the cutting room mirror

Yogi Bear's Goldrush (Game Boy)

Yogi Bear's Goldrush is a decent platformer with some fiendishly hidden secrets, not the least of which is a plethora of unused sprites and objects.

Level Select#

Yogi_Bear_in_Yogi_Bear's_Goldrush_Level_Select.png
At the title screen, press Up, Down, Left, Right, Right, Right, Up, Down, Right, Left, Left, Left, B.

Unused Sprites and Objects#

Yogi#

Extra Overworld Sprites#

Extra overworld sprites for Yogi.
There exist sprites of overworld Yogi jumping and bouncing, but since you can do neither of those things on the overworld they remain unused.

Yogi Wearing a Nightcap#

Yogi wearing a nightcap.
A sprite of Yogi wearing what appears to be a nightcap, possibly while floating or jumping.

Yogi Grasping#

Yogi grasping an invisible object.
Sprites of Yogi grasping an invisible object. Versions for both in-game and the overworld are present.

Items#

Rock, Anvil, "S" Potion, Wand#

A mysterious rock item. An anvil. A potion with the letter "S" on it. A star-shaped wand with sparkles.

Four unused items that can be spawned in-game. Though they use different graphics, they all share the same behavior: they bounce around like a 1up, and have the same effect as an "I" potion when collected.

Since the "I" potion inflates Yogi, the "S" potion may have been intended to shrink him instead. The diminutive overworld Yogi sprites could have been used for that purpose. The presence of unused jumping and bouncing sprites for overworld Yogi supports this idea.

"Y" Shield#

A shield with a "Y" on it.

Magnets#

Magnets.

Hammer#

A hammer.
A spinning hammer.
A hammer with a stationary item sprite and an animated spinning sprite. An unused object with the item sprite can be spawned in-game, but it's non-interactive.

Lever#

A lever that may have been an item.
Unlike similar levers, this one doesn't light up when raised. Because its sprite layout is next to the ones for items, it was likely intended to be one as well.

Enemies#

Anthropomorphic Spike Robot#

An anthropomorphic robot with two large spikes on its head.
A similar robot is used in-game that has no face. An unused object with this sprite can be spawned in-game and it functions identically to the faceless spike robot.

Anthropomorphic Drill-Head Robot#

An anthropomorphic robot with a long drill on its head.
An unused object with this sprite can be spawned in-game and, surprisingly, can be destroyed by being jumped on.

Anthropomorphic Grinder Robot#

An anthropomorphic robot with a grinder on its head.
An unused object with this sprite can be spawned in-game and, surprisingly, can be destroyed by being jumped on.

Miscellaneous#

50 Points#

A sprite for 50 points.
This was probably intended for when you gain 50 points at once, but since that never happens this goes unused.

4-Way Arrow#

An arrow that points in four directions.

Cracked Shape#

A mysterious cracked shape.

Lightning#

A lightning sprite.
Due to its proximity to the anthropomorphic cloud sprites, it was likely intended to be a projectile from them.

Small Fish#

A small fish.

Small Bubble#

A small bubble.

Worm/Eel#

A worm.. or maybe an eel.
An unused object with this sprite can be spawned in-game, but it's non-interactive.

Wavy Platform#

A wavy platform.

Construction Site Platforms#

Platforms for the construction site stage.
An unused object that uses the sprite of the smaller platform can be spawned in-game, but it's non-interactive.

Arrows#

Arrows.

Alternate Saw Blade#

An alternative saw blade design.

Small Wheel#

A small wheel.

Simple Grinder#

Unused

Used

A grinder with a simpler look than the one used in-game.