This page details development materials of Bubsy in Claws Encounters of the Furred Kind (SNES).
In 2014, an AtariAge user named doctorclu has released the source code of Bubsy in Fractured Furry Tales, in the source code, it contains some unedited code from the first game!
Also in 2023, the prototype of Super Bubsy was also released, which contained the original palette files of Bubsy, enemies and etc, and contained early, never seen sprites! some of them ended up being seen in early screenshots.
Graphics#
In the Super Bubsy prototype, in its contents contains early sprites of Bubsy himself.
Animation |
Early |
Final |
Notes |
|---|---|---|---|
Landing |
Some pixels were added to Bubsy's right foot. |
||
Leaping from an angle |
Completely different pose. This was seen in early magazine screenshots. |
||
Preparing to jump |
His left eye was slightly reworked and so the ears. The early sprite was used in Bubsy II. |
||
Ready |
Completely different sprites. the early sprites were used in promotional material with bigger sprites. |
||
Set |
- |
It's unknown what this sprite was intended for, probably an additional frame for preparing to jump. |
Palettes#
In the same prototype, some original palettes are seen in the contents.
Filename |
Palette |
Notes |
|---|---|---|
BUBSY1.PAL |
The main game's final palette. |
|
BUBSAVE.PAL |
An backup of the main game's palette, albeit unfinished. These are early palettes for Bubsy and the levels which are seen in the early magazine screenshots. All of the palettes in this doesn't match the sprite colors. |
Demo Tracks#
In the prototype, several demo tracks are present.
Track |
Chapter (Level) |
Final (SNES) |
Final (Genesis) |
Notes |
|---|---|---|---|---|
Title Screen and Bonus levels |
Slightly slower tempo. Present in the final version of Super Bubsy, still unused. |
|||
Chapters 1-3 |
Includes the unique section at the end, present at the Genesis version. |
|||
Chapters 4-6 |
Extended intro. |
|||
Chapters 7-9 (Canyon sections) |
Includes a unique section without the main instrument at 1:09. |
|||
Chapters 10-12 |
Unique ending. The Genesis version is based from the first loop, while the SNES version is based from the second loop. |
Code#
In Bubsy in Fractured Furry Tales source code, there contains unedited code from the first game. There are some unused interesting functions in the code.
BUBDATA.S#
BUBSYXOFFSET
dc.b $ec ; RUN ;0
dc.b $ee
dc.b $f4
dc.b -15
dc.b -21
dc.b -19
dc.b ($EE+8) ; IDLE
dc.b ($EE+8)
dc.b ($ef+8)
dc.b ($ef+8)
dc.b ($ee+8) ;10
dc.b ($F0+8)
dc.b ($E3+8)
dc.b ($E3+8)
dc.b ($E3+8)
dc.b -30 ; FIGHT
dc.b $e5
dc.b -31
dc.b -32
dc.b -32
dc.b $E7 ; SKID ;20
dc.b $E6
dc.b $E7
dc.b $E4
dc.b $E4
dc.b $F6 ; JUMP
dc.b $E9
dc.b $F1
dc.b $F6
dc.b $E8
dc.b $ED ;30 THIS IS FRAME COMING DOWN, CHANGE COULD EASE COLLISION PROBLEMS
dc.b $EF
dc.b $FA ; JUMPUP
dc.b $E6 ; GLIDE
dc.b $E5
dc.b $E4
dc.b $F0 ; SHATTER
dc.b $f0
dc.b $f0
dc.b $f0
dc.b $ed ;40
dc.b $E7 ; SPIN
dc.b $E5
dc.b $E7
dc.b $EC
dc.b $EE ; LOOKUP
dc.b $F1 ; LOOKDOWN
dc.b $F1 ; DUCK
dc.b $F1
dc.b $00 ; LEVEL EDIT CURSOR
