This is a sub-page of Development:Hulk (Windows, Xbox, PlayStation 2, GameCube).
Unused Models#
An unused prototype model of the Hulk. This model was also used before the game release and the game images. This model can be found in art/chars/models/hulk folder.
Another version of prototype Hulk, more detailed and his hair tone is browner.
A model called Guardsman, unused character. This model can be found in art/chars/models/guardsmen folder.
An unused model of Grey Hulk. This model can be found in art/chars/models/hulk folder.
Crawford model. Used In cutscenes. This model can be found in art/chars/models/crawford folder.
Geoffrey Crawford texture for the PC version of the game. Hulk\art\chars\models\crawford\pure3d folder.
A model called Stunner. This model might be the prototype version of the alpha guards. Since their color looks similar. This model can be found in art/chars/model_archive/stunner folder.
Banner Hybrid model. Used in cutscenes. This model can be found in art/chars/models/banner_hybrid folder.
An unused model of The Tanks. This model can be found in art/chars/models/tank folder.
ambramsTank, uses the unused model of tanks with a blue-ish texture. This model can be found in Hulk\art\props\generic\pure3d folder.
A model called Gamma Spawn, this character is actually the concept art of the gamma guards and elites. This model can be found in art/chars/model_archive/gamma_spawn folder.
An unused variation of Gamma Dog called Gamma Dog Green alongside with a slightly different model than the normal ones. This Gamma Dog version looks like Smokey from the movie. This model can be found in art/chars/models/gamma_dog folder.
An unused head model and expressions were found in Half-Life's model files. This head shapes were used before the change to his original look from the final game as this one uses the unused model ones.
An placeholder Hulk model for the animations test.
An unused character called Guard Dog this character doesn't have any texture. This model can be found in art/chars/model_archive/Guard_dog folder.
An unused model of Half Life found in the animations files. This model looks more comic accurate than the final game one. It's also similar to concept art but he's wearing a golden armor on the art. This one looks silver and this model has the armor that The Leader gave to him just like the comics. This model can be found in Hulk\art\chars\anims\complex\half_life\pure3d\ files.
An unused model of Bruce Banner found in the animation files. This model looks nothing like Eric Bana expect the eyes maybe, this model looks like an older Bruce Banner with beard and glasses. This might have made before Eric Bana was chosen to voice Bruce Banner in-game, but that's just a guess. You can find this model in Hulk\art\chars\anims\complex\banner\pure3d and Hulk\art\chars\anims\complex\hulk_max\pure3d files.
An unused model of Basic Soldiers This model of Basic Soldiers seems like it was using the old texture of Basic Soldiers before but then they decided to change the head shape.
Stencils. This file has Hulk and the enemies.
Ravage head shapes. Used for cutscene facial animations.
Ryker's jeep, used in the first cutscene of the game, Inner Torment and in the Desperate Measures level. This model can be found in Hulk\art\props\generic folder.
Army Ton Truck, used for the first NIS cutscene of the game, Desperate Measures. Also having a higher texture that was never used. This model can be found in Hulk\art\props\generic folder.
An Unused car model Thunderbird, having both textures for PC and Console. This car model was used for one of the early main menu arts which is likely for movies. This model can be found in Hulk\art\props\generic and Hulk\art\frontend\screens\sourceimages folder.
PassengerCar, unused prop in The End Of The Line (C1L4) level. This mesh can be found in Hulk\art\worlds\san_francisco\pure3d folder.
BoxCar, unused prop in The End Of The Line (C1L4) level. This mesh can be found in Hulk\art\worlds\san_francisco\pure3d folder.