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Bubsy in Claws Encounters of the Furred Kind (SNES)

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This page details development materials of Bubsy in Claws Encounters of the Furred Kind (SNES).

In 2014, an AtariAge user named doctorclu has released the source code of Bubsy in Fractured Furry Tales, in the source code, it contains some unedited code from the first game!

Also in 2023, the prototype of Super Bubsy was also released, which contained the original palette files of Bubsy, enemies and etc, and contained early, never seen sprites! some of them ended up being seen in early screenshots.

Graphics#

In the Super Bubsy prototype, in its contents contains early sprites of Bubsy himself.

Animation

Early

Final

Notes

Landing

Some pixels were added to Bubsy's right foot.

Leaping from an angle

Completely different pose. This was seen in early magazine screenshots.

Preparing to jump

His left eye was slightly reworked and so the ears. The early sprite was used in Bubsy II.

Ready

Completely different sprites. the early sprites were used in promotional material with bigger sprites.

Set

-

It's unknown what this sprite was intended for, probably an additional frame for preparing to jump.

Palettes#

In the same prototype, some original palettes are seen in the contents.

Filename

Palette

Notes

BUBSY1.PAL

The main game's final palette.

BUBSAVE.PAL

An backup of the main game's palette, albeit unfinished. These are early palettes for Bubsy and the levels which are seen in the early magazine screenshots. All of the palettes in this doesn't match the sprite colors.

Demo Tracks#

In the prototype, several demo tracks are present.

Track

Chapter (Level)

Final (SNES)

Final (Genesis)

Notes

Title Screen and Bonus levels

Slightly slower tempo. Present in the final version of Super Bubsy, still unused.

Chapters 1-3

Includes the unique section at the end, present at the Genesis version.

Chapters 4-6

Extended intro.

Chapters 7-9 (Canyon sections)

Includes a unique section without the main instrument at 1:09.

Chapters 10-12

Unique ending. The Genesis version is based from the first loop, while the SNES version is based from the second loop.

Code#

In Bubsy in Fractured Furry Tales source code, there contains unedited code from the first game. There are some unused interesting functions in the code.

BUBDATA.S#

BUBSYXOFFSET
    dc.b    $ec ; RUN   ;0
    dc.b    $ee
    dc.b    $f4
    dc.b    -15
    dc.b    -21
    dc.b    -19
    dc.b    ($EE+8) ; IDLE
    dc.b    ($EE+8)
    dc.b    ($ef+8)
    dc.b    ($ef+8)
    dc.b    ($ee+8)     ;10
    dc.b    ($F0+8)
    dc.b    ($E3+8)
    dc.b    ($E3+8)
    dc.b    ($E3+8)
    dc.b    -30 ; FIGHT
    dc.b    $e5
    dc.b    -31
    dc.b    -32
    dc.b    -32
    dc.b    $E7 ; SKID  ;20
    dc.b    $E6
    dc.b    $E7
    dc.b    $E4
    dc.b    $E4
    dc.b    $F6 ; JUMP
    dc.b    $E9
    dc.b    $F1
    dc.b    $F6
    dc.b    $E8
    dc.b    $ED ;30 THIS IS FRAME COMING DOWN, CHANGE COULD EASE COLLISION PROBLEMS
    dc.b    $EF
    dc.b    $FA ; JUMPUP
    dc.b    $E6 ; GLIDE
    dc.b    $E5
    dc.b    $E4
    dc.b    $F0 ; SHATTER
    dc.b    $f0
    dc.b    $f0
    dc.b    $f0
    dc.b    $ed ;40
    dc.b    $E7 ; SPIN
    dc.b    $E5
    dc.b    $E7
    dc.b    $EC
    dc.b    $EE ; LOOKUP
    dc.b    $F1 ; LOOKDOWN
    dc.b    $F1 ; DUCK
    dc.b    $F1
    dc.b    $00 ; LEVEL EDIT CURSOR
    dc.b    $fc ;50
    dc.b    $fc
    dc.b    $fc
    dc.b    $EF ; SHAKEWATER
    dc.b    $F0
    dc.b    $F0
    dc.b    $EF
    dc.b    $EF
    dc.b    $E8
    dc.b    $E8
    dc.b    $E7 ;60
    dc.b    $F0 ; BIGSMILE
    dc.b    $F0 ; PUFF
    dc.b    $F0
    dc.b    $E8 ; SQUISH
    dc.b    $e4
    dc.b    $e4
    dc.b    $ee
    dc.b    $EE
    dc.b    $ee
    dc.b    $ee ;70
    dc.b    $ee
    dc.b    $EE
    dc.b    $ee
    dc.b    $F1 ; BYEBYE
    dc.b    $f1
    dc.b    $f1
    dc.b    $f1
    dc.b    $F1
    dc.b    $f1
    dc.b    $f0 ;80
    dc.b    ($f1+16)&$ff    ; SMASH
    dc.b    ($ed+16)&$ff
    dc.b    ($Eb+16)&$ff
    dc.b    ($f1+16)&$ff
    dc.b    ($cd+16)&$ff    ; UNCONCIOUS
    dc.b    ($D8+16)&$ff    ; SWIPE
    dc.b    ($D8+16)&$ff
    dc.b    ($dc+16)&$ff
    dc.b    ($D9+16)&$ff
    dc.b    $d9+16  ; 90 PUSH
    dc.b    $d9+16
    dc.b    $dd+16
    dc.b    $d8+16
    dc.b    $d6+16
    dc.b    $dc+16
    dc.b    -16 ; RUN DOWN
    dc.b    $f4
    dc.b    -21
    dc.b    -20
    dc.b    -17 ;100
    dc.b    -18
    dc.b    -12-5+2 ; RUN UP
    dc.b    -16-5+2
    dc.b    -19-5+2
    dc.b    -19-5+2
    dc.b    -14-5+2
    dc.b    -17-5+2
    dc.b    $F0 ; READY
    dc.b    $F3
    dc.b    $F3 ;110
    dc.b    $F1 ; HHIT STARS
    dc.b    $EE
    dc.b    $E8
    dc.b    $E7
    dc.b    $F1 ; VHIT STARS
    dc.b    $F0
    dc.b    $EE
    dc.b    $E8
    dc.b    0-$0C   ; DROWN
    dc.b    0-$0E   ;120
    dc.b    0-$0E
    dc.b    0-$13
    dc.b    0-$13
    dc.b    0-$16
    dc.b    $e7
    dc.b    $e2
    dc.b    $f0
    dc.b    0-$10   ; FADE
    dc.b    0-$10
    dc.b    0-$10   ;130
    dc.b    0-$10
    dc.b    0-$10
    dc.b    $f0 ; FALLBACK
    dc.b    $f1
    dc.b    0-$12
    dc.b    $F1 ; VHIT NO STARS
    dc.b    $EF
    dc.b    $F1
    dc.b    $ED
    dc.b    $0  ;140
    dc.b    $1  ; LAUGH
    dc.b    0-$0F   ; MELT
    dc.b    0-$0F
    dc.b    0-$0F
    dc.b    0-$13
    dc.b    0-$16
    dc.b    0-$19
    dc.b    0-$1C
    dc.b    0-$1D
    dc.b    0-$10   ; 150 SPLIT
    dc.b    0-$12
    dc.b    0-$2E
    dc.b    0-$39
    dc.b    $E9 ; TAKES
    dc.b    $E9
    dc.b    $F1
    dc.b    $F1
    dc.b    $E9
    dc.b    $E9
    dc.b    $E8 ;160
    dc.b    $E7
    dc.b    $f4 ; BAL1
    dc.b    $f5
    dc.b    $f6
    dc.b    $f0 ; BAL2
    dc.b    $f0
    dc.b    $F5 ; CONVERTABLE
    dc.b    $FC
    dc.b    $FC
    dc.b    0   ;170
    dc.b    0
    dc.b    $F3 ; CAVE WALK IN
    dc.b    $F3
    dc.b    $F3
    dc.b    $F3
    dc.b    $F3
    dc.b    $F3
    dc.b    $F2 ; CAVE WALK OUT
    dc.b    $F2
    dc.b    $F2 ;180
    dc.b    $F2
    dc.b    $F2
    dc.b    $F2
    dc.b    $EE ; BANANA
    dc.b    $E8
    dc.b    $F1 ; NOTIME
    dc.b    $F1
    dc.b    $F1
    dc.b    $F1
    dc.b    $F2 ;190
    dc.b    $F2
    dc.b    $F1
    dc.b    $F1
    dc.b    $F1
    dc.b    $F1
    dc.b    $F1
    dc.b    $F1
    dc.b    $E6 ; POP
    dc.b    $E4
    dc.b    $ED ;200
    dc.b    $EC
    dc.b    $E1
    dc.b    $E3
    dc.b    $F1
    dc.b    $E2
    dc.b    $E1
    dc.b    $EB
    dc.b    0
    dc.b    0
    dc.b    0   ;210
    dc.b    $F2 ; HOORAY
    dc.b    $F2
    dc.b    $F1
    dc.b    $F1
    dc.b    $EF
    dc.b    $F6-4   ; BALANCE 1 END
    dc.b    $EF ; RIDE
    dc.b    $FB
    dc.b    $F5
    dc.b    $EF ; 220 COASTER RIDE
    dc.b    -12 ; RUN
    dc.b    -14
    dc.b    -22 ; RUN DOWN
    dc.b    -19
    dc.b    -18 ; RUN UP
    dc.b    -17

