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Harry Potter and the Chamber of Secrets (GameCube, Xbox)

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This page details development materials of Harry Potter and the Chamber of Secrets (GameCube, Xbox).

On April 9, 2023, various files related to an Xbox build of Chamber of Secrets were posted on the Harry Potter Games Archive Project Discord server. Given that this is only data found on cache partitions of an Xbox Debug Kit, there is nothing playable.

The data is split into two folders dated November 15, 2001 and August 4, 2002, suggesting that it was found on two partitions. The November 15, 2001 date is more than likely incorrect, as that is just a generic date set when the Xbox is left unplugged for a significant amount of time.

Models#

Stink Pellet and Luminous Balloon do not exist in this build.

Owl Treat#

Proto

Final

The owl treat was originally a packet of cereal.

This box with this texture can be seen in the final version at Diagon Alley around the Eeylops Owl Emporium shop in a smaller version, placed alongside rat and mouse treats.

MONEY#

Proto

Final

A small rough model of a Galleon. Only Galleons are modeled in this build even if Knuts is referred to exist in some way.

Pumpkin#

Proto

Final

Looks like the pumpkin pie was originally a sort of dried pasty.

Ginny's Spelltape#

Proto

Final

The roller is purple, bigger, and less well-made. The final model is taller, thinner, and light blue.

Ginny's Quill#

Proto

Final

The quill was orange and shaped diffrently.

Ginny's Brassquales#

Proto

Final

The model is the same. Only the texture was changed to look gold.

Graphic#

HUD#

As seen in early screenshots, the UI was more neutral and stylized and displayed the press buttons. Spell icons were similar as seen in the PS2 version.

Proto

Final

Prerelease Screenshot

Mockup

Proto

Final

HCOS_GUI_SpellOverlays_MD.png HPCOS_Remembrall_collectables.png

Proto

Final

The action texts were in this build with sprites that were placed on the buttons seen above. In the final version, the actions are used in text files:

The items in the "quest" tab were 2D images. Curiously, except for the feather, the items use their final design. The Oraclitus Spheer's portrait had a rounded top, the card book was a little different, and for whatever reason you were supposed to have the cup of the four houses with you.

A very curious icon that encourages you to do nothing at all for 8 hours. None of this exists in the final HUD.

The health bar had a very different design that could be seen at E3 2002 and in unused files in the PS2 version.

Title Map#

The EA and WB logos were simple screens rather than FMV. Also present is the Eurocom logo, which is never presented in the game.

HPCOS_Ea.png HPCOS_Eurocom.png HPCOS_Legal.png

Loading and Title Screen#

Proto

Final

A loading screen with gold blur background and a test screen. A very similar screen can also be found in the PS2 version.

Concept art can be found probably as loading screen, can also be found on Playstation 2.

Experliarmus_Map_HPCOS_PS2.png AragogForest_Map_HPCOS_PS2.png Incendio_MAP_HPCOS_PS2.png

Bouton#

The buttons on the title screen were graphics, they are only text with the same font in the final version. Note that the graphics for the Burrow, Expeliarmus Challenge, and the PRESS START button still exist in the final game.

Hpcos_GUI_LoadBurrow_MD.png HPCOS_GUI_LoadExpelliarmus_MD.png HPCOS_GUI_LoadPressStart_MD.png
HPCOS_Continue1.png HPCOS_Newgame1.png HPCOS_Options1.png

Other#

Placeorder for the intro and a language screen that was not a 3D thing like in the final.

HPCOS_FMV.png HPCOS_Language.png

Harry's animation#

The final game contain action entry without animation in it
Their corresponding animation can be found here (even tho we cannot visualise them yet)

"idle_c" and "idle_d" entries, previously empty, their corresponding animation is found here under the name "IDLE_LEGPA" and "IDLE_LOOKAROUND", its possible its one of the animation harry does during cutscenes.

the corresponding animation for "run_into_wall" entry is also in there by the same name, "RUN_INTO_WALL".

This build also contain two extra animation for using dungbombs that was completely deleted in any shape of form in the game, "DUNGBOMB_HIT" and "DUNGBOMB_PLACE".

Sound#

Harry#

Early

Final

Generic#

Three coin sounds for the Galleon, Knut, and Sickle respectively exist in this build. Two of these were kept for the Sickle and reused for the Ginny stuff in Diagon Alley. The last sound is a very long loop of something that sparkles probably for the coins.

Filename

Audio

HARRY_GENERIC.SDT

HARRY_GENERIC.SDT

HARRY_GENERIC.SDT

HARRY_GENERIC.SDT

Flipendo#

Early

Final

Text#

System#

Proto

Final

I'm a big cheat!

I'm a big cheater!

You collected a Dungbomb!
You collected one Knut!
You collected one Galleon!
A packet of Belching Powder!
You collected your potion kit; you how have 3 phials to collect potions!

Inventory#

Like in the GBA version, Harry should have got some Belching Powder.

Belching Powder
Item information for Belching Powder
Potion Kit 
Potion Phial Potion Phial One Potion Phial Two Potion Phial Three
Item information for Potion Kit

Diagon Alley#

Stores that should have sold more than just stinkbugs and vials. The corresponding audio dialogues were also found.

Gambol and Japes#

Dungbomb 2 pack - 10 Knuts 
Stinkpellet 3 pack - 3 Knuts 
Non-Explodable Luminous Balloons 2 pack - 4 Knuts 
Mucus Ad-nauseam Spell - 8 Galleons
You don`t have enough money for that! 
Dungbombs come in packs of 2 and are useful for clearing crowds. They cost 10 Knuts per pack. 
Stinkpellets can be used to distract dangerous creatures. They come in 3 packs and cost 3 Knuts. 
Non-Explodable Luminous Balloons are good gifts for your friends! They are in packs of 2, priced at 4 Knuts. 
First edition of Hocus Pocus and Jiggery Pokery, containing Mucus Ad-nauseam spell and priced eight Galleons. The essential item for students headed to Hogwarts

Mullpeppers#

Second Year Potions Kit - costing only 10 Sickles.

Xbfat#

xbfat.fat is a file where all the files from the complete prototype are listed and some from the final game are missing and not implemented at this point of the development. Here's a list:

  • Any loading screen
  • The whole Forbidden Forest including Aragog
  • Avifor's bird
  • The Bloody Baroon
  • camera_test.geo
  • The night version of the Chamber of Secrets
  • Some object from the Chamber of Secrets
  • The unused Ginny model duplicate
  • Cutscene for Avifor's challenge
  • Desk model
  • Weasley's model at Diagon Alley
  • Duelist data
  • Dumbledore's in-game version
  • Fawks
  • more