dc.b $fc ;50
dc.b $fc
dc.b $fc
dc.b $EF ; SHAKEWATER
dc.b $F0
dc.b $F0
dc.b $EF
dc.b $EF
dc.b $E8
dc.b $E8
dc.b $E7 ;60
dc.b $F0 ; BIGSMILE
dc.b $F0 ; PUFF
dc.b $F0
dc.b $E8 ; SQUISH
dc.b $e4
dc.b $e4
dc.b $ee
dc.b $EE
dc.b $ee
dc.b $ee ;70
dc.b $ee
dc.b $EE
dc.b $ee
dc.b $F1 ; BYEBYE
dc.b $f1
dc.b $f1
dc.b $f1
dc.b $F1
dc.b $f1
dc.b $f0 ;80
dc.b ($f1+16)&$ff ; SMASH
dc.b ($ed+16)&$ff
dc.b ($Eb+16)&$ff
dc.b ($f1+16)&$ff
dc.b ($cd+16)&$ff ; UNCONCIOUS
dc.b ($D8+16)&$ff ; SWIPE
dc.b ($D8+16)&$ff
dc.b ($dc+16)&$ff
dc.b ($D9+16)&$ff
dc.b $d9+16 ; 90 PUSH
dc.b $d9+16
dc.b $dd+16
dc.b $d8+16
dc.b $d6+16
dc.b $dc+16
dc.b -16 ; RUN DOWN
dc.b $f4
dc.b -21
dc.b -20
dc.b -17 ;100
dc.b -18
dc.b -12-5+2 ; RUN UP
dc.b -16-5+2
dc.b -19-5+2
dc.b -19-5+2
dc.b -14-5+2
dc.b -17-5+2
dc.b $F0 ; READY
dc.b $F3
dc.b $F3 ;110
dc.b $F1 ; HHIT STARS
dc.b $EE
dc.b $E8
dc.b $E7
dc.b $F1 ; VHIT STARS
dc.b $F0
dc.b $EE
dc.b $E8
dc.b 0-$0C ; DROWN
dc.b 0-$0E ;120
dc.b 0-$0E
dc.b 0-$13
dc.b 0-$13
dc.b 0-$16
dc.b $e7
dc.b $e2
dc.b $f0
dc.b 0-$10 ; FADE
dc.b 0-$10
dc.b 0-$10 ;130
dc.b 0-$10
dc.b 0-$10
dc.b $f0 ; FALLBACK
dc.b $f1
dc.b 0-$12
dc.b $F1 ; VHIT NO STARS
dc.b $EF
dc.b $F1
dc.b $ED
dc.b $0 ;140
dc.b $1 ; LAUGH
dc.b 0-$0F ; MELT
dc.b 0-$0F
dc.b 0-$0F
dc.b 0-$13
dc.b 0-$16
dc.b 0-$19
dc.b 0-$1C
dc.b 0-$1D
dc.b 0-$10 ; 150 SPLIT
dc.b 0-$12
dc.b 0-$2E
dc.b 0-$39
dc.b $E9 ; TAKES
dc.b $E9
dc.b $F1
dc.b $F1
dc.b $E9
dc.b $E9
dc.b $E8 ;160
dc.b $E7
dc.b $f4 ; BAL1
dc.b $f5
dc.b $f6
dc.b $f0 ; BAL2
dc.b $f0
dc.b $F5 ; CONVERTABLE
dc.b $FC
dc.b $FC
dc.b 0 ;170
dc.b 0
dc.b $F3 ; CAVE WALK IN
dc.b $F3
dc.b $F3
dc.b $F3
dc.b $F3
dc.b $F3
dc.b $F2 ; CAVE WALK OUT
dc.b $F2
dc.b $F2 ;180
dc.b $F2
dc.b $F2
dc.b $F2
dc.b $EE ; BANANA
dc.b $E8
dc.b $F1 ; NOTIME
dc.b $F1
dc.b $F1
dc.b $F1
dc.b $F2 ;190
dc.b $F2
dc.b $F1
dc.b $F1
dc.b $F1
dc.b $F1
dc.b $F1
dc.b $F1
dc.b $E6 ; POP
dc.b $E4
dc.b $ED ;200
dc.b $EC
dc.b $E1
dc.b $E3
dc.b $F1
dc.b $E2
dc.b $E1
dc.b $EB
dc.b 0
dc.b 0
dc.b 0 ;210
dc.b $F2 ; HOORAY
dc.b $F2
dc.b $F1
dc.b $F1
dc.b $EF
dc.b $F6-4 ; BALANCE 1 END
dc.b $EF ; RIDE
dc.b $FB
dc.b $F5
dc.b $EF ; 220 COASTER RIDE
dc.b -12 ; RUN
dc.b -14
dc.b -22 ; RUN DOWN
dc.b -19
dc.b -18 ; RUN UP
dc.b -17
BUBSYYOFFSET
dc.b $d7 ;0 ; RUN
dc.b $d7
dc.b $d3
dc.b -43
dc.b $d8
dc.b -41
dc.b $D2-1 ; IDLE
dc.b $D2-1
dc.b $D3-1
dc.b $d1
dc.b $d1 ;10
dc.b $D4-1
dc.b $D0
dc.b $D0
dc.b $D1
dc.b -57 ; FIGHT
dc.b -59
dc.b -54
dc.b -58
dc.b -60
dc.b $D6 ; 20 SKID
dc.b $D7
dc.b $D8
dc.b $D7
dc.b $D7
dc.b $df ; JUMP
dc.b $E1
dc.b $E6
dc.b $DD
dc.b $E1
dc.b $d4 ;30
dc.b $de
dc.b $c9 ; JUMP UP
dc.b $EB
dc.b $E9
dc.b $EA
dc.b $d2
dc.b $d2
dc.b $De
dc.b $EC
dc.b $f1 ;40 SHATTER
dc.b $EA ; SPIN
dc.b $E8
dc.b $E4
dc.b $E9
dc.b $D4 ; LOOKUP
dc.b $de ; $E0 ; LOOKDOWN
dc.b $e3 ;$DF ; DUCK1
dc.b $E4 ; DUCK2
dc.b $FE
dc.b $FC ;50
dc.b $FC
dc.b $FC ; SPIN VRAMBOX
dc.b $D6 ; SHAKE WATER
dc.b $D5
dc.b $D9
dc.b $D8
dc.b $D5
dc.b $D5
dc.b $D5
dc.b $D5 ;60
dc.b $D2 ; BIGSMILE
dc.b $D3 ; PUFF
dc.b $D3
dc.b $E5
dc.b $F6
dc.b $E6
dc.b $D8 ; SQUISH
dc.b $D8
dc.b $D5
dc.b $D0 ;70