    
BUBSYYOFFSET
    dc.b    $d7 ;0  ; RUN
    dc.b    $d7
    dc.b    $d3
    dc.b    -43
    dc.b    $d8
    dc.b    -41
    dc.b    $D2-1   ; IDLE
    dc.b    $D2-1
    dc.b    $D3-1
    dc.b    $d1
    dc.b    $d1 ;10
    dc.b    $D4-1
    dc.b    $D0
    dc.b    $D0
    dc.b    $D1
    dc.b    -57 ; FIGHT
    dc.b    -59
    dc.b    -54
    dc.b    -58
    dc.b    -60
    dc.b    $D6 ; 20 SKID
    dc.b    $D7
    dc.b    $D8
    dc.b    $D7
    dc.b    $D7
    dc.b    $df     ; JUMP
    dc.b    $E1
    dc.b    $E6
    dc.b    $DD
    dc.b    $E1
    dc.b    $d4 ;30
    dc.b    $de
    dc.b    $c9     ; JUMP UP
    dc.b    $EB
    dc.b    $E9
    dc.b    $EA
    dc.b    $d2
    dc.b    $d2
    dc.b    $De
    dc.b    $EC
    dc.b    $f1 ;40  SHATTER
    dc.b    $EA ; SPIN
    dc.b    $E8
    dc.b    $E4
    dc.b    $E9
    dc.b    $D4 ; LOOKUP
    dc.b    $de ;   $E0 ; LOOKDOWN
    dc.b    $e3 ;$DF    ; DUCK1
    dc.b    $E4 ; DUCK2
    dc.b    $FE
    dc.b    $FC ;50
    dc.b    $FC
    dc.b    $FC ; SPIN VRAMBOX
    dc.b    $D6 ; SHAKE WATER
    dc.b    $D5
    dc.b    $D9
    dc.b    $D8
    dc.b    $D5
    dc.b    $D5
    dc.b    $D5
    dc.b    $D5 ;60
    dc.b    $D2 ; BIGSMILE
    dc.b    $D3     ; PUFF
    dc.b    $D3 
    dc.b    $E5
    dc.b    $F6
    dc.b    $E6
    dc.b    $D8 ; SQUISH
    dc.b    $D8
    dc.b    $D5
    dc.b    $D0 ;70
    dc.b    $Cd
    dc.b    $D0
    dc.b    $D4
    dc.b    $D1
    dc.b    $D1
    dc.b    $D1
    dc.b    $D1 ; BYEBYE
    dc.b    $D1
    dc.b    $D1
    dc.b    $E1 ;80
    dc.b    $D1 ; SMASH
    dc.b    $D1
    dc.b    $Cc
    dc.b    $D1
    dc.b    $F0 ; UNCONCIOUS
    dc.b    $E2 ; SWIPE
    dc.b    $E2
    dc.b    $Db
    dc.b    $de
    dc.b    $D4 ; 90 PUSH
    dc.b    $D4
    dc.b    $ce
    dc.b    $ce
    dc.b    $cc
    dc.b    $ca
    dc.b    $d7 ; RUN DOWN
    dc.b    $d6
    dc.b    -48
    dc.b    -49
    dc.b    -43 ;100
    dc.b    -47
    dc.b    -48+5   ; RUN UP
    dc.b    -46+5
    dc.b    -48+5+2
    dc.b    -46+5
    dc.b    -45+5
    dc.b    -47+5
    dc.b    $DE ; READY
    dc.b    $E7
    dc.b    $E7 ;110
    dc.b    $D4     ; HHIT STARS
    dc.b    $CD
    dc.b    $D2
    dc.b    $D0
    dc.b    $D7     ; VHIT STARS
    dc.b    $DC
    dc.b    $D6
    dc.b    $de
    dc.b    8-$1B       ; DROWN
    dc.b    8-$20   ;120
    dc.b    8-$20
    dc.b    8-$1B
    dc.b    8-$1B
    dc.b    8-$1B
    dc.b    $d0+8
    dc.b    $e8+8
    dc.b    ($f2+16)&$ff
    dc.b    0-$2D       ; FADE
    dc.b    0-$2D
    dc.b    0-$2D   ;130
    dc.b    0-$2D
    dc.b    0-$2D
    dc.b    $d7     ; FALLBACK
    dc.b    $E1
    dc.b    0-$0F
    dc.b    $D6         ; VHIT NO STARS
    dc.b    $DB
    dc.b    $D6
    dc.b    $DB
    dc.b    $0  ;140
    dc.b    $0      ; LAUGH
    dc.b    $d4     ; MELT
    dc.b    $d4
    dc.b    $D2
    dc.b    $d8
    dc.b    $dd
    dc.b    $e6
    dc.b    $f3
    dc.b    $fb
    dc.b    $d2 ;150    ; SPLIT
    dc.b    0-$2E
    dc.b    $de
    dc.b    0-$0E
    dc.b    $EC ; TAKES
    dc.b    $E9
    dc.b    $CF
    dc.b    $CF
    dc.b    $EC
    dc.b    $EB
    dc.b    $D5 ;160
    dc.b    $D7
    dc.b    $ca ; BALANCE 0
    dc.b    $d2
    dc.b    $d0
    dc.b    $Ce ; BALAANCE 1
    dc.b    $cd
    dc.b    $C6     ; CONVERTABLE
    dc.b    $DD
    dc.b    $DD
    dc.b    0   ;170
    dc.b    0
    dc.b    $d2 ; CAVEWALKIN
    dc.b    $D2
    dc.b    $D1
    dc.b    $D2
    dc.b    $D2
    dc.b    $D2
    dc.b    $D2 ; CAVEWALKOUT
    dc.b    $D1
    dc.b    $D1 ;180
    dc.b    $D3
    dc.b    $D4
    dc.b    $D1
    dc.b    $D7 ; BANANA
    dc.b    $D6
    dc.b    $D2     ; NOTIME
    dc.b    $D2
    dc.b    $D2
    dc.b    $D1
    dc.b    $cf ;190
    dc.b    $cf
    dc.b    $D1
    dc.b    $D1
    dc.b    $D1
    dc.b    $D1
    dc.b    $D1
    dc.b    $D1
    dc.b    $D1     ; POP
    dc.b    $D2
    dc.b    $D1 ;200
    dc.b    $D2
    dc.b    $E0
    dc.b    $D5
    dc.b    $CC
    dc.b    $D2
    dc.b    $DF
    dc.b    $CF
    dc.b    0
    dc.b    0
    dc.b    0   ;210
    dc.b    $D0 ; HOORAY
    dc.b    $D0
    dc.b    $D3
    dc.b    $CF
    dc.b    $D0
    dc.b    $D2-5   ; BALANCE 1 END
    dc.b    $C7 ; RIDE
    dc.b    $CA
    dc.b    $C5
    dc.b    $C5 ; 220 COASTER RIDE
    dc.b    -45 ; RUN
    dc.b    -43
    dc.b    -48 ; RUN DOWN
    dc.b    -43
    dc.b    -48 ; RUN UP
    dc.b    -47

