the cutting room mirror

Sprites

This article has a talk page!
view on tcrf.net

This is a sub-page of Development:Super Mario World 2: Yoshi's Island.

To do:

All assets, including the sprites and animations, are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi and other/NEWS.7z/テープリストア/NEWS_09/NEWS_09.tar/home/nogami/yoshi.

Animations#

Animations are stored in .OBJ files.

hino/yoshi#

These .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi.

Yoshi#

CHR-stock/PLAYER-boyon.CGX 14 October 1993 15:09

CHR-stock/PLAYER-boyon-2.CGX 22 October 1993 10:42

CHR-stock/TAMAGO-DEMO.CGX 18 March 1994 15:38

Final

Early versions of Yoshi and Baby Mario's sprites, and also a... wizard? It seems the original plot of the game was Yoshi attempting to save a baby wizard, rather than Mario. The first iteration lacks graphics for a baby at all, instead using the space for transformation graphics which wound up unused in the final game.

Early

Final

  • The palette is different, notably having a few shades of blue that were replaced in the final game.
  • There are several minor shading differences.
  • The extra shades of blue are used for extra shading on Yoshi's eyes.
  • A few Yoshi expressions were removed.

Interestingly, the early Yoshi sprites feature shading almost identical to his sprites from the SNES version of Yoshi's Cookie and the transformed king of Pipe Land in the Super Mario All-Stars version of Super Mario Bros. 3, both of which came out before these files' creation date.

Early Baby Mario graphics can be found in the toru folder of the parent directory, dated 31 August 1994 04:08.

Despite primarily featuring Baby Mario, they are in a notably different style, still making use of the earlier palette. Similar graphics can still be found in the Japanese release of the final game.

CHR-stock/PLAYER-boyon-baby.OBJ 21 October 1993 18:42

YI_PLAYER-boyon-baby_0.gif YI_PLAYER-boyon-baby_1.gif YI_PLAYER-boyon-baby_2.gif YI_PLAYER-boyon-baby_3.gif YI_PLAYER-boyon-baby_4.gif

Animations of Baby Mario, with a baby bonnet and... a mustache. Moving on.

yoshi-swiming-cogi-2-new-M.OBJ 17 June 1992 10:48

yoshi-swiming-2-new.OBJ 17 June 1992 20:01

YI_yoshi-swiming-cogi-2-new-M_0.gif YI_yoshi-swiming-cogi-2-new-M_1.gif YI_yoshi-swiming-cogi-2-new-M_2.gif
YI_yoshi-swiming-cogi-2-new-M_3.gif YI_yoshi-swiming-cogi-2-new-M_4.gif YI_yoshi-swiming-cogi-2-new-M_5.gif
YI_yoshi-swiming-cogi-2-new-M_6.gif YI_yoshi-swiming-cogi-2-new-M_7.gif YI_yoshi-swiming-cogi-2-new-M_8.gif
YI_yoshi-swiming-cogi-2-new-M_9.gif YI_yoshi-swiming-cogi-2-new-M_10.gif YI_yoshi-swiming-cogi-2-new-M_11.gif

YI_yoshi-swiming-2-new_0.gif YI_yoshi-swiming-2-new_1.gif YI_yoshi-swiming-2-new_2.gif

Several animations of Yoshi swimming underwater, using boots to indicate frame count. Nearly all of these were removed in the final game, as Yoshi can swim forward on the surface of the water, but can only enter underwater briefly before floating back to the surface. The sprites of Yoshi's head facing up and down still exist in the final game's ROM, but they are never used.

TAMAGO-DEMO.OBJ 14 March 1994 14:08

YI_TAMAGO-DEMO_0.gif YI_TAMAGO-DEMO_1.gif YI_TAMAGO-DEMO_2.gif YI_TAMAGO-DEMO_3.gif YI_TAMAGO-DEMO_4.gif

The wizard baby performing some sort of magic act on an egg, and getting encapsulated in a bubble. An animation of the wizard waving its wand is used in the ys_romX_0 prototype when Yoshi transforms, so it's likely these animations were a story explanation behind the inanimate objects you suddenly play as. The sprite of Yoshi lying motionless exists unused in the final game.

Opening#

OPENING-5-BABY-DOSUN.OBJ 31 March 1994 14:04

OPENING-5-BABY-PYOKON.OBJ 01 April 1994 20:15

OPENING-6-YOSHI-DOSUN.OBJ 14 April 1994 20:06

OPENING-6-YOSHI-DOSUN-TEST.OBJ 01 April 1994 19:14

OPENING-6-YOSHI-WALKING.OBJ 31 March 1994 21:55

YI_OPENING-6-YOSHI-DOSUN_0.gif YI_OPENING-6-YOSHI-DOSUN_1.gif

CHR-stock/OPENING-OBJ-5-YOSHI.CGX 31 March 1994 22:00

CHR-stock/OPENING-OBJ-YOSHI.CGX 01 April 1994 18:50

Various opening animations of the baby magician. The wand falling on Yoshi's head occurs in some of the prototypes, despite the presence of Baby Mario.

Bandit#

V-KUSA-o-cours-taitle.CGX 10 February 1994 16:49

dorobo-kun.OBJ 05 January 1994 10:37

YI_dorobo-kun_0.gif YI_dorobo-kun_1.gif

The earliest known iteration of the Bandit, interestingly sporting the appearance of a Pikku from The Legend of Zelda: A Link to the Past.

V-CHIKA-O.CGX 02 May 1994 11:53

BAK-chr/58-5F.CGX 08 June 1994 09:20

Final

DOROBOU-S.OBJ 04 November 1994 13:52

YI_V-CHIKA-O.CGX_DOROBOU-S.OBJ_0.gif YI_V-CHIKA-O.CGX_DOROBOU-S.OBJ_1.gif YI_V-CHIKA-O.CGX_DOROBOU-S.OBJ_2.gif YI_V-CHIKA-O.CGX_DOROBOU-S.OBJ_3.gif YI_V-CHIKA-O.CGX_DOROBOU-S.OBJ_4.gif YI_V-CHIKA-O.CGX_DOROBOU-S.OBJ_5.gif

YI_58-5F.CGX_DOROBOU-S.OBJ_0.gif YI_58-5F.CGX_DOROBOU-S.OBJ_1.gif YI_58-5F.CGX_DOROBOU-S.OBJ_2.gif YI_58-5F.CGX_DOROBOU-S.OBJ_3.gif YI_58-5F.CGX_DOROBOU-S.OBJ_4.gif YI_58-5F.CGX_DOROBOU-S.OBJ_5.gif

Different designs of the Bandit.

OBJ-VRAM/GURU-DORO.CGX 24 August 1994 21:09

GURU-DORO.OBX.BAK 20 August 1994 11:02

A group of Bandits swinging in a long chain. The final game would use Grinders for this instead.

Roger the Potted Ghost#

ice-obj.CGX 22 July 1993 20:50

Final

bg3-obake.OBJ 08 April 1993 14:28

YI_bg3-obake_1.gif YI_bg3-obake_2.gif

Early versions of Roger with different graphics. The final renders his body using the SuperFX chip, rather than with sprite graphics.

Grim Leecher#

ice-obj.CGX 22 July 1993 20:50

ghost.OBJ 06 April 1993 19:18

YI_ghost_0.gif YI_ghost_1.gif

The Grim Leecher originally wielded a scythe like its namesake. The enemy sprites itself are identical to the final game.

