the cutting room mirror

Debug Room

This is a sub-page of Xenogears.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

To do:

  • Research into exact flags in Uchimichi's room (Little Girl 3 and Dan 1).
  • Finish descriptions of the remaining debug rooms.
  • Record differences with the Japanese debug rooms.
  • Lots to discuss with the Japanese version of Saito's room.

Similar to Final Fantasy VII, Xenogears contains a detailed debug room.

Enter the following Action Replay code based on your version:

US Version: 8004F34C 0000
JP Version: 8004E9F0 0000

Now turn on your cheat device and start a new game, then turn it off.

Main Room#

Xenogears-Main-Debug.png

The first debug room, which provides the means to access the other debug rooms and every room in the game. There are several NPCs and doors available to interact with.

Door 1#

Leftmost door. Leads to Lahan Village.

Door 2#

Leads to the meeting room in the Crashed Shevat (room 686). After a conversation between the NPCs, the player will be out of bounds and cannot move. This is a leftover of the Squaresoft on PlayStation 1998 Collector's CD Vol. 1 demo, where door 2 was used to warp to the ending montage, which was stored in room 686.

Door 3#

The dokodemo door. Allows access to every room in the game.

  • 000 Debug map
  • 001 Lahan
  • 002 Lahan attack
  • 003 Mountain Path after Lahan attack
  • 004 Opening text
  • 005 Lahan - beginner hall
  • 006 Lahan - shop
  • 007 Lahan - RPS house
  • 008 Lahan - RPS house basement
  • 009 Lahan - bar
  • 010 Lahan - bar 2F
  • 011 Lahan - Alice's house
  • 012 Lahan - Alice's house 2F
  • 013 Lahan - Chief's house
  • 014 Lahan - Chief's house basement
  • 015 Mountain Path
  • 016 Mountain Path - gears fly over
  • 017 Citan's house
  • 018 Citan's house - 2F
  • 019 Citan's house - 1F
  • 020 Citan's house - 3F
  • 021 Citan's house - music box
  • 022 Blackmoon Forest - entrance
  • 023 Blackmoon Forest - section where Fei wakes up from dream
  • 024 Blackmoon Forest - exit section
  • 025 Blackmoon Forest - Fei and Elly campfire
  • 026 Blackmoon Forest - Elly and Citan campfire
  • 027 Flashback with Elly in the cockpit
  • 028 Elly crash lands in Lahan
  • 029 Dazil - waterworks
  • 030 Dazil - office
  • 031 Dazil - house
  • 032 Dazil - house
  • 033 Dazil - house
  • 034 Dazil - house
  • 035 Dazil
  • 036 Dazil - buggy rental office
  • 037 Dazil - Treasure Hunter Association
  • 038 Dazil - guards house
  • 039 Dazil - Fei and Citan discuss the dig sites
  • 040 Dazil - bar
  • 041 Loads FMVs starting from Fei stumbling upon Weltall
  • 042 Test room with two NPCs
  • 043 Dazil - bar 2F
  • 044 Dazil - shop
  • 045 Dazil - workshop
  • 046 Duneman Isle - top of sandfall
  • 047 Duneman Isle - bottom of sandfall
  • 048 Duneman desert
  • 049 Desert - UFO scene
  • 050 Desert - bike scene
  • 051 Duneman Isle - skeleton
  • 052 Duneman Isle - skeleton and sword
  • 053 Aveh desert
  • 054 Aveh desert - Citan brings Weltall
  • 055 Aveh desert - Fei meets Grahf
  • 056 Transport Ship
  • 057 Transport Ship - near exit
  • 058 Transport Ship - second room
  • 059 Transport Ship - deck
  • 060 Transport Ship - hit by Yggdrasil
  • 061 Transport Ship - Weltall takes Citan
  • 062 Transport Ship - Brigandier appears
  • 063 Transport Ship - ship carrying Weltall
  • 064 Stalactite Cave
  • 065 Stalactite Cave - information room
  • 066 Stalactite Cave - outside Balthasar's room
  • 067 Stalactite Cave - corridor outside Gold Nugget room
  • 068 Stalactite Cave - corridor outside high bridge
  • 069 Stalactite Cave - incline elevator room
  • 070 Stalactite Cave - bottom of elevator
  • 071 Stalactite Cave - Balthasar's room
  • 072 Stalactite Cave - Fei and Bart truce
  • 073 Stalactite Cave - View of Aveh
  • 074 Bart's Hideout
  • 075 Bart's Hideout - cafe
  • 076 Bart's Hideout - crew's quarters
  • 077 Bart's Hideout - bedroom
  • 078 Bart's Hideout - strategy room
  • 079 Bart's Hideout - dock
  • 080 Bart's Hideout - docking sequence
  • 081 Bart's Hideout - Maison sequence
  • 082 Bart's Hideout - Vance sequence
  • 083 Bart's Hideout - cutscene before Schpariel
  • 084 Bart's Hideout - lower dock
  • 085 Nisan - shop
  • 086 Nisan - house
  • 087 Nisan - inn
  • 088 Nisan - meeting hall
  • 089 Nisan - strategy meeting
  • 090 Nisan - house
  • 091 Nisan - artist house
  • 092 Nisan - house
  • 093 Nisan
  • 094 Nisan - map
  • 095 Nisan - cathedral hall
  • 096 Nisan - secret dock
  • 097 Nisan - cathedral library
  • 098 Nisan - cathedral portrait room
  • 099 Nisan - cathedral first staircase
  • 100 Nisan - cathedral second staircase
  • 101 Aveh - map
  • 102 Aveh - south - market
  • 103 Aveh - south - market after gate 1
  • 104 Aveh - south - inn
  • 105 Aveh - south - inn 2F window room
  • 106 Aveh - south - inn 2F right room
  • 107 Aveh - south - inn 1F room
  • 108 Aveh - south - inn 2F left room
  • 109 Aveh - south - schemer's house
  • 110 Aveh - south - schemer's house 2F
  • 111 Aveh - south - soldier's house
  • 112 Aveh - south - soldier's house 2F
  • 113 Aveh - south - armour salesman's house
  • 114 Aveh - south - armour shop
  • 115 Aveh - south - draft dodger's house
  • 116 Aveh - south - cat house
  • 117 Aveh - south - cat house 2F
  • 118 Aveh - south - restaurant
  • 119 Aveh - south - item shop
  • 120 Aveh - south - weapon shop
  • 121 Aveh - south - gear shop
  • 122 Aveh - south - gear shop observation room
  • 123 Aveh - south - restaurant after gate 1
  • 124 Aveh - north - entrance without tents
  • 125 Aveh - north - entrance with tents
  • 126 Aveh - north - tent
  • 127 Aveh - north - balloon game
  • 128 Aveh - north - square game
  • 129 Aveh - north - curtain game
  • 130 Aveh - waterway
  • 131 Aveh - palace - gate during tournament
  • 132 Aveh - palace - gate after gate 1
  • 133 Aveh - palace - courtyard
  • 134 Aveh - palace - courtyard recapture Aveh sequence
  • 135 Aveh - palace - 1F hall
  • 136 Aveh - palace - 2F bedroom
  • 137 Aveh - palace - 2F second bedroom
  • 138 Aveh - palace - 1F Cobra Cracka room
  • 139 Aveh - palace - 1F bedroom
  • 140 Aveh - palace - meeting room
  • 141 Aveh - palace - Vanderkaum room
  • 142 Aveh - palace - VIP room
  • 143 Aveh - palace - kitchen
  • 144 Aveh - palace - dining hall
  • 145 Aveh - palace - library
  • 146 Aveh - palace - minister room
  • 147 Aveh - palace - waterway
  • 148 Aveh - palace - gate - first tent
  • 149 Aveh - palace - gate - second tent
  • 150 Aveh - palace - throne room
  • 151 Aveh - palace - royal dining room
  • 152 Aveh - palace - corridor leading to Margie
  • 153 Aveh - palace - royal bedroom
  • 154 Aveh - palace - Margie's room
  • 155 Aveh - palace - king's bedroom
  • 156 Aveh - palace - entrance
  • 157 Aveh - palace - 2F hall
  • 158 Aveh - palace - 3F hall
  • 159 Aveh - palace - 4F hall
  • 160 Aveh - palace - Ramsus' room
  • 161 Ramsus' dream
  • 162 Aveh - Gebler - meeting room
  • 163 Aveh - Gebler - pathway
  • 164 Aveh - Gebler - hallway
  • 165 Aveh - Gebler - Elly's room
  • 166 Aveh - Gebler - hallway to non-functional elevator
  • 167 Aveh - Gebler - elevator
  • 168 Aveh - Gebler - dock
