03e8h 
// 588 WILLOW_BRANCH_ROOTDOOR
EVENT_588_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_588_SOUND_0_SAMPLES
EVENT_588_SOUND_0_SAMPLES:
    DW  0fe5h 03e8h 
// 589 WILLOW_MUSHROOM
EVENT_589_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_589_SOUND_0_SAMPLES
EVENT_589_SOUND_0_SAMPLES:
    DW  066dh 03e8h 
    DW  066eh 03e8h 
    DW  066fh 03e8h 
    DW  0670h 03e8h 
// 590 HARRY_LATCH
EVENT_590_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_590_SOUND_0_SAMPLES
EVENT_590_SOUND_0_SAMPLES:
    DW  0fefh 03e8h 
    DW  0ff0h 03e8h 
    DW  0ff1h 03e8h 
// 591 HERBOLOGY_GREENHOUSEDOOR_CLOSE
EVENT_591_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_591_SOUND_0_SAMPLES
EVENT_591_SOUND_0_SAMPLES:
    DW  0ff6h 03e8h 
    DW  0ff5h 03e8h 
// 592 SPELL_PARTICLES
EVENT_592_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_592_SOUND_0_SAMPLES
EVENT_592_SOUND_0_SAMPLES:
    DW  0dfah 03e8h 
// 593 SPELL_TWINKLE
EVENT_593_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_593_SOUND_0_SAMPLES
EVENT_593_SOUND_0_SAMPLES:
    DW  0dfbh 03e8h 
// 594 SPELLBOOK_COLLECT
EVENT_594_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_594_SOUND_0_SAMPLES
EVENT_594_SOUND_0_SAMPLES:
    DW  1016h 03e8h 
// 595 SPELLBOOK_VANISH
EVENT_595_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_595_SOUND_0_SAMPLES
EVENT_595_SOUND_0_SAMPLES:
    DW  0ff3h 03e8h 
// 596 LEARN_SPELL
EVENT_596_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_596_SOUND_0_SAMPLES
EVENT_596_SOUND_0_SAMPLES:
    DW  0ff2h 03e8h 
// 597 HERBOLOGY_GREENHOUSEDOOR_OPEN
EVENT_597_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_597_SOUND_0_SAMPLES
EVENT_597_SOUND_0_SAMPLES:
    DW  0ff4h 03e8h 
    DW  0ff7h 03e8h 
// 598 HERBOLOGY_WOOD_DOOR_CLOSE
EVENT_598_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_598_SOUND_0_SAMPLES
EVENT_598_SOUND_0_SAMPLES:
    DW  0ff9h 03e8h 
// 599 HERBOLOGY_WOOD_DOOR_OPEN
EVENT_599_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_599_SOUND_0_SAMPLES
EVENT_599_SOUND_0_SAMPLES:
    DW  0ff8h 03e8h 
// 600 HORKLUMP_HIT
EVENT_600_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_600_SOUND_0_SAMPLES
EVENT_600_SOUND_0_SAMPLES:
    DW  1000h 03e8h 
    DW  0ffbh 03e8h 
    DW  0ffch 03e8h 
// 601 HORKLUMP_MOVE
EVENT_601_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_601_SOUND_0_SAMPLES
EVENT_601_SOUND_0_SAMPLES:
    DW  0ffdh 03e8h 
    DW  0ffeh 03e8h 
    DW  0fffh 03e8h 
// 602 HORKLUMP_PICKUP
EVENT_602_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_602_SOUND_0_SAMPLES
EVENT_602_SOUND_0_SAMPLES:
    DW  1003h 03e8h 
    DW  1004h 03e8h 
    DW  1005h 03e8h 
// 603 HORKLUMP_SPIT
EVENT_603_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_603_SOUND_0_SAMPLES
EVENT_603_SOUND_0_SAMPLES:
    DW  0ffah 03e8h 
    DW  1001h 03e8h 
    DW  1002h 03e8h 
// 604 FILL_PHIAL
EVENT_604_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_604_SOUND_0_SAMPLES
EVENT_604_SOUND_0_SAMPLES:
    DW  1007h 03e8h 
    DW  1006h 03e8h 
// 605 SPELL_DIFFINDO_EQUIP
EVENT_605_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_605_SOUND_0_SAMPLES
EVENT_605_SOUND_0_SAMPLES:
    DW  1008h 03e8h 
// 606 STEP_STONE_LEFT
EVENT_606_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_606_SOUND_0_SAMPLES
EVENT_606_SOUND_0_SAMPLES:
    DW  1009h 03e8h 
    DW  100ah 03e8h 
    DW  100bh 03e8h 
    DW  100ch 03e8h 
    DW  100dh 03e8h 
// 607 STEP_STONE_RIGHT
EVENT_607_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_607_SOUND_0_SAMPLES
EVENT_607_SOUND_0_SAMPLES:
    DW  100eh 03e8h 
    DW  100fh 03e8h 
    DW  1010h 03e8h 
    DW  1011h 03e8h 
    DW  1012h 03e8h 
// 608 HERBOLOGY_PINGABLE_TOPIARY
EVENT_608_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_608_SOUND_0_SAMPLES
EVENT_608_SOUND_0_SAMPLES:
    DW  1013h 03e8h 
    DW  1014h 03e8h 
// 609 HERBOLOGY_PINGABLE_RAKE
EVENT_609_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_609_SOUND_0_SAMPLES
EVENT_609_SOUND_0_SAMPLES:
    DW  1015h 03e8h 
// 610 MULPEPPERS_CAULDRON_POP
EVENT_610_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_610_SOUND_0_SAMPLES
EVENT_610_SOUND_0_SAMPLES:
    DW  0f6fh 03e8h 
    DW  0f70h 03e8h 
    DW  0f71h 03e8h 
    DW  0f72h 03e8h 
// 611 SPELLBOOK_APPEAR
EVENT_611_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_611_SOUND_0_SAMPLES
EVENT_611_SOUND_0_SAMPLES:
    DW  0664h 03e8h 
// 612 HOGWARTS_FRONT_DOOR_CLOSE
EVENT_612_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_612_SOUND_0_SAMPLES
EVENT_612_SOUND_0_SAMPLES:
    DW  1019h 03e8h 
// 613 HOGWARTS_FRONT_DOOR_OPEN
EVENT_613_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_613_SOUND_0_SAMPLES
EVENT_613_SOUND_0_SAMPLES:
    DW  102bh 03e8h 
// 614 HOGWARTS_LOSTANDFOUND_CLOSE
EVENT_614_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_614_SOUND_0_SAMPLES
EVENT_614_SOUND_0_SAMPLES:
    DW  101dh 03e8h 
// 615 HOGWARTS_LOSTANDFOUND_OPEN
EVENT_615_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_615_SOUND_0_SAMPLES
EVENT_615_SOUND_0_SAMPLES:
    DW  101fh 03e8h 
    DW  101eh 03e8h 
// 616 HOGWARTS_QUIDDITCH_HORN
EVENT_616_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_616_SOUND_0_SAMPLES
EVENT_616_SOUND_0_SAMPLES:
    DW  0b42h 03e8h 
// 617 HOGWARTS_HERBOLOGY_DOOR_CLOSE
EVENT_617_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_617_SOUND_0_SAMPLES
EVENT_617_SOUND_0_SAMPLES:
    DW  1018h 03e8h 
// 618 HOGWARTS_HERBOLOGY_DOOR_OPEN
EVENT_618_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_618_SOUND_0_SAMPLES
EVENT_618_SOUND_0_SAMPLES:
    DW  1017h 03e8h 
// 619 HARRY_LATCH
EVENT_619_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_619_SOUND_0_SAMPLES
EVENT_619_SOUND_0_SAMPLES:
    DW  101ah 03e8h 
    DW  101bh 03e8h 
// 620 HOGWARTS_HAGRIDS_HUT_DOOR_CLOSE
EVENT_620_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_620_SOUND_0_SAMPLES
EVENT_620_SOUND_0_SAMPLES:
    DW  102ah 03e8h 
// 621 HOGWARTS_HAGRIDS_HUT_DOOR_OPEN
EVENT_621_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_621_SOUND_0_SAMPLES
EVENT_621_SOUND_0_SAMPLES:
    DW  101ch 03e8h 
// 622 HOGWARTS_HAGRIDS_KEY_DROP
EVENT_622_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_622_SOUND_0_SAMPLES
EVENT_622_SOUND_0_SAMPLES:
    DW  1020h 03e8h 
// 623 GNOMECOUNTER_BELL
EVENT_623_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_623_SOUND_0_SAMPLES
EVENT_623_SOUND_0_SAMPLES:
    DW  0e90h 03e8h 
// 624 GNOMECOUNTER_TICK
EVENT_624_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_624_SOUND_0_SAMPLES
EVENT_624_SOUND_0_SAMPLES:
    DW  0e91h 03e8h 
// 625 HOGWARTS_GNOMESPLASH
EVENT_625_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_625_SOUND_0_SAMPLES
EVENT_625_SOUND_0_SAMPLES:
    DW  1021h 03e8h 
    DW  1022h 03e8h 
    DW  1023h 03e8h 
// 626 HOGWARTS_TIMER_END
EVENT_626_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_626_SOUND_0_SAMPLES
EVENT_626_SOUND_0_SAMPLES:
    DW  1024h 03e8h 
// 627 HOGWARTS_TIMER_LOOP
EVENT_627_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_627_SOUND_0_SAMPLES
EVENT_627_SOUND_0_SAMPLES:
    DW  1025h 03e8h 
// 628 HOGWARTS_RING
EVENT_628_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_628_SOUND_0_SAMPLES
EVENT_628_SOUND_0_SAMPLES:
    DW  1027h 03e8h 
// 629 HOGWARTS_RING_2
EVENT_629_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_629_SOUND_0_SAMPLES
EVENT_629_SOUND_0_SAMPLES:
    DW  1026h 03e8h 
// 630 HOGWARTS_TOPIARY_HIT
EVENT_630_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_630_SOUND_0_SAMPLES
EVENT_630_SOUND_0_SAMPLES:
    DW  1029h 03e8h 
    DW  1028h 03e8h 
// 631 ARAGOG_ANGLIA_DOOR_CLOSE
EVENT_631_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_631_SOUND_0_SAMPLES
EVENT_631_SOUND_0_SAMPLES:
    DW  0db9h 03e8h 
// 632 STEP_STONE_LEFT
EVENT_632_SOUNDS:
    DB  05h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_632_SOUND_0_SAMPLES
EVENT_632_SOUND_0_SAMPLES:
    DW  1009h 03e8h 
    DW  100ah 03e8h 
    DW  100bh 03e8h 
    DW  100ch 03e8h 
    DW  100dh 03e8h 
// 633 STEP_STONE_RIGHT
EVENT_633_SOUNDS:
    DB  05h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_633_SOUND_0_SAMPLES
EVENT_633_SOUND_0_SAMPLES:
    DW  100eh 03e8h 
    DW  100fh 03e8h 
    DW  1010h 03e8h 
    DW  1011h 03e8h 
    DW  1012h 03e8h 
// 634 BEATER_FLYPAST
EVENT_634_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_634_SOUND_0_SAMPLES
EVENT_634_SOUND_0_SAMPLES:
    DW  0b43h 03e8h 
// 635 BLUDGER_PASS
EVENT_635_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_635_SOUND_0_SAMPLES
EVENT_635_SOUND_0_SAMPLES:
    DW  0b4bh 03e8h 
    DW  0b4ch 03e8h 
    DW  0b4dh 03e8h 
// 636 RING_BOOST_1
EVENT_636_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_636_SOUND_0_SAMPLES
EVENT_636_SOUND_0_SAMPLES:
    DW  0b65h 03e8h 
// 637 RING_BOOST_2
EVENT_637_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_637_SOUND_0_SAMPLES
EVENT_637_SOUND_0_SAMPLES:
    DW  0b66h 03e8h 
// 638 RING_BOOST_3
EVENT_638_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_638_SOUND_0_SAMPLES
EVENT_638_SOUND_0_SAMPLES:
    DW  0b67h 03e8h 
// 639 RING_BOOST_4
EVENT_639_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_639_SOUND_0_SAMPLES
EVENT_639_SOUND_0_SAMPLES:
    DW  0b68h 03e8h 
// 640 RING_BOOST_5
EVENT_640_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_640_SOUND_0_SAMPLES
EVENT_640_SOUND_0_SAMPLES:
    DW  0b69h 03e8h 
// 641 RING_MISS
EVENT_641_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_641_SOUND_0_SAMPLES
EVENT_641_SOUND_0_SAMPLES:
    DW  0b6bh 03e8h 
// 642 RING_NORMAL
EVENT_642_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_642_SOUND_0_SAMPLES
EVENT_642_SOUND_0_SAMPLES:
    DW  0b6ah 03e8h 
// 643 WHOMPING_WILLOW_THUNDER
EVENT_643_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_643_SOUND_0_SAMPLES
EVENT_643_SOUND_0_SAMPLES:
    DW  0668h 03e8h 
    DW  0667h 03e8h 
    DW  0666h 03e8h 
    DW  0669h 03e8h 
    DW  066ah 03e8h 
// 644 IMP_AREA_TWIGS_EXPLODE
EVENT_644_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_644_SOUND_0_SAMPLES
EVENT_644_SOUND_0_SAMPLES:
    DW  102fh 03e8h 
// 645 IMP_AREA_TREE_CRACK
EVENT_645_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_645_SOUND_0_SAMPLES
EVENT_645_SOUND_0_SAMPLES:
    DW  102ch 03e8h 
// 646 IMP_AREA_TREE_FALL
EVENT_646_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_646_SOUND_0_SAMPLES
EVENT_646_SOUND_0_SAMPLES:
    DW  102dh 03e8h 
// 647 IMP_AREA_TREE_LAND
EVENT_647_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_647_SOUND_0_SAMPLES
EVENT_647_SOUND_0_SAMPLES:
    DW  102eh 03e8h 
// 648 IMP_AREA_LOG_ROLL
EVENT_648_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_648_SOUND_0_SAMPLES
EVENT_648_SOUND_0_SAMPLES:
    DW  1030h 03e8h 
// 649 WILLOW_MUSHROOM
EVENT_649_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_649_SOUND_0_SAMPLES
EVENT_649_SOUND_0_SAMPLES:
    DW  066dh 03e8h 
    DW  066eh 03e8h 
    DW  066fh 03e8h 
    DW  0670h 03e8h 
// 650 STEP_STONE_LEFT
EVENT_650_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_650_SOUND_0_SAMPLES
EVENT_650_SOUND_0_SAMPLES:
    DW  0679h 03e8h 
    DW  0672h 03e8h 
    DW  0673h 03e8h 
    DW  0674h 03e8h 
    DW  0675h 03e8h 
// 651 STEP_STONE_RIGHT
EVENT_651_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_651_SOUND_0_SAMPLES
EVENT_651_SOUND_0_SAMPLES:
    DW  0676h 03e8h 
    DW  0677h 03e8h 
    DW  0678h 03e8h 
    DW  0671h 03e8h 
    DW  067ah 03e8h 
// 652 AVIFORS_BIRD_ROCK_CRACK
EVENT_652_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_652_SOUND_0_SAMPLES
EVENT_652_SOUND_0_SAMPLES:
    DW  0dffh 03e8h 
    DW  0dfdh 03e8h 
    DW  0dfeh 03e8h 
    DW  0dfch 03e8h 
// 653 INCENDIO_FLAMER
EVENT_653_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_653_SOUND_0_SAMPLES
EVENT_653_SOUND_0_SAMPLES:
    DW  1033h 03e8h 
    DW  1034h 03e8h 
// 654 INCENDIO_FLAMER_BOUNCE
EVENT_654_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_654_SOUND_0_SAMPLES
EVENT_654_SOUND_0_SAMPLES:
    DW  1042h 03e8h 
    DW  1041h 03e8h 
    DW  1043h 03e8h 
// 655 INCENDIO_FLAMER_HIT
EVENT_655_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_655_SOUND_0_SAMPLES
EVENT_655_SOUND_0_SAMPLES:
    DW  1036h 03e8h 
    DW  1035h 03e8h 
// 656 SPELL_PARTICLES
EVENT_656_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_656_SOUND_0_SAMPLES
EVENT_656_SOUND_0_SAMPLES:
    DW  0dfah 03e8h 
// 657 SPELL_TWINKLE
EVENT_657_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_657_SOUND_0_SAMPLES
EVENT_657_SOUND_0_SAMPLES:
    DW  0dfbh 03e8h 
// 658 SPELLBOOK_COLLECT
EVENT_658_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_658_SOUND_0_SAMPLES
EVENT_658_SOUND_0_SAMPLES:
    DW  1051h 03e8h 
// 659 SPELLBOOK_VANISH
EVENT_659_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_659_SOUND_0_SAMPLES
EVENT_659_SOUND_0_SAMPLES:
    DW  1039h 03e8h 
// 660 LEARN_SPELL
EVENT_660_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_660_SOUND_0_SAMPLES
EVENT_660_SOUND_0_SAMPLES:
    DW  103ah 03e8h 
// 661 INCENDIO_MEDIUM_FIRE_LOOP
EVENT_661_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_661_SOUND_0_SAMPLES
EVENT_661_SOUND_0_SAMPLES:
    DW  1037h 03e8h 
// 662 INCENDIO_SMALL_FIRE_LOOP
EVENT_662_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_662_SOUND_0_SAMPLES
EVENT_662_SOUND_0_SAMPLES:
    DW  1038h 03e8h 
// 663 INCENDIO_DOOR_CLOSE
EVENT_663_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_663_SOUND_0_SAMPLES
EVENT_663_SOUND_0_SAMPLES:
    DW  1031h 03e8h 
// 664 INCENDIO_DOOR_OPEN
EVENT_664_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_664_SOUND_0_SAMPLES
EVENT_664_SOUND_0_SAMPLES:
    DW  1032h 03e8h 
// 665 HARRY_LATCH
EVENT_665_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_665_SOUND_0_SAMPLES
EVENT_665_SOUND_0_SAMPLES:
    DW  103bh 03e8h 
    DW  103ch 03e8h 
    DW  103dh 03e8h 
// 666 INCENDIO_CHAMBER_FLAME
EVENT_666_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_666_SOUND_0_SAMPLES
EVENT_666_SOUND_0_SAMPLES:
    DW  103eh 03e8h 
    DW  103fh 03e8h 
    DW  1040h 03e8h 
// 667 AVIFORS_BIRD_FLAP
EVENT_667_SOUNDS:
    DB  0bh 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_667_SOUND_0_SAMPLES
EVENT_667_SOUND_0_SAMPLES:
    DW  0ddch 03e8h 
    DW  0dd5h 03e8h 
    DW  0dd6h 03e8h 
    DW  0dd7h 03e8h 
    DW  0dd8h 03e8h 
    DW  0dd9h 03e8h 
    DW  0ddah 03e8h 
    DW  0ddbh 03e8h 
    DW  0dd4h 03e8h 
    DW  0dddh 03e8h 
    DW  0ddeh 03e8h 
// 668 AVIFORS_BIRD_SCREECH
EVENT_668_SOUNDS:
    DB  14h 28h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_668_SOUND_0_SAMPLES
EVENT_668_SOUND_0_SAMPLES:
    DW  0315h 03e8h 
    DW  07c2h 03e8h 
    DW  07c3h 03e8h 
    DW  0de4h 03e8h 
    DW  0de5h 03e8h 
    DW  0de6h 03e8h 
    DW  0de7h 03e8h 
    DW  0de8h 03e8h 
    DW  0de9h 03e8h 
    DW  0dech 03e8h 
    DW  0debh 03e8h 
    DW  0deah 03e8h 
    DW  0dedh 03e8h 
    DW  0deeh 03e8h 
    DW  0defh 03e8h 
    DW  0de1h 03e8h 
    DW  0de0h 03e8h 
    DW  0ddfh 03e8h 
    DW  0de2h 03e8h 
    DW  0de3h 03e8h 
// 669 INCENDIO_SWITCH_OFF
EVENT_669_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_669_SOUND_0_SAMPLES
EVENT_669_SOUND_0_SAMPLES:
    DW  1049h 03e8h 
// 670 INCENDIO_SPELLCHAMBER_DOOR_LOOP
EVENT_670_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_670_SOUND_0_SAMPLES
EVENT_670_SOUND_0_SAMPLES:
    DW  1044h 03e8h 
// 671 INCENDIO_SPELLCHAMBER_DOOR_RATCHET
EVENT_671_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_671_SOUND_0_SAMPLES
EVENT_671_SOUND_0_SAMPLES:
    DW  1045h 03e8h 
// 672 INCENDIO_SPELLCHAMBER_DOOR_SLAM
EVENT_672_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_672_SOUND_0_SAMPLES
EVENT_672_SOUND_0_SAMPLES:
    DW  1046h 03e8h 
// 673 INCENDIO_METAL_GATE_OPEN
EVENT_673_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_673_SOUND_0_SAMPLES
EVENT_673_SOUND_0_SAMPLES:
    DW  1047h 03e8h 
    DW  1048h 03e8h 
// 674 INCENDIO_SWITCH_ON
EVENT_674_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_674_SOUND_0_SAMPLES
EVENT_674_SOUND_0_SAMPLES:
    DW  104ah 03e8h 
// 675 SPELL_INCENDIO_EQUIP
EVENT_675_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_675_SOUND_0_SAMPLES
EVENT_675_SOUND_0_SAMPLES:
    DW  104bh 03e8h 
// 676 INCENDIO_FLITWICK_CAST
EVENT_676_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_676_SOUND_0_SAMPLES
EVENT_676_SOUND_0_SAMPLES:
    DW  1056h 03e8h 
// 677 DUELLING_FORCEFIELD
EVENT_677_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_677_SOUND_0_SAMPLES
EVENT_677_SOUND_0_SAMPLES:
    DW  0e03h 03e8h 
// 678 INCENDIO_FIRE_LOOP
EVENT_678_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_678_SOUND_0_SAMPLES
EVENT_678_SOUND_0_SAMPLES:
    DW  104dh 03e8h 
    DW  104ch 03e8h 
// 679 INCENDIO_INTENSE_FIRE_LOOP
EVENT_679_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_679_SOUND_0_SAMPLES
EVENT_679_SOUND_0_SAMPLES:
    DW  104eh 03e8h 
    DW  104fh 03e8h 
// 680 PANEL_SWITCH
EVENT_680_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_680_SOUND_0_SAMPLES
EVENT_680_SOUND_0_SAMPLES:
    DW  104ah 03e8h 
// 681 INCENDIO_CUTSCENE_BOOKCASE
EVENT_681_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_681_SOUND_0_SAMPLES
EVENT_681_SOUND_0_SAMPLES:
    DW  1050h 03e8h 
// 682 SPELLBOOK_APPEAR
EVENT_682_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_682_SOUND_0_SAMPLES
EVENT_682_SOUND_0_SAMPLES:
    DW  0664h 03e8h 
// 683 INCENDIO_PILLAR_FALL_1
EVENT_683_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_683_SOUND_0_SAMPLES
EVENT_683_SOUND_0_SAMPLES:
    DW  1052h 03e8h 
    DW  1055h 03e8h 
// 684 INCENDIO_PILLAR_FALL_2
EVENT_684_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_684_SOUND_0_SAMPLES
EVENT_684_SOUND_0_SAMPLES:
    DW  1053h 03e8h 
// 685 INCENDIO_PILLAR_LAND
EVENT_685_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_685_SOUND_0_SAMPLES
EVENT_685_SOUND_0_SAMPLES:
    DW  1054h 03e8h 
// 686 LEAKY_CAULDRON_BARREL_DOOR_SLAM
EVENT_686_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_686_SOUND_0_SAMPLES
EVENT_686_SOUND_0_SAMPLES:
    DW  1057h 03e8h 
    DW  1058h 03e8h 
    DW  1059h 03e8h 
    DW  105ah 03e8h 
// 687 LEAKY_CAULDRON_FRONT_DOOR_CLOSE
EVENT_687_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_687_SOUND_0_SAMPLES
EVENT_687_SOUND_0_SAMPLES:
    DW  105ch 03e8h 
// 688 LEAKY_CAULDRON_FRONT_DOOR_OPEN
EVENT_688_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_688_SOUND_0_SAMPLES
EVENT_688_SOUND_0_SAMPLES:
    DW  105dh 03e8h 
// 689 LEAKY_CAULDRON_FRONT_DOOR_SQUEAK
EVENT_689_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_689_SOUND_0_SAMPLES
EVENT_689_SOUND_0_SAMPLES:
    DW  105eh 03e8h 
// 690 LEAKY_CAULDRON_INNER_DOOR_CLOSE
EVENT_690_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_690_SOUND_0_SAMPLES
EVENT_690_SOUND_0_SAMPLES:
    DW  1060h 03e8h 
// 691 LEAKY_CAULDRON_INNER_DOOR_OPEN
EVENT_691_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_691_SOUND_0_SAMPLES
EVENT_691_SOUND_0_SAMPLES:
    DW  105fh 03e8h 
// 692 LEAKY_CAULDRON_TRAP_DOOR_CLOSE
EVENT_692_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_692_SOUND_0_SAMPLES
EVENT_692_SOUND_0_SAMPLES:
    DW  1062h 03e8h 
// 693 LEAKY_CAULDRON_TRAP_DOOR_OPEN
EVENT_693_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_693_SOUND_0_SAMPLES
EVENT_693_SOUND_0_SAMPLES:
    DW  1061h 03e8h 
// 694 TOM_CLEANS_BAR
EVENT_694_SOUNDS:
    DB  02h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_694_SOUND_0_SAMPLES
EVENT_694_SOUND_0_SAMPLES:
    DW  1063h 03e8h 
    DW  1064h 03e8h 
// 695 TOM_CLEANS_GLASS
EVENT_695_SOUNDS:
    DB  02h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_695_SOUND_0_SAMPLES
EVENT_695_SOUND_0_SAMPLES:
    DW  106bh 03e8h 
    DW  106ch 03e8h 
// 696 TOM_CLEANS_EAR_1
EVENT_696_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_696_SOUND_0_SAMPLES
EVENT_696_SOUND_0_SAMPLES:
    DW  1065h 03e8h 
// 697 TOM_CLEANS_EAR_2
EVENT_697_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_697_SOUND_0_SAMPLES
EVENT_697_SOUND_0_SAMPLES:
    DW  1066h 03e8h 
// 698 TOM_CLEANS_EAR_3
EVENT_698_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_698_SOUND_0_SAMPLES
EVENT_698_SOUND_0_SAMPLES:
    DW  1067h 03e8h 
// 699 TOM_CLEANS_EAR_4
EVENT_699_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_699_SOUND_0_SAMPLES
EVENT_699_SOUND_0_SAMPLES:
    DW  1068h 03e8h 
// 700 TOM_CLEANS_EAR_5
EVENT_700_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_700_SOUND_0_SAMPLES
EVENT_700_SOUND_0_SAMPLES:
    DW  1069h 03e8h 
// 701 TOM_CLEANS_EAR_6
EVENT_701_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_701_SOUND_0_SAMPLES
EVENT_701_SOUND_0_SAMPLES:
    DW  106ah 03e8h 
// 702 LEAKY_CAULDRON_FIRELOOP
EVENT_702_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_702_SOUND_0_SAMPLES
EVENT_702_SOUND_0_SAMPLES:
    DW  106dh 03e8h 
// 703 LEAKY_CAULDRON_BARREL_SHATTER
EVENT_703_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_703_SOUND_0_SAMPLES
EVENT_703_SOUND_0_SAMPLES:
    DW  1070h 03e8h 
    DW  106fh 03e8h 
    DW  106eh 03e8h 
// 704 HARRY_LATCH
EVENT_704_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_704_SOUND_0_SAMPLES
EVENT_704_SOUND_0_SAMPLES:
    DW  1071h 03e8h 
    DW  1072h 03e8h 
// 705 TOM_SNEEZE
EVENT_705_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_705_SOUND_0_SAMPLES
EVENT_705_SOUND_0_SAMPLES:
    DW  1074h 03e8h 
// 706 TOM_SNIFF
EVENT_706_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_706_SOUND_0_SAMPLES
EVENT_706_SOUND_0_SAMPLES:
    DW  1073h 03e8h 
// 707 LUMOS_PANEL
EVENT_707_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_707_SOUND_0_SAMPLES
EVENT_707_SOUND_0_SAMPLES:
    DW  107ch 03e8h 
// 708 LEAKY_CAULDRON_TRAP_DOOR_LATCH
EVENT_708_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_708_SOUND_0_SAMPLES
EVENT_708_SOUND_0_SAMPLES:
    DW  1076h 03e8h 
// 709 LEAKY_CAULDRON_TRAP_DOOR_MOVE
EVENT_709_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_709_SOUND_0_SAMPLES
EVENT_709_SOUND_0_SAMPLES:
    DW  1075h 03e8h 
// 710 LEAKY_CAULDRON_BARREL_BOUNCE
EVENT_710_SOUNDS:
    DB  04h 14h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_710_SOUND_0_SAMPLES
EVENT_710_SOUND_0_SAMPLES:
    DW  107ah 03e8h 
    DW  1077h 03e8h 
    DW  1078h 03e8h 
    DW  1079h 03e8h 
// 711 LEAKY_CAULDRON_FLOOR_CRASH
EVENT_711_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_711_SOUND_0_SAMPLES
EVENT_711_SOUND_0_SAMPLES:
    DW  107bh 03e8h 
// 712 HARRY_PUSH_PULL
EVENT_712_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_712_SOUND_0_SAMPLES
EVENT_712_SOUND_0_SAMPLES:
    DW  107fh 03e8h 
    DW  107eh 03e8h 
    DW  107dh 03e8h 
    DW  1080h 03e8h 
    DW  1081h 03e8h 
// 713 LEAKY_CAULDRON_PORTCULLIS
EVENT_713_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_713_SOUND_0_SAMPLES
EVENT_713_SOUND_0_SAMPLES:
    DW  1082h 03e8h 
// 714 PANEL_SWITCH
EVENT_714_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_714_SOUND_0_SAMPLES
EVENT_714_SOUND_0_SAMPLES:
    DW  0e3ah 03e8h 
// 715 LEAKY_CAULDRON_CUTSCENE_WOOD_CRATE_LAND
EVENT_715_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_715_SOUND_0_SAMPLES
EVENT_715_SOUND_0_SAMPLES:
    DW  1083h 03e8h 
// 716 LEAKY_CAULDRON_CUTSCENE_WOOD_CRATE_PUSH
EVENT_716_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_716_SOUND_0_SAMPLES
EVENT_716_SOUND_0_SAMPLES:
    DW  1084h 03e8h 
// 717 LEAKY_CAULDRON_BARREL_ROLL_LOOP
EVENT_717_SOUNDS:
    DB  02h 0eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_717_SOUND_0_SAMPLES
EVENT_717_SOUND_0_SAMPLES:
    DW  105bh 03e8h 
    DW  1085h 03e8h 
// 718 LEAKY_CAULDRON_BARREL_BOUNCE_2
EVENT_718_SOUNDS:
    DB  04h 0fh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_718_SOUND_0_SAMPLES
EVENT_718_SOUND_0_SAMPLES:
    DW  1088h 03e8h 
    DW  1087h 03e8h 
    DW  1086h 03e8h 
    DW  1089h 03e8h 
// 719 SPELL_FLIPENDO_READY_LOOP
EVENT_719_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_719_SOUND_0_SAMPLES
EVENT_719_SOUND_0_SAMPLES:
    DW  0e50h 03e8h 
// 720 PINGABLE_TROPHY_BOUNCE_1
EVENT_720_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_720_SOUND_0_SAMPLES
EVENT_720_SOUND_0_SAMPLES:
    DW  0705h 03e8h 
    DW  06ffh 03e8h 
// 721 PINGABLE_TROPHY_BOUNCE_2
EVENT_721_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_721_SOUND_0_SAMPLES
EVENT_721_SOUND_0_SAMPLES:
    DW  0701h 03e8h 
    DW  0702h 03e8h 
    DW  06feh 03e8h 
// 722 PINGABLE_TROPHY_HIT
EVENT_722_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_722_SOUND_0_SAMPLES
EVENT_722_SOUND_0_SAMPLES:
    DW  0704h 03e8h 
    DW  0703h 03e8h 
    DW  0700h 03e8h 
// 723 HARRY_PICKUP_SPELLOTAPE
EVENT_723_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_723_SOUND_0_SAMPLES
EVENT_723_SOUND_0_SAMPLES:
    DW  108ah 03e8h 
// 724 LIBRARY_BOOKCASE_MOVE_1
EVENT_724_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_724_SOUND_0_SAMPLES
EVENT_724_SOUND_0_SAMPLES:
    DW  108eh 03e8h 
// 725 LIBRARY_BOOKCASE_MOVE_2
EVENT_725_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_725_SOUND_0_SAMPLES
EVENT_725_SOUND_0_SAMPLES:
    DW  108fh 03e8h 
// 726 LIBRARY_BOOKCASE_SLAM
EVENT_726_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_726_SOUND_0_SAMPLES
EVENT_726_SOUND_0_SAMPLES:
    DW  1095h 03e8h 
    DW  10a9h 03e8h 
// 727 LIBRARY_BIG_LATCH_MOVE
EVENT_727_SOUNDS:
    DB  01h e7h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_727_SOUND_0_SAMPLES
EVENT_727_SOUND_0_SAMPLES:
    DW  1097h 03e8h 
// 728 LIBRARY_MEDIUM_DOOR_OPEN
EVENT_728_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_728_SOUND_0_SAMPLES
EVENT_728_SOUND_0_SAMPLES:
    DW  108dh 03e8h 
// 729 LIBRARY_MEDIUM_DOOR_SLAM
EVENT_729_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_729_SOUND_0_SAMPLES
EVENT_729_SOUND_0_SAMPLES:
    DW  108bh 03e8h 
    DW  108ch 03e8h 
// 730 LIBRARY_SMALL_DOOR_OPEN
EVENT_730_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_730_SOUND_0_SAMPLES
EVENT_730_SOUND_0_SAMPLES:
    DW  1090h 03e8h 
// 731 LIBRARY_SMALL_DOOR_SLAM
EVENT_731_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_731_SOUND_0_SAMPLES
EVENT_731_SOUND_0_SAMPLES:
    DW  1091h 03e8h 
// 732 PANEL_SWITCH
EVENT_732_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_732_SOUND_0_SAMPLES
EVENT_732_SOUND_0_SAMPLES:
    DW  10aah 03e8h 
// 733 LIBRARY_GATE_SLAM
EVENT_733_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_733_SOUND_0_SAMPLES
EVENT_733_SOUND_0_SAMPLES:
    DW  1092h 03e8h 
    DW  1093h 03e8h 
// 734 LIBRARY_HEDWIG_LADDER_DROP
EVENT_734_SOUNDS:
    DB  01h e7h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_734_SOUND_0_SAMPLES
EVENT_734_SOUND_0_SAMPLES:
    DW  10bbh 03e8h 
// 735 HARRY_LATCH
EVENT_735_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_735_SOUND_0_SAMPLES
EVENT_735_SOUND_0_SAMPLES:
    DW  0651h 03e8h 
    DW  0652h 03e8h 
    DW  0653h 03e8h 
// 736 SPELL_TWINKLE
EVENT_736_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_736_SOUND_0_SAMPLES
EVENT_736_SOUND_0_SAMPLES:
    DW  0dfbh 03e8h 
// 737 LEARN_SPELL
EVENT_737_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_737_SOUND_0_SAMPLES
EVENT_737_SOUND_0_SAMPLES:
    DW  1099h 03e8h 
// 738 SPELL_PARTICLES
EVENT_738_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_738_SOUND_0_SAMPLES
EVENT_738_SOUND_0_SAMPLES:
    DW  0dfah 03e8h 
// 739 LIBRARY_BIG_LATCH_STOP
EVENT_739_SOUNDS:
    DB  01h e7h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_739_SOUND_0_SAMPLES
EVENT_739_SOUND_0_SAMPLES:
    DW  1098h 03e8h 
// 740 LIBRARY_SMALL_LATCH_MOVE
EVENT_740_SOUNDS:
    DB  01h e7h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_740_SOUND_0_SAMPLES
EVENT_740_SOUND_0_SAMPLES:
    DW  1096h 03e8h 
// 741 LIBRARY_SMALL_LATCH_STOP
EVENT_741_SOUNDS:
    DB  01h e7h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_741_SOUND_0_SAMPLES
EVENT_741_SOUND_0_SAMPLES:
    DW  1098h 03e8h 
// 742 LIBRARY_TORCH_LOOP
EVENT_742_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_742_SOUND_0_SAMPLES
EVENT_742_SOUND_0_SAMPLES:
    DW  10a7h 03e8h 
// 743 LIBRARY_TORCH_IGNITE
EVENT_743_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_743_SOUND_0_SAMPLES
EVENT_743_SOUND_0_SAMPLES:
    DW  109bh 03e8h 
    DW  109ah 03e8h 
    DW  109ch 03e8h 
    DW  109dh 03e8h 
// 744 HARRY_PUSH_PULL
EVENT_744_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_744_SOUND_0_SAMPLES
EVENT_744_SOUND_0_SAMPLES:
    DW  10a0h 03e8h 
    DW  109fh 03e8h 
    DW  109eh 03e8h 
    DW  10a1h 03e8h 
    DW  10a2h 03e8h 
// 745 LIBRARY_BOOK_HIT_HARRY
EVENT_745_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_745_SOUND_0_SAMPLES
EVENT_745_SOUND_0_SAMPLES:
    DW  10a5h 03e8h 
    DW  10a4h 03e8h 
    DW  10a3h 03e8h 
    DW  10a6h 03e8h 
// 746 PORTRAIT_SLIDE
EVENT_746_SOUNDS:
    DB  01h 96h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_746_SOUND_0_SAMPLES
EVENT_746_SOUND_0_SAMPLES:
    DW  10a8h 03e8h 
// 747 SPELL_SKURGE_EQUIP
EVENT_747_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_747_SOUND_0_SAMPLES
EVENT_747_SOUND_0_SAMPLES:
    DW  10abh 03e8h 
// 748 DUELLING_FORCEFIELD
EVENT_748_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_748_SOUND_0_SAMPLES
EVENT_748_SOUND_0_SAMPLES:
    DW  0e03h 03e8h 
// 749 SPELLBOOK_APPEAR
EVENT_749_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_749_SOUND_0_SAMPLES
EVENT_749_SOUND_0_SAMPLES:
    DW  0664h 03e8h 
// 750 SPELLBOOK_COLLECT
EVENT_750_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_750_SOUND_0_SAMPLES
EVENT_750_SOUND_0_SAMPLES:
    DW  10ach 03e8h 
// 751 SPELLBOOK_VANISH
EVENT_751_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_751_SOUND_0_SAMPLES
EVENT_751_SOUND_0_SAMPLES:
    DW  1094h 03e8h 
// 752 STEP_STONE_LEFT
EVENT_752_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_752_SOUND_0_SAMPLES
EVENT_752_SOUND_0_SAMPLES:
    DW  10b6h 03e8h 
    DW  10adh 03e8h 
    DW  10aeh 03e8h 
    DW  10afh 03e8h 
    DW  10b0h 03e8h 
// 753 STEP_STONE_RIGHT
EVENT_753_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_753_SOUND_0_SAMPLES
EVENT_753_SOUND_0_SAMPLES:
    DW  10b1h 03e8h 
    DW  10b2h 03e8h 
    DW  10b3h 03e8h 
    DW  10b4h 03e8h 
    DW  10b5h 03e8h 
// 754 LIBRARY_BOOK_CLOSE
EVENT_754_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_754_SOUND_0_SAMPLES
EVENT_754_SOUND_0_SAMPLES:
    DW  10b9h 03e8h 
// 755 LIBRARY_BOOK_OPENED
EVENT_755_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_755_SOUND_0_SAMPLES
EVENT_755_SOUND_0_SAMPLES:
    DW  10b7h 03e8h 
// 756 LIBRARY_BOOK_TAKE
EVENT_756_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_756_SOUND_0_SAMPLES
EVENT_756_SOUND_0_SAMPLES:
    DW  10bah 03e8h 
// 757 LIBRARY_BOOKCASE_FILTERED_LAUGH
EVENT_757_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_757_SOUND_0_SAMPLES
EVENT_757_SOUND_0_SAMPLES:
    DW  10b8h 03e8h 
// 758 LIBRARY_POTIONS_MEDIUM_DOOR_CLOSE
EVENT_758_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_758_SOUND_0_SAMPLES
EVENT_758_SOUND_0_SAMPLES:
    DW  108bh 03e8h 
    DW  108ch 03e8h 
// 759 LIBRARY_POTIONS_MEDIUM_DOOR_OPEN
EVENT_759_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_759_SOUND_0_SAMPLES
EVENT_759_SOUND_0_SAMPLES:
    DW  108dh 03e8h 
// 760 LIBRARY_POTIONS_SMALL_DOOR_CLOSE
EVENT_760_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_760_SOUND_0_SAMPLES
EVENT_760_SOUND_0_SAMPLES:
    DW  1091h 03e8h 
// 761 LIBRARY_POTIONS_SMALL_DOOR_OPEN
EVENT_761_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_761_SOUND_0_SAMPLES
EVENT_761_SOUND_0_SAMPLES:
    DW  1090h 03e8h 
// 762 AVIFORS_BIRD_ROCK_CRACK
EVENT_762_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_762_SOUND_0_SAMPLES
EVENT_762_SOUND_0_SAMPLES:
    DW  0dffh 03e8h 
    DW  0dfdh 03e8h 
    DW  0dfeh 03e8h 
    DW  0dfch 03e8h 
// 763 HARRY_LATCH
EVENT_763_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_763_SOUND_0_SAMPLES
EVENT_763_SOUND_0_SAMPLES:
    DW  0651h 03e8h 
    DW  0652h 03e8h 
    DW  0653h 03e8h 
// 764 AVIFORS_BIRD_FLAP
EVENT_764_SOUNDS:
    DB  0bh 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_764_SOUND_0_SAMPLES
EVENT_764_SOUND_0_SAMPLES:
    DW  0ddch 03e8h 
    DW  0dd5h 03e8h 
    DW  0dd6h 03e8h 
    DW  0dd7h 03e8h 
    DW  0dd8h 03e8h 
    DW  0dd9h 03e8h 
    DW  0ddah 03e8h 
    DW  0ddbh 03e8h 
    DW  0dd4h 03e8h 
    DW  0dddh 03e8h 
    DW  0ddeh 03e8h 
// 765 AVIFORS_BIRD_SCREECH
EVENT_765_SOUNDS:
    DB  14h 28h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_765_SOUND_0_SAMPLES
EVENT_765_SOUND_0_SAMPLES:
    DW  0315h 03e8h 
    DW  07c2h 03e8h 
    DW  07c3h 03e8h 
    DW  0de4h 03e8h 
    DW  0de5h 03e8h 
    DW  0de6h 03e8h 
    DW  0de7h 03e8h 
    DW  0de8h 03e8h 
    DW  0de9h 03e8h 
    DW  0dech 03e8h 
    DW  0debh 03e8h 
    DW  0deah 03e8h 
    DW  0dedh 03e8h 
    DW  0deeh 03e8h 
    DW  0defh 03e8h 
    DW  0de1h 03e8h 
    DW  0de0h 03e8h 
    DW  0ddfh 03e8h 
    DW  0de3h 03e8h 
    DW  0de3h 03e8h 
// 766 FILL_PHIAL
EVENT_766_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_766_SOUND_0_SAMPLES
EVENT_766_SOUND_0_SAMPLES:
    DW  10bch 03e8h 
    DW  10bdh 03e8h 
// 767 STEP_STONE_LEFT
EVENT_767_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_767_SOUND_0_SAMPLES
EVENT_767_SOUND_0_SAMPLES:
    DW  10bfh 03e8h 
    DW  10c0h 03e8h 
    DW  10c1h 03e8h 
    DW  10beh 03e8h 
    DW  10c2h 03e8h 
// 768 STEP_STONE_RIGHT
EVENT_768_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_768_SOUND_0_SAMPLES
EVENT_768_SOUND_0_SAMPLES:
    DW  10c3h 03e8h 
    DW  10c4h 03e8h 
    DW  10c5h 03e8h 
    DW  10c6h 03e8h 
    DW  10c7h 03e8h 
// 769 MENAGERIE_SHOPKEEPER_LEGLOCKER_SPELL
EVENT_769_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_769_SOUND_0_SAMPLES
EVENT_769_SOUND_0_SAMPLES:
    DW  10e5h 03e8h 
// 770 MENAGERIE_FLOBBERWORM
EVENT_770_SOUNDS:
    DB  02h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_770_SOUND_0_SAMPLES
EVENT_770_SOUND_0_SAMPLES:
    DW  10c8h 03e8h 
    DW  10c9h 03e8h 
// 771 MENAGERIE_BIG_BOX_HIT
EVENT_771_SOUNDS:
    DB  04h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_771_SOUND_0_SAMPLES
EVENT_771_SOUND_0_SAMPLES:
    DW  10d2h 03e8h 
    DW  10cbh 03e8h 
    DW  10cch 03e8h 
    DW  10cdh 03e8h 
// 772 MENAGERIE_BIG_BOX_SHUFFLE
EVENT_772_SOUNDS:
    DB  02h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_772_SOUND_0_SAMPLES
EVENT_772_SOUND_0_SAMPLES:
    DW  10ceh 03e8h 
    DW  10cfh 03e8h 
// 773 MENAGERIE_SMALL_BOX_HIT
EVENT_773_SOUNDS:
    DB  04h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_773_SOUND_0_SAMPLES
EVENT_773_SOUND_0_SAMPLES:
    DW  10d0h 03e8h 
    DW  10d1h 03e8h 
    DW  10cah 03e8h 
    DW  10d3h 03e8h 
// 774 MENAGERIE_WIZARD_STEP
EVENT_774_SOUNDS:
    DB  04h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_774_SOUND_0_SAMPLES
EVENT_774_SOUND_0_SAMPLES:
    DW  10d4h 03e8h 
    DW  10d5h 03e8h 
    DW  10d6h 03e8h 
    DW  10d7h 03e8h 
// 775 MENAGERIE_CAGE_TAP_LONG
EVENT_775_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_775_SOUND_0_SAMPLES
EVENT_775_SOUND_0_SAMPLES:
    DW  10dbh 03e8h 
    DW  10d9h 03e8h 
    DW  10dah 03e8h 
    DW  10e0h 03e8h 
    DW  10e1h 03e8h 
// 776 MENAGERIE_CAGE_TAP_SHORT
EVENT_776_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_776_SOUND_0_SAMPLES
EVENT_776_SOUND_0_SAMPLES:
    DW  10d8h 03e8h 
    DW  10dch 03e8h 
    DW  10ddh 03e8h 
    DW  10deh 03e8h 
    DW  10dfh 03e8h 
// 777 HARRY_LATCH
EVENT_777_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_777_SOUND_0_SAMPLES
EVENT_777_SOUND_0_SAMPLES:
    DW  0f81h 03e8h 
    DW  0f82h 03e8h 
// 778 MENAGERIE_DOOR_CLOSE
EVENT_778_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_778_SOUND_0_SAMPLES
EVENT_778_SOUND_0_SAMPLES:
    DW  10e2h 03e8h 
// 779 MENAGERIE_DOOR_OPEN
EVENT_779_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_779_SOUND_0_SAMPLES
EVENT_779_SOUND_0_SAMPLES:
    DW  10e3h 03e8h 
// 780 MENAGERIE_PORTCULLIS
EVENT_780_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_780_SOUND_0_SAMPLES
EVENT_780_SOUND_0_SAMPLES:
    DW  10e4h 03e8h 
// 781 MENAGERIE_INTERNAL_DOOR_CLOSE
EVENT_781_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_781_SOUND_0_SAMPLES
EVENT_781_SOUND_0_SAMPLES:
    DW  10e7h 03e8h 
// 782 MENAGERIE_INTERNAL_DOOR_OPEN
EVENT_782_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_782_SOUND_0_SAMPLES
EVENT_782_SOUND_0_SAMPLES:
    DW  10e6h 03e8h 
// 783 SPELL_FLIPENDO_READY_LOOP
EVENT_783_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_783_SOUND_0_SAMPLES
EVENT_783_SOUND_0_SAMPLES:
    DW  0e50h 03e8h 
// 784 PANEL_SWITCH
EVENT_784_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_784_SOUND_0_SAMPLES
EVENT_784_SOUND_0_SAMPLES:
    DW  10e8h 03e8h 
// 785 HARRY_PICKUP_SCALES
EVENT_785_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_785_SOUND_0_SAMPLES
EVENT_785_SOUND_0_SAMPLES:
    DW  10e9h 03e8h 
// 786 MENAGERIE_COVERUP
EVENT_786_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_786_SOUND_0_SAMPLES
EVENT_786_SOUND_0_SAMPLES:
    DW  10eah 03e8h 
// 787 MULPEPPERS_CAULDRON_LOOP
EVENT_787_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_787_SOUND_0_SAMPLES
EVENT_787_SOUND_0_SAMPLES:
    DW  10ebh 03e8h 
// 788 MULPEPPERS_NAUGHTY_BAG_1
EVENT_788_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_788_SOUND_0_SAMPLES
EVENT_788_SOUND_0_SAMPLES:
    DW  10ech 03e8h 
// 789 MULPEPPERS_NAUGHTY_BAG_2
EVENT_789_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_789_SOUND_0_SAMPLES
EVENT_789_SOUND_0_SAMPLES:
    DW  10edh 03e8h 
// 790 HARRY_LATCH
EVENT_790_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_790_SOUND_0_SAMPLES
EVENT_790_SOUND_0_SAMPLES:
    DW  0f81h 03e8h 
    DW  0f82h 03e8h 
// 791 MULPEPPERS_CAULDRON_POP
EVENT_791_SOUNDS:
    DB  04h 05h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_791_SOUND_0_SAMPLES
EVENT_791_SOUND_0_SAMPLES:
    DW  0f6fh 03e8h 
    DW  0f70h 03e8h 
    DW  0f71h 03e8h 
    DW  0f72h 03e8h 
// 792 MULPEPPERS_DOOR_CLOSE
EVENT_792_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_792_SOUND_0_SAMPLES
EVENT_792_SOUND_0_SAMPLES:
    DW  0f90h 03e8h 
// 793 MULPEPPERS_DOOR_OPEN
EVENT_793_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_793_SOUND_0_SAMPLES
EVENT_793_SOUND_0_SAMPLES:
    DW  0f8fh 03e8h 
// 794 FILL_PHIAL
EVENT_794_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_794_SOUND_0_SAMPLES
EVENT_794_SOUND_0_SAMPLES:
    DW  10bch 03e8h 
    DW  10bdh 03e8h 
// 795 SPELL_FLIPENDO_READY_LOOP
EVENT_795_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_795_SOUND_0_SAMPLES
EVENT_795_SOUND_0_SAMPLES:
    DW  0e50h 03e8h 
// 796 MULPEPPERS_COUGH1
EVENT_796_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_796_SOUND_0_SAMPLES
EVENT_796_SOUND_0_SAMPLES:
    DW  10eeh 03e8h 
// 797 MULPEPPERS_COUGH2
EVENT_797_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_797_SOUND_0_SAMPLES
EVENT_797_SOUND_0_SAMPLES:
    DW  10efh 03e8h 
// 798 PRE_LIBRARY_MEDIUM_DOOR_CLOSE
EVENT_798_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_798_SOUND_0_SAMPLES
EVENT_798_SOUND_0_SAMPLES:
    DW  108bh 03e8h 
    DW  108ch 03e8h 
// 799 PRE_LIBRARY_MEDIUM_DOOR_OPEN
EVENT_799_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_799_SOUND_0_SAMPLES
EVENT_799_SOUND_0_SAMPLES:
    DW  108dh 03e8h 
// 800 PRE_LIBRARY_SMALL_DOOR_CLOSE
EVENT_800_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_800_SOUND_0_SAMPLES
EVENT_800_SOUND_0_SAMPLES:
    DW  1091h 03e8h 
// 801 PRE_LIBRARY_SMALL_DOOR_OPEN
EVENT_801_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_801_SOUND_0_SAMPLES
EVENT_801_SOUND_0_SAMPLES:
    DW  1090h 03e8h 
// 802 HARRY_LATCH
EVENT_802_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_802_SOUND_0_SAMPLES
EVENT_802_SOUND_0_SAMPLES:
    DW  0651h 03e8h 
    DW  0652h 03e8h 
    DW  0653h 03e8h 
// 803 WHOMPING_WILLOW_THUNDER
EVENT_803_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_803_SOUND_0_SAMPLES
EVENT_803_SOUND_0_SAMPLES:
    DW  0668h 03e8h 
    DW  0667h 03e8h 
    DW  0666h 03e8h 
    DW  0669h 03e8h 
    DW  066ah 03e8h 
// 804 WHOMPING_WILLOW_AMBIENCE_EXTRA
EVENT_804_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_804_SOUND_0_SAMPLES
EVENT_804_SOUND_0_SAMPLES:
    DW  115bh 03e8h 
    DW  115ah 03e8h 
    DW  115ch 03e8h 
    DW  115dh 03e8h 
    DW  115eh 03e8h 
// 805 WILLOW_ANGLIA_CRASH_1
EVENT_805_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_805_SOUND_0_SAMPLES
EVENT_805_SOUND_0_SAMPLES:
    DW  115fh 03e8h 
// 806 WILLOW_ANGLIA_CRASH2
EVENT_806_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_806_SOUND_0_SAMPLES
EVENT_806_SOUND_0_SAMPLES:
    DW  1160h 03e8h 
// 807 WILLOW_HIT_GROUND
EVENT_807_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_807_SOUND_0_SAMPLES
EVENT_807_SOUND_0_SAMPLES:
    DW  1103h 03e8h 
    DW  1104h 03e8h 
// 808 WILLOW_SPIT
EVENT_808_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_808_SOUND_0_SAMPLES
EVENT_808_SOUND_0_SAMPLES:
    DW  1105h 03e8h 
    DW  1106h 03e8h 
    DW  1107h 03e8h 
// 809 WILLOW_ANGRY
EVENT_809_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_809_SOUND_0_SAMPLES
EVENT_809_SOUND_0_SAMPLES:
    DW  1111h 03e8h 
    DW  1112h 03e8h 
    DW  1113h 03e8h 
    DW  1114h 03e8h 
    DW  1115h 03e8h 
    DW  1116h 03e8h 
// 810 WILLOW_DIE
EVENT_810_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_810_SOUND_0_SAMPLES
EVENT_810_SOUND_0_SAMPLES:
    DW  1117h 03e8h 
    DW  1118h 03e8h 
    DW  1119h 03e8h 
// 811 WILLOW_HIT
EVENT_811_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_811_SOUND_0_SAMPLES
EVENT_811_SOUND_0_SAMPLES:
    DW  111ah 03e8h 
    DW  111bh 03e8h 
    DW  1150h 03e8h 
    DW  1151h 03e8h 
    DW  1152h 03e8h 
// 812 WILLOW_ANGLIA_CRASH
EVENT_812_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_812_SOUND_0_SAMPLES
EVENT_812_SOUND_0_SAMPLES:
    DW  10feh 03e8h 
    DW  10f1h 03e8h 
    DW  10f2h 03e8h 
    DW  10f3h 03e8h 
    DW  10f4h 03e8h 
// 813 WILLOW_ANGLIA_STEAM
EVENT_813_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_813_SOUND_0_SAMPLES
EVENT_813_SOUND_0_SAMPLES:
    DW  10f5h 03e8h 
// 814 WILLOW_ROCK_HIT_FLOOR
EVENT_814_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_814_SOUND_0_SAMPLES
EVENT_814_SOUND_0_SAMPLES:
    DW  1158h 03e8h 
    DW  1157h 03e8h 
    DW  1159h 03e8h 
// 815 WILLOW_CHUFFED
EVENT_815_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_815_SOUND_0_SAMPLES
EVENT_815_SOUND_0_SAMPLES:
    DW  1155h 03e8h 
// 816 WILLOW_CRACKHIT
EVENT_816_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_816_SOUND_0_SAMPLES
EVENT_816_SOUND_0_SAMPLES:
    DW  10f6h 03e8h 
    DW  10f7h 03e8h 
    DW  10f8h 03e8h 
// 817 WILLOW_CREAKMOAN
EVENT_817_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_817_SOUND_0_SAMPLES
EVENT_817_SOUND_0_SAMPLES:
    DW  10f9h 03e8h 
    DW  10fah 03e8h 
// 818 WILLOW_HIT_KNOT
EVENT_818_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_818_SOUND_0_SAMPLES
EVENT_818_SOUND_0_SAMPLES:
    DW  1121h 03e8h 
    DW  1122h 03e8h 
// 819 WILLOW_IDLE
EVENT_819_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_819_SOUND_0_SAMPLES
EVENT_819_SOUND_0_SAMPLES:
    DW  1153h 03e8h 
    DW  1154h 03e8h 
// 820 WILLOW_LARGEBRANCHSTOP
EVENT_820_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_820_SOUND_0_SAMPLES
EVENT_820_SOUND_0_SAMPLES:
    DW  1109h 03e8h 
// 821 WILLOW_LEAVESHIT
EVENT_821_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_821_SOUND_0_SAMPLES
EVENT_821_SOUND_0_SAMPLES:
    DW  110eh 03e8h 
    DW  110fh 03e8h 
    DW  1110h 03e8h 
// 822 WILLOW_LONGCREAK
EVENT_822_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_822_SOUND_0_SAMPLES
EVENT_822_SOUND_0_SAMPLES:
    DW  10fbh 03e8h 
    DW  1101h 03e8h 
// 823 WILLOW_RELEASESQUEAK
EVENT_823_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_823_SOUND_0_SAMPLES
EVENT_823_SOUND_0_SAMPLES:
    DW  110ah 03e8h 
// 824 WILLOW_SMILE
EVENT_824_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_824_SOUND_0_SAMPLES
EVENT_824_SOUND_0_SAMPLES:
    DW  1156h 03e8h 
// 825 WILLOW_TREEWHOMP
EVENT_825_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_825_SOUND_0_SAMPLES
EVENT_825_SOUND_0_SAMPLES:
    DW  110bh 03e8h 
    DW  110ch 03e8h 
    DW  110dh 03e8h 
// 826 WILLOW_SHORTCREAK
EVENT_826_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_826_SOUND_0_SAMPLES
EVENT_826_SOUND_0_SAMPLES:
    DW  10fch 03e8h 
    DW  10fdh 03e8h 
    DW  10f0h 03e8h 
    DW  10ffh 03e8h 
    DW  1100h 03e8h 
    DW  1102h 03e8h 
// 827 WILLOW_LARGEGEN
EVENT_827_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_827_SOUND_0_SAMPLES
EVENT_827_SOUND_0_SAMPLES:
    DW  1108h 03e8h 
// 828 WILLOW_BRANCH_BIGWHIP
EVENT_828_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_828_SOUND_0_SAMPLES
EVENT_828_SOUND_0_SAMPLES:
    DW  111dh 03e8h 
// 829 WILLOW_BRANCH_BRANCHWHIP
EVENT_829_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_829_SOUND_0_SAMPLES
EVENT_829_SOUND_0_SAMPLES:
    DW  111eh 03e8h 
    DW  111fh 03e8h 
    DW  1120h 03e8h 
// 830 WILLOW_BRANCH_QUICKCREAK
EVENT_830_SOUNDS:
    DB  09h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_830_SOUND_0_SAMPLES
EVENT_830_SOUND_0_SAMPLES:
    DW  1123h 03e8h 
    DW  1124h 03e8h 
    DW  1125h 03e8h 
    DW  1126h 03e8h 
    DW  1127h 03e8h 
    DW  1128h 03e8h 
    DW  1129h 03e8h 
    DW  112ah 03e8h 
    DW  112bh 03e8h 
// 831 WILLOW_BRANCH_ROOTAPPEAR
EVENT_831_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_831_SOUND_0_SAMPLES
EVENT_831_SOUND_0_SAMPLES:
    DW  112ch 03e8h 
    DW  112dh 03e8h 
    DW  112eh 03e8h 
// 832 WILLOW_BRANCH_ROOTDOOR
EVENT_832_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_832_SOUND_0_SAMPLES
EVENT_832_SOUND_0_SAMPLES:
    DW  0fe5h 03e8h 
// 833 WILLOW_BRANCH_ROOTREACT
EVENT_833_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_833_SOUND_0_SAMPLES
EVENT_833_SOUND_0_SAMPLES:
    DW  112fh 03e8h 
    DW  1130h 03e8h 
    DW  1131h 03e8h 
    DW  1132h 03e8h 
// 834 WILLOW_BRANCH_ROOTSHRIVEL
EVENT_834_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_834_SOUND_0_SAMPLES
EVENT_834_SOUND_0_SAMPLES:
    DW  1133h 03e8h 
    DW  1134h 03e8h 
    DW  1135h 03e8h 
// 835 WILLOW_BRANCH_ROOTWHIP
EVENT_835_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_835_SOUND_0_SAMPLES
EVENT_835_SOUND_0_SAMPLES:
    DW  1136h 03e8h 
    DW  1137h 03e8h 
    DW  1138h 03e8h 
    DW  1139h 03e8h 
// 836 WILLOW_BRANCH_ROOTWHIPHIT
EVENT_836_SOUNDS:
    DB  03h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_836_SOUND_0_SAMPLES
EVENT_836_SOUND_0_SAMPLES:
    DW  113ah 03e8h 
    DW  113bh 03e8h 
    DW  113ch 03e8h 
// 837 WILLOW_BRANCH_SHORTCREAK
EVENT_837_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_837_SOUND_0_SAMPLES
EVENT_837_SOUND_0_SAMPLES:
    DW  113dh 03e8h 
    DW  113eh 03e8h 
// 838 WILLOW_BRANCH_SLOWCREAK
EVENT_838_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_838_SOUND_0_SAMPLES
EVENT_838_SOUND_0_SAMPLES:
    DW  113fh 03e8h 
    DW  1140h 03e8h 
// 839 WILLOW_BRANCH_SLOWCREAK2
EVENT_839_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_839_SOUND_0_SAMPLES
EVENT_839_SOUND_0_SAMPLES:
    DW  1141h 03e8h 
    DW  1142h 03e8h 
// 840 WILLOW_BRANCH_WHIPSHORT
EVENT_840_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_840_SOUND_0_SAMPLES
EVENT_840_SOUND_0_SAMPLES:
    DW  1143h 03e8h 
    DW  1144h 03e8h 
    DW  1145h 03e8h 
// 841 WILLOW_BRANCH_WHOMP
EVENT_841_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_841_SOUND_0_SAMPLES
EVENT_841_SOUND_0_SAMPLES:
    DW  1146h 03e8h 
    DW  111ch 03e8h 
    DW  1148h 03e8h 
// 842 WILLOW_RON_BRANCH_SCREAM
EVENT_842_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_842_SOUND_0_SAMPLES
EVENT_842_SOUND_0_SAMPLES:
    DW  1149h 03e8h 
    DW  114ah 03e8h 
    DW  114bh 03e8h 
    DW  114ch 03e8h 
    DW  114dh 03e8h 
    DW  114eh 03e8h 
    DW  114fh 03e8h 
// 843 WILLOW_MUSHROOM
EVENT_843_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_843_SOUND_0_SAMPLES
EVENT_843_SOUND_0_SAMPLES:
    DW  066dh 03e8h 
    DW  066eh 03e8h 
    DW  066fh 03e8h 
    DW  0670h 03e8h 
// 844 WILLOW_ANGLIA_CUTSCENE_1
EVENT_844_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_844_SOUND_0_SAMPLES
EVENT_844_SOUND_0_SAMPLES:
    DW  1161h 03e8h 
// 845 WILLOW_ANGLIA_CUTSCENE_2
EVENT_845_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_845_SOUND_0_SAMPLES
EVENT_845_SOUND_0_SAMPLES:
    DW  1147h 03e8h 
// 846 STEP_STONE_LEFT
EVENT_846_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_846_SOUND_0_SAMPLES
EVENT_846_SOUND_0_SAMPLES:
    DW  0679h 03e8h 
    DW  0672h 03e8h 
    DW  0673h 03e8h 
    DW  0674h 03e8h 
    DW  0675h 03e8h 
// 847 STEP_STONE_RIGHT
EVENT_847_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_847_SOUND_0_SAMPLES
EVENT_847_SOUND_0_SAMPLES:
    DW  0676h 03e8h 
    DW  0677h 03e8h 
    DW  0678h 03e8h 
    DW  0671h 03e8h 
    DW  067ah 03e8h 
// 848 POWER_DEVICE_FIREWORKS
EVENT_848_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_848_SOUND_0_SAMPLES
EVENT_848_SOUND_0_SAMPLES:
    DW  1163h 03e8h 
    DW  1164h 03e8h 
    DW  1165h 03e8h 
// 849 POWER_DEVICE_FIREWORKS_SPLUTTER
EVENT_849_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_849_SOUND_0_SAMPLES
EVENT_849_SOUND_0_SAMPLES:
    DW  1168h 03e8h 
// 850 POWER_DEVICE_HIT
EVENT_850_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_850_SOUND_0_SAMPLES
EVENT_850_SOUND_0_SAMPLES:
    DW  116bh 03e8h 
// 851 POWER_DEVICE_POINTER_BOUNCE
EVENT_851_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_851_SOUND_0_SAMPLES
EVENT_851_SOUND_0_SAMPLES:
    DW  116ah 03e8h 
// 852 POWER_DEVICE_SMALL_FIREWORKS
EVENT_852_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_852_SOUND_0_SAMPLES
EVENT_852_SOUND_0_SAMPLES:
    DW  1169h 03e8h 
    DW  1167h 03e8h 
    DW  1166h 03e8h 
// 853 POWER_DEVICE_SUCCESS
EVENT_853_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_853_SOUND_0_SAMPLES
EVENT_853_SOUND_0_SAMPLES:
    DW  1162h 03e8h 
// 854 POWER_DEVICE_WHIZZ
EVENT_854_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_854_SOUND_0_SAMPLES
EVENT_854_SOUND_0_SAMPLES:
    DW  116ch 03e8h 
    DW  116dh 03e8h 
    DW  116eh 03e8h 
    DW  116fh 03e8h 
// 855 PUFFAPOD_EXPLODE
EVENT_855_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_855_SOUND_0_SAMPLES
EVENT_855_SOUND_0_SAMPLES:
    DW  1180h 03e8h 
    DW  1181h 03e8h 
    DW  1182h 03e8h 
// 856 PUFFAPOD_GROW
EVENT_856_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_856_SOUND_0_SAMPLES
EVENT_856_SOUND_0_SAMPLES:
    DW  1176h 03e8h 
    DW  1177h 03e8h 
    DW  1178h 03e8h 
// 857 PUFFAPOD_HIT
EVENT_857_SOUNDS:
    DB  04h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_857_SOUND_0_SAMPLES
EVENT_857_SOUND_0_SAMPLES:
    DW  1179h 03e8h 
    DW  117ch 03e8h 
    DW  117ah 03e8h 
    DW  117dh 03e8h 
// 858 PUFFAPOD_HIT_BIT
EVENT_858_SOUNDS:
    DB  07h 0bh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_858_SOUND_0_SAMPLES
EVENT_858_SOUND_0_SAMPLES:
    DW  1172h 03e8h 
    DW  1171h 03e8h 
    DW  1170h 03e8h 
    DW  1173h 03e8h 
    DW  1174h 03e8h 
    DW  1175h 03e8h 
    DW  117eh 03e8h 
// 859 PUFFAPOD_UPROOT
EVENT_859_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_859_SOUND_0_SAMPLES
EVENT_859_SOUND_0_SAMPLES:
    DW  1183h 03e8h 
    DW  1184h 03e8h 
    DW  1185h 03e8h 
    DW  1186h 03e8h 
// 860 PUFFAPOD_THROW
EVENT_860_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_860_SOUND_0_SAMPLES
EVENT_860_SOUND_0_SAMPLES:
    DW  117bh 03e8h 
    DW  117fh 03e8h 
// 861 RON_TAKEHIT
EVENT_861_SOUNDS:
    DB  0eh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_861_SOUND_0_SAMPLES
EVENT_861_SOUND_0_SAMPLES:
    DW  1187h 03e8h 
    DW  1188h 03e8h 
    DW  1189h 03e8h 
    DW  118ah 03e8h 
    DW  118bh 03e8h 
    DW  118ch 03e8h 
    DW  118dh 03e8h 
    DW  118eh 03e8h 
    DW  118fh 03e8h 
    DW  1190h 03e8h 
    DW  1191h 03e8h 
    DW  1192h 03e8h 
    DW  1193h 03e8h 
    DW  064ah 03e8h 
// 862 SCREAMING_BOOK_ATTACK1
EVENT_862_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_862_SOUND_0_SAMPLES
EVENT_862_SOUND_0_SAMPLES:
    DW  1194h 03e8h 
// 863 SCREAMING_BOOK_ATTACK2
EVENT_863_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_863_SOUND_0_SAMPLES
EVENT_863_SOUND_0_SAMPLES:
    DW  1195h 03e8h 
// 864 SCREAMING_BOOK_ATTACK3
EVENT_864_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_864_SOUND_0_SAMPLES
EVENT_864_SOUND_0_SAMPLES:
    DW  1196h 03e8h 
// 865 SCREAMING_BOOK_ATTACK4
EVENT_865_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_865_SOUND_0_SAMPLES
EVENT_865_SOUND_0_SAMPLES:
    DW  1197h 03e8h 
// 866 SCREAMING_BOOK_ATTACK5
EVENT_866_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_866_SOUND_0_SAMPLES
EVENT_866_SOUND_0_SAMPLES:
    DW  1198h 03e8h 
// 867 SCREAMING_BOOK_DAZED1
EVENT_867_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_867_SOUND_0_SAMPLES
EVENT_867_SOUND_0_SAMPLES:
    DW  1199h 03e8h 
// 868 SCREAMING_BOOK_DAZED2
EVENT_868_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_868_SOUND_0_SAMPLES
EVENT_868_SOUND_0_SAMPLES:
    DW  119ah 03e8h 
// 869 SCREAMING_BOOK_DAZED3
EVENT_869_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_869_SOUND_0_SAMPLES
EVENT_869_SOUND_0_SAMPLES:
    DW  119bh 03e8h 
// 870 SCREAMING_BOOK_FLAPPING
EVENT_870_SOUNDS:
    DB  0ah 09h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_870_SOUND_0_SAMPLES
EVENT_870_SOUND_0_SAMPLES:
    DW  119ch 03e8h 
    DW  119dh 03e8h 
    DW  119eh 03e8h 
    DW  119fh 03e8h 
    DW  11b1h 03e8h 
    DW  11b2h 03e8h 
    DW  11b3h 03e8h 
    DW  11b4h 03e8h 
    DW  11b5h 03e8h 
    DW  11b6h 03e8h 
// 871 SCREAMING_BOOK_FLYING1VLANDING
EVENT_871_SOUNDS:
    DB  03h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_871_SOUND_0_SAMPLES
EVENT_871_SOUND_0_SAMPLES:
    DW  11a0h 03e8h 
    DW  11bfh 03e8h 
    DW  11beh 03e8h 
// 872 SCREAMING_BOOK_FLYING1VTAKEOFF
EVENT_872_SOUNDS:
    DB  04h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_872_SOUND_0_SAMPLES
EVENT_872_SOUND_0_SAMPLES:
    DW  11a1h 03e8h 
    DW  11bdh 03e8h 
    DW  11c0h 03e8h 
    DW  11b9h 03e8h 
// 873 SCREAMING_BOOK_FLYING2VTAKEOFF1
EVENT_873_SOUNDS:
    DB  03h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_873_SOUND_0_SAMPLES
EVENT_873_SOUND_0_SAMPLES:
    DW  11a2h 03e8h 
    DW  11b7h 03e8h 
    DW  11b8h 03e8h 
// 874 SCREAMING_BOOK_FLYING2VTAKEOFF2
EVENT_874_SOUNDS:
    DB  02h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_874_SOUND_0_SAMPLES
EVENT_874_SOUND_0_SAMPLES:
    DW  11a3h 03e8h 
    DW  11c1h 03e8h 
// 875 SCREAMING_BOOK_FLYING4VFLAPPING1
EVENT_875_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_875_SOUND_0_SAMPLES
EVENT_875_SOUND_0_SAMPLES:
    DW  11a4h 03e8h 
// 876 SCREAMING_BOOK_FLYING4VFLAPPING2
EVENT_876_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_876_SOUND_0_SAMPLES
EVENT_876_SOUND_0_SAMPLES:
    DW  11a5h 03e8h 
// 877 SCREAMING_BOOK_HITBYNASPELL
EVENT_877_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_877_SOUND_0_SAMPLES
EVENT_877_SOUND_0_SAMPLES:
    DW  11a6h 03e8h 
// 878 SCREAMING_BOOK_HITBYSPELL1
EVENT_878_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_878_SOUND_0_SAMPLES
EVENT_878_SOUND_0_SAMPLES:
    DW  11a7h 03e8h 
// 879 SCREAMING_BOOK_HITBYSPELL2
EVENT_879_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_879_SOUND_0_SAMPLES
EVENT_879_SOUND_0_SAMPLES:
    DW  11a8h 03e8h 
// 880 SCREAMING_BOOK_SCREAMBUILD
EVENT_880_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_880_SOUND_0_SAMPLES
EVENT_880_SOUND_0_SAMPLES:
    DW  11a9h 03e8h 
// 881 SCREAMING_BOOK_SCREAMRECOVER
EVENT_881_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_881_SOUND_0_SAMPLES
EVENT_881_SOUND_0_SAMPLES:
    DW  11aah 03e8h 
// 882 SCREAMING_BOOK_SHAKINGIDLE_1_AND_2
EVENT_882_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_882_SOUND_0_SAMPLES
EVENT_882_SOUND_0_SAMPLES:
    DW  11abh 03e8h 
// 883 SCREAMING_BOOK_SHAKINGIDLE_3_AND_4
EVENT_883_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_883_SOUND_0_SAMPLES
EVENT_883_SOUND_0_SAMPLES:
    DW  11ach 03e8h 
// 884 SCREAMING_BOOK_UNCONSCIOUSFORWARD1
EVENT_884_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_884_SOUND_0_SAMPLES
EVENT_884_SOUND_0_SAMPLES:
    DW  11adh 03e8h 
// 885 SCREAMING_BOOK_UNCONSCIOUSFORWARD2
EVENT_885_SOUNDS:
    DB  01h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_885_SOUND_0_SAMPLES
EVENT_885_SOUND_0_SAMPLES:
    DW  11aeh 03e8h 
// 886 SCREAMING_BOOK_UNCONSCIOUSLEFTRIGHT
EVENT_886_SOUNDS:
    DB  02h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_886_SOUND_0_SAMPLES
EVENT_886_SOUND_0_SAMPLES:
    DW  11afh 03e8h 
    DW  11b0h 03e8h 
// 887 SCREAMING_BOOK_VANISH
EVENT_887_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_887_SOUND_0_SAMPLES
EVENT_887_SOUND_0_SAMPLES:
    DW  11bbh 03e8h 
    DW  11bah 03e8h 
    DW  11bch 03e8h 
// 888 SEARCHABLE_CUPBOARD_CLOSE
EVENT_888_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_888_SOUND_0_SAMPLES
EVENT_888_SOUND_0_SAMPLES:
    DW  11c2h 03e8h 
// 889 SEARCHABLE_CUPBOARD_OPEN
EVENT_889_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_889_SOUND_0_SAMPLES
EVENT_889_SOUND_0_SAMPLES:
    DW  11c3h 03e8h 
// 890 HARRY_SEARCH_CABINET
EVENT_890_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_890_SOUND_0_SAMPLES
EVENT_890_SOUND_0_SAMPLES:
    DW  11c5h 03e8h 
    DW  11c4h 03e8h 
    DW  11c6h 03e8h 
    DW  11c7h 03e8h 
    DW  11c8h 03e8h 
// 891 SEARCHABLE_DESK_OPEN
EVENT_891_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_891_SOUND_0_SAMPLES
EVENT_891_SOUND_0_SAMPLES:
    DW  11cah 03e8h 
    DW  11c9h 03e8h 
// 892 HARRY_SEARCH_DESK
EVENT_892_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_892_SOUND_0_SAMPLES
EVENT_892_SOUND_0_SAMPLES:
    DW  11cbh 03e8h 
    DW  11cch 03e8h 
    DW  11cdh 03e8h 
    DW  11ceh 03e8h 
    DW  11cfh 03e8h 
    DW  11d0h 03e8h 
// 893 SKURGE_BARRIER_FALL_1
EVENT_893_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_893_SOUND_0_SAMPLES
EVENT_893_SOUND_0_SAMPLES:
    DW  11d2h 03e8h 
// 894 SKURGE_BARRIER_FALL_2
EVENT_894_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_894_SOUND_0_SAMPLES
EVENT_894_SOUND_0_SAMPLES:
    DW  11d1h 03e8h 
// 895 SKURGE_BARRIER_FALL_3
EVENT_895_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_895_SOUND_0_SAMPLES
EVENT_895_SOUND_0_SAMPLES:
    DW  11d3h 03e8h 
// 896 SPELL_AVIFORS_CAST
EVENT_896_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_896_SOUND_0_SAMPLES
EVENT_896_SOUND_0_SAMPLES:
    DW  11d4h 03e8h 
// 897 SPELL_AVIFORS_CAST_PERFECT
EVENT_897_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_897_SOUND_0_SAMPLES
EVENT_897_SOUND_0_SAMPLES:
    DW  11d6h 03e8h 
// 898 SPELL_AVIFORS_CAST_UNDER
EVENT_898_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_898_SOUND_0_SAMPLES
EVENT_898_SOUND_0_SAMPLES:
    DW  11d7h 03e8h 
// 899 SPELL_AVIFORS_CAST_OVER
EVENT_899_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_899_SOUND_0_SAMPLES
EVENT_899_SOUND_0_SAMPLES:
    DW  11d7h 03e8h 
// 900 SPELL_AVIFORS_BUILD
EVENT_900_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_900_SOUND_0_SAMPLES
EVENT_900_SOUND_0_SAMPLES:
    DW  11d9h 03e8h 
// 901 SPELL_AVIFORS_INCANTATE
EVENT_901_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_901_SOUND_0_SAMPLES
EVENT_901_SOUND_0_SAMPLES:
    DW  11d8h 03e8h 
    DW  11d5h 03e8h 
// 902 SPELL_DIFFINDO_CAST_NORMAL
EVENT_902_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_902_SOUND_0_SAMPLES
EVENT_902_SOUND_0_SAMPLES:
    DW  11e2h 03e8h 
// 903 SPELL_DIFFINDO_BUILD
EVENT_903_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_903_SOUND_0_SAMPLES
EVENT_903_SOUND_0_SAMPLES:
    DW  11e1h 03e8h 
// 904 SPELL_DIFFINDO_CAST_OVER
EVENT_904_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_904_SOUND_0_SAMPLES
EVENT_904_SOUND_0_SAMPLES:
    DW  11e6h 03e8h 
// 905 SPELL_DIFFINDO_CAST_PERFECT
EVENT_905_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_905_SOUND_0_SAMPLES
EVENT_905_SOUND_0_SAMPLES:
    DW  11e3h 03e8h 
// 906 SPELL_DIFFINDO_INCANTATE
EVENT_906_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_906_SOUND_0_SAMPLES
EVENT_906_SOUND_0_SAMPLES:
    DW  11e4h 03e8h 
    DW  11e5h 03e8h 
    DW  11e7h 03e8h 
// 907 SPELL_DIFFINDO_CUT
EVENT_907_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_907_SOUND_0_SAMPLES
EVENT_907_SOUND_0_SAMPLES:
    DW  11dah 03e8h 
    DW  11dbh 03e8h 
    DW  11dch 03e8h 
    DW  11ddh 03e8h 
    DW  11deh 03e8h 
    DW  11dfh 03e8h 
    DW  11e0h 03e8h 
// 908 SPELL_EXPELLIARMUS_DEFLECT
EVENT_908_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_908_SOUND_0_SAMPLES
EVENT_908_SOUND_0_SAMPLES:
    DW  11ech 03e8h 
    DW  11edh 03e8h 
// 909 SPELL_EXPELLIARMUS_END
EVENT_909_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_909_SOUND_0_SAMPLES
EVENT_909_SOUND_0_SAMPLES:
    DW  11f1h 03e8h 
    DW  11efh 03e8h 
    DW  11f0h 03e8h 
// 910 SPELL_EXPELLIARMUS_HIT
EVENT_910_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_910_SOUND_0_SAMPLES
EVENT_910_SOUND_0_SAMPLES:
    DW  11e8h 03e8h 
    DW  11e9h 03e8h 
    DW  11eah 03e8h 
// 911 SPELL_EXPELLIARMUS_LOOP
EVENT_911_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_911_SOUND_0_SAMPLES
EVENT_911_SOUND_0_SAMPLES:
    DW  11ebh 03e8h 
// 912 SPELL_EXPELLIARMUS_START
EVENT_912_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_912_SOUND_0_SAMPLES
EVENT_912_SOUND_0_SAMPLES:
    DW  11eeh 03e8h 
    DW  11f2h 03e8h 
    DW  11f3h 03e8h 
// 913 SPELL_FLIPENDO_CAST_NORMAL
EVENT_913_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_913_SOUND_0_SAMPLES
EVENT_913_SOUND_0_SAMPLES:
    DW  0e89h 03e8h 
// 914 SPELL_FLIPENDO_CAST_OVER
EVENT_914_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_914_SOUND_0_SAMPLES
EVENT_914_SOUND_0_SAMPLES:
    DW  0e8ah 03e8h 
// 915 SPELL_FLIPENDO_CAST_PERFECT
EVENT_915_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_915_SOUND_0_SAMPLES
EVENT_915_SOUND_0_SAMPLES:
    DW  11f4h 03e8h 
// 916 SPELL_FLIPENDO_INCANTATE
EVENT_916_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_916_SOUND_0_SAMPLES
EVENT_916_SOUND_0_SAMPLES:
    DW  0e8fh 03e8h 
    DW  0e8eh 03e8h 
    DW  0e8ch 03e8h 
    DW  0e8dh 03e8h 
// 917 SPELL_FLIPENDO_HIT
EVENT_917_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_917_SOUND_0_SAMPLES
EVENT_917_SOUND_0_SAMPLES:
    DW  0e8bh 03e8h 
// 918 SPELL_FLIPENDO_BUILD
EVENT_918_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_918_SOUND_0_SAMPLES
EVENT_918_SOUND_0_SAMPLES:
    DW  11f5h 03e8h 
    DW  11f6h 03e8h 
// 919 SPELL_INCENDIO_CAST_NORMAL
EVENT_919_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_919_SOUND_0_SAMPLES
EVENT_919_SOUND_0_SAMPLES:
    DW  11f7h 03e8h 
// 920 SPELL_INCENDIO_CAST_OVER
EVENT_920_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_920_SOUND_0_SAMPLES
EVENT_920_SOUND_0_SAMPLES:
    DW  11fah 03e8h 
// 921 SPELL_INCENDIO_CAST_PERFECT
EVENT_921_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_921_SOUND_0_SAMPLES
EVENT_921_SOUND_0_SAMPLES:
    DW  11f9h 03e8h 
// 922 SPELL_INCENDIO_BUILD
EVENT_922_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_922_SOUND_0_SAMPLES
EVENT_922_SOUND_0_SAMPLES:
    DW  11fch 03e8h 
// 923 SPELL_INCENDIO_INCANTATE
EVENT_923_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_923_SOUND_0_SAMPLES
EVENT_923_SOUND_0_SAMPLES:
    DW  11f8h 03e8h 
    DW  11fbh 03e8h 
// 924 SPELL_LUMOS_CAST_NORMAL
EVENT_924_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_924_SOUND_0_SAMPLES
EVENT_924_SOUND_0_SAMPLES:
    DW  11fdh 03e8h 
// 925 SPELL_LUMOS_END
EVENT_925_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_925_SOUND_0_SAMPLES
EVENT_925_SOUND_0_SAMPLES:
    DW  11ffh 03e8h 
// 926 SPELL_LUMOS_LOOP
EVENT_926_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_926_SOUND_0_SAMPLES
EVENT_926_SOUND_0_SAMPLES:
    DW  11feh 03e8h 
// 927 SPELL_LUMOS_INCANTATE
EVENT_927_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_927_SOUND_0_SAMPLES
EVENT_927_SOUND_0_SAMPLES:
    DW  1208h 03e8h 
// 928 SPELL_LUMOS_CAST_UNDER
EVENT_928_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_928_SOUND_0_SAMPLES
EVENT_928_SOUND_0_SAMPLES:
    DW  1202h 03e8h 
// 929 SPELL_LUMOS_CAST_OVER
EVENT_929_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_929_SOUND_0_SAMPLES
EVENT_929_SOUND_0_SAMPLES:
    DW  1201h 03e8h 
// 930 SPELL_LUMOS_BUILD
EVENT_930_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_930_SOUND_0_SAMPLES
EVENT_930_SOUND_0_SAMPLES:
    DW  1200h 03e8h 
// 931 SPELL_LUMOS_SPARKS
EVENT_931_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_931_SOUND_0_SAMPLES
EVENT_931_SOUND_0_SAMPLES:
    DW  1203h 03e8h 
    DW  1204h 03e8h 
    DW  1205h 03e8h 
    DW  1206h 03e8h 
// 932 SPELL_LUMOS_IDENTIFY
EVENT_932_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_932_SOUND_0_SAMPLES
EVENT_932_SOUND_0_SAMPLES:
    DW  1207h 03e8h 
// 933 SPELL_SKURGE_BUILD
EVENT_933_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_933_SOUND_0_SAMPLES
EVENT_933_SOUND_0_SAMPLES:
    DW  120eh 03e8h 
// 934 SPELL_SKURGE_CAST_NORMAL
EVENT_934_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_934_SOUND_0_SAMPLES
EVENT_934_SOUND_0_SAMPLES:
    DW  120ch 03e8h 
// 935 SPELL_SKURGE_CAST_OVER
EVENT_935_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_935_SOUND_0_SAMPLES
EVENT_935_SOUND_0_SAMPLES:
    DW  120dh 03e8h 
// 936 SPELL_SKURGE_CAST_PERFECT
EVENT_936_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_936_SOUND_0_SAMPLES
EVENT_936_SOUND_0_SAMPLES:
    DW  1209h 03e8h 
// 937 SPELL_SKURGE_INCANTATE
EVENT_937_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_937_SOUND_0_SAMPLES
EVENT_937_SOUND_0_SAMPLES:
    DW  120ah 03e8h 
    DW  120bh 03e8h 
// 938 SPIDER_DAZED_THUD1
EVENT_938_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_938_SOUND_0_SAMPLES
EVENT_938_SOUND_0_SAMPLES:
    DW  0692h 03e8h 
// 939 SPIDER_DAZED_THUD2
EVENT_939_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_939_SOUND_0_SAMPLES
EVENT_939_SOUND_0_SAMPLES:
    DW  0693h 03e8h 
// 940 SPIDER_HIT_BY_FLIPENDO
EVENT_940_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_940_SOUND_0_SAMPLES
EVENT_940_SOUND_0_SAMPLES:
    DW  0687h 03e8h 
    DW  0688h 03e8h 
// 941 SPIDER_HIT_BY_INCENDIO
EVENT_941_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_941_SOUND_0_SAMPLES
EVENT_941_SOUND_0_SAMPLES:
    DW  0689h 03e8h 
// 942 SPIDER_JOLT
EVENT_942_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_942_SOUND_0_SAMPLES
EVENT_942_SOUND_0_SAMPLES:
    DW  0690h 03e8h 
    DW  0691h 03e8h 
// 943 SPIDER_JUMP_FROM_LEDGE
EVENT_943_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_943_SOUND_0_SAMPLES
EVENT_943_SOUND_0_SAMPLES:
    DW  06afh 03e8h 
    DW  068ah 03e8h 
// 944 SPIDER_JUMP_UP
EVENT_944_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_944_SOUND_0_SAMPLES
EVENT_944_SOUND_0_SAMPLES:
    DW  0694h 03e8h 
    DW  0695h 03e8h 
    DW  0696h 03e8h 
// 945 SPIDER_LANDCHARGEFORWARD
EVENT_945_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_945_SOUND_0_SAMPLES
EVENT_945_SOUND_0_SAMPLES:
    DW  068dh 03e8h 
    DW  068eh 03e8h 
    DW  068fh 03e8h 
// 946 SPIDER_STEP
EVENT_946_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_946_SOUND_0_SAMPLES
EVENT_946_SOUND_0_SAMPLES:
    DW  0680h 03e8h 
    DW  0681h 03e8h 
    DW  0682h 03e8h 
    DW  0683h 03e8h 
    DW  0684h 03e8h 
    DW  0685h 03e8h 
    DW  0686h 03e8h 
// 947 SPIDER_LAND
EVENT_947_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_947_SOUND_0_SAMPLES
EVENT_947_SOUND_0_SAMPLES:
    DW  068bh 03e8h 
    DW  068ch 03e8h 
// 948 STEP_CARPET_LEFT
EVENT_948_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_948_SOUND_0_SAMPLES
EVENT_948_SOUND_0_SAMPLES:
    DW  0e5eh 03e8h 
    DW  0e5bh 03e8h 
    DW  0e5ch 03e8h 
    DW  0e5dh 03e8h 
    DW  0e5ah 03e8h 
// 949 STEP_CARPET_RIGHT
EVENT_949_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_949_SOUND_0_SAMPLES
EVENT_949_SOUND_0_SAMPLES:
    DW  0e5fh 03e8h 
    DW  0e60h 03e8h 
    DW  0e61h 03e8h 
    DW  0e62h 03e8h 
    DW  0e63h 03e8h 
// 950 STEP_DIRT_LEFT
EVENT_950_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_950_SOUND_0_SAMPLES
EVENT_950_SOUND_0_SAMPLES:
    DW  1009h 03e8h 
    DW  100ah 03e8h 
    DW  100bh 03e8h 
    DW  100ch 03e8h 
    DW  100dh 03e8h 
// 951 STEP_DIRT_RIGHT
EVENT_951_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_951_SOUND_0_SAMPLES
EVENT_951_SOUND_0_SAMPLES:
    DW  100eh 03e8h 
    DW  100fh 03e8h 
    DW  1010h 03e8h 
    DW  1011h 03e8h 
    DW  1012h 03e8h 
// 952 STEP_FOREST_LEFT
EVENT_952_SOUNDS:
    DB  08h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_952_SOUND_0_SAMPLES
EVENT_952_SOUND_0_SAMPLES:
    DW  0dbch 03e8h 
    DW  0dbdh 03e8h 
    DW  0dbeh 03e8h 
    DW  0dbfh 03e8h 
    DW  0dc8h 03e8h 
    DW  0dc0h 03e8h 
    DW  0dc1h 03e8h 
    DW  0dc2h 03e8h 
// 953 STEP_FOREST_RIGHT
EVENT_953_SOUNDS:
    DB  08h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_953_SOUND_0_SAMPLES
EVENT_953_SOUND_0_SAMPLES:
    DW  0dc3h 03e8h 
    DW  0dc4h 03e8h 
    DW  0dc6h 03e8h 
    DW  0dc7h 03e8h 
    DW  0dbbh 03e8h 
    DW  0dc9h 03e8h 
    DW  0dc5h 03e8h 
    DW  0dcah 03e8h 
// 954 STEP_GRASS_LEFT
EVENT_954_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_954_SOUND_0_SAMPLES
EVENT_954_SOUND_0_SAMPLES:
    DW  0e9dh 03e8h 
    DW  0e95h 03e8h 
    DW  0e96h 03e8h 
    DW  0e97h 03e8h 
    DW  0e98h 03e8h 
// 955 STEP_GRASS_RIGHT
EVENT_955_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_955_SOUND_0_SAMPLES
EVENT_955_SOUND_0_SAMPLES:
    DW  0e99h 03e8h 
    DW  0e9ah 03e8h 
    DW  0e9bh 03e8h 
    DW  0e9ch 03e8h 
    DW  0e94h 03e8h 
// 956 STEP_LADDER_LEFT
EVENT_956_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_956_SOUND_0_SAMPLES
EVENT_956_SOUND_0_SAMPLES:
    DW  120fh 03e8h 
    DW  1210h 03e8h 
    DW  1211h 03e8h 
    DW  1212h 03e8h 
// 957 STEP_LADDER_RIGHT
EVENT_957_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_957_SOUND_0_SAMPLES
EVENT_957_SOUND_0_SAMPLES:
    DW  120fh 03e8h 
    DW  1210h 03e8h 
    DW  1211h 03e8h 
    DW  1212h 03e8h 
// 958 STEP_MARBLE_LEFT
EVENT_958_SOUNDS:
    DB  04h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_958_SOUND_0_SAMPLES
EVENT_958_SOUND_0_SAMPLES:
    DW  0fe0h 03e8h 
    DW  0fddh 03e8h 
    DW  1213h 03e8h 
    DW  0fe3h 03e8h 
// 959 STEP_MARBLE_RIGHT
EVENT_959_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_959_SOUND_0_SAMPLES
EVENT_959_SOUND_0_SAMPLES:
    DW  0fdeh 03e8h 
    DW  0fdfh 03e8h 
    DW  0fe1h 03e8h 
    DW  0fe2h 03e8h 
    DW  0fe4h 03e8h 
// 960 STEP_MUD_LEFT
EVENT_960_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_960_SOUND_0_SAMPLES
EVENT_960_SOUND_0_SAMPLES:
    DW  0679h 03e8h 
    DW  0672h 03e8h 
    DW  0673h 03e8h 
    DW  0674h 03e8h 
    DW  0675h 03e8h 
// 961 STEP_MUD_RIGHT
EVENT_961_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_961_SOUND_0_SAMPLES
EVENT_961_SOUND_0_SAMPLES:
    DW  0676h 03e8h 
    DW  0677h 03e8h 
    DW  0678h 03e8h 
    DW  0671h 03e8h 
    DW  067ah 03e8h 
// 962 STEP_STAIRS_LEFT
EVENT_962_SOUNDS:
    DB  03h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_962_SOUND_0_SAMPLES
EVENT_962_SOUND_0_SAMPLES:
    DW  0662h 03e8h 
    DW  0660h 03e8h 
    DW  065fh 03e8h 
// 963 STEP_STAIRS_RIGHT
EVENT_963_SOUNDS:
    DB  02h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_963_SOUND_0_SAMPLES
EVENT_963_SOUND_0_SAMPLES:
    DW  0661h 03e8h 
    DW  065eh 03e8h 
// 964 STEP_STONE_LEFT
EVENT_964_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_964_SOUND_0_SAMPLES
EVENT_964_SOUND_0_SAMPLES:
    DW  1215h 03e8h 
    DW  1216h 03e8h 
    DW  1217h 03e8h 
    DW  1218h 03e8h 
    DW  1214h 03e8h 
// 965 STEP_STONE_RIGHT
EVENT_965_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_965_SOUND_0_SAMPLES
EVENT_965_SOUND_0_SAMPLES:
    DW  1219h 03e8h 
    DW  121ah 03e8h 
    DW  121bh 03e8h 
    DW  121ch 03e8h 
    DW  121dh 03e8h 
// 966 STEP_WATER_LEFT
EVENT_966_SOUNDS:
    DB  04h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_966_SOUND_0_SAMPLES
EVENT_966_SOUND_0_SAMPLES:
    DW  0e9fh 03e8h 
    DW  0ea0h 03e8h 
    DW  0ea1h 03e8h 
    DW  0e9eh 03e8h 
// 967 STEP_WATER_RIGHT
EVENT_967_SOUNDS:
    DB  03h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_967_SOUND_0_SAMPLES
EVENT_967_SOUND_0_SAMPLES:
    DW  0ea3h 03e8h 
    DW  0ea4h 03e8h 
    DW  0ea5h 03e8h 
// 968 STEP_WOOD_LEFT
EVENT_968_SOUNDS:
    DB  05h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_968_SOUND_0_SAMPLES
EVENT_968_SOUND_0_SAMPLES:
    DW  121eh 03e8h 
    DW  121fh 03e8h 
    DW  1220h 03e8h 
    DW  1221h 03e8h 
    DW  1222h 03e8h 
// 969 STEP_WOOD_RIGHT
EVENT_969_SOUNDS:
    DB  06h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_969_SOUND_0_SAMPLES
EVENT_969_SOUND_0_SAMPLES:
    DW  1223h 03e8h 
    DW  1224h 03e8h 
    DW  1225h 03e8h 
    DW  1226h 03e8h 
    DW  1227h 03e8h 
    DW  1228h 03e8h 
// 970 TAPESTRY_FALL
EVENT_970_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_970_SOUND_0_SAMPLES
EVENT_970_SOUND_0_SAMPLES:
    DW  1229h 03e8h 
// 971 TENTACULAR_BITE
EVENT_971_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_971_SOUND_0_SAMPLES
EVENT_971_SOUND_0_SAMPLES:
    DW  123eh 03e8h 
    DW  122bh 03e8h 
    DW  122ch 03e8h 
    DW  122dh 03e8h 
    DW  122eh 03e8h 
    DW  122fh 03e8h 
    DW  1230h 03e8h 
// 972 TENTACULAR_SLITHER
EVENT_972_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_972_SOUND_0_SAMPLES
EVENT_972_SOUND_0_SAMPLES:
    DW  1231h 03e8h 
    DW  1232h 03e8h 
    DW  1233h 03e8h 
    DW  1234h 03e8h 
    DW  1235h 03e8h 
    DW  1236h 03e8h 
    DW  1237h 03e8h 
    DW  1238h 03e8h 
// 973 TENTACULAR_SOFT_BITE
EVENT_973_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_973_SOUND_0_SAMPLES
EVENT_973_SOUND_0_SAMPLES:
    DW  1239h 03e8h 
    DW  123ah 03e8h 
    DW  123bh 03e8h 
    DW  123ch 03e8h 
// 974 TENTACULAR_WHIP
EVENT_974_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_974_SOUND_0_SAMPLES
EVENT_974_SOUND_0_SAMPLES:
    DW  123dh 03e8h 
    DW  122ah 03e8h 
    DW  123fh 03e8h 
// 975 TENTACULAR_WHIPCRACK
EVENT_975_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_975_SOUND_0_SAMPLES
EVENT_975_SOUND_0_SAMPLES:
    DW  1240h 03e8h 
    DW  1241h 03e8h 
    DW  1242h 03e8h 
// 976 TENTACULAR_SMALL_SLITHER
EVENT_976_SOUNDS:
    DB  09h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_976_SOUND_0_SAMPLES
EVENT_976_SOUND_0_SAMPLES:
    DW  1249h 03e8h 
    DW  1244h 03e8h 
    DW  1245h 03e8h 
    DW  1246h 03e8h 
    DW  1247h 03e8h 
    DW  1248h 03e8h 
    DW  1243h 03e8h 
    DW  124ah 03e8h 
    DW  124bh 03e8h 
// 977 WASHER_CHARGE_VOCAL
EVENT_977_SOUNDS:
    DB  03h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_977_SOUND_0_SAMPLES
EVENT_977_SOUND_0_SAMPLES:
    DW  124eh 03e8h 
    DW  124fh 03e8h 
    DW  1250h 03e8h 
// 978 WASHER_DIE
EVENT_978_SOUNDS:
    DB  01h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_978_SOUND_0_SAMPLES
EVENT_978_SOUND_0_SAMPLES:
    DW  1251h 03e8h 
// 979 WASHER_DOORCLOSE
EVENT_979_SOUNDS:
    DB  03h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_979_SOUND_0_SAMPLES
EVENT_979_SOUND_0_SAMPLES:
    DW  1252h 03e8h 
    DW  1253h 03e8h 
    DW  1254h 03e8h 
// 980 WASHER_DOOROPEN
EVENT_980_SOUNDS:
    DB  03h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_980_SOUND_0_SAMPLES
EVENT_980_SOUND_0_SAMPLES:
    DW  1255h 03e8h 
    DW  1256h 03e8h 
    DW  1257h 03e8h 
// 981 WASHER_EXPLODE_SPRING
EVENT_981_SOUNDS:
    DB  01h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_981_SOUND_0_SAMPLES
EVENT_981_SOUND_0_SAMPLES:
    DW  1258h 03e8h 
// 982 WASHER_FIRE
EVENT_982_SOUNDS:
    DB  02h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_982_SOUND_0_SAMPLES
EVENT_982_SOUND_0_SAMPLES:
    DW  124ch 03e8h 
    DW  124dh 03e8h 
// 983 WASHER_SQUEAK
EVENT_983_SOUNDS:
    DB  05h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_983_SOUND_0_SAMPLES
EVENT_983_SOUND_0_SAMPLES:
    DW  125bh 03e8h 
    DW  125ch 03e8h 
    DW  125dh 03e8h 
    DW  125eh 03e8h 
    DW  125fh 03e8h 
// 984 WASHER_SULK
EVENT_984_SOUNDS:
    DB  03h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_984_SOUND_0_SAMPLES
EVENT_984_SOUND_0_SAMPLES:
    DW  1262h 03e8h 
    DW  1263h 03e8h 
    DW  1264h 03e8h 
// 985 WASHER_TAKEHIT
EVENT_985_SOUNDS:
    DB  02h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_985_SOUND_0_SAMPLES
EVENT_985_SOUND_0_SAMPLES:
    DW  1259h 03e8h 
    DW  125ah 03e8h 
// 986 WASHER_TAUNT
EVENT_986_SOUNDS:
    DB  03h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_986_SOUND_0_SAMPLES
EVENT_986_SOUND_0_SAMPLES:
    DW  1265h 03e8h 
    DW  1266h 03e8h 
    DW  1267h 03e8h 
// 987 WASHER_TIP
EVENT_987_SOUNDS:
    DB  04h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_987_SOUND_0_SAMPLES
EVENT_987_SOUND_0_SAMPLES:
    DW  1268h 03e8h 
    DW  1269h 03e8h 
    DW  126ah 03e8h 
    DW  126bh 03e8h 
// 988 WASHER_STEAM
EVENT_988_SOUNDS:
    DB  02h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_988_SOUND_0_SAMPLES
EVENT_988_SOUND_0_SAMPLES:
    DW  1260h 03e8h 
    DW  1261h 03e8h 
// 989 WASHER_SPIN_DOWN
EVENT_989_SOUNDS:
    DB  01h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_989_SOUND_0_SAMPLES
EVENT_989_SOUND_0_SAMPLES:
    DW  126eh 03e8h 
// 990 WASHER_SPIN_FAST_LOOP
EVENT_990_SOUNDS:
    DB  01h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_990_SOUND_0_SAMPLES
EVENT_990_SOUND_0_SAMPLES:
    DW  126dh 03e8h 
// 991 WASHER_START
EVENT_991_SOUNDS:
    DB  01h 1eh 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_991_SOUND_0_SAMPLES
EVENT_991_SOUND_0_SAMPLES:
    DW  126ch 03e8h 
// 992 WASHER_START_ONESHOT
EVENT_992_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_992_SOUND_0_SAMPLES
EVENT_992_SOUND_0_SAMPLES:
    DW  126fh 03e8h 
// 993 WASHER_SPIN_DOWN_ONESHOT
EVENT_993_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_993_SOUND_0_SAMPLES
EVENT_993_SOUND_0_SAMPLES:
    DW  1270h 03e8h 
// 994 WASHER_SPIN_UP_ONESHOT
EVENT_994_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_994_SOUND_0_SAMPLES
EVENT_994_SOUND_0_SAMPLES:
    DW  1271h 03e8h 
// 995 SPEECH_GENERAL
EVENT_995_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_995_SOUND_0_SAMPLES
EVENT_995_SOUND_0_SAMPLES:
    DW  0004h 03e8h 
    DW  0003h 03e8h 
    DW  0000h 03e8h 
    DW  0018h 03e8h 
    DW  0017h 03e8h 
    DW  0016h 03e8h 
    DW  0019h 03e8h 
    DW  001ah 03e8h 
// 996 SPEECH_HARRY
EVENT_996_SOUNDS:
    DB  26h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_996_SOUND_0_SAMPLES
EVENT_996_SOUND_0_SAMPLES:
    DW  0009h 03e8h 
    DW  000ah 03e8h 
    DW  000bh 03e8h 
    DW  000ch 03e8h 
    DW  000dh 03e8h 
    DW  000eh 03e8h 
    DW  000fh 03e8h 
    DW  0001h 03e8h 
    DW  0010h 03e8h 
    DW  0002h 03e8h 
    DW  0011h 03e8h 
    DW  0012h 03e8h 
    DW  0013h 03e8h 
    DW  0014h 03e8h 
    DW  0015h 03e8h 
    DW  001dh 03e8h 
    DW  001eh 03e8h 
    DW  001fh 03e8h 
    DW  0024h 03e8h 
    DW  0025h 03e8h 
    DW  001ch 03e8h 
    DW  0021h 03e8h 
    DW  0022h 03e8h 
    DW  0023h 03e8h 
    DW  001bh 03e8h 
    DW  0020h 03e8h 
    DW  0027h 03e8h 
    DW  0026h 03e8h 
    DW  0029h 03e8h 
    DW  0028h 03e8h 
    DW  002ah 03e8h 
    DW  002bh 03e8h 
    DW  002ch 03e8h 
    DW  002dh 03e8h 
    DW  0030h 03e8h 
    DW  002fh 03e8h 
    DW  002eh 03e8h 
    DW  0031h 03e8h 
// 997 SPEECH_LUCIUS
EVENT_997_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_997_SOUND_0_SAMPLES
EVENT_997_SOUND_0_SAMPLES:
    DW  0006h 03e8h 
    DW  0005h 03e8h 
    DW  0008h 03e8h 
    DW  0007h 03e8h 
// 998 SPEECH_WIZARD_CARD
EVENT_998_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_998_SOUND_0_SAMPLES
EVENT_998_SOUND_0_SAMPLES:
    DW  0032h 03e8h 
// 999 SPEECH_HARRY
EVENT_999_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_999_SOUND_0_SAMPLES
EVENT_999_SOUND_0_SAMPLES:
    DW  0056h 03e8h 
    DW  0057h 03e8h 
    DW  0058h 03e8h 
    DW  0059h 03e8h 
    DW  005bh 03e8h 
    DW  005ah 03e8h 
// 1000 SPEECH_DRACO
EVENT_1000_SOUNDS:
    DB  0ah 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1000_SOUND_0_SAMPLES
EVENT_1000_SOUND_0_SAMPLES:
    DW  0046h 03e8h 
    DW  0047h 03e8h 
    DW  0049h 03e8h 
    DW  0048h 03e8h 
    DW  004ah 03e8h 
    DW  004ch 03e8h 
    DW  004bh 03e8h 
    DW  004dh 03e8h 
    DW  004eh 03e8h 
    DW  004fh 03e8h 
// 1001 SPEECH_RON
EVENT_1001_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1001_SOUND_0_SAMPLES
EVENT_1001_SOUND_0_SAMPLES:
    DW  0053h 03e8h 
    DW  0054h 03e8h 
    DW  0055h 03e8h 
// 1002 SPEECH_SNAPE
EVENT_1002_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1002_SOUND_0_SAMPLES
EVENT_1002_SOUND_0_SAMPLES:
    DW  0045h 03e8h 
    DW  0044h 03e8h 
    DW  0043h 03e8h 
    DW  0065h 03e8h 
    DW  0066h 03e8h 
    DW  0064h 03e8h 
    DW  0067h 03e8h 
    DW  0068h 03e8h 
// 1003 SPEECH_GILDEROY
EVENT_1003_SOUNDS:
    DB  14h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1003_SOUND_0_SAMPLES
EVENT_1003_SOUND_0_SAMPLES:
    DW  005dh 03e8h 
    DW  003ah 03e8h 
    DW  0037h 03e8h 
    DW  0038h 03e8h 
    DW  0033h 03e8h 
    DW  0039h 03e8h 
    DW  0036h 03e8h 
    DW  0034h 03e8h 
    DW  003bh 03e8h 
    DW  003ch 03e8h 
    DW  003dh 03e8h 
    DW  003eh 03e8h 
    DW  003fh 03e8h 
    DW  0035h 03e8h 
    DW  0040h 03e8h 
    DW  005ch 03e8h 
    DW  0041h 03e8h 
    DW  0042h 03e8h 
    DW  005eh 03e8h 
    DW  005fh 03e8h 
// 1004 SPEECH_HERMIONE
EVENT_1004_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1004_SOUND_0_SAMPLES
EVENT_1004_SOUND_0_SAMPLES:
    DW  0050h 03e8h 
    DW  0051h 03e8h 
    DW  0052h 03e8h 
// 1005 SPEECH_WIZARD_CARD
EVENT_1005_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1005_SOUND_0_SAMPLES
EVENT_1005_SOUND_0_SAMPLES:
    DW  0060h 03e8h 
    DW  0061h 03e8h 
    DW  0062h 03e8h 
    DW  0063h 03e8h 
// 1006 SPEECH_GENERAL
EVENT_1006_SOUNDS:
    DB  0fh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1006_SOUND_0_SAMPLES
EVENT_1006_SOUND_0_SAMPLES:
    DW  0093h 03e8h 
    DW  0094h 03e8h 
    DW  006fh 03e8h 
    DW  0095h 03e8h 
    DW  0097h 03e8h 
    DW  0096h 03e8h 
    DW  0098h 03e8h 
    DW  0099h 03e8h 
    DW  009ah 03e8h 
    DW  009bh 03e8h 
    DW  009ch 03e8h 
    DW  009dh 03e8h 
    DW  009eh 03e8h 
    DW  00c2h 03e8h 
    DW  00c3h 03e8h 
// 1007 SPEECH_HARRY
EVENT_1007_SOUNDS:
    DB  17h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1007_SOUND_0_SAMPLES
EVENT_1007_SOUND_0_SAMPLES:
    DW  00adh 03e8h 
    DW  00aeh 03e8h 
    DW  0070h 03e8h 
    DW  0071h 03e8h 
    DW  00afh 03e8h 
    DW  00b0h 03e8h 
    DW  00b1h 03e8h 
    DW  00b2h 03e8h 
    DW  00b3h 03e8h 
    DW  0072h 03e8h 
    DW  00b4h 03e8h 
    DW  00b5h 03e8h 
    DW  00b6h 03e8h 
    DW  00b7h 03e8h 
    DW  00b8h 03e8h 
    DW  00c5h 03e8h 
    DW  00c4h 03e8h 
    DW  00c6h 03e8h 
    DW  00e8h 03e8h 
    DW  0104h 03e8h 
    DW  00e9h 03e8h 
    DW  00eah 03e8h 
    DW  00ebh 03e8h 
// 1008 SPEECH_FRED
EVENT_1008_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1008_SOUND_0_SAMPLES
EVENT_1008_SOUND_0_SAMPLES:
    DW  00bdh 03e8h 
    DW  00bch 03e8h 
    DW  00bbh 03e8h 
    DW  00beh 03e8h 
    DW  00bfh 03e8h 
// 1009 SPEECH_GEORGE
EVENT_1009_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1009_SOUND_0_SAMPLES
EVENT_1009_SOUND_0_SAMPLES:
    DW  00c0h 03e8h 
    DW  00c1h 03e8h 
    DW  008fh 03e8h 
    DW  008eh 03e8h 
    DW  0090h 03e8h 
    DW  0091h 03e8h 
    DW  0092h 03e8h 
// 1010 SPEECH_GINNY
EVENT_1010_SOUNDS:
    DB  26h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1010_SOUND_0_SAMPLES
EVENT_1010_SOUND_0_SAMPLES:
    DW  0069h 03e8h 
    DW  009fh 03e8h 
    DW  00a0h 03e8h 
    DW  00a1h 03e8h 
    DW  00a2h 03e8h 
    DW  00a3h 03e8h 
    DW  006ah 03e8h 
    DW  006bh 03e8h 
    DW  00a5h 03e8h 
    DW  00a4h 03e8h 
    DW  00a6h 03e8h 
    DW  00a8h 03e8h 
    DW  00a7h 03e8h 
    DW  00a9h 03e8h 
    DW  00aah 03e8h 
    DW  00abh 03e8h 
    DW  00ach 03e8h 
    DW  006ch 03e8h 
    DW  00b9h 03e8h 
    DW  006dh 03e8h 
    DW  006eh 03e8h 
    DW  00bah 03e8h 
    DW  00e1h 03e8h 
    DW  00d9h 03e8h 
    DW  00dah 03e8h 
    DW  00dbh 03e8h 
    DW  00dch 03e8h 
    DW  00ddh 03e8h 
    DW  00deh 03e8h 
    DW  00dfh 03e8h 
    DW  00e0h 03e8h 
    DW  00d8h 03e8h 
    DW  00e2h 03e8h 
    DW  00e3h 03e8h 
    DW  00e4h 03e8h 
    DW  00e5h 03e8h 
    DW  00e6h 03e8h 
    DW  00e7h 03e8h 
// 1011 SPEECH_RON
EVENT_1011_SOUNDS:
    DB  0ah 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1011_SOUND_0_SAMPLES
EVENT_1011_SOUND_0_SAMPLES:
    DW  0086h 03e8h 
    DW  0087h 03e8h 
    DW  0088h 03e8h 
    DW  008ah 03e8h 
    DW  0089h 03e8h 
    DW  008bh 03e8h 
    DW  008ch 03e8h 
    DW  008dh 03e8h 
    DW  00c7h 03e8h 
    DW  00c8h 03e8h 
// 1012 SPEECH_MOLLY
EVENT_1012_SOUNDS:
    DB  22h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1012_SOUND_0_SAMPLES
EVENT_1012_SOUND_0_SAMPLES:
    DW  007eh 03e8h 
    DW  0073h 03e8h 
    DW  0076h 03e8h 
    DW  0077h 03e8h 
    DW  0078h 03e8h 
    DW  0074h 03e8h 
    DW  0079h 03e8h 
    DW  007ah 03e8h 
    DW  007bh 03e8h 
    DW  007ch 03e8h 
    DW  007dh 03e8h 
    DW  0075h 03e8h 
    DW  007fh 03e8h 
    DW  0080h 03e8h 
    DW  0081h 03e8h 
    DW  0082h 03e8h 
    DW  0083h 03e8h 
    DW  0084h 03e8h 
    DW  0085h 03e8h 
    DW  00cfh 03e8h 
    DW  00cah 03e8h 
    DW  00cbh 03e8h 
    DW  00cch 03e8h 
    DW  00cdh 03e8h 
    DW  00ceh 03e8h 
    DW  00c9h 03e8h 
    DW  00d0h 03e8h 
    DW  00d1h 03e8h 
    DW  00d2h 03e8h 
    DW  00d3h 03e8h 
    DW  00d4h 03e8h 
    DW  00d5h 03e8h 
    DW  00d6h 03e8h 
    DW  00d7h 03e8h 
// 1013 SPEECH_GENERAL2
EVENT_1013_SOUNDS:
    DB  18h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1013_SOUND_0_SAMPLES
EVENT_1013_SOUND_0_SAMPLES:
    DW  00eeh 03e8h 
    DW  00edh 03e8h 
    DW  00ech 03e8h 
    DW  00efh 03e8h 
    DW  00f0h 03e8h 
    DW  00f1h 03e8h 
    DW  00f2h 03e8h 
    DW  00f3h 03e8h 
    DW  00f4h 03e8h 
    DW  00f5h 03e8h 
    DW  00f6h 03e8h 
    DW  00f7h 03e8h 
    DW  00f8h 03e8h 
    DW  00f9h 03e8h 
    DW  00fbh 03e8h 
    DW  00fah 03e8h 
    DW  00fch 03e8h 
    DW  00fdh 03e8h 
    DW  00feh 03e8h 
    DW  00ffh 03e8h 
    DW  0100h 03e8h 
    DW  0101h 03e8h 
    DW  0102h 03e8h 
    DW  0103h 03e8h 
// 1014 SPEECH_GENERAL
EVENT_1014_SOUNDS:
    DB  0dh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1014_SOUND_0_SAMPLES
EVENT_1014_SOUND_0_SAMPLES:
    DW  010ch 03e8h 
    DW  0108h 03e8h 
    DW  0109h 03e8h 
    DW  010ah 03e8h 
    DW  010bh 03e8h 
    DW  0107h 03e8h 
    DW  010dh 03e8h 
    DW  010eh 03e8h 
    DW  010fh 03e8h 
    DW  0110h 03e8h 
    DW  0114h 03e8h 
    DW  011ah 03e8h 
    DW  0119h 03e8h 
// 1015 SPEECH_HARRY
EVENT_1015_SOUNDS:
    DB  0ah 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1015_SOUND_0_SAMPLES
EVENT_1015_SOUND_0_SAMPLES:
    DW  012ch 03e8h 
    DW  012dh 03e8h 
    DW  012eh 03e8h 
    DW  012fh 03e8h 
    DW  0130h 03e8h 
    DW  0131h 03e8h 
    DW  0132h 03e8h 
    DW  0134h 03e8h 
    DW  0133h 03e8h 
    DW  0135h 03e8h 
// 1016 SPEECH_DRACO
EVENT_1016_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1016_SOUND_0_SAMPLES
EVENT_1016_SOUND_0_SAMPLES:
    DW  0111h 03e8h 
    DW  0112h 03e8h 
    DW  0113h 03e8h 
// 1017 SPEECH_GINNY
EVENT_1017_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1017_SOUND_0_SAMPLES
EVENT_1017_SOUND_0_SAMPLES:
    DW  012ah 03e8h 
// 1018 SPEECH_RON
EVENT_1018_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1018_SOUND_0_SAMPLES
EVENT_1018_SOUND_0_SAMPLES:
    DW  0115h 03e8h 
    DW  0116h 03e8h 
    DW  0117h 03e8h 
    DW  0118h 03e8h 
    DW  012bh 03e8h 
// 1019 SPEECH_GILDEROY
EVENT_1019_SOUNDS:
    DB  11h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1019_SOUND_0_SAMPLES
EVENT_1019_SOUND_0_SAMPLES:
    DW  011dh 03e8h 
    DW  011ch 03e8h 
    DW  0105h 03e8h 
    DW  0129h 03e8h 
    DW  0106h 03e8h 
    DW  011bh 03e8h 
    DW  011eh 03e8h 
    DW  011fh 03e8h 
    DW  0120h 03e8h 
    DW  0121h 03e8h 
    DW  0122h 03e8h 
    DW  0123h 03e8h 
    DW  0124h 03e8h 
    DW  0125h 03e8h 
    DW  0126h 03e8h 
    DW  0127h 03e8h 
    DW  0128h 03e8h 
// 1020 SPEECH_GENERAL
EVENT_1020_SOUNDS:
    DB  12h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1020_SOUND_0_SAMPLES
EVENT_1020_SOUND_0_SAMPLES:
    DW  0142h 03e8h 
    DW  0137h 03e8h 
    DW  0138h 03e8h 
    DW  0139h 03e8h 
    DW  013ah 03e8h 
    DW  013bh 03e8h 
    DW  013ch 03e8h 
    DW  013dh 03e8h 
    DW  013eh 03e8h 
    DW  013fh 03e8h 
    DW  0140h 03e8h 
    DW  0141h 03e8h 
    DW  0136h 03e8h 
    DW  0143h 03e8h 
    DW  0144h 03e8h 
    DW  0145h 03e8h 
    DW  0146h 03e8h 
    DW  0147h 03e8h 
// 1021 SPEECH_HARRY
EVENT_1021_SOUNDS:
    DB  09h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1021_SOUND_0_SAMPLES
EVENT_1021_SOUND_0_SAMPLES:
    DW  0148h 03e8h 
    DW  0134h 03e8h 
    DW  0133h 03e8h 
    DW  0135h 03e8h 
    DW  0149h 03e8h 
    DW  014ah 03e8h 
    DW  014bh 03e8h 
    DW  014ch 03e8h 
    DW  0131h 03e8h 
// 1022 SPEECH_WIZARD_CARD
EVENT_1022_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1022_SOUND_0_SAMPLES
EVENT_1022_SOUND_0_SAMPLES:
    DW  014dh 03e8h 
// 1023 SPEECH_GENERAL
EVENT_1023_SOUNDS:
    DB  2bh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1023_SOUND_0_SAMPLES
EVENT_1023_SOUND_0_SAMPLES:
    DW  014eh 03e8h 
    DW  014fh 03e8h 
    DW  015dh 03e8h 
    DW  015ch 03e8h 
    DW  015eh 03e8h 
    DW  0150h 03e8h 
    DW  0152h 03e8h 
    DW  0153h 03e8h 
    DW  0154h 03e8h 
    DW  0155h 03e8h 
    DW  0156h 03e8h 
    DW  0157h 03e8h 
    DW  0151h 03e8h 
    DW  0158h 03e8h 
    DW  0159h 03e8h 
    DW  015ah 03e8h 
    DW  015bh 03e8h 
    DW  0167h 03e8h 
    DW  0164h 03e8h 
    DW  0165h 03e8h 
    DW  0166h 03e8h 
    DW  0163h 03e8h 
    DW  0168h 03e8h 
    DW  0169h 03e8h 
    DW  016ah 03e8h 
    DW  016bh 03e8h 
    DW  016ch 03e8h 
    DW  016dh 03e8h 
    DW  016eh 03e8h 
    DW  016fh 03e8h 
    DW  0170h 03e8h 
    DW  00c2h 03e8h 
    DW  0171h 03e8h 
    DW  0175h 03e8h 
    DW  0173h 03e8h 
    DW  0174h 03e8h 
    DW  0172h 03e8h 
    DW  0176h 03e8h 
    DW  0177h 03e8h 
    DW  0178h 03e8h 
    DW  0179h 03e8h 
    DW  017ah 03e8h 
    DW  00c3h 03e8h 
// 1024 SPEECH_HAGRID
EVENT_1024_SOUNDS:
    DB  10h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1024_SOUND_0_SAMPLES
EVENT_1024_SOUND_0_SAMPLES:
    DW  015fh 03e8h 
    DW  0160h 03e8h 
    DW  0162h 03e8h 
    DW  0161h 03e8h 
    DW  017bh 03e8h 
    DW  017ch 03e8h 
    DW  017dh 03e8h 
    DW  017eh 03e8h 
    DW  017fh 03e8h 
    DW  0180h 03e8h 
    DW  0181h 03e8h 
    DW  0182h 03e8h 
    DW  0183h 03e8h 
    DW  0184h 03e8h 
    DW  0185h 03e8h 
    DW  0186h 03e8h 
// 1025 SPEECH_GENERAL
EVENT_1025_SOUNDS:
    DB  26h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1025_SOUND_0_SAMPLES
EVENT_1025_SOUND_0_SAMPLES:
    DW  0194h 03e8h 
    DW  0188h 03e8h 
    DW  0189h 03e8h 
    DW  018ah 03e8h 
    DW  018bh 03e8h 
    DW  018ch 03e8h 
    DW  018dh 03e8h 
    DW  018eh 03e8h 
    DW  018fh 03e8h 
    DW  0190h 03e8h 
    DW  0191h 03e8h 
    DW  0192h 03e8h 
    DW  0193h 03e8h 
    DW  0187h 03e8h 
    DW  0195h 03e8h 
    DW  0196h 03e8h 
    DW  0197h 03e8h 
    DW  0198h 03e8h 
    DW  0199h 03e8h 
    DW  019ah 03e8h 
    DW  019bh 03e8h 
    DW  01a0h 03e8h 
    DW  019dh 03e8h 
    DW  019eh 03e8h 
    DW  019fh 03e8h 
    DW  019ch 03e8h 
    DW  01a1h 03e8h 
    DW  01a2h 03e8h 
    DW  01a3h 03e8h 
    DW  01a9h 03e8h 
    DW  01a6h 03e8h 
    DW  01a7h 03e8h 
    DW  01a8h 03e8h 
    DW  01a5h 03e8h 
    DW  01aah 03e8h 
    DW  01abh 03e8h 
    DW  01ach 03e8h 
    DW  01adh 03e8h 
// 1026 SPEECH_HARRY
EVENT_1026_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1026_SOUND_0_SAMPLES
EVENT_1026_SOUND_0_SAMPLES:
    DW  01a4h 03e8h 
    DW  01aeh 03e8h 
    DW  01afh 03e8h 
    DW  01b0h 03e8h 
    DW  01b1h 03e8h 
// 1027 SPEECH_WIZARD_CARD
EVENT_1027_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1027_SOUND_0_SAMPLES
EVENT_1027_SOUND_0_SAMPLES:
    DW  01b2h 03e8h 
// 1028 SPEECH_GENERAL
EVENT_1028_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1028_SOUND_0_SAMPLES
EVENT_1028_SOUND_0_SAMPLES:
    DW  01b4h 03e8h 
    DW  01b3h 03e8h 
    DW  01b5h 03e8h 
    DW  01b6h 03e8h 
    DW  01b7h 03e8h 
    DW  01b8h 03e8h 
    DW  01b9h 03e8h 
// 1029 SPEECH_HARRY
EVENT_1029_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1029_SOUND_0_SAMPLES
EVENT_1029_SOUND_0_SAMPLES:
    DW  01bah 03e8h 
    DW  0131h 03e8h 
    DW  0132h 03e8h 
    DW  0134h 03e8h 
    DW  0133h 03e8h 
    DW  0135h 03e8h 
// 1030 SPEECH_GENERAL
EVENT_1030_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1030_SOUND_0_SAMPLES
EVENT_1030_SOUND_0_SAMPLES:
    DW  01d6h 03e8h 
    DW  01d5h 03e8h 
    DW  01d7h 03e8h 
    DW  022fh 03e8h 
    DW  0231h 03e8h 
    DW  0232h 03e8h 
    DW  0233h 03e8h 
// 1031 SPEECH_HARRY
EVENT_1031_SOUNDS:
    DB  16h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1031_SOUND_0_SAMPLES
EVENT_1031_SOUND_0_SAMPLES:
    DW  0223h 03e8h 
    DW  021ah 03e8h 
    DW  021bh 03e8h 
    DW  021ch 03e8h 
    DW  021dh 03e8h 
    DW  021eh 03e8h 
    DW  021fh 03e8h 
    DW  0220h 03e8h 
    DW  0221h 03e8h 
    DW  0222h 03e8h 
    DW  0219h 03e8h 
    DW  0224h 03e8h 
    DW  0225h 03e8h 
    DW  0226h 03e8h 
    DW  0227h 03e8h 
    DW  0228h 03e8h 
    DW  0229h 03e8h 
    DW  022ah 03e8h 
    DW  022bh 03e8h 
    DW  022ch 03e8h 
    DW  022dh 03e8h 
    DW  022eh 03e8h 
// 1032 SPEECH_FRED
EVENT_1032_SOUNDS:
    DB  1ah 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1032_SOUND_0_SAMPLES
EVENT_1032_SOUND_0_SAMPLES:
    DW  01cbh 03e8h 
    DW  01bch 03e8h 
    DW  01bdh 03e8h 
    DW  01beh 03e8h 
    DW  01bfh 03e8h 
    DW  01c0h 03e8h 
    DW  01c1h 03e8h 
    DW  01c2h 03e8h 
    DW  01c3h 03e8h 
    DW  01c4h 03e8h 
    DW  01c5h 03e8h 
    DW  01c6h 03e8h 
    DW  01c7h 03e8h 
    DW  01c8h 03e8h 
    DW  01c9h 03e8h 
    DW  01cah 03e8h 
    DW  01bbh 03e8h 
    DW  01cch 03e8h 
    DW  01cdh 03e8h 
    DW  01ceh 03e8h 
    DW  01cfh 03e8h 
    DW  01d0h 03e8h 
    DW  01d1h 03e8h 
    DW  01d2h 03e8h 
    DW  01d3h 03e8h 
    DW  01d4h 03e8h 
// 1033 SPEECH_GEORGE
EVENT_1033_SOUNDS:
    DB  1dh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1033_SOUND_0_SAMPLES
EVENT_1033_SOUND_0_SAMPLES:
    DW  01ddh 03e8h 
    DW  01d9h 03e8h 
    DW  01dah 03e8h 
    DW  01dbh 03e8h 
    DW  01dch 03e8h 
    DW  01d8h 03e8h 
    DW  01deh 03e8h 
    DW  01dfh 03e8h 
    DW  01e0h 03e8h 
    DW  01e1h 03e8h 
    DW  01e2h 03e8h 
    DW  01e3h 03e8h 
    DW  01e4h 03e8h 
    DW  01e5h 03e8h 
    DW  01e6h 03e8h 
    DW  01e7h 03e8h 
    DW  01e8h 03e8h 
    DW  01e9h 03e8h 
    DW  01eah 03e8h 
    DW  01ebh 03e8h 
    DW  01ech 03e8h 
    DW  01edh 03e8h 
    DW  01eeh 03e8h 
    DW  01efh 03e8h 
    DW  01f0h 03e8h 
    DW  01f1h 03e8h 
    DW  01f2h 03e8h 
    DW  01f3h 03e8h 
    DW  01f4h 03e8h 
// 1034 SPEECH_RON
EVENT_1034_SOUNDS:
    DB  1eh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1034_SOUND_0_SAMPLES
EVENT_1034_SOUND_0_SAMPLES:
    DW  020eh 03e8h 
    DW  01fch 03e8h 
    DW  01fdh 03e8h 
    DW  01feh 03e8h 
    DW  01ffh 03e8h 
    DW  0200h 03e8h 
    DW  0201h 03e8h 
    DW  0202h 03e8h 
    DW  0203h 03e8h 
    DW  0204h 03e8h 
    DW  0205h 03e8h 
    DW  0206h 03e8h 
    DW  0207h 03e8h 
    DW  0208h 03e8h 
    DW  0209h 03e8h 
    DW  020ah 03e8h 
    DW  020bh 03e8h 
    DW  020ch 03e8h 
    DW  020dh 03e8h 
    DW  01fbh 03e8h 
    DW  020fh 03e8h 
    DW  0210h 03e8h 
    DW  0211h 03e8h 
    DW  0212h 03e8h 
    DW  0213h 03e8h 
    DW  0214h 03e8h 
    DW  0215h 03e8h 
    DW  0216h 03e8h 
    DW  0217h 03e8h 
    DW  0218h 03e8h 
// 1035 SPEECH_MOLLY
EVENT_1035_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1035_SOUND_0_SAMPLES
EVENT_1035_SOUND_0_SAMPLES:
    DW  01f7h 03e8h 
    DW  01f6h 03e8h 
    DW  01f5h 03e8h 
    DW  01f8h 03e8h 
    DW  01f9h 03e8h 
    DW  01fah 03e8h 
// 1036 SPEECH_WIZARD_CARD
EVENT_1036_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1036_SOUND_0_SAMPLES
EVENT_1036_SOUND_0_SAMPLES:
    DW  0234h 03e8h 
    DW  0230h 03e8h 
    DW  0235h 03e8h 
// 1037 SPEECH_GENERAL
EVENT_1037_SOUNDS:
    DB  22h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1037_SOUND_0_SAMPLES
EVENT_1037_SOUND_0_SAMPLES:
    DW  023ch 03e8h 
    DW  0237h 03e8h 
    DW  0238h 03e8h 
    DW  0239h 03e8h 
    DW  023ah 03e8h 
    DW  023bh 03e8h 
    DW  0236h 03e8h 
    DW  023dh 03e8h 
    DW  023eh 03e8h 
    DW  023fh 03e8h 
    DW  0240h 03e8h 
    DW  0241h 03e8h 
    DW  0242h 03e8h 
    DW  0243h 03e8h 
    DW  0244h 03e8h 
    DW  0245h 03e8h 
    DW  0246h 03e8h 
    DW  0247h 03e8h 
    DW  0248h 03e8h 
    DW  0249h 03e8h 
    DW  024ah 03e8h 
    DW  024bh 03e8h 
    DW  024ch 03e8h 
    DW  024dh 03e8h 
    DW  024eh 03e8h 
    DW  024fh 03e8h 
    DW  0250h 03e8h 
    DW  0251h 03e8h 
    DW  0252h 03e8h 
    DW  0253h 03e8h 
    DW  0254h 03e8h 
    DW  0255h 03e8h 
    DW  0256h 03e8h 
    DW  0257h 03e8h 
// 1038 SPEECH_HARRY
EVENT_1038_SOUNDS:
    DB  00h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1038_SOUND_0_SAMPLES
EVENT_1038_SOUND_0_SAMPLES:
// 1039 SPEECH_WIZARD_CARD
EVENT_1039_SOUNDS:
    DB  15h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1039_SOUND_0_SAMPLES
EVENT_1039_SOUND_0_SAMPLES:
    DW  0234h 03e8h 
    DW  0275h 03e8h 
    DW  0230h 03e8h 
    DW  0032h 03e8h 
    DW  0235h 03e8h 
    DW  0276h 03e8h 
    DW  01b2h 03e8h 
    DW  014dh 03e8h 
    DW  0277h 03e8h 
    DW  0274h 03e8h 
    DW  0278h 03e8h 
    DW  0260h 03e8h 
    DW  0259h 03e8h 
    DW  025ah 03e8h 
    DW  025bh 03e8h 
    DW  025ch 03e8h 
    DW  025dh 03e8h 
    DW  025eh 03e8h 
    DW  025fh 03e8h 
    DW  0258h 03e8h 
    DW  0261h 03e8h 
// 1040 SPEECH_GAMES
EVENT_1040_SOUNDS:
    DB  12h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1040_SOUND_0_SAMPLES
EVENT_1040_SOUND_0_SAMPLES:
    DW  0264h 03e8h 
    DW  0263h 03e8h 
    DW  0262h 03e8h 
    DW  0265h 03e8h 
    DW  0266h 03e8h 
    DW  0267h 03e8h 
    DW  0268h 03e8h 
    DW  0269h 03e8h 
    DW  026dh 03e8h 
    DW  026bh 03e8h 
    DW  026ch 03e8h 
    DW  026ah 03e8h 
    DW  026eh 03e8h 
    DW  026fh 03e8h 
    DW  0270h 03e8h 
    DW  0271h 03e8h 
    DW  0272h 03e8h 
    DW  0273h 03e8h 
// 1041 SPEECH_GENERAL
EVENT_1041_SOUNDS:
    DB  0ch 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1041_SOUND_0_SAMPLES
EVENT_1041_SOUND_0_SAMPLES:
    DW  027dh 03e8h 
    DW  027fh 03e8h 
    DW  027eh 03e8h 
    DW  0280h 03e8h 
    DW  0284h 03e8h 
    DW  0285h 03e8h 
    DW  0286h 03e8h 
    DW  028ah 03e8h 
    DW  028bh 03e8h 
    DW  028ch 03e8h 
    DW  028dh 03e8h 
    DW  028eh 03e8h 
// 1042 SPEECH_HARRY
EVENT_1042_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1042_SOUND_0_SAMPLES
EVENT_1042_SOUND_0_SAMPLES:
    DW  0293h 03e8h 
    DW  0294h 03e8h 
    DW  02b1h 03e8h 
// 1043 SPEECH_DRACO
EVENT_1043_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1043_SOUND_0_SAMPLES
EVENT_1043_SOUND_0_SAMPLES:
    DW  0281h 03e8h 
    DW  0282h 03e8h 
    DW  0283h 03e8h 
// 1044 SPEECH_RON
EVENT_1044_SOUNDS:
    DB  11h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1044_SOUND_0_SAMPLES
EVENT_1044_SOUND_0_SAMPLES:
    DW  0279h 03e8h 
    DW  027ah 03e8h 
    DW  027ch 03e8h 
    DW  027bh 03e8h 
    DW  0287h 03e8h 
    DW  0288h 03e8h 
    DW  0289h 03e8h 
    DW  0296h 03e8h 
    DW  0295h 03e8h 
    DW  0297h 03e8h 
    DW  0298h 03e8h 
    DW  0299h 03e8h 
    DW  029bh 03e8h 
    DW  029ah 03e8h 
    DW  029ch 03e8h 
    DW  02b4h 03e8h 
    DW  02b3h 03e8h 
// 1045 SPEECH_DUMBLEDORE
EVENT_1045_SOUNDS:
    DB  11h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1045_SOUND_0_SAMPLES
EVENT_1045_SOUND_0_SAMPLES:
    DW  02a6h 03e8h 
    DW  02a5h 03e8h 
    DW  02a7h 03e8h 
    DW  02a8h 03e8h 
    DW  02a3h 03e8h 
    DW  02a1h 03e8h 
    DW  02a2h 03e8h 
    DW  02a0h 03e8h 
    DW  02a4h 03e8h 
    DW  02aah 03e8h 
    DW  02a9h 03e8h 
    DW  02abh 03e8h 
    DW  02ach 03e8h 
    DW  02adh 03e8h 
    DW  02aeh 03e8h 
    DW  02afh 03e8h 
    DW  02b0h 03e8h 
// 1046 SPEECH_HERMIONE
EVENT_1046_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1046_SOUND_0_SAMPLES
EVENT_1046_SOUND_0_SAMPLES:
    DW  0291h 03e8h 
    DW  0290h 03e8h 
    DW  028fh 03e8h 
    DW  0292h 03e8h 
    DW  029dh 03e8h 
    DW  029fh 03e8h 
    DW  029eh 03e8h 
// 1047 SPEECH_WIZARD_CARD
EVENT_1047_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1047_SOUND_0_SAMPLES
EVENT_1047_SOUND_0_SAMPLES:
    DW  02b2h 03e8h 
    DW  0278h 03e8h 
// 1048 SPEECH_RON
EVENT_1048_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1048_SOUND_0_SAMPLES
EVENT_1048_SOUND_0_SAMPLES:
    DW  02b5h 03e8h 
    DW  02b6h 03e8h 
    DW  02b7h 03e8h 
// 1049 SPEECH_WIZARD_CARD
EVENT_1049_SOUNDS:
    DB  19h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1049_SOUND_0_SAMPLES
EVENT_1049_SOUND_0_SAMPLES:
    DW  02cch 03e8h 
    DW  02cdh 03e8h 
    DW  0275h 03e8h 
    DW  0276h 03e8h 
    DW  02beh 03e8h 
    DW  02bfh 03e8h 
    DW  02c1h 03e8h 
    DW  02c0h 03e8h 
    DW  02c2h 03e8h 
    DW  02b8h 03e8h 
    DW  02c3h 03e8h 
    DW  02b9h 03e8h 
    DW  02c4h 03e8h 
    DW  0274h 03e8h 
    DW  02bah 03e8h 
    DW  02c5h 03e8h 
    DW  02c6h 03e8h 
    DW  02bbh 03e8h 
    DW  02c7h 03e8h 
    DW  02bch 03e8h 
    DW  02c9h 03e8h 
    DW  02c8h 03e8h 
    DW  02cah 03e8h 
    DW  02cbh 03e8h 
    DW  02bdh 03e8h 
// 1050 SPEECH_RON
EVENT_1050_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1050_SOUND_0_SAMPLES
EVENT_1050_SOUND_0_SAMPLES:
    DW  02ceh 03e8h 
    DW  02cfh 03e8h 
// 1051 SPEECH_GENERAL
EVENT_1051_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1051_SOUND_0_SAMPLES
EVENT_1051_SOUND_0_SAMPLES:
    DW  02dah 03e8h 
    DW  02d0h 03e8h 
    DW  02d8h 03e8h 
    DW  02d9h 03e8h 
// 1052 SPEECH_HARRY
EVENT_1052_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1052_SOUND_0_SAMPLES
EVENT_1052_SOUND_0_SAMPLES:
    DW  02d2h 03e8h 
    DW  02d1h 03e8h 
// 1053 SPEECH_HERMIONE
EVENT_1053_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1053_SOUND_0_SAMPLES
EVENT_1053_SOUND_0_SAMPLES:
    DW  02d5h 03e8h 
    DW  02d7h 03e8h 
    DW  02d6h 03e8h 
    DW  02d4h 03e8h 
    DW  02d3h 03e8h 
// 1054 SPEECH_HARRY
EVENT_1054_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1054_SOUND_0_SAMPLES
EVENT_1054_SOUND_0_SAMPLES:
    DW  02dbh 03e8h 
    DW  02deh 03e8h 
    DW  02ddh 03e8h 
    DW  02dch 03e8h 
// 1055 SPEECH_HARRY
EVENT_1055_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1055_SOUND_0_SAMPLES
EVENT_1055_SOUND_0_SAMPLES:
    DW  02dfh 03e8h 
    DW  02e0h 03e8h 
    DW  02e1h 03e8h 
    DW  02e2h 03e8h 
// 1056 SPEECH_GENERAL
EVENT_1056_SOUNDS:
    DB  0eh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1056_SOUND_0_SAMPLES
EVENT_1056_SOUND_0_SAMPLES:
    DW  02e3h 03e8h 
    DW  02e4h 03e8h 
    DW  02e5h 03e8h 
    DW  02e6h 03e8h 
    DW  02e7h 03e8h 
    DW  02e8h 03e8h 
    DW  02e9h 03e8h 
    DW  02eah 03e8h 
    DW  02ebh 03e8h 
    DW  02ech 03e8h 
    DW  02edh 03e8h 
    DW  02eeh 03e8h 
    DW  02efh 03e8h 
    DW  02f3h 03e8h 
// 1057 SPEECH_HARRY
EVENT_1057_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1057_SOUND_0_SAMPLES
EVENT_1057_SOUND_0_SAMPLES:
    DW  02f0h 03e8h 
    DW  02f1h 03e8h 
    DW  02f5h 03e8h 
// 1058 SPEECH_RON
EVENT_1058_SOUNDS:
    DB  09h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1058_SOUND_0_SAMPLES
EVENT_1058_SOUND_0_SAMPLES:
    DW  02f7h 03e8h 
    DW  02f6h 03e8h 
    DW  02f8h 03e8h 
    DW  02f9h 03e8h 
    DW  02fah 03e8h 
    DW  02fbh 03e8h 
    DW  02fdh 03e8h 
    DW  02fch 03e8h 
    DW  02feh 03e8h 
// 1059 SPEECH_HERMIONE
EVENT_1059_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1059_SOUND_0_SAMPLES
EVENT_1059_SOUND_0_SAMPLES:
    DW  02f2h 03e8h 
// 1060 SPEECH_WIZARD_CARD
EVENT_1060_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1060_SOUND_0_SAMPLES
EVENT_1060_SOUND_0_SAMPLES:
    DW  02f4h 03e8h 
// 1061 SPEECH_GENERAL
EVENT_1061_SOUNDS:
    DB  0dh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1061_SOUND_0_SAMPLES
EVENT_1061_SOUND_0_SAMPLES:
    DW  02ffh 03e8h 
    DW  0300h 03e8h 
    DW  0301h 03e8h 
    DW  0302h 03e8h 
    DW  0303h 03e8h 
    DW  0305h 03e8h 
    DW  0306h 03e8h 
    DW  0307h 03e8h 
    DW  0304h 03e8h 
    DW  0308h 03e8h 
    DW  0309h 03e8h 
    DW  030ah 03e8h 
    DW  030ch 03e8h 
// 1062 SPEECH_HARRY
EVENT_1062_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1062_SOUND_0_SAMPLES
EVENT_1062_SOUND_0_SAMPLES:
    DW  030bh 03e8h 
// 1063 SPEECH_RON
EVENT_1063_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1063_SOUND_0_SAMPLES
EVENT_1063_SOUND_0_SAMPLES:
    DW  0311h 03e8h 
    DW  0310h 03e8h 
// 1064 SPEECH_WIZARD_CARD
EVENT_1064_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1064_SOUND_0_SAMPLES
EVENT_1064_SOUND_0_SAMPLES:
    DW  030dh 03e8h 
    DW  030eh 03e8h 
    DW  030fh 03e8h 
// 1065 SPEECH_HARRY
EVENT_1065_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1065_SOUND_0_SAMPLES
EVENT_1065_SOUND_0_SAMPLES:
    DW  0313h 03e8h 
    DW  0312h 03e8h 
    DW  0314h 03e8h 
// 1066 SPEECH_RON
EVENT_1066_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1066_SOUND_0_SAMPLES
EVENT_1066_SOUND_0_SAMPLES:
    DW  0315h 03e8h 
// 1067 SPEECH_HARRY
EVENT_1067_SOUNDS:
    DB  00h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1067_SOUND_0_SAMPLES
EVENT_1067_SOUND_0_SAMPLES:
// 1068 SPEECH_WIZARD_CARD
EVENT_1068_SOUNDS:
    DB  15h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1068_SOUND_0_SAMPLES
EVENT_1068_SOUND_0_SAMPLES:
    DW  0234h 03e8h 
    DW  0275h 03e8h 
    DW  0230h 03e8h 
    DW  0032h 03e8h 
    DW  0235h 03e8h 
    DW  0276h 03e8h 
    DW  01b2h 03e8h 
    DW  014dh 03e8h 
    DW  0277h 03e8h 
    DW  0274h 03e8h 
    DW  0278h 03e8h 
    DW  0260h 03e8h 
    DW  0259h 03e8h 
    DW  025ah 03e8h 
    DW  025bh 03e8h 
    DW  025ch 03e8h 
    DW  025dh 03e8h 
    DW  025eh 03e8h 
    DW  025fh 03e8h 
    DW  0258h 03e8h 
    DW  0261h 03e8h 
// 1069 SPEECH_GENERAL2
EVENT_1069_SOUNDS:
    DB  11h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1069_SOUND_0_SAMPLES
EVENT_1069_SOUND_0_SAMPLES:
    DW  0317h 03e8h 
    DW  0316h 03e8h 
    DW  0322h 03e8h 
    DW  0319h 03e8h 
    DW  0318h 03e8h 
    DW  031ah 03e8h 
    DW  031bh 03e8h 
    DW  031ch 03e8h 
    DW  031dh 03e8h 
    DW  031fh 03e8h 
    DW  031eh 03e8h 
    DW  0320h 03e8h 
    DW  0321h 03e8h 
    DW  0324h 03e8h 
    DW  0323h 03e8h 
    DW  0325h 03e8h 
    DW  0326h 03e8h 
// 1070 SPEECH_GAMES
EVENT_1070_SOUNDS:
    DB  12h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1070_SOUND_0_SAMPLES
EVENT_1070_SOUND_0_SAMPLES:
    DW  0264h 03e8h 
    DW  0263h 03e8h 
    DW  0262h 03e8h 
    DW  0265h 03e8h 
    DW  0266h 03e8h 
    DW  0267h 03e8h 
    DW  0268h 03e8h 
    DW  0269h 03e8h 
    DW  0273h 03e8h 
    DW  0272h 03e8h 
    DW  026dh 03e8h 
    DW  026bh 03e8h 
    DW  026ch 03e8h 
    DW  026ah 03e8h 
    DW  026eh 03e8h 
    DW  026fh 03e8h 
    DW  0270h 03e8h 
    DW  0271h 03e8h 
// 1071 SPEECH_GENERAL2
EVENT_1071_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1071_SOUND_0_SAMPLES
EVENT_1071_SOUND_0_SAMPLES:
    DW  0315h 03e8h 
// 1072 SPEECH_HARRY
EVENT_1072_SOUNDS:
    DB  22h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1072_SOUND_0_SAMPLES
EVENT_1072_SOUND_0_SAMPLES:
    DW  0371h 03e8h 
    DW  036ch 03e8h 
    DW  036eh 03e8h 
    DW  0370h 03e8h 
    DW  036bh 03e8h 
    DW  0372h 03e8h 
    DW  0373h 03e8h 
    DW  0374h 03e8h 
    DW  0375h 03e8h 
    DW  0376h 03e8h 
    DW  0377h 03e8h 
    DW  0378h 03e8h 
    DW  0379h 03e8h 
    DW  037ah 03e8h 
    DW  0131h 03e8h 
    DW  0134h 03e8h 
    DW  0133h 03e8h 
    DW  0135h 03e8h 
    DW  036dh 03e8h 
    DW  036fh 03e8h 
    DW  038fh 03e8h 
    DW  0390h 03e8h 
    DW  0391h 03e8h 
    DW  0392h 03e8h 
    DW  0393h 03e8h 
    DW  0394h 03e8h 
    DW  0395h 03e8h 
    DW  0396h 03e8h 
    DW  0397h 03e8h 
    DW  0398h 03e8h 
    DW  0399h 03e8h 
    DW  039ah 03e8h 
    DW  039bh 03e8h 
    DW  039ch 03e8h 
// 1073 SPEECH_FRED
EVENT_1073_SOUNDS:
    DB  2fh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1073_SOUND_0_SAMPLES
EVENT_1073_SOUND_0_SAMPLES:
    DW  035fh 03e8h 
    DW  033dh 03e8h 
    DW  033eh 03e8h 
    DW  033fh 03e8h 
    DW  0340h 03e8h 
    DW  0341h 03e8h 
    DW  0342h 03e8h 
    DW  0343h 03e8h 
    DW  0344h 03e8h 
    DW  0345h 03e8h 
    DW  0346h 03e8h 
    DW  0347h 03e8h 
    DW  0348h 03e8h 
    DW  0349h 03e8h 
    DW  034ah 03e8h 
    DW  034bh 03e8h 
    DW  034ch 03e8h 
    DW  034dh 03e8h 
    DW  034eh 03e8h 
    DW  034fh 03e8h 
    DW  0350h 03e8h 
    DW  0351h 03e8h 
    DW  0352h 03e8h 
    DW  0353h 03e8h 
    DW  0354h 03e8h 
    DW  0355h 03e8h 
    DW  0356h 03e8h 
    DW  0357h 03e8h 
    DW  0358h 03e8h 
    DW  0359h 03e8h 
    DW  035ah 03e8h 
    DW  035bh 03e8h 
    DW  035ch 03e8h 
    DW  035dh 03e8h 
    DW  035eh 03e8h 
    DW  033ch 03e8h 
    DW  0360h 03e8h 
    DW  0361h 03e8h 
    DW  0362h 03e8h 
    DW  0363h 03e8h 
    DW  0364h 03e8h 
    DW  0365h 03e8h 
    DW  0366h 03e8h 
    DW  0367h 03e8h 
    DW  0368h 03e8h 
    DW  0369h 03e8h 
    DW  036ah 03e8h 
// 1074 SPEECH_GEORGE
EVENT_1074_SOUNDS:
    DB  24h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1074_SOUND_0_SAMPLES
EVENT_1074_SOUND_0_SAMPLES:
    DW  0336h 03e8h 
    DW  0328h 03e8h 
    DW  0329h 03e8h 
    DW  032ah 03e8h 
    DW  032bh 03e8h 
    DW  032ch 03e8h 
    DW  032dh 03e8h 
    DW  032eh 03e8h 
    DW  032fh 03e8h 
    DW  0330h 03e8h 
    DW  0331h 03e8h 
    DW  0332h 03e8h 
    DW  0333h 03e8h 
    DW  0334h 03e8h 
    DW  0335h 03e8h 
    DW  0327h 03e8h 
    DW  0337h 03e8h 
    DW  0338h 03e8h 
    DW  0339h 03e8h 
    DW  033ah 03e8h 
    DW  033bh 03e8h 
    DW  0388h 03e8h 
    DW  0381h 03e8h 
    DW  0382h 03e8h 
    DW  0383h 03e8h 
    DW  0384h 03e8h 
    DW  0385h 03e8h 
    DW  0386h 03e8h 
    DW  0387h 03e8h 
    DW  0380h 03e8h 
    DW  0389h 03e8h 
    DW  038ah 03e8h 
    DW  038bh 03e8h 
    DW  038ch 03e8h 
    DW  038dh 03e8h 
    DW  038eh 03e8h 
// 1075 SPEECH_WIZARD_CARD
EVENT_1075_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1075_SOUND_0_SAMPLES
EVENT_1075_SOUND_0_SAMPLES:
    DW  037dh 03e8h 
    DW  037eh 03e8h 
    DW  037fh 03e8h 
    DW  037bh 03e8h 
    DW  037ch 03e8h 
// 1076 SPEECH_HARRY
EVENT_1076_SOUNDS:
    DB  1eh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1076_SOUND_0_SAMPLES
EVENT_1076_SOUND_0_SAMPLES:
    DW  03a1h 03e8h 
    DW  03a2h 03e8h 
    DW  039dh 03e8h 
    DW  039eh 03e8h 
    DW  03a0h 03e8h 
    DW  039fh 03e8h 
    DW  03a3h 03e8h 
    DW  03a4h 03e8h 
    DW  03a5h 03e8h 
    DW  03a6h 03e8h 
    DW  03a7h 03e8h 
    DW  03a9h 03e8h 
    DW  03a8h 03e8h 
    DW  03aah 03e8h 
    DW  03abh 03e8h 
    DW  03ach 03e8h 
    DW  03adh 03e8h 
    DW  03aeh 03e8h 
    DW  03afh 03e8h 
    DW  03b0h 03e8h 
    DW  03b1h 03e8h 
    DW  03b5h 03e8h 
    DW  03b6h 03e8h 
    DW  03b7h 03e8h 
    DW  03b8h 03e8h 
    DW  03bah 03e8h 
    DW  03b9h 03e8h 
    DW  03bbh 03e8h 
    DW  03bdh 03e8h 
    DW  03bch 03e8h 
// 1077 SPEECH_RON
EVENT_1077_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1077_SOUND_0_SAMPLES
EVENT_1077_SOUND_0_SAMPLES:
    DW  03b2h 03e8h 
    DW  03b3h 03e8h 
    DW  03b4h 03e8h 
// 1078 SPEECH_GENERAL
EVENT_1078_SOUNDS:
    DB  69h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1078_SOUND_0_SAMPLES
EVENT_1078_SOUND_0_SAMPLES:
    DW  041bh 03e8h 
    DW  03bfh 03e8h 
    DW  03c0h 03e8h 
    DW  03c1h 03e8h 
    DW  03c2h 03e8h 
    DW  03c3h 03e8h 
    DW  03c4h 03e8h 
    DW  03c5h 03e8h 
    DW  03c6h 03e8h 
    DW  03c7h 03e8h 
    DW  03c8h 03e8h 
    DW  03c9h 03e8h 
    DW  03cah 03e8h 
    DW  03cbh 03e8h 
    DW  03cch 03e8h 
    DW  03cdh 03e8h 
    DW  03ceh 03e8h 
    DW  03cfh 03e8h 
    DW  03d0h 03e8h 
    DW  03d1h 03e8h 
    DW  03d2h 03e8h 
    DW  03d3h 03e8h 
    DW  03d4h 03e8h 
    DW  03d5h 03e8h 
    DW  03d6h 03e8h 
    DW  03d7h 03e8h 
    DW  03d8h 03e8h 
    DW  03d9h 03e8h 
    DW  03dah 03e8h 
    DW  03dbh 03e8h 
    DW  03dch 03e8h 
    DW  03ddh 03e8h 
    DW  03deh 03e8h 
    DW  03dfh 03e8h 
    DW  03e0h 03e8h 
    DW  03e1h 03e8h 
    DW  03e2h 03e8h 
    DW  03e3h 03e8h 
    DW  03e4h 03e8h 
    DW  03e5h 03e8h 
    DW  03e6h 03e8h 
    DW  03e7h 03e8h 
    DW  03e8h 03e8h 
    DW  03e9h 03e8h 
    DW  03eah 03e8h 
    DW  03ebh 03e8h 
    DW  03ech 03e8h 
    DW  03edh 03e8h 
    DW  03eeh 03e8h 
    DW  03efh 03e8h 
    DW  03f0h 03e8h 
    DW  03f1h 03e8h 
    DW  03f2h 03e8h 
    DW  03f4h 03e8h 
    DW  03f5h 03e8h 
    DW  03f6h 03e8h 
    DW  03f7h 03e8h 
    DW  03f8h 03e8h 
    DW  03f9h 03e8h 
    DW  03fah 03e8h 
    DW  03fbh 03e8h 
    DW  03fch 03e8h 
    DW  03fdh 03e8h 
    DW  03feh 03e8h 
    DW  03ffh 03e8h 
    DW  0400h 03e8h 
    DW  0401h 03e8h 
    DW  0402h 03e8h 
    DW  0403h 03e8h 
    DW  0404h 03e8h 
    DW  0405h 03e8h 
    DW  0406h 03e8h 
    DW  0407h 03e8h 
    DW  0408h 03e8h 
    DW  0409h 03e8h 
    DW  040ah 03e8h 
    DW  040bh 03e8h 
    DW  040ch 03e8h 
    DW  040dh 03e8h 
    DW  040eh 03e8h 
    DW  040fh 03e8h 
    DW  0410h 03e8h 
    DW  0411h 03e8h 
    DW  0412h 03e8h 
    DW  0413h 03e8h 
    DW  0414h 03e8h 
    DW  0415h 03e8h 