Rocky Wrench#

telesa-gabon-wanwan-poo.CGX 19 January 1994 13:02

poo.OBJ 18 January 1994 10:41

YI_poo_0.gif YI_poo_1.gif YI_poo_2.gif YI_poo_3.gif

poo-kemuri.OBJ 18 January 1994 11:16

YI_poo-kemuri_3.gif YI_poo-kemuri_4.gif

poo-aruki.OBJ 18 January 1994 17:18

YI_poo-aruki_0.gif YI_poo-aruki_1.gif YI_poo-aruki_2.gif

Rocky Wrench was planned to appear in Yoshi's Island, but was scrapped for unknown reasons. This version of the enemy would have used a car that bears a resemblance to the Flintmobile from The Flintstones. The wrench and feet sprites are still present in the final game's ROM.

Bone Yoshi#

CHR-stock/GAM.CGX.BAK 01 May 1995 15:46

HONE-YOSHI.OBJ 01 October 1994 13:58

HONE-YOSHI-2.OBJ 01 October 1994 18:22

YI_HONE-YOSHI_0.gif YI_HONE-YOSHI_1.gif

YI_HONE-YOSHI-2_0.gif YI_HONE-YOSHI-2_1.gif YI_HONE-YOSHI-2_2.gif

A skeletal version of Yoshi, internally named Bone Yoshi. A Shy Guy would have ridden this enemy as a send-up of the baby that rides Yoshi. It's also able to jump, and has a collapsing animation.

ice-obj.CGX 22 July 1993 20:50

cookie.OBJ 03 February 1993 16:15

A cookie resembling those seen in Yoshi's Cookie.

Balloon#

ice-obj.CGX 22 July 1993 20:50

fusen_1.OBJ 08 February 1993 15:56

YI_fusen_1_0.gif YI_fusen_1_1.gif

What seems to be an early version of the balloon platforms, which lack mouths. In the final game, balloons are stored as SuperFX bitmaps rather than standard sprite graphics.

Goal#

CHR-stock/goal.CGX 12 January 1994 09:35

goal-sanple.SCR 12 January 1994 10:52

Sprites and a layout for a different goal. Its layout made it all the way to the final game, but everything about it was overwritten by code for the final Goal Ring, and its graphics by the Yoshi House graphics.

goal-test.OBJ 12 January 1994 09:35

YI_goal-test_0.gifYI_goal-test_1.gifYI_goal-test_2.gifYI_goal-test_3.gif

This object file showcases how the early goal worked. The pump was repurposed into an egg pump in the prototypes, and a balloon pump in the final game.

bable.OBJ#

A test animation for the lava bubble.

ABIS#

CHR-stock/ABIS-EYE-ROM.CGX 26 April 1994 07:59

ABIS.OBJ 27 April 1994 01:56

A ghost enemy that was scrapped in the final game. It also has some turning sprites, but these are not assigned to any sequences in the object file.

A mockup of what the turning sprites may have looked like:

hino/yoshi/CHR-stock#

These .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi/CHR-stock.

PLAYER-boyon.OBJ#

A test animation of Yoshi.

GURA-GURA-IWA.OBJ#

Yoshi's_Island_GURA-GURA-IWA.gif

An animation of the falling platform seen in most sky levels.

nogami/yoshi#

These .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_09/NEWS_09.tar/home/nogami/yoshi.

Mario#

OBJ-BOTU/MARIO.CGX 24 August 1994 21:24

MARIO.OBJ 15 July 1994 09:06

YI_MARIO.OBJ_0.gif YI_MARIO.OBJ_1.gif YI_MARIO.OBJ_2.gif YI_MARIO.OBJ_3.gif YI_MARIO.OBJ_4.gif YI_MARIO.OBJ_5.gif

Mario, as an adult. This was an early idea that when Yoshi touched the invincibility star, Baby Mario would turn into his adult form. This evidence came from a 1995 developer interview with Shigeru Miyamoto.

(Source: shmuplations)

Shy Guy#

OBJ-VRAM/FISHING-HEIHO.CGX 07 March 1995 18:31

YI_FISHING-HEIHO.CGX_Scratchpad.png YI_FISHING-HEIHO.CGX_Sprite.png

FISHING-HEIHO.OBJ 06 March 1995 14:24

YI_FISHING-HEIHO_0.gif YI_FISHING-HEIHO_1.gif YI_FISHING-HEIHO_2.gif

A fishing Shy Guy. The graphics are still present in the final game.

Snifit#

OBJ-VRAM/MUCHO.CGX.BAK 24 August 1994 21:10

OBJ-VRAM/MUCHO.CGX 19 November 1994 19:20

Final

MUCHO.OBJ 13 September 1994 16:49

MUCHO.OBX 19 November 1994 19:20

Final

YI_MUCHO.OBJ_0.gif YI_MUCHO.OBJ_1.gif YI_MUCHO.OBJ_2.gif YI_MUCHO.OBJ_3.gif

YI_MUCHO.OBX_0.gif YI_MUCHO.OBX_1.gif YI_MUCHO.OBX_2.gif YI_MUCHO.OBX_3.gif YI_MUCHO.OBX_4.gif

YI_MUCHO-NEW_0.gif YI_MUCHO-NEW_1.gifYI_MUCHO-NEW_2.gif YI_MUCHO-NEW_3.gif

Early Snifits with a shorter stature. One of the animations shows a Snifit breathing fire, something that doesn't happen in the final game. Fire-breathing Snifits known as Scorchits would later appear in Yoshi's Island DS.

CHR-stock/NEW-POO.CGX 16 September 1994 11:58

NEW-POO-TEST.OBJ 15 September 1994 14:02

YI_NEW-POO-TEST_0.gif YI_NEW-POO-TEST_1.gif YI_NEW-POO-TEST_2.gif

It was considered at one point to have a Snifit utilize Rocky Wrench's car, presumably after said enemy was scrapped.

Poochy#

OBJ-VRAM/ATHLETIC.CGX 24 August 1994 21:03

Final

POCHI.OBJ 30 July 1994 10:23

Final

YI_POCHI_0.gif YI_POCHI_1.gifYI_POCHI_2.gif YI_POCHI_3.gif YI_POCHI_4.gif YI_POCHI_5.gif YI_POCHI_6.gif YI_POCHI_7.gif

YI_POCHI-NEW_0.gif YI_POCHI-NEW_1.gif YI_POCHI-NEW_2.gif YI_POCHI-NEW_3.gif YI_POCHI-NEW_4.gif YI_POCHI-NEW_5.gif YI_POCHI-NEW_6.gif

Early sprites of Poochy lacking a collar and having different shading.

Hookbill#

kameboss.cgx.BAK 07 July 1994 22:01

kameboss-NEW.CGX.BAK 02 August 1994 19:35

YI_kameboss_Sprite.png YI_kameboss_Shell.png

YI-kameboss-NEW_Sprite.png YI_kameboss-NEW_Shell.png

kameboss.OBX 12 July 1994 17:51

YI_kameboss.cgx.BAK_kameboss.OBX_0.gifYI_kameboss.cgx.BAK_kameboss.OBX_1.gifYI_kameboss.cgx.BAK_kameboss.OBX_2.gifYI_kameboss.cgx.BAK_kameboss.OBX_3.gifYI_kameboss.cgx.BAK_kameboss.OBX_4.gif

YI_kameboss-NEW.CGX.BAK_kameboss.OBX_0.gifYI_kameboss-NEW.CGX.BAK_kameboss.OBX_1.gifYI_kameboss-NEW.CGX.BAK_kameboss.OBX_2.gifYI_kameboss-NEW.CGX.BAK_kameboss.OBX_3.gifYI_kameboss-NEW.CGX.BAK_kameboss.OBX_4.gif

Hookbill the Koopa was originally not a Koopa, but rather a creature that resembles Birdo. The palette and shell graphics are used in some of the prototypes.

The two indentations on the shell could indicate that the arms and legs were supposed to stick out from the side of the shell and not under the shell as in Hookbill's final design.

In the final game, the only relic of Hookbill's initial concept is the fact that he spits out eggs when Yoshi stomps on his head.