;************************************************************************
;*                                  *
;*  BOXES                               *
;*                                  *
;************************************************************************
    even
BUBSYBOX1
    dc.w    $FFFE,$FFDD,$000D,$FFEA ; RUN
    dc.w    $FFFE,$FFDC,$000C,$FFEA
    dc.w    $FFFE,$FFD8,$000D,$FFE6
    dc.w    $FFFF,$FFDE,$000D,$FFEA
    dc.w    $0000,$FFDE,$000E,$FFEA
    dc.w    $0000,$FFDA,$000D,$FFE6
    dc.w    ($FFF8+8)&$ffff,$FFE6,($0001+8)&$ffff,$0000 ; IDLE
    dc.w    ($FFF9+8)&$ffff,$FFE6,($0002+8)&$ffff,$0000
    dc.w    ($FFF7+8)&$ffff,$FFE6,($0001+8)&$ffff,$0000
    dc.w    ($FFF6+8)&$ffff,$FFE6,($0001+8)&$ffff,$0000
    dc.w    ($FFF6+8)&$ffff,$FFE6,($0001+8)&$ffff,$0000
    dc.w    ($FFF6+8)&$ffff,$FFE6,($0001+8)&$ffff,$0000
    dc.w    ($FFF8+8)&$ffff,$FFD9,($0004+8)&$ffff,$0000
    dc.w    ($FFF6+8)&$ffff,$FFDA,($0006+8)&$ffff,$0000
    dc.w    ($FFF9+8)&$ffff,$FFDA,($0004+8)&$ffff,$0000
    dc.w    $FFF6,$FFE4,$000D,$FFF6 ;15 fight
    dc.w    $FFF6,$FFE4,$000C,$FFF7
    dc.w    $FFF9,$FFE2,$0009,$FFF7
    dc.w    $FFF9,$FFE4,$0007,$FFF9
    dc.w    $FFF7,$FFE3,$0009,$FFF8
    dc.w    $FFF0,$FFDB,$FFFB,$FFF6 ;20
    dc.w    $FFF1,$FFDC,$FFFC,$FFE9
    dc.w    $FFF1,$FFDE,$0001,$FFE9
    dc.w    $FFEB,$FFDC,$FFFB,$FFEA
    dc.w    $FFF0,$FFDF,$0006,$FFE7
    dc.w    $FFFB,$FFFB,$000A,$0001 ; JUMP
    dc.w    $FFEC,$FFF5,$FFFC,$FFFA
    dc.w    $FFF4,$FFE7,$FFFD,$FFF4
    dc.w    $FFFD,$FFDF,$0006,$FFE8
    dc.w    $0004,$FFE4,$0011,$FFF5
    dc.w    $FFF9,$FFDE,$0003,$FFF8
    dc.w    $FFFA,$FFE7,$0003,$FFFB
    dc.w    $FFFE,$FFF5,$0008,$0001 ; JUMP UP
    dc.w    $FFF8,$FFF7,$0015,$FFFD ; GLIDE
    dc.w    $FFF6,$FFF1,$0014,$FFFA
    dc.w    $FFF5,$FFF3,$0013,$FFFC
    dc.w    $FFF7,$FFD6,$0000,$FFE6 ; 36 SHATTER
    dc.w    $FFF7,$FFD6,$0000,$FFE6
    dc.w    $FFF7,$FFD6,$0000,$FFE6
    dc.w    $FFF7,$FFD6,$0000,$FFE6
    dc.w    $FFF7,$FFD6,$0000,$FFE6
    dc.w    $000A,$FFEC,$0012,$FFF7 ; SPIN
    dc.w    $FFE6,$FFF1,$FFF5,$FFF7
    dc.w    $FFFF,$FFEE,$000F,$FFFB
    dc.w    $000C,$FFEE,$0012,$FFF6
    dc.w    $FFF3,$FFFC,$000D,$0001 ; LOOKUP
    dc.w    $FFF8,$FFED,$000C,$FFFD ; LOOKDOWN
    dc.w    $FFF8,$FFE8,$0009,$FFFE ; DUCK
    dc.w    $FFF9,$FFEC,$000C,$FFFB
    dc.w    $0000,$0000,$0000,$0000 ; 49
    dc.w    $0000,$0000,$0000,$0000
    dc.w    $0000,$0000,$0000,$0000
    dc.w    $0000,$0000,$0000,$0000
    dc.w    $FFF7,$FFE1,$0009,$FFF2 ; SHAKE WATER
    dc.w    $FFF7,$FFE2,$000A,$FFF2
    dc.w    $FFF7,$FFE2,$000A,$FFF3
    dc.w    $0002,$FFE1,$000A,$FFF3
    dc.w    $FFF8,$FFE2,$0008,$FFF4
    dc.w    $FFF2,$FFE2,$0002,$FFF4
    dc.w    $FFF5,$FFE4,$0008,$FFF4
    dc.w    $FFF7,$FFE4,$000A,$FFF0
    dc.w    $FFF3,$FFF0,$000C,$FFF3 ; BIGSMILE
    dc.w    $FFF1,$FFEF,$000E,$FFF4 ; PUFF
    dc.w    $FFF1,$FFEF,$000E,$FFF4
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 64 SQUISH
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008  ; 74 BYEBYE
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFFE,$FFFA,$0007,$FFFF ; SMASH
    dc.w    $FFFE,$FFF9,$0007,$FFFF
    dc.w    $FFFE,$FFF9,$0006,$FFFF
    dc.w    $FFFF,$FFF9,$0006,$FFFF
    dc.w    $FFFE,$FFF3,$0002,$FFFA ; UNCONCIOUS
    dc.w    $FFFE,$FFF5,$0003,$FFFC ; SWIPE