    DW  0416h 03e8h 
    DW  0417h 03e8h 
    DW  03f3h 03e8h 
    DW  0418h 03e8h 
    DW  0419h 03e8h 
    DW  041ah 03e8h 
    DW  03beh 03e8h 
    DW  041ch 03e8h 
    DW  041dh 03e8h 
    DW  041eh 03e8h 
    DW  041fh 03e8h 
    DW  0420h 03e8h 
    DW  0421h 03e8h 
    DW  0422h 03e8h 
    DW  0423h 03e8h 
    DW  0424h 03e8h 
    DW  0425h 03e8h 
    DW  0426h 03e8h 
// 1079 SPEECH_HARRY
EVENT_1079_SOUNDS:
    DB  0fh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1079_SOUND_0_SAMPLES
EVENT_1079_SOUND_0_SAMPLES:
    DW  042ah 03e8h 
    DW  0428h 03e8h 
    DW  0429h 03e8h 
    DW  0427h 03e8h 
    DW  042bh 03e8h 
    DW  042ch 03e8h 
    DW  042dh 03e8h 
    DW  042eh 03e8h 
    DW  042fh 03e8h 
    DW  0430h 03e8h 
    DW  0431h 03e8h 
    DW  0432h 03e8h 
    DW  0433h 03e8h 
    DW  0434h 03e8h 
    DW  0435h 03e8h 
// 1080 SPEECH_DRACO
EVENT_1080_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1080_SOUND_0_SAMPLES
EVENT_1080_SOUND_0_SAMPLES:
    DW  0437h 03e8h 
    DW  0436h 03e8h 
    DW  0438h 03e8h 
    DW  0439h 03e8h 
    DW  043ah 03e8h 
    DW  043bh 03e8h 
// 1081 SPEECH_GENERAL
EVENT_1081_SOUNDS:
    DB  25h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1081_SOUND_0_SAMPLES
EVENT_1081_SOUND_0_SAMPLES:
    DW  043dh 03e8h 
    DW  043ch 03e8h 
    DW  043eh 03e8h 
    DW  0441h 03e8h 
    DW  0440h 03e8h 
    DW  0443h 03e8h 
    DW  0442h 03e8h 
    DW  0445h 03e8h 
    DW  0447h 03e8h 
    DW  0446h 03e8h 
    DW  0448h 03e8h 
    DW  0449h 03e8h 
    DW  044ah 03e8h 
    DW  044bh 03e8h 
    DW  044dh 03e8h 
    DW  044ch 03e8h 
    DW  044fh 03e8h 
    DW  0451h 03e8h 
    DW  0450h 03e8h 
    DW  0453h 03e8h 
    DW  0452h 03e8h 
    DW  0454h 03e8h 
    DW  0456h 03e8h 
    DW  0455h 03e8h 
    DW  044eh 03e8h 
    DW  0457h 03e8h 
    DW  0459h 03e8h 
    DW  0458h 03e8h 
    DW  045bh 03e8h 
    DW  045ah 03e8h 
    DW  043fh 03e8h 
    DW  0444h 03e8h 
    DW  045ch 03e8h 
    DW  045dh 03e8h 
    DW  045eh 03e8h 
    DW  0460h 03e8h 
    DW  045fh 03e8h 
// 1082 SPEECH_HARRY
EVENT_1082_SOUNDS:
    DB  0fh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1082_SOUND_0_SAMPLES
EVENT_1082_SOUND_0_SAMPLES:
    DW  0468h 03e8h 
    DW  046dh 03e8h 
    DW  046eh 03e8h 
    DW  046ah 03e8h 
    DW  0469h 03e8h 
    DW  046ch 03e8h 
    DW  046bh 03e8h 
    DW  046fh 03e8h 
    DW  0461h 03e8h 
    DW  0463h 03e8h 
    DW  0462h 03e8h 
    DW  0465h 03e8h 
    DW  0464h 03e8h 
    DW  0466h 03e8h 
    DW  0467h 03e8h 
// 1083 SPEECH_HARRY
EVENT_1083_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1083_SOUND_0_SAMPLES
EVENT_1083_SOUND_0_SAMPLES:
    DW  0134h 03e8h 
    DW  0133h 03e8h 
// 1084 SPEECH_WIZARD_CARD
EVENT_1084_SOUNDS:
    DB  15h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1084_SOUND_0_SAMPLES
EVENT_1084_SOUND_0_SAMPLES:
    DW  0478h 03e8h 
    DW  0470h 03e8h 
    DW  0541h 03e8h 
    DW  0542h 03e8h 
    DW  0471h 03e8h 
    DW  0472h 03e8h 
    DW  0543h 03e8h 
    DW  0473h 03e8h 
    DW  0544h 03e8h 
    DW  0545h 03e8h 
    DW  0546h 03e8h 
    DW  0474h 03e8h 
    DW  0547h 03e8h 
    DW  0549h 03e8h 
    DW  0548h 03e8h 
    DW  0475h 03e8h 
    DW  0476h 03e8h 
    DW  0477h 03e8h 
    DW  054ah 03e8h 
    DW  054bh 03e8h 
    DW  0277h 03e8h 
// 1085 SPEECH_GAMES
EVENT_1085_SOUNDS:
    DB  67h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1085_SOUND_0_SAMPLES
EVENT_1085_SOUND_0_SAMPLES:
    DW  047ah 03e8h 
    DW  047bh 03e8h 
    DW  047ch 03e8h 
    DW  047dh 03e8h 
    DW  047eh 03e8h 
    DW  047fh 03e8h 
    DW  0480h 03e8h 
    DW  0481h 03e8h 
    DW  0482h 03e8h 
    DW  0483h 03e8h 
    DW  0484h 03e8h 
    DW  0485h 03e8h 
    DW  0486h 03e8h 
    DW  0487h 03e8h 
    DW  0488h 03e8h 
    DW  0489h 03e8h 
    DW  048ah 03e8h 
    DW  048bh 03e8h 
    DW  048ch 03e8h 
    DW  048dh 03e8h 
    DW  048eh 03e8h 
    DW  048fh 03e8h 
    DW  0490h 03e8h 
    DW  0491h 03e8h 
    DW  0492h 03e8h 
    DW  0493h 03e8h 
    DW  0494h 03e8h 
    DW  0495h 03e8h 
    DW  0496h 03e8h 
    DW  0497h 03e8h 
    DW  0498h 03e8h 
    DW  0499h 03e8h 
    DW  049ah 03e8h 
    DW  049bh 03e8h 
    DW  049ch 03e8h 
    DW  049dh 03e8h 
    DW  049eh 03e8h 
    DW  049fh 03e8h 
    DW  04a0h 03e8h 
    DW  04a1h 03e8h 
    DW  04a2h 03e8h 
    DW  04a3h 03e8h 
    DW  04a4h 03e8h 
    DW  04a5h 03e8h 
    DW  04a6h 03e8h 
    DW  04a7h 03e8h 
    DW  04a8h 03e8h 
    DW  04a9h 03e8h 
    DW  04aah 03e8h 
    DW  04abh 03e8h 
    DW  04ach 03e8h 
    DW  04adh 03e8h 
    DW  04aeh 03e8h 
    DW  04afh 03e8h 
    DW  04b0h 03e8h 
    DW  04b1h 03e8h 
    DW  04b2h 03e8h 
    DW  04b3h 03e8h 
    DW  04b4h 03e8h 
    DW  04b5h 03e8h 
    DW  04b6h 03e8h 
    DW  04b7h 03e8h 
    DW  04b8h 03e8h 
    DW  04b9h 03e8h 
    DW  04bah 03e8h 
    DW  04bbh 03e8h 
    DW  04bch 03e8h 
    DW  04bdh 03e8h 
    DW  04beh 03e8h 
    DW  04bfh 03e8h 
    DW  04c0h 03e8h 
    DW  0479h 03e8h 
    DW  04c1h 03e8h 
    DW  04c2h 03e8h 
    DW  04c3h 03e8h 
    DW  04c4h 03e8h 
    DW  04c5h 03e8h 
    DW  04c6h 03e8h 
    DW  04c7h 03e8h 
    DW  04c8h 03e8h 
    DW  04c9h 03e8h 
    DW  04cah 03e8h 
    DW  04cbh 03e8h 
    DW  04cch 03e8h 
    DW  04cdh 03e8h 
    DW  04ceh 03e8h 
    DW  04cfh 03e8h 
    DW  04d0h 03e8h 
    DW  04d1h 03e8h 
    DW  04d2h 03e8h 
    DW  04d3h 03e8h 
    DW  04d4h 03e8h 
    DW  04d5h 03e8h 
    DW  04d6h 03e8h 
    DW  04d7h 03e8h 
    DW  04d8h 03e8h 
    DW  053fh 03e8h 
    DW  053eh 03e8h 
    DW  053dh 03e8h 
    DW  0540h 03e8h 
    DW  054eh 03e8h 
    DW  054dh 03e8h 
    DW  054ch 03e8h 
// 1086 SPEECH_GAMES2
EVENT_1086_SOUNDS:
    DB  64h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1086_SOUND_0_SAMPLES
EVENT_1086_SOUND_0_SAMPLES:
    DW  0528h 03e8h 
    DW  04dah 03e8h 
    DW  04dbh 03e8h 
    DW  04dch 03e8h 
    DW  04ddh 03e8h 
    DW  04deh 03e8h 
    DW  04dfh 03e8h 
    DW  04e0h 03e8h 
    DW  04e1h 03e8h 
    DW  04e2h 03e8h 
    DW  04e3h 03e8h 
    DW  04e4h 03e8h 
    DW  04e5h 03e8h 
    DW  04e6h 03e8h 
    DW  04e7h 03e8h 
    DW  04e8h 03e8h 
    DW  04e9h 03e8h 
    DW  04eah 03e8h 
    DW  04ebh 03e8h 
    DW  04ech 03e8h 
    DW  04edh 03e8h 
    DW  04eeh 03e8h 
    DW  04efh 03e8h 
    DW  04f0h 03e8h 
    DW  04f1h 03e8h 
    DW  04f2h 03e8h 
    DW  04f3h 03e8h 
    DW  04f4h 03e8h 
    DW  04f5h 03e8h 
    DW  04f6h 03e8h 
    DW  04f7h 03e8h 
    DW  04f8h 03e8h 
    DW  04f9h 03e8h 
    DW  04fah 03e8h 
    DW  04fbh 03e8h 
    DW  04fch 03e8h 
    DW  04fdh 03e8h 
    DW  04feh 03e8h 
    DW  04ffh 03e8h 
    DW  0500h 03e8h 
    DW  0501h 03e8h 
    DW  0502h 03e8h 
    DW  0503h 03e8h 
    DW  0504h 03e8h 
    DW  0505h 03e8h 
    DW  0506h 03e8h 
    DW  0507h 03e8h 
    DW  0508h 03e8h 
    DW  0509h 03e8h 
    DW  050ah 03e8h 
    DW  050bh 03e8h 
    DW  050ch 03e8h 
    DW  050dh 03e8h 
    DW  050eh 03e8h 
    DW  050fh 03e8h 
    DW  0510h 03e8h 
    DW  0511h 03e8h 
    DW  0512h 03e8h 
    DW  0513h 03e8h 
    DW  0514h 03e8h 
    DW  0515h 03e8h 
    DW  0516h 03e8h 
    DW  0517h 03e8h 
    DW  0518h 03e8h 
    DW  0519h 03e8h 
    DW  051ah 03e8h 
    DW  051bh 03e8h 
    DW  051ch 03e8h 
    DW  051dh 03e8h 
    DW  051eh 03e8h 
    DW  051fh 03e8h 
    DW  0520h 03e8h 
    DW  0521h 03e8h 
    DW  0522h 03e8h 
    DW  0523h 03e8h 
    DW  0524h 03e8h 
    DW  0525h 03e8h 
    DW  0526h 03e8h 
    DW  0527h 03e8h 
    DW  04d9h 03e8h 
    DW  0529h 03e8h 
    DW  052ah 03e8h 
    DW  052bh 03e8h 
    DW  052ch 03e8h 
    DW  052dh 03e8h 
    DW  052eh 03e8h 
    DW  0538h 03e8h 
    DW  0530h 03e8h 
    DW  0531h 03e8h 
    DW  0532h 03e8h 
    DW  0533h 03e8h 
    DW  0534h 03e8h 
    DW  0535h 03e8h 
    DW  0536h 03e8h 
    DW  0537h 03e8h 
    DW  052fh 03e8h 
    DW  053bh 03e8h 
    DW  053ah 03e8h 
    DW  0539h 03e8h 
    DW  053ch 03e8h 
// 1087 SPEECH_GENERAL
EVENT_1087_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1087_SOUND_0_SAMPLES
EVENT_1087_SOUND_0_SAMPLES:
    DW  055ah 03e8h 
    DW  055bh 03e8h 
    DW  055ch 03e8h 
    DW  055dh 03e8h 
    DW  055eh 03e8h 
    DW  0561h 03e8h 
    DW  0560h 03e8h 
    DW  055fh 03e8h 
// 1088 SPEECH_HARRY
EVENT_1088_SOUNDS:
    DB  13h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1088_SOUND_0_SAMPLES
EVENT_1088_SOUND_0_SAMPLES:
    DW  054fh 03e8h 
    DW  0552h 03e8h 
    DW  0553h 03e8h 
    DW  0554h 03e8h 
    DW  0555h 03e8h 
    DW  0556h 03e8h 
    DW  0557h 03e8h 
    DW  0559h 03e8h 
    DW  0550h 03e8h 
    DW  0551h 03e8h 
    DW  0558h 03e8h 
    DW  0567h 03e8h 
    DW  0569h 03e8h 
    DW  0568h 03e8h 
    DW  056ah 03e8h 
    DW  056bh 03e8h 
    DW  056ch 03e8h 
    DW  056dh 03e8h 
    DW  056eh 03e8h 
// 1089 SPEECH_RON
EVENT_1089_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1089_SOUND_0_SAMPLES
EVENT_1089_SOUND_0_SAMPLES:
    DW  0562h 03e8h 
    DW  0563h 03e8h 
    DW  0564h 03e8h 
// 1090 SPEECH_WIZARD_CARD
EVENT_1090_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1090_SOUND_0_SAMPLES
EVENT_1090_SOUND_0_SAMPLES:
    DW  0565h 03e8h 
    DW  056fh 03e8h 
    DW  0566h 03e8h 
    DW  0570h 03e8h 
// 1091 SPEECH_GENERAL
EVENT_1091_SOUNDS:
    DB  23h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1091_SOUND_0_SAMPLES
EVENT_1091_SOUND_0_SAMPLES:
    DW  057ah 03e8h 
    DW  0579h 03e8h 
    DW  057bh 03e8h 
    DW  057dh 03e8h 
    DW  057ch 03e8h 
    DW  057eh 03e8h 
    DW  0581h 03e8h 
    DW  0580h 03e8h 
    DW  057fh 03e8h 
    DW  0582h 03e8h 
    DW  0583h 03e8h 
    DW  059ch 03e8h 
    DW  059dh 03e8h 
    DW  059eh 03e8h 
    DW  059fh 03e8h 
    DW  05a1h 03e8h 
    DW  05a0h 03e8h 
    DW  05a3h 03e8h 
    DW  05a2h 03e8h 
    DW  05a5h 03e8h 
    DW  05a4h 03e8h 
    DW  05a6h 03e8h 
    DW  05a8h 03e8h 
    DW  05a7h 03e8h 
    DW  05a9h 03e8h 
    DW  05aah 03e8h 
    DW  05abh 03e8h 
    DW  05aeh 03e8h 
    DW  05adh 03e8h 
    DW  05ach 03e8h 
    DW  05afh 03e8h 
    DW  05b0h 03e8h 
    DW  05b1h 03e8h 
    DW  05b2h 03e8h 
    DW  05c4h 03e8h 
// 1092 SPEECH_HARRY
EVENT_1092_SOUNDS:
    DB  1fh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1092_SOUND_0_SAMPLES
EVENT_1092_SOUND_0_SAMPLES:
    DW  0571h 03e8h 
    DW  0572h 03e8h 
    DW  0573h 03e8h 
    DW  0574h 03e8h 
    DW  0575h 03e8h 
    DW  0577h 03e8h 
    DW  0576h 03e8h 
    DW  0578h 03e8h 
    DW  0584h 03e8h 
    DW  0586h 03e8h 
    DW  0585h 03e8h 
    DW  0587h 03e8h 
    DW  0588h 03e8h 
    DW  0589h 03e8h 
    DW  058ah 03e8h 
    DW  058bh 03e8h 
    DW  058ch 03e8h 
    DW  058dh 03e8h 
    DW  058eh 03e8h 
    DW  058fh 03e8h 
    DW  0590h 03e8h 
    DW  0591h 03e8h 
    DW  0592h 03e8h 
    DW  0593h 03e8h 
    DW  0594h 03e8h 
    DW  0595h 03e8h 
    DW  0597h 03e8h 
    DW  0596h 03e8h 
    DW  0598h 03e8h 
    DW  05c3h 03e8h 
    DW  05c2h 03e8h 
// 1093 SPEECH_GINNY
EVENT_1093_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1093_SOUND_0_SAMPLES
EVENT_1093_SOUND_0_SAMPLES:
    DW  059bh 03e8h 
// 1094 SPEECH_RON
EVENT_1094_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1094_SOUND_0_SAMPLES
EVENT_1094_SOUND_0_SAMPLES:
    DW  05c6h 03e8h 
    DW  0599h 03e8h 
    DW  059ah 03e8h 
    DW  05c0h 03e8h 
    DW  05bfh 03e8h 
    DW  05c1h 03e8h 
// 1095 SPEECH_HERMIONE
EVENT_1095_SOUNDS:
    DB  0eh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1095_SOUND_0_SAMPLES
EVENT_1095_SOUND_0_SAMPLES:
    DW  05b3h 03e8h 
    DW  05b4h 03e8h 
    DW  05b5h 03e8h 
    DW  05b6h 03e8h 
    DW  05b7h 03e8h 
    DW  05b8h 03e8h 
    DW  05b9h 03e8h 
    DW  05bah 03e8h 
    DW  05bbh 03e8h 
    DW  05beh 03e8h 
    DW  05bdh 03e8h 
    DW  05bch 03e8h 
    DW  05c5h 03e8h 
    DW  05c8h 03e8h 
// 1096 SPEECH_WIZARD_CARD
EVENT_1096_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1096_SOUND_0_SAMPLES
EVENT_1096_SOUND_0_SAMPLES:
    DW  05c7h 03e8h 
// 1097 SPEECH_GENERAL
EVENT_1097_SOUNDS:
    DB  0dh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1097_SOUND_0_SAMPLES
EVENT_1097_SOUND_0_SAMPLES:
    DW  05cbh 03e8h 
    DW  05cah 03e8h 
    DW  05c9h 03e8h 
    DW  05cch 03e8h 
    DW  05d2h 03e8h 
    DW  05dch 03e8h 
    DW  05d7h 03e8h 
    DW  05d6h 03e8h 
    DW  05d5h 03e8h 
    DW  05d8h 03e8h 
    DW  05d9h 03e8h 
    DW  05dah 03e8h 
    DW  05dbh 03e8h 
// 1098 SPEECH_HARRY
EVENT_1098_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1098_SOUND_0_SAMPLES
EVENT_1098_SOUND_0_SAMPLES:
    DW  05d4h 03e8h 
    DW  05d3h 03e8h 
    DW  05dfh 03e8h 
    DW  05e0h 03e8h 
// 1099 SPEECH_RON
EVENT_1099_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1099_SOUND_0_SAMPLES
EVENT_1099_SOUND_0_SAMPLES:
    DW  05deh 03e8h 
// 1100 SPEECH_DUMBLEDORE
EVENT_1100_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1100_SOUND_0_SAMPLES
EVENT_1100_SOUND_0_SAMPLES:
    DW  05d1h 03e8h 
    DW  05ceh 03e8h 
    DW  05cdh 03e8h 
    DW  05d0h 03e8h 
    DW  05cfh 03e8h 
// 1101 SPEECH_HERMIONE
EVENT_1101_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1101_SOUND_0_SAMPLES
EVENT_1101_SOUND_0_SAMPLES:
    DW  05ddh 03e8h 
// 1102 SPEECH_DUMBLEDORE
EVENT_1102_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1102_SOUND_0_SAMPLES
EVENT_1102_SOUND_0_SAMPLES:
    DW  05e2h 03e8h 
    DW  05e1h 03e8h 
    DW  05e3h 03e8h 
// 1103 SPEECH_HARRY
EVENT_1103_SOUNDS:
    DB  09h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1103_SOUND_0_SAMPLES
EVENT_1103_SOUND_0_SAMPLES:
    DW  05e7h 03e8h 
    DW  05e5h 03e8h 
    DW  05e6h 03e8h 
    DW  05e4h 03e8h 
    DW  05e8h 03e8h 
    DW  05e9h 03e8h 
    DW  05eah 03e8h 
    DW  05ebh 03e8h 
    DW  05ech 03e8h 
// 1104 SPEECH_HAGRID
EVENT_1104_SOUNDS:
    DB  0ch 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1104_SOUND_0_SAMPLES
EVENT_1104_SOUND_0_SAMPLES:
    DW  017bh 03e8h 
    DW  017ch 03e8h 
    DW  017dh 03e8h 
    DW  017eh 03e8h 
    DW  017fh 03e8h 
    DW  0180h 03e8h 
    DW  0181h 03e8h 
    DW  0182h 03e8h 
    DW  0183h 03e8h 
    DW  0184h 03e8h 
    DW  0185h 03e8h 
    DW  0186h 03e8h 
// 1105 SPEECH_WIZARD_CARD
EVENT_1105_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1105_SOUND_0_SAMPLES
EVENT_1105_SOUND_0_SAMPLES:
    DW  0478h 03e8h 
    DW  0277h 03e8h 
// 1106 SPEECH_GENERAL
EVENT_1106_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1106_SOUND_0_SAMPLES
EVENT_1106_SOUND_0_SAMPLES:
    DW  05f4h 03e8h 
    DW  05f8h 03e8h 
    DW  05f7h 03e8h 
    DW  05f3h 03e8h 
    DW  05f5h 03e8h 
    DW  05f6h 03e8h 
// 1107 SPEECH_HARRY
EVENT_1107_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1107_SOUND_0_SAMPLES
EVENT_1107_SOUND_0_SAMPLES:
    DW  05eeh 03e8h 
    DW  05edh 03e8h 
    DW  05efh 03e8h 
    DW  05f0h 03e8h 
    DW  05f1h 03e8h 
    DW  05f2h 03e8h 
    DW  0012h 03e8h 
// 1108 SPEECH_BORGIN
EVENT_1108_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1108_SOUND_0_SAMPLES
EVENT_1108_SOUND_0_SAMPLES:
    DW  0604h 03e8h 
    DW  0601h 03e8h 
    DW  0602h 03e8h 
    DW  0603h 03e8h 
    DW  0600h 03e8h 
    DW  0605h 03e8h 
    DW  0606h 03e8h 
// 1109 SPEECH_HERMIONE
EVENT_1109_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1109_SOUND_0_SAMPLES
EVENT_1109_SOUND_0_SAMPLES:
    DW  05fah 03e8h 
    DW  05f9h 03e8h 
    DW  05fbh 03e8h 
// 1110 SPEECH_WIZARD_CARD
EVENT_1110_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1110_SOUND_0_SAMPLES
EVENT_1110_SOUND_0_SAMPLES:
    DW  05feh 03e8h 
    DW  05fdh 03e8h 
    DW  05fch 03e8h 
    DW  05ffh 03e8h 
// 1111 SPEECH_GENERAL
EVENT_1111_SOUNDS:
    DB  24h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1111_SOUND_0_SAMPLES
EVENT_1111_SOUND_0_SAMPLES:
    DW  0626h 03e8h 
    DW  060dh 03e8h 
    DW  060eh 03e8h 
    DW  060fh 03e8h 
    DW  0610h 03e8h 
    DW  0611h 03e8h 
    DW  0612h 03e8h 
    DW  0613h 03e8h 
    DW  0614h 03e8h 
    DW  0615h 03e8h 
    DW  0616h 03e8h 
    DW  0617h 03e8h 
    DW  0618h 03e8h 
    DW  0619h 03e8h 
    DW  061ah 03e8h 
    DW  061bh 03e8h 
    DW  061ch 03e8h 
    DW  061dh 03e8h 
    DW  061eh 03e8h 
    DW  061fh 03e8h 
    DW  0620h 03e8h 
    DW  0621h 03e8h 
    DW  0622h 03e8h 
    DW  0623h 03e8h 
    DW  0624h 03e8h 
    DW  0625h 03e8h 
    DW  060ch 03e8h 
    DW  0627h 03e8h 
    DW  0628h 03e8h 
    DW  0629h 03e8h 
    DW  062ah 03e8h 
    DW  062bh 03e8h 
    DW  062ch 03e8h 
    DW  062dh 03e8h 
    DW  062eh 03e8h 
    DW  062fh 03e8h 
// 1112 SPEECH_HARRY
EVENT_1112_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1112_SOUND_0_SAMPLES
EVENT_1112_SOUND_0_SAMPLES:
    DW  0609h 03e8h 
    DW  0608h 03e8h 
    DW  0607h 03e8h 
    DW  060ah 03e8h 
    DW  060bh 03e8h 
// 1113 SPEECH_HARRY
EVENT_1113_SOUNDS:
    DB  09h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1113_SOUND_0_SAMPLES
EVENT_1113_SOUND_0_SAMPLES:
    DW  0646h 03e8h 
    DW  0647h 03e8h 
    DW  0648h 03e8h 
    DW  0649h 03e8h 
    DW  0645h 03e8h 
    DW  0012h 03e8h 
    DW  0650h 03e8h 
    DW  064fh 03e8h 
    DW  064eh 03e8h 
// 1114 SPEECH_RON
EVENT_1114_SOUNDS:
    DB  16h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1114_SOUND_0_SAMPLES
EVENT_1114_SOUND_0_SAMPLES:
    DW  0633h 03e8h 
    DW  0634h 03e8h 
    DW  0635h 03e8h 
    DW  0637h 03e8h 
    DW  063ah 03e8h 
    DW  0639h 03e8h 
    DW  063bh 03e8h 
    DW  063ch 03e8h 
    DW  063eh 03e8h 
    DW  063fh 03e8h 
    DW  0640h 03e8h 
    DW  063dh 03e8h 
    DW  0636h 03e8h 
    DW  0638h 03e8h 
    DW  0631h 03e8h 
    DW  0630h 03e8h 
    DW  0632h 03e8h 
    DW  0643h 03e8h 
    DW  0641h 03e8h 
    DW  0642h 03e8h 
    DW  0644h 03e8h 
    DW  064ah 03e8h 
// 1115 SPEECH_WIZARD_CARD
EVENT_1115_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1115_SOUND_0_SAMPLES
EVENT_1115_SOUND_0_SAMPLES:
    DW  064bh 03e8h 
    DW  064ch 03e8h 
    DW  064dh 03e8h 
// 1116 HARRY_LATCH
EVENT_1116_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1116_SOUND_0_SAMPLES
EVENT_1116_SOUND_0_SAMPLES:
    DW  0651h 03e8h 
    DW  0652h 03e8h 
    DW  0653h 03e8h 
// 1117 PORTRAIT_SLIDE
EVENT_1117_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1117_SOUND_0_SAMPLES
EVENT_1117_SOUND_0_SAMPLES:
    DW  0658h 03e8h 
// 1118 COMMON_ROOM_DOOR_CLOSE
EVENT_1118_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1118_SOUND_0_SAMPLES
EVENT_1118_SOUND_0_SAMPLES:
    DW  0657h 03e8h 
// 1119 COMMON_ROOM_DOOR_OPEN
EVENT_1119_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1119_SOUND_0_SAMPLES
EVENT_1119_SOUND_0_SAMPLES:
    DW  0656h 03e8h 
    DW  0655h 03e8h 
// 1120 COMMON_ROOM_PERCY_CAST_LEGLOCKER
EVENT_1120_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1120_SOUND_0_SAMPLES
EVENT_1120_SOUND_0_SAMPLES:
    DW  0654h 03e8h 
// 1121 SPELL_ALOHOMORA_EQUIP
EVENT_1121_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1121_SOUND_0_SAMPLES
EVENT_1121_SOUND_0_SAMPLES:
    DW  0659h 03e8h 
// 1122 LEARN_SPELL
EVENT_1122_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1122_SOUND_0_SAMPLES
EVENT_1122_SOUND_0_SAMPLES:
    DW  065dh 03e8h 
// 1123 SPELL_TWINKLE
EVENT_1123_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1123_SOUND_0_SAMPLES
EVENT_1123_SOUND_0_SAMPLES:
    DW  065ch 03e8h 
// 1124 SPELLBOOK_COLLECT
EVENT_1124_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1124_SOUND_0_SAMPLES
EVENT_1124_SOUND_0_SAMPLES:
    DW  0665h 03e8h 
// 1125 SPELLBOOK_VANISH
EVENT_1125_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1125_SOUND_0_SAMPLES
EVENT_1125_SOUND_0_SAMPLES:
    DW  065ah 03e8h 
// 1126 SPELL_PARTICLES
EVENT_1126_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1126_SOUND_0_SAMPLES
EVENT_1126_SOUND_0_SAMPLES:
    DW  065bh 03e8h 
// 1127 STEP_STONE_LEFT
EVENT_1127_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1127_SOUND_0_SAMPLES
EVENT_1127_SOUND_0_SAMPLES:
    DW  0662h 03e8h 
    DW  065fh 03e8h 
    DW  0661h 03e8h 
// 1128 STEP_STONE_RIGHT
EVENT_1128_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1128_SOUND_0_SAMPLES
EVENT_1128_SOUND_0_SAMPLES:
    DW  0660h 03e8h 
    DW  065eh 03e8h 
// 1129 LUMOS_PANEL
EVENT_1129_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1129_SOUND_0_SAMPLES
EVENT_1129_SOUND_0_SAMPLES:
    DW  0663h 03e8h 
// 1130 SPELLBOOK_APPEAR
EVENT_1130_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1130_SOUND_0_SAMPLES
EVENT_1130_SOUND_0_SAMPLES:
    DW  0664h 03e8h 
// 1131 WHOMPING_WILLOW_THUNDER
EVENT_1131_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1131_SOUND_0_SAMPLES
EVENT_1131_SOUND_0_SAMPLES:
    DW  0668h 03e8h 
    DW  0667h 03e8h 
    DW  0666h 03e8h 
    DW  0669h 03e8h 
    DW  066ah 03e8h 
// 1132 FILL_PHIAL
EVENT_1132_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1132_SOUND_0_SAMPLES
EVENT_1132_SOUND_0_SAMPLES:
    DW  066ch 03e8h 
    DW  066bh 03e8h 
// 1133 WILLOW_MUSHROOM
EVENT_1133_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1133_SOUND_0_SAMPLES
EVENT_1133_SOUND_0_SAMPLES:
    DW  066dh 03e8h 
    DW  066eh 03e8h 
    DW  066fh 03e8h 
    DW  0670h 03e8h 
// 1134 STEP_STONE_LEFT
EVENT_1134_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1134_SOUND_0_SAMPLES
EVENT_1134_SOUND_0_SAMPLES:
    DW  0679h 03e8h 
    DW  0672h 03e8h 
    DW  0673h 03e8h 
    DW  0674h 03e8h 
    DW  0675h 03e8h 
// 1135 STEP_STONE_RIGHT
EVENT_1135_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1135_SOUND_0_SAMPLES
EVENT_1135_SOUND_0_SAMPLES:
    DW  0676h 03e8h 
    DW  0677h 03e8h 
    DW  0678h 03e8h 
    DW  0671h 03e8h 
    DW  067ah 03e8h 
// 1136 SPIDER_MEDIUM_ATTACK
EVENT_1136_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1136_SOUND_0_SAMPLES
EVENT_1136_SOUND_0_SAMPLES:
    DW  068bh 03e8h 
    DW  068ch 03e8h 
// 1137 SPIDER_MEDIUM_BADREACT
EVENT_1137_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1137_SOUND_0_SAMPLES
EVENT_1137_SOUND_0_SAMPLES:
    DW  067eh 03e8h 
    DW  067fh 03e8h 
// 1138 SPIDER_MEDIUM_CHARGE
EVENT_1138_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1138_SOUND_0_SAMPLES
EVENT_1138_SOUND_0_SAMPLES:
    DW  068dh 03e8h 
    DW  068eh 03e8h 
    DW  068fh 03e8h 
// 1139 SPIDER_MEDIUM_DIE
EVENT_1139_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1139_SOUND_0_SAMPLES
EVENT_1139_SOUND_0_SAMPLES:
    DW  0689h 03e8h 
// 1140 SPIDER_MEDIUM_FALL
EVENT_1140_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1140_SOUND_0_SAMPLES
EVENT_1140_SOUND_0_SAMPLES:
    DW  0692h 03e8h 
    DW  0693h 03e8h 
// 1141 SPIDER_MEDIUM_FALL_HOLE
EVENT_1141_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1141_SOUND_0_SAMPLES
EVENT_1141_SOUND_0_SAMPLES:
    DW  0692h 03e8h 
    DW  0693h 03e8h 
// 1142 SPIDER_MEDIUM_FIRE
EVENT_1142_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1142_SOUND_0_SAMPLES
EVENT_1142_SOUND_0_SAMPLES:
    DW  067dh 03e8h 
// 1143 SPIDER_MEDIUM_GROWL
EVENT_1143_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1143_SOUND_0_SAMPLES
EVENT_1143_SOUND_0_SAMPLES:
    DW  068ah 03e8h 
// 1144 SPIDER_MEDIUM_HIT_FPO
EVENT_1144_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1144_SOUND_0_SAMPLES
EVENT_1144_SOUND_0_SAMPLES:
    DW  0687h 03e8h 
    DW  0688h 03e8h 
// 1145 SPIDER_MEDIUM_HIT_ICO
EVENT_1145_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1145_SOUND_0_SAMPLES
EVENT_1145_SOUND_0_SAMPLES:
    DW  067bh 03e8h 
    DW  067ch 03e8h 
// 1146 SPIDER_MEDIUM_JUMPOUT
EVENT_1146_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1146_SOUND_0_SAMPLES
EVENT_1146_SOUND_0_SAMPLES:
    DW  0694h 03e8h 
    DW  0695h 03e8h 
    DW  0696h 03e8h 
// 1147 SPIDER_MEDIUM_LAND
EVENT_1147_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1147_SOUND_0_SAMPLES
EVENT_1147_SOUND_0_SAMPLES:
    DW  0690h 03e8h 
    DW  0691h 03e8h 
// 1148 SPIDER_MEDIUM_LEFT
EVENT_1148_SOUNDS:
    DB  04h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1148_SOUND_0_SAMPLES
EVENT_1148_SOUND_0_SAMPLES:
    DW  0680h 03e8h 
    DW  0681h 03e8h 
    DW  0682h 03e8h 
    DW  0683h 03e8h 
// 1149 SPIDER_MEDIUM_RIGHT
EVENT_1149_SOUNDS:
    DB  04h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1149_SOUND_0_SAMPLES
EVENT_1149_SOUND_0_SAMPLES:
    DW  0683h 03e8h 
    DW  0684h 03e8h 
    DW  0685h 03e8h 
    DW  0686h 03e8h 
// 1150 SPIDER_MEDIUM_THROW
EVENT_1150_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1150_SOUND_0_SAMPLES
EVENT_1150_SOUND_0_SAMPLES:
    DW  0697h 03e8h 
    DW  0698h 03e8h 
// 1151 SPIDER_SMALL_ATTACK
EVENT_1151_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1151_SOUND_0_SAMPLES
EVENT_1151_SOUND_0_SAMPLES:
    DW  068bh 03e8h 
    DW  068ch 03e8h 
// 1152 SPIDER_SMALL_CHARGE
EVENT_1152_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1152_SOUND_0_SAMPLES
EVENT_1152_SOUND_0_SAMPLES:
    DW  068dh 03e8h 
    DW  068eh 03e8h 
    DW  068fh 03e8h 
// 1153 SPIDER_SMALL_DIE
EVENT_1153_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1153_SOUND_0_SAMPLES
EVENT_1153_SOUND_0_SAMPLES:
    DW  0689h 03e8h 
// 1154 SPIDER_SMALL_EXPLODE
EVENT_1154_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1154_SOUND_0_SAMPLES
EVENT_1154_SOUND_0_SAMPLES:
    DW  06adh 03e8h 
    DW  06aeh 03e8h 
// 1155 SPIDER_SMALL_FALL
EVENT_1155_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1155_SOUND_0_SAMPLES
EVENT_1155_SOUND_0_SAMPLES:
    DW  06a9h 03e8h 
    DW  06aah 03e8h 
// 1156 SPIDER_SMALL_FALL_HOLE
EVENT_1156_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1156_SOUND_0_SAMPLES
EVENT_1156_SOUND_0_SAMPLES:
    DW  06abh 03e8h 
    DW  06ach 03e8h 
// 1157 SPIDER_SMALL_GROWL
EVENT_1157_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1157_SOUND_0_SAMPLES
EVENT_1157_SOUND_0_SAMPLES:
    DW  06afh 03e8h 
    DW  068ah 03e8h 
// 1158 SPIDER_SMALL_HIT_FPO
EVENT_1158_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1158_SOUND_0_SAMPLES
EVENT_1158_SOUND_0_SAMPLES:
    DW  0687h 03e8h 
    DW  0688h 03e8h 
// 1159 SPIDER_SMALL_JUMPOUT
EVENT_1159_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1159_SOUND_0_SAMPLES
EVENT_1159_SOUND_0_SAMPLES:
    DW  0694h 03e8h 
    DW  0695h 03e8h 
    DW  0696h 03e8h 
// 1160 SPIDER_SMALL_LAND
EVENT_1160_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1160_SOUND_0_SAMPLES
EVENT_1160_SOUND_0_SAMPLES:
    DW  0690h 03e8h 
    DW  0691h 03e8h 
// 1161 SPIDER_SMALL_LEFT
EVENT_1161_SOUNDS:
    DB  08h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1161_SOUND_0_SAMPLES
EVENT_1161_SOUND_0_SAMPLES:
    DW  0699h 03e8h 
    DW  069ah 03e8h 
    DW  069bh 03e8h 
    DW  069ch 03e8h 
    DW  069eh 03e8h 
    DW  069fh 03e8h 
    DW  06a1h 03e8h 
    DW  06a2h 03e8h 
// 1162 SPIDER_SMALL_RIGHT
EVENT_1162_SOUNDS:
    DB  08h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1162_SOUND_0_SAMPLES
EVENT_1162_SOUND_0_SAMPLES:
    DW  069dh 03e8h 
    DW  06a0h 03e8h 
    DW  06a3h 03e8h 
    DW  06a4h 03e8h 
    DW  06a5h 03e8h 
    DW  06a6h 03e8h 
    DW  06a7h 03e8h 
    DW  06a8h 03e8h 
// 1163 SPEECH_HARRY
EVENT_1163_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1163_SOUND_0_SAMPLES
EVENT_1163_SOUND_0_SAMPLES:
    DW  06b1h 03e8h 
    DW  06b0h 03e8h 
    DW  06b2h 03e8h 
// 1164 STEP_COBBLES_LEFT
EVENT_1164_SOUNDS:
    DB  11h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1164_SOUND_0_SAMPLES
EVENT_1164_SOUND_0_SAMPLES:
    DW  06b4h 03e8h 
    DW  06b5h 03e8h 
    DW  06b6h 03e8h 
    DW  06b7h 03e8h 
    DW  06b8h 03e8h 
    DW  06b9h 03e8h 
    DW  06bah 03e8h 
    DW  06bbh 03e8h 
    DW  06bch 03e8h 
    DW  06bdh 03e8h 
    DW  06beh 03e8h 
    DW  06bfh 03e8h 
    DW  06c0h 03e8h 
    DW  06c1h 03e8h 
    DW  06c2h 03e8h 
    DW  06c3h 03e8h 
    DW  06c4h 03e8h 
// 1165 STEP_COBBLES_RIGHT
EVENT_1165_SOUNDS:
    DB  11h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1165_SOUND_0_SAMPLES
EVENT_1165_SOUND_0_SAMPLES:
    DW  06b3h 03e8h 
    DW  06c5h 03e8h 
    DW  06c6h 03e8h 
    DW  06c7h 03e8h 
    DW  06c8h 03e8h 
    DW  06c9h 03e8h 
    DW  06cah 03e8h 
    DW  06cbh 03e8h 
    DW  06cch 03e8h 
    DW  06cdh 03e8h 
    DW  06ceh 03e8h 
    DW  06cfh 03e8h 
    DW  06d0h 03e8h 
    DW  06d1h 03e8h 
    DW  06d2h 03e8h 
    DW  06d3h 03e8h 
    DW  06d4h 03e8h 
// 1166 STEP_FLOORBOARDS_LEFT
EVENT_1166_SOUNDS:
    DB  08h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1166_SOUND_0_SAMPLES
EVENT_1166_SOUND_0_SAMPLES:
    DW  06d6h 03e8h 
    DW  06d7h 03e8h 
    DW  06d5h 03e8h 
    DW  06d8h 03e8h 
    DW  06d9h 03e8h 
    DW  06dah 03e8h 
    DW  06dbh 03e8h 
    DW  06dch 03e8h 
// 1167 STEP_FLOORBOARDS_RIGHT
EVENT_1167_SOUNDS:
    DB  07h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1167_SOUND_0_SAMPLES
EVENT_1167_SOUND_0_SAMPLES:
    DW  06ddh 03e8h 
    DW  06deh 03e8h 
    DW  06dfh 03e8h 
    DW  06e0h 03e8h 
    DW  06e1h 03e8h 
    DW  06e2h 03e8h 
    DW  06e3h 03e8h 
// 1168 DDOFFICE_DOOR_CLOSE
EVENT_1168_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1168_SOUND_0_SAMPLES
EVENT_1168_SOUND_0_SAMPLES:
    DW  06e6h 03e8h 
// 1169 DDOFFICE_DOOR_OPEN
EVENT_1169_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1169_SOUND_0_SAMPLES
EVENT_1169_SOUND_0_SAMPLES:
    DW  06e5h 03e8h 
    DW  06e4h 03e8h 
// 1170 FAWKES_IDLE
EVENT_1170_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1170_SOUND_0_SAMPLES
EVENT_1170_SOUND_0_SAMPLES:
    DW  06e9h 03e8h 
    DW  06e8h 03e8h 
    DW  06e7h 03e8h 
    DW  06eah 03e8h 
// 1171 FAWKES_FLAP_DD
EVENT_1171_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1171_SOUND_0_SAMPLES
EVENT_1171_SOUND_0_SAMPLES:
    DW  06edh 03e8h 
    DW  06ech 03e8h 
    DW  06ebh 03e8h 
// 1172 STEP_STONE_LEFT
EVENT_1172_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1172_SOUND_0_SAMPLES
EVENT_1172_SOUND_0_SAMPLES:
    DW  06efh 03e8h 
    DW  06f1h 03e8h 
    DW  06eeh 03e8h 
// 1173 STEP_STONE_RIGHT
EVENT_1173_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1173_SOUND_0_SAMPLES
EVENT_1173_SOUND_0_SAMPLES:
    DW  06f0h 03e8h 
    DW  06f2h 03e8h 
// 1174 FAWKES_PERCH
EVENT_1174_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1174_SOUND_0_SAMPLES
EVENT_1174_SOUND_0_SAMPLES:
    DW  06f3h 03e8h 
// 1175 BLOODY_BARON_STEP_LEFT
EVENT_1175_SOUNDS:
    DB  05h 11h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1175_SOUND_0_SAMPLES
EVENT_1175_SOUND_0_SAMPLES:
    DW  0728h 03e8h 
    DW  0724h 03e8h 
    DW  0725h 03e8h 
    DW  0726h 03e8h 
    DW  0727h 03e8h 
// 1176 BLOODY_BARON_STEP_RIGHT
EVENT_1176_SOUNDS:
    DB  05h 11h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1176_SOUND_0_SAMPLES
EVENT_1176_SOUND_0_SAMPLES:
    DW  0723h 03e8h 
    DW  0729h 03e8h 
    DW  072ah 03e8h 
    DW  072bh 03e8h 
    DW  072ch 03e8h 
// 1177 STAIRCASE_DDOFFICE_DOOR_CLOSE
EVENT_1177_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1177_SOUND_0_SAMPLES
EVENT_1177_SOUND_0_SAMPLES:
    DW  06f6h 03e8h 
// 1178 STAIRCASE_DDOFFICE_DOOR_OPEN
EVENT_1178_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1178_SOUND_0_SAMPLES
EVENT_1178_SOUND_0_SAMPLES:
    DW  06f5h 03e8h 
    DW  06f4h 03e8h 
// 1179 STAIRCASE_DADA_CLASS_DOOR_CLOSE
EVENT_1179_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1179_SOUND_0_SAMPLES
EVENT_1179_SOUND_0_SAMPLES:
    DW  06f7h 03e8h 
// 1180 STAIRCASE_DADA_CLASS_DOOR_OPEN
EVENT_1180_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1180_SOUND_0_SAMPLES
EVENT_1180_SOUND_0_SAMPLES:
    DW  06f8h 03e8h 
// 1181 HARRY_LATCH
EVENT_1181_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1181_SOUND_0_SAMPLES
EVENT_1181_SOUND_0_SAMPLES:
    DW  06fbh 03e8h 
    DW  06fah 03e8h 
// 1182 STAIRCASE_COS_DOOR_CLOSE
EVENT_1182_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1182_SOUND_0_SAMPLES
EVENT_1182_SOUND_0_SAMPLES:
    DW  06f9h 03e8h 
// 1183 STAIRCASE_COS_DOOR_OPEN
EVENT_1183_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1183_SOUND_0_SAMPLES
EVENT_1183_SOUND_0_SAMPLES:
    DW  06fch 03e8h 
// 1184 PORTRAIT_SLIDE
EVENT_1184_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1184_SOUND_0_SAMPLES
EVENT_1184_SOUND_0_SAMPLES:
    DW  06fdh 03e8h 
// 1185 LUMOS_PANEL
EVENT_1185_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1185_SOUND_0_SAMPLES
EVENT_1185_SOUND_0_SAMPLES:
    DW  0715h 03e8h 
// 1186 PINGABLE_TROPHY_BOUNCE_1
EVENT_1186_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1186_SOUND_0_SAMPLES
EVENT_1186_SOUND_0_SAMPLES:
    DW  0705h 03e8h 
    DW  06ffh 03e8h 
// 1187 PINGABLE_TROPHY_BOUNCE_2
EVENT_1187_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1187_SOUND_0_SAMPLES
EVENT_1187_SOUND_0_SAMPLES:
    DW  0701h 03e8h 
    DW  0702h 03e8h 
    DW  06feh 03e8h 
// 1188 PINGABLE_TROPHY_HIT
EVENT_1188_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1188_SOUND_0_SAMPLES
EVENT_1188_SOUND_0_SAMPLES:
    DW  0704h 03e8h 
    DW  0703h 03e8h 
    DW  0700h 03e8h 
// 1189 PINGABLE_PLAQUE_BOUNCE
EVENT_1189_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1189_SOUND_0_SAMPLES
EVENT_1189_SOUND_0_SAMPLES:
    DW  070fh 03e8h 
    DW  070eh 03e8h 
// 1190 PINGABLE_PLAQUE_HIT
EVENT_1190_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1190_SOUND_0_SAMPLES
EVENT_1190_SOUND_0_SAMPLES:
    DW  0712h 03e8h 
    DW  0711h 03e8h 
    DW  0710h 03e8h 
// 1191 PINGABLE_METAL_PLAQUE_BOUNCE
EVENT_1191_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1191_SOUND_0_SAMPLES
EVENT_1191_SOUND_0_SAMPLES:
    DW  0706h 03e8h 
    DW  0713h 03e8h 
// 1192 PINGABLE_BOX_LID_SLAM
EVENT_1192_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1192_SOUND_0_SAMPLES
EVENT_1192_SOUND_0_SAMPLES:
    DW  070ah 03e8h 
    DW  0709h 03e8h 
    DW  0708h 03e8h 
    DW  0707h 03e8h 
// 1193 PINGABLE_WOOD_IMPACT
EVENT_1193_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1193_SOUND_0_SAMPLES
EVENT_1193_SOUND_0_SAMPLES:
    DW  070dh 03e8h 
    DW  070ch 03e8h 
    DW  070bh 03e8h 
// 1194 STAIRCASE_STAIRS_MOVE_LOOP
EVENT_1194_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1194_SOUND_0_SAMPLES
EVENT_1194_SOUND_0_SAMPLES:
    DW  0714h 03e8h 
// 1195 STAIRCASE_STAIRS_STOP
EVENT_1195_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1195_SOUND_0_SAMPLES
EVENT_1195_SOUND_0_SAMPLES:
    DW  071ch 03e8h 
    DW  071bh 03e8h 
// 1196 STAIRCASE_CUBICLE_CLOSE
EVENT_1196_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1196_SOUND_0_SAMPLES
EVENT_1196_SOUND_0_SAMPLES:
    DW  071ah 03e8h 
// 1197 STAIRCASE_CUBICLE_OPEN
EVENT_1197_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1197_SOUND_0_SAMPLES
EVENT_1197_SOUND_0_SAMPLES:
    DW  0719h 03e8h 
// 1198 STAIRCASE_NORMALDOOR_CLOSE
EVENT_1198_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1198_SOUND_0_SAMPLES
EVENT_1198_SOUND_0_SAMPLES:
    DW  0717h 03e8h 
// 1199 STAIRCASE_NORMALDOOR_OPEN
EVENT_1199_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1199_SOUND_0_SAMPLES
EVENT_1199_SOUND_0_SAMPLES:
    DW  0716h 03e8h 
// 1200 STAIRCASE_ORNATEDOOR_CLOSE
EVENT_1200_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1200_SOUND_0_SAMPLES
EVENT_1200_SOUND_0_SAMPLES:
    DW  0718h 03e8h 
// 1201 STAIRCASE_ORNATEDOOR_OPEN
EVENT_1201_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1201_SOUND_0_SAMPLES
EVENT_1201_SOUND_0_SAMPLES:
    DW  06f5h 03e8h 
    DW  06f4h 03e8h 
// 1202 PANEL_SWITCH
EVENT_1202_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1202_SOUND_0_SAMPLES
EVENT_1202_SOUND_0_SAMPLES:
    DW  071dh 03e8h 
// 1203 BORGIN_HAND_OF_GLORY
EVENT_1203_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1203_SOUND_0_SAMPLES
EVENT_1203_SOUND_0_SAMPLES:
    DW  071eh 03e8h 
// 1204 BORGIN_HAND_OF_GLORY_TWITCH
EVENT_1204_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1204_SOUND_0_SAMPLES
EVENT_1204_SOUND_0_SAMPLES:
    DW  0720h 03e8h 
    DW  071fh 03e8h 
    DW  0721h 03e8h 
    DW  0722h 03e8h 
// 1205 BLOODY_BARON_HEEL
EVENT_1205_SOUNDS:
    DB  04h 11h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1205_SOUND_0_SAMPLES
EVENT_1205_SOUND_0_SAMPLES:
    DW  072fh 03e8h 
    DW  072eh 03e8h 
    DW  072dh 03e8h 
    DW  0730h 03e8h 
// 1206 STEP_STONE_LEFT
EVENT_1206_SOUNDS:
    DB  05h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1206_SOUND_0_SAMPLES
EVENT_1206_SOUND_0_SAMPLES:
    DW  0738h 03e8h 
    DW  0732h 03e8h 
    DW  0733h 03e8h 
    DW  0734h 03e8h 
    DW  0735h 03e8h 
// 1207 STEP_STONE_RIGHT
EVENT_1207_SOUNDS:
    DB  05h 08h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1207_SOUND_0_SAMPLES
EVENT_1207_SOUND_0_SAMPLES:
    DW  0737h 03e8h 
    DW  0734h 03e8h 
    DW  0731h 03e8h 
    DW  0739h 03e8h 
    DW  0736h 03e8h 
// 1208 FRIAR_STEP
EVENT_1208_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1208_SOUND_0_SAMPLES
EVENT_1208_SOUND_0_SAMPLES:
    DW  073eh 03e8h 
    DW  073fh 03e8h 
    DW  0740h 03e8h 
    DW  0741h 03e8h 
// 1209 GHOST_MATERIALISE
EVENT_1209_SOUNDS:
    DB  04h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1209_SOUND_0_SAMPLES
EVENT_1209_SOUND_0_SAMPLES:
    DW  073dh 03e8h 
    DW  073bh 03e8h 
    DW  073ch 03e8h 
    DW  073ah 03e8h 
// 1210 STAIRCASE_ENTRANCE_HALL_DOOR_CLOSE
EVENT_1210_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1210_SOUND_0_SAMPLES
EVENT_1210_SOUND_0_SAMPLES:
    DW  0742h 03e8h 
// 1211 STAIRCASE_ENTRANCE_HALL_DOOR_OPEN
EVENT_1211_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1211_SOUND_0_SAMPLES
EVENT_1211_SOUND_0_SAMPLES:
    DW  0743h 03e8h 
// 1212 DUNGEON_ENTRANCE_HALL_DOOR_CLOSE
EVENT_1212_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1212_SOUND_0_SAMPLES
EVENT_1212_SOUND_0_SAMPLES:
    DW  0746h 03e8h 
// 1213 DUNGEON_ENTRANCE_HALL_DOOR_OPEN
EVENT_1213_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1213_SOUND_0_SAMPLES
EVENT_1213_SOUND_0_SAMPLES:
    DW  0747h 03e8h 
// 1214 HARRY_LATCH
EVENT_1214_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1214_SOUND_0_SAMPLES
EVENT_1214_SOUND_0_SAMPLES:
    DW  0744h 03e8h 
    DW  0745h 03e8h 
// 1215 SPEECH_HARRY
EVENT_1215_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1215_SOUND_0_SAMPLES
EVENT_1215_SOUND_0_SAMPLES:
    DW  0754h 03e8h 
    DW  0751h 03e8h 
    DW  0752h 03e8h 
    DW  0753h 03e8h 
// 1216 SPEECH_DRACO
EVENT_1216_SOUNDS:
    DB  09h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1216_SOUND_0_SAMPLES
EVENT_1216_SOUND_0_SAMPLES:
    DW  0749h 03e8h 
    DW  0748h 03e8h 
    DW  074ah 03e8h 
    DW  074bh 03e8h 
    DW  074fh 03e8h 
    DW  074eh 03e8h 
    DW  0750h 03e8h 
    DW  074ch 03e8h 
    DW  074dh 03e8h 
// 1217 SPEECH_SNAPE
EVENT_1217_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1217_SOUND_0_SAMPLES
EVENT_1217_SOUND_0_SAMPLES:
    DW  0758h 03e8h 
    DW  0757h 03e8h 
    DW  0756h 03e8h 
    DW  0759h 03e8h 
// 1218 SPEECH_WIZARD_CARD
EVENT_1218_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1218_SOUND_0_SAMPLES
EVENT_1218_SOUND_0_SAMPLES:
    DW  0755h 03e8h 
// 1219 SPEECH_HARRY
EVENT_1219_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1219_SOUND_0_SAMPLES
EVENT_1219_SOUND_0_SAMPLES:
    DW  075bh 03e8h 
    DW  075ah 03e8h 
    DW  075ch 03e8h 
// 1220 SPEECH_WIZARD_CARD
EVENT_1220_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1220_SOUND_0_SAMPLES
EVENT_1220_SOUND_0_SAMPLES:
    DW  075dh 03e8h 
    DW  075eh 03e8h 
// 1221 SPEECH_GENERAL
EVENT_1221_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1221_SOUND_0_SAMPLES
EVENT_1221_SOUND_0_SAMPLES:
    DW  0762h 03e8h 
    DW  0760h 03e8h 
    DW  0761h 03e8h 
    DW  075fh 03e8h 
    DW  0763h 03e8h 
    DW  0764h 03e8h 
    DW  0765h 03e8h 
// 1222 SPEECH_GENERAL
EVENT_1222_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1222_SOUND_0_SAMPLES
EVENT_1222_SOUND_0_SAMPLES:
    DW  0769h 03e8h 
    DW  0767h 03e8h 
    DW  0768h 03e8h 
    DW  0766h 03e8h 
    DW  076ah 03e8h 
    DW  076bh 03e8h 
    DW  076ch 03e8h 
// 1223 SPELL_ALOHOMORA_BUILD
EVENT_1223_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1223_SOUND_0_SAMPLES
EVENT_1223_SOUND_0_SAMPLES:
    DW  0771h 03e8h 
    DW  0770h 03e8h 
    DW  0772h 03e8h 
// 1224 SPELL_ALOHOMORA_CAST_NORMAL
EVENT_1224_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1224_SOUND_0_SAMPLES
EVENT_1224_SOUND_0_SAMPLES:
    DW  076dh 03e8h 
// 1225 SPELL_ALOHOMORA_CAST_OVER
EVENT_1225_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1225_SOUND_0_SAMPLES
EVENT_1225_SOUND_0_SAMPLES:
    DW  0774h 03e8h 
// 1226 SPELL_ALOHOMORA_CAPE
EVENT_1226_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1226_SOUND_0_SAMPLES
EVENT_1226_SOUND_0_SAMPLES:
    DW  076eh 03e8h 
    DW  076fh 03e8h 
// 1227 SPELL_ALOHOMORA_INCANTATE
EVENT_1227_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1227_SOUND_0_SAMPLES
EVENT_1227_SOUND_0_SAMPLES:
    DW  0773h 03e8h 
    DW  0775h 03e8h 
// 1228 IMP_ATTACK
EVENT_1228_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1228_SOUND_0_SAMPLES
EVENT_1228_SOUND_0_SAMPLES:
    DW  0790h 03e8h 
    DW  0791h 03e8h 
    DW  0792h 03e8h 
    DW  0793h 03e8h 
    DW  0794h 03e8h 
// 1229 IMP_BREATHE_IN
EVENT_1229_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1229_SOUND_0_SAMPLES
EVENT_1229_SOUND_0_SAMPLES:
    DW  0795h 03e8h 
    DW  0796h 03e8h 
    DW  0797h 03e8h 
    DW  0798h 03e8h 
// 1230 IMP_BREATHE_OUT
EVENT_1230_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1230_SOUND_0_SAMPLES
EVENT_1230_SOUND_0_SAMPLES:
    DW  0799h 03e8h 
    DW  079ah 03e8h 
    DW  079bh 03e8h 
    DW  079ch 03e8h 
// 1231 IMP_DAZED
EVENT_1231_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1231_SOUND_0_SAMPLES
EVENT_1231_SOUND_0_SAMPLES:
    DW  079fh 03e8h 
    DW  07a0h 03e8h 
    DW  07a1h 03e8h 
// 1232 IMP_DUCK
EVENT_1232_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1232_SOUND_0_SAMPLES
EVENT_1232_SOUND_0_SAMPLES:
    DW  07a2h 03e8h 
// 1233 IMP_GETUP
EVENT_1233_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1233_SOUND_0_SAMPLES
EVENT_1233_SOUND_0_SAMPLES:
    DW  07a3h 03e8h 
    DW  07a6h 03e8h 
    DW  07a7h 03e8h 
// 1234 IMP_HIT_BY_DUNGBOMB
EVENT_1234_SOUNDS:
// 1235 IMP_JUMP
EVENT_1235_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1235_SOUND_0_SAMPLES
EVENT_1235_SOUND_0_SAMPLES:
    DW  07a6h 03e8h 
    DW  07a7h 03e8h 
// 1236 IMP_STEP_LEFT
EVENT_1236_SOUNDS:
    DB  06h 10h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1236_SOUND_0_SAMPLES
EVENT_1236_SOUND_0_SAMPLES:
    DW  0776h 03e8h 
    DW  0777h 03e8h 
    DW  0778h 03e8h 
    DW  0779h 03e8h 
    DW  077ah 03e8h 
    DW  077bh 03e8h 
// 1237 IMP_STEP_RIGHT
EVENT_1237_SOUNDS:
    DB  06h 10h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1237_SOUND_0_SAMPLES
EVENT_1237_SOUND_0_SAMPLES:
    DW  077ch 03e8h 
    DW  077dh 03e8h 
    DW  077eh 03e8h 
    DW  077fh 03e8h 
    DW  0780h 03e8h 
    DW  0781h 03e8h 
// 1238 IMP_TAKEHIT
EVENT_1238_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1238_SOUND_0_SAMPLES
EVENT_1238_SOUND_0_SAMPLES:
    DW  079dh 03e8h 
    DW  079eh 03e8h 
    DW  07a4h 03e8h 
    DW  07a5h 03e8h 
    DW  0782h 03e8h 
    DW  0783h 03e8h 
    DW  078ch 03e8h 
// 1239 IMP_TAKEHIT_FINAL
EVENT_1239_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1239_SOUND_0_SAMPLES
EVENT_1239_SOUND_0_SAMPLES:
    DW  0784h 03e8h 
    DW  0785h 03e8h 
// 1240 IMP_TAUNT
EVENT_1240_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1240_SOUND_0_SAMPLES
EVENT_1240_SOUND_0_SAMPLES:
    DW  0786h 03e8h 
    DW  0787h 03e8h 
// 1241 IMP_TAUNT_END
EVENT_1241_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1241_SOUND_0_SAMPLES
EVENT_1241_SOUND_0_SAMPLES:
    DW  0788h 03e8h 
    DW  0789h 03e8h 
    DW  078ah 03e8h 
    DW  078bh 03e8h 
    DW  078dh 03e8h 
// 1242 IMP_THROW
EVENT_1242_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1242_SOUND_0_SAMPLES
EVENT_1242_SOUND_0_SAMPLES:
    DW  078eh 03e8h 
    DW  078fh 03e8h 
// 1243 PREFECT_CAST_LEGLOCKER
EVENT_1243_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1243_SOUND_0_SAMPLES
EVENT_1243_SOUND_0_SAMPLES:
    DW  07a8h 03e8h 
// 1244 SPEECH_HARRY
EVENT_1244_SOUNDS:
    DB  0eh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1244_SOUND_0_SAMPLES
EVENT_1244_SOUND_0_SAMPLES:
    DW  07afh 03e8h 
    DW  07ach 03e8h 
    DW  07adh 03e8h 
    DW  07aeh 03e8h 
    DW  07abh 03e8h 
    DW  07b0h 03e8h 
    DW  07b1h 03e8h 
    DW  07b2h 03e8h 
    DW  07b3h 03e8h 
    DW  07a9h 03e8h 
    DW  07aah 03e8h 
    DW  07b4h 03e8h 
    DW  07b5h 03e8h 
    DW  07b6h 03e8h 
// 1245 PERSON_DUMBLEDORE_CHOKE
EVENT_1245_SOUNDS:
// 1246 PERSON_DUMBLEDORE_TAKEHIT
EVENT_1246_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1246_SOUND_0_SAMPLES
EVENT_1246_SOUND_0_SAMPLES:
    DW  07b7h 03e8h 
// 1247 PERSON_DUMBLEDORE_STEP_LEFT
EVENT_1247_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1247_SOUND_0_SAMPLES
EVENT_1247_SOUND_0_SAMPLES:
    DW  07bah 03e8h 
    DW  07b9h 03e8h 
// 1248 PERSON_DUMBLEDORE_STEP_RIGHT
EVENT_1248_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1248_SOUND_0_SAMPLES
EVENT_1248_SOUND_0_SAMPLES:
    DW  07b8h 03e8h 
    DW  07bbh 03e8h 
// 1249 PERSON_FRED_CHOKE
EVENT_1249_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1249_SOUND_0_SAMPLES
EVENT_1249_SOUND_0_SAMPLES:
    DW  07bch 03e8h 
// 1250 PERSON_GEORGE_TAKEHIT
EVENT_1250_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1250_SOUND_0_SAMPLES
EVENT_1250_SOUND_0_SAMPLES:
    DW  07bdh 03e8h 
// 1251 HAG_STEP
EVENT_1251_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1251_SOUND_0_SAMPLES
EVENT_1251_SOUND_0_SAMPLES:
    DW  0c80h 03e8h 
// 1252 PERSON_HAGRID_BELT_MOVE
EVENT_1252_SOUNDS:
    DB  07h 12h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1252_SOUND_0_SAMPLES
EVENT_1252_SOUND_0_SAMPLES:
    DW  0315h 03e8h 
    DW  07c2h 03e8h 
    DW  07c3h 03e8h 
    DW  07bfh 03e8h 
    DW  07beh 03e8h 
    DW  07c0h 03e8h 
    DW  07c1h 03e8h 
// 1253 PERSON_LOCKHART_TAKEHIT
EVENT_1253_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1253_SOUND_0_SAMPLES
EVENT_1253_SOUND_0_SAMPLES:
    DW  07c4h 03e8h 
// 1254 PERSON_RON_TAKEHIT
EVENT_1254_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1254_SOUND_0_SAMPLES
EVENT_1254_SOUND_0_SAMPLES:
    DW  07c5h 03e8h 
// 1255 PERSON_SNAPE_CAPE_MOVE
EVENT_1255_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1255_SOUND_0_SAMPLES
EVENT_1255_SOUND_0_SAMPLES:
    DW  07c7h 03e8h 
    DW  07c6h 03e8h 
    DW  07c8h 03e8h 
    DW  07c9h 03e8h 
    DW  07cah 03e8h 
// 1256 PERSON_WOOD_TAKEHIT
EVENT_1256_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1256_SOUND_0_SAMPLES
EVENT_1256_SOUND_0_SAMPLES:
    DW  07cbh 03e8h 
// 1257 STEP_METAL_LEFT
EVENT_1257_SOUNDS:
    DB  02h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1257_SOUND_0_SAMPLES
EVENT_1257_SOUND_0_SAMPLES:
    DW  07ceh 03e8h 
    DW  07cfh 03e8h 
// 1258 STEP_METAL_RIGHT
EVENT_1258_SOUNDS:
    DB  02h 0ch 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1258_SOUND_0_SAMPLES
EVENT_1258_SOUND_0_SAMPLES:
    DW  07cdh 03e8h 
    DW  07cch 03e8h 
// 1259 SPEECH_HARRY
EVENT_1259_SOUNDS:
    DB  1bh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1259_SOUND_0_SAMPLES
EVENT_1259_SOUND_0_SAMPLES:
    DW  07e4h 03e8h 
    DW  07e5h 03e8h 
    DW  07e7h 03e8h 
    DW  07e6h 03e8h 
    DW  07d1h 03e8h 
    DW  07d0h 03e8h 
    DW  07d2h 03e8h 
    DW  07d5h 03e8h 
    DW  07d4h 03e8h 
    DW  07d3h 03e8h 
    DW  07d6h 03e8h 
    DW  07d7h 03e8h 
    DW  07d8h 03e8h 
    DW  07d9h 03e8h 
    DW  07dah 03e8h 
    DW  07dbh 03e8h 
    DW  07dch 03e8h 
    DW  07ddh 03e8h 
    DW  07deh 03e8h 
    DW  07dfh 03e8h 
    DW  07e0h 03e8h 
    DW  07e1h 03e8h 
    DW  07e2h 03e8h 
    DW  07e3h 03e8h 
    DW  07e8h 03e8h 
    DW  07e9h 03e8h 
    DW  07eah 03e8h 
// 1260 SPEECH_GENERAL
EVENT_1260_SOUNDS:
    DB  c9h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1260_SOUND_0_SAMPLES
EVENT_1260_SOUND_0_SAMPLES:
    DW  0895h 03e8h 
    DW  07ech 03e8h 
    DW  07edh 03e8h 
    DW  07eeh 03e8h 
    DW  07efh 03e8h 
    DW  07f0h 03e8h 
    DW  07f1h 03e8h 
    DW  07f2h 03e8h 
    DW  07f3h 03e8h 
    DW  07f4h 03e8h 
    DW  07f5h 03e8h 
    DW  07f6h 03e8h 
    DW  07f7h 03e8h 
    DW  07f8h 03e8h 
    DW  07f9h 03e8h 
    DW  07fah 03e8h 
    DW  07fbh 03e8h 
    DW  07fch 03e8h 
    DW  07fdh 03e8h 
    DW  07feh 03e8h 
    DW  07ffh 03e8h 
    DW  0800h 03e8h 
    DW  0801h 03e8h 
    DW  0802h 03e8h 
    DW  0803h 03e8h 
    DW  0804h 03e8h 
    DW  0805h 03e8h 
    DW  0806h 03e8h 
    DW  0807h 03e8h 
    DW  0808h 03e8h 
    DW  0809h 03e8h 
    DW  080ah 03e8h 
    DW  080bh 03e8h 
    DW  080ch 03e8h 
    DW  080dh 03e8h 
    DW  080eh 03e8h 
    DW  080fh 03e8h 
    DW  0810h 03e8h 
    DW  0811h 03e8h 
    DW  0812h 03e8h 
    DW  0813h 03e8h 
    DW  0814h 03e8h 
    DW  0815h 03e8h 
    DW  0816h 03e8h 
    DW  0817h 03e8h 
    DW  0818h 03e8h 
    DW  0819h 03e8h 
    DW  081ah 03e8h 
    DW  081bh 03e8h 
    DW  081ch 03e8h 
    DW  081dh 03e8h 
    DW  081eh 03e8h 
    DW  081fh 03e8h 
    DW  0820h 03e8h 
    DW  0821h 03e8h 
    DW  0822h 03e8h 
    DW  0823h 03e8h 
    DW  0824h 03e8h 
    DW  0825h 03e8h 
    DW  0826h 03e8h 
    DW  0827h 03e8h 
    DW  0828h 03e8h 
    DW  0829h 03e8h 
    DW  082ah 03e8h 
    DW  082bh 03e8h 
    DW  082ch 03e8h 
    DW  082dh 03e8h 
    DW  082eh 03e8h 
    DW  082fh 03e8h 
    DW  0830h 03e8h 
    DW  0831h 03e8h 
    DW  0832h 03e8h 
    DW  0833h 03e8h 
    DW  0834h 03e8h 
    DW  0835h 03e8h 
    DW  0836h 03e8h 
    DW  0837h 03e8h 
    DW  0838h 03e8h 
    DW  0839h 03e8h 
    DW  083ah 03e8h 
    DW  083bh 03e8h 
    DW  083ch 03e8h 
    DW  083dh 03e8h 
    DW  083eh 03e8h 
    DW  083fh 03e8h 
    DW  0840h 03e8h 
    DW  0841h 03e8h 
    DW  0842h 03e8h 
    DW  0843h 03e8h 
    DW  0844h 03e8h 
    DW  0845h 03e8h 
    DW  0846h 03e8h 
    DW  0847h 03e8h 
    DW  0848h 03e8h 
    DW  0849h 03e8h 
    DW  084ah 03e8h 
    DW  084bh 03e8h 
    DW  084ch 03e8h 
    DW  084dh 03e8h 
    DW  084eh 03e8h 
    DW  084fh 03e8h 
    DW  0850h 03e8h 
    DW  0851h 03e8h 
    DW  0852h 03e8h 
    DW  0853h 03e8h 
    DW  0854h 03e8h 
    DW  0855h 03e8h 
    DW  0856h 03e8h 
    DW  0857h 03e8h 
    DW  0858h 03e8h 
    DW  0859h 03e8h 
    DW  085ah 03e8h 
    DW  085bh 03e8h 
    DW  085ch 03e8h 
    DW  085dh 03e8h 
    DW  085eh 03e8h 
    DW  085fh 03e8h 
    DW  0860h 03e8h 
    DW  0861h 03e8h 
    DW  0862h 03e8h 
    DW  0863h 03e8h 
    DW  0864h 03e8h 
    DW  0865h 03e8h 
    DW  0866h 03e8h 
    DW  0867h 03e8h 
    DW  0868h 03e8h 
    DW  0869h 03e8h 
    DW  086ah 03e8h 
    DW  086bh 03e8h 
    DW  086ch 03e8h 
    DW  086dh 03e8h 
    DW  086eh 03e8h 
    DW  086fh 03e8h 
    DW  0870h 03e8h 
    DW  0871h 03e8h 
    DW  0872h 03e8h 
    DW  0873h 03e8h 
    DW  0874h 03e8h 
    DW  0875h 03e8h 
    DW  0876h 03e8h 
    DW  0877h 03e8h 
    DW  0878h 03e8h 
    DW  0879h 03e8h 
    DW  087ah 03e8h 
    DW  087bh 03e8h 
    DW  087ch 03e8h 
    DW  087dh 03e8h 
    DW  087eh 03e8h 
    DW  087fh 03e8h 
    DW  0880h 03e8h 
    DW  0881h 03e8h 
    DW  0882h 03e8h 
    DW  0883h 03e8h 
    DW  0884h 03e8h 
    DW  0885h 03e8h 
    DW  0886h 03e8h 
    DW  0887h 03e8h 
    DW  0888h 03e8h 
    DW  0889h 03e8h 
    DW  088ah 03e8h 
    DW  088bh 03e8h 
    DW  088ch 03e8h 
    DW  088dh 03e8h 
    DW  088eh 03e8h 
    DW  088fh 03e8h 
    DW  0890h 03e8h 
    DW  0891h 03e8h 
    DW  0892h 03e8h 
    DW  0893h 03e8h 
    DW  0894h 03e8h 
    DW  07ebh 03e8h 
    DW  0896h 03e8h 
    DW  0897h 03e8h 
    DW  0898h 03e8h 
    DW  0899h 03e8h 
    DW  089ah 03e8h 
    DW  089bh 03e8h 
    DW  089ch 03e8h 
    DW  089dh 03e8h 
    DW  089eh 03e8h 
    DW  089fh 03e8h 
    DW  08a0h 03e8h 
    DW  08a1h 03e8h 
    DW  08a2h 03e8h 
    DW  08a3h 03e8h 
    DW  08a4h 03e8h 
    DW  08a5h 03e8h 
    DW  08a6h 03e8h 
    DW  08a7h 03e8h 
    DW  08a8h 03e8h 
    DW  08a9h 03e8h 
    DW  08aah 03e8h 
    DW  08abh 03e8h 
    DW  08ach 03e8h 
    DW  08adh 03e8h 
    DW  08aeh 03e8h 
    DW  08afh 03e8h 
    DW  08b0h 03e8h 
    DW  08b1h 03e8h 
    DW  08b2h 03e8h 
    DW  08b3h 03e8h 
// 1261 SPEECH_GENERAL
EVENT_1261_SOUNDS:
    DB  67h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1261_SOUND_0_SAMPLES
EVENT_1261_SOUND_0_SAMPLES:
    DW  08bdh 03e8h 
    DW  08b5h 03e8h 
    DW  08b6h 03e8h 
    DW  08b7h 03e8h 
    DW  08b8h 03e8h 
    DW  08b9h 03e8h 
    DW  08bah 03e8h 
    DW  08bbh 03e8h 
    DW  08bch 03e8h 
    DW  08b4h 03e8h 
    DW  08beh 03e8h 
    DW  08bfh 03e8h 
    DW  08c0h 03e8h 
    DW  08c1h 03e8h 
    DW  08c2h 03e8h 
    DW  08c3h 03e8h 
    DW  08c4h 03e8h 
    DW  08c5h 03e8h 
    DW  08c6h 03e8h 
    DW  08c7h 03e8h 
    DW  08c8h 03e8h 
    DW  08c9h 03e8h 
    DW  08cah 03e8h 
    DW  08cbh 03e8h 
    DW  08cch 03e8h 
    DW  08cdh 03e8h 
    DW  08ceh 03e8h 
    DW  08cfh 03e8h 
    DW  08d0h 03e8h 
    DW  08d1h 03e8h 
    DW  08d2h 03e8h 
    DW  08d3h 03e8h 
    DW  08d4h 03e8h 
    DW  08d5h 03e8h 
    DW  08d6h 03e8h 
    DW  08d7h 03e8h 
    DW  08d8h 03e8h 
    DW  08d9h 03e8h 
    DW  08dah 03e8h 
    DW  08dbh 03e8h 
    DW  08dch 03e8h 
    DW  08ddh 03e8h 
    DW  08deh 03e8h 
    DW  08dfh 03e8h 
    DW  08e0h 03e8h 
    DW  08e1h 03e8h 
    DW  08e2h 03e8h 
    DW  08e3h 03e8h 
    DW  08e4h 03e8h 
    DW  08e5h 03e8h 
    DW  08e6h 03e8h 
    DW  08e7h 03e8h 
    DW  08e8h 03e8h 
    DW  08e9h 03e8h 
    DW  08eah 03e8h 
    DW  08ebh 03e8h 
    DW  08ech 03e8h 
    DW  08edh 03e8h 
    DW  08eeh 03e8h 
    DW  08efh 03e8h 
    DW  08f0h 03e8h 
    DW  08f1h 03e8h 
    DW  08f2h 03e8h 
    DW  08f3h 03e8h 
    DW  08f4h 03e8h 
    DW  08f5h 03e8h 
    DW  08f6h 03e8h 
    DW  08f7h 03e8h 
    DW  08f8h 03e8h 
    DW  08f9h 03e8h 
    DW  08fah 03e8h 
    DW  08fbh 03e8h 
    DW  08fch 03e8h 
    DW  08fdh 03e8h 
    DW  08feh 03e8h 
    DW  08ffh 03e8h 
    DW  0900h 03e8h 
    DW  0901h 03e8h 
    DW  0902h 03e8h 
    DW  0903h 03e8h 
    DW  0904h 03e8h 
    DW  0905h 03e8h 
    DW  0906h 03e8h 
    DW  0907h 03e8h 
    DW  0908h 03e8h 
    DW  0909h 03e8h 
    DW  090ah 03e8h 
    DW  090bh 03e8h 
    DW  090ch 03e8h 
    DW  090dh 03e8h 
    DW  090eh 03e8h 
    DW  090fh 03e8h 
    DW  0910h 03e8h 
    DW  0911h 03e8h 
    DW  0912h 03e8h 
    DW  0913h 03e8h 
    DW  0914h 03e8h 
    DW  0915h 03e8h 
    DW  0916h 03e8h 
    DW  0917h 03e8h 
    DW  0918h 03e8h 
    DW  0919h 03e8h 
    DW  091ah 03e8h 
// 1262 SPEECH_GENERAL
EVENT_1262_SOUNDS:
    DB  33h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1262_SOUND_0_SAMPLES
EVENT_1262_SOUND_0_SAMPLES:
    DW  0922h 03e8h 
    DW  091ch 03e8h 
    DW  091dh 03e8h 
    DW  091eh 03e8h 
    DW  091fh 03e8h 
    DW  0920h 03e8h 
    DW  0921h 03e8h 
    DW  091bh 03e8h 
    DW  0923h 03e8h 
    DW  0924h 03e8h 
    DW  0925h 03e8h 
    DW  0926h 03e8h 
    DW  0927h 03e8h 
    DW  0928h 03e8h 
    DW  0929h 03e8h 
    DW  092ah 03e8h 
    DW  092bh 03e8h 
    DW  092ch 03e8h 
    DW  092dh 03e8h 
    DW  092eh 03e8h 
    DW  092fh 03e8h 
    DW  0930h 03e8h 
    DW  0931h 03e8h 
    DW  0932h 03e8h 
    DW  0933h 03e8h 
    DW  0934h 03e8h 
    DW  0935h 03e8h 
    DW  0936h 03e8h 
    DW  0937h 03e8h 
    DW  0938h 03e8h 
    DW  0939h 03e8h 
    DW  093ah 03e8h 
    DW  093bh 03e8h 
    DW  093ch 03e8h 
    DW  093dh 03e8h 
    DW  093eh 03e8h 
    DW  093fh 03e8h 
    DW  0940h 03e8h 
    DW  0941h 03e8h 
    DW  0942h 03e8h 
    DW  0943h 03e8h 
    DW  0944h 03e8h 
    DW  0945h 03e8h 
    DW  0946h 03e8h 
    DW  0947h 03e8h 
    DW  0948h 03e8h 
    DW  0949h 03e8h 
    DW  094ah 03e8h 
    DW  094bh 03e8h 
    DW  094ch 03e8h 
    DW  094dh 03e8h 
// 1263 SPEECH_DRACO
EVENT_1263_SOUNDS:
    DB  34h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1263_SOUND_0_SAMPLES
EVENT_1263_SOUND_0_SAMPLES:
    DW  094eh 03e8h 
    DW  094fh 03e8h 
    DW  0950h 03e8h 
    DW  0951h 03e8h 
    DW  0952h 03e8h 
    DW  0953h 03e8h 
    DW  0954h 03e8h 
    DW  0955h 03e8h 
    DW  0956h 03e8h 
    DW  0957h 03e8h 
    DW  0958h 03e8h 
    DW  0959h 03e8h 
    DW  095ah 03e8h 
    DW  095bh 03e8h 
    DW  095ch 03e8h 
    DW  095dh 03e8h 
    DW  095eh 03e8h 
    DW  095fh 03e8h 
    DW  0960h 03e8h 
    DW  0961h 03e8h 
    DW  0962h 03e8h 
    DW  0963h 03e8h 
    DW  0964h 03e8h 
    DW  0965h 03e8h 
    DW  0966h 03e8h 
    DW  0967h 03e8h 
    DW  0968h 03e8h 
    DW  0969h 03e8h 
    DW  096ah 03e8h 
    DW  096bh 03e8h 
    DW  096ch 03e8h 
    DW  096dh 03e8h 
    DW  096eh 03e8h 
    DW  096fh 03e8h 
    DW  0970h 03e8h 
    DW  0971h 03e8h 
    DW  0972h 03e8h 
    DW  0973h 03e8h 
    DW  0974h 03e8h 
    DW  0975h 03e8h 
    DW  0976h 03e8h 
    DW  0977h 03e8h 
    DW  0978h 03e8h 
    DW  0979h 03e8h 
    DW  097ah 03e8h 
    DW  097bh 03e8h 
    DW  097ch 03e8h 
    DW  097dh 03e8h 
    DW  097eh 03e8h 
    DW  097fh 03e8h 
    DW  0980h 03e8h 
    DW  0981h 03e8h 
// 1264 SPEECH_DUMBLEDORE
EVENT_1264_SOUNDS:
    DB  9ch 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1264_SOUND_0_SAMPLES
EVENT_1264_SOUND_0_SAMPLES:
    DW  0992h 03e8h 
    DW  0983h 03e8h 
    DW  0984h 03e8h 
    DW  0985h 03e8h 
    DW  0986h 03e8h 
    DW  0987h 03e8h 
    DW  0988h 03e8h 
    DW  0989h 03e8h 
    DW  098ah 03e8h 
    DW  098bh 03e8h 
    DW  098ch 03e8h 
    DW  098dh 03e8h 
    DW  098eh 03e8h 
    DW  098fh 03e8h 
    DW  0990h 03e8h 
    DW  0991h 03e8h 
    DW  0982h 03e8h 
    DW  0993h 03e8h 
    DW  0994h 03e8h 
    DW  0995h 03e8h 
    DW  0996h 03e8h 
    DW  0997h 03e8h 
    DW  0998h 03e8h 
    DW  0999h 03e8h 
    DW  099ah 03e8h 
    DW  099bh 03e8h 
    DW  099ch 03e8h 
    DW  099dh 03e8h 
    DW  099eh 03e8h 
    DW  099fh 03e8h 
    DW  09a0h 03e8h 
    DW  09a1h 03e8h 
    DW  09a2h 03e8h 
    DW  09a3h 03e8h 
    DW  09a4h 03e8h 
    DW  09a5h 03e8h 
    DW  09a6h 03e8h 
    DW  09a7h 03e8h 
    DW  09a8h 03e8h 
    DW  09a9h 03e8h 
    DW  09aah 03e8h 
    DW  09abh 03e8h 
    DW  09ach 03e8h 
    DW  09adh 03e8h 
    DW  09aeh 03e8h 
    DW  09afh 03e8h 
    DW  09b0h 03e8h 
    DW  09b1h 03e8h 
    DW  09b2h 03e8h 
    DW  09b3h 03e8h 
    DW  09b4h 03e8h 
    DW  09b5h 03e8h 
    DW  09b6h 03e8h 
    DW  09b7h 03e8h 
    DW  09b8h 03e8h 
    DW  09b9h 03e8h 
    DW  09bah 03e8h 
    DW  09bbh 03e8h 
    DW  09bch 03e8h 
    DW  09bdh 03e8h 
    DW  09beh 03e8h 
    DW  09bfh 03e8h 
    DW  09c0h 03e8h 
    DW  09c1h 03e8h 
    DW  09c2h 03e8h 
    DW  09c3h 03e8h 
    DW  09c4h 03e8h 
    DW  09c5h 03e8h 
    DW  09c6h 03e8h 
    DW  09c7h 03e8h 
    DW  09c8h 03e8h 
    DW  09c9h 03e8h 
    DW  09cah 03e8h 
    DW  09cbh 03e8h 
    DW  09cch 03e8h 
    DW  09cdh 03e8h 
    DW  09ceh 03e8h 
    DW  09cfh 03e8h 
    DW  09d0h 03e8h 
    DW  09d1h 03e8h 
    DW  09d2h 03e8h 
    DW  09d3h 03e8h 
    DW  09d4h 03e8h 
    DW  09d5h 03e8h 
    DW  09d6h 03e8h 
    DW  09d7h 03e8h 
    DW  09d8h 03e8h 
    DW  09d9h 03e8h 
    DW  09dah 03e8h 
    DW  09dbh 03e8h 
    DW  09dch 03e8h 
    DW  09ddh 03e8h 
    DW  09deh 03e8h 
    DW  09dfh 03e8h 
    DW  09e0h 03e8h 
    DW  09e1h 03e8h 
    DW  09e2h 03e8h 
    DW  09e3h 03e8h 
    DW  09e4h 03e8h 
    DW  09e5h 03e8h 
    DW  09e6h 03e8h 
    DW  09e7h 03e8h 
    DW  09e8h 03e8h 
    DW  09e9h 03e8h 
    DW  09eah 03e8h 
    DW  09ebh 03e8h 
    DW  09ech 03e8h 
    DW  09edh 03e8h 
    DW  09eeh 03e8h 
    DW  09efh 03e8h 
    DW  09f0h 03e8h 
    DW  09f1h 03e8h 
    DW  09f2h 03e8h 
    DW  09f3h 03e8h 
    DW  09f4h 03e8h 
    DW  09f5h 03e8h 
    DW  09f6h 03e8h 
    DW  09f7h 03e8h 
    DW  09f8h 03e8h 
    DW  09f9h 03e8h 
    DW  09fah 03e8h 
    DW  09fbh 03e8h 
    DW  09fch 03e8h 
    DW  09fdh 03e8h 
    DW  09feh 03e8h 
    DW  09ffh 03e8h 
    DW  0a00h 03e8h 
    DW  0a01h 03e8h 
    DW  0a02h 03e8h 
    DW  0a03h 03e8h 
    DW  0a04h 03e8h 
    DW  0a05h 03e8h 
    DW  0a06h 03e8h 
    DW  0a07h 03e8h 
    DW  0a08h 03e8h 
    DW  0a09h 03e8h 
    DW  0a0ah 03e8h 
    DW  0a0bh 03e8h 
    DW  0a0ch 03e8h 
    DW  0a0dh 03e8h 
    DW  0a0eh 03e8h 
    DW  0a0fh 03e8h 
    DW  0a10h 03e8h 
    DW  0a11h 03e8h 
    DW  0a12h 03e8h 
    DW  0a13h 03e8h 
    DW  0a14h 03e8h 
    DW  0a15h 03e8h 
    DW  0a16h 03e8h 
    DW  0a17h 03e8h 
    DW  0a18h 03e8h 
    DW  041bh 03e8h 
    DW  03bfh 03e8h 
    DW  03c0h 03e8h 
    DW  03c1h 03e8h 
    DW  03c2h 03e8h 
// 1265 BALLOON_INFLATE
EVENT_1265_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1265_SOUND_0_SAMPLES
EVENT_1265_SOUND_0_SAMPLES:
    DW  0ae6h 03e8h 
// 1266 BALLOON_POP
EVENT_1266_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1266_SOUND_0_SAMPLES
EVENT_1266_SOUND_0_SAMPLES:
    DW  0ae5h 03e8h 
// 1267 BALLOON_RELEASE
EVENT_1267_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1267_SOUND_0_SAMPLES
EVENT_1267_SOUND_0_SAMPLES:
    DW  0ae7h 03e8h 
// 1268 BARREL_SMASH
EVENT_1268_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1268_SOUND_0_SAMPLES
EVENT_1268_SOUND_0_SAMPLES:
    DW  0ae9h 03e8h 
    DW  0ae8h 03e8h 
    DW  0aeah 03e8h 
// 1269 BARREL_BOUNCE
EVENT_1269_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1269_SOUND_0_SAMPLES
EVENT_1269_SOUND_0_SAMPLES:
    DW  0aeeh 03e8h 
    DW  0aedh 03e8h 
    DW  0aebh 03e8h 
    DW  0aech 03e8h 
// 1270 BARREL_MONEY
EVENT_1270_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1270_SOUND_0_SAMPLES
EVENT_1270_SOUND_0_SAMPLES:
    DW  0aefh 03e8h 
// 1271 BILLYWIG_ATTACK
EVENT_1271_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1271_SOUND_0_SAMPLES
EVENT_1271_SOUND_0_SAMPLES:
    DW  0b02h 03e8h 
    DW  0b03h 03e8h 
    DW  0b04h 03e8h 
    DW  0b05h 03e8h 
    DW  0b06h 03e8h 
    DW  0b07h 03e8h 
    DW  0b08h 03e8h 
// 1272 BILLYWIG_BUZZLOOP
EVENT_1272_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1272_SOUND_0_SAMPLES
EVENT_1272_SOUND_0_SAMPLES:
    DW  0af0h 03e8h 
// 1273 BILLYWIG_DIE
EVENT_1273_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1273_SOUND_0_SAMPLES
EVENT_1273_SOUND_0_SAMPLES:
    DW  0af6h 03e8h 
    DW  0af7h 03e8h 
// 1274 BILLYWIG_FALL
EVENT_1274_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1274_SOUND_0_SAMPLES
EVENT_1274_SOUND_0_SAMPLES:
    DW  0af8h 03e8h 
    DW  0af9h 03e8h 
    DW  0afah 03e8h 
// 1275 BILLYWIG_RETRACT
EVENT_1275_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1275_SOUND_0_SAMPLES
EVENT_1275_SOUND_0_SAMPLES:
    DW  0b00h 03e8h 
    DW  0b01h 03e8h 
// 1276 BILLYWIG_TAKEHIT
EVENT_1276_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1276_SOUND_0_SAMPLES
EVENT_1276_SOUND_0_SAMPLES:
    DW  0afbh 03e8h 
    DW  0afch 03e8h 
    DW  0afdh 03e8h 
    DW  0afeh 03e8h 
    DW  0affh 03e8h 
// 1277 BILLYWIG_CHOP
EVENT_1277_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1277_SOUND_0_SAMPLES
EVENT_1277_SOUND_0_SAMPLES:
    DW  0af1h 03e8h 
    DW  0af2h 03e8h 
    DW  0af3h 03e8h 
    DW  0af4h 03e8h 
    DW  0af5h 03e8h 
// 1278 BOOKCASE_ATTACK
EVENT_1278_SOUNDS:
    DB  01h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1278_SOUND_0_SAMPLES
EVENT_1278_SOUND_0_SAMPLES:
    DW  0b09h 03e8h 
// 1279 BOOKCASE_HITBYFLIPENDOBACK
EVENT_1279_SOUNDS:
    DB  02h 46h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1279_SOUND_0_SAMPLES
EVENT_1279_SOUND_0_SAMPLES:
    DW  0b0fh 03e8h 
    DW  0b10h 03e8h 
// 1280 BOOKCASE_HITBYFLIPENDOFRONT1
EVENT_1280_SOUNDS:
    DB  01h 46h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1280_SOUND_0_SAMPLES
EVENT_1280_SOUND_0_SAMPLES:
    DW  0b11h 03e8h 
// 1281 BOOKCASE_HITBYFLIPENDOFRONT2
EVENT_1281_SOUNDS:
    DB  01h 46h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1281_SOUND_0_SAMPLES
EVENT_1281_SOUND_0_SAMPLES:
    DW  0b12h 03e8h 
// 1282 BOOKCASE_HITBYNASPELL
EVENT_1282_SOUNDS:
    DB  01h 46h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1282_SOUND_0_SAMPLES
EVENT_1282_SOUND_0_SAMPLES:
    DW  0b13h 03e8h 
// 1283 BOOKCASE_KNOCKDOWNFALLBACK1
EVENT_1283_SOUNDS:
    DB  03h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1283_SOUND_0_SAMPLES
EVENT_1283_SOUND_0_SAMPLES:
    DW  0b0ah 03e8h 
    DW  0b0bh 03e8h 
    DW  0b0ch 03e8h 
// 1284 BOOKCASE_KNOCKDOWNFALLBACK2
EVENT_1284_SOUNDS:
    DB  01h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1284_SOUND_0_SAMPLES
EVENT_1284_SOUND_0_SAMPLES:
    DW  0b0dh 03e8h 
// 1285 BOOKCASE_KNOCKDOWNFALLFORWARD1
EVENT_1285_SOUNDS:
    DB  03h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1285_SOUND_0_SAMPLES
EVENT_1285_SOUND_0_SAMPLES:
    DW  0b0ah 03e8h 
    DW  0b0bh 03e8h 
    DW  0b0ch 03e8h 
// 1286 BOOKCASE_KNOCKDOWNFALLFORWARD2
EVENT_1286_SOUNDS:
    DB  01h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1286_SOUND_0_SAMPLES
EVENT_1286_SOUND_0_SAMPLES:
    DW  0b0eh 03e8h 
// 1287 BOOKCASE_RANDOMCREAK
EVENT_1287_SOUNDS:
    DB  06h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1287_SOUND_0_SAMPLES
EVENT_1287_SOUND_0_SAMPLES:
    DW  0b0ah 03e8h 
    DW  0b0bh 03e8h 
    DW  0b0ch 03e8h 
    DW  0b1fh 03e8h 
    DW  0b1eh 03e8h 
    DW  0b20h 03e8h 
// 1288 BOOKCASE_STANDTOWALK
EVENT_1288_SOUNDS:
    DB  03h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1288_SOUND_0_SAMPLES
EVENT_1288_SOUND_0_SAMPLES:
    DW  0b0ah 03e8h 
    DW  0b0bh 03e8h 
    DW  0b0ch 03e8h 
// 1289 BOOKCASE_STEP
EVENT_1289_SOUNDS:
    DB  04h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1289_SOUND_0_SAMPLES
EVENT_1289_SOUND_0_SAMPLES:
    DW  0b14h 03e8h 
    DW  0b15h 03e8h 
    DW  0b16h 03e8h 
    DW  0b17h 03e8h 
// 1290 BOOKCASE_TAUNT_1
EVENT_1290_SOUNDS:
    DB  03h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1290_SOUND_0_SAMPLES
EVENT_1290_SOUND_0_SAMPLES:
    DW  0b29h 03e8h 
    DW  0b28h 03e8h 
    DW  0b27h 03e8h 
// 1291 BOOKCASE_SPIT
EVENT_1291_SOUNDS:
    DB  03h 32h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1291_SOUND_0_SAMPLES
EVENT_1291_SOUND_0_SAMPLES:
    DW  0b18h 03e8h 
    DW  0b19h 03e8h 
    DW  0b26h 03e8h 
// 1292 BOOKCASE_FALLVOICE
EVENT_1292_SOUNDS:
    DB  04h 46h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1292_SOUND_0_SAMPLES
EVENT_1292_SOUND_0_SAMPLES:
    DW  0b1bh 03e8h 
    DW  0b1ah 03e8h 
    DW  0b1ch 03e8h 
    DW  0b1dh 03e8h 
// 1293 BOOKCASE_HITVOICE
EVENT_1293_SOUNDS:
    DB  05h 46h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1293_SOUND_0_SAMPLES
EVENT_1293_SOUND_0_SAMPLES:
    DW  0b24h 03e8h 
    DW  0b22h 03e8h 
    DW  0b23h 03e8h 
    DW  0b21h 03e8h 
    DW  0b25h 03e8h 
// 1294 BROOM_ACCELERATE
EVENT_1294_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1294_SOUND_0_SAMPLES
EVENT_1294_SOUND_0_SAMPLES:
    DW  0b6fh 03e8h 
    DW  0b6eh 03e8h 
    DW  0b6dh 03e8h 
    DW  0b70h 03e8h 
// 1295 BROOM_BOOST
EVENT_1295_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1295_SOUND_0_SAMPLES
EVENT_1295_SOUND_0_SAMPLES:
    DW  0b41h 03e8h 
// 1296 BROOM_BOOST_LOOP
EVENT_1296_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1296_SOUND_0_SAMPLES
EVENT_1296_SOUND_0_SAMPLES:
    DW  0b2dh 03e8h 
// 1297 BROOM_CRUISE
EVENT_1297_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1297_SOUND_0_SAMPLES
EVENT_1297_SOUND_0_SAMPLES:
    DW  0b2eh 03e8h 
// 1298 BROOM_GEAR_1
EVENT_1298_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1298_SOUND_0_SAMPLES
EVENT_1298_SOUND_0_SAMPLES:
    DW  0b2fh 03e8h 
// 1299 BROOM_GEAR_2
EVENT_1299_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1299_SOUND_0_SAMPLES
EVENT_1299_SOUND_0_SAMPLES:
    DW  0b30h 03e8h 
// 1300 BROOM_GEAR_3
EVENT_1300_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1300_SOUND_0_SAMPLES
EVENT_1300_SOUND_0_SAMPLES:
    DW  0b31h 03e8h 
// 1301 BROOM_GEAR_4
EVENT_1301_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1301_SOUND_0_SAMPLES
EVENT_1301_SOUND_0_SAMPLES:
    DW  0b32h 03e8h 
// 1302 BROOM_GEAR_5
EVENT_1302_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1302_SOUND_0_SAMPLES
EVENT_1302_SOUND_0_SAMPLES:
    DW  0b33h 03e8h 
// 1303 BROOM_IMPACT_GENERAL
EVENT_1303_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1303_SOUND_0_SAMPLES
EVENT_1303_SOUND_0_SAMPLES:
    DW  0b52h 03e8h 
    DW  0b53h 03e8h 
    DW  0b54h 03e8h 
// 1304 BROOM_IMPACT_GRASS
EVENT_1304_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1304_SOUND_0_SAMPLES
EVENT_1304_SOUND_0_SAMPLES:
    DW  0b4eh 03e8h 
    DW  0b4fh 03e8h 
    DW  0b50h 03e8h 
    DW  0b51h 03e8h 
// 1305 BROOM_TURN
EVENT_1305_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1305_SOUND_0_SAMPLES
EVENT_1305_SOUND_0_SAMPLES:
    DW  0b55h 03e8h 
    DW  0b56h 03e8h 
    DW  0b57h 03e8h 
    DW  0b58h 03e8h 
    DW  0b59h 03e8h 
    DW  0b5ah 03e8h 
// 1306 BROOM_IMPACT_STONE
EVENT_1306_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1306_SOUND_0_SAMPLES
EVENT_1306_SOUND_0_SAMPLES:
    DW  0b71h 03e8h 
    DW  0b72h 03e8h 
    DW  0b73h 03e8h 
// 1307 BROOM_IMPACT_WATER
EVENT_1307_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1307_SOUND_0_SAMPLES
EVENT_1307_SOUND_0_SAMPLES:
    DW  0b77h 03e8h 
    DW  0b78h 03e8h 
    DW  0b79h 03e8h 
// 1308 RING_BOOST_1
EVENT_1308_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1308_SOUND_0_SAMPLES
EVENT_1308_SOUND_0_SAMPLES:
    DW  0b65h 03e8h 
// 1309 RING_BOOST_2
EVENT_1309_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1309_SOUND_0_SAMPLES
EVENT_1309_SOUND_0_SAMPLES:
    DW  0b66h 03e8h 
// 1310 RING_BOOST_3
EVENT_1310_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1310_SOUND_0_SAMPLES
EVENT_1310_SOUND_0_SAMPLES:
    DW  0b67h 03e8h 
// 1311 RING_BOOST_4
EVENT_1311_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1311_SOUND_0_SAMPLES
EVENT_1311_SOUND_0_SAMPLES:
    DW  0b68h 03e8h 
// 1312 RING_BOOST_5
EVENT_1312_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1312_SOUND_0_SAMPLES
EVENT_1312_SOUND_0_SAMPLES:
    DW  0b69h 03e8h 
// 1313 RING_MISS
EVENT_1313_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1313_SOUND_0_SAMPLES
EVENT_1313_SOUND_0_SAMPLES:
    DW  0b6bh 03e8h 
// 1314 RING_NORMAL
EVENT_1314_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1314_SOUND_0_SAMPLES
EVENT_1314_SOUND_0_SAMPLES:
    DW  0b6ah 03e8h 
// 1315 BROOM_IMPACT_TREE
EVENT_1315_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1315_SOUND_0_SAMPLES
EVENT_1315_SOUND_0_SAMPLES:
    DW  0b74h 03e8h 
    DW  0b75h 03e8h 
    DW  0b76h 03e8h 
// 1316 BLUDGER_PASS
EVENT_1316_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1316_SOUND_0_SAMPLES
EVENT_1316_SOUND_0_SAMPLES:
    DW  0b4bh 03e8h 
    DW  0b4ch 03e8h 
    DW  0b4dh 03e8h 
// 1317 BLUDGER_NOISE
EVENT_1317_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1317_SOUND_0_SAMPLES
EVENT_1317_SOUND_0_SAMPLES:
    DW  0b4ah 03e8h 
    DW  0b44h 03e8h 
    DW  0b45h 03e8h 
    DW  0b46h 03e8h 
    DW  0b47h 03e8h 
    DW  0b48h 03e8h 
    DW  0b49h 03e8h 
// 1318 BROOM_ACCELERATE
EVENT_1318_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1318_SOUND_0_SAMPLES
EVENT_1318_SOUND_0_SAMPLES:
    DW  0b6fh 03e8h 
    DW  0b6eh 03e8h 
    DW  0b6dh 03e8h 
    DW  0b70h 03e8h 
// 1319 BROOM_TURN
EVENT_1319_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1319_SOUND_0_SAMPLES
EVENT_1319_SOUND_0_SAMPLES:
    DW  0b55h 03e8h 
    DW  0b56h 03e8h 
    DW  0b57h 03e8h 
    DW  0b58h 03e8h 
    DW  0b59h 03e8h 
    DW  0b5ah 03e8h 
// 1320 BROOM_IMPACT_GENERAL
EVENT_1320_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1320_SOUND_0_SAMPLES
EVENT_1320_SOUND_0_SAMPLES:
    DW  0b52h 03e8h 
    DW  0b53h 03e8h 
    DW  0b54h 03e8h 
// 1321 BROOM_IMPACT_GRASS
EVENT_1321_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1321_SOUND_0_SAMPLES
EVENT_1321_SOUND_0_SAMPLES:
    DW  0b4eh 03e8h 
    DW  0b4fh 03e8h 
    DW  0b50h 03e8h 
    DW  0b51h 03e8h 
// 1322 CROWD_BOO
EVENT_1322_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1322_SOUND_0_SAMPLES
EVENT_1322_SOUND_0_SAMPLES:
    DW  0b2bh 03e8h 
// 1323 CROWD_CHEER
EVENT_1323_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1323_SOUND_0_SAMPLES
EVENT_1323_SOUND_0_SAMPLES:
    DW  0b2ah 03e8h 
// 1324 CROWD_GASP
EVENT_1324_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1324_SOUND_0_SAMPLES
EVENT_1324_SOUND_0_SAMPLES:
    DW  0b6ch 03e8h 
// 1325 CROWD_PROXIMITY_CHEER
EVENT_1325_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1325_SOUND_0_SAMPLES
EVENT_1325_SOUND_0_SAMPLES:
    DW  0b2ch 03e8h 
// 1326 CROWD_ROAR
EVENT_1326_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1326_SOUND_0_SAMPLES
EVENT_1326_SOUND_0_SAMPLES:
    DW  0b5dh 03e8h 
// 1327 CROWD_EXCITED
EVENT_1327_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1327_SOUND_0_SAMPLES
EVENT_1327_SOUND_0_SAMPLES:
    DW  0b5bh 03e8h 
// 1328 CROWD_UNEXCITED
EVENT_1328_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1328_SOUND_0_SAMPLES
EVENT_1328_SOUND_0_SAMPLES:
    DW  0b5ch 03e8h 
// 1329 GOAL
EVENT_1329_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1329_SOUND_0_SAMPLES
EVENT_1329_SOUND_0_SAMPLES:
    DW  0b42h 03e8h 
// 1330 BROOM_IMPACT_BLUDGER
EVENT_1330_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1330_SOUND_0_SAMPLES
EVENT_1330_SOUND_0_SAMPLES:
    DW  0b37h 03e8h 
    DW  0b38h 03e8h 
    DW  0b39h 03e8h 
    DW  0b3ah 03e8h 
// 1331 BROOM_IMPACT_SEEKER_HARD
EVENT_1331_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1331_SOUND_0_SAMPLES
EVENT_1331_SOUND_0_SAMPLES:
    DW  0b37h 03e8h 
    DW  0b38h 03e8h 
    DW  0b39h 03e8h 
    DW  0b3ah 03e8h 
// 1332 BROOM_IMPACT_SEEKER_SOFT
EVENT_1332_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1332_SOUND_0_SAMPLES
EVENT_1332_SOUND_0_SAMPLES:
    DW  0b34h 03e8h 
    DW  0b35h 03e8h 
    DW  0b36h 03e8h 
// 1333 BROOM_IMPACT_TOWER_HARD
EVENT_1333_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1333_SOUND_0_SAMPLES
EVENT_1333_SOUND_0_SAMPLES:
    DW  0b3eh 03e8h 
    DW  0b3fh 03e8h 
    DW  0b40h 03e8h 
// 1334 BROOM_IMPACT_TOWER_SOFT
EVENT_1334_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1334_SOUND_0_SAMPLES
EVENT_1334_SOUND_0_SAMPLES:
    DW  0b3bh 03e8h 
    DW  0b3ch 03e8h 
    DW  0b3dh 03e8h 
// 1335 BEATER_FLYPAST
EVENT_1335_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1335_SOUND_0_SAMPLES
EVENT_1335_SOUND_0_SAMPLES:
    DW  0b43h 03e8h 
    DW  0b43h 03e8h 
// 1336 BROOM_CRUISE
EVENT_1336_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1336_SOUND_0_SAMPLES
EVENT_1336_SOUND_0_SAMPLES:
    DW  0b2eh 03e8h 
// 1337 BROOM_GEAR_1
EVENT_1337_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1337_SOUND_0_SAMPLES
EVENT_1337_SOUND_0_SAMPLES:
    DW  0b2fh 03e8h 
// 1338 BROOM_GEAR_2
EVENT_1338_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1338_SOUND_0_SAMPLES
EVENT_1338_SOUND_0_SAMPLES:
    DW  0b30h 03e8h 
// 1339 BROOM_GEAR_3
EVENT_1339_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1339_SOUND_0_SAMPLES
EVENT_1339_SOUND_0_SAMPLES:
    DW  0b31h 03e8h 
// 1340 BROOM_GEAR_4
EVENT_1340_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1340_SOUND_0_SAMPLES
EVENT_1340_SOUND_0_SAMPLES:
    DW  0b32h 03e8h 
// 1341 BROOM_GEAR_5
EVENT_1341_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1341_SOUND_0_SAMPLES
EVENT_1341_SOUND_0_SAMPLES:
    DW  0b33h 03e8h 
// 1342 BROOM_BOOST
EVENT_1342_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1342_SOUND_0_SAMPLES
EVENT_1342_SOUND_0_SAMPLES:
    DW  0b41h 03e8h 
// 1343 BROOM_BOOST_LOOP
EVENT_1343_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1343_SOUND_0_SAMPLES
EVENT_1343_SOUND_0_SAMPLES:
    DW  0b2dh 03e8h 
// 1344 RING_NORMAL
EVENT_1344_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1344_SOUND_0_SAMPLES
EVENT_1344_SOUND_0_SAMPLES:
    DW  0b6ah 03e8h 
// 1345 SNITCH_LOOP_1
EVENT_1345_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1345_SOUND_0_SAMPLES
EVENT_1345_SOUND_0_SAMPLES:
    DW  0b64h 03e8h 
// 1346 SNITCH_LOOP_2
EVENT_1346_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1346_SOUND_0_SAMPLES
EVENT_1346_SOUND_0_SAMPLES:
    DW  0b5fh 03e8h 
// 1347 SNITCH_PASS
EVENT_1347_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1347_SOUND_0_SAMPLES
EVENT_1347_SOUND_0_SAMPLES:
    DW  0b5eh 03e8h 
    DW  0b60h 03e8h 
    DW  0b61h 03e8h 
    DW  0b62h 03e8h 
    DW  0b63h 03e8h 
// 1348 RING_BOOST_1
EVENT_1348_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1348_SOUND_0_SAMPLES
EVENT_1348_SOUND_0_SAMPLES:
    DW  0b65h 03e8h 
// 1349 RING_BOOST_2
EVENT_1349_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1349_SOUND_0_SAMPLES
EVENT_1349_SOUND_0_SAMPLES:
    DW  0b66h 03e8h 
// 1350 RING_BOOST_3
EVENT_1350_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1350_SOUND_0_SAMPLES
EVENT_1350_SOUND_0_SAMPLES:
    DW  0b67h 03e8h 
// 1351 RING_BOOST_4
EVENT_1351_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1351_SOUND_0_SAMPLES
EVENT_1351_SOUND_0_SAMPLES:
    DW  0b68h 03e8h 
// 1352 RING_BOOST_5
EVENT_1352_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1352_SOUND_0_SAMPLES
EVENT_1352_SOUND_0_SAMPLES:
    DW  0b69h 03e8h 
// 1353 RING_MISS
EVENT_1353_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1353_SOUND_0_SAMPLES
EVENT_1353_SOUND_0_SAMPLES:
    DW  0b6bh 03e8h 
// 1354 CAGED_IMP_ROCK_CAGE_1
EVENT_1354_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1354_SOUND_0_SAMPLES
EVENT_1354_SOUND_0_SAMPLES:
    DW  0b83h 03e8h 
// 1355 CAGED_IMP_ROCK_CAGE_2
EVENT_1355_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1355_SOUND_0_SAMPLES
EVENT_1355_SOUND_0_SAMPLES:
    DW  0b7bh 03e8h 
// 1356 CAGED_IMP_ROCK_CAGE_RETURN_1
EVENT_1356_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1356_SOUND_0_SAMPLES
EVENT_1356_SOUND_0_SAMPLES:
    DW  0b7dh 03e8h 
// 1357 CAGED_IMP_ROCK_CAGE_RETURN_2
EVENT_1357_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1357_SOUND_0_SAMPLES
EVENT_1357_SOUND_0_SAMPLES:
    DW  0b7eh 03e8h 
// 1358 CAGED_IMP_ROCK_CAGE_RETURN_3
EVENT_1358_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1358_SOUND_0_SAMPLES
EVENT_1358_SOUND_0_SAMPLES:
    DW  0b7fh 03e8h 
// 1359 CAGED_IMP_SCREAM
EVENT_1359_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1359_SOUND_0_SAMPLES
EVENT_1359_SOUND_0_SAMPLES:
    DW  0b80h 03e8h 
    DW  0b81h 03e8h 
    DW  0b82h 03e8h 
// 1360 CAGED_IMP_STANDIDLE2
EVENT_1360_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1360_SOUND_0_SAMPLES
EVENT_1360_SOUND_0_SAMPLES:
    DW  0b89h 03e8h 
// 1361 CAGED_IMP_STANDIDLE3
EVENT_1361_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1361_SOUND_0_SAMPLES
EVENT_1361_SOUND_0_SAMPLES:
    DW  0b7ah 03e8h 
// 1362 CAGED_IMP_STANDIDLE4_1
EVENT_1362_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1362_SOUND_0_SAMPLES
EVENT_1362_SOUND_0_SAMPLES:
    DW  0b84h 03e8h 
// 1363 CAGED_IMP_STANDIDLE4_2
EVENT_1363_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1363_SOUND_0_SAMPLES
EVENT_1363_SOUND_0_SAMPLES:
    DW  0b85h 03e8h 
// 1364 CAGED_IMP_STANDIDLE4_3
EVENT_1364_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1364_SOUND_0_SAMPLES
EVENT_1364_SOUND_0_SAMPLES:
    DW  0b86h 03e8h 
// 1365 CAGED_IMP_STANDIDLE4_4
EVENT_1365_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1365_SOUND_0_SAMPLES
EVENT_1365_SOUND_0_SAMPLES:
    DW  0b87h 03e8h 
// 1366 CAGED_IMP_STANDIDLE4_5
EVENT_1366_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1366_SOUND_0_SAMPLES
EVENT_1366_SOUND_0_SAMPLES:
    DW  0b88h 03e8h 
// 1367 CAGED_IMP_ROCK_CAGE_IDLE
EVENT_1367_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1367_SOUND_0_SAMPLES
EVENT_1367_SOUND_0_SAMPLES:
    DW  0b7ch 03e8h 
// 1368 SPEECH_DRACO
EVENT_1368_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1368_SOUND_0_SAMPLES
EVENT_1368_SOUND_0_SAMPLES:
    DW  0ac1h 03e8h 
    DW  0abah 03e8h 
    DW  0abbh 03e8h 
// 1369 SPEECH_GENERAL2
EVENT_1369_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1369_SOUND_0_SAMPLES
EVENT_1369_SOUND_0_SAMPLES:
    DW  0abch 03e8h 
    DW  0abdh 03e8h 
    DW  0abeh 03e8h 
    DW  0abfh 03e8h 
    DW  0ac0h 03e8h 
    DW  0ab9h 03e8h 
// 1370 SPEECH_HARRY
EVENT_1370_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1370_SOUND_0_SAMPLES
EVENT_1370_SOUND_0_SAMPLES:
    DW  046ah 03e8h 
    DW  0469h 03e8h 
// 1371 SPEECH_GENERAL2
EVENT_1371_SOUNDS:
    DB  0bh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1371_SOUND_0_SAMPLES
EVENT_1371_SOUND_0_SAMPLES:
    DW  0acch 03e8h 
    DW  0ac3h 03e8h 
    DW  0ac4h 03e8h 
    DW  0ac5h 03e8h 
    DW  0ac6h 03e8h 
    DW  0ac7h 03e8h 
    DW  0ac8h 03e8h 
    DW  0ac9h 03e8h 
    DW  0acah 03e8h 
    DW  0acbh 03e8h 
    DW  0ac2h 03e8h 
// 1372 SPEECH_HARRY
EVENT_1372_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1372_SOUND_0_SAMPLES
EVENT_1372_SOUND_0_SAMPLES:
    DW  0ad4h 03e8h 
    DW  046ch 03e8h 
    DW  046bh 03e8h 
    DW  046fh 03e8h 
// 1373 SPEECH_DRACO
EVENT_1373_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1373_SOUND_0_SAMPLES
EVENT_1373_SOUND_0_SAMPLES:
    DW  0ae4h 03e8h 
    DW  0aceh 03e8h 
    DW  0acfh 03e8h 
// 1374 SPEECH_RON
EVENT_1374_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1374_SOUND_0_SAMPLES
EVENT_1374_SOUND_0_SAMPLES:
    DW  0ae2h 03e8h 
    DW  0ae3h 03e8h 
    DW  0acdh 03e8h 
// 1375 SPEECH_GENERAL2
EVENT_1375_SOUNDS:
    DB  11h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1375_SOUND_0_SAMPLES
EVENT_1375_SOUND_0_SAMPLES:
    DW  0ad0h 03e8h 
    DW  0ad1h 03e8h 
    DW  0ad2h 03e8h 
    DW  0ad3h 03e8h 
    DW  0ad5h 03e8h 
    DW  0ad6h 03e8h 
    DW  0ad7h 03e8h 
    DW  0ad8h 03e8h 
    DW  0ad9h 03e8h 
    DW  0adah 03e8h 
    DW  0adbh 03e8h 
    DW  0adch 03e8h 
    DW  0addh 03e8h 
    DW  0adeh 03e8h 
    DW  0adfh 03e8h 
    DW  0ae0h 03e8h 
    DW  0ae1h 03e8h 
// 1376 SPEECH_GENERAL2
EVENT_1376_SOUNDS:
    DB  0ch 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1376_SOUND_0_SAMPLES
EVENT_1376_SOUND_0_SAMPLES:
    DW  127dh 03e8h 
    DW  1273h 03e8h 
    DW  1274h 03e8h 
    DW  1275h 03e8h 
    DW  1276h 03e8h 
    DW  1277h 03e8h 
    DW  1278h 03e8h 
    DW  1279h 03e8h 
    DW  127ah 03e8h 
    DW  127bh 03e8h 
    DW  127ch 03e8h 
    DW  1272h 03e8h 
// 1377 SPEECH_HARRY
EVENT_1377_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1377_SOUND_0_SAMPLES
EVENT_1377_SOUND_0_SAMPLES:
    DW  0465h 03e8h 
    DW  0464h 03e8h 
    DW  1280h 03e8h 
    DW  1281h 03e8h 
    DW  1282h 03e8h 
    DW  1283h 03e8h 
// 1378 SPEECH_RON
EVENT_1378_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1378_SOUND_0_SAMPLES
EVENT_1378_SOUND_0_SAMPLES:
    DW  128ch 03e8h 
    DW  128dh 03e8h 
    DW  128eh 03e8h 
// 1379 SPEECH_HERMIONE
EVENT_1379_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1379_SOUND_0_SAMPLES
EVENT_1379_SOUND_0_SAMPLES:
    DW  127fh 03e8h 
// 1380 SPEECH_GENERAL2
EVENT_1380_SOUNDS:
    DB  09h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1380_SOUND_0_SAMPLES
EVENT_1380_SOUND_0_SAMPLES:
    DW  128bh 03e8h 
    DW  1284h 03e8h 
    DW  1285h 03e8h 
    DW  1286h 03e8h 
    DW  1287h 03e8h 
    DW  1288h 03e8h 
    DW  1289h 03e8h 
    DW  128ah 03e8h 
    DW  127eh 03e8h 
// 1381 SPEECH_HAGRID
EVENT_1381_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1381_SOUND_0_SAMPLES
EVENT_1381_SOUND_0_SAMPLES:
    DW  129ah 03e8h 
    DW  129bh 03e8h 
    DW  129ch 03e8h 
// 1382 SPEECH_DRACO
EVENT_1382_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1382_SOUND_0_SAMPLES
EVENT_1382_SOUND_0_SAMPLES:
    DW  12aah 03e8h 
    DW  1290h 03e8h 
    DW  1291h 03e8h 
    DW  1292h 03e8h 
// 1383 SPEECH_GENERAL2
EVENT_1383_SOUNDS:
    DB  15h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1383_SOUND_0_SAMPLES
EVENT_1383_SOUND_0_SAMPLES:
    DW  1293h 03e8h 
    DW  1294h 03e8h 
    DW  1295h 03e8h 
    DW  1296h 03e8h 
    DW  1297h 03e8h 
    DW  1298h 03e8h 
    DW  1299h 03e8h 
    DW  129dh 03e8h 
    DW  129eh 03e8h 
    DW  129fh 03e8h 
    DW  12a0h 03e8h 
    DW  12a1h 03e8h 
    DW  12a2h 03e8h 
    DW  12a3h 03e8h 
    DW  12a4h 03e8h 
    DW  12a5h 03e8h 
    DW  12a6h 03e8h 
    DW  12a7h 03e8h 
    DW  12a8h 03e8h 
    DW  12a9h 03e8h 
    DW  128fh 03e8h 
// 1384 SPEECH_HARRY
EVENT_1384_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1384_SOUND_0_SAMPLES
EVENT_1384_SOUND_0_SAMPLES:
    DW  12b1h 03e8h 
    DW  12b2h 03e8h 
    DW  12b3h 03e8h 
    DW  12b4h 03e8h 
    DW  12b5h 03e8h 
    DW  12cbh 03e8h 
// 1385 SPEECH_HAGRID
EVENT_1385_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1385_SOUND_0_SAMPLES
EVENT_1385_SOUND_0_SAMPLES:
    DW  12aeh 03e8h 
    DW  12afh 03e8h 
    DW  12b0h 03e8h 
// 1386 SPEECH_RON
EVENT_1386_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1386_SOUND_0_SAMPLES
EVENT_1386_SOUND_0_SAMPLES:
    DW  12c3h 03e8h 
    DW  12c4h 03e8h 
    DW  12abh 03e8h 
    DW  12c6h 03e8h 
    DW  12c7h 03e8h 
    DW  12c8h 03e8h 
    DW  12c9h 03e8h 
    DW  12cah 03e8h 
// 1387 SPEECH_HERMIONE
EVENT_1387_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1387_SOUND_0_SAMPLES
EVENT_1387_SOUND_0_SAMPLES:
    DW  12ach 03e8h 
    DW  12adh 03e8h 
// 1388 SPEECH_GENERAL2
EVENT_1388_SOUNDS:
    DB  0eh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1388_SOUND_0_SAMPLES
EVENT_1388_SOUND_0_SAMPLES:
    DW  12c5h 03e8h 
    DW  12b6h 03e8h 
    DW  12b7h 03e8h 
    DW  12b8h 03e8h 
    DW  12b9h 03e8h 
    DW  12bah 03e8h 
    DW  12bbh 03e8h 
    DW  12bch 03e8h 
    DW  12bdh 03e8h 
    DW  12beh 03e8h 
    DW  12bfh 03e8h 
    DW  12c0h 03e8h 
    DW  12c1h 03e8h 
    DW  12c2h 03e8h 
// 1389 SPEECH_HARRY
EVENT_1389_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1389_SOUND_0_SAMPLES
EVENT_1389_SOUND_0_SAMPLES:
    DW  12d0h 03e8h 
    DW  12d1h 03e8h 
    DW  12d2h 03e8h 
    DW  12d3h 03e8h 
    DW  12d4h 03e8h 
    DW  12d5h 03e8h 
// 1390 SPEECH_GENERAL2
EVENT_1390_SOUNDS:
    DB  0dh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1390_SOUND_0_SAMPLES
EVENT_1390_SOUND_0_SAMPLES:
    DW  12d8h 03e8h 
    DW  12cdh 03e8h 
    DW  12ceh 03e8h 
    DW  12cfh 03e8h 
    DW  05d2h 03e8h 
    DW  12d6h 03e8h 
    DW  12d7h 03e8h 
    DW  12cch 03e8h 
    DW  12d9h 03e8h 
    DW  12dah 03e8h 
    DW  12dbh 03e8h 
    DW  12ddh 03e8h 
    DW  12dch 03e8h 
// 1391 SPEECH_GENERAL2
EVENT_1391_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1391_SOUND_0_SAMPLES
EVENT_1391_SOUND_0_SAMPLES:
    DW  0315h 03e8h 
// 1392 SPEECH_HARRY
EVENT_1392_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1392_SOUND_0_SAMPLES
EVENT_1392_SOUND_0_SAMPLES:
    DW  12dfh 03e8h 
    DW  03abh 03e8h 
    DW  03ach 03e8h 
    DW  03bah 03e8h 
    DW  03b9h 03e8h 
    DW  03bbh 03e8h 
// 1393 SPEECH_GENERAL2
EVENT_1393_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1393_SOUND_0_SAMPLES
EVENT_1393_SOUND_0_SAMPLES:
    DW  12deh 03e8h 
// 1394 SPEECH_GENERAL2
EVENT_1394_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1394_SOUND_0_SAMPLES
EVENT_1394_SOUND_0_SAMPLES:
    DW  0315h 03e8h 
// 1395 SPEECH_PREFECTS
EVENT_1395_SOUNDS:
    DB  0ch 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1395_SOUND_0_SAMPLES
EVENT_1395_SOUND_0_SAMPLES:
    DW  12ebh 03e8h 
    DW  12e1h 03e8h 
    DW  12e2h 03e8h 
    DW  12e3h 03e8h 
    DW  12e4h 03e8h 
    DW  12e5h 03e8h 
    DW  12e6h 03e8h 
    DW  12e7h 03e8h 
    DW  12e8h 03e8h 
    DW  12e9h 03e8h 
    DW  12eah 03e8h 
    DW  12e0h 03e8h 
// 1396 SPEECH_HARRY
EVENT_1396_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1396_SOUND_0_SAMPLES
EVENT_1396_SOUND_0_SAMPLES:
    DW  12edh 03e8h 
    DW  12eeh 03e8h 
    DW  12efh 03e8h 
    DW  12f0h 03e8h 
    DW  12f1h 03e8h 
    DW  12f2h 03e8h 
// 1397 SPEECH_HAGRID
EVENT_1397_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1397_SOUND_0_SAMPLES
EVENT_1397_SOUND_0_SAMPLES:
    DW  12aeh 03e8h 
    DW  12afh 03e8h 
    DW  12b0h 03e8h 
// 1398 SPEECH_RON
EVENT_1398_SOUNDS:
    DB  09h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1398_SOUND_0_SAMPLES
EVENT_1398_SOUND_0_SAMPLES:
    DW  12f3h 03e8h 
    DW  12f4h 03e8h 
    DW  12f5h 03e8h 
    DW  12f6h 03e8h 
    DW  12f7h 03e8h 
    DW  12f8h 03e8h 
    DW  12f9h 03e8h 
    DW  12fah 03e8h 
    DW  12ech 03e8h 
// 1399 SPEECH_SNAPE
EVENT_1399_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1399_SOUND_0_SAMPLES
EVENT_1399_SOUND_0_SAMPLES:
    DW  12fbh 03e8h 
    DW  12fch 03e8h 
    DW  12fdh 03e8h 
    DW  12feh 03e8h 
    DW  12ffh 03e8h 
    DW  1300h 03e8h 
    DW  1301h 03e8h 
// 1400 SPEECH_HAGRID
EVENT_1400_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1400_SOUND_0_SAMPLES
EVENT_1400_SOUND_0_SAMPLES:
    DW  1304h 03e8h 
    DW  1303h 03e8h 
    DW  1302h 03e8h 
// 1401 SPEECH_HAGRID
EVENT_1401_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1401_SOUND_0_SAMPLES
EVENT_1401_SOUND_0_SAMPLES:
    DW  1307h 03e8h 
    DW  1306h 03e8h 
    DW  1305h 03e8h 
// 1402 SPEECH_HAGRID
EVENT_1402_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1402_SOUND_0_SAMPLES
EVENT_1402_SOUND_0_SAMPLES:
    DW  130fh 03e8h 
    DW  1309h 03e8h 
    DW  130ah 03e8h 
    DW  130bh 03e8h 
    DW  130ch 03e8h 
    DW  130dh 03e8h 
    DW  130eh 03e8h 
    DW  1308h 03e8h 
// 1403 SPEECH_HARRY
EVENT_1403_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1403_SOUND_0_SAMPLES
EVENT_1403_SOUND_0_SAMPLES:
    DW  1318h 03e8h 
    DW  1319h 03e8h 
    DW  131ah 03e8h 
    DW  131bh 03e8h 
    DW  131ch 03e8h 
    DW  131dh 03e8h 
    DW  131eh 03e8h 
    DW  131fh 03e8h 
// 1404 SPEECH_HAGRID
EVENT_1404_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1404_SOUND_0_SAMPLES
EVENT_1404_SOUND_0_SAMPLES:
    DW  1313h 03e8h 
    DW  1314h 03e8h 
    DW  1315h 03e8h 
    DW  1316h 03e8h 
    DW  1317h 03e8h 
// 1405 SPEECH_LUCIUS
EVENT_1405_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1405_SOUND_0_SAMPLES
EVENT_1405_SOUND_0_SAMPLES:
    DW  1320h 03e8h 
    DW  1321h 03e8h 
    DW  1322h 03e8h 
    DW  1323h 03e8h 
// 1406 SPEECH_RON
EVENT_1406_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1406_SOUND_0_SAMPLES
EVENT_1406_SOUND_0_SAMPLES:
    DW  1324h 03e8h 
    DW  1325h 03e8h 
    DW  1326h 03e8h 
    DW  1327h 03e8h 
    DW  1328h 03e8h 
    DW  1329h 03e8h 
    DW  132ah 03e8h 
// 1407 SPEECH_DUMBLEDORE
EVENT_1407_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1407_SOUND_0_SAMPLES
EVENT_1407_SOUND_0_SAMPLES:
    DW  1312h 03e8h 
    DW  1311h 03e8h 
    DW  1310h 03e8h 
// 1408 SPEECH_HAGRID
EVENT_1408_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1408_SOUND_0_SAMPLES
EVENT_1408_SOUND_0_SAMPLES:
    DW  1331h 03e8h 
    DW  1330h 03e8h 
    DW  132fh 03e8h 
    DW  1332h 03e8h 
    DW  1333h 03e8h 
    DW  1334h 03e8h 
// 1409 SPEECH_RON
EVENT_1409_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1409_SOUND_0_SAMPLES
EVENT_1409_SOUND_0_SAMPLES:
    DW  132eh 03e8h 
    DW  132ch 03e8h 
    DW  132dh 03e8h 
    DW  132bh 03e8h 
// 1410 SPEECH_HARRY
EVENT_1410_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1410_SOUND_0_SAMPLES
EVENT_1410_SOUND_0_SAMPLES:
    DW  1340h 03e8h 
    DW  1335h 03e8h 
    DW  134ah 03e8h 
    DW  1349h 03e8h 
    DW  134bh 03e8h 
    DW  134ch 03e8h 
// 1411 SPEECH_HAGRID
EVENT_1411_SOUNDS:
    DB  0dh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1411_SOUND_0_SAMPLES
EVENT_1411_SOUND_0_SAMPLES:
    DW  1337h 03e8h 
    DW  1339h 03e8h 
    DW  133ah 03e8h 
    DW  133bh 03e8h 
    DW  133ch 03e8h 
    DW  133dh 03e8h 
    DW  133eh 03e8h 
    DW  133fh 03e8h 
    DW  134eh 03e8h 
    DW  134dh 03e8h 
    DW  134fh 03e8h 
    DW  1350h 03e8h 
    DW  1338h 03e8h 
// 1412 SPEECH_RON
EVENT_1412_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1412_SOUND_0_SAMPLES
EVENT_1412_SOUND_0_SAMPLES:
    DW  1342h 03e8h 
    DW  1343h 03e8h 
    DW  1344h 03e8h 
    DW  1345h 03e8h 
    DW  1346h 03e8h 
    DW  1347h 03e8h 
    DW  1348h 03e8h 
// 1413 SPEECH_HERMIONE
EVENT_1413_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1413_SOUND_0_SAMPLES
EVENT_1413_SOUND_0_SAMPLES:
    DW  1341h 03e8h 
    DW  1336h 03e8h 
// 1414 SPEECH_HAGRID
EVENT_1414_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1414_SOUND_0_SAMPLES
EVENT_1414_SOUND_0_SAMPLES:
    DW  1355h 03e8h 
    DW  1352h 03e8h 
    DW  1353h 03e8h 
    DW  1354h 03e8h 
    DW  1351h 03e8h 
// 1415 SPEECH_RON
EVENT_1415_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1415_SOUND_0_SAMPLES
EVENT_1415_SOUND_0_SAMPLES:
    DW  1359h 03e8h 
    DW  135ah 03e8h 
// 1416 SPEECH_GENERAL2
EVENT_1416_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1416_SOUND_0_SAMPLES
EVENT_1416_SOUND_0_SAMPLES:
    DW  1356h 03e8h 
    DW  1357h 03e8h 
    DW  1358h 03e8h 
// 1417 SPEECH_HAGRID
EVENT_1417_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1417_SOUND_0_SAMPLES
EVENT_1417_SOUND_0_SAMPLES:
    DW  1360h 03e8h 
    DW  135ch 03e8h 
    DW  135dh 03e8h 
    DW  135eh 03e8h 
    DW  135fh 03e8h 
// 1418 SPEECH_RON
EVENT_1418_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1418_SOUND_0_SAMPLES
EVENT_1418_SOUND_0_SAMPLES:
    DW  1361h 03e8h 
    DW  1362h 03e8h 
// 1419 SPEECH_GENERAL2
EVENT_1419_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1419_SOUND_0_SAMPLES
EVENT_1419_SOUND_0_SAMPLES:
    DW  135bh 03e8h 
// 1420 SPEECH_HARRY
EVENT_1420_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1420_SOUND_0_SAMPLES
EVENT_1420_SOUND_0_SAMPLES:
    DW  1364h 03e8h 
// 1421 SPEECH_RON
EVENT_1421_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1421_SOUND_0_SAMPLES
EVENT_1421_SOUND_0_SAMPLES:
    DW  1365h 03e8h 
    DW  1366h 03e8h 
    DW  1367h 03e8h 
    DW  1368h 03e8h 
    DW  1369h 03e8h 
// 1422 SPEECH_GENERAL2
EVENT_1422_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1422_SOUND_0_SAMPLES
EVENT_1422_SOUND_0_SAMPLES:
    DW  1363h 03e8h 
// 1423 SPEECH_HAGRID
EVENT_1423_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1423_SOUND_0_SAMPLES
EVENT_1423_SOUND_0_SAMPLES:
    DW  129ah 03e8h 
    DW  129bh 03e8h 
    DW  129ch 03e8h 
// 1424 SPEECH_PREFECTS_GRYFFINDOR
EVENT_1424_SOUNDS:
    DB  16h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1424_SOUND_0_SAMPLES
EVENT_1424_SOUND_0_SAMPLES:
    DW  137fh 03e8h 
    DW  137eh 03e8h 
    DW  137dh 03e8h 
    DW  136bh 03e8h 
    DW  136ah 03e8h 
    DW  136ch 03e8h 
    DW  136fh 03e8h 
    DW  136eh 03e8h 
    DW  1370h 03e8h 
    DW  1373h 03e8h 
    DW  1375h 03e8h 
    DW  1374h 03e8h 
    DW  1376h 03e8h 
    DW  1377h 03e8h 
    DW  1378h 03e8h 
    DW  136dh 03e8h 
    DW  1372h 03e8h 
    DW  1371h 03e8h 
    DW  137ah 03e8h 
    DW  1379h 03e8h 
    DW  137bh 03e8h 
    DW  137ch 03e8h 
// 1425 SPEECH_PREFECTS_HUFFLEPUFF
EVENT_1425_SOUNDS:
    DB  25h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1425_SOUND_0_SAMPLES
EVENT_1425_SOUND_0_SAMPLES:
    DW  139dh 03e8h 
    DW  139eh 03e8h 
    DW  1274h 03e8h 
    DW  1275h 03e8h 
    DW  138bh 03e8h 
    DW  138eh 03e8h 
    DW  1391h 03e8h 
    DW  1381h 03e8h 
    DW  1380h 03e8h 
    DW  1384h 03e8h 
    DW  1394h 03e8h 
    DW  1395h 03e8h 
    DW  1397h 03e8h 
    DW  1396h 03e8h 
    DW  1398h 03e8h 
    DW  138ah 03e8h 
    DW  138dh 03e8h 
    DW  1393h 03e8h 
    DW  1390h 03e8h 
    DW  1382h 03e8h 
    DW  138ch 03e8h 
    DW  138fh 03e8h 
    DW  1392h 03e8h 
    DW  1388h 03e8h 
    DW  1387h 03e8h 
    DW  1389h 03e8h 
    DW  1383h 03e8h 
    DW  1385h 03e8h 
    DW  1386h 03e8h 
    DW  1399h 03e8h 
    DW  139bh 03e8h 
    DW  139ah 03e8h 
    DW  139ch 03e8h 
    DW  12ebh 03e8h 
    DW  12e1h 03e8h 
    DW  12e2h 03e8h 
    DW  12e3h 03e8h 
// 1426 SPEECH_PREFECTS_RAVENCLAW
EVENT_1426_SOUNDS:
    DB  22h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1426_SOUND_0_SAMPLES
EVENT_1426_SOUND_0_SAMPLES:
    DW  127ah 03e8h 
    DW  127bh 03e8h 
    DW  1287h 03e8h 
    DW  1288h 03e8h 
    DW  139fh 03e8h 
    DW  13a0h 03e8h 
    DW  13a1h 03e8h 
    DW  13a2h 03e8h 
    DW  13a7h 03e8h 
    DW  13a6h 03e8h 
    DW  13a8h 03e8h 
    DW  13abh 03e8h 
    DW  13aah 03e8h 
    DW  13a9h 03e8h 
    DW  13ach 03e8h 
    DW  13adh 03e8h 
    DW  13aeh 03e8h 
    DW  13afh 03e8h 
    DW  13b0h 03e8h 
    DW  13b1h 03e8h 
    DW  13b2h 03e8h 
    DW  13b4h 03e8h 
    DW  13b3h 03e8h 
    DW  13a3h 03e8h 
    DW  13a5h 03e8h 
    DW  13a4h 03e8h 
    DW  12e4h 03e8h 
    DW  12e5h 03e8h 
    DW  12e6h 03e8h 
    DW  12e7h 03e8h 
    DW  13b7h 03e8h 
    DW  13b6h 03e8h 
    DW  13b5h 03e8h 
    DW  13b8h 03e8h 
// 1427 SPEECH_PREFECTS_SLYTHERIN
EVENT_1427_SOUNDS:
    DB  26h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1427_SOUND_0_SAMPLES
EVENT_1427_SOUND_0_SAMPLES:
    DW  13d1h 03e8h 
    DW  13d2h 03e8h 
    DW  13d4h 03e8h 
    DW  13d3h 03e8h 
    DW  13d5h 03e8h 
    DW  13b9h 03e8h 
    DW  13bah 03e8h 
    DW  13bbh 03e8h 
    DW  13bch 03e8h 
    DW  13bdh 03e8h 
    DW  13c0h 03e8h 
    DW  13c1h 03e8h 
    DW  13c2h 03e8h 
    DW  13c3h 03e8h 
    DW  13c5h 03e8h 
    DW  13c4h 03e8h 
    DW  13c6h 03e8h 
    DW  13c7h 03e8h 
    DW  13c8h 03e8h 
    DW  13c9h 03e8h 
    DW  13cah 03e8h 
    DW  13cbh 03e8h 
    DW  13beh 03e8h 
    DW  13bfh 03e8h 
    DW  13cdh 03e8h 
    DW  13cch 03e8h 
    DW  13ceh 03e8h 
    DW  13cfh 03e8h 
    DW  13d0h 03e8h 
    DW  12e8h 03e8h 
    DW  12e9h 03e8h 
    DW  12eah 03e8h 
    DW  12e0h 03e8h 
    DW  0adbh 03e8h 
    DW  0adch 03e8h 
    DW  12b9h 03e8h 
    DW  12bah 03e8h 
    DW  12bbh 03e8h 
// 1428 SPEECH_HARRY
EVENT_1428_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1428_SOUND_0_SAMPLES
EVENT_1428_SOUND_0_SAMPLES:
    DW  0a3eh 03e8h 
    DW  0a3fh 03e8h 
    DW  0a4ah 03e8h 
// 1429 SPEECH_RON
EVENT_1429_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1429_SOUND_0_SAMPLES
EVENT_1429_SOUND_0_SAMPLES:
    DW  0a42h 03e8h 
    DW  0a43h 03e8h 
    DW  0a44h 03e8h 
    DW  0a45h 03e8h 
    DW  0a46h 03e8h 
    DW  0a47h 03e8h 
    DW  0a48h 03e8h 
    DW  0a49h 03e8h 
// 1430 SPEECH_HERMIONE
EVENT_1430_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1430_SOUND_0_SAMPLES
EVENT_1430_SOUND_0_SAMPLES:
    DW  0a3bh 03e8h 
    DW  0a3ch 03e8h 
    DW  0a3dh 03e8h 
// 1431 SPEECH_GENERAL2
EVENT_1431_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1431_SOUND_0_SAMPLES
EVENT_1431_SOUND_0_SAMPLES:
    DW  0a41h 03e8h 
    DW  0a39h 03e8h 
    DW  0a3ah 03e8h 
    DW  0a40h 03e8h 
    DW  0a38h 03e8h 
// 1432 SPEECH_HARRY
EVENT_1432_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1432_SOUND_0_SAMPLES
EVENT_1432_SOUND_0_SAMPLES:
    DW  0a1dh 03e8h 
    DW  0468h 03e8h 
    DW  0467h 03e8h 
// 1433 SPEECH_RON
EVENT_1433_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1433_SOUND_0_SAMPLES
EVENT_1433_SOUND_0_SAMPLES:
    DW  0a19h 03e8h 
// 1434 SPEECH_GENERAL2
EVENT_1434_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1434_SOUND_0_SAMPLES
EVENT_1434_SOUND_0_SAMPLES:
    DW  0a1ah 03e8h 
    DW  0a1bh 03e8h 
    DW  0a1ch 03e8h 
// 1435 SPEECH_HARRY
EVENT_1435_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1435_SOUND_0_SAMPLES
EVENT_1435_SOUND_0_SAMPLES:
    DW  0a22h 03e8h 
    DW  0a23h 03e8h 
// 1436 SPEECH_HERMIONE
EVENT_1436_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1436_SOUND_0_SAMPLES
EVENT_1436_SOUND_0_SAMPLES:
    DW  0a20h 03e8h 
    DW  0a21h 03e8h 
// 1437 SPEECH_GENERAL2
EVENT_1437_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1437_SOUND_0_SAMPLES
EVENT_1437_SOUND_0_SAMPLES:
    DW  0a24h 03e8h 
    DW  0a1fh 03e8h 
    DW  0a1eh 03e8h 
    DW  0a25h 03e8h 
    DW  0a26h 03e8h 
// 1438 SPEECH_HARRY
EVENT_1438_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1438_SOUND_0_SAMPLES
EVENT_1438_SOUND_0_SAMPLES:
    DW  0a2ch 03e8h 
// 1439 SPEECH_RON
EVENT_1439_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1439_SOUND_0_SAMPLES
EVENT_1439_SOUND_0_SAMPLES:
    DW  0a27h 03e8h 
// 1440 SPEECH_GENERAL2
EVENT_1440_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1440_SOUND_0_SAMPLES
EVENT_1440_SOUND_0_SAMPLES:
    DW  0a28h 03e8h 
    DW  0a29h 03e8h 
    DW  0a2ah 03e8h 
    DW  0a2bh 03e8h 
// 1441 SPEECH_HARRY
EVENT_1441_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1441_SOUND_0_SAMPLES
EVENT_1441_SOUND_0_SAMPLES:
    DW  0a36h 03e8h 
    DW  046dh 03e8h 
    DW  046eh 03e8h 
// 1442 SPEECH_RON
EVENT_1442_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1442_SOUND_0_SAMPLES
EVENT_1442_SOUND_0_SAMPLES:
    DW  0a2dh 03e8h 
// 1443 SPEECH_GENERAL2
EVENT_1443_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1443_SOUND_0_SAMPLES
EVENT_1443_SOUND_0_SAMPLES:
    DW  0a2eh 03e8h 
    DW  0a2fh 03e8h 
    DW  0a30h 03e8h 
    DW  0a31h 03e8h 
    DW  0a32h 03e8h 
    DW  0a33h 03e8h 
    DW  0a34h 03e8h 
    DW  0a35h 03e8h 
// 1444 SPEECH_GENERAL3
EVENT_1444_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1444_SOUND_0_SAMPLES
EVENT_1444_SOUND_0_SAMPLES:
    DW  0a37h 03e8h 
// 1445 SPEECH_HARRY
EVENT_1445_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1445_SOUND_0_SAMPLES
EVENT_1445_SOUND_0_SAMPLES:
    DW  0a5eh 03e8h 
    DW  0a5fh 03e8h 
    DW  0a60h 03e8h 
    DW  0a61h 03e8h 
    DW  0a62h 03e8h 
    DW  0a63h 03e8h 
    DW  0a64h 03e8h 
    DW  0a4bh 03e8h 
// 1446 SPEECH_HERMIONE
EVENT_1446_SOUNDS:
    DB  13h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1446_SOUND_0_SAMPLES
EVENT_1446_SOUND_0_SAMPLES:
    DW  0a65h 03e8h 
    DW  0a4ch 03e8h 
    DW  0a4dh 03e8h 
    DW  0a4eh 03e8h 
    DW  0a4fh 03e8h 
    DW  0a50h 03e8h 
    DW  0a51h 03e8h 
    DW  0a52h 03e8h 
    DW  0a53h 03e8h 
    DW  0a54h 03e8h 
    DW  0a55h 03e8h 
    DW  0a56h 03e8h 
    DW  0a57h 03e8h 
    DW  0a58h 03e8h 
    DW  0a59h 03e8h 
    DW  0a5ah 03e8h 
    DW  0a5bh 03e8h 
    DW  0a5ch 03e8h 
    DW  0a5dh 03e8h 
// 1447 SPEECH_GENERAL2
EVENT_1447_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1447_SOUND_0_SAMPLES
EVENT_1447_SOUND_0_SAMPLES:
    DW  0a66h 03e8h 
    DW  0a67h 03e8h 
    DW  0a68h 03e8h 
    DW  0a69h 03e8h 
    DW  0a6ah 03e8h 
// 1448 SPEECH_HARRY
EVENT_1448_SOUNDS:
    DB  09h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1448_SOUND_0_SAMPLES
EVENT_1448_SOUND_0_SAMPLES:
    DW  0a7bh 03e8h 
    DW  0a7ch 03e8h 
    DW  0a7dh 03e8h 
    DW  0a7eh 03e8h 
    DW  0a7fh 03e8h 
    DW  03a9h 03e8h 
    DW  03a8h 03e8h 
    DW  03aah 03e8h 
    DW  0a80h 03e8h 
// 1449 SPEECH_RON
EVENT_1449_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1449_SOUND_0_SAMPLES
EVENT_1449_SOUND_0_SAMPLES:
    DW  0a6bh 03e8h 
    DW  0a81h 03e8h 
    DW  0a84h 03e8h 
// 1450 SPEECH_HERMIONE
EVENT_1450_SOUNDS:
    DB  10h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1450_SOUND_0_SAMPLES
EVENT_1450_SOUND_0_SAMPLES:
    DW  0a82h 03e8h 
    DW  0a6ch 03e8h 
    DW  0a6dh 03e8h 
    DW  0a6eh 03e8h 
    DW  0a6fh 03e8h 
    DW  0a70h 03e8h 
    DW  0a71h 03e8h 
    DW  0a72h 03e8h 
    DW  0a73h 03e8h 
    DW  0a74h 03e8h 
    DW  0a75h 03e8h 
    DW  0a76h 03e8h 
    DW  0a77h 03e8h 
    DW  0a78h 03e8h 
    DW  0a79h 03e8h 
    DW  0a7ah 03e8h 
// 1451 SPEECH_WIZARD_CARD
EVENT_1451_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1451_SOUND_0_SAMPLES
EVENT_1451_SOUND_0_SAMPLES:
    DW  0a83h 03e8h 
// 1452 SPEECH_HARRY
EVENT_1452_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1452_SOUND_0_SAMPLES
EVENT_1452_SOUND_0_SAMPLES:
    DW  0a88h 03e8h 
    DW  0a86h 03e8h 
    DW  0a87h 03e8h 
    DW  0a85h 03e8h 
// 1453 SPEECH_RON
EVENT_1453_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1453_SOUND_0_SAMPLES
EVENT_1453_SOUND_0_SAMPLES:
    DW  0a89h 03e8h 
    DW  0a8ah 03e8h 
    DW  0a8bh 03e8h 
    DW  0a8ch 03e8h 
// 1454 SPEECH_HARRY
EVENT_1454_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1454_SOUND_0_SAMPLES
EVENT_1454_SOUND_0_SAMPLES:
    DW  0a91h 03e8h 
    DW  0a92h 03e8h 
    DW  0a93h 03e8h 
    DW  0a94h 03e8h 
    DW  0a95h 03e8h 
    DW  0a96h 03e8h 
// 1455 SPEECH_RON
EVENT_1455_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1455_SOUND_0_SAMPLES
EVENT_1455_SOUND_0_SAMPLES:
    DW  0a99h 03e8h 
    DW  0a9ah 03e8h 
    DW  0a9bh 03e8h 
    DW  0a9ch 03e8h 
// 1456 SPEECH_GENERAL2
EVENT_1456_SOUNDS:
    DB  0bh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1456_SOUND_0_SAMPLES
EVENT_1456_SOUND_0_SAMPLES:
    DW  0a90h 03e8h 
    DW  0a8eh 03e8h 
    DW  0a8fh 03e8h 
    DW  0a8dh 03e8h 
    DW  0a97h 03e8h 
    DW  0a98h 03e8h 
    DW  0a9dh 03e8h 
    DW  0a9eh 03e8h 
    DW  0a9fh 03e8h 
    DW  0aa0h 03e8h 
    DW  0aa1h 03e8h 
// 1457 SPEECH_HARRY
EVENT_1457_SOUNDS:
    DB  0bh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1457_SOUND_0_SAMPLES
EVENT_1457_SOUND_0_SAMPLES:
    DW  0aadh 03e8h 
    DW  0aa3h 03e8h 
    DW  0aa4h 03e8h 
    DW  0aa5h 03e8h 
    DW  0aa6h 03e8h 
    DW  0aa7h 03e8h 
    DW  0aa8h 03e8h 
    DW  0aa9h 03e8h 
    DW  0aaah 03e8h 
    DW  0aabh 03e8h 
    DW  0aach 03e8h 
// 1458 SPEECH_RON
EVENT_1458_SOUNDS:
    DB  0ch 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1458_SOUND_0_SAMPLES
EVENT_1458_SOUND_0_SAMPLES:
    DW  0aa2h 03e8h 
    DW  0aaeh 03e8h 
    DW  0aafh 03e8h 
    DW  0ab0h 03e8h 
    DW  0ab1h 03e8h 
    DW  0ab2h 03e8h 
    DW  0ab3h 03e8h 
    DW  0ab4h 03e8h 
    DW  0ab5h 03e8h 
    DW  0ab6h 03e8h 
    DW  0ab7h 03e8h 
    DW  0ab8h 03e8h 
// 1459 SPEECH_HARRY
EVENT_1459_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1459_SOUND_0_SAMPLES
EVENT_1459_SOUND_0_SAMPLES:
    DW  0461h 03e8h 
    DW  0468h 03e8h 
    DW  0467h 03e8h 
// 1460 SPEECH_GENERAL2
EVENT_1460_SOUNDS:
    DB  10h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1460_SOUND_0_SAMPLES
EVENT_1460_SOUND_0_SAMPLES:
    DW  13dfh 03e8h 
    DW  13d7h 03e8h 
    DW  13d8h 03e8h 
    DW  13d9h 03e8h 
    DW  13dah 03e8h 
    DW  13dbh 03e8h 
    DW  13dch 03e8h 
    DW  13ddh 03e8h 
    DW  13deh 03e8h 
    DW  13d6h 03e8h 
    DW  13e0h 03e8h 
    DW  13e1h 03e8h 
    DW  13e2h 03e8h 
    DW  13e3h 03e8h 
    DW  13e4h 03e8h 
    DW  13e5h 03e8h 
// 1461 SPEECH_HARRY
EVENT_1461_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1461_SOUND_0_SAMPLES
EVENT_1461_SOUND_0_SAMPLES:
    DW  046ah 03e8h 
    DW  0469h 03e8h 
    DW  0463h 03e8h 
    DW  0462h 03e8h 
// 1462 SPEECH_GENERAL2
EVENT_1462_SOUNDS:
    DB  10h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1462_SOUND_0_SAMPLES
EVENT_1462_SOUND_0_SAMPLES:
    DW  13f2h 03e8h 
    DW  13e7h 03e8h 
    DW  13e8h 03e8h 
    DW  13e9h 03e8h 
    DW  13eah 03e8h 
    DW  13ebh 03e8h 
    DW  13ech 03e8h 
    DW  13edh 03e8h 
    DW  13eeh 03e8h 
    DW  13efh 03e8h 
    DW  13f0h 03e8h 
    DW  13f1h 03e8h 
    DW  13e6h 03e8h 
    DW  13f3h 03e8h 
    DW  13f4h 03e8h 
    DW  13f5h 03e8h 
// 1463 SPEECH_HARRY
EVENT_1463_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1463_SOUND_0_SAMPLES
EVENT_1463_SOUND_0_SAMPLES:
    DW  046ch 03e8h 
    DW  046bh 03e8h 
    DW  046fh 03e8h 
// 1464 SPEECH_GENERAL2
EVENT_1464_SOUNDS:
    DB  10h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1464_SOUND_0_SAMPLES
EVENT_1464_SOUND_0_SAMPLES:
    DW  1402h 03e8h 
    DW  13f7h 03e8h 
    DW  13f8h 03e8h 
    DW  13f9h 03e8h 
    DW  13fah 03e8h 
    DW  13fbh 03e8h 
    DW  13fch 03e8h 
    DW  13fdh 03e8h 
    DW  13feh 03e8h 
    DW  13ffh 03e8h 
    DW  1400h 03e8h 
    DW  1401h 03e8h 
    DW  13f6h 03e8h 
    DW  1403h 03e8h 
    DW  1404h 03e8h 
    DW  1405h 03e8h 
// 1465 SPEECH_HARRY
EVENT_1465_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1465_SOUND_0_SAMPLES
EVENT_1465_SOUND_0_SAMPLES:
    DW  046dh 03e8h 
    DW  046eh 03e8h 
// 1466 SPEECH_GENERAL2
EVENT_1466_SOUNDS:
    DB  10h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1466_SOUND_0_SAMPLES
EVENT_1466_SOUND_0_SAMPLES:
    DW  1410h 03e8h 
    DW  1407h 03e8h 
    DW  1408h 03e8h 
    DW  1409h 03e8h 
    DW  140ah 03e8h 
    DW  140bh 03e8h 
    DW  140ch 03e8h 
    DW  140dh 03e8h 
    DW  140eh 03e8h 
    DW  140fh 03e8h 
    DW  1406h 03e8h 
    DW  1411h 03e8h 
    DW  1412h 03e8h 
    DW  1413h 03e8h 
    DW  1414h 03e8h 
    DW  1415h 03e8h 
// 1467 SPEECH_HARRY
EVENT_1467_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1467_SOUND_0_SAMPLES
EVENT_1467_SOUND_0_SAMPLES:
    DW  0465h 03e8h 
    DW  0464h 03e8h 
    DW  0466h 03e8h 
// 1468 SPEECH_GENERAL2
EVENT_1468_SOUNDS:
    DB  10h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1468_SOUND_0_SAMPLES
EVENT_1468_SOUND_0_SAMPLES:
    DW  1420h 03e8h 
    DW  1417h 03e8h 
    DW  1418h 03e8h 
    DW  1419h 03e8h 
    DW  141ah 03e8h 
    DW  141bh 03e8h 
    DW  141ch 03e8h 
    DW  141dh 03e8h 
    DW  141eh 03e8h 
    DW  141fh 03e8h 
    DW  1416h 03e8h 
    DW  1421h 03e8h 
    DW  1422h 03e8h 
    DW  1423h 03e8h 
    DW  1424h 03e8h 
    DW  1425h 03e8h 
// 1469 SPEECH_RON
EVENT_1469_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1469_SOUND_0_SAMPLES
EVENT_1469_SOUND_0_SAMPLES:
    DW  12f6h 03e8h 
    DW  12f7h 03e8h 
    DW  12f8h 03e8h 
// 1470 SPEECH_HARRY
EVENT_1470_SOUNDS:
    DB  0fh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1470_SOUND_0_SAMPLES
EVENT_1470_SOUND_0_SAMPLES:
    DW  03a1h 03e8h 
    DW  03a2h 03e8h 
    DW  039dh 03e8h 
    DW  039eh 03e8h 
    DW  03a0h 03e8h 
    DW  039fh 03e8h 
    DW  03a3h 03e8h 
    DW  03a4h 03e8h 
    DW  075bh 03e8h 
    DW  075ah 03e8h 
    DW  075ch 03e8h 
    DW  03a5h 03e8h 
    DW  03a6h 03e8h 
    DW  03a7h 03e8h 
    DW  03b8h 03e8h 
// 1471 SPEECH_HARRY
EVENT_1471_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1471_SOUND_0_SAMPLES
EVENT_1471_SOUND_0_SAMPLES:
    DW  03a9h 03e8h 
    DW  03a8h 03e8h 
    DW  03aah 03e8h 
// 1472 SPEECH_HARRY
EVENT_1472_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1472_SOUND_0_SAMPLES
EVENT_1472_SOUND_0_SAMPLES:
    DW  03abh 03e8h 
    DW  03ach 03e8h 
    DW  03bah 03e8h 
    DW  03b9h 03e8h 
    DW  03bbh 03e8h 
// 1473 SPEECH_HARRY
EVENT_1473_SOUNDS:
    DB  07h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1473_SOUND_0_SAMPLES
EVENT_1473_SOUND_0_SAMPLES:
    DW  03adh 03e8h 
    DW  03aeh 03e8h 
    DW  03afh 03e8h 
    DW  03b0h 03e8h 
    DW  03b1h 03e8h 
    DW  03bdh 03e8h 
    DW  03bch 03e8h 
// 1474 SPEECH_HARRY
EVENT_1474_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1474_SOUND_0_SAMPLES
EVENT_1474_SOUND_0_SAMPLES:
    DW  03b5h 03e8h 
    DW  03b6h 03e8h 
    DW  03b7h 03e8h 
// 1475 SPEECH_RON
EVENT_1475_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1475_SOUND_0_SAMPLES
EVENT_1475_SOUND_0_SAMPLES:
    DW  03b2h 03e8h 
    DW  03b3h 03e8h 
    DW  03b4h 03e8h 
// 1476 BROOM_IMPACT_GENERAL
EVENT_1476_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1476_SOUND_0_SAMPLES
EVENT_1476_SOUND_0_SAMPLES:
    DW  0b52h 03e8h 
    DW  0b53h 03e8h 
    DW  0b54h 03e8h 
// 1477 BROOM_IMPACT_GRASS
EVENT_1477_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1477_SOUND_0_SAMPLES
EVENT_1477_SOUND_0_SAMPLES:
    DW  0b4eh 03e8h 
    DW  0b4fh 03e8h 
    DW  0b50h 03e8h 
    DW  0b51h 03e8h 
// 1478 BROOM_IMPACT_STONE
EVENT_1478_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1478_SOUND_0_SAMPLES
EVENT_1478_SOUND_0_SAMPLES:
    DW  0b71h 03e8h 
    DW  0b72h 03e8h 
    DW  0b73h 03e8h 
// 1479 BROOM_IMPACT_TREE
EVENT_1479_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1479_SOUND_0_SAMPLES
EVENT_1479_SOUND_0_SAMPLES:
    DW  0b74h 03e8h 
    DW  0b75h 03e8h 
    DW  0b76h 03e8h 
// 1480 BROOM_IMPACT_WATER
EVENT_1480_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1480_SOUND_0_SAMPLES
EVENT_1480_SOUND_0_SAMPLES:
    DW  0b77h 03e8h 
    DW  0b78h 03e8h 
    DW  0b79h 03e8h 
// 1481 BROOM_ACCELERATE
EVENT_1481_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1481_SOUND_0_SAMPLES
EVENT_1481_SOUND_0_SAMPLES:
    DW  0b6fh 03e8h 
    DW  0b6eh 03e8h 
    DW  0b6dh 03e8h 
    DW  0b70h 03e8h 
// 1482 BROOM_TURN
EVENT_1482_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1482_SOUND_0_SAMPLES
EVENT_1482_SOUND_0_SAMPLES:
    DW  0b55h 03e8h 
    DW  0b56h 03e8h 
    DW  0b57h 03e8h 
    DW  0b58h 03e8h 
    DW  0b59h 03e8h 
    DW  0b5ah 03e8h 
// 1483 BROOM_CRUISE
EVENT_1483_SOUNDS:
    DB  01h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1483_SOUND_0_SAMPLES
EVENT_1483_SOUND_0_SAMPLES:
    DW  0b2eh 03e8h 
// 1484 SPEECH_GENERAL2
EVENT_1484_SOUNDS:
    DB  10h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1484_SOUND_0_SAMPLES
EVENT_1484_SOUND_0_SAMPLES:
    DW  142bh 03e8h 
    DW  1427h 03e8h 
    DW  1428h 03e8h 
    DW  1429h 03e8h 
    DW  142ah 03e8h 
    DW  1426h 03e8h 
    DW  142ch 03e8h 
    DW  142dh 03e8h 
    DW  1432h 03e8h 
    DW  142fh 03e8h 
    DW  1430h 03e8h 
    DW  1431h 03e8h 
    DW  142eh 03e8h 
    DW  1433h 03e8h 
    DW  1434h 03e8h 
    DW  1435h 03e8h 
// 1485 SPEECH_HARRY
EVENT_1485_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1485_SOUND_0_SAMPLES
EVENT_1485_SOUND_0_SAMPLES:
    DW  1437h 03e8h 
    DW  1436h 03e8h 
    DW  1438h 03e8h 
// 1486 SPEECH_GENERAL3
EVENT_1486_SOUNDS:
    DB  60h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1486_SOUND_0_SAMPLES
EVENT_1486_SOUND_0_SAMPLES:
    DW  1443h 03e8h 
    DW  143ah 03e8h 
    DW  143bh 03e8h 
    DW  143ch 03e8h 
    DW  143dh 03e8h 
    DW  143eh 03e8h 
    DW  143fh 03e8h 
    DW  1440h 03e8h 
    DW  1441h 03e8h 
    DW  1442h 03e8h 
    DW  1439h 03e8h 
    DW  1444h 03e8h 
    DW  1445h 03e8h 
    DW  1446h 03e8h 
    DW  1447h 03e8h 
    DW  1448h 03e8h 
    DW  1449h 03e8h 
    DW  144ah 03e8h 
    DW  144bh 03e8h 
    DW  144ch 03e8h 
    DW  144dh 03e8h 
    DW  144eh 03e8h 
    DW  144fh 03e8h 
    DW  1450h 03e8h 
    DW  1451h 03e8h 
    DW  1452h 03e8h 
    DW  1453h 03e8h 
    DW  1454h 03e8h 
    DW  1455h 03e8h 
    DW  1456h 03e8h 
    DW  1457h 03e8h 
    DW  1458h 03e8h 
    DW  1459h 03e8h 
    DW  145ah 03e8h 
    DW  145bh 03e8h 
    DW  145ch 03e8h 
    DW  145dh 03e8h 
    DW  145eh 03e8h 
    DW  145fh 03e8h 
    DW  1460h 03e8h 
    DW  1461h 03e8h 
    DW  1462h 03e8h 
    DW  1463h 03e8h 
    DW  1464h 03e8h 
    DW  1465h 03e8h 
    DW  1466h 03e8h 
    DW  1467h 03e8h 
    DW  1468h 03e8h 
    DW  1469h 03e8h 
    DW  146ah 03e8h 
    DW  146bh 03e8h 
    DW  146ch 03e8h 