Boss Monkey#

OBJ-VRAM/BOSS-SARU.CGX 06 December 1994 13:05

BOSS-SARU.OBJ 06 December 1994 21:10

YI_BOSS-SARU_0.gif YI_BOSS-SARU_1.gif YI_BOSS-SARU_2.gif YI_BOSS-SARU_3.gif YI_BOSS-SARU_4.gif YI_BOSS-SARU_5.gif YI_BOSS-SARU_6.gif YI_BOSS-SARU_7.gif

Several animations of a monkey enemy called BOSS SARU (boss monkey) that resembles Donkey Kong. The graphics remain in the final game, unused.

Tamachan#

TAMACHAN.CGX.BAK 08 August 1994 20:12

TAMACHAN.OBJ 08 August 1994 21:31

YI_TAMACHAN_0.gifYI_TAMACHAN_1.gif

This creature's name means "Balls-chan," as its design suggests.

Skeleton Jellyfish#

HONEKURAGE.CGX.BAK 08 August 1994 06:10

HONEKURAGE.OBJ.BAK 06 August 1994 07:35

HONEKURAGE.OBJ 07 August 1994 23:39

SMW2AssetLeak_nogami_yoshi_HONEKURAGE.BAK_01.gif SMW2AssetLeak_nogami_HONEKURAGE.BAK_03.gif

SMW2AssetLeak_nogami_HONEKURAGE_00.gif SMW2AssetLeak_nogami_HONEKURAGE_01.gif

An unused UFO-shaped enemy that would have walked on three legs. The file name "Honekurage" suggests it is a skeleton jellyfish, or perhaps, more playfully, a skelefish. Much like Dry Bones, it seems that stomping it would only temporarily stun it for a while.

Ngatotto#

NGATOTTO.CGX 24 August 1994 07:11

NGATOTTO.OBJ 08 August 1994 01:43

SMW2AssetLeak_nogami_yoshi_NGATOTTO_00.gif SMW2AssetLeak_nogami_NGATOTTO_02.gif SMW2AssetLeak_nogami_NGATOTTO_05.gif

An unused catfish enemy who would have tried to swallow Yoshi, not unlike Lunge Fish in the final.

hino/hati-toru/teki#

These .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/hati-toru/teki.

Frog Pirate/Prince Froggy#

GEROGERO.CGX 10 February 1995 07:11

kawazu.obj

Yoshi's_Island_Lanky_Frog_Parts.png

SMW2AssetLeak_hati-toru_kawazu_01.gif SMW2AssetLeak_hati-toru_kawazu_02.gif

An earlier version of the Frog Pirate, and by extension, Prince Froggy. This version has some unusual proportions, and purple warts all over its body. In addition to the above animations, the object file also contains these unassigned frames:

Sprites/Objects#

Sprites are stored in .CGX files. And there's a ton of them...

General Progression#

Changes that can be observed in the used tile space (i.e. not scratchpad space).

Banks 28-29 (SuperFX bitmaps 1)#

NEWS_11.tar/hino/yoshi/BAK-chr/28-2F.CGX 07 June 1994 19:20

NEWS_11.tar/hino/yoshi/28-2F-BAK.CGX 08 October 1994 06:53

NEWS_09.tar/home/nogami/yoshi/28-2F-BAK.CGX 13 March 1995 06:58

Final

YIFinal 28-29.png
  • Yoshi's eyes have extra shading.
  • There is a roulette with various items on it. Possibly an early Bonus Challenge.
    • Later replaced with a stopwatch, an unused slime variant, a smaller Snifit with unusual shading, an earlier version of the orbs making up the Goal Ring (incidentally resembling gashapon capsules), Lantern Ghost, and Barney Bubble. Only the latter two stuck around.
      • An earlier version of the sprite used after defeating Prince Froggy. The perspective on Baby Mario's nose was fixed up.
  • An early Bandit sprite, with a much different face.
    • Later updated with a design closer to the final one, but still a bit different. Final replaced it with Spike.

Banks 2A-2B (SuperFX bitmaps 2)#

NEWS_11.tar/hino/yoshi/BAK-chr/28-2F.CGX 07 June 1994 19:20

NEWS_11.tar/hino/yoshi/28-2F-BAK.CGX 08 October 1994 06:53

NEWS_09.tar/home/nogami/yoshi/28-2F-BAK.CGX 13 March 1995 06:58

Final

YIFinal 2A-2B.png
  • A Lakitu in an airplane, which resembles the Roketons from Super Mario Land.
    • Partially overwritten by Muddy Buddy, Flowers, Tap-Tap's hit sprite, and later, Boo Guy.
  • Yoshi skiing. Similar sprites exist in the final game.
  • An unused flame enemy that somewhat resembles the flame enemies used in the final boss battle of Super Mario World.
  • Early sprites used when Yoshi touches a transformation bubble, or gets crushed. Actually contains the baby magician in the sprite, instead of being its own object.
  • Extra shading on Yoshi's eyes, and some other minor shading differences.
    • All of the Yoshi sprites received improved shading. The baby magician is still here, though now looks much less palid.

Banks 2C-2D (SuperFX bitmaps 3)#

NEWS_11.tar/hino/yoshi/BAK-chr/28-2F.CGX 07 June 1994 19:20

NEWS_11.tar/hino/yoshi/28-2F-BAK.CGX 08 October 1994 06:53

NEWS_09.tar/home/nogami/yoshi/28-2F-BAK.CGX 13 March 1995 06:58

Final

YIFinal 2C-2D.png
  • Thinner highlights on the skiis.
  • More of Yoshi skiing without Baby Mario.
    • Shading was updated.
  • The unusual palette on the unused Boo sprites in the final game is explained by the earlier palette, which gives them a much more appropriate palette.
  • An unknown man with an umbrella.
    • Replaced with a running sprite of adult Mario, which in turn was replaced with Powerful Mario.
  • Flatter shading on the snowball.
    • The snowball initially was not updated to accommodate the new Baby Mario palette, resulting in an orange snowball. Fixed when it was redrawn in the final.
  • An early black Bullet Bill. While both the homing and bouncing variants do use sprite rotation, their graphics are located in a different bank in the final.
    • Replaced by an Arrow Lift.
  • An unknown fish enemy, made up of three parts.
    • Replaced by Powerful Mario falling, making a victory pose (wound up unused in the final game), and an ! Switch.
  • A plain door, which looks identical to the doors used for Bandit houses in the prototypes.
  • An early Cheep Cheep/Flopsy Fish. Again, while some variants of Cheep Cheeps do use sprite rotation in the final, their graphics are located in a different bank.
    • Replaced by Bowling Goonie and Navel Piranha's head.

Banks 2E-2F (SuperFX bitmaps 4)#

NEWS_11.tar/hino/yoshi/BAK-chr/28-2F.CGX 07 June 1994 19:20

NEWS_11.tar/hino/yoshi/28-2F-BAK.CGX 08 October 1994 06:53

NEWS_09.tar/home/nogami/yoshi/28-2F-BAK.CGX 13 March 1995 06:58

Final

YIFinal 2E-2F.png
  • A version of Hootie the Blue Fish with a coloration more akin to Piranha Plants.
  • Smaller versions of the Mario and Luigi heads seen in the bonus rooms of the Super Mario All-Stars versions of Super Mario Bros. and The Lost Levels. They display correctly with hino/yoshi/BAK-color/moving.COL.
  • A Yoshi head.
  • Sprites for the helicopter transformation.
  • A rubber block. Possibly related, but different, to the spongy blocks found in the final's World 5-4.
    • All of these would be replaced with sprites for the scrapped adult Mario transformation, which were naturally overwritten with Powerful Mario.