dc.b $Cd
dc.b $D0
dc.b $D4
dc.b $D1
dc.b $D1
dc.b $D1
dc.b $D1 ; BYEBYE
dc.b $D1
dc.b $D1
dc.b $E1 ;80
dc.b $D1 ; SMASH
dc.b $D1
dc.b $Cc
dc.b $D1
dc.b $F0 ; UNCONCIOUS
dc.b $E2 ; SWIPE
dc.b $E2
dc.b $Db
dc.b $de
dc.b $D4 ; 90 PUSH
dc.b $D4
dc.b $ce
dc.b $ce
dc.b $cc
dc.b $ca
dc.b $d7 ; RUN DOWN
dc.b $d6
dc.b -48
dc.b -49
dc.b -43 ;100
dc.b -47
dc.b -48+5 ; RUN UP
dc.b -46+5
dc.b -48+5+2
dc.b -46+5
dc.b -45+5
dc.b -47+5
dc.b $DE ; READY
dc.b $E7
dc.b $E7 ;110
dc.b $D4 ; HHIT STARS
dc.b $CD
dc.b $D2
dc.b $D0
dc.b $D7 ; VHIT STARS
dc.b $DC
dc.b $D6
dc.b $de
dc.b 8-$1B ; DROWN
dc.b 8-$20 ;120
dc.b 8-$20
dc.b 8-$1B
dc.b 8-$1B
dc.b 8-$1B
dc.b $d0+8
dc.b $e8+8
dc.b ($f2+16)&$ff
dc.b 0-$2D ; FADE
dc.b 0-$2D
dc.b 0-$2D ;130
dc.b 0-$2D
dc.b 0-$2D
dc.b $d7 ; FALLBACK
dc.b $E1
dc.b 0-$0F
dc.b $D6 ; VHIT NO STARS
dc.b $DB
dc.b $D6
dc.b $DB
dc.b $0 ;140
dc.b $0 ; LAUGH
dc.b $d4 ; MELT
dc.b $d4
dc.b $D2
dc.b $d8
dc.b $dd
dc.b $e6
dc.b $f3
dc.b $fb
dc.b $d2 ;150 ; SPLIT
dc.b 0-$2E
dc.b $de
dc.b 0-$0E
dc.b $EC ; TAKES
dc.b $E9
dc.b $CF
dc.b $CF
dc.b $EC
dc.b $EB
dc.b $D5 ;160
dc.b $D7
dc.b $ca ; BALANCE 0
dc.b $d2
dc.b $d0
dc.b $Ce ; BALAANCE 1
dc.b $cd
dc.b $C6 ; CONVERTABLE
dc.b $DD
dc.b $DD
dc.b 0 ;170
dc.b 0
dc.b $d2 ; CAVEWALKIN
dc.b $D2
dc.b $D1
dc.b $D2
dc.b $D2
dc.b $D2
dc.b $D2 ; CAVEWALKOUT
dc.b $D1
dc.b $D1 ;180
dc.b $D3
dc.b $D4
dc.b $D1
dc.b $D7 ; BANANA
dc.b $D6
dc.b $D2 ; NOTIME
dc.b $D2
dc.b $D2
dc.b $D1
dc.b $cf ;190
dc.b $cf
dc.b $D1
dc.b $D1
dc.b $D1
dc.b $D1
dc.b $D1
dc.b $D1
dc.b $D1 ; POP
dc.b $D2
dc.b $D1 ;200
dc.b $D2
dc.b $E0
dc.b $D5
dc.b $CC
dc.b $D2
dc.b $DF
dc.b $CF
dc.b 0
dc.b 0
dc.b 0 ;210
dc.b $D0 ; HOORAY
dc.b $D0
dc.b $D3
dc.b $CF
dc.b $D0
dc.b $D2-5 ; BALANCE 1 END
dc.b $C7 ; RIDE
dc.b $CA
dc.b $C5
dc.b $C5 ; 220 COASTER RIDE
dc.b -45 ; RUN
dc.b -43
dc.b -48 ; RUN DOWN
dc.b -43
dc.b -48 ; RUN UP
dc.b -47
;************************************************************************
;* *
;* BOXES *
;* *
;************************************************************************
even
BUBSYBOX1
dc.w $FFFE,$FFDD,$000D,$FFEA ; RUN
dc.w $FFFE,$FFDC,$000C,$FFEA
dc.w $FFFE,$FFD8,$000D,$FFE6
dc.w $FFFF,$FFDE,$000D,$FFEA
dc.w $0000,$FFDE,$000E,$FFEA
dc.w $0000,$FFDA,$000D,$FFE6
dc.w ($FFF8+8)&$ffff,$FFE6,($0001+8)&$ffff,$0000 ; IDLE
dc.w ($FFF9+8)&$ffff,$FFE6,($0002+8)&$ffff,$0000
dc.w ($FFF7+8)&$ffff,$FFE6,($0001+8)&$ffff,$0000
dc.w ($FFF6+8)&$ffff,$FFE6,($0001+8)&$ffff,$0000
dc.w ($FFF6+8)&$ffff,$FFE6,($0001+8)&$ffff,$0000
dc.w ($FFF6+8)&$ffff,$FFE6,($0001+8)&$ffff,$0000
dc.w ($FFF8+8)&$ffff,$FFD9,($0004+8)&$ffff,$0000
dc.w ($FFF6+8)&$ffff,$FFDA,($0006+8)&$ffff,$0000
dc.w ($FFF9+8)&$ffff,$FFDA,($0004+8)&$ffff,$0000
dc.w $FFF6,$FFE4,$000D,$FFF6 ;15 fight
dc.w $FFF6,$FFE4,$000C,$FFF7
dc.w $FFF9,$FFE2,$0009,$FFF7
dc.w $FFF9,$FFE4,$0007,$FFF9
dc.w $FFF7,$FFE3,$0009,$FFF8
dc.w $FFF0,$FFDB,$FFFB,$FFF6 ;20
dc.w $FFF1,$FFDC,$FFFC,$FFE9
dc.w $FFF1,$FFDE,$0001,$FFE9
dc.w $FFEB,$FFDC,$FFFB,$FFEA
dc.w $FFF0,$FFDF,$0006,$FFE7
dc.w $FFFB,$FFFB,$000A,$0001 ; JUMP
dc.w $FFEC,$FFF5,$FFFC,$FFFA
dc.w $FFF4,$FFE7,$FFFD,$FFF4
