the cutting room mirror

Unused Audio

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This is a sub-page of Zombieville (1997).

The game contains a plethora of unused audio assets, which range from sound effects, dialogues, and music tracks.

Unused Sound Effects

Unused Voice Lines

There are eight segments of unused dialogue, with four coming from completely unused characters. The dialogue files for these characters are stored on the first CD under the CONV directory; they are not copied to the hard disk as part of installation.

City Diner#

A notable amount of dialogue was removed from the Diner, along with along with two entire NPCs. All four files are prefixed with DN, likely short for "Diner".

Derby (DNDER.YKF)#

The dialogue options "Greet Derby", "Still refuse", "Crack a joke", and "Insult Derby" cannot be activated. If you speak to Derby, the game spawns zombies after he says "...What, with a sheep?", and the game either ends or crashes shortly after.

''MATT: So, Mr Derby, are you okay?

''DERBY: We are in inestimable good health, Matthew, I'm pleased to say. Just step over here a moment, would you?

''MATT: Not quite close enough! Okay.

''DERBY: Let me give you a really close shave!

''MATT: I don't think so...

''DERBY: Why don't you give in and join us, Matt? I can see that part of you wants to. Think. At one stroke you are freed from all the troubles mortal flesh is heir to. No common cold, no cancer, no Alzheimer's Disease to rob you of your wits -- and no fear of the Grim Reaper himself; for having called once, he cannot call again. I promote the virtues of zombiism. We are safe, Matthew. Safe as no one in the history of man has ever been safe before.

''MATT: You're very persuasive. But I still don't think so.

''DERBY: What a very unpatriotic young man you are. Zombiism is all-American! Isn't what you see before you the culmination of the American Dream? We, here, have overcome the flesh! I shall never grow obese again -- in fact, in time I shall become slimmer than you could think possible. I have eternal youth, or at any rate eternal freedom from the ageing process. If I do not exactly have youthful beauty, I am eternally fit -- now my body never needs to sleep, to eat, to defecate, to decay...

''MATT: What do you want me to put in the news -- your Z-Plan Diet? You're a zombie and you'll get old and rot!

DERBY: Mmmmm-Liar!

Note Darby mentions his shaving razor during the conversation, a useless item he drops if you succeed in killing him.

Zombie Pearl (DNPERL.YKF)#

Pearl was intended to be zombified at some point, but it never comes to pass.

''MATT: Back off, or I'm blasting you out of the way!!

''PEARL: Come on in.... heh-heh-heh.

''MATT: Hey, it's me, Matt. It's okay, I'm not a zombie yet! Okay, Pearl, I'm coming in, but I'm armed! Pearl, babes, are you okay?

''PEARL: Well, if it ain't Mister Hotshot Reporter. I'm on my third shift here. You care to put in an order, this time?

''MATT: Sure. Is that the menu? Uh, "brains". Is that, like, calf-brain? Ox-brain?

''PEARL: You really don't want to know. Believe me. Now -- you ordering or not?

''MATT: Things seem pretty weird in here. I mean -- the Zombie Cafe, right? Um, okay, right. I'll put in an order. Is it too late for the breakfast special?

''PEARL: Nope. One eyeball over easy, lightly-fried guts, mixed brains special, snot garnish, heavy on the vile bile, hot blood, and mayonnaise -- okay?

''MATT: Sure. That'll be fine. No, really. That'll be just -- fine.

''PEARL: Okay-dokey. With you in five minutes, sir!

Keiko Yamatsu (DNKEK.YKF)#

Joe Yamatsu's wife Keiko has her conversation files near Pearl's & Richard's and was likely meant to appear in the diner as well. Her dialogue mentions burying Joe's body, which may tie back to the unimplemented Shovel item.

''MATT: Hi, I'm Matt. I work for the Daily News. I guess you're not from Downforth?

''KEIKO: It's kinda dark out there, isn't it...? Oh, I'm sorry. I'm Keiko. No, Joe and I moved in from LA. He got posted here, and I got the job with the bank so I could be close to him. So little Yoshi and Makiko could see their father while they were growing up. I guess it's funny now. He... he died, and I just never moved away.

''MATT: Posted here?

