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Audio

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This is a sub-page of Development:Pokémon X and Y.

Music#

Unused#

STRM_BGM_TEST_03#

Contains Born This Way by Lady Gaga, used for testing audio streams.

STRM_BGM_BATTLESUPERIOR#

A direct rip of the track used when Gym Leaders in Black and White send out their final Pokémon. This track is present but unused in r8447 (April 4th, 2012), is replaced with silence in the r12690 (June 26th, 2012), and removed r21981 (October 30th, 2012).

STRM_BGM_CAFE#

As of r22852 (November 8th, 2012), the café was meant to have its own unique bgm. It didn't get very far however, as it only used the Pokémon Center as a placeholder, and it was removed a day later in r22960 (November 9th, 2012).

Critical Health#

SVN Revision

Audio

Date

Filename

Comment

8447

2012/04/04

STRM_BGM_BATTLEPINCH01.bcstm

A direct rip of the Critical Health theme from Black and White.

9971

2012/04/26

STRM_BGM_BATTLEPINCH_01.bcstm

A remix of the Critical Health theme from Black and White. It's properly implemented as well. It was removed in r22853 (November 8th, 2012).

Black & White Wild Battle Remix#

A remix of Black and White's Wild Battle theme. This is used as early as the June 2011 build of the game, and is used as placeholders for several BGMs in other builds.

Black & White Route 6 Remix#

A remix of Black and White's Route 6 theme, which is only present (though unused) in the June 2011 build.

STRM_BGM_VS_LEGEND_X/STRM_BGM_VS_LEGEND_Y/STRM_BGM_VS_LEGEND_Z#

These 3 bgms only have placeholders, but it does show that Xerneas/Yveltal/Zygarde were meant to have their own themes rather than using the same one.

STRM_BGM_VS_MOVEPOKE#

Uses a placeholder. While this may be a leftover from Black and White due to the nearly identical names between the two games (aside from the addition of the "STRM" part), a properly battleable legendary moving around the region may have been considered at some point.

STRM_BGM_VS_SETPOKE#

Uses a placeholder. Most likely just the original name for SPECIAL_01, as the build it was in, May 25th, 2012, didn't have that bgm yet.

STRM_BGM_VS_SPECIAL_02#

Uses a placeholder. In the xy_sound svn, earlier versions of Pokemon_XY_BGMList.xls says it was "戦闘!三銃士ポケモン(4セット)" ("Battle! Musketeers Pokémon (4 sets)"), but this is likely a BW leftover, referring to Cobalion/Virizion/Terrakion/Keldeo. Later versions, it was changed to "戦闘!AZ" ("Battle! AZ"). A battle with AZ was probably considered, but different from when he was Team Flare's boss in early concepts. STRM_BGM_WIN6 would have been used as the win theme for his battle. STRM_BGM_VS_SPECIAL_02 (the internal name) was eventually used in Omega Ruby and Alpha Sapphire for Battle! Regirock/Regice/Registeel.

STRM_BGM_VS_SUBWAY_TRAINER#

Uses a placeholder. This was the Subway Trainer bgm from Black and White, but the name is likely a placeholder. Later it became BH_TRAINER, and then in the final TRAINER_PSS.

STRM_BGM_VS_TSUYOPOKE#

Uses a placeholder. This was the bgm in Black and White for Strong Wild Pokemon. This bgm however did stay even in the January 22nd, 2013 build, which does still use it's same placeholder. However in xy_sound.bcsar (the game's sound archive), it's set to play the normal wild battle theme. If changing the entry to play a different bgm in the bcsar, the bgm will play properly in Ambush Battles as of the January 22nd, 2013 build. This shows that the bgm was meant for Ambush Battles. It was removed entirely in r30837 (January 25th, 2013), 3 days after this build.

STRM_BGM_T_06 & STRM_BGM_T_07#

Music originally intended for Couriway Town and Ambrette Town, respectively. In the final game, those towns use the same music as Aquacorde Town and Camphrier Town, respectively.

STRM_BGM_WIN6#

Named ○○に勝利! (Victory Against ○○), it was never used in the games, and it was cut very early.

Early#

Battle! Wild Pokemon#

SVN Revision

Audio

Date

Filename

Comment

1802

2011/06/20

STRM_BGM_VS_NORAPOKE_32.bcstm

Used the BW Wild Battle remix, though this rev it only had a single channel.