    dc.w    $FFFE,$FFF5,$0003,$FFFD
    dc.w    $FFFC,$FFF2,$0004,$FFFB
    dc.w    $FFFC,$FFF8,$0005,$0001
    dc.w    $FFFD,$FFE0,$000C,$FFEB ; PUSH
    dc.w    $0000,$FFDE,$000D,$FFEA
    dc.w    $FFFD,$FFDE,$000C,$FFEB
    dc.w    $FFFC,$FFDE,$000B,$FFEB
    dc.w    $FFFD,$FFDD,$000C,$FFEB
    dc.w    $FFFF,$FFDD,$000E,$FFEB
    dc.w    $000E,$FFE0,$001E,$FFEE ; RUN DOWN
    dc.w    $000F,$FFE3,$001C,$FFF1
    dc.w    $000F,$FFE0,$001E,$FFEE
    dc.w    $000F,$FFE0,$001E,$FFEE
    dc.w    $000E,$FFE4,$001C,$FFF0
    dc.w    $000D,$FFE0,$001D,$FFED
    dc.w    $FFF0,$FFDC,$FFFD,$FFE9 ; RUN UP
    dc.w    $FFF2,$FFDD,$FFFE,$FFEB
    dc.w    $FFF2,$FFDD,$FFFD,$FFEB
    dc.w    $FFF1,$FFE0,$FFFE,$FFEE
    dc.w    $FFF1,$FFDE,$FFFC,$FFEC
    dc.w    $FFEF,$FFDA,$FFFB,$FFE9
    dc.w    $FFFE,$FFEC,$0006,$FFFB ; READY
    dc.w    $0003,$FFF9,$000A,$0001
    dc.w    $0001,$FFF3,$0009,$FFFF
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 111 HHIT
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 115 VHIT
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 119 DROWN
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 128 FADE
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 133 FALLBACK
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 136 HIT NOSTARS
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 140 LAUGH
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 142 MELT
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 150 SPLIT
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFED,$0008,$FFF9,$0011 ; TAKES
    dc.w    $FFEE,$0009,$FFF9,$0010
    dc.w    $FFF5,$FFED,$0011,$FFF5
    dc.w    $FFF5,$FFED,$0011,$FFF5
    dc.w    $FFEF,$FFF6,$FFF2,$FFFA
    dc.w    $FFEF,$FFF6,$FFF2,$FFFA
    dc.w    $FFEF,$FFE6,$000E,$FFEF
    dc.w    $FFF3,$FFE6,$000D,$FFEF
    dc.w    $FFF8,$FFD4,$0009,$FFE4 ; BALANCE 0
    dc.w    $FFF5,$FFD6,$0008,$FFE5
    dc.w    $FFF8,$FFD5,$0008,$FFE6
    dc.w    $0001,$FFD2,$0011,$FFE3 ; BALANCE 1
    dc.w    $0008,$FFD7,$0019,$FFE6
    dc.w    0-10,0-31,4,0-5     ; 167 CONVERTABLE
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFE0,$000B,$FFE5 ; CAVEWALKIN
    dc.w    $FFF7,$FFDF,$000B,$FFE5
    dc.w    $FFF7,$FFDE,$000C,$FFE4
    dc.w    $FFF7,$FFDE,$000A,$FFE5
    dc.w    $FFF6,$FFDF,$000B,$FFE5
    dc.w    $FFF7,$FFDE,$000B,$FFE4
    dc.w    $FFF7,$FFDF,$0009,$FFE5 ; CAVEWALKOUT
    dc.w    $FFF6,$FFDE,$000A,$FFE4
    dc.w    $FFF6,$FFDE,$000A,$FFE4
    dc.w    $FFF5,$FFDF,$000A,$FFE6
    dc.w    $FFF7,$FFDF,$000A,$FFE4
    dc.w    $FFF6,$FFDE,$000A,$FFE4
    dc.w    $0005,$FFE6,$0011,$0000 ; BANANA
    dc.w    $0002,$FFF1,$0012,$FFFF
    dc.w    $FFF7,$FFD6,$0003,$0008 ; NOTIME
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; POP
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; HOORAY
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $0008,$FFDA,$001A,$FFEA ; BALANCE 1 (LAST FRAME)
    dc.w    $FFF9,$FFD9,$0007,0-5   ; RIDE
    dc.w    $FFF9,$FFD0,$0007,0-5
    dc.w    $FFF9,$FFC4,$0007,0-5
    dc.w    $FFF9,$FFD9,$0007,0-5   ; COASTER RIDE
    dc.w    $FFFE,$FFDD,$000D,$FFEA ; RUN
    dc.w    $FFFE,$FFDC,$000C,$FFEA
    dc.w    $000E,$FFE0,$001E,$FFEE ; RUN DOWN
    dc.w    $000F,$FFE3,$001C,$FFF1
    dc.w    $FFF0,$FFDC,$FFFD,$FFE9 ; RUN UP
    dc.w    $FFF2,$FFDD,$FFFE,$FFEB
    dc.w    $FFF2,$FFDD,$FFFD,$FFEB
    
