This is a sub-page of Development:Counter-Strike: Global Offensive.
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The Counter-Strike: Global Offensive SDK includes raw map files for certain maps.
maps#
Summary#
instances#
File |
NET Date |
Description |
|---|---|---|
capture |
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└─ control_point |
February 6, 2013 |
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cs_office |
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└─ cs_office_main |
May 29, 2012 |
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de_aztec |
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└─ de_aztec_bg_pyramid |
May 3, 2011 |
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└─ de_aztec_bg_pyramid_top_a |
February 10, 2011 |
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└─ de_aztec_bg_pyramid_top_b |
May 3, 2011 |
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└─ de_aztec_bg_pyramid_top_c |
May 3, 2011 |
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└─ de_aztec_main |
June 4, 2012 |
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└─ de_aztec_pyramid_top_a |
February 10, 2011 |
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└─ de_aztec_pyramid_top_c |
May 4, 2011 |
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de_inferno |
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└─ de_inferno_arch1 |
October 11, 2011 |
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└─ de_inferno_arch3 |
October 11, 2011 |
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└─ de_inferno_arch3b |
June 16, 2011 |
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└─ de_inferno_bldg4_ruins |
May 8, 2012 |
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└─ de_inferno_lighting |
September 22, 2011 |
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└─ de_inferno_main |
May 29, 2012 |
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└─ door_wood_c_close |
September 1, 2011 |
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└─ door_wood_d_close |
September 1, 2011 |
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└─ ss_inferno |
April 24, 2012 |
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de_nuke |
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└─ de_nuke_main |
June 8, 2012 |
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de_train |
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└─ de_train_main (vmf) |
June 8, 2012 |
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└─ de_train_main (vmx) |
June 8, 2012 |
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gg_baggage |
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└─ gg_baggage_select (vmf) |
June 8, 2012 |
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└─ gg_baggage_select (vmx) |
June 8, 2011 |
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lights |
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└─ office_garage_light_on |
October 26, 2011 |
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└─ office_overhead_light_off |
February 10, 2011 |
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└─ office_overhead_light_on |
November 1, 2011 |
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└─ office_sconce_light |
February 10, 2011 |
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baggage_light_on |
May 8, 2012 |
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baggage_sconce_on |
May 8, 2012 |
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spawn_ct |
May 3, 2012 |
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spawn_ct_p1 |
May 8, 2012 |
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spawn_t |
May 3, 2012 |
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spawn_t_p1 |
May 8, 2012 |
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ss_dust2 |
February 14, 2012 |
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ss_nuke |
April 6, 2011 |
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ss_office |
May 8, 2012 |
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ss_train |
May 8, 2012 |
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train_ibeam_horz_a |
September 16, 2010 |
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train_ibeam_horz_b |
September 16, 2010 |
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train_ibeam_vert_a |
September 16, 2010 |
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train_ibeam_vert_b |
September 16, 2010 |
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Main Folder#
File |
In-Game? |
NET Date |
Description |
|---|---|---|---|
ar_baggage |
✓ |
June 4, 2012 |
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cp_dust2 |
✗ |
February 6, 2013 |
A version of de_dust2 meant for the example Control Point gamemode, which is based on an older version of the map. Only 75% of the map is accessible, with Long A being blocked off. |
cp_rooftop |
✗ |
February 6, 2013 |
Another Control Point map set in some rooftops, but with a twist. |
cs_office |
✓ |
June 6, 2012 |
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de_ancient_zoo |
✗ |
December 18, 2019 |
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de_aztec |
✓ |
June 4, 2012 |
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de_dust2_zoo |
✗ |
August 24, 2017 |
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de_inferno |
✓ |
June 7, 2012 |
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de_nuke |
✓ |
June 8, 2012 |
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de_nuke_zoo |
✗ |
February 1, 2016 |
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de_train |
✓ |
June 8, 2012 |
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cp_rooftop#

Unused Visgroups#
ar_baggage#
_escalator_steps#
Steps for the escalator seen in T Spawn, under _escalator_steps. Disabled because players never normally see these during gameplay.
ggselect_weapons#
Under "Gameplay" there is a visgroup for what-are-meant-to-be weapon spawns. The visgroup itself has no entities however. Presumably meant for the cut Scavenger mode, as the mode is referred to as "Select" in certain HUD concepts.
DNC#
An entire set of visgroups, presumably all disabled for compiling puropses, as DNC stands for Do Not Compile.
_skybox_ref
A scaled-down version of the map, made from orange dev textures and placed in the 3D skybox. When this is enabled, the map will not compile because the sky_camera entity is inside of these brushes.
_old lights and _old_lights_2
Older versions of lights. _old lights is a bunch of lights scattered around the middle area and _old_lights_2 is some light_spot entities and a metal beam on the large window.
_window_bars
Some blocklight tool brushes, meant to act as "bars" for this same window. In-game the lighting difference is marginal.
_indices error
A visgroup that may have been disabled because it caused an indices error.
cs_office#
-art_removal#

Some details removed from the map. Notice the missing models, which in the Hammer editor point towards some bookcase models from L4D2.
de_aztec#
skybox geo#
Under "DNC" there is a visgroup for a downscaled version of the map. This one is not placed inside the actual 3D skybox, though.
_old_crates#
Older versions of the various boxes around the map, all seemingly based on Counter-Strike: Source's Aztec boxes.
_old_doors#
Brush-based doors that are missing textures. Replaced by the model-based ones in final version.
_perf_removals#
Tool textures disabled in Hammer++ for visual clarity.
Various bits of shrubbery removed from the map for performance reasons, all lacking models.
de_train#
_missing models#
A lot of missing models, all pointing towards CS:S leftovers.