dc.w $FFFD,$FFDF,$0006,$FFE8
dc.w $0004,$FFE4,$0011,$FFF5
dc.w $FFF9,$FFDE,$0003,$FFF8
dc.w $FFFA,$FFE7,$0003,$FFFB
dc.w $FFFE,$FFF5,$0008,$0001 ; JUMP UP
dc.w $FFF8,$FFF7,$0015,$FFFD ; GLIDE
dc.w $FFF6,$FFF1,$0014,$FFFA
dc.w $FFF5,$FFF3,$0013,$FFFC
dc.w $FFF7,$FFD6,$0000,$FFE6 ; 36 SHATTER
dc.w $FFF7,$FFD6,$0000,$FFE6
dc.w $FFF7,$FFD6,$0000,$FFE6
dc.w $FFF7,$FFD6,$0000,$FFE6
dc.w $FFF7,$FFD6,$0000,$FFE6
dc.w $000A,$FFEC,$0012,$FFF7 ; SPIN
dc.w $FFE6,$FFF1,$FFF5,$FFF7
dc.w $FFFF,$FFEE,$000F,$FFFB
dc.w $000C,$FFEE,$0012,$FFF6
dc.w $FFF3,$FFFC,$000D,$0001 ; LOOKUP
dc.w $FFF8,$FFED,$000C,$FFFD ; LOOKDOWN
dc.w $FFF8,$FFE8,$0009,$FFFE ; DUCK
dc.w $FFF9,$FFEC,$000C,$FFFB
dc.w $0000,$0000,$0000,$0000 ; 49
dc.w $0000,$0000,$0000,$0000
dc.w $0000,$0000,$0000,$0000
dc.w $0000,$0000,$0000,$0000
dc.w $FFF7,$FFE1,$0009,$FFF2 ; SHAKE WATER
dc.w $FFF7,$FFE2,$000A,$FFF2
dc.w $FFF7,$FFE2,$000A,$FFF3
dc.w $0002,$FFE1,$000A,$FFF3
dc.w $FFF8,$FFE2,$0008,$FFF4
dc.w $FFF2,$FFE2,$0002,$FFF4
dc.w $FFF5,$FFE4,$0008,$FFF4
dc.w $FFF7,$FFE4,$000A,$FFF0
dc.w $FFF3,$FFF0,$000C,$FFF3 ; BIGSMILE
dc.w $FFF1,$FFEF,$000E,$FFF4 ; PUFF
dc.w $FFF1,$FFEF,$000E,$FFF4
dc.w $FFF7,$FFD6,$0003,$0008 ; 64 SQUISH
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 74 BYEBYE
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFFE,$FFFA,$0007,$FFFF ; SMASH
dc.w $FFFE,$FFF9,$0007,$FFFF
dc.w $FFFE,$FFF9,$0006,$FFFF
dc.w $FFFF,$FFF9,$0006,$FFFF
dc.w $FFFE,$FFF3,$0002,$FFFA ; UNCONCIOUS
dc.w $FFFE,$FFF5,$0003,$FFFC ; SWIPE
dc.w $FFFE,$FFF5,$0003,$FFFD
dc.w $FFFC,$FFF2,$0004,$FFFB
dc.w $FFFC,$FFF8,$0005,$0001
dc.w $FFFD,$FFE0,$000C,$FFEB ; PUSH
dc.w $0000,$FFDE,$000D,$FFEA
dc.w $FFFD,$FFDE,$000C,$FFEB
dc.w $FFFC,$FFDE,$000B,$FFEB
dc.w $FFFD,$FFDD,$000C,$FFEB
dc.w $FFFF,$FFDD,$000E,$FFEB
dc.w $000E,$FFE0,$001E,$FFEE ; RUN DOWN
dc.w $000F,$FFE3,$001C,$FFF1
dc.w $000F,$FFE0,$001E,$FFEE
dc.w $000F,$FFE0,$001E,$FFEE
dc.w $000E,$FFE4,$001C,$FFF0
dc.w $000D,$FFE0,$001D,$FFED
dc.w $FFF0,$FFDC,$FFFD,$FFE9 ; RUN UP
dc.w $FFF2,$FFDD,$FFFE,$FFEB
dc.w $FFF2,$FFDD,$FFFD,$FFEB
dc.w $FFF1,$FFE0,$FFFE,$FFEE
dc.w $FFF1,$FFDE,$FFFC,$FFEC
dc.w $FFEF,$FFDA,$FFFB,$FFE9
dc.w $FFFE,$FFEC,$0006,$FFFB ; READY
dc.w $0003,$FFF9,$000A,$0001
dc.w $0001,$FFF3,$0009,$FFFF
dc.w $FFF7,$FFD6,$0003,$0008 ; 111 HHIT
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 115 VHIT
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 119 DROWN
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 128 FADE
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 133 FALLBACK
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 136 HIT NOSTARS
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 140 LAUGH
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 142 MELT
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 150 SPLIT
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFED,$0008,$FFF9,$0011 ; TAKES
dc.w $FFEE,$0009,$FFF9,$0010
dc.w $FFF5,$FFED,$0011,$FFF5
dc.w $FFF5,$FFED,$0011,$FFF5
dc.w $FFEF,$FFF6,$FFF2,$FFFA
dc.w $FFEF,$FFF6,$FFF2,$FFFA
dc.w $FFEF,$FFE6,$000E,$FFEF
dc.w $FFF3,$FFE6,$000D,$FFEF