Banks 40-41 (Standard sprites 1)#

NEWS_11.tar/hino/yoshi/CHR-stock/killer.CGX 14 December 1993 03:21

NEWS_11.tar/hino/yoshi/BAK-chr/V-KABE-O.CGX 07 June 1994 19:20

NEWS_11.tar/hino/yoshi/V-NAMI-O.CGX 19 January 1994 01:07

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/BAKAHANA.CGX 24 August 1994 9:04

NEWS_11.tar/hino/yoshi/BAK-chr/40-47.CGX 07 June 1994 19:20

NEWS_11.tar/hino/toru/40-47.CGX 03 October 1994 19:23

Final

Saw significant changes in its content over the development.

  • The first iteration contains graphics for black Bullet Bills, their associated blasters, Boos, Big Boos, a crumbling block, and (presumably) lava particles. Bullet Bills don't appear in black in the final, and though the standard variants are standard sprites in the final, they don't open their mouths, as seen here. Also seen are some smaller variants which were never used. The Boo graphics look to be the same ones seen in banks 2C-2D. The second iteration is mostly the same, with the removal of the firing Bill Blaster.
  • The third clears out even more space, but does add some early Wild Piranha stems. They're blue in color, as in the prototypes.
  • The last two iterations only contained bank 41, and iteration 4 shows exactly why: it's very bare at this point in time. The black Bill Blasters return, as do the Wild Piranha stems. This iteration is the first to add both Harry Hedgehog and Melon Bug. An early Shy Guy is also present.
  • The fifth iteration much more closely resembles the final layout, but contains a few things which were overwritten in the final. Namely, in addition to the Hookbill BG tiles, there are also graphics for what looks like magic which resembles Kamek's, an early Snifit, and a cage.

Banks 42-43 (Standard sprites 2)#

NEWS_11.tar/hino/yoshi/V-KUSA-O-cours-taitle.CGX 10 February 1994 02:49

NEWS_11.tar/hino/yoshi/BAK-chr/40-47.CGX 07 June 1994 19:20

NEWS_11.tar/hino/yoshi/CHR-stock/PAFU-BOO.CGX.BAK 01 June 1994 06:18

NEWS_11.tar/hino/toru/40-47.CGX 03 October 1994 19:23

Final

  • Potted Spiked Fun Guy originally lacked the titular pot, and had a slightly different design. It was later moved to another sprite bank, and replaced with Stretch, who would later be moved to make room for Wild Piranha stems and Tap-Tap.
  • Little Mouser had thicker tails and less clearly defined nests.
  • A bird-like enemy.
  • An unused enemy that resembles Kirby or a Waddle Dee. These would be replaced by Milde in the final.
  • An unknown helmeted enemy that vaguely resembles a Buster Beetle from Super Mario Bros. 3. Possibly an early Grunt? Replaced by Stretch in the final.
  • Additional spites for the top Needlenose comprising a Heading Pokey. These would be replaced by Nipper Plants in the final.
  • Snifit, countdown block numbers, and finalized Bullet Bills once resided here. They were moved to another graphics bank when Boo Blah was added.

Banks 44-45 (Standard sprites 3)#

NEWS_11.tar/hino/yoshi/BAK-chr/40-47.CGX 07 June 1994 19:20

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/AHO-DORI.CGX.BAK 24 August 1994 07:50

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/AHO-DORI.CGX 29 August 1994 00:18

NEWS_11.tar/hino/toru/40-47.CGX 03 October 1994 19:23

NEWS_11.tar/hino/yoshi/40-47-T.CGX 28 February 1995 23:58

Final

  • The earliest iteration is mostly empty, but seemingly contains what seems to be an early version of the decorative sparrows.
  • Goonies underwent a few mapping changes to make room for other sprites to be added, but did not change much visually.
  • The black Bill Blasters are also seen here. They were recolored in the final game.
  • The unused Huffin' Puffin sprites in the final game once resided here. They would be moved to banks 42-43, and the space would be used for Big Yoshi Eggs.
  • Said Big Yoshi Eggs were moved to make room for Bullet Bills.
  • Boos, with their final designs, once resided here. They were moved to a completely different sprite bank in the final, and the space was used for countdown block numbers.

Banks 46-47 (Standard sprites 4)#

NEWS_11.tar/hino/yoshi/BAK-chr/40-47.CGX 07 June 1994 19:20

NEWS_09.tar/home/nogami/yoshi/SABOTEN.CGX.BAK 25 July 1994 20:43

NEWS_09.tar/home/nogami/yoshi/NGATOTTO.CGX.BAK 28 July 1994 00:18

NEWS_09.tar/home/nogami/yoshi/OBJ-BOTU/BATSAN.CGX 24 August 1994 07:16

ys_romX_0 Prototype

Final

YsromX sprites 46-47.png
  • Stilt Guys once had brighter highlight colors. This also applies to Spear Guys, and Stretch, who would be moved to banks 42-43 in the final.
  • In addition to the changes to Spear Guy which could be seen between the prototypes and the final, they also originally had shoes. This was changed so the shoes could be animated independently of their body.
  • A spiked ball, possibly originally what Blowhards would spit out, rather than yellow Needlenoses. Additionally, there is an earlier version of its stunned sprite.
  • An early version of Slugger with beadier eyes and a plain bat. Originally lacked graphics for Green Glove.
  • Early Green Glove mitts, which are larger than the one they use in the final.
  • The unused fish enemy once resided here.

Banks 48-49 (Standard sprites 5)#

NEWS_11.tar/hino/yoshi/BAK-chr/48-4F.CGX 07 June 1994 19:20

NEWS_09.tar/home/nogami/yoshi/TEWATASI.CGX.BAK 05 August 1994 00:08

NEWS_09.tar/home/nogami/yoshi/HONEKURAGE.CGX.BAK 08 August 1994 06:10

NEWS_09.tar/home/nogami/yoshi/PUDDING.CGX.BAK 10 August 1994 01:17

NEWS_11.tar/hino/toru/48-4F.CGX 26 September 1994 19:48

ys_romX_0 Prototype

Final

YsromX sprites 48-49.png
  • The earliest iteration is mostly empty, but it contains a scrapped octopus enemy that would have been defeated with the submarine transformation. Would be replaced by the more interesting Loch Nestor.
  • Some of the castle hazard operator sprites were shuffled around. As in the prototype, they are Shy Guys instead of Boo Guys. Compared to the sprites used there, however, these have more shading, which is especially notable in the darkened sprites. Relay Heihō are also mirrored.
    • The first iteration to rectify these also has a bit of an anomaly of its own. All of the sprites were given yellow shoes for some reason.
  • Poochy, as noted in the animations section, has an earlier set of sprites, lacking a collar.
  • Smaller Snifits, with a slightly different palette to the one used in the final. Their shading would be simplified prior to being simplified.
    • The revamped Snifits saw some tweaking as well, with several sprites being mirrored, and their bullets being redrawn. The former change might explain why some of the sprites are incorrectly flipped in the ys_romX_0 prototype: their tile mappings hadn't been updated yet! nogami/yoshi/MATOKUN.CGX.BAK contains an intermediary version with the early mappings, but the final bullet graphics.