  • 169 Aveh - Gebler - launchpad
  • 170 Loads below floor textures. Cannot move or open the menu.
  • 171 Aveh - Gebler - dock hallway
  • 172 Kislev Border - bottom of the inside mountain range
  • 173 Kislev Border - entrance to inside mountain area
  • 174 Kislev Border - Elly encounter
  • 175 Kislev Border - bottom of outside mountain range
  • 176 Aveh - Gebler - Drive flashback
  • 177 Kislev Border - Elly gets over Drive
  • 178 Kislev Border - Fei spots Vanderkaum
  • 179 Ramsus' Ship - Yggdrasil is damaged
  • 180 Desert - Vanderkaum minigame 1
  • 181 Desert - Vanderkaum minigame 2
  • 182 Desert - Fei reaches Vanderkaum
  • 183 Desert - Yggdrasil bridge
  • 184 Desert - Dora cutscene
  • 185 Desert - Dora breaks out of the ship
  • 186 Desert - Dora takes out Maitreya's fleet
  • 187 Desert - Bart tries to escape
  • 188 Desert - Id takes out the fleet
  • 189 Desert - Yggdrasil vs Id
  • 190 Desert - Id throws the Yggdrasil
  • 191 Desert - Yggdrasil prepares jump
  • 192 Desert - Miang rescues Ramsus
  • 193 Same as 184
  • 194 Kislev - Map
  • 195 Kislev - D Block - outside doctor's house
  • 196 Kislev - D Block - A block path
  • 197 Kislev - D Block - Train
  • 198 Kislev - Map - after AEROD
  • 199 Kislev - A Block - Baptism ceremony
  • 200 Kislev - A Block - doctor's house
  • 201 Kislev - A Block - doctor's house - toilet
  • 202 Kislev - A Block - Barrack
  • 203 Kislev - A Block - Barrack - back room
  • 204 Kislev - A Block - Barrack - 2F
  • 205 Kislev - A Block - Restaurant
  • 206 Kislev - A Block - Armor Shop
  • 207 Kislev - A Block - Item Shop
  • 208 Kislev - A Block - house
  • 209 Kislev - D Block - Battler exchange
  • 210 Kislev - D Block - Battler exchange - Observation
  • 211 Kislev - D Block - Dining Hall
  • 212 Kislev - D Block - Dining Hall - Storeroom
  • 213 Kislev - D Block - Dining Hall - Basement
  • 214 Kislev - D Block - Dining Hall - Basement - Shower room
  • 215 Kislev - D Block - Orphanage
  • 216 Kislev - D Block - Orphanage - 2F
  • 217 Kislev - D Block - Bar
  • 218 Kislev - D Block - Bar - 2F
  • 219 Kislev - D Block - Bar - 2F - Bedroom
  • 220 Kislev - D Block - house
  • 221 Kislev - Battling Arena
  • 222 Kislev - Battling Arena - after AEROD
  • 223 Kislev - Battling Arena - Weltall
  • 224 Rico vs Rankar - Rankar appears
  • 225 Rico vs Rankar - Rankar defeat
  • 226 Kislev - Central - B1F Chicken Hallway
  • 227 Kislev - Central - B1F Kitchen
  • 228 Kislev - Central - B1F Warehouse
  • 229 Rico Past
  • 230 Kislev - Central - Entrance
  • 231 Kislev - Central - Hallway
  • 232 Kislev - Central - Plane room
  • 233 Kislev - Central - Stair
  • 234 Ezekiel - Miang gives Sigmund the gate keeper
  • 235 Kislev - Central - 2F Bridge
  • 236 Kislev - Central - 2F Sigmund room
  • 237 Kislev - Central - 2F Organ room
  • 238 Black screen, but menu still works
  • 239 Kislev - D Block - Sewer - entrance
  • 240 Kislev - D Block - Sewer - outside pipe room
  • 241 Kislev - D Block - Sewer - low level entrance ladder
  • 242 Kislev - D Block - Sewer - Pipe room
  • 243 Fei Pendant
  • 244 Kislev - Battling Arena - AEROD
  • 245 Cockpit - Fei
  • 246 Sky - Cockpit - Elly
  • 247 Kislev - A Block
  • 248 Grahf shield Elly
  • 249 Kislev - Map - AEROD
  • 250 Kislev - Under Arena - Gear Dock
  • 251 Kislev - Under Arena - room
  • 252 Kislev - Under Arena - Reception
  • 253 Kislev - Under Arena - Warehouse
  • 254 Kislev - Under Arena - Workout room
  • 255 Kislev - Under Arena - Office
  • 256 Kislev - Under Arena - stairwell to hangar
  • 257 Kislev - Under Arena - hallway
  • 258 Kislev - Under Arena - other end of the previous room
  • 259 Kislev - Under Arena - Vent
  • 260 Goliath Factory - first ambush room
  • 261 Goliath Factory - second ambush room
  • 262 Goliath Factory - entrance
  • 263 Goliath Factory - Convey Belt
  • 264 Goliath Factory - hallway
  • 265 Goliath Factory - Convey Belt when switch has been used
  • 266 Goliath Factory - Convey Belt middle room
  • 267 Goliath Factory - Convey Belt leads to Fis-6 room
  • 268 Goliath Factory - Convey Belt Fis-6 room
  • 269 Goliath Bridge
  • 270 Goliath Bridge - Grahf attack
  • 271 Goliath - Bart Missile
  • 272 Ramsus Ship - Grahf, Ramsus, and Miang scene
  • 273 Gazel Ministers room
  • 274 Gazel Ministers room - pre-gate 2
  • 275 Yggdrasil Bridge - Id attack
  • 276 Cockpit - Citan
  • 277 Desert - Dora
  • 278 Desert - Yggdrasil - same as 186
  • 279 Yggdrasil vs Goliath
  • 280 Desert - Yggdrasil surfaces
  • 281 Desert - Yggdrasil - Deck
  • 282 Yggdrasil - Maison Bar omen
  • 283 Yggdrasil - Deck
  • 284 Yggdrasil - Gear Dock - Fei promises Bart
  • 285 Yggdrasil - Deck - post-Operation Aveh conversation with Margie
  • 286 Yggdrasil - Engine Room - Elly
  • 287 Yggdrasil - Bridge - Bart attacks transport
  • 288 Yggdrasil - Maison Bar
  • 289 Yggdrasil - Crew Quarter
  • 290 Yggdrasil - Bridge
  • 291 Yggdrasil - Gear Dock
  • 292 Yggdrasil - Gear Dock - Shop
  • 293 Yggdrasil - Gear Dock - Gear
  • 294 Excalibur - playable, but briefing scene does not occur
  • 295 Yggdrasil - Engine room
  • 296 Yggdrasil - Gear Dock - Fei and Elly escape Shevat
  • 297 Yggdrasil - Deck - Bart laments the Goliath attack
  • 298 Yggdrasil - right Guest room
  • 299 Yggdrasil - Medical room
  • 300 Yggdrasil - left Guest room
  • 301 Yggdrasil - Margie room
  • 302 Yggdrasil - Elevator up - Bridge
  • 303 Yggdrasil - Maison Bar - disc 2 argument between Fei and Elly
  • 304 Yggdrasil - Elevator down - Hallway
  • 305 Aveh-Kislev World Map
  • 306 World Map
  • 307 World Map + Snowfield
  • 308 Goliath scrap drifting
  • 309 Goliath scrap drifting - night
  • 310 Thames
  • 311 Sea - Yggdrasil vs Haishao
  • 312 Thames - B2F Dock
  • 313 Thames - 2F Medical room
  • 314 Thames - 4F Bridge
  • 315 Thames - 3F Beer Hall
  • 316 Thames - 1F Deck - Market
  • 317 Thames - Spinning Elevator
  • 318 Thames - B1F Warehouse
  • 319 Thames - 1F Deck - Map
  • 320 Thames - 1F Deck - Market
  • 321 Card Battle minigame
  • 322 Ramsus Ship
  • 323 Cockpit - Kelvena
  • 324 Aveh - Gebler - Hallway - Elly and Dominia
  • 325 Aveh - Gebler - room - Elly and Miang
  • 326 Orphanage
  • 327 Orphanage - Dining room
  • 328 Orphanage - Primera room
  • 329 Orphanage - Billy room
  • 330 Orphanage - Toilet
  • 331 Orphanage - Bedroom
  • 332 Orphanage - Dining room
  • 333 Wels Ship - Entrance
  • 334 Wels Ship - Bridge
  • 335 Wels Ship - Hanging Bridge
  • 336 Wels Ship - Meeting room
  • 337 Wels Ship - Meat-hanging room
  • 338 Wels Ship - Dark room
  • 339 Ethos HQ - Entrance
  • 340 Ethos HQ - Bedroom
  • 341 Ethos HQ - Bishop room
  • 342 Alkanshel
  • 343 Ethos HQ - Stair - 1F-2F
  • 344 Ethos HQ - Stair - 1F-B1F
  • 345 Ethos HQ - Stair - B1F-2F
  • 346 Ethos HQ - 1F Hallway
  • 347 Ethos HQ - 2F Hallway
  • 348 Ethos HQ - 2F Hallway leading to a bedroom
  • 349 Ethos HQ - 1F Library
  • 350 Ethos HQ - 1F Dining Hall
  • 351 Ethos HQ - 1F Dining Hall - Kitchen
  • 352 Ethos HQ - B1F Ward
  • 353 Ethos HQ - B1F Hallway
  • 354 Ethos HQ - 1F Confession room
  • 355 Ethos HQ - B1F Hallway
  • 356 Ethos HQ - B1F Jail
  • 357 Ethos HQ - B1F Elevator top