    DW  146dh 03e8h 
    DW  146eh 03e8h 
    DW  146fh 03e8h 
    DW  1470h 03e8h 
    DW  1471h 03e8h 
    DW  1472h 03e8h 
    DW  1473h 03e8h 
    DW  1474h 03e8h 
    DW  1475h 03e8h 
    DW  1476h 03e8h 
    DW  1477h 03e8h 
    DW  1478h 03e8h 
    DW  1479h 03e8h 
    DW  147ah 03e8h 
    DW  147bh 03e8h 
    DW  147ch 03e8h 
    DW  147dh 03e8h 
    DW  147eh 03e8h 
    DW  147fh 03e8h 
    DW  1480h 03e8h 
    DW  1481h 03e8h 
    DW  1482h 03e8h 
    DW  1483h 03e8h 
    DW  1484h 03e8h 
    DW  1485h 03e8h 
    DW  1486h 03e8h 
    DW  1487h 03e8h 
    DW  1488h 03e8h 
    DW  1489h 03e8h 
    DW  148ah 03e8h 
    DW  148bh 03e8h 
    DW  148ch 03e8h 
    DW  148dh 03e8h 
    DW  148eh 03e8h 
    DW  148fh 03e8h 
    DW  1490h 03e8h 
    DW  1491h 03e8h 
    DW  1492h 03e8h 
    DW  1493h 03e8h 
    DW  1494h 03e8h 
    DW  1495h 03e8h 
    DW  1496h 03e8h 
    DW  1497h 03e8h 
    DW  1498h 03e8h 
// 1487 SPEECH_GENERAL3
EVENT_1487_SOUNDS:
    DB  2eh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1487_SOUND_0_SAMPLES
EVENT_1487_SOUND_0_SAMPLES:
    DW  14bfh 03e8h 
    DW  149ah 03e8h 
    DW  149bh 03e8h 
    DW  149ch 03e8h 
    DW  149dh 03e8h 
    DW  149eh 03e8h 
    DW  149fh 03e8h 
    DW  14a0h 03e8h 
    DW  14a1h 03e8h 
    DW  14a2h 03e8h 
    DW  14a3h 03e8h 
    DW  14a4h 03e8h 
    DW  14a5h 03e8h 
    DW  14a6h 03e8h 
    DW  14a7h 03e8h 
    DW  14a8h 03e8h 
    DW  14a9h 03e8h 
    DW  14aah 03e8h 
    DW  14abh 03e8h 
    DW  14ach 03e8h 
    DW  14adh 03e8h 
    DW  14aeh 03e8h 
    DW  14afh 03e8h 
    DW  14b0h 03e8h 
    DW  14b1h 03e8h 
    DW  14b2h 03e8h 
    DW  14b3h 03e8h 
    DW  14b4h 03e8h 
    DW  14b5h 03e8h 
    DW  14b6h 03e8h 
    DW  14b7h 03e8h 
    DW  14b8h 03e8h 
    DW  14b9h 03e8h 
    DW  14bah 03e8h 
    DW  14bbh 03e8h 
    DW  14bch 03e8h 
    DW  14bdh 03e8h 
    DW  14beh 03e8h 
    DW  1499h 03e8h 
    DW  14c0h 03e8h 
    DW  14c1h 03e8h 
    DW  14c2h 03e8h 
    DW  14c3h 03e8h 
    DW  14c4h 03e8h 
    DW  14c5h 03e8h 
    DW  14c6h 03e8h 
// 1488 SPEECH_WIZARD_CARD
EVENT_1488_SOUNDS:
    DB  08h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1488_SOUND_0_SAMPLES
EVENT_1488_SOUND_0_SAMPLES:
    DW  14c7h 03e8h 
    DW  14c8h 03e8h 
    DW  14c9h 03e8h 
    DW  14cah 03e8h 
    DW  14cbh 03e8h 
    DW  14cch 03e8h 
    DW  14cdh 03e8h 
    DW  14ceh 03e8h 
// 1489 SPEECH_DUMBLEDORE
EVENT_1489_SOUNDS:
    DB  02h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1489_SOUND_0_SAMPLES
EVENT_1489_SOUND_0_SAMPLES:
    DW  14cfh 03e8h 
    DW  14d0h 03e8h 
// 1490 SPEECH_DUMBLEDORE
EVENT_1490_SOUNDS:
    DB  0bh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1490_SOUND_0_SAMPLES
EVENT_1490_SOUND_0_SAMPLES:
    DW  14d4h 03e8h 
    DW  14d2h 03e8h 
    DW  14d3h 03e8h 
    DW  14d1h 03e8h 
    DW  14d5h 03e8h 
    DW  14d6h 03e8h 
    DW  14d7h 03e8h 
    DW  14d8h 03e8h 
    DW  14d9h 03e8h 
    DW  14dah 03e8h 
    DW  14dbh 03e8h 
// 1491 SPEECH_PREFECTS
EVENT_1491_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1491_SOUND_0_SAMPLES
EVENT_1491_SOUND_0_SAMPLES:
    DW  14deh 03e8h 
    DW  14ddh 03e8h 
    DW  14dch 03e8h 
    DW  14dfh 03e8h 
    DW  14e0h 03e8h 
// 1492 SPEECH_FRED
EVENT_1492_SOUNDS:
    DB  0dh 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1492_SOUND_0_SAMPLES
EVENT_1492_SOUND_0_SAMPLES:
    DW  14e9h 03e8h 
    DW  14e2h 03e8h 
    DW  14e3h 03e8h 
    DW  14e4h 03e8h 
    DW  14e5h 03e8h 
    DW  14e6h 03e8h 
    DW  14e7h 03e8h 
    DW  14e8h 03e8h 
    DW  14e1h 03e8h 
    DW  14eah 03e8h 
    DW  14ebh 03e8h 
    DW  14ech 03e8h 
    DW  14edh 03e8h 
// 1493 SPEECH_GEORGE
EVENT_1493_SOUNDS:
    DB  11h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1493_SOUND_0_SAMPLES
EVENT_1493_SOUND_0_SAMPLES:
    DW  0091h 03e8h 
    DW  14efh 03e8h 
    DW  14f0h 03e8h 
    DW  14f1h 03e8h 
    DW  14f2h 03e8h 
    DW  14f3h 03e8h 
    DW  14f4h 03e8h 
    DW  14f5h 03e8h 
    DW  14f6h 03e8h 
    DW  14f7h 03e8h 
    DW  14f8h 03e8h 
    DW  14f9h 03e8h 
    DW  14fah 03e8h 
    DW  14fbh 03e8h 
    DW  14fch 03e8h 
    DW  14fdh 03e8h 
    DW  14eeh 03e8h 
// 1494 SPEECH_GINNY
EVENT_1494_SOUNDS:
    DB  09h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1494_SOUND_0_SAMPLES
EVENT_1494_SOUND_0_SAMPLES:
    DW  00a5h 03e8h 
    DW  00a4h 03e8h 
    DW  00a6h 03e8h 
    DW  00a8h 03e8h 
    DW  00a7h 03e8h 
    DW  00a9h 03e8h 
    DW  00aah 03e8h 
    DW  00abh 03e8h 
    DW  00ach 03e8h 
// 1495 SPEECH_HAGRID
EVENT_1495_SOUNDS:
    DB  0ch 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1495_SOUND_0_SAMPLES
EVENT_1495_SOUND_0_SAMPLES:
    DW  017bh 03e8h 
    DW  017ch 03e8h 
    DW  017dh 03e8h 
    DW  017eh 03e8h 
    DW  017fh 03e8h 
    DW  0180h 03e8h 
    DW  0181h 03e8h 
    DW  0182h 03e8h 
    DW  0183h 03e8h 
    DW  0184h 03e8h 
    DW  0185h 03e8h 
    DW  0186h 03e8h 
// 1496 SPEECH_HERMIONE
EVENT_1496_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1496_SOUND_0_SAMPLES
EVENT_1496_SOUND_0_SAMPLES:
    DW  1501h 03e8h 
    DW  14ffh 03e8h 
    DW  1500h 03e8h 
    DW  14feh 03e8h 
    DW  1502h 03e8h 
    DW  1503h 03e8h 
// 1497 SPEECH_GILDEROY
EVENT_1497_SOUNDS:
    DB  03h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1497_SOUND_0_SAMPLES
EVENT_1497_SOUND_0_SAMPLES:
    DW  1504h 03e8h 
    DW  0127h 03e8h 
    DW  1505h 03e8h 
// 1498 SPEECH_GENERAL3
EVENT_1498_SOUNDS:
    DB  05h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1498_SOUND_0_SAMPLES
EVENT_1498_SOUND_0_SAMPLES:
    DW  1507h 03e8h 
    DW  1506h 03e8h 
    DW  1508h 03e8h 
    DW  1509h 03e8h 
    DW  150ah 03e8h 
// 1499 SPEECH_GENERAL3
EVENT_1499_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1499_SOUND_0_SAMPLES
EVENT_1499_SOUND_0_SAMPLES:
    DW  150eh 03e8h 
    DW  150ch 03e8h 
    DW  150dh 03e8h 
    DW  150bh 03e8h 
    DW  150fh 03e8h 
    DW  1510h 03e8h 
// 1500 SPEECH_RON
EVENT_1500_SOUNDS:
    DB  11h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1500_SOUND_0_SAMPLES
EVENT_1500_SOUND_0_SAMPLES:
    DW  0088h 03e8h 
    DW  1512h 03e8h 
    DW  1513h 03e8h 
    DW  1514h 03e8h 
    DW  1515h 03e8h 
    DW  1516h 03e8h 
    DW  1517h 03e8h 
    DW  1518h 03e8h 
    DW  1519h 03e8h 
    DW  151ah 03e8h 
    DW  151bh 03e8h 
    DW  151ch 03e8h 
    DW  151dh 03e8h 
    DW  151eh 03e8h 
    DW  151fh 03e8h 
    DW  1520h 03e8h 
    DW  1511h 03e8h 
// 1501 SPEECH_GENERAL3
EVENT_1501_SOUNDS:
    DB  06h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1501_SOUND_0_SAMPLES
EVENT_1501_SOUND_0_SAMPLES:
    DW  1523h 03e8h 
    DW  1522h 03e8h 
    DW  1521h 03e8h 
    DW  1524h 03e8h 
    DW  1525h 03e8h 
    DW  1526h 03e8h 
// 1502 PUPIL_COUGHSPLUTTER
EVENT_1502_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1502_SOUND_0_SAMPLES
EVENT_1502_SOUND_0_SAMPLES:
    DW  1529h 03e8h 
    DW  1528h 03e8h 
    DW  1527h 03e8h 
    DW  152ah 03e8h 
// 1503 PUPIL_COUGHSPLUTTER
EVENT_1503_SOUNDS:
    DB  04h 64h 00h 00h 64h 64h 00h 00h 32h 32h 00h 00h 
    OFFSET.DW   EVENT_1503_SOUND_0_SAMPLES
EVENT_1503_SOUND_0_SAMPLES:
    DW  152dh 03e8h 
    DW  152ch 03e8h 
    DW  152bh 03e8h 
    DW  152eh 03e8h 
CATEGORIES_LOOKUP:
BANK_HEADERS:
// struct FXM_BankHeader                
// {                                    
//  U32     Index;                  
//  OFFSET  NameString;             
//  S32     NumSamples;             
//  OFFSET  Samples;                
//  U32     Spare[16];              
// };                               
// 0 C:\Harry_Speech\Banks\Speech_Borgin\-GAMECUBE-\Speech_Borgin.SDT
    DD  00000000h
    OFFSET.DW   BANK_0_SPEECH_BORGIN_NAME
    DD  00000033h
    OFFSET.DW   BANK_0_SPEECH_BORGIN_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 1 C:\Harry_Speech\Banks\Speech_DADA\-GAMECUBE-\Speech_DADA.SDT
    DD  00000001h
    OFFSET.DW   BANK_1_SPEECH_DADA_NAME
    DD  00000036h
    OFFSET.DW   BANK_1_SPEECH_DADA_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 2 C:\Harry_Speech\Banks\Speech_Diagon_Alley\-GAMECUBE-\Speech_Diagon_Alley.SDT
    DD  00000002h
    OFFSET.DW   BANK_2_SPEECH_DIAGON_ALLEY_NAME
    DD  0000009ch
    OFFSET.DW   BANK_2_SPEECH_DIAGON_ALLEY_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 3 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\-GAMECUBE-\Speech_Flourish_Blotts.SDT
    DD  00000003h
    OFFSET.DW   BANK_3_SPEECH_FLOURISH_BLOTTS_NAME
    DD  00000031h
    OFFSET.DW   BANK_3_SPEECH_FLOURISH_BLOTTS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 4 C:\Harry_Speech\Banks\Speech_Gambol_Japes\-GAMECUBE-\Speech_Gambol_Japes.SDT
    DD  00000004h
    OFFSET.DW   BANK_4_SPEECH_GAMBOL_JAPES_NAME
    DD  0000001ch
    OFFSET.DW   BANK_4_SPEECH_GAMBOL_JAPES_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 5 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\-GAMECUBE-\Speech_Leaky_Cauldron.SDT
    DD  00000005h
    OFFSET.DW   BANK_5_SPEECH_LEAKY_CAULDRON_NAME
    DD  0000003bh
    OFFSET.DW   BANK_5_SPEECH_LEAKY_CAULDRON_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 6 C:\Harry_Speech\Banks\Speech_Menagerie\-GAMECUBE-\Speech_Menagerie.SDT
    DD  00000006h
    OFFSET.DW   BANK_6_SPEECH_MENAGERIE_NAME
    DD  0000002ch
    OFFSET.DW   BANK_6_SPEECH_MENAGERIE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 7 C:\Harry_Speech\Banks\Speech_Mulpeppers\-GAMECUBE-\Speech_Mulpeppers.SDT
    DD  00000007h
    OFFSET.DW   BANK_7_SPEECH_MULPEPPERS_NAME
    DD  0000000dh
    OFFSET.DW   BANK_7_SPEECH_MULPEPPERS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 8 C:\Harry_Speech\Banks\Speech_Burrows\-GAMECUBE-\Speech_Burrows.SDT
    DD  00000008h
    OFFSET.DW   BANK_8_SPEECH_BURROWS_NAME
    DD  0000007bh
    OFFSET.DW   BANK_8_SPEECH_BURROWS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 9 C:\Harry_Speech\Banks\Speech_Quidditch\-GAMECUBE-\Speech_Quidditch.SDT
    DD  00000009h
    OFFSET.DW   BANK_9_SPEECH_QUIDDITCH_NAME
    DD  00000022h
    OFFSET.DW   BANK_9_SPEECH_QUIDDITCH_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 10 C:\Harry_Speech\Banks\Speech_Common_Room\-GAMECUBE-\Speech_Common_Room.SDT
    DD  0000000ah
    OFFSET.DW   BANK_10_SPEECH_COMMON_ROOM_NAME
    DD  00000027h
    OFFSET.DW   BANK_10_SPEECH_COMMON_ROOM_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 11 C:\Harry_Speech\Banks\Speech_Entrance_Hall\-GAMECUBE-\Speech_Entrance_Hall.SDT
    DD  0000000bh
    OFFSET.DW   BANK_11_SPEECH_ENTRANCE_HALL_NAME
    DD  0000003dh
    OFFSET.DW   BANK_11_SPEECH_ENTRANCE_HALL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 12 C:\Harry_Speech\Banks\Speech_L1\-GAMECUBE-\Speech_L1.SDT
    DD  0000000ch
    OFFSET.DW   BANK_12_SPEECH_L1_NAME
    DD  0000001ch
    OFFSET.DW   BANK_12_SPEECH_L1_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 13 C:\Harry_Speech\Banks\Speech_L2\-GAMECUBE-\Speech_L2.SDT
    DD  0000000dh
    OFFSET.DW   BANK_13_SPEECH_L2_NAME
    DD  00000002h
    OFFSET.DW   BANK_13_SPEECH_L2_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 14 C:\Harry_Speech\Banks\Speech_L3\-GAMECUBE-\Speech_L3.SDT
    DD  0000000eh
    OFFSET.DW   BANK_14_SPEECH_L3_NAME
    DD  0000000bh
    OFFSET.DW   BANK_14_SPEECH_L3_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 15 C:\Harry_Speech\Banks\Speech_DADA_XP\-GAMECUBE-\Speech_DADA_XP.SDT
    DD  0000000fh
    OFFSET.DW   BANK_15_SPEECH_DADA_XP_NAME
    DD  00000004h
    OFFSET.DW   BANK_15_SPEECH_DADA_XP_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 16 C:\Harry_Speech\Banks\Speech_Avifors\-GAMECUBE-\Speech_Avifors.SDT
    DD  00000010h
    OFFSET.DW   BANK_16_SPEECH_AVIFORS_NAME
    DD  00000004h
    OFFSET.DW   BANK_16_SPEECH_AVIFORS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 17 C:\Harry_Speech\Banks\Speech_Transfiguration\-GAMECUBE-\Speech_Transfiguration.SDT
    DD  00000011h
    OFFSET.DW   BANK_17_SPEECH_TRANSFIGURATION_NAME
    DD  0000001ch
    OFFSET.DW   BANK_17_SPEECH_TRANSFIGURATION_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 18 C:\Harry_Speech\Banks\Speech_Charms\-GAMECUBE-\Speech_Charms.SDT
    DD  00000012h
    OFFSET.DW   BANK_18_SPEECH_CHARMS_NAME
    DD  00000013h
    OFFSET.DW   BANK_18_SPEECH_CHARMS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 19 C:\Harry_Speech\Banks\Speech_Incendio\-GAMECUBE-\Speech_Incendio.SDT
    DD  00000013h
    OFFSET.DW   BANK_19_SPEECH_INCENDIO_NAME
    DD  00000003h
    OFFSET.DW   BANK_19_SPEECH_INCENDIO_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 20 C:\Harry_Speech\Banks\Speech_Encounters\-GAMECUBE-\Speech_Encounters.SDT
    DD  00000014h
    OFFSET.DW   BANK_20_SPEECH_ENCOUNTERS_NAME
    DD  00000001h
    OFFSET.DW   BANK_20_SPEECH_ENCOUNTERS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 21 C:\Harry_Speech\Banks\Speech_Common_Room_Night\-GAMECUBE-\Speech_Common_Room_Night.SDT
    DD  00000015h
    OFFSET.DW   BANK_21_SPEECH_COMMON_ROOM_NIGHT_NAME
    DD  00000038h
    OFFSET.DW   BANK_21_SPEECH_COMMON_ROOM_NIGHT_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 22 C:\Harry_Speech\Banks\Speech_Encounters_Night\-GAMECUBE-\Speech_Encounters_Night.SDT
    DD  00000016h
    OFFSET.DW   BANK_22_SPEECH_ENCOUNTERS_NIGHT_NAME
    DD  00000001h
    OFFSET.DW   BANK_22_SPEECH_ENCOUNTERS_NIGHT_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 23 C:\Harry_Speech\Banks\Speech_FandG\-GAMECUBE-\Speech_FandG.SDT
    DD  00000017h
    OFFSET.DW   BANK_23_SPEECH_FANDG_NAME
    DD  0000007ah
    OFFSET.DW   BANK_23_SPEECH_FANDG_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 24 C:\Harry_Speech\Banks\Speech_Both_Night\-GAMECUBE-\Speech_Both_Night.SDT
    DD  00000018h
    OFFSET.DW   BANK_24_SPEECH_BOTH_NIGHT_NAME
    DD  00000021h
    OFFSET.DW   BANK_24_SPEECH_BOTH_NIGHT_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 25 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\-GAMECUBE-\Speech_Quidditch_Commentary.SDT
    DD  00000019h
    OFFSET.DW   BANK_25_SPEECH_QUIDDITCH_COMMENTARY_NAME
    DD  0000007eh
    OFFSET.DW   BANK_25_SPEECH_QUIDDITCH_COMMENTARY_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 26 C:\Harry_Speech\Banks\Speech_Quidditch_Class\-GAMECUBE-\Speech_Quidditch_Class.SDT
    DD  0000001ah
    OFFSET.DW   BANK_26_SPEECH_QUIDDITCH_CLASS_NAME
    DD  00000025h
    OFFSET.DW   BANK_26_SPEECH_QUIDDITCH_CLASS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 27 C:\Harry_Speech\Banks\Speech_Both_Day\-GAMECUBE-\Speech_Both_Day.SDT
    DD  0000001bh
    OFFSET.DW   BANK_27_SPEECH_BOTH_DAY_NAME
    DD  0000000fh
    OFFSET.DW   BANK_27_SPEECH_BOTH_DAY_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 28 C:\Harry_Speech\Banks\Speech_Hogwarts\-GAMECUBE-\Speech_Hogwarts.SDT
    DD  0000001ch
    OFFSET.DW   BANK_28_SPEECH_HOGWARTS_NAME
    DD  000000e2h
    OFFSET.DW   BANK_28_SPEECH_HOGWARTS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 29 C:\Harry_Speech\Banks\Speech_Aragog\-GAMECUBE-\Speech_Aragog.SDT
    DD  0000001dh
    OFFSET.DW   BANK_29_SPEECH_ARAGOG_NAME
    DD  00000022h
    OFFSET.DW   BANK_29_SPEECH_ARAGOG_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 30 C:\Harry_Speech\Banks\Speech_COS\-GAMECUBE-\Speech_COS.SDT
    DD  0000001eh
    OFFSET.DW   BANK_30_SPEECH_COS_NAME
    DD  00000058h
    OFFSET.DW   BANK_30_SPEECH_COS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 31 C:\Harry_Speech\Banks\Speech_DD_Office\-GAMECUBE-\Speech_DD_Office.SDT
    DD  0000001fh
    OFFSET.DW   BANK_31_SPEECH_DD_OFFICE_NAME
    DD  00000018h
    OFFSET.DW   BANK_31_SPEECH_DD_OFFICE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 32 C:\Harry_Speech\Banks\Speech_Great_Hall\-GAMECUBE-\Speech_Great_Hall.SDT
    DD  00000020h
    OFFSET.DW   BANK_32_SPEECH_GREAT_HALL_NAME
    DD  00000003h
    OFFSET.DW   BANK_32_SPEECH_GREAT_HALL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 33 C:\Harry_Speech\Banks\Speech_Hogwarts_Flight\-GAMECUBE-\Speech_Hogwarts_Flight.SDT
    DD  00000021h
    OFFSET.DW   BANK_33_SPEECH_HOGWARTS_FLIGHT_NAME
    DD  00000009h
    OFFSET.DW   BANK_33_SPEECH_HOGWARTS_FLIGHT_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 34 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\-GAMECUBE-\Speech_Hogwarts_Night.SDT
    DD  00000022h
    OFFSET.DW   BANK_34_SPEECH_HOGWARTS_NIGHT_NAME
    DD  0000000eh
    OFFSET.DW   BANK_34_SPEECH_HOGWARTS_NIGHT_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 35 C:\Harry_Speech\Banks\Speech_Library\-GAMECUBE-\Speech_Library.SDT
    DD  00000023h
    OFFSET.DW   BANK_35_SPEECH_LIBRARY_NAME
    DD  0000000dh
    OFFSET.DW   BANK_35_SPEECH_LIBRARY_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 36 C:\Harry_Speech\Banks\Speech_Library_Potions\-GAMECUBE-\Speech_Library_Potions.SDT
    DD  00000024h
    OFFSET.DW   BANK_36_SPEECH_LIBRARY_POTIONS_NAME
    DD  0000000eh
    OFFSET.DW   BANK_36_SPEECH_LIBRARY_POTIONS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 37 C:\Harry_Speech\Banks\Speech_Gringotts\-GAMECUBE-\Speech_Gringotts.SDT
    DD  00000025h
    OFFSET.DW   BANK_37_SPEECH_GRINGOTTS_NAME
    DD  00000029h
    OFFSET.DW   BANK_37_SPEECH_GRINGOTTS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 38 C:\Harry_Speech\Banks\Speech_Whomping_Willow\-GAMECUBE-\Speech_Whomping_Willow.SDT
    DD  00000026h
    OFFSET.DW   BANK_38_SPEECH_WHOMPING_WILLOW_NAME
    DD  00000022h
    OFFSET.DW   BANK_38_SPEECH_WHOMPING_WILLOW_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 39 C:\Harry\Banks\Lev_Common_Room\-GAMECUBE-\Lev_Common_Room.SDT
    DD  00000027h
    OFFSET.DW   BANK_39_LEV_COMMON_ROOM_NAME
    DD  00000015h
    OFFSET.DW   BANK_39_LEV_COMMON_ROOM_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 40 C:\Harry\Banks\Lev_Wiggenweld\-GAMECUBE-\Lev_Wiggenweld.SDT
    DD  00000028h
    OFFSET.DW   BANK_40_LEV_WIGGENWELD_NAME
    DD  00000015h
    OFFSET.DW   BANK_40_LEV_WIGGENWELD_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 41 C:\Harry\Banks\Spider_Medium\-GAMECUBE-\Spider_Medium.SDT
    DD  00000029h
    OFFSET.DW   BANK_41_SPIDER_MEDIUM_NAME
    DD  0000001eh
    OFFSET.DW   BANK_41_SPIDER_MEDIUM_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 42 C:\Harry\Banks\Spider_Small\-GAMECUBE-\Spider_Small.SDT
    DD  0000002ah
    OFFSET.DW   BANK_42_SPIDER_SMALL_NAME
    DD  00000025h
    OFFSET.DW   BANK_42_SPIDER_SMALL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 43 C:\Harry_Speech\Banks\Speech_Trading\-GAMECUBE-\Speech_Trading.SDT
    DD  0000002bh
    OFFSET.DW   BANK_43_SPEECH_TRADING_NAME
    DD  00000003h
    OFFSET.DW   BANK_43_SPEECH_TRADING_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 44 C:\Harry\Banks\Step_Cobbles\-GAMECUBE-\Step_Cobbles.SDT
    DD  0000002ch
    OFFSET.DW   BANK_44_STEP_COBBLES_NAME
    DD  00000022h
    OFFSET.DW   BANK_44_STEP_COBBLES_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 45 C:\Harry\Banks\Step_Floorboards\-GAMECUBE-\Step_Floorboards.SDT
    DD  0000002dh
    OFFSET.DW   BANK_45_STEP_FLOORBOARDS_NAME
    DD  0000000fh
    OFFSET.DW   BANK_45_STEP_FLOORBOARDS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 46 C:\Harry\Banks\Lev_DDOffice\-GAMECUBE-\Lev_DDOffice.SDT
    DD  0000002eh
    OFFSET.DW   BANK_46_LEV_DDOFFICE_NAME
    DD  00000010h
    OFFSET.DW   BANK_46_LEV_DDOFFICE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 47 C:\Harry\Banks\Lev_Staircase\-GAMECUBE-\Lev_Staircase.SDT
    DD  0000002fh
    OFFSET.DW   BANK_47_LEV_STAIRCASE_NAME
    DD  00000050h
    OFFSET.DW   BANK_47_LEV_STAIRCASE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 48 C:\Harry\Banks\Lev_Dungeon\-GAMECUBE-\Lev_Dungeon.SDT
    DD  00000030h
    OFFSET.DW   BANK_48_LEV_DUNGEON_NAME
    DD  00000004h
    OFFSET.DW   BANK_48_LEV_DUNGEON_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 49 C:\Harry_Speech\Banks\Speech_Dungeon\-GAMECUBE-\Speech_Dungeon.SDT
    DD  00000031h
    OFFSET.DW   BANK_49_SPEECH_DUNGEON_NAME
    DD  00000012h
    OFFSET.DW   BANK_49_SPEECH_DUNGEON_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 50 C:\Harry_Speech\Banks\Speech_Herbology\-GAMECUBE-\Speech_Herbology.SDT
    DD  00000032h
    OFFSET.DW   BANK_50_SPEECH_HERBOLOGY_NAME
    DD  00000005h
    OFFSET.DW   BANK_50_SPEECH_HERBOLOGY_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 51 C:\Harry_Speech\Banks\Speech_Trading_Female_Pupil\-GAMECUBE-\Speech_Trading_Female_Pupil.SDT
    DD  00000033h
    OFFSET.DW   BANK_51_SPEECH_TRADING_FEMALE_PUPIL_NAME
    DD  00000007h
    OFFSET.DW   BANK_51_SPEECH_TRADING_FEMALE_PUPIL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 52 C:\Harry_Speech\Banks\Speech_Trading_Male_Pupil\-GAMECUBE-\Speech_Trading_Male_Pupil.SDT
    DD  00000034h
    OFFSET.DW   BANK_52_SPEECH_TRADING_MALE_PUPIL_NAME
    DD  00000007h
    OFFSET.DW   BANK_52_SPEECH_TRADING_MALE_PUPIL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 53 C:\Harry\Banks\Spell_Alohomora\-GAMECUBE-\Spell_Alohomora.SDT
    DD  00000035h
    OFFSET.DW   BANK_53_SPELL_ALOHOMORA_NAME
    DD  00000009h
    OFFSET.DW   BANK_53_SPELL_ALOHOMORA_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 54 C:\Harry\Banks\Bowtruckle\-GAMECUBE-\Bowtruckle.SDT
    DD  00000036h
    OFFSET.DW   BANK_54_BOWTRUCKLE_NAME
    DD  00000032h
    OFFSET.DW   BANK_54_BOWTRUCKLE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 55 C:\Harry\Banks\Male_Prefect\-GAMECUBE-\Male_Prefect.SDT
    DD  00000037h
    OFFSET.DW   BANK_55_MALE_PREFECT_NAME
    DD  00000001h
    OFFSET.DW   BANK_55_MALE_PREFECT_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 56 C:\Harry_Speech\Banks\Speech_Always\-GAMECUBE-\Speech_Always.SDT
    DD  00000038h
    OFFSET.DW   BANK_56_SPEECH_ALWAYS_NAME
    DD  0000000eh
    OFFSET.DW   BANK_56_SPEECH_ALWAYS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 57 C:\Harry\Banks\Person_Dumbledore\-GAMECUBE-\Person_Dumbledore.SDT
    DD  00000039h
    OFFSET.DW   BANK_57_PERSON_DUMBLEDORE_NAME
    DD  00000005h
    OFFSET.DW   BANK_57_PERSON_DUMBLEDORE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 58 C:\Harry\Banks\Person_Fred\-GAMECUBE-\Person_Fred.SDT
    DD  0000003ah
    OFFSET.DW   BANK_58_PERSON_FRED_NAME
    DD  00000001h
    OFFSET.DW   BANK_58_PERSON_FRED_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 59 C:\Harry\Banks\Person_George\-GAMECUBE-\Person_George.SDT
    DD  0000003bh
    OFFSET.DW   BANK_59_PERSON_GEORGE_NAME
    DD  00000001h
    OFFSET.DW   BANK_59_PERSON_GEORGE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 60 C:\Harry\Banks\Person_Hag\-GAMECUBE-\Person_Hag.SDT
    DD  0000003ch
    OFFSET.DW   BANK_60_PERSON_HAG_NAME
    DD  00000009h
    OFFSET.DW   BANK_60_PERSON_HAG_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 61 C:\Harry\Banks\Person_Hagrid\-GAMECUBE-\Person_Hagrid.SDT
    DD  0000003dh
    OFFSET.DW   BANK_61_PERSON_HAGRID_NAME
    DD  00000007h
    OFFSET.DW   BANK_61_PERSON_HAGRID_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 62 C:\Harry\Banks\Person_Lockhart\-GAMECUBE-\Person_Lockhart.SDT
    DD  0000003eh
    OFFSET.DW   BANK_62_PERSON_LOCKHART_NAME
    DD  00000001h
    OFFSET.DW   BANK_62_PERSON_LOCKHART_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 63 C:\Harry\Banks\Person_Ron\-GAMECUBE-\Person_Ron.SDT
    DD  0000003fh
    OFFSET.DW   BANK_63_PERSON_RON_NAME
    DD  00000001h
    OFFSET.DW   BANK_63_PERSON_RON_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 64 C:\Harry\Banks\Person_Snape\-GAMECUBE-\Person_Snape.SDT
    DD  00000040h
    OFFSET.DW   BANK_64_PERSON_SNAPE_NAME
    DD  00000005h
    OFFSET.DW   BANK_64_PERSON_SNAPE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 65 C:\Harry\Banks\Person_Wood\-GAMECUBE-\Person_Wood.SDT
    DD  00000041h
    OFFSET.DW   BANK_65_PERSON_WOOD_NAME
    DD  00000001h
    OFFSET.DW   BANK_65_PERSON_WOOD_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 66 C:\Harry\Banks\Step_Metal\-GAMECUBE-\Step_Metal.SDT
    DD  00000042h
    OFFSET.DW   BANK_66_STEP_METAL_NAME
    DD  00000004h
    OFFSET.DW   BANK_66_STEP_METAL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 67 C:\Harry_Speech\Banks\Speech_DA_Anywhere\-GAMECUBE-\Speech_DA_Anywhere.SDT
    DD  00000043h
    OFFSET.DW   BANK_67_SPEECH_DA_ANYWHERE_NAME
    DD  0000001bh
    OFFSET.DW   BANK_67_SPEECH_DA_ANYWHERE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 68 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\-GAMECUBE-\Speech_Quidditch_Gryffindor.SDT
    DD  00000044h
    OFFSET.DW   BANK_68_SPEECH_QUIDDITCH_GRYFFINDOR_NAME
    DD  000000c9h
    OFFSET.DW   BANK_68_SPEECH_QUIDDITCH_GRYFFINDOR_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 69 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\-GAMECUBE-\Speech_Quidditch_Hufflepuff.SDT
    DD  00000045h
    OFFSET.DW   BANK_69_SPEECH_QUIDDITCH_HUFFLEPUFF_NAME
    DD  00000067h
    OFFSET.DW   BANK_69_SPEECH_QUIDDITCH_HUFFLEPUFF_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 70 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\-GAMECUBE-\Speech_Quidditch_Ravenclaw.SDT
    DD  00000046h
    OFFSET.DW   BANK_70_SPEECH_QUIDDITCH_RAVENCLAW_NAME
    DD  00000067h
    OFFSET.DW   BANK_70_SPEECH_QUIDDITCH_RAVENCLAW_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 71 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\-GAMECUBE-\Speech_Quidditch_Slytherin.SDT
    DD  00000047h
    OFFSET.DW   BANK_71_SPEECH_QUIDDITCH_SLYTHERIN_NAME
    DD  0000009ch
    OFFSET.DW   BANK_71_SPEECH_QUIDDITCH_SLYTHERIN_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 72 C:\Harry_Speech\Banks\Speech_Common_Room_d1\-GAMECUBE-\Speech_Common_Room_d1.SDT
    DD  00000048h
    OFFSET.DW   BANK_72_SPEECH_COMMON_ROOM_D1_NAME
    DD  00000007h
    OFFSET.DW   BANK_72_SPEECH_COMMON_ROOM_D1_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 73 C:\Harry_Speech\Banks\Speech_Common_Room_d2\-GAMECUBE-\Speech_Common_Room_d2.SDT
    DD  00000049h
    OFFSET.DW   BANK_73_SPEECH_COMMON_ROOM_D2_NAME
    DD  00000009h
    OFFSET.DW   BANK_73_SPEECH_COMMON_ROOM_D2_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 74 C:\Harry_Speech\Banks\Speech_Common_Room_d3\-GAMECUBE-\Speech_Common_Room_d3.SDT
    DD  0000004ah
    OFFSET.DW   BANK_74_SPEECH_COMMON_ROOM_D3_NAME
    DD  00000006h
    OFFSET.DW   BANK_74_SPEECH_COMMON_ROOM_D3_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 75 C:\Harry_Speech\Banks\Speech_Common_Room_d4\-GAMECUBE-\Speech_Common_Room_d4.SDT
    DD  0000004bh
    OFFSET.DW   BANK_75_SPEECH_COMMON_ROOM_D4_NAME
    DD  0000000ch
    OFFSET.DW   BANK_75_SPEECH_COMMON_ROOM_D4_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 76 C:\Harry_Speech\Banks\Speech_Common_Room_d5\-GAMECUBE-\Speech_Common_Room_d5.SDT
    DD  0000004ch
    OFFSET.DW   BANK_76_SPEECH_COMMON_ROOM_D5_NAME
    DD  00000001h
    OFFSET.DW   BANK_76_SPEECH_COMMON_ROOM_D5_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 77 C:\Harry_Speech\Banks\Speech_Common_Room_n0\-GAMECUBE-\Speech_Common_Room_n0.SDT
    DD  0000004dh
    OFFSET.DW   BANK_77_SPEECH_COMMON_ROOM_N0_NAME
    DD  00000013h
    OFFSET.DW   BANK_77_SPEECH_COMMON_ROOM_N0_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 78 C:\Harry_Speech\Banks\Speech_Common_Room_n1\-GAMECUBE-\Speech_Common_Room_n1.SDT
    DD  0000004eh
    OFFSET.DW   BANK_78_SPEECH_COMMON_ROOM_N1_NAME
    DD  00000020h
    OFFSET.DW   BANK_78_SPEECH_COMMON_ROOM_N1_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 79 C:\Harry_Speech\Banks\Speech_Common_Room_n2\-GAMECUBE-\Speech_Common_Room_n2.SDT
    DD  0000004fh
    OFFSET.DW   BANK_79_SPEECH_COMMON_ROOM_N2_NAME
    DD  0000001dh
    OFFSET.DW   BANK_79_SPEECH_COMMON_ROOM_N2_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 80 C:\Harry_Speech\Banks\Speech_Common_Room_n3\-GAMECUBE-\Speech_Common_Room_n3.SDT
    DD  00000050h
    OFFSET.DW   BANK_80_SPEECH_COMMON_ROOM_N3_NAME
    DD  00000008h
    OFFSET.DW   BANK_80_SPEECH_COMMON_ROOM_N3_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 81 C:\Harry_Speech\Banks\Speech_Common_Room_n4\-GAMECUBE-\Speech_Common_Room_n4.SDT
    DD  00000051h
    OFFSET.DW   BANK_81_SPEECH_COMMON_ROOM_N4_NAME
    DD  00000015h
    OFFSET.DW   BANK_81_SPEECH_COMMON_ROOM_N4_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 82 C:\Harry_Speech\Banks\Speech_Common_Room_n5\-GAMECUBE-\Speech_Common_Room_n5.SDT
    DD  00000052h
    OFFSET.DW   BANK_82_SPEECH_COMMON_ROOM_N5_NAME
    DD  00000017h
    OFFSET.DW   BANK_82_SPEECH_COMMON_ROOM_N5_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 83 C:\Harry_Speech\Banks\Speech_Encounters_d1\-GAMECUBE-\Speech_Encounters_d1.SDT
    DD  00000053h
    OFFSET.DW   BANK_83_SPEECH_ENCOUNTERS_D1_NAME
    DD  00000009h
    OFFSET.DW   BANK_83_SPEECH_ENCOUNTERS_D1_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 84 C:\Harry_Speech\Banks\Speech_Encounters_d2\-GAMECUBE-\Speech_Encounters_d2.SDT
    DD  00000054h
    OFFSET.DW   BANK_84_SPEECH_ENCOUNTERS_D2_NAME
    DD  0000000dh
    OFFSET.DW   BANK_84_SPEECH_ENCOUNTERS_D2_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 85 C:\Harry_Speech\Banks\Speech_Encounters_d3\-GAMECUBE-\Speech_Encounters_d3.SDT
    DD  00000055h
    OFFSET.DW   BANK_85_SPEECH_ENCOUNTERS_D3_NAME
    DD  0000001bh
    OFFSET.DW   BANK_85_SPEECH_ENCOUNTERS_D3_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 86 C:\Harry\Banks\Balloon\-GAMECUBE-\Balloon.SDT
    DD  00000056h
    OFFSET.DW   BANK_86_BALLOON_NAME
    DD  00000003h
    OFFSET.DW   BANK_86_BALLOON_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 87 C:\Harry\Banks\Barrel\-GAMECUBE-\Barrel.SDT
    DD  00000057h
    OFFSET.DW   BANK_87_BARREL_NAME
    DD  00000008h
    OFFSET.DW   BANK_87_BARREL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 88 C:\Harry\Banks\Billywig\-GAMECUBE-\Billywig.SDT
    DD  00000058h
    OFFSET.DW   BANK_88_BILLYWIG_NAME
    DD  00000019h
    OFFSET.DW   BANK_88_BILLYWIG_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 89 C:\Harry\Banks\Bookcase\-GAMECUBE-\Bookcase.SDT
    DD  00000059h
    OFFSET.DW   BANK_89_BOOKCASE_NAME
    DD  00000021h
    OFFSET.DW   BANK_89_BOOKCASE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 90 C:\Harry\Banks\Lev_Quidditch\-GAMECUBE-\Lev_Quidditch.SDT
    DD  0000005ah
    OFFSET.DW   BANK_90_LEV_QUIDDITCH_NAME
    DD  00000047h
    OFFSET.DW   BANK_90_LEV_QUIDDITCH_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 91 C:\Harry\Banks\Broom\-GAMECUBE-\Broom.SDT
    DD  0000005bh
    OFFSET.DW   BANK_91_BROOM_NAME
    DD  00000029h
    OFFSET.DW   BANK_91_BROOM_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 92 C:\Harry\Banks\Caged_Imp\-GAMECUBE-\Caged_Imp.SDT
    DD  0000005ch
    OFFSET.DW   BANK_92_CAGED_IMP_NAME
    DD  00000010h
    OFFSET.DW   BANK_92_CAGED_IMP_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 93 C:\Harry\Banks\Chest\-GAMECUBE-\Chest.SDT
    DD  0000005dh
    OFFSET.DW   BANK_93_CHEST_NAME
    DD  00000007h
    OFFSET.DW   BANK_93_CHEST_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 94 C:\Harry\Banks\Chocolate_Frog\-GAMECUBE-\Chocolate_Frog.SDT
    DD  0000005eh
    OFFSET.DW   BANK_94_CHOCOLATE_FROG_NAME
    DD  00000010h
    OFFSET.DW   BANK_94_CHOCOLATE_FROG_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 95 C:\Harry\Banks\Crate\-GAMECUBE-\Crate.SDT
    DD  0000005fh
    OFFSET.DW   BANK_95_CRATE_NAME
    DD  00000003h
    OFFSET.DW   BANK_95_CRATE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 96 C:\Harry\Banks\Firecrab\-GAMECUBE-\Firecrab.SDT
    DD  00000060h
    OFFSET.DW   BANK_96_FIRECRAB_NAME
    DD  00000010h
    OFFSET.DW   BANK_96_FIRECRAB_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 97 C:\Harry\Banks\Flipendo_Switch\-GAMECUBE-\Flipendo_Switch.SDT
    DD  00000061h
    OFFSET.DW   BANK_97_FLIPENDO_SWITCH_NAME
    DD  00000005h
    OFFSET.DW   BANK_97_FLIPENDO_SWITCH_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 98 C:\Harry\Banks\Fred\-GAMECUBE-\Fred.SDT
    DD  00000062h
    OFFSET.DW   BANK_98_FRED_NAME
    DD  00000001h
    OFFSET.DW   BANK_98_FRED_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 99 C:\Harry\Banks\Gargoyle\-GAMECUBE-\Gargoyle.SDT
    DD  00000063h
    OFFSET.DW   BANK_99_GARGOYLE_NAME
    DD  00000024h
    OFFSET.DW   BANK_99_GARGOYLE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 100 C:\Harry\Banks\Generic_Wizard\-GAMECUBE-\Generic_Wizard.SDT
    DD  00000064h
    OFFSET.DW   BANK_100_GENERIC_WIZARD_NAME
    DD  00000012h
    OFFSET.DW   BANK_100_GENERIC_WIZARD_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 101 C:\Harry\Banks\George\-GAMECUBE-\George.SDT
    DD  00000065h
    OFFSET.DW   BANK_101_GEORGE_NAME
    DD  00000001h
    OFFSET.DW   BANK_101_GEORGE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 102 C:\Harry\Banks\Ghost\-GAMECUBE-\Ghost.SDT
    DD  00000066h
    OFFSET.DW   BANK_102_GHOST_NAME
    DD  0000000eh
    OFFSET.DW   BANK_102_GHOST_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 103 C:\Harry\Banks\Glass_Jar\-GAMECUBE-\Glass_Jar.SDT
    DD  00000067h
    OFFSET.DW   BANK_103_GLASS_JAR_NAME
    DD  00000006h
    OFFSET.DW   BANK_103_GLASS_JAR_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 104 C:\Harry\Banks\Gnome\-GAMECUBE-\Gnome.SDT
    DD  00000068h
    OFFSET.DW   BANK_104_GNOME_NAME
    DD  0000003eh
    OFFSET.DW   BANK_104_GNOME_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 105 C:\Harry\Banks\Griphook\-GAMECUBE-\Griphook.SDT
    DD  00000069h
    OFFSET.DW   BANK_105_GRIPHOOK_NAME
    DD  0000000eh
    OFFSET.DW   BANK_105_GRIPHOOK_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 106 C:\Harry\Banks\Gytrash\-GAMECUBE-\Gytrash.SDT
    DD  0000006ah
    OFFSET.DW   BANK_106_GYTRASH_NAME
    DD  0000002fh
    OFFSET.DW   BANK_106_GYTRASH_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 107 C:\Harry\Banks\Hag\-GAMECUBE-\Hag.SDT
    DD  0000006bh
    OFFSET.DW   BANK_107_HAG_NAME
    DD  00000002h
    OFFSET.DW   BANK_107_HAG_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 108 C:\Harry\Banks\Harry_Generic\-GAMECUBE-\Harry_Generic.SDT
    DD  0000006ch
    OFFSET.DW   BANK_108_HARRY_GENERIC_NAME
    DD  00000051h
    OFFSET.DW   BANK_108_HARRY_GENERIC_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 109 C:\Harry\Banks\Harry_Vocal\-GAMECUBE-\Harry_Vocal.SDT
    DD  0000006dh
    OFFSET.DW   BANK_109_HARRY_VOCAL_NAME
    DD  00000031h
    OFFSET.DW   BANK_109_HARRY_VOCAL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 110 C:\Harry\Banks\Hedwig\-GAMECUBE-\Hedwig.SDT
    DD  0000006eh
    OFFSET.DW   BANK_110_HEDWIG_NAME
    DD  00000018h
    OFFSET.DW   BANK_110_HEDWIG_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 111 C:\Harry\Banks\IMP\-GAMECUBE-\IMP.SDT
    DD  0000006fh
    OFFSET.DW   BANK_111_IMP_NAME
    DD  00000044h
    OFFSET.DW   BANK_111_IMP_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 112 C:\Harry\Banks\Lapifors_Rabbit\-GAMECUBE-\Lapifors_Rabbit.SDT
    DD  00000070h
    OFFSET.DW   BANK_112_LAPIFORS_RABBIT_NAME
    DD  00000005h
    OFFSET.DW   BANK_112_LAPIFORS_RABBIT_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 113 C:\Harry\Banks\Lev_Aragog\-GAMECUBE-\Lev_Aragog.SDT
    DD  00000071h
    OFFSET.DW   BANK_113_LEV_ARAGOG_NAME
    DD  0000006dh
    OFFSET.DW   BANK_113_LEV_ARAGOG_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 114 C:\Harry\Banks\Lev_Avifors\-GAMECUBE-\Lev_Avifors.SDT
    DD  00000072h
    OFFSET.DW   BANK_114_LEV_AVIFORS_NAME
    DD  0000003eh
    OFFSET.DW   BANK_114_LEV_AVIFORS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 115 C:\Harry\Banks\Lev_Borgin\-GAMECUBE-\Lev_Borgin.SDT
    DD  00000073h
    OFFSET.DW   BANK_115_LEV_BORGIN_NAME
    DD  00000066h
    OFFSET.DW   BANK_115_LEV_BORGIN_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 116 C:\Harry\Banks\Lev_Burrows\-GAMECUBE-\Lev_Burrows.SDT
    DD  00000074h
    OFFSET.DW   BANK_116_LEV_BURROWS_NAME
    DD  00000048h
    OFFSET.DW   BANK_116_LEV_BURROWS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 117 C:\Harry\Banks\Lev_CoS\-GAMECUBE-\Lev_CoS.SDT
    DD  00000075h
    OFFSET.DW   BANK_117_LEV_COS_NAME
    DD  00000088h
    OFFSET.DW   BANK_117_LEV_COS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 118 C:\Harry\Banks\Lev_DADA_Class\-GAMECUBE-\Lev_DADA_Class.SDT
    DD  00000076h
    OFFSET.DW   BANK_118_LEV_DADA_CLASS_NAME
    DD  00000036h
    OFFSET.DW   BANK_118_LEV_DADA_CLASS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 119 C:\Harry\Banks\Lev_DADA_XP\-GAMECUBE-\Lev_DADA_XP.SDT
    DD  00000077h
    OFFSET.DW   BANK_119_LEV_DADA_XP_NAME
    DD  0000004fh
    OFFSET.DW   BANK_119_LEV_DADA_XP_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 120 C:\Harry\Banks\Lev_Diagon_Alley\-GAMECUBE-\Lev_Diagon_Alley.SDT
    DD  00000078h
    OFFSET.DW   BANK_120_LEV_DIAGON_ALLEY_NAME
    DD  0000003ah
    OFFSET.DW   BANK_120_LEV_DIAGON_ALLEY_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 121 C:\Harry\Banks\Lev_Entrance_Hall\-GAMECUBE-\Lev_Entrance_Hall.SDT
    DD  00000079h
    OFFSET.DW   BANK_121_LEV_ENTRANCE_HALL_NAME
    DD  00000034h
    OFFSET.DW   BANK_121_LEV_ENTRANCE_HALL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 122 C:\Harry\Banks\Lev_Flourish\-GAMECUBE-\Lev_Flourish.SDT
    DD  0000007ah
    OFFSET.DW   BANK_122_LEV_FLOURISH_NAME
    DD  00000010h
    OFFSET.DW   BANK_122_LEV_FLOURISH_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 123 C:\Harry\Banks\Lev_Gambol\-GAMECUBE-\Lev_Gambol.SDT
    DD  0000007bh
    OFFSET.DW   BANK_123_LEV_GAMBOL_NAME
    DD  00000021h
    OFFSET.DW   BANK_123_LEV_GAMBOL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 124 C:\Harry\Banks\Lev_Great_Hall\-GAMECUBE-\Lev_Great_Hall.SDT
    DD  0000007ch
    OFFSET.DW   BANK_124_LEV_GREAT_HALL_NAME
    DD  00000004h
    OFFSET.DW   BANK_124_LEV_GREAT_HALL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 125 C:\Harry\Banks\Lev_Gringotts\-GAMECUBE-\Lev_Gringotts.SDT
    DD  0000007dh
    OFFSET.DW   BANK_125_LEV_GRINGOTTS_NAME
    DD  0000001eh
    OFFSET.DW   BANK_125_LEV_GRINGOTTS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 126 C:\Harry\Banks\Lev_Gytrash\-GAMECUBE-\Lev_Gytrash.SDT
    DD  0000007eh
    OFFSET.DW   BANK_126_LEV_GYTRASH_NAME
    DD  00000013h
    OFFSET.DW   BANK_126_LEV_GYTRASH_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 127 C:\Harry\Banks\Lev_Herbology\-GAMECUBE-\Lev_Herbology.SDT
    DD  0000007fh
    OFFSET.DW   BANK_127_LEV_HERBOLOGY_NAME
    DD  0000002fh
    OFFSET.DW   BANK_127_LEV_HERBOLOGY_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 128 C:\Harry\Banks\Lev_Hogwarts\-GAMECUBE-\Lev_Hogwarts.SDT
    DD  00000080h
    OFFSET.DW   BANK_128_LEV_HOGWARTS_NAME
    DD  0000002eh
    OFFSET.DW   BANK_128_LEV_HOGWARTS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 129 C:\Harry\Banks\Lev_Imp_Area\-GAMECUBE-\Lev_Imp_Area.SDT
    DD  00000081h
    OFFSET.DW   BANK_129_LEV_IMP_AREA_NAME
    DD  00000018h
    OFFSET.DW   BANK_129_LEV_IMP_AREA_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 130 C:\Harry\Banks\Lev_Incendio\-GAMECUBE-\Lev_Incendio.SDT
    DD  00000082h
    OFFSET.DW   BANK_130_LEV_INCENDIO_NAME
    DD  0000004dh
    OFFSET.DW   BANK_130_LEV_INCENDIO_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 131 C:\Harry\Banks\Lev_Leaky_Cauldron\-GAMECUBE-\Lev_Leaky_Cauldron.SDT
    DD  00000083h
    OFFSET.DW   BANK_131_LEV_LEAKY_CAULDRON_NAME
    DD  0000003eh
    OFFSET.DW   BANK_131_LEV_LEAKY_CAULDRON_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 132 C:\Harry\Banks\Lev_Library\-GAMECUBE-\Lev_Library.SDT
    DD  00000084h
    OFFSET.DW   BANK_132_LEV_LIBRARY_NAME
    DD  00000038h
    OFFSET.DW   BANK_132_LEV_LIBRARY_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 133 C:\Harry\Banks\Lev_Library_Potions\-GAMECUBE-\Lev_Library_Potions.SDT
    DD  00000085h
    OFFSET.DW   BANK_133_LEV_LIBRARY_POTIONS_NAME
    DD  00000036h
    OFFSET.DW   BANK_133_LEV_LIBRARY_POTIONS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 134 C:\Harry\Banks\Lev_Menagerie\-GAMECUBE-\Lev_Menagerie.SDT
    DD  00000086h
    OFFSET.DW   BANK_134_LEV_MENAGERIE_NAME
    DD  00000026h
    OFFSET.DW   BANK_134_LEV_MENAGERIE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 135 C:\Harry\Banks\Lev_Mulpeppers\-GAMECUBE-\Lev_Mulpeppers.SDT
    DD  00000087h
    OFFSET.DW   BANK_135_LEV_MULPEPPERS_NAME
    DD  00000010h
    OFFSET.DW   BANK_135_LEV_MULPEPPERS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 136 C:\Harry\Banks\Lev_Pre_Library\-GAMECUBE-\Lev_Pre_Library.SDT
    DD  00000088h
    OFFSET.DW   BANK_136_LEV_PRE_LIBRARY_NAME
    DD  00000008h
    OFFSET.DW   BANK_136_LEV_PRE_LIBRARY_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 137 C:\Harry\Banks\Lev_Whomping_Willow\-GAMECUBE-\Lev_Whomping_Willow.SDT
    DD  00000089h
    OFFSET.DW   BANK_137_LEV_WHOMPING_WILLOW_NAME
    DD  00000086h
    OFFSET.DW   BANK_137_LEV_WHOMPING_WILLOW_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 138 C:\Harry\Banks\Power_Device\-GAMECUBE-\Power_Device.SDT
    DD  0000008ah
    OFFSET.DW   BANK_138_POWER_DEVICE_NAME
    DD  0000000eh
    OFFSET.DW   BANK_138_POWER_DEVICE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 139 C:\Harry\Banks\Puffapod\-GAMECUBE-\Puffapod.SDT
    DD  0000008bh
    OFFSET.DW   BANK_139_PUFFAPOD_NAME
    DD  00000017h
    OFFSET.DW   BANK_139_PUFFAPOD_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 140 C:\Harry\Banks\Ron\-GAMECUBE-\Ron.SDT
    DD  0000008ch
    OFFSET.DW   BANK_140_RON_NAME
    DD  0000000eh
    OFFSET.DW   BANK_140_RON_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 141 C:\Harry\Banks\Screaming_book\-GAMECUBE-\Screaming_book.SDT
    DD  0000008dh
    OFFSET.DW   BANK_141_SCREAMING_BOOK_NAME
    DD  0000002eh
    OFFSET.DW   BANK_141_SCREAMING_BOOK_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 142 C:\Harry\Banks\Searchable_Cupboard\-GAMECUBE-\Searchable_Cupboard.SDT
    DD  0000008eh
    OFFSET.DW   BANK_142_SEARCHABLE_CUPBOARD_NAME
    DD  00000007h
    OFFSET.DW   BANK_142_SEARCHABLE_CUPBOARD_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 143 C:\Harry\Banks\Searchable_Desk\-GAMECUBE-\Searchable_Desk.SDT
    DD  0000008fh
    OFFSET.DW   BANK_143_SEARCHABLE_DESK_NAME
    DD  00000008h
    OFFSET.DW   BANK_143_SEARCHABLE_DESK_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 144 C:\Harry\Banks\Skurge_Barrier\-GAMECUBE-\Skurge_Barrier.SDT
    DD  00000090h
    OFFSET.DW   BANK_144_SKURGE_BARRIER_NAME
    DD  00000003h
    OFFSET.DW   BANK_144_SKURGE_BARRIER_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 145 C:\Harry\Banks\Spell_Avifors\-GAMECUBE-\Spell_Avifors.SDT
    DD  00000091h
    OFFSET.DW   BANK_145_SPELL_AVIFORS_NAME
    DD  00000006h
    OFFSET.DW   BANK_145_SPELL_AVIFORS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 146 C:\Harry\Banks\Spell_Diffindo\-GAMECUBE-\Spell_Diffindo.SDT
    DD  00000092h
    OFFSET.DW   BANK_146_SPELL_DIFFINDO_NAME
    DD  0000000eh
    OFFSET.DW   BANK_146_SPELL_DIFFINDO_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 147 C:\Harry\Banks\Spell_Expelliarmus\-GAMECUBE-\Spell_Expelliarmus.SDT
    DD  00000093h
    OFFSET.DW   BANK_147_SPELL_EXPELLIARMUS_NAME
    DD  0000000ch
    OFFSET.DW   BANK_147_SPELL_EXPELLIARMUS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 148 C:\Harry\Banks\Spell_Flipendo\-GAMECUBE-\Spell_Flipendo.SDT
    DD  00000094h
    OFFSET.DW   BANK_148_SPELL_FLIPENDO_NAME
    DD  0000000ah
    OFFSET.DW   BANK_148_SPELL_FLIPENDO_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 149 C:\Harry\Banks\Spell_Incendio\-GAMECUBE-\Spell_Incendio.SDT
    DD  00000095h
    OFFSET.DW   BANK_149_SPELL_INCENDIO_NAME
    DD  00000006h
    OFFSET.DW   BANK_149_SPELL_INCENDIO_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 150 C:\Harry\Banks\Spell_Lumos\-GAMECUBE-\Spell_Lumos.SDT
    DD  00000096h
    OFFSET.DW   BANK_150_SPELL_LUMOS_NAME
    DD  0000000ch
    OFFSET.DW   BANK_150_SPELL_LUMOS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 151 C:\Harry\Banks\Spell_Skurge\-GAMECUBE-\Spell_Skurge.SDT
    DD  00000097h
    OFFSET.DW   BANK_151_SPELL_SKURGE_NAME
    DD  00000006h
    OFFSET.DW   BANK_151_SPELL_SKURGE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 152 C:\Harry\Banks\Spider\-GAMECUBE-\Spider.SDT
    DD  00000098h
    OFFSET.DW   BANK_152_SPIDER_NAME
    DD  00000018h
    OFFSET.DW   BANK_152_SPIDER_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 153 C:\Harry\Banks\Step_Carpet\-GAMECUBE-\Step_Carpet.SDT
    DD  00000099h
    OFFSET.DW   BANK_153_STEP_CARPET_NAME
    DD  0000000ah
    OFFSET.DW   BANK_153_STEP_CARPET_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 154 C:\Harry\Banks\Step_Dirt\-GAMECUBE-\Step_Dirt.SDT
    DD  0000009ah
    OFFSET.DW   BANK_154_STEP_DIRT_NAME
    DD  0000000ah
    OFFSET.DW   BANK_154_STEP_DIRT_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 155 C:\Harry\Banks\Step_Forest\-GAMECUBE-\Step_Forest.SDT
    DD  0000009bh
    OFFSET.DW   BANK_155_STEP_FOREST_NAME
    DD  00000010h
    OFFSET.DW   BANK_155_STEP_FOREST_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 156 C:\Harry\Banks\Step_Grass\-GAMECUBE-\Step_Grass.SDT
    DD  0000009ch
    OFFSET.DW   BANK_156_STEP_GRASS_NAME
    DD  0000000ah
    OFFSET.DW   BANK_156_STEP_GRASS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 157 C:\Harry\Banks\Step_Ladder\-GAMECUBE-\Step_Ladder.SDT
    DD  0000009dh
    OFFSET.DW   BANK_157_STEP_LADDER_NAME
    DD  00000004h
    OFFSET.DW   BANK_157_STEP_LADDER_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 158 C:\Harry\Banks\Step_Marble\-GAMECUBE-\Step_Marble.SDT
    DD  0000009eh
    OFFSET.DW   BANK_158_STEP_MARBLE_NAME
    DD  00000009h
    OFFSET.DW   BANK_158_STEP_MARBLE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 159 C:\Harry\Banks\Step_Mud\-GAMECUBE-\Step_Mud.SDT
    DD  0000009fh
    OFFSET.DW   BANK_159_STEP_MUD_NAME
    DD  0000000ah
    OFFSET.DW   BANK_159_STEP_MUD_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 160 C:\Harry\Banks\Step_Stairs\-GAMECUBE-\Step_Stairs.SDT
    DD  000000a0h
    OFFSET.DW   BANK_160_STEP_STAIRS_NAME
    DD  00000005h
    OFFSET.DW   BANK_160_STEP_STAIRS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 161 C:\Harry\Banks\Step_Stone\-GAMECUBE-\Step_Stone.SDT
    DD  000000a1h
    OFFSET.DW   BANK_161_STEP_STONE_NAME
    DD  0000000ah
    OFFSET.DW   BANK_161_STEP_STONE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 162 C:\Harry\Banks\Step_Water\-GAMECUBE-\Step_Water.SDT
    DD  000000a2h
    OFFSET.DW   BANK_162_STEP_WATER_NAME
    DD  00000007h
    OFFSET.DW   BANK_162_STEP_WATER_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 163 C:\Harry\Banks\Step_Wood\-GAMECUBE-\Step_Wood.SDT
    DD  000000a3h
    OFFSET.DW   BANK_163_STEP_WOOD_NAME
    DD  0000000bh
    OFFSET.DW   BANK_163_STEP_WOOD_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 164 C:\Harry\Banks\Tapestry\-GAMECUBE-\Tapestry.SDT
    DD  000000a4h
    OFFSET.DW   BANK_164_TAPESTRY_NAME
    DD  00000001h
    OFFSET.DW   BANK_164_TAPESTRY_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 165 C:\Harry\Banks\Tentacular\-GAMECUBE-\Tentacular.SDT
    DD  000000a5h
    OFFSET.DW   BANK_165_TENTACULAR_NAME
    DD  00000022h
    OFFSET.DW   BANK_165_TENTACULAR_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 166 C:\Harry\Banks\Washer\-GAMECUBE-\Washer.SDT
    DD  000000a6h
    OFFSET.DW   BANK_166_WASHER_NAME
    DD  00000026h
    OFFSET.DW   BANK_166_WASHER_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 167 C:\Harry_Speech\Banks\Speech_Encounters_d4\-GAMECUBE-\Speech_Encounters_d4.SDT
    DD  000000a7h
    OFFSET.DW   BANK_167_SPEECH_ENCOUNTERS_D4_NAME
    DD  0000000ch
    OFFSET.DW   BANK_167_SPEECH_ENCOUNTERS_D4_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 168 C:\Harry_Speech\Banks\Speech_Encounters_d5\-GAMECUBE-\Speech_Encounters_d5.SDT
    DD  000000a8h
    OFFSET.DW   BANK_168_SPEECH_ENCOUNTERS_D5_NAME
    DD  00000013h
    OFFSET.DW   BANK_168_SPEECH_ENCOUNTERS_D5_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 169 C:\Harry_Speech\Banks\Speech_Encounters_d6\-GAMECUBE-\Speech_Encounters_d6.SDT
    DD  000000a9h
    OFFSET.DW   BANK_169_SPEECH_ENCOUNTERS_D6_NAME
    DD  0000001ch
    OFFSET.DW   BANK_169_SPEECH_ENCOUNTERS_D6_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 170 C:\Harry_Speech\Banks\Speech_Encounters_n0\-GAMECUBE-\Speech_Encounters_n0.SDT
    DD  000000aah
    OFFSET.DW   BANK_170_SPEECH_ENCOUNTERS_N0_NAME
    DD  00000021h
    OFFSET.DW   BANK_170_SPEECH_ENCOUNTERS_N0_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 171 C:\Harry_Speech\Banks\Speech_Encounters_n1\-GAMECUBE-\Speech_Encounters_n1.SDT
    DD  000000abh
    OFFSET.DW   BANK_171_SPEECH_ENCOUNTERS_N1_NAME
    DD  00000013h
    OFFSET.DW   BANK_171_SPEECH_ENCOUNTERS_N1_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 172 C:\Harry_Speech\Banks\Speech_Encounters_n2\-GAMECUBE-\Speech_Encounters_n2.SDT
    DD  000000ach
    OFFSET.DW   BANK_172_SPEECH_ENCOUNTERS_N2_NAME
    DD  00000001h
    OFFSET.DW   BANK_172_SPEECH_ENCOUNTERS_N2_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 173 C:\Harry_Speech\Banks\Speech_Encounters_n3\-GAMECUBE-\Speech_Encounters_n3.SDT
    DD  000000adh
    OFFSET.DW   BANK_173_SPEECH_ENCOUNTERS_N3_NAME
    DD  00000007h
    OFFSET.DW   BANK_173_SPEECH_ENCOUNTERS_N3_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 174 C:\Harry_Speech\Banks\Speech_Encounters_n4\-GAMECUBE-\Speech_Encounters_n4.SDT
    DD  000000aeh
    OFFSET.DW   BANK_174_SPEECH_ENCOUNTERS_N4_NAME
    DD  00000001h
    OFFSET.DW   BANK_174_SPEECH_ENCOUNTERS_N4_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 175 C:\Harry_Speech\Banks\Speech_Encounters_n5\-GAMECUBE-\Speech_Encounters_n5.SDT
    DD  000000afh
    OFFSET.DW   BANK_175_SPEECH_ENCOUNTERS_N5_NAME
    DD  0000000ch
    OFFSET.DW   BANK_175_SPEECH_ENCOUNTERS_N5_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 176 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\-GAMECUBE-\Speech_Hogwarts_n0.SDT
    DD  000000b0h
    OFFSET.DW   BANK_176_SPEECH_HOGWARTS_N0_NAME
    DD  00000019h
    OFFSET.DW   BANK_176_SPEECH_HOGWARTS_N0_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 177 C:\Harry_Speech\Banks\Speech_Hogwarts_n1\-GAMECUBE-\Speech_Hogwarts_n1.SDT
    DD  000000b1h
    OFFSET.DW   BANK_177_SPEECH_HOGWARTS_N1_NAME
    DD  00000003h
    OFFSET.DW   BANK_177_SPEECH_HOGWARTS_N1_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 178 C:\Harry_Speech\Banks\Speech_Hogwarts_n2\-GAMECUBE-\Speech_Hogwarts_n2.SDT
    DD  000000b2h
    OFFSET.DW   BANK_178_SPEECH_HOGWARTS_N2_NAME
    DD  00000003h
    OFFSET.DW   BANK_178_SPEECH_HOGWARTS_N2_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 179 C:\Harry_Speech\Banks\Speech_Hogwarts_n3\-GAMECUBE-\Speech_Hogwarts_n3.SDT
    DD  000000b3h
    OFFSET.DW   BANK_179_SPEECH_HOGWARTS_N3_NAME
    DD  00000008h
    OFFSET.DW   BANK_179_SPEECH_HOGWARTS_N3_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 180 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\-GAMECUBE-\Speech_Hogwarts_n4.SDT
    DD  000000b4h
    OFFSET.DW   BANK_180_SPEECH_HOGWARTS_N4_NAME
    DD  0000001bh
    OFFSET.DW   BANK_180_SPEECH_HOGWARTS_N4_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 181 C:\Harry_Speech\Banks\Speech_Hogwarts_d1\-GAMECUBE-\Speech_Hogwarts_d1.SDT
    DD  000000b5h
    OFFSET.DW   BANK_181_SPEECH_HOGWARTS_D1_NAME
    DD  0000000ah
    OFFSET.DW   BANK_181_SPEECH_HOGWARTS_D1_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 182 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\-GAMECUBE-\Speech_Hogwarts_d2.SDT
    DD  000000b6h
    OFFSET.DW   BANK_182_SPEECH_HOGWARTS_D2_NAME
    DD  0000001ch
    OFFSET.DW   BANK_182_SPEECH_HOGWARTS_D2_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 183 C:\Harry_Speech\Banks\Speech_Hogwarts_d3\-GAMECUBE-\Speech_Hogwarts_d3.SDT
    DD  000000b7h
    OFFSET.DW   BANK_183_SPEECH_HOGWARTS_D3_NAME
    DD  0000000ah
    OFFSET.DW   BANK_183_SPEECH_HOGWARTS_D3_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 184 C:\Harry_Speech\Banks\Speech_Hogwarts_d4\-GAMECUBE-\Speech_Hogwarts_d4.SDT
    DD  000000b8h
    OFFSET.DW   BANK_184_SPEECH_HOGWARTS_D4_NAME
    DD  00000008h
    OFFSET.DW   BANK_184_SPEECH_HOGWARTS_D4_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 185 C:\Harry_Speech\Banks\Speech_Hogwarts_d5\-GAMECUBE-\Speech_Hogwarts_d5.SDT
    DD  000000b9h
    OFFSET.DW   BANK_185_SPEECH_HOGWARTS_D5_NAME
    DD  00000007h
    OFFSET.DW   BANK_185_SPEECH_HOGWARTS_D5_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 186 C:\Harry_Speech\Banks\Speech_Hogwarts_d6\-GAMECUBE-\Speech_Hogwarts_d6.SDT
    DD  000000bah
    OFFSET.DW   BANK_186_SPEECH_HOGWARTS_D6_NAME
    DD  00000003h
    OFFSET.DW   BANK_186_SPEECH_HOGWARTS_D6_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 187 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\-GAMECUBE-\Speech_Prefects_Gryffindor.SDT
    DD  000000bbh
    OFFSET.DW   BANK_187_SPEECH_PREFECTS_GRYFFINDOR_NAME
    DD  00000016h
    OFFSET.DW   BANK_187_SPEECH_PREFECTS_GRYFFINDOR_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 188 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\-GAMECUBE-\Speech_Prefects_Hufflepuff.SDT
    DD  000000bch
    OFFSET.DW   BANK_188_SPEECH_PREFECTS_HUFFLEPUFF_NAME
    DD  00000025h
    OFFSET.DW   BANK_188_SPEECH_PREFECTS_HUFFLEPUFF_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 189 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\-GAMECUBE-\Speech_Prefects_Ravenclaw.SDT
    DD  000000bdh
    OFFSET.DW   BANK_189_SPEECH_PREFECTS_RAVENCLAW_NAME
    DD  00000022h
    OFFSET.DW   BANK_189_SPEECH_PREFECTS_RAVENCLAW_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 190 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\-GAMECUBE-\Speech_Prefects_Slytherin.SDT
    DD  000000beh
    OFFSET.DW   BANK_190_SPEECH_PREFECTS_SLYTHERIN_NAME
    DD  00000026h
    OFFSET.DW   BANK_190_SPEECH_PREFECTS_SLYTHERIN_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 191 C:\Harry_Speech\Banks\Speech_Both_Day_1\-GAMECUBE-\Speech_Both_Day_1.SDT
    DD  000000bfh
    OFFSET.DW   BANK_191_SPEECH_BOTH_DAY_1_NAME
    DD  00000013h
    OFFSET.DW   BANK_191_SPEECH_BOTH_DAY_1_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 192 C:\Harry_Speech\Banks\Speech_Both_Day_2\-GAMECUBE-\Speech_Both_Day_2.SDT
    DD  000000c0h
    OFFSET.DW   BANK_192_SPEECH_BOTH_DAY_2_NAME
    DD  00000014h
    OFFSET.DW   BANK_192_SPEECH_BOTH_DAY_2_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 193 C:\Harry_Speech\Banks\Speech_Both_Day_3\-GAMECUBE-\Speech_Both_Day_3.SDT
    DD  000000c1h
    OFFSET.DW   BANK_193_SPEECH_BOTH_DAY_3_NAME
    DD  00000013h
    OFFSET.DW   BANK_193_SPEECH_BOTH_DAY_3_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 194 C:\Harry_Speech\Banks\Speech_Both_Day_4\-GAMECUBE-\Speech_Both_Day_4.SDT
    DD  000000c2h
    OFFSET.DW   BANK_194_SPEECH_BOTH_DAY_4_NAME
    DD  00000012h
    OFFSET.DW   BANK_194_SPEECH_BOTH_DAY_4_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 195 C:\Harry_Speech\Banks\Speech_Both_Day_5\-GAMECUBE-\Speech_Both_Day_5.SDT
    DD  000000c3h
    OFFSET.DW   BANK_195_SPEECH_BOTH_DAY_5_NAME
    DD  00000013h
    OFFSET.DW   BANK_195_SPEECH_BOTH_DAY_5_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 196 C:\Harry_Speech\Banks\Speech_Both_Night_0\-GAMECUBE-\Speech_Both_Night_0.SDT
    DD  000000c4h
    OFFSET.DW   BANK_196_SPEECH_BOTH_NIGHT_0_NAME
    DD  00000003h
    OFFSET.DW   BANK_196_SPEECH_BOTH_NIGHT_0_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 197 C:\Harry_Speech\Banks\Speech_Both_Night_1\-GAMECUBE-\Speech_Both_Night_1.SDT
    DD  000000c5h
    OFFSET.DW   BANK_197_SPEECH_BOTH_NIGHT_1_NAME
    DD  0000000fh
    OFFSET.DW   BANK_197_SPEECH_BOTH_NIGHT_1_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 198 C:\Harry_Speech\Banks\Speech_Both_Night_2\-GAMECUBE-\Speech_Both_Night_2.SDT
    DD  000000c6h
    OFFSET.DW   BANK_198_SPEECH_BOTH_NIGHT_2_NAME
    DD  00000003h
    OFFSET.DW   BANK_198_SPEECH_BOTH_NIGHT_2_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 199 C:\Harry_Speech\Banks\Speech_Both_Night_3\-GAMECUBE-\Speech_Both_Night_3.SDT
    DD  000000c7h
    OFFSET.DW   BANK_199_SPEECH_BOTH_NIGHT_3_NAME
    DD  00000005h
    OFFSET.DW   BANK_199_SPEECH_BOTH_NIGHT_3_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 200 C:\Harry_Speech\Banks\Speech_Both_Night_4\-GAMECUBE-\Speech_Both_Night_4.SDT
    DD  000000c8h
    OFFSET.DW   BANK_200_SPEECH_BOTH_NIGHT_4_NAME
    DD  00000007h
    OFFSET.DW   BANK_200_SPEECH_BOTH_NIGHT_4_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 201 C:\Harry_Speech\Banks\Speech_Both_Night_5\-GAMECUBE-\Speech_Both_Night_5.SDT
    DD  000000c9h
    OFFSET.DW   BANK_201_SPEECH_BOTH_NIGHT_5_NAME
    DD  00000006h
    OFFSET.DW   BANK_201_SPEECH_BOTH_NIGHT_5_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 202 C:\Harry\Banks\Broom_Hogwarts\-GAMECUBE-\Broom_Hogwarts.SDT
    DD  000000cah
    OFFSET.DW   BANK_202_BROOM_HOGWARTS_NAME
    DD  0000001bh
    OFFSET.DW   BANK_202_BROOM_HOGWARTS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 203 C:\Harry_Speech\Banks\Speech_Both_Day_6\-GAMECUBE-\Speech_Both_Day_6.SDT
    DD  000000cbh
    OFFSET.DW   BANK_203_SPEECH_BOTH_DAY_6_NAME
    DD  00000010h
    OFFSET.DW   BANK_203_SPEECH_BOTH_DAY_6_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 204 C:\Harry_Speech\Banks\Speech_Passwords\-GAMECUBE-\Speech_Passwords.SDT
    DD  000000cch
    OFFSET.DW   BANK_204_SPEECH_PASSWORDS_NAME
    DD  00000003h
    OFFSET.DW   BANK_204_SPEECH_PASSWORDS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 205 C:\Harry_Speech\Banks\Speech_Quidditch_General\-GAMECUBE-\Speech_Quidditch_General.SDT
    DD  000000cdh
    OFFSET.DW   BANK_205_SPEECH_QUIDDITCH_GENERAL_NAME
    DD  00000060h
    OFFSET.DW   BANK_205_SPEECH_QUIDDITCH_GENERAL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 206 C:\Harry_Speech\Banks\Speech_Quidditch_Training\-GAMECUBE-\Speech_Quidditch_Training.SDT
    DD  000000ceh
    OFFSET.DW   BANK_206_SPEECH_QUIDDITCH_TRAINING_NAME
    DD  0000002eh
    OFFSET.DW   BANK_206_SPEECH_QUIDDITCH_TRAINING_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 207 C:\Harry_Speech\Banks\Speech_Duplicate_Cards\-GAMECUBE-\Speech_Duplicate_Cards.SDT
    DD  000000cfh
    OFFSET.DW   BANK_207_SPEECH_DUPLICATE_CARDS_NAME
    DD  00000008h
    OFFSET.DW   BANK_207_SPEECH_DUPLICATE_CARDS_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 208 C:\Harry_Speech\Banks\Speech_Quidditch_Result\-GAMECUBE-\Speech_Quidditch_Result.SDT
    DD  000000d0h
    OFFSET.DW   BANK_208_SPEECH_QUIDDITCH_RESULT_NAME
    DD  00000002h
    OFFSET.DW   BANK_208_SPEECH_QUIDDITCH_RESULT_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 209 C:\Harry_Speech\Banks\Speech_Reaction_Dumbledore\-GAMECUBE-\Speech_Reaction_Dumbledore.SDT
    DD  000000d1h
    OFFSET.DW   BANK_209_SPEECH_REACTION_DUMBLEDORE_NAME
    DD  0000000bh
    OFFSET.DW   BANK_209_SPEECH_REACTION_DUMBLEDORE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 210 C:\Harry_Speech\Banks\Speech_Reaction_Female_Pupil\-GAMECUBE-\Speech_Reaction_Female_Pupil.SDT
    DD  000000d2h
    OFFSET.DW   BANK_210_SPEECH_REACTION_FEMALE_PUPIL_NAME
    DD  00000005h
    OFFSET.DW   BANK_210_SPEECH_REACTION_FEMALE_PUPIL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 211 C:\Harry_Speech\Banks\Speech_Reaction_Fred\-GAMECUBE-\Speech_Reaction_Fred.SDT
    DD  000000d3h
    OFFSET.DW   BANK_211_SPEECH_REACTION_FRED_NAME
    DD  0000000dh
    OFFSET.DW   BANK_211_SPEECH_REACTION_FRED_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 212 C:\Harry_Speech\Banks\Speech_Reaction_George\-GAMECUBE-\Speech_Reaction_George.SDT
    DD  000000d4h
    OFFSET.DW   BANK_212_SPEECH_REACTION_GEORGE_NAME
    DD  00000011h
    OFFSET.DW   BANK_212_SPEECH_REACTION_GEORGE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 213 C:\Harry_Speech\Banks\Speech_Reaction_Ginny\-GAMECUBE-\Speech_Reaction_Ginny.SDT
    DD  000000d5h
    OFFSET.DW   BANK_213_SPEECH_REACTION_GINNY_NAME
    DD  00000009h
    OFFSET.DW   BANK_213_SPEECH_REACTION_GINNY_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 214 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\-GAMECUBE-\Speech_Reaction_Hagrid.SDT
    DD  000000d6h
    OFFSET.DW   BANK_214_SPEECH_REACTION_HAGRID_NAME
    DD  0000000ch
    OFFSET.DW   BANK_214_SPEECH_REACTION_HAGRID_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 215 C:\Harry_Speech\Banks\Speech_Reaction_Hermione\-GAMECUBE-\Speech_Reaction_Hermione.SDT
    DD  000000d7h
    OFFSET.DW   BANK_215_SPEECH_REACTION_HERMIONE_NAME
    DD  00000006h
    OFFSET.DW   BANK_215_SPEECH_REACTION_HERMIONE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 216 C:\Harry_Speech\Banks\Speech_Reaction_Lockhart\-GAMECUBE-\Speech_Reaction_Lockhart.SDT
    DD  000000d8h
    OFFSET.DW   BANK_216_SPEECH_REACTION_LOCKHART_NAME
    DD  00000003h
    OFFSET.DW   BANK_216_SPEECH_REACTION_LOCKHART_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 217 C:\Harry_Speech\Banks\Speech_Reaction_Male_Pupil\-GAMECUBE-\Speech_Reaction_Male_Pupil.SDT
    DD  000000d9h
    OFFSET.DW   BANK_217_SPEECH_REACTION_MALE_PUPIL_NAME
    DD  00000005h
    OFFSET.DW   BANK_217_SPEECH_REACTION_MALE_PUPIL_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 218 C:\Harry_Speech\Banks\Speech_Reaction_Neville\-GAMECUBE-\Speech_Reaction_Neville.SDT
    DD  000000dah
    OFFSET.DW   BANK_218_SPEECH_REACTION_NEVILLE_NAME
    DD  00000006h
    OFFSET.DW   BANK_218_SPEECH_REACTION_NEVILLE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 219 C:\Harry_Speech\Banks\Speech_Reaction_Ron\-GAMECUBE-\Speech_Reaction_Ron.SDT
    DD  000000dbh
    OFFSET.DW   BANK_219_SPEECH_REACTION_RON_NAME
    DD  00000011h
    OFFSET.DW   BANK_219_SPEECH_REACTION_RON_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 220 C:\Harry_Speech\Banks\Speech_Reaction_Wood\-GAMECUBE-\Speech_Reaction_Wood.SDT
    DD  000000dch
    OFFSET.DW   BANK_220_SPEECH_REACTION_WOOD_NAME
    DD  00000006h
    OFFSET.DW   BANK_220_SPEECH_REACTION_WOOD_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 221 C:\Harry\Banks\Person_Pupil_Female\-GAMECUBE-\Person_Pupil_Female.SDT
    DD  000000ddh
    OFFSET.DW   BANK_221_PERSON_PUPIL_FEMALE_NAME
    DD  00000004h
    OFFSET.DW   BANK_221_PERSON_PUPIL_FEMALE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
// 222 C:\Harry\Banks\Person_Pupil_Male\-GAMECUBE-\Person_Pupil_Male.SDT
    DD  000000deh
    OFFSET.DW   BANK_222_PERSON_PUPIL_MALE_NAME
    DD  00000004h
    OFFSET.DW   BANK_222_PERSON_PUPIL_MALE_SAMPLES
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
    DD  00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h 
BANK_0_SPEECH_BORGIN_NAME:
    DS  "EASOUND\SPEECH_BORGIN.SDT"
BANK_0_SPEECH_BORGIN_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Borgin\sv_bor_dia01_0003.wav
    DD  00000000h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0009b.wav
    DD  00000001h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0010b.wav
    DD  00000002h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Borgin\sv_bor_dia01_0002.wav
    DD  00000003h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Borgin\sv_bor_dia01_0001c.wav
    DD  00000004h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Borgin\sv_luc_dia01_0002.wav
    DD  00000005h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Borgin\sv_luc_dia01_0001.wav
    DD  00000006h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Borgin\sv_luc_dia01_0004c.wav
    DD  00000007h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Borgin\sv_luc_dia01_0007b.wav
    DD  00000008h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0003d.wav
    DD  00000009h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0004b.wav
    DD  0000000ah
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0005b.wav
    DD  0000000bh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0061a.wav
    DD  0000000ch
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0008c.wav
    DD  0000000dh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0062b.wav
    DD  0000000eh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0063a.wav
    DD  0000000fh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0007a.wav
    DD  00000010h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0011a.wav
    DD  00000011h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0012b.wav
    DD  00000012h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0013a.wav
    DD  00000013h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0014c.wav
    DD  00000014h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_dia01_0015c.wav
    DD  00000015h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Borgin\sv_bor_augda_0003.wav
    DD  00000016h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Borgin\sv_bor_augda_0002.wav
    DD  00000017h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Borgin\sv_bor_augda_0001.wav
    DD  00000018h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Borgin\sv_bor_augda_0004.wav
    DD  00000019h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Borgin\sv_bor_augda_0005.wav
    DD  0000001ah
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0003.wav
    DD  0000001bh
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0002.wav
    DD  0000001ch
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0004.wav
    DD  0000001dh
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0005.wav
    DD  0000001eh
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0006.wav
    DD  0000001fh
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0007.wav
    DD  00000020h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0024.wav
    DD  00000021h
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0025.wav
    DD  00000022h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0026.wav
    DD  00000023h
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0027.wav
    DD  00000024h
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0001.wav
    DD  00000025h
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0009.wav
    DD  00000026h
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0008.wav
    DD  00000027h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0011.wav
    DD  00000028h
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0010.wav
    DD  00000029h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0032.wav
    DD  0000002ah
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0033.wav
    DD  0000002bh
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0034.wav
    DD  0000002ch
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0012.wav
    DD  0000002dh
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0015.wav
    DD  0000002eh
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0014.wav
    DD  0000002fh
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0013.wav
    DD  00000030h
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_augda_0016.wav
    DD  00000031h
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Borgin\sv_hry_cfrog_0005.wav
    DD  00000032h
    DD  00000032h
BANK_1_SPEECH_DADA_NAME:
    DS  "EASOUND\SPEECH_DADA.SDT"
BANK_1_SPEECH_DADA_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0005b.wav
    DD  00000033h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0008b.wav
    DD  00000034h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0014b.wav
    DD  00000035h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0007b.wav
    DD  00000036h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0003e.wav
    DD  00000037h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0004b.wav
    DD  00000038h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0006b.wav
    DD  00000039h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0002b.wav
    DD  0000003ah
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0009b.wav
    DD  0000003bh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0010d.wav
    DD  0000003ch
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0011d.wav
    DD  0000003dh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0012b.wav
    DD  0000003eh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0013b.wav
    DD  0000003fh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0015d.wav
    DD  00000040h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0017best.wav
    DD  00000041h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0018d.wav
    DD  00000042h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_DADA\sv_snp_dy201_0003b.wav
    DD  00000043h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_DADA\sv_snp_dy201_0002b.wav
    DD  00000044h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_DADA\sv_snp_dy201_0001.wav
    DD  00000045h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_DADA\sv_drc_dy201_0001d.wav
    DD  00000046h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_DADA\sv_drc_dy201_0002e.wav
    DD  00000047h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_DADA\sv_drc_dy201_0004c.wav
    DD  00000048h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_DADA\sv_drc_dy201_0003.wav
    DD  00000049h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_DADA\sv_drc_dy201_0005j.wav
    DD  0000004ah
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_DADA\sv_drc_dy201_0007f.wav
    DD  0000004bh
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_DADA\sv_drc_dy201_0006.wav
    DD  0000004ch
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_DADA\sv_drc_dy201_0012b.wav
    DD  0000004dh
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_DADA\sv_drc_dy201_0013.wav
    DD  0000004eh
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_DADA\sv_drc_dy201_0015g.wav
    DD  0000004fh
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_DADA\sv_her_dy201_0006b.wav
    DD  00000050h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_DADA\sv_her_dy201_0008b.wav
    DD  00000051h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_DADA\sv_her_dy201_0009.wav
    DD  00000052h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_DADA\sv_ron_dy201_0001b.wav
    DD  00000053h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_DADA\sv_ron_dy201_0015a.wav
    DD  00000054h
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_DADA\sv_ron_dy201_0016.wav
    DD  00000055h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_DADA\sv_hry_dy201_0004c.wav
    DD  00000056h
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_DADA\sv_hry_dy201_0005c.wav
    DD  00000057h
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_DADA\sv_hry_dy201_0008c.wav
    DD  00000058h
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_DADA\sv_hry_dy201_0009b.wav
    DD  00000059h
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_DADA\sv_hry_dy201_0029a.wav
    DD  0000005ah
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_DADA\sv_hry_dy201_0013c.wav
    DD  0000005bh
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0016d.wav
    DD  0000005ch
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0019a.wav
    DD  0000005dh
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0019b.wav
    DD  0000005eh
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_DADA\sv_gil_dy201_0019d.wav
    DD  0000005fh
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_DADA\sv_hry_cfrog_0057.wav
    DD  00000060h
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_DADA\sv_hry_cfrog_0058.wav
    DD  00000061h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_DADA\sv_hry_cfrog_0093.wav
    DD  00000062h
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_DADA\sv_hry_cfrog_0095.wav
    DD  00000063h
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_DADA\sv_snp_augpu_0007.wav
    DD  00000064h
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_DADA\sv_snp_augpu_0005.wav
    DD  00000065h
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_DADA\sv_snp_augpu_0006.wav
    DD  00000066h
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_DADA\sv_snp_augpu_0008.wav
    DD  00000067h
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_DADA\sv_snp_augpu_0009.wav
    DD  00000068h
    DD  00000035h
BANK_2_SPEECH_DIAGON_ALLEY_NAME:
    DS  "EASOUND\SPEECH_DIAGON_ALLEY.SDT"
BANK_2_SPEECH_DIAGON_ALLEY_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0001b.wav
    DD  00000069h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0007c.wav
    DD  0000006ah
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0008d.wav
    DD  0000006bh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0009b.wav
    DD  0000006ch
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0010.wav
    DD  0000006dh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0011c.wav
    DD  0000006eh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0004b.wav
    DD  0000006fh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0019c.wav
    DD  00000070h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0021c.wav
    DD  00000071h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0050b.wav
    DD  00000072h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0004b.wav
    DD  00000073h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0011b.wav
    DD  00000074h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0019b.wav
    DD  00000075h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0006b.wav
    DD  00000076h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0007b.wav
    DD  00000077h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0010a.wav
    DD  00000078h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0014b.wav
    DD  00000079h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0015a.wav
    DD  0000007ah
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0016b.wav
    DD  0000007bh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0017b.wav
    DD  0000007ch
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0018b.wav
    DD  0000007dh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0001b.wav
    DD  0000007eh
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0020b.wav
    DD  0000007fh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0021b.wav
    DD  00000080h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0022c.wav
    DD  00000081h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0023c.wav
    DD  00000082h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0024b.wav
    DD  00000083h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0025b.wav
    DD  00000084h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_dia01_0026c.wav
    DD  00000085h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_ron_dia01_0011b.wav
    DD  00000086h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_ron_dia01_0012b.wav
    DD  00000087h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_ron_dia01_0013.wav
    DD  00000088h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_ron_dia02_0007_b.wav
    DD  00000089h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_ron_dia02_0006_b.wav
    DD  0000008ah
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_ron_dia02_0008.wav
    DD  0000008bh
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_ron_dia02_0009_b.wav
    DD  0000008ch
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_ron_dia02_0010_c.wav
    DD  0000008dh
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_grg_dia01_0005c.wav
    DD  0000008eh
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_grg_dia01_0007b.wav
    DD  0000008fh
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_grg_dia01_0008c.wav
    DD  00000090h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_grg_dia01_0009.wav
    DD  00000091h
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_grg_dia01_0010c.wav
    DD  00000092h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0008b.wav
    DD  00000093h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0003c.wav
    DD  00000094h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0005b.wav
    DD  00000095h
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0006b.wav
    DD  00000096h
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0006.wav
    DD  00000097h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0006c.wav
    DD  00000098h
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0006e.wav
    DD  00000099h
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0006f.wav
    DD  0000009ah
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0006g.wav
    DD  0000009bh
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0006h.wav
    DD  0000009ch
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0006i.wav
    DD  0000009dh
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hag_dia01_0007.wav
    DD  0000009eh
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0023b.wav
    DD  0000009fh
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0014b.wav
    DD  000000a0h
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0015a.wav
    DD  000000a1h
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0016a.wav
    DD  000000a2h
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0017c.wav
    DD  000000a3h
    DD  0000003ah
// 59 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0018a.wav
    DD  000000a4h
    DD  0000003bh
// 60 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0018.wav
    DD  000000a5h
    DD  0000003ch
// 61 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0018b.wav
    DD  000000a6h
    DD  0000003dh
// 62 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0019a.wav
    DD  000000a7h
    DD  0000003eh
// 63 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0019.wav
    DD  000000a8h
    DD  0000003fh
// 64 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0020.wav
    DD  000000a9h
    DD  00000040h
// 65 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0020a.wav
    DD  000000aah
    DD  00000041h
// 66 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0021.wav
    DD  000000abh
    DD  00000042h
// 67 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0021a.wav
    DD  000000ach
    DD  00000043h
// 68 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0064b.wav
    DD  000000adh
    DD  00000044h
// 69 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0018c.wav
    DD  000000aeh
    DD  00000045h
// 70 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0065b.wav
    DD  000000afh
    DD  00000046h
// 71 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0066c.wav
    DD  000000b0h
    DD  00000047h
// 72 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0067a.wav
    DD  000000b1h
    DD  00000048h
// 73 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0068b.wav
    DD  000000b2h
    DD  00000049h
// 74 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0049b.wav
    DD  000000b3h
    DD  0000004ah
// 75 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0051b.wav
    DD  000000b4h
    DD  0000004bh
// 76 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0052c.wav
    DD  000000b5h
    DD  0000004ch
// 77 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0056d.wav
    DD  000000b6h
    DD  0000004dh
// 78 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0057b.wav
    DD  000000b7h
    DD  0000004eh
// 79 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_dia01_0058c.wav
    DD  000000b8h
    DD  0000004fh
// 80 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0022a.wav
    DD  000000b9h
    DD  00000050h
// 81 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_dia01_0012c.wav
    DD  000000bah
    DD  00000051h
// 82 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_frd_dia01_0008d.wav
    DD  000000bbh
    DD  00000052h
// 83 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_frd_dia01_0005.wav
    DD  000000bch
    DD  00000053h
// 84 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_frd_dia01_0001.wav
    DD  000000bdh
    DD  00000054h
// 85 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_frd_dia01_0009.wav
    DD  000000beh
    DD  00000055h
// 86 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_frd_dia01_0010c.wav
    DD  000000bfh
    DD  00000056h
// 87 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_grg_dia01_0001b.wav
    DD  000000c0h
    DD  00000057h
// 88 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_grg_dia01_0002b.wav
    DD  000000c1h
    DD  00000058h
// 89 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_dia01_0009c.wav
    DD  000000c2h
    DD  00000059h
// 90 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz2_dia01_0009a.wav
    DD  000000c3h
    DD  0000005ah
// 91 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_lda01_0002.wav
    DD  000000c4h
    DD  0000005bh
// 92 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_lda01_0001.wav
    DD  000000c5h
    DD  0000005ch
// 93 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_lda01_0003.wav
    DD  000000c6h
    DD  0000005dh
// 94 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_ron_lda01_0001b.wav
    DD  000000c7h
    DD  0000005eh
// 95 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_ron_lda01_0002b.wav
    DD  000000c8h
    DD  0000005fh
// 96 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0007.wav
    DD  000000c9h
    DD  00000060h
// 97 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0002.wav
    DD  000000cah
    DD  00000061h
// 98 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0003.wav
    DD  000000cbh
    DD  00000062h
// 99 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0004.wav
    DD  000000cch
    DD  00000063h
// 100 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0005.wav
    DD  000000cdh
    DD  00000064h
// 101 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0006.wav
    DD  000000ceh
    DD  00000065h
// 102 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0001.wav
    DD  000000cfh
    DD  00000066h
// 103 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0008.wav
    DD  000000d0h
    DD  00000067h
// 104 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0009.wav
    DD  000000d1h
    DD  00000068h
// 105 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0010.wav
    DD  000000d2h
    DD  00000069h
// 106 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0011.wav
    DD  000000d3h
    DD  0000006ah
// 107 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0012.wav
    DD  000000d4h
    DD  0000006bh
// 108 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0013.wav
    DD  000000d5h
    DD  0000006ch
// 109 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0014.wav
    DD  000000d6h
    DD  0000006dh
// 110 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_mol_augdf_0015.wav
    DD  000000d7h
    DD  0000006eh
// 111 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0010.wav
    DD  000000d8h
    DD  0000006fh
// 112 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0002.wav
    DD  000000d9h
    DD  00000070h
// 113 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0003.wav
    DD  000000dah
    DD  00000071h
// 114 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0004.wav
    DD  000000dbh
    DD  00000072h
// 115 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0005.wav
    DD  000000dch
    DD  00000073h
// 116 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0006.wav
    DD  000000ddh
    DD  00000074h
// 117 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0007.wav
    DD  000000deh
    DD  00000075h
// 118 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0008.wav
    DD  000000dfh
    DD  00000076h
// 119 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0009.wav
    DD  000000e0h
    DD  00000077h
// 120 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0001.wav
    DD  000000e1h
    DD  00000078h
// 121 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0011.wav
    DD  000000e2h
    DD  00000079h
// 122 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0012.wav
    DD  000000e3h
    DD  0000007ah
// 123 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0013.wav
    DD  000000e4h
    DD  0000007bh
// 124 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0014.wav
    DD  000000e5h
    DD  0000007ch
// 125 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0015.wav
    DD  000000e6h
    DD  0000007dh
// 126 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_gin_augdf_0016.wav
    DD  000000e7h
    DD  0000007eh
// 127 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_augdf_0001.wav
    DD  000000e8h
    DD  0000007fh
// 128 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_augdf_0003.wav
    DD  000000e9h
    DD  00000080h
// 129 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_augdf_0004.wav
    DD  000000eah
    DD  00000081h
// 130 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_augdf_0005.wav
    DD  000000ebh
    DD  00000082h
// 131 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0003.wav
    DD  000000ech
    DD  00000083h
// 132 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0002.wav
    DD  000000edh
    DD  00000084h
// 133 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0001.wav
    DD  000000eeh
    DD  00000085h
// 134 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0004.wav
    DD  000000efh
    DD  00000086h
// 135 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0005.wav
    DD  000000f0h
    DD  00000087h
// 136 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0006.wav
    DD  000000f1h
    DD  00000088h
// 137 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0007.wav
    DD  000000f2h
    DD  00000089h
// 138 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0008.wav
    DD  000000f3h
    DD  0000008ah
// 139 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0009.wav
    DD  000000f4h
    DD  0000008bh
// 140 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0010.wav
    DD  000000f5h
    DD  0000008ch
// 141 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0011.wav
    DD  000000f6h
    DD  0000008dh
// 142 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0012.wav
    DD  000000f7h
    DD  0000008eh
// 143 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0013.wav
    DD  000000f8h
    DD  0000008fh
// 144 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz1_augpu_0014.wav
    DD  000000f9h
    DD  00000090h
// 145 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz2_augpu_0009.wav
    DD  000000fah
    DD  00000091h
// 146 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz2_augpu_0008.wav
    DD  000000fbh
    DD  00000092h
// 147 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz2_augpu_0010.wav
    DD  000000fch
    DD  00000093h
// 148 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz2_augpu_0011.wav
    DD  000000fdh
    DD  00000094h
// 149 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz2_augpu_0012.wav
    DD  000000feh
    DD  00000095h
// 150 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz2_augpu_0013.wav
    DD  000000ffh
    DD  00000096h
// 151 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz2_augpu_0014.wav
    DD  00000100h
    DD  00000097h
// 152 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz2_augpu_0015.wav
    DD  00000101h
    DD  00000098h
// 153 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz2_augpu_0016.wav
    DD  00000102h
    DD  00000099h
// 154 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_wz2_augpu_0017.wav
    DD  00000103h
    DD  0000009ah
// 155 C:\Harry_Speech\Banks\Speech_Diagon_Alley\sv_hry_augdf_0002.wav
    DD  00000104h
    DD  0000009bh
BANK_3_SPEECH_FLOURISH_BLOTTS_NAME:
    DS  "EASOUND\SPEECH_FLOURISH_BLOTTS.SDT"
BANK_3_SPEECH_FLOURISH_BLOTTS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0003b.wav
    DD  00000105h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0005.wav
    DD  00000106h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_fab_dia01_0006a.wav
    DD  00000107h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_fab_dia01_0002c.wav
    DD  00000108h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_fab_dia01_0003d.wav
    DD  00000109h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_fab_dia01_0004c.wav
    DD  0000010ah
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_fab_dia01_0005a2.wav
    DD  0000010bh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_fab_dia01_0001c.wav
    DD  0000010ch
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_fab_dia01_0007b.wav
    DD  0000010dh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_fab_dia01_0008b.wav
    DD  0000010eh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_fab_dia01_0009.wav
    DD  0000010fh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_fab_dia01_0010a.wav
    DD  00000110h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_drc_dia01_0001b.wav
    DD  00000111h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_drc_dia01_0002g.wav
    DD  00000112h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_drc_dia01_0003b.wav
    DD  00000113h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_pho_dia01_0001b.wav
    DD  00000114h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_ron_dia02_0001_b.wav
    DD  00000115h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_ron_dia02_0002.wav
    DD  00000116h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_ron_dia02_0003_b.wav
    DD  00000117h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_ron_dia02_0004_b.wav
    DD  00000118h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_luc_dia01_0006.wav
    DD  00000119h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_luc_dia01_0005b.wav
    DD  0000011ah
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0006c.wav
    DD  0000011bh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0002b.wav
    DD  0000011ch
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0001b.wav
    DD  0000011dh
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0007b.wav
    DD  0000011eh
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0008c.wav
    DD  0000011fh
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0009c.wav
    DD  00000120h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0010c.wav
    DD  00000121h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0011c.wav
    DD  00000122h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0012d.wav
    DD  00000123h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0013b.wav
    DD  00000124h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0014b.wav
    DD  00000125h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0015f.wav
    DD  00000126h
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0016.wav
    DD  00000127h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0017b.wav
    DD  00000128h
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gil_dia01_0018b.wav
    DD  00000129h
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_gin_dia01_0013c.wav
    DD  0000012ah
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_ron_dia02_0005_c.wav
    DD  0000012bh
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_hry_dia01_0053c.wav
    DD  0000012ch
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_hry_dia01_0054c.wav
    DD  0000012dh
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_hry_dia01_0055a.wav
    DD  0000012eh
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_hry_dia01_0070a.wav
    DD  0000012fh
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_hry_dia01_0072b.wav
    DD  00000130h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_hry_dia01_0033c.wav
    DD  00000131h
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_hry_dia01_0034c.wav
    DD  00000132h
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_hry_dia01_0041c.wav
    DD  00000133h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_hry_dia01_0040c.wav
    DD  00000134h
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Flourish_Blotts\sv_hry_dia01_0042b.wav
    DD  00000135h
    DD  00000030h
BANK_4_SPEECH_GAMBOL_JAPES_NAME:
    DS  "EASOUND\SPEECH_GAMBOL_JAPES.SDT"
BANK_4_SPEECH_GAMBOL_JAPES_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0017.wav
    DD  00000136h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0006b.wav
    DD  00000137h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0007b.wav
    DD  00000138h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0008b.wav
    DD  00000139h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0009b.wav
    DD  0000013ah
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0010.wav
    DD  0000013bh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0011b.wav
    DD  0000013ch
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0012.wav
    DD  0000013dh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0013c.wav
    DD  0000013eh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0014b.wav
    DD  0000013fh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0015.wav
    DD  00000140h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0016b.wav
    DD  00000141h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0005b.wav
    DD  00000142h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0018.wav
    DD  00000143h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0019.wav
    DD  00000144h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0020b.wav
    DD  00000145h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0021.wav
    DD  00000146h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_gaj_dia01_0022b.wav
    DD  00000147h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_hry_dia01_0037b.wav
    DD  00000148h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_hry_dia01_0040c.wav
    DD  00000134h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_hry_dia01_0041c.wav
    DD  00000133h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_hry_dia01_0042b.wav
    DD  00000135h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_hry_dia01_0069c.wav
    DD  00000149h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_hry_dia01_0074c.wav
    DD  0000014ah
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_hry_dia01_0075c.wav
    DD  0000014bh
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_hry_dia01_0047b.wav
    DD  0000014ch
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_hry_dia01_0033c.wav
    DD  00000131h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Gambol_Japes\sv_hry_cfrog_0032.wav
    DD  0000014dh
    DD  0000001bh
BANK_5_SPEECH_LEAKY_CAULDRON_NAME:
    DS  "EASOUND\SPEECH_LEAKY_CAULDRON.SDT"
BANK_5_SPEECH_LEAKY_CAULDRON_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_dig_dia01_0001.wav
    DD  0000014eh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_dig_dia01_0002.wav
    DD  0000014fh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_tom_dia01_0001b.wav
    DD  00000150h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_tom_dia01_0005c.wav
    DD  00000151h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_tom_dia01_0002b.wav
    DD  00000152h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_tom_dia01_0003a.wav
    DD  00000153h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_tom_dia01_0004a.wav
    DD  00000154h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_tom_dia01_0004b.wav
    DD  00000155h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_tom_dia01_0004c.wav
    DD  00000156h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_tom_dia01_0005a.wav
    DD  00000157h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_tom_dia01_0006a.wav
    DD  00000158h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_tom_dia01_0006b.wav
    DD  00000159h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_tom_dia01_0006c.wav
    DD  0000015ah
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_tom_dia01_0007b.wav
    DD  0000015bh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_dig_dia01_0004.wav
    DD  0000015ch
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_dig_dia01_0003.wav
    DD  0000015dh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_dig_dia01_0005.wav
    DD  0000015eh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0013b.wav
    DD  0000015fh
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0012a.wav
    DD  00000160h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0014b.wav
    DD  00000161h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0019b.wav
    DD  00000162h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0005.wav
    DD  00000163h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0002.wav
    DD  00000164h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0003b.wav
    DD  00000165h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0004.wav
    DD  00000166h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0001b.wav
    DD  00000167h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0006.wav
    DD  00000168h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0007.wav
    DD  00000169h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0007b.wav
    DD  0000016ah
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0007c.wav
    DD  0000016bh
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0007d.wav
    DD  0000016ch
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0007e.wav
    DD  0000016dh
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0007f.wav
    DD  0000016eh
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0007g.wav
    DD  0000016fh
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0008.wav
    DD  00000170h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0009c.wav
    DD  000000c2h
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz1_dia01_0010.wav
    DD  00000171h
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz2_dia01_0004d.wav
    DD  00000172h
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz2_dia01_0002c.wav
    DD  00000173h
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz2_dia01_0003d.wav
    DD  00000174h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz2_dia01_0001d.wav
    DD  00000175h
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz2_dia01_0005c.wav
    DD  00000176h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz2_dia01_0006a.wav
    DD  00000177h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz2_dia01_0006c.wav
    DD  00000178h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz2_dia01_0007a.wav
    DD  00000179h
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz2_dia01_0008b.wav
    DD  0000017ah
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_wz2_dia01_0009a.wav
    DD  000000c3h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0015a.wav
    DD  0000017bh
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0015b.wav
    DD  0000017ch
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0015c.wav
    DD  0000017dh
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0015d.wav
    DD  0000017eh
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0015e.wav
    DD  0000017fh
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0015f.wav
    DD  00000180h
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0016a.wav
    DD  00000181h
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0016b.wav
    DD  00000182h
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0016c.wav
    DD  00000183h
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0016d.wav
    DD  00000184h
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0017.wav
    DD  00000185h
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_Leaky_Cauldron\sv_hgd_dia01_0018.wav
    DD  00000186h
    DD  0000003ah
BANK_6_SPEECH_MENAGERIE_NAME:
    DS  "EASOUND\SPEECH_MENAGERIE.SDT"
BANK_6_SPEECH_MENAGERIE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0015.wav
    DD  00000187h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0002c.wav
    DD  00000188h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0003b.wav
    DD  00000189h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0004c.wav
    DD  0000018ah
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0005c.wav
    DD  0000018bh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0006.wav
    DD  0000018ch
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0007b.wav
    DD  0000018dh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0008b.wav
    DD  0000018eh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0009.wav
    DD  0000018fh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0011.wav
    DD  00000190h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0012b.wav
    DD  00000191h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0013.wav
    DD  00000192h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0014.wav
    DD  00000193h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0001c.wav
    DD  00000194h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0016b.wav
    DD  00000195h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0017.wav
    DD  00000196h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0018.wav
    DD  00000197h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0019.wav
    DD  00000198h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0020b.wav
    DD  00000199h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0021b.wav
    DD  0000019ah
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_dia01_0022.wav
    DD  0000019bh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_splre_0003b.wav
    DD  0000019ch
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_splre_0001d.wav
    DD  0000019dh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_splre_0001f.wav
    DD  0000019eh
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_splre_0001h.wav
    DD  0000019fh
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_splre_0001c.wav
    DD  000001a0h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_splre_0003c.wav
    DD  000001a1h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_splre_0004.wav
    DD  000001a2h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_splre_0004b.wav
    DD  000001a3h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Menagerie\sv_hry_dia01_0035b.wav
    DD  000001a4h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_augda_0005.wav
    DD  000001a5h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_augda_0002.wav
    DD  000001a6h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_augda_0003.wav
    DD  000001a7h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_augda_0004.wav
    DD  000001a8h
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_augda_0001.wav
    DD  000001a9h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_augda_0006.wav
    DD  000001aah
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_augda_0007.wav
    DD  000001abh
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_augda_0008.wav
    DD  000001ach
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Menagerie\sv_as1_augda_0009.wav
    DD  000001adh
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Menagerie\sv_hry_augda_0018.wav
    DD  000001aeh
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Menagerie\sv_hry_augda_0019.wav
    DD  000001afh
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Menagerie\sv_hry_augda_0020.wav
    DD  000001b0h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Menagerie\sv_hry_augda_0021.wav
    DD  000001b1h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Menagerie\sv_hry_cfrog_0028.wav
    DD  000001b2h
    DD  0000002bh
BANK_7_SPEECH_MULPEPPERS_NAME:
    DS  "EASOUND\SPEECH_MULPEPPERS.SDT"
BANK_7_SPEECH_MULPEPPERS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_as2_dia01_0003.wav
    DD  000001b3h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_as2_dia01_0002.wav
    DD  000001b4h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_as2_dia01_0004.wav
    DD  000001b5h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_as2_dia01_0005.wav
    DD  000001b6h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_as2_dia01_0006.wav
    DD  000001b7h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_as2_dia01_0007.wav
    DD  000001b8h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_as2_dia01_0007b.wav
    DD  000001b9h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_hry_dia01_0034c.wav
    DD  00000132h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_hry_dia01_0033c.wav
    DD  00000131h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_hry_dia01_0032b.wav
    DD  000001bah
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_hry_dia01_0040c.wav
    DD  00000134h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_hry_dia01_0041c.wav
    DD  00000133h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Mulpeppers\sv_hry_dia01_0042b.wav
    DD  00000135h
    DD  0000000ch
BANK_8_SPEECH_BURROWS_NAME:
    DS  "EASOUND\SPEECH_BURROWS.SDT"
BANK_8_SPEECH_BURROWS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0017b.wav
    DD  000001bbh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0002b.wav
    DD  000001bch
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0003c.wav
    DD  000001bdh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0004b.wav
    DD  000001beh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0005b.wav
    DD  000001bfh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0006.wav
    DD  000001c0h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0007e.wav
    DD  000001c1h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0008e.wav
    DD  000001c2h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0009e.wav
    DD  000001c3h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0010b.wav
    DD  000001c4h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0011b.wav
    DD  000001c5h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0012b.wav
    DD  000001c6h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0013d.wav
    DD  000001c7h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0014d.wav
    DD  000001c8h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0015b.wav
    DD  000001c9h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0016c.wav
    DD  000001cah
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0001b.wav
    DD  000001cbh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0018.wav
    DD  000001cch
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0019c.wav
    DD  000001cdh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0020c.wav
    DD  000001ceh
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0021d.wav
    DD  000001cfh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0022c.wav
    DD  000001d0h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0023.wav
    DD  000001d1h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0024.wav
    DD  000001d2h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0025.wav
    DD  000001d3h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Burrows\sv_frd_bur03_0026.wav
    DD  000001d4h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Burrows\sv_gnm_bur02_0002.wav
    DD  000001d5h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Burrows\sv_gnm_bur02_0001.wav
    DD  000001d6h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Burrows\sv_gnm_bur02_0003.wav
    DD  000001d7h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0006b.wav
    DD  000001d8h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0002c.wav
    DD  000001d9h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0003b.wav
    DD  000001dah
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0004.wav
    DD  000001dbh
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0005.wav
    DD  000001dch
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0001e.wav
    DD  000001ddh
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0007b.wav
    DD  000001deh
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0008b.wav
    DD  000001dfh
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0009b.wav
    DD  000001e0h
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0010.wav
    DD  000001e1h
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0011.wav
    DD  000001e2h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0012b.wav
    DD  000001e3h
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0013.wav
    DD  000001e4h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0014.wav
    DD  000001e5h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0015b.wav
    DD  000001e6h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0016.wav
    DD  000001e7h
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0017b.wav
    DD  000001e8h
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0018.wav
    DD  000001e9h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0019b.wav
    DD  000001eah
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0020b.wav
    DD  000001ebh
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0021d.wav
    DD  000001ech
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0022b.wav
    DD  000001edh
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0023c.wav
    DD  000001eeh
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0024b.wav
    DD  000001efh
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0025.wav
    DD  000001f0h
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0026.wav
    DD  000001f1h
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0027.wav
    DD  000001f2h
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0028c.wav
    DD  000001f3h
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_Burrows\sv_grg_bur03_0029.wav
    DD  000001f4h
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_Burrows\sv_mol_bur03_0003f.wav
    DD  000001f5h
    DD  0000003ah
// 59 C:\Harry_Speech\Banks\Speech_Burrows\sv_mol_bur03_0002b.wav
    DD  000001f6h
    DD  0000003bh
// 60 C:\Harry_Speech\Banks\Speech_Burrows\sv_mol_bur03_0001b.wav
    DD  000001f7h
    DD  0000003ch
// 61 C:\Harry_Speech\Banks\Speech_Burrows\sv_mol_bur03_0004d.wav
    DD  000001f8h
    DD  0000003dh
// 62 C:\Harry_Speech\Banks\Speech_Burrows\sv_mol_bur03_0005e.wav
    DD  000001f9h
    DD  0000003eh
// 63 C:\Harry_Speech\Banks\Speech_Burrows\sv_mol_bur03_0006d.wav
    DD  000001fah
    DD  0000003fh
// 64 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0020b.wav
    DD  000001fbh
    DD  00000040h
// 65 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0002c.wav
    DD  000001fch
    DD  00000041h
// 66 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0003.wav
    DD  000001fdh
    DD  00000042h
// 67 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0004.wav
    DD  000001feh
    DD  00000043h
// 68 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0005c.wav
    DD  000001ffh
    DD  00000044h
// 69 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0006.wav
    DD  00000200h
    DD  00000045h
// 70 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0007b.wav
    DD  00000201h
    DD  00000046h
// 71 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0008_v.wav
    DD  00000202h
    DD  00000047h
// 72 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0009.wav
    DD  00000203h
    DD  00000048h
// 73 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0010.wav
    DD  00000204h
    DD  00000049h
// 74 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0011b.wav
    DD  00000205h
    DD  0000004ah
// 75 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0012b.wav
    DD  00000206h
    DD  0000004bh
// 76 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0013b.wav
    DD  00000207h
    DD  0000004ch
// 77 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0014b.wav
    DD  00000208h
    DD  0000004dh
// 78 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0015b.wav
    DD  00000209h
    DD  0000004eh
// 79 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0016b.wav
    DD  0000020ah
    DD  0000004fh
// 80 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0017b.wav
    DD  0000020bh
    DD  00000050h
// 81 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0018b.wav
    DD  0000020ch
    DD  00000051h
// 82 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0019.wav
    DD  0000020dh
    DD  00000052h
// 83 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0001c.wav
    DD  0000020eh
    DD  00000053h
// 84 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0021b.wav
    DD  0000020fh
    DD  00000054h
// 85 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0022b.wav
    DD  00000210h
    DD  00000055h
// 86 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0023.wav
    DD  00000211h
    DD  00000056h
// 87 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0024.wav
    DD  00000212h
    DD  00000057h
// 88 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0025b.wav
    DD  00000213h
    DD  00000058h
// 89 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0026.wav
    DD  00000214h
    DD  00000059h
// 90 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0027c.wav