Banks 4A-4B (Standard sprites 6)#

NEWS_11.tar/hino/yoshi/ice-obj.CGX 22 July 1993 06:50

NEWS_11.tar/hino/yoshi/V-NAMI-O.CGX 19 January 1994 01:07

NEWS_11.tar/hino/yoshi/BAK-chr/48-4F.CGX 07 June 1994 19:20

NEWS_11.tar/hino/hati-toru/48-4f.cgx

NEWS_11.tar/hino/toru/48-4F.CGX 26 September 1994 19:48

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/NOKONKO.CGX.BAK 30 September 1994 04:09

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/DOKAN-ZAKO.CGX.BAK 03 October 1994 02:01

ys_rom_0_D Prototype

NEWS_11.tar/hino/yoshi/48-4F-T.CGX 28 February 1995 23:58

Final

YsromD sprites 4A-4B.png
  • An early version of both Roger and his pot, with both being less detailed than the final. The graphics for Roger's face were used in the ys_rom_0_D prototype, but not this less-detailed pot.
  • Scythes originally wielded by Grim Leechers. Due to being in the same bank as Roger, and the absence of their final Shy Guy helpers in the earliest iteration, it's possible that Grim Leechers were initially going to be Roger's helpers.
  • Slime particles with different shading compared to the final.
  • An unused ghost enemy, likely an early Spooky.
    • Later redesigned to look a bit less generic.
  • The wooden rafts once resided here, before becoming SuperFX sprites in the final. The skinny sinking log platforms also once had unique bottom graphics, rather than just being mirrored as in the final.
  • Early Piro Dangle body graphics.
  • Face on Lakitu's cloud is thinner. Lakitu's original throwing sprite seems to have been repurposed for Aqua Lakitu in the final. Spiny Eggs are less detailed.
  • An earlier version of Lemon Drop, with much smaller eyes. The sprites for them dropping from the ceiling would be added later. The slime particles were made larger in the final.
  • Koopa Troopas went through a number of changes. The first iteration is drawn from a slightly different perspective, and have turning sprites. Their shoes are also colored differently. As in the prototypes, Beach Koopas more closely resemble their appearance in Super Mario World, with plain-color boxers. The shells have notably different shading than the final.
    • The second iteration more closely resembles the version used in the prototypes, but still have a comparatively more shocked expression.
  • Boos used to have a more intimidating expression.

Banks 4C-4D (Standard Sprites 7)#

NEWS_11.tar/hino/yoshi/V-CHIKA-O.CGX 1 May 1994 01:53

NEWS_11.tar/hino/hati-toru/48-4f.cgx 31 August 1994 09:42

NEWS_11.tar/hino/yoshi/CHR-stock/FIRE-BAK.CGX 17 October 1994 21:09

NEWS_11.tar/hino/toru/48-4F.CGX 26 September 1994 19:48

ys_romX_0 Prototype

NEWS_09.tar/home/nogami/yoshi/48-4F.CGX.BAK 8 May 1995 05:44

Final

YsromX sprites 4C-4D.png
  • The Kaboomba was initially conceived for Super Mario World, and its sprites here are closer in appearance to said earlier iteration, with the shoes being white instead of orange. Also contains an early version of its cannonball, with more shading, and a unique explosion cloud, which would be removed in the final.
  • Early Donut Lifts, in both small and large varieties, which once had supports on the ends of them.
  • A debatably less rotund Fat Guy.
  • Potted Spiked Fun Guys briefly resided here, before being moved back to banks 42-43, with their graphic space later being used for Aqua Lakitu.
  • This is where Bandit's sprites would wind up in the final, though they remained global sprites until relatively late in development.

Banks 4E-4F (Standard Sprites 8)#

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/HANACHAN.CGX 3 September 1994 01:03

NEWS_11.tar/hino/hati-toru/teki/teki-o-b.cgx

NEWS_11.tar/hino/toru/48-4F.CGX 26 September 1994 19:48

Final

  • An early Lantern Ghost, looking much more like a Shy Guy.
  • Early Fang with slightly different shading.
  • Early Cheep Cheep/Flopsy Fish, which is mirrored compared to the final.
  • Early Spray Fish, with a slightly less frilly dorsal fin.

Banks 58-59 (Global Sprites)#

NEWS_11.tar/hino/yoshi/ice-obj.CGX 22 July 1993 06:50

NEWS_11.tar/hino/yoshi/V-YUKI-O.CGX 24 December 1993 02:33

NEWS_11.tar/hino/yoshi/V-KUSA-O-cours-taitle.CGX 10 February 1994 02:49

NEWS_11.tar/hino/yoshi/V-CHIKA-O.CGX 1 May 1994 21:53

NEWS_11.tar/hino/yoshi/hundara.CGX 26 June 1994 20:04

NEWS_09.tar/home/nogami/yoshi/BAKAHANA.CGX.BAK 20 July 1994 01:32

NEWS_09.tar/home/nogami/yoshi/OYAKO.CGX.BAK 21 July 1994 02:13

NEWS_09.tar/home/nogami/yoshi/V-KUSA-O.CGX.BAK 3 August 1994 20:59

NEWS_09.tar/home/nogami/yoshi/TEWATASI.CGX.BAK

NEWS_11.tar/hino/hati-toru/teki/rift.cgx 3 June 1995 13:29

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/HANACHAN.CGX 3 September 1994 01:03

NEWS_11.tar/hino/toru/58-5F.CGX 7 September 1994 21:14

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/W6-ZAKO.CGX 12 November 1994 03:07

ys_romX_0 Prototype

YsromX sprites 58-59.png

The global sprite set, which is loaded in every normal level in the game. This results in it being present in just about every graphic file intended to be used for level graphics. As a result, its changes throughout development are perhaps the best preserved, with numerous changes which can be seen.

  • The space reserved for player sprites is significantly larger than the final game. This space was dramatically cut down from six 16×16 tiles to just two in the final.
  • An unused flame enemy that somewhat resembles the flame enemies used in the final boss battle of Super Mario World.
    • It would be overwritten by rocks and bubbles.
  • Point graphics and other dust particles ripped straight from Super Mario World.
    • The glittery particles near the player graphic buffer were replaced with Yoshi's tongue, a sparkling fire effect, and Yoshi's tongue again.
      • The rest would be replaced with new graphics, which are a bit rougher than the version used in the prototypes.
  • What looks to be a more detailed heart from the Super Mario All-Stars version of Super Mario Bros. 2. Could be related to the duplicate sprites of Shy Guy and Tweeter in All-Stars.
  • 1-Up and Poison Mushrooms which are also based on their appearance in All-Stars.
    • These would be overwritten by Baby Mario's graphics, though some iterations do feature the baby magician instead.
  • Grapes, with two different palettes, likely conceived as a power-up of some kind. The only grapes in the final are as a background element in the night forest background.
    • While the first palette was overwritten by Baby Mario graphics, the second one was overwritten by a Wild Piranha.
      • This Wild Piranha would be dummied out, and later overwritten by Winged Clouds', well, wings.
  • The watermelon went through a bit of an odd journey. It started out looking very close to the final design. It then was completely redrawn to a completely different, spotted design.
  • The unused giant egg once resided here, before being moved in with the SuperFX graphics, and then being promptly forgotten.
    • Would be overwritten by Shy Guy graphics. It initially did not have its legs as separate sprites, as seen in the final.
      • The Shy Guy graphics would be finalized when Needlenose was added. The remaining space would be overwritten by Baron von Zeppelin and a ? Block. Compared to the older ? Block, this one is less detailed.
  • Probably an early version of the rising balloon platform. The large-size balloon was presumably moved in with the SuperFX graphics and later redrawn to better match the game's art style. The mid-sized balloon, meanwhile, was probably scrapped altogether.
    • Would be overwritten by an early version of Bandit, who would remain a global sprite for much of development, dirt particles, and transformation bubbles. The lava drops from Lava Bubbles were also moved around.
      • 1-UP graphics would be added. Seems to have initially lacked numbers for gaining more than one life.
        • The lava drips were briefly redrawn to look more like small flames, but this would be reverted in the final.
  • A computer found in the sprite sheet that resembles the classic Macintosh.
    • It would be overwritten by coin graphics, which would later be redrawn to be thinner.
  • A Super Star, once again from the Super Mario All-Stars version of Super Mario Bros. 2, but assigned a green palette for some reason.
  • An unusual flower, possibly another design of a Fire Flower?
    • This and the Super Star would be overwritten by the early black Bill Blaster for a little while, before eventually being overwritten by bubbles.
  • A yellow and teal apple (or berry from Super Mario World), unknown purpose.
    • Overwritten by a ? Block and spring ball. The former is interesting because ? Blocks proper do not appear in the final game. The spring ball meanwhile merely has more detailed shading than the final sprite.
      • The ? Block would be overwritten by Egg Blocks.
  • Regular mushrooms of unknown purpose.
  • Yoshi Cookies, which were presumably meant to be collectables.
    • Overwritten by early Winged Cloud sprites and a Wild Piranha stem. The early Winged Cloud sprites feature a differently-colored "?" and brighter shading.
  • An early Bumpty, only having animations for basic movement. Its legs in this early sprite aren't separate sprites, as they are in the final.
    • Dummied out for a while. Was replaced with stars at one point, likely for an early Goal Ring.
      • Later overwritten by a bomb, with a circular design not seen in the final. The other star would be overwritten by four "x" tiles, which would then be overwritten by a key, which initially had a thinner design.
  • Two placeholder spaces, which seem to suggest they were intended to rotate. One is 32×32 and the other is 32×16.
    • The former would be dummied out fairly early on. The "7" graphic, which remains unseen in the final game, was added at this point. The latter would be overwritten by the lift platform, which was originally thinner.
      • Snifits, as seen in the ys_romX_0 prototype.