    
    
BUBSYBOX2
    dc.w    $FFFA,$FFE9,$0012,$FFF0 ; RUN
    dc.w    $FFF8,$FFEA,$0009,$FFF2
    dc.w    $FFFC,$FFE7,$000A,$FFF2
    dc.w    $FFF7,$FFEB,$0010,$FFF2
    dc.w    $FFF8,$FFEB,$0009,$FFF2
    dc.w    $FFFC,$FFE7,$000D,$FFEF
    dc.w    ($FFF4+8)&$ffff,$FFD7,($FFFF+8)&$ffff,$FFE5 ; IDLE
    dc.w    ($FFF3+8)&$ffff,$FFD8,($FFFE+8)&$ffff,$FFE5
    dc.w    ($FFF4+8)&$ffff,$FFD8,($0002+8)&$ffff,$FFE5
    dc.w    ($FFF4+8)&$ffff,$FFD8,($0001+8)&$ffff,$FFE5
    dc.w    ($FFF4+8)&$ffff,$FFD8,($0001+8)&$ffff,$FFE5
    dc.w    ($FFF4+8)&$ffff,$FFD9,($0002+8)&$ffff,$FFE5
    dc.w    ($FFE5+8)&$ffff,$FFDF,($0016+8)&$ffff,$FFE8
    dc.w    ($FFE7+8)&$ffff,$FFE0,($0010+8)&$ffff,$FFE7
    dc.w    ($FFE8+8)&$ffff,$FFE0,($0010+8)&$ffff,$FFE8
    dc.w    $FFE7,$FFF3,$0019,$FFFB ;15
    dc.w    $FFE9,$FFF5,$001A,$FFFD
    dc.w    $FFE8,$FFF5,$0016,$FFFD
    dc.w    $FFEA,$FFF5,$0014,$FFFD
    dc.w    $FFE8,$FFF4,$0018,$FFFC
    dc.w    $FFF2,$FFE8,$000C,$FFF8 ;20
    dc.w    $FFF6,$FFEA,$0004,$FFF7
    dc.w    $FFF5,$FFE6,$000A,$FFF7
    dc.w    $FFF6,$FFE8,$0005,$FFF6
    dc.w    $FFE9,$FFE8,$0000,$FFEE
    dc.w    $FFFB,$FFEA,$0005,$FFFA ; JUMP
    dc.w    $FFF7,$FFF0,$001F,$FFF6
    dc.w    $FFFE,$FFEA,$000D,$FFF5
    dc.w    $FFFD,$FFE9,$000D,$FFF8
    dc.w    $FFFB,$FFF3,$0008,$FFFD
    dc.w    $FFEC,$FFF4,$0015,$FFFC
    dc.w    $FFFA,$FFF7,$000D,$0001 
    dc.w    $0005,$FFD4,$000D,$FFF6 ; JUMP UP
    dc.w    $0009,$FFFE,$001A,$0003 ; GLIDE
    dc.w    $FFF1,$FFF7,$001B,$FFFD
    dc.w    $FFFC,$FFF7,$001C,$FFFD
    dc.w    $FFFC,$FFDC,$0003,$FFFD ; 36 SHATTER
    dc.w    $FFFC,$FFDC,$0003,$FFFD
    dc.w    $FFFC,$FFDC,$0003,$FFFD
    dc.w    $FFFC,$FFDC,$0003,$FFFD
    dc.w    $FFFC,$FFDC,$0003,$FFFD
    dc.w    $FFF0,$FFEC,$0001,$FFF8 ; SPIN
    dc.w    $FFF1,$FFEE,$0011,$FFF5
    dc.w    $FFEE,$FFE7,$FFFC,$FFFA
    dc.w    $FFED,$FFF5,$000F,$FFFC
    dc.w    $FFF9,$FFE5,$0004,$FFFF ; LOOKUP
    dc.w    $FFF2,$FFFB,$0010,$0001 ; LOOKDOWN
    dc.w    $FFF3,$FFFB,$0010,$0001 ; DUCK
    dc.w    $FFF3,$FFF9,$0010,$0001
    dc.w    $0000,$0000,$0000,$0000 ; 49
    dc.w    $0000,$0000,$0000,$0000
    dc.w    $0000,$0000,$0000,$0000
    dc.w    $0000,$0000,$0000,$0000
    dc.w    $FFF2,$FFFC,$000D,$0001 ; SHAKE WATER
    dc.w    $FFF1,$FFFD,$000F,$0001
    dc.w    $FFF1,$FFFD,$000E,$0001
    dc.w    $FFF1,$FFFD,$000E,$0001
    dc.w    $FFF1,$FFFD,$000E,$0001
    dc.w    $FFF1,$FFFD,$000E,$0001
    dc.w    $0002,$FFF3,$000C,$0001
    dc.w    $FFF1,$FFF3,$0004,$0001
    dc.w    $FFF2,$FFFD,$000D,$0001 ; BIGSMILE
    dc.w    $FFF3,$FFFB,$000D,$0001 ; PUFF
    dc.w    $FFF2,$FFFB,$000E,$0001
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 64 SQUISH
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008  ; 74 BYEBYE
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF6,$FFDF,$FFFA,$FFF6 ; SMASH
    dc.w    $FFF6,$FFDE,$FFFA,$FFF6
    dc.w    $FFF6,$FFE0,$FFFA,$FFF6
    dc.w    $FFF6,$FFE0,$FFFA,$FFF6
    dc.w    $FFDA,$FFF8,$FFE9,$FFFA ; UNCONCIOUS
    dc.w    $FFEF,$FFFD,$0003,$0001 ; SWIPE
    dc.w    $FFEF,$FFFE,$0004,$0001
    dc.w    $FFF1,$FFFC,$0004,$0002
    dc.w    $FFF0,$FFEB,$FFFB,$0001 
    dc.w    $FFF8,$FFE8,$0003,$FFF0 ; PUSH
    dc.w    $FFF6,$FFE8,$0000,$FFF0
    dc.w    $FFF6,$FFE8,$FFFF,$FFF0
    dc.w    $FFF4,$FFE7,$FFFE,$FFF0
    dc.w    $FFF5,$FFE7,$FFFF,$FFEE
    dc.w    $FFF7,$FFE6,$0001,$FFEE
    dc.w    $FFF1,$FFEC,$0012,$FFF3 ; RUN DOWN
    dc.w    $FFF5,$FFEE,$0012,$FFFA
    dc.w    $0006,$FFEA,$0012,$FFF9
    dc.w    $FFFF,$FFE7,$0016,$FFFA
    dc.w    $FFF5,$FFED,$0012,$FFF9
    dc.w    $0006,$FFEB,$0016,$FFF8
    dc.w    $0000,$FFEC,$0012,$FFF3 ; RUN UP
    dc.w    $FFFF,$FFEE,$0012,$FFFA
    dc.w    $FFF4,$FFEC,$0003,$FFF1
    dc.w    $0006,$FFE9,$0016,$FFFA
    dc.w    $0003,$FFED,$0012,$FFF9
    dc.w    $FFEF,$FFEA,$0002,$FFF8
    dc.w    $FFF2,$FFEE,$FFFD,$0000 ; READY
    dc.w    $FFF7,$FFED,$0002,$FFFE
    dc.w    $FFF9,$FFED,$0002,$FFFE
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 111 HHIT
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 115 VHIT
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 119 DROWN
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 128 FADE
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 133 FALLBACK
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 136 HIT NOSTARS
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008