dc.w $FFF8,$FFD4,$0009,$FFE4 ; BALANCE 0
dc.w $FFF5,$FFD6,$0008,$FFE5
dc.w $FFF8,$FFD5,$0008,$FFE6
dc.w $0001,$FFD2,$0011,$FFE3 ; BALANCE 1
dc.w $0008,$FFD7,$0019,$FFE6
dc.w 0-10,0-31,4,0-5 ; 167 CONVERTABLE
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFE0,$000B,$FFE5 ; CAVEWALKIN
dc.w $FFF7,$FFDF,$000B,$FFE5
dc.w $FFF7,$FFDE,$000C,$FFE4
dc.w $FFF7,$FFDE,$000A,$FFE5
dc.w $FFF6,$FFDF,$000B,$FFE5
dc.w $FFF7,$FFDE,$000B,$FFE4
dc.w $FFF7,$FFDF,$0009,$FFE5 ; CAVEWALKOUT
dc.w $FFF6,$FFDE,$000A,$FFE4
dc.w $FFF6,$FFDE,$000A,$FFE4
dc.w $FFF5,$FFDF,$000A,$FFE6
dc.w $FFF7,$FFDF,$000A,$FFE4
dc.w $FFF6,$FFDE,$000A,$FFE4
dc.w $0005,$FFE6,$0011,$0000 ; BANANA
dc.w $0002,$FFF1,$0012,$FFFF
dc.w $FFF7,$FFD6,$0003,$0008 ; NOTIME
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; POP
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; HOORAY
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $0008,$FFDA,$001A,$FFEA ; BALANCE 1 (LAST FRAME)
dc.w $FFF9,$FFD9,$0007,0-5 ; RIDE
dc.w $FFF9,$FFD0,$0007,0-5
dc.w $FFF9,$FFC4,$0007,0-5
dc.w $FFF9,$FFD9,$0007,0-5 ; COASTER RIDE
dc.w $FFFE,$FFDD,$000D,$FFEA ; RUN
dc.w $FFFE,$FFDC,$000C,$FFEA
dc.w $000E,$FFE0,$001E,$FFEE ; RUN DOWN
dc.w $000F,$FFE3,$001C,$FFF1
dc.w $FFF0,$FFDC,$FFFD,$FFE9 ; RUN UP
dc.w $FFF2,$FFDD,$FFFE,$FFEB
dc.w $FFF2,$FFDD,$FFFD,$FFEB
BUBSYBOX2
dc.w $FFFA,$FFE9,$0012,$FFF0 ; RUN
dc.w $FFF8,$FFEA,$0009,$FFF2
dc.w $FFFC,$FFE7,$000A,$FFF2
dc.w $FFF7,$FFEB,$0010,$FFF2
dc.w $FFF8,$FFEB,$0009,$FFF2
dc.w $FFFC,$FFE7,$000D,$FFEF
dc.w ($FFF4+8)&$ffff,$FFD7,($FFFF+8)&$ffff,$FFE5 ; IDLE
dc.w ($FFF3+8)&$ffff,$FFD8,($FFFE+8)&$ffff,$FFE5
dc.w ($FFF4+8)&$ffff,$FFD8,($0002+8)&$ffff,$FFE5
dc.w ($FFF4+8)&$ffff,$FFD8,($0001+8)&$ffff,$FFE5
dc.w ($FFF4+8)&$ffff,$FFD8,($0001+8)&$ffff,$FFE5
dc.w ($FFF4+8)&$ffff,$FFD9,($0002+8)&$ffff,$FFE5
dc.w ($FFE5+8)&$ffff,$FFDF,($0016+8)&$ffff,$FFE8
dc.w ($FFE7+8)&$ffff,$FFE0,($0010+8)&$ffff,$FFE7
dc.w ($FFE8+8)&$ffff,$FFE0,($0010+8)&$ffff,$FFE8
dc.w $FFE7,$FFF3,$0019,$FFFB ;15
dc.w $FFE9,$FFF5,$001A,$FFFD
dc.w $FFE8,$FFF5,$0016,$FFFD
dc.w $FFEA,$FFF5,$0014,$FFFD
dc.w $FFE8,$FFF4,$0018,$FFFC
dc.w $FFF2,$FFE8,$000C,$FFF8 ;20
dc.w $FFF6,$FFEA,$0004,$FFF7
dc.w $FFF5,$FFE6,$000A,$FFF7
dc.w $FFF6,$FFE8,$0005,$FFF6
dc.w $FFE9,$FFE8,$0000,$FFEE
dc.w $FFFB,$FFEA,$0005,$FFFA ; JUMP
dc.w $FFF7,$FFF0,$001F,$FFF6
dc.w $FFFE,$FFEA,$000D,$FFF5
dc.w $FFFD,$FFE9,$000D,$FFF8
dc.w $FFFB,$FFF3,$0008,$FFFD
dc.w $FFEC,$FFF4,$0015,$FFFC
dc.w $FFFA,$FFF7,$000D,$0001
dc.w $0005,$FFD4,$000D,$FFF6 ; JUMP UP
dc.w $0009,$FFFE,$001A,$0003 ; GLIDE
dc.w $FFF1,$FFF7,$001B,$FFFD
dc.w $FFFC,$FFF7,$001C,$FFFD
dc.w $FFFC,$FFDC,$0003,$FFFD ; 36 SHATTER
dc.w $FFFC,$FFDC,$0003,$FFFD
dc.w $FFFC,$FFDC,$0003,$FFFD
dc.w $FFFC,$FFDC,$0003,$FFFD
dc.w $FFFC,$FFDC,$0003,$FFFD
dc.w $FFF0,$FFEC,$0001,$FFF8 ; SPIN
dc.w $FFF1,$FFEE,$0011,$FFF5
dc.w $FFEE,$FFE7,$FFFC,$FFFA
dc.w $FFED,$FFF5,$000F,$FFFC
dc.w $FFF9,$FFE5,$0004,$FFFF ; LOOKUP
dc.w $FFF2,$FFFB,$0010,$0001 ; LOOKDOWN
dc.w $FFF3,$FFFB,$0010,$0001 ; DUCK
dc.w $FFF3,$FFF9,$0010,$0001
dc.w $0000,$0000,$0000,$0000 ; 49
dc.w $0000,$0000,$0000,$0000