  • 358 Ethos HQ - B2F Elevator bottom
  • 359 Ethos HQ - B2F Computer room
  • 360 Ethos HQ - B2F Observation
  • 361 Zeboim - Elevator top
  • 362 Zeboim - Elevator bottom
  • 363 Zeboim - room
  • 364 Sea - Grahf
  • 365 Zeboim - Elevator
  • 366 Gazel Ministers Ship
  • 367 Zeboim - First Red Hallway
  • 368 Zeboim - Hallway after previous room
  • 369 Zeboim - Tube room
  • 370 Zeboim - Stair
  • 371 Zeboim - Second Red Hallway
  • 372 Zeboim - Hallway after previous room
  • 373 Zeboim - Tube room
  • 374 Zeboim - Big Tube room
  • 375 Zeboim - Second stairs top
  • 376 Zeboim - Red Hallway airlock
  • 377 Zeboim - room
  • 378 Zeboim - Computer room
  • 379 Zeboim - Emeralda room
  • 380 Yggdrasil - Medical room - Fei-Id
  • 381 Fei Past - Kim
  • 382 Zeboim - Crossroad room
  • 383 Zeboim - Sky Bridge
  • 384 Zeboim - Hallway
  • 385 Zeboim - Following hallway
  • 386 Zeboim - Elevator up
  • 387 Zeboim - Second stairs bottom
  • 388 Sea - Yggdrasil vs Alkanshel
  • 389 Zeboim - Kim Elly Emeralda
  • 390 Zeboim - Kim Elly Bedroom
  • 391 Lighthouse - Zeboim - Store
  • 392 Lighthouse - Zeboim - Store - 2F
  • 393 Lighthouse - Zeboim - Big Joe Shop
  • 394 Lighthouse - Zeboim - TV Station - 2F
  • 395 Lighthouse - Zeboim - TV Station
  • 396 Lighthouse - Zeboim - Town square
  • 397 Lighthouse - Zeboim - Train Track end
  • 398 Lighthouse - Zeboim - Train Track beginning
  • 399 Lighthouse - Zeboim - Train Track middle
  • 400 Lighthouse - Zeboim - Christmas Tree
  • 401 Lighthouse - Zeboim - Restaurant
  • 402 Lighthouse - Entrance
  • 403 Lighthouse - Zeboim
  • 404 Lighthouse - Elevator
  • 405 Babel Tower - Entrance
  • 406 Babel Tower - ramp
  • 407 Babel Tower - relay station
  • 408 Babel Tower - Control Room
  • 409 Babel Tower - Train handrail
  • 410 Babel Tower - Train - Control Room
  • 411 Babel Tower - Train outer wall
  • 412 Babel Tower - Hallway mirror ledge
  • 413 Babel Tower - Hallway 1
  • 414 Babel Tower - Hallway 2
  • 415 Babel Tower - Hallway 3
  • 416 Babel Tower - Round Platform
  • 417 Babel Tower - Master Control Room
  • 418 Babel Tower - Top
  • 419 Babel Tower - same as above
  • 420 Babel Tower - Seibzehn
  • 421 Babel Tower - Mirror
  • 422 Babel Tower - Train ride
  • 423 Shevat - Map
  • 424 Shevat - City
  • 425 Shevat - City - B1F Circular Hallway
  • 426 Shevat - City - B1F Center
  • 427 Shevat - City - B2F
  • 428 Shevat - City - 3 Rocks secret room
  • 429 Shevat - City - Bar
  • 430 Shevat - City - Chu-chu Shop
  • 431 Shevat - City - Fountain
  • 432 Shevat - City - Ruined house
  • 433 Shevat - City - Ruined house - 2F
  • 434 Shevat - City - Ruined house - 2F - room
  • 435 Shevat - City - house
  • 436 Shevat - City - house - B1F Gear Shop
  • 437 Shevat - Dock Floor
  • 438 Shevat - Dock Floor - Elevator
  • 439 Shevat - Dock Floor - Seibzehn Hallway
  • 440 Shevat - Dock Floor - Dock
  • 441 Shevat - Dock Floor - Seibzehn room
  • 442 Sky - Achtzehn
  • 443 Seibzehn
  • 444 Shevat - Dock Floor - Emergency Shaft
  • 445 Shevat - Dock Floor - Emergency Shaft elevator 1
  • 446 Shevat - Dock Floor - Emergency Shaft - Rotating Stair
  • 447 Shevat - Dock Floor - Emergency Shaft - second hallway
  • 448 Shevat - Dock Floor - Emergency Shaft elevator 2
  • 449 Shevat - Dock Floor - Emergency Shaft - outside elevator
  • 450 Shevat - Dock Floor - Emergency Shaft - outside shaft
  • 451 Shevat - Palace
  • 452 Shevat - Palace - Throne room Hallway
  • 453 Shevat - Palace - Throne room
  • 454 Shevat - Palace - Throne room - Gaspar
  • 455 Shevat - Palace - Throne room Hallway - room
  • 456 Shevat - City - Tower Top
  • 457 Shevat - Palace - Prison Hallway
  • 458 Shevat - Palace - Prison Hallway leading to carbon freeze
  • 459 Shevat - Palace - Limiter Lab
  • 460 Shevat - Palace - Monitor room
  • 461 Shevat - Palace - Library
  • 462 Shevat - Palace - Bedroom
  • 463 Shevat - Palace - room
  • 464 Shevat - Palace - room with Balthazar's friends
  • 465 Shevat - Palace - 3 Scholar room
  • 466 Shevat - Palace - Bedroom rest area
  • 467 Shevat - Palace - Prison
  • 468 Shevat - Palace - Courtroom
  • 469 Shevat - Palace - Miang Prison
  • 470 Shevat - Palace - Dining Room
  • 471 Shevat - Palace - Warehouse
  • 472 Shevat - Dock Floor - Elevator
  • 473 Shevat - Palace - Throne Room - Achtzehn
  • 474 Nisan - Occupied
  • 475 Nisan - Mausoleum - Entrance
  • 476 Nisan - Mausoleum - Stair
  • 477 Nisan - Mausoleum - Gate
  • 478 Nisan - Jasper - Main Hall
  • 479 Nisan - Jasper - Elevator 1
  • 480 Nisan - Jasper - 1F
  • 481 Nisan - Jasper - 1F Statues room
  • 482 Nisan - Jasper - 1F Control Room
  • 483 Nisan - Jasper - Top
  • 484 Nisan - Jasper - Elevator 2
  • 485 Nisan - Jasper - 2F
  • 486 Nisan - Jasper - 2F Hallway to Gear
  • 487 Nisan - Jasper - 2F Scanning room
  • 488 Nisan - Jasper - 2F Hanger
  • 489 Loads a segment of the desert FMV. Remnants of the Japanese demo where the credits would be loaded here.
  • 490 Title screen
  • 491 Nisan - Jasper - Andvari room
  • 492 Nisan - Jasper - 2F Round center room
  • 493 Nisan - Elly and Margie
  • 494 Hermit Hole
  • 495 Hermit Hole - Gate 1
  • 496 Sargasso
  • 497 Sargasso
  • 498 Sargasso - before the first fork
  • 499 Sargasso
  • 500 Sargasso - strong current fork
  • 501 Sargasso - area 1 cave
  • 502 Sargasso - pre-gate cave
  • 503 Sargasso - strong current switch
  • 504 Sargasso - area 2 cave
  • 505 Sargasso - Gate
  • 506 Sky - Solaris
  • 507 Solaris - Krelian Lab - X-ray Room with Elly
  • 508 Solaris - Krelian Lab - Meeting Room
  • 509 Solaris - City
  • 510 Solaris - City - Waterway
  • 511 Sky - Solaris vs Seibzehn
  • 512 Solaris - F Block - Watchtower
  • 513 Solaris - F Block - Watchtower - Scanner
  • 514 Solaris - City - Ceremony
  • 515 Emperor Cain's room
  • 516 Solaris - Escape - Join Room
  • 517 Solaris - Escape - Bridge
  • 518 Solaris - City - Ceremony (same as 514)
  • 519 Solaris - F Block
  • 520 Solaris - F Block - room with save point
  • 521 Solaris - F Block - room with mutants
  • 522 Solaris - F Block - empty room
  • 523 Solaris - F Block - room with coward
  • 524 Solaris - F Block - room with Elly
  • 525 Solaris - Plant - Garbage Room
  • 526 Solaris - F Block - Watchtower with maze
  • 527 Solaris - F Block - Watchtower - Second scanner
  • 528 Solaris - City - Office
  • 529 Solaris - City - Ceremony (crashes)
  • 530 Solaris - City - Shopping Mall
  • 531 Solaris - City - room - 1F ToyGear
  • 532 Solaris - City - room - 2F
  • 533 Solaris - City - room - 1F Big Joe
  • 534 Solaris - City - room - 2F Includes save point
  • 535 Solaris - City - Hallway 1F
  • 536 Solaris - City - Hallway 2F
  • 537 *Unknown*
  • 538 Solaris - Elly house
  • 539 Solaris - Elly house - Dining Room
  • 540 Solaris - Elly house - Living Room
  • 541 Solaris - Elly house - Dad Office
  • 542 Solaris - Elly house - Elly room
  • 543 Solaris - Elly house - Entrance
  • 544 Solaris - Plant - Garbage Room
  • 545 Solaris - Plant - Fan room
  • 546 Solaris - Plant - Ladders
  • 547 Solaris - Plant - Food Cans
  • 548 Solaris - Plant - Hallway
  • 549 Solaris - Plant - Lock-off Code Hints
  • 550 Solaris - Plant - Lock-off Code Input