    DD  00000215h
    DD  0000005ah
// 91 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0028.wav
    DD  00000216h
    DD  0000005bh
// 92 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0029.wav
    DD  00000217h
    DD  0000005ch
// 93 C:\Harry_Speech\Banks\Speech_Burrows\sv_ron_bur03_0030.wav
    DD  00000218h
    DD  0000005dh
// 94 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0012b.wav
    DD  00000219h
    DD  0000005eh
// 95 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0003.wav
    DD  0000021ah
    DD  0000005fh
// 96 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0004c.wav
    DD  0000021bh
    DD  00000060h
// 97 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0005c.wav
    DD  0000021ch
    DD  00000061h
// 98 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0006b.wav
    DD  0000021dh
    DD  00000062h
// 99 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0007c.wav
    DD  0000021eh
    DD  00000063h
// 100 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0008a.wav
    DD  0000021fh
    DD  00000064h
// 101 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0009c.wav
    DD  00000220h
    DD  00000065h
// 102 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0010b.wav
    DD  00000221h
    DD  00000066h
// 103 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0011a.wav
    DD  00000222h
    DD  00000067h
// 104 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0001b.wav
    DD  00000223h
    DD  00000068h
// 105 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0013b.wav
    DD  00000224h
    DD  00000069h
// 106 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0014b.wav
    DD  00000225h
    DD  0000006ah
// 107 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0015b.wav
    DD  00000226h
    DD  0000006bh
// 108 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0016b.wav
    DD  00000227h
    DD  0000006ch
// 109 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0017a.wav
    DD  00000228h
    DD  0000006dh
// 110 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0018b.wav
    DD  00000229h
    DD  0000006eh
// 111 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0019c.wav
    DD  0000022ah
    DD  0000006fh
// 112 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0020c.wav
    DD  0000022bh
    DD  00000070h
// 113 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0021a.wav
    DD  0000022ch
    DD  00000071h
// 114 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_bur03_0022c.wav
    DD  0000022dh
    DD  00000072h
// 115 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_lvbur_0001c.wav
    DD  0000022eh
    DD  00000073h
// 116 C:\Harry_Speech\Banks\Speech_Burrows\sv_mxd_bur02_0005.wav
    DD  0000022fh
    DD  00000074h
// 117 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_cfrog_0003.wav
    DD  00000230h
    DD  00000075h
// 118 C:\Harry_Speech\Banks\Speech_Burrows\sv_nar_lvbur_0001.wav
    DD  00000231h
    DD  00000076h
// 119 C:\Harry_Speech\Banks\Speech_Burrows\sv_nar_lvbur_0002.wav
    DD  00000232h
    DD  00000077h
// 120 C:\Harry_Speech\Banks\Speech_Burrows\sv_nar_lvbur_0003.wav
    DD  00000233h
    DD  00000078h
// 121 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_cfrog_0001.wav
    DD  00000234h
    DD  00000079h
// 122 C:\Harry_Speech\Banks\Speech_Burrows\sv_hry_cfrog_0008.wav
    DD  00000235h
    DD  0000007ah
BANK_9_SPEECH_QUIDDITCH_NAME:
    DS  "EASOUND\SPEECH_QUIDDITCH.SDT"
BANK_9_SPEECH_QUIDDITCH_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0012b.wav
    DD  00000236h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0006b.wav
    DD  00000237h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0007b.wav
    DD  00000238h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0008b.wav
    DD  00000239h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0009b.wav
    DD  0000023ah
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0010b.wav
    DD  0000023bh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0005b.wav
    DD  0000023ch
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0013.wav
    DD  0000023dh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0014.wav
    DD  0000023eh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0015.wav
    DD  0000023fh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0016e.wav
    DD  00000240h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0017.wav
    DD  00000241h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0018c.wav
    DD  00000242h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0019c.wav
    DD  00000243h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0029b.wav
    DD  00000244h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0030c.wav
    DD  00000245h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0033b.wav
    DD  00000246h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0036b.wav
    DD  00000247h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0037b.wav
    DD  00000248h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0038b.wav
    DD  00000249h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0039b.wav
    DD  0000024ah
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0040.wav
    DD  0000024bh
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0041.wav
    DD  0000024ch
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0042b.wav
    DD  0000024dh
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0043f.wav
    DD  0000024eh
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0044.wav
    DD  0000024fh
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0045b.wav
    DD  00000250h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0046.wav
    DD  00000251h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0047b.wav
    DD  00000252h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0048b.wav
    DD  00000253h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0049.wav
    DD  00000254h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0050b.wav
    DD  00000255h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0051b.wav
    DD  00000256h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Quidditch\sv_owd_dy201_0052b.wav
    DD  00000257h
    DD  00000021h
BANK_10_SPEECH_COMMON_ROOM_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM.SDT"
BANK_10_SPEECH_COMMON_ROOM_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0055.wav
    DD  00000258h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0046.wav
    DD  00000259h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0048.wav
    DD  0000025ah
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0049.wav
    DD  0000025bh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0050.wav
    DD  0000025ch
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0051.wav
    DD  0000025dh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0052.wav
    DD  0000025eh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0054.wav
    DD  0000025fh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0045.wav
    DD  00000260h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0056.wav
    DD  00000261h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Common_Room\sv_fp1_augpu_0089.wav
    DD  00000262h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Common_Room\sv_fp1_augpu_0088.wav
    DD  00000263h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Common_Room\sv_fp1_augpu_0087.wav
    DD  00000264h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Common_Room\sv_fp1_augpu_0090.wav
    DD  00000265h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Common_Room\sv_fp1_augpu_0091.wav
    DD  00000266h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Common_Room\sv_fp1_augpu_0092.wav
    DD  00000267h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Common_Room\sv_fp1_augpu_0093.wav
    DD  00000268h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Common_Room\sv_fp1_augpu_0094.wav
    DD  00000269h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Common_Room\sv_mp1_augpu_0090.wav
    DD  0000026ah
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Common_Room\sv_mp1_augpu_0088.wav
    DD  0000026bh
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Common_Room\sv_mp1_augpu_0089.wav
    DD  0000026ch
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Common_Room\sv_mp1_augpu_0087.wav
    DD  0000026dh
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Common_Room\sv_mp1_augpu_0091.wav
    DD  0000026eh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Common_Room\sv_mp1_augpu_0092.wav
    DD  0000026fh
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Common_Room\sv_mp1_augpu_0093.wav
    DD  00000270h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Common_Room\sv_mp1_augpu_0094.wav
    DD  00000271h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Common_Room\sv_nev_augpu_0001.wav
    DD  00000272h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Common_Room\sv_lee_augpu_0001.wav
    DD  00000273h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0078.wav
    DD  00000274h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0002.wav
    DD  00000275h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0003.wav
    DD  00000230h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0005.wav
    DD  00000032h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0008.wav
    DD  00000235h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0023.wav
    DD  00000276h
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0028.wav
    DD  000001b2h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0032.wav
    DD  0000014dh
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0053.wav
    DD  00000277h
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0001.wav
    DD  00000234h
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Common_Room\sv_hry_cfrog_0089.wav
    DD  00000278h
    DD  00000026h
BANK_11_SPEECH_ENTRANCE_HALL_NAME:
    DS  "EASOUND\SPEECH_ENTRANCE_HALL.SDT"
BANK_11_SPEECH_ENTRANCE_HALL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy101_0010b.wav
    DD  00000279h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy101_0011b.wav
    DD  0000027ah
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy101_0013a.wav
    DD  0000027bh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy101_0012.wav
    DD  0000027ch
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_fp1_dy201_0004c.wav
    DD  0000027dh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_fp1_dy201_0005c.wav
    DD  0000027eh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_mp1_dy201_0005.wav
    DD  0000027fh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_mp1_dy201_0004.wav
    DD  00000280h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_drc_dy201_0016j.wav
    DD  00000281h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_drc_dy201_0018g.wav
    DD  00000282h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_drc_dy201_0019c.wav
    DD  00000283h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_goy_dy201_0001d.wav
    DD  00000284h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_goy_dy201_0002d.wav
    DD  00000285h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_goy_dy201_0003b.wav
    DD  00000286h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy201_0017b.wav
    DD  00000287h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy201_0018a.wav
    DD  00000288h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy201_0019a.wav
    DD  00000289h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_owd_dy301_0002c.wav
    DD  0000028ah
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_owd_dy301_0003c.wav
    DD  0000028bh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_owd_dy301_0004c.wav
    DD  0000028ch
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_owd_dy301_0005c.wav
    DD  0000028dh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_owd_dy301_0006b.wav
    DD  0000028eh
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_her_dy601_0006c.wav
    DD  0000028fh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_her_dy601_0005.wav
    DD  00000290h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_her_dy601_0004.wav
    DD  00000291h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_her_dy601_0009b.wav
    DD  00000292h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_hry_dy601_0018c.wav
    DD  00000293h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_hry_dy601_0019a.wav
    DD  00000294h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy601_0026a.wav
    DD  00000295h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy601_0025b.wav
    DD  00000296h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy601_0027b.wav
    DD  00000297h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy601_0028b.wav
    DD  00000298h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy601_0029a.wav
    DD  00000299h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy601_0031b.wav
    DD  0000029ah
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy601_0030.wav
    DD  0000029bh
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy601_0032b.wav
    DD  0000029ch
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_her_dy601_0010.wav
    DD  0000029dh
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_her_dy601_0012b.wav
    DD  0000029eh
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_her_dy601_0011b.wav
    DD  0000029fh
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_end01_0004b.wav
    DD  000002a0h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_end01_0002c.wav
    DD  000002a1h
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_end01_0003c.wav
    DD  000002a2h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_end01_0001c.wav
    DD  000002a3h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_end01_0005b.wav
    DD  000002a4h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_hry_cfrog_0089.wav
    DD  00000278h
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_augpu_0003.wav
    DD  000002a5h
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_augpu_0002.wav
    DD  000002a6h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_augpu_0004.wav
    DD  000002a7h
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_augpu_0005.wav
    DD  000002a8h
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_augpu_0006.wav
    DD  000002a9h
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_augpu_0001.wav
    DD  000002aah
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_augpu_0007.wav
    DD  000002abh
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_augpu_0008.wav
    DD  000002ach
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_augpu_0009.wav
    DD  000002adh
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_augpu_0010.wav
    DD  000002aeh
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_augpu_0011.wav
    DD  000002afh
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_dum_augpu_0012.wav
    DD  000002b0h
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_hry_augpu_0017.wav
    DD  000002b1h
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_hry_cfrog_0076.wav
    DD  000002b2h
    DD  0000003ah
// 59 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy201_0020.wav
    DD  000002b3h
    DD  0000003bh
// 60 C:\Harry_Speech\Banks\Speech_Entrance_Hall\sv_ron_dy201_0006.wav
    DD  000002b4h
    DD  0000003ch
BANK_12_SPEECH_L1_NAME:
    DS  "EASOUND\SPEECH_L1.SDT"
BANK_12_SPEECH_L1_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_L1\sv_ron_dy301_0019b.wav
    DD  000002b5h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_L1\sv_ron_dy301_0020b.wav
    DD  000002b6h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_L1\sv_ron_dy301_0021a.wav
    DD  000002b7h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0071.wav
    DD  000002b8h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0074.wav
    DD  000002b9h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0079.wav
    DD  000002bah
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0083.wav
    DD  000002bbh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0088.wav
    DD  000002bch
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0101.wav
    DD  000002bdh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0002.wav
    DD  00000275h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0023.wav
    DD  00000276h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0036.wav
    DD  000002beh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0061.wav
    DD  000002bfh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0068.wav
    DD  000002c0h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0067.wav
    DD  000002c1h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0070.wav
    DD  000002c2h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0073.wav
    DD  000002c3h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0075.wav
    DD  000002c4h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0078.wav
    DD  00000274h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0081.wav
    DD  000002c5h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0082.wav
    DD  000002c6h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0087.wav
    DD  000002c7h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0092.wav
    DD  000002c8h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0091.wav
    DD  000002c9h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0094.wav
    DD  000002cah
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0096.wav
    DD  000002cbh
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0099.wav
    DD  000002cch
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_L1\sv_hry_cfrog_0100.wav
    DD  000002cdh
    DD  0000001bh
BANK_13_SPEECH_L2_NAME:
    DS  "EASOUND\SPEECH_L2.SDT"
BANK_13_SPEECH_L2_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_L2\sv_ron_dy401_0002c.wav
    DD  000002ceh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_L2\sv_ron_dy401_0003a.wav
    DD  000002cfh
    DD  00000001h
BANK_14_SPEECH_L3_NAME:
    DS  "EASOUND\SPEECH_L3.SDT"
BANK_14_SPEECH_L3_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_L3\sv_nhn_dy101_0003a.wav
    DD  000002d0h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_L3\sv_hry_dy101_0007b.wav
    DD  000002d1h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_L3\sv_hry_dy101_0003c.wav
    DD  000002d2h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_L3\sv_her_dy201_0012b.wav
    DD  000002d3h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_L3\sv_her_dy201_0011b.wav
    DD  000002d4h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_L3\sv_her_dy201_0003.wav
    DD  000002d5h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_L3\sv_her_dy201_0005b.wav
    DD  000002d6h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_L3\sv_her_dy201_0004b.wav
    DD  000002d7h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_L3\sv_nar_end01_0015.wav
    DD  000002d8h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_L3\sv_dob_end01_0002b.wav
    DD  000002d9h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_L3\sv_nhn_dy101_0002c.wav
    DD  000002dah
    DD  0000000ah
BANK_15_SPEECH_DADA_XP_NAME:
    DS  "EASOUND\SPEECH_DADA_XP.SDT"
BANK_15_SPEECH_DADA_XP_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_DADA_XP\sv_hry_dy201_0003b.wav
    DD  000002dbh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_DADA_XP\sv_hry_augdf_0043.wav
    DD  000002dch
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_DADA_XP\sv_hry_augdf_0042.wav
    DD  000002ddh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_DADA_XP\sv_hry_augdf_0041.wav
    DD  000002deh
    DD  00000003h
BANK_16_SPEECH_AVIFORS_NAME:
    DS  "EASOUND\SPEECH_AVIFORS.SDT"
BANK_16_SPEECH_AVIFORS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Avifors\sv_hry_dy301_0016b.wav
    DD  000002dfh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Avifors\sv_hry_dy301_0017a.wav
    DD  000002e0h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Avifors\sv_hry_dy301_0018c.wav
    DD  000002e1h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Avifors\sv_hry_dy301_0019c.wav
    DD  000002e2h
    DD  00000003h
BANK_17_SPEECH_TRANSFIGURATION_NAME:
    DS  "EASOUND\SPEECH_TRANSFIGURATION.SDT"
BANK_17_SPEECH_TRANSFIGURATION_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0001.wav
    DD  000002e3h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0002.wav
    DD  000002e4h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0003b.wav
    DD  000002e5h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0004c.wav
    DD  000002e6h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0005c.wav
    DD  000002e7h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0006.wav
    DD  000002e8h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0007b.wav
    DD  000002e9h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0008b.wav
    DD  000002eah
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0009b.wav
    DD  000002ebh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0010c.wav
    DD  000002ech
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0011.wav
    DD  000002edh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0012b.wav
    DD  000002eeh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_mcg_dy301_0013b.wav
    DD  000002efh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_hry_dy301_0014c.wav
    DD  000002f0h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_hry_dy301_0015c.wav
    DD  000002f1h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_her_dy301_0015b.wav
    DD  000002f2h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_owd_dy301_0001b.wav
    DD  000002f3h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_hry_cfrog_0085.wav
    DD  000002f4h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_hry_dy301_0024.wav
    DD  000002f5h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_ron_augrw_0002.wav
    DD  000002f6h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_ron_augrw_0001.wav
    DD  000002f7h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_ron_augrw_0003.wav
    DD  000002f8h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_ron_augrw_0004.wav
    DD  000002f9h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_ron_augrw_0005.wav
    DD  000002fah
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_ron_augrw_0006.wav
    DD  000002fbh
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_ron_augrw_0010.wav
    DD  000002fch
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_ron_augrw_0009.wav
    DD  000002fdh
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Transfiguration\sv_ron_augrw_0011.wav
    DD  000002feh
    DD  0000001bh
BANK_18_SPEECH_CHARMS_NAME:
    DS  "EASOUND\SPEECH_CHARMS.SDT"
BANK_18_SPEECH_CHARMS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Charms\sv_flt_dy401_0001b.wav
    DD  000002ffh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Charms\sv_flt_dy401_0002b.wav
    DD  00000300h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Charms\sv_flt_dy401_0003b.wav
    DD  00000301h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Charms\sv_flt_dy401_0004b.wav
    DD  00000302h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Charms\sv_flt_dy401_0005b.wav
    DD  00000303h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Charms\sv_flt_dy401_0009b.wav
    DD  00000304h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Charms\sv_flt_dy401_0006.wav
    DD  00000305h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Charms\sv_flt_dy401_0007b.wav
    DD  00000306h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Charms\sv_flt_dy401_0008b.wav
    DD  00000307h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Charms\sv_flt_dy401_0011b.wav
    DD  00000308h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Charms\sv_flt_dy401_0012.wav
    DD  00000309h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Charms\sv_flt_dy401_0013b.wav
    DD  0000030ah
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Charms\sv_hry_dy401_0007c.wav
    DD  0000030bh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Charms\sv_owd_dy401_0003b.wav
    DD  0000030ch
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Charms\sv_hry_cfrog_0042.wav
    DD  0000030dh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Charms\sv_hry_cfrog_0044.wav
    DD  0000030eh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Charms\sv_hry_cfrog_0090.wav
    DD  0000030fh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Charms\sv_ron_augrw_0013.wav
    DD  00000310h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Charms\sv_ron_augrw_0012.wav
    DD  00000311h
    DD  00000012h
BANK_19_SPEECH_INCENDIO_NAME:
    DS  "EASOUND\SPEECH_INCENDIO.SDT"
BANK_19_SPEECH_INCENDIO_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Incendio\sv_hry_dy401_0009c.wav
    DD  00000312h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Incendio\sv_hry_dy401_0008b.wav
    DD  00000313h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Incendio\sv_hry_dy401_0010c.wav
    DD  00000314h
    DD  00000002h
BANK_20_SPEECH_ENCOUNTERS_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS.SDT"
BANK_20_SPEECH_ENCOUNTERS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters\blank1.wav
    DD  00000315h
    DD  00000000h
BANK_21_SPEECH_COMMON_ROOM_NIGHT_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM_NIGHT.SDT"
BANK_21_SPEECH_COMMON_ROOM_NIGHT_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0002b.wav
    DD  00000316h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0001a.wav
    DD  00000317h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0005b.wav
    DD  00000318h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0004.wav
    DD  00000319h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0006b.wav
    DD  0000031ah
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0007b.wav
    DD  0000031bh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0008c.wav
    DD  0000031ch
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0009g.wav
    DD  0000031dh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0010b.wav
    DD  0000031eh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0010a.wav
    DD  0000031fh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0010c.wav
    DD  00000320h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0011e.wav
    DD  00000321h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0003a.wav
    DD  00000322h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0011i.wav
    DD  00000323h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0011h.wav
    DD  00000324h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0012c.wav
    DD  00000325h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_pcy_nit00_0013c.wav
    DD  00000326h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0049.wav
    DD  0000025bh
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0046.wav
    DD  00000259h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0048.wav
    DD  0000025ah
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0045.wav
    DD  00000260h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0050.wav
    DD  0000025ch
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0051.wav
    DD  0000025dh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0052.wav
    DD  0000025eh
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0054.wav
    DD  0000025fh
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0055.wav
    DD  00000258h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0056.wav
    DD  00000261h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_fp1_augpu_0090.wav
    DD  00000265h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_fp1_augpu_0088.wav
    DD  00000263h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_fp1_augpu_0089.wav
    DD  00000262h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_fp1_augpu_0087.wav
    DD  00000264h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_fp1_augpu_0091.wav
    DD  00000266h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_fp1_augpu_0092.wav
    DD  00000267h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_fp1_augpu_0093.wav
    DD  00000268h
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_fp1_augpu_0094.wav
    DD  00000269h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_mp1_augpu_0090.wav
    DD  0000026ah
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_mp1_augpu_0088.wav
    DD  0000026bh
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_mp1_augpu_0089.wav
    DD  0000026ch
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_mp1_augpu_0087.wav
    DD  0000026dh
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_mp1_augpu_0091.wav
    DD  0000026eh
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_mp1_augpu_0092.wav
    DD  0000026fh
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_mp1_augpu_0093.wav
    DD  00000270h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_mp1_augpu_0094.wav
    DD  00000271h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_lee_augpu_0001.wav
    DD  00000273h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_nev_augpu_0001.wav
    DD  00000272h
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0078.wav
    DD  00000274h
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0002.wav
    DD  00000275h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0003.wav
    DD  00000230h
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0005.wav
    DD  00000032h
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0008.wav
    DD  00000235h
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0023.wav
    DD  00000276h
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0028.wav
    DD  000001b2h
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0032.wav
    DD  0000014dh
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0053.wav
    DD  00000277h
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0001.wav
    DD  00000234h
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_Common_Room_Night\sv_hry_cfrog_0089.wav
    DD  00000278h
    DD  00000037h
BANK_22_SPEECH_ENCOUNTERS_NIGHT_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_NIGHT.SDT"
BANK_22_SPEECH_ENCOUNTERS_NIGHT_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_Night\blank1.wav
    DD  00000315h
    DD  00000000h
BANK_23_SPEECH_FANDG_NAME:
    DS  "EASOUND\SPEECH_FANDG.SDT"
BANK_23_SPEECH_FANDG_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0017.wav
    DD  00000327h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0002f.wav
    DD  00000328h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0003e.wav
    DD  00000329h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0004d.wav
    DD  0000032ah
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0006e.wav
    DD  0000032bh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0007best.wav
    DD  0000032ch
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0008e.wav
    DD  0000032dh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0009.wav
    DD  0000032eh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0010c.wav
    DD  0000032fh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0011c.wav
    DD  00000330h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0012c.wav
    DD  00000331h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0013d.wav
    DD  00000332h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0014c.wav
    DD  00000333h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0015b.wav
    DD  00000334h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0016c.wav
    DD  00000335h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0001d.wav
    DD  00000336h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0018.wav
    DD  00000337h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0019.wav
    DD  00000338h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0020b.wav
    DD  00000339h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0021.wav
    DD  0000033ah
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_fandg_0022b.wav
    DD  0000033bh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0051b.wav
    DD  0000033ch
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0002.wav
    DD  0000033dh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0003f.wav
    DD  0000033eh
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0004b.wav
    DD  0000033fh
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0005b.wav
    DD  00000340h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0015.wav
    DD  00000341h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0016b.wav
    DD  00000342h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0017d.wav
    DD  00000343h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0018b.wav
    DD  00000344h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0019b.wav
    DD  00000345h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0020b.wav
    DD  00000346h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0021.wav
    DD  00000347h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0022b.wav
    DD  00000348h
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0023b.wav
    DD  00000349h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0024.wav
    DD  0000034ah
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0025b.wav
    DD  0000034bh
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0026b.wav
    DD  0000034ch
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0027b.wav
    DD  0000034dh
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0028.wav
    DD  0000034eh
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0029b.wav
    DD  0000034fh
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0030.wav
    DD  00000350h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0035.wav
    DD  00000351h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0036.wav
    DD  00000352h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0037b.wav
    DD  00000353h
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0038b.wav
    DD  00000354h
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0039.wav
    DD  00000355h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0040.wav
    DD  00000356h
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0042.wav
    DD  00000357h
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0043.wav
    DD  00000358h
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0044b.wav
    DD  00000359h
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0045.wav
    DD  0000035ah
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0046.wav
    DD  0000035bh
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0047b.wav
    DD  0000035ch
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0048.wav
    DD  0000035dh
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0050f.wav
    DD  0000035eh
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0001b.wav
    DD  0000035fh
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0052.wav
    DD  00000360h
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0053b.wav
    DD  00000361h
    DD  0000003ah
// 59 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0054.wav
    DD  00000362h
    DD  0000003bh
// 60 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0055.wav
    DD  00000363h
    DD  0000003ch
// 61 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0056.wav
    DD  00000364h
    DD  0000003dh
// 62 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0057.wav
    DD  00000365h
    DD  0000003eh
// 63 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0058.wav
    DD  00000366h
    DD  0000003fh
// 64 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0059.wav
    DD  00000367h
    DD  00000040h
// 65 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0060.wav
    DD  00000368h
    DD  00000041h
// 66 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0061.wav
    DD  00000369h
    DD  00000042h
// 67 C:\Harry_Speech\Banks\Speech_FandG\sv_frd_fandg_0062.wav
    DD  0000036ah
    DD  00000043h
// 68 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0008b.wav
    DD  0000036bh
    DD  00000044h
// 69 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0003c.wav
    DD  0000036ch
    DD  00000045h
// 70 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0004a.wav
    DD  0000036dh
    DD  00000046h
// 71 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0005b.wav
    DD  0000036eh
    DD  00000047h
// 72 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0006b.wav
    DD  0000036fh
    DD  00000048h
// 73 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0007b.wav
    DD  00000370h
    DD  00000049h
// 74 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0002c.wav
    DD  00000371h
    DD  0000004ah
// 75 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0009b.wav
    DD  00000372h
    DD  0000004bh
// 76 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0010c.wav
    DD  00000373h
    DD  0000004ch
// 77 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0011c.wav
    DD  00000374h
    DD  0000004dh
// 78 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0012b.wav
    DD  00000375h
    DD  0000004eh
// 79 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0013b.wav
    DD  00000376h
    DD  0000004fh
// 80 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0014b.wav
    DD  00000377h
    DD  00000050h
// 81 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0015c.wav
    DD  00000378h
    DD  00000051h
// 82 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0016a.wav
    DD  00000379h
    DD  00000052h
// 83 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_fandg_0017a.wav
    DD  0000037ah
    DD  00000053h
// 84 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_dia01_0041c.wav
    DD  00000133h
    DD  00000054h
// 85 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_dia01_0040c.wav
    DD  00000134h
    DD  00000055h
// 86 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_dia01_0033c.wav
    DD  00000131h
    DD  00000056h
// 87 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_dia01_0042b.wav
    DD  00000135h
    DD  00000057h
// 88 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_cfrog_0080.wav
    DD  0000037bh
    DD  00000058h
// 89 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_cfrog_0097.wav
    DD  0000037ch
    DD  00000059h
// 90 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_cfrog_0029.wav
    DD  0000037dh
    DD  0000005ah
// 91 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_cfrog_0047.wav
    DD  0000037eh
    DD  0000005bh
// 92 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_cfrog_0069.wav
    DD  0000037fh
    DD  0000005ch
// 93 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0009.wav
    DD  00000380h
    DD  0000005dh
// 94 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0002.wav
    DD  00000381h
    DD  0000005eh
// 95 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0003.wav
    DD  00000382h
    DD  0000005fh
// 96 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0004.wav
    DD  00000383h
    DD  00000060h
// 97 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0005.wav
    DD  00000384h
    DD  00000061h
// 98 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0006.wav
    DD  00000385h
    DD  00000062h
// 99 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0007.wav
    DD  00000386h
    DD  00000063h
// 100 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0008.wav
    DD  00000387h
    DD  00000064h
// 101 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0001.wav
    DD  00000388h
    DD  00000065h
// 102 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0010.wav
    DD  00000389h
    DD  00000066h
// 103 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0011.wav
    DD  0000038ah
    DD  00000067h
// 104 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0012.wav
    DD  0000038bh
    DD  00000068h
// 105 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0013.wav
    DD  0000038ch
    DD  00000069h
// 106 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0014.wav
    DD  0000038dh
    DD  0000006ah
// 107 C:\Harry_Speech\Banks\Speech_FandG\sv_grg_augpu_0015.wav
    DD  0000038eh
    DD  0000006bh
// 108 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augpu_0005.wav
    DD  0000038fh
    DD  0000006ch
// 109 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augpu_0006.wav
    DD  00000390h
    DD  0000006dh
// 110 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augpu_0007.wav
    DD  00000391h
    DD  0000006eh
// 111 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augpu_0008.wav
    DD  00000392h
    DD  0000006fh
// 112 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augpu_0009.wav
    DD  00000393h
    DD  00000070h
// 113 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augpu_0010.wav
    DD  00000394h
    DD  00000071h
// 114 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augpu_0011.wav
    DD  00000395h
    DD  00000072h
// 115 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augpu_0012.wav
    DD  00000396h
    DD  00000073h
// 116 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augpu_0013.wav
    DD  00000397h
    DD  00000074h
// 117 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augpu_0014.wav
    DD  00000398h
    DD  00000075h
// 118 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augpu_0015.wav
    DD  00000399h
    DD  00000076h
// 119 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augpu_0016.wav
    DD  0000039ah
    DD  00000077h
// 120 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augdf_0054.wav
    DD  0000039bh
    DD  00000078h
// 121 C:\Harry_Speech\Banks\Speech_FandG\sv_hry_augdf_0055.wav
    DD  0000039ch
    DD  00000079h
BANK_24_SPEECH_BOTH_NIGHT_NAME:
    DS  "EASOUND\SPEECH_BOTH_NIGHT.SDT"
BANK_24_SPEECH_BOTH_NIGHT_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit01_0025b.wav
    DD  0000039dh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit01_0026a.wav
    DD  0000039eh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit01_0028b.wav
    DD  0000039fh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit01_0027b.wav
    DD  000003a0h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit01_0023b.wav
    DD  000003a1h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit01_0024b.wav
    DD  000003a2h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit01_0029b.wav
    DD  000003a3h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit01_0030b.wav
    DD  000003a4h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit01_0035a.wav
    DD  000003a5h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit01_0036b.wav
    DD  000003a6h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit01_0037b.wav
    DD  000003a7h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit02_0019b.wav
    DD  000003a8h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit02_0016b.wav
    DD  000003a9h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit02_0020b.wav
    DD  000003aah
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit03_0055b.wav
    DD  000003abh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit03_0056b.wav
    DD  000003ach
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit04_0045b.wav
    DD  000003adh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit04_0046b.wav
    DD  000003aeh
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit04_0047a.wav
    DD  000003afh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit04_0048a.wav
    DD  000003b0h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit04_0049a.wav
    DD  000003b1h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Both_Night\sv_ron_nit05_0039.wav
    DD  000003b2h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Both_Night\sv_ron_nit05_0040b.wav
    DD  000003b3h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Both_Night\sv_ron_nit05_0041b.wav
    DD  000003b4h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit05_0040b.wav
    DD  000003b5h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit05_0041b.wav
    DD  000003b6h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit05_0042b.wav
    DD  000003b7h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit01_0045b.wav
    DD  000003b8h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit03_0060b.wav
    DD  000003b9h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit03_0059b.wav
    DD  000003bah
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit03_0061b.wav
    DD  000003bbh
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit04_0053c.wav
    DD  000003bch
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Both_Night\sv_hry_nit04_0052a.wav
    DD  000003bdh
    DD  00000020h
BANK_25_SPEECH_QUIDDITCH_COMMENTARY_NAME:
    DS  "EASOUND\SPEECH_QUIDDITCH_COMMENTARY.SDT"
BANK_25_SPEECH_QUIDDITCH_COMMENTARY_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0094.wav
    DD  000003beh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0002.wav
    DD  000003bfh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0003.wav
    DD  000003c0h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0004.wav
    DD  000003c1h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0005.wav
    DD  000003c2h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0006.wav
    DD  000003c3h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0007.wav
    DD  000003c4h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0008.wav
    DD  000003c5h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0009.wav
    DD  000003c6h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0010.wav
    DD  000003c7h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0011.wav
    DD  000003c8h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0012.wav
    DD  000003c9h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0013.wav
    DD  000003cah
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0014.wav
    DD  000003cbh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0015.wav
    DD  000003cch
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0016.wav
    DD  000003cdh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0017.wav
    DD  000003ceh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0018.wav
    DD  000003cfh
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0019.wav
    DD  000003d0h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0020.wav
    DD  000003d1h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0021.wav
    DD  000003d2h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0022.wav
    DD  000003d3h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0023.wav
    DD  000003d4h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0024.wav
    DD  000003d5h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0025.wav
    DD  000003d6h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0026.wav
    DD  000003d7h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0027.wav
    DD  000003d8h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0028.wav
    DD  000003d9h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0029.wav
    DD  000003dah
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0030.wav
    DD  000003dbh
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0031.wav
    DD  000003dch
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0032.wav
    DD  000003ddh
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0033.wav
    DD  000003deh
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0034.wav
    DD  000003dfh
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0035.wav
    DD  000003e0h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0036.wav
    DD  000003e1h
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0037.wav
    DD  000003e2h
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0038.wav
    DD  000003e3h
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0039.wav
    DD  000003e4h
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0040.wav
    DD  000003e5h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0041.wav
    DD  000003e6h
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0042.wav
    DD  000003e7h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0043.wav
    DD  000003e8h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0044.wav
    DD  000003e9h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0045.wav
    DD  000003eah
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0046.wav
    DD  000003ebh
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0047.wav
    DD  000003ech
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0048.wav
    DD  000003edh
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0049.wav
    DD  000003eeh
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0050.wav
    DD  000003efh
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0051.wav
    DD  000003f0h
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0052.wav
    DD  000003f1h
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0053.wav
    DD  000003f2h
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0054.wav
    DD  000003f3h
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0055.wav
    DD  000003f4h
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0056.wav
    DD  000003f5h
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0057.wav
    DD  000003f6h
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0058.wav
    DD  000003f7h
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0059.wav
    DD  000003f8h
    DD  0000003ah
// 59 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0060.wav
    DD  000003f9h
    DD  0000003bh
// 60 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0061.wav
    DD  000003fah
    DD  0000003ch
// 61 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0062.wav
    DD  000003fbh
    DD  0000003dh
// 62 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0063.wav
    DD  000003fch
    DD  0000003eh
// 63 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0064.wav
    DD  000003fdh
    DD  0000003fh
// 64 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0065.wav
    DD  000003feh
    DD  00000040h
// 65 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0066.wav
    DD  000003ffh
    DD  00000041h
// 66 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0067.wav
    DD  00000400h
    DD  00000042h
// 67 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0068.wav
    DD  00000401h
    DD  00000043h
// 68 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0069.wav
    DD  00000402h
    DD  00000044h
// 69 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0070.wav
    DD  00000403h
    DD  00000045h
// 70 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0071.wav
    DD  00000404h
    DD  00000046h
// 71 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0072.wav
    DD  00000405h
    DD  00000047h
// 72 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0073.wav
    DD  00000406h
    DD  00000048h
// 73 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0074.wav
    DD  00000407h
    DD  00000049h
// 74 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0075.wav
    DD  00000408h
    DD  0000004ah
// 75 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0076.wav
    DD  00000409h
    DD  0000004bh
// 76 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0077.wav
    DD  0000040ah
    DD  0000004ch
// 77 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0078.wav
    DD  0000040bh
    DD  0000004dh
// 78 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0079.wav
    DD  0000040ch
    DD  0000004eh
// 79 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0080.wav
    DD  0000040dh
    DD  0000004fh
// 80 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0081.wav
    DD  0000040eh
    DD  00000050h
// 81 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0082.wav
    DD  0000040fh
    DD  00000051h
// 82 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0083.wav
    DD  00000410h
    DD  00000052h
// 83 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0084.wav
    DD  00000411h
    DD  00000053h
// 84 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0085.wav
    DD  00000412h
    DD  00000054h
// 85 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0086.wav
    DD  00000413h
    DD  00000055h
// 86 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0087.wav
    DD  00000414h
    DD  00000056h
// 87 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0088.wav
    DD  00000415h
    DD  00000057h
// 88 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0089.wav
    DD  00000416h
    DD  00000058h
// 89 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0090.wav
    DD  00000417h
    DD  00000059h
// 90 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0091.wav
    DD  00000418h
    DD  0000005ah
// 91 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0092.wav
    DD  00000419h
    DD  0000005bh
// 92 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0093.wav
    DD  0000041ah
    DD  0000005ch
// 93 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0001.wav
    DD  0000041bh
    DD  0000005dh
// 94 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0095.wav
    DD  0000041ch
    DD  0000005eh
// 95 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0096.wav
    DD  0000041dh
    DD  0000005fh
// 96 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0097.wav
    DD  0000041eh
    DD  00000060h
// 97 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0098.wav
    DD  0000041fh
    DD  00000061h
// 98 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0099.wav
    DD  00000420h
    DD  00000062h
// 99 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0100.wav
    DD  00000421h
    DD  00000063h
// 100 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0101.wav
    DD  00000422h
    DD  00000064h
// 101 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0102.wav
    DD  00000423h
    DD  00000065h
// 102 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0103.wav
    DD  00000424h
    DD  00000066h
// 103 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0105.wav
    DD  00000425h
    DD  00000067h
// 104 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_lee_qusly_0106.wav
    DD  00000426h
    DD  00000068h
// 105 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0003b.wav
    DD  00000427h
    DD  00000069h
// 106 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0002d.wav
    DD  00000428h
    DD  0000006ah
// 107 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0003a.wav
    DD  00000429h
    DD  0000006bh
// 108 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0001c.wav
    DD  0000042ah
    DD  0000006ch
// 109 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0003c.wav
    DD  0000042bh
    DD  0000006dh
// 110 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0004d.wav
    DD  0000042ch
    DD  0000006eh
// 111 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0005a.wav
    DD  0000042dh
    DD  0000006fh
// 112 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0006e.wav
    DD  0000042eh
    DD  00000070h
// 113 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0007d.wav
    DD  0000042fh
    DD  00000071h
// 114 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0008b.wav
    DD  00000430h
    DD  00000072h
// 115 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0009d.wav
    DD  00000431h
    DD  00000073h
// 116 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0010a.wav
    DD  00000432h
    DD  00000074h
// 117 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0011c.wav
    DD  00000433h
    DD  00000075h
// 118 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0012a.wav
    DD  00000434h
    DD  00000076h
// 119 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_hry_qusly_0013e.wav
    DD  00000435h
    DD  00000077h
// 120 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_drc_qusly_0002b.wav
    DD  00000436h
    DD  00000078h
// 121 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_drc_qusly_0001.wav
    DD  00000437h
    DD  00000079h
// 122 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_drc_qusly_0003b.wav
    DD  00000438h
    DD  0000007ah
// 123 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_drc_qusly_0004e.wav
    DD  00000439h
    DD  0000007bh
// 124 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_drc_qusly_0005f.wav
    DD  0000043ah
    DD  0000007ch
// 125 C:\Harry_Speech\Banks\Speech_Quidditch_Commentary\sv_drc_qusly_0006b.wav
    DD  0000043bh
    DD  0000007dh
BANK_26_SPEECH_QUIDDITCH_CLASS_NAME:
    DS  "EASOUND\SPEECH_QUIDDITCH_CLASS.SDT"
BANK_26_SPEECH_QUIDDITCH_CLASS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0002b.wav
    DD  0000043ch
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0001.wav
    DD  0000043dh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0003b.wav
    DD  0000043eh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0031b.wav
    DD  0000043fh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0005.wav
    DD  00000440h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0004b.wav
    DD  00000441h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0007b.wav
    DD  00000442h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0006b.wav
    DD  00000443h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0032b.wav
    DD  00000444h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0008.wav
    DD  00000445h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0010b.wav
    DD  00000446h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0009b.wav
    DD  00000447h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0011.wav
    DD  00000448h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0012.wav
    DD  00000449h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0013.wav
    DD  0000044ah
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0014b.wav
    DD  0000044bh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0016.wav
    DD  0000044ch
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0015b.wav
    DD  0000044dh
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0025.wav
    DD  0000044eh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0017b.wav
    DD  0000044fh
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0019.wav
    DD  00000450h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0018.wav
    DD  00000451h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0021.wav
    DD  00000452h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0020.wav
    DD  00000453h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0022b.wav
    DD  00000454h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0024.wav
    DD  00000455h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0023.wav
    DD  00000456h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0026b.wav
    DD  00000457h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0028b.wav
    DD  00000458h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0027.wav
    DD  00000459h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0030b.wav
    DD  0000045ah
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0029b.wav
    DD  0000045bh
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0033b.wav
    DD  0000045ch
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0034.wav
    DD  0000045dh
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0035.wav
    DD  0000045eh
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0037b.wav
    DD  0000045fh
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Quidditch_Class\sv_hch_dy101_0036b.wav
    DD  00000460h
    DD  00000024h
BANK_27_SPEECH_BOTH_DAY_NAME:
    DS  "EASOUND\SPEECH_BOTH_DAY.SDT"
BANK_27_SPEECH_BOTH_DAY_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy101_0005c.wav
    DD  00000461h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy201_0028c.wav
    DD  00000462h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy201_0026c.wav
    DD  00000463h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy501_0017a.wav
    DD  00000464h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy501_0016b.wav
    DD  00000465h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy501_0022b.wav
    DD  00000466h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy101_0009c.wav
    DD  00000467h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy101_0008a.wav
    DD  00000468h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy201_0016b.wav
    DD  00000469h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy201_0015b.wav
    DD  0000046ah
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy301_0023a.wav
    DD  0000046bh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy301_0022b.wav
    DD  0000046ch
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy401_0005c.wav
    DD  0000046dh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy401_0006a.wav
    DD  0000046eh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Both_Day\sv_hry_dy301_0025b.wav
    DD  0000046fh
    DD  0000000eh
BANK_28_SPEECH_HOGWARTS_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS.SDT"
BANK_28_SPEECH_HOGWARTS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0015.wav
    DD  00000470h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0018.wav
    DD  00000471h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0019.wav
    DD  00000472h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0021.wav
    DD  00000473h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0026.wav
    DD  00000474h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0035.wav
    DD  00000475h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0037.wav
    DD  00000476h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0038.wav
    DD  00000477h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0014.wav
    DD  00000478h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_dia01_0041c.wav
    DD  00000133h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_dia01_0040c.wav
    DD  00000134h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0072.wav
    DD  00000479h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0001.wav
    DD  0000047ah
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0002.wav
    DD  0000047bh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0003.wav
    DD  0000047ch
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0004.wav
    DD  0000047dh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0005.wav
    DD  0000047eh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0006.wav
    DD  0000047fh
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0007.wav
    DD  00000480h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0008.wav
    DD  00000481h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0009.wav
    DD  00000482h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0010.wav
    DD  00000483h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0011.wav
    DD  00000484h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0012.wav
    DD  00000485h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0013.wav
    DD  00000486h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0014.wav
    DD  00000487h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0015.wav
    DD  00000488h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0016.wav
    DD  00000489h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0017.wav
    DD  0000048ah
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0018.wav
    DD  0000048bh
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0019.wav
    DD  0000048ch
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0020.wav
    DD  0000048dh
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0021.wav
    DD  0000048eh
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0022.wav
    DD  0000048fh
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0023.wav
    DD  00000490h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0024.wav
    DD  00000491h
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0025.wav
    DD  00000492h
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0026.wav
    DD  00000493h
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0027.wav
    DD  00000494h
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0028.wav
    DD  00000495h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0029.wav
    DD  00000496h
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0030.wav
    DD  00000497h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0031.wav
    DD  00000498h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0032.wav
    DD  00000499h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0033.wav
    DD  0000049ah
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0034.wav
    DD  0000049bh
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0035.wav
    DD  0000049ch
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0036.wav
    DD  0000049dh
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0037.wav
    DD  0000049eh
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0038.wav
    DD  0000049fh
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0039.wav
    DD  000004a0h
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0040.wav
    DD  000004a1h
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0041.wav
    DD  000004a2h
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0042.wav
    DD  000004a3h
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0043.wav
    DD  000004a4h
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0044.wav
    DD  000004a5h
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0045.wav
    DD  000004a6h
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0046.wav
    DD  000004a7h
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0047.wav
    DD  000004a8h
    DD  0000003ah
// 59 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0048.wav
    DD  000004a9h
    DD  0000003bh
// 60 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0049.wav
    DD  000004aah
    DD  0000003ch
// 61 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0050.wav
    DD  000004abh
    DD  0000003dh
// 62 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0051.wav
    DD  000004ach
    DD  0000003eh
// 63 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0052.wav
    DD  000004adh
    DD  0000003fh
// 64 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0053.wav
    DD  000004aeh
    DD  00000040h
// 65 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0054.wav
    DD  000004afh
    DD  00000041h
// 66 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0055.wav
    DD  000004b0h
    DD  00000042h
// 67 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0056.wav
    DD  000004b1h
    DD  00000043h
// 68 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0057.wav
    DD  000004b2h
    DD  00000044h
// 69 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0058.wav
    DD  000004b3h
    DD  00000045h
// 70 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0059.wav
    DD  000004b4h
    DD  00000046h
// 71 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0060.wav
    DD  000004b5h
    DD  00000047h
// 72 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0061.wav
    DD  000004b6h
    DD  00000048h
// 73 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0062.wav
    DD  000004b7h
    DD  00000049h
// 74 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0063.wav
    DD  000004b8h
    DD  0000004ah
// 75 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0064.wav
    DD  000004b9h
    DD  0000004bh
// 76 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0065.wav
    DD  000004bah
    DD  0000004ch
// 77 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0066.wav
    DD  000004bbh
    DD  0000004dh
// 78 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0067.wav
    DD  000004bch
    DD  0000004eh
// 79 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0068.wav
    DD  000004bdh
    DD  0000004fh
// 80 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0069.wav
    DD  000004beh
    DD  00000050h
// 81 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0070.wav
    DD  000004bfh
    DD  00000051h
// 82 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0071.wav
    DD  000004c0h
    DD  00000052h
// 83 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0073.wav
    DD  000004c1h
    DD  00000053h
// 84 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0074.wav
    DD  000004c2h
    DD  00000054h
// 85 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0075.wav
    DD  000004c3h
    DD  00000055h
// 86 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0076.wav
    DD  000004c4h
    DD  00000056h
// 87 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0077.wav
    DD  000004c5h
    DD  00000057h
// 88 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0078.wav
    DD  000004c6h
    DD  00000058h
// 89 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0079.wav
    DD  000004c7h
    DD  00000059h
// 90 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0080.wav
    DD  000004c8h
    DD  0000005ah
// 91 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0081.wav
    DD  000004c9h
    DD  0000005bh
// 92 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0082.wav
    DD  000004cah
    DD  0000005ch
// 93 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0083.wav
    DD  000004cbh
    DD  0000005dh
// 94 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0084.wav
    DD  000004cch
    DD  0000005eh
// 95 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0085.wav
    DD  000004cdh
    DD  0000005fh
// 96 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0086.wav
    DD  000004ceh
    DD  00000060h
// 97 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0181.wav
    DD  000004cfh
    DD  00000061h
// 98 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0182.wav
    DD  000004d0h
    DD  00000062h
// 99 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0183.wav
    DD  000004d1h
    DD  00000063h
// 100 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0184.wav
    DD  000004d2h
    DD  00000064h
// 101 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0185.wav
    DD  000004d3h
    DD  00000065h
// 102 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0186.wav
    DD  000004d4h
    DD  00000066h
// 103 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0187.wav
    DD  000004d5h
    DD  00000067h
// 104 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0188.wav
    DD  000004d6h
    DD  00000068h
// 105 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0189.wav
    DD  000004d7h
    DD  00000069h
// 106 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0190.wav
    DD  000004d8h
    DD  0000006ah
// 107 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0080.wav
    DD  000004d9h
    DD  0000006bh
// 108 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0002.wav
    DD  000004dah
    DD  0000006ch
// 109 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0003.wav
    DD  000004dbh
    DD  0000006dh
// 110 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0004.wav
    DD  000004dch
    DD  0000006eh
// 111 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0005.wav
    DD  000004ddh
    DD  0000006fh
// 112 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0006.wav
    DD  000004deh
    DD  00000070h
// 113 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0007.wav
    DD  000004dfh
    DD  00000071h
// 114 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0008.wav
    DD  000004e0h
    DD  00000072h
// 115 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0009.wav
    DD  000004e1h
    DD  00000073h
// 116 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0010.wav
    DD  000004e2h
    DD  00000074h
// 117 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0011.wav
    DD  000004e3h
    DD  00000075h
// 118 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0012.wav
    DD  000004e4h
    DD  00000076h
// 119 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0013.wav
    DD  000004e5h
    DD  00000077h
// 120 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0014.wav
    DD  000004e6h
    DD  00000078h
// 121 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0015.wav
    DD  000004e7h
    DD  00000079h
// 122 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0016.wav
    DD  000004e8h
    DD  0000007ah
// 123 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0017.wav
    DD  000004e9h
    DD  0000007bh
// 124 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0018.wav
    DD  000004eah
    DD  0000007ch
// 125 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0019.wav
    DD  000004ebh
    DD  0000007dh
// 126 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0020.wav
    DD  000004ech
    DD  0000007eh
// 127 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0021.wav
    DD  000004edh
    DD  0000007fh
// 128 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0022.wav
    DD  000004eeh
    DD  00000080h
// 129 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0023.wav
    DD  000004efh
    DD  00000081h
// 130 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0024.wav
    DD  000004f0h
    DD  00000082h
// 131 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0025.wav
    DD  000004f1h
    DD  00000083h
// 132 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0026.wav
    DD  000004f2h
    DD  00000084h
// 133 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0027.wav
    DD  000004f3h
    DD  00000085h
// 134 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0028.wav
    DD  000004f4h
    DD  00000086h
// 135 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0029.wav
    DD  000004f5h
    DD  00000087h
// 136 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0030.wav
    DD  000004f6h
    DD  00000088h
// 137 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0031.wav
    DD  000004f7h
    DD  00000089h
// 138 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0032.wav
    DD  000004f8h
    DD  0000008ah
// 139 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0033.wav
    DD  000004f9h
    DD  0000008bh
// 140 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0034.wav
    DD  000004fah
    DD  0000008ch
// 141 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0035.wav
    DD  000004fbh
    DD  0000008dh
// 142 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0036.wav
    DD  000004fch
    DD  0000008eh
// 143 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0037.wav
    DD  000004fdh
    DD  0000008fh
// 144 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0038.wav
    DD  000004feh
    DD  00000090h
// 145 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0039.wav
    DD  000004ffh
    DD  00000091h
// 146 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0040.wav
    DD  00000500h
    DD  00000092h
// 147 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0041.wav
    DD  00000501h
    DD  00000093h
// 148 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0042.wav
    DD  00000502h
    DD  00000094h
// 149 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0043.wav
    DD  00000503h
    DD  00000095h
// 150 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0044.wav
    DD  00000504h
    DD  00000096h
// 151 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0045.wav
    DD  00000505h
    DD  00000097h
// 152 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0046.wav
    DD  00000506h
    DD  00000098h
// 153 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0047.wav
    DD  00000507h
    DD  00000099h
// 154 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0048.wav
    DD  00000508h
    DD  0000009ah
// 155 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0049.wav
    DD  00000509h
    DD  0000009bh
// 156 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0050.wav
    DD  0000050ah
    DD  0000009ch
// 157 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0051.wav
    DD  0000050bh
    DD  0000009dh
// 158 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0052.wav
    DD  0000050ch
    DD  0000009eh
// 159 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0053.wav
    DD  0000050dh
    DD  0000009fh
// 160 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0054.wav
    DD  0000050eh
    DD  000000a0h
// 161 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0055.wav
    DD  0000050fh
    DD  000000a1h
// 162 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0056.wav
    DD  00000510h
    DD  000000a2h
// 163 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0057.wav
    DD  00000511h
    DD  000000a3h
// 164 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0058.wav
    DD  00000512h
    DD  000000a4h
// 165 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0059.wav
    DD  00000513h
    DD  000000a5h
// 166 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0060.wav
    DD  00000514h
    DD  000000a6h
// 167 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0061.wav
    DD  00000515h
    DD  000000a7h
// 168 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0062.wav
    DD  00000516h
    DD  000000a8h
// 169 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0063.wav
    DD  00000517h
    DD  000000a9h
// 170 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0064.wav
    DD  00000518h
    DD  000000aah
// 171 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0065.wav
    DD  00000519h
    DD  000000abh
// 172 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0066.wav
    DD  0000051ah
    DD  000000ach
// 173 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0067.wav
    DD  0000051bh
    DD  000000adh
// 174 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0068.wav
    DD  0000051ch
    DD  000000aeh
// 175 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0069.wav
    DD  0000051dh
    DD  000000afh
// 176 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0070.wav
    DD  0000051eh
    DD  000000b0h
// 177 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0071.wav
    DD  0000051fh
    DD  000000b1h
// 178 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0072.wav
    DD  00000520h
    DD  000000b2h
// 179 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0073.wav
    DD  00000521h
    DD  000000b3h
// 180 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0074.wav
    DD  00000522h
    DD  000000b4h
// 181 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0075.wav
    DD  00000523h
    DD  000000b5h
// 182 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0076.wav
    DD  00000524h
    DD  000000b6h
// 183 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0077.wav
    DD  00000525h
    DD  000000b7h
// 184 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0078.wav
    DD  00000526h
    DD  000000b8h
// 185 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0079.wav
    DD  00000527h
    DD  000000b9h
// 186 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0001.wav
    DD  00000528h
    DD  000000bah
// 187 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0081.wav
    DD  00000529h
    DD  000000bbh
// 188 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0082.wav
    DD  0000052ah
    DD  000000bch
// 189 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0083.wav
    DD  0000052bh
    DD  000000bdh
// 190 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0084.wav
    DD  0000052ch
    DD  000000beh
// 191 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0085.wav
    DD  0000052dh
    DD  000000bfh
// 192 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0086.wav
    DD  0000052eh
    DD  000000c0h
// 193 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0192.wav
    DD  0000052fh
    DD  000000c1h
// 194 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0184.wav
    DD  00000530h
    DD  000000c2h
// 195 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0185.wav
    DD  00000531h
    DD  000000c3h
// 196 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0186.wav
    DD  00000532h
    DD  000000c4h
// 197 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0187.wav
    DD  00000533h
    DD  000000c5h
// 198 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0188.wav
    DD  00000534h
    DD  000000c6h
// 199 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0189.wav
    DD  00000535h
    DD  000000c7h
// 200 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0190.wav
    DD  00000536h
    DD  000000c8h
// 201 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0191.wav
    DD  00000537h
    DD  000000c9h
// 202 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0183.wav
    DD  00000538h
    DD  000000cah
// 203 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0181.wav
    DD  00000539h
    DD  000000cbh
// 204 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0180.wav
    DD  0000053ah
    DD  000000cch
// 205 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0179.wav
    DD  0000053bh
    DD  000000cdh
// 206 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_mp1_augpu_0182.wav
    DD  0000053ch
    DD  000000ceh
// 207 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0179.wav
    DD  0000053dh
    DD  000000cfh
// 208 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0178.wav
    DD  0000053eh
    DD  000000d0h
// 209 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0177.wav
    DD  0000053fh
    DD  000000d1h
// 210 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_fp1_augpu_0180.wav
    DD  00000540h
    DD  000000d2h
// 211 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0016.wav
    DD  00000541h
    DD  000000d3h
// 212 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0017.wav
    DD  00000542h
    DD  000000d4h
// 213 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0020.wav
    DD  00000543h
    DD  000000d5h
// 214 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0022.wav
    DD  00000544h
    DD  000000d6h
// 215 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0024.wav
    DD  00000545h
    DD  000000d7h
// 216 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0025.wav
    DD  00000546h
    DD  000000d8h
// 217 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0030.wav
    DD  00000547h
    DD  000000d9h
// 218 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0034.wav
    DD  00000548h
    DD  000000dah
// 219 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0033.wav
    DD  00000549h
    DD  000000dbh
// 220 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0039.wav
    DD  0000054ah
    DD  000000dch
// 221 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0040.wav
    DD  0000054bh
    DD  000000ddh
// 222 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_hry_cfrog_0053.wav
    DD  00000277h
    DD  000000deh
// 223 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_nev_augpu_0012.wav
    DD  0000054ch
    DD  000000dfh
// 224 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_nev_augpu_0011.wav
    DD  0000054dh
    DD  000000e0h
// 225 C:\Harry_Speech\Banks\Speech_Hogwarts\sv_nev_augpu_0010.wav
    DD  0000054eh
    DD  000000e1h
BANK_29_SPEECH_ARAGOG_NAME:
    DS  "EASOUND\SPEECH_ARAGOG.SDT"
BANK_29_SPEECH_ARAGOG_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_nit04_0054b.wav
    DD  0000054fh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_nit04_0070b.wav
    DD  00000550h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_nit04_0071c.wav
    DD  00000551h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_nit04_0055b.wav
    DD  00000552h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_nit04_0056b.wav
    DD  00000553h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_nit04_0057b.wav
    DD  00000554h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_nit04_0058a.wav
    DD  00000555h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_nit04_0060b.wav
    DD  00000556h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_nit04_0061c.wav
    DD  00000557h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_nit04_0072c.wav
    DD  00000558h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_nit04_0062a.wav
    DD  00000559h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Aragog\sv_ara_nit04_0001.wav
    DD  0000055ah
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Aragog\sv_ara_nit04_0002a.wav
    DD  0000055bh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Aragog\sv_ara_nit04_0003.wav
    DD  0000055ch
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Aragog\sv_ara_nit04_0004.wav
    DD  0000055dh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Aragog\sv_ara_nit04_0005.wav
    DD  0000055eh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Aragog\sv_ara_nit04_0008.wav
    DD  0000055fh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Aragog\sv_ara_nit04_0007.wav
    DD  00000560h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Aragog\sv_ara_nit04_0006.wav
    DD  00000561h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Aragog\sv_ron_nit04_0048b.wav
    DD  00000562h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Aragog\sv_ron_nit04_0049d.wav
    DD  00000563h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Aragog\sv_ron_nit04_0057b.wav
    DD  00000564h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_cfrog_0062.wav
    DD  00000565h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_cfrog_0064.wav
    DD  00000566h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_nit04_0059.wav
    DD  00000567h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_augdf_0045.wav
    DD  00000568h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_augdf_0044.wav
    DD  00000569h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_augdf_0046.wav
    DD  0000056ah
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_augdf_0047.wav
    DD  0000056bh
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_augdf_0048.wav
    DD  0000056ch
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_augdf_0049.wav
    DD  0000056dh
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_augdf_0050.wav
    DD  0000056eh
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_cfrog_0063.wav
    DD  0000056fh
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Aragog\sv_hry_cfrog_0066.wav
    DD  00000570h
    DD  00000021h
BANK_30_SPEECH_COS_NAME:
    DS  "EASOUND\SPEECH_COS.SDT"
BANK_30_SPEECH_COS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit03_0045d.wav
    DD  00000571h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit03_0046b.wav
    DD  00000572h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit03_0047c.wav
    DD  00000573h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit03_0048b.wav
    DD  00000574h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit03_0049a.wav
    DD  00000575h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit03_0054b.wav
    DD  00000576h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit03_0052c.wav
    DD  00000577h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit03_0066b.wav
    DD  00000578h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_COS\sv_myr_nit03_0002a.wav
    DD  00000579h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_COS\sv_myr_nit03_0001a.wav
    DD  0000057ah
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_COS\sv_myr_nit03_0003a.wav
    DD  0000057bh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_COS\sv_myr_nit03_0005a.wav
    DD  0000057ch
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_COS\sv_myr_nit03_0004b.wav
    DD  0000057dh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_COS\sv_myr_nit03_0006d.wav
    DD  0000057eh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_COS\sv_myr_nit05_003a.wav
    DD  0000057fh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_COS\sv_myr_nit05_002b.wav
    DD  00000580h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_COS\sv_myr_nit05_001a.wav
    DD  00000581h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_COS\sv_myr_nit05_004b.wav
    DD  00000582h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_COS\sv_myr_nit05_005b.wav
    DD  00000583h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0043a.wav
    DD  00000584h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0045b.wav
    DD  00000585h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0044c.wav
    DD  00000586h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0046c.wav
    DD  00000587h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0047b.wav
    DD  00000588h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0048c.wav
    DD  00000589h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0049d.wav
    DD  0000058ah
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0050a.wav
    DD  0000058bh
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0051b.wav
    DD  0000058ch
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0052b.wav
    DD  0000058dh
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0053c.wav
    DD  0000058eh
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0054d.wav
    DD  0000058fh
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0055b.wav
    DD  00000590h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0056b.wav
    DD  00000591h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0057b.wav
    DD  00000592h
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0058a.wav
    DD  00000593h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0059b.wav
    DD  00000594h
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0060c.wav
    DD  00000595h
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0062c.wav
    DD  00000596h
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0061c.wav
    DD  00000597h
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit05_0063c.wav
    DD  00000598h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_COS\sv_ron_nit05_0042b.wav
    DD  00000599h
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_COS\sv_ron_nit05_0043c.wav
    DD  0000059ah
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_COS\sv_gin_nit05_0001c.wav
    DD  0000059bh
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0007b.wav
    DD  0000059ch
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0008b.wav
    DD  0000059dh
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0009f.wav
    DD  0000059eh
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0010b.wav
    DD  0000059fh
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0012d.wav
    DD  000005a0h
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0011e.wav
    DD  000005a1h
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0014b.wav
    DD  000005a2h
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0013b.wav
    DD  000005a3h
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0016b.wav
    DD  000005a4h
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0015a.wav
    DD  000005a5h
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0017a.wav
    DD  000005a6h
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0019b.wav
    DD  000005a7h
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0018c.wav
    DD  000005a8h
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0020b.wav
    DD  000005a9h
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0021c.wav
    DD  000005aah
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0022b.wav
    DD  000005abh
    DD  0000003ah
// 59 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0025d.wav
    DD  000005ach
    DD  0000003bh
// 60 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0024a.wav
    DD  000005adh
    DD  0000003ch
// 61 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0023c.wav
    DD  000005aeh
    DD  0000003dh
// 62 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0026c.wav
    DD  000005afh
    DD  0000003eh
// 63 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0027c.wav
    DD  000005b0h
    DD  0000003fh
// 64 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0028e.wav
    DD  000005b1h
    DD  00000040h
// 65 C:\Harry_Speech\Banks\Speech_COS\sv_tmr_nit05_0029d.wav
    DD  000005b2h
    DD  00000041h
// 66 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0002c.wav
    DD  000005b3h
    DD  00000042h
// 67 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0003b.wav
    DD  000005b4h
    DD  00000043h
// 68 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0004b.wav
    DD  000005b5h
    DD  00000044h
// 69 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0005b.wav
    DD  000005b6h
    DD  00000045h
// 70 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0006b.wav
    DD  000005b7h
    DD  00000046h
// 71 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0009b.wav
    DD  000005b8h
    DD  00000047h
// 72 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0010d.wav
    DD  000005b9h
    DD  00000048h
// 73 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0011b.wav
    DD  000005bah
    DD  00000049h
// 74 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0012b.wav
    DD  000005bbh
    DD  0000004ah
// 75 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0015b.wav
    DD  000005bch
    DD  0000004bh
// 76 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0014b.wav
    DD  000005bdh
    DD  0000004ch
// 77 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0013.wav
    DD  000005beh
    DD  0000004dh
// 78 C:\Harry_Speech\Banks\Speech_COS\sv_ron_nit03_0010b.wav
    DD  000005bfh
    DD  0000004eh
// 79 C:\Harry_Speech\Banks\Speech_COS\sv_ron_nit03_0009a.wav
    DD  000005c0h
    DD  0000004fh
// 80 C:\Harry_Speech\Banks\Speech_COS\sv_ron_nit03_0012a.wav
    DD  000005c1h
    DD  00000050h
// 81 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit03_0063b.wav
    DD  000005c2h
    DD  00000051h
// 82 C:\Harry_Speech\Banks\Speech_COS\sv_hry_nit03_0062c.wav
    DD  000005c3h
    DD  00000052h
// 83 C:\Harry_Speech\Banks\Speech_COS\sv_qlv_end01_0001b.wav
    DD  000005c4h
    DD  00000053h
// 84 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0017d.wav
    DD  000005c5h
    DD  00000054h
// 85 C:\Harry_Speech\Banks\Speech_COS\sv_ron_nit05_0044.wav
    DD  000005c6h
    DD  00000055h
// 86 C:\Harry_Speech\Banks\Speech_COS\sv_hry_cfrog_0041.wav
    DD  000005c7h
    DD  00000056h
// 87 C:\Harry_Speech\Banks\Speech_COS\sv_her_nit03_0016.wav
    DD  000005c8h
    DD  00000057h
BANK_31_SPEECH_DD_OFFICE_NAME:
    DS  "EASOUND\SPEECH_DD_OFFICE.SDT"
BANK_31_SPEECH_DD_OFFICE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_DD_Office\sv_nar_nit01_0005d.wav
    DD  000005c9h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_DD_Office\sv_nar_nit01_0004b.wav
    DD  000005cah
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_DD_Office\sv_nar_nit01_0003.wav
    DD  000005cbh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_DD_Office\sv_sor_nit01_0001c.wav
    DD  000005cch
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_DD_Office\sv_dum_nit01_0005c.wav
    DD  000005cdh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_DD_Office\sv_dum_nit01_0004.wav
    DD  000005ceh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_DD_Office\sv_dum_nit01_0007b.wav
    DD  000005cfh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_DD_Office\sv_dum_nit01_0006.wav
    DD  000005d0h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_DD_Office\sv_dum_nit01_0003.wav
    DD  000005d1h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_DD_Office\sv_bas_nit01_0006.wav
    DD  000005d2h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_DD_Office\sv_hry_nit01_0043b.wav
    DD  000005d3h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_DD_Office\sv_hry_nit01_0042c.wav
    DD  000005d4h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_DD_Office\sv_nar_end01_0012.wav
    DD  000005d5h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_DD_Office\sv_nar_end01_0011.wav
    DD  000005d6h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_DD_Office\sv_nar_end01_0010.wav
    DD  000005d7h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_DD_Office\sv_nar_end01_0013.wav
    DD  000005d8h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_DD_Office\sv_nar_end01_0014.wav
    DD  000005d9h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_DD_Office\sv_nar_end01_0016c.wav
    DD  000005dah
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_DD_Office\sv_nar_end01_0017.wav
    DD  000005dbh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_DD_Office\sv_mol_end01_0002d.wav
    DD  000005dch
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_DD_Office\sv_her_end01_0002y.wav
    DD  000005ddh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_DD_Office\sv_ron_end01_0003.wav
    DD  000005deh
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_DD_Office\sv_hry_end01_0003b.wav
    DD  000005dfh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_DD_Office\sv_hry_end01_0004d.wav
    DD  000005e0h
    DD  00000017h
BANK_32_SPEECH_GREAT_HALL_NAME:
    DS  "EASOUND\SPEECH_GREAT_HALL.SDT"
BANK_32_SPEECH_GREAT_HALL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Great_Hall\sv_dum_end01_0007b.wav
    DD  000005e1h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Great_Hall\sv_dum_end01_0006c.wav
    DD  000005e2h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Great_Hall\sv_dum_end01_0008b.wav
    DD  000005e3h
    DD  00000002h
BANK_33_SPEECH_HOGWARTS_FLIGHT_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_FLIGHT.SDT"
BANK_33_SPEECH_HOGWARTS_FLIGHT_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_Flight\sv_hry_hogff_0004b.wav
    DD  000005e4h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_Flight\sv_hry_hogff_0002c.wav
    DD  000005e5h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_Flight\sv_hry_hogff_0003b.wav
    DD  000005e6h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Hogwarts_Flight\sv_hry_hogff_0001b.wav
    DD  000005e7h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Hogwarts_Flight\sv_hry_hogff_0005b.wav
    DD  000005e8h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Hogwarts_Flight\sv_hry_hogff_0006c.wav
    DD  000005e9h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Hogwarts_Flight\sv_hry_hogff_0007d.wav
    DD  000005eah
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Hogwarts_Flight\sv_hry_hogff_0008b.wav
    DD  000005ebh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Hogwarts_Flight\sv_hry_hogff_0009b.wav
    DD  000005ech
    DD  00000008h
BANK_34_SPEECH_HOGWARTS_NIGHT_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_NIGHT.SDT"
BANK_34_SPEECH_HOGWARTS_NIGHT_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hry_cfrog_0014.wav
    DD  00000478h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hgd_dia01_0015a.wav
    DD  0000017bh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hgd_dia01_0015b.wav
    DD  0000017ch
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hgd_dia01_0015c.wav
    DD  0000017dh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hgd_dia01_0015d.wav
    DD  0000017eh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hgd_dia01_0015e.wav
    DD  0000017fh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hgd_dia01_0015f.wav
    DD  00000180h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hgd_dia01_0016a.wav
    DD  00000181h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hgd_dia01_0016b.wav
    DD  00000182h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hgd_dia01_0016c.wav
    DD  00000183h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hgd_dia01_0016d.wav
    DD  00000184h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hgd_dia01_0017.wav
    DD  00000185h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hgd_dia01_0018.wav
    DD  00000186h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Hogwarts_Night\sv_hry_cfrog_0053.wav
    DD  00000277h
    DD  0000000dh
BANK_35_SPEECH_LIBRARY_NAME:
    DS  "EASOUND\SPEECH_LIBRARY.SDT"
BANK_35_SPEECH_LIBRARY_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Library\sv_hry_nit02_0018c.wav
    DD  000005edh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Library\sv_hry_nit02_0017b.wav
    DD  000005eeh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Library\sv_hry_nit02_0021c.wav
    DD  000005efh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Library\sv_hry_nit02_0022c.wav
    DD  000005f0h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Library\sv_hry_nit02_0023a.wav
    DD  000005f1h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Library\sv_hry_nit02_0005b.wav
    DD  000005f2h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Library\sv_mp1_nit02_0001f.wav
    DD  000005f3h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Library\sv_fp1_nit02_0001.wav
    DD  000005f4h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Library\sv_mp1_nit02_0002e.wav
    DD  000005f5h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Library\sv_mp1_nit02_0003d.wav
    DD  000005f6h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Library\sv_fp1_nit02_0003c.wav
    DD  000005f7h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Library\sv_fp1_nit02_0002.wav
    DD  000005f8h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Library\sv_hry_dia01_0012b.wav
    DD  00000012h
    DD  0000000ch
BANK_36_SPEECH_LIBRARY_POTIONS_NAME:
    DS  "EASOUND\SPEECH_LIBRARY_POTIONS.SDT"
BANK_36_SPEECH_LIBRARY_POTIONS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_her_dy501_0010f.wav
    DD  000005f9h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_her_dy501_0009e.wav
    DD  000005fah
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_her_dy501_0011d.wav
    DD  000005fbh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_hry_cfrog_0011.wav
    DD  000005fch
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_hry_cfrog_0010.wav
    DD  000005fdh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_hry_cfrog_0009.wav
    DD  000005feh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_hry_cfrog_0012.wav
    DD  000005ffh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_wz2_augpu_0005.wav
    DD  00000600h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_wz2_augpu_0002.wav
    DD  00000601h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_wz2_augpu_0003.wav
    DD  00000602h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_wz2_augpu_0004.wav
    DD  00000603h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_wz2_augpu_0001.wav
    DD  00000604h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_wz2_augpu_0006.wav
    DD  00000605h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Library_Potions\sv_wz2_augpu_0007.wav
    DD  00000606h
    DD  0000000dh
BANK_37_SPEECH_GRINGOTTS_NAME:
    DS  "EASOUND\SPEECH_GRINGOTTS.SDT"
BANK_37_SPEECH_GRINGOTTS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Gringotts\sv_hry_gring_0003b.wav
    DD  00000607h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Gringotts\sv_hry_gring_0002b.wav
    DD  00000608h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Gringotts\sv_hry_gring_0001a.wav
    DD  00000609h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Gringotts\sv_hry_gring_0004b.wav
    DD  0000060ah
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Gringotts\sv_hry_gring_0005a.wav
    DD  0000060bh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Gringotts\sv_wz1_gring_0001.wav
    DD  0000060ch
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0002.wav
    DD  0000060dh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0003.wav
    DD  0000060eh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0004.wav
    DD  0000060fh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0005.wav
    DD  00000610h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0006.wav
    DD  00000611h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0007.wav
    DD  00000612h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0008.wav
    DD  00000613h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0009.wav
    DD  00000614h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0010.wav
    DD  00000615h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0011.wav
    DD  00000616h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0012.wav
    DD  00000617h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0013.wav
    DD  00000618h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0014.wav
    DD  00000619h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0015.wav
    DD  0000061ah
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0016.wav
    DD  0000061bh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0017.wav
    DD  0000061ch
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0018.wav
    DD  0000061dh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0019.wav
    DD  0000061eh
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0020.wav
    DD  0000061fh
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0021.wav
    DD  00000620h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0022.wav
    DD  00000621h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0023.wav
    DD  00000622h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0024.wav
    DD  00000623h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0025.wav
    DD  00000624h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0026.wav
    DD  00000625h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Gringotts\sv_gr1_gring_0001.wav
    DD  00000626h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Gringotts\sv_wz1_gring_0002.wav
    DD  00000627h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Gringotts\sv_wz1_gring_0003.wav
    DD  00000628h
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Gringotts\sv_wz1_gring_0004.wav
    DD  00000629h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Gringotts\sv_wz1_gring_0005.wav
    DD  0000062ah
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Gringotts\sv_wz1_gring_0006.wav
    DD  0000062bh
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Gringotts\sv_wz1_gring_0007.wav
    DD  0000062ch
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Gringotts\sv_wz2_gring_0001.wav
    DD  0000062dh
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Gringotts\sv_wz2_gring_0002.wav
    DD  0000062eh
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Gringotts\sv_wz2_gring_0003.wav
    DD  0000062fh
    DD  00000028h
BANK_38_SPEECH_WHOMPING_WILLOW_NAME:
    DS  "EASOUND\SPEECH_WHOMPING_WILLOW.SDT"
BANK_38_SPEECH_WHOMPING_WILLOW_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0021d.wav
    DD  00000630h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0020b.wav
    DD  00000631h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0022.wav
    DD  00000632h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0001.wav
    DD  00000633h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0002c.wav
    DD  00000634h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0003.wav
    DD  00000635h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0018b.wav
    DD  00000636h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0004b.wav
    DD  00000637h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0019b.wav
    DD  00000638h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0008b.wav
    DD  00000639h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0007.wav
    DD  0000063ah
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0009.wav
    DD  0000063bh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0010c.wav
    DD  0000063ch
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0017.wav
    DD  0000063dh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0011b.wav
    DD  0000063eh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0012.wav
    DD  0000063fh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0013b.wav
    DD  00000640h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0024.wav
    DD  00000641h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0025.wav
    DD  00000642h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0023.wav
    DD  00000643h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_whw01_0026c.wav
    DD  00000644h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_hry_whw01_0008b.wav
    DD  00000645h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_hry_whw01_0001b.wav
    DD  00000646h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_hry_whw01_0002a.wav
    DD  00000647h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_hry_whw01_0003b.wav
    DD  00000648h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_hry_whw01_0004e.wav
    DD  00000649h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_hry_dia01_0012b.wav
    DD  00000012h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_ron_emote_0007.wav
    DD  0000064ah
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_hry_cfrog_0004.wav
    DD  0000064bh
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_hry_cfrog_0006.wav
    DD  0000064ch
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_hry_cfrog_0007.wav
    DD  0000064dh
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_hry_augdf_0040.wav
    DD  0000064eh
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_hry_augdf_0039.wav
    DD  0000064fh
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Whomping_Willow\sv_hry_augdf_0038.wav
    DD  00000650h
    DD  00000021h
BANK_39_LEV_COMMON_ROOM_NAME:
    DS  "EASOUND\LEV_COMMON_ROOM.SDT"
BANK_39_LEV_COMMON_ROOM_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Common_Room\ss_hry_librarydoorlatch_01e.wav
    DD  00000651h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Common_Room\ss_hry_librarydoorlatch_02e.wav
    DD  00000652h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Common_Room\ss_hry_librarydoorlatch_03e.wav
    DD  00000653h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Common_Room\ss_com_prefectcastleglocker_01e.wav
    DD  00000654h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Common_Room\ss_com_smalldooropen_02e.wav
    DD  00000655h
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Common_Room\ss_com_smalldooropen_01e.wav
    DD  00000656h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Common_Room\ss_com_smalldoorslam_01e.wav
    DD  00000657h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Common_Room\ss_com_portraitslide_01e.wav
    DD  00000658h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Common_Room\ss_gui_voicealohomora_01e.wav
    DD  00000659h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Common_Room\ss_com_spellbookvanish.01e.wav
    DD  0000065ah
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Common_Room\ss_com_learnspell_01e.wav
    DD  0000065bh
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Common_Room\ss_com_spelltinkle_01e.wav
    DD  0000065ch
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Common_Room\ss_com_spellwhoosh_01e.wav
    DD  0000065dh
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Common_Room\ss_fts_marblestrcft_0005.wav
    DD  0000065eh
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Common_Room\ss_fts_marblestrcft_0002.wav
    DD  0000065fh
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Common_Room\ss_fts_marblestrcft_0003.wav
    DD  00000660h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Common_Room\ss_fts_marblestrcft_0004.wav
    DD  00000661h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Common_Room\ss_fts_marblestrcft_0001.wav
    DD  00000662h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Common_Room\ss_com_lumoswall_01e.wav
    DD  00000663h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Common_Room\ss_spb_appear_01e.wav
    DD  00000664h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Common_Room\ss_com_spellbookcollecttest_01e.wav
    DD  00000665h
    DD  00000014h
BANK_40_LEV_WIGGENWELD_NAME:
    DS  "EASOUND\LEV_WIGGENWELD.SDT"
BANK_40_LEV_WIGGENWELD_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Wiggenweld\ss_whw_thun_0004.wav
    DD  00000666h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Wiggenweld\ss_whw_thun_0002.wav
    DD  00000667h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Wiggenweld\ss_whw_thun_0001.wav
