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Paper Mario

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This page details bugs of Paper Mario.

This page or section needs more videos.
There's a whole lotta words or pictures here, but not enough videos. Please fix this.
Specifically: Videos of the other listed bugs.

In-Battle Item Effects#

Watch on YouTubeThe in-battle effects of the Kooky Cookie (made by having Tayce T. cook a Cake Mix and either a Koopa Leaf, Stinky Herb, or Maple Syrup) and Electro Pop (made by having Tayce T. cook a Cake Mix and Volt Shroom) differ from their respective descriptions:

  • The Kooky Cookie's description says it causes Mario to be afflicted with one of three random status effects (Invisible, Electrified, or Sleep) and heals 15 FP. However, it actually heals 30 FP.
  • The Electro Pop's description says it electrifies Mario and heals 15 FP. However, it actually sets Mario's FP to his current HP + 15 (e.g. if Mario has 5 HP when used, his FP will be set to 20). Additionally, the flower icon that appears when using it will always show 15, regardless of how much FP Mario regained.

Both items heal their descriptions' amounts of FP outside of battle.

Tree Switch Crash#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if it works on the Japanese, PAL, and iQue versions. It may be the key to see the crash handler on a non-American system.

On the way to Koopa Village, there is a switch in a tree that you need to hit to continue. If you are attacked by an enemy after you hit the tree (you know if it will work when you see the switch falling as the battle starts), when the battle is over the game will crash onto the crash handler.

Egg Bomb Crash#

In Chapter 5, using the Double Dip badge and throwing an Egg Bomb at Lava Piranha will cause the game to crash for seemingly no explainable reason.

Bowser's Castle Softlock/Crash#

Watch on YouTubeIn Bowser's Castle, there is a room that Mario needs to use Lakilester to access prior to draining the lava. However, you can jump into the lava in order to trigger the loading zone. If done correctly, Mario will be taken inside, but since this was never intended, Mario will be stuck in a loop where he will take damage over and over by the lava whilist entering and exiting said room. Since Mario's HP cannot go below the minimum of 1 in the overworld, the game is softlocked.

If this is done on a Nintendo 64, the game will instead crash shortly after entering the room with a Floating Point Exception error.