1824

2011/06/21

STRM_BGM_VS_NORAPOKE_32.bcstm

Adds the other channel.

2008

2011/06/27

STRM_BGM_VS_NORAPOKE.bcstm

Identical to r1824.

13178

2012/06/28

STRM_BGM_VS_NORAPOKE.aac

Now the finalized melody. Lacks several instruments.

17459

2012/09/29

STRM_BGM_VS_NORAPOKE.aac

Removes flute from r13178.

27405

2012/12/17

strm_bgm_xy_vs_norapoke_48.aac

Most instruments finalized. Different instrumentation from Final.

27693

2012/12/18

strm_bgm_xy_vs_norapoke_48.aac

Countermelody is louder, different instruments.

32021

2013/01/30

strm_bgm_xy_vs_norapoke_48.aac

Sounds more full than Final, closer to r27693 in instrumentation, ending loses instrumentation.

33792

2013/02/14

strm_bgm_xy_vs_norapoke_48.aac

Close to Final, less bass, countermelody is louder. Cut off before loop.

Final

2013/04/04

bgm_xy_vs_norapoke.aac

Not complete final track, missing portion before loop.

Battle! Trainer#

SVN Revision

Audio

Date

Filename

Comment

3128

2011/09/16

STRM_BGM_VS_TRAINER.bcstm

Used the BW Wild Battle remix.

3373

2011/09/23

STRM_BGM_VS_TRAINER.bcstm

Used a direct rip of BW's Battle! Trainer.

8776

2012/04/16

STRM_BGM_VS_TRAINER.bcstm

Uses an early Battle! Gym Leader, but with a single channel.

9741

2012/04/25

STRM_BGM_VS_TRAINER.bcstm

Adds the other channel.

13178

2012/06/28

STRM_BGM_VS_TRAINER.aac

Lacks several instruments.

17459

2012/08/29

STRM_BGM_VS_TRAINER.aac

This build and r13178 was the sketch that was most likely by Junichi Masuda, primarily using HALionONE1.

36249

2013/02/28

bgm_xy_vs_trainer.aac

A different bass instrument can be heard throughout.

Final

2013/04/04

bgm_xy_vs_trainer.aac

Battle! Rival#

SVN Revision

Audio

Date

Filename

Comment

8447

2012/04/04

STRM_BGM_VS_RIVAL.bcstm

Uses Trainers' Eyes Meet (Twins)

9535

2012/04/24

STRM_BGM_VS_RIVAL.bcstm

Uses an early Battle! Gym Leader, but with a single channel.

9741

2012/04/25

STRM_BGM_VS_RIVAL.bcstm

Adds the other channel.

17218

2012/08/28

STRM_BGM_VS_RIVAL.aac

Uses r13178's Battle! Trainer.

21615

2012/10/28

STRM_BGM_VS_RIVAL.aac

More strings, no e-guitar, different lead, slightly different percussion. Now finalized melody.

32021

2013/01/30

strm_bgm_xy_vs_rival_48.aac

Adds e-guitar missing from r21615. Beginning now finalized. Adds glockenspiel.

36249

2013/02/28

bgm_xy_vs_rival.aac

Strangely removes glockenspiel, compressing the track slightly compared to r32021.

Final

2013/03/28

bgm_xy_vs_rival.aac

Adds back the glockenspiel from r32021, only changing it into a Marimba. Rest of track is identical to r36249.

Battle! Gym Leader#

SVN Revision

Audio

Date

Filename

Comment

6465

2012/01/11

STRM_BGM_VS_GYMLEADER.bcstm

Used a direct rip of BW's Battle! Trainer.

7418

2012/02/21

STRM_BGM_VS_GYMLEADER.bcstm

Used a direct rip of BW's Battle! Gym Leader, though in bad quality.

8776

2012/04/16

STRM_BGM_VS_GYMLEADER.bcstm

Lacks some instruments, some different instruments, no reverb, and only a single channel.

9741

2012/04/25

STRM_BGM_VS_GYMLEADER.bcstm

Adds the other channel.