''KEIKO: With the good old US Army. He's -- he was a sergeant, out at the Base. Sergeant Joe Yamatsu. First we were in married quarters, then we got this apartment in town. Sorry, you don't want to hear all this. I'm just working my way through it, I guess. I... sent Yoshi and Makiko to their grandmother in California last week, just for a holiday, you know? Now I'm glad. There's this guy I kinda know back there, and he's been coming on to me since Joe died, and I don't know, he's okay, but it's so soon, and Joe went so sudden. I guess if I'd even seen the... the body... at least then I'd know it was over! I could leave. Go home. Something.

''MATT: So, this accident, was that something unusual?

''KEIKO: I'm gonna tell you, I went up to Mamacita -- the Colonel, Colonel Martinez -- and I go, "I want to see Joe", and she goes, "there's nothing to see". Nothing to see. That is not what I want to hear. So she goes, "there was this freak accident, they were totally incinerated, he wouldn't have felt a thing".

''MATT: I know this must be difficult for you, Keiko. Can I ask, what happened about his body?

''KEIKO: It's not like we've got an ancestor shrine or anything. Joe's -- Joe was an Episcopalian. All I'm saying is, I want to bury my husband. How much is that to ask? I... look, I know he wants to be buried. You're going to think I'm crazy, but I've seen him. I've seen his spirit in the old graveyard, out on the edge of town. It's like he's a fox spirit or one of those things the old folk talk about. But it's me, don't you see? He wants me to bury him, and there's nothing to bury!

''MATT: Yes, I've met Colonel Martinez. Did she say what kind of accident it was?

''KEIKO: Well, she didn't say much. She said Joe was there with one of the enlisted men, Private Clark, and they both died. But she didn't really tell me. Something out on the weapon training range, I think.

''MATT: Keiko, I don't know how to ask you this, but -- could Joe be a zombie now?

''KEIKO: A z----? You mean like outside? Like one of those walking corpses? No!!! He can't be! Not like those!

''MATT: I'm so sorry to distress you, Keiko. When did this accident happen?

''KEIKO: I can't remember. Seems like only yesterday he came home and said we're gonna move to the Appalachians, I got a drop-dead posting, surefire promotion... he just loved all that special forces training. And Yoshi, he just wants to be a soldier like his daddy, and now I'm telling him no, no way, you're never going anywhere near the Army!

''MATT: Are you sure it was a Private Clark that died?

''KEIKO: Oh sure. It was Rusty Clark. That was sad, he was just a kid. Aiiiii!!!

''MATT: Thank you. So, Keiko, you okay?

''KEIKO: I know secrets, now, Matthew-san. Secrets you cannot write down.

''MATT: What secrets?

''KEIKO: The secrets of the life-beyond-life. The mysteries of the worm. Now I am the nine-tailed fox-spirit, the shape-changer, the undying one. Joe told me, Matthew-san. I am like my husband now.

''MATT: Joe is dead now, Keiko. You have to face that.

KEIKO: Hai-yaaaahhhh! (She may begin attacking Matt at this point.)

''MATT: Joe's a zombie, Keiko!

''KEIKO: I prefer to think of it as "differently-alive".

''MATT: There's a cure. An antidote. Fight this thing, Keiko!

''KEIKO: I cannot. I love Joe too much. I cannot leave him now. You must kill me, Matthew-san, before my grandmother sends Yoshi and Makiko home...

''MATT: Close your eyes, babes. I can't do that!

James Ford (DNFORD.YKF)#

James Ford is a an unused character that has his files near Pearl's & Derby's. His files also use the ".DN" ("Diner") extension. Some of his dialogue, particularly "they're among us!" and "why won't anyone listen to me?!", seem to be references to the 1958 film Invasion of the Body Snatchers.

"PERL_NUA.ANM DERB_NUA.ANM MATT_n00.anm FORD_N00.ANM FORD_Z00.ANM" can be found in the header of DNFORD.CNV, implying James would have become a zombie at the end of his conversation, followed by Pearl and Derby.

''MATT: Hi there, I'm Matt, on the staff of the Daily News. Are you a local man?