dc.w $0000,$0000,$0000,$0000
dc.w $0000,$0000,$0000,$0000
dc.w $FFF2,$FFFC,$000D,$0001 ; SHAKE WATER
dc.w $FFF1,$FFFD,$000F,$0001
dc.w $FFF1,$FFFD,$000E,$0001
dc.w $FFF1,$FFFD,$000E,$0001
dc.w $FFF1,$FFFD,$000E,$0001
dc.w $FFF1,$FFFD,$000E,$0001
dc.w $0002,$FFF3,$000C,$0001
dc.w $FFF1,$FFF3,$0004,$0001
dc.w $FFF2,$FFFD,$000D,$0001 ; BIGSMILE
dc.w $FFF3,$FFFB,$000D,$0001 ; PUFF
dc.w $FFF2,$FFFB,$000E,$0001
dc.w $FFF7,$FFD6,$0003,$0008 ; 64 SQUISH
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 74 BYEBYE
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF6,$FFDF,$FFFA,$FFF6 ; SMASH
dc.w $FFF6,$FFDE,$FFFA,$FFF6
dc.w $FFF6,$FFE0,$FFFA,$FFF6
dc.w $FFF6,$FFE0,$FFFA,$FFF6
dc.w $FFDA,$FFF8,$FFE9,$FFFA ; UNCONCIOUS
dc.w $FFEF,$FFFD,$0003,$0001 ; SWIPE
dc.w $FFEF,$FFFE,$0004,$0001
dc.w $FFF1,$FFFC,$0004,$0002
dc.w $FFF0,$FFEB,$FFFB,$0001
dc.w $FFF8,$FFE8,$0003,$FFF0 ; PUSH
dc.w $FFF6,$FFE8,$0000,$FFF0
dc.w $FFF6,$FFE8,$FFFF,$FFF0
dc.w $FFF4,$FFE7,$FFFE,$FFF0
dc.w $FFF5,$FFE7,$FFFF,$FFEE
dc.w $FFF7,$FFE6,$0001,$FFEE
dc.w $FFF1,$FFEC,$0012,$FFF3 ; RUN DOWN
dc.w $FFF5,$FFEE,$0012,$FFFA
dc.w $0006,$FFEA,$0012,$FFF9
dc.w $FFFF,$FFE7,$0016,$FFFA
dc.w $FFF5,$FFED,$0012,$FFF9
dc.w $0006,$FFEB,$0016,$FFF8
dc.w $0000,$FFEC,$0012,$FFF3 ; RUN UP
dc.w $FFFF,$FFEE,$0012,$FFFA
dc.w $FFF4,$FFEC,$0003,$FFF1
dc.w $0006,$FFE9,$0016,$FFFA
dc.w $0003,$FFED,$0012,$FFF9
dc.w $FFEF,$FFEA,$0002,$FFF8
dc.w $FFF2,$FFEE,$FFFD,$0000 ; READY
dc.w $FFF7,$FFED,$0002,$FFFE
dc.w $FFF9,$FFED,$0002,$FFFE
dc.w $FFF7,$FFD6,$0003,$0008 ; 111 HHIT
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 115 VHIT
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 119 DROWN
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 128 FADE
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 133 FALLBACK
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 136 HIT NOSTARS
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 142 MELT
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 150 SPLIT
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF3,$FFF9,$000A,$0007 ; TAKES
dc.w $FFF8,$0001,$0001,$0008
dc.w $FFFE,$FFEA,$0006,$0001
dc.w $FFFE,$FFEA,$0005,$0001
dc.w $FFEE,$FFFB,$0008,$000E
dc.w $FFEE,$FFFB,$0007,$000D
dc.w $FFE9,$FFD8,$0001,$FFE5
dc.w $FFE8,$FFDA,$0000,$FFE7
dc.w $FFF8,$FFE5,$0007,$0001 ; BALANCE 0
dc.w $FFF9,$FFE6,$0009,$0001
dc.w $FFF9,$FFE7,$0009,$0001
dc.w $FFF8,$FFE4,$0005,$FFF5 ; BALANCE 1
dc.w $FFFA,$FFE1,$0009,$FFF0
dc.w 0-8,0-49,3,0-32 ; 167 CONVERTABLE
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFE9,$000C,$FFF2 ; CAVEWALKIN
dc.w $FFF7,$FFE9,$000B,$FFF2
dc.w $FFF6,$FFE7,$000B,$FFF1
dc.w $FFF6,$FFE9,$000B,$FFF1
dc.w $FFF6,$FFEA,$000B,$FFF2
dc.w $FFF6,$FFEA,$000B,$FFF2
dc.w $FFF6,$FFEA,$000A,$FFF2 ; CAVEWALKOUT
dc.w $FFF5,$FFE9,$000B,$FFF2
dc.w $FFF5,$FFE9,$000B,$FFF2
dc.w $FFF5,$FFEA,$000B,$FFF2
dc.w $FFF5,$FFEA,$000B,$FFF2
dc.w $FFF5,$FFEA,$000A,$FFF2
dc.w $FFF6,$FFDF,$0004,$FFF7 ; BANANA
dc.w $FFFA,$FFE9,$000D,$FFF6
dc.w $FFF7,$FFD6,$0003,$0008 ; NOTIME
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; POP