17459

2012/09/29

STRM_BGM_VS_GYMLEADER.aac

27693

2012/12/18

strm_bgm_xy_vs_gymleader_48.aac

32021

2013/01/30

strm_bgm_xy_vs_gymleader_48.aac

43419

2013/04/12

bgm_xy_vs_gymleader.aac

44476

2013/04/19

bgm_xy_vs_gymleader.aac

Final

2013/04/26

bgm_xy_vs_gymleader.aac

Battle! Elite Four#

SVN Revision

Audio

Date

Filename

Comment

8447

2012/04/04

STRM_BGM_VS_SHITENNO.bcstm

Uses Trainers' Eyes Meet (Twins)

12690

2012/06/26

STRM_BGM_VS_SHITENNO.aac

Uses an early Battle! Gym Leader.

17459

2012/08/29

STRM_BGM_VS_SHITENNO.aac

Different instruments.

32021

2013/01/30

strm_bgm_xy_vs_shitenno_48.aac

43419

2013/04/12

bgm_xy_vs_shitenno.aac

44476

2013/04/19

bgm_xy_vs_shitenno.aac

45734

2013/04/26

bgm_xy_vs_shitenno.aac

Final

2013/04/29

bgm_xy_vs_shitenno.aac

Battle! Champion#

SVN Revision

Audio

Date

Filename

Comment

8447

2012/04/04

STRM_BGM_VS_CHAMP.bcstm

Uses Trainers' Eyes Meet (Twins)

12690

2012/06/26

STRM_BGM_VS_CHAMP.aac

Uses an early Battle! Gym Leader.

22089

2012/10/30

STRM_BGM_VS_CHAMP.aac

Lacks most instruments, has final backing instrument, overall unfinished, a lot more work needs to be done.

43419

2013/04/12

bgm_xy_vs_champ.aac

Adds missing intro sparkle, adds most instruments, bells are noticeably louder than final track, still needs polishing, and ending loop point needs adjusted.

44476

2013/04/19

bgm_xy_vs_champ.aac

Ending is a loop of main melody, still finishes improperly, polishing in beginning is complete.

45734

2013/04/26

bgm_xy_vs_champ.aac

Seems they finally decided on the finalized melody, all missing parts are accounted for, mild difference in the intro, but overall near-final.

Final

2013/04/29

bgm_xy_vs_champ.aac

Not final, outro is still scuffed, not like that ingame, but everything that wasn't finalized in r45734 is finalized.

Battle! Xerneas/Yveltal#

SVN Revision

Audio

Date

Filename

Comment

8447

2012/04/04

STRM_BGM_VS_LEGEND_X.bcstm/STRM_BGM_VS_LEGEND_Y.bcstm/STRM_BGM_VS_LEGEND_Z.bcstm

Uses Trainers' Eyes Meet (Twins)

12690

2012/06/26

STRM_BGM_VS_LEGEND_X.aac/STRM_BGM_VS_LEGEND_Y.aac/STRM_BGM_VS_LEGEND_Z.aac

Used the BW Wild Battle remix from r2008.

22089

2012/10/30

STRM_BGM_VS_LEGEND_X.aac/STRM_BGM_VS_LEGEND_Y.aac/STRM_BGM_VS_LEGEND_Z.aac

Lacks most instruments, using placeholders everywhere.

43419

2013/04/12

bgm_xy_vs_legend.aac

Noticeably adds E-guitar melody, as well as intro thunderclap, but still completely unfinished, using placeholder instruments in the rest of the score. Only drums are finalized at this point.

44476

2013/04/19

bgm_xy_vs_legend.aac

Adds backing track to eguitar, organ, and synth bass.

Final

2013/04/26

bgm_xy_vs_legend.aac

Adds everything else, cleans up the track, replacing the placeholders from r44476 with the final instruments, polishing everything else from that build.

Battle! Mewtwo#

SVN Revision

Audio

Date

Filename

Comment

8447

2012/04/04

STRM_BGM_VS_SETPOKE.bcstm

Uses Trainers' Eyes Meet (Twins)

12690

2012/06/26

STRM_BGM_VS_SPECIAL_01.aac

Used the BW Wild Battle remix.

22089

2012/10/30

STRM_BGM_VS_SPECIAL_01.aac

Interestingly, the main melody is a remix of the Xerneas/Yveltal theme instead of the Gen I wild battle theme. According to developer notes, it was initially planned to be used for battles against Diancie, Hoopa and Volcanion (特別なポケモン(幻のポケモン:pmkujira772~774)). Those three Pokémon can't be battled in the final games, instead, they were distributed through events.

44476

2013/04/19

bgm_xy_vs_special_01.aac

More instruments.