  • 551 Solaris - Plant - Walkway
  • 552 Solaris - Plant - Walkway where Citan explains Solaris
  • 553 Solaris - Plant - Elevator bottom
  • 554 Solaris - Krelian Lab - Elevator top
  • 555 Solaris - Krelian Lab - Rotating Stair
  • 556 Solaris - Krelian Lab - Hallway
  • 557 Solaris - Krelian Lab - T hallway
  • 558 Solaris - Krelian Lab - Short hallway
  • 559 Solaris - Krelian Lab - Hallway between caged Wels
  • 560 Solaris - Krelian Lab - Inclined hallway
  • 561 Solaris - Krelian Lab - Hallway after red doors
  • 562 Solaris - Krelian Lab - Hallway before Wels surgery
  • 563 Solaris - Krelian Lab - Hallway with Memory Cube
  • 564 Solaris - Krelian Lab - Hallway before nanomachine scanning rings
  • 565 Solaris - Krelian Lab - Hallway to musical corridor
  • 566 Solaris - Krelian Lab - Hallway to Citan's door
  • 567 Solaris - Krelian Lab - 3 Laser Room
  • 568 Solaris - Krelian Lab - Big Cage Room
  • 569 Solaris - Krelian Lab - Fetus Room
  • 570 Solaris - Krelian Lab - 3 Small Cage Room
  • 571 Solaris - Krelian Lab - 3 Small Cage Room 2
  • 572 Solaris - Krelian Lab - Opiomorph Room
  • 573 Solaris - Krelian Lab - Computer Room
  • 574 Solaris - Krelian Lab - Memory Cube Room
  • 575 Solaris - Krelian Lab - Meeting Room
  • 576 Solaris - Krelian Lab - Experiment Room
  • 577 Solaris - Krelian Lab - Experiment Room 2
  • 578 Solaris - Krelian Lab - Tunnel
  • 579 Solaris - Krelian Lab - Id Room
  • 580 Solaris - Krelian Lab - Wanted Room
  • 581 Solaris - Krelian Lab - Simulation Room
  • 582 Solaris - Krelian Lab - Simulation Room 2
  • 583 Solaris - Krelian Lab - Simulation Room 3
  • 584 Solaris - Krelian Lab - Tube Stairs
  • 585 Solaris - Krelian Lab - Tube Stairs 2
  • 586 Solaris - Krelian Lab - Tube Stairs 3
  • 587 Solaris - Krelian Lab - Earth Layers Room
  • 588 Solaris - Krelian Lab - Shooting Room
  • 589 Solaris - Krelian Lab - 3 Angel Room
  • 590 Solaris - Krelian Lab - Scanning Room
  • 591 Solaris - Krelian Lab - Id Room during the rescue
  • 592 Solaris - Escape - Vent
  • 593 Solaris - Gate
  • 594 Solaris - Escape - Vent to Krelian's Lab
  • 595 Solaris - Krelian Lab - X-ray Room
  • 596 Solaris - Escape - Split Room
  • 597 Solaris - Krelian Lab - Hallway southeast of 596
  • 598 Solaris - Krelian Lab - Hallway southwest of 596
  • 599 Solaris - Krelian Lab - Featureless hallway
  • 600 Solaris - Krelian Lab - +- shaped hallway
  • 601 Solaris - Krelian Lab - Hallway after first landmark
  • 602 Solaris - Escape - Hallway
  • 603 Solaris - Krelian Lab - Shooting Room 2
  • 604 Solaris - Krelian Lab - Computer Room 2
  • 605 Solaris - Krelian Lab - Meeting Room 2
  • 606 *Black room*
  • 607 Solaris - Escape - Bridge
  • 608 Solaris - Escape - Bridge Id awakens
  • 609 Sky - Solaris vs Id
  • 610 Sky - Solaris
  • 611 Yggdrasil - Bridge
  • 612 Taura house - Weltall-2
  • 613 Sky - Cockpit - Ramsus pursuit
  • 614 Taura house - outside
  • 615 Taura house - Citan shows up
  • 616 Taura house - Tube room
  • 617 Chair - Fei
  • 618 Chair - Fei - Ft Hurricane
  • 619 Chair - Fei - Mahanon
  • 620 Wels Facility - Infection cutscene
  • 621 Wels Facility - Infection cutscene 2
  • 622 Wels Facility - Sufal Mass battle
  • 623 Wels Facility - Infection cutscene 3
  • 624 Wels Facility - Infection cutscene 4
  • 625 Wels Facility - Sufal Mass appearance
  • 626 Wels Facility - Before Sufal Mass
  • 627 G-Elements Combination
  • 628 Anima Dungeon 1 - entrance
  • 629 Anima Dungeon 1 - room
  • 630 Anima Dungeon 1 - Main System room
  • 631 Anima Dungeon 1 - Central Elevator Control Room
  • 632 Anima Dungeon 1 - Main hallway
  • 633 Anima Dungeon 1 - Second hallway
  • 634 Anima Dungeon 1 - Central Elevator Room
  • 635 Anima Dungeon 1 - B1F
  • 636 Anima Dungeon 1 - B2F - Anima Gates
  • 637 Anima Dungeon 1 - B2F - Bottom of elevator shaft
  • 638 Anima Dungeon 1 - Billy Anima room
  • 639 Anima Dungeon 2 - Anima Gates
  • 640 Anima Dungeon 2 - Rico Anima room
  • 641 Anima Dungeon 2 - Entrance
  • 642 Anima Dungeon 2 - Hall - Center Pillars
  • 643 Anima Dungeon 2 - 3 Stones room
  • 644 Anima Dungeon 2 - Lake
  • 645 Anima Dungeon 2 - Hallway
  • 646 Anima Dungeon 2 - 3 Chests room
  • 647 Anima Dungeon 2 - Ceiling Spike room
  • 648 Anima Dungeon 2 - Faucet room
  • 649 Anima Dungeon 2 - Cave Path
  • 650 Anima Dungeon 2 - Narrow Path
  • 651 Anima Dungeon 2 - Lake - Drained
  • 652 Sky - Yggdrasil Merkava
  • 653 Merkava - Bridge
  • 654 Merkava - Deus
  • 655 Razael Tree
  • 656 Razael Tree - Grahf defeats Fei
  • 657 Golgoda - Regurus Amphysvena Opiomorph
  • 658 Fei Mind - Id shows Fei Lacan's memories
  • 659 Zohar - Party encounters Id's awakening
  • 660 Zohar - Birth of Xenogears
  • 661 Zohar - Birth of Xenogears continued
  • 662 Fei Mind - Fei's childhood
  • 663 Fei Mind - Fei's childhood continued
  • 664 Fei Mind - Karen's death
  • 665 Fei Mind - Coward's room
  • 666 Zohar - Weltall becomes Xenogears
  • 667 Past - Contact and Elly during each era
  • 668 Fei Mind - Wave Existence
  • 669 Kadomony
  • 670 Past - Nisan - Monastery - Painting Room
  • 671 Past - Nisan - Monastery - Lacan meets with Krelian
  • 672 Past - Nisan - Krelian talks about Melchior
  • 673 Krelian Lab - Ramsus Tube room
  • 674 Past - Roni's ship
  • 675 Past - Sophia portrait commission
  • 676 Past - Sophia portrait commission alternate
  • 677 Past - Sky - Cockpit - Krelian
  • 678 Past - Krelian shows concern for Sophia
  • 679 Past - Medical Room
  • 680 Shevat - Prison - Lacan meets Miang
  • 681 Past - Lacan finds Point Bethlehem
  • 682 Past - Krelian Speech
  • 683 Past - Sophia's suicide attack
  • 684 Past - Lahan - Wisemen gives Fei to Chief Lee
  • 685 Crashed Shevat - Chu-Chu Shop
  • 686 Crashed Shevat - Meeting Room
  • 687 Crashed Shevat - Bedroom
  • 688 Crashed Shevat - Hanz room
  • 689 Crashed Shevat - Cave Path
  • 690 Crashed Shevat - Prison Hallway
  • 691 Crashed Shevat - Cats room
  • 692 Crashed Shevat - Scrap Path
  • 693 Crashed Shevat - Cave Path to Docks
  • 694 Crashed Shevat - Digger
  • 695 Crashed Shevat - Broken Fountain
  • 696 Crashed Shevat - Courtroom
  • 697 Crashed Shevat - Midori and Dan's room
  • 698 Crashed Shevat - Prison
  • 699 Crashed Shevat - Ruined house
  • 700 Crashed Shevat - Tower Top
  • 701 Crashed Shevat - Docks
  • 702 Merkava - Entrance
  • 703 Merkava - 1F
  • 704 Merkava - Vertical Hallway
  • 705 Merkava - Vertical Hallway minigame
  • 706 Merkava - 2F - Platform puzzle
  • 707 Merkava - 2F - North tunnels
  • 708 Merkava - 2F - West tunnels
  • 709 Merkava - Vertical Hallway - Statues
  • 710 Merkava - Amphysvena's room
  • 711 Merkava - Gate after beating Ramsus
  • 712 Merkava - Opiomorph's room
  • 713 Merkava - Cutscene before Opiomorph
  • 714 Merkava - Elly shoots Fei
  • 715 Merkava - Room leading to the repairbot
  • 716 Merkava - Repairbot room
  • 717 Merkava - Deus 4 Orbs room
  • 718 Sky - Xenogears pursues Deus
  • 719 Ending - Fei talks to Krelian
  • 720 debug - Kato
  • 721 debug - Eto
  • 722 debug - Kazoumi
  • 723 debug - Suzuki
  • 724 debug - Tanegashima
  • 725 debug - Koumoto
  • 726 debug - Kigoshi
  • 727 debug - Uchimichi
  • 728 debug - Saito
  • 729 debug - Matu