Banks 68-69 (SuperFX bitmaps 5)#

NEWS_11.tar/hino/yoshi/BAK-chr/68-6F.CGX 07 June 1994 19:20

NEWS_11.tar/hino/toru/68-6F.CGX 23 November 1994 00:53

NEWS_09.tar/home/nogami/yoshi/68-6F.CGX 23 May 1995 01:33

Final

  • A more refined version of the early black Bullet Bill.
  • The dark space that appears when opening a door once had a dotted outline.
  • An earlier, less detailed version of the castella blocks seen in the final World 5-4. Is brown in color, rather than yellow.
  • The graphics for the four-wheeled buggy once resided here. Would be overwritten by graphics used in the final fight against Baby Bowser.

Banks 6A-6B (SuperFX bitmaps 6)#

NEWS_11.tar/hino/yoshi/BAK-chr/68-6F.CGX 07 June 1994 19:20

NEWS_11.tar/hino/toru/68-6F.CGX 23 November 1994 00:53

Final

  • An odd monkey-like enemy which doesn't resemble the final Grinders at all. Would be replaced with the early Bandit swing, which in turn became the final Grinder swing.
  • A giant spinning coin. Would later be redrawn as a giant Dragon Coin. The front sprite would remain in the final game, unused.
    • The animation would be replaced with Loch Nestor's inflating sprites, snowballs used in World 5-2, and the Key used after defeating a world boss.
  • The warp block was initially a bit larger than the POW Block. This was changed by the prototypes, and in the final game the design of this block was entirely changed.

Banks 6E-6F (SuperFX bitmaps 7)#

NEWS_11.tar/hino/yoshi/BAK-chr/68-6F.CGX 07 June 1994 19:20

NEWS_11.tar/hino/toru/68-6F.CGX 23 November 1994 00:53

NEWS_11.tar/hino/yoshi/68-6F.CGX.BAK 19 June 1995 13:45

Final

  • The strange clock object, which goes unused in the final game, initially had a slightly different appearance.
  • The bottom half of this bank is largely empty in the first iteration, save for some flattened variants of the POW Block presumably once used after hitting them. The final achieves the same effect by simply deforming the base sprite.
    • This space would later be filled in with Hookbill the Koopa, the balloon used for the mini battle, and an early Slugger/Green Glove, the latter of which would be removed.
  • Mock Up was originally similar to a Yoshi egg, and had an angry face.

Banks 98-99 (SuperFX bitmaps 8)#

NEWS_09.tar/home/nogami/yoshi/98-9B.CGX.BAK 22 September 1994 01:02

Final

  • The ? Buckets found in fortress stages were given a significant facelift in the final.
  • Slight adjustment was made to the bottom outline of the wooden crate.
  • An early Huffin Puffin, with less rounded outlines. Is slightly larger than the final version.

Banks 9A-9B (SuperFX bitmaps 9)#

NEWS_11.tar/hino/hati-toru/98-9b.cgx

NEWS_09.tar/home/nogami/yoshi/98-9B.CGX.BAK 22 September 1994 01:02

NEWS_11.tar/hino/hati-toru/teki/98-9b.cgx

ys_romX_0 Prototype

Final

  • The locked door once sported a wooden design, rather than the final polka dots.
  • An early Cheep Cheep/Flopsy Fish, which resembles the final idle sprite. This is the one used for the variants that jump out of the water in an arc. The final version redrew them to appear more vicious.
  • A mostly finalized Cactus Jack. The first iteration is actually identical to the final in terms of size, but would be made larger in the following iteration. This would be reverted when given more shading by the time of the prototypes.
  • An early Raven, with a slightly smaller body and a slightly larger nose.

Banks 9C-9D (SuperFX bitmaps 10)#

NEWS_09.tar/home/nogami/yoshi/98-9B.CGX.BAK 22 September 1994 01:02

NEWS_09.tar/home/nogami/yoshi/98-9F.CGX.BAK 15 February 1995 00:23

Final

  • Seems to initially have been a scratchpad for the arrow lifts. Also contains an earlier revised version of the ? Bucket, with a red question mark for whatever reason.
  • The arrows seen in the prototypes would be overwritten by Bigger Boo's eyes when damaged.
  • An early, brighter, version of the spinning lift platforms.

Banks 9E-9F (SuperFX bitmaps 11)#

NEWS_09.tar/home/nogami/yoshi/98-9B.CGX.BAK 22 September 1994 01:02

Final

The contents of this bank were wholly changed in the final.

Banks E4-E5 (Standard Sprites 9)#

NEWS_11.tar/hino/CHR-stock/FIRE.CGX 26 October 1994 05:31

NEWS_11.tar/hino/yoshi/CHR-stock/BIYOOON-OBAKE.CGX 15 November 1994 02:45

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/TORI-ZAKO.CGX 04 November 1994 21:35

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/HONE-AHO.CGX 16 November 1994 06:05

Final

  • The background butterflies were redrawn for the final.
  • Additional decorative sprites, such as flies, which were removed in the final, being overwritten by Mufti Guy and Crazee Dayzee.
  • A larger sparrow sprite.
  • An earlier version of the skull mask worn by Little Skull Mouser.

Banks E6-E7 (Standard Sprites 10)#

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/W6-ZAKO.CGX 12 November 1994 03:07

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/KOUNBABA.CGX.BAK 13 November 1994 20:39

NEWS_11.tar/hino/yoshi/CHR-stock/YOGAN-TEPPOUO.CGX 24 November 1994 23:44

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/KAMEKKKU.CGX 02 December 1994 06:58

ys_romX_0 Prototype

NEWS_11.tar/hino/yoshi/E4-E7.CGX.BAK 5 June 1995 15:02

Final

YsromX sprites E6-E7.png
  • A much more absentminded-looking early version of Grinder, which also includes sprites of it in a diaper. With the absence of the seed spitting sprites, it's likely that only the grabbing variant existed at this point.
  • Red Blargg's shading was improved, and the inside of its mouth was given some much needed perspective.
  • Boo Balloon's shading was simplified in the final.
  • An early Hot Lips, with its teeth showing. Was given more detailed shading in the final.
  • Kamek's expression was exaggerated more in the final.

yoshi#

The .CGX files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi and other/NEWS.7z/テープリストア/NEWS_09/NEWS_09.tar/home/nogami/yoshi.

To do:

  • Document more sprites stored in the directory.
  • Compare early sprites to their final counterparts.

BAK-chr and BAK-col#

Backup of many graphics and colors, dated 1994-06-08. Still has the wizard baby, who is mostly replaced by December 1994.