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; HOORAY
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF8,$FFE0,$0009,$FFED ; BALANCE 1 (LAST FRAME)
dc.w $FFF4,$FFCB,$FFFF,$FFD8 ; RIDE
dc.w $0006,$FFCF,$0010,$FFDC
dc.w $FFFA,$FFCA,$0009,$FFD5
dc.w $FFF4,$FFCB,$FFFF,$FFD8 ; COASTER RIDE
dc.w $FFFA,$FFE9,$0012,$FFF0 ; RUN
dc.w $FFF8,$FFEA,$0009,$FFF2
dc.w $FFF1,$FFEC,$0012,$FFF3 ; RUN DOWN
dc.w $FFF5,$FFEE,$0012,$FFFA
dc.w $0000,$FFEC,$0012,$FFF3 ; RUN UP
dc.w $FFFF,$FFEE,$0012,$FFFA
BUBSYBOX3
dc.w $FFF0,$FFF1,$000C,$FFFD ; RUN
dc.w $FFEC,$FFF2,$0007,$FFFE
dc.w $FFF8,$FFF3,$0006,$0000
dc.w $FFF7,$FFF3,$0013,$FFFE
dc.w $FFEE,$FFF2,$0005,$FFFD
dc.w $FFFC,$FFF0,$0005,$0000
dc.w ($FFF4+8)&$ffff,$FFFC,($0009+8)&$ffff,$0001 ; IDLE
dc.w ($FFF4+8)&$ffff,$FFFC,($0006+8)&$ffff,$0001
dc.w ($FFF4+8)&$ffff,$FFFC,($0009+8)&$ffff,$0001
dc.w ($FFF3+8)&$ffff,$FFFC,($0008+8)&$ffff,$0001
dc.w ($FFF3+8)&$ffff,$FFFC,($000A+8)&$ffff,$0001
dc.w ($FFF4+8)&$ffff,$FFFC,($0008+8)&$ffff,$0001
dc.w ($FFF4+8)&$ffff,$FFFC,($000A+8)&$ffff,$0001
dc.w ($FFF3+8)&$ffff,$FFFC,($000A+8)&$ffff,$0001
dc.w ($FFF4+8)&$ffff,$FFFC,($000A+8)&$ffff,$0001
dc.w $FFF2,$FFE9,$0011,$FFF2 ;15
dc.w $FFF2,$FFE9,$000F,$FFF4
dc.w $FFF3,$FFE7,$000D,$FFF4
dc.w $FFF4,$FFE8,$000B,$FFF4
dc.w $FFF3,$FFE8,$000D,$FFF3
dc.w $0001,$FFF9,$0007,$FFFE ;20
dc.w $0000,$FFF1,$000B,$FFFD
dc.w $0005,$FFF1,$000E,$FFFE
dc.w $0001,$FFF0,$000C,$FFFD
dc.w $FFFE,$FFEF,$000B,$FFFB
dc.w $0006,$FFE6,$000C,$FFF3 ; JUMP
dc.w $0006,$FFE8,$0014,$FFF2
dc.w $0007,$FFF2,$0014,$FFFD
dc.w $FFF9,$FFF7,$000A,$0001
dc.w $FFEE,$FFED,$FFFF,$FFF8
dc.w $FFF5,$FFDB,$0004,$FFE8
dc.w $FFFF,$FFE5,$000D,$FFF2
dc.w $0000,$FFCD,$000A,$FFDF ; JUMP UP
dc.w $FFE5,$FFF1,$FFFC,$FFF8 ; GLIDE
dc.w $FFE4,$FFF0,$FFF9,$FFF6
dc.w $FFE3,$FFED,$FFFC,$FFF5
dc.w $FFF7,$FFFD,$FFFE,$0008 ;36 SHATTER
dc.w $FFF7,$FFFD,$FFFE,$0008
dc.w $FFF7,$FFFD,$FFFE,$0008
dc.w $FFF7,$FFFD,$FFFE,$0008
dc.w $FFF7,$FFFD,$FFFE,$0008
dc.w $FFE8,$FFF6,$0014,$0000 ; SPIN
dc.w $FFF1,$FFF6,$000F,$0000
dc.w $FFF8,$FFF7,$0006,$0000
dc.w $FFF4,$FFED,$0007,$0000
dc.w $FFF2,$FFD9,$0000,$FFE6 ; LOOKUP
dc.w $0000,$FFEA,$0014,$FFF8 ; LOOKDOWN
dc.w $0007,$FFE4,$0015,$FFF4 ; DUCK
dc.w $0008,$FFE9,$0015,$FFF7
dc.w $0000,$0000,$0000,$0000 ; 49
dc.w $0000,$0000,$0000,$0000
dc.w $0000,$0000,$0000,$0000
dc.w $0000,$0000,$0000,$0000
dc.w $FFFB,$FFD8,$0002,$FFFF ; SHAKE WATER
dc.w $FFFD,$FFDB,$0005,$FFFF
dc.w $FFFC,$FFDC,$0003,$FFFF
dc.w $FFF9,$FFDC,$0005,$FFFF
dc.w $FFFC,$FFDB,$0004,$FFFF
dc.w $FFF8,$FFDB,$0004,$FFFF
dc.w $FFF9,$FFDC,$0005,$FFFF
dc.w $FFFC,$FFDB,$0007,$FFFF
dc.w $FFFA,$FFD8,$0006,$FFFF ; BIGSMILE
dc.w $FFF8,$FFD7,$0007,$FFFF ; PUFF
dc.w $FFF8,$FFD6,$0008,$FFFF
dc.w $FFF7,$FFD6,$0003,$0008 ; 64 SQUISH
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 74 BYEBYE
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFFB,$FFD6,$0000,$FFF9 ; SMASH
dc.w $FFFB,$FFD6,$0000,$FFF8
dc.w $FFFB,$FFD6,$0000,$FFF8
dc.w $FFFB,$FFD6,$0000,$FFF8
dc.w $FFD6,$FFFB,$0004,$0001 ; UNCONCIOUS
dc.w $FFE2,$FFE7,$FFEE,$0001 ; SWIPE
dc.w $FFE1,$FFE8,$FFEE,$0001
dc.w $FFE5,$FFE9,$FFF0,$0002