Selecting any room beyond 730 will crash the game.

Door 4#

Leads to Dazil.

Door 5#

Leads to Citan's house.

Hammer#

Shows each portrait in the game.

"face test"

show now = X - show the current portrait. X is the current portrait.

+ 1 - move to the next portrait.

- 1 - go back by one portrait.

+ 10 - move forward by 10 portraits.

- 10 - move back by 10 portraits.

  • 0 Fei
  • 1 Elly
  • 2 Citan
  • 3 Bart
  • 4 Billy
  • 5 Rico
  • 6 Emeralda
  • 7 Chu-Chu
  • 8 Maria
  • 9 Citan (presumably for the sword variant)
  • 10 Adult Emeralda
  • 11 Dominia
  • 12 Kelvena
  • 13 Seraphita
  • 14 Tolone
  • 15 Chief Lee
  • 16 Dan
  • 17 Timothy
  • 18 Margie
  • 19 Maison
  • 20 Alice
  • 21 Yui
  • 22 Midori
  • 23 Big Joe
  • 24 Grahf
  • 25 Id
  • 26 Ramsus
  • 27 Sigurd
  • 28 Miang
  • 29 Jessie
  • 30 Roni
  • 31 Krelian
  • 32 Sad Fei
  • 33 Kim
  • 34 Kim in a lab coat
  • 35 Nude Fei
  • 36 Bomb collar Fei
  • 37 Elly with her eyes closed
  • 38 Drive Elly
  • 39 Nude Elly
  • 40 ? in blue background
  • 41 Zoboim Elly
  • 42 Zoboim Elly in nurse uniform
  • 43 Elly panting
  • 44 Elly possessed by Miang
  • 45 Elly in Miang's uniform
  • 46 Hammer with a bomb collar
  • 47 Ramsus in Jugend attire
  • 48 Stone's second form
  • 49 Sophia
  • 50 Blue Gazel Member 1
  • 51 Krelian (500 years ago)
  • 52 Gear Hammer
  • 53 The Executioner
  • 54 Emperor Cain
  • 55 Blue Gazel Member 2
  • 56 Kahn
  • 57 Karen
  • 58 Wiseman
  • 59 Primera
  • 60 Sigurd in Jugend attire
  • 61 Rene
  • 62 Stone
  • 63 Vanderkaum
  • 64 Shakhan
  • 65 Renk
  • 66 Broyer
  • 67 Stratski
  • 68 Vance
  • 69 Helmholtz
  • 70 Erich
  • 71 Medena
  • 72 Zephyr
  • 73 Gaspar
  • 74 Ol' Man Bal
  • 75 Taura
  • 76 Sigmund
  • 77 Nikolai
  • 78 Hammer
  • 79 Franz
  • 80 Captain of the Thames
  • 81 Blue Gazel Member 3
  • 82 Blue Gazel Member 4
  • 83 Red Gazel Member 1
  • 84 Red Gazel Member 2
  • 85 Red Gazel Member 3
  • 86 Red Gazel Member 4
  • 87 Nude Ramsus
  • 88 Nude Miang
  • 89 Blank

Dan#

"gear"

all on - puts all characters in a Gear.

all off - puts all characters out of a Gear.

each - characters enter a Gear based on the chosen pattern. C refers to character, G refers to a Gear:

  • CCC
  • GCC
  • CGC
  • CCG
  • CGG
  • GCG
  • GGC
  • GGG

Margie#

memberchange:

  • plus - adds characters to the global party.
  • new - constructs a new party and adds these characters to the global party.

partychange - constructs a party.

  • Fei
  • Elly
  • Citan
  • Bart
  • Billy
  • Rico
  • Emer (Emeralda)
  • Chu-chu
  • Maria
  • Citan2 (sword Citan)
  • Emer2 (adult Emeralda)

Mutant#

"Jump to planner's map"

  • to kato - Kato debug room
  • to eto - Eto debug room
  • to kazuomi - Kazoumi debug room
  • to suzuki - Suzuki debug room
  • to tane - Tane debug room
  • to koumoto - Koumoto debug room
  • to kigoshi - Kigoshi debug room
  • to uchimichi - Uchimichi debug room
  • to saito - Saito debug room
  • to matu - Matu debug room

Bearcow#

Sound test.

"listen to..."

music: Allows the player to listen to each track. Music controls include:

  • next - moves to the next track.
  • head - restart track with defaults.
  • before - go to the previous track.
  • info - views volume, pitch and tempo information.
  • vol - controls volume.
  • pitch - controls pitch.
  • tempo - controls tempo.

Volume, pitch and tempo can be controlled using L1 to go down and R1 to go up. The circle button can be used to reset to default options, though it erroneously says X is used, presumably as a leftover of the Japanese control scheme.

  • 0 My Village is Number One!
  • 1 My Village is Number One!
  • 2 My Village is Number One!
  • 3 My Village is Number One!
  • 4 The Gentle Breeze Sings
  • 5 My Village is Number One!
  • 6 The Blackmoon Forest
  • 7 Valley Where the Wind is Born
  • 8 Faraway Promise
  • 9 Night ambience
  • 10 Our Wounded Bodies Shall Advance Towards the Light
  • 11 Steel Giant
  • 12 Dozing Off (Short)
  • 13 Dozing Off (Long)
  • 14 In a Dark Slumber...
  • 15 The Sky, the Clouds and You
  • 16 Nature ambience
  • 17 Sewer ambience
  • 18 Sewer ambience 2
  • 19 Premonition
  • 20 Crimson Knight
  • 21 Wind ambience
  • 22 After the Soldiers' Dreams
  • 23 Strong wind ambience
  • 24 Goliath Factory ambience
  • 25 October Mermaid
  • 26 Zeboim ambience
  • 27 General ambient noise 1
  • 28 General ambient noise 2
  • 29 Stage of Death
  • 30 Where the Egg of Dreams Hatches
  • 31 Silence
  • 32 Silence
  • 33 Silence
  • 34 Silence
  • 35 Tears of the Stars, Thoughts of the People
  • 36 Reaper ship ambience
  • 37 Underwater ambience
  • 38 Aveh, The Ancient Dance
  • 39 lost... Broken Shards
  • 40 Aspiration
  • 41 Bonds of Sea and Flame
  • 42 Dazil, Town of Burning Sands
  • 43 Gathering of Stars in the Night Sky
  • 44 Flight
  • 45 Thames, Spirit of the Men of the Sea
  • 46 Unstealable Jewel
  • 47 A Prayer for the Joy Man Desires
  • 48 Silence
  • 49 Silence
  • 50 Silence
  • 51 Silence
  • 52 Silence
  • 53 Silence
  • 54 Silence
  • 55 Silence
  • 56 Premonition (Omen)
  • 57 In a Prison of Peace and Regret
  • 58 Fuse
  • 59 After the Soldiers' Dreams (no intro)
  • 60 Invasion
  • 61 Jaws of Ice
  • 62 The One Who is Torn Apart
  • 63 The Blue Traveller
  • 64 Wings
  • 65 One Who Bares Fangs at God
  • 66 Grahf, Ruler of Darkness
  • 67 The Blackmoon Forest (no ambience)
  • 68 Awakening
  • 69 The Wind Calls to Shevat in the Blue Sky
  • 70 After the Soldiers' Dreams
  • 71 Invasion
  • 72 Solaris, Celestial Paradise

73 onwards will play a distorted version of the track that was previously selected.

sound effect - plays each sound effect in the game. Sound effects starting from 468 are corrupted.

Masato Kato's Room#

Xenogears-Kato-Room.png

Puts the player in Lahan, except no music plays and the NPCs are a mix of animals, Dan and buggy sprites.

Masato Kato is one of the most important event planners in the game's development and was involved with writing the game's script.

Dan 1#

Provides a list of scenes.

  • chuchu's angry (The scene where Achtzehn uses the jammer.)
  • chuchu vs AHAZEHN (Chu-chu transforms when fighting Achtzehn.)
  • maria vs AHAZEHN (Maria goes to fight Achtzehn.)
  • maria goes to Soralis (Maria takes the party to Solaris.)
  • golgoda (Golgoda sequence. Contains the infamous crucifixion scene.)
  • carbonated sleep (Fei in his carbonite prison.)
  • the carbonated broke down (Dan and Midori see Fei's prison.)
  • snow hideout (Loads the player at the Snowfield Hideout.)
  • other (Same as above.)

Bearcow#

Takes the player to specific maps.

  • start game (Loads the opening text crawl.)
  • to lahan (Loads the player at Lahan.)
  • to shitan (Same as above. Supposedly meant to load the Citan's house as his Japanese name is used.)
  • to kislev (Loads Nortune A block.)
  • to alulu (Loads Alice's house.)
  • orgel event (Loads music box room in Citan's house.)

