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Sonic the Hedgehog (Genesis)

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This page details development materials of Sonic the Hedgehog (Genesis).

Tom Payne Archives#

In 2019, a set of floppy disks owned by former STI member Tom Payne were found and preserved, creating what is now known as the Tom Payne Archives. These files contained sprites for Sonic 1 and 2, along with internal concept art and unrelated sprites pertaining to two other games that went unreleased.

Original files can be found here.

Original Palette#

The palette used on most of the files appears to use a more saturated set of blues. These would show up in many later games, including Sonic CD, Sonic Eraser, and Sonic Crackers.

Enemies#

To do:
Get comparisons between the sprites here and their in-game variants, and maybe provide all of the individual palettes.

Artwork

Name

Description

Burrobot

Named "Mogera" instead of the Japanese final's "Mogurin", making the reference to Toho's Moguera even clearer. It's titled "duckthing" in Tom Payne's archives.

Ballhog

A Ballhog using its pre-WCES design that stands in place like the final Ballhog does, indicating that these sprites were potentially made later in development. It is referred to as "buta".

Ballhog

A finalized Ballhog, referred to as "nbutaa". Oddly, the blues here use the final palette, but the darkest blue still uses the old palette.

Roller

Slightly bigger and including more rolling frames, which account for 4 different angles instead of 3.

Buzz Bomber

The only difference is that its antennae is completely yellow. The in-game graphic uses a mix of dark reds and tan to achieve the shading, due to Sonic's palette lacking dark yellow shades.

Splats the Bunny

Strangely called "Birdthing".

Chopper

Referred to as "fish".

Jaws

Referred to as "fish02".

Spikes

Referred to as "Spikecar". Like the finalized Ballhog, this also uses the strange combination of old and final blues.

Visuals#

Artwork

Name

Description

Sonic1_ShortSplash.png Sonic1_ShortSplash2.png

Splash

Two different versions, both shorter and using Sonic's palette (like in the prototype).

Masato Nakamura's Demos#

In 2011, composer Masato Nakamura released SONIC THE HEDGEHOG 1&2 SOUNDTRACK, containing not only the final in-game soundtracks, but also his original demo tracks for Sonic the Hedgehog and Sonic the Hedgehog 2. The demos for Sonic the Hedgehog were sequenced using a Yamaha SY77, Roland D-50, Roland D-70, Roland TR-626, and Ensoniq SQ-1. He briefly goes over the process of making the songs [https://info.sonicretro.org/Masato_Nakamura_interview_by_Sonic_Central_(May_18,_2005) here], where he mentions that he used an Atari ST and worked under specific limitations to make conversion easier.

Name

Masa's Demo

Prototype

Final Audio

Title Screen

Green Hill Zone

Marble Zone

Spring Yard Zone

Labyrinth Zone

Star Light Zone

Scrap Brain Zone

Final Zone

Boss

Special Stage

Stage Clear

All Clear

1-Up

Continue

Game Over