    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 142 MELT
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 150 SPLIT
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF3,$FFF9,$000A,$0007 ; TAKES
    dc.w    $FFF8,$0001,$0001,$0008
    dc.w    $FFFE,$FFEA,$0006,$0001
    dc.w    $FFFE,$FFEA,$0005,$0001
    dc.w    $FFEE,$FFFB,$0008,$000E
    dc.w    $FFEE,$FFFB,$0007,$000D
    dc.w    $FFE9,$FFD8,$0001,$FFE5
    dc.w    $FFE8,$FFDA,$0000,$FFE7
    dc.w    $FFF8,$FFE5,$0007,$0001 ; BALANCE 0
    dc.w    $FFF9,$FFE6,$0009,$0001
    dc.w    $FFF9,$FFE7,$0009,$0001
    dc.w    $FFF8,$FFE4,$0005,$FFF5 ; BALANCE 1
    dc.w    $FFFA,$FFE1,$0009,$FFF0
    dc.w    0-8,0-49,3,0-32     ; 167 CONVERTABLE
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFE9,$000C,$FFF2 ; CAVEWALKIN
    dc.w    $FFF7,$FFE9,$000B,$FFF2
    dc.w    $FFF6,$FFE7,$000B,$FFF1
    dc.w    $FFF6,$FFE9,$000B,$FFF1
    dc.w    $FFF6,$FFEA,$000B,$FFF2
    dc.w    $FFF6,$FFEA,$000B,$FFF2
    dc.w    $FFF6,$FFEA,$000A,$FFF2 ; CAVEWALKOUT
    dc.w    $FFF5,$FFE9,$000B,$FFF2
    dc.w    $FFF5,$FFE9,$000B,$FFF2
    dc.w    $FFF5,$FFEA,$000B,$FFF2
    dc.w    $FFF5,$FFEA,$000B,$FFF2
    dc.w    $FFF5,$FFEA,$000A,$FFF2
    dc.w    $FFF6,$FFDF,$0004,$FFF7 ; BANANA
    dc.w    $FFFA,$FFE9,$000D,$FFF6
    dc.w    $FFF7,$FFD6,$0003,$0008 ; NOTIME
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; POP
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; HOORAY
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF8,$FFE0,$0009,$FFED ; BALANCE 1 (LAST FRAME)
    dc.w    $FFF4,$FFCB,$FFFF,$FFD8 ; RIDE
    dc.w    $0006,$FFCF,$0010,$FFDC
    dc.w    $FFFA,$FFCA,$0009,$FFD5
    dc.w    $FFF4,$FFCB,$FFFF,$FFD8 ; COASTER RIDE
    dc.w    $FFFA,$FFE9,$0012,$FFF0 ; RUN
    dc.w    $FFF8,$FFEA,$0009,$FFF2
    dc.w    $FFF1,$FFEC,$0012,$FFF3 ; RUN DOWN
    dc.w    $FFF5,$FFEE,$0012,$FFFA
    dc.w    $0000,$FFEC,$0012,$FFF3 ; RUN UP
    dc.w    $FFFF,$FFEE,$0012,$FFFA
    