dc.w $FFE4,$FFE7,$FFEF,$0001
dc.w $FFF1,$FFF0,$FFFB,$0001 ; PUSH
dc.w $FFF1,$FFEF,$FFFD,$0001
dc.w $FFF0,$FFEF,$FFFE,$0001
dc.w $FFEC,$FFED,$FFFE,$0001
dc.w $FFEB,$FFEE,$FFFD,$0001
dc.w $FFF2,$FFED,$FFFE,$0001
dc.w $0007,$FFF4,$0013,$0000 ; RUN DOWN
dc.w $0000,$FFFB,$000B,$0006
dc.w $FFF9,$FFF3,$000A,$FFFE
dc.w $0000,$FFEE,$0014,$0002
dc.w $FFFF,$FFFA,$000A,$0005
dc.w $FFFA,$FFF2,$000D,$FFFE
dc.w $FFEF,$FFEB,$FFF9,$0008 ; RUN UP
dc.w $FFEF,$FFF8,$0008,$0002
dc.w $FFF4,$FFF2,$0001,$0003
dc.w $FFF1,$FFFD,$FFFA,$000A
dc.w $FFF3,$FFF4,$0006,$0000
dc.w $FFF2,$FFF1,$FFFD,$0003
dc.w $0002,$FFE4,$000E,$FFF0 ; READY
dc.w $0005,$FFEE,$0010,$FFF8
dc.w $0005,$FFEE,$0011,$FFF8
dc.w $FFF7,$FFD6,$0003,$0008 ; 111 HHIT
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 115 VHIT
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 119 DROWN
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 128 FADE
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 133 FALLBACK
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 136 HIT NOSTARS
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 140 LAUGH
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 142 MELT
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; 150 SPLIT
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $0001,$FFEF,$000F,$0006 ; TAKES
dc.w $FFFD,$FFF0,$0010,$0003
dc.w $0004,$FFD8,$0012,$FFEA
dc.w $0002,$FFD7,$0012,$FFEB
dc.w $FFFF,$FFF2,$0015,$0002
dc.w $FFFF,$FFF2,$0016,$0002
dc.w $0007,$FFE1,$0015,$FFF8
dc.w $0009,$FFE1,$0016,$FFF7
dc.w $FFEF,$FFD9,$FFF7,$FFE8 ; BALANCE 0
dc.w $0009,$FFDC,$0015,$FFF8
dc.w $0009,$FFE2,$0013,$FFF5
dc.w $FFF4,$FFF6,$0002,$0001 ; BALANCE 1
dc.w $FFF5,$FFF1,$0002,$0001
dc.w 0-11,0-44,5,0-41 ; 167 CONVERTABLE
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFFD,$FFD9,$0006,$FFFF ; CAVEWALKIN
dc.w $FFFC,$FFDA,$0005,$FFFF
dc.w $FFFC,$FFD9,$0008,$FFFF
dc.w $FFFC,$FFDA,$0006,$FFFF
dc.w $FFFB,$FFDA,$0005,$FFFF
dc.w $FFFB,$FFD8,$0005,$FFFF
dc.w $FFFB,$FFD9,$0005,$0001 ; CAVEWALKOUT
dc.w $FFFB,$FFD9,$0005,$0001
dc.w $FFFA,$FFD9,$0006,$0001
dc.w $FFFA,$FFDA,$0006,$0001
dc.w $FFFA,$FFD9,$0006,$0001
dc.w $FFFA,$FFD8,$0006,$0001
dc.w $FFF1,$FFDE,$FFFE,$FFEC ; BANANA
dc.w $FFEA,$FFDE,$0000,$FFEB
dc.w $FFF7,$FFD6,$0003,$0008 ; NOTIME
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; POP
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008 ; HOORAY
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF7,$FFD6,$0003,$0008
dc.w $FFF6,$FFEE,$0002,$0001 ; BALANCE 1 (LAST FRAME)
dc.w $FFF2,$FFD1,$FFF7,$FFD6 ; RIDE
dc.w $FFFC,$FFDB,$0002,$FFE3
dc.w $0003,$FFDF,$0007,$FFE6
dc.w $FFF1,$FFD1,$0001,$FFD7 ; COASTER RIDE
dc.w $FFF0,$FFF1,$000C,$FFFD ; RUN
dc.w $FFEC,$FFF2,$0007,$FFFE
dc.w $0007,$FFF4,$0013,$0000 ; RUN DOWN
dc.w $0000,$FFFB,$000B,$0006
dc.w $FFEF,$FFEB,$FFF9,$0008 ; RUN UP
dc.w $FFEF,$FFF8,$0008,$0002
- X offset:
dc.b $1 ; LAUGH, Y offset:dc.b $0 ; LAUGHand the hitbox:dc.w $FFF7,$FFD6,$0003,$0008 ; 140 LAUGHare unused in the final game. it is possible to be seen via hacks, which Bubsy is offset from the center.