''JAMES: James Ford, TeknoInc. Call me Jim. Sure didn't take long for you media people to get down here, did it? No, I'm not local. I'm in sales. Sometimes I tell travelling salesman jokes, sometimes I just tell people I travel in ladies' underwear! -- truth is, it's plastic widgets. How are you, Matt? Any of your people back home going to be interested in office sundries?

''MATT: Why did you come to Downforth?

''JAMES: I didn't come here! I stopped for lunch, on the way to somewhere more profitable! Now I've missed all my appointments, my mobile phone doesn't work -- the whole world's gone dipstick crazy!

''MATT: If you drove into town, where's your car? Can you try to get word out? I don't think anyone knows what's happening in Downforth.

''JAMES: Go out there? You're crazy!!! Some guy in a uniform -- I guess he's the local sheriff -- impounded my car. No one on the streets will speak to me! They've all got red eyes!! And now it's all gone DARK!!!

''MATT: When you drove into Downforth, Jim, did you see anything...unusual?

''JAMES: Unusual? No... I guess not. I came in on the back roads. It's just a small town. Hundreds of them round these parts. Farms, some light industrial stuff, houses, shops, a Catholic church -- except I don't know why a town with a perfectly good church in the square has a fancy old church abandoned on the outskirts of town, I saw that when I drove in.

''MATT: What are you going to do, Jim?

JAMES: Guess I'm going to stay overnight here, drive on in the morning. Maybe I'll ask that little sweetie behind the counter if she's got a spare room. What'd you think, huh? She sure is stacked -- aaaahhh!!! (James may turn into a zombie here.)

''MATT: Anything more you can tell me?

''JAMES: Now you mention it, I'm not so sure that old church out on the edge of town is deserted. I've been sitting here thinking about it. I don't know why. It just stuck in my mind. My wife always told me I didn't have any imagination -- heck, she'd have got that on the divorce papers if she could have -- but that place just had a strange look to it. Real strange. I, I'm sorry, Mr Black, you're gonna have to excuse me. They're here! They're here, I tell you! They're among us!! Why won't anybody listen to me?! What's wrong with all of you!!!

''MATT: Jim! It's me -- Matt! Wait!

Deputy Vic Buckmaster (JAIL.YKF)#

The town sheriff does have lines for when he's human & then zombified. You are expected to wait during the conversation he says "Coffee...keeps the dead awake." No matter how you respond, he'll become hostile and you have the option to shoot them down. However, inside the sheriff's conversation file the entire second conversation for Deputy Buckmaster, who disappears after his first conversation at the roadblock and is never seen again. Why the conversation is in the Sheriff's file is anyone's guess.

''BUCKMASTER: Well, hello there, son. Sure didn't think I'd be seeing you again. Come on in and sit yourself down.

''MATT: Okay, Deputy, I want my Humvee that you impounded, and I want it now! Vic. Hi. You heard what happened to Sheriff Allan.

''BUCKMASTER: I guess things are pretty bad, at that. Depends how you look at it.

''MATT: Deputy Buckmaster! This town is falling apart! What's the Sheriff doing about it? Are you crazy?! Look, Vic, I need that vehicle! I've got to get back to the Base!

''BUCKMASTER: Aw, what's your hurry, Matt? I brung your Humvee back from the checkpoint and parked it out back. You can have it if you really need it. You look hot, son. How about a long, cool drink of water?

''MATT: Huh? Sure, thanks. Now look -- arrghhh!!!

''BUCKMASTER: Well, now, I guess you ain't so smart after all, mister "I'm from the newspapers out east" Matthew Black. You let a town deputy put one right over on you. Heck, I'm not even county police! But I'll just say one thing more as Downforth's deputy -- welcome to our little community. You ain't leaving...

''MATT: The water's contaminated! You have to help me!

''BUCKMASTER: You don't say? Son, you gotta understand, I look at things a little bit different now. But I'm still doing my civic duty, protecting our community.

''MATT: Okay. Okay. Never mind Sheriff Allan -- he's young, he's ambitious, he wants any credit that's going, he doesn't think too straight. You're a sensible man, Vic -- what are you doing about this? Has anyone got a message through, out of the area? Has anyone come in? Have you seen any more military personnel?