    DD  00000668h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Wiggenweld\ss_whw_thun-0005.wav
    DD  00000669h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Wiggenweld\ss_whw_thun-0006.wav
    DD  0000066ah
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Wiggenweld\ss_whw_fillphial_0002.wav
    DD  0000066bh
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Wiggenweld\ss_whw_fillphial_0001.wav
    DD  0000066ch
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Wiggenweld\ss_mus_hit_01e.wav
    DD  0000066dh
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Wiggenweld\ss_mus_hit_02e.wav
    DD  0000066eh
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Wiggenweld\ss_mus_hit_03e.wav
    DD  0000066fh
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Wiggenweld\ss_mus_hit_04e.wav
    DD  00000670h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Wiggenweld\ss_hry_muddyfts_09.wav
    DD  00000671h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Wiggenweld\ss_hry_muddyfts_02.wav
    DD  00000672h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Wiggenweld\ss_hry_muddyfts_03.wav
    DD  00000673h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Wiggenweld\ss_hry_muddyfts_04.wav
    DD  00000674h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Wiggenweld\ss_hry_muddyfts_05.wav
    DD  00000675h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Wiggenweld\ss_hry_muddyfts_06.wav
    DD  00000676h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Wiggenweld\ss_hry_muddyfts_07.wav
    DD  00000677h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Wiggenweld\ss_hry_muddyfts_08.wav
    DD  00000678h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Wiggenweld\ss_hry_muddyfts_01.wav
    DD  00000679h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Wiggenweld\ss_hry_muddyfts_10.wav
    DD  0000067ah
    DD  00000014h
BANK_41_SPIDER_MEDIUM_NAME:
    DS  "EASOUND\SPIDER_MEDIUM.SDT"
BANK_41_SPIDER_MEDIUM_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Spider_Medium\ss_sp2_incendio_0001.wav
    DD  0000067bh
    DD  00000000h
// 1 C:\Harry\Banks\Spider_Medium\ss_sp2_incendio_0002.wav
    DD  0000067ch
    DD  00000001h
// 2 C:\Harry\Banks\Spider_Medium\ss_spd_burning_0001.wav
    DD  0000067dh
    DD  00000002h
// 3 C:\Harry\Banks\Spider_Medium\ss_spd_fire_web05.wav
    DD  0000067eh
    DD  00000003h
// 4 C:\Harry\Banks\Spider_Medium\ss_spd_fire_web06.wav
    DD  0000067fh
    DD  00000004h
// 5 C:\Harry\Banks\Spider_Medium\ss_spd_fts_01.wav
    DD  00000680h
    DD  00000005h
// 6 C:\Harry\Banks\Spider_Medium\ss_spd_fts_02.wav
    DD  00000681h
    DD  00000006h
// 7 C:\Harry\Banks\Spider_Medium\ss_spd_fts_03.wav
    DD  00000682h
    DD  00000007h
// 8 C:\Harry\Banks\Spider_Medium\ss_spd_fts_04.wav
    DD  00000683h
    DD  00000008h
// 9 C:\Harry\Banks\Spider_Medium\ss_spd_fts_05.wav
    DD  00000684h
    DD  00000009h
// 10 C:\Harry\Banks\Spider_Medium\ss_spd_fts_06.wav
    DD  00000685h
    DD  0000000ah
// 11 C:\Harry\Banks\Spider_Medium\ss_spd_fts_07.wav
    DD  00000686h
    DD  0000000bh
// 12 C:\Harry\Banks\Spider_Medium\ss_spd_hitbyflippendo_0007.wav
    DD  00000687h
    DD  0000000ch
// 13 C:\Harry\Banks\Spider_Medium\ss_spd_hitbyflippendo_0008.wav
    DD  00000688h
    DD  0000000dh
// 14 C:\Harry\Banks\Spider_Medium\ss_spd_incendio_0003.wav
    DD  00000689h
    DD  0000000eh
// 15 C:\Harry\Banks\Spider_Medium\ss_spd_jumpfromledge_02.wav
    DD  0000068ah
    DD  0000000fh
// 16 C:\Harry\Banks\Spider_Medium\ss_spd_landattacklanding_01e.wav
    DD  0000068bh
    DD  00000010h
// 17 C:\Harry\Banks\Spider_Medium\ss_spd_landattacklanding_02e.wav
    DD  0000068ch
    DD  00000011h
// 18 C:\Harry\Banks\Spider_Medium\ss_spd_landchargeforward_01e.wav
    DD  0000068dh
    DD  00000012h
// 19 C:\Harry\Banks\Spider_Medium\ss_spd_landchargeforward_02e.wav
    DD  0000068eh
    DD  00000013h
// 20 C:\Harry\Banks\Spider_Medium\ss_spd_landchargeforward_03e.wav
    DD  0000068fh
    DD  00000014h
// 21 C:\Harry\Banks\Spider_Medium\ss_spd_landdazedjolt_01e.wav
    DD  00000690h
    DD  00000015h
// 22 C:\Harry\Banks\Spider_Medium\ss_spd_landdazedjolt_02e.wav
    DD  00000691h
    DD  00000016h
// 23 C:\Harry\Banks\Spider_Medium\ss_spd_landdazedthud_01e.wav
    DD  00000692h
    DD  00000017h
// 24 C:\Harry\Banks\Spider_Medium\ss_spd_landdazedthud_02e.wav
    DD  00000693h
    DD  00000018h
// 25 C:\Harry\Banks\Spider_Medium\ss_spd_landstandjumpup_01e.wav
    DD  00000694h
    DD  00000019h
// 26 C:\Harry\Banks\Spider_Medium\ss_spd_landstandjumpup_02e.wav
    DD  00000695h
    DD  0000001ah
// 27 C:\Harry\Banks\Spider_Medium\ss_spd_landstandjumpup_03e.wav
    DD  00000696h
    DD  0000001bh
// 28 C:\Harry\Banks\Spider_Medium\ss_spd_spit_venom09.wav
    DD  00000697h
    DD  0000001ch
// 29 C:\Harry\Banks\Spider_Medium\ss_spd_spit_venom10.wav
    DD  00000698h
    DD  0000001dh
BANK_42_SPIDER_SMALL_NAME:
    DS  "EASOUND\SPIDER_SMALL.SDT"
BANK_42_SPIDER_SMALL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0001b.wav
    DD  00000699h
    DD  00000000h
// 1 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0002b.wav
    DD  0000069ah
    DD  00000001h
// 2 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0003b.wav
    DD  0000069bh
    DD  00000002h
// 3 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0005b.wav
    DD  0000069ch
    DD  00000003h
// 4 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0006b.wav
    DD  0000069dh
    DD  00000004h
// 5 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0007b.wav
    DD  0000069eh
    DD  00000005h
// 6 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0008b.wav
    DD  0000069fh
    DD  00000006h
// 7 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0009b.wav
    DD  000006a0h
    DD  00000007h
// 8 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0010b.wav
    DD  000006a1h
    DD  00000008h
// 9 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0011b.wav
    DD  000006a2h
    DD  00000009h
// 10 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0012b.wav
    DD  000006a3h
    DD  0000000ah
// 11 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0013b.wav
    DD  000006a4h
    DD  0000000bh
// 12 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0014b.wav
    DD  000006a5h
    DD  0000000ch
// 13 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0015b.wav
    DD  000006a6h
    DD  0000000dh
// 14 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0017b.wav
    DD  000006a7h
    DD  0000000eh
// 15 C:\Harry\Banks\Spider_Small\ss_sp1_fts_0018b.wav
    DD  000006a8h
    DD  0000000fh
// 16 C:\Harry\Banks\Spider_Small\ss_sp1_land_0001.wav
    DD  000006a9h
    DD  00000010h
// 17 C:\Harry\Banks\Spider_Small\ss_sp1_land_0002.wav
    DD  000006aah
    DD  00000011h
// 18 C:\Harry\Banks\Spider_Small\ss_sp1_land_0003.wav
    DD  000006abh
    DD  00000012h
// 19 C:\Harry\Banks\Spider_Small\ss_sp1_land_0004.wav
    DD  000006ach
    DD  00000013h
// 20 C:\Harry\Banks\Spider_Small\ss_sp1_spiderexplode_0001.wav
    DD  000006adh
    DD  00000014h
// 21 C:\Harry\Banks\Spider_Small\ss_sp1_spiderexplode_0002.wav
    DD  000006aeh
    DD  00000015h
// 22 C:\Harry\Banks\Spider_Small\ss_spd_hitbyflippendo_0007.wav
    DD  00000687h
    DD  00000016h
// 23 C:\Harry\Banks\Spider_Small\ss_spd_hitbyflippendo_0008.wav
    DD  00000688h
    DD  00000017h
// 24 C:\Harry\Banks\Spider_Small\ss_spd_incendio_0003.wav
    DD  00000689h
    DD  00000018h
// 25 C:\Harry\Banks\Spider_Small\ss_spd_jumpfromledge_01.wav
    DD  000006afh
    DD  00000019h
// 26 C:\Harry\Banks\Spider_Small\ss_spd_jumpfromledge_02.wav
    DD  0000068ah
    DD  0000001ah
// 27 C:\Harry\Banks\Spider_Small\ss_spd_landattacklanding_01e.wav
    DD  0000068bh
    DD  0000001bh
// 28 C:\Harry\Banks\Spider_Small\ss_spd_landattacklanding_02e.wav
    DD  0000068ch
    DD  0000001ch
// 29 C:\Harry\Banks\Spider_Small\ss_spd_landchargeforward_01e.wav
    DD  0000068dh
    DD  0000001dh
// 30 C:\Harry\Banks\Spider_Small\ss_spd_landchargeforward_02e.wav
    DD  0000068eh
    DD  0000001eh
// 31 C:\Harry\Banks\Spider_Small\ss_spd_landchargeforward_03e.wav
    DD  0000068fh
    DD  0000001fh
// 32 C:\Harry\Banks\Spider_Small\ss_spd_landdazedjolt_01e.wav
    DD  00000690h
    DD  00000020h
// 33 C:\Harry\Banks\Spider_Small\ss_spd_landdazedjolt_02e.wav
    DD  00000691h
    DD  00000021h
// 34 C:\Harry\Banks\Spider_Small\ss_spd_landstandjumpup_01e.wav
    DD  00000694h
    DD  00000022h
// 35 C:\Harry\Banks\Spider_Small\ss_spd_landstandjumpup_02e.wav
    DD  00000695h
    DD  00000023h
// 36 C:\Harry\Banks\Spider_Small\ss_spd_landstandjumpup_03e.wav
    DD  00000696h
    DD  00000024h
BANK_43_SPEECH_TRADING_NAME:
    DS  "EASOUND\SPEECH_TRADING.SDT"
BANK_43_SPEECH_TRADING_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Trading\sv_hry_cfrog_0103.wav
    DD  000006b0h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Trading\sv_hry_cfrog_0102.wav
    DD  000006b1h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Trading\sv_hry_cfrog_0104.wav
    DD  000006b2h
    DD  00000002h
BANK_44_STEP_COBBLES_NAME:
    DS  "EASOUND\STEP_COBBLES.SDT"
BANK_44_STEP_COBBLES_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0001.wav
    DD  000006b3h
    DD  00000000h
// 1 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0001.wav
    DD  000006b4h
    DD  00000001h
// 2 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0002.wav
    DD  000006b5h
    DD  00000002h
// 3 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0003.wav
    DD  000006b6h
    DD  00000003h
// 4 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0004.wav
    DD  000006b7h
    DD  00000004h
// 5 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0005.wav
    DD  000006b8h
    DD  00000005h
// 6 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0006.wav
    DD  000006b9h
    DD  00000006h
// 7 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0007.wav
    DD  000006bah
    DD  00000007h
// 8 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0008.wav
    DD  000006bbh
    DD  00000008h
// 9 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0009.wav
    DD  000006bch
    DD  00000009h
// 10 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0010.wav
    DD  000006bdh
    DD  0000000ah
// 11 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0011.wav
    DD  000006beh
    DD  0000000bh
// 12 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0012.wav
    DD  000006bfh
    DD  0000000ch
// 13 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0013.wav
    DD  000006c0h
    DD  0000000dh
// 14 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0014.wav
    DD  000006c1h
    DD  0000000eh
// 15 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0015.wav
    DD  000006c2h
    DD  0000000fh
// 16 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0016.wav
    DD  000006c3h
    DD  00000010h
// 17 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesl_0017.wav
    DD  000006c4h
    DD  00000011h
// 18 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0002.wav
    DD  000006c5h
    DD  00000012h
// 19 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0003.wav
    DD  000006c6h
    DD  00000013h
// 20 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0004.wav
    DD  000006c7h
    DD  00000014h
// 21 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0005.wav
    DD  000006c8h
    DD  00000015h
// 22 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0006.wav
    DD  000006c9h
    DD  00000016h
// 23 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0007.wav
    DD  000006cah
    DD  00000017h
// 24 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0008.wav
    DD  000006cbh
    DD  00000018h
// 25 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0009.wav
    DD  000006cch
    DD  00000019h
// 26 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0010.wav
    DD  000006cdh
    DD  0000001ah
// 27 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0011.wav
    DD  000006ceh
    DD  0000001bh
// 28 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0012.wav
    DD  000006cfh
    DD  0000001ch
// 29 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0013.wav
    DD  000006d0h
    DD  0000001dh
// 30 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0014.wav
    DD  000006d1h
    DD  0000001eh
// 31 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0015.wav
    DD  000006d2h
    DD  0000001fh
// 32 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0016.wav
    DD  000006d3h
    DD  00000020h
// 33 C:\Harry\Banks\Step_Cobbles\ss_fts_cobblesr_0017.wav
    DD  000006d4h
    DD  00000021h
BANK_45_STEP_FLOORBOARDS_NAME:
    DS  "EASOUND\STEP_FLOORBOARDS.SDT"
BANK_45_STEP_FLOORBOARDS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsl_0003.wav
    DD  000006d5h
    DD  00000000h
// 1 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsl_0001.wav
    DD  000006d6h
    DD  00000001h
// 2 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsl_0002.wav
    DD  000006d7h
    DD  00000002h
// 3 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsl_0004.wav
    DD  000006d8h
    DD  00000003h
// 4 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsl_0005.wav
    DD  000006d9h
    DD  00000004h
// 5 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsl_0006.wav
    DD  000006dah
    DD  00000005h
// 6 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsl_0007.wav
    DD  000006dbh
    DD  00000006h
// 7 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsl_0008.wav
    DD  000006dch
    DD  00000007h
// 8 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsr_0001.wav
    DD  000006ddh
    DD  00000008h
// 9 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsr_0002.wav
    DD  000006deh
    DD  00000009h
// 10 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsr_0003.wav
    DD  000006dfh
    DD  0000000ah
// 11 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsr_0004.wav
    DD  000006e0h
    DD  0000000bh
// 12 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsr_0005.wav
    DD  000006e1h
    DD  0000000ch
// 13 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsr_0006.wav
    DD  000006e2h
    DD  0000000dh
// 14 C:\Harry\Banks\Step_Floorboards\ss_fts_stairsr_0007.wav
    DD  000006e3h
    DD  0000000eh
BANK_46_LEV_DDOFFICE_NAME:
    DS  "EASOUND\LEV_DDOFFICE.SDT"
BANK_46_LEV_DDOFFICE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_DDOffice\ss_dd_dooropen_02e.wav
    DD  000006e4h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_DDOffice\ss_dd_dooropen_01e.wav
    DD  000006e5h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_DDOffice\ss_dd_doorslam_01e.wav
    DD  000006e6h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_DDOffice\ss_fwk_idleplacid_03e.wav
    DD  000006e7h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_DDOffice\ss_fwk_idleplacid_02e.wav
    DD  000006e8h
    DD  00000004h
// 5 C:\Harry\Banks\Lev_DDOffice\ss_fwk_idleplacid_01e.wav
    DD  000006e9h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_DDOffice\ss_fwk_idleplacid_04e.wav
    DD  000006eah
    DD  00000006h
// 7 C:\Harry\Banks\Lev_DDOffice\ss_fwk_wingmove_03e.wav
    DD  000006ebh
    DD  00000007h
// 8 C:\Harry\Banks\Lev_DDOffice\ss_fwk_wingmove_02e.wav
    DD  000006ech
    DD  00000008h
// 9 C:\Harry\Banks\Lev_DDOffice\ss_fwk_wingmove_01e.wav
    DD  000006edh
    DD  00000009h
// 10 C:\Harry\Banks\Lev_DDOffice\ss_dum_marblestrcft_0004.wav
    DD  000006eeh
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_DDOffice\ss_dum_marblestrcft_0001.wav
    DD  000006efh
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_DDOffice\ss_dum_marblestrcft_0003.wav
    DD  000006f0h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_DDOffice\ss_dum_marblestrcft_0002.wav
    DD  000006f1h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_DDOffice\ss_dum_marblestrcft_0005.wav
    DD  000006f2h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_DDOffice\ss_fwk_perch_01e.wav
    DD  000006f3h
    DD  0000000fh
BANK_47_LEV_STAIRCASE_NAME:
    DS  "EASOUND\LEV_STAIRCASE.SDT"
BANK_47_LEV_STAIRCASE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Staircase\ss_str_dddooropen_02e.wav
    DD  000006f4h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Staircase\ss_str_dddooropen_01e.wav
    DD  000006f5h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Staircase\ss_str_dddoorslam_01e.wav
    DD  000006f6h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Staircase\ss_str_dadaclassroomdoorclose_01e.wav
    DD  000006f7h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Staircase\ss_str_dadaclassroomdooropen_01e.wav
    DD  000006f8h
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Staircase\ss_str_cosstaircasedoorclose_01e.wav
    DD  000006f9h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Staircase\ss_str_nomalwooddoorlatch_02e.wav
    DD  000006fah
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Staircase\ss_str_nomalwooddoorlatch_01e.wav
    DD  000006fbh
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Staircase\ss_str_cosstaircasedooropen_01e.wav
    DD  000006fch
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Staircase\ss_str_portraitslide_01e.wav
    DD  000006fdh
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Staircase\ss_png_trophybounce2_03e.wav
    DD  000006feh
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Staircase\ss_png_trophybounce1_02e.wav
    DD  000006ffh
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Staircase\ss_png_trophyhit_03e.wav
    DD  00000700h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Staircase\ss_png_trophybounce2_01e.wav
    DD  00000701h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Staircase\ss_png_trophybounce2_02e.wav
    DD  00000702h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Staircase\ss_png_trophyhit_02e.wav
    DD  00000703h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Staircase\ss_png_trophyhit_01e.wav
    DD  00000704h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Staircase\ss_png_trophybounce1_01e.wav
    DD  00000705h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Staircase\ss_png_metalplaquebounce_01e.wav
    DD  00000706h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Staircase\ss_png_boxhit_04e.wav
    DD  00000707h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Staircase\ss_png_boxhit_03e.wav
    DD  00000708h
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Staircase\ss_png_boxhit_02e.wav
    DD  00000709h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Staircase\ss_png_boxhit_01e.wav
    DD  0000070ah
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Staircase\ss_png_woodhit_03e.wav
    DD  0000070bh
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Staircase\ss_png_woodhit_02e.wav
    DD  0000070ch
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Staircase\ss_png_woodhit_01e.wav
    DD  0000070dh
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Staircase\ss_png_plaquebounce_02e.wav
    DD  0000070eh
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Staircase\ss_png_plaquebounce_01e.wav
    DD  0000070fh
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Staircase\ss_png_plaquehit_03e.wav
    DD  00000710h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Staircase\ss_png_plaquehit_02e.wav
    DD  00000711h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Staircase\ss_png_plaquehit_01e.wav
    DD  00000712h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Staircase\ss_png_metalplaquebounce_02e.wav
    DD  00000713h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Staircase\ss_ste_staircaseloop_0004.wav
    DD  00000714h
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Staircase\ss_bor_bookcaseslideleft_0001.wav
    DD  00000715h
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Staircase\ss_dor_norm2open_0001.wav
    DD  00000716h
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Staircase\ss_dor_norm2close_0001.wav
    DD  00000717h
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Staircase\ss_dor_ornate_close_01.wav
    DD  00000718h
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Staircase\ss_dor_cubicle_opensqueak_01.wav
    DD  00000719h
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Staircase\ss_dor_cubicle_close_03.wav
    DD  0000071ah
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Staircase\ss_str_stairsstop_0004.wav
    DD  0000071bh
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Staircase\ss_str_stairsstop_0005.wav
    DD  0000071ch
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Staircase\ss_str_switchon_01e.wav
    DD  0000071dh
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Staircase\ss_str_hand_01e.wav
    DD  0000071eh
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Staircase\ss_str_handofglory_crack_0002.wav
    DD  0000071fh
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Staircase\ss_str_handofglory_crack_0001.wav
    DD  00000720h
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Staircase\ss_str_handofglory_crack_0003.wav
    DD  00000721h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Staircase\ss_str_handofglory_crack_0004.wav
    DD  00000722h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Staircase\ss_bar_baronstepright_01e.wav
    DD  00000723h
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Staircase\ss_bar_baronstepleft_02e.wav
    DD  00000724h
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Staircase\ss_bar_baronstepleft_03e.wav
    DD  00000725h
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Staircase\ss_bar_baronstepleft_04e.wav
    DD  00000726h
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Staircase\ss_bar_baronstepleft_05e.wav
    DD  00000727h
    DD  00000033h
// 52 C:\Harry\Banks\Lev_Staircase\ss_bar_baronstepleft_01e.wav
    DD  00000728h
    DD  00000034h
// 53 C:\Harry\Banks\Lev_Staircase\ss_bar_baronstepright_02e.wav
    DD  00000729h
    DD  00000035h
// 54 C:\Harry\Banks\Lev_Staircase\ss_bar_baronstepright_03e.wav
    DD  0000072ah
    DD  00000036h
// 55 C:\Harry\Banks\Lev_Staircase\ss_bar_baronstepright_04e.wav
    DD  0000072bh
    DD  00000037h
// 56 C:\Harry\Banks\Lev_Staircase\ss_bar_baronstepright_05e.wav
    DD  0000072ch
    DD  00000038h
// 57 C:\Harry\Banks\Lev_Staircase\ss_bar_heel_03e.wav
    DD  0000072dh
    DD  00000039h
// 58 C:\Harry\Banks\Lev_Staircase\ss_bar_heel_02e.wav
    DD  0000072eh
    DD  0000003ah
// 59 C:\Harry\Banks\Lev_Staircase\ss_bar_heel_01e.wav
    DD  0000072fh
    DD  0000003bh
// 60 C:\Harry\Banks\Lev_Staircase\ss_bar_heel_04e.wav
    DD  00000730h
    DD  0000003ch
// 61 C:\Harry\Banks\Lev_Staircase\ss_str_stepr_03e.wav
    DD  00000731h
    DD  0000003dh
// 62 C:\Harry\Banks\Lev_Staircase\ss_str_stepl_02e.wav
    DD  00000732h
    DD  0000003eh
// 63 C:\Harry\Banks\Lev_Staircase\ss_str_stepl_03e.wav
    DD  00000733h
    DD  0000003fh
// 64 C:\Harry\Banks\Lev_Staircase\ss_str_stepl_04e.wav
    DD  00000734h
    DD  00000040h
// 65 C:\Harry\Banks\Lev_Staircase\ss_str_stepl_05e.wav
    DD  00000735h
    DD  00000041h
// 66 C:\Harry\Banks\Lev_Staircase\ss_str_stepr_01e.wav
    DD  00000736h
    DD  00000042h
// 67 C:\Harry\Banks\Lev_Staircase\ss_str_stepr_02e.wav
    DD  00000737h
    DD  00000043h
// 68 C:\Harry\Banks\Lev_Staircase\ss_str_stepl_01e.wav
    DD  00000738h
    DD  00000044h
// 69 C:\Harry\Banks\Lev_Staircase\ss_str_stepr_05e.wav
    DD  00000739h
    DD  00000045h
// 70 C:\Harry\Banks\Lev_Staircase\ss_ght_materialise_04e.wav
    DD  0000073ah
    DD  00000046h
// 71 C:\Harry\Banks\Lev_Staircase\ss_ght_materialise_02e.wav
    DD  0000073bh
    DD  00000047h
// 72 C:\Harry\Banks\Lev_Staircase\ss_ght_materialise_03e.wav
    DD  0000073ch
    DD  00000048h
// 73 C:\Harry\Banks\Lev_Staircase\ss_ght_materialise_01e.wav
    DD  0000073dh
    DD  00000049h
// 74 C:\Harry\Banks\Lev_Staircase\ss_fri_step_01e.wav
    DD  0000073eh
    DD  0000004ah
// 75 C:\Harry\Banks\Lev_Staircase\ss_fri_step_02e.wav
    DD  0000073fh
    DD  0000004bh
// 76 C:\Harry\Banks\Lev_Staircase\ss_fri_step_03e.wav
    DD  00000740h
    DD  0000004ch
// 77 C:\Harry\Banks\Lev_Staircase\ss_fri_step_04e.wav
    DD  00000741h
    DD  0000004dh
// 78 C:\Harry\Banks\Lev_Staircase\ss_str_normalclose_0001.wav
    DD  00000742h
    DD  0000004eh
// 79 C:\Harry\Banks\Lev_Staircase\aa_str_normalopen_0001.wav
    DD  00000743h
    DD  0000004fh
BANK_48_LEV_DUNGEON_NAME:
    DS  "EASOUND\LEV_DUNGEON.SDT"
BANK_48_LEV_DUNGEON_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Dungeon\ss_dun_nomalwooddoorlatch_01e.wav
    DD  00000744h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Dungeon\ss_dun_nomalwooddoorlatch_02e.wav
    DD  00000745h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Dungeon\ss_dor_dungeondoor_closerattle_0001.wav
    DD  00000746h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Dungeon\ss_dor_dungeondoor_opencreak_0001.wav
    DD  00000747h
    DD  00000003h
BANK_49_SPEECH_DUNGEON_NAME:
    DS  "EASOUND\SPEECH_DUNGEON.SDT"
BANK_49_SPEECH_DUNGEON_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Dungeon\sv_drc_nit03_0002e.wav
    DD  00000748h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Dungeon\sv_drc_nit03_0001c.wav
    DD  00000749h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Dungeon\sv_drc_nit03_0003d.wav
    DD  0000074ah
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Dungeon\sv_drc_nit03_0004c.wav
    DD  0000074bh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Dungeon\sv_drc_nit03_0009.wav
    DD  0000074ch
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Dungeon\sv_drc_nit03_0010.wav
    DD  0000074dh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Dungeon\sv_drc_nit03_0006d.wav
    DD  0000074eh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Dungeon\sv_drc_nit03_0005c.wav
    DD  0000074fh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Dungeon\sv_drc_nit03_0008.wav
    DD  00000750h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Dungeon\sv_hry_nit03_0067b.wav
    DD  00000751h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Dungeon\sv_hry_nit03_0068c.wav
    DD  00000752h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Dungeon\sv_hry_nit03_0069b.wav
    DD  00000753h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Dungeon\sv_hry_nit03_0058c.wav
    DD  00000754h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Dungeon\sv_hry_cfrog_0086.wav
    DD  00000755h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Dungeon\sv_snp_augpu_0003.wav
    DD  00000756h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Dungeon\sv_snp_augpu_0002.wav
    DD  00000757h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Dungeon\sv_snp_augpu_0001.wav
    DD  00000758h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Dungeon\sv_snp_augpu_0004.wav
    DD  00000759h
    DD  00000011h
BANK_50_SPEECH_HERBOLOGY_NAME:
    DS  "EASOUND\SPEECH_HERBOLOGY.SDT"
BANK_50_SPEECH_HERBOLOGY_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Herbology\sv_hry_nit01_0033b.wav
    DD  0000075ah
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Herbology\sv_hry_nit01_0032b.wav
    DD  0000075bh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Herbology\sv_hry_nit01_0034b.wav
    DD  0000075ch
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Herbology\sv_hry_cfrog_0060.wav
    DD  0000075dh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Herbology\sv_hry_cfrog_0072.wav
    DD  0000075eh
    DD  00000004h
BANK_51_SPEECH_TRADING_FEMALE_PUPIL_NAME:
    DS  "EASOUND\SPEECH_TRADING_FEMALE_PUPIL.SDT"
BANK_51_SPEECH_TRADING_FEMALE_PUPIL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Trading_Female_Pupil\sv_fp1_cfrog_0004b.wav
    DD  0000075fh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Trading_Female_Pupil\sv_fp1_cfrog_0002b.wav
    DD  00000760h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Trading_Female_Pupil\sv_fp1_cfrog_0003b.wav
    DD  00000761h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Trading_Female_Pupil\sv_fp1_cfrog_0001b.wav
    DD  00000762h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Trading_Female_Pupil\sv_fp1_cfrog_0005c.wav
    DD  00000763h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Trading_Female_Pupil\sv_fp1_cfrog_0006b.wav
    DD  00000764h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Trading_Female_Pupil\sv_fp1_cfrog_0007.wav
    DD  00000765h
    DD  00000006h
BANK_52_SPEECH_TRADING_MALE_PUPIL_NAME:
    DS  "EASOUND\SPEECH_TRADING_MALE_PUPIL.SDT"
BANK_52_SPEECH_TRADING_MALE_PUPIL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Trading_Male_Pupil\sv_mp1_cfrog_0004.wav
    DD  00000766h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Trading_Male_Pupil\sv_mp1_cfrog_0002a.wav
    DD  00000767h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Trading_Male_Pupil\sv_mp1_cfrog_0003.wav
    DD  00000768h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Trading_Male_Pupil\sv_mp1_cfrog_0001b.wav
    DD  00000769h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Trading_Male_Pupil\sv_mp1_cfrog_0005b.wav
    DD  0000076ah
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Trading_Male_Pupil\sv_mp1_cfrog_0006b.wav
    DD  0000076bh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Trading_Male_Pupil\sv_mp1_cfrog_0007b.wav
    DD  0000076ch
    DD  00000006h
BANK_53_SPELL_ALOHOMORA_NAME:
    DS  "EASOUND\SPELL_ALOHOMORA.SDT"
BANK_53_SPELL_ALOHOMORA_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Spell_Alohomora\ss_alo_cast_01.wav
    DD  0000076dh
    DD  00000000h
// 1 C:\Harry\Banks\Spell_Alohomora\ss_hry_alohomoracape_01e.wav
    DD  0000076eh
    DD  00000001h
// 2 C:\Harry\Banks\Spell_Alohomora\ss_hry_alohomoracape_02e.wav
    DD  0000076fh
    DD  00000002h
// 3 C:\Harry\Banks\Spell_Alohomora\ss_alh_build_02e.wav
    DD  00000770h
    DD  00000003h
// 4 C:\Harry\Banks\Spell_Alohomora\ss_alh_build_01e.wav
    DD  00000771h
    DD  00000004h
// 5 C:\Harry\Banks\Spell_Alohomora\ss_alh_build_03e.wav
    DD  00000772h
    DD  00000005h
// 6 C:\Harry\Banks\Spell_Alohomora\sv_hry_dy201_0024.wav
    DD  00000773h
    DD  00000006h
// 7 C:\Harry\Banks\Spell_Alohomora\ss_alo_castover_0002.wav
    DD  00000774h
    DD  00000007h
// 8 C:\Harry\Banks\Spell_Alohomora\sv_hry_dy201_0024d.wav
    DD  00000775h
    DD  00000008h
BANK_54_BOWTRUCKLE_NAME:
    DS  "EASOUND\BOWTRUCKLE.SDT"
BANK_54_BOWTRUCKLE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Bowtruckle\ss_bow_stepleft_01e.wav
    DD  00000776h
    DD  00000000h
// 1 C:\Harry\Banks\Bowtruckle\ss_bow_stepleft_02e.wav
    DD  00000777h
    DD  00000001h
// 2 C:\Harry\Banks\Bowtruckle\ss_bow_stepleft_03e.wav
    DD  00000778h
    DD  00000002h
// 3 C:\Harry\Banks\Bowtruckle\ss_bow_stepleft_04e.wav
    DD  00000779h
    DD  00000003h
// 4 C:\Harry\Banks\Bowtruckle\ss_bow_stepleft_05e.wav
    DD  0000077ah
    DD  00000004h
// 5 C:\Harry\Banks\Bowtruckle\ss_bow_stepleft_06e.wav
    DD  0000077bh
    DD  00000005h
// 6 C:\Harry\Banks\Bowtruckle\ss_bow_stepright_01e.wav
    DD  0000077ch
    DD  00000006h
// 7 C:\Harry\Banks\Bowtruckle\ss_bow_stepright_02e.wav
    DD  0000077dh
    DD  00000007h
// 8 C:\Harry\Banks\Bowtruckle\ss_bow_stepright_03e.wav
    DD  0000077eh
    DD  00000008h
// 9 C:\Harry\Banks\Bowtruckle\ss_bow_stepright_04e.wav
    DD  0000077fh
    DD  00000009h
// 10 C:\Harry\Banks\Bowtruckle\ss_bow_stepright_05e.wav
    DD  00000780h
    DD  0000000ah
// 11 C:\Harry\Banks\Bowtruckle\ss_bow_stepright_06e.wav
    DD  00000781h
    DD  0000000bh
// 12 C:\Harry\Banks\Bowtruckle\ss_bow_takehit_01e.wav
    DD  00000782h
    DD  0000000ch
// 13 C:\Harry\Banks\Bowtruckle\ss_bow_takehit_02e.wav
    DD  00000783h
    DD  0000000dh
// 14 C:\Harry\Banks\Bowtruckle\ss_bow_takehitfinal_01e.wav
    DD  00000784h
    DD  0000000eh
// 15 C:\Harry\Banks\Bowtruckle\ss_bow_takehitfinal_02e.wav
    DD  00000785h
    DD  0000000fh
// 16 C:\Harry\Banks\Bowtruckle\ss_bow_taunt_01e.wav
    DD  00000786h
    DD  00000010h
// 17 C:\Harry\Banks\Bowtruckle\ss_bow_taunt_02e.wav
    DD  00000787h
    DD  00000011h
// 18 C:\Harry\Banks\Bowtruckle\ss_bow_taunt_03e.wav
    DD  00000788h
    DD  00000012h
// 19 C:\Harry\Banks\Bowtruckle\ss_bow_taunt_04e.wav
    DD  00000789h
    DD  00000013h
// 20 C:\Harry\Banks\Bowtruckle\ss_bow_taunt_05e.wav
    DD  0000078ah
    DD  00000014h
// 21 C:\Harry\Banks\Bowtruckle\ss_bow_taunt_06e.wav
    DD  0000078bh
    DD  00000015h
// 22 C:\Harry\Banks\Bowtruckle\ss_bow_taunt_07e.wav
    DD  0000078ch
    DD  00000016h
// 23 C:\Harry\Banks\Bowtruckle\ss_bow_taunt_08e.wav
    DD  0000078dh
    DD  00000017h
// 24 C:\Harry\Banks\Bowtruckle\ss_bow_throw_01e.wav
    DD  0000078eh
    DD  00000018h
// 25 C:\Harry\Banks\Bowtruckle\ss_bow_throw_02e.wav
    DD  0000078fh
    DD  00000019h
// 26 C:\Harry\Banks\Bowtruckle\ss_bow_attack_01e.wav
    DD  00000790h
    DD  0000001ah
// 27 C:\Harry\Banks\Bowtruckle\ss_bow_attack_02e.wav
    DD  00000791h
    DD  0000001bh
// 28 C:\Harry\Banks\Bowtruckle\ss_bow_attack_03e.wav
    DD  00000792h
    DD  0000001ch
// 29 C:\Harry\Banks\Bowtruckle\ss_bow_attack_04e.wav
    DD  00000793h
    DD  0000001dh
// 30 C:\Harry\Banks\Bowtruckle\ss_bow_attack_05e.wav
    DD  00000794h
    DD  0000001eh
// 31 C:\Harry\Banks\Bowtruckle\ss_bow_breathein_01e.wav
    DD  00000795h
    DD  0000001fh
// 32 C:\Harry\Banks\Bowtruckle\ss_bow_breathein_02e.wav
    DD  00000796h
    DD  00000020h
// 33 C:\Harry\Banks\Bowtruckle\ss_bow_breathein_03e.wav
    DD  00000797h
    DD  00000021h
// 34 C:\Harry\Banks\Bowtruckle\ss_bow_breathein_04e.wav
    DD  00000798h
    DD  00000022h
// 35 C:\Harry\Banks\Bowtruckle\ss_bow_breatheout_01e.wav
    DD  00000799h
    DD  00000023h
// 36 C:\Harry\Banks\Bowtruckle\ss_bow_breatheout_02e.wav
    DD  0000079ah
    DD  00000024h
// 37 C:\Harry\Banks\Bowtruckle\ss_bow_breatheout_03e.wav
    DD  0000079bh
    DD  00000025h
// 38 C:\Harry\Banks\Bowtruckle\ss_bow_breatheout_04e.wav
    DD  0000079ch
    DD  00000026h
// 39 C:\Harry\Banks\Bowtruckle\ss_bow_carrieddropped_0001.wav
    DD  0000079dh
    DD  00000027h
// 40 C:\Harry\Banks\Bowtruckle\ss_bow_carrieddropped_0002.wav
    DD  0000079eh
    DD  00000028h
// 41 C:\Harry\Banks\Bowtruckle\ss_bow_dazed_01e.wav
    DD  0000079fh
    DD  00000029h
// 42 C:\Harry\Banks\Bowtruckle\ss_bow_dazed_02e.wav
    DD  000007a0h
    DD  0000002ah
// 43 C:\Harry\Banks\Bowtruckle\ss_bow_dazedrecover_0001.wav
    DD  000007a1h
    DD  0000002bh
// 44 C:\Harry\Banks\Bowtruckle\ss_bow_duckandcover_01e.wav
    DD  000007a2h
    DD  0000002ch
// 45 C:\Harry\Banks\Bowtruckle\ss_bow_getup_01e.wav
    DD  000007a3h
    DD  0000002dh
// 46 C:\Harry\Banks\Bowtruckle\ss_bow_hitwall_01e.wav
    DD  000007a4h
    DD  0000002eh
// 47 C:\Harry\Banks\Bowtruckle\ss_bow_hitwall_02e.wav
    DD  000007a5h
    DD  0000002fh
// 48 C:\Harry\Banks\Bowtruckle\ss_bow_jump_01e.wav
    DD  000007a6h
    DD  00000030h
// 49 C:\Harry\Banks\Bowtruckle\ss_bow_jump_02e.wav
    DD  000007a7h
    DD  00000031h
BANK_55_MALE_PREFECT_NAME:
    DS  "EASOUND\MALE_PREFECT.SDT"
BANK_55_MALE_PREFECT_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Male_Prefect\ss_pre_castleglocker_01e.wav
    DD  000007a8h
    DD  00000000h
BANK_56_SPEECH_ALWAYS_NAME:
    DS  "EASOUND\SPEECH_ALWAYS.SDT"
BANK_56_SPEECH_ALWAYS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Always\sv_hry_dia01_0001.wav
    DD  000007a9h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Always\sv_hry_dia01_0002.wav
    DD  000007aah
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Always\sv_hry_augpu_0026.wav
    DD  000007abh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Always\sv_hry_augpu_0023.wav
    DD  000007ach
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Always\sv_hry_augpu_0024.wav
    DD  000007adh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Always\sv_hry_augpu_0025.wav
    DD  000007aeh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Always\sv_hry_augpu_0022.wav
    DD  000007afh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Always\sv_hry_augpu_0027.wav
    DD  000007b0h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Always\sv_hry_augpu_0028.wav
    DD  000007b1h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Always\sv_hry_augpu_0029.wav
    DD  000007b2h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Always\sv_hry_augpu_0030.wav
    DD  000007b3h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Always\sv_hry_augdf_0051.wav
    DD  000007b4h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Always\sv_hry_augdf_0052.wav
    DD  000007b5h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Always\sv_hry_augdf_0053.wav
    DD  000007b6h
    DD  0000000dh
BANK_57_PERSON_DUMBLEDORE_NAME:
    DS  "EASOUND\PERSON_DUMBLEDORE.SDT"
BANK_57_PERSON_DUMBLEDORE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Person_Dumbledore\dumblank1.wav
    DD  000007b7h
    DD  00000000h
// 1 C:\Harry\Banks\Person_Dumbledore\ss_dum_stepright_01e.wav
    DD  000007b8h
    DD  00000001h
// 2 C:\Harry\Banks\Person_Dumbledore\ss_dum_stepleft_02e.wav
    DD  000007b9h
    DD  00000002h
// 3 C:\Harry\Banks\Person_Dumbledore\ss_dum_stepleft_01e.wav
    DD  000007bah
    DD  00000003h
// 4 C:\Harry\Banks\Person_Dumbledore\ss_dum_stepright_02e.wav
    DD  000007bbh
    DD  00000004h
BANK_58_PERSON_FRED_NAME:
    DS  "EASOUND\PERSON_FRED.SDT"
BANK_58_PERSON_FRED_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Person_Fred\fredblank1.wav
    DD  000007bch
    DD  00000000h
BANK_59_PERSON_GEORGE_NAME:
    DS  "EASOUND\PERSON_GEORGE.SDT"
BANK_59_PERSON_GEORGE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Person_George\georgeblank1.wav
    DD  000007bdh
    DD  00000000h
BANK_60_PERSON_HAG_NAME:
    DS  "EASOUND\PERSON_HAG.SDT"
BANK_60_PERSON_HAG_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Person_Hag\sv_hag_dia01_0006.wav
    DD  00000097h
    DD  00000000h
// 1 C:\Harry\Banks\Person_Hag\sv_hag_dia01_0006b.wav
    DD  00000096h
    DD  00000001h
// 2 C:\Harry\Banks\Person_Hag\sv_hag_dia01_0006c.wav
    DD  00000098h
    DD  00000002h
// 3 C:\Harry\Banks\Person_Hag\sv_hag_dia01_0006e.wav
    DD  00000099h
    DD  00000003h
// 4 C:\Harry\Banks\Person_Hag\sv_hag_dia01_0006f.wav
    DD  0000009ah
    DD  00000004h
// 5 C:\Harry\Banks\Person_Hag\sv_hag_dia01_0006g.wav
    DD  0000009bh
    DD  00000005h
// 6 C:\Harry\Banks\Person_Hag\sv_hag_dia01_0006h.wav
    DD  0000009ch
    DD  00000006h
// 7 C:\Harry\Banks\Person_Hag\sv_hag_dia01_0006i.wav
    DD  0000009dh
    DD  00000007h
// 8 C:\Harry\Banks\Person_Hag\sv_hag_dia01_0007.wav
    DD  0000009eh
    DD  00000008h
BANK_61_PERSON_HAGRID_NAME:
    DS  "EASOUND\PERSON_HAGRID.SDT"
BANK_61_PERSON_HAGRID_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Person_Hagrid\ss_hgd_beltmove_02e.wav
    DD  000007beh
    DD  00000000h
// 1 C:\Harry\Banks\Person_Hagrid\ss_hgd_beltmove_01e.wav
    DD  000007bfh
    DD  00000001h
// 2 C:\Harry\Banks\Person_Hagrid\ss_hgd_beltmove_03e.wav
    DD  000007c0h
    DD  00000002h
// 3 C:\Harry\Banks\Person_Hagrid\ss_hgd_beltmove_04e.wav
    DD  000007c1h
    DD  00000003h
// 4 C:\Harry\Banks\Person_Hagrid\blank1.wav
    DD  00000315h
    DD  00000004h
// 5 C:\Harry\Banks\Person_Hagrid\blank2.wav
    DD  000007c2h
    DD  00000005h
// 6 C:\Harry\Banks\Person_Hagrid\blank3.wav
    DD  000007c3h
    DD  00000006h
BANK_62_PERSON_LOCKHART_NAME:
    DS  "EASOUND\PERSON_LOCKHART.SDT"
BANK_62_PERSON_LOCKHART_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Person_Lockhart\lockblank1.wav
    DD  000007c4h
    DD  00000000h
BANK_63_PERSON_RON_NAME:
    DS  "EASOUND\PERSON_RON.SDT"
BANK_63_PERSON_RON_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Person_Ron\ronblank1.wav
    DD  000007c5h
    DD  00000000h
BANK_64_PERSON_SNAPE_NAME:
    DS  "EASOUND\PERSON_SNAPE.SDT"
BANK_64_PERSON_SNAPE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Person_Snape\ss_snp_capemove_02e.wav
    DD  000007c6h
    DD  00000000h
// 1 C:\Harry\Banks\Person_Snape\ss_snp_capemove_01e.wav
    DD  000007c7h
    DD  00000001h
// 2 C:\Harry\Banks\Person_Snape\ss_snp_capemove_03e.wav
    DD  000007c8h
    DD  00000002h
// 3 C:\Harry\Banks\Person_Snape\ss_snp_capemove_04e.wav
    DD  000007c9h
    DD  00000003h
// 4 C:\Harry\Banks\Person_Snape\ss_snp_capemove_05e.wav
    DD  000007cah
    DD  00000004h
BANK_65_PERSON_WOOD_NAME:
    DS  "EASOUND\PERSON_WOOD.SDT"
BANK_65_PERSON_WOOD_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Person_Wood\woodblank1.wav
    DD  000007cbh
    DD  00000000h
BANK_66_STEP_METAL_NAME:
    DS  "EASOUND\STEP_METAL.SDT"
BANK_66_STEP_METAL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Metal\ss_hry_stepmetalright_02e.wav
    DD  000007cch
    DD  00000000h
// 1 C:\Harry\Banks\Step_Metal\ss_hry_stepmetalright_01e.wav
    DD  000007cdh
    DD  00000001h
// 2 C:\Harry\Banks\Step_Metal\ss_hry_stepmetalleft_01e.wav
    DD  000007ceh
    DD  00000002h
// 3 C:\Harry\Banks\Step_Metal\ss_hry_stepmetalleft_02e.wav
    DD  000007cfh
    DD  00000003h
BANK_67_SPEECH_DA_ANYWHERE_NAME:
    DS  "EASOUND\SPEECH_DA_ANYWHERE.SDT"
BANK_67_SPEECH_DA_ANYWHERE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0019.wav
    DD  000007d0h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0018.wav
    DD  000007d1h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0020.wav
    DD  000007d2h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0023.wav
    DD  000007d3h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0022.wav
    DD  000007d4h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0021.wav
    DD  000007d5h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0024.wav
    DD  000007d6h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0025.wav
    DD  000007d7h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0026.wav
    DD  000007d8h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0027.wav
    DD  000007d9h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0028.wav
    DD  000007dah
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0029.wav
    DD  000007dbh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0030.wav
    DD  000007dch
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0031.wav
    DD  000007ddh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0032.wav
    DD  000007deh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0033.wav
    DD  000007dfh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0034.wav
    DD  000007e0h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0035.wav
    DD  000007e1h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0036.wav
    DD  000007e2h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augdf_0037.wav
    DD  000007e3h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augda_0022.wav
    DD  000007e4h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augda_0023.wav
    DD  000007e5h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augda_0039.wav
    DD  000007e6h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_augda_0038.wav
    DD  000007e7h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_dia01_0029.wav
    DD  000007e8h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_dia01_0030.wav
    DD  000007e9h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_DA_Anywhere\sv_hry_dia01_0031.wav
    DD  000007eah
    DD  0000001ah
BANK_68_SPEECH_QUIDDITCH_GRYFFINDOR_NAME:
    DS  "EASOUND\SPEECH_QUIDDITCH_GRYFFINDOR.SDT"
BANK_68_SPEECH_QUIDDITCH_GRYFFINDOR_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0441.wav
    DD  000007ebh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0014.wav
    DD  000007ech
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0018.wav
    DD  000007edh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0022.wav
    DD  000007eeh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0026.wav
    DD  000007efh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0027.wav
    DD  000007f0h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0028.wav
    DD  000007f1h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0029.wav
    DD  000007f2h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0030.wav
    DD  000007f3h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0031.wav
    DD  000007f4h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0032.wav
    DD  000007f5h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0033.wav
    DD  000007f6h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0034.wav
    DD  000007f7h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0035.wav
    DD  000007f8h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0036.wav
    DD  000007f9h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0037.wav
    DD  000007fah
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0058.wav
    DD  000007fbh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0059.wav
    DD  000007fch
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0060.wav
    DD  000007fdh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0061.wav
    DD  000007feh
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0062.wav
    DD  000007ffh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0063.wav
    DD  00000800h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0064.wav
    DD  00000801h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0087.wav
    DD  00000802h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0091.wav
    DD  00000803h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0095.wav
    DD  00000804h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0099.wav
    DD  00000805h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0103.wav
    DD  00000806h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0107.wav
    DD  00000807h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0111.wav
    DD  00000808h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0119.wav
    DD  00000809h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0123.wav
    DD  0000080ah
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0127.wav
    DD  0000080bh
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0131.wav
    DD  0000080ch
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0132.wav
    DD  0000080dh
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0133.wav
    DD  0000080eh
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0134.wav
    DD  0000080fh
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0135.wav
    DD  00000810h
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0136.wav
    DD  00000811h
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0137.wav
    DD  00000812h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0138.wav
    DD  00000813h
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0139.wav
    DD  00000814h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0140.wav
    DD  00000815h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0141.wav
    DD  00000816h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0142.wav
    DD  00000817h
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0143.wav
    DD  00000818h
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0144.wav
    DD  00000819h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0145.wav
    DD  0000081ah
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0146.wav
    DD  0000081bh
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0147.wav
    DD  0000081ch
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0148.wav
    DD  0000081dh
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0181.wav
    DD  0000081eh
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0185.wav
    DD  0000081fh
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0189.wav
    DD  00000820h
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0198.wav
    DD  00000821h
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0202.wav
    DD  00000822h
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0206.wav
    DD  00000823h
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0210.wav
    DD  00000824h
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0214.wav
    DD  00000825h
    DD  0000003ah
// 59 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0215.wav
    DD  00000826h
    DD  0000003bh
// 60 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0216.wav
    DD  00000827h
    DD  0000003ch
// 61 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0217.wav
    DD  00000828h
    DD  0000003dh
// 62 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0218.wav
    DD  00000829h
    DD  0000003eh
// 63 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0219.wav
    DD  0000082ah
    DD  0000003fh
// 64 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0220.wav
    DD  0000082bh
    DD  00000040h
// 65 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0221.wav
    DD  0000082ch
    DD  00000041h
// 66 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0222.wav
    DD  0000082dh
    DD  00000042h
// 67 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0244.wav
    DD  0000082eh
    DD  00000043h
// 68 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0248.wav
    DD  0000082fh
    DD  00000044h
// 69 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0252.wav
    DD  00000830h
    DD  00000045h
// 70 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0256.wav
    DD  00000831h
    DD  00000046h
// 71 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0260.wav
    DD  00000832h
    DD  00000047h
// 72 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0264.wav
    DD  00000833h
    DD  00000048h
// 73 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0265.wav
    DD  00000834h
    DD  00000049h
// 74 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0266.wav
    DD  00000835h
    DD  0000004ah
// 75 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0267.wav
    DD  00000836h
    DD  0000004bh
// 76 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0268.wav
    DD  00000837h
    DD  0000004ch
// 77 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0269.wav
    DD  00000838h
    DD  0000004dh
// 78 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0270.wav
    DD  00000839h
    DD  0000004eh
// 79 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0271.wav
    DD  0000083ah
    DD  0000004fh
// 80 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0272.wav
    DD  0000083bh
    DD  00000050h
// 81 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0273.wav
    DD  0000083ch
    DD  00000051h
// 82 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0274.wav
    DD  0000083dh
    DD  00000052h
// 83 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0275.wav
    DD  0000083eh
    DD  00000053h
// 84 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0276.wav
    DD  0000083fh
    DD  00000054h
// 85 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0277.wav
    DD  00000840h
    DD  00000055h
// 86 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0278.wav
    DD  00000841h
    DD  00000056h
// 87 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0279.wav
    DD  00000842h
    DD  00000057h
// 88 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0280.wav
    DD  00000843h
    DD  00000058h
// 89 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0281.wav
    DD  00000844h
    DD  00000059h
// 90 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0282.wav
    DD  00000845h
    DD  0000005ah
// 91 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0283.wav
    DD  00000846h
    DD  0000005bh
// 92 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0284.wav
    DD  00000847h
    DD  0000005ch
// 93 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0285.wav
    DD  00000848h
    DD  0000005dh
// 94 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0286.wav
    DD  00000849h
    DD  0000005eh
// 95 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0287.wav
    DD  0000084ah
    DD  0000005fh
// 96 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0288.wav
    DD  0000084bh
    DD  00000060h
// 97 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0289.wav
    DD  0000084ch
    DD  00000061h
// 98 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0290.wav
    DD  0000084dh
    DD  00000062h
// 99 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0291.wav
    DD  0000084eh
    DD  00000063h
// 100 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0292.wav
    DD  0000084fh
    DD  00000064h
// 101 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0296.wav
    DD  00000850h
    DD  00000065h
// 102 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0300.wav
    DD  00000851h
    DD  00000066h
// 103 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0304.wav
    DD  00000852h
    DD  00000067h
// 104 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0308.wav
    DD  00000853h
    DD  00000068h
// 105 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0312.wav
    DD  00000854h
    DD  00000069h
// 106 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0313.wav
    DD  00000855h
    DD  0000006ah
// 107 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0314.wav
    DD  00000856h
    DD  0000006bh
// 108 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0315.wav
    DD  00000857h
    DD  0000006ch
// 109 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0316.wav
    DD  00000858h
    DD  0000006dh
// 110 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0317.wav
    DD  00000859h
    DD  0000006eh
// 111 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0318.wav
    DD  0000085ah
    DD  0000006fh
// 112 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0319.wav
    DD  0000085bh
    DD  00000070h
// 113 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0320.wav
    DD  0000085ch
    DD  00000071h
// 114 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0321.wav
    DD  0000085dh
    DD  00000072h
// 115 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0326.wav
    DD  0000085eh
    DD  00000073h
// 116 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0327.wav
    DD  0000085fh
    DD  00000074h
// 117 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0328.wav
    DD  00000860h
    DD  00000075h
// 118 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0329.wav
    DD  00000861h
    DD  00000076h
// 119 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0330.wav
    DD  00000862h
    DD  00000077h
// 120 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0331.wav
    DD  00000863h
    DD  00000078h
// 121 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0332.wav
    DD  00000864h
    DD  00000079h
// 122 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0333.wav
    DD  00000865h
    DD  0000007ah
// 123 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0334.wav
    DD  00000866h
    DD  0000007bh
// 124 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0335.wav
    DD  00000867h
    DD  0000007ch
// 125 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0351.wav
    DD  00000868h
    DD  0000007dh
// 126 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0352.wav
    DD  00000869h
    DD  0000007eh
// 127 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0353.wav
    DD  0000086ah
    DD  0000007fh
// 128 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0354.wav
    DD  0000086bh
    DD  00000080h
// 129 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0355.wav
    DD  0000086ch
    DD  00000081h
// 130 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0369.wav
    DD  0000086dh
    DD  00000082h
// 131 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0370.wav
    DD  0000086eh
    DD  00000083h
// 132 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0371.wav
    DD  0000086fh
    DD  00000084h
// 133 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0372.wav
    DD  00000870h
    DD  00000085h
// 134 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0385.wav
    DD  00000871h
    DD  00000086h
// 135 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0386.wav
    DD  00000872h
    DD  00000087h
// 136 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0387.wav
    DD  00000873h
    DD  00000088h
// 137 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0388.wav
    DD  00000874h
    DD  00000089h
// 138 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0399.wav
    DD  00000875h
    DD  0000008ah
// 139 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0400.wav
    DD  00000876h
    DD  0000008bh
// 140 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0401.wav
    DD  00000877h
    DD  0000008ch
// 141 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0402.wav
    DD  00000878h
    DD  0000008dh
// 142 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0403.wav
    DD  00000879h
    DD  0000008eh
// 143 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0414.wav
    DD  0000087ah
    DD  0000008fh
// 144 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0415.wav
    DD  0000087bh
    DD  00000090h
// 145 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0416.wav
    DD  0000087ch
    DD  00000091h
// 146 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0417.wav
    DD  0000087dh
    DD  00000092h
// 147 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0418.wav
    DD  0000087eh
    DD  00000093h
// 148 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0419.wav
    DD  0000087fh
    DD  00000094h
// 149 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0420.wav
    DD  00000880h
    DD  00000095h
// 150 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0421.wav
    DD  00000881h
    DD  00000096h
// 151 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0422.wav
    DD  00000882h
    DD  00000097h
// 152 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0423.wav
    DD  00000883h
    DD  00000098h
// 153 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0424.wav
    DD  00000884h
    DD  00000099h
// 154 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0425.wav
    DD  00000885h
    DD  0000009ah
// 155 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0426.wav
    DD  00000886h
    DD  0000009bh
// 156 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0427.wav
    DD  00000887h
    DD  0000009ch
// 157 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0428.wav
    DD  00000888h
    DD  0000009dh
// 158 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0429.wav
    DD  00000889h
    DD  0000009eh
// 159 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0430.wav
    DD  0000088ah
    DD  0000009fh
// 160 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0431.wav
    DD  0000088bh
    DD  000000a0h
// 161 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0432.wav
    DD  0000088ch
    DD  000000a1h
// 162 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0433.wav
    DD  0000088dh
    DD  000000a2h
// 163 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0434.wav
    DD  0000088eh
    DD  000000a3h
// 164 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0435.wav
    DD  0000088fh
    DD  000000a4h
// 165 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0436.wav
    DD  00000890h
    DD  000000a5h
// 166 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0437.wav
    DD  00000891h
    DD  000000a6h
// 167 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0438.wav
    DD  00000892h
    DD  000000a7h
// 168 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0439.wav
    DD  00000893h
    DD  000000a8h
// 169 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0440.wav
    DD  00000894h
    DD  000000a9h
// 170 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0010.wav
    DD  00000895h
    DD  000000aah
// 171 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0442.wav
    DD  00000896h
    DD  000000abh
// 172 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0443.wav
    DD  00000897h
    DD  000000ach
// 173 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0462.wav
    DD  00000898h
    DD  000000adh
// 174 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0463.wav
    DD  00000899h
    DD  000000aeh
// 175 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0464.wav
    DD  0000089ah
    DD  000000afh
// 176 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0465.wav
    DD  0000089bh
    DD  000000b0h
// 177 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0466.wav
    DD  0000089ch
    DD  000000b1h
// 178 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0467.wav
    DD  0000089dh
    DD  000000b2h
// 179 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0486.wav
    DD  0000089eh
    DD  000000b3h
// 180 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0487.wav
    DD  0000089fh
    DD  000000b4h
// 181 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0488.wav
    DD  000008a0h
    DD  000000b5h
// 182 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0489.wav
    DD  000008a1h
    DD  000000b6h
// 183 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0490.wav
    DD  000008a2h
    DD  000000b7h
// 184 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0491.wav
    DD  000008a3h
    DD  000000b8h
// 185 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0492.wav
    DD  000008a4h
    DD  000000b9h
// 186 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0514.wav
    DD  000008a5h
    DD  000000bah
// 187 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0515.wav
    DD  000008a6h
    DD  000000bbh
// 188 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0516.wav
    DD  000008a7h
    DD  000000bch
// 189 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0517.wav
    DD  000008a8h
    DD  000000bdh
// 190 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0518.wav
    DD  000008a9h
    DD  000000beh
// 191 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0519.wav
    DD  000008aah
    DD  000000bfh
// 192 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0520.wav
    DD  000008abh
    DD  000000c0h
// 193 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0521.wav
    DD  000008ach
    DD  000000c1h
// 194 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0558.wav
    DD  000008adh
    DD  000000c2h
// 195 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0559.wav
    DD  000008aeh
    DD  000000c3h
// 196 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0560.wav
    DD  000008afh
    DD  000000c4h
// 197 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0570.wav
    DD  000008b0h
    DD  000000c5h
// 198 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0574.wav
    DD  000008b1h
    DD  000000c6h
// 199 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0578.wav
    DD  000008b2h
    DD  000000c7h
// 200 C:\Harry_Speech\Banks\Speech_Quidditch_Gryffindor\sv_lee_quid1_0582.wav
    DD  000008b3h
    DD  000000c8h
BANK_69_SPEECH_QUIDDITCH_HUFFLEPUFF_NAME:
    DS  "EASOUND\SPEECH_QUIDDITCH_HUFFLEPUFF.SDT"
BANK_69_SPEECH_QUIDDITCH_HUFFLEPUFF_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0016.wav
    DD  000008b4h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quhuf_0002.wav
    DD  000008b5h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quhuf_0003.wav
    DD  000008b6h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quhuf_0004.wav
    DD  000008b7h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quhuf_0005.wav
    DD  000008b8h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quhuf_0006.wav
    DD  000008b9h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quhuf_0007.wav
    DD  000008bah
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quhuf_0008.wav
    DD  000008bbh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0012.wav
    DD  000008bch
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quhuf_0001.wav
    DD  000008bdh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0020.wav
    DD  000008beh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0025.wav
    DD  000008bfh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0075.wav
    DD  000008c0h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0076.wav
    DD  000008c1h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0077.wav
    DD  000008c2h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0090.wav
    DD  000008c3h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0094.wav
    DD  000008c4h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0098.wav
    DD  000008c5h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0102.wav
    DD  000008c6h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0106.wav
    DD  000008c7h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0110.wav
    DD  000008c8h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0114.wav
    DD  000008c9h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0122.wav
    DD  000008cah
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0126.wav
    DD  000008cbh
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0130.wav
    DD  000008cch
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0184.wav
    DD  000008cdh
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0188.wav
    DD  000008ceh
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0192.wav
    DD  000008cfh
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0201.wav
    DD  000008d0h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0205.wav
    DD  000008d1h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0209.wav
    DD  000008d2h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0213.wav
    DD  000008d3h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0247.wav
    DD  000008d4h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0251.wav
    DD  000008d5h
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0255.wav
    DD  000008d6h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0259.wav
    DD  000008d7h
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0263.wav
    DD  000008d8h
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0295.wav
    DD  000008d9h
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0299.wav
    DD  000008dah
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0303.wav
    DD  000008dbh
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0307.wav
    DD  000008dch
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0311.wav
    DD  000008ddh
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0347.wav
    DD  000008deh
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0348.wav
    DD  000008dfh
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0349.wav
    DD  000008e0h
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0350.wav
    DD  000008e1h
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0365.wav
    DD  000008e2h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0366.wav
    DD  000008e3h
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0367.wav
    DD  000008e4h
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0368.wav
    DD  000008e5h
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0381.wav
    DD  000008e6h
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0382.wav
    DD  000008e7h
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0383.wav
    DD  000008e8h
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0384.wav
    DD  000008e9h
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0396.wav
    DD  000008eah
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0397.wav
    DD  000008ebh
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0398.wav
    DD  000008ech
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0411.wav
    DD  000008edh
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0412.wav
    DD  000008eeh
    DD  0000003ah
// 59 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0413.wav
    DD  000008efh
    DD  0000003bh
// 60 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0456.wav
    DD  000008f0h
    DD  0000003ch
// 61 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0457.wav
    DD  000008f1h
    DD  0000003dh
// 62 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0458.wav
    DD  000008f2h
    DD  0000003eh
// 63 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0459.wav
    DD  000008f3h
    DD  0000003fh
// 64 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0460.wav
    DD  000008f4h
    DD  00000040h
// 65 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0461.wav
    DD  000008f5h
    DD  00000041h
// 66 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0480.wav
    DD  000008f6h
    DD  00000042h
// 67 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0481.wav
    DD  000008f7h
    DD  00000043h
// 68 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0482.wav
    DD  000008f8h
    DD  00000044h
// 69 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0483.wav
    DD  000008f9h
    DD  00000045h
// 70 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0484.wav
    DD  000008fah
    DD  00000046h
// 71 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0485.wav
    DD  000008fbh
    DD  00000047h
// 72 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0507.wav
    DD  000008fch
    DD  00000048h
// 73 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0508.wav
    DD  000008fdh
    DD  00000049h
// 74 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0509.wav
    DD  000008feh
    DD  0000004ah
// 75 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0510.wav
    DD  000008ffh
    DD  0000004bh
// 76 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0511.wav
    DD  00000900h
    DD  0000004ch
// 77 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0512.wav
    DD  00000901h
    DD  0000004dh
// 78 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0513.wav
    DD  00000902h
    DD  0000004eh
// 79 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0539.wav
    DD  00000903h
    DD  0000004fh
// 80 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0540.wav
    DD  00000904h
    DD  00000050h
// 81 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0541.wav
    DD  00000905h
    DD  00000051h
// 82 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0542.wav
    DD  00000906h
    DD  00000052h
// 83 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0543.wav
    DD  00000907h
    DD  00000053h
// 84 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0544.wav
    DD  00000908h
    DD  00000054h
// 85 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0545.wav
    DD  00000909h
    DD  00000055h
// 86 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0546.wav
    DD  0000090ah
    DD  00000056h
// 87 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0567.wav
    DD  0000090bh
    DD  00000057h
// 88 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0568.wav
    DD  0000090ch
    DD  00000058h
// 89 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0569.wav
    DD  0000090dh
    DD  00000059h
// 90 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0573.wav
    DD  0000090eh
    DD  0000005ah
// 91 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0577.wav
    DD  0000090fh
    DD  0000005bh
// 92 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0581.wav
    DD  00000910h
    DD  0000005ch
// 93 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_lee_quid1_0585.wav
    DD  00000911h
    DD  0000005dh
// 94 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_mq1_quid1_0010.wav
    DD  00000912h
    DD  0000005eh
// 95 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_mq1_quid1_0011.wav
    DD  00000913h
    DD  0000005fh
// 96 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_mq1_quid1_0012.wav
    DD  00000914h
    DD  00000060h
// 97 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_mq1_quid1_0013.wav
    DD  00000915h
    DD  00000061h
// 98 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_mq1_quid1_0014.wav
    DD  00000916h
    DD  00000062h
// 99 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_mq1_quid1_0015.wav
    DD  00000917h
    DD  00000063h
// 100 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_mq1_quid1_0016.wav
    DD  00000918h
    DD  00000064h
// 101 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_mq1_quid1_0017.wav
    DD  00000919h
    DD  00000065h
// 102 C:\Harry_Speech\Banks\Speech_Quidditch_Hufflepuff\sv_mq1_quid1_0018.wav
    DD  0000091ah
    DD  00000066h
BANK_70_SPEECH_QUIDDITCH_RAVENCLAW_NAME:
    DS  "EASOUND\SPEECH_QUIDDITCH_RAVENCLAW.SDT"
BANK_70_SPEECH_QUIDDITCH_RAVENCLAW_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0089.wav
    DD  0000091bh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0017.wav
    DD  0000091ch
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0021.wav
    DD  0000091dh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0024.wav
    DD  0000091eh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0072.wav
    DD  0000091fh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0073.wav
    DD  00000920h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0074.wav
    DD  00000921h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0013.wav
    DD  00000922h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0093.wav
    DD  00000923h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0097.wav
    DD  00000924h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0101.wav
    DD  00000925h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0105.wav
    DD  00000926h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0109.wav
    DD  00000927h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0113.wav
    DD  00000928h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0121.wav
    DD  00000929h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0125.wav
    DD  0000092ah
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0129.wav
    DD  0000092bh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0183.wav
    DD  0000092ch
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0187.wav
    DD  0000092dh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0191.wav
    DD  0000092eh
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0200.wav
    DD  0000092fh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0204.wav
    DD  00000930h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0208.wav
    DD  00000931h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0212.wav
    DD  00000932h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0246.wav
    DD  00000933h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0250.wav
    DD  00000934h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0254.wav
    DD  00000935h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0258.wav
    DD  00000936h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0262.wav
    DD  00000937h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0294.wav
    DD  00000938h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0298.wav
    DD  00000939h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0302.wav
    DD  0000093ah
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0306.wav
    DD  0000093bh
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0310.wav
    DD  0000093ch
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0343.wav
    DD  0000093dh
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0344.wav
    DD  0000093eh
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0345.wav
    DD  0000093fh
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0346.wav
    DD  00000940h
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0361.wav
    DD  00000941h
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0362.wav
    DD  00000942h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0363.wav
    DD  00000943h
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0364.wav
    DD  00000944h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0377.wav
    DD  00000945h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0378.wav
    DD  00000946h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0379.wav
    DD  00000947h
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0380.wav
    DD  00000948h
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0393.wav
    DD  00000949h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0394.wav
    DD  0000094ah
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0395.wav
    DD  0000094bh
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0408.wav
    DD  0000094ch
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0409.wav
    DD  0000094dh
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0410.wav
    DD  0000094eh
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0450.wav
    DD  0000094fh
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0451.wav
    DD  00000950h
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0452.wav
    DD  00000951h
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0453.wav
    DD  00000952h
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0454.wav
    DD  00000953h
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0455.wav
    DD  00000954h
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0474.wav
    DD  00000955h
    DD  0000003ah
// 59 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0475.wav
    DD  00000956h
    DD  0000003bh
// 60 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0476.wav
    DD  00000957h
    DD  0000003ch
// 61 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0477.wav
    DD  00000958h
    DD  0000003dh
// 62 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0478.wav
    DD  00000959h
    DD  0000003eh
// 63 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0479.wav
    DD  0000095ah
    DD  0000003fh
// 64 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0500.wav
    DD  0000095bh
    DD  00000040h
// 65 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0501.wav
    DD  0000095ch
    DD  00000041h
// 66 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0502.wav
    DD  0000095dh
    DD  00000042h
// 67 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0503.wav
    DD  0000095eh
    DD  00000043h
// 68 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0504.wav
    DD  0000095fh
    DD  00000044h
// 69 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0505.wav
    DD  00000960h
    DD  00000045h
// 70 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0506.wav
    DD  00000961h
    DD  00000046h
// 71 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0531.wav
    DD  00000962h
    DD  00000047h
// 72 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0532.wav
    DD  00000963h
    DD  00000048h
// 73 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0533.wav
    DD  00000964h
    DD  00000049h
// 74 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0534.wav
    DD  00000965h
    DD  0000004ah
// 75 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0535.wav
    DD  00000966h
    DD  0000004bh
// 76 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0536.wav
    DD  00000967h
    DD  0000004ch
// 77 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0537.wav
    DD  00000968h
    DD  0000004dh
// 78 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0538.wav
    DD  00000969h
    DD  0000004eh
// 79 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0564.wav
    DD  0000096ah
    DD  0000004fh
// 80 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0565.wav
    DD  0000096bh
    DD  00000050h
// 81 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0566.wav
    DD  0000096ch
    DD  00000051h
// 82 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0572.wav
    DD  0000096dh
    DD  00000052h
// 83 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0576.wav
    DD  0000096eh
    DD  00000053h
// 84 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0580.wav
    DD  0000096fh
    DD  00000054h
// 85 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_quid1_0584.wav
    DD  00000970h
    DD  00000055h
// 86 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_qurav_0001.wav
    DD  00000971h
    DD  00000056h
// 87 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_qurav_0002.wav
    DD  00000972h
    DD  00000057h
// 88 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_qurav_0003.wav
    DD  00000973h
    DD  00000058h
// 89 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_qurav_0004.wav
    DD  00000974h
    DD  00000059h
// 90 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_qurav_0005.wav
    DD  00000975h
    DD  0000005ah
// 91 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_qurav_0006.wav
    DD  00000976h
    DD  0000005bh
// 92 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_qurav_0007.wav
    DD  00000977h
    DD  0000005ch
// 93 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_lee_qurav_0008.wav
    DD  00000978h
    DD  0000005dh
// 94 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_mq1_quid1_0001.wav
    DD  00000979h
    DD  0000005eh
// 95 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_mq1_quid1_0002.wav
    DD  0000097ah
    DD  0000005fh
// 96 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_mq1_quid1_0003.wav
    DD  0000097bh
    DD  00000060h
// 97 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_mq1_quid1_0004.wav
    DD  0000097ch
    DD  00000061h
// 98 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_mq1_quid1_0005.wav
    DD  0000097dh
    DD  00000062h
// 99 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_mq1_quid1_0006.wav
    DD  0000097eh
    DD  00000063h
// 100 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_mq1_quid1_0007.wav
    DD  0000097fh
    DD  00000064h
// 101 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_mq1_quid1_0008.wav
    DD  00000980h
    DD  00000065h
// 102 C:\Harry_Speech\Banks\Speech_Quidditch_Ravenclaw\sv_mq1_quid1_0009.wav
    DD  00000981h
    DD  00000066h
BANK_71_SPEECH_QUIDDITCH_SLYTHERIN_NAME:
    DS  "EASOUND\SPEECH_QUIDDITCH_SLYTHERIN.SDT"
BANK_71_SPEECH_QUIDDITCH_SLYTHERIN_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_nqusl_0001.wav
    DD  00000982h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0002.wav
    DD  00000983h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0003.wav
    DD  00000984h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0004.wav
    DD  00000985h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0005.wav
    DD  00000986h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0006.wav
    DD  00000987h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0007.wav
    DD  00000988h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0008.wav
    DD  00000989h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0009.wav
    DD  0000098ah
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0010.wav
    DD  0000098bh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0011.wav
    DD  0000098ch
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0012.wav
    DD  0000098dh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0013.wav
    DD  0000098eh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0014.wav
    DD  0000098fh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0015.wav
    DD  00000990h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0016.wav
    DD  00000991h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_drc_quid1_0001.wav
    DD  00000992h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_nqusl_0002.wav
    DD  00000993h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_nqusl_0003.wav
    DD  00000994h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_nqusl_0004.wav
    DD  00000995h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_nqusl_0005.wav
    DD  00000996h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_nqusl_0006.wav
    DD  00000997h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_nqusl_0007.wav
    DD  00000998h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_nqusl_0008.wav
    DD  00000999h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_nqusl_0009.wav
    DD  0000099ah
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_nqusl_0010.wav
    DD  0000099bh
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_nqusl_0011.wav
    DD  0000099ch
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_nqusl_0012.wav
    DD  0000099dh
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0011.wav
    DD  0000099eh
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0015.wav
    DD  0000099fh
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0019.wav
    DD  000009a0h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0023.wav
    DD  000009a1h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0038.wav
    DD  000009a2h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0039.wav
    DD  000009a3h
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0040.wav
    DD  000009a4h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0041.wav
    DD  000009a5h
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0042.wav
    DD  000009a6h
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0043.wav
    DD  000009a7h
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0044.wav
    DD  000009a8h
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0045.wav
    DD  000009a9h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0065.wav
    DD  000009aah
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0066.wav
    DD  000009abh
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0067.wav
    DD  000009ach
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0068.wav
    DD  000009adh
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0069.wav
    DD  000009aeh
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0070.wav
    DD  000009afh
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0071.wav
    DD  000009b0h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0088.wav
    DD  000009b1h
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0092.wav
    DD  000009b2h
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0096.wav
    DD  000009b3h
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0100.wav
    DD  000009b4h
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0104.wav
    DD  000009b5h
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0108.wav
    DD  000009b6h
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0112.wav
    DD  000009b7h
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0120.wav
    DD  000009b8h
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0124.wav
    DD  000009b9h
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0128.wav
    DD  000009bah
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0149.wav
    DD  000009bbh
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0150.wav
    DD  000009bch
    DD  0000003ah
// 59 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0151.wav
    DD  000009bdh
    DD  0000003bh
// 60 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0152.wav
    DD  000009beh
    DD  0000003ch
// 61 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0153.wav
    DD  000009bfh
    DD  0000003dh
// 62 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0154.wav
    DD  000009c0h
    DD  0000003eh
// 63 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0155.wav
    DD  000009c1h
    DD  0000003fh
// 64 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0156.wav
    DD  000009c2h
    DD  00000040h
// 65 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0157.wav
    DD  000009c3h
    DD  00000041h
// 66 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0158.wav
    DD  000009c4h
    DD  00000042h
// 67 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0159.wav
    DD  000009c5h
    DD  00000043h
// 68 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0160.wav
    DD  000009c6h
    DD  00000044h
// 69 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0182.wav
    DD  000009c7h
    DD  00000045h
// 70 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0186.wav
    DD  000009c8h
    DD  00000046h
// 71 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0190.wav
    DD  000009c9h
    DD  00000047h
// 72 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0199.wav
    DD  000009cah
    DD  00000048h
// 73 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0203.wav
    DD  000009cbh
    DD  00000049h
// 74 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0207.wav
    DD  000009cch
    DD  0000004ah
// 75 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0211.wav
    DD  000009cdh
    DD  0000004bh
// 76 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0223.wav
    DD  000009ceh
    DD  0000004ch
// 77 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0224.wav
    DD  000009cfh
    DD  0000004dh
// 78 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0225.wav
    DD  000009d0h
    DD  0000004eh
// 79 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0226.wav
    DD  000009d1h
    DD  0000004fh
// 80 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0227.wav
    DD  000009d2h
    DD  00000050h
// 81 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0228.wav
    DD  000009d3h
    DD  00000051h
// 82 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0245.wav
    DD  000009d4h
    DD  00000052h
// 83 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0249.wav
    DD  000009d5h
    DD  00000053h
// 84 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0253.wav
    DD  000009d6h
    DD  00000054h
// 85 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0257.wav
    DD  000009d7h
    DD  00000055h
// 86 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0261.wav
    DD  000009d8h
    DD  00000056h
// 87 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0293.wav
    DD  000009d9h
    DD  00000057h
// 88 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0297.wav
    DD  000009dah
    DD  00000058h
// 89 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0301.wav
    DD  000009dbh
    DD  00000059h
// 90 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0305.wav
    DD  000009dch
    DD  0000005ah
// 91 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0309.wav
    DD  000009ddh
    DD  0000005bh
// 92 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0336.wav
    DD  000009deh
    DD  0000005ch
// 93 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0337.wav
    DD  000009dfh
    DD  0000005dh
// 94 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0338.wav
    DD  000009e0h
    DD  0000005eh
// 95 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0339.wav
    DD  000009e1h
    DD  0000005fh
// 96 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0340.wav
    DD  000009e2h
    DD  00000060h
// 97 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0341.wav
    DD  000009e3h
    DD  00000061h
// 98 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0342.wav
    DD  000009e4h
    DD  00000062h
// 99 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0356.wav
    DD  000009e5h
    DD  00000063h
// 100 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0357.wav
    DD  000009e6h
    DD  00000064h
// 101 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0358.wav
    DD  000009e7h
    DD  00000065h
// 102 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0359.wav
    DD  000009e8h
    DD  00000066h
// 103 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0360.wav
    DD  000009e9h
    DD  00000067h
// 104 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0373.wav
    DD  000009eah
    DD  00000068h
// 105 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0374.wav
    DD  000009ebh
    DD  00000069h
// 106 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0375.wav
    DD  000009ech
    DD  0000006ah
// 107 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0376.wav
    DD  000009edh
    DD  0000006bh
// 108 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0389.wav
    DD  000009eeh
    DD  0000006ch
// 109 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0390.wav
    DD  000009efh
    DD  0000006dh
// 110 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0391.wav
    DD  000009f0h
    DD  0000006eh
// 111 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0392.wav
    DD  000009f1h
    DD  0000006fh
// 112 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0404.wav
    DD  000009f2h
    DD  00000070h
// 113 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0405.wav
    DD  000009f3h
    DD  00000071h
// 114 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0406.wav
    DD  000009f4h
    DD  00000072h
// 115 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0407.wav
    DD  000009f5h
    DD  00000073h
// 116 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0444.wav
    DD  000009f6h
    DD  00000074h
// 117 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0445.wav
    DD  000009f7h
    DD  00000075h
// 118 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0446.wav
    DD  000009f8h
    DD  00000076h
// 119 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0447.wav
    DD  000009f9h
    DD  00000077h
// 120 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0448.wav
    DD  000009fah
    DD  00000078h
// 121 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0449.wav
    DD  000009fbh
    DD  00000079h
// 122 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0468.wav
    DD  000009fch
    DD  0000007ah
// 123 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0469.wav
    DD  000009fdh
    DD  0000007bh
// 124 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0470.wav
    DD  000009feh
    DD  0000007ch
// 125 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0471.wav
    DD  000009ffh
    DD  0000007dh
// 126 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0472.wav
    DD  00000a00h
    DD  0000007eh
// 127 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0473.wav
    DD  00000a01h
    DD  0000007fh
// 128 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0493.wav
    DD  00000a02h
    DD  00000080h
// 129 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0494.wav
    DD  00000a03h
    DD  00000081h
// 130 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0495.wav
    DD  00000a04h
    DD  00000082h
// 131 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0496.wav
    DD  00000a05h
    DD  00000083h
// 132 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0497.wav
    DD  00000a06h
    DD  00000084h
// 133 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0498.wav
    DD  00000a07h
    DD  00000085h
// 134 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0499.wav
    DD  00000a08h
    DD  00000086h
// 135 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0522.wav
    DD  00000a09h
    DD  00000087h
// 136 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0523.wav
    DD  00000a0ah
    DD  00000088h
// 137 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0524.wav
    DD  00000a0bh
    DD  00000089h
// 138 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0525.wav
    DD  00000a0ch
    DD  0000008ah
// 139 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0526.wav
    DD  00000a0dh
    DD  0000008bh
// 140 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0527.wav
    DD  00000a0eh
    DD  0000008ch
// 141 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0528.wav
    DD  00000a0fh
    DD  0000008dh
// 142 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0529.wav
    DD  00000a10h
    DD  0000008eh
// 143 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0530.wav
    DD  00000a11h
    DD  0000008fh
// 144 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0561.wav
    DD  00000a12h
    DD  00000090h
// 145 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0562.wav
    DD  00000a13h
    DD  00000091h
// 146 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0563.wav
    DD  00000a14h
    DD  00000092h
// 147 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0571.wav
    DD  00000a15h
    DD  00000093h
// 148 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0575.wav
    DD  00000a16h
    DD  00000094h
// 149 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0579.wav
    DD  00000a17h
    DD  00000095h
// 150 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_quid1_0583.wav
    DD  00000a18h
    DD  00000096h
// 151 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_qusly_0001.wav
    DD  0000041bh
    DD  00000097h
// 152 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_qusly_0002.wav
    DD  000003bfh
    DD  00000098h
// 153 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_qusly_0003.wav
    DD  000003c0h
    DD  00000099h
// 154 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_qusly_0004.wav
    DD  000003c1h
    DD  0000009ah
// 155 C:\Harry_Speech\Banks\Speech_Quidditch_Slytherin\sv_lee_qusly_0005.wav
    DD  000003c2h
    DD  0000009bh
BANK_72_SPEECH_COMMON_ROOM_D1_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM_D1.SDT"
BANK_72_SPEECH_COMMON_ROOM_D1_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room_d1\sv_ron_dy101_0009a.wav
    DD  00000a19h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Common_Room_d1\sv_hry_dy101_0008a.wav
    DD  00000468h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Common_Room_d1\sv_hry_dy101_0009c.wav
    DD  00000467h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Common_Room_d1\sv_mp1_dy101_0001b.wav
    DD  00000a1ah
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Common_Room_d1\sv_pcy_dy101_0007a.wav
    DD  00000a1bh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Common_Room_d1\sv_pcy_dy101_0008a.wav
    DD  00000a1ch
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Common_Room_d1\sv_hry_dy101_0006c.wav
    DD  00000a1dh
    DD  00000006h
BANK_73_SPEECH_COMMON_ROOM_D2_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM_D2.SDT"
BANK_73_SPEECH_COMMON_ROOM_D2_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room_d2\sv_nev_dy201_0003a.wav
    DD  00000a1eh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Common_Room_d2\sv_fp1_dy201_0007c.wav
    DD  00000a1fh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Common_Room_d2\sv_her_dy201_0001b.wav
    DD  00000a20h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Common_Room_d2\sv_her_dy201_0002b.wav
    DD  00000a21h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Common_Room_d2\sv_hry_dy201_0001c.wav
    DD  00000a22h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Common_Room_d2\sv_hry_dy201_0002c.wav
    DD  00000a23h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Common_Room_d2\sv_fp1_dy201_0006b.wav
    DD  00000a24h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Common_Room_d2\sv_pcy_dy201_0001.wav
    DD  00000a25h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Common_Room_d2\sv_pcy_dy201_0002.wav
    DD  00000a26h
    DD  00000008h
BANK_74_SPEECH_COMMON_ROOM_D3_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM_D3.SDT"
BANK_74_SPEECH_COMMON_ROOM_D3_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room_d3\sv_ron_dy301_0018b.wav
    DD  00000a27h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Common_Room_d3\sv_nev_dy301_0001b.wav
    DD  00000a28h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Common_Room_d3\sv_nev_dy301_0002b.wav
    DD  00000a29h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Common_Room_d3\sv_pcy_dy301_0002b.wav
    DD  00000a2ah
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Common_Room_d3\sv_pcy_dy301_0003b.wav
    DD  00000a2bh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Common_Room_d3\sv_hry_dy301_0021c.wav
    DD  00000a2ch
    DD  00000005h
BANK_75_SPEECH_COMMON_ROOM_D4_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM_D4.SDT"
BANK_75_SPEECH_COMMON_ROOM_D4_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room_d4\sv_ron_dy401_0001a.wav
    DD  00000a2dh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Common_Room_d4\sv_hry_dy401_0005c.wav
    DD  0000046dh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Common_Room_d4\sv_hry_dy401_0006a.wav
    DD  0000046eh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Common_Room_d4\sv_mp1_dy401_0001c.wav
    DD  00000a2eh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Common_Room_d4\sv_mp1_dy401_0002c.wav
    DD  00000a2fh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Common_Room_d4\sv_mp1_dy401_0003b.wav
    DD  00000a30h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Common_Room_d4\sv_nev_dy401_0003f.wav
    DD  00000a31h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Common_Room_d4\sv_nev_dy401_0004b.wav
    DD  00000a32h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Common_Room_d4\sv_nev_dy401_0005b.wav
    DD  00000a33h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Common_Room_d4\sv_pcy_dy401_0003d.wav
    DD  00000a34h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Common_Room_d4\sv_pcy_dy401_0005b.wav
    DD  00000a35h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Common_Room_d4\sv_hry_dy401_0004d.wav
    DD  00000a36h
    DD  0000000bh
BANK_76_SPEECH_COMMON_ROOM_D5_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM_D5.SDT"
BANK_76_SPEECH_COMMON_ROOM_D5_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room_d5\commonroomblank.wav
    DD  00000a37h
    DD  00000000h
BANK_77_SPEECH_COMMON_ROOM_N0_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM_N0.SDT"
BANK_77_SPEECH_COMMON_ROOM_N0_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_owd_nit00_0001b.wav
    DD  00000a38h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_gin_nit00_0001a.wav
    DD  00000a39h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_gin_nit00_0002b.wav
    DD  00000a3ah
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_her_nit00_0003.wav
    DD  00000a3bh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_her_nit00_0004b.wav
    DD  00000a3ch
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_her_nit00_0005.wav
    DD  00000a3dh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_hry_nit00_0009b.wav
    DD  00000a3eh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_hry_nit00_0010a.wav
    DD  00000a3fh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_nev_nit00_0001.wav
    DD  00000a40h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_fp1_nit00_0001a.wav
    DD  00000a41h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_ron_nit00_0020b.wav
    DD  00000a42h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_ron_nit00_0021b.wav
    DD  00000a43h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_ron_nit00_0022b.wav
    DD  00000a44h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_ron_nit00_0023b.wav
    DD  00000a45h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_ron_nit00_0024a.wav
    DD  00000a46h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_ron_nit00_0025a.wav
    DD  00000a47h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_ron_nit00_0026b.wav
    DD  00000a48h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_ron_nit00_0027b.wav
    DD  00000a49h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Common_Room_n0\sv_hry_nit00_0017.wav
    DD  00000a4ah
    DD  00000012h
BANK_78_SPEECH_COMMON_ROOM_N1_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM_N1.SDT"
BANK_78_SPEECH_COMMON_ROOM_N1_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_hry_nit01_0047b.wav
    DD  00000a4bh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0003b.wav
    DD  00000a4ch
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0004d.wav
    DD  00000a4dh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0005c.wav
    DD  00000a4eh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0006d.wav
    DD  00000a4fh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0007b.wav
    DD  00000a50h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0008.wav
    DD  00000a51h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0009b.wav
    DD  00000a52h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0010b.wav
    DD  00000a53h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0011d.wav
    DD  00000a54h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0012b.wav
    DD  00000a55h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0013b.wav
    DD  00000a56h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0014.wav
    DD  00000a57h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0015b.wav
    DD  00000a58h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0016b.wav
    DD  00000a59h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0017b.wav
    DD  00000a5ah
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0018.wav
    DD  00000a5bh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0019.wav
    DD  00000a5ch
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0020.wav
    DD  00000a5dh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_hry_nit01_0015c.wav
    DD  00000a5eh
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_hry_nit01_0016c.wav
    DD  00000a5fh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_hry_nit01_0017c.wav
    DD  00000a60h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_hry_nit01_0018c.wav
    DD  00000a61h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_hry_nit01_0019b.wav
    DD  00000a62h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_hry_nit01_0020b.wav
    DD  00000a63h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_hry_nit01_0021b.wav
    DD  00000a64h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_her_nit01_0002b.wav
    DD  00000a65h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_nev_nit01_0001b.wav
    DD  00000a66h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_nev_nit01_0002a.wav
    DD  00000a67h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_nev_nit01_0003b.wav
    DD  00000a68h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_nev_nit01_0004b.wav
    DD  00000a69h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Common_Room_n1\sv_nev_nit01_0005a.wav
    DD  00000a6ah
    DD  0000001fh
BANK_79_SPEECH_COMMON_ROOM_N2_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM_N2.SDT"
BANK_79_SPEECH_COMMON_ROOM_N2_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_ron_nit02_0005b.wav
    DD  00000a6bh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0002.wav
    DD  00000a6ch
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0011b.wav
    DD  00000a6dh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0012best.wav
    DD  00000a6eh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0013d.wav
    DD  00000a6fh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0017b.wav
    DD  00000a70h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0018e.wav
    DD  00000a71h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0019d.wav
    DD  00000a72h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0020.wav
    DD  00000a73h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0021c.wav
    DD  00000a74h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0022b.wav
    DD  00000a75h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0024b.wav
    DD  00000a76h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0025.wav
    DD  00000a77h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0026.wav
    DD  00000a78h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0027.wav
    DD  00000a79h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0028c.wav
    DD  00000a7ah
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_hry_nit02_0001a.wav
    DD  00000a7bh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_hry_nit02_0011c.wav
    DD  00000a7ch
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_hry_nit02_0012c.wav
    DD  00000a7dh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_hry_nit02_0014f.wav
    DD  00000a7eh
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_hry_nit02_0015c.wav
    DD  00000a7fh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_hry_nit02_0016b.wav
    DD  000003a9h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_hry_nit02_0019b.wav
    DD  000003a8h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_hry_nit02_0020b.wav
    DD  000003aah
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_hry_nit02_0024c.wav
    DD  00000a80h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_ron_nit02_0002c.wav
    DD  00000a81h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_her_nit02_0001b.wav
    DD  00000a82h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_hry_cfrog_0065.wav
    DD  00000a83h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Common_Room_n2\sv_ron_nit02_0003.wav
    DD  00000a84h
    DD  0000001ch
BANK_80_SPEECH_COMMON_ROOM_N3_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM_N3.SDT"
BANK_80_SPEECH_COMMON_ROOM_N3_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room_n3\sv_hry_nit03_0043a.wav
    DD  00000a85h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Common_Room_n3\sv_hry_nit03_0041b.wav
    DD  00000a86h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Common_Room_n3\sv_hry_nit03_0042b.wav
    DD  00000a87h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Common_Room_n3\sv_hry_nit03_0040a.wav
    DD  00000a88h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Common_Room_n3\sv_ron_nit03_0002a.wav
    DD  00000a89h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Common_Room_n3\sv_ron_nit03_0003a.wav
    DD  00000a8ah
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Common_Room_n3\sv_ron_nit03_0005a.wav
    DD  00000a8bh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Common_Room_n3\sv_ron_nit03_0006a.wav
    DD  00000a8ch
    DD  00000007h
BANK_81_SPEECH_COMMON_ROOM_N4_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM_N4.SDT"
BANK_81_SPEECH_COMMON_ROOM_N4_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_hg1_nit04_0004d.wav
    DD  00000a8dh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_hg1_nit04_0002b.wav
    DD  00000a8eh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_hg1_nit04_0003b.wav
    DD  00000a8fh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_hg1_nit04_0001e.wav
    DD  00000a90h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_hry_nit04_0039b.wav
    DD  00000a91h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_hry_nit04_0040b.wav
    DD  00000a92h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_hry_nit04_0041b.wav
    DD  00000a93h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_hry_nit04_0042c.wav
    DD  00000a94h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_hry_nit04_0043d.wav
    DD  00000a95h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_hry_nit04_0044b.wav
    DD  00000a96h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_nar_nit04_0001.wav
    DD  00000a97h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_nar_nit04_0002.wav
    DD  00000a98h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_ron_nit04_0044b.wav
    DD  00000a99h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_ron_nit04_0045b.wav
    DD  00000a9ah
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_ron_nit04_0046.wav
    DD  00000a9bh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_ron_nit04_0047b.wav
    DD  00000a9ch
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_tmr_nit04_0001f.wav
    DD  00000a9dh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_tmr_nit04_0002e.wav
    DD  00000a9eh
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_tmr_nit04_0003f.wav
    DD  00000a9fh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_tmr_nit04_0004h_alt.wav
    DD  00000aa0h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Common_Room_n4\sv_tmr_nit04_0005d.wav
    DD  00000aa1h
    DD  00000014h
BANK_82_SPEECH_COMMON_ROOM_N5_NAME:
    DS  "EASOUND\SPEECH_COMMON_ROOM_N5.SDT"
BANK_82_SPEECH_COMMON_ROOM_N5_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_ron_nit05_0027b.wav
    DD  00000aa2h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_hry_nit05_0027.wav
    DD  00000aa3h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_hry_nit05_0030.wav
    DD  00000aa4h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_hry_nit05_0031.wav
    DD  00000aa5h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_hry_nit05_0032.wav
    DD  00000aa6h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_hry_nit05_0033.wav
    DD  00000aa7h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_hry_nit05_0034.wav
    DD  00000aa8h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_hry_nit05_0035c.wav