BUBSYBOX3
    dc.w    $FFF0,$FFF1,$000C,$FFFD ; RUN
    dc.w    $FFEC,$FFF2,$0007,$FFFE
    dc.w    $FFF8,$FFF3,$0006,$0000
    dc.w    $FFF7,$FFF3,$0013,$FFFE
    dc.w    $FFEE,$FFF2,$0005,$FFFD
    dc.w    $FFFC,$FFF0,$0005,$0000
    dc.w    ($FFF4+8)&$ffff,$FFFC,($0009+8)&$ffff,$0001 ; IDLE
    dc.w    ($FFF4+8)&$ffff,$FFFC,($0006+8)&$ffff,$0001
    dc.w    ($FFF4+8)&$ffff,$FFFC,($0009+8)&$ffff,$0001
    dc.w    ($FFF3+8)&$ffff,$FFFC,($0008+8)&$ffff,$0001
    dc.w    ($FFF3+8)&$ffff,$FFFC,($000A+8)&$ffff,$0001
    dc.w    ($FFF4+8)&$ffff,$FFFC,($0008+8)&$ffff,$0001
    dc.w    ($FFF4+8)&$ffff,$FFFC,($000A+8)&$ffff,$0001
    dc.w    ($FFF3+8)&$ffff,$FFFC,($000A+8)&$ffff,$0001
    dc.w    ($FFF4+8)&$ffff,$FFFC,($000A+8)&$ffff,$0001
    dc.w    $FFF2,$FFE9,$0011,$FFF2 ;15
    dc.w    $FFF2,$FFE9,$000F,$FFF4
    dc.w    $FFF3,$FFE7,$000D,$FFF4
    dc.w    $FFF4,$FFE8,$000B,$FFF4
    dc.w    $FFF3,$FFE8,$000D,$FFF3
    dc.w    $0001,$FFF9,$0007,$FFFE ;20
    dc.w    $0000,$FFF1,$000B,$FFFD
    dc.w    $0005,$FFF1,$000E,$FFFE
    dc.w    $0001,$FFF0,$000C,$FFFD
    dc.w    $FFFE,$FFEF,$000B,$FFFB
    dc.w    $0006,$FFE6,$000C,$FFF3 ; JUMP
    dc.w    $0006,$FFE8,$0014,$FFF2
    dc.w    $0007,$FFF2,$0014,$FFFD
    dc.w    $FFF9,$FFF7,$000A,$0001
    dc.w    $FFEE,$FFED,$FFFF,$FFF8
    dc.w    $FFF5,$FFDB,$0004,$FFE8
    dc.w    $FFFF,$FFE5,$000D,$FFF2
    dc.w    $0000,$FFCD,$000A,$FFDF ; JUMP UP
    dc.w    $FFE5,$FFF1,$FFFC,$FFF8 ; GLIDE
    dc.w    $FFE4,$FFF0,$FFF9,$FFF6
    dc.w    $FFE3,$FFED,$FFFC,$FFF5
    dc.w    $FFF7,$FFFD,$FFFE,$0008 ;36 SHATTER 
    dc.w    $FFF7,$FFFD,$FFFE,$0008
    dc.w    $FFF7,$FFFD,$FFFE,$0008
    dc.w    $FFF7,$FFFD,$FFFE,$0008
    dc.w    $FFF7,$FFFD,$FFFE,$0008
    dc.w    $FFE8,$FFF6,$0014,$0000 ; SPIN
    dc.w    $FFF1,$FFF6,$000F,$0000
    dc.w    $FFF8,$FFF7,$0006,$0000
    dc.w    $FFF4,$FFED,$0007,$0000
    dc.w    $FFF2,$FFD9,$0000,$FFE6 ; LOOKUP
    dc.w    $0000,$FFEA,$0014,$FFF8 ; LOOKDOWN
    dc.w    $0007,$FFE4,$0015,$FFF4 ; DUCK
    dc.w    $0008,$FFE9,$0015,$FFF7
    dc.w    $0000,$0000,$0000,$0000 ; 49 
    dc.w    $0000,$0000,$0000,$0000
    dc.w    $0000,$0000,$0000,$0000
    dc.w    $0000,$0000,$0000,$0000
    dc.w    $FFFB,$FFD8,$0002,$FFFF ; SHAKE WATER
    dc.w    $FFFD,$FFDB,$0005,$FFFF
    dc.w    $FFFC,$FFDC,$0003,$FFFF
    dc.w    $FFF9,$FFDC,$0005,$FFFF
    dc.w    $FFFC,$FFDB,$0004,$FFFF
    dc.w    $FFF8,$FFDB,$0004,$FFFF
    dc.w    $FFF9,$FFDC,$0005,$FFFF
    dc.w    $FFFC,$FFDB,$0007,$FFFF
    dc.w    $FFFA,$FFD8,$0006,$FFFF ; BIGSMILE
    dc.w    $FFF8,$FFD7,$0007,$FFFF ; PUFF
    dc.w    $FFF8,$FFD6,$0008,$FFFF
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 64 SQUISH
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008  ; 74 BYEBYE
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFFB,$FFD6,$0000,$FFF9 ; SMASH
    dc.w    $FFFB,$FFD6,$0000,$FFF8
    dc.w    $FFFB,$FFD6,$0000,$FFF8
    dc.w    $FFFB,$FFD6,$0000,$FFF8
    dc.w    $FFD6,$FFFB,$0004,$0001 ; UNCONCIOUS
    dc.w    $FFE2,$FFE7,$FFEE,$0001 ; SWIPE
    dc.w    $FFE1,$FFE8,$FFEE,$0001
    dc.w    $FFE5,$FFE9,$FFF0,$0002
    dc.w    $FFE4,$FFE7,$FFEF,$0001
    dc.w    $FFF1,$FFF0,$FFFB,$0001 ; PUSH
    dc.w    $FFF1,$FFEF,$FFFD,$0001
    dc.w    $FFF0,$FFEF,$FFFE,$0001
    dc.w    $FFEC,$FFED,$FFFE,$0001