''BUCKMASTER: Whoa, Matt! Calm down son, calm down. I think when you come to give it due consideration, you'll find everything's just fine. Now I got your Humvee parked out back, and there's guns and ammunition in the locker over yonder, so if we need to do anything, we can. But I reckon the town's gonna be just fine, so there's no point running around getting yourself into a lather. Now you just sit yourself down...

''MATT: Just fine? Just fine?! The streets are full of zombies, or hadn't you noticed? Oh heck. I see what it is. Vic, we're all scared. It's nothing to be ashamed of. Shoot, I'm scared! But you have to help me save this town. It's your town, your community, you can't just sit on your ass and let it die! Come on, Vic. I know you're a better man than this!

Terri Poole (RHTERRI.YKF)#

Zombieville doesn't allow you to complete Terri's conversation tree for an unknown reason, even when you've spoken to her sister, Margie; any dialogue after "...whiskey holds out." goes unused.

Choosing to wait will exit the conversation. This may be caused by a scripting error.

''MATT: Hi, sweetheart, what's your name?

''TERRI: Git your face outta mine, you wuss!

''MATT: Buy you a drink, ma'am?

''TERRI: Huh? Sure. Thanks. Name's Terri, Terri Poole. How the heck are ya!

''MATT: My, aren't you a strong girl! I'm Matthew Black, Daily News. You got any idea what's going on here?

''TERRI: Heck, it's bin dark since daybreak, an' I bin drunk in here since daybreak, 'cause I sure as all heck ain't going out there with no zombies! And now you know as much as I do, Mr Brock. Hey, you got any cash? You wanna arm-wrestle with me? I bet you $20 I can have your old hand on the bar before you know it! I'm tougher'n a whole squad of them pretty little army boys!

''MATT: It's 'Black', not 'Brock'. Matt Black. You're drunk.

''TERRI: Sure I am. An' you're an idiot. But I'll be sober in the morning...

''MATT: Sorry. I don't have any money.

''TERRI: Freak off, you pussy!

''MATT: You know the Bedlam Base people? Uh -- right. Here's $20. You're on!

''TERRI: Aw, I guess that really ain't fair on you. I'm up in the mountains with ma eighteen-wheeler, swinging a chainsaw all day, shifting logs, a'course I'm gonna beat some city guy sits in an office all day. Hey, no offense, you're a good sport. You don't play poker, do you? I usta play poker with old Miz Sandridge's brother and the army boys, but they ain't been round today -- well, 'cept for Rusty Clark, and he was going at a heck of a lick!

''MATT: Could I have my $20 back, then? You mean Private Rusty Clark? Do you know where he went?

''TERRI: Aw, that wuss went past here this morning, din' hardly answer when I yelled to him. He owes me four dollars and thirty cents on two queens he din' have. Walked down into town a ways to look for him, but he and the boys druve off towards the industrial area, out towards the old pump station. I looked for ma kid sister Margie in her garage there, but she weren't there, and then it got dark real fast, so I come on back here, an' that's all she wrote. And if you ask me what Rusty and a dozen of the boys were doing tooled up to the nines, well, maybe they was out zombie-hunting, I don't know, I didn't look too close. And I tell you what, mister, I don't care. Now I'm gonna sit here and see how much of this liquor I can put away, and wait for the sun to come up.

''MATT: Terri, I saw your sister Margie in town. Hot darn! Wait here! Stay here till I get back. That chick never could take care of herself! Have you seen Clyde Sandridge recently? Clyde. Clyde. You used to play poker with him?

''TERRI: Oh, Clyde. Why'nt you say? Haven't seen him for a long time. No, tell a lie. I had a load of timber I brung in, and I was driving out past the other side of town, and I swear I saw him hanging around in the old graveyard. He's an old drunken fool, what'd you want with Clyde?

''MATT: Was he a zombie?

''TERRI: I don't know. He always did look downright shabby! Why'nt you get out of my way? You wanna fight?

Sgt. Joe Yamatsu (SYAMA.YKF)#

This is the unused Joe Yamatsu character. He is Keiko's (deceased) husband that was killed in a freak accident along with Rusty.

The header for this conversation file, SYAMA.CNV, doesn't contain any references to any .ANM (animation) files, implying he was removed from the game early. Strangely, GRAVE1.CN contains the largely same dialogue, with some slight changes and different (but equally incomplete) dialogue options, possibly from a different version of the Graveyard.

