This is a sub-page of Development:The Legend of Zelda: A Link to the Past.
1991/05/23#
Something major seems to have happened on 1991/05/23. Many of the entities in the map squares below being commented out on this date, indicating that these map locations were dropped from the opening. The location of Link's House was moved on the overworld map. Additionally, this is an important reoccurring date in the artist file backups, being the last-modified date of many of the ALttP graphical files.
Traversable Area#
Final Game#
In the final game, it's possible to visit map squares 1B, 1C, 23, 24, 2B, and 2C.
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The routes to all other map squares are blocked by guards, or, in one case, a large rock which can only be moved by the Power Gloves, which it isn't possible to obtain at this early stage of the game.
zel_endt3.asm#
Judging by the map squares that have entities loaded in the earliest entities-by-area list in 日本_Ver3\asm\zel_endt3.asm, more of the world map was originally traversable during the opening. Below are the map IDs that have entities defined in this file during the opening stage of the game.
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smap7.SCR.BAK#
It's unlikely that this map is totally concurrent with zel_endt3.asm. Based on which entities are loaded in certain map squares, the entities-by-area list in this file seems to date from between the smap7.SCR.BAK and the Overdump's overworld. endt3 assumes that there's water at map squares 25 and 28, which is true of the overworld in smap7, but not of the Overdump or the final game. However, it also assumes that map square 33 has water, which isn't true of the overworld in smap7.
GRE010#
zel_endt, the final entity list, indicates that the entities below were commented out on 1991/09/26.
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
0C |
07 |
AC |
RINGO |
Apple |
|
0F |
17 |
E0 |
TUBO2 |
Magic Jar (Large) |
GRE011#
zel_endt2, the intermediate entity list, indicates that the entities below were commented out on 1991/05/23.
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
02 |
18 |
3F |
BARI0 |
Barricade Knight |
|
02 |
19 |
3F |
BARI0 |
Barricade Knight |
|
13 |
0F |
3F |
BARI0 |
Barricade Knight |
|
13 |
10 |
3F |
BARI0 |
Barricade Knight |
|
1C |
18 |
3F |
BARI0 |
Barricade Knight |
GRE012#
zel_endt2, the intermediate entity list, indicates that the entities below were commented out on 1991/05/23.
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
07 |
01 |
3F |
BARI0 |
Barricade Knight |
|
09 |
01 |
3F |
BARI0 |
Barricade Knight |
|
18 |
01 |
3F |
BARI0 |
Barricade Knight |
|
1A |
01 |
3F |
BARI0 |
Barricade Knight |
GRE014#
zel_endt2, the intermediate entity list, indicates that the entities below were commented out on 1991/05/23.
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
18 |
13 |
3F |
BARI0 |
Barricade Knight |
|
1A |
13 |
3F |
BARI0 |
Barricade Knight |
GRE019#
The entity below existed in zel_endt3 and zel_endt2, but is absent from zel_endt. No comment or date was left by the developers regarding its removal.
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
18 |
0AH+020 |
DB |
RUPYB |
Rupee (Red) |
GRE01A#
The final two Barricade Knights in this list were commented out by assistant director Yoichi Yamada on 1991/04/10. The subsequent entity lists lack any mention to indicate that anything was ever loaded in this square.
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
06 |
01 |
3F |
BARI0 |
Barricade Knight |
|
06 |
11 |
E3 |
YOSEI |
Faerie |
|
08 |
01 |
3F |
BARI0 |
Barricade Knight |
|
16 |
14 |
3F |
BARI0 |
Barricade Knight |
|
16 |
15 |
3F |
BARI0 |
Barricade Knight |
GRE01B#
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
13 |
17 |
AC |
RINGO |
Apple |
GRE01C#
GRE01D#
zel_endt2, the intermediate entity list, indicates that the entities below were commented out on 1991/05/23.
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
06 |
0B |
AC |
RINGO |
Apple |
|
0C |
0D |
3F |
BARI0 |
Barricade Knight |
|
0E |
0D |
3F |
BARI0 |
Barricade Knight |
GRE023#
GRE024#
Y |
X |
# |
Name |
Image |
Identification |
Notes |
|---|---|---|---|---|---|---|
02+20 |
11+20 |
3F |
BARI0 |
Barricade Knight |
||
08+20 |
05+20 |
07 |
ESW04 |
Correct Pull Switch (Up) 2 |
This entity was removed from the final game. |
GRE02B#
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
1E |
09 |
3F |
BARI0 |
Barricade Knight |
|
1E |
0B |
3F |
BARI0 |
Barricade Knight |
GRE02C#
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
18 |
1E |
3F |
BARI0 |
Barricade Knight |
|
1A |
1E |
3F |
BARI0 |
Barricade Knight |
|
1E |
0D |
3F |
BARI0 |
Barricade Knight |
|
1E |
0F |
3F |
BARI0 |
Barricade Knight |
GRE02D#
zel_endt2, the intermediate entity list, indicates that the entities below were commented out on 1991/05/23.
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
15 |
0F |
3F |
BARI0 |
Barricade Knight |
|
15 |
11 |
3F |
BARI0 |
Barricade Knight |
|
15 |
13 |
3F |
BARI0 |
Barricade Knight |
GRE032#
zel_endt2, the intermediate entity list, indicates that the guards in the list below were commented out on 1991/05/23. The bomb refill and heart remain, albeit inaccessible, in the final game.
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
05 |
01 |
3F |
BARI0 |
Barricade Knight |
|
07 |
01 |
3F |
BARI0 |
Barricade Knight |
|
09 |
1A |
DC |
BOMB1 |
Bomb (1) |
|
12 |
18 |
D8 |
BOSET |
Bomb Setter |
GRE033#
zel_endt2, the intermediate entity list, indicates that the second guard in the list below was commented out on 1991/05/23. The first guard is absent from the second and third lists, with no comment or date left regarding its removal.
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
1B |
0A |
3F |
BARI0 |
Barricade Knight |
|
1B |
0C |
3F |
BARI0 |
Barricade Knight |
GRE035#
zel_endt2, the intermediate entity list, indicates that the entities below were commented out on 1991/05/23.
Y |
X |
# |
Name |
Image |
Identification |
|---|---|---|---|---|---|
0C |
02 |
3F |
BARI0 |
Barricade Knight |
|
0E |
02 |
3F |
BARI0 |
Barricade Knight |