    dc.w    $FFEB,$FFEE,$FFFD,$0001
    dc.w    $FFF2,$FFED,$FFFE,$0001
    dc.w    $0007,$FFF4,$0013,$0000 ; RUN DOWN
    dc.w    $0000,$FFFB,$000B,$0006
    dc.w    $FFF9,$FFF3,$000A,$FFFE
    dc.w    $0000,$FFEE,$0014,$0002
    dc.w    $FFFF,$FFFA,$000A,$0005
    dc.w    $FFFA,$FFF2,$000D,$FFFE
    dc.w    $FFEF,$FFEB,$FFF9,$0008 ; RUN UP
    dc.w    $FFEF,$FFF8,$0008,$0002
    dc.w    $FFF4,$FFF2,$0001,$0003
    dc.w    $FFF1,$FFFD,$FFFA,$000A
    dc.w    $FFF3,$FFF4,$0006,$0000
    dc.w    $FFF2,$FFF1,$FFFD,$0003
    dc.w    $0002,$FFE4,$000E,$FFF0 ; READY
    dc.w    $0005,$FFEE,$0010,$FFF8
    dc.w    $0005,$FFEE,$0011,$FFF8
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 111 HHIT
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 115 VHIT
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 119 DROWN
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 128 FADE
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 133 FALLBACK
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 136 HIT NOSTARS
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 140 LAUGH
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 142 MELT
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; 150 SPLIT
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $0001,$FFEF,$000F,$0006 ; TAKES
    dc.w    $FFFD,$FFF0,$0010,$0003
    dc.w    $0004,$FFD8,$0012,$FFEA
    dc.w    $0002,$FFD7,$0012,$FFEB
    dc.w    $FFFF,$FFF2,$0015,$0002
    dc.w    $FFFF,$FFF2,$0016,$0002
    dc.w    $0007,$FFE1,$0015,$FFF8
    dc.w    $0009,$FFE1,$0016,$FFF7
    dc.w    $FFEF,$FFD9,$FFF7,$FFE8 ; BALANCE 0
    dc.w    $0009,$FFDC,$0015,$FFF8
    dc.w    $0009,$FFE2,$0013,$FFF5
    dc.w    $FFF4,$FFF6,$0002,$0001 ; BALANCE 1
    dc.w    $FFF5,$FFF1,$0002,$0001
    dc.w    0-11,0-44,5,0-41    ; 167 CONVERTABLE
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFFD,$FFD9,$0006,$FFFF ; CAVEWALKIN
    dc.w    $FFFC,$FFDA,$0005,$FFFF
    dc.w    $FFFC,$FFD9,$0008,$FFFF
    dc.w    $FFFC,$FFDA,$0006,$FFFF
    dc.w    $FFFB,$FFDA,$0005,$FFFF
    dc.w    $FFFB,$FFD8,$0005,$FFFF
    dc.w    $FFFB,$FFD9,$0005,$0001 ; CAVEWALKOUT
    dc.w    $FFFB,$FFD9,$0005,$0001
    dc.w    $FFFA,$FFD9,$0006,$0001
    dc.w    $FFFA,$FFDA,$0006,$0001
    dc.w    $FFFA,$FFD9,$0006,$0001
    dc.w    $FFFA,$FFD8,$0006,$0001
    dc.w    $FFF1,$FFDE,$FFFE,$FFEC ; BANANA
    dc.w    $FFEA,$FFDE,$0000,$FFEB
    dc.w    $FFF7,$FFD6,$0003,$0008 ; NOTIME
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; POP
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008 ; HOORAY
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF7,$FFD6,$0003,$0008
    dc.w    $FFF6,$FFEE,$0002,$0001 ; BALANCE 1 (LAST FRAME)
    dc.w    $FFF2,$FFD1,$FFF7,$FFD6 ; RIDE
    dc.w    $FFFC,$FFDB,$0002,$FFE3
    dc.w    $0003,$FFDF,$0007,$FFE6
    dc.w    $FFF1,$FFD1,$0001,$FFD7 ; COASTER RIDE
    dc.w    $FFF0,$FFF1,$000C,$FFFD ; RUN
    dc.w    $FFEC,$FFF2,$0007,$FFFE
    dc.w    $0007,$FFF4,$0013,$0000 ; RUN DOWN
    dc.w    $0000,$FFFB,$000B,$0006
    dc.w    $FFEF,$FFEB,$FFF9,$0008 ; RUN UP
    dc.w    $FFEF,$FFF8,$0008,$0002
  • X offset: dc.b $1 ; LAUGH, Y offset: dc.b $0 ; LAUGH and the hitbox:dc.w $FFF7,$FFD6,$0003,$0008 ; 140 LAUGH are unused in the final game. it is possible to be seen via hacks, which Bubsy is offset from the center.