    DD  00000aa9h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_hry_nit05_0036c.wav
    DD  00000aaah
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_hry_nit05_0038a.wav
    DD  00000aabh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_hry_nit05_0039.wav
    DD  00000aach
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_hry_nit05_0026.wav
    DD  00000aadh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_ron_nit05_0028.wav
    DD  00000aaeh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_ron_nit05_0029.wav
    DD  00000aafh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_ron_nit05_0030.wav
    DD  00000ab0h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_ron_nit05_0031.wav
    DD  00000ab1h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_ron_nit05_0032b.wav
    DD  00000ab2h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_ron_nit05_0033.wav
    DD  00000ab3h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_ron_nit05_0034d.wav
    DD  00000ab4h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_ron_nit05_0035.wav
    DD  00000ab5h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_ron_nit05_0036b.wav
    DD  00000ab6h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_ron_nit05_0037.wav
    DD  00000ab7h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Common_Room_n5\sv_ron_nit05_0038.wav
    DD  00000ab8h
    DD  00000016h
BANK_83_SPEECH_ENCOUNTERS_D1_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_D1.SDT"
BANK_83_SPEECH_ENCOUNTERS_D1_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_d1\sv_mt1_dy101_0003b.wav
    DD  00000ab9h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Encounters_d1\sv_drc_dy101_0002d.wav
    DD  00000abah
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Encounters_d1\sv_drc_dy101_0003c.wav
    DD  00000abbh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Encounters_d1\sv_goy_dy101_0001b.wav
    DD  00000abch
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Encounters_d1\sv_goy_dy101_0002b.wav
    DD  00000abdh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Encounters_d1\sv_goy_dy101_0003b.wav
    DD  00000abeh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Encounters_d1\sv_mt1_dy101_0001a.wav
    DD  00000abfh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Encounters_d1\sv_mt1_dy101_0002b.wav
    DD  00000ac0h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Encounters_d1\sv_drc_dy101_0001c.wav
    DD  00000ac1h
    DD  00000008h
BANK_84_SPEECH_ENCOUNTERS_D2_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_D2.SDT"
BANK_84_SPEECH_ENCOUNTERS_D2_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_mt1_dy201_0009b.wav
    DD  00000ac2h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_fp1_dy201_0003.wav
    DD  00000ac3h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_fp1_dy201_0008h.wav
    DD  00000ac4h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_hry_dy201_0015b.wav
    DD  0000046ah
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_hry_dy201_0016b.wav
    DD  00000469h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_mp1_dy201_0001b.wav
    DD  00000ac5h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_mp1_dy201_0002.wav
    DD  00000ac6h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_mp1_dy201_0006.wav
    DD  00000ac7h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_mp1_dy201_0007d.wav
    DD  00000ac8h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_mt1_dy201_0001d.wav
    DD  00000ac9h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_mt1_dy201_0007c.wav
    DD  00000acah
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_mt1_dy201_0008b.wav
    DD  00000acbh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Encounters_d2\sv_fp1_dy201_0002b.wav
    DD  00000acch
    DD  0000000ch
BANK_85_SPEECH_ENCOUNTERS_D3_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_D3.SDT"
BANK_85_SPEECH_ENCOUNTERS_D3_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_ron_dy301_0024b.wav
    DD  00000acdh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_drc_dy301_0003.wav
    DD  00000aceh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_drc_dy301_0004c.wav
    DD  00000acfh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_fp1_dy301_0001a.wav
    DD  00000ad0h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_goy_dy301_0001b.wav
    DD  00000ad1h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_goy_dy301_0002b.wav
    DD  00000ad2h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_goy_dy301_0003b.wav
    DD  00000ad3h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_hry_dy301_0004d.wav
    DD  00000ad4h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_hry_dy301_0022b.wav
    DD  0000046ch
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_hry_dy301_0023a.wav
    DD  0000046bh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_hry_dy301_0025b.wav
    DD  0000046fh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mp1_dy301_0001c.wav
    DD  00000ad5h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mp1_dy301_0002c.wav
    DD  00000ad6h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mt1_dy301_0013e.wav
    DD  00000ad7h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mt1_dy301_0014b.wav
    DD  00000ad8h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mt1_dy301_0015d.wav
    DD  00000ad9h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mt1_dy301_0016b.wav
    DD  00000adah
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mt1_dy301_0017.wav
    DD  00000adbh
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mt1_dy301_0018.wav
    DD  00000adch
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mt1_dy301_0021b.wav
    DD  00000addh
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mt1_dy301_0022d.wav
    DD  00000adeh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mt1_dy301_0023d.wav
    DD  00000adfh
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mt1_dy301_0025b.wav
    DD  00000ae0h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_mt1_dy301_0026c.wav
    DD  00000ae1h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_ron_dy301_0022a.wav
    DD  00000ae2h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_ron_dy301_0023b.wav
    DD  00000ae3h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Encounters_d3\sv_drc_dy301_0002e.wav
    DD  00000ae4h
    DD  0000001ah
BANK_86_BALLOON_NAME:
    DS  "EASOUND\BALLOON.SDT"
BANK_86_BALLOON_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Balloon\ss_nlb_burst_0002.wav
    DD  00000ae5h
    DD  00000000h
// 1 C:\Harry\Banks\Balloon\ss_nlb_inflate_0002.wav
    DD  00000ae6h
    DD  00000001h
// 2 C:\Harry\Banks\Balloon\ss_nlb_release.wav
    DD  00000ae7h
    DD  00000002h
BANK_87_BARREL_NAME:
    DS  "EASOUND\BARREL.SDT"
BANK_87_BARREL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Barrel\ss_csk_smash_02e.wav
    DD  00000ae8h
    DD  00000000h
// 1 C:\Harry\Banks\Barrel\ss_csk_smash_01e.wav
    DD  00000ae9h
    DD  00000001h
// 2 C:\Harry\Banks\Barrel\ss_csk_smash_03e.wav
    DD  00000aeah
    DD  00000002h
// 3 C:\Harry\Banks\Barrel\ss_bar_bounce_03e.wav
    DD  00000aebh
    DD  00000003h
// 4 C:\Harry\Banks\Barrel\ss_bar_bounce_04e.wav
    DD  00000aech
    DD  00000004h
// 5 C:\Harry\Banks\Barrel\ss_bar_bounce_02e.wav
    DD  00000aedh
    DD  00000005h
// 6 C:\Harry\Banks\Barrel\ss_bar_bounce_01e.wav
    DD  00000aeeh
    DD  00000006h
// 7 C:\Harry\Banks\Barrel\ss_bar_hitmoneybarrel_01e.wav
    DD  00000aefh
    DD  00000007h
BANK_88_BILLYWIG_NAME:
    DS  "EASOUND\BILLYWIG.SDT"
BANK_88_BILLYWIG_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Billywig\ss_bil_buzzloop_04.wav
    DD  00000af0h
    DD  00000000h
// 1 C:\Harry\Banks\Billywig\ss_bil_chop_0001.wav
    DD  00000af1h
    DD  00000001h
// 2 C:\Harry\Banks\Billywig\ss_bil_chop_0002.wav
    DD  00000af2h
    DD  00000002h
// 3 C:\Harry\Banks\Billywig\ss_bil_chop_0003.wav
    DD  00000af3h
    DD  00000003h
// 4 C:\Harry\Banks\Billywig\ss_bil_chop_0004.wav
    DD  00000af4h
    DD  00000004h
// 5 C:\Harry\Banks\Billywig\ss_bil_chop_0005.wav
    DD  00000af5h
    DD  00000005h
// 6 C:\Harry\Banks\Billywig\ss_bil_die_0001.wav
    DD  00000af6h
    DD  00000006h
// 7 C:\Harry\Banks\Billywig\ss_bil_die_0003.wav
    DD  00000af7h
    DD  00000007h
// 8 C:\Harry\Banks\Billywig\ss_bil_fall_0001.wav
    DD  00000af8h
    DD  00000008h
// 9 C:\Harry\Banks\Billywig\ss_bil_fall_0002.wav
    DD  00000af9h
    DD  00000009h
// 10 C:\Harry\Banks\Billywig\ss_bil_fall_0003.wav
    DD  00000afah
    DD  0000000ah
// 11 C:\Harry\Banks\Billywig\ss_bil_hit_01.wav
    DD  00000afbh
    DD  0000000bh
// 12 C:\Harry\Banks\Billywig\ss_bil_hit_02.wav
    DD  00000afch
    DD  0000000ch
// 13 C:\Harry\Banks\Billywig\ss_bil_hit_03.wav
    DD  00000afdh
    DD  0000000dh
// 14 C:\Harry\Banks\Billywig\ss_bil_hit_04.wav
    DD  00000afeh
    DD  0000000eh
// 15 C:\Harry\Banks\Billywig\ss_bil_hit_05.wav
    DD  00000affh
    DD  0000000fh
// 16 C:\Harry\Banks\Billywig\ss_bil_retract_0001.wav
    DD  00000b00h
    DD  00000010h
// 17 C:\Harry\Banks\Billywig\ss_bil_retract_0002.wav
    DD  00000b01h
    DD  00000011h
// 18 C:\Harry\Banks\Billywig\ss_bil_sting_02.wav
    DD  00000b02h
    DD  00000012h
// 19 C:\Harry\Banks\Billywig\ss_bil_sting_03.wav
    DD  00000b03h
    DD  00000013h
// 20 C:\Harry\Banks\Billywig\ss_bil_sting_04.wav
    DD  00000b04h
    DD  00000014h
// 21 C:\Harry\Banks\Billywig\ss_bil_sting_05.wav
    DD  00000b05h
    DD  00000015h
// 22 C:\Harry\Banks\Billywig\ss_bil_sting_06.wav
    DD  00000b06h
    DD  00000016h
// 23 C:\Harry\Banks\Billywig\ss_bil_sting_07.wav
    DD  00000b07h
    DD  00000017h
// 24 C:\Harry\Banks\Billywig\ss_bil_sting_08.wav
    DD  00000b08h
    DD  00000018h
BANK_89_BOOKCASE_NAME:
    DS  "EASOUND\BOOKCASE.SDT"
BANK_89_BOOKCASE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Bookcase\ss_msc_bookcaseattack_01e.wav
    DD  00000b09h
    DD  00000000h
// 1 C:\Harry\Banks\Bookcase\ss_msc_bookcasecreak_01e.wav
    DD  00000b0ah
    DD  00000001h
// 2 C:\Harry\Banks\Bookcase\ss_msc_bookcasecreak_02e.wav
    DD  00000b0bh
    DD  00000002h
// 3 C:\Harry\Banks\Bookcase\ss_msc_bookcasecreak_03e.wav
    DD  00000b0ch
    DD  00000003h
// 4 C:\Harry\Banks\Bookcase\ss_msc_bookcasefallback_01e.wav
    DD  00000b0dh
    DD  00000004h
// 5 C:\Harry\Banks\Bookcase\ss_msc_bookcasefallforward_01e.wav
    DD  00000b0eh
    DD  00000005h
// 6 C:\Harry\Banks\Bookcase\ss_msc_bookcasehitbyflipendoback_01e.wav
    DD  00000b0fh
    DD  00000006h
// 7 C:\Harry\Banks\Bookcase\ss_msc_bookcasehitbyflipendoback_02e.wav
    DD  00000b10h
    DD  00000007h
// 8 C:\Harry\Banks\Bookcase\ss_msc_bookcasehitbyflipendofront_01e.wav
    DD  00000b11h
    DD  00000008h
// 9 C:\Harry\Banks\Bookcase\ss_msc_bookcasehitbyflipendofront_02e.wav
    DD  00000b12h
    DD  00000009h
// 10 C:\Harry\Banks\Bookcase\ss_msc_bookcasehitbynaspell_01e.wav
    DD  00000b13h
    DD  0000000ah
// 11 C:\Harry\Banks\Bookcase\ss_msc_bookcasewalk_01e.wav
    DD  00000b14h
    DD  0000000bh
// 12 C:\Harry\Banks\Bookcase\ss_msc_bookcasewalk_02e.wav
    DD  00000b15h
    DD  0000000ch
// 13 C:\Harry\Banks\Bookcase\ss_msc_bookcasewalk_03e.wav
    DD  00000b16h
    DD  0000000dh
// 14 C:\Harry\Banks\Bookcase\ss_msc_bookcasewalk_04e.wav
    DD  00000b17h
    DD  0000000eh
// 15 C:\Harry\Banks\Bookcase\ss_msc_bookcasespit_01e.wav
    DD  00000b18h
    DD  0000000fh
// 16 C:\Harry\Banks\Bookcase\ss_msc_bookcasespit_02e.wav
    DD  00000b19h
    DD  00000010h
// 17 C:\Harry\Banks\Bookcase\ss_msc_bookcasefallvoice_02e.wav
    DD  00000b1ah
    DD  00000011h
// 18 C:\Harry\Banks\Bookcase\ss_msc_bookcasefallvoice_01e.wav
    DD  00000b1bh
    DD  00000012h
// 19 C:\Harry\Banks\Bookcase\ss_msc_bookcasefallvoice_03e.wav
    DD  00000b1ch
    DD  00000013h
// 20 C:\Harry\Banks\Bookcase\ss_msc_bookcasefallvoice_04e.wav
    DD  00000b1dh
    DD  00000014h
// 21 C:\Harry\Banks\Bookcase\ss_lib_bookcsaecreak_05e.wav
    DD  00000b1eh
    DD  00000015h
// 22 C:\Harry\Banks\Bookcase\ss_lib_bookcsaecreak_04e.wav
    DD  00000b1fh
    DD  00000016h
// 23 C:\Harry\Banks\Bookcase\ss_lib_bookcsaecreak_06e.wav
    DD  00000b20h
    DD  00000017h
// 24 C:\Harry\Banks\Bookcase\ss_lib_bookcasetakehit_04e.wav
    DD  00000b21h
    DD  00000018h
// 25 C:\Harry\Banks\Bookcase\ss_lib_bookcasetakehit_02e.wav
    DD  00000b22h
    DD  00000019h
// 26 C:\Harry\Banks\Bookcase\ss_lib_bookcasetakehit_03e.wav
    DD  00000b23h
    DD  0000001ah
// 27 C:\Harry\Banks\Bookcase\ss_lib_bookcasetakehit_01e.wav
    DD  00000b24h
    DD  0000001bh
// 28 C:\Harry\Banks\Bookcase\ss_lib_bookcasetakehit_05e.wav
    DD  00000b25h
    DD  0000001ch
// 29 C:\Harry\Banks\Bookcase\ss_msc_bookcasespit_03e.wav
    DD  00000b26h
    DD  0000001dh
// 30 C:\Harry\Banks\Bookcase\ss_lib_bookcaselaugh_03e.wav
    DD  00000b27h
    DD  0000001eh
// 31 C:\Harry\Banks\Bookcase\ss_lib_bookcaselaugh_02e.wav
    DD  00000b28h
    DD  0000001fh
// 32 C:\Harry\Banks\Bookcase\ss_lib_bookcaselaugh_01e.wav
    DD  00000b29h
    DD  00000020h
BANK_90_LEV_QUIDDITCH_NAME:
    DS  "EASOUND\LEV_QUIDDITCH.SDT"
BANK_90_LEV_QUIDDITCH_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Quidditch\ss_quid_bigcheer_long_01.wav
    DD  00000b2ah
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Quidditch\ss_quid_boo_long_02.wav
    DD  00000b2bh
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Quidditch\ss_quid_crowdroarshort_0002.wav
    DD  00000b2ch
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Quidditch\ss_brm_boostloop_0007.wav
    DD  00000b2dh
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Quidditch\ss_brm_gear1_05c.wav
    DD  00000b2eh
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Quidditch\ss_brm_gear2_05c.wav
    DD  00000b2fh
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Quidditch\ss_brm_gear3_05c.wav
    DD  00000b30h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Quidditch\ss_brm_gear4_05c.wav
    DD  00000b31h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Quidditch\ss_brm_gear5_05c.wav
    DD  00000b32h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Quidditch\ss_brm_gear6_05c.wav
    DD  00000b33h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitseeker1_01.wav
    DD  00000b34h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitseeker1_02.wav
    DD  00000b35h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitseeker1_03.wav
    DD  00000b36h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitseeker3_01.wav
    DD  00000b37h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitseeker3_02.wav
    DD  00000b38h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitseeker3_03.wav
    DD  00000b39h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitseeker3_04.wav
    DD  00000b3ah
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Quidditch\ss_brm_hittower1_07.wav
    DD  00000b3bh
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Quidditch\ss_brm_hittower1_08.wav
    DD  00000b3ch
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Quidditch\ss_brm_hittower1_09.wav
    DD  00000b3dh
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Quidditch\ss_brm_hittower2_01.wav
    DD  00000b3eh
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Quidditch\ss_brm_hittower2_02.wav
    DD  00000b3fh
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Quidditch\ss_brm_hittower2_03.wav
    DD  00000b40h
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Quidditch\ss_qud_broom-boost_03b.wav
    DD  00000b41h
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Quidditch\ss_quid_bargehorn_01.wav
    DD  00000b42h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Quidditch\ss_quid_beater_flypast_0001.wav
    DD  00000b43h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Quidditch\sp_blu_noise_0002.wav
    DD  00000b44h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Quidditch\sp_blu_noise_0003.wav
    DD  00000b45h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Quidditch\sp_blu_noise_0004.wav
    DD  00000b46h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Quidditch\sp_blu_noise_0005.wav
    DD  00000b47h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Quidditch\sp_blu_noise_0006.wav
    DD  00000b48h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Quidditch\sp_blu_noise_0007.wav
    DD  00000b49h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Quidditch\sp_blu_noise_0001.wav
    DD  00000b4ah
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Quidditch\ss_blu_passby_11.wav
    DD  00000b4bh
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Quidditch\ss_blu_passby_12.wav
    DD  00000b4ch
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Quidditch\ss_blu_passby_13.wav
    DD  00000b4dh
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitgrass_0003.wav
    DD  00000b4eh
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitgrass_0004.wav
    DD  00000b4fh
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitgrass_0005.wav
    DD  00000b50h
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitgrass_0006.wav
    DD  00000b51h
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitground_01.wav
    DD  00000b52h
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitground_02.wav
    DD  00000b53h
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Quidditch\ss_brm_hitground_03.wav
    DD  00000b54h
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Quidditch\ss_brm_swish_eq_01.wav
    DD  00000b55h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Quidditch\ss_brm_swish_eq_02.wav
    DD  00000b56h
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Quidditch\ss_brm_swish_eq_03.wav
    DD  00000b57h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Quidditch\ss_brm_swish_eq_04.wav
    DD  00000b58h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Quidditch\ss_brm_swish_eq_05.wav
    DD  00000b59h
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Quidditch\ss_brm_swish_eq_06.wav
    DD  00000b5ah
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Quidditch\ss_quid_crowdexcitedmonolp_05b.wav
    DD  00000b5bh
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Quidditch\ss_quid_crowdmurmurloopmono_03.wav
    DD  00000b5ch
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Quidditch\ss_quid_crowd_roarmono_01.wav
    DD  00000b5dh
    DD  00000033h
// 52 C:\Harry\Banks\Lev_Quidditch\sp_snt_passby_0001.wav
    DD  00000b5eh
    DD  00000034h
// 53 C:\Harry\Banks\Lev_Quidditch\sp_snt_metalloop_0002.wav
    DD  00000b5fh
    DD  00000035h
// 54 C:\Harry\Banks\Lev_Quidditch\sp_snt_passby_0002.wav
    DD  00000b60h
    DD  00000036h
// 55 C:\Harry\Banks\Lev_Quidditch\sp_snt_passby_0003.wav
    DD  00000b61h
    DD  00000037h
// 56 C:\Harry\Banks\Lev_Quidditch\sp_snt_passby_0004.wav
    DD  00000b62h
    DD  00000038h
// 57 C:\Harry\Banks\Lev_Quidditch\sp_snt_passby_0005.wav
    DD  00000b63h
    DD  00000039h
// 58 C:\Harry\Banks\Lev_Quidditch\ss_quid_snitchloop_0001.wav
    DD  00000b64h
    DD  0000003ah
// 59 C:\Harry\Banks\Lev_Quidditch\ss_quid_hoop_03.wav
    DD  00000b65h
    DD  0000003bh
// 60 C:\Harry\Banks\Lev_Quidditch\ss_quid_hoop_04.wav
    DD  00000b66h
    DD  0000003ch
// 61 C:\Harry\Banks\Lev_Quidditch\ss_quid_hoop_05.wav
    DD  00000b67h
    DD  0000003dh
// 62 C:\Harry\Banks\Lev_Quidditch\ss_quid_hoop_06.wav
    DD  00000b68h
    DD  0000003eh
// 63 C:\Harry\Banks\Lev_Quidditch\ss_quid_hoop_07.wav
    DD  00000b69h
    DD  0000003fh
// 64 C:\Harry\Banks\Lev_Quidditch\ss_quid_hoop_02c.wav
    DD  00000b6ah
    DD  00000040h
// 65 C:\Harry\Banks\Lev_Quidditch\ss_quid_hoop_01c.wav
    DD  00000b6bh
    DD  00000041h
// 66 C:\Harry\Banks\Lev_Quidditch\ss_quid_ahh_04c.wav
    DD  00000b6ch
    DD  00000042h
// 67 C:\Harry\Banks\Lev_Quidditch\ss_brm_myaccelerate_03e.wav
    DD  00000b6dh
    DD  00000043h
// 68 C:\Harry\Banks\Lev_Quidditch\ss_brm_myaccelerate_02e.wav
    DD  00000b6eh
    DD  00000044h
// 69 C:\Harry\Banks\Lev_Quidditch\ss_brm_myaccelerate_01e.wav
    DD  00000b6fh
    DD  00000045h
// 70 C:\Harry\Banks\Lev_Quidditch\ss_brm_myaccelerate_04e.wav
    DD  00000b70h
    DD  00000046h
BANK_91_BROOM_NAME:
    DS  "EASOUND\BROOM.SDT"
BANK_91_BROOM_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Broom\ss_brm_boostloop_0007.wav
    DD  00000b2dh
    DD  00000000h
// 1 C:\Harry\Banks\Broom\ss_brm_gear1_05c.wav
    DD  00000b2eh
    DD  00000001h
// 2 C:\Harry\Banks\Broom\ss_brm_gear2_05c.wav
    DD  00000b2fh
    DD  00000002h
// 3 C:\Harry\Banks\Broom\ss_brm_gear3_05c.wav
    DD  00000b30h
    DD  00000003h
// 4 C:\Harry\Banks\Broom\ss_brm_gear4_05c.wav
    DD  00000b31h
    DD  00000004h
// 5 C:\Harry\Banks\Broom\ss_brm_gear5_05c.wav
    DD  00000b32h
    DD  00000005h
// 6 C:\Harry\Banks\Broom\ss_brm_gear6_05c.wav
    DD  00000b33h
    DD  00000006h
// 7 C:\Harry\Banks\Broom\ss_brm_hitgrass_0003.wav
    DD  00000b4eh
    DD  00000007h
// 8 C:\Harry\Banks\Broom\ss_brm_hitgrass_0004.wav
    DD  00000b4fh
    DD  00000008h
// 9 C:\Harry\Banks\Broom\ss_brm_hitgrass_0005.wav
    DD  00000b50h
    DD  00000009h
// 10 C:\Harry\Banks\Broom\ss_brm_hitgrass_0006.wav
    DD  00000b51h
    DD  0000000ah
// 11 C:\Harry\Banks\Broom\ss_brm_hitground_01.wav
    DD  00000b52h
    DD  0000000bh
// 12 C:\Harry\Banks\Broom\ss_brm_hitground_02.wav
    DD  00000b53h
    DD  0000000ch
// 13 C:\Harry\Banks\Broom\ss_brm_hitground_03.wav
    DD  00000b54h
    DD  0000000dh
// 14 C:\Harry\Banks\Broom\ss_brm_hitstone_01.wav
    DD  00000b71h
    DD  0000000eh
// 15 C:\Harry\Banks\Broom\ss_brm_hitstone_02.wav
    DD  00000b72h
    DD  0000000fh
// 16 C:\Harry\Banks\Broom\ss_brm_hitstone_03.wav
    DD  00000b73h
    DD  00000010h
// 17 C:\Harry\Banks\Broom\ss_brm_hittree_01.wav
    DD  00000b74h
    DD  00000011h
// 18 C:\Harry\Banks\Broom\ss_brm_hittree_02.wav
    DD  00000b75h
    DD  00000012h
// 19 C:\Harry\Banks\Broom\ss_brm_hittree_03.wav
    DD  00000b76h
    DD  00000013h
// 20 C:\Harry\Banks\Broom\ss_brm_hitwater_01.wav
    DD  00000b77h
    DD  00000014h
// 21 C:\Harry\Banks\Broom\ss_brm_hitwater_03.wav
    DD  00000b78h
    DD  00000015h
// 22 C:\Harry\Banks\Broom\ss_brm_hitwater_04.wav
    DD  00000b79h
    DD  00000016h
// 23 C:\Harry\Banks\Broom\ss_brm_swish_eq_01.wav
    DD  00000b55h
    DD  00000017h
// 24 C:\Harry\Banks\Broom\ss_brm_swish_eq_02.wav
    DD  00000b56h
    DD  00000018h
// 25 C:\Harry\Banks\Broom\ss_brm_swish_eq_03.wav
    DD  00000b57h
    DD  00000019h
// 26 C:\Harry\Banks\Broom\ss_brm_swish_eq_04.wav
    DD  00000b58h
    DD  0000001ah
// 27 C:\Harry\Banks\Broom\ss_brm_swish_eq_05.wav
    DD  00000b59h
    DD  0000001bh
// 28 C:\Harry\Banks\Broom\ss_brm_swish_eq_06.wav
    DD  00000b5ah
    DD  0000001ch
// 29 C:\Harry\Banks\Broom\ss_qud_broom-boost_03b.wav
    DD  00000b41h
    DD  0000001dh
// 30 C:\Harry\Banks\Broom\ss_quid_hoop_04.wav
    DD  00000b66h
    DD  0000001eh
// 31 C:\Harry\Banks\Broom\ss_quid_hoop_01c.wav
    DD  00000b6bh
    DD  0000001fh
// 32 C:\Harry\Banks\Broom\ss_quid_hoop_02c.wav
    DD  00000b6ah
    DD  00000020h
// 33 C:\Harry\Banks\Broom\ss_quid_hoop_03.wav
    DD  00000b65h
    DD  00000021h
// 34 C:\Harry\Banks\Broom\ss_quid_hoop_05.wav
    DD  00000b67h
    DD  00000022h
// 35 C:\Harry\Banks\Broom\ss_quid_hoop_06.wav
    DD  00000b68h
    DD  00000023h
// 36 C:\Harry\Banks\Broom\ss_quid_hoop_07.wav
    DD  00000b69h
    DD  00000024h
// 37 C:\Harry\Banks\Broom\ss_brm_myaccelerate_03e.wav
    DD  00000b6dh
    DD  00000025h
// 38 C:\Harry\Banks\Broom\ss_brm_myaccelerate_02e.wav
    DD  00000b6eh
    DD  00000026h
// 39 C:\Harry\Banks\Broom\ss_brm_myaccelerate_01e.wav
    DD  00000b6fh
    DD  00000027h
// 40 C:\Harry\Banks\Broom\ss_brm_myaccelerate_04e.wav
    DD  00000b70h
    DD  00000028h
BANK_92_CAGED_IMP_NAME:
    DS  "EASOUND\CAGED_IMP.SDT"
BANK_92_CAGED_IMP_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Caged_Imp\ss_imp_standidle3_01.wav
    DD  00000b7ah
    DD  00000000h
// 1 C:\Harry\Banks\Caged_Imp\ss_imp_rockcage_02.wav
    DD  00000b7bh
    DD  00000001h
// 2 C:\Harry\Banks\Caged_Imp\ss_imp_rockcageidle_01.wav
    DD  00000b7ch
    DD  00000002h
// 3 C:\Harry\Banks\Caged_Imp\ss_imp_rockcageretrn_01.wav
    DD  00000b7dh
    DD  00000003h
// 4 C:\Harry\Banks\Caged_Imp\ss_imp_rockcageretrn_02.wav
    DD  00000b7eh
    DD  00000004h
// 5 C:\Harry\Banks\Caged_Imp\ss_imp_rockcageretrn_03.wav
    DD  00000b7fh
    DD  00000005h
// 6 C:\Harry\Banks\Caged_Imp\ss_imp_scream_01.wav
    DD  00000b80h
    DD  00000006h
// 7 C:\Harry\Banks\Caged_Imp\ss_imp_scream_02.wav
    DD  00000b81h
    DD  00000007h
// 8 C:\Harry\Banks\Caged_Imp\ss_imp_scream_03.wav
    DD  00000b82h
    DD  00000008h
// 9 C:\Harry\Banks\Caged_Imp\ss_imp_rockcage_01.wav
    DD  00000b83h
    DD  00000009h
// 10 C:\Harry\Banks\Caged_Imp\ss_imp_standidle4_01.wav
    DD  00000b84h
    DD  0000000ah
// 11 C:\Harry\Banks\Caged_Imp\ss_imp_standidle4_02.wav
    DD  00000b85h
    DD  0000000bh
// 12 C:\Harry\Banks\Caged_Imp\ss_imp_standidle4_03.wav
    DD  00000b86h
    DD  0000000ch
// 13 C:\Harry\Banks\Caged_Imp\ss_imp_standidle4_04.wav
    DD  00000b87h
    DD  0000000dh
// 14 C:\Harry\Banks\Caged_Imp\ss_imp_standidle4_05.wav
    DD  00000b88h
    DD  0000000eh
// 15 C:\Harry\Banks\Caged_Imp\ss_imp_nosepicking_01.wav
    DD  00000b89h
    DD  0000000fh
BANK_93_CHEST_NAME:
    DS  "EASOUND\CHEST.SDT"
BANK_93_CHEST_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Chest\ss_chst_open_01e.wav
    DD  00000b8ah
    DD  00000000h
// 1 C:\Harry\Banks\Chest\ss_cht_alochestopen_01e.wav
    DD  00000b8bh
    DD  00000001h
// 2 C:\Harry\Banks\Chest\ss_cht_alochestopen_02e.wav
    DD  00000b8ch
    DD  00000002h
// 3 C:\Harry\Banks\Chest\ss_cht_difchestopen_01e.wav
    DD  00000b8dh
    DD  00000003h
// 4 C:\Harry\Banks\Chest\ss_cht_incchestopen_02e.wav
    DD  00000b8eh
    DD  00000004h
// 5 C:\Harry\Banks\Chest\ss_cht_incchestopen_01e.wav
    DD  00000b8fh
    DD  00000005h
// 6 C:\Harry\Banks\Chest\ss_cht_skuchestopen_01e.wav
    DD  00000b90h
    DD  00000006h
BANK_94_CHOCOLATE_FROG_NAME:
    DS  "EASOUND\CHOCOLATE_FROG.SDT"
BANK_94_CHOCOLATE_FROG_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Chocolate_Frog\ss_frg_bounceland_01.wav
    DD  00000b91h
    DD  00000000h
// 1 C:\Harry\Banks\Chocolate_Frog\ss_frg_bounceland_02.wav
    DD  00000b92h
    DD  00000001h
// 2 C:\Harry\Banks\Chocolate_Frog\ss_frg_bounceland_03.wav
    DD  00000b93h
    DD  00000002h
// 3 C:\Harry\Banks\Chocolate_Frog\ss_frg_fliponback_01.wav
    DD  00000b94h
    DD  00000003h
// 4 C:\Harry\Banks\Chocolate_Frog\ss_frg_fliponback_02.wav
    DD  00000b95h
    DD  00000004h
// 5 C:\Harry\Banks\Chocolate_Frog\ss_frg_flipover_01.wav
    DD  00000b96h
    DD  00000005h
// 6 C:\Harry\Banks\Chocolate_Frog\ss_frg_flipover_02.wav
    DD  00000b97h
    DD  00000006h
// 7 C:\Harry\Banks\Chocolate_Frog\ss_frg_flipover_03.wav
    DD  00000b98h
    DD  00000007h
// 8 C:\Harry\Banks\Chocolate_Frog\ss_frg_flipovermb_01.wav
    DD  00000b99h
    DD  00000008h
// 9 C:\Harry\Banks\Chocolate_Frog\ss_frg_flipovermb_02.wav
    DD  00000b9ah
    DD  00000009h
// 10 C:\Harry\Banks\Chocolate_Frog\ss_frg_flipovermb_03.wav
    DD  00000b9bh
    DD  0000000ah
// 11 C:\Harry\Banks\Chocolate_Frog\ss_frg_land_01.wav
    DD  00000b9ch
    DD  0000000bh
// 12 C:\Harry\Banks\Chocolate_Frog\ss_frg_landflat_01.wav
    DD  00000b9dh
    DD  0000000ch
// 13 C:\Harry\Banks\Chocolate_Frog\ss_frg_landflatbounce_01.wav
    DD  00000b9eh
    DD  0000000dh
// 14 C:\Harry\Banks\Chocolate_Frog\ss_frg_landflatbounce_02.wav
    DD  00000b9fh
    DD  0000000eh
// 15 C:\Harry\Banks\Chocolate_Frog\ss_frg_croak_01.wav
    DD  00000ba0h
    DD  0000000fh
BANK_95_CRATE_NAME:
    DS  "EASOUND\CRATE.SDT"
BANK_95_CRATE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Crate\ss_hry_pushwoodcrate_01e.wav
    DD  00000ba1h
    DD  00000000h
// 1 C:\Harry\Banks\Crate\ss_hry_pushheavybox_01e.wav
    DD  00000ba2h
    DD  00000001h
// 2 C:\Harry\Banks\Crate\ss_hry_pushwoodcrate_02e.wav
    DD  00000ba3h
    DD  00000002h
BANK_96_FIRECRAB_NAME:
    DS  "EASOUND\FIRECRAB.SDT"
BANK_96_FIRECRAB_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Firecrab\ss_fcb_fart_01e.wav
    DD  00000ba4h
    DD  00000000h
// 1 C:\Harry\Banks\Firecrab\ss_fcb_landknockdownfall_01e.wav
    DD  00000ba5h
    DD  00000001h
// 2 C:\Harry\Banks\Firecrab\ss_fcb_landknockdownfall_02e.wav
    DD  00000ba6h
    DD  00000002h
// 3 C:\Harry\Banks\Firecrab\ss_fcb_openshell_01e.wav
    DD  00000ba7h
    DD  00000003h
// 4 C:\Harry\Banks\Firecrab\ss_fcb_openshell_02e.wav
    DD  00000ba8h
    DD  00000004h
// 5 C:\Harry\Banks\Firecrab\ss_fcb_step_01e.wav
    DD  00000ba9h
    DD  00000005h
// 6 C:\Harry\Banks\Firecrab\ss_fcb_step_02e.wav
    DD  00000baah
    DD  00000006h
// 7 C:\Harry\Banks\Firecrab\ss_fcb_step_03e.wav
    DD  00000babh
    DD  00000007h
// 8 C:\Harry\Banks\Firecrab\ss_fcb_takehit_01e.wav
    DD  00000bach
    DD  00000008h
// 9 C:\Harry\Banks\Firecrab\ss_fcb_takehit_02e.wav
    DD  00000badh
    DD  00000009h
// 10 C:\Harry\Banks\Firecrab\ss_fcb_takehit_03e.wav
    DD  00000baeh
    DD  0000000ah
// 11 C:\Harry\Banks\Firecrab\ss_fcb_turn_01e.wav
    DD  00000bafh
    DD  0000000bh
// 12 C:\Harry\Banks\Firecrab\ss_fcb_turn_02e.wav
    DD  00000bb0h
    DD  0000000ch
// 13 C:\Harry\Banks\Firecrab\ss_fcb_takehit_06e.wav
    DD  00000bb1h
    DD  0000000dh
// 14 C:\Harry\Banks\Firecrab\ss_fcb_takehit_05e.wav
    DD  00000bb2h
    DD  0000000eh
// 15 C:\Harry\Banks\Firecrab\ss_fcb_takehit_04e.wav
    DD  00000bb3h
    DD  0000000fh
BANK_97_FLIPENDO_SWITCH_NAME:
    DS  "EASOUND\FLIPENDO_SWITCH.SDT"
BANK_97_FLIPENDO_SWITCH_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Flipendo_Switch\ss_flp_switchglow_03e.wav
    DD  00000bb4h
    DD  00000000h
// 1 C:\Harry\Banks\Flipendo_Switch\ss_flp_switchglow_02e.wav
    DD  00000bb5h
    DD  00000001h
// 2 C:\Harry\Banks\Flipendo_Switch\ss_flp_switchglow_01e.wav
    DD  00000bb6h
    DD  00000002h
// 3 C:\Harry\Banks\Flipendo_Switch\ss_flp_switchglow_04e.wav
    DD  00000bb7h
    DD  00000003h
// 4 C:\Harry\Banks\Flipendo_Switch\ss_flp_switchhit_01e.wav
    DD  00000bb8h
    DD  00000004h
BANK_98_FRED_NAME:
    DS  "EASOUND\FRED.SDT"
BANK_98_FRED_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Fred\fred2blank1.wav
    DD  00000bb9h
    DD  00000000h
BANK_99_GARGOYLE_NAME:
    DS  "EASOUND\GARGOYLE.SDT"
BANK_99_GARGOYLE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Gargoyle\ss_gar_idlebreathin_01e.wav
    DD  00000bbah
    DD  00000000h
// 1 C:\Harry\Banks\Gargoyle\ss_gar_idlebreathin_02e.wav
    DD  00000bbbh
    DD  00000001h
// 2 C:\Harry\Banks\Gargoyle\ss_gar_idlebreathin_03e.wav
    DD  00000bbch
    DD  00000002h
// 3 C:\Harry\Banks\Gargoyle\ss_gar_idlebreath_01e.wav
    DD  00000bbdh
    DD  00000003h
// 4 C:\Harry\Banks\Gargoyle\ss_gar_idlebreath_02e.wav
    DD  00000bbeh
    DD  00000004h
// 5 C:\Harry\Banks\Gargoyle\ss_gar_idlebreath_03e.wav
    DD  00000bbfh
    DD  00000005h
// 6 C:\Harry\Banks\Gargoyle\ss_gar_idlebreathout_01e.wav
    DD  00000bc0h
    DD  00000006h
// 7 C:\Harry\Banks\Gargoyle\ss_gar_idlebreathout_02e.wav
    DD  00000bc1h
    DD  00000007h
// 8 C:\Harry\Banks\Gargoyle\ss_gar_idlebreathout_03e.wav
    DD  00000bc2h
    DD  00000008h
// 9 C:\Harry\Banks\Gargoyle\ss_gar_hitbyspell_01e.wav
    DD  00000bc3h
    DD  00000009h
// 10 C:\Harry\Banks\Gargoyle\ss_gar_hitbyspell_02e.wav
    DD  00000bc4h
    DD  0000000ah
// 11 C:\Harry\Banks\Gargoyle\ss_gar_hitbyspell_03e.wav
    DD  00000bc5h
    DD  0000000bh
// 12 C:\Harry\Banks\Gargoyle\ss_gar_hitbyspell_04e.wav
    DD  00000bc6h
    DD  0000000ch
// 13 C:\Harry\Banks\Gargoyle\ss_gar_hitbyspell_05e.wav
    DD  00000bc7h
    DD  0000000dh
// 14 C:\Harry\Banks\Gargoyle\ss_gar_idle_01e.wav
    DD  00000bc8h
    DD  0000000eh
// 15 C:\Harry\Banks\Gargoyle\ss_gar_idle_02e.wav
    DD  00000bc9h
    DD  0000000fh
// 16 C:\Harry\Banks\Gargoyle\ss_gar_idle_03e.wav
    DD  00000bcah
    DD  00000010h
// 17 C:\Harry\Banks\Gargoyle\ss_gar_idle_04e.wav
    DD  00000bcbh
    DD  00000011h
// 18 C:\Harry\Banks\Gargoyle\ss_gar_idle_05e.wav
    DD  00000bcch
    DD  00000012h
// 19 C:\Harry\Banks\Gargoyle\ss_gar_explode_01e.wav
    DD  00000bcdh
    DD  00000013h
// 20 C:\Harry\Banks\Gargoyle\ss_gar_move_01e.wav
    DD  00000bceh
    DD  00000014h
// 21 C:\Harry\Banks\Gargoyle\ss_gar_move_02e.wav
    DD  00000bcfh
    DD  00000015h
// 22 C:\Harry\Banks\Gargoyle\ss_gar_move_03e.wav
    DD  00000bd0h
    DD  00000016h
// 23 C:\Harry\Banks\Gargoyle\ss_gar_move_04e.wav
    DD  00000bd1h
    DD  00000017h
// 24 C:\Harry\Banks\Gargoyle\ss_gar_move_05e.wav
    DD  00000bd2h
    DD  00000018h
// 25 C:\Harry\Banks\Gargoyle\ss_gar_hitbynaspell_02e.wav
    DD  00000bd3h
    DD  00000019h
// 26 C:\Harry\Banks\Gargoyle\ss_gar_hitbynaspell_01e.wav
    DD  00000bd4h
    DD  0000001ah
// 27 C:\Harry\Banks\Gargoyle\ss_gar_taunt_01e.wav
    DD  00000bd5h
    DD  0000001bh
// 28 C:\Harry\Banks\Gargoyle\ss_gar_taunt_02e.wav
    DD  00000bd6h
    DD  0000001ch
// 29 C:\Harry\Banks\Gargoyle\ss_gar_taunt_03e.wav
    DD  00000bd7h
    DD  0000001dh
// 30 C:\Harry\Banks\Gargoyle\ss_gar_spellcast_04e.wav
    DD  00000bd8h
    DD  0000001eh
// 31 C:\Harry\Banks\Gargoyle\ss_gar_spellcast_03e.wav
    DD  00000bd9h
    DD  0000001fh
// 32 C:\Harry\Banks\Gargoyle\ss_gar_spellcast_02e.wav
    DD  00000bdah
    DD  00000020h
// 33 C:\Harry\Banks\Gargoyle\ss_gar_spellexplode_01e.wav
    DD  00000bdbh
    DD  00000021h
// 34 C:\Harry\Banks\Gargoyle\ss_gar_spellexplode_02e.wav
    DD  00000bdch
    DD  00000022h
// 35 C:\Harry\Banks\Gargoyle\ss_gar_spellexplode_03e.wav
    DD  00000bddh
    DD  00000023h
BANK_100_GENERIC_WIZARD_NAME:
    DS  "EASOUND\GENERIC_WIZARD.SDT"
BANK_100_GENERIC_WIZARD_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Generic_Wizard\ss_wz1_generalwizardcough_01e.wav
    DD  00000bdeh
    DD  00000000h
// 1 C:\Harry\Banks\Generic_Wizard\ss_wz1_generalwizardcough_02e.wav
    DD  00000bdfh
    DD  00000001h
// 2 C:\Harry\Banks\Generic_Wizard\ss_wz1_footstep_01e.wav
    DD  00000be0h
    DD  00000002h
// 3 C:\Harry\Banks\Generic_Wizard\ss_wz1_cloak_02e.wav
    DD  00000be1h
    DD  00000003h
// 4 C:\Harry\Banks\Generic_Wizard\ss_wz1_cloak_03e.wav
    DD  00000be2h
    DD  00000004h
// 5 C:\Harry\Banks\Generic_Wizard\ss_wz1_cloak_04e.wav
    DD  00000be3h
    DD  00000005h
// 6 C:\Harry\Banks\Generic_Wizard\ss_wz1_cloak_01e.wav
    DD  00000be4h
    DD  00000006h
// 7 C:\Harry\Banks\Generic_Wizard\ss_wz1_footstep_02e.wav
    DD  00000be5h
    DD  00000007h
// 8 C:\Harry\Banks\Generic_Wizard\ss_wz1_footstep_03e.wav
    DD  00000be6h
    DD  00000008h
// 9 C:\Harry\Banks\Generic_Wizard\ss_wz1_footstep_04e.wav
    DD  00000be7h
    DD  00000009h
// 10 C:\Harry\Banks\Generic_Wizard\ss_wz1_clap_01e.wav
    DD  00000be8h
    DD  0000000ah
// 11 C:\Harry\Banks\Generic_Wizard\ss_wz1_clap_02e.wav
    DD  00000be9h
    DD  0000000bh
// 12 C:\Harry\Banks\Generic_Wizard\ss_wz1_clap_03e.wav
    DD  00000beah
    DD  0000000ch
// 13 C:\Harry\Banks\Generic_Wizard\ss_wz2_cough_02e.wav
    DD  00000bebh
    DD  0000000dh
// 14 C:\Harry\Banks\Generic_Wizard\ss_wz1_cough_02e.wav
    DD  00000bech
    DD  0000000eh
// 15 C:\Harry\Banks\Generic_Wizard\ss_wz2_cough_01e.wav
    DD  00000bedh
    DD  0000000fh
// 16 C:\Harry\Banks\Generic_Wizard\ss_wz1_cough_01e.wav
    DD  00000beeh
    DD  00000010h
// 17 C:\Harry\Banks\Generic_Wizard\ss_wz2_cough_03e.wav
    DD  00000befh
    DD  00000011h
BANK_101_GEORGE_NAME:
    DS  "EASOUND\GEORGE.SDT"
BANK_101_GEORGE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\George\george2blank1.wav
    DD  00000bf0h
    DD  00000000h
BANK_102_GHOST_NAME:
    DS  "EASOUND\GHOST.SDT"
BANK_102_GHOST_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Ghost\ss_gho_passthru_03e.wav
    DD  00000bf1h
    DD  00000000h
// 1 C:\Harry\Banks\Ghost\ss_gho_closeby_02e.wav
    DD  00000bf2h
    DD  00000001h
// 2 C:\Harry\Banks\Ghost\ss_gho_closeby_03e.wav
    DD  00000bf3h
    DD  00000002h
// 3 C:\Harry\Banks\Ghost\ss_gho_passthru_01e.wav
    DD  00000bf4h
    DD  00000003h
// 4 C:\Harry\Banks\Ghost\ss_gho_passthru_02e.wav
    DD  00000bf5h
    DD  00000004h
// 5 C:\Harry\Banks\Ghost\ss_gho_closeby_01e.wav
    DD  00000bf6h
    DD  00000005h
// 6 C:\Harry\Banks\Ghost\ss_gho_passthru_04e.wav
    DD  00000bf7h
    DD  00000006h
// 7 C:\Harry\Banks\Ghost\ss_gho_passthru_05e.wav
    DD  00000bf8h
    DD  00000007h
// 8 C:\Harry\Banks\Ghost\ss_gho_release_05e.wav
    DD  00000bf9h
    DD  00000008h
// 9 C:\Harry\Banks\Ghost\ss_gho_release_04e.wav
    DD  00000bfah
    DD  00000009h
// 10 C:\Harry\Banks\Ghost\ss_gho_release_03e.wav
    DD  00000bfbh
    DD  0000000ah
// 11 C:\Harry\Banks\Ghost\ss_gho_release_02e.wav
    DD  00000bfch
    DD  0000000bh
// 12 C:\Harry\Banks\Ghost\ss_gho_release_01e.wav
    DD  00000bfdh
    DD  0000000ch
// 13 C:\Harry\Banks\Ghost\ss_gho_release_06e.wav
    DD  00000bfeh
    DD  0000000dh
BANK_103_GLASS_JAR_NAME:
    DS  "EASOUND\GLASS_JAR.SDT"
BANK_103_GLASS_JAR_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Glass_Jar\ss_jar_wobble_03e.wav
    DD  00000bffh
    DD  00000000h
// 1 C:\Harry\Banks\Glass_Jar\ss_jar_wobble_02e.wav
    DD  00000c00h
    DD  00000001h
// 2 C:\Harry\Banks\Glass_Jar\ss_jar_wobble_01e.wav
    DD  00000c01h
    DD  00000002h
// 3 C:\Harry\Banks\Glass_Jar\ss_jar_smash_0001.wav
    DD  00000c02h
    DD  00000003h
// 4 C:\Harry\Banks\Glass_Jar\ss_jar_smash_0002.wav
    DD  00000c03h
    DD  00000004h
// 5 C:\Harry\Banks\Glass_Jar\ss_jar_smash_0003.wav
    DD  00000c04h
    DD  00000005h
BANK_104_GNOME_NAME:
    DS  "EASOUND\GNOME.SDT"
BANK_104_GNOME_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Gnome\ss_gnm_bite_0001.wav
    DD  00000c05h
    DD  00000000h
// 1 C:\Harry\Banks\Gnome\ss_gnm_bite_0002.wav
    DD  00000c06h
    DD  00000001h
// 2 C:\Harry\Banks\Gnome\ss_gnm_bite_0003.wav
    DD  00000c07h
    DD  00000002h
// 3 C:\Harry\Banks\Gnome\ss_gnm_landhit_0001.wav
    DD  00000c08h
    DD  00000003h
// 4 C:\Harry\Banks\Gnome\ss_gnm_landhit_0002.wav
    DD  00000c09h
    DD  00000004h
// 5 C:\Harry\Banks\Gnome\ss_gnm_landhit_0003.wav
    DD  00000c0ah
    DD  00000005h
// 6 C:\Harry\Banks\Gnome\ss_gnm_laugh_0009.wav
    DD  00000c0bh
    DD  00000006h
// 7 C:\Harry\Banks\Gnome\ss_gnm_laugh_0010.wav
    DD  00000c0ch
    DD  00000007h
// 8 C:\Harry\Banks\Gnome\ss_gnm_laugh_0011.wav
    DD  00000c0dh
    DD  00000008h
// 9 C:\Harry\Banks\Gnome\ss_gnm_sneaky_0001.wav
    DD  00000c0eh
    DD  00000009h
// 10 C:\Harry\Banks\Gnome\ss_gnm_sneaky_0002.wav
    DD  00000c0fh
    DD  0000000ah
// 11 C:\Harry\Banks\Gnome\ss_gnm_sneaky_0003.wav
    DD  00000c10h
    DD  0000000bh
// 12 C:\Harry\Banks\Gnome\ss_gnm_sneaky_0004.wav
    DD  00000c11h
    DD  0000000ch
// 13 C:\Harry\Banks\Gnome\ss_gnm_swing_0001.wav
    DD  00000c12h
    DD  0000000dh
// 14 C:\Harry\Banks\Gnome\ss_gnm_swing_0002.wav
    DD  00000c13h
    DD  0000000eh
// 15 C:\Harry\Banks\Gnome\ss_gnm_swing_0003.wav
    DD  00000c14h
    DD  0000000fh
// 16 C:\Harry\Banks\Gnome\ss_gnm_swing_0004.wav
    DD  00000c15h
    DD  00000010h
// 17 C:\Harry\Banks\Gnome\ss_gnm_throw_0001.wav
    DD  00000c16h
    DD  00000011h
// 18 C:\Harry\Banks\Gnome\ss_gnm_throw_0002.wav
    DD  00000c17h
    DD  00000012h
// 19 C:\Harry\Banks\Gnome\sv_gnm_attack_0001.wav
    DD  00000c18h
    DD  00000013h
// 20 C:\Harry\Banks\Gnome\sv_gnm_attack_0002.wav
    DD  00000c19h
    DD  00000014h
// 21 C:\Harry\Banks\Gnome\sv_gnm_attack_0003.wav
    DD  00000c1ah
    DD  00000015h
// 22 C:\Harry\Banks\Gnome\sv_gnm_charge_0001.wav
    DD  00000c1bh
    DD  00000016h
// 23 C:\Harry\Banks\Gnome\sv_gnm_charge_0002.wav
    DD  00000c1ch
    DD  00000017h
// 24 C:\Harry\Banks\Gnome\sv_gnm_charge_0003.wav
    DD  00000c1dh
    DD  00000018h
// 25 C:\Harry\Banks\Gnome\sv_gnm_fall_0001.wav
    DD  00000c1eh
    DD  00000019h
// 26 C:\Harry\Banks\Gnome\sv_gnm_fall_0002.wav
    DD  00000c1fh
    DD  0000001ah
// 27 C:\Harry\Banks\Gnome\sv_gnm_fall_0004.wav
    DD  00000c20h
    DD  0000001bh
// 28 C:\Harry\Banks\Gnome\sv_gnm_fall_0005.wav
    DD  00000c21h
    DD  0000001ch
// 29 C:\Harry\Banks\Gnome\sv_gnm_fall_0006.wav
    DD  00000c22h
    DD  0000001dh
// 30 C:\Harry\Banks\Gnome\sv_gnm_fall_0007.wav
    DD  00000c23h
    DD  0000001eh
// 31 C:\Harry\Banks\Gnome\sv_gnm_jumpskip_0004.wav
    DD  00000c24h
    DD  0000001fh
// 32 C:\Harry\Banks\Gnome\sv_gnm_jumpskip_0005.wav
    DD  00000c25h
    DD  00000020h
// 33 C:\Harry\Banks\Gnome\sv_gnm_jumpskip_0006.wav
    DD  00000c26h
    DD  00000021h
// 34 C:\Harry\Banks\Gnome\sv_gnm_jumpskip_0007.wav
    DD  00000c27h
    DD  00000022h
// 35 C:\Harry\Banks\Gnome\sv_gnm_laugh_0001.wav
    DD  00000c28h
    DD  00000023h
// 36 C:\Harry\Banks\Gnome\sv_gnm_laugh_0002.wav
    DD  00000c29h
    DD  00000024h
// 37 C:\Harry\Banks\Gnome\sv_gnm_longfling_0001.wav
    DD  00000c2ah
    DD  00000025h
// 38 C:\Harry\Banks\Gnome\sv_gnm_longfling_0002.wav
    DD  00000c2bh
    DD  00000026h
// 39 C:\Harry\Banks\Gnome\sv_gnm_longfling_0003.wav
    DD  00000c2ch
    DD  00000027h
// 40 C:\Harry\Banks\Gnome\sv_gnm_lookaround_0001.wav
    DD  00000c2dh
    DD  00000028h
// 41 C:\Harry\Banks\Gnome\sv_gnm_lookaround_0002.wav
    DD  00000c2eh
    DD  00000029h
// 42 C:\Harry\Banks\Gnome\sv_gnm_lookaround_0003.wav
    DD  00000c2fh
    DD  0000002ah
// 43 C:\Harry\Banks\Gnome\sv_gnm_pant_0008.wav
    DD  00000c30h
    DD  0000002bh
// 44 C:\Harry\Banks\Gnome\sv_gnm_pant_0010.wav
    DD  00000c31h
    DD  0000002ch
// 45 C:\Harry\Banks\Gnome\sv_gnm_pant_0011.wav
    DD  00000c32h
    DD  0000002dh
// 46 C:\Harry\Banks\Gnome\sv_gnm_pant_0013.wav
    DD  00000c33h
    DD  0000002eh
// 47 C:\Harry\Banks\Gnome\sv_gnm_pant_0015.wav
    DD  00000c34h
    DD  0000002fh
// 48 C:\Harry\Banks\Gnome\sv_gnm_suprise_0001.wav
    DD  00000c35h
    DD  00000030h
// 49 C:\Harry\Banks\Gnome\sv_gnm_suprise_0002.wav
    DD  00000c36h
    DD  00000031h
// 50 C:\Harry\Banks\Gnome\sv_gnm_suprise_0004.wav
    DD  00000c37h
    DD  00000032h
// 51 C:\Harry\Banks\Gnome\sv_gnm_tauntbottom_0002.wav
    DD  00000c38h
    DD  00000033h
// 52 C:\Harry\Banks\Gnome\sv_gnm_tauntbottom_0003.wav
    DD  00000c39h
    DD  00000034h
// 53 C:\Harry\Banks\Gnome\sv_gnm_taunt_0001.wav
    DD  00000c3ah
    DD  00000035h
// 54 C:\Harry\Banks\Gnome\sv_gnm_taunt_0002.wav
    DD  00000c3bh
    DD  00000036h
// 55 C:\Harry\Banks\Gnome\ss_gnm_carriedstruggle_0012.wav
    DD  00000c3ch
    DD  00000037h
// 56 C:\Harry\Banks\Gnome\ss_gnm_carriedstruggle_0005.wav
    DD  00000c3dh
    DD  00000038h
// 57 C:\Harry\Banks\Gnome\ss_gnm_carriedstruggle_0006.wav
    DD  00000c3eh
    DD  00000039h
// 58 C:\Harry\Banks\Gnome\ss_gnm_carriedstruggle_0007.wav
    DD  00000c3fh
    DD  0000003ah
// 59 C:\Harry\Banks\Gnome\ss_gnm_carriedstruggle_0008.wav
    DD  00000c40h
    DD  0000003bh
// 60 C:\Harry\Banks\Gnome\ss_gnm_carriedstruggle_0010.wav
    DD  00000c41h
    DD  0000003ch
// 61 C:\Harry\Banks\Gnome\ss_gnm_carriedstruggle_0011.wav
    DD  00000c42h
    DD  0000003dh
BANK_105_GRIPHOOK_NAME:
    DS  "EASOUND\GRIPHOOK.SDT"
BANK_105_GRIPHOOK_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Griphook\ss_grp_runstepleft_01e.wav
    DD  00000c43h
    DD  00000000h
// 1 C:\Harry\Banks\Griphook\ss_grp_runstepleft_02e.wav
    DD  00000c44h
    DD  00000001h
// 2 C:\Harry\Banks\Griphook\ss_grp_runstepleft_03e.wav
    DD  00000c45h
    DD  00000002h
// 3 C:\Harry\Banks\Griphook\ss_grp_runstepright_01e.wav
    DD  00000c46h
    DD  00000003h
// 4 C:\Harry\Banks\Griphook\ss_grp_runstepright_02e.wav
    DD  00000c47h
    DD  00000004h
// 5 C:\Harry\Banks\Griphook\ss_grp_runstepright_03e.wav
    DD  00000c48h
    DD  00000005h
// 6 C:\Harry\Banks\Griphook\ss_grp_shuffleidle_01e.wav
    DD  00000c49h
    DD  00000006h
// 7 C:\Harry\Banks\Griphook\ss_grp_stampingpaper_01e.wav
    DD  00000c4ah
    DD  00000007h
// 8 C:\Harry\Banks\Griphook\ss_grp_stamping_01e.wav
    DD  00000c4bh
    DD  00000008h
// 9 C:\Harry\Banks\Griphook\ss_grp_writingidle_01e.wav
    DD  00000c4ch
    DD  00000009h
// 10 C:\Harry\Banks\Griphook\ss_grp_writingidle_02e.wav
    DD  00000c4dh
    DD  0000000ah
// 11 C:\Harry\Banks\Griphook\ss_grp_pentap2_01e.wav
    DD  00000c4eh
    DD  0000000bh
// 12 C:\Harry\Banks\Griphook\ss_grp_pentap1_01e.wav
    DD  00000c4fh
    DD  0000000ch
// 13 C:\Harry\Banks\Griphook\ss_grp_inkstamp_01e.wav
    DD  00000c50h
    DD  0000000dh
BANK_106_GYTRASH_NAME:
    DS  "EASOUND\GYTRASH.SDT"
BANK_106_GYTRASH_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Gytrash\ss_gyt_pant_loop_0006.wav
    DD  00000c51h
    DD  00000000h
// 1 C:\Harry\Banks\Gytrash\ss_gyt_amb_0004.wav
    DD  00000c52h
    DD  00000001h
// 2 C:\Harry\Banks\Gytrash\ss_gyt_amb_0005.wav
    DD  00000c53h
    DD  00000002h
// 3 C:\Harry\Banks\Gytrash\ss_gyt_attack_growl_0001.wav
    DD  00000c54h
    DD  00000003h
// 4 C:\Harry\Banks\Gytrash\ss_gyt_attack_growl_0003.wav
    DD  00000c55h
    DD  00000004h
// 5 C:\Harry\Banks\Gytrash\ss_gyt_backoff_0001.wav
    DD  00000c56h
    DD  00000005h
// 6 C:\Harry\Banks\Gytrash\ss_gyt_backoffwhine_0005.wav
    DD  00000c57h
    DD  00000006h
// 7 C:\Harry\Banks\Gytrash\ss_gyt_backoffwhine_0006.wav
    DD  00000c58h
    DD  00000007h
// 8 C:\Harry\Banks\Gytrash\ss_gyt_bark_howl_0006.wav
    DD  00000c59h
    DD  00000008h
// 9 C:\Harry\Banks\Gytrash\ss_gyt_bark_howl_0008.wav
    DD  00000c5ah
    DD  00000009h
// 10 C:\Harry\Banks\Gytrash\ss_gyt_bark_howl_0009.wav
    DD  00000c5bh
    DD  0000000ah
// 11 C:\Harry\Banks\Gytrash\ss_gyt_breathy_0001.wav
    DD  00000c5ch
    DD  0000000bh
// 12 C:\Harry\Banks\Gytrash\ss_gyt_deathscream_0003.wav
    DD  00000c5dh
    DD  0000000ch
// 13 C:\Harry\Banks\Gytrash\ss_gyt_digging_0006.wav
    DD  00000c5eh
    DD  0000000dh
// 14 C:\Harry\Banks\Gytrash\ss_gyt_fts_0001.wav
    DD  00000c5fh
    DD  0000000eh
// 15 C:\Harry\Banks\Gytrash\ss_gyt_fts_0002.wav
    DD  00000c60h
    DD  0000000fh
// 16 C:\Harry\Banks\Gytrash\ss_gyt_fts_0003.wav
    DD  00000c61h
    DD  00000010h
// 17 C:\Harry\Banks\Gytrash\ss_gyt_fts_0004.wav
    DD  00000c62h
    DD  00000011h
// 18 C:\Harry\Banks\Gytrash\ss_gyt_fts_0005.wav
    DD  00000c63h
    DD  00000012h
// 19 C:\Harry\Banks\Gytrash\ss_gyt_fts_0006.wav
    DD  00000c64h
    DD  00000013h
// 20 C:\Harry\Banks\Gytrash\ss_gyt_fts_0007.wav
    DD  00000c65h
    DD  00000014h
// 21 C:\Harry\Banks\Gytrash\ss_gyt_fts_0008.wav
    DD  00000c66h
    DD  00000015h
// 22 C:\Harry\Banks\Gytrash\ss_gyt_fts_0009.wav
    DD  00000c67h
    DD  00000016h
// 23 C:\Harry\Banks\Gytrash\ss_gyt_fts_0010.wav
    DD  00000c68h
    DD  00000017h
// 24 C:\Harry\Banks\Gytrash\ss_gyt_fts_0011.wav
    DD  00000c69h
    DD  00000018h
// 25 C:\Harry\Banks\Gytrash\ss_gyt_fts_0012.wav
    DD  00000c6ah
    DD  00000019h
// 26 C:\Harry\Banks\Gytrash\ss_gyt_fts_0013.wav
    DD  00000c6bh
    DD  0000001ah
// 27 C:\Harry\Banks\Gytrash\ss_gyt_fts_0014.wav
    DD  00000c6ch
    DD  0000001bh
// 28 C:\Harry\Banks\Gytrash\ss_gyt_fts_0015.wav
    DD  00000c6dh
    DD  0000001ch
// 29 C:\Harry\Banks\Gytrash\ss_gyt_fts_0016.wav
    DD  00000c6eh
    DD  0000001dh
// 30 C:\Harry\Banks\Gytrash\ss_gyt_fts_0017.wav
    DD  00000c6fh
    DD  0000001eh
// 31 C:\Harry\Banks\Gytrash\ss_gyt_fts_0018.wav
    DD  00000c70h
    DD  0000001fh
// 32 C:\Harry\Banks\Gytrash\ss_gyt_fts_0019.wav
    DD  00000c71h
    DD  00000020h
// 33 C:\Harry\Banks\Gytrash\ss_gyt_fts_0020.wav
    DD  00000c72h
    DD  00000021h
// 34 C:\Harry\Banks\Gytrash\ss_gyt_fts_0021.wav
    DD  00000c73h
    DD  00000022h
// 35 C:\Harry\Banks\Gytrash\ss_gyt_growl_0009.wav
    DD  00000c74h
    DD  00000023h
// 36 C:\Harry\Banks\Gytrash\ss_gyt_growl_0010.wav
    DD  00000c75h
    DD  00000024h
// 37 C:\Harry\Banks\Gytrash\ss_gyt_growl_0011.wav
    DD  00000c76h
    DD  00000025h
// 38 C:\Harry\Banks\Gytrash\ss_gyt_hit_0001.wav
    DD  00000c77h
    DD  00000026h
// 39 C:\Harry\Banks\Gytrash\ss_gyt_hit_0002.wav
    DD  00000c78h
    DD  00000027h
// 40 C:\Harry\Banks\Gytrash\ss_gyt_leap_0007.wav
    DD  00000c79h
    DD  00000028h
// 41 C:\Harry\Banks\Gytrash\ss_gyt_leap_0008.wav
    DD  00000c7ah
    DD  00000029h
// 42 C:\Harry\Banks\Gytrash\ss_gyt_pant_loop_0005.wav
    DD  00000c7bh
    DD  0000002ah
// 43 C:\Harry\Banks\Gytrash\ss_gyt_snap_0003.wav
    DD  00000c7ch
    DD  0000002bh
// 44 C:\Harry\Banks\Gytrash\ss_gyt_snap_0004.wav
    DD  00000c7dh
    DD  0000002ch
// 45 C:\Harry\Banks\Gytrash\ss_gyt_snap_0005.wav
    DD  00000c7eh
    DD  0000002dh
// 46 C:\Harry\Banks\Gytrash\ss_gyt_spawn_0002.wav
    DD  00000c7fh
    DD  0000002eh
BANK_107_HAG_NAME:
    DS  "EASOUND\HAG.SDT"
BANK_107_HAG_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Hag\ss_hag_walkstick_01e.wav
    DD  00000c80h
    DD  00000000h
// 1 C:\Harry\Banks\Hag\hag2blank1.wav
    DD  00000c81h
    DD  00000001h
BANK_108_HARRY_GENERIC_NAME:
    DS  "EASOUND\HARRY_GENERIC.SDT"
BANK_108_HARRY_GENERIC_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Harry_Generic\ss_hry_ledgehangdrop_01e.wav
    DD  00000c82h
    DD  00000000h
// 1 C:\Harry\Banks\Harry_Generic\ss_hry_runintowall_01e.wav
    DD  00000c83h
    DD  00000001h
// 2 C:\Harry\Banks\Harry_Generic\ss_hry_wallsneak_01e.wav
    DD  00000c84h
    DD  00000002h
// 3 C:\Harry\Banks\Harry_Generic\ss_hry_wallsneak_02e.wav
    DD  00000c85h
    DD  00000003h
// 4 C:\Harry\Banks\Harry_Generic\ss_hry_wallsneak_03e.wav
    DD  00000c86h
    DD  00000004h
// 5 C:\Harry\Banks\Harry_Generic\ss_hry_jumpdown2metr_01e.wav
    DD  00000c87h
    DD  00000005h
// 6 C:\Harry\Banks\Harry_Generic\ss_hry_jumpdown2metr_02e.wav
    DD  00000c88h
    DD  00000006h
// 7 C:\Harry\Banks\Harry_Generic\ss_hry_jumpdown2metr_03e.wav
    DD  00000c89h
    DD  00000007h
// 8 C:\Harry\Banks\Harry_Generic\ss_hry_jumpdown2metrland_01e.wav
    DD  00000c8ah
    DD  00000008h
// 9 C:\Harry\Banks\Harry_Generic\ss_hry_jumpdown2metrland_02e.wav
    DD  00000c8bh
    DD  00000009h
// 10 C:\Harry\Banks\Harry_Generic\ss_hry_jumpdown2metrland_03e.wav
    DD  00000c8ch
    DD  0000000ah
// 11 C:\Harry\Banks\Harry_Generic\ss_hry_getup_01e.wav
    DD  00000c8dh
    DD  0000000bh
// 12 C:\Harry\Banks\Harry_Generic\ss_hry_crawlcircularspace_02e.wav
    DD  00000c8eh
    DD  0000000ch
// 13 C:\Harry\Banks\Harry_Generic\ss_hry_crawlcircularspace_03e.wav
    DD  00000c8fh
    DD  0000000dh
// 14 C:\Harry\Banks\Harry_Generic\ss_hry_crawlcircularspace_01e.wav
    DD  00000c90h
    DD  0000000eh
// 15 C:\Harry\Banks\Harry_Generic\ss_hry_crawlleft_01e.wav
    DD  00000c91h
    DD  0000000fh
// 16 C:\Harry\Banks\Harry_Generic\ss_hry_crawlright_01e.wav
    DD  00000c92h
    DD  00000010h
// 17 C:\Harry\Banks\Harry_Generic\ss_hry_jump2upscramble_01e.wav
    DD  00000c93h
    DD  00000011h
// 18 C:\Harry\Banks\Harry_Generic\ss_hry_jump2upscramble_02e.wav
    DD  00000c94h
    DD  00000012h
// 19 C:\Harry\Banks\Harry_Generic\ss_hry_jump2upscramble_03e.wav
    DD  00000c95h
    DD  00000013h
// 20 C:\Harry\Banks\Harry_Generic\ss_hry_jump2upscramble_04e.wav
    DD  00000c96h
    DD  00000014h
// 21 C:\Harry\Banks\Harry_Generic\ss_hry_jump2up_01e.wav
    DD  00000c97h
    DD  00000015h
// 22 C:\Harry\Banks\Harry_Generic\ss_hry_jump2up_02e.wav
    DD  00000c98h
    DD  00000016h
// 23 C:\Harry\Banks\Harry_Generic\ss_hry_jump2up_03e.wav
    DD  00000c99h
    DD  00000017h
// 24 C:\Harry\Banks\Harry_Generic\ss_hry_jump2up_04e.wav
    DD  00000c9ah
    DD  00000018h
// 25 C:\Harry\Banks\Harry_Generic\ss_hry_jump2up_05e.wav
    DD  00000c9bh
    DD  00000019h
// 26 C:\Harry\Banks\Harry_Generic\ss_hry_standidlekickdirt_01e.wav
    DD  00000c9ch
    DD  0000001ah
// 27 C:\Harry\Banks\Harry_Generic\ss_hry_wsnkto1handhang_01e.wav
    DD  00000c9dh
    DD  0000001bh
// 28 C:\Harry\Banks\Harry_Generic\ss_hry_stopskid_01e.wav
    DD  00000c9eh
    DD  0000001ch
// 29 C:\Harry\Banks\Harry_Generic\ss_hry_roll_01e.wav
    DD  00000c9fh
    DD  0000001dh
// 30 C:\Harry\Banks\Harry_Generic\ss_hry_wandpat_01e.wav
    DD  00000ca0h
    DD  0000001eh
// 31 C:\Harry\Banks\Harry_Generic\ss_hry_idleshiftweight_02e.wav
    DD  00000ca1h
    DD  0000001fh
// 32 C:\Harry\Banks\Harry_Generic\ss_hry_idleshiftweight_01e.wav
    DD  00000ca2h
    DD  00000020h
// 33 C:\Harry\Banks\Harry_Generic\ss_hry_idlewandswish_01e.wav
    DD  00000ca3h
    DD  00000021h
// 34 C:\Harry\Banks\Harry_Generic\ss_msc_sicklepickup_0001.wav
    DD  00000ca4h
    DD  00000022h
// 35 C:\Harry\Banks\Harry_Generic\ss_rew_wizcardpoof_0001.wav
    DD  00000ca5h
    DD  00000023h
// 36 C:\Harry\Banks\Harry_Generic\ss_rew_wizcard_07.wav
    DD  00000ca6h
    DD  00000024h
// 37 C:\Harry\Banks\Harry_Generic\ss_owt_pickup_08.wav
    DD  00000ca7h
    DD  00000025h
// 38 C:\Harry\Banks\Harry_Generic\ss_rew_healthsweet_01.wav
    DD  00000ca8h
    DD  00000026h
// 39 C:\Harry\Banks\Harry_Generic\ss_stp_smash_01e.wav
    DD  00000ca9h
    DD  00000027h
// 40 C:\Harry\Banks\Harry_Generic\ss_stp_smash_02e.wav
    DD  00000caah
    DD  00000028h
// 41 C:\Harry\Banks\Harry_Generic\ss_stp_throw_01e.wav
    DD  00000cabh
    DD  00000029h
// 42 C:\Harry\Banks\Harry_Generic\ss_stp_throw_02e.wav
    DD  00000cach
    DD  0000002ah
// 43 C:\Harry\Banks\Harry_Generic\ss_nlb_burst_0002.wav
    DD  00000ae5h
    DD  0000002bh
// 44 C:\Harry\Banks\Harry_Generic\ss_nlb_inflate_0002.wav
    DD  00000ae6h
    DD  0000002ch
// 45 C:\Harry\Banks\Harry_Generic\ss_nlb_release.wav
    DD  00000ae7h
    DD  0000002dh
// 46 C:\Harry\Banks\Harry_Generic\ss_nlb_endfart_0001.wav
    DD  00000cadh
    DD  0000002eh
// 47 C:\Harry\Banks\Harry_Generic\ss_nlb_fart_0001.wav
    DD  00000caeh
    DD  0000002fh
// 48 C:\Harry\Banks\Harry_Generic\ss_nlb_fart_0002.wav
    DD  00000cafh
    DD  00000030h
// 49 C:\Harry\Banks\Harry_Generic\ss_nlb_fart_0003.wav
    DD  00000cb0h
    DD  00000031h
// 50 C:\Harry\Banks\Harry_Generic\ss_nlb_fart_0004.wav
    DD  00000cb1h
    DD  00000032h
// 51 C:\Harry\Banks\Harry_Generic\ss_nlb_startfart_0001.wav
    DD  00000cb2h
    DD  00000033h
// 52 C:\Harry\Banks\Harry_Generic\ss_rem_listcursorselect_01e.wav
    DD  00000cb3h
    DD  00000034h
// 53 C:\Harry\Banks\Harry_Generic\ss_rem_bookturnpage_01e.wav
    DD  00000cb4h
    DD  00000035h
// 54 C:\Harry\Banks\Harry_Generic\ss_rem_bookopen_01e.wav
    DD  00000cb5h
    DD  00000036h
// 55 C:\Harry\Banks\Harry_Generic\ss_con_tick_0001.wav
    DD  00000cb6h
    DD  00000037h
// 56 C:\Harry\Banks\Harry_Generic\ss_gui_abstract_0007.wav
    DD  00000cb7h
    DD  00000038h
// 57 C:\Harry\Banks\Harry_Generic\ss_gui_button_01a.wav
    DD  00000cb8h
    DD  00000039h
// 58 C:\Harry\Banks\Harry_Generic\ss_gui_button_05a.wav
    DD  00000cb9h
    DD  0000003ah
// 59 C:\Harry\Banks\Harry_Generic\sp_gui_amb_0001.wav
    DD  00000cbah
    DD  0000003bh
// 60 C:\Harry\Banks\Harry_Generic\ss_gui_selnone_01a.wav
    DD  00000cbbh
    DD  0000003ch
// 61 C:\Harry\Banks\Harry_Generic\ss_rew_badbean_01e.wav
    DD  00000cbch
    DD  0000003dh
// 62 C:\Harry\Banks\Harry_Generic\ss_gui_rotatebut_0003e.wav
    DD  00000cbdh
    DD  0000003eh
// 63 C:\Harry\Banks\Harry_Generic\ss_bean_drop_05e.wav
    DD  00000cbeh
    DD  0000003fh
// 64 C:\Harry\Banks\Harry_Generic\ss_bean_drop_02e.wav
    DD  00000cbfh
    DD  00000040h
// 65 C:\Harry\Banks\Harry_Generic\ss_bean_drop_03e.wav
    DD  00000cc0h
    DD  00000041h
// 66 C:\Harry\Banks\Harry_Generic\ss_bean_drop_04e.wav
    DD  00000cc1h
    DD  00000042h
// 67 C:\Harry\Banks\Harry_Generic\ss_bean_drop_01e.wav
    DD  00000cc2h
    DD  00000043h
// 68 C:\Harry\Banks\Harry_Generic\ss_bean_drop_06e.wav
    DD  00000cc3h
    DD  00000044h
// 69 C:\Harry\Banks\Harry_Generic\ss_bean_drop_07e.wav
    DD  00000cc4h
    DD  00000045h
// 70 C:\Harry\Banks\Harry_Generic\ss_bean_drop_08e.wav
    DD  00000cc5h
    DD  00000046h
// 71 C:\Harry\Banks\Harry_Generic\ss_stp_smash_03e.wav
    DD  00000cc6h
    DD  00000047h
// 72 C:\Harry\Banks\Harry_Generic\ss_stp_smash_04e.wav
    DD  00000cc7h
    DD  00000048h
// 73 C:\Harry\Banks\Harry_Generic\ss_hry_scratch_01e.wav
    DD  00000cc8h
    DD  00000049h
// 74 C:\Harry\Banks\Harry_Generic\ss_hry_scratch_02e.wav
    DD  00000cc9h
    DD  0000004ah
// 75 C:\Harry\Banks\Harry_Generic\ss_hry_slide45_06e.wav
    DD  00000ccah
    DD  0000004bh
// 76 C:\Harry\Banks\Harry_Generic\ss_hry_slide45_07e.wav
    DD  00000ccbh
    DD  0000004ch
// 77 C:\Harry\Banks\Harry_Generic\ss_hry_hands_on_door_0005.wav
    DD  00000ccch
    DD  0000004dh
// 78 C:\Harry\Banks\Harry_Generic\ss_hry_hands_on_door_0004.wav
    DD  00000ccdh
    DD  0000004eh
// 79 C:\Harry\Banks\Harry_Generic\ss_hry_hands_on_door_0003.wav
    DD  00000cceh
    DD  0000004fh
// 80 C:\Harry\Banks\Harry_Generic\ss_hry_hands_on_door_0006.wav
    DD  00000ccfh
    DD  00000050h
BANK_109_HARRY_VOCAL_NAME:
    DS  "EASOUND\HARRY_VOCAL.SDT"
BANK_109_HARRY_VOCAL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Harry_Vocal\sv_hry_edgewob_0001.wav
    DD  00000cd0h
    DD  00000000h
// 1 C:\Harry\Banks\Harry_Vocal\sv_hry_fallrev_0100.wav
    DD  00000cd1h
    DD  00000001h
// 2 C:\Harry\Banks\Harry_Vocal\sv_hry_gasp_01.wav
    DD  00000cd2h
    DD  00000002h
// 3 C:\Harry\Banks\Harry_Vocal\sv_hry_gasp_02.wav
    DD  00000cd3h
    DD  00000003h
// 4 C:\Harry\Banks\Harry_Vocal\sv_hry_gasp_03.wav
    DD  00000cd4h
    DD  00000004h
// 5 C:\Harry\Banks\Harry_Vocal\sv_hry_gasp_04.wav
    DD  00000cd5h
    DD  00000005h
// 6 C:\Harry\Banks\Harry_Vocal\sv_hry_getup_08.wav
    DD  00000cd6h
    DD  00000006h
// 7 C:\Harry\Banks\Harry_Vocal\sv_hry_getup_09.wav
    DD  00000cd7h
    DD  00000007h
// 8 C:\Harry\Banks\Harry_Vocal\sv_hry_hit_01.wav
    DD  00000cd8h
    DD  00000008h
// 9 C:\Harry\Banks\Harry_Vocal\sv_hry_hit_02.wav
    DD  00000cd9h
    DD  00000009h
// 10 C:\Harry\Banks\Harry_Vocal\sv_hry_hit_03.wav
    DD  00000cdah
    DD  0000000ah
// 11 C:\Harry\Banks\Harry_Vocal\sv_hry_hit_04.wav
    DD  00000cdbh
    DD  0000000bh
// 12 C:\Harry\Banks\Harry_Vocal\sv_hry_hit_05.wav
    DD  00000cdch
    DD  0000000ch
// 13 C:\Harry\Banks\Harry_Vocal\sv_hry_hit_06.wav
    DD  00000cddh
    DD  0000000dh
// 14 C:\Harry\Banks\Harry_Vocal\sv_hry_land_0003.wav
    DD  00000cdeh
    DD  0000000eh
// 15 C:\Harry\Banks\Harry_Vocal\sv_hry_land_0006.wav
    DD  00000cdfh
    DD  0000000fh
// 16 C:\Harry\Banks\Harry_Vocal\sv_hry_ledgewob_0002.wav
    DD  00000ce0h
    DD  00000010h
// 17 C:\Harry\Banks\Harry_Vocal\sv_hry_ledgewob_0003.wav
    DD  00000ce1h
    DD  00000011h
// 18 C:\Harry\Banks\Harry_Vocal\sv_hry_ledgewob_0004.wav
    DD  00000ce2h
    DD  00000012h
// 19 C:\Harry\Banks\Harry_Vocal\sv_hry_ledgewob_0005.wav
    DD  00000ce3h
    DD  00000013h
// 20 C:\Harry\Banks\Harry_Vocal\sv_hry_pant_0001.wav
    DD  00000ce4h
    DD  00000014h
// 21 C:\Harry\Banks\Harry_Vocal\sv_hry_pant_0002.wav
    DD  00000ce5h
    DD  00000015h
// 22 C:\Harry\Banks\Harry_Vocal\sv_hry_pant_0003.wav
    DD  00000ce6h
    DD  00000016h
// 23 C:\Harry\Banks\Harry_Vocal\sv_hry_pushpullrelease_0002.wav
    DD  00000ce7h
    DD  00000017h
// 24 C:\Harry\Banks\Harry_Vocal\sv_hry_sigh_0100.wav
    DD  00000ce8h
    DD  00000018h
// 25 C:\Harry\Banks\Harry_Vocal\sv_hry_sigh_0103.wav
    DD  00000ce9h
    DD  00000019h
// 26 C:\Harry\Banks\Harry_Vocal\sv_hry_sigh_0104.wav
    DD  00000ceah
    DD  0000001ah
// 27 C:\Harry\Banks\Harry_Vocal\sv_hry_hit_11e.wav
    DD  00000cebh
    DD  0000001bh
// 28 C:\Harry\Banks\Harry_Vocal\sv_hry_hit_08e.wav
    DD  00000cech
    DD  0000001ch
// 29 C:\Harry\Banks\Harry_Vocal\sv_hry_hit_09e.wav
    DD  00000cedh
    DD  0000001dh
// 30 C:\Harry\Banks\Harry_Vocal\sv_hry_hit_07e.wav
    DD  00000ceeh
    DD  0000001eh
// 31 C:\Harry\Banks\Harry_Vocal\sv_hry_hit_12e.wav
    DD  00000cefh
    DD  0000001fh
// 32 C:\Harry\Banks\Harry_Vocal\sv_hy_strain_01e.wav
    DD  00000cf0h
    DD  00000020h
// 33 C:\Harry\Banks\Harry_Vocal\sv_hy_strain_02e.wav
    DD  00000cf1h
    DD  00000021h
// 34 C:\Harry\Banks\Harry_Vocal\sv_hy_strain_03e.wav
    DD  00000cf2h
    DD  00000022h
// 35 C:\Harry\Banks\Harry_Vocal\sv_hy_strain_04e.wav
    DD  00000cf3h
    DD  00000023h
// 36 C:\Harry\Banks\Harry_Vocal\sv_hy_strain_05e.wav
    DD  00000cf4h
    DD  00000024h
// 37 C:\Harry\Banks\Harry_Vocal\sv_hy_strain_06e.wav
    DD  00000cf5h
    DD  00000025h
// 38 C:\Harry\Banks\Harry_Vocal\sv_hy_strain_07e.wav
    DD  00000cf6h
    DD  00000026h
// 39 C:\Harry\Banks\Harry_Vocal\sv_hry_smallstrain_01e.wav
    DD  00000cf7h
    DD  00000027h
// 40 C:\Harry\Banks\Harry_Vocal\sv_hry_smallstrain_02e.wav
    DD  00000cf8h
    DD  00000028h
// 41 C:\Harry\Banks\Harry_Vocal\sv_hry_smallstrain_03e.wav
    DD  00000cf9h
    DD  00000029h
// 42 C:\Harry\Banks\Harry_Vocal\sv_hry_strainend_04e.wav
    DD  00000cfah
    DD  0000002ah
// 43 C:\Harry\Banks\Harry_Vocal\sv_hry_strainend_01e.wav
    DD  00000cfbh
    DD  0000002bh
// 44 C:\Harry\Banks\Harry_Vocal\sv_hry_strainend_02e.wav
    DD  00000cfch
    DD  0000002ch
// 45 C:\Harry\Banks\Harry_Vocal\sv_hry_strainend_03e.wav
    DD  00000cfdh
    DD  0000002dh
// 46 C:\Harry\Banks\Harry_Vocal\ss_hry_coughing_02e.wav
    DD  00000cfeh
    DD  0000002eh
// 47 C:\Harry\Banks\Harry_Vocal\ss_hry_coughing_01e.wav
    DD  00000cffh
    DD  0000002fh
// 48 C:\Harry\Banks\Harry_Vocal\ss_hry_gulp_01e.wav
    DD  00000d00h
    DD  00000030h
BANK_110_HEDWIG_NAME:
    DS  "EASOUND\HEDWIG.SDT"
BANK_110_HEDWIG_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Hedwig\ss_hdw_perchland_02e.wav
    DD  00000d01h
    DD  00000000h
// 1 C:\Harry\Banks\Hedwig\ss_hdw_perchland_01e.wav
    DD  00000d02h
    DD  00000001h
// 2 C:\Harry\Banks\Hedwig\ss_hdw_perchtakeoff_01e.wav
    DD  00000d03h
    DD  00000002h
// 3 C:\Harry\Banks\Hedwig\ss_hdw_flap_04e.wav
    DD  00000d04h
    DD  00000003h
// 4 C:\Harry\Banks\Hedwig\ss_hdw_flap_02e.wav
    DD  00000d05h
    DD  00000004h
// 5 C:\Harry\Banks\Hedwig\ss_hdw_flap_03e.wav
    DD  00000d06h
    DD  00000005h
// 6 C:\Harry\Banks\Hedwig\ss_hdw_flap_01e.wav
    DD  00000d07h
    DD  00000006h
// 7 C:\Harry\Banks\Hedwig\ss_hdw_flap_05e.wav
    DD  00000d08h
    DD  00000007h
// 8 C:\Harry\Banks\Hedwig\ss_hdw_flap_06e.wav
    DD  00000d09h
    DD  00000008h
// 9 C:\Harry\Banks\Hedwig\ss_hdw_flap_07e.wav
    DD  00000d0ah
    DD  00000009h
// 10 C:\Harry\Banks\Hedwig\ss_hdw_flap_08e.wav
    DD  00000d0bh
    DD  0000000ah
// 11 C:\Harry\Banks\Hedwig\ss_hdw_flap_09e.wav
    DD  00000d0ch
    DD  0000000bh
// 12 C:\Harry\Banks\Hedwig\ss_hdw_flap_10e.wav
    DD  00000d0dh
    DD  0000000ch
// 13 C:\Harry\Banks\Hedwig\ss_hdw_fastflap_02e.wav
    DD  00000d0eh
    DD  0000000dh
// 14 C:\Harry\Banks\Hedwig\ss_hdw_fastflap_03e.wav
    DD  00000d0fh
    DD  0000000eh
// 15 C:\Harry\Banks\Hedwig\ss_hdw_fastflap_04e.wav
    DD  00000d10h
    DD  0000000fh
// 16 C:\Harry\Banks\Hedwig\ss_hdw_fastflap_05e.wav
    DD  00000d11h
    DD  00000010h
// 17 C:\Harry\Banks\Hedwig\ss_hdw_fastflap_06e.wav
    DD  00000d12h
    DD  00000011h
// 18 C:\Harry\Banks\Hedwig\ss_hdw_fastflap_07e.wav
    DD  00000d13h
    DD  00000012h
// 19 C:\Harry\Banks\Hedwig\ss_hdw_fastflap_01e.wav
    DD  00000d14h
    DD  00000013h
// 20 C:\Harry\Banks\Hedwig\owlscreech.wav
    DD  00000d15h
    DD  00000014h
// 21 C:\Harry\Banks\Hedwig\screech_01.wav
    DD  00000d16h
    DD  00000015h
// 22 C:\Harry\Banks\Hedwig\screech_02.wav
    DD  00000d17h
    DD  00000016h
// 23 C:\Harry\Banks\Hedwig\screech_07.wav
    DD  00000d18h
    DD  00000017h
BANK_111_IMP_NAME:
    DS  "EASOUND\IMP.SDT"
BANK_111_IMP_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\IMP\ss_imp_attack_01e.wav
    DD  00000d19h
    DD  00000000h
// 1 C:\Harry\Banks\IMP\ss_imp_attack_02e.wav
    DD  00000d1ah
    DD  00000001h
// 2 C:\Harry\Banks\IMP\ss_imp_attack_03e.wav
    DD  00000d1bh
    DD  00000002h
// 3 C:\Harry\Banks\IMP\ss_imp_dazed_01e.wav
    DD  00000d1ch
    DD  00000003h
// 4 C:\Harry\Banks\IMP\ss_imp_dazed_02e.wav
    DD  00000d1dh
    DD  00000004h
// 5 C:\Harry\Banks\IMP\ss_imp_finalthud_01e.wav
    DD  00000d1eh
    DD  00000005h
// 6 C:\Harry\Banks\IMP\ss_imp_getup_01e.wav
    DD  00000d1fh
    DD  00000006h
// 7 C:\Harry\Banks\IMP\ss_imp_land_01e.wav
    DD  00000d20h
    DD  00000007h
// 8 C:\Harry\Banks\IMP\ss_imp_land_02e.wav
    DD  00000d21h
    DD  00000008h
// 9 C:\Harry\Banks\IMP\ss_imp_stepleft_01e.wav
    DD  00000d22h
    DD  00000009h
// 10 C:\Harry\Banks\IMP\ss_imp_stepleft_02e.wav
    DD  00000d23h
    DD  0000000ah
// 11 C:\Harry\Banks\IMP\ss_imp_stepright_01e.wav
    DD  00000d24h
    DD  0000000bh
// 12 C:\Harry\Banks\IMP\ss_imp_stepright_02e.wav
    DD  00000d25h
    DD  0000000ch
// 13 C:\Harry\Banks\IMP\ss_imp_takehitfinal_01e.wav
    DD  00000d26h
    DD  0000000dh
// 14 C:\Harry\Banks\IMP\ss_imp_takehitfinal_02e.wav
    DD  00000d27h
    DD  0000000eh
// 15 C:\Harry\Banks\IMP\ss_imp_takehit_01e.wav
    DD  00000d28h
    DD  0000000fh
// 16 C:\Harry\Banks\IMP\ss_imp_takehit_02e.wav
    DD  00000d29h
    DD  00000010h
// 17 C:\Harry\Banks\IMP\ss_imp_throw_01e.wav
    DD  00000d2ah
    DD  00000011h
// 18 C:\Harry\Banks\IMP\ss_imp_throw_02e.wav
    DD  00000d2bh
    DD  00000012h
// 19 C:\Harry\Banks\IMP\ss_imp_bite_02e.wav
    DD  00000d2ch
    DD  00000013h
// 20 C:\Harry\Banks\IMP\ss_imp_bite_01e.wav
    DD  00000d2dh
    DD  00000014h
// 21 C:\Harry\Banks\IMP\ss_imp_hitwall_01e.wav
    DD  00000d2eh
    DD  00000015h
// 22 C:\Harry\Banks\IMP\ss_imp_attack_05e.wav
    DD  00000d2fh
    DD  00000016h
// 23 C:\Harry\Banks\IMP\ss_imp_duckandcover_01e.wav
    DD  00000d30h
    DD  00000017h
// 24 C:\Harry\Banks\IMP\ss_imp_attack_04e.wav
    DD  00000d31h
    DD  00000018h
// 25 C:\Harry\Banks\IMP\ss_imp_hitwall_02e.wav
    DD  00000d32h
    DD  00000019h
// 26 C:\Harry\Banks\IMP\ss_imp_jump_01e.wav
    DD  00000d33h
    DD  0000001ah
// 27 C:\Harry\Banks\IMP\ss_imp_jump_02e.wav
    DD  00000d34h
    DD  0000001bh
// 28 C:\Harry\Banks\IMP\ss_imp_taunt_01e.wav
    DD  00000d35h
    DD  0000001ch
// 29 C:\Harry\Banks\IMP\ss_imp_taunt_02e.wav
    DD  00000d36h
    DD  0000001dh
// 30 C:\Harry\Banks\IMP\ss_imp_taunt_06e.wav
    DD  00000d37h
    DD  0000001eh
// 31 C:\Harry\Banks\IMP\ss_imp_taunt_04e.wav
    DD  00000d38h
    DD  0000001fh
// 32 C:\Harry\Banks\IMP\ss_imp_taunt_05e.wav
    DD  00000d39h
    DD  00000020h
// 33 C:\Harry\Banks\IMP\ss_imp_taunt_03e.wav
    DD  00000d3ah
    DD  00000021h
// 34 C:\Harry\Banks\IMP\ss_imp_taunt_07e.wav
    DD  00000d3bh
    DD  00000022h
// 35 C:\Harry\Banks\IMP\ss_imp_taunt_08e.wav
    DD  00000d3ch
    DD  00000023h
// 36 C:\Harry\Banks\IMP\ss_imp_stepleft_03e.wav
    DD  00000d3dh
    DD  00000024h
// 37 C:\Harry\Banks\IMP\ss_imp_stepleft_04e.wav
    DD  00000d3eh
    DD  00000025h
// 38 C:\Harry\Banks\IMP\ss_imp_stepleft_05e.wav
    DD  00000d3fh
    DD  00000026h
// 39 C:\Harry\Banks\IMP\ss_imp_stepleft_06e.wav
    DD  00000d40h
    DD  00000027h
// 40 C:\Harry\Banks\IMP\ss_imp_stepright_03e.wav
    DD  00000d41h
    DD  00000028h
// 41 C:\Harry\Banks\IMP\ss_imp_stepright_04e.wav
    DD  00000d42h
    DD  00000029h
// 42 C:\Harry\Banks\IMP\ss_imp_stepright_05e.wav
    DD  00000d43h
    DD  0000002ah
// 43 C:\Harry\Banks\IMP\ss_imp_stepright_06e.wav
    DD  00000d44h
    DD  0000002bh
// 44 C:\Harry\Banks\IMP\ss_imp_carrieddropped_0001.wav
    DD  00000d45h
    DD  0000002ch
// 45 C:\Harry\Banks\IMP\ss_imp_carrieddropped_0002.wav
    DD  00000d46h
    DD  0000002dh
// 46 C:\Harry\Banks\IMP\ss_imp_carrieddumping_0001.wav
    DD  00000d47h
    DD  0000002eh
// 47 C:\Harry\Banks\IMP\ss_imp_carryheavy_01.wav
    DD  00000d48h
    DD  0000002fh
// 48 C:\Harry\Banks\IMP\ss_imp_carryheavy_02.wav
    DD  00000d49h
    DD  00000030h
// 49 C:\Harry\Banks\IMP\ss_imp_carryheavy_03.wav
    DD  00000d4ah
    DD  00000031h
// 50 C:\Harry\Banks\IMP\ss_imp_carryheavy_04.wav
    DD  00000d4bh
    DD  00000032h
// 51 C:\Harry\Banks\IMP\ss_imp_dazedrecover_0001.wav
    DD  00000d4ch
    DD  00000033h
// 52 C:\Harry\Banks\IMP\ss_imp_hitbydung_0001.wav
    DD  00000d4dh
    DD  00000034h
// 53 C:\Harry\Banks\IMP\ss_imp_hitbydung_0002.wav
    DD  00000d4eh
    DD  00000035h
// 54 C:\Harry\Banks\IMP\ss_imp_longscream_0001.wav
    DD  00000d4fh
    DD  00000036h
// 55 C:\Harry\Banks\IMP\ss_imp_longscream_0002.wav
    DD  00000d50h
    DD  00000037h
// 56 C:\Harry\Banks\IMP\ss_imp_pickup_0001.wav
    DD  00000d51h
    DD  00000038h
// 57 C:\Harry\Banks\IMP\ss_imp_pickup_0002.wav
    DD  00000d52h
    DD  00000039h
// 58 C:\Harry\Banks\IMP\ss_imp_struggle_0002.wav
    DD  00000d53h
    DD  0000003ah
// 59 C:\Harry\Banks\IMP\ss_imp_thrown_0001.wav
    DD  00000d54h
    DD  0000003bh
// 60 C:\Harry\Banks\IMP\ss_imp_breatheout_03e.wav
    DD  00000d55h
    DD  0000003ch
// 61 C:\Harry\Banks\IMP\ss_imp_breathein_02e.wav
    DD  00000d56h
    DD  0000003dh
// 62 C:\Harry\Banks\IMP\ss_imp_breathein_03e.wav
    DD  00000d57h
    DD  0000003eh
// 63 C:\Harry\Banks\IMP\ss_imp_breatheout_01e.wav
    DD  00000d58h
    DD  0000003fh
// 64 C:\Harry\Banks\IMP\ss_imp_breatheout_02e.wav
    DD  00000d59h
    DD  00000040h
// 65 C:\Harry\Banks\IMP\ss_imp_breathein_01e.wav
    DD  00000d5ah
    DD  00000041h
// 66 C:\Harry\Banks\IMP\ss_imp_breathein_04e.wav
    DD  00000d5bh
    DD  00000042h
// 67 C:\Harry\Banks\IMP\ss_imp_breatheout_04e.wav
    DD  00000d5ch
    DD  00000043h
BANK_112_LAPIFORS_RABBIT_NAME:
    DS  "EASOUND\LAPIFORS_RABBIT.SDT"
BANK_112_LAPIFORS_RABBIT_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lapifors_Rabbit\ss_lpr_hitbydungbomb_01e.wav
    DD  00000d5dh
    DD  00000000h
// 1 C:\Harry\Banks\Lapifors_Rabbit\ss_lpr_step_01e.wav
    DD  00000d5eh
    DD  00000001h
// 2 C:\Harry\Banks\Lapifors_Rabbit\ss_lpr_step_02e.wav
    DD  00000d5fh
    DD  00000002h
// 3 C:\Harry\Banks\Lapifors_Rabbit\ss_lpr_step_03e.wav
    DD  00000d60h
    DD  00000003h
// 4 C:\Harry\Banks\Lapifors_Rabbit\ss_lpr_step_04e.wav
    DD  00000d61h
    DD  00000004h
BANK_113_LEV_ARAGOG_NAME:
    DS  "EASOUND\LEV_ARAGOG.SDT"
BANK_113_LEV_ARAGOG_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Aragog\ss_ara_breathin_0002.wav
    DD  00000d62h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Aragog\ss_ara_breathin_0003.wav
    DD  00000d63h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Aragog\ss_ara_breathin_0004.wav
    DD  00000d64h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Aragog\ss_ara_breathout_0001.wav
    DD  00000d65h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Aragog\ss_ara_breathout_0002.wav
    DD  00000d66h
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Aragog\ss_ara_breathout_0003.wav
    DD  00000d67h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Aragog\ss_ara_cracks_0001b.wav
    DD  00000d68h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Aragog\ss_ara_cracks_0002b.wav
    DD  00000d69h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Aragog\ss_ara_cracks_0003b.wav
    DD  00000d6ah
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Aragog\ss_ara_cracks_0004b.wav
    DD  00000d6bh
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Aragog\ss_ara_cracks_0005b.wav
    DD  00000d6ch
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Aragog\ss_ara_cracks_0006b.wav
    DD  00000d6dh
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Aragog\ss_ara_defeatharry_0001.wav
    DD  00000d6eh
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Aragog\ss_ara_hiss_0002.wav
    DD  00000d6fh
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Aragog\ss_ara_idlegrowl_0001.wav
    DD  00000d70h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Aragog\ss_ara_incendiohit_0005.wav
    DD  00000d71h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Aragog\ss_ara_jaws_0001.wav
    DD  00000d72h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Aragog\ss_ara_jaws_0002.wav
    DD  00000d73h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Aragog\ss_ara_jaws_0003.wav
    DD  00000d74h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Aragog\ss_ara_movement_0001c.wav
    DD  00000d75h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Aragog\ss_ara_movement_0002c.wav
    DD  00000d76h
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Aragog\ss_ara_movement_0003c.wav
    DD  00000d77h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Aragog\ss_ara_movement_0004c.wav
    DD  00000d78h
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Aragog\ss_ara_movement_0005c.wav
    DD  00000d79h
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Aragog\ss_ara_movement_0006c.wav
    DD  00000d7ah
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Aragog\ss_ara_slobber_0001.wav
    DD  00000d7bh
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Aragog\ss_ara_breathin_0001.wav
    DD  00000d7ch
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Aragog\ss_ara_spitvenom_0004.wav
    DD  00000d7dh
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Aragog\ss_ara_spitvenom_0005.wav
    DD  00000d7eh
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Aragog\ss_arg_bigwebfalldist_01.wav
    DD  00000d7fh
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Aragog\ss_arg_bigdeathscream_04.wav
    DD  00000d80h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Aragog\ss_arg_bigdeathscream_05b.wav
    DD  00000d81h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Aragog\ss_arg_bigdeathscream_03.wav
    DD  00000d82h
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Aragog\ss_arg_bigwebsnap_03.wav
    DD  00000d83h
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Aragog\ss_arg_bigwebsnap_06.wav
    DD  00000d84h
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Aragog\ss_arg_incendio_web_0004.wav
    DD  00000d85h
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Aragog\ss_arg_treeburnloop_0001.wav
    DD  00000d86h
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Aragog\ss_arl_stress_0001.wav
    DD  00000d87h
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Aragog\ss_arl_stress_0002.wav
    DD  00000d88h
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Aragog\ss_web_hrycollide_0002.wav
    DD  00000d89h
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Aragog\ss_web_burnstart_01b.wav
    DD  00000d8ah
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Aragog\ss_web_hrycollide_0001.wav
    DD  00000d8bh
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Aragog\ss_web_hrycollide_0003.wav
    DD  00000d8ch
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Aragog\ss_ara_vroarreverb_0001.wav
    DD  00000d8dh
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Aragog\ss_ara_vroar_0001.wav
    DD  00000d8eh
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Aragog\ss_ara_slobber_0002.wav
    DD  00000d8fh
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Aragog\ss_ara_slobber_0003.wav
    DD  00000d90h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Aragog\ss_ara_slobber_0004.wav
    DD  00000d91h
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Aragog\ss_ara_stomp_0005.wav
    DD  00000d92h
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Aragog\ss_ara_vcallspiders_0001.wav
    DD  00000d93h
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Aragog\ss_ara_vcharge_0001b.wav
    DD  00000d94h
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Aragog\ss_ara_vcharge_0002b.wav
    DD  00000d95h
    DD  00000033h
// 52 C:\Harry\Banks\Lev_Aragog\ss_ara_vcharge_0003b.wav
    DD  00000d96h
    DD  00000034h
// 53 C:\Harry\Banks\Lev_Aragog\ss_ara_vdazed_0001b.wav
    DD  00000d97h
    DD  00000035h
// 54 C:\Harry\Banks\Lev_Aragog\ss_ara_vdazed_0002b.wav
    DD  00000d98h
    DD  00000036h
// 55 C:\Harry\Banks\Lev_Aragog\ss_ara_vfirespider_0001a.wav
    DD  00000d99h
    DD  00000037h
// 56 C:\Harry\Banks\Lev_Aragog\ss_ara_vfirespider_0002a.wav
    DD  00000d9ah
    DD  00000038h
// 57 C:\Harry\Banks\Lev_Aragog\ss_ara_vgetup_0001a.wav
    DD  00000d9bh
    DD  00000039h
// 58 C:\Harry\Banks\Lev_Aragog\ss_ara_vhit_0002.wav
    DD  00000d9ch
    DD  0000003ah
// 59 C:\Harry\Banks\Lev_Aragog\ss_ara_vhit_0004.wav
    DD  00000d9dh
    DD  0000003bh
// 60 C:\Harry\Banks\Lev_Aragog\ss_ara_vhit_0005.wav
    DD  00000d9eh
    DD  0000003ch
// 61 C:\Harry\Banks\Lev_Aragog\ss_ara_vhitperfect_0001.wav
    DD  00000d9fh
    DD  0000003dh
// 62 C:\Harry\Banks\Lev_Aragog\ss_ara_vhitperfect_0002.wav
    DD  00000da0h
    DD  0000003eh
// 63 C:\Harry\Banks\Lev_Aragog\ss_ara_vhuh_0001.wav
    DD  00000da1h
    DD  0000003fh
// 64 C:\Harry\Banks\Lev_Aragog\ss_ara_vhuh_0002.wav
    DD  00000da2h
    DD  00000040h
// 65 C:\Harry\Banks\Lev_Aragog\ss_ara_vidle_0003.wav
    DD  00000da3h
    DD  00000041h
// 66 C:\Harry\Banks\Lev_Aragog\ss_ara_vspotharry_0001.wav
    DD  00000da4h
    DD  00000042h
// 67 C:\Harry\Banks\Lev_Aragog\ss_ara_vspotharry_0002.wav
    DD  00000da5h
    DD  00000043h
// 68 C:\Harry\Banks\Lev_Aragog\ss_arl_spidersloop_04.wav
    DD  00000da6h
    DD  00000044h
// 69 C:\Harry\Banks\Lev_Aragog\ss_wwb_bundlehit_0002.wav
    DD  00000da7h
    DD  00000045h
// 70 C:\Harry\Banks\Lev_Aragog\ss_wwb_burnloop_0002.wav
    DD  00000da8h
    DD  00000046h
// 71 C:\Harry\Banks\Lev_Aragog\ss_wwb_bundlehit_0001.wav
    DD  00000da9h
    DD  00000047h
// 72 C:\Harry\Banks\Lev_Aragog\ss_wwb_dropfromceiling_0001.wav
    DD  00000daah
    DD  00000048h
// 73 C:\Harry\Banks\Lev_Aragog\ss_wwb_hitflippendo_0001.wav
    DD  00000dabh
    DD  00000049h
// 74 C:\Harry\Banks\Lev_Aragog\ss_wwb_hitincendio_0003.wav
    DD  00000dach
    DD  0000004ah
// 75 C:\Harry\Banks\Lev_Aragog\ss_ara_step_01e.wav
    DD  00000dadh
    DD  0000004bh
// 76 C:\Harry\Banks\Lev_Aragog\ss_ara_step_02e.wav
    DD  00000daeh
    DD  0000004ch
// 77 C:\Harry\Banks\Lev_Aragog\ss_ara_step_03e.wav
    DD  00000dafh
    DD  0000004dh
// 78 C:\Harry\Banks\Lev_Aragog\ss_ara_step_04e.wav
    DD  00000db0h
    DD  0000004eh
// 79 C:\Harry\Banks\Lev_Aragog\ss_ara_step_05e.wav
    DD  00000db1h
    DD  0000004fh
// 80 C:\Harry\Banks\Lev_Aragog\ss_ara_step_06e.wav
    DD  00000db2h
    DD  00000050h
// 81 C:\Harry\Banks\Lev_Aragog\ss_ara_step_07e.wav
    DD  00000db3h
    DD  00000051h
// 82 C:\Harry\Banks\Lev_Aragog\ss_ara_step_08e.wav
    DD  00000db4h
    DD  00000052h
// 83 C:\Harry\Banks\Lev_Aragog\ss_ara_step_09e.wav
    DD  00000db5h
    DD  00000053h
// 84 C:\Harry\Banks\Lev_Aragog\ss_ara_step_10e.wav
    DD  00000db6h
    DD  00000054h
// 85 C:\Harry\Banks\Lev_Aragog\ss_ara_step_11e.wav
    DD  00000db7h
    DD  00000055h
// 86 C:\Harry\Banks\Lev_Aragog\ss_mus_hit_01e.wav
    DD  0000066dh
    DD  00000056h
// 87 C:\Harry\Banks\Lev_Aragog\ss_mus_hit_02e.wav
    DD  0000066eh
    DD  00000057h
// 88 C:\Harry\Banks\Lev_Aragog\ss_mus_hit_03e.wav
    DD  0000066fh
    DD  00000058h
// 89 C:\Harry\Banks\Lev_Aragog\ss_mus_hit_04e.wav
    DD  00000670h
    DD  00000059h
// 90 C:\Harry\Banks\Lev_Aragog\ss_ara_angliadooropen_01e.wav
    DD  00000db8h
    DD  0000005ah
// 91 C:\Harry\Banks\Lev_Aragog\ss_ara_angliadoorclose_01e.wav
    DD  00000db9h
    DD  0000005bh
// 92 C:\Harry\Banks\Lev_Aragog\ss_ang_aragogcutscene_02e.wav
    DD  00000dbah
    DD  0000005ch
// 93 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_19.wav
    DD  00000dbbh
    DD  0000005dh
// 94 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_03.wav
    DD  00000dbch
    DD  0000005eh
// 95 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_04.wav
    DD  00000dbdh
    DD  0000005fh
// 96 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_05.wav
    DD  00000dbeh
    DD  00000060h
// 97 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_06.wav
    DD  00000dbfh
    DD  00000061h
// 98 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_07.wav
    DD  00000dc0h
    DD  00000062h
// 99 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_08.wav
    DD  00000dc1h
    DD  00000063h
// 100 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_09.wav
    DD  00000dc2h
    DD  00000064h
// 101 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_10.wav
    DD  00000dc3h
    DD  00000065h
// 102 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_11.wav
    DD  00000dc4h
    DD  00000066h
// 103 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_12.wav
    DD  00000dc5h
    DD  00000067h
// 104 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_15.wav
    DD  00000dc6h
    DD  00000068h
// 105 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_18.wav
    DD  00000dc7h
    DD  00000069h
// 106 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_02.wav
    DD  00000dc8h
    DD  0000006ah
// 107 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_20.wav
    DD  00000dc9h
    DD  0000006bh
// 108 C:\Harry\Banks\Lev_Aragog\ss_hry_leafyfts_21.wav
    DD  00000dcah
    DD  0000006ch
BANK_114_LEV_AVIFORS_NAME:
    DS  "EASOUND\LEV_AVIFORS.SDT"
BANK_114_LEV_AVIFORS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Avifors\ss_avi_lumoswall_01e.wav
    DD  00000dcbh
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Avifors\ss_avi_spellbookvanish.01e.wav
    DD  00000dcch
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Avifors\ss_avi_doorsqueak_01e.wav
    DD  00000dcdh
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Avifors\ss_avi_doorslam_01e.wav
    DD  00000dceh
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Avifors\ss_avi_dooropen_01e.wav
    DD  00000dcfh
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Avifors\ss_avi_doorsqueak_02e.wav
    DD  00000dd0h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Avifors\ss_avi_learnspell_01e.wav
    DD  00000dd1h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Avifors\ss_avi_grateopen_01e.wav
    DD  00000dd2h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Avifors\ss_avi_grateopen_02e.wav
    DD  00000dd3h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Avifors\ss_avi_birdflap_09e.wav
    DD  00000dd4h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Avifors\ss_avi_birdflap_02e.wav
    DD  00000dd5h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Avifors\ss_avi_birdflap_03e.wav
    DD  00000dd6h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Avifors\ss_avi_birdflap_04e.wav
    DD  00000dd7h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Avifors\ss_avi_birdflap_05e.wav
    DD  00000dd8h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Avifors\ss_avi_birdflap_06e.wav
    DD  00000dd9h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Avifors\ss_avi_birdflap_07e.wav
    DD  00000ddah
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Avifors\ss_avi_birdflap_08e.wav
    DD  00000ddbh
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Avifors\ss_avi_birdflap_01e.wav
    DD  00000ddch
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Avifors\ss_avi_birdflap_10e.wav
    DD  00000dddh
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Avifors\ss_avi_birdflap_11e.wav
    DD  00000ddeh
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Avifors\ss_avi_birdscreech_03e.wav
    DD  00000ddfh
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Avifors\ss_avi_birdscreech_02e.wav
    DD  00000de0h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Avifors\ss_avi_birdscreech_01e.wav
    DD  00000de1h
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Avifors\ss_avi_birdscreech_04e.wav
    DD  00000de2h
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Avifors\ss_avi_birdscreech_05e.wav
    DD  00000de3h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Avifors\blank2.wav
    DD  000007c2h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Avifors\blank1.wav
    DD  00000315h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Avifors\blank3.wav
    DD  000007c3h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Avifors\blank4.wav
    DD  00000de4h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Avifors\blank5.wav
    DD  00000de5h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Avifors\blank6.wav
    DD  00000de6h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Avifors\blank7.wav
    DD  00000de7h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Avifors\blank8.wav
    DD  00000de8h
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Avifors\blank9.wav
    DD  00000de9h
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Avifors\blank12.wav
    DD  00000deah
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Avifors\blank11.wav
    DD  00000debh
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Avifors\blank10.wav
    DD  00000dech
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Avifors\blank13.wav
    DD  00000dedh
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Avifors\blank14.wav
    DD  00000deeh
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Avifors\blank15.wav
    DD  00000defh
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Avifors\ss_avi_platformmove_04e.wav
    DD  00000df0h
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Avifors\ss_avi_platformstop_03e.wav
    DD  00000df1h
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Avifors\ss_avi_bridgelower_02e.wav
    DD  00000df2h
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Avifors\ss_avi_bridgelower_03e.wav
    DD  00000df3h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Avifors\ss_hry_avidoorlatch_02e.wav
    DD  00000df4h
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Avifors\ss_hry_avidoorlatch_04e.wav
    DD  00000df5h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Avifors\ss_hry_avidoorlatch_05e.wav
    DD  00000df6h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Avifors\ss_avi_stoneblockmove_03e.wav
    DD  00000df7h
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Avifors\ss_avi_switchon_01e.wav
    DD  00000df8h
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Avifors\ss_avi_switchoff_01e.wav
    DD  00000df9h
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Avifors\ss_spb_learnspell_01e.wav
    DD  00000dfah
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Avifors\ss_spb_spelltinkle_01e.wav
    DD  00000dfbh
    DD  00000033h
// 52 C:\Harry\Banks\Lev_Avifors\ss_avi_rockcrack_0004.wav
    DD  00000dfch
    DD  00000034h
// 53 C:\Harry\Banks\Lev_Avifors\ss_avi_rockcrack_0002.wav
    DD  00000dfdh
    DD  00000035h
// 54 C:\Harry\Banks\Lev_Avifors\ss_avi_rockcrack_0003.wav
    DD  00000dfeh
    DD  00000036h
// 55 C:\Harry\Banks\Lev_Avifors\ss_avi_rockcrack_0001.wav
    DD  00000dffh
    DD  00000037h
// 56 C:\Harry\Banks\Lev_Avifors\ss_gui_voiceavifors_01e.wav
    DD  00000e00h
    DD  00000038h
// 57 C:\Harry\Banks\Lev_Avifors\ss_avi_panelswitchon_01e.wav
    DD  00000e01h
    DD  00000039h
// 58 C:\Harry\Banks\Lev_Avifors\ss_avi_coverup_01e.wav
    DD  00000e02h
    DD  0000003ah
// 59 C:\Harry\Banks\Lev_Avifors\ss_duelloop_01e.wav
    DD  00000e03h
    DD  0000003bh
// 60 C:\Harry\Banks\Lev_Avifors\ss_avi_spellbookcollecttest_01e.wav
    DD  00000e04h
    DD  0000003ch
// 61 C:\Harry\Banks\Lev_Avifors\ss_spb_appear_01e.wav
    DD  00000664h
    DD  0000003dh
BANK_115_LEV_BORGIN_NAME:
    DS  "EASOUND\LEV_BORGIN.SDT"
BANK_115_LEV_BORGIN_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Borgin\ss_bor_cabinetopen_01e.wav
    DD  00000e05h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Borgin\ss_bor_cabinetshut_01e.wav
    DD  00000e06h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Borgin\ss_bor_doorambience_01e.wav
    DD  00000e07h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Borgin\ss_bor_shopbell_01e.wav
    DD  00000e08h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Borgin\ss_bor_shopdooropen_01e.wav
    DD  00000e09h
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Borgin\ss_bor_shopdoorshut_01e.wav
    DD  00000e0ah
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Borgin\ss_bor_step1e.wav
    DD  00000e0bh
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Borgin\ss_bor_step2e.wav
    DD  00000e0ch
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Borgin\ss_bor_step3e.wav
    DD  00000e0dh
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Borgin\ss_bor_step4e.wav
    DD  00000e0eh
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Borgin\ss_bor_woodstress_01e.wav
    DD  00000e0fh
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Borgin\ss_bor_woodstress_02e.wav
    DD  00000e10h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Borgin\ss_bor_woodstress_03e.wav
    DD  00000e11h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Borgin\ss_bor_floopowder_01e.wav
    DD  00000e12h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Borgin\ss_hry_brush_01e.wav
    DD  00000e13h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Borgin\ss_hry_brush_02e.wav
    DD  00000e14h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Borgin\ss_hry_cough_01e.wav
    DD  00000e15h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Borgin\ss_hry_cough_02e.wav
    DD  00000e16h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Borgin\ss_hry_scuffle_01e.wav
    DD  00000e17h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Borgin\ss_hry_scuffle_02e.wav
    DD  00000e18h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Borgin\ss_hry_urg_01e.wav
    DD  00000e19h
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Borgin\ss_bor_yorikscream_01e.wav
    DD  00000e1ah
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Borgin\ss_bor_yorikscream_02e.wav
    DD  00000e1bh
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Borgin\ss_bor_yorikscream_03e.wav
    DD  00000e1ch
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Borgin\ss_hry_borginlatch_01e.wav
    DD  00000e1dh
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Borgin\ss_hry_borginlatch_02e.wav
    DD  00000e1eh
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Borgin\ss_bor_cageslam_01e.wav
    DD  00000e1fh
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Borgin\ss_bor_dogbark_01e.wav
    DD  00000e20h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Borgin\ss_bor_dogbark_02e.wav
    DD  00000e21h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Borgin\ss_bor_dogbark_03e.wav
    DD  00000e22h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Borgin\ss_bor_handofglory_crack_0004.wav
    DD  00000e23h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Borgin\ss_bor_handofglory_crack_0002.wav
    DD  00000e24h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Borgin\ss_bor_handofglory_crack_0003.wav
    DD  00000e25h
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Borgin\ss_bor_handofglory_crack_0001.wav
    DD  00000e26h
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Borgin\ss_bor_handofglory_crack_short_0001.wav
    DD  00000e27h
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Borgin\ss_bor_handofglory_crunch_0001.wav
    DD  00000e28h
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Borgin\ss_bor_lumoswall_01e.wav
    DD  00000e29h
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Borgin\ss_bor_ironbarsx3_0002.wav
    DD  00000e2ah
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Borgin\ss_bor_hand_03e.wav
    DD  00000e2bh
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Borgin\ss_bor_hand_02e.wav
    DD  00000e2ch
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Borgin\ss_bor_hand_01e.wav
    DD  00000e2dh
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Borgin\ss_bor_hand_04e.wav
    DD  00000e2eh
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Borgin\ss_bor_ladderbounce_01e.wav
    DD  00000e2fh
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Borgin\ss_bor_ladderbounce_02e.wav
    DD  00000e30h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Borgin\ss_bor_laddermove_01e.wav
    DD  00000e31h
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Borgin\ss_bor_dooropensqueak_01e.wav
    DD  00000e32h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Borgin\ss_bor_innerdooropensqueak_01e.wav
    DD  00000e33h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Borgin\ss_bor_innerdoorshut_01e.wav
    DD  00000e34h
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Borgin\ss_bor_pushcrate_03e.wav
    DD  00000e35h
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Borgin\ss_bor_pushcrate_02e.wav
    DD  00000e36h
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Borgin\ss_bor_pushcrate_01e.wav
    DD  00000e37h
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Borgin\ss_bor_pushcrate_04e.wav
    DD  00000e38h
    DD  00000033h
// 52 C:\Harry\Banks\Lev_Borgin\ss_bor_pushcrate_05e.wav
    DD  00000e39h
    DD  00000034h
// 53 C:\Harry\Banks\Lev_Borgin\ss_lky_switchon_01e.wav
    DD  00000e3ah
    DD  00000035h
// 54 C:\Harry\Banks\Lev_Borgin\ss_bor_vasehitcrash_02e.wav
    DD  00000e3bh
    DD  00000036h
// 55 C:\Harry\Banks\Lev_Borgin\ss_bor_vasehitcrash_01e.wav
    DD  00000e3ch
    DD  00000037h
// 56 C:\Harry\Banks\Lev_Borgin\ss_bor_vasehitcrash_03e.wav
    DD  00000e3dh
    DD  00000038h
// 57 C:\Harry\Banks\Lev_Borgin\ss_bor_vasehitcrash_04e.wav
    DD  00000e3eh
    DD  00000039h
// 58 C:\Harry\Banks\Lev_Borgin\ss_bor_vasebounce_02e.wav
    DD  00000e3fh
    DD  0000003ah
// 59 C:\Harry\Banks\Lev_Borgin\ss_bor_drawermove_02e.wav
    DD  00000e40h
    DD  0000003bh
// 60 C:\Harry\Banks\Lev_Borgin\ss_bor_drawermove_03e.wav
    DD  00000e41h
    DD  0000003ch
// 61 C:\Harry\Banks\Lev_Borgin\ss_bor_drawermove_04.wav
    DD  00000e42h
    DD  0000003dh
// 62 C:\Harry\Banks\Lev_Borgin\ss_bor_vasebounce_01e.wav
    DD  00000e43h
    DD  0000003eh
// 63 C:\Harry\Banks\Lev_Borgin\ss_bor_drawermove_01e.wav
    DD  00000e44h
    DD  0000003fh
// 64 C:\Harry\Banks\Lev_Borgin\ss_bor_vasebounce_03e.wav
    DD  00000e45h
    DD  00000040h
// 65 C:\Harry\Banks\Lev_Borgin\ss_bor_vasebounce_04e.wav
    DD  00000e46h
    DD  00000041h
// 66 C:\Harry\Banks\Lev_Borgin\ss_bor_vasesmash_0004.wav
    DD  00000e47h
    DD  00000042h
// 67 C:\Harry\Banks\Lev_Borgin\ss_bor_vasesmash_0002.wav
    DD  00000e48h
    DD  00000043h
// 68 C:\Harry\Banks\Lev_Borgin\ss_bor_vasesmash_0003.wav
    DD  00000e49h
    DD  00000044h
// 69 C:\Harry\Banks\Lev_Borgin\ss_bor_vasesmash_0001.wav
    DD  00000e4ah
    DD  00000045h
// 70 C:\Harry\Banks\Lev_Borgin\ss_bor_vasesmash_0005.wav
    DD  00000e4bh
    DD  00000046h
// 71 C:\Harry\Banks\Lev_Borgin\ss_bor_vasesmash_0006.wav
    DD  00000e4ch
    DD  00000047h
// 72 C:\Harry\Banks\Lev_Borgin\ss_bor_vasesmash_0007.wav
    DD  00000e4dh
    DD  00000048h
// 73 C:\Harry\Banks\Lev_Borgin\ss_bor_putbookdown_01e.wav
    DD  00000e4eh
    DD  00000049h
// 74 C:\Harry\Banks\Lev_Borgin\ss_bor_bookgrab_01e.wav
    DD  00000e4fh
    DD  0000004ah
// 75 C:\Harry\Banks\Lev_Borgin\ss_fpo_burrowfpo_loop_01.wav
    DD  00000e50h
    DD  0000004bh
// 76 C:\Harry\Banks\Lev_Borgin\ss_obj_binhit_0004.wav
    DD  00000e51h
    DD  0000004ch
// 77 C:\Harry\Banks\Lev_Borgin\ss_obj_binhit_0008.wav
    DD  00000e52h
    DD  0000004dh
// 78 C:\Harry\Banks\Lev_Borgin\ss_obj_binhit_0009.wav
    DD  00000e53h
    DD  0000004eh
// 79 C:\Harry\Banks\Lev_Borgin\ss_obj_binlid_0011.wav
    DD  00000e54h
    DD  0000004fh
// 80 C:\Harry\Banks\Lev_Borgin\ss_obj_binlid_0012.wav
    DD  00000e55h
    DD  00000050h
// 81 C:\Harry\Banks\Lev_Borgin\ss_gui_voicelumos_01e.wav
    DD  00000e56h
    DD  00000051h
// 82 C:\Harry\Banks\Lev_Borgin\ss_bor_learnspell_01e.wav
    DD  00000e57h
    DD  00000052h
// 83 C:\Harry\Banks\Lev_Borgin\ss_bor_spellbookvanish.01e.wav
    DD  00000e58h
    DD  00000053h
// 84 C:\Harry\Banks\Lev_Borgin\ss_spb_learnspell_01e.wav
    DD  00000dfah
    DD  00000054h
// 85 C:\Harry\Banks\Lev_Borgin\ss_bor_spelltinkle_01e.wav
    DD  00000e59h
    DD  00000055h
// 86 C:\Harry\Banks\Lev_Borgin\ss_fts_woodcarpetl_0005.wav
    DD  00000e5ah
    DD  00000056h
// 87 C:\Harry\Banks\Lev_Borgin\ss_fts_woodcarpetl_0002.wav
    DD  00000e5bh
    DD  00000057h
// 88 C:\Harry\Banks\Lev_Borgin\ss_fts_woodcarpetl_0003.wav
    DD  00000e5ch
    DD  00000058h
// 89 C:\Harry\Banks\Lev_Borgin\ss_fts_woodcarpetl_0004.wav
    DD  00000e5dh
    DD  00000059h
// 90 C:\Harry\Banks\Lev_Borgin\ss_fts_woodcarpetl_0001.wav
    DD  00000e5eh
    DD  0000005ah
// 91 C:\Harry\Banks\Lev_Borgin\ss_fts_woodcarpetr_0001.wav
    DD  00000e5fh
    DD  0000005bh
// 92 C:\Harry\Banks\Lev_Borgin\ss_fts_woodcarpetr_0002.wav
    DD  00000e60h
    DD  0000005ch
// 93 C:\Harry\Banks\Lev_Borgin\ss_fts_woodcarpetr_0003.wav
    DD  00000e61h
    DD  0000005dh
// 94 C:\Harry\Banks\Lev_Borgin\ss_fts_woodcarpetr_0004.wav
    DD  00000e62h
    DD  0000005eh
// 95 C:\Harry\Banks\Lev_Borgin\ss_fts_woodcarpetr_0005.wav
    DD  00000e63h
    DD  0000005fh
// 96 C:\Harry\Banks\Lev_Borgin\ss_spb_appear_01e.wav
    DD  00000664h
    DD  00000060h
// 97 C:\Harry\Banks\Lev_Borgin\ss_bor_spellbookcollecttest_01e.wav
    DD  00000e64h
    DD  00000061h
// 98 C:\Harry\Banks\Lev_Borgin\ss_bor_cabinetslide_02e.wav
    DD  00000e65h
    DD  00000062h
// 99 C:\Harry\Banks\Lev_Borgin\ss_bor_portcullis_02e.wav
    DD  00000e66h
    DD  00000063h
// 100 C:\Harry\Banks\Lev_Borgin\ss_bor_woodsnap_03e.wav
    DD  00000e67h
    DD  00000064h
// 101 C:\Harry\Banks\Lev_Borgin\ss_bor_woodsnap_04e.wav
    DD  00000e68h
    DD  00000065h
BANK_116_LEV_BURROWS_NAME:
    DS  "EASOUND\LEV_BURROWS.SDT"
BANK_116_LEV_BURROWS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Burrows\ss_bur_doorclose_01e.wav
    DD  00000e69h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Burrows\ss_bur_doormove_01e.wav
    DD  00000e6ah
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Burrows\ss_bur_leaves_0002.wav
    DD  00000e6bh
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Burrows\ss_bur_leaves_0004.wav
    DD  00000e6ch
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Burrows\ss_bur_leaves_0005.wav
    DD  00000e6dh
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Burrows\ss_obj_binhit_0004.wav
    DD  00000e51h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Burrows\ss_obj_binhit_0008.wav
    DD  00000e52h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Burrows\ss_obj_binhit_0009.wav
    DD  00000e53h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Burrows\ss_obj_binhit_0010.wav
    DD  00000e6eh
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Burrows\ss_obj_binlid_0011.wav
    DD  00000e54h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Burrows\ss_obj_binlid_0012.wav
    DD  00000e55h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Burrows\ss_obj_conehiit_0003.wav
    DD  00000e6fh
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Burrows\ss_obj_conehit_0002.wav
    DD  00000e70h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Burrows\ss_obj_conehit_0005.wav
    DD  00000e71h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Burrows\ss_obj_conehit_0007.wav
    DD  00000e72h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Burrows\ss_obj_duckrubberhit_0001.wav
    DD  00000e73h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Burrows\ss_obj_rakehit_0007.wav
    DD  00000e74h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Burrows\ss_obj_toolbox_0001.wav
    DD  00000e75h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Burrows\ss_obj_toolbox_0002.wav
    DD  00000e76h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Burrows\ss_obj_toolbox_0003.wav
    DD  00000e77h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Burrows\ss_obj_toolbox_0004.wav
    DD  00000e78h
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Burrows\ss_obj_toolbox_0006.wav
    DD  00000e79h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Burrows\ss_obj_toolbox_0007.wav
    DD  00000e7ah
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Burrows\ss_ron_clap_01e.wav
    DD  00000e7bh
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Burrows\ss_ron_clap_02e.wav
    DD  00000e7ch
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Burrows\ss_ron_clap_03e.wav
    DD  00000e7dh
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Burrows\ss_grg_standidlekickdirt_01e.wav
    DD  00000e7eh
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Burrows\ss_ang_crash_0001.wav
    DD  00000e7fh
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Burrows\ss_ang_crash_0002.wav
    DD  00000e80h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Burrows\ss_ang_crash_0004.wav
    DD  00000e81h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Burrows\ss_ang_crash_0007.wav
    DD  00000e82h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Burrows\ss_bur_angeyepop_01e.wav
    DD  00000e83h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Burrows\ss_bur_signland_01e.wav
    DD  00000e84h
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Burrows\ss_ang_harrydoor_01e.wav
    DD  00000e85h
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Burrows\ss_ang_rondoor_01e.wav
    DD  00000e86h
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Burrows\ss_bur_signsqueak_01e.wav
    DD  00000e87h
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Burrows\ss_fpo_spellbuild_bur_0001.wav
    DD  00000e88h
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Burrows\ss_fpo_burrowfpo_loop_01.wav
    DD  00000e50h
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Burrows\ss_fpo_spellcastnorm_0002.wav
    DD  00000e89h
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Burrows\ss_fpo_spellcastover_0001.wav
    DD  00000e8ah
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Burrows\ss_fpo_spellhit_0001a.wav
    DD  00000e8bh
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Burrows\sv_hry_dy201_0018.wav
    DD  00000e8ch
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Burrows\sv_hry_dy201_0018b.wav
    DD  00000e8dh
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Burrows\sv_hry_flickn02_0001.wav
    DD  00000e8eh
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Burrows\sv_hry_incantatefpo_01.wav
    DD  00000e8fh
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Burrows\ss_gui_flingfinalscore_0001.wav
    DD  00000e90h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Burrows\ss_gui_flingcounter_0001.wav
    DD  00000e91h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Burrows\ss_gui_voiceflipendo_01e.wav
    DD  00000e92h
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Burrows\ss_ang_entrance_03e.wav
    DD  00000e93h
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Burrows\ss_hry_ftsgrassr1_0005.wav
    DD  00000e94h
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Burrows\ss_hry_ftsgrassl1_0002.wav
    DD  00000e95h
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Burrows\ss_hry_ftsgrassl1_0003.wav
    DD  00000e96h
    DD  00000033h
// 52 C:\Harry\Banks\Lev_Burrows\ss_hry_ftsgrassl1_0004.wav
    DD  00000e97h
    DD  00000034h
// 53 C:\Harry\Banks\Lev_Burrows\ss_hry_ftsgrassl1_0005.wav
    DD  00000e98h
    DD  00000035h
// 54 C:\Harry\Banks\Lev_Burrows\ss_hry_ftsgrassr1_0001.wav
    DD  00000e99h
    DD  00000036h
// 55 C:\Harry\Banks\Lev_Burrows\ss_hry_ftsgrassr1_0002.wav
    DD  00000e9ah
    DD  00000037h
// 56 C:\Harry\Banks\Lev_Burrows\ss_hry_ftsgrassr1_0003.wav
    DD  00000e9bh
    DD  00000038h
// 57 C:\Harry\Banks\Lev_Burrows\ss_hry_ftsgrassr1_0004.wav
    DD  00000e9ch
    DD  00000039h
// 58 C:\Harry\Banks\Lev_Burrows\ss_hry_ftsgrassl1_0001.wav
    DD  00000e9dh
    DD  0000003ah
// 59 C:\Harry\Banks\Lev_Burrows\ss_hry_ftswaterl1_0004.wav
    DD  00000e9eh
    DD  0000003bh
// 60 C:\Harry\Banks\Lev_Burrows\ss_hry_ftswaterl1_0001.wav
    DD  00000e9fh
    DD  0000003ch
// 61 C:\Harry\Banks\Lev_Burrows\ss_hry_ftswaterl1_0002.wav
    DD  00000ea0h
    DD  0000003dh
// 62 C:\Harry\Banks\Lev_Burrows\ss_hry_ftswaterl1_0003.wav
    DD  00000ea1h
    DD  0000003eh
// 63 C:\Harry\Banks\Lev_Burrows\waterblank1.wav
    DD  00000ea2h
    DD  0000003fh
// 64 C:\Harry\Banks\Lev_Burrows\ss_hry_ftswaterr1_0001.wav
    DD  00000ea3h
    DD  00000040h
// 65 C:\Harry\Banks\Lev_Burrows\ss_hry_ftswaterr1_0002.wav
    DD  00000ea4h
    DD  00000041h
// 66 C:\Harry\Banks\Lev_Burrows\ss_hry_ftswaterr1_0003.wav
    DD  00000ea5h
    DD  00000042h
// 67 C:\Harry\Banks\Lev_Burrows\waterblank2.wav
    DD  00000ea6h
    DD  00000043h
// 68 C:\Harry\Banks\Lev_Burrows\waterblank3.wav
    DD  00000ea7h
    DD  00000044h
// 69 C:\Harry\Banks\Lev_Burrows\waterblank4.wav
    DD  00000ea8h
    DD  00000045h
// 70 C:\Harry\Banks\Lev_Burrows\waterblank5.wav
    DD  00000ea9h
    DD  00000046h
// 71 C:\Harry\Banks\Lev_Burrows\waterblank6.wav
    DD  00000eaah
    DD  00000047h
BANK_117_LEV_COS_NAME:
    DS  "EASOUND\LEV_COS.SDT"
BANK_117_LEV_COS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_CoS\ss_cos_mediumsplash_04e.wav
    DD  00000eabh
    DD  00000000h
// 1 C:\Harry\Banks\Lev_CoS\ss_cos_bigsplash_02e.wav
    DD  00000each
    DD  00000001h
// 2 C:\Harry\Banks\Lev_CoS\ss_cos_mediumsplash_01e.wav
    DD  00000eadh
    DD  00000002h
// 3 C:\Harry\Banks\Lev_CoS\ss_cos_mediumsplash_02e.wav
    DD  00000eaeh
    DD  00000003h
// 4 C:\Harry\Banks\Lev_CoS\ss_cos_mediumsplash_03e.wav
    DD  00000eafh
    DD  00000004h
// 5 C:\Harry\Banks\Lev_CoS\ss_cos_bigsplash_01e.wav
    DD  00000eb0h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_CoS\ss_cos_mediumsplash_05e.wav
    DD  00000eb1h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_CoS\ss_cos_mediumsplash_06e.wav
    DD  00000eb2h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_CoS\ss_cos_smallsplash_01e.wav
    DD  00000eb3h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_CoS\ss_cos_smallsplash_02e.wav
    DD  00000eb4h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_CoS\ss_cos_smallsplash_03e.wav
    DD  00000eb5h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_CoS\ss_cos_venomland_04e.wav
    DD  00000eb6h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_CoS\ss_cos_venomland_02e.wav
    DD  00000eb7h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_CoS\ss_cos_venomland_03e.wav
    DD  00000eb8h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_CoS\ss_cos_venomland_01e.wav
    DD  00000eb9h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_CoS\ss_cos_venomland_05e.wav
    DD  00000ebah
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_CoS\ss_cos_venomland_06e.wav
    DD  00000ebbh
    DD  00000010h
// 17 C:\Harry\Banks\Lev_CoS\ss_cos_torchignite_03e.wav
    DD  00000ebch
    DD  00000011h
// 18 C:\Harry\Banks\Lev_CoS\ss_cos_torchignite_02e.wav
    DD  00000ebdh
    DD  00000012h
// 19 C:\Harry\Banks\Lev_CoS\ss_cos_torchignite_01e.wav
    DD  00000ebeh
    DD  00000013h
// 20 C:\Harry\Banks\Lev_CoS\ss_cos_torchignite_04e.wav
    DD  00000ebfh
    DD  00000014h
// 21 C:\Harry\Banks\Lev_CoS\ss_cos_dropsword_04e.wav
    DD  00000ec0h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_CoS\ss_cos_dropsword_02e.wav
    DD  00000ec1h
    DD  00000016h
// 23 C:\Harry\Banks\Lev_CoS\ss_cos_dropsword_03e.wav
    DD  00000ec2h
    DD  00000017h
// 24 C:\Harry\Banks\Lev_CoS\ss_cos_dropsword_01e.wav
    DD  00000ec3h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_CoS\ss_bas_hitwall_04e.wav
    DD  00000ec4h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_CoS\ss_bas_hitwall_02e.wav
    DD  00000ec5h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_CoS\ss_bas_hitwall_03e.wav
    DD  00000ec6h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_CoS\ss_bas_hitwall_01e.wav
    DD  00000ec7h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_CoS\ss_bas_hitwall_05e.wav
    DD  00000ec8h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_CoS\ss_bas_hitwall_06e.wav
    DD  00000ec9h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_CoS\ss_cos_swordstickground_02e.wav
    DD  00000ecah
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_CoS\ss_cos_swordstickground_01e.wav
    DD  00000ecbh
    DD  00000020h
// 33 C:\Harry\Banks\Lev_CoS\ss_cos_swordstickground_03e.wav
    DD  00000ecch
    DD  00000021h
// 34 C:\Harry\Banks\Lev_CoS\ss_cos_swordstickground_04e.wav
    DD  00000ecdh
    DD  00000022h
// 35 C:\Harry\Banks\Lev_CoS\ss_bas_tongue_03e.wav
    DD  00000eceh
    DD  00000023h
// 36 C:\Harry\Banks\Lev_CoS\ss_bas_tongue_02e.wav
    DD  00000ecfh
    DD  00000024h
// 37 C:\Harry\Banks\Lev_CoS\ss_bas_tongue_01e.wav
    DD  00000ed0h
    DD  00000025h
// 38 C:\Harry\Banks\Lev_CoS\ss_bas_tongue_04e.wav
    DD  00000ed1h
    DD  00000026h
// 39 C:\Harry\Banks\Lev_CoS\ss_cos_swordloopend_01e.wav
    DD  00000ed2h
    DD  00000027h
// 40 C:\Harry\Banks\Lev_CoS\ss_cos_debris_05e.wav
    DD  00000ed3h
    DD  00000028h
// 41 C:\Harry\Banks\Lev_CoS\ss_cos_debris_02e.wav
    DD  00000ed4h
    DD  00000029h
// 42 C:\Harry\Banks\Lev_CoS\ss_cos_debris_03e.wav
    DD  00000ed5h
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_CoS\ss_cos_debris_04e.wav
    DD  00000ed6h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_CoS\ss_cos_debris_01e.wav
    DD  00000ed7h
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_CoS\ss_cos_debris_06e.wav
    DD  00000ed8h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_CoS\ss_cos_mediumsplash_07e.wav
    DD  00000ed9h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_CoS\ss_bas_slither_05e.wav
    DD  00000edah
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_CoS\ss_bas_slither_02e.wav
    DD  00000edbh
    DD  00000030h
// 49 C:\Harry\Banks\Lev_CoS\ss_bas_slither_03e.wav
    DD  00000edch
    DD  00000031h
// 50 C:\Harry\Banks\Lev_CoS\ss_bas_slither_04e.wav
    DD  00000eddh
    DD  00000032h
// 51 C:\Harry\Banks\Lev_CoS\ss_bas_slither_01e.wav
    DD  00000edeh
    DD  00000033h
// 52 C:\Harry\Banks\Lev_CoS\ss_bas_slither_06e.wav
    DD  00000edfh
    DD  00000034h
// 53 C:\Harry\Banks\Lev_CoS\ss_bas_slither_07e.wav
    DD  00000ee0h
    DD  00000035h
// 54 C:\Harry\Banks\Lev_CoS\ss_bas_slither_08e.wav
    DD  00000ee1h
    DD  00000036h
// 55 C:\Harry\Banks\Lev_CoS\ss_bas_slither_09e.wav
    DD  00000ee2h
    DD  00000037h
// 56 C:\Harry\Banks\Lev_CoS\ss_bas_slither_10e.wav
    DD  00000ee3h
    DD  00000038h
// 57 C:\Harry\Banks\Lev_CoS\ss_bas_slither_11e.wav
    DD  00000ee4h
    DD  00000039h
// 58 C:\Harry\Banks\Lev_CoS\ss_cos_swordloopend_02e.wav
    DD  00000ee5h
    DD  0000003ah
// 59 C:\Harry\Banks\Lev_CoS\ss_cos_swordloopend_03e.wav
    DD  00000ee6h
    DD  0000003bh
// 60 C:\Harry\Banks\Lev_CoS\ss_cos_swordloopend_04e.wav
    DD  00000ee7h
    DD  0000003ch
// 61 C:\Harry\Banks\Lev_CoS\ss_cos_swordloopend_05e.wav
    DD  00000ee8h
    DD  0000003dh
// 62 C:\Harry\Banks\Lev_CoS\ss_cos_swordoverload_01e.wav
    DD  00000ee9h
    DD  0000003eh
// 63 C:\Harry\Banks\Lev_CoS\ss_cos_staircasedoorclose_01e.wav
    DD  00000eeah
    DD  0000003fh
// 64 C:\Harry\Banks\Lev_CoS\ss_cos_nomalwooddoorlatch_02e.wav
    DD  00000eebh
    DD  00000040h
// 65 C:\Harry\Banks\Lev_CoS\ss_cos_nomalwooddoorlatch_01e.wav
    DD  00000eech
    DD  00000041h
// 66 C:\Harry\Banks\Lev_CoS\ss_cos_staircasedooropen_01e.wav
    DD  00000eedh
    DD  00000042h
// 67 C:\Harry\Banks\Lev_CoS\ss_cos_touch_03e.wav
    DD  00000eeeh
    DD  00000043h
// 68 C:\Harry\Banks\Lev_CoS\ss_cos_swordloop_03e.wav
    DD  00000eefh
    DD  00000044h
// 69 C:\Harry\Banks\Lev_CoS\ss_cos_touch_01e.wav
    DD  00000ef0h
    DD  00000045h
// 70 C:\Harry\Banks\Lev_CoS\ss_cos_touch_02e.wav
    DD  00000ef1h
    DD  00000046h
// 71 C:\Harry\Banks\Lev_CoS\ss_cos_swordfire_01e.wav
    DD  00000ef2h
    DD  00000047h
// 72 C:\Harry\Banks\Lev_CoS\ss_cos_touch_04e.wav
    DD  00000ef3h
    DD  00000048h
// 73 C:\Harry\Banks\Lev_CoS\ss_cos_touch_05e.wav
    DD  00000ef4h
    DD  00000049h
// 74 C:\Harry\Banks\Lev_CoS\ss_cos_touch_07e.wav
    DD  00000ef5h
    DD  0000004ah
// 75 C:\Harry\Banks\Lev_CoS\ss_cos_touch_06e.wav
    DD  00000ef6h
    DD  0000004bh
// 76 C:\Harry\Banks\Lev_CoS\ss_cos_touch_08e.wav
    DD  00000ef7h
    DD  0000004ch
// 77 C:\Harry\Banks\Lev_CoS\ss_cos_touch_09e.wav
    DD  00000ef8h
    DD  0000004dh
// 78 C:\Harry\Banks\Lev_CoS\ss_cos_touch_10e.wav
    DD  00000ef9h
    DD  0000004eh
// 79 C:\Harry\Banks\Lev_CoS\ss_cos_sinkmove_01e.wav
    DD  00000efah
    DD  0000004fh
// 80 C:\Harry\Banks\Lev_CoS\ss_cos_harryjump_01e.wav
    DD  00000efbh
    DD  00000050h
// 81 C:\Harry\Banks\Lev_CoS\ss_cod_swordpickup_0001.wav
    DD  00000efch
    DD  00000051h
// 82 C:\Harry\Banks\Lev_CoS\ss_bas_die_0001.wav
    DD  00000efdh
    DD  00000052h
// 83 C:\Harry\Banks\Lev_CoS\ss_bas_idle_0001.wav
    DD  00000efeh
    DD  00000053h
// 84 C:\Harry\Banks\Lev_CoS\ss_bas_idle_0002.wav
    DD  00000effh
    DD  00000054h
// 85 C:\Harry\Banks\Lev_CoS\ss_bas_idle_0003.wav
    DD  00000f00h
    DD  00000055h
// 86 C:\Harry\Banks\Lev_CoS\ss_bas_idle_0004.wav
    DD  00000f01h
    DD  00000056h
// 87 C:\Harry\Banks\Lev_CoS\ss_bas_screamlong_0001.wav
    DD  00000f02h
    DD  00000057h
// 88 C:\Harry\Banks\Lev_CoS\ss_bas_screamlong_0002.wav
    DD  00000f03h
    DD  00000058h
// 89 C:\Harry\Banks\Lev_CoS\ss_bas_spitattack_0003.wav
    DD  00000f04h
    DD  00000059h
// 90 C:\Harry\Banks\Lev_CoS\ss_bas_spitattack_0004.wav
    DD  00000f05h
    DD  0000005ah
// 91 C:\Harry\Banks\Lev_CoS\ss_bas_spitattack_0005.wav