Glitched Chu-Chu#

pasward

  • quit - provides an audio password which the player can exit using the circle button. Sounds can be made using the direction buttons and X. There are no visible benefits from any password combination. Up makes a chicken cluck, left makes a bird tweet, down makes a meow, right makes a heartbeat and X makes a cancel noise. The instructions have not been translated.
  • to start - opens the start menu options. New Game will load glitchy textures (presumably from the opening sequence at Lahan). Loading from any save file will cause the game to freeze.
  • test with face - a test message in English will appear using Chu-Chu's face.
chuchu
"This is a test for
 Xenogears english version.
 Need love to feel alive
 and good.
 Its only love that
 alone can make me good."
  • test with no face - a longer test message in English will appear using no portraits.
 This is a test for  Xenogears
 english version.
 Now in your face, many wonders,
 many treasures.
 I can find a trace of saddnes
 passing by.
 Need love to feel alive and good.
 Yet there are moments in ones
 memory. When a vague scene from
 previous grandeur comes back
 beggars then withdraw their hand
 as if sufficient unto the day
 the gain thereof.

Dan 2#

Provides a list of scenes.

  • shitan at night (Fei departs from Citan's house.)
  • attack on lahan (Fei and Citan arrive to a burning Lahan.)
  • lahan ruin (Fei wakes up to a ruined Lahan.)
  • now making (Zephyr's location in the Snowfield Hideout.)
  • shevat for the first time (Maria welcomes the party to Shevat.)
  • to shevat a spy comes (Hallway before Zephyr. Maria and Wiseman are waiting.)

Dog#

  • a spy came (Hallway before Zephyr. Only Wiseman is waiting.)
  • a gear dock (Hallway before Shevat gear dock.)
  • AHAZEHN came (Party prepare to protect Shevat.)
  • the throne screen (Achtzehn appears at the throne room.)
  • battle at generaters (The party protects the Shevat generators. Sets team to Fei, Elly, Bart, Rico.)
  • attack on Soralis (The party plans to attack Solaris.)
  • a justice (Citan reveals the reason why he has been monitoring Fei.)
  • runaway (Shevat elders plan to put Fei in carbon freeze.)
  • a hole in melcover (Shaft with lasers in Merkava.)
  • melcover angels (Save room in Merkava.)
  • zeus (Cutscene before fighting Opiomorph.)

Bearcow 2#

change weight

  • yase - bearcow is opaque.
  • futuu - bearcow becomes more transparent.
  • futome - bearcow becomes clear.
  • davy - bearcow is an outline.

Keita Etō's Room#

Xenogears-Eto-Room.png

Puts the player near a save point with other NPCs. Unlike Kato's room, the dialogue is untranslated. The scene names here use a rough translation of the original text.

Keita Etō was involved with Final Fantasy VI and Chrono Trigger.

Gebler soldier#

Ramsus & Elly

  • cancel
  • Ramsus' dream (Ramsus' nightmare about Id.)
  • Elly rocky mountain (Elly's squad mock her.)
  • Operation Hecht briefing (Purge briefing.)
  • Hecht hangar (Introduction to Dominia.)
  • Hecht launch (Hecht leaves Aveh.)
  • Goliath crash reaction (Ramsus learns of the Gatekeeper activation.)
  • Babel (Shevat attacks Gebler.)
  • Elly hypnotised (Ramsus heads for the Thames.)
  • Correspondence between Miang and the Ministry (Dominia learns the truth about Ramsus.)

Maison#

Aveh then

  • cancel
  • Aveh recapture - balcony (Bart's coronation.)
  • Aveh recapture - night 1 (Bart talks with Maison about Sigurd.)
  • Aveh recapture - night 2 (Bart talks with Sigurd about his past.)
  • Strategy meeting (The party prepares for the second gate.)
  • Aveh departed (Aveh map after Bart's coronation at the castle end.)
  • Babel Gate destroyed (Aveh map after Bart's coronation from the entrance.)
  • Snowfield hideout (Strategy room at the Snowfield Hideout.)

Shakhan#

Aveh Castle invasion

  • cancel
  • Aveh Castle courtyard (Bart enters the occupied Aveh Castle courtyard.)
  • Castle keep - leads to:
    • cancel (Crashes the game.)
    • First floor of the keep (First floor of the castle. Cuts to the Wiseman fight in the tournament.)
    • Second floor of the keep (Second floor of the castle.)
    • Third floor of the keep (Third floor of the castle.)
    • Fourth floor of the keep (Fourth floor of the castle.)
  • Reunited with Margie (Bart rescues Margie.)
  • Gebler base (Fei, Bart and Margie enter the Gebler base.)
  • Elly's room (Elly's room in the Gebler base.)
  • Escape from Aveh Castle (Elly helps Fei and co escape.)
  • After Escape (Ramsus is given an order to pull back.)
  • Second break-in (Bart and his troops enter the castle via the sewers.)
  • Crab event (Maison saves the group using the land crab.)

Demi-human#

  • cancel
  • Ramsus arrives (Ramsus and Miang arrive at Aveh.)
  • Margie's room (Ramsus and Miang question Margie.)
  • First time in Aveh (First visit in Bledavik.)
  • At the inn (Enter Aveh hotel.)
  • Festival Square (information gathering) (South Shakhan Square.)
  • Fei acting alone (Sister's room after getting the well key.)
  • Operation start (Outside the Sister's room.)
  • Infiltration initiated (Bart begins the rescue mission.)
  • Opening ceremony (Shakhan speech.)
  • Reservoir (Aveh sewers.)
  • Martial arts (First round in the tournament)
  • Aveh mini world (Aveh mini map.)

Hobgob#

  • cancel
  • Next page - leads to:
    • Previous page (Back to the previous page.)
    • Wandering Elly (Elly's guilt-ridden flashback.)
    • Rankar appearance (Elly encounters the Rankar.)
    • Elly's scream (Fei hears Elly scream.)
    • Fei vs Rankar (Fei fights the Rankar.)
    • Beat the Rankar (Fei and Citan talk about Weltall after the Rankar is defeated.)
    • Camp 2 (Citan tries to fix Weltall.)
    • Camp 2, the next day (Fei wakes up.)
  • Before the collapse of Lahan (Enter Blackmoon Forest before Lahan's destruction.)
  • After the collapse of Lahan (Enter Blackmoon Forest after Lahan's destruction.)
  • End of rock (meeting Elly) (Blackmoon Forest after the rock has moved.)
  • Camp 1 (Fei and Elly at a campfire.)
  • Camp 1, the next day (Elly wakes Fei up.)
  • Elly reminiscence (Elly's gear is shot.)
  • Elly reminiscence 2 (Elly crash lands in Lahan.)

Little girl#

  • cancel
  • Initialise everything (No visible effect.)
  • Scenario flags initialised (Initialise scenario flags?)
  • Global initialisation (No visible effect.)
  • 10000G (Adds 10000G to the player's inventory.)
  • Demo flag (Produces a message that roughly translates to "demo flag 0".)
  • Body weight - leads to:
    • 0 - resets weight.
    • 60 - adds 60 lbs.
    • 120 - adds 120 lbs.
    • 180 - adds 180 lbs.
    • 240 - adds 240 lbs.
  • New Game (Returns to the start menu.)

Aveh soldier#

  • cancel
  • First match (First round of the martial arts tournament.)
  • Second match (Vs. Big Joe.)
  • Third match (Vs. Scud.)
  • Semifinal match (Vs. Dan.)
  • Final match (Vs. Wiseman.)

Kazuomi Suzuki's Room#

Xenogears-Kazuomi-Room.png

Puts the player in a room with floating boxes and spinning NPCs. This room has been translated.

Kazuomi Suzuki was involved with Live a Live and Seiken Densetsu 3.

Door 1#

Mapjump

  • Nisan's town - leads to:
    • nisan (town) (Warps to Nisan.)
    • nis-11 (Warps to Nisan shop.)
    • nis-21 - leads to:
      • Tactics1 (Scene where Citan and Sigurd explain Solaris.)
      • Go on (Same house, but occupied by its actual residents.)
    • nis-31 (Warps to Nisan hotel.)
    • nis-41 leads to:
      • Tactics4 (First part of Nisan battle plan.)
      • Tactics5 (Second part of Nisan battle plan.)
      • Tactics6 (Third part of Nisan battle plan.)
      • Go on (Empty Nisan strategy room.)
    • nis-51 (Warps to house with meditating guy.)
    • nis-61 (Warps to art house.)
    • nis-71 (Warps to a house.)
    • nis-doc (Warps to Nisan dock.)
    • For kikoshi (Resets scenario flag to "meets Elly again" and warps to Nisan dock.)
    • Map test for explain (Returns to previous menu.)
  • Nsan's cathedral - leads to:
    • seido1 (SW-map for Nsan's cathedral) (Warps to Nisan overworld map.)
    • sei-11 (cathedral) - leads to:
      • Meeting1 (Margie returns to the cathedral.)
      • Meeting2 (Warp to cathedral hall.)
      • Picture1 (Same as above.)
      • Picture2 (Same as above.)
      • Picture3 (The party views the angel statues.)
      • Picture4 (Warp to angel lookout.)
      • Picture5 (Warp to angel lookout at the left-side.)
      • Picture7 (Warp to angel lookout at the left-side further up.)
      • Picture8 (Same as above.)
      • Pause (The party can talk to Margie near the angels.)
      • Go on (Warp to after painting scenes.)
    • sei-12 (monastery) (Warp to the monastery.)
    • sei-13 (room of picture) - leads to:
      • Picture9 (Sophia portrait room scene.)
      • Go on (Warp to Sophia portrait room.)
    • stairs1 (Warp to Old Man Bal's cave.)
    • stairs2 (Warp to Fei and Bart truce at the Stalactite Cave.)
    • Back (Returns to previous menu.)
  • wait! (Leave menu.)
  • to Map00 (Returns to main Debug Room.)