45734

2013/04/26

bgm_xy_vs_special_01.aac

Changed to an 8-bit tune half way through. This one was actually finalized before being changed to the Gen I remix.

Final

2013/05/01

bgm_xy_vs_special_01.aac

Changes the melody mentioned in r22089 to the Gen I wild battle remix.

STRM_BGM_E_13#

A completely cut track. It was named 勇敢 (Bravery). It was replaced by コルニ マスタータワーイベントおよびAZ初登場イベント(風) (Korrina's Tower of Mastery Event & AZ's first appearance event (wind)).

Sound Effects#

Kanto Unique Cries#

Among the earliest sound effects in xy_sound/trunk/pv_wav/xy, there are some completely original cries intended. They aren't based on the original chiptune cries, but only a few Pokémon got them. They were eventually replaced with earlier versions of the final cries, remixing the original chiptune cries.

Those sound much more natural instead of digital, and have a similar direction to the cries made for the new Pokémon introduced in X & Y.

Pokémon

Cry

Comment

Bulbasaur

Ivysaur

Venusaur

Charmander

Charmeleon

Charizard

Squirtle

Wartortle

Blastoise

Caterpie

Metapod

Butterfree

Weedle

Kakuna

Beedrill

Pidgey

Pidgeotto

Pidgeot

Rattata

Raticate

Spearow

Fearow

Ekans

Closer to the chiptune cry, but higher pitched.

Arbok

Pikachu

Already used the anime cry.

Raichu

Sandshrew

Sandslash

Nidoran♀

Nidorina

Nidoqueen

Nidoran♂

Nidorino

Nidoking

Clefairy

Clearly based on the original chiptune cry.

Clefable

Clearly based on the original chiptune cry.

Vulpix

Ninetales

Jigglypuff

Wigglytuff

Zubat

Golbat

Oddish

Gloom

Vileplume

Paras

Parasect

Gengar

Early Cries#

To do:
Generation II to V

Since new cries were created for all the Pokemon from Gens 1-5, it's no surprise there's early versions of some. Interestingly, some of these early cries would get used in Pokémon GO. In addition to this, all of the original cries are present as well, named VOICE_2D_PVXXX (X = Pokemon ID). They were most likely used for referencing the new cries. These early cries are mostly in the May 25th, 2012 build.

Generation I#

Pokémon

Early

Final

Comment

Bulbasaur

This early cry was used in early versions of Pokémon GO.

Ivysaur

Same as final

Venusaur

Mega Venusaur

Same as final

Charmander

Charmeleon

Charizard

Mega Charizard Y

Mega Charizard X wasn't implemented yet (except internally), but this early cry is for Mega Charizard Y.

Squirtle

This early cry was used in early versions of Pokémon GO.

Wartortle

Same as final

Blastoise

Same as final

Caterpie

Same as final

Metapod

Same as final

Butterfree

Weedle

Same as final

Kakuna

Same as final

Beedrill

This early cry is used in Pokémon GO.

Pidgey

Same as final

Pidgeotto

Pidgeot

Rattata

Raticate

Same as final

Spearow

Same as final

Fearow

Same as final

Ekans

Same as final

Arbok

Same as final

Pikachu

Raichu

The early cry sounds more similar to Raichu's original cry.

Sandshrew

Same as final

Sandslash

Same as final

Nidoran♀

Nidorina

Same as final

Nidoqueen

Nidoran♂

Nidorino

Nidoking

Clefairy

Same as final

Clefable

Same as final

Vulpix

Ninetales

This early cry is used in Pokémon GO.

Jigglypuff

Same as final

Wigglytuff

Zubat

Same as final

Golbat

Same as final

Oddish

Same as final

Gloom

Same as final

Vileplume

Same as final

Paras

This early cry is used in Pokémon GO.

Parasect

This early cry is used in Pokémon GO.

Venonat

Same as final

Venomoth

Same as final

Diglett

Dugtrio

This early cry is used in Pokémon GO.