Like Keiko's, Joe's dialogue also mentions burying him and may refer to the the unimplemented Shovel item.

''JOE: Die, mellonfarmer!

''MATT: Stand still or I'll open fire! Freeze!

''JOE: Incoming!!!

''MATT: Hey -- are you from Bedlam Army Base? Hey! Hey -- Sergeant? Sergeant Yamatsu?

''JOE: Don't know. Can't remember. Name? Rank? Serial number? Species? I am a Zombie of the Congregation, raised to the Body Incorruptible and the Life Eternal! You, that man there, volunteers to dig a grave -- then I can lie down and rest...

''MATT: No way! Yes, Sergeant Yamatsu. Sure. Say, what's that building up on the hill, there?

''JOE: That, boy? That's... we were playing five-card poker, here in the graveyard, aces high and low. Terri was dealer. Rusty said to me, "I'm going for a slash, Joe". Clyde went down to the liquor store. Rusty screamed, and Terri ran away. I went in. He's my buddy. I went in. Now the stone talks. Now the girl lies. The woman speaks the truth. I broke the way through to get him. Then I couldn't get out. Now wait for the world to perish in fire as the century turns...

''MATT: You're Joe Yamatsu, aren't you? Reported dead in a 'freak accident'. I spoke to your wife Keiko in the diner.

''JOE: The barbed wings! The Triple Burning Eye! Keiko! I will raise her on the heights, on the wind shall she walk beside me, our love will rise above the sky -- the thing, the thing on the wind!!!

''MATT: Okay, sergeant, okay! Now how big do you want this grave? How deep do you want it?

''JOE: Deep enough for a warrior. The warrior who does not fear his own death cannot be beaten. Only fear defeats the soldier. Dig it deep and lay me down, I will have her face before me as I rest. This body is unquiet. It knows. It knows the great spirit that is restless in the walls. It knows the Great Death.

''MATT: What did you see in the church, Joe?

''JOE: The face that speaks. The beast that lurks. The voice on the wind, the tornado... We have conquered the Worm, we have risen above it! It is not yet free, some chains remain...

''MATT: What's the 'Great Death', Joe? C'mon, you can trust me -- tell me.

''JOE: Lie down here, boy. The dimensions of the standard military grave are -- are -- I... can't remember. I can't remember. Lie down! The earth shakes to His tread. The forests are ripped up where He passes. His touch brings death, we shall fall before Him like ripe corn at the harvest. And now we shall remain and rot until He calls us away.

''MATT: Who --- what is 'He'? Joe?

Pvt. Miller (MELLOR.YKF)#

Miller would have been a military dog handler, possibly found in Bedlam Base blocking an exit, and may have used the "small dog" sound effects listed above (despite having a Rottweiler). Miller may be a reference to half-wit country boy turned Marine Gomer Pyle. And yes, his voice file refers to him as "Mellor".

''MILLER: Halt or I fire!

''MATT: Well done, Private. Very efficient!

''MILLER: Thank you, sir. [To the dog] Sit!

''MATT: Where's the Humvee?

''MILLER: That's military property, that is!

''MATT: What's your name, soldier?

''MILLER: Miller, sir. Military dog-handler, sir.

''MATT: Excuse me, you're a zombie, aren't you?

''MILLER: A what, sir? Down, boy! You'll have to excuse Fritz, sir, he hasn't been fed.

''MATT: Well, one man and his rottweiler, I hear there's a Humvee parked somewhere around here.

''MILLER: I don't know about no Humvee, sir.

''MATT: Do you know, your dog is eating your leg?

''MILLER: No, sir, but if you hum it, I'll pick it up as we go along.

''MATT: Private! You're wanted inside!

''MILLER: Yessir! Humvee's over there, sir!

''MATT: I dunno, maybe it's me...

''MILLER: Halt -- friend or foe?

''MATT: Foe!

''MILLER: How well-armed a foe would that be, exactly?

''MATT: Friend!

''MILLER: Smartass!

''MATT: I've been here before. Your memory's not very good, is it?

''MILLER: Wasn't issued with one of them, sir. Sorry, sir. Sit!

