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ZhuZhu Pets: Featuring The Wild Bunch (Wii)

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It's a game about playing a game of tag with the ZhuZhu gang, what else is there to say?

Unused Levels#

To play one of these levels, rename the corresponding file to level_01_01 and replace the existing level_01_01 with the renamed file.

Level_Test_Jump#

A test level containing power-ups, some Wild Bunch, coins, carrots, and a long icy platform.

Level_Test_Coins#

A black room, where if you walk to the left there will be a whole lot of coins in a grid pattern.

Level_Test_Vehicles#

ZZP-FTWB_Level_Test_Vehicles_2.png ZZP-FTWB_Level_Test_Vehicles_3.png

A test room similar to Level_Test_Jump, but it has all the vehicles used in the game.

Level_Racing_Proto#

A short racing level with a black background.

Level_Proto#

ZZP-FTWB_Level_Proto_1.png ZZP-FTWB_Level_Proto_2.png

Another larger test level with invisible platforms and several places to get stuck. All of the power-ups are available, plus a car below the starting platform. Unlike Level_Test_Jump, this level contains a key, but there doesn't seem to be an accessible exit.

Level_Enemy_Proto#

ZZP-FTWB_Level_Enemy_Proto_1.png ZZP-FTWB_Level_Enemy_Proto_4.png ZZP-FTWB_Level_Enemy_Proto_6.png

Crashes on real hardware, but can be accessed by bypassing errors on emulator. Appears to be a mockup for a level, using a greyscale texture of a drawing for the background. There are no collectibles anywhere in the level, nor are there any "enemies" as the name might suggest. The camera is also tilted slightly further downwards than usual.

The level starts with a countdown for a race, but you do not start in a vehicle, and there is no start/finish line to cross.

Level_Enemy_Confined_Proto#

A level using the same layout as Level_Enemy_Proto, along with the same greyscale background texture. There is a raccoon and a ski power up.

Unused Enemies#

Enemy#

An untextured, unanimated ZhuZhu Pet that moves around like other Wild Bunch. To view the character in-game, rename Enemy.xpf to wb_raccoon.xpf, replace the existing wb_raccoon.xpf with the renamed file, then go to a level where the raccoon appears.

Spider#

A gray, untextured box that was most likely just a placeholder. To view the "Spider" in-game, use the above method.