Meowth

Same as final

Persian

Psyduck

Same as final

Golduck

Same as final

Mankey

Same as final

Primeape

Same as final

Growlithe

Same as final

Arcanine

Same as final

Poliwag

Same as final

Poliwhirl

Same as final

Poliwrath

Same as final

Abra

Kadabra

Same as final

Alakazam

Same as final

Mega Alakazam

Same as final

Machop

Machoke

Machamp

Bellsprout

Same as final

Weepinbell

Same as final

Victreebel

Same as final

Tentacool

Same as final

Tentacruel

Same as final

Geodude

Graveler

Golem

Same as final

Ponyta

Same as final

Rapidash

Slowpoke

Same as final

Slowbro

Magnemite

Same as final

Magneton

Same as final

Farfetch'd

Same as final

Doduo

Same as final

Dodrio

Same as final

Seel

This early cry is used in Pokémon GO.

Dewgong

Same as final

Grimer

Same as final

Muk

Same as final

Shellder

Same as final

Cloyster

Same as final

Gastly

Same as final

Haunter

Same as final

Gengar

This early cry is used in Pokémon GO.

Mega Gengar

Same as final, though the final cry does sound similar to the early normal cry.

Onix

Same as final

Drowzee

Same as final

Hypno

Same as final

Krabby

Same as final

Kingler

Same as final

Voltorb

Same as final

Electrode

Same as final

Exeggcute

Same as final

Exeggutor

Same as final

Cubone

This early cry is used in Pokémon GO.

Marowak

Same as final

Hitmonlee

Same as final

Hitmonchan

Same as final

Lickitung

Same as final

Koffing

Sounds unfinished and likely wasn't intended to be the final cry.

Weezing

Same situation as Koffing.

Rhyhorn

Rhydon

Same as final

Chansey

Same as final

Tangela

Same as final

Kangaskhan

Same as final

Mega Kangaskhan

Same as final

Horsea

Seadra

Goldeen

Same as final

Seaking

Same as final

Staryu

Same as final

Starmie

Same as final

Mr. Mime

Same as final

Scyther

Same as final

Jynx

Same as final

Electabuzz

Same as final

Magmar

This early cry is used in Pokémon GO.

Pinsir

Same as final

Mega Pinsir

Same as final

Tauros

Magikarp

Same as final

Gyarados

Same as final

Mega Gyarados

Same as final

Ditto

Same as final

Eevee

Same as final

Vaporeon

Jolteon

Same as final

Flareon

Same as final

Porygon

Omanyte

Same as final

Omastar

Same as final

Kabuto

Same as final

Kabutops

Same as final

Aerodactyl

Same as final

Mega Aerodactyl

Same as final

Snorlax

Same as final

Articuno

Same as final

Zapdos

Moltres

Same as final

Dratini

Same as final

Dragonair

Same as final

Dragonite

Mewtwo

Same as final

Mega Mewtwo Y

Mega Mewtwo X wasn't implemented yet (except internally), but this early cry was meant for Mega Mewtwo Y, as its model was already implemented at this point.

Mew

Generation II#

Generation III#

Generation IV#

Generation V#

Generation VI#

Pokémon

Early Cry

Comment

Chespin

The earlier cry is completely unique.

Quilladin

The two earlier cries are completely unique, though they were likely reused to make Delphox's cry, which sounds eerily similar.

Froakie

Similar to final.

Frogadier

Completely unique.

Diggersby

Louder and harsher compared to final.

Scatterbug

Close to final.

Vivillon

Close to final.

Flabébé

Close to final.

Floette

Sounds very similar to the cry used by Eternal Flower Floette.

Gogoat

Close to final.

Pancham

Earliest cry is completely unique.

Furfrou

Close to final, but sounds more like a dog's bark.

Meowstic

Much louder and clearer.

Honedge

Earliest cry is close to final, but sharper.

Doublade

Earliest cry is close to final, but sharper.

Aegislash

Earliest cry is close to final, but sharper.

Spritzee

Longer than final.

Swirlix

Had multiple cries. The first few are completely unique and sounds like a dog's bark.

Slurpuff

Had multiple cries. The first few are completely unique and sounds like a dog's bark.

Heliolisk

Close to final.

Aurorus

Shorter than final, cut off.

Hawlucha

Similar to final.

Dedenne

Similar to final.

Goodra

Sounds less full than final.

Trevenant

Sounds harsher than final.

Gourgeist

Shorter than final.

Avalugg

Had three early cries but they all sounded close to final.

Yveltal

Had two early cries. They sound closer to Xerneas'.

Zygarde

Higher pitch than final.

Hoopa

Close to final, but ends earlier.

Volcanion

Close to final.

References#


  1. Link to Sound Source Research for the XY builds in the Teraleak.↩︎