Main Folder#

Content stored in the main "yoshi" folder.

Melon Bug

V-CHIKA-O.CGX 02 May 1994 11:53

Final

The Melon Bug's early sprites are nearly identical to its appearance in the unreleased Super Donkey, save for a few minor shading differences. This design was seemingly the basis for the enemy's official artwork.

World Map

See the World Map page for more information.

MOJI.CGX
Yoshi's_Island_Moji.png

A placeholder font from The Legend of Zelda: A Link to the Past.

V-YUKI-O.CGX
Yoshi's_Island_Yellow_Berry_V-YUKI-O.png

A yellow apple (or berry from Super Mario World), unknown purpose.

Yoshi's_Island_Silverware_V-YUKI-O.png

Silverware. A slightly different version was used alongside a fork as part of a hunger meter display at one point in development, indicating that this is specifically a knife.

Yoshi's_Island_Balloon_Platforms_V-YUKI-O.png

The balloons mentioned above, but without the eyes.

Yoshi's_Island_Weird_Galoomba_V-YUKI-O.gif

A weird-looking Galoomba from Super Mario World.

Yoshi's_Island_Early_Burt_V-YUKI-O.gif

An early version of the Burt enemy.

Yoshi's_Island_Ice_Enemy_V-YUKI-O.gif

A scrapped enemy that shoots spikes out of its mouth. This behavior is similar to that of the Snifit enemy, which may be why this one was scrapped.

V-MAP-ICON.CGX

This tileset contains early icons for levels or options.

Yoshi's_Island_Early_Icon_1.png

An icon representing Yoshi's head, likely used for the save file icon.

An icon representing a single hill, with a gray sky.

Yoshi's_Island_Early_Icon_3.png.png

An icon representing a forest.

Yoshi's_Island_Early_Icon_4.png.png

An icon representing a castle.

An icon representing a destroyed castle.

An icon representing a Yoshi egg. However, the shading seems to be off, suggesting that the palette used for these icons was changed at one point.

An icon representing a hatched Yoshi egg with the same off-shading.

An icon representing an orange.

Yoshi's_Island_Early_Icon_9.png.png

An icon representing a shooting Starman.

Yoshi's_Island_Early_Icon_10.png.png

An icon representing a baby Yoshi.

An icon representing three bags of stuff.

Yoshi's_Island_Early_Icon_12.png.png

An icon representing a creature that resembles the Slime from the Dragon Quest series.

An icon representing question marks, likely for a locked level or minigame.

Yoshi's_Island_Early_Icon_14.png.png

An icon representing a Warp Pipe.

An icon representing Yoshi pointing and saying "GO!".

Yoshi's_Island_No_Icons.png.png

Icons representing level icon numbers, similar to Super Mario Bros. 3.

MAP-M1-HOLDER.CGX
Yoshi's_Island_No_Icons_1.png.png

Icons representing more level icon numbers but with 3 more. However, they look incomplete and rough.

V-KUSA-O-cours-taitle.CGX
Yoshi's_Island_Unused_Egg_Pump_V-KUSA-O-cours-taitle.png

An unused variation of the egg pump (the prototype) or the large balloon platform pump (final).

Yoshi's_Island_Unused_Platform1_V-KUSA-O-cours-taitle.png Yoshi's_Island_Unused_Platform2_V-KUSA-O-cours-taitle.png

Early variations of the platform.

Yoshi's_Island_Early_Spiked_Fun_Guy_V-KUSA-O-cours-taitle.gif

An early version of the Spiked Fun Guy.

The early rat-like Bandit from before.

V-KUSA-O-CAMEBOSS.CGX

30 June 1994 06:46
6 July 1994 01:10 (NEWS_09\yoshi\test-map.CGX)
6 July 1994 07:48 (V-M7-KAME.CGX)
YI_CAMEBOSS_Sprite.png

Even earlier sprites for Hookbill the Koopa before turned into a Birdo creature, being more reminiscent of a close relative of Yoshi.

Below is a composite mockup.

OBJ-VRAM#

BAMBOO.CGX

A scratchpad of the Dancing Spear Guy.

CHIKA-ZAKO.CGX.BAK

A scratchpad of the Lantern Ghost.

DOKAN-ZAKO.CGX

A scratchpad of the chain chomp sign.

A scratchpad of the spring.

HANACHAN.CGX

The name of this file refers to Wigglers/Flutters, referred to as "Hanachan" in Japanese.

An early version of the Lantern Ghost. Resembles both a Boo Guy and a Fang (the bats) from the final.

A seal. It looks like a smaller version of ‘TAMACHAN.OBJ’.

' . '

Two Shy Guys with different faces.

HIMAWARI.CGX

HIMAWARI.CGX 17 October 1994 14:15

Final

An early version of the sunflower.

KAITEN-LIFT.CGX

An alternate version of the arrow platform.

POCHI-NEW.CGX

Poochy with a different palette.

TORI-ZAKO.CGX.BAK

An enemy who has similar features to a Gusty.

A Tweeter.

A Shy Guy with wings.

An unused bird enemy.

Another unused bird enemy.

UNBABA.CGX

An early version of the Red Blargg.

W6-ZAKO.CGX

W6-ZAKO.CGX 11 July 1994 16:07

Final

An early version of Bigger Boo's face.

CHR-stock#

saru-kikki.CGX

Various graphics from Super Donkey are found in this file.

TAMAGO-DEMO.CGX

A sprite sheet dated 1994-03-18 15:38:59 JST ("Tamago" is Japanese for "egg"), featuring a different baby. The wizard baby was seemingly the original idea for the child Yoshi would carry throughout the journey prior to being replaced by Mario.

OPENING-B1-0.CGX

The paper reads "chizu", meaning "map". Likely a placeholder for one of the shots of the pre-title screen cinematic.

OPENING-OBJ-5-YOSHI.CGX

A CGI version of the wizard baby and its wand, intended for the pre-title screen cinematic.

OPENING-OBJ-6-7-8.CGX

Early versions of the Toadies in the CGI intro. They were also found in the ys_romX_0 prototype.

B3-teki-kaiju.CGX

This... thing. The filename implies it would have been a giant monster enemy in the vein of the Chomp Shark, but whatever it was, it was abandoned before leaving the concept sketch phase.

BABBLE-test.CGX
Yoshi's_Island_bable-TEST.cgx.png

This sprite sheet contains a black Bullet Bill and a Podoboo/Lava Bubble. "Babble" is probably a mistransliteration of "bubble".

BG-0.CGX
Yoshi's_Island_export_CGX_BG-0.png

This sprite sheet contains backgrounds never seen in the final game, as well as Raphael the Raven's platform.

BG-1-BLOCK.CGX
Yoshi's_Island_export_CGX_BG-1-BLOCK.png

A scratchpad of early falling rock platforms.

BIYOOON-OBAKE.CGX
Yoshi's_Island_Unknown_Creature.png

Found in the sprite sheet of the Boo-Blah ("Biyoon-Obake" is its Japanese name) is a gnat creature that somewhat resembles Venonat from Pokémon is found in its VRAM sheet; more assets for the creature are in FIRE.CGX.

Here is what it would look like if it was assembled (from FIRE.CGX).

DOOR.CGX

An early version of Little Mouser, and an unknown helmeted enemy that vaguely resembles a Buster Beetle from Super Mario Bros. 3.

Yoshi's_Island_Propeller_Plant_Beta.png

An early version of Hootie the Blue Fish that more closely resembles the standard Pirahna Plant. It also has placeholder numbers next to it to count its frames.

Yoshi's_Island_Unused_Door.png

An unused flip door that resembles the final game's boss doors.

DOROBOU-sanple.CGX

An early version of Bandit without the angry expression on its face.

An unused ghost enemy, likely an early Spooky.