''MATT: This well.

''MILLER: Pass, friend!

''MATT: I say, your dog's got no nose. How does he smell?

''MILLER: Terrible -- but what do you expect from a zombie?

''MATT: Stand aside!

''MILLER: Fritz, kill!!

''MATT: I have the passcard and an urgent message for General Barrow. Let me through.

''MILLER: Sir, yes sir!

''MATT: Oooops!

As odd as it sounds, the file does end on Matt saying "Oops".

Unused Music

Issue 23 (Dec. 1996) of Spanish gaming magazine Micromania Tercera Epoca claimed (translated from Spanish):

Almost 120,000 frames of animations, more than an hour and a half of soundtrack--featuring a specific theme for each of the twenty-two levels, plus a series of specific cues for specific situations--and close to eight hours of dialogue...

Inside the /SOUND/ folder, there are plenty of .xmi files, an extended midi format. Many are near duplicates of each other, meant for different sound cards. There are 52 total tracks present in this folder, with a playtime of about 1 hour and 7 minutes.

Of those 52 tracks, the majority--33--go entirely unused.

(These are the versions intended for Sound Blaster cards, hence the 'SB' prefix.)

Music Track

Filename

Notes

SBCOUNT1.XMI

These tracks with a genre in their filenames may have been placeholders or music tracks that were intended for the non-interactive jukebox.

SBCOUNT2.XMI

SBCOUNT3.XMI

SBCOUNT4.XMI

SBCOUNT5.XMI

SBDISCO1.XMI

SBDISCO2.XMI

SBFUNK1.XMI

SBFUNK2.XMI

SBJAZZ1.XMI

SBJAZZ2.XMI

SBROCK1.XMI

SBROCK2.XMI

SBSTAYIN.XMI

A track that an obvious referencing's The Bee Gee's Staying Alive. May have been scrapped for legal concerns.

SBSTHRILL.XMI

Since the previous was a song reference, it's very likely that this track was intended to reference Michael Jackson's Thriller. Again, may have been scrapped for legal concerns.

SBSTUNE3.XMI

Potentially a prototype music track for the Bedlam Base 1st floor UK/2nd floor US.

SBSTUNE4.XMI

Possibly a prototype music track for the Farmhouse area or a track variation.

SBTUNE5.XMI

Sounds like some sort of a chase and/or danger theme, but no clue of where this track was meant for.

SBTUNE6.XMI

A lot notes clanging, which would be annoying if used, yet there's no clue of where this track was meant for.

SBTUNE7.XMI

Either a prototype music track for the Town Square or a military remix variation of Tune 1 track.

SBTUNE8.XMI

Sounds like electric jazz, but there's clue of where this track was meant for.

SBTUNE9.XMI

This is either a prototype track for the Roadblock area or another remix of Tune 1 track.

SBTUNE21.XMI

This sounds like either a prototype music track for Ruby Bar, an odd jazzy track variation, or an inside theme.

The final version reuses the outside music theme for the inside of Ruby Bar.

SBTUNE23.XMI

This is possibly either a prototype track for the Roadblock area or a more military & climatic track variation.

SBTUNE24.XMI

Possibly either a prototype track for the Bedlam Base 1st floor UK/2nd floor US or a track variation.

SBTUNE26.XMI

This unused track sounds pearl drop jazzy, but there's no clue of where this track was meant to be played.

SBTUNE27.XMI

Nothing about this track nor its goofy nature gives any clue of where this track is meant for.

SBTUNE28.XMI

This military sounding theme of some sort may have been intended when you meet the General in Bedlam Base 1st floor UK/2nd floor US.

SBTUNE30.XMI

This is possibly a prototype music track for the cathedral area or a track variation.

SBTUNE31.XMI

Possibly either a prototype music track for the Sheriff's Office or a track variation.

SBTUNE32.XMI

A very chipper tune. Perhaps this would have played on the credits screen?

SBTUNE35.XMI

Perhaps this music track is a military variation of the graveyard area or when you would have encountered Sgt. Joe there?

SBTUNE39.XMI

You can definitely hear where the Chapel's track was inspired as it's a snippet of the classic Dracula theme - Toccata and Fugue in D Minor.