Door 2#

Map jump

  • Immigrant ship - leads to:
    • Rdiel's room (Returns to main Debug Room.)
    • Outer map of ship (Returns to main Debug Room.)
    • Back (Returns to previous menu.)

Translating the Japanese version of the game, it appears that these were supposed to be Raziel's tree and an outer map for Mahanon.

  • Fortress of jasper - leads to:
    • Rescue the Nisan (Warps to a black screen where you can open the menu. The use of Infiltration suggests a bad warp to the invaded Nisan sequence.)
    • Outer bulkhead (Warps to Mausoleum gateway.)
    • Grand graveyard (Warps to Mausoleum entrance.)
    • Bulkhead1 (Warps to angel statue room.)
    • Bart's omnigear (Warps to Andvari's room.)
    • Control room (Warps to bridge.)
    • Rissing (Same as above.)
    • Assault of Shakhan 1 (Same as above, but with lights on.)
    • Assault of Shakhan 2 (Warps to corridor with soldiers.)
    • Wake up the Omnigear (Sequence where Bart and Margie use Andvari.)
    • Next page - leads to:
      • Outer map for fortress (Warps to the top of Ft Jasper.)
      • Charging the conon (Sequence where Ft Jasper is loaded during gate 2 attack.)
      • ICB (Sequence where the gears land into Ft Jasper.)
      • Before entering to Jasper (Warps to the top of Ft Jasper.)
      • Exit (Resumes gameplay.)
  • Wait! (Warps to the top of Ft Jasper.)
  • Back to map-00 (Returns to main Debug Room.)

Left merchant#

The options in this room determine the flag used for the state of Nisan.

Set KAZ-GORG

  • Nisan - leads to:
    • Init(0) (Initial Nisan state.)
    • Arrive in the hidden dock (The party arrives at Nisan after rescuing Margie.)
    • Meeting1 (Margie returns to the cathedral.)
    • Picture1 (Margie shows the party the statues.)
    • Picture9 (The party view the Sophia portrait.)
    • Pause (Maison and Sigurd at the guest house.)
    • Tactics2 (Bart reflects on Solaris information.)
    • Carry out1 (Freezes the game.)
    • Carry out5 (The morning of departure.)
    • Departure from a hidden dock (The party leaves Nisan.)
    • Exit (Returns to previous menu.)
  • Nisan2 - leads to:
    • Recapturing the Nisan (Should be Nisan's invaded state, but the game will crash when you exit a building.)
    • Sister Agnes's talk (Margie leads the group to the portrait.)
    • Open the gate (Open the door to the mausoleum.)
    • Open the bulkhead (Enter the eye statue room.)
    • Enter the con-room (Enter the bridge.)
    • Successfull of start up (Bridge is enabled.)
    • Shakhan appeared (Shakhan enters Ft Jasper.)
    • Battle of Roni's Omnigear1 (Shakhan retreats.)
    • Drived back (Injured Margie at the guest house.)
    • Go to the hall (Party prepare to enter gate.)
    • comming a ease (Resets flags.)
  • Exit (Resumes gameplay.)

Right spinning merchant#

This NPC is incredibly buggy as the menu it shows is actually what the first option selected should display. All clear flags

  • Nisan - A menu of options is displayed, but only three are functional. This is because this menu represents what the previous one should be:
    • Arrive a Nisan (Clears Nisan flags.)
    • Looked a pictue (Clears Ft Jasper flags.)
    • Taaactics (Resumes gameplay.)
  • Fortress of jasper - Displays a list of options. Their effects are unclear. All of these return to the previous menu:
    • on-ev
    • on-ev2
    • ev-tk
    • end

Three invisible options are available after that. The last one resumes gameplay.

  • Exit (Leads to a "party make" dialogue box. There are four invisible options. Only the fourth one is functional, which returns to the previous menu.)
  • Invisible option 1 (Displays an empty dialogue box.)
  • Invisible option 2 (Resumes gameplay.)

Left spinning merchant#

Displays a character select screen. A list of party options are shown, followed by an invisible menu. The list represents what the options in the invisible menu represent. The player must select three characters within the invisible menu. According to the game, the characters include:

  • Fei
  • Elly
  • Citan
  • Bart
  • Billy
  • Rico
  • Emeralda
  • Chu-Chu
  • next page
  • Maria
  • Citan2




  • Emerada2
  • ペ-ジ

Each option in the invisible menu includes:

  • Fei
  • Elly
  • Citan
  • Bart
  • Billy
  • Rico
  • Child Emeralda
  • Chu-Chu
  • Leads to:
    • Maria
    • Invisible character (According to the room's text dump, this is Citan2 (Sword Citan). He will also show up in the menu.)
    • Margie (According to the room's text dump, this is Dminia (Dominia))
    • Margie (According to the room's text dump, this is Lakan (Lacan))
    • El Stier (According to the room's text dump, this is Roni)
    • Xenogears (According to the room's text dump, this is Kaleren (Krelian))
    • Adult Emeralda
    • Returns to the previous menu

Toshiaki Suzuki's Room#

Xenogears-Suzuki-Room.png

Puts the player in their gears atop an untextured model of Sufal Mass. This room has been translated.

Toshiaki Suzuki was the battle planner for Chrono Trigger.

Green location marker#

Show three different states:

  • show (Shows location marker if stay has been used.)
  • open (Unknown effect.)
  • stay (Marker turns invisible.)

Memory Cube#

where?

  • not jump (Exit)
  • sho - leads to:
    • sho-1 (Fei and Bart land in the Stalactite Cave.)
    • sho-21 (Stalactite Cave second room.)
    • sho-22 (Fei and Bart find Old Man Bal's house.)
    • sho-23 (Stalactite Cave first tunnel.)
    • sho-24 (Stalactite Cave second tunnel.)
    • sho-3 (Stalactite Cave lift room.)
    • sho-4 (Stalactite Cave Calamity room.)
    • baru (Fei and Bart meet Old Man Bal.)
    • sho-11 (Fei and Bart form a truce.)
    • baru (Fei, Bart and Bal discuss Omnigears.)
    • sho-0 (Fei and Bart overlook Aveh.)
    • ret (Exit)
  • iwa - leads to:
    • iwa-4 (Fei arrives at the Mountain Range with Bart's crew.)
    • iwa-1 (Cave with the repair bot after fighting Vierge.)
    • iwa-2 (Fei enters a cave with Bart's crew.)
    • iwa-3 (Cliffside where the Special Forces ambush Fei.)
    • iwa-kai (Elly is chased down a corridor.)
    • iwa-31 (Elly comes to her senses after using Drive.)
    • ret (Exit)
  • zombi - leads to:
    • zombi (Reapers Ship entrance.)
    • cockpit (Cockpit where Bloody is fought.)
    • engine (Bridge where Giant Wels can be seen in the sea.)
    • trailer1 (First trailer in the Reapers Ship.)
    • trailer2 (Second trailer, which has a Memory Cube.)
    • trailer3 (Third trailer, which is pitch black.)
    • ret (Exit)
  • ninboku - leads to:
    • ranch10 (Room with several mutated Wels. Only exists as a disc 2 text dump.)
    • ranch2 (Leaves menu. As this list is for Soylent System rooms, it can be assumed that this is pointing to a map that was never implemented.)
    • ranch3 (Starts Soylent System info dump.)
    • camp (Scene where Fei, Elly, and Citan encounter a crowd of Wels.)
    • core1 (Same as ranch2.)
    • core2 (Shows Soylent System dividing the bodies.)
    • core3 (Shows a long shot of the Soylent System.)
    • core4 (Shows the creation of Sufal Mass.)
    • core5 (Shows divided bodies entering a machine.)
    • ranch11 (Same as ranch2 and core1.)
    • ret (Cannot be accessed.)
  • mahanon - leads to:
    • blg (Shot of the bridge in Mahanon.)
    • yav (Leads to the first fight against Deus. The naming here further supports how its original name was Yaweh.)
    • radi-chr (Raziel's Chamber.)
    • out (Exterior view of Mahanon.)
    • radi-2 (Fei loses to Alpha Weltall.)
    • ret (Exit)
  • last - leads to:
    • yav (Deus' room.)
    • sky (Xenogears chases after Deus.)
    • sef (Resumes gameplay. As it is the abbreviated form of Sephirot, it can be assumed that it was meant for the Path of Sephirot sequence with Krelian. This is further supported by the Japanese text for the room.)
    • ret (Exit)

Little Girl#

WorldMapJumpTest

Opens a menu where you can change the scenario flag, the jump number, and the event number. The player is also given the option to jump based on what they have chosen. A further explanation for each option is provided below.

set ScenarioFlag#

Determines the status of the world map based on the chosen value. This value indicates the player's position in the story.

  • 0-23 Lahan Village - Blackmoon Forest
  • 24-53 Blackmoon Forest - Bart's Lair
  • 54-134 Bart's Lair - Goliath Factory
  • 135-148 Goliath Factory - Orphanage
  • 149-185 Orphanage - Shevat
  • 186-197 Shevat - Gate 1
  • 198-203 Gate 1 - Gate 3
  • 204-236 Gate 3 - Solaris
  • 237+ Disc 2 map

set JumpNumber#

Seems to take the player outside of a given area in the world map. If an area hasn't been unlocked according to the scenario flag, you are taken to the topmost corner of the world map. You cannot move as you are stuck in the Yggdrasil.