The unused enemy from the Little Mouser graphics above.

An unused enemy that resembles Kirby or a Waddle Dee.

Yoshi's_Island_Unused_Bird_Enemy_DOROBU-sanple_1.gif Yoshi's_Island_Unused_Bird_Enemy_DOROBU-sanple_2.gif

Two variants of unused bird-like enemies.

FIRE.CGX
Yoshi's_Island_Unused_Fire.png

Unused fire frames, likely related to Flamer Guy.

GAM.CGX
Yoshi's_Island_Dry_Bones_Parts.png

Bone Yoshi again.

Yoshi's_Island_Dry_Bones.png

An assembled version made in Photoshop.

Yoshi's_Island_BobBomb_and_Cloud.png

A more detailed version of the unused Bob-Omb in the final game, and a cloud-like creature.

GEROGERO.CGX

"Gero-Gero" literally translates to "Ribbit-Ribbit".

Yoshi's_Island_Lanky_Frog_Parts.png

An alternative version of the frog in the final game.

BALOON-TELESA.CGX

A more detailed version of the Jean de Fillet.

goal.CGX
Yoshi's_Island_Early_goal_tileset.png

Based on this tileset, the Goal was going to be much different compared to the available prototypes and final game. Not to mention, it contains point and number graphics from Super Mario World!

HANA-BG-TEST.CGX
Yoshi's_Island_unused_grass_tileset.png

Unused grass and flowers tileset.

HANA-BG-TEST-2.CGX
Yoshi's_Island_early_flower_garden.png

An early version of the flower garden tileset found in the first level of the final game. Seems unfinished, as one of the parts is crudely drawn.

ITEM.CGX
Yoshi's_Island_Slightly_Early.png

A slightly early version of the graphics close to the final build.

iwa-mori.CGX
Yoshi's_Island_Iwamori_scenery.png

Tilesets of forest scenery with cobblestone floor tiles.

killer.CGX

"Killer" is Bullet Bill's Japanese name.

Early

Final

Yoshi's_Island_Early_Bullet_Bill_killer_ani.gif
Yoshi's_Island_Early_Bullet_Bill_killer_ani_final.gif

An early version of the Bullet Bill found in "babble-TEST.CGX".

A smaller version of the early Bullet Bill.

Yoshi's_Island_Beta_Cannon.gif

An animated cannon that goes with the early Bullet Bill.

A weird-looking bird balloon, unknown purpose.

A bolt of electricity used by an unknown enemy or obstacle.

Three frames of clouds, unknown purpose. They closely resemble the Arrow Clouds from the final.

Four frames of a spinning cookie from Yoshi's Cookie.

An early version of the Clawdaddy enemy with bloodshot eyes.

h o l l o w

Frames of the early Boo not present in the final game.

kinkin-kei.CGX
Yoshi's_Island_export_CGX_kinkin-kei.png

An extended tileset of the unused tree seen in the final game. "kinkin-kei-1.CGX" is the same tileset, but includes the jungle mountains found in the final game.

kusa-2-FILE.CGX
Yoshi's_Island_Early_Coin_kusa-2-FILE.png

An early version of the coin with no animation.

Yoshi's_Island_Early_Grass_Tileset_kusa-2-FILE.png

An early version of the grass tileset with thinner outlines.

kusa-real.CGX
Yoshi's_Island_Unused_Tileset_kusa-real.png

An unused tileset that has the same style as the one in "kusa-2-FILE.CGX".

KYUCHAN-BOSS.CGX
Yoshi's_Island_Early_Raph_Raven_KYUCHAN-BOSS.png

An early, primitive-looking version of Raphael the Raven.

mizu.CGX
Yoshi's_Island_Unused_Lake_Tielset_mizu.png

An unused pond tileset with logs sticking out of the water.

An unused fish found in the tileset.

moving-CHR.CGX
Yoshi's_Island_Heads_moving-chr.png

Mario and Luigi's heads from Super Mario All-Stars in different sizes, plus Yoshi's head. The color palette is located in other/other/NEWS/テープリストア/NEWS_11/NEWS_11/hino/yoshi/BAK-color/moving.COL.

new-bg.CGX
Yoshi's_Island_Early_Grass_Tileset_new-bg.png

Another early version of the grass tileset with thin outlines and an unfinished graphic at the top.

NEW-POO.CGX

An early version of the locked door. The final version is white with blue dots.

Early

Final

Yoshi's_Island_Early_Cactus_Jack_NEW-POO.png
Yoshi's_Island_Early_Cactus_Jack_NEW-POO_final.png

A less detailed version of the Cactus Jack enemy.

Early

Final

Yoshi's_Island_Early_Snifit_NEW-POO_Ani.gif
Yoshi's_Island_Early_Snifit_NEW-POO_Ani_Final.gif

An early version of the Snifit.

An unused variant of Lakitu in an airplane, which resembles the Roketons from Super Mario Land.

An unused variant of a Cheep Cheep, larger in size.

OBJ.CGX
I can hear this image: "wana wana wana wana"

A simple ? Block spinning diagonally. Something like this was later used in New Super Mario Bros. U.

Yoshi's_Island_Unused_Ground_Spike_OBJ.png

Unused ground graphics similar to those in Super Donkey, and a spike block.

I'd probably open them...

Different-sized crates that say "DANGER" on them.

Early

Final

I'd probably not take advice from any of them...
I'd take advice from them instead.

Freakish-looking early hint boxes with female lips and small beady eyes. Some of their frames had an invalid palette; what you're seeing is restored versions of them.

Earliest

Early

Final

Yoshi's_Island_Early_Propeller_Plant_OBJ_2.gif
Yoshi's_Island_Early_Propeller_Plant_OBJ_1.gif
Yoshi's_Island_Early_Propeller_Plant_OBJ_final.gif

Early versions of Hootie the Blue Fish: one with pincers, the other with normal Piranha Plant teeth.

Yoshi's_Island_Early_Egg_Plant_Purple_OBJ.gif Yoshi's_Island_Early_Egg_Plant_Green_OBJ.gif

Early versions of the Egg Plant. The final version has eyes and a green stem. However, no horizontal Egg Plant appears in any of the builds.

PAFU-BOO.CGX
Yoshi's_Island_Unused_Coloured_Doors.png

Doors had different colors at one point in development, though what the colors may have denoted (if anything) is unknown.

Yoshi's_Island_Scrapped_Hedgehog_Enemy.gif

A cut enemy which may have later been reworked into the Harry Hedgehog. Has an animation which has some interesting resemblance to Sonic the Hedgehog's spin-dash move.

Yoshi's_Island_Early_GoalRing_Power_Star.gif

An early variant of either the Goal Ring star (prototypes) or the invincibility star (final).

PLAYER-boyon-2.CGX

Another early version of Baby Mario.

PLAYER-SKY.CGX
Yoshi's_Island_Timer_PLAYER-SKY.png

An unused timer. It was likely an early version of the timer that appears when the baby falls off Yoshi's back, or it could be a transformation timer.

Yoshi's_Island_TapTap_Defeat_PLAYER-SKY.png

An early hit animation for Tap-Tap.

An unused hit animation for the Bandit.

An unused fish enemy. Since it was segmented into three separate parts in the sprite sheet, it was reassembled in Photoshop.

Idle Sprinting

Several frames of adult Mario.

Yoshi's_Island_Bob_Omb_exploding_PLAYER-SKY.png

Frames of the unused bomb transformation exploding.

pop-wood.CGX

A crudely-drawn tree that looks like it's been drawn in MS Paint with a plant next to it.

KOOPA-FINAL#

Contains an early version of the final boss, including some .bak files.

KOOPA.CGX

A rather creepy-looking version of the gigantic Baby Bowser. However, no high-resolution animations exist for the sprite sheet.