    DD  00000f06h
    DD  0000005bh
// 92 C:\Harry\Banks\Lev_CoS\ss_bas_spitattack_0006.wav
    DD  00000f07h
    DD  0000005ch
// 93 C:\Harry\Banks\Lev_CoS\ss_bas_spitattack_0007.wav
    DD  00000f08h
    DD  0000005dh
// 94 C:\Harry\Banks\Lev_CoS\ss_cos_basvoiceaway_0002.wav
    DD  00000f09h
    DD  0000005eh
// 95 C:\Harry\Banks\Lev_CoS\ss_cos_basvoiceaway_0001.wav
    DD  00000f0ah
    DD  0000005fh
// 96 C:\Harry\Banks\Lev_CoS\ss_cos_basvoiceaway_0003.wav
    DD  00000f0bh
    DD  00000060h
// 97 C:\Harry\Banks\Lev_CoS\ss_bas_screamshort_0001.wav
    DD  00000f0ch
    DD  00000061h
// 98 C:\Harry\Banks\Lev_CoS\ss_bas_screamshort_0002.wav
    DD  00000f0dh
    DD  00000062h
// 99 C:\Harry\Banks\Lev_CoS\ss_bas_screamshort_0003.wav
    DD  00000f0eh
    DD  00000063h
// 100 C:\Harry\Banks\Lev_CoS\ss_bas_screamshort_0004.wav
    DD  00000f0fh
    DD  00000064h
// 101 C:\Harry\Banks\Lev_CoS\ss_bas_spitattack_0009.wav
    DD  00000f10h
    DD  00000065h
// 102 C:\Harry\Banks\Lev_CoS\ss_cos_rockland_0005.wav
    DD  00000f11h
    DD  00000066h
// 103 C:\Harry\Banks\Lev_CoS\ss_cos_rockland_0002.wav
    DD  00000f12h
    DD  00000067h
// 104 C:\Harry\Banks\Lev_CoS\ss_cos_rockland_0001.wav
    DD  00000f13h
    DD  00000068h
// 105 C:\Harry\Banks\Lev_CoS\ss_cos_rockland_0007.wav
    DD  00000f14h
    DD  00000069h
// 106 C:\Harry\Banks\Lev_CoS\ss_cos_stoneopen_01e.wav
    DD  00000f15h
    DD  0000006ah
// 107 C:\Harry\Banks\Lev_CoS\ss_hry_ftswaterl1_0003.wav
    DD  00000ea1h
    DD  0000006bh
// 108 C:\Harry\Banks\Lev_CoS\ss_hry_ftswaterl1_0001.wav
    DD  00000e9fh
    DD  0000006ch
// 109 C:\Harry\Banks\Lev_CoS\ss_hry_ftswaterl1_0002.wav
    DD  00000ea0h
    DD  0000006dh
// 110 C:\Harry\Banks\Lev_CoS\waterblank1.wav
    DD  00000ea2h
    DD  0000006eh
// 111 C:\Harry\Banks\Lev_CoS\ss_hry_ftswaterl1_0004.wav
    DD  00000e9eh
    DD  0000006fh
// 112 C:\Harry\Banks\Lev_CoS\ss_hry_ftswaterr1_0001.wav
    DD  00000ea3h
    DD  00000070h
// 113 C:\Harry\Banks\Lev_CoS\ss_hry_ftswaterr1_0002.wav
    DD  00000ea4h
    DD  00000071h
// 114 C:\Harry\Banks\Lev_CoS\ss_hry_ftswaterr1_0003.wav
    DD  00000ea5h
    DD  00000072h
// 115 C:\Harry\Banks\Lev_CoS\waterblank2.wav
    DD  00000ea6h
    DD  00000073h
// 116 C:\Harry\Banks\Lev_CoS\waterblank3.wav
    DD  00000ea7h
    DD  00000074h
// 117 C:\Harry\Banks\Lev_CoS\waterblank4.wav
    DD  00000ea8h
    DD  00000075h
// 118 C:\Harry\Banks\Lev_CoS\waterblank5.wav
    DD  00000ea9h
    DD  00000076h
// 119 C:\Harry\Banks\Lev_CoS\waterblank6.wav
    DD  00000eaah
    DD  00000077h
// 120 C:\Harry\Banks\Lev_CoS\ss_fwk_coscallout_01e.wav
    DD  00000f16h
    DD  00000078h
// 121 C:\Harry\Banks\Lev_CoS\ss_fwk_coscallout_02e.wav
    DD  00000f17h
    DD  00000079h
// 122 C:\Harry\Banks\Lev_CoS\ss_fwk_cosflap_01e.wav
    DD  00000f18h
    DD  0000007ah
// 123 C:\Harry\Banks\Lev_CoS\ss_fwk_cosflap_02e.wav
    DD  00000f19h
    DD  0000007bh
// 124 C:\Harry\Banks\Lev_CoS\ss_cos_newrock_0002e.wav
    DD  00000f1ah
    DD  0000007ch
// 125 C:\Harry\Banks\Lev_CoS\ss_cos_newrock_0006e.wav
    DD  00000f1bh
    DD  0000007dh
// 126 C:\Harry\Banks\Lev_CoS\ss_cos_newrock_0005e.wav
    DD  00000f1ch
    DD  0000007eh
// 127 C:\Harry\Banks\Lev_CoS\ss_cos_newrock_0004e.wav
    DD  00000f1dh
    DD  0000007fh
// 128 C:\Harry\Banks\Lev_CoS\ss_cos_newrock_0003e.wav
    DD  00000f1eh
    DD  00000080h
// 129 C:\Harry\Banks\Lev_CoS\ss_cos_newrock_0007e.wav
    DD  00000f1fh
    DD  00000081h
// 130 C:\Harry\Banks\Lev_CoS\ss_cos_newrock_0001e.wav
    DD  00000f20h
    DD  00000082h
// 131 C:\Harry\Banks\Lev_CoS\ss_fwk_cosfawkesattack_01e.wav
    DD  00000f21h
    DD  00000083h
// 132 C:\Harry\Banks\Lev_CoS\ss_bas_toothbreak_01e.wav
    DD  00000f22h
    DD  00000084h
// 133 C:\Harry\Banks\Lev_CoS\ss_cos_toothstick_02e.wav
    DD  00000f23h
    DD  00000085h
// 134 C:\Harry\Banks\Lev_CoS\ss_cos_toothfly_03e.wav
    DD  00000f24h
    DD  00000086h
// 135 C:\Harry\Banks\Lev_CoS\ss_cos_goyletransform_03e.wav
    DD  00000f25h
    DD  00000087h
BANK_118_LEV_DADA_CLASS_NAME:
    DS  "EASOUND\LEV_DADA_CLASS.SDT"
BANK_118_LEV_DADA_CLASS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_DADA_Class\ss_dada_classroomdoorlatch_01e.wav
    DD  00000f26h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_DADA_Class\ss_dada_classroomdoorclose_01e.wav
    DD  00000f27h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_DADA_Class\ss_dada_classroomdooropen_01e.wav
    DD  00000f28h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_DADA_Class\ss_dada_deskclose_01e.wav
    DD  00000f29h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_DADA_Class\ss_dada_woodencabinetopen_02e.wav
    DD  00000f2ah
    DD  00000004h
// 5 C:\Harry\Banks\Lev_DADA_Class\ss_dada_snakehiss_02e.wav
    DD  00000f2bh
    DD  00000005h
// 6 C:\Harry\Banks\Lev_DADA_Class\ss_dada_snakeslither_02e.wav
    DD  00000f2ch
    DD  00000006h
// 7 C:\Harry\Banks\Lev_DADA_Class\ss_png_boxhit_01e.wav
    DD  0000070ah
    DD  00000007h
// 8 C:\Harry\Banks\Lev_DADA_Class\ss_png_boxhit_02e.wav
    DD  00000709h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_DADA_Class\ss_png_boxhit_03e.wav
    DD  00000708h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_DADA_Class\ss_png_boxhit_04e.wav
    DD  00000707h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_DADA_Class\ss_png_metalplaquebounce_01e.wav
    DD  00000706h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_DADA_Class\ss_png_metalplaquebounce_02e.wav
    DD  00000713h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_DADA_Class\ss_png_plaquebounce_01e.wav
    DD  0000070fh
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_DADA_Class\ss_png_plaquebounce_02e.wav
    DD  0000070eh
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_DADA_Class\ss_png_plaquehit_01e.wav
    DD  00000712h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_DADA_Class\ss_png_plaquehit_02e.wav
    DD  00000711h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_DADA_Class\ss_png_plaquehit_03e.wav
    DD  00000710h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_DADA_Class\ss_png_trophybounce1_01e.wav
    DD  00000705h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_DADA_Class\ss_png_trophybounce1_02e.wav
    DD  000006ffh
    DD  00000013h
// 20 C:\Harry\Banks\Lev_DADA_Class\ss_png_trophybounce2_01e.wav
    DD  00000701h
    DD  00000014h
// 21 C:\Harry\Banks\Lev_DADA_Class\ss_png_trophybounce2_02e.wav
    DD  00000702h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_DADA_Class\ss_png_trophybounce2_03e.wav
    DD  000006feh
    DD  00000016h
// 23 C:\Harry\Banks\Lev_DADA_Class\ss_png_trophyhit_01e.wav
    DD  00000704h
    DD  00000017h
// 24 C:\Harry\Banks\Lev_DADA_Class\ss_png_trophyhit_02e.wav
    DD  00000703h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_DADA_Class\ss_png_trophyhit_03e.wav
    DD  00000700h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_DADA_Class\ss_png_woodhit_01e.wav
    DD  0000070dh
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_DADA_Class\ss_png_woodhit_02e.wav
    DD  0000070ch
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_DADA_Class\ss_png_woodhit_03e.wav
    DD  0000070bh
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsr_0007.wav
    DD  000006e3h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairs_scuff_0003.wav
    DD  00000f2dh
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairs_scuff_0004.wav
    DD  00000f2eh
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsl_0001.wav
    DD  000006d6h
    DD  00000020h
// 33 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsl_0002.wav
    DD  000006d7h
    DD  00000021h
// 34 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsl_0003.wav
    DD  000006d5h
    DD  00000022h
// 35 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsl_0004.wav
    DD  000006d8h
    DD  00000023h
// 36 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsl_0005.wav
    DD  000006d9h
    DD  00000024h
// 37 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsl_0006.wav
    DD  000006dah
    DD  00000025h
// 38 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsl_0007.wav
    DD  000006dbh
    DD  00000026h
// 39 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsl_0008.wav
    DD  000006dch
    DD  00000027h
// 40 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsr_0001.wav
    DD  000006ddh
    DD  00000028h
// 41 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsr_0002.wav
    DD  000006deh
    DD  00000029h
// 42 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsr_0003.wav
    DD  000006dfh
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsr_0004.wav
    DD  000006e0h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsr_0005.wav
    DD  000006e1h
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairsr_0006.wav
    DD  000006e2h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_DADA_Class\ss_fts_stairs_scuff_0001.wav
    DD  00000f2fh
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_DADA_Class\ss_dada_portraitslideleft_0001.wav
    DD  00000f30h
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_DADA_Class\ss_duelloop_01e.wav
    DD  00000e03h
    DD  00000030h
// 49 C:\Harry\Banks\Lev_DADA_Class\ss_dada_classstart_01e.wav
    DD  00000f31h
    DD  00000031h
// 50 C:\Harry\Banks\Lev_DADA_Class\ss_dada_snakehiss_01e.wav
    DD  00000f32h
    DD  00000032h
// 51 C:\Harry\Banks\Lev_DADA_Class\ss_dada_serpensortiacast_01e.wav
    DD  00000f33h
    DD  00000033h
// 52 C:\Harry\Banks\Lev_DADA_Class\ss_dada_snakestrike_02e.wav
    DD  00000f34h
    DD  00000034h
// 53 C:\Harry\Banks\Lev_DADA_Class\ss_dada_snakestrike_01e.wav
    DD  00000f35h
    DD  00000035h
BANK_119_LEV_DADA_XP_NAME:
    DS  "EASOUND\LEV_DADA_XP.SDT"
BANK_119_LEV_DADA_XP_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_DADA_XP\ss_dada_ballglow_01e.wav
    DD  00000f36h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_DADA_XP\ss_dada_ballglow_02e.wav
    DD  00000f37h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_DADA_XP\ss_dada_ballglow_03e.wav
    DD  00000f38h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_DADA_XP\ss_dada_balllaunch_01e.wav
    DD  00000f39h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_DADA_XP\ss_dada_balllaunch_02e.wav
    DD  00000f3ah
    DD  00000004h
// 5 C:\Harry\Banks\Lev_DADA_XP\ss_dada_balllaunch_03e.wav
    DD  00000f3bh
    DD  00000005h
// 6 C:\Harry\Banks\Lev_DADA_XP\ss_dada_bigspikyballbounce_01e.wav
    DD  00000f3ch
    DD  00000006h
// 7 C:\Harry\Banks\Lev_DADA_XP\ss_dada_bigspikyballbounce_02e.wav
    DD  00000f3dh
    DD  00000007h
// 8 C:\Harry\Banks\Lev_DADA_XP\ss_dada_chainsnap_01e.wav
    DD  00000f3eh
    DD  00000008h
// 9 C:\Harry\Banks\Lev_DADA_XP\ss_dada_chainsnap_02e.wav
    DD  00000f3fh
    DD  00000009h
// 10 C:\Harry\Banks\Lev_DADA_XP\ss_dada_debris_01e.wav
    DD  00000f40h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_DADA_XP\ss_dada_debris_02e.wav
    DD  00000f41h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_DADA_XP\ss_dada_dooropen_01e.wav
    DD  00000f42h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_DADA_XP\ss_dada_doorslam_01e.wav
    DD  00000f43h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_DADA_XP\ss_dada_doorsqueak_01e.wav
    DD  00000f44h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_DADA_XP\ss_dada_doorsqueak_02e.wav
    DD  00000f45h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_DADA_XP\ss_dada_flamer_01e.wav
    DD  00000f46h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_DADA_XP\ss_dada_flamerhit_01e.wav
    DD  00000f47h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_DADA_XP\ss_dada_flamerhit_02e.wav
    DD  00000f48h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_DADA_XP\ss_dada_gratesmash_01e.wav
    DD  00000f49h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_DADA_XP\ss_dada_magicstoneblock_01e.wav
    DD  00000f4ah
    DD  00000014h
// 21 C:\Harry\Banks\Lev_DADA_XP\ss_dada_spinnythingbrake_01e.wav
    DD  00000f4bh
    DD  00000015h
// 22 C:\Harry\Banks\Lev_DADA_XP\ss_dada_stoneblockland_01e.wav
    DD  00000f4ch
    DD  00000016h
// 23 C:\Harry\Banks\Lev_DADA_XP\ss_dada_stoneblockland_02e.wav
    DD  00000f4dh
    DD  00000017h
// 24 C:\Harry\Banks\Lev_DADA_XP\ss_dada_woodgateslam_01e.wav
    DD  00000f4eh
    DD  00000018h
// 25 C:\Harry\Banks\Lev_DADA_XP\ss_dada_woodgateslam_02e.wav
    DD  00000f4fh
    DD  00000019h
// 26 C:\Harry\Banks\Lev_DADA_XP\ss_dada_woodgateslam_03e.wav
    DD  00000f50h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_DADA_XP\ss_dada_startdoorslide_01e.wav
    DD  00000f51h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_DADA_XP\ss_dada_gargoylepedestalmove_01e.wav
    DD  00000f52h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_DADA_XP\ss_dada_gargoylepedestalthud_01e.wav
    DD  00000f53h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_DADA_XP\ss_dada_platformmove_01e.wav
    DD  00000f54h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_DADA_XP\ss_dada_floormove_01e.wav
    DD  00000f55h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_DADA_XP\ss_dada_platformstop_01e.wav
    DD  00000f56h
    DD  00000020h
// 33 C:\Harry\Banks\Lev_DADA_XP\ss_dada_spellbookvanish.01e.wav
    DD  00000f57h
    DD  00000021h
// 34 C:\Harry\Banks\Lev_DADA_XP\ss_hry_dadadoorlatch_03e.wav
    DD  00000f58h
    DD  00000022h
// 35 C:\Harry\Banks\Lev_DADA_XP\ss_hry_dadadoorlatch_02e.wav
    DD  00000f59h
    DD  00000023h
// 36 C:\Harry\Banks\Lev_DADA_XP\ss_hry_dadadoorlatch_04e.wav
    DD  00000f5ah
    DD  00000024h
// 37 C:\Harry\Banks\Lev_DADA_XP\ss_hry_dadadoorlatch_05e.wav
    DD  00000f5bh
    DD  00000025h
// 38 C:\Harry\Banks\Lev_DADA_XP\ss_dada_learnspell_01e.wav
    DD  00000f5ch
    DD  00000026h
// 39 C:\Harry\Banks\Lev_DADA_XP\ss_dada_balldisintegrate_03e.wav
    DD  00000f5dh
    DD  00000027h
// 40 C:\Harry\Banks\Lev_DADA_XP\ss_dada_balldisintegrate_02e.wav
    DD  00000f5eh
    DD  00000028h
// 41 C:\Harry\Banks\Lev_DADA_XP\ss_dada_balldisintegrate_04e.wav
    DD  00000f5fh
    DD  00000029h
// 42 C:\Harry\Banks\Lev_DADA_XP\ss_dada_lumoswall_01e.wav
    DD  00000f60h
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_DADA_XP\ss_dada_flamerbounce_02e.wav
    DD  00000f61h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_DADA_XP\ss_dada_flamerbounce_03e.wav
    DD  00000f62h
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_DADA_XP\ss_dada_flamerbounce_01e.wav
    DD  00000f63h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_DADA_XP\ss_dada_fillphial_0001.wav
    DD  00000f64h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_DADA_XP\ss_dada_fillphial_0002.wav
    DD  00000f65h
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_DADA_XP\ss_dada_spindlehitharry_03e.wav
    DD  00000f66h
    DD  00000030h
// 49 C:\Harry\Banks\Lev_DADA_XP\ss_dada_spindlehitharry_02e.wav
    DD  00000f67h
    DD  00000031h
// 50 C:\Harry\Banks\Lev_DADA_XP\ss_dada_spindlehitharry_01e.wav
    DD  00000f68h
    DD  00000032h
// 51 C:\Harry\Banks\Lev_DADA_XP\ss_dada_ballhitharry_01e.wav
    DD  00000f69h
    DD  00000033h
// 52 C:\Harry\Banks\Lev_DADA_XP\ss_dada_ballhitharry_02e.wav
    DD  00000f6ah
    DD  00000034h
// 53 C:\Harry\Banks\Lev_DADA_XP\ss_dada_ballhitharry_03e.wav
    DD  00000f6bh
    DD  00000035h
// 54 C:\Harry\Banks\Lev_DADA_XP\ss_dada_startdoorslidestop_02e.wav
    DD  00000f6ch
    DD  00000036h
// 55 C:\Harry\Banks\Lev_DADA_XP\ss_spb_learnspell_01e.wav
    DD  00000dfah
    DD  00000037h
// 56 C:\Harry\Banks\Lev_DADA_XP\ss_spb_spelltinkle_01e.wav
    DD  00000dfbh
    DD  00000038h
// 57 C:\Harry\Banks\Lev_DADA_XP\ss_dada_ballflying_0001.wav
    DD  00000f6dh
    DD  00000039h
// 58 C:\Harry\Banks\Lev_DADA_XP\ss_gui_voiceexpelliarmus_01e.wav
    DD  00000f6eh
    DD  0000003ah
// 59 C:\Harry\Banks\Lev_DADA_XP\ss_duelloop_01e.wav
    DD  00000e03h
    DD  0000003bh
// 60 C:\Harry\Banks\Lev_DADA_XP\ss_wig_bubblepop_0001.wav
    DD  00000f6fh
    DD  0000003ch
// 61 C:\Harry\Banks\Lev_DADA_XP\ss_wig_bubblepop_0002.wav
    DD  00000f70h
    DD  0000003dh
// 62 C:\Harry\Banks\Lev_DADA_XP\ss_wig_bubblepop_0003.wav
    DD  00000f71h
    DD  0000003eh
// 63 C:\Harry\Banks\Lev_DADA_XP\ss_wig_bubblepop_0004.wav
    DD  00000f72h
    DD  0000003fh
// 64 C:\Harry\Banks\Lev_DADA_XP\ss_spb_appear_01e.wav
    DD  00000664h
    DD  00000040h
// 65 C:\Harry\Banks\Lev_DADA_XP\ss_dada_spellbookcollecttest_01e.wav
    DD  00000f73h
    DD  00000041h
// 66 C:\Harry\Banks\Lev_DADA_XP\ss_dada_2stoner_0002.wav
    DD  00000f74h
    DD  00000042h
// 67 C:\Harry\Banks\Lev_DADA_XP\ss_dada_2stonel_0002.wav
    DD  00000f75h
    DD  00000043h
// 68 C:\Harry\Banks\Lev_DADA_XP\ss_dada_2stonel_0003.wav
    DD  00000f76h
    DD  00000044h
// 69 C:\Harry\Banks\Lev_DADA_XP\ss_dada_2stonel_0004.wav
    DD  00000f77h
    DD  00000045h
// 70 C:\Harry\Banks\Lev_DADA_XP\ss_dada_2stonel_0005.wav
    DD  00000f78h
    DD  00000046h
// 71 C:\Harry\Banks\Lev_DADA_XP\ss_dada_2stoner_0001.wav
    DD  00000f79h
    DD  00000047h
// 72 C:\Harry\Banks\Lev_DADA_XP\ss_dada_2stonel_0001.wav
    DD  00000f7ah
    DD  00000048h
// 73 C:\Harry\Banks\Lev_DADA_XP\ss_dada_2stoner_0003.wav
    DD  00000f7bh
    DD  00000049h
// 74 C:\Harry\Banks\Lev_DADA_XP\ss_dada_2stoner_0004.wav
    DD  00000f7ch
    DD  0000004ah
// 75 C:\Harry\Banks\Lev_DADA_XP\ss_dada_2stoner_0005.wav
    DD  00000f7dh
    DD  0000004bh
// 76 C:\Harry\Banks\Lev_DADA_XP\ss_dada_stonekickscuff_0001.wav
    DD  00000f7eh
    DD  0000004ch
// 77 C:\Harry\Banks\Lev_DADA_XP\ss_dada_spinnything_02e.wav
    DD  00000f7fh
    DD  0000004dh
// 78 C:\Harry\Banks\Lev_DADA_XP\ss_dada_spinnything_01e.wav
    DD  00000f80h
    DD  0000004eh
BANK_120_LEV_DIAGON_ALLEY_NAME:
    DS  "EASOUND\LEV_DIAGON_ALLEY.SDT"
BANK_120_LEV_DIAGON_ALLEY_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Diagon_Alley\ss_dor_shopdoorlatch_01e.wav
    DD  00000f81h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Diagon_Alley\ss_dor_shopdoorlatch_02e.wav
    DD  00000f82h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Diagon_Alley\ss_da_borgindoorshut_01e.wav
    DD  00000f83h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Diagon_Alley\ss_da_borgindooropen_01e.wav
    DD  00000f84h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Diagon_Alley\ss_da_leakydoorclose_01e.wav
    DD  00000f85h
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Diagon_Alley\ss_da_leakydoorsqueak_01e.wav
    DD  00000f86h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Diagon_Alley\ss_da_menageriedoorshut_01e.wav
    DD  00000f87h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Diagon_Alley\ss_da_menageriedooropen_01e.wav
    DD  00000f88h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Diagon_Alley\ss_da_gringottsdooropen_01e.wav
    DD  00000f89h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Diagon_Alley\ss_da_gringottsdoorclose_01e.wav
    DD  00000f8ah
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Diagon_Alley\ss_da_fabdoorclose_01e.wav
    DD  00000f8bh
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Diagon_Alley\ss_da_fabdooropen_01e.wav
    DD  00000f8ch
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Diagon_Alley\ss_gam_dooropen_0001.wav
    DD  00000f8dh
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Diagon_Alley\ss_gam_doorclose_0001.wav
    DD  00000f8eh
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Diagon_Alley\ss_mul_dooropen_0001.wav
    DD  00000f8fh
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Diagon_Alley\ss_mul_doorclose_0001.wav
    DD  00000f90h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Diagon_Alley\ss_fpo_burrowfpo_loop_01.wav
    DD  00000e50h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Diagon_Alley\angliabeep21.wav
    DD  00000f91h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobbles_scuff_0001.wav
    DD  00000f92h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobbles_scuff_0002.wav
    DD  00000f93h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobbles_scuff_0003.wav
    DD  00000f94h
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobbles_scuff_0004.wav
    DD  00000f95h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobbles_scuff_0005.wav
    DD  00000f96h
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0001.wav
    DD  000006b4h
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0002.wav
    DD  000006b5h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0003.wav
    DD  000006b6h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0004.wav
    DD  000006b7h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0005.wav
    DD  000006b8h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0006.wav
    DD  000006b9h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0007.wav
    DD  000006bah
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0008.wav
    DD  000006bbh
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0009.wav
    DD  000006bch
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0010.wav
    DD  000006bdh
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0011.wav
    DD  000006beh
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0012.wav
    DD  000006bfh
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0013.wav
    DD  000006c0h
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0014.wav
    DD  000006c1h
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0015.wav
    DD  000006c2h
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0016.wav
    DD  000006c3h
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesl_0017.wav
    DD  000006c4h
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0001.wav
    DD  000006b3h
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0002.wav
    DD  000006c5h
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0003.wav
    DD  000006c6h
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0004.wav
    DD  000006c7h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0005.wav
    DD  000006c8h
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0006.wav
    DD  000006c9h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0007.wav
    DD  000006cah
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0008.wav
    DD  000006cbh
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0009.wav
    DD  000006cch
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0010.wav
    DD  000006cdh
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0011.wav
    DD  000006ceh
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0012.wav
    DD  000006cfh
    DD  00000033h
// 52 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0013.wav
    DD  000006d0h
    DD  00000034h
// 53 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0014.wav
    DD  000006d1h
    DD  00000035h
// 54 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0015.wav
    DD  000006d2h
    DD  00000036h
// 55 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0016.wav
    DD  000006d3h
    DD  00000037h
// 56 C:\Harry\Banks\Lev_Diagon_Alley\ss_fts_cobblesr_0017.wav
    DD  000006d4h
    DD  00000038h
// 57 C:\Harry\Banks\Lev_Diagon_Alley\ss_ang_lvda_03e.wav
    DD  00000f97h
    DD  00000039h
BANK_121_LEV_ENTRANCE_HALL_NAME:
    DS  "EASOUND\LEV_ENTRANCE_HALL.SDT"
BANK_121_LEV_ENTRANCE_HALL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Entrance_Hall\ss_dor_nomalwooddoorlatch_01e.wav
    DD  00000f98h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Entrance_Hall\ss_dor_nomalwooddoorlatch_02e.wav
    DD  00000f99h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_greathalldooropen_01e.wav
    DD  00000f9ah
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_frontdooropen_01e.wav
    DD  00000f9bh
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_greathalldoorclose_01e.wav
    DD  00000f9ch
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_frontdoorclose_01e.wav
    DD  00000f9dh
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_portraitslide_01e.wav
    DD  00000f9eh
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_housepointsnumbers_01e.wav
    DD  00000f9fh
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_housepointsloop_02e.wav
    DD  00000fa0h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_baronstepleft_01e.wav
    DD  00000728h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_baronstepleft_02e.wav
    DD  00000724h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_baronstepleft_03e.wav
    DD  00000725h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_baronstepleft_04e.wav
    DD  00000726h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_baronstepleft_05e.wav
    DD  00000727h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_baronstepright_01e.wav
    DD  00000723h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_baronstepright_02e.wav
    DD  00000729h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_baronstepright_03e.wav
    DD  0000072ah
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_baronstepright_04e.wav
    DD  0000072bh
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_baronstepright_05e.wav
    DD  0000072ch
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_heel_02e.wav
    DD  0000072eh
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_heel_01e.wav
    DD  0000072fh
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_heel_03e.wav
    DD  0000072dh
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Entrance_Hall\ss_bar_heel_04e.wav
    DD  00000730h
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesl_0003.wav
    DD  00000fa1h
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesl_0001.wav
    DD  00000fa2h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesl_0002.wav
    DD  00000fa3h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesl_0004.wav
    DD  00000fa4h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesl_0005.wav
    DD  00000fa5h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesl_0006.wav
    DD  00000fa6h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesl_0007.wav
    DD  00000fa7h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesl_0008.wav
    DD  00000fa8h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesr_0001.wav
    DD  00000fa9h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesr_0002.wav
    DD  00000faah
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesr_0003.wav
    DD  00000fabh
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesr_0004.wav
    DD  00000fach
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesr_0005.wav
    DD  00000fadh
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesr_0006.wav
    DD  00000faeh
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesr_0007.wav
    DD  00000fafh
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_cobblesr_0008.wav
    DD  00000fb0h
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Entrance_Hall\ss_fil_filchnoise_0001.wav
    DD  00000fb1h
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Entrance_Hall\ss_fil_filchnoise_0004.wav
    DD  00000fb2h
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Entrance_Hall\ss_mrs_norrisnoise_0001.wav
    DD  00000fb3h
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Entrance_Hall\ss_mrs_norrisnoise_0002.wav
    DD  00000fb4h
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Entrance_Hall\ss_mrs_norrisnoise_0003.wav
    DD  00000fb5h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Entrance_Hall\ss_ght_materialise_01e.wav
    DD  0000073dh
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Entrance_Hall\ss_ght_materialise_02e.wav
    DD  0000073bh
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Entrance_Hall\ss_ght_materialise_03e.wav
    DD  0000073ch
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Entrance_Hall\ss_ght_materialise_04e.wav
    DD  0000073ah
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_dungeondoor_closerattle_0001.wav
    DD  00000fb6h
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Entrance_Hall\ss_ent_dungeondoor_opencreak_0001.wav
    DD  00000fb7h
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Entrance_Hall\ss_dor_normalclose_0001.wav
    DD  00000fb8h
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Entrance_Hall\aa_dor_normalopen_0001.wav
    DD  00000fb9h
    DD  00000033h
BANK_122_LEV_FLOURISH_NAME:
    DS  "EASOUND\LEV_FLOURISH.SDT"
BANK_122_LEV_FLOURISH_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Flourish\ss_fab_shopdoorlatch_02e.wav
    DD  00000fbah
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Flourish\ss_fab_doorambience_01e.wav
    DD  00000fbbh
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Flourish\ss_fab_doorclose_01e.wav
    DD  00000fbch
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Flourish\ss_fab_shopdoorlatch_01e.wav
    DD  00000fbdh
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Flourish\ss_fab_applausestereo_01e.wav
    DD  00000fbeh
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Flourish\ss_fpo_burrowfpo_loop_01.wav
    DD  00000e50h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Flourish\ss_fts_woodcarpetl_0004.wav
    DD  00000e5dh
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Flourish\ss_fts_woodcarpetl_0002.wav
    DD  00000e5bh
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Flourish\ss_fts_woodcarpetl_0003.wav
    DD  00000e5ch
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Flourish\ss_fts_woodcarpetl_0001.wav
    DD  00000e5eh
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Flourish\ss_fts_woodcarpetl_0005.wav
    DD  00000e5ah
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Flourish\ss_fts_woodcarpetr_0001.wav
    DD  00000e5fh
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Flourish\ss_fts_woodcarpetr_0002.wav
    DD  00000e60h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Flourish\ss_fts_woodcarpetr_0003.wav
    DD  00000e61h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Flourish\ss_fts_woodcarpetr_0004.wav
    DD  00000e62h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Flourish\ss_fts_woodcarpetr_0005.wav
    DD  00000e63h
    DD  0000000fh
BANK_123_LEV_GAMBOL_NAME:
    DS  "EASOUND\LEV_GAMBOL.SDT"
BANK_123_LEV_GAMBOL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Gambol\ss_gam_landstandconversationtalk_01.wav
    DD  00000fbfh
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Gambol\ss_gam_landleanconversationnomoney_01.wav
    DD  00000fc0h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Gambol\ss_gam_landleanconversationsorry_01.wav
    DD  00000fc1h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Gambol\ss_gam_landleanidlestandidle_01.wav
    DD  00000fc2h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Gambol\ss_gam_landleantweakmoustache_01.wav
    DD  00000fc3h
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Gambol\ss_gam_landleanconversationdisagree_01.wav
    DD  00000fc4h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Gambol\ss_gam_landstandconversationtalk_02.wav
    DD  00000fc5h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Gambol\ss_gam_landstandconversationtalk_03.wav
    DD  00000fc6h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Gambol\ss_gam_landstandflickoffdust_01.wav
    DD  00000fc7h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Gambol\ss_gam_landstandflickoffdust_02.wav
    DD  00000fc8h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Gambol\ss_gam_landstandlookaround_01.wav
    DD  00000fc9h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Gambol\ss_gam_landtellofftalk_01.wav
    DD  00000fcah
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Gambol\ss_gam_standtalk_01.wav
    DD  00000fcbh
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Gambol\ss_gam_standtalk_02.wav
    DD  00000fcch
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Gambol\ss_gam_latch_01e.wav
    DD  00000fcdh
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Gambol\ss_gam_doorclose_01e.wav
    DD  00000fceh
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Gambol\ss_gam_doorambience_01e.wav
    DD  00000fcfh
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Gambol\ss_gam_dooropen_01e.wav
    DD  00000fd0h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Gambol\ss_gam_bookcaseslide_01e.wav
    DD  00000fd1h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Gambol\ss_gam_dooropen_0001.wav
    DD  00000f8dh
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Gambol\ss_gam_doorclose_0001.wav
    DD  00000f8eh
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Gambol\ss_fpo_burrowfpo_loop_01.wav
    DD  00000e50h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Gambol\ss_pup_quill_01e.wav
    DD  00000fd2h
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Gambol\ss_fts_woodcarpetl_0004.wav
    DD  00000e5dh
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Gambol\ss_fts_woodcarpetl_0002.wav
    DD  00000e5bh
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Gambol\ss_fts_woodcarpetl_0003.wav
    DD  00000e5ch
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Gambol\ss_fts_woodcarpetl_0001.wav
    DD  00000e5eh
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Gambol\ss_fts_woodcarpetl_0005.wav
    DD  00000e5ah
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Gambol\ss_fts_woodcarpetr_0001.wav
    DD  00000e5fh
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Gambol\ss_fts_woodcarpetr_0002.wav
    DD  00000e60h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Gambol\ss_fts_woodcarpetr_0003.wav
    DD  00000e61h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Gambol\ss_fts_woodcarpetr_0004.wav
    DD  00000e62h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Gambol\ss_fts_woodcarpetr_0005.wav
    DD  00000e63h
    DD  00000020h
BANK_124_LEV_GREAT_HALL_NAME:
    DS  "EASOUND\LEV_GREAT_HALL.SDT"
BANK_124_LEV_GREAT_HALL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Great_Hall\ss_grt_greathalldoorclose_01e.wav
    DD  00000fd3h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Great_Hall\ss_grt_greathalldooropen_01e.wav
    DD  00000fd4h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Great_Hall\ss_grt_ending_01e.wav
    DD  00000fd5h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Great_Hall\ss_grt_ending_02e.wav
    DD  00000fd6h
    DD  00000003h
BANK_125_LEV_GRINGOTTS_NAME:
    DS  "EASOUND\LEV_GRINGOTTS.SDT"
BANK_125_LEV_GRINGOTTS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Gringotts\ss_gri_dadooropen_01e.wav
    DD  00000fd7h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Gringotts\ss_gri_dadoorclose_01e.wav
    DD  00000fd8h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Gringotts\ss_gri_innerdoorclose_01e.wav
    DD  00000fd9h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Gringotts\ss_gri_innerdooropen_01e.wav
    DD  00000fdah
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Gringotts\ss_gri_doorlatch_02e.wav
    DD  00000fdbh
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Gringotts\ss_gri_doorlatch_01e.wav
    DD  00000fdch
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Gringotts\ss_fts_marblebft_11.wav
    DD  00000fddh
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Gringotts\ss_fts_marblebft_12.wav
    DD  00000fdeh
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Gringotts\ss_fts_marblebft_13.wav
    DD  00000fdfh
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Gringotts\ss_fts_marblebft_10.wav
    DD  00000fe0h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Gringotts\ss_fts_marblebft_5.wav
    DD  00000fe1h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Gringotts\ss_fts_marblekickscuff_01.wav
    DD  00000fe2h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Gringotts\ss_fts_marblescuff_2.wav
    DD  00000fe3h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Gringotts\ss_fts_marblescuff_3.wav
    DD  00000fe4h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Gringotts\ss_frg_flipovermb_02.wav
    DD  00000b9ah
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Gringotts\ss_frg_bounceland_02.wav
    DD  00000b92h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Gringotts\ss_frg_bounceland_03.wav
    DD  00000b93h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Gringotts\ss_frg_croak_01.wav
    DD  00000ba0h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Gringotts\ss_frg_fliponback_01.wav
    DD  00000b94h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Gringotts\ss_frg_fliponback_02.wav
    DD  00000b95h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Gringotts\ss_frg_flipover_01.wav
    DD  00000b96h
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Gringotts\ss_frg_flipover_02.wav
    DD  00000b97h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Gringotts\ss_frg_bounceland_01.wav
    DD  00000b91h
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Gringotts\ss_frg_flipovermb_01.wav
    DD  00000b99h
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Gringotts\ss_frg_flipover_03.wav
    DD  00000b98h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Gringotts\ss_frg_flipovermb_03.wav
    DD  00000b9bh
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Gringotts\ss_frg_land_01.wav
    DD  00000b9ch
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Gringotts\ss_frg_landflat_01.wav
    DD  00000b9dh
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Gringotts\ss_frg_landflatbounce_01.wav
    DD  00000b9eh
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Gringotts\ss_frg_landflatbounce_02.wav
    DD  00000b9fh
    DD  0000001dh
BANK_126_LEV_GYTRASH_NAME:
    DS  "EASOUND\LEV_GYTRASH.SDT"
BANK_126_LEV_GYTRASH_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Gytrash\ss_whw_thun_0004.wav
    DD  00000666h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Gytrash\ss_whw_thun_0002.wav
    DD  00000667h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Gytrash\ss_whw_thun_0001.wav
    DD  00000668h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Gytrash\ss_whw_thun-0005.wav
    DD  00000669h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Gytrash\ss_whw_thun-0006.wav
    DD  0000066ah
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Gytrash\ss_whw_rootdoor_0001.wav
    DD  00000fe5h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Gytrash\ss_whw_minecart_debris_0004.wav
    DD  00000fe6h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Gytrash\ss_whw_minecart_fall_0001.wav
    DD  00000fe7h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Gytrash\ss_whw_minecart_fall2_0001.wav
    DD  00000fe8h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Gytrash\ss_whw_minecart_flipendo_0002.wav
    DD  00000fe9h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Gytrash\ss_whw_pushminecart_01e.wav
    DD  00000feah
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Gytrash\ss_whw_pushminecart_02e.wav
    DD  00000febh
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Gytrash\ss_whw_pushminecart_03e.wav
    DD  00000fech
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Gytrash\ss_whw_pushminecart_04e.wav
    DD  00000fedh
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Gytrash\ss_whw_pushminecart_05e.wav
    DD  00000feeh
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Gytrash\ss_mus_hit_01e.wav
    DD  0000066dh
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Gytrash\ss_mus_hit_02e.wav
    DD  0000066eh
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Gytrash\ss_mus_hit_03e.wav
    DD  0000066fh
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Gytrash\ss_mus_hit_04e.wav
    DD  00000670h
    DD  00000012h
BANK_127_LEV_HERBOLOGY_NAME:
    DS  "EASOUND\LEV_HERBOLOGY.SDT"
BANK_127_LEV_HERBOLOGY_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Herbology\ss_hry_herbologylatch_01e.wav
    DD  00000fefh
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Herbology\ss_hry_herbologylatch_02e.wav
    DD  00000ff0h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Herbology\ss_hry_herbologylatch_03e.wav
    DD  00000ff1h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Herbology\ss_herb_learnspell_01e.wav
    DD  00000ff2h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Herbology\ss_herb_spellbookvanish.01e.wav
    DD  00000ff3h
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Herbology\ss_herb_greenhousedoorsqueak_01e.wav
    DD  00000ff4h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Herbology\ss_herb_greenhousedoorclose_02e.wav
    DD  00000ff5h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Herbology\ss_herb_greenhousedoorclose_01e.wav
    DD  00000ff6h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Herbology\ss_herb_greenhousedoorsqueak_02e.wav
    DD  00000ff7h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Herbology\ss_herb_woodendooropen_01e.wav
    DD  00000ff8h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Herbology\ss_herb_woodendoorclose_01e.wav
    DD  00000ff9h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Herbology\ss_spb_learnspell_01e.wav
    DD  00000dfah
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Herbology\ss_spb_spelltinkle_01e.wav
    DD  00000dfbh
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Herbology\ss_hor_horklumpspit_01.wav
    DD  00000ffah
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Herbology\ss_hor_horklumphit_02.wav
    DD  00000ffbh
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Herbology\ss_hor_horklumphit_03.wav
    DD  00000ffch
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Herbology\ss_hor_horklumpmove_01.wav
    DD  00000ffdh
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Herbology\ss_hor_horklumpmove_02.wav
    DD  00000ffeh
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Herbology\ss_hor_horklumpmove_03.wav
    DD  00000fffh
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Herbology\ss_hor_horklumphit_01.wav
    DD  00001000h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Herbology\ss_hor_horklumpspit_02.wav
    DD  00001001h
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Herbology\ss_hor_horklumpspit_03.wav
    DD  00001002h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Herbology\ss_hor_pickup_0001.wav
    DD  00001003h
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Herbology\ss_hor_pickup_0002.wav
    DD  00001004h
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Herbology\ss_hor_pickup_0003.wav
    DD  00001005h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Herbology\ss_herb_fillphial_0002.wav
    DD  00001006h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Herbology\ss_herb_fillphial_0001.wav
    DD  00001007h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Herbology\ss_gui_voicediffindo_01e.wav
    DD  00001008h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Herbology\ss_fts_dirtl_0001.wav
    DD  00001009h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Herbology\ss_fts_dirtl_0002.wav
    DD  0000100ah
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Herbology\ss_fts_dirtl_0003.wav
    DD  0000100bh
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Herbology\ss_fts_dirtl_0004.wav
    DD  0000100ch
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Herbology\ss_fts_dirtl_0005.wav
    DD  0000100dh
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Herbology\ss_fts_dirtr_0001.wav
    DD  0000100eh
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Herbology\ss_fts_dirtr_0002.wav
    DD  0000100fh
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Herbology\ss_fts_dirtr_0003.wav
    DD  00001010h
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Herbology\ss_fts_dirtr_0004.wav
    DD  00001011h
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Herbology\ss_fts_dirtr_0005.wav
    DD  00001012h
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Herbology\ss_herb_topiary_01e.wav
    DD  00001013h
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Herbology\ss_herb_topiary_02e.wav
    DD  00001014h
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Herbology\ss_herb_rakehit_0007.wav
    DD  00001015h
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Herbology\ss_wig_bubblepop_0001.wav
    DD  00000f6fh
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Herbology\ss_wig_bubblepop_0002.wav
    DD  00000f70h
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Herbology\ss_wig_bubblepop_0003.wav
    DD  00000f71h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Herbology\ss_wig_bubblepop_0004.wav
    DD  00000f72h
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Herbology\ss_spb_appear_01e.wav
    DD  00000664h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Herbology\ss_herb_spellbookcollecttest_01e.wav
    DD  00001016h
    DD  0000002eh
BANK_128_LEV_HOGWARTS_NAME:
    DS  "EASOUND\LEV_HOGWARTS.SDT"
BANK_128_LEV_HOGWARTS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Hogwarts\ss_hog_herbwoodendooropen_01e.wav
    DD  00001017h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Hogwarts\ss_hog_herbwoodendoorclose_01e.wav
    DD  00001018h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Hogwarts\ss_hog_frontdoorclose_01e.wav
    DD  00001019h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Hogwarts\ss_hog_nomalwooddoorlatch_01e.wav
    DD  0000101ah
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Hogwarts\ss_hog_nomalwooddoorlatch_02e.wav
    DD  0000101bh
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Hogwarts\ss_hog_hagriddooropen_01e.wav
    DD  0000101ch
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Hogwarts\ss_hog_lostandfounddoorslam_01e.wav
    DD  0000101dh
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Hogwarts\ss_hog_lostandfounddooropen_02e.wav
    DD  0000101eh
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Hogwarts\ss_hog_lostandfounddooropen_01e.wav
    DD  0000101fh
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Hogwarts\ss_hog_hagridkeydrop_01e.wav
    DD  00001020h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Hogwarts\ss_gui_flingfinalscore_0001.wav
    DD  00000e90h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Hogwarts\ss_gui_flingcounter_0001.wav
    DD  00000e91h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Hogwarts\ss_gnm_hitwater_01.wav
    DD  00001021h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Hogwarts\ss_gnm_hitwater_03.wav
    DD  00001022h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Hogwarts\ss_gnm_hitwater_04.wav
    DD  00001023h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Hogwarts\sp_timer_clockend_01.wav
    DD  00001024h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Hogwarts\sp_timer_clockloop_02.wav
    DD  00001025h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Hogwarts\ss_hog_passthroughring_0001.wav
    DD  00001026h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Hogwarts\ss_hog_hoop_01.wav
    DD  00001027h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Hogwarts\ss_hog_topiary_02e.wav
    DD  00001028h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Hogwarts\ss_hog_topiary_01e.wav
    DD  00001029h
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Hogwarts\ss_fts_dirtl_0001.wav
    DD  00001009h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Hogwarts\ss_fts_dirtl_0002.wav
    DD  0000100ah
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Hogwarts\ss_fts_dirtl_0003.wav
    DD  0000100bh
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Hogwarts\ss_fts_dirtl_0004.wav
    DD  0000100ch
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Hogwarts\ss_fts_dirtl_0005.wav
    DD  0000100dh
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Hogwarts\ss_fts_dirtr_0001.wav
    DD  0000100eh
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Hogwarts\ss_fts_dirtr_0002.wav
    DD  0000100fh
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Hogwarts\ss_fts_dirtr_0003.wav
    DD  00001010h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Hogwarts\ss_fts_dirtr_0004.wav
    DD  00001011h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Hogwarts\ss_fts_dirtr_0005.wav
    DD  00001012h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Hogwarts\ss_quid_beater_flypast_0001.wav
    DD  00000b43h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Hogwarts\ss_quid_bargehorn_01.wav
    DD  00000b42h
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Hogwarts\ss_blu_passby_11.wav
    DD  00000b4bh
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Hogwarts\ss_blu_passby_12.wav
    DD  00000b4ch
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Hogwarts\ss_blu_passby_13.wav
    DD  00000b4dh
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Hogwarts\ss_quid_hoop_06.wav
    DD  00000b68h
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Hogwarts\ss_quid_hoop_04.wav
    DD  00000b66h
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Hogwarts\ss_quid_hoop_05.wav
    DD  00000b67h
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Hogwarts\ss_quid_hoop_03.wav
    DD  00000b65h
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Hogwarts\ss_quid_hoop_07.wav
    DD  00000b69h
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Hogwarts\ss_quid_hoop_02c.wav
    DD  00000b6ah
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Hogwarts\ss_quid_hoop_01c.wav
    DD  00000b6bh
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Hogwarts\ss_ara_angliadoorclose_01e.wav
    DD  00000db9h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Hogwarts\ss_hog_hagriddoorclose_02e.wav
    DD  0000102ah
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Hogwarts\ss_hog_frontdooropen_02e.wav
    DD  0000102bh
    DD  0000002dh
BANK_129_LEV_IMP_AREA_NAME:
    DS  "EASOUND\LEV_IMP_AREA.SDT"
BANK_129_LEV_IMP_AREA_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Imp_Area\ss_whw_thun_0004.wav
    DD  00000666h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Imp_Area\ss_whw_thun_0002.wav
    DD  00000667h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Imp_Area\ss_whw_thun_0001.wav
    DD  00000668h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Imp_Area\ss_whw_thun-0005.wav
    DD  00000669h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Imp_Area\ss_whw_thun-0006.wav
    DD  0000066ah
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Imp_Area\ss_log_truckcrackstart_0001.wav
    DD  0000102ch
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Imp_Area\ss_log_fall_18.wav
    DD  0000102dh
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Imp_Area\ss_log_hitwhomp_11.wav
    DD  0000102eh
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Imp_Area\ss_whw_twigsexplode_0002.wav
    DD  0000102fh
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Imp_Area\ss_whw_logroll_01e.wav
    DD  00001030h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Imp_Area\ss_mus_hit_01e.wav
    DD  0000066dh
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Imp_Area\ss_mus_hit_02e.wav
    DD  0000066eh
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Imp_Area\ss_mus_hit_03e.wav
    DD  0000066fh
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Imp_Area\ss_mus_hit_04e.wav
    DD  00000670h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Imp_Area\ss_hry_muddyfts_09.wav
    DD  00000671h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Imp_Area\ss_hry_muddyfts_02.wav
    DD  00000672h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Imp_Area\ss_hry_muddyfts_03.wav
    DD  00000673h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Imp_Area\ss_hry_muddyfts_04.wav
    DD  00000674h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Imp_Area\ss_hry_muddyfts_05.wav
    DD  00000675h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Imp_Area\ss_hry_muddyfts_06.wav
    DD  00000676h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Imp_Area\ss_hry_muddyfts_07.wav
    DD  00000677h
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Imp_Area\ss_hry_muddyfts_08.wav
    DD  00000678h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Imp_Area\ss_hry_muddyfts_01.wav
    DD  00000679h
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Imp_Area\ss_hry_muddyfts_10.wav
    DD  0000067ah
    DD  00000017h
BANK_130_LEV_INCENDIO_NAME:
    DS  "EASOUND\LEV_INCENDIO.SDT"
BANK_130_LEV_INCENDIO_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Incendio\ss_inc_doorslam_01e.wav
    DD  00001031h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Incendio\ss_inc_dooropen_01e.wav
    DD  00001032h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Incendio\ss_inc_flamer_01e.wav
    DD  00001033h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Incendio\ss_inc_flamer_03e.wav
    DD  00001034h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Incendio\ss_inc_flamerhit_02e.wav
    DD  00001035h
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Incendio\ss_inc_flamerhit_01e.wav
    DD  00001036h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Incendio\ss_inc_mediumfireloop_01e.wav
    DD  00001037h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Incendio\ss_inc_smallfireloop_01e.wav
    DD  00001038h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Incendio\ss_inc_spellbookvanish.01e.wav
    DD  00001039h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Incendio\ss_inc_learnspell_01e.wav
    DD  0000103ah
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Incendio\ss_hry_incdoorlatch_02e.wav
    DD  0000103bh
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Incendio\ss_hry_incdoorlatch_04e.wav
    DD  0000103ch
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Incendio\ss_hry_incdoorlatch_05e.wav
    DD  0000103dh
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Incendio\ss_inc_chamberflame_01e.wav
    DD  0000103eh
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Incendio\ss_inc_chamberflame_02e.wav
    DD  0000103fh
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Incendio\ss_inc_chamberflame_03e.wav
    DD  00001040h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Incendio\ss_avi_birdflap_11e.wav
    DD  00000ddeh
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Incendio\blank10.wav
    DD  00000dech
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Incendio\blank11.wav
    DD  00000debh
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Incendio\blank12.wav
    DD  00000deah
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Incendio\blank13.wav
    DD  00000dedh
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Incendio\blank14.wav
    DD  00000deeh
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Incendio\blank15.wav
    DD  00000defh
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Incendio\blank2.wav
    DD  000007c2h
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Incendio\blank3.wav
    DD  000007c3h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Incendio\blank4.wav
    DD  00000de4h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Incendio\blank5.wav
    DD  00000de5h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Incendio\blank6.wav
    DD  00000de6h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Incendio\blank7.wav
    DD  00000de7h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Incendio\blank8.wav
    DD  00000de8h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Incendio\blank9.wav
    DD  00000de9h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Incendio\ss_avi_birdflap_01e.wav
    DD  00000ddch
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Incendio\ss_avi_birdflap_02e.wav
    DD  00000dd5h
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Incendio\ss_avi_birdflap_03e.wav
    DD  00000dd6h
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Incendio\ss_avi_birdflap_04e.wav
    DD  00000dd7h
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Incendio\ss_avi_birdflap_05e.wav
    DD  00000dd8h
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Incendio\ss_avi_birdflap_06e.wav
    DD  00000dd9h
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Incendio\ss_avi_birdflap_07e.wav
    DD  00000ddah
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Incendio\ss_avi_birdflap_08e.wav
    DD  00000ddbh
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Incendio\ss_avi_birdflap_09e.wav
    DD  00000dd4h
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Incendio\ss_avi_birdflap_10e.wav
    DD  00000dddh
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Incendio\blank1.wav
    DD  00000315h
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Incendio\ss_avi_birdscreech_01e.wav
    DD  00000de1h
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Incendio\ss_avi_birdscreech_02e.wav
    DD  00000de0h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Incendio\ss_avi_birdscreech_03e.wav
    DD  00000ddfh
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Incendio\ss_avi_birdscreech_04e.wav
    DD  00000de2h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Incendio\ss_avi_birdscreech_05e.wav
    DD  00000de3h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Incendio\ss_inc_flamerbounce_02e.wav
    DD  00001041h
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Incendio\ss_inc_flamerbounce_01e.wav
    DD  00001042h
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Incendio\ss_inc_flamerbounce_03e.wav
    DD  00001043h
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Incendio\ss_inc_doorchainloop_01e.wav
    DD  00001044h
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Incendio\ss_inc_doorratchet_02e.wav
    DD  00001045h
    DD  00000033h
// 52 C:\Harry\Banks\Lev_Incendio\ss_inc_doorclose_01e.wav
    DD  00001046h
    DD  00000034h
// 53 C:\Harry\Banks\Lev_Incendio\ss_inc_bigmetalgateopen_01e.wav
    DD  00001047h
    DD  00000035h
// 54 C:\Harry\Banks\Lev_Incendio\ss_inc_bigmetalgateopen_02e.wav
    DD  00001048h
    DD  00000036h
// 55 C:\Harry\Banks\Lev_Incendio\ss_spb_learnspell_01e.wav
    DD  00000dfah
    DD  00000037h
// 56 C:\Harry\Banks\Lev_Incendio\ss_spb_spelltinkle_01e.wav
    DD  00000dfbh
    DD  00000038h
// 57 C:\Harry\Banks\Lev_Incendio\ss_inc_switchoff_01e.wav
    DD  00001049h
    DD  00000039h
// 58 C:\Harry\Banks\Lev_Incendio\ss_inc_switchon_01e.wav
    DD  0000104ah
    DD  0000003ah
// 59 C:\Harry\Banks\Lev_Incendio\ss_avi_rockcrack_0004.wav
    DD  00000dfch
    DD  0000003bh
// 60 C:\Harry\Banks\Lev_Incendio\ss_avi_rockcrack_0002.wav
    DD  00000dfdh
    DD  0000003ch
// 61 C:\Harry\Banks\Lev_Incendio\ss_avi_rockcrack_0003.wav
    DD  00000dfeh
    DD  0000003dh
// 62 C:\Harry\Banks\Lev_Incendio\ss_avi_rockcrack_0001.wav
    DD  00000dffh
    DD  0000003eh
// 63 C:\Harry\Banks\Lev_Incendio\ss_gui_voiceincendio_01e.wav
    DD  0000104bh
    DD  0000003fh
// 64 C:\Harry\Banks\Lev_Incendio\ss_duelloop_01e.wav
    DD  00000e03h
    DD  00000040h
// 65 C:\Harry\Banks\Lev_Incendio\ss_inc_fireloop_02e.wav
    DD  0000104ch
    DD  00000041h
// 66 C:\Harry\Banks\Lev_Incendio\ss_inc_fireloop_01e.wav
    DD  0000104dh
    DD  00000042h
// 67 C:\Harry\Banks\Lev_Incendio\ss_inc_intensefireloop_01e.wav
    DD  0000104eh
    DD  00000043h
// 68 C:\Harry\Banks\Lev_Incendio\ss_inc_intensefireloop_02e.wav
    DD  0000104fh
    DD  00000044h
// 69 C:\Harry\Banks\Lev_Incendio\ss_inc_portraitslideleft_0001.wav
    DD  00001050h
    DD  00000045h
// 70 C:\Harry\Banks\Lev_Incendio\ss_spb_appear_01e.wav
    DD  00000664h
    DD  00000046h
// 71 C:\Harry\Banks\Lev_Incendio\ss_inc_spellbookcollecttest_01e.wav
    DD  00001051h
    DD  00000047h
// 72 C:\Harry\Banks\Lev_Incendio\ss_inc_pillarrock_01e.wav
    DD  00001052h
    DD  00000048h
// 73 C:\Harry\Banks\Lev_Incendio\ss_inc_pillarfall_01e.wav
    DD  00001053h
    DD  00000049h
// 74 C:\Harry\Banks\Lev_Incendio\ss_inc_pillarhitground_01e.wav
    DD  00001054h
    DD  0000004ah
// 75 C:\Harry\Banks\Lev_Incendio\ss_inc_pillarrock_02e.wav
    DD  00001055h
    DD  0000004bh
// 76 C:\Harry\Banks\Lev_Incendio\ss_flt_incendiobuildup_01e.wav
    DD  00001056h
    DD  0000004ch
BANK_131_LEV_LEAKY_CAULDRON_NAME:
    DS  "EASOUND\LEV_LEAKY_CAULDRON.SDT"
BANK_131_LEV_LEAKY_CAULDRON_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barreldoorslam_01e.wav
    DD  00001057h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barreldoorslam_02e.wav
    DD  00001058h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barreldoorslam_03e.wav
    DD  00001059h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barreldoorslam_04e.wav
    DD  0000105ah
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barrelroll_01e.wav
    DD  0000105bh
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_doorclose_01e.wav
    DD  0000105ch
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_dooropen_01e.wav
    DD  0000105dh
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_doorsqueak_01e.wav
    DD  0000105eh
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_innerdooropen_01e.wav
    DD  0000105fh
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_innerdoorshut_01e.wav
    DD  00001060h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_trapdooropen_01e.wav
    DD  00001061h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_trapdoorshut_01e.wav
    DD  00001062h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_tom_cleanbar_01e.wav
    DD  00001063h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_tom_cleanbar_02e.wav
    DD  00001064h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_tom_cleansear_01e.wav
    DD  00001065h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_tom_cleansear_02e.wav
    DD  00001066h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_tom_cleansear_03e.wav
    DD  00001067h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_tom_cleansear_04e.wav
    DD  00001068h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_tom_cleansear_05e.wav
    DD  00001069h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_tom_cleansear_06e.wav
    DD  0000106ah
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_tom_cleansglass_01e.wav
    DD  0000106bh
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_tom_cleansglass_02e.wav
    DD  0000106ch
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_fireloop_01.wav
    DD  0000106dh
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barrelshatter_03e.wav
    DD  0000106eh
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barrelshatter_02e.wav
    DD  0000106fh
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barrelshatter_01e.wav
    DD  00001070h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_hry_leakydoorlatch_01e.wav
    DD  00001071h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_hry_leakydoorlatch_02e.wav
    DD  00001072h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_tom_sniffplaceholder_01e.wav
    DD  00001073h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_tom_sneezeplaceholder_01e.wav
    DD  00001074h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_trapdoormove_01e.wav
    DD  00001075h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_trapdoorlatch_01e.wav
    DD  00001076h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barrelbounce_02e.wav
    DD  00001077h
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barrelbounce_03e.wav
    DD  00001078h
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barrelbounce_04e.wav
    DD  00001079h
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barrelbounce_01e.wav
    DD  0000107ah
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_floorboardscrash_01e.wav
    DD  0000107bh
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_pushstone_03e.wav
    DD  0000107ch
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_pushcrate_03e.wav
    DD  0000107dh
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_pushcrate_02e.wav
    DD  0000107eh
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_pushcrate_01e.wav
    DD  0000107fh
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_pushcrate_04e.wav
    DD  00001080h
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_pushcrate_05e.wav
    DD  00001081h
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_portcullis_01e.wav
    DD  00001082h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_switchon_01e.wav
    DD  00000e3ah
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_sli_cratefall_0001.wav
    DD  00001083h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_pushwoodcrate_02e.wav
    DD  00001084h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_barrelroll_02e.wav
    DD  00001085h
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_fpo_burrowfpo_loop_01.wav
    DD  00000e50h
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_secondbarrelbounce_03e.wav
    DD  00001086h
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_secondbarrelbounce_02e.wav
    DD  00001087h
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_secondbarrelbounce_01e.wav
    DD  00001088h
    DD  00000033h
// 52 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_lky_secondbarrelbounce_04e.wav
    DD  00001089h
    DD  00000034h
// 53 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_png_trophyhit_03e.wav
    DD  00000700h
    DD  00000035h
// 54 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_png_trophybounce1_02e.wav
    DD  000006ffh
    DD  00000036h
// 55 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_png_trophybounce2_01e.wav
    DD  00000701h
    DD  00000037h
// 56 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_png_trophybounce2_02e.wav
    DD  00000702h
    DD  00000038h
// 57 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_png_trophybounce2_03e.wav
    DD  000006feh
    DD  00000039h
// 58 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_png_trophyhit_01e.wav
    DD  00000704h
    DD  0000003ah
// 59 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_png_trophyhit_02e.wav
    DD  00000703h
    DD  0000003bh
// 60 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_png_trophybounce1_01e.wav
    DD  00000705h
    DD  0000003ch
// 61 C:\Harry\Banks\Lev_Leaky_Cauldron\ss_pup_spellotape_02e.wav
    DD  0000108ah
    DD  0000003dh
BANK_132_LEV_LIBRARY_NAME:
    DS  "EASOUND\LEV_LIBRARY.SDT"
BANK_132_LEV_LIBRARY_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Library\ss_lib_meddoorslam_01e.wav
    DD  0000108bh
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Library\ss_lib_meddoorslam_02e.wav
    DD  0000108ch
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Library\ss_lib_meddooropen_01e.wav
    DD  0000108dh
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Library\ss_lib_bookcasemove_01e.wav
    DD  0000108eh
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Library\ss_lib_bookcasemove_02e.wav
    DD  0000108fh
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Library\ss_lib_smalldooropen_01e.wav
    DD  00001090h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Library\ss_lib_smalldoorslam_01e.wav
    DD  00001091h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Library\ss_lib_gateslam_01e.wav
    DD  00001092h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Library\ss_lib_gateslam_02e.wav
    DD  00001093h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Library\ss_lib_spellbookvanish.01e.wav
    DD  00001094h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Library\ss_lib_bookcaseslam_01e.wav
    DD  00001095h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Library\ss_hry_librarydoorlatch_02e.wav
    DD  00000652h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Library\ss_hry_librarydoorlatch_03e.wav
    DD  00000653h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Library\ss_hry_librarydoorlatch_01e.wav
    DD  00000651h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Library\ss_lib_smallwoodlatch_01e.wav
    DD  00001096h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Library\ss_lib_bigwoodlatch_01e.wav
    DD  00001097h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Library\ss_lib_woodlatchstop_01e.wav
    DD  00001098h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Library\ss_lib_learnspell_01e.wav
    DD  00001099h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Library\ss_lib_torchignite_02e.wav
    DD  0000109ah
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Library\ss_lib_torchignite_01e.wav
    DD  0000109bh
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Library\ss_lib_torchignite_03e.wav
    DD  0000109ch
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Library\ss_lib_torchignite_04e.wav
    DD  0000109dh
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Library\ss_lib_pushcrate_03e.wav
    DD  0000109eh
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Library\ss_lib_pushcrate_02e.wav
    DD  0000109fh
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Library\ss_lib_pushcrate_01e.wav
    DD  000010a0h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Library\ss_lib_pushcrate_04e.wav
    DD  000010a1h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Library\ss_lib_pushcrate_05e.wav
    DD  000010a2h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Library\ss_lib_bookhitharry_03e.wav
    DD  000010a3h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Library\ss_lib_bookhitharry_02e.wav
    DD  000010a4h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Library\ss_lib_bookhitharry_01e.wav
    DD  000010a5h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Library\ss_lib_bookhitharry_04e.wav
    DD  000010a6h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Library\ss_lib_torchloop_01e.wav
    DD  000010a7h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Library\ss_spb_learnspell_01e.wav
    DD  00000dfah
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Library\ss_spb_spelltinkle_01e.wav
    DD  00000dfbh
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Library\ss_lib_portraitslide_01e.wav
    DD  000010a8h
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Library\ss_lib_bookcaseslam_02e.wav
    DD  000010a9h
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Library\ss_lib_switchon_01e.wav
    DD  000010aah
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Library\ss_gui_voiceskurge_01e.wav
    DD  000010abh
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Library\ss_duelloop_01e.wav
    DD  00000e03h
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Library\ss_spb_appear_01e.wav
    DD  00000664h
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Library\ss_lib_spellbookcollecttest_01e.wav
    DD  000010ach
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Library\ss_lib_2stonel_0002.wav
    DD  000010adh
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Library\ss_lib_2stonel_0003.wav
    DD  000010aeh
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Library\ss_lib_2stonel_0004.wav
    DD  000010afh
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Library\ss_lib_2stonel_0005.wav
    DD  000010b0h
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Library\ss_lib_2stoner_0001.wav
    DD  000010b1h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Library\ss_lib_2stoner_0002.wav
    DD  000010b2h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Library\ss_lib_2stoner_0003.wav
    DD  000010b3h
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Library\ss_lib_2stoner_0004.wav
    DD  000010b4h
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Library\ss_lib_2stoner_0005.wav
    DD  000010b5h
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Library\ss_lib_2stonel_0001.wav
    DD  000010b6h
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Library\ss_lib_bookopened_01e.wav
    DD  000010b7h
    DD  00000033h
// 52 C:\Harry\Banks\Lev_Library\ss_lib_bookdoorlaugh_01e.wav
    DD  000010b8h
    DD  00000034h
// 53 C:\Harry\Banks\Lev_Library\ss_lib_bookclose_01e.wav
    DD  000010b9h
    DD  00000035h
// 54 C:\Harry\Banks\Lev_Library\ss_lib_putbookaway_01e.wav
    DD  000010bah
    DD  00000036h
// 55 C:\Harry\Banks\Lev_Library\ss_lib_ladderdrop_02e.wav
    DD  000010bbh
    DD  00000037h
BANK_133_LEV_LIBRARY_POTIONS_NAME:
    DS  "EASOUND\LEV_LIBRARY_POTIONS.SDT"
BANK_133_LEV_LIBRARY_POTIONS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Library_Potions\ss_lib_meddoorslam_01e.wav
    DD  0000108bh
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Library_Potions\ss_lib_meddoorslam_02e.wav
    DD  0000108ch
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Library_Potions\ss_lib_meddooropen_01e.wav
    DD  0000108dh
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Library_Potions\ss_lib_smalldooropen_01e.wav
    DD  00001090h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Library_Potions\ss_lib_smalldoorslam_01e.wav
    DD  00001091h
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Library_Potions\ss_hry_librarydoorlatch_03e.wav
    DD  00000653h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Library_Potions\ss_hry_librarydoorlatch_02e.wav
    DD  00000652h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Library_Potions\ss_hry_librarydoorlatch_01e.wav
    DD  00000651h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Library_Potions\blank1.wav
    DD  00000315h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Library_Potions\blank10.wav
    DD  00000dech
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Library_Potions\blank11.wav
    DD  00000debh
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Library_Potions\blank12.wav
    DD  00000deah
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Library_Potions\blank13.wav
    DD  00000dedh
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Library_Potions\blank14.wav
    DD  00000deeh
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Library_Potions\blank15.wav
    DD  00000defh
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Library_Potions\blank2.wav
    DD  000007c2h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Library_Potions\blank3.wav
    DD  000007c3h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Library_Potions\blank4.wav
    DD  00000de4h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Library_Potions\blank5.wav
    DD  00000de5h
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Library_Potions\blank6.wav
    DD  00000de6h
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Library_Potions\blank7.wav
    DD  00000de7h
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Library_Potions\blank8.wav
    DD  00000de8h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Library_Potions\blank9.wav
    DD  00000de9h
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdflap_01e.wav
    DD  00000ddch
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdflap_02e.wav
    DD  00000dd5h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdflap_03e.wav
    DD  00000dd6h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdflap_04e.wav
    DD  00000dd7h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdflap_05e.wav
    DD  00000dd8h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdflap_06e.wav
    DD  00000dd9h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdflap_07e.wav
    DD  00000ddah
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdflap_08e.wav
    DD  00000ddbh
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdflap_09e.wav
    DD  00000dd4h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdflap_10e.wav
    DD  00000dddh
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdflap_11e.wav
    DD  00000ddeh
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdscreech_01e.wav
    DD  00000de1h
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdscreech_02e.wav
    DD  00000de0h
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdscreech_03e.wav
    DD  00000ddfh
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Library_Potions\ss_avi_birdscreech_05e.wav
    DD  00000de3h
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Library_Potions\ss_avi_rockcrack_0004.wav
    DD  00000dfch
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Library_Potions\ss_avi_rockcrack_0002.wav
    DD  00000dfdh
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Library_Potions\ss_avi_rockcrack_0003.wav
    DD  00000dfeh
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Library_Potions\ss_avi_rockcrack_0001.wav
    DD  00000dffh
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Library_Potions\ss_mul_fillphial_0001.wav
    DD  000010bch
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Library_Potions\ss_mul_fillphial_0002.wav
    DD  000010bdh
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Library_Potions\ss_libp_stonel_0004.wav
    DD  000010beh
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Library_Potions\ss_libp_stonel_0001.wav
    DD  000010bfh
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Library_Potions\ss_libp_stonel_0002.wav
    DD  000010c0h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Library_Potions\ss_libp_stonel_0003.wav
    DD  000010c1h
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Library_Potions\ss_libp_stonel_0005.wav
    DD  000010c2h
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Library_Potions\ss_libp_stoner_0001.wav
    DD  000010c3h
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Library_Potions\ss_libp_stoner_0002.wav
    DD  000010c4h
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Library_Potions\ss_libp_stoner_0003.wav
    DD  000010c5h
    DD  00000033h
// 52 C:\Harry\Banks\Lev_Library_Potions\ss_libp_stoner_0004.wav
    DD  000010c6h
    DD  00000034h
// 53 C:\Harry\Banks\Lev_Library_Potions\ss_libp_stoner_0005.wav
    DD  000010c7h
    DD  00000035h
BANK_134_LEV_MENAGERIE_NAME:
    DS  "EASOUND\LEV_MENAGERIE.SDT"
BANK_134_LEV_MENAGERIE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Menagerie\ss_flb_peristalsis1v_01.wav
    DD  000010c8h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Menagerie\ss_flb_peristalsis1v_02.wav
    DD  000010c9h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Menagerie\ss_men_smallboxtap_03e.wav
    DD  000010cah
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Menagerie\ss_men_bigboxhit_02e.wav
    DD  000010cbh
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Menagerie\ss_men_bigboxhit_03e.wav
    DD  000010cch
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Menagerie\ss_men_bigboxhit_04e.wav
    DD  000010cdh
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Menagerie\ss_men_boxshuffle_01e.wav
    DD  000010ceh
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Menagerie\ss_men_boxshuffle_02e.wav
    DD  000010cfh
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Menagerie\ss_men_smallboxtap_01e.wav
    DD  000010d0h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Menagerie\ss_men_smallboxtap_02e.wav
    DD  000010d1h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Menagerie\ss_men_bigboxhit_01e.wav
    DD  000010d2h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Menagerie\ss_men_smallboxtap_04e.wav
    DD  000010d3h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Menagerie\ss_men_wizardstep_01e.wav
    DD  000010d4h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Menagerie\ss_men_wizardstep_02e.wav
    DD  000010d5h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Menagerie\ss_men_wizardstep_03e.wav
    DD  000010d6h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Menagerie\ss_men_wizardstep_04e.wav
    DD  000010d7h
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Menagerie\ss_men_shortcagerattle_01e.wav
    DD  000010d8h
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Menagerie\ss_men_longcagerattle_02e.wav
    DD  000010d9h
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Menagerie\ss_men_longcagerattle_03e.wav
    DD  000010dah
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Menagerie\ss_men_longcagerattle_01e.wav
    DD  000010dbh
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Menagerie\ss_men_shortcagerattle_02e.wav
    DD  000010dch
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Menagerie\ss_men_shortcagerattle_03e.wav
    DD  000010ddh
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Menagerie\ss_men_shortcagerattle_04e.wav
    DD  000010deh
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Menagerie\ss_men_shortcagerattle_05e.wav
    DD  000010dfh
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Menagerie\ss_men_longcagerattle_04e.wav
    DD  000010e0h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Menagerie\ss_men_longcagerattle_05e.wav
    DD  000010e1h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Menagerie\ss_dor_shopdoorlatch_01e.wav
    DD  00000f81h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Menagerie\ss_dor_shopdoorlatch_02e.wav
    DD  00000f82h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Menagerie\ss_men_doorshut_01e.wav
    DD  000010e2h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Menagerie\ss_men_dooropen_01e.wav
    DD  000010e3h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Menagerie\ss_men_portcullis_01e.wav
    DD  000010e4h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Menagerie\ss_men_shopkeepercastleglocker_01e.wav
    DD  000010e5h
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Menagerie\ss_men_intdooropen_01e.wav
    DD  000010e6h
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Menagerie\ss_men_intdoorclose_01e.wav
    DD  000010e7h
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Menagerie\ss_fpo_burrowfpo_loop_01.wav
    DD  00000e50h
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Menagerie\ss_men_switchon_01e.wav
    DD  000010e8h
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Menagerie\ss_pup_scales_02e.wav
    DD  000010e9h
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Menagerie\ss_mena_coverup_01e.wav
    DD  000010eah
    DD  00000025h
BANK_135_LEV_MULPEPPERS_NAME:
    DS  "EASOUND\LEV_MULPEPPERS.SDT"
BANK_135_LEV_MULPEPPERS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Mulpeppers\ss_mul_cauldronloop_01.wav
    DD  000010ebh
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Mulpeppers\ss_mul_naughtybag_01e.wav
    DD  000010ech
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Mulpeppers\ss_mul_naughtybag_02e.wav
    DD  000010edh
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Mulpeppers\ss_dor_shopdoorlatch_01e.wav
    DD  00000f81h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Mulpeppers\ss_dor_shopdoorlatch_02e.wav
    DD  00000f82h
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Mulpeppers\ss_wig_bubblepop_0001.wav
    DD  00000f6fh
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Mulpeppers\ss_wig_bubblepop_0003.wav
    DD  00000f71h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Mulpeppers\ss_wig_bubblepop_0002.wav
    DD  00000f70h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Mulpeppers\ss_wig_bubblepop_0004.wav
    DD  00000f72h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Mulpeppers\ss_mul_fillphial_0001.wav
    DD  000010bch
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Mulpeppers\ss_mul_fillphial_0002.wav
    DD  000010bdh
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Mulpeppers\ss_mul_dooropen_0001.wav
    DD  00000f8fh
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Mulpeppers\ss_mul_doorclose_0001.wav
    DD  00000f90h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Mulpeppers\ss_fpo_burrowfpo_loop_01.wav
    DD  00000e50h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Mulpeppers\ss_mul_cough_01e.wav
    DD  000010eeh
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Mulpeppers\ss_mul_cough_02e.wav
    DD  000010efh
    DD  0000000fh
BANK_136_LEV_PRE_LIBRARY_NAME:
    DS  "EASOUND\LEV_PRE_LIBRARY.SDT"
BANK_136_LEV_PRE_LIBRARY_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Pre_Library\ss_lib_meddoorslam_01e.wav
    DD  0000108bh
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Pre_Library\ss_lib_meddoorslam_02e.wav
    DD  0000108ch
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Pre_Library\ss_lib_meddooropen_01e.wav
    DD  0000108dh
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Pre_Library\ss_lib_smalldooropen_01e.wav
    DD  00001090h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Pre_Library\ss_lib_smalldoorslam_01e.wav
    DD  00001091h
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Pre_Library\ss_hry_librarydoorlatch_01e.wav
    DD  00000651h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Pre_Library\ss_hry_librarydoorlatch_02e.wav
    DD  00000652h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Pre_Library\ss_hry_librarydoorlatch_03e.wav
    DD  00000653h
    DD  00000007h
BANK_137_LEV_WHOMPING_WILLOW_NAME:
    DS  "EASOUND\LEV_WHOMPING_WILLOW.SDT"
BANK_137_LEV_WHOMPING_WILLOW_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_thun_0004.wav
    DD  00000666h
    DD  00000000h
// 1 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_thun_0002.wav
    DD  00000667h
    DD  00000001h
// 2 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_thun_0001.wav
    DD  00000668h
    DD  00000002h
// 3 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_thun-0005.wav
    DD  00000669h
    DD  00000003h
// 4 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_thun-0006.wav
    DD  0000066ah
    DD  00000004h
// 5 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscreakmove_0005.wav
    DD  000010f0h
    DD  00000005h
// 6 C:\Harry\Banks\Lev_Whomping_Willow\ss_ang_crashhorn_02b.wav
    DD  000010f1h
    DD  00000006h
// 7 C:\Harry\Banks\Lev_Whomping_Willow\ss_ang_crashhorn_03b.wav
    DD  000010f2h
    DD  00000007h
// 8 C:\Harry\Banks\Lev_Whomping_Willow\ss_ang_crashhorn_04b.wav
    DD  000010f3h
    DD  00000008h
// 9 C:\Harry\Banks\Lev_Whomping_Willow\ss_ang_crashhorn_05b.wav
    DD  000010f4h
    DD  00000009h
// 10 C:\Harry\Banks\Lev_Whomping_Willow\ss_ang_radiatorhiss_0001.wav
    DD  000010f5h
    DD  0000000ah
// 11 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscrackhit_0001.wav
    DD  000010f6h
    DD  0000000bh
// 12 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscrackhit_0003.wav
    DD  000010f7h
    DD  0000000ch
// 13 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscrackhit_0005.wav
    DD  000010f8h
    DD  0000000dh
// 14 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscreakmoan_0001.wav
    DD  000010f9h
    DD  0000000eh
// 15 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscreakmoan_0002.wav
    DD  000010fah
    DD  0000000fh
// 16 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscreakmove_0002.wav
    DD  000010fbh
    DD  00000010h
// 17 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscreakmove_0003.wav
    DD  000010fch
    DD  00000011h
// 18 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscreakmove_0004.wav
    DD  000010fdh
    DD  00000012h
// 19 C:\Harry\Banks\Lev_Whomping_Willow\ss_ang_crashhorn_01b.wav
    DD  000010feh
    DD  00000013h
// 20 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscreakmove_0006.wav
    DD  000010ffh
    DD  00000014h
// 21 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscreakmove_0007.wav
    DD  00001100h
    DD  00000015h
// 22 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscreakmove_0008.wav
    DD  00001101h
    DD  00000016h
// 23 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosscreakmove_0009.wav
    DD  00001102h
    DD  00000017h
// 24 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosshitground_0001.wav
    DD  00001103h
    DD  00000018h
// 25 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bosshitground_0002.wav
    DD  00001104h
    DD  00000019h
// 26 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bossleafspi_0002.wav
    DD  00001105h
    DD  0000001ah
// 27 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bossleafspit_0001.wav
    DD  00001106h
    DD  0000001bh
// 28 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bossleafspit_0003.wav
    DD  00001107h
    DD  0000001ch
// 29 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_largebranchgen_0001.wav
    DD  00001108h
    DD  0000001dh
// 30 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_lrgbranchstop_0001.wav
    DD  00001109h
    DD  0000001eh
// 31 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_releasesquek_0001-02.wav
    DD  0000110ah
    DD  0000001fh
// 32 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_treewhomping_01.wav
    DD  0000110bh
    DD  00000020h
// 33 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_treewhomping_02.wav
    DD  0000110ch
    DD  00000021h
// 34 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_treewhomping_03.wav
    DD  0000110dh
    DD  00000022h
// 35 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_willowleaveshit_0001.wav
    DD  0000110eh
    DD  00000023h
// 36 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_willowleaveshit_0002.wav
    DD  0000110fh
    DD  00000024h
// 37 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_willowleaveshit_0003.wav
    DD  00001110h
    DD  00000025h
// 38 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalangry_0001.wav
    DD  00001111h
    DD  00000026h
// 39 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalangry_0002.wav
    DD  00001112h
    DD  00000027h
// 40 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalangry_0003.wav
    DD  00001113h
    DD  00000028h
// 41 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalangry_0004.wav
    DD  00001114h
    DD  00000029h
// 42 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalangry_0005.wav
    DD  00001115h
    DD  0000002ah
// 43 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalangry_0006.wav
    DD  00001116h
    DD  0000002bh
// 44 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocaldie_0001.wav
    DD  00001117h
    DD  0000002ch
// 45 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocaldie_0002.wav
    DD  00001118h
    DD  0000002dh
// 46 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocaldie_0003.wav
    DD  00001119h
    DD  0000002eh
// 47 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalhit_0001.wav
    DD  0000111ah
    DD  0000002fh
// 48 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalhit_0002.wav
    DD  0000111bh
    DD  00000030h
// 49 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_whomp_0002.wav
    DD  0000111ch
    DD  00000031h
// 50 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_bigwhip_0001.wav
    DD  0000111dh
    DD  00000032h
// 51 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_branchwhip_0001.wav
    DD  0000111eh
    DD  00000033h
// 52 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_branchwhip_0002.wav
    DD  0000111fh
    DD  00000034h
// 53 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_branchwhip_0003.wav
    DD  00001120h
    DD  00000035h
// 54 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_flippendoknot_0001.wav
    DD  00001121h
    DD  00000036h
// 55 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_flippendoknot_0002.wav
    DD  00001122h
    DD  00000037h
// 56 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_quickcreak_0001.wav
    DD  00001123h
    DD  00000038h
// 57 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_quickcreak_0002.wav
    DD  00001124h
    DD  00000039h
// 58 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_quickcreak_0003.wav
    DD  00001125h
    DD  0000003ah
// 59 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_quickcreak_0004.wav
    DD  00001126h
    DD  0000003bh
// 60 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_quickcreak_0005.wav
    DD  00001127h
    DD  0000003ch
// 61 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_quickcreak_0006.wav
    DD  00001128h
    DD  0000003dh
// 62 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_quickcreak_0007.wav
    DD  00001129h
    DD  0000003eh
// 63 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_quickcreak_0008.wav
    DD  0000112ah
    DD  0000003fh
// 64 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_quickcreak_0009.wav
    DD  0000112bh
    DD  00000040h
// 65 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootappear_01.wav
    DD  0000112ch
    DD  00000041h
// 66 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootappear_02.wav
    DD  0000112dh
    DD  00000042h
// 67 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootappear_09.wav
    DD  0000112eh
    DD  00000043h
// 68 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootdoor_0001.wav
    DD  00000fe5h
    DD  00000044h
// 69 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootreact_08.wav
    DD  0000112fh
    DD  00000045h
// 70 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootreact_09.wav
    DD  00001130h
    DD  00000046h
// 71 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootreact_14.wav
    DD  00001131h
    DD  00000047h
// 72 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootreact_15.wav
    DD  00001132h
    DD  00000048h
// 73 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootshrivel_05.wav
    DD  00001133h
    DD  00000049h
// 74 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootshrivel_10.wav
    DD  00001134h
    DD  0000004ah
// 75 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootshrivel_13.wav
    DD  00001135h
    DD  0000004bh
// 76 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootwhip_02s.wav
    DD  00001136h
    DD  0000004ch
// 77 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootwhip_03s.wav
    DD  00001137h
    DD  0000004dh
// 78 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootwhip_06s.wav
    DD  00001138h
    DD  0000004eh
// 79 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootwhip_08s.wav
    DD  00001139h
    DD  0000004fh
// 80 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootwhiphit_0001.wav
    DD  0000113ah
    DD  00000050h
// 81 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootwhiphit_0002.wav
    DD  0000113bh
    DD  00000051h
// 82 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rootwhiphit_0003.wav
    DD  0000113ch
    DD  00000052h
// 83 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_shortcreak_0001.wav
    DD  0000113dh
    DD  00000053h
// 84 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_shortcreak_0002.wav
    DD  0000113eh
    DD  00000054h
// 85 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_slowcreak_0001.wav
    DD  0000113fh
    DD  00000055h
// 86 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_slowcreak_0002.wav
    DD  00001140h
    DD  00000056h
// 87 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_slowcreak_0003.wav
    DD  00001141h
    DD  00000057h
// 88 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_slowcreak_0004.wav
    DD  00001142h
    DD  00000058h
// 89 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_whipshort_0001.wav
    DD  00001143h
    DD  00000059h
// 90 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_whipshort_0002.wav
    DD  00001144h
    DD  0000005ah
// 91 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_whipshort_0003.wav
    DD  00001145h
    DD  0000005bh
// 92 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_whomp_0001.wav
    DD  00001146h
    DD  0000005ch
// 93 C:\Harry\Banks\Lev_Whomping_Willow\1secsqueak.wav
    DD  00001147h
    DD  0000005dh
// 94 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_whomp_0003.wav
    DD  00001148h
    DD  0000005eh
// 95 C:\Harry\Banks\Lev_Whomping_Willow\sv_ron_whwtoss_0003.wav
    DD  00001149h
    DD  0000005fh
// 96 C:\Harry\Banks\Lev_Whomping_Willow\sv_ron_whwtoss_0005.wav
    DD  0000114ah
    DD  00000060h
// 97 C:\Harry\Banks\Lev_Whomping_Willow\sv_ron_whwtoss_0006.wav
    DD  0000114bh
    DD  00000061h
// 98 C:\Harry\Banks\Lev_Whomping_Willow\sv_ron_whwtoss_0007.wav
    DD  0000114ch
    DD  00000062h
// 99 C:\Harry\Banks\Lev_Whomping_Willow\sv_ron_whwtoss_0008.wav
    DD  0000114dh
    DD  00000063h
// 100 C:\Harry\Banks\Lev_Whomping_Willow\sv_ron_whwtoss_0009.wav
    DD  0000114eh
    DD  00000064h
// 101 C:\Harry\Banks\Lev_Whomping_Willow\sv_ron_whwtoss_0010.wav
    DD  0000114fh
    DD  00000065h
// 102 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalhit_0003.wav
    DD  00001150h
    DD  00000066h
// 103 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalhit_0004.wav
    DD  00001151h
    DD  00000067h
// 104 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalhit_0005.wav
    DD  00001152h
    DD  00000068h
// 105 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalidle_0001.wav
    DD  00001153h
    DD  00000069h
// 106 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalidle_0002.wav
    DD  00001154h
    DD  0000006ah
// 107 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocallaugh_001.wav
    DD  00001155h
    DD  0000006bh
// 108 C:\Harry\Banks\Lev_Whomping_Willow\sv_whw_vocalsmile_0001.wav
    DD  00001156h
    DD  0000006ch
// 109 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rock_hit_0002.wav
    DD  00001157h
    DD  0000006dh
// 110 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rock_hit_0001.wav
    DD  00001158h
    DD  0000006eh
// 111 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_rock_hit_0007.wav
    DD  00001159h
    DD  0000006fh
// 112 C:\Harry\Banks\Lev_Whomping_Willow\ss_amb_birdspooky_0002.wav
    DD  0000115ah
    DD  00000070h
// 113 C:\Harry\Banks\Lev_Whomping_Willow\ss_amb_birdflap_0001.wav
    DD  0000115bh
    DD  00000071h
// 114 C:\Harry\Banks\Lev_Whomping_Willow\ss_amb_owlscreech_0002.wav
    DD  0000115ch
    DD  00000072h
// 115 C:\Harry\Banks\Lev_Whomping_Willow\ss_amb_owlscreech_0003.wav
    DD  0000115dh
    DD  00000073h
// 116 C:\Harry\Banks\Lev_Whomping_Willow\ss_amb_owlscreech_0004.wav
    DD  0000115eh
    DD  00000074h
// 117 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_angliacrashbig_01e.wav
    DD  0000115fh
    DD  00000075h
// 118 C:\Harry\Banks\Lev_Whomping_Willow\ss_whw_angliacrashsmall_01e.wav
    DD  00001160h
    DD  00000076h
// 119 C:\Harry\Banks\Lev_Whomping_Willow\ss_mus_hit_02e.wav
    DD  0000066eh
    DD  00000077h
// 120 C:\Harry\Banks\Lev_Whomping_Willow\ss_mus_hit_01e.wav
    DD  0000066dh
    DD  00000078h
// 121 C:\Harry\Banks\Lev_Whomping_Willow\ss_mus_hit_03e.wav
    DD  0000066fh
    DD  00000079h
// 122 C:\Harry\Banks\Lev_Whomping_Willow\ss_mus_hit_04e.wav
    DD  00000670h
    DD  0000007ah
// 123 C:\Harry\Banks\Lev_Whomping_Willow\ss_ang_willowentrance_01e.wav
    DD  00001161h
    DD  0000007bh
// 124 C:\Harry\Banks\Lev_Whomping_Willow\ss_hry_muddyfts_09.wav
    DD  00000671h
    DD  0000007ch
// 125 C:\Harry\Banks\Lev_Whomping_Willow\ss_hry_muddyfts_02.wav
    DD  00000672h
    DD  0000007dh
// 126 C:\Harry\Banks\Lev_Whomping_Willow\ss_hry_muddyfts_03.wav
    DD  00000673h
    DD  0000007eh
// 127 C:\Harry\Banks\Lev_Whomping_Willow\ss_hry_muddyfts_04.wav
    DD  00000674h
    DD  0000007fh
// 128 C:\Harry\Banks\Lev_Whomping_Willow\ss_hry_muddyfts_05.wav
    DD  00000675h
    DD  00000080h
// 129 C:\Harry\Banks\Lev_Whomping_Willow\ss_hry_muddyfts_06.wav
    DD  00000676h
    DD  00000081h
// 130 C:\Harry\Banks\Lev_Whomping_Willow\ss_hry_muddyfts_07.wav
    DD  00000677h
    DD  00000082h
// 131 C:\Harry\Banks\Lev_Whomping_Willow\ss_hry_muddyfts_08.wav
    DD  00000678h
    DD  00000083h
// 132 C:\Harry\Banks\Lev_Whomping_Willow\ss_hry_muddyfts_01.wav
    DD  00000679h
    DD  00000084h
// 133 C:\Harry\Banks\Lev_Whomping_Willow\ss_hry_muddyfts_10.wav
    DD  0000067ah
    DD  00000085h
BANK_138_POWER_DEVICE_NAME:
    DS  "EASOUND\POWER_DEVICE.SDT"
BANK_138_POWER_DEVICE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Power_Device\ss_pow_brassbell_0004.wav
    DD  00001162h
    DD  00000000h
// 1 C:\Harry\Banks\Power_Device\ss_pow_firework_0002.wav
    DD  00001163h
    DD  00000001h
// 2 C:\Harry\Banks\Power_Device\ss_pow_firework_0004.wav
    DD  00001164h
    DD  00000002h
// 3 C:\Harry\Banks\Power_Device\ss_pow_firework_0005.wav
    DD  00001165h
    DD  00000003h
// 4 C:\Harry\Banks\Power_Device\ss_pow_fireworksend_0001.wav
    DD  00001166h
    DD  00000004h
// 5 C:\Harry\Banks\Power_Device\ss_pow_fireworksloop_0001.wav
    DD  00001167h
    DD  00000005h
// 6 C:\Harry\Banks\Power_Device\ss_pow_fireworksplutter_0001.wav
    DD  00001168h
    DD  00000006h
// 7 C:\Harry\Banks\Power_Device\ss_pow_fireworksstart_0001.wav
    DD  00001169h
    DD  00000007h
// 8 C:\Harry\Banks\Power_Device\ss_pow_pointerbounce_0001.wav
    DD  0000116ah
    DD  00000008h
// 9 C:\Harry\Banks\Power_Device\ss_pow_pointertop_0002.wav
    DD  0000116bh
    DD  00000009h
// 10 C:\Harry\Banks\Power_Device\ss_pow_wizz_0001.wav
    DD  0000116ch
    DD  0000000ah
// 11 C:\Harry\Banks\Power_Device\ss_pow_wizz_0002.wav
    DD  0000116dh
    DD  0000000bh
// 12 C:\Harry\Banks\Power_Device\ss_pow_wizz_0003.wav
    DD  0000116eh
    DD  0000000ch
// 13 C:\Harry\Banks\Power_Device\ss_pow_wizz_0004.wav
    DD  0000116fh
    DD  0000000dh
BANK_139_PUFFAPOD_NAME:
    DS  "EASOUND\PUFFAPOD.SDT"
BANK_139_PUFFAPOD_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Puffapod\ss_puf_hitbyflip3.wav
    DD  00001170h
    DD  00000000h
// 1 C:\Harry\Banks\Puffapod\ss_puf_hitbyflip2.wav
    DD  00001171h
    DD  00000001h
// 2 C:\Harry\Banks\Puffapod\ss_puf_hitbyflip1.wav
    DD  00001172h
    DD  00000002h
// 3 C:\Harry\Banks\Puffapod\ss_puf_hitbyflip4.wav
    DD  00001173h
    DD  00000003h
// 4 C:\Harry\Banks\Puffapod\ss_puf_hitbyflip5.wav
    DD  00001174h
    DD  00000004h
// 5 C:\Harry\Banks\Puffapod\ss_puf_hitbyflip6.wav
    DD  00001175h
    DD  00000005h
// 6 C:\Harry\Banks\Puffapod\ss_puf_grow_01.wav
    DD  00001176h
    DD  00000006h
// 7 C:\Harry\Banks\Puffapod\ss_puf_grow_02.wav
    DD  00001177h
    DD  00000007h
// 8 C:\Harry\Banks\Puffapod\ss_puf_grow_03.wav
    DD  00001178h
    DD  00000008h
// 9 C:\Harry\Banks\Puffapod\ss_puf_hitbyflip_01.wav
    DD  00001179h
    DD  00000009h
// 10 C:\Harry\Banks\Puffapod\ss_puf_hitbyflip_03.wav
    DD  0000117ah
    DD  0000000ah
// 11 C:\Harry\Banks\Puffapod\ss_puf_throw_05.wav
    DD  0000117bh
    DD  0000000bh
// 12 C:\Harry\Banks\Puffapod\ss_puf_hitbyflip_02.wav
    DD  0000117ch
    DD  0000000ch
// 13 C:\Harry\Banks\Puffapod\ss_puf_hitbyflip_04.wav
    DD  0000117dh
    DD  0000000dh
// 14 C:\Harry\Banks\Puffapod\ss_puf_hitbyflip7.wav
    DD  0000117eh
    DD  0000000eh
// 15 C:\Harry\Banks\Puffapod\ss_puf_throw_06.wav
    DD  0000117fh
    DD  0000000fh
// 16 C:\Harry\Banks\Puffapod\ss_puf_throwexplode_01.wav
    DD  00001180h
    DD  00000010h
// 17 C:\Harry\Banks\Puffapod\ss_puf_throwexplode_02.wav
    DD  00001181h
    DD  00000011h
// 18 C:\Harry\Banks\Puffapod\ss_puf_throwexplode_03.wav
    DD  00001182h
    DD  00000012h
// 19 C:\Harry\Banks\Puffapod\ss_puf_uproot_04.wav
    DD  00001183h
    DD  00000013h
// 20 C:\Harry\Banks\Puffapod\ss_puf_uproot_05.wav
    DD  00001184h
    DD  00000014h
// 21 C:\Harry\Banks\Puffapod\ss_puf_uproot_06.wav
    DD  00001185h
    DD  00000015h
// 22 C:\Harry\Banks\Puffapod\ss_puf_uproot_07.wav
    DD  00001186h
    DD  00000016h
BANK_140_RON_NAME:
    DS  "EASOUND\RON.SDT"
BANK_140_RON_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Ron\sv_ron_emote_0001.wav
    DD  00001187h
    DD  00000000h
// 1 C:\Harry\Banks\Ron\sv_ron_emote_0001_b.wav
    DD  00001188h
    DD  00000001h
// 2 C:\Harry\Banks\Ron\sv_ron_emote_0001_c.wav
    DD  00001189h
    DD  00000002h
// 3 C:\Harry\Banks\Ron\sv_ron_emote_0001_d.wav
    DD  0000118ah
    DD  00000003h
// 4 C:\Harry\Banks\Ron\sv_ron_emote_0002.wav
    DD  0000118bh
    DD  00000004h
// 5 C:\Harry\Banks\Ron\sv_ron_emote_0002_b.wav
    DD  0000118ch
    DD  00000005h
// 6 C:\Harry\Banks\Ron\sv_ron_emote_0002_d.wav
    DD  0000118dh
    DD  00000006h
// 7 C:\Harry\Banks\Ron\sv_ron_emote_0003.wav
    DD  0000118eh
    DD  00000007h
// 8 C:\Harry\Banks\Ron\sv_ron_emote_0003_b.wav
    DD  0000118fh
    DD  00000008h
// 9 C:\Harry\Banks\Ron\sv_ron_emote_0004.wav
    DD  00001190h
    DD  00000009h
// 10 C:\Harry\Banks\Ron\sv_ron_emote_0004_b.wav
    DD  00001191h
    DD  0000000ah
// 11 C:\Harry\Banks\Ron\sv_ron_emote_0004_c.wav
    DD  00001192h
    DD  0000000bh
// 12 C:\Harry\Banks\Ron\sv_ron_emote_0004_d.wav
    DD  00001193h
    DD  0000000ch
// 13 C:\Harry\Banks\Ron\sv_ron_emote_0007.wav
    DD  0000064ah
    DD  0000000dh
BANK_141_SCREAMING_BOOK_NAME:
    DS  "EASOUND\SCREAMING_BOOK.SDT"
BANK_141_SCREAMING_BOOK_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookattack_01e.wav
    DD  00001194h
    DD  00000000h
// 1 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookattack_02e.wav
    DD  00001195h
    DD  00000001h
// 2 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookattack_03e.wav
    DD  00001196h
    DD  00000002h
// 3 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookattack_04e.wav
    DD  00001197h
    DD  00000003h
// 4 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookattack_05e.wav
    DD  00001198h
    DD  00000004h
// 5 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookdazed_01e.wav
    DD  00001199h
    DD  00000005h
// 6 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookdazed_02e.wav
    DD  0000119ah
    DD  00000006h
// 7 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookdazed_03e.wav
    DD  0000119bh
    DD  00000007h
// 8 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflapping_01e.wav
    DD  0000119ch
    DD  00000008h
// 9 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflapping_02e.wav
    DD  0000119dh
    DD  00000009h
// 10 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflapping_03e.wav
    DD  0000119eh
    DD  0000000ah
// 11 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflapping_04e.wav
    DD  0000119fh
    DD  0000000bh
// 12 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying1vlanding_01e.wav
    DD  000011a0h
    DD  0000000ch
// 13 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying1vtakeoff_01e.wav
    DD  000011a1h
    DD  0000000dh
// 14 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying2vtakeoff_01e.wav
    DD  000011a2h
    DD  0000000eh
// 15 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying2vtakeoff_02e.wav
    DD  000011a3h
    DD  0000000fh
// 16 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying4vflapping_01e.wav
    DD  000011a4h
    DD  00000010h
// 17 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying4vflapping_02e.wav
    DD  000011a5h
    DD  00000011h
// 18 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookhitbynaspell_01e.wav
    DD  000011a6h
    DD  00000012h
// 19 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookhitbyspell_01e.wav
    DD  000011a7h
    DD  00000013h
// 20 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookhitbyspell_02e.wav
    DD  000011a8h
    DD  00000014h
// 21 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookscreambuild_01e.wav
    DD  000011a9h
    DD  00000015h
// 22 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookscreamrecover_01e.wav
    DD  000011aah
    DD  00000016h
// 23 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookshakingidle1_01e.wav
    DD  000011abh
    DD  00000017h
// 24 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookshakingidle3_01e.wav
    DD  000011ach
    DD  00000018h
// 25 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookunconsciousforward_01e.wav
    DD  000011adh
    DD  00000019h
// 26 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookunconsciousforward_02e.wav
    DD  000011aeh
    DD  0000001ah
// 27 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookunconsciousleftright_01e.wav
    DD  000011afh
    DD  0000001bh
// 28 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookunconsciousleftright_02e.wav
    DD  000011b0h
    DD  0000001ch
// 29 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflapping_05e.wav
    DD  000011b1h
    DD  0000001dh
// 30 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflapping_06e.wav
    DD  000011b2h
    DD  0000001eh
// 31 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflapping_07e.wav
    DD  000011b3h
    DD  0000001fh
// 32 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflapping_08e.wav
    DD  000011b4h
    DD  00000020h
// 33 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflapping_09e.wav
    DD  000011b5h
    DD  00000021h
// 34 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflapping_10e.wav
    DD  000011b6h
    DD  00000022h
// 35 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying2vtakeoff2_01e.wav
    DD  000011b7h
    DD  00000023h
// 36 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying2vtakeoff3_01e.wav
    DD  000011b8h
    DD  00000024h
// 37 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying1vtakeoff_02e.wav
    DD  000011b9h
    DD  00000025h
// 38 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookvanish_02e.wav
    DD  000011bah
    DD  00000026h
// 39 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookvanish_01e.wav
    DD  000011bbh
    DD  00000027h
// 40 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookvanish_03e.wav
    DD  000011bch
    DD  00000028h
// 41 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying1vtakeoff_03e.wav
    DD  000011bdh
    DD  00000029h
// 42 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying1vlanding_03e.wav
    DD  000011beh
    DD  0000002ah
// 43 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying1vlanding_02e.wav
    DD  000011bfh
    DD  0000002bh
// 44 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying1vtakeoff_04e.wav
    DD  000011c0h
    DD  0000002ch
// 45 C:\Harry\Banks\Screaming_book\ss_msc_screamingbookflying2vtakeoff_03e.wav
    DD  000011c1h
    DD  0000002dh
BANK_142_SEARCHABLE_CUPBOARD_NAME:
    DS  "EASOUND\SEARCHABLE_CUPBOARD.SDT"
BANK_142_SEARCHABLE_CUPBOARD_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Searchable_Cupboard\ss_cbd_tallcabinetclose_01e.wav
    DD  000011c2h
    DD  00000000h
// 1 C:\Harry\Banks\Searchable_Cupboard\ss_cbd_tallcabinetopen_01e.wav
    DD  000011c3h
    DD  00000001h
// 2 C:\Harry\Banks\Searchable_Cupboard\ss_cab_tallglasssearch_0002.wav
    DD  000011c4h
    DD  00000002h
// 3 C:\Harry\Banks\Searchable_Cupboard\ss_cab_tallglasssearch_0001.wav
    DD  000011c5h
    DD  00000003h
// 4 C:\Harry\Banks\Searchable_Cupboard\ss_cab_tallglasssearch_0003.wav
    DD  000011c6h
    DD  00000004h
// 5 C:\Harry\Banks\Searchable_Cupboard\ss_cab_tallglasssearch_0004.wav
    DD  000011c7h
    DD  00000005h
// 6 C:\Harry\Banks\Searchable_Cupboard\ss_cab_tallglasssearch_0005.wav
    DD  000011c8h
    DD  00000006h
BANK_143_SEARCHABLE_DESK_NAME:
    DS  "EASOUND\SEARCHABLE_DESK.SDT"
BANK_143_SEARCHABLE_DESK_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Searchable_Desk\ss_dada_desksqueak_01e.wav
    DD  000011c9h
    DD  00000000h
// 1 C:\Harry\Banks\Searchable_Desk\ss_dada_desksqueak_02e.wav
    DD  000011cah
    DD  00000001h
// 2 C:\Harry\Banks\Searchable_Desk\ss_dsk_desksearch_01e.wav
    DD  000011cbh
    DD  00000002h
// 3 C:\Harry\Banks\Searchable_Desk\ss_dsk_desksearch_02e.wav
    DD  000011cch
    DD  00000003h
// 4 C:\Harry\Banks\Searchable_Desk\ss_dsk_desksearch_03e.wav
    DD  000011cdh
    DD  00000004h
// 5 C:\Harry\Banks\Searchable_Desk\ss_dsk_desksearch_04e.wav
    DD  000011ceh
    DD  00000005h
// 6 C:\Harry\Banks\Searchable_Desk\ss_dsk_desksearch_05e.wav
    DD  000011cfh
    DD  00000006h
// 7 C:\Harry\Banks\Searchable_Desk\ss_dsk_desksearch_06e.wav
    DD  000011d0h
    DD  00000007h
BANK_144_SKURGE_BARRIER_NAME:
    DS  "EASOUND\SKURGE_BARRIER.SDT"
BANK_144_SKURGE_BARRIER_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Skurge_Barrier\ss_sku_fall_02e.wav
    DD  000011d1h
    DD  00000000h
// 1 C:\Harry\Banks\Skurge_Barrier\ss_sku_fall_01e.wav
    DD  000011d2h
    DD  00000001h
// 2 C:\Harry\Banks\Skurge_Barrier\ss_sku_fall_03e.wav
    DD  000011d3h
    DD  00000002h
BANK_145_SPELL_AVIFORS_NAME:
    DS  "EASOUND\SPELL_AVIFORS.SDT"
BANK_145_SPELL_AVIFORS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Spell_Avifors\ss_avf_cast_15.wav
    DD  000011d4h
    DD  00000000h
// 1 C:\Harry\Banks\Spell_Avifors\sv_hry_dy201_0021.wav
    DD  000011d5h
    DD  00000001h
// 2 C:\Harry\Banks\Spell_Avifors\ss_avf_castperfect_0002.wav
    DD  000011d6h
    DD  00000002h
// 3 C:\Harry\Banks\Spell_Avifors\ss_avf_castunder_0002.wav
    DD  000011d7h
    DD  00000003h
// 4 C:\Harry\Banks\Spell_Avifors\sv_hry_dy201_0021d.wav
    DD  000011d8h
    DD  00000004h
// 5 C:\Harry\Banks\Spell_Avifors\ss_avf_build_02e.wav
    DD  000011d9h
    DD  00000005h
BANK_146_SPELL_DIFFINDO_NAME:
    DS  "EASOUND\SPELL_DIFFINDO.SDT"
BANK_146_SPELL_DIFFINDO_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Spell_Diffindo\ss_dfo_hit_08.wav
    DD  000011dah
    DD  00000000h
// 1 C:\Harry\Banks\Spell_Diffindo\ss_dfo_hit_09.wav
    DD  000011dbh
    DD  00000001h
// 2 C:\Harry\Banks\Spell_Diffindo\ss_dfo_hit_10.wav
    DD  000011dch
    DD  00000002h
// 3 C:\Harry\Banks\Spell_Diffindo\ss_dfo_hit_11.wav
    DD  000011ddh
    DD  00000003h
// 4 C:\Harry\Banks\Spell_Diffindo\ss_dfo_hit_12.wav
    DD  000011deh
    DD  00000004h
// 5 C:\Harry\Banks\Spell_Diffindo\ss_dfo_hit_13.wav
    DD  000011dfh
    DD  00000005h
// 6 C:\Harry\Banks\Spell_Diffindo\ss_dfo_hit_14.wav
    DD  000011e0h
    DD  00000006h
// 7 C:\Harry\Banks\Spell_Diffindo\ss_dfo_spellbuild_0008.wav
    DD  000011e1h
    DD  00000007h
// 8 C:\Harry\Banks\Spell_Diffindo\ss_dfo_spellcastnorm_0001.wav
    DD  000011e2h
    DD  00000008h
// 9 C:\Harry\Banks\Spell_Diffindo\ss_dfo_spellcastperfect_0001.wav
    DD  000011e3h
    DD  00000009h
// 10 C:\Harry\Banks\Spell_Diffindo\sv_hry_incantatedif_01.wav
    DD  000011e4h
    DD  0000000ah
// 11 C:\Harry\Banks\Spell_Diffindo\sv_hry_incantatedif_02.wav
    DD  000011e5h
    DD  0000000bh
// 12 C:\Harry\Banks\Spell_Diffindo\ss_dfo_spellcastover_0002.wav
    DD  000011e6h
    DD  0000000ch
// 13 C:\Harry\Banks\Spell_Diffindo\sv_hry_dy201_0022e.wav
    DD  000011e7h
    DD  0000000dh
BANK_147_SPELL_EXPELLIARMUS_NAME:
    DS  "EASOUND\SPELL_EXPELLIARMUS.SDT"
BANK_147_SPELL_EXPELLIARMUS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Spell_Expelliarmus\ss_exp_expelliarmushit_01e.wav
    DD  000011e8h
    DD  00000000h
// 1 C:\Harry\Banks\Spell_Expelliarmus\ss_exp_expelliarmushit_02e.wav
    DD  000011e9h
    DD  00000001h
// 2 C:\Harry\Banks\Spell_Expelliarmus\ss_exp_expelliarmushit_03e.wav
    DD  000011eah
    DD  00000002h
// 3 C:\Harry\Banks\Spell_Expelliarmus\ss_exp_expelliarmusloop_01e.wav
    DD  000011ebh
    DD  00000003h
// 4 C:\Harry\Banks\Spell_Expelliarmus\ss_exp_spell_deflect_0001.wav
    DD  000011ech
    DD  00000004h
// 5 C:\Harry\Banks\Spell_Expelliarmus\ss_exp_spell_deflect_0002.wav
    DD  000011edh
    DD  00000005h
// 6 C:\Harry\Banks\Spell_Expelliarmus\ss_exp_expellstart_01e.wav
    DD  000011eeh
    DD  00000006h
// 7 C:\Harry\Banks\Spell_Expelliarmus\ss_exp_expellend_02e.wav
    DD  000011efh
    DD  00000007h
// 8 C:\Harry\Banks\Spell_Expelliarmus\ss_exp_expellend_03e.wav
    DD  000011f0h
    DD  00000008h
// 9 C:\Harry\Banks\Spell_Expelliarmus\ss_exp_expellend_01e.wav
    DD  000011f1h
    DD  00000009h
// 10 C:\Harry\Banks\Spell_Expelliarmus\ss_exp_expellstart_02e.wav
    DD  000011f2h
    DD  0000000ah
// 11 C:\Harry\Banks\Spell_Expelliarmus\ss_exp_expellstart_03e.wav
    DD  000011f3h
    DD  0000000bh
BANK_148_SPELL_FLIPENDO_NAME:
    DS  "EASOUND\SPELL_FLIPENDO.SDT"
BANK_148_SPELL_FLIPENDO_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Spell_Flipendo\ss_fpo_spellcastover_0001.wav
    DD  00000e8ah
    DD  00000000h
// 1 C:\Harry\Banks\Spell_Flipendo\ss_fpo_spellcastperfect_0001.wav
    DD  000011f4h
    DD  00000001h
// 2 C:\Harry\Banks\Spell_Flipendo\ss_fpo_spellhit_0001a.wav
    DD  00000e8bh
    DD  00000002h
// 3 C:\Harry\Banks\Spell_Flipendo\sv_hry_incantatefpo_01.wav
    DD  00000e8fh
    DD  00000003h
// 4 C:\Harry\Banks\Spell_Flipendo\sv_hry_flickn02_0001.wav
    DD  00000e8eh
    DD  00000004h
// 5 C:\Harry\Banks\Spell_Flipendo\sv_hry_dy201_0018.wav
    DD  00000e8ch
    DD  00000005h
// 6 C:\Harry\Banks\Spell_Flipendo\ss_fpo_build_02e.wav
    DD  000011f5h
    DD  00000006h
// 7 C:\Harry\Banks\Spell_Flipendo\ss_fpo_build_01e.wav
    DD  000011f6h
    DD  00000007h
// 8 C:\Harry\Banks\Spell_Flipendo\ss_fpo_spellcastnorm_0002.wav
    DD  00000e89h
    DD  00000008h
// 9 C:\Harry\Banks\Spell_Flipendo\sv_hry_dy201_0018b.wav
    DD  00000e8dh
    DD  00000009h
BANK_149_SPELL_INCENDIO_NAME:
    DS  "EASOUND\SPELL_INCENDIO.SDT"
BANK_149_SPELL_INCENDIO_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Spell_Incendio\ss_ico_normalcast_05.wav
    DD  000011f7h
    DD  00000000h
// 1 C:\Harry\Banks\Spell_Incendio\sv_hry_dy201_0023.wav
    DD  000011f8h
    DD  00000001h
// 2 C:\Harry\Banks\Spell_Incendio\ss_ico_perfectcast_0011.wav
    DD  000011f9h
    DD  00000002h
// 3 C:\Harry\Banks\Spell_Incendio\ss_ico_overcast_0001.wav
    DD  000011fah
    DD  00000003h
// 4 C:\Harry\Banks\Spell_Incendio\sv_hry_dy201_0023b.wav
    DD  000011fbh
    DD  00000004h
// 5 C:\Harry\Banks\Spell_Incendio\ss_ico_build_0003e.wav
    DD  000011fch
    DD  00000005h
BANK_150_SPELL_LUMOS_NAME:
    DS  "EASOUND\SPELL_LUMOS.SDT"
BANK_150_SPELL_LUMOS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Spell_Lumos\ss_lum_ignite_01.wav
    DD  000011fdh
    DD  00000000h
// 1 C:\Harry\Banks\Spell_Lumos\ss_lum_loop_01.wav
    DD  000011feh
    DD  00000001h
// 2 C:\Harry\Banks\Spell_Lumos\ss_lum_wanddie_0001.wav
    DD  000011ffh
    DD  00000002h
// 3 C:\Harry\Banks\Spell_Lumos\ss_lum_build_02.wav
    DD  00001200h
    DD  00000003h
// 4 C:\Harry\Banks\Spell_Lumos\ss_lum_igniteover_04.wav
    DD  00001201h
    DD  00000004h
// 5 C:\Harry\Banks\Spell_Lumos\ss_lum_igniteunder_04.wav
    DD  00001202h
    DD  00000005h
// 6 C:\Harry\Banks\Spell_Lumos\ss_lum_spark_0007.wav
    DD  00001203h
    DD  00000006h
// 7 C:\Harry\Banks\Spell_Lumos\ss_lum_spark_0009.wav
    DD  00001204h
    DD  00000007h
// 8 C:\Harry\Banks\Spell_Lumos\ss_lum_spark_0012.wav
    DD  00001205h
    DD  00000008h
// 9 C:\Harry\Banks\Spell_Lumos\ss_lum_spark_0013.wav
    DD  00001206h
    DD  00000009h
// 10 C:\Harry\Banks\Spell_Lumos\ss_lum_wallident_0001.wav
    DD  00001207h
    DD  0000000ah
// 11 C:\Harry\Banks\Spell_Lumos\sv_hry_dy201_0019.wav
    DD  00001208h
    DD  0000000bh
BANK_151_SPELL_SKURGE_NAME:
    DS  "EASOUND\SPELL_SKURGE.SDT"
BANK_151_SPELL_SKURGE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Spell_Skurge\ss_sku_perfectcast_01e.wav
    DD  00001209h
    DD  00000000h
// 1 C:\Harry\Banks\Spell_Skurge\sv_hry_dy201_0025.wav
    DD  0000120ah
    DD  00000001h
// 2 C:\Harry\Banks\Spell_Skurge\sv_hry_nit02_0006.wav
    DD  0000120bh
    DD  00000002h
// 3 C:\Harry\Banks\Spell_Skurge\ss_sku_perfectcast_0002.wav
    DD  0000120ch
    DD  00000003h
// 4 C:\Harry\Banks\Spell_Skurge\ss_sku_castover_0001.wav
    DD  0000120dh
    DD  00000004h
// 5 C:\Harry\Banks\Spell_Skurge\ss_sku_build_04e.wav
    DD  0000120eh
    DD  00000005h
BANK_152_SPIDER_NAME:
    DS  "EASOUND\SPIDER.SDT"
BANK_152_SPIDER_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Spider\ss_spd_fts_01.wav
    DD  00000680h
    DD  00000000h
// 1 C:\Harry\Banks\Spider\ss_spd_fts_02.wav
    DD  00000681h
    DD  00000001h
// 2 C:\Harry\Banks\Spider\ss_spd_fts_03.wav
    DD  00000682h
    DD  00000002h
// 3 C:\Harry\Banks\Spider\ss_spd_fts_04.wav
    DD  00000683h
    DD  00000003h
// 4 C:\Harry\Banks\Spider\ss_spd_fts_05.wav
    DD  00000684h
    DD  00000004h
// 5 C:\Harry\Banks\Spider\ss_spd_fts_06.wav
    DD  00000685h
    DD  00000005h
// 6 C:\Harry\Banks\Spider\ss_spd_fts_07.wav
    DD  00000686h
    DD  00000006h
// 7 C:\Harry\Banks\Spider\ss_spd_hitbyflippendo_0007.wav
    DD  00000687h
    DD  00000007h
// 8 C:\Harry\Banks\Spider\ss_spd_hitbyflippendo_0008.wav
    DD  00000688h
    DD  00000008h
// 9 C:\Harry\Banks\Spider\ss_spd_incendio_0003.wav
    DD  00000689h
    DD  00000009h
// 10 C:\Harry\Banks\Spider\ss_spd_jumpfromledge_01.wav
    DD  000006afh
    DD  0000000ah
// 11 C:\Harry\Banks\Spider\ss_spd_jumpfromledge_02.wav
    DD  0000068ah
    DD  0000000bh
// 12 C:\Harry\Banks\Spider\ss_spd_landattacklanding_01e.wav
    DD  0000068bh
    DD  0000000ch
// 13 C:\Harry\Banks\Spider\ss_spd_landattacklanding_02e.wav
    DD  0000068ch
    DD  0000000dh
// 14 C:\Harry\Banks\Spider\ss_spd_landchargeforward_01e.wav
    DD  0000068dh
    DD  0000000eh
// 15 C:\Harry\Banks\Spider\ss_spd_landchargeforward_02e.wav
    DD  0000068eh
    DD  0000000fh
// 16 C:\Harry\Banks\Spider\ss_spd_landchargeforward_03e.wav
    DD  0000068fh
    DD  00000010h
// 17 C:\Harry\Banks\Spider\ss_spd_landdazedjolt_01e.wav
    DD  00000690h
    DD  00000011h
// 18 C:\Harry\Banks\Spider\ss_spd_landdazedjolt_02e.wav
    DD  00000691h
    DD  00000012h
// 19 C:\Harry\Banks\Spider\ss_spd_landdazedthud_01e.wav
    DD  00000692h
    DD  00000013h
// 20 C:\Harry\Banks\Spider\ss_spd_landdazedthud_02e.wav
    DD  00000693h
    DD  00000014h
// 21 C:\Harry\Banks\Spider\ss_spd_landstandjumpup_01e.wav
    DD  00000694h
    DD  00000015h
// 22 C:\Harry\Banks\Spider\ss_spd_landstandjumpup_02e.wav
    DD  00000695h
    DD  00000016h
// 23 C:\Harry\Banks\Spider\ss_spd_landstandjumpup_03e.wav
    DD  00000696h
    DD  00000017h
BANK_153_STEP_CARPET_NAME:
    DS  "EASOUND\STEP_CARPET.SDT"
BANK_153_STEP_CARPET_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Carpet\ss_fts_woodcarpetl_0001.wav
    DD  00000e5eh
    DD  00000000h
// 1 C:\Harry\Banks\Step_Carpet\ss_fts_woodcarpetl_0002.wav
    DD  00000e5bh
    DD  00000001h
// 2 C:\Harry\Banks\Step_Carpet\ss_fts_woodcarpetl_0003.wav
    DD  00000e5ch
    DD  00000002h
// 3 C:\Harry\Banks\Step_Carpet\ss_fts_woodcarpetl_0004.wav
    DD  00000e5dh
    DD  00000003h
// 4 C:\Harry\Banks\Step_Carpet\ss_fts_woodcarpetl_0005.wav
    DD  00000e5ah
    DD  00000004h
// 5 C:\Harry\Banks\Step_Carpet\ss_fts_woodcarpetr_0001.wav
    DD  00000e5fh
    DD  00000005h
// 6 C:\Harry\Banks\Step_Carpet\ss_fts_woodcarpetr_0002.wav
    DD  00000e60h
    DD  00000006h
// 7 C:\Harry\Banks\Step_Carpet\ss_fts_woodcarpetr_0003.wav
    DD  00000e61h
    DD  00000007h
// 8 C:\Harry\Banks\Step_Carpet\ss_fts_woodcarpetr_0004.wav
    DD  00000e62h
    DD  00000008h
// 9 C:\Harry\Banks\Step_Carpet\ss_fts_woodcarpetr_0005.wav
    DD  00000e63h
    DD  00000009h
BANK_154_STEP_DIRT_NAME:
    DS  "EASOUND\STEP_DIRT.SDT"
BANK_154_STEP_DIRT_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Dirt\ss_fts_dirtl_0001.wav
    DD  00001009h
    DD  00000000h
// 1 C:\Harry\Banks\Step_Dirt\ss_fts_dirtl_0002.wav
    DD  0000100ah
    DD  00000001h
// 2 C:\Harry\Banks\Step_Dirt\ss_fts_dirtl_0003.wav
    DD  0000100bh
    DD  00000002h
// 3 C:\Harry\Banks\Step_Dirt\ss_fts_dirtl_0004.wav
    DD  0000100ch
    DD  00000003h
// 4 C:\Harry\Banks\Step_Dirt\ss_fts_dirtl_0005.wav
    DD  0000100dh
    DD  00000004h
// 5 C:\Harry\Banks\Step_Dirt\ss_fts_dirtr_0001.wav
    DD  0000100eh
    DD  00000005h
// 6 C:\Harry\Banks\Step_Dirt\ss_fts_dirtr_0002.wav
    DD  0000100fh
    DD  00000006h
// 7 C:\Harry\Banks\Step_Dirt\ss_fts_dirtr_0003.wav
    DD  00001010h
    DD  00000007h
// 8 C:\Harry\Banks\Step_Dirt\ss_fts_dirtr_0004.wav
    DD  00001011h
    DD  00000008h
// 9 C:\Harry\Banks\Step_Dirt\ss_fts_dirtr_0005.wav
    DD  00001012h
    DD  00000009h
BANK_155_STEP_FOREST_NAME:
    DS  "EASOUND\STEP_FOREST.SDT"
BANK_155_STEP_FOREST_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_02.wav
    DD  00000dc8h
    DD  00000000h
// 1 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_03.wav
    DD  00000dbch
    DD  00000001h
// 2 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_04.wav
    DD  00000dbdh
    DD  00000002h
// 3 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_05.wav
    DD  00000dbeh
    DD  00000003h
// 4 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_06.wav
    DD  00000dbfh
    DD  00000004h
// 5 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_07.wav
    DD  00000dc0h
    DD  00000005h
// 6 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_08.wav
    DD  00000dc1h
    DD  00000006h
// 7 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_09.wav
    DD  00000dc2h
    DD  00000007h
// 8 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_10.wav
    DD  00000dc3h
    DD  00000008h
// 9 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_11.wav
    DD  00000dc4h
    DD  00000009h
// 10 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_12.wav
    DD  00000dc5h
    DD  0000000ah
// 11 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_15.wav
    DD  00000dc6h
    DD  0000000bh
// 12 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_18.wav
    DD  00000dc7h
    DD  0000000ch
// 13 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_19.wav
    DD  00000dbbh
    DD  0000000dh
// 14 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_20.wav
    DD  00000dc9h
    DD  0000000eh
// 15 C:\Harry\Banks\Step_Forest\ss_hry_leafyfts_21.wav
    DD  00000dcah
    DD  0000000fh
BANK_156_STEP_GRASS_NAME:
    DS  "EASOUND\STEP_GRASS.SDT"
BANK_156_STEP_GRASS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Grass\ss_hry_ftsgrassl1_0001.wav
    DD  00000e9dh
    DD  00000000h
// 1 C:\Harry\Banks\Step_Grass\ss_hry_ftsgrassl1_0002.wav
    DD  00000e95h
    DD  00000001h
// 2 C:\Harry\Banks\Step_Grass\ss_hry_ftsgrassl1_0003.wav
    DD  00000e96h
    DD  00000002h
// 3 C:\Harry\Banks\Step_Grass\ss_hry_ftsgrassl1_0004.wav
    DD  00000e97h
    DD  00000003h
// 4 C:\Harry\Banks\Step_Grass\ss_hry_ftsgrassl1_0005.wav
    DD  00000e98h
    DD  00000004h
// 5 C:\Harry\Banks\Step_Grass\ss_hry_ftsgrassr1_0001.wav
    DD  00000e99h
    DD  00000005h
// 6 C:\Harry\Banks\Step_Grass\ss_hry_ftsgrassr1_0002.wav
    DD  00000e9ah
    DD  00000006h
// 7 C:\Harry\Banks\Step_Grass\ss_hry_ftsgrassr1_0003.wav
    DD  00000e9bh
    DD  00000007h
// 8 C:\Harry\Banks\Step_Grass\ss_hry_ftsgrassr1_0004.wav
    DD  00000e9ch
    DD  00000008h
// 9 C:\Harry\Banks\Step_Grass\ss_hry_ftsgrassr1_0005.wav
    DD  00000e94h
    DD  00000009h
BANK_157_STEP_LADDER_NAME:
    DS  "EASOUND\STEP_LADDER.SDT"
BANK_157_STEP_LADDER_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Ladder\ss_fts_ladder_01e.wav
    DD  0000120fh
    DD  00000000h
// 1 C:\Harry\Banks\Step_Ladder\ss_fts_ladder_02e.wav
    DD  00001210h
    DD  00000001h
// 2 C:\Harry\Banks\Step_Ladder\ss_fts_ladder_03e.wav
    DD  00001211h
    DD  00000002h
// 3 C:\Harry\Banks\Step_Ladder\ss_fts_ladder_04e.wav
    DD  00001212h
    DD  00000003h
BANK_158_STEP_MARBLE_NAME:
    DS  "EASOUND\STEP_MARBLE.SDT"
BANK_158_STEP_MARBLE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Marble\ss_fts_marblebft_10.wav
    DD  00000fe0h
    DD  00000000h
// 1 C:\Harry\Banks\Step_Marble\ss_fts_marblebft_11.wav
    DD  00000fddh
    DD  00000001h
// 2 C:\Harry\Banks\Step_Marble\ss_fts_marblebft_12.wav
    DD  00000fdeh
    DD  00000002h
// 3 C:\Harry\Banks\Step_Marble\ss_fts_marblebft_13.wav
    DD  00000fdfh
    DD  00000003h
// 4 C:\Harry\Banks\Step_Marble\ss_fts_marblebft_2.wav
    DD  00001213h
    DD  00000004h
// 5 C:\Harry\Banks\Step_Marble\ss_fts_marblebft_5.wav
    DD  00000fe1h
    DD  00000005h
// 6 C:\Harry\Banks\Step_Marble\ss_fts_marblekickscuff_01.wav
    DD  00000fe2h
    DD  00000006h
// 7 C:\Harry\Banks\Step_Marble\ss_fts_marblescuff_2.wav
    DD  00000fe3h
    DD  00000007h
// 8 C:\Harry\Banks\Step_Marble\ss_fts_marblescuff_3.wav
    DD  00000fe4h
    DD  00000008h
BANK_159_STEP_MUD_NAME:
    DS  "EASOUND\STEP_MUD.SDT"
BANK_159_STEP_MUD_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Mud\ss_hry_muddyfts_01.wav
    DD  00000679h
    DD  00000000h
// 1 C:\Harry\Banks\Step_Mud\ss_hry_muddyfts_02.wav
    DD  00000672h
    DD  00000001h
// 2 C:\Harry\Banks\Step_Mud\ss_hry_muddyfts_03.wav
    DD  00000673h
    DD  00000002h
// 3 C:\Harry\Banks\Step_Mud\ss_hry_muddyfts_04.wav
    DD  00000674h
    DD  00000003h
// 4 C:\Harry\Banks\Step_Mud\ss_hry_muddyfts_05.wav
    DD  00000675h
    DD  00000004h
// 5 C:\Harry\Banks\Step_Mud\ss_hry_muddyfts_06.wav
    DD  00000676h
    DD  00000005h
// 6 C:\Harry\Banks\Step_Mud\ss_hry_muddyfts_07.wav
    DD  00000677h
    DD  00000006h
// 7 C:\Harry\Banks\Step_Mud\ss_hry_muddyfts_08.wav
    DD  00000678h
    DD  00000007h
// 8 C:\Harry\Banks\Step_Mud\ss_hry_muddyfts_09.wav
    DD  00000671h
    DD  00000008h
// 9 C:\Harry\Banks\Step_Mud\ss_hry_muddyfts_10.wav
    DD  0000067ah
    DD  00000009h
BANK_160_STEP_STAIRS_NAME:
    DS  "EASOUND\STEP_STAIRS.SDT"
BANK_160_STEP_STAIRS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Stairs\ss_fts_marblestrcft_0001.wav
    DD  00000662h
    DD  00000000h
// 1 C:\Harry\Banks\Step_Stairs\ss_fts_marblestrcft_0002.wav
    DD  0000065fh
    DD  00000001h
// 2 C:\Harry\Banks\Step_Stairs\ss_fts_marblestrcft_0003.wav
    DD  00000660h
    DD  00000002h
// 3 C:\Harry\Banks\Step_Stairs\ss_fts_marblestrcft_0004.wav
    DD  00000661h
    DD  00000003h
// 4 C:\Harry\Banks\Step_Stairs\ss_fts_marblestrcft_0005.wav
    DD  0000065eh
    DD  00000004h
BANK_161_STEP_STONE_NAME:
    DS  "EASOUND\STEP_STONE.SDT"
BANK_161_STEP_STONE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Stone\ss_fts_2stonel_0001.wav
    DD  00001214h
    DD  00000000h
// 1 C:\Harry\Banks\Step_Stone\ss_fts_2stonel_0002.wav
    DD  00001215h
    DD  00000001h
// 2 C:\Harry\Banks\Step_Stone\ss_fts_2stonel_0003.wav
    DD  00001216h
    DD  00000002h
// 3 C:\Harry\Banks\Step_Stone\ss_fts_2stonel_0004.wav
    DD  00001217h
    DD  00000003h
// 4 C:\Harry\Banks\Step_Stone\ss_fts_2stonel_0005.wav
    DD  00001218h
    DD  00000004h
// 5 C:\Harry\Banks\Step_Stone\ss_fts_2stoner_0001.wav
    DD  00001219h
    DD  00000005h
// 6 C:\Harry\Banks\Step_Stone\ss_fts_2stoner_0002.wav
    DD  0000121ah
    DD  00000006h
// 7 C:\Harry\Banks\Step_Stone\ss_fts_2stoner_0003.wav
    DD  0000121bh
    DD  00000007h
// 8 C:\Harry\Banks\Step_Stone\ss_fts_2stoner_0004.wav
    DD  0000121ch
    DD  00000008h
// 9 C:\Harry\Banks\Step_Stone\ss_fts_2stoner_0005.wav
    DD  0000121dh
    DD  00000009h
BANK_162_STEP_WATER_NAME:
    DS  "EASOUND\STEP_WATER.SDT"
BANK_162_STEP_WATER_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Water\ss_hry_ftswaterl1_0001.wav
    DD  00000e9fh
    DD  00000000h
// 1 C:\Harry\Banks\Step_Water\ss_hry_ftswaterl1_0002.wav
    DD  00000ea0h
    DD  00000001h
// 2 C:\Harry\Banks\Step_Water\ss_hry_ftswaterl1_0003.wav
    DD  00000ea1h
    DD  00000002h
// 3 C:\Harry\Banks\Step_Water\ss_hry_ftswaterl1_0004.wav
    DD  00000e9eh
    DD  00000003h
// 4 C:\Harry\Banks\Step_Water\ss_hry_ftswaterr1_0001.wav
    DD  00000ea3h
    DD  00000004h
// 5 C:\Harry\Banks\Step_Water\ss_hry_ftswaterr1_0002.wav
    DD  00000ea4h
    DD  00000005h
// 6 C:\Harry\Banks\Step_Water\ss_hry_ftswaterr1_0003.wav
    DD  00000ea5h
    DD  00000006h
BANK_163_STEP_WOOD_NAME:
    DS  "EASOUND\STEP_WOOD.SDT"
BANK_163_STEP_WOOD_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Step_Wood\ss_fts_woodl_0001.wav
    DD  0000121eh
    DD  00000000h
// 1 C:\Harry\Banks\Step_Wood\ss_fts_woodl_0002.wav
    DD  0000121fh
    DD  00000001h
// 2 C:\Harry\Banks\Step_Wood\ss_fts_woodl_0003.wav
    DD  00001220h
    DD  00000002h
// 3 C:\Harry\Banks\Step_Wood\ss_fts_woodl_0004.wav
    DD  00001221h
    DD  00000003h
// 4 C:\Harry\Banks\Step_Wood\ss_fts_woodl_0005.wav
    DD  00001222h
    DD  00000004h
// 5 C:\Harry\Banks\Step_Wood\ss_fts_woodr_0001.wav
    DD  00001223h
    DD  00000005h
// 6 C:\Harry\Banks\Step_Wood\ss_fts_woodr_0002.wav
    DD  00001224h
    DD  00000006h
// 7 C:\Harry\Banks\Step_Wood\ss_fts_woodr_0003.wav
    DD  00001225h
    DD  00000007h
// 8 C:\Harry\Banks\Step_Wood\ss_fts_woodr_0004.wav
    DD  00001226h
    DD  00000008h
// 9 C:\Harry\Banks\Step_Wood\ss_fts_woodr_0005.wav
    DD  00001227h
    DD  00000009h
// 10 C:\Harry\Banks\Step_Wood\ss_fts_woodr_0006.wav
    DD  00001228h
    DD  0000000ah
BANK_164_TAPESTRY_NAME:
    DS  "EASOUND\TAPESTRY.SDT"
BANK_164_TAPESTRY_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Tapestry\ss_dor_tapestry_01e.wav
    DD  00001229h
    DD  00000000h
BANK_165_TENTACULAR_NAME:
    DS  "EASOUND\TENTACULAR.SDT"
BANK_165_TENTACULAR_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Tentacular\ss_ten_whip_02e.wav
    DD  0000122ah
    DD  00000000h
// 1 C:\Harry\Banks\Tentacular\ss_ten_bite_02e.wav
    DD  0000122bh
    DD  00000001h
// 2 C:\Harry\Banks\Tentacular\ss_ten_bite_03e.wav
    DD  0000122ch
    DD  00000002h
// 3 C:\Harry\Banks\Tentacular\ss_ten_bite_04e.wav
    DD  0000122dh
    DD  00000003h
// 4 C:\Harry\Banks\Tentacular\ss_ten_bite_05e.wav
    DD  0000122eh
    DD  00000004h
// 5 C:\Harry\Banks\Tentacular\ss_ten_bite_06e.wav
    DD  0000122fh
    DD  00000005h
// 6 C:\Harry\Banks\Tentacular\ss_ten_bite_07e.wav
    DD  00001230h
    DD  00000006h
// 7 C:\Harry\Banks\Tentacular\ss_ten_slither_01e.wav
    DD  00001231h
    DD  00000007h
// 8 C:\Harry\Banks\Tentacular\ss_ten_slither_02e.wav
    DD  00001232h
    DD  00000008h
// 9 C:\Harry\Banks\Tentacular\ss_ten_slither_03e.wav
    DD  00001233h
    DD  00000009h
// 10 C:\Harry\Banks\Tentacular\ss_ten_slither_04e.wav
    DD  00001234h
    DD  0000000ah
// 11 C:\Harry\Banks\Tentacular\ss_ten_slither_05e.wav
    DD  00001235h
    DD  0000000bh
// 12 C:\Harry\Banks\Tentacular\ss_ten_slither_06e.wav
    DD  00001236h
    DD  0000000ch
// 13 C:\Harry\Banks\Tentacular\ss_ten_slither_07e.wav
    DD  00001237h
    DD  0000000dh
// 14 C:\Harry\Banks\Tentacular\ss_ten_slither_08e.wav
    DD  00001238h
    DD  0000000eh
// 15 C:\Harry\Banks\Tentacular\ss_ten_softbite_01e.wav
    DD  00001239h
    DD  0000000fh
// 16 C:\Harry\Banks\Tentacular\ss_ten_softbite_02e.wav
    DD  0000123ah
    DD  00000010h
// 17 C:\Harry\Banks\Tentacular\ss_ten_softbite_03e.wav
    DD  0000123bh
    DD  00000011h
// 18 C:\Harry\Banks\Tentacular\ss_ten_softbite_04e.wav
    DD  0000123ch
    DD  00000012h
// 19 C:\Harry\Banks\Tentacular\ss_ten_whip_01e.wav
    DD  0000123dh
    DD  00000013h
// 20 C:\Harry\Banks\Tentacular\ss_ten_bite_01e.wav
    DD  0000123eh
    DD  00000014h
// 21 C:\Harry\Banks\Tentacular\ss_ten_whip_03e.wav
    DD  0000123fh
    DD  00000015h
// 22 C:\Harry\Banks\Tentacular\ss_ten_whipcrack_01e.wav
    DD  00001240h
    DD  00000016h
// 23 C:\Harry\Banks\Tentacular\ss_ten_whipcrack_02e.wav
    DD  00001241h
    DD  00000017h
// 24 C:\Harry\Banks\Tentacular\ss_ten_whipcrack_03e.wav
    DD  00001242h
    DD  00000018h
// 25 C:\Harry\Banks\Tentacular\ss_ten_smallslither_07e.wav
    DD  00001243h
    DD  00000019h
// 26 C:\Harry\Banks\Tentacular\ss_ten_smallslither_02e.wav
    DD  00001244h
    DD  0000001ah
// 27 C:\Harry\Banks\Tentacular\ss_ten_smallslither_03e.wav
    DD  00001245h
    DD  0000001bh
// 28 C:\Harry\Banks\Tentacular\ss_ten_smallslither_04e.wav
    DD  00001246h
    DD  0000001ch
// 29 C:\Harry\Banks\Tentacular\ss_ten_smallslither_05e.wav
    DD  00001247h
    DD  0000001dh
// 30 C:\Harry\Banks\Tentacular\ss_ten_smallslither_06e.wav
    DD  00001248h
    DD  0000001eh
// 31 C:\Harry\Banks\Tentacular\ss_ten_smallslither_01e.wav
    DD  00001249h
    DD  0000001fh
// 32 C:\Harry\Banks\Tentacular\ss_ten_smallslither_08e.wav
    DD  0000124ah
    DD  00000020h
// 33 C:\Harry\Banks\Tentacular\ss_ten_smallslither_09e.wav
    DD  0000124bh
    DD  00000021h
BANK_166_WASHER_NAME:
    DS  "EASOUND\WASHER.SDT"
BANK_166_WASHER_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Washer\ss_was_belchdungbomb_0001.wav
    DD  0000124ch
    DD  00000000h
// 1 C:\Harry\Banks\Washer\ss_was_belchdungbomb_0008.wav
    DD  0000124dh
    DD  00000001h
// 2 C:\Harry\Banks\Washer\ss_was_chargevocal_0001.wav
    DD  0000124eh
    DD  00000002h
// 3 C:\Harry\Banks\Washer\ss_was_chargevocal_0002.wav
    DD  0000124fh
    DD  00000003h
// 4 C:\Harry\Banks\Washer\ss_was_chargevocal_0003.wav
    DD  00001250h
    DD  00000004h
// 5 C:\Harry\Banks\Washer\ss_was_die_001.wav
    DD  00001251h
    DD  00000005h
// 6 C:\Harry\Banks\Washer\ss_was_doorclose_0001.wav
    DD  00001252h
    DD  00000006h
// 7 C:\Harry\Banks\Washer\ss_was_doorclose_0002.wav
    DD  00001253h
    DD  00000007h
// 8 C:\Harry\Banks\Washer\ss_was_doorclose_0003.wav
    DD  00001254h
    DD  00000008h
// 9 C:\Harry\Banks\Washer\ss_was_dooropen_0001.wav
    DD  00001255h
    DD  00000009h
// 10 C:\Harry\Banks\Washer\ss_was_dooropen_0004.wav
    DD  00001256h
    DD  0000000ah
// 11 C:\Harry\Banks\Washer\ss_was_dooropen_0006.wav
    DD  00001257h
    DD  0000000bh
// 12 C:\Harry\Banks\Washer\ss_was_explodespring_0002.wav
    DD  00001258h
    DD  0000000ch
// 13 C:\Harry\Banks\Washer\ss_was_hit_001.wav
    DD  00001259h
    DD  0000000dh
// 14 C:\Harry\Banks\Washer\ss_was_hit_002_b.wav
    DD  0000125ah
    DD  0000000eh
// 15 C:\Harry\Banks\Washer\ss_was_squeak_0001.wav
    DD  0000125bh
    DD  0000000fh
// 16 C:\Harry\Banks\Washer\ss_was_squeak_0002.wav
    DD  0000125ch
    DD  00000010h
// 17 C:\Harry\Banks\Washer\ss_was_squeak_0003.wav
    DD  0000125dh
    DD  00000011h
// 18 C:\Harry\Banks\Washer\ss_was_squeak_0004.wav
    DD  0000125eh
    DD  00000012h
// 19 C:\Harry\Banks\Washer\ss_was_squeak_0005.wav
    DD  0000125fh
    DD  00000013h
// 20 C:\Harry\Banks\Washer\ss_was_steamy_0001.wav
    DD  00001260h
    DD  00000014h
// 21 C:\Harry\Banks\Washer\ss_was_steamy_0002.wav
    DD  00001261h
    DD  00000015h
// 22 C:\Harry\Banks\Washer\ss_was_sulk_0001.wav
    DD  00001262h
    DD  00000016h
// 23 C:\Harry\Banks\Washer\ss_was_sulk_0002.wav
    DD  00001263h
    DD  00000017h
// 24 C:\Harry\Banks\Washer\ss_was_sulk_0003.wav
    DD  00001264h
    DD  00000018h
// 25 C:\Harry\Banks\Washer\ss_was_taunt_0001.wav
    DD  00001265h
    DD  00000019h
// 26 C:\Harry\Banks\Washer\ss_was_taunt_0002.wav
    DD  00001266h
    DD  0000001ah
// 27 C:\Harry\Banks\Washer\ss_was_taunt_0003.wav
    DD  00001267h
    DD  0000001bh
// 28 C:\Harry\Banks\Washer\ss_was_tip_001_c.wav
    DD  00001268h
    DD  0000001ch
// 29 C:\Harry\Banks\Washer\ss_was_tip_002_c.wav
    DD  00001269h
    DD  0000001dh
// 30 C:\Harry\Banks\Washer\ss_was_tip_003_c.wav
    DD  0000126ah
    DD  0000001eh
// 31 C:\Harry\Banks\Washer\ss_was_tip_004_c.wav
    DD  0000126bh
    DD  0000001fh
// 32 C:\Harry\Banks\Washer\ss_was_start_01e.wav
    DD  0000126ch
    DD  00000020h
// 33 C:\Harry\Banks\Washer\ss_was_spinup_01e.wav
    DD  0000126dh
    DD  00000021h
// 34 C:\Harry\Banks\Washer\ss_was_spindown_01e.wav
    DD  0000126eh
    DD  00000022h
// 35 C:\Harry\Banks\Washer\ss_was_switchon_01e.wav
    DD  0000126fh
    DD  00000023h
// 36 C:\Harry\Banks\Washer\ss_was_spindownoneshot_01e.wav
    DD  00001270h
    DD  00000024h
// 37 C:\Harry\Banks\Washer\ss_was_spinuponeshot_01e.wav
    DD  00001271h
    DD  00000025h
BANK_167_SPEECH_ENCOUNTERS_D4_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_D4.SDT"
BANK_167_SPEECH_ENCOUNTERS_D4_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_d4\sv_mt1_dy401_0024c.wav
    DD  00001272h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Encounters_d4\sv_mt1_dy401_0014b.wav
    DD  00001273h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Encounters_d4\sv_mt1_dy401_0015.wav
    DD  00001274h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Encounters_d4\sv_mt1_dy401_0016.wav
    DD  00001275h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Encounters_d4\sv_mt1_dy401_0017c.wav
    DD  00001276h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Encounters_d4\sv_mt1_dy401_0018b.wav
    DD  00001277h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Encounters_d4\sv_mt1_dy401_0019b.wav
    DD  00001278h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Encounters_d4\sv_mt1_dy401_0020c.wav
    DD  00001279h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Encounters_d4\sv_mt1_dy401_0021.wav
    DD  0000127ah
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Encounters_d4\sv_mt1_dy401_0022.wav
    DD  0000127bh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Encounters_d4\sv_mt1_dy401_0023b.wav
    DD  0000127ch
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Encounters_d4\sv_mt1_dy401_0013b.wav
    DD  0000127dh
    DD  0000000bh
BANK_168_SPEECH_ENCOUNTERS_D5_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_D5.SDT"
BANK_168_SPEECH_ENCOUNTERS_D5_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_mt1_dy501_0026f.wav
    DD  0000127eh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_her_dy501_0008c.wav
    DD  0000127fh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_hry_dy501_0016b.wav
    DD  00000465h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_hry_dy501_0017a.wav
    DD  00000464h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_hry_dy501_0018b.wav
    DD  00001280h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_hry_dy501_0019b.wav
    DD  00001281h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_hry_dy501_0020c.wav
    DD  00001282h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_hry_dy501_0021c.wav
    DD  00001283h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_mt1_dy501_0019b.wav
    DD  00001284h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_mt1_dy501_0020b.wav
    DD  00001285h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_mt1_dy501_0021b.wav
    DD  00001286h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_mt1_dy501_0022.wav
    DD  00001287h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_mt1_dy501_0023.wav
    DD  00001288h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_mt1_dy501_0024b.wav
    DD  00001289h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_mt1_dy501_0025a.wav
    DD  0000128ah
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_bas_dy501_0001.wav
    DD  0000128bh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_ron_dy501_0011b.wav
    DD  0000128ch
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_ron_dy501_0012b.wav
    DD  0000128dh
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Encounters_d5\sv_ron_dy501_0013.wav
    DD  0000128eh
    DD  00000012h
BANK_169_SPEECH_ENCOUNTERS_D6_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_D6.SDT"
BANK_169_SPEECH_ENCOUNTERS_D6_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_pcy_dy601_0003b.wav
    DD  0000128fh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_drc_dy601_0002d.wav
    DD  00001290h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_drc_dy601_0003c.wav
    DD  00001291h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_drc_dy601_0004b.wav
    DD  00001292h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_frd_dy601_0001d.wav
    DD  00001293h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_gin_dy601_0001a.wav
    DD  00001294h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_gin_dy601_0002a.wav
    DD  00001295h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_gin_dy601_0003a.wav
    DD  00001296h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_goy_dy601_0001b.wav
    DD  00001297h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_grg_dy601_0001e.wav
    DD  00001298h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_hch_dy601_0001.wav
    DD  00001299h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_hgd_dy601_0002b.wav
    DD  0000129ah
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_hgd_dy601_0003b.wav
    DD  0000129bh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_hgd_dy601_0004c.wav
    DD  0000129ch
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_myr_dy601_0001a.wav
    DD  0000129dh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_myr_dy601_0002b.wav
    DD  0000129eh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_myr_dy601_0003a.wav
    DD  0000129fh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_nev_dy601_0001b.wav
    DD  000012a0h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_nev_dy601_0002c.wav
    DD  000012a1h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_nev_dy601_0003a.wav
    DD  000012a2h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_nhn_dy601_0001c.wav
    DD  000012a3h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_nhn_dy601_0002a.wav
    DD  000012a4h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_nhn_dy601_0004a.wav
    DD  000012a5h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_nhn_dy601_0005b.wav
    DD  000012a6h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_owd_dy601_0003b.wav
    DD  000012a7h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_pcy_dy601_0001b.wav
    DD  000012a8h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_pcy_dy601_0002a.wav
    DD  000012a9h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Encounters_d6\sv_drc_dy601_0001e.wav
    DD  000012aah
    DD  0000001bh
BANK_170_SPEECH_ENCOUNTERS_N0_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_N0.SDT"
BANK_170_SPEECH_ENCOUNTERS_N0_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_ron_nit00_0014.wav
    DD  000012abh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_her_nit00_0001b.wav
    DD  000012ach
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_her_nit00_0002b.wav
    DD  000012adh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_hgd_nit00_0001b.wav
    DD  000012aeh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_hgd_nit00_0002z.wav
    DD  000012afh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_hgd_nit00_0003b.wav
    DD  000012b0h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_hry_nit00_0006.wav
    DD  000012b1h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_hry_nit00_0007.wav
    DD  000012b2h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_hry_nit00_0014c.wav
    DD  000012b3h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_hry_nit00_0015b.wav
    DD  000012b4h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_hry_nit00_0016c.wav
    DD  000012b5h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_mt1_nit00_0001b.wav
    DD  000012b6h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_mt1_nit00_0002b.wav
    DD  000012b7h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_mt1_nit00_0003.wav
    DD  000012b8h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_mt1_nit00_0004b.wav
    DD  000012b9h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_mt1_nit00_0005b.wav
    DD  000012bah
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_mt1_nit00_0006b.wav
    DD  000012bbh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_mt1_nit00_0008b.wav
    DD  000012bch
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_mt1_nit00_0009b.wav
    DD  000012bdh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_mt1_nit00_0010.wav
    DD  000012beh
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_mt1_nit00_0011.wav
    DD  000012bfh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_mt1_nit00_0012.wav
    DD  000012c0h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_nhn_nit00_0001b.wav
    DD  000012c1h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_nhn_nit00_0002b.wav
    DD  000012c2h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_ron_nit00_0012a.wav
    DD  000012c3h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_ron_nit00_0013c.wav
    DD  000012c4h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_fat_nit00_0001d.wav
    DD  000012c5h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_ron_nit00_0015a.wav
    DD  000012c6h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_ron_nit00_0016a.wav
    DD  000012c7h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_ron_nit00_0017b.wav
    DD  000012c8h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_ron_nit00_0018b.wav
    DD  000012c9h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_ron_nit00_0019b.wav
    DD  000012cah
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Encounters_n0\sv_hry_nit00_0005.wav
    DD  000012cbh
    DD  00000020h
BANK_171_SPEECH_ENCOUNTERS_N1_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_N1.SDT"
BANK_171_SPEECH_ENCOUNTERS_N1_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_nar_nit01_0002.wav
    DD  000012cch
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_bas_nit01_0002.wav
    DD  000012cdh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_bas_nit01_0003.wav
    DD  000012ceh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_bas_nit01_0004.wav
    DD  000012cfh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_bas_nit01_0006.wav
    DD  000005d2h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_hry_nit01_0003c.wav
    DD  000012d0h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_hry_nit01_0004c.wav
    DD  000012d1h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_hry_nit01_0039b.wav
    DD  000012d2h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_hry_nit01_0040a.wav
    DD  000012d3h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_hry_nit01_0041a.wav
    DD  000012d4h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_hry_nit01_0046b.wav
    DD  000012d5h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_mcg_nit01_0001b.wav
    DD  000012d6h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_mcg_nit01_0002c.wav
    DD  000012d7h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_bas_nit01_0001.wav
    DD  000012d8h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_nhn_nit01_0001a.wav
    DD  000012d9h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_nhn_nit01_0002a.wav
    DD  000012dah
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_nhn_nit01_0003.wav
    DD  000012dbh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_mcg_nit01_0004.wav
    DD  000012dch
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Encounters_n1\sv_mcg_nit01_0003.wav
    DD  000012ddh
    DD  00000012h
BANK_172_SPEECH_ENCOUNTERS_N2_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_N2.SDT"
BANK_172_SPEECH_ENCOUNTERS_N2_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_n2\blank1.wav
    DD  00000315h
    DD  00000000h
BANK_173_SPEECH_ENCOUNTERS_N3_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_N3.SDT"
BANK_173_SPEECH_ENCOUNTERS_N3_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_n3\sv_fat_nit03_0001b.wav
    DD  000012deh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Encounters_n3\sv_hry_nit03_0044b.wav
    DD  000012dfh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Encounters_n3\sv_hry_nit03_0055b.wav
    DD  000003abh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Encounters_n3\sv_hry_nit03_0056b.wav
    DD  000003ach
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Encounters_n3\sv_hry_nit03_0059b.wav
    DD  000003bah
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Encounters_n3\sv_hry_nit03_0060b.wav
    DD  000003b9h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Encounters_n3\sv_hry_nit03_0061b.wav
    DD  000003bbh
    DD  00000006h
BANK_174_SPEECH_ENCOUNTERS_N4_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_N4.SDT"
BANK_174_SPEECH_ENCOUNTERS_N4_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_n4\blank1.wav
    DD  00000315h
    DD  00000000h
BANK_175_SPEECH_ENCOUNTERS_N5_NAME:
    DS  "EASOUND\SPEECH_ENCOUNTERS_N5.SDT"
BANK_175_SPEECH_ENCOUNTERS_N5_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Encounters_n5\sv_mt1_nit05_0018b.wav
    DD  000012e0h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Encounters_n5\sv_mt1_nit05_0008b.wav
    DD  000012e1h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Encounters_n5\sv_mt1_nit05_0009b.wav
    DD  000012e2h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Encounters_n5\sv_mt1_nit05_0010b.wav
    DD  000012e3h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Encounters_n5\sv_mt1_nit05_0011.wav
    DD  000012e4h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Encounters_n5\sv_mt1_nit05_0012.wav
    DD  000012e5h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Encounters_n5\sv_mt1_nit05_0013.wav
    DD  000012e6h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Encounters_n5\sv_mt1_nit05_0014.wav
    DD  000012e7h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Encounters_n5\sv_mt1_nit05_0015.wav
    DD  000012e8h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Encounters_n5\sv_mt1_nit05_0016.wav
    DD  000012e9h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Encounters_n5\sv_mt1_nit05_0017b.wav
    DD  000012eah
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Encounters_n5\sv_mt1_nit05_0007.wav
    DD  000012ebh
    DD  0000000bh
BANK_176_SPEECH_HOGWARTS_N0_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_N0.SDT"
BANK_176_SPEECH_HOGWARTS_N0_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_ron_nit00_0011b.wav
    DD  000012ech
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_hgd_nit00_0002z.wav
    DD  000012afh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_hgd_nit00_0003b.wav
    DD  000012b0h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_hry_nit00_0001c.wav
    DD  000012edh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_hry_nit00_0002b.wav
    DD  000012eeh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_hry_nit00_0003c.wav
    DD  000012efh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_hry_nit00_0004c.wav
    DD  000012f0h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_hry_nit00_0012b.wav
    DD  000012f1h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_hry_nit00_0013e.wav
    DD  000012f2h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_ron_nit00_0001a.wav
    DD  000012f3h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_ron_nit00_0002a.wav
    DD  000012f4h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_ron_nit00_0003.wav
    DD  000012f5h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_ron_nit00_0004b.wav
    DD  000012f6h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_ron_nit00_0005a.wav
    DD  000012f7h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_ron_nit00_0006a.wav
    DD  000012f8h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_ron_nit00_0007a.wav
    DD  000012f9h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_ron_nit00_0008b.wav
    DD  000012fah
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_hgd_nit00_0001b.wav
    DD  000012aeh
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_snp_nit00_0001.wav
    DD  000012fbh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_snp_nit00_0002.wav
    DD  000012fch
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_snp_nit00_0003.wav
    DD  000012fdh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_snp_nit00_0004.wav
    DD  000012feh
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_snp_nit00_0005.wav
    DD  000012ffh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_snp_nit00_0006.wav
    DD  00001300h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Hogwarts_n0\sv_snp_nit00_0007.wav
    DD  00001301h
    DD  00000018h
BANK_177_SPEECH_HOGWARTS_N1_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_N1.SDT"
BANK_177_SPEECH_HOGWARTS_N1_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_n1\sv_hgd_nit01_0005b.wav
    DD  00001302h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_n1\sv_hgd_nit01_0004c.wav
    DD  00001303h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_n1\sv_hgd_nit01_0003.wav
    DD  00001304h
    DD  00000002h
BANK_178_SPEECH_HOGWARTS_N2_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_N2.SDT"
BANK_178_SPEECH_HOGWARTS_N2_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_n2\sv_hgd_nit02_0004b.wav
    DD  00001305h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_n2\sv_hgd_nit02_0002c.wav
    DD  00001306h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_n2\sv_hgd_nit02_0001c.wav
    DD  00001307h
    DD  00000002h
BANK_179_SPEECH_HOGWARTS_N3_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_N3.SDT"
BANK_179_SPEECH_HOGWARTS_N3_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_n3\sv_hgd_nit03_0020c.wav
    DD  00001308h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_n3\sv_hgd_nit03_0014c.wav
    DD  00001309h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_n3\sv_hgd_nit03_0015c.wav
    DD  0000130ah
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Hogwarts_n3\sv_hgd_nit03_0016d.wav
    DD  0000130bh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Hogwarts_n3\sv_hgd_nit03_0017e.wav
    DD  0000130ch
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Hogwarts_n3\sv_hgd_nit03_0018e.wav
    DD  0000130dh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Hogwarts_n3\sv_hgd_nit03_0019d.wav
    DD  0000130eh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Hogwarts_n3\sv_hgd_nit03_0013b.wav
    DD  0000130fh
    DD  00000007h
BANK_180_SPEECH_HOGWARTS_N4_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_N4.SDT"
BANK_180_SPEECH_HOGWARTS_N4_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_dum_nit04_0003.wav
    DD  00001310h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_dum_nit04_0002.wav
    DD  00001311h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_dum_nit04_0001.wav
    DD  00001312h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hgd_nit04_0001b.wav
    DD  00001313h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hgd_nit04_0002g.wav
    DD  00001314h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hgd_nit04_0003c.wav
    DD  00001315h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hgd_nit04_0004e.wav
    DD  00001316h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hgd_nit04_0005d.wav
    DD  00001317h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hry_nit04_0050d.wav
    DD  00001318h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hry_nit04_0051b.wav
    DD  00001319h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hry_nit04_0063b.wav
    DD  0000131ah
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hry_nit04_0064b.wav
    DD  0000131bh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hry_nit04_0065b.wav
    DD  0000131ch
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hry_nit04_0066c.wav
    DD  0000131dh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hry_nit04_0068a.wav
    DD  0000131eh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_hry_nit04_0069b.wav
    DD  0000131fh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_luv_nit04_0001.wav
    DD  00001320h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_luv_nit04_0002.wav
    DD  00001321h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_luv_nit04_0003b.wav
    DD  00001322h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_luv_nit04_0004b.wav
    DD  00001323h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_ron_nit04_0050b.wav
    DD  00001324h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_ron_nit04_0051.wav
    DD  00001325h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_ron_nit04_0052b.wav
    DD  00001326h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_ron_nit04_0053b.wav
    DD  00001327h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_ron_nit04_0054.wav
    DD  00001328h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_ron_nit04_0055b.wav
    DD  00001329h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Hogwarts_n4\sv_ron_nit04_0056.wav
    DD  0000132ah
    DD  0000001ah
BANK_181_SPEECH_HOGWARTS_D1_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_D1.SDT"
BANK_181_SPEECH_HOGWARTS_D1_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_d1\sv_ron_dy101_0008.wav
    DD  0000132bh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_d1\sv_ron_dy101_0006b.wav
    DD  0000132ch
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_d1\sv_ron_dy101_0007.wav
    DD  0000132dh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Hogwarts_d1\sv_ron_dy101_0005b.wav
    DD  0000132eh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Hogwarts_d1\sv_hgd_augpu_0003.wav
    DD  0000132fh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Hogwarts_d1\sv_hgd_augpu_0002.wav
    DD  00001330h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Hogwarts_d1\sv_hgd_augpu_0001.wav
    DD  00001331h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Hogwarts_d1\sv_hgd_augpu_0004.wav
    DD  00001332h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Hogwarts_d1\sv_hgd_augpu_0005.wav
    DD  00001333h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Hogwarts_d1\sv_hgd_augpu_0006.wav
    DD  00001334h
    DD  00000009h
BANK_182_SPEECH_HOGWARTS_D2_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_D2.SDT"
BANK_182_SPEECH_HOGWARTS_D2_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hry_dy201_0032c.wav
    DD  00001335h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_her_dy201_0016b.wav
    DD  00001336h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_dy201_0001b.wav
    DD  00001337h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_dy201_0002b.wav
    DD  00001338h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_dy201_0003b.wav
    DD  00001339h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_dy201_0004b.wav
    DD  0000133ah
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_dy201_0005a.wav
    DD  0000133bh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_dy201_0006a.wav
    DD  0000133ch
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_dy201_0007c.wav
    DD  0000133dh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_dy201_0009d.wav
    DD  0000133eh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_dy201_0010a.wav
    DD  0000133fh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hry_dy201_0031d.wav
    DD  00001340h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_her_dy201_0015d.wav
    DD  00001341h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_ron_dy201_0006b.wav
    DD  00001342h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_ron_dy201_0013b.wav
    DD  00001343h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_ron_dy201_0014a.wav
    DD  00001344h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_ron_dy201_0020a.wav
    DD  00001345h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_ron_dy201_0023b.wav
    DD  00001346h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_ron_dy201_0024a.wav
    DD  00001347h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_ron_dy201_0025c.wav
    DD  00001348h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hry_augpu_0002.wav
    DD  00001349h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hry_augpu_0001.wav
    DD  0000134ah
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hry_augpu_0003.wav
    DD  0000134bh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hry_augpu_0004.wav
    DD  0000134ch
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_augpu_0008.wav
    DD  0000134dh
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_augpu_0007.wav
    DD  0000134eh
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_augpu_0009.wav
    DD  0000134fh
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Hogwarts_d2\sv_hgd_augpu_0010.wav
    DD  00001350h
    DD  0000001bh
BANK_183_SPEECH_HOGWARTS_D3_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_D3.SDT"
BANK_183_SPEECH_HOGWARTS_D3_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_d3\sv_hgd_dy301_0005b.wav
    DD  00001351h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_d3\sv_hgd_dy301_0002b.wav
    DD  00001352h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_d3\sv_hgd_dy301_0003b.wav
    DD  00001353h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Hogwarts_d3\sv_hgd_dy301_0004b.wav
    DD  00001354h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Hogwarts_d3\sv_hgd_dy301_0001b.wav
    DD  00001355h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Hogwarts_d3\sv_owd_dy301_0007.wav
    DD  00001356h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Hogwarts_d3\sv_owd_dy301_0008.wav
    DD  00001357h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Hogwarts_d3\sv_owd_dy301_0009b.wav
    DD  00001358h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Hogwarts_d3\sv_ron_dy301_0025d.wav
    DD  00001359h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Hogwarts_d3\sv_ron_dy301_0026a.wav
    DD  0000135ah
    DD  00000009h
BANK_184_SPEECH_HOGWARTS_D4_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_D4.SDT"
BANK_184_SPEECH_HOGWARTS_D4_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_d4\sv_owd_dy401_0004c.wav
    DD  0000135bh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_d4\sv_hgd_dy401_0002a.wav
    DD  0000135ch
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_d4\sv_hgd_dy401_0003a.wav
    DD  0000135dh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Hogwarts_d4\sv_hgd_dy401_0004b.wav
    DD  0000135eh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Hogwarts_d4\sv_hgd_dy401_0005b.wav
    DD  0000135fh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Hogwarts_d4\sv_hgd_dy401_0001b.wav
    DD  00001360h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Hogwarts_d4\sv_ron_dy401_0004a.wav
    DD  00001361h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Hogwarts_d4\sv_ron_dy401_0005b.wav
    DD  00001362h
    DD  00000007h
BANK_185_SPEECH_HOGWARTS_D5_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_D5.SDT"
BANK_185_SPEECH_HOGWARTS_D5_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_d5\sv_owd_dy501_0003b.wav
    DD  00001363h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_d5\sv_hry_dy501_0023a.wav
    DD  00001364h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_d5\sv_ron_dy501_0014b.wav
    DD  00001365h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Hogwarts_d5\sv_ron_dy501_0015a.wav
    DD  00001366h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Hogwarts_d5\sv_ron_dy501_0016b.wav
    DD  00001367h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Hogwarts_d5\sv_ron_dy501_0017b.wav
    DD  00001368h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Hogwarts_d5\sv_ron_augrw_0014.wav
    DD  00001369h
    DD  00000006h
BANK_186_SPEECH_HOGWARTS_D6_NAME:
    DS  "EASOUND\SPEECH_HOGWARTS_D6.SDT"
BANK_186_SPEECH_HOGWARTS_D6_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Hogwarts_d6\sv_hgd_dy601_0004c.wav
    DD  0000129ch
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Hogwarts_d6\sv_hgd_dy601_0003b.wav
    DD  0000129bh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Hogwarts_d6\sv_hgd_dy601_0002b.wav
    DD  0000129ah
    DD  00000002h
BANK_187_SPEECH_PREFECTS_GRYFFINDOR_NAME:
    DS  "EASOUND\SPEECH_PREFECTS_GRYFFINDOR.SDT"
BANK_187_SPEECH_PREFECTS_GRYFFINDOR_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0045c.wav
    DD  0000136ah
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0044e.wav
    DD  0000136bh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0046b.wav
    DD  0000136ch
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0062.wav
    DD  0000136dh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0048.wav
    DD  0000136eh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0047b.wav
    DD  0000136fh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0049.wav
    DD  00001370h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0077b.wav
    DD  00001371h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0076c.wav
    DD  00001372h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0050.wav
    DD  00001373h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0052b.wav
    DD  00001374h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0051e.wav
    DD  00001375h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0053c.wav
    DD  00001376h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0054c.wav
    DD  00001377h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit01_0055g.wav
    DD  00001378h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit03_0008b.wav
    DD  00001379h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit03_0007c.wav
    DD  0000137ah
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit03_0009b.wav
    DD  0000137bh
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_nit03_0014b.wav
    DD  0000137ch
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_dy501_0021.wav
    DD  0000137dh
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_dy501_0020.wav
    DD  0000137eh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Prefects_Gryffindor\sv_mt1_dy501_0019.wav
    DD  0000137fh
    DD  00000015h
BANK_188_SPEECH_PREFECTS_HUFFLEPUFF_NAME:
    DS  "EASOUND\SPEECH_PREFECTS_HUFFLEPUFF.SDT"
BANK_188_SPEECH_PREFECTS_HUFFLEPUFF_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0008.wav
    DD  00001380h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0007b.wav
    DD  00001381h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0016.wav
    DD  00001382h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0060b.wav
    DD  00001383h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0009e.wav
    DD  00001384h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0078b.wav
    DD  00001385h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0079b.wav
    DD  00001386h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0021d.wav
    DD  00001387h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0020b.wav
    DD  00001388h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0022d.wav
    DD  00001389h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0012.wav
    DD  0000138ah
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0001e.wav
    DD  0000138bh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0017b.wav
    DD  0000138ch
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0013b.wav
    DD  0000138dh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0002b.wav
    DD  0000138eh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0018b.wav
    DD  0000138fh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0015.wav
    DD  00001390h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0003f.wav
    DD  00001391h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0019.wav
    DD  00001392h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0014.wav
    DD  00001393h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0010.wav
    DD  00001394h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0010b.wav
    DD  00001395h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0011g.wav
    DD  00001396h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0011f.wav
    DD  00001397h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit01_0011h.wav
    DD  00001398h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit03_0013d.wav
    DD  00001399h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit03_0016.wav
    DD  0000139ah
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit03_0015.wav
    DD  0000139bh
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit03_0017c.wav
    DD  0000139ch
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit05_0008b.wav
    DD  000012e1h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit05_0007.wav
    DD  000012ebh
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit05_0009b.wav
    DD  000012e2h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_nit05_0010b.wav
    DD  000012e3h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_dy401_0013.wav
    DD  0000139dh
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_dy401_0014.wav
    DD  0000139eh
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_dy401_0015.wav
    DD  00001274h
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Prefects_Hufflepuff\sv_mt1_dy401_0016.wav
    DD  00001275h
    DD  00000024h
BANK_189_SPEECH_PREFECTS_RAVENCLAW_NAME:
    DS  "EASOUND\SPEECH_PREFECTS_RAVENCLAW.SDT"
BANK_189_SPEECH_PREFECTS_RAVENCLAW_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0023.wav
    DD  0000139fh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0024.wav
    DD  000013a0h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0025.wav
    DD  000013a1h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0026.wav
    DD  000013a2h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0061.wav
    DD  000013a3h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0081.wav
    DD  000013a4h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0080.wav
    DD  000013a5h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0028.wav
    DD  000013a6h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0027.wav
    DD  000013a7h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0029.wav
    DD  000013a8h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0032.wav
    DD  000013a9h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0031.wav
    DD  000013aah
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0030.wav
    DD  000013abh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0033.wav
    DD  000013ach
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0034.wav
    DD  000013adh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0035.wav
    DD  000013aeh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0036.wav
    DD  000013afh
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0037.wav
    DD  000013b0h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0038.wav
    DD  000013b1h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0039.wav
    DD  000013b2h
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0043.wav
    DD  000013b3h
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit01_0042.wav
    DD  000013b4h
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit05_0012.wav
    DD  000012e5h
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit05_0011.wav
    DD  000012e4h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit05_0013.wav
    DD  000012e6h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit05_0014.wav
    DD  000012e7h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_dy401_0021.wav
    DD  0000127ah
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_dy401_0022.wav
    DD  0000127bh
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_dy501_0023.wav
    DD  00001288h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_dy501_0022.wav
    DD  00001287h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit03_0020.wav
    DD  000013b5h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit03_0019.wav
    DD  000013b6h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit03_0018.wav
    DD  000013b7h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Prefects_Ravenclaw\sv_mt1_nit03_0021.wav
    DD  000013b8h
    DD  00000021h
BANK_190_SPEECH_PREFECTS_SLYTHERIN_NAME:
    DS  "EASOUND\SPEECH_PREFECTS_SLYTHERIN.SDT"
BANK_190_SPEECH_PREFECTS_SLYTHERIN_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0056c.wav
    DD  000013b9h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0057c.wav
    DD  000013bah
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0058d.wav
    DD  000013bbh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0059b.wav
    DD  000013bch
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0063a.wav
    DD  000013bdh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0082a.wav
    DD  000013beh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0083b.wav
    DD  000013bfh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0064b.wav
    DD  000013c0h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0065b.wav
    DD  000013c1h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0067c.wav
    DD  000013c2h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0068b.wav
    DD  000013c3h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0070a.wav
    DD  000013c4h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0069a.wav
    DD  000013c5h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0071b.wav
    DD  000013c6h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0072b.wav
    DD  000013c7h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0073b.wav
    DD  000013c8h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0074a.wav
    DD  000013c9h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0074c.wav
    DD  000013cah
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit01_0075c.wav
    DD  000013cbh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit03_0023c.wav
    DD  000013cch
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit03_0022a.wav
    DD  000013cdh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit03_0024d.wav
    DD  000013ceh
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit03_0025b.wav
    DD  000013cfh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit03_0026a.wav
    DD  000013d0h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit05_0017b.wav
    DD  000012eah
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit05_0016.wav
    DD  000012e9h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit05_0015.wav
    DD  000012e8h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit05_0018b.wav
    DD  000012e0h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_dy301_0018.wav
    DD  00000adch
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_dy301_0017.wav
    DD  00000adbh
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit00_0006b.wav
    DD  000012bbh
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit00_0005b.wav
    DD  000012bah
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_nit00_0004b.wav
    DD  000012b9h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_dy401_0017.wav
    DD  000013d1h
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_dy401_0018.wav
    DD  000013d2h
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_dy501_0025.wav
    DD  000013d3h
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_dy501_0024.wav
    DD  000013d4h
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Prefects_Slytherin\sv_mt1_dy501_0026.wav
    DD  000013d5h
    DD  00000025h
BANK_191_SPEECH_BOTH_DAY_1_NAME:
    DS  "EASOUND\SPEECH_BOTH_DAY_1.SDT"
BANK_191_SPEECH_BOTH_DAY_1_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_hry_dy101_0005c.wav
    DD  00000461h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_hry_dy101_0009c.wav
    DD  00000467h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_hry_dy101_0008a.wav
    DD  00000468h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_mp1_augpu_0122.wav
    DD  000013d6h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_fp1_augpu_0122.wav
    DD  000013d7h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_fp1_augpu_0123.wav
    DD  000013d8h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_fp1_augpu_0124.wav
    DD  000013d9h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_fp1_augpu_0125.wav
    DD  000013dah
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_fp1_augpu_0126.wav
    DD  000013dbh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_fp1_augpu_0127.wav
    DD  000013dch
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_fp1_augpu_0128.wav
    DD  000013ddh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_mp1_augpu_0121.wav
    DD  000013deh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_fp1_augpu_0121.wav
    DD  000013dfh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_mp1_augpu_0123.wav
    DD  000013e0h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_mp1_augpu_0124.wav
    DD  000013e1h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_mp1_augpu_0125.wav
    DD  000013e2h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_mp1_augpu_0126.wav
    DD  000013e3h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_mp1_augpu_0127.wav
    DD  000013e4h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Both_Day_1\sv_mp1_augpu_0128.wav
    DD  000013e5h
    DD  00000012h
BANK_192_SPEECH_BOTH_DAY_2_NAME:
    DS  "EASOUND\SPEECH_BOTH_DAY_2.SDT"
BANK_192_SPEECH_BOTH_DAY_2_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_hry_dy201_0028c.wav
    DD  00000462h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_hry_dy201_0026c.wav
    DD  00000463h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_hry_dy201_0016b.wav
    DD  00000469h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_hry_dy201_0015b.wav
    DD  0000046ah
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_mp1_augpu_0133.wav
    DD  000013e6h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_fp1_augpu_0130.wav
    DD  000013e7h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_fp1_augpu_0131.wav
    DD  000013e8h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_fp1_augpu_0132.wav
    DD  000013e9h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_fp1_augpu_0133.wav
    DD  000013eah
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_fp1_augpu_0134.wav
    DD  000013ebh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_fp1_augpu_0135.wav
    DD  000013ech
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_fp1_augpu_0136.wav
    DD  000013edh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_mp1_augpu_0129.wav
    DD  000013eeh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_mp1_augpu_0130.wav
    DD  000013efh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_mp1_augpu_0131.wav
    DD  000013f0h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_mp1_augpu_0132.wav
    DD  000013f1h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_fp1_augpu_0129.wav
    DD  000013f2h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_mp1_augpu_0134.wav
    DD  000013f3h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_mp1_augpu_0135.wav
    DD  000013f4h
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Both_Day_2\sv_mp1_augpu_0136.wav
    DD  000013f5h
    DD  00000013h
BANK_193_SPEECH_BOTH_DAY_3_NAME:
    DS  "EASOUND\SPEECH_BOTH_DAY_3.SDT"
BANK_193_SPEECH_BOTH_DAY_3_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_hry_dy301_0023a.wav
    DD  0000046bh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_hry_dy301_0022b.wav
    DD  0000046ch
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_hry_dy301_0025b.wav
    DD  0000046fh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_mp1_augpu_0141.wav
    DD  000013f6h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_fp1_augpu_0138.wav
    DD  000013f7h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_fp1_augpu_0139.wav
    DD  000013f8h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_fp1_augpu_0140.wav
    DD  000013f9h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_fp1_augpu_0141.wav
    DD  000013fah
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_fp1_augpu_0142.wav
    DD  000013fbh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_fp1_augpu_0143.wav
    DD  000013fch
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_fp1_augpu_0144.wav
    DD  000013fdh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_mp1_augpu_0137.wav
    DD  000013feh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_mp1_augpu_0138.wav
    DD  000013ffh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_mp1_augpu_0139.wav
    DD  00001400h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_mp1_augpu_0140.wav
    DD  00001401h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_fp1_augpu_0137.wav
    DD  00001402h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_mp1_augpu_0142.wav
    DD  00001403h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_mp1_augpu_0143.wav
    DD  00001404h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Both_Day_3\sv_mp1_augpu_0144.wav
    DD  00001405h
    DD  00000012h
BANK_194_SPEECH_BOTH_DAY_4_NAME:
    DS  "EASOUND\SPEECH_BOTH_DAY_4.SDT"
BANK_194_SPEECH_BOTH_DAY_4_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_hry_dy401_0005c.wav
    DD  0000046dh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_hry_dy401_0006a.wav
    DD  0000046eh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_mp1_augpu_0147.wav
    DD  00001406h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_fp1_augpu_0146.wav
    DD  00001407h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_fp1_augpu_0147.wav
    DD  00001408h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_fp1_augpu_0148.wav
    DD  00001409h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_fp1_augpu_0149.wav
    DD  0000140ah
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_fp1_augpu_0150.wav
    DD  0000140bh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_fp1_augpu_0151.wav
    DD  0000140ch
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_fp1_augpu_0152.wav
    DD  0000140dh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_mp1_augpu_0145.wav
    DD  0000140eh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_mp1_augpu_0146.wav
    DD  0000140fh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_fp1_augpu_0145.wav
    DD  00001410h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_mp1_augpu_0148.wav
    DD  00001411h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_mp1_augpu_0149.wav
    DD  00001412h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_mp1_augpu_0150.wav
    DD  00001413h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_mp1_augpu_0151.wav
    DD  00001414h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Both_Day_4\sv_mp1_augpu_0152.wav
    DD  00001415h
    DD  00000011h
BANK_195_SPEECH_BOTH_DAY_5_NAME:
    DS  "EASOUND\SPEECH_BOTH_DAY_5.SDT"
BANK_195_SPEECH_BOTH_DAY_5_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_hry_dy501_0017a.wav
    DD  00000464h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_hry_dy501_0016b.wav
    DD  00000465h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_hry_dy501_0022b.wav
    DD  00000466h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_mp1_augpu_0156.wav
    DD  00001416h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_fp1_augpu_0154.wav
    DD  00001417h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_fp1_augpu_0155.wav
    DD  00001418h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_fp1_augpu_0156.wav
    DD  00001419h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_fp1_augpu_0157.wav
    DD  0000141ah
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_fp1_augpu_0158.wav
    DD  0000141bh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_fp1_augpu_0159.wav
    DD  0000141ch
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_mp1_augpu_0153.wav
    DD  0000141dh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_mp1_augpu_0154.wav
    DD  0000141eh
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_mp1_augpu_0155.wav
    DD  0000141fh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_fp1_augpu_0153.wav
    DD  00001420h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_mp1_augpu_0157.wav
    DD  00001421h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_mp1_augpu_0158.wav
    DD  00001422h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_mp1_augpu_0159.wav
    DD  00001423h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_mp1_augpu_0160.wav
    DD  00001424h
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Both_Day_5\sv_mp1_augpu_0161.wav
    DD  00001425h
    DD  00000012h
BANK_196_SPEECH_BOTH_NIGHT_0_NAME:
    DS  "EASOUND\SPEECH_BOTH_NIGHT_0.SDT"
BANK_196_SPEECH_BOTH_NIGHT_0_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Night_0\sv_ron_nit00_0005a.wav
    DD  000012f7h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Night_0\sv_ron_nit00_0004b.wav
    DD  000012f6h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Night_0\sv_ron_nit00_0006a.wav
    DD  000012f8h
    DD  00000002h
BANK_197_SPEECH_BOTH_NIGHT_1_NAME:
    DS  "EASOUND\SPEECH_BOTH_NIGHT_1.SDT"
BANK_197_SPEECH_BOTH_NIGHT_1_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0025b.wav
    DD  0000039dh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0026a.wav
    DD  0000039eh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0028b.wav
    DD  0000039fh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0027b.wav
    DD  000003a0h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0023b.wav
    DD  000003a1h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0024b.wav
    DD  000003a2h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0029b.wav
    DD  000003a3h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0030b.wav
    DD  000003a4h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0032b.wav
    DD  0000075bh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0033b.wav
    DD  0000075ah
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0034b.wav
    DD  0000075ch
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0035a.wav
    DD  000003a5h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0036b.wav
    DD  000003a6h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0037b.wav
    DD  000003a7h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Both_Night_1\sv_hry_nit01_0045b.wav
    DD  000003b8h
    DD  0000000eh
BANK_198_SPEECH_BOTH_NIGHT_2_NAME:
    DS  "EASOUND\SPEECH_BOTH_NIGHT_2.SDT"
BANK_198_SPEECH_BOTH_NIGHT_2_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Night_2\sv_hry_nit02_0019b.wav
    DD  000003a8h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Night_2\sv_hry_nit02_0016b.wav
    DD  000003a9h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Night_2\sv_hry_nit02_0020b.wav
    DD  000003aah
    DD  00000002h
BANK_199_SPEECH_BOTH_NIGHT_3_NAME:
    DS  "EASOUND\SPEECH_BOTH_NIGHT_3.SDT"
BANK_199_SPEECH_BOTH_NIGHT_3_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Night_3\sv_hry_nit03_0055b.wav
    DD  000003abh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Night_3\sv_hry_nit03_0056b.wav
    DD  000003ach
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Night_3\sv_hry_nit03_0060b.wav
    DD  000003b9h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Both_Night_3\sv_hry_nit03_0059b.wav
    DD  000003bah
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Both_Night_3\sv_hry_nit03_0061b.wav
    DD  000003bbh
    DD  00000004h
BANK_200_SPEECH_BOTH_NIGHT_4_NAME:
    DS  "EASOUND\SPEECH_BOTH_NIGHT_4.SDT"
BANK_200_SPEECH_BOTH_NIGHT_4_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Night_4\sv_hry_nit04_0045b.wav
    DD  000003adh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Night_4\sv_hry_nit04_0046b.wav
    DD  000003aeh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Night_4\sv_hry_nit04_0047a.wav
    DD  000003afh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Both_Night_4\sv_hry_nit04_0048a.wav
    DD  000003b0h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Both_Night_4\sv_hry_nit04_0049a.wav
    DD  000003b1h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Both_Night_4\sv_hry_nit04_0053c.wav
    DD  000003bch
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Both_Night_4\sv_hry_nit04_0052a.wav
    DD  000003bdh
    DD  00000006h
BANK_201_SPEECH_BOTH_NIGHT_5_NAME:
    DS  "EASOUND\SPEECH_BOTH_NIGHT_5.SDT"
BANK_201_SPEECH_BOTH_NIGHT_5_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Night_5\sv_ron_nit05_0039.wav
    DD  000003b2h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Night_5\sv_ron_nit05_0040b.wav
    DD  000003b3h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Night_5\sv_ron_nit05_0041b.wav
    DD  000003b4h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Both_Night_5\sv_hry_nit05_0040b.wav
    DD  000003b5h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Both_Night_5\sv_hry_nit05_0041b.wav
    DD  000003b6h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Both_Night_5\sv_hry_nit05_0042b.wav
    DD  000003b7h
    DD  00000005h
BANK_202_BROOM_HOGWARTS_NAME:
    DS  "EASOUND\BROOM_HOGWARTS.SDT"
BANK_202_BROOM_HOGWARTS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Broom_Hogwarts\ss_brm_myaccelerate_01e.wav
    DD  00000b6fh
    DD  00000000h
// 1 C:\Harry\Banks\Broom_Hogwarts\ss_brm_myaccelerate_02e.wav
    DD  00000b6eh
    DD  00000001h
// 2 C:\Harry\Banks\Broom_Hogwarts\ss_brm_myaccelerate_03e.wav
    DD  00000b6dh
    DD  00000002h
// 3 C:\Harry\Banks\Broom_Hogwarts\ss_brm_myaccelerate_04e.wav
    DD  00000b70h
    DD  00000003h
// 4 C:\Harry\Banks\Broom_Hogwarts\ss_brm_swish_eq_03.wav
    DD  00000b57h
    DD  00000004h
// 5 C:\Harry\Banks\Broom_Hogwarts\ss_brm_swish_eq_02.wav
    DD  00000b56h
    DD  00000005h
// 6 C:\Harry\Banks\Broom_Hogwarts\ss_brm_swish_eq_01.wav
    DD  00000b55h
    DD  00000006h
// 7 C:\Harry\Banks\Broom_Hogwarts\ss_brm_swish_eq_04.wav
    DD  00000b58h
    DD  00000007h
// 8 C:\Harry\Banks\Broom_Hogwarts\ss_brm_swish_eq_05.wav
    DD  00000b59h
    DD  00000008h
// 9 C:\Harry\Banks\Broom_Hogwarts\ss_brm_swish_eq_06.wav
    DD  00000b5ah
    DD  00000009h
// 10 C:\Harry\Banks\Broom_Hogwarts\ss_brm_gear1_05c.wav
    DD  00000b2eh
    DD  0000000ah
// 11 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitground_01.wav
    DD  00000b52h
    DD  0000000bh
// 12 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitground_02.wav
    DD  00000b53h
    DD  0000000ch
// 13 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitground_03.wav
    DD  00000b54h
    DD  0000000dh
// 14 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitgrass_0005.wav
    DD  00000b50h
    DD  0000000eh
// 15 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitgrass_0004.wav
    DD  00000b4fh
    DD  0000000fh
// 16 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitgrass_0003.wav
    DD  00000b4eh
    DD  00000010h
// 17 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitgrass_0006.wav
    DD  00000b51h
    DD  00000011h
// 18 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitstone_01.wav
    DD  00000b71h
    DD  00000012h
// 19 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitstone_02.wav
    DD  00000b72h
    DD  00000013h
// 20 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitstone_03.wav
    DD  00000b73h
    DD  00000014h
// 21 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hittree_01.wav
    DD  00000b74h
    DD  00000015h
// 22 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hittree_02.wav
    DD  00000b75h
    DD  00000016h
// 23 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hittree_03.wav
    DD  00000b76h
    DD  00000017h
// 24 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitwater_03.wav
    DD  00000b78h
    DD  00000018h
// 25 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitwater_01.wav
    DD  00000b77h
    DD  00000019h
// 26 C:\Harry\Banks\Broom_Hogwarts\ss_brm_hitwater_04.wav
    DD  00000b79h
    DD  0000001ah
BANK_203_SPEECH_BOTH_DAY_6_NAME:
    DS  "EASOUND\SPEECH_BOTH_DAY_6.SDT"
BANK_203_SPEECH_BOTH_DAY_6_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_fp1_augpu_0165.wav
    DD  00001426h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_fp1_augpu_0161.wav
    DD  00001427h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_fp1_augpu_0162.wav
    DD  00001428h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_fp1_augpu_0163.wav
    DD  00001429h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_fp1_augpu_0164.wav
    DD  0000142ah
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_fp1_augpu_0160.wav
    DD  0000142bh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_fp1_augpu_0166.wav
    DD  0000142ch
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_fp1_augpu_0167.wav
    DD  0000142dh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_mp1_augpu_0166.wav
    DD  0000142eh
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_mp1_augpu_0163.wav
    DD  0000142fh
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_mp1_augpu_0164.wav
    DD  00001430h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_mp1_augpu_0165.wav
    DD  00001431h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_mp1_augpu_0162.wav
    DD  00001432h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_mp1_augpu_0167.wav
    DD  00001433h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_mp1_augpu_0168.wav
    DD  00001434h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Both_Day_6\sv_mp1_augpu_0169.wav
    DD  00001435h
    DD  0000000fh
BANK_204_SPEECH_PASSWORDS_NAME:
    DS  "EASOUND\SPEECH_PASSWORDS.SDT"
BANK_204_SPEECH_PASSWORDS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Passwords\sv_hry_nit00_0011.wav
    DD  00001436h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Passwords\sv_hry_nit00_0008.wav
    DD  00001437h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Passwords\sv_hry_nit02_0003.wav
    DD  00001438h
    DD  00000002h
BANK_205_SPEECH_QUIDDITCH_GENERAL_NAME:
    DS  "EASOUND\SPEECH_QUIDDITCH_GENERAL.SDT"
BANK_205_SPEECH_QUIDDITCH_GENERAL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0047.wav
    DD  00001439h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0002.wav
    DD  0000143ah
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0003.wav
    DD  0000143bh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0004.wav
    DD  0000143ch
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0005.wav
    DD  0000143dh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0006.wav
    DD  0000143eh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0007.wav
    DD  0000143fh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0008.wav
    DD  00001440h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0009.wav
    DD  00001441h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0046.wav
    DD  00001442h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0001.wav
    DD  00001443h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0048.wav
    DD  00001444h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0049.wav
    DD  00001445h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0050.wav
    DD  00001446h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0051.wav
    DD  00001447h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0052.wav
    DD  00001448h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0053.wav
    DD  00001449h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0054.wav
    DD  0000144ah
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0055.wav
    DD  0000144bh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0056.wav
    DD  0000144ch
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0057.wav
    DD  0000144dh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0078.wav
    DD  0000144eh
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0079.wav
    DD  0000144fh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0080.wav
    DD  00001450h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0081.wav
    DD  00001451h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0082.wav
    DD  00001452h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0083.wav
    DD  00001453h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0084.wav
    DD  00001454h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0085.wav
    DD  00001455h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0086.wav
    DD  00001456h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0115.wav
    DD  00001457h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0116.wav
    DD  00001458h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0117.wav
    DD  00001459h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0118.wav
    DD  0000145ah
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0161.wav
    DD  0000145bh
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0162.wav
    DD  0000145ch
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0163.wav
    DD  0000145dh
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0164.wav
    DD  0000145eh
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0165.wav
    DD  0000145fh
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0166.wav
    DD  00001460h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0167.wav
    DD  00001461h
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0168.wav
    DD  00001462h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0169.wav
    DD  00001463h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0170.wav
    DD  00001464h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0171.wav
    DD  00001465h
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0172.wav
    DD  00001466h
    DD  0000002dh
// 46 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0173.wav
    DD  00001467h
    DD  0000002eh
// 47 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0174.wav
    DD  00001468h
    DD  0000002fh
// 48 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0175.wav
    DD  00001469h
    DD  00000030h
// 49 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0176.wav
    DD  0000146ah
    DD  00000031h
// 50 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0177.wav
    DD  0000146bh
    DD  00000032h
// 51 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0178.wav
    DD  0000146ch
    DD  00000033h
// 52 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0179.wav
    DD  0000146dh
    DD  00000034h
// 53 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0180.wav
    DD  0000146eh
    DD  00000035h
// 54 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0193.wav
    DD  0000146fh
    DD  00000036h
// 55 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0194.wav
    DD  00001470h
    DD  00000037h
// 56 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0195.wav
    DD  00001471h
    DD  00000038h
// 57 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0196.wav
    DD  00001472h
    DD  00000039h
// 58 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0197.wav
    DD  00001473h
    DD  0000003ah
// 59 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0229.wav
    DD  00001474h
    DD  0000003bh
// 60 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0230.wav
    DD  00001475h
    DD  0000003ch
// 61 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0231.wav
    DD  00001476h
    DD  0000003dh
// 62 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0232.wav
    DD  00001477h
    DD  0000003eh
// 63 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0233.wav
    DD  00001478h
    DD  0000003fh
// 64 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0234.wav
    DD  00001479h
    DD  00000040h
// 65 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0235.wav
    DD  0000147ah
    DD  00000041h
// 66 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0236.wav
    DD  0000147bh
    DD  00000042h
// 67 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0237.wav
    DD  0000147ch
    DD  00000043h
// 68 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0238.wav
    DD  0000147dh
    DD  00000044h
// 69 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0239.wav
    DD  0000147eh
    DD  00000045h
// 70 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0240.wav
    DD  0000147fh
    DD  00000046h
// 71 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0241.wav
    DD  00001480h
    DD  00000047h
// 72 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0242.wav
    DD  00001481h
    DD  00000048h
// 73 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0243.wav
    DD  00001482h
    DD  00000049h
// 74 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0322.wav
    DD  00001483h
    DD  0000004ah
// 75 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0323.wav
    DD  00001484h
    DD  0000004bh
// 76 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0324.wav
    DD  00001485h
    DD  0000004ch
// 77 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0325.wav
    DD  00001486h
    DD  0000004dh
// 78 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0547.wav
    DD  00001487h
    DD  0000004eh
// 79 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0548.wav
    DD  00001488h
    DD  0000004fh
// 80 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0549.wav
    DD  00001489h
    DD  00000050h
// 81 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0550.wav
    DD  0000148ah
    DD  00000051h
// 82 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0551.wav
    DD  0000148bh
    DD  00000052h
// 83 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0552.wav
    DD  0000148ch
    DD  00000053h
// 84 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0553.wav
    DD  0000148dh
    DD  00000054h
// 85 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0554.wav
    DD  0000148eh
    DD  00000055h
// 86 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0555.wav
    DD  0000148fh
    DD  00000056h
// 87 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0556.wav
    DD  00001490h
    DD  00000057h
// 88 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0557.wav
    DD  00001491h
    DD  00000058h
// 89 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0586.wav
    DD  00001492h
    DD  00000059h
// 90 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0587.wav
    DD  00001493h
    DD  0000005ah
// 91 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0588.wav
    DD  00001494h
    DD  0000005bh
// 92 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0589.wav
    DD  00001495h
    DD  0000005ch
// 93 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0590.wav
    DD  00001496h
    DD  0000005dh
// 94 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0591.wav
    DD  00001497h
    DD  0000005eh
// 95 C:\Harry_Speech\Banks\Speech_Quidditch_General\sv_lee_quid1_0592.wav
    DD  00001498h
    DD  0000005fh
BANK_206_SPEECH_QUIDDITCH_TRAINING_NAME:
    DS  "EASOUND\SPEECH_QUIDDITCH_TRAINING.SDT"
BANK_206_SPEECH_QUIDDITCH_TRAINING_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0009.wav
    DD  00001499h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0002.wav
    DD  0000149ah
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0003.wav
    DD  0000149bh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0004.wav
    DD  0000149ch
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0005.wav
    DD  0000149dh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0006.wav
    DD  0000149eh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0007.wav
    DD  0000149fh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0008.wav
    DD  000014a0h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0009.wav
    DD  000014a1h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0010.wav
    DD  000014a2h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0011.wav
    DD  000014a3h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0012.wav
    DD  000014a4h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0013.wav
    DD  000014a5h
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0014.wav
    DD  000014a6h
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0015.wav
    DD  000014a7h
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0016.wav
    DD  000014a8h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0017.wav
    DD  000014a9h
    DD  00000010h
// 17 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0018.wav
    DD  000014aah
    DD  00000011h
// 18 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0019.wav
    DD  000014abh
    DD  00000012h
// 19 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0020.wav
    DD  000014ach
    DD  00000013h
// 20 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0021.wav
    DD  000014adh
    DD  00000014h
// 21 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0022.wav
    DD  000014aeh
    DD  00000015h
// 22 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0023.wav
    DD  000014afh
    DD  00000016h
// 23 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0024.wav
    DD  000014b0h
    DD  00000017h
// 24 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0025.wav
    DD  000014b1h
    DD  00000018h
// 25 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0026.wav
    DD  000014b2h
    DD  00000019h
// 26 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0027.wav
    DD  000014b3h
    DD  0000001ah
// 27 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0028.wav
    DD  000014b4h
    DD  0000001bh
// 28 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0029.wav
    DD  000014b5h
    DD  0000001ch
// 29 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0030.wav
    DD  000014b6h
    DD  0000001dh
// 30 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0001.wav
    DD  000014b7h
    DD  0000001eh
// 31 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0002.wav
    DD  000014b8h
    DD  0000001fh
// 32 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0003.wav
    DD  000014b9h
    DD  00000020h
// 33 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0004.wav
    DD  000014bah
    DD  00000021h
// 34 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0005.wav
    DD  000014bbh
    DD  00000022h
// 35 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0006.wav
    DD  000014bch
    DD  00000023h
// 36 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0007.wav
    DD  000014bdh
    DD  00000024h
// 37 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0008.wav
    DD  000014beh
    DD  00000025h
// 38 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_augpu_0001.wav
    DD  000014bfh
    DD  00000026h
// 39 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0010.wav
    DD  000014c0h
    DD  00000027h
// 40 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0011.wav
    DD  000014c1h
    DD  00000028h
// 41 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0012.wav
    DD  000014c2h
    DD  00000029h
// 42 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0013.wav
    DD  000014c3h
    DD  0000002ah
// 43 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0014.wav
    DD  000014c4h
    DD  0000002bh
// 44 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0015.wav
    DD  000014c5h
    DD  0000002ch
// 45 C:\Harry_Speech\Banks\Speech_Quidditch_Training\sv_owd_quidt_0016.wav
    DD  000014c6h
    DD  0000002dh
BANK_207_SPEECH_DUPLICATE_CARDS_NAME:
    DS  "EASOUND\SPEECH_DUPLICATE_CARDS.SDT"
BANK_207_SPEECH_DUPLICATE_CARDS_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Duplicate_Cards\sv_hry_cfrog_0013.wav
    DD  000014c7h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Duplicate_Cards\sv_hry_cfrog_0027.wav
    DD  000014c8h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Duplicate_Cards\sv_hry_cfrog_0031.wav
    DD  000014c9h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Duplicate_Cards\sv_hry_cfrog_0043.wav
    DD  000014cah
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Duplicate_Cards\sv_hry_cfrog_0059.wav
    DD  000014cbh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Duplicate_Cards\sv_hry_cfrog_0077.wav
    DD  000014cch
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Duplicate_Cards\sv_hry_cfrog_0084.wav
    DD  000014cdh
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Duplicate_Cards\sv_hry_cfrog_0098.wav
    DD  000014ceh
    DD  00000007h
BANK_208_SPEECH_QUIDDITCH_RESULT_NAME:
    DS  "EASOUND\SPEECH_QUIDDITCH_RESULT.SDT"
BANK_208_SPEECH_QUIDDITCH_RESULT_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Quidditch_Result\sv_dum_end01_0009b.wav
    DD  000014cfh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Quidditch_Result\sv_dum_end01_0010b.wav
    DD  000014d0h
    DD  00000001h
BANK_209_SPEECH_REACTION_DUMBLEDORE_NAME:
    DS  "EASOUND\SPEECH_REACTION_DUMBLEDORE.SDT"
BANK_209_SPEECH_REACTION_DUMBLEDORE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Reaction_Dumbledore\sv_dum_splre_0002h.wav
    DD  000014d1h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Reaction_Dumbledore\sv_dum_splre_0001b.wav
    DD  000014d2h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Reaction_Dumbledore\sv_dum_splre_0002c.wav
    DD  000014d3h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Reaction_Dumbledore\sv_dum_splre_0001.wav
    DD  000014d4h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Reaction_Dumbledore\sv_dum_splre_0003.wav
    DD  000014d5h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Reaction_Dumbledore\sv_dum_splre_0003b.wav
    DD  000014d6h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Reaction_Dumbledore\sv_dum_splre_0004.wav
    DD  000014d7h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Reaction_Dumbledore\sv_dum_splre_0004b.wav
    DD  000014d8h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Reaction_Dumbledore\sv_dum_splre_0005.wav
    DD  000014d9h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Reaction_Dumbledore\sv_dum_splre_0006.wav
    DD  000014dah
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Reaction_Dumbledore\sv_dum_splre_0006f.wav
    DD  000014dbh
    DD  0000000ah
BANK_210_SPEECH_REACTION_FEMALE_PUPIL_NAME:
    DS  "EASOUND\SPEECH_REACTION_FEMALE_PUPIL.SDT"
BANK_210_SPEECH_REACTION_FEMALE_PUPIL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Reaction_Female_Pupil\sv_fp1_splre_0003.wav
    DD  000014dch
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Reaction_Female_Pupil\sv_fp1_splre_0002.wav
    DD  000014ddh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Reaction_Female_Pupil\sv_fp1_splre_0001.wav
    DD  000014deh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Reaction_Female_Pupil\sv_fp1_splre_0004.wav
    DD  000014dfh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Reaction_Female_Pupil\sv_fp1_splre_0006.wav
    DD  000014e0h
    DD  00000004h
BANK_211_SPEECH_REACTION_FRED_NAME:
    DS  "EASOUND\SPEECH_REACTION_FRED.SDT"
BANK_211_SPEECH_REACTION_FRED_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_emoteouch_0002.wav
    DD  000014e1h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_emotegroan1_0017.wav
    DD  000014e2h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_emoteharry_0001.wav
    DD  000014e3h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_emotehstopit_0004.wav
    DD  000014e4h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_emotehuhh_0003.wav
    DD  000014e5h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_emotelaugh_0001.wav
    DD  000014e6h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_emotelaugh_0002.wav
    DD  000014e7h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_emoteouch_0001.wav
    DD  000014e8h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_emotegroan_0037.wav
    DD  000014e9h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_emoteow_0001.wav
    DD  000014eah
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_emoteow_0003.wav
    DD  000014ebh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_splre_0005.wav
    DD  000014ech
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Reaction_Fred\sv_frd_splre_0006.wav
    DD  000014edh
    DD  0000000ch
BANK_212_SPEECH_REACTION_GEORGE_NAME:
    DS  "EASOUND\SPEECH_REACTION_GEORGE.SDT"
BANK_212_SPEECH_REACTION_GEORGE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_splre_0005.wav
    DD  000014eeh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_emotegroan_0019.wav
    DD  000014efh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_emotegroan_0038.wav
    DD  000014f0h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_emoteharry_0001.wav
    DD  000014f1h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_emoteharry_0002.wav
    DD  000014f2h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_emotehstopit_0001.wav
    DD  000014f3h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_emotehstopit_0008.wav
    DD  000014f4h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_emotehuhh_0007.wav
    DD  000014f5h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_emotelaugh_0001.wav
    DD  000014f6h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_emoteouch_0001.wav
    DD  000014f7h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_emoteow_0003.wav
    DD  000014f8h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_emoteow_0004.wav
    DD  000014f9h
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_splre_0001b.wav
    DD  000014fah
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_splre_0001d.wav
    DD  000014fbh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_splre_0003.wav
    DD  000014fch
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_splre_0004.wav
    DD  000014fdh
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Reaction_George\sv_grg_dia01_0009.wav
    DD  00000091h
    DD  00000010h
BANK_213_SPEECH_REACTION_GINNY_NAME:
    DS  "EASOUND\SPEECH_REACTION_GINNY.SDT"
BANK_213_SPEECH_REACTION_GINNY_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Reaction_Ginny\sv_gin_dia01_0019.wav
    DD  000000a8h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Reaction_Ginny\sv_gin_dia01_0018a.wav
    DD  000000a4h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Reaction_Ginny\sv_gin_dia01_0018b.wav
    DD  000000a6h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Reaction_Ginny\sv_gin_dia01_0018.wav
    DD  000000a5h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Reaction_Ginny\sv_gin_dia01_0019a.wav
    DD  000000a7h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Reaction_Ginny\sv_gin_dia01_0020.wav
    DD  000000a9h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Reaction_Ginny\sv_gin_dia01_0020a.wav
    DD  000000aah
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Reaction_Ginny\sv_gin_dia01_0021.wav
    DD  000000abh
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Reaction_Ginny\sv_gin_dia01_0021a.wav
    DD  000000ach
    DD  00000008h
BANK_214_SPEECH_REACTION_HAGRID_NAME:
    DS  "EASOUND\SPEECH_REACTION_HAGRID.SDT"
BANK_214_SPEECH_REACTION_HAGRID_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\sv_hgd_dia01_0015f.wav
    DD  00000180h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\sv_hgd_dia01_0015b.wav
    DD  0000017ch
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\sv_hgd_dia01_0015c.wav
    DD  0000017dh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\sv_hgd_dia01_0015d.wav
    DD  0000017eh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\sv_hgd_dia01_0015e.wav
    DD  0000017fh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\sv_hgd_dia01_0015a.wav
    DD  0000017bh
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\sv_hgd_dia01_0016a.wav
    DD  00000181h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\sv_hgd_dia01_0016b.wav
    DD  00000182h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\sv_hgd_dia01_0016c.wav
    DD  00000183h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\sv_hgd_dia01_0016d.wav
    DD  00000184h
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\sv_hgd_dia01_0017.wav
    DD  00000185h
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Reaction_Hagrid\sv_hgd_dia01_0018.wav
    DD  00000186h
    DD  0000000bh
BANK_215_SPEECH_REACTION_HERMIONE_NAME:
    DS  "EASOUND\SPEECH_REACTION_HERMIONE.SDT"
BANK_215_SPEECH_REACTION_HERMIONE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Reaction_Hermione\sv_her_splre_0004.wav
    DD  000014feh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Reaction_Hermione\sv_her_splre_0002.wav
    DD  000014ffh
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Reaction_Hermione\sv_her_splre_0003.wav
    DD  00001500h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Reaction_Hermione\sv_her_splre_0001.wav
    DD  00001501h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Reaction_Hermione\sv_her_splre_0005.wav
    DD  00001502h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Reaction_Hermione\sv_her_splre_0006.wav
    DD  00001503h
    DD  00000005h
BANK_216_SPEECH_REACTION_LOCKHART_NAME:
    DS  "EASOUND\SPEECH_REACTION_LOCKHART.SDT"
BANK_216_SPEECH_REACTION_LOCKHART_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Reaction_Lockhart\sv_gil_dia01_0016.wav
    DD  00000127h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Reaction_Lockhart\sv_gil_dia01_0015.wav
    DD  00001504h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Reaction_Lockhart\sv_gil_dia01_0017.wav
    DD  00001505h
    DD  00000002h
BANK_217_SPEECH_REACTION_MALE_PUPIL_NAME:
    DS  "EASOUND\SPEECH_REACTION_MALE_PUPIL.SDT"
BANK_217_SPEECH_REACTION_MALE_PUPIL_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Reaction_Male_Pupil\sv_mp1_splre_0002.wav
    DD  00001506h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Reaction_Male_Pupil\sv_mp1_splre_0001.wav
    DD  00001507h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Reaction_Male_Pupil\sv_mp1_splre_0003.wav
    DD  00001508h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Reaction_Male_Pupil\sv_mp1_splre_0004.wav
    DD  00001509h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Reaction_Male_Pupil\sv_mp1_splre_0006.wav
    DD  0000150ah
    DD  00000004h
BANK_218_SPEECH_REACTION_NEVILLE_NAME:
    DS  "EASOUND\SPEECH_REACTION_NEVILLE.SDT"
BANK_218_SPEECH_REACTION_NEVILLE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Reaction_Neville\sv_nev_splre_0004.wav
    DD  0000150bh
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Reaction_Neville\sv_nev_splre_0002.wav
    DD  0000150ch
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Reaction_Neville\sv_nev_splre_0003.wav
    DD  0000150dh
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Reaction_Neville\sv_nev_splre_0001.wav
    DD  0000150eh
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Reaction_Neville\sv_nev_splre_0005.wav
    DD  0000150fh
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Reaction_Neville\sv_nev_splre_0006.wav
    DD  00001510h
    DD  00000005h
BANK_219_SPEECH_REACTION_RON_NAME:
    DS  "EASOUND\SPEECH_REACTION_RON.SDT"
BANK_219_SPEECH_REACTION_RON_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_splre_0006b.wav
    DD  00001511h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_emoteharry_0001.wav
    DD  00001512h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_emoteharry_0002.wav
    DD  00001513h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_emotehstopit_0001.wav
    DD  00001514h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_emotehstopit_0002.wav
    DD  00001515h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_emotehuhh_0001.wav
    DD  00001516h
    DD  00000005h
// 6 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_emoteouch_0001.wav
    DD  00001517h
    DD  00000006h
// 7 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_emoteouch_0002.wav
    DD  00001518h
    DD  00000007h
// 8 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_emoteow_0001.wav
    DD  00001519h
    DD  00000008h
// 9 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_emoteow_0002.wav
    DD  0000151ah
    DD  00000009h
// 10 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_laugh_0012.wav
    DD  0000151bh
    DD  0000000ah
// 11 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_laugh_0014.wav
    DD  0000151ch
    DD  0000000bh
// 12 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_laugh_0015.wav
    DD  0000151dh
    DD  0000000ch
// 13 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_laugh_0017.wav
    DD  0000151eh
    DD  0000000dh
// 14 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_splre_0003.wav
    DD  0000151fh
    DD  0000000eh
// 15 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_splre_0006.wav
    DD  00001520h
    DD  0000000fh
// 16 C:\Harry_Speech\Banks\Speech_Reaction_Ron\sv_ron_dia01_0013.wav
    DD  00000088h
    DD  00000010h
BANK_220_SPEECH_REACTION_WOOD_NAME:
    DS  "EASOUND\SPEECH_REACTION_WOOD.SDT"
BANK_220_SPEECH_REACTION_WOOD_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry_Speech\Banks\Speech_Reaction_Wood\sv_owd_splre_0003.wav
    DD  00001521h
    DD  00000000h
// 1 C:\Harry_Speech\Banks\Speech_Reaction_Wood\sv_owd_splre_0002.wav
    DD  00001522h
    DD  00000001h
// 2 C:\Harry_Speech\Banks\Speech_Reaction_Wood\sv_owd_splre_0001.wav
    DD  00001523h
    DD  00000002h
// 3 C:\Harry_Speech\Banks\Speech_Reaction_Wood\sv_owd_splre_0004.wav
    DD  00001524h
    DD  00000003h
// 4 C:\Harry_Speech\Banks\Speech_Reaction_Wood\sv_owd_splre_0005.wav
    DD  00001525h
    DD  00000004h
// 5 C:\Harry_Speech\Banks\Speech_Reaction_Wood\sv_owd_splre_0006.wav
    DD  00001526h
    DD  00000005h
BANK_221_PERSON_PUPIL_FEMALE_NAME:
    DS  "EASOUND\PERSON_PUPIL_FEMALE.SDT"
BANK_221_PERSON_PUPIL_FEMALE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Person_Pupil_Female\ss_fp1_girlcough_03e.wav
    DD  00001527h
    DD  00000000h
// 1 C:\Harry\Banks\Person_Pupil_Female\ss_fp1_girlcough_02e.wav
    DD  00001528h
    DD  00000001h
// 2 C:\Harry\Banks\Person_Pupil_Female\ss_fp1_girlcough_01e.wav
    DD  00001529h
    DD  00000002h
// 3 C:\Harry\Banks\Person_Pupil_Female\ss_fp1_girlcough_04e.wav
    DD  0000152ah
    DD  00000003h
BANK_222_PERSON_PUPIL_MALE_NAME:
    DS  "EASOUND\PERSON_PUPIL_MALE.SDT"
BANK_222_PERSON_PUPIL_MALE_SAMPLES:
// struct FXM_BankSample                                            
// {                                                                
//  U32     SampleID;   // code from define - index of sample   
//  U32     BankIndex;  // **Don't need can get from index in bank!**index in bank - patch num to play  
// //   OFFSET PathName;    // **Don't need **debug use             
// //   OFFSET FileName;    // **Don't need **debuf use             
// //   U32     HashCode;   // **Don't need**                       
// //   S32 Spare[7];       // **Don't need**                       
// };                                                               
// 0 C:\Harry\Banks\Person_Pupil_Male\ss_mp1_boycough_03e.wav
    DD  0000152bh
    DD  00000000h
// 1 C:\Harry\Banks\Person_Pupil_Male\ss_mp1_boycough_02e.wav
    DD  0000152ch
    DD  00000001h
// 2 C:\Harry\Banks\Person_Pupil_Male\ss_mp1_boycough_01e.wav
    DD  0000152dh
    DD  00000002h
// 3 C:\Harry\Banks\Person_Pupil_Male\ss_mp1_boycough_04e.wav
    DD  0000152eh
    DD  00000003h