  • 1 Lahan Village.
  • 2 Mountain Path.
  • 3 Doesn't work. According to the world map's text data, this should correspond to Citan's House.
  • 4-5 Blackmoon Forest.
  • 6-7 Dazil.
  • 8 Desert area. Indicates the Stalactite Cave.
  • 9 Bart's Lair.
  • 10 Nisan.
  • 11 Bledavik.
  • 12 Nortune.
  • 13 Goliath Factory.
  • 14 Thames.
  • 15 Orphanage.
  • 16 The Ethos HQ.
  • 17 Ethos Dig Site.
  • 18 Babel Tower.
  • 19 Lighthouse.
  • 20 Taura's House.
  • 21 Doesn't work. According to the world map's text data, this should correspond to the Mass Driver.
  • 22 Doesn't work. According to the world map's text data, this should correspond to Solaris' Shaft.
  • 23 Snowfield Hideout.
  • 24 Doesn't work. According to the world map's text data, this should correspond to Point Bethlehem.
  • 25 Doesn't work. According to the world map's text data, this should correspond to Mahanon.
  • 26 Hermit's Hole.
  • 27 Doesn't work. According to the world map's text data, this should correspond to Ignas' Gate Cave. As 26 renames the Hermit's Hole to Ignas' Gate Cave starting from scenario flag 198, it can be assumed that the jump point isn't used due to redundancy.
  • 28 Doesn't work. According to the world map's text data, this should correspond to the Soylent System.
  • 29 Warps to the outside of Babel Tower if event flag 186-197 is used. According to the world map's text data, this should correspond to Shevat.
  • 30 Doesn't work. According to the world map's text data, this should correspond to Merkava.
  • 31 Deus.
  • 32 Anima Relic 1.
  • 33 Anima Relic 2.
  • 34 Doesn't work. According to the world map's text data, this should correspond to Supply Ship, which is presumably the Reapers' Ship.
  • 35 Doesn't work. According to the world map's text data, this should correspond to Golgoda.
  • 36 Duneman Isle.
  • 37 Road to Nisan (secret tree entrance to Nisan).
  • 38 Ft. Jasper.
  • 39 Doesn't work.
  • 40 Doesn't work. Nothing beyond 40 will work.

set EventNumber#

Views events in the world map. The default value is 1.

  • 1-7 Loads the player in the world map.
  • 8 View of the world map through Citan's telescope.
  • 9 The Goliath flies across the sea.
  • 10 The Goliath crash lands.
  • 11 View of the world map through Citan's telescope.
  • 12 Krelian attacks the Thames.
  • 13 First gate is destroyed.
  • 14 Third gate is destroyed.
  • 15 Ft Jasper blast misses Babel Tower.
  • 16 Solaris appears.
  • 17 Nanomachines are fired from the Mass Driver.
  • 18 Mahanon emerges from the ocean.
  • 19 Crashes the game.
  • 20 Loads an empty void.
  • 21+ Crashes the game.

Takashi Tanegashima's Room#

Xenogears-Tanegashima-Room.png

Puts the player with other NPCs. The dialogue is untranslated. The scene names here use a rough translation of the original text.

Takashi Tanegashima was an important event planner who was involved with ensuring that the terminology used in the game was correct.

Dog 1#

Aboard the Yggdrasil?

  • Sail Bridge (Shevat battle plan room.)
  • Issuing Office (''Yggdrasil bridge'.')
  • Quit (Exit.)
  • From the Stalactite Cave to the rescue of the transport ship's crew (Sequence where Sigurd rescues the transport ship's crew.)
  • After escaping from Aveh Castle (Sigurd scolds Margie after she is rescued.)
  • The Eve of the Battle for Aveh (Yggdrasil sailing in the night.)
  • Maison's bad feeling (Maison senses a bad omen when a glass breaks.)
  • The Battle of Aveh: After the retreat (Bart thanks Maison after he saves the group at Aveh Castle.)
  • Tamuz, Elly engine room malfunction (Elly disrupts the Yggdrasil's engine.)
  • Before the diversionary operation, Gear Unit launches (Fei parts from Citan and Bart during the Recapture Aveh sequence.)
  • Emeralda, to the comrades (Emeralda converses with Fei and Elly. Interestingly, this version of the scene plays October Mermaid when she describes her backstory, which does not occur during normal gameplay.)
  • Weltall-Id Transformation (Weltall transforms into Weltall-Id.)
  • Elly's suicide attack (Sequence where Elly calms Id.)

Dog 2#

  • Quit (Exit)
  • Member composition - leads to a menu where the player can select their party:
    • Fei
    • Elly
    • Citan
    • Bart
    • Billy
    • Rico
    • Emeralda
    • Chu-Chu
    • Maria
    • Citan2 (Citan w/sword)
    • Emeralda2 (adult Emeralda)
  • Party composition - same as the above option.

Dan#

Nano lab?

  • Entrance (Ethos Dig Site entrance. An Ethos member will block the elevator. Party is set to Elly, Citan and Bart. Compared to normal gameplay during this section, Elly is the party leader rather than Citan.)
  • 5F Main Unit (Fifth floor. There is a fork with two exits. Party is set to Elly, Citan and Bart.)
  • 3F (Elevator which leads to a room blocked by a guard. Party is set to Elly, Citan and Bart.)
  • Quit (Exit)
  • Nano lab at the front (Citan as the leader) (Same as the entrance, but the guard is no longer blocking the elevator and a party member's conversation with Citan will occur. The debug room party will be used from here.)
  • Nano lab aerial walkway (Citan as the leader) (Bridge where Id is fought.)
  • 3F (Citan as the leader) (Same as 3F, but the debug room team is used.)
  • 5F (Citan as the leader) (5F staircase.)
  • The exit after Emeralda is taken (Citan as the leader) (Entrance to the nanomachine lab.)
  • Above the ground after Emeralda is taken (Citan as the leader) (Save point after Tolone and Seraphita boss fight.)
  • Alkenshel battle (Sigurd watches Alkenshel.)
  • Fei dream (Fei dreams about Kim and Elly's last stand.)
  • When it's all finished (Entrance to the Ethos Dig Site after Id has been fought. Exit leads to Citan lamenting on Solaris using nanomachines.)
  • Alkenshel battle 2 (Cutscene after first phase where Stone taunts Billy.)

Shakhan Guard#

SCE Solaris Broadcast

  • Because Krelian (Fei, Bart and Billy rescue Elly from Krelian's lab.)
  • The Emperor's chamber (Citan and Cain's conversation in the transport ship.)
  • Quit (Exit)
  • Escape route: lift (The party regroups. Erich goes on ahead.)
  • From the monitor room (Citan is revealed to have rescued Bart and Billy.)
  • Overpass, second time (Krelian and Miang discuss Id and Ramsus.)
  • Overpass, Id (Fei transforms into Id during Elly and the Executioner's fight.)
  • The Emperor's chamber 2 (Citan and Cain's conversation after Redrum.)
  • The Emperor's chamber 3 (Citan and Cain's conclusion about Fei.)
  • The Emperor's chamber 4 (Ramsus kills Cain.)
  • Escape in the sky (Siebzehn rescues Elly, Citan and Bart.)

Woman#

Yggdrasil?

  • Dolphin (The Yggdrasil emerges from the sand like a dolphin.)
  • Yamato (Yggdrasil fires at the transport ship.)
  • Surface navigation (Yggdrasil suffers damage against Gebler.)
  • Quit (Exit)

Little Girl#

Ignas map

  • Transport ship from the start (Transport ship carries Weltall.)
  • Assault 1 (Bart spots the transport ship.)
  • Assault 2 (Bart scores a hit against the transport ship.)
  • Escape from the transport ship - leads to:
    • Cabin (Fei and Citan's cabin starts to tilt.)
    • Engine room (Transport ship's engine room.)
    • Hold (Transport ship's hold.)
    • Crane (Sequence where Fei runs along the crane arm.)
    • Quit (Exit)
  • Decoy operation - lead to:
    • Rocky mountain summit: the start (Fei and Maitreya overlook the desert from the mountain.)
    • Kefeinzel's bridge part 1 (Vanderkaum fires at the gears.)
    • Fleet battle stage 1 (First sequence where Weltall has to avoid Vanderkaum's fleet.)
    • Kefeinzel's bridge part 2 (Vanderkaum argues with his crew.)
    • Fleet battle stage 2 (Second sequence where Weltall has to avoid Vanderkaum's fleet.)
    • Kefeinzel's bridge part 3 (Weltall reaches the main gun.)
    • Kefeinzel's bridge part 4 (Vanderkaum's fleet evacuates.)
    • Dora launch (Dora approaches the party.)
    • Dora Hyper Mode (Seriously) (Grahf offers Vanderkaum the power.)
    • Quit (Exit)
  • Aveh withdrawal - leads to:
    • Just before infiltration (Bart and co arrive at the Aveh Castle.)
    • Retreat part 1 (Bart and co retreat to Nisan.)
    • Ramsus sand diver (Ramsus considers his approach against the Yggdrasil.)
    • Ramsus' recollections (Flashback where Sigurd leaves Solaris.)
    • Fei Idification 1 (Fei begins to lose stability when Vanderkaum receives the power.)
    • Just before Id went berserk (Brigandier steers the Yggdrasil.)
    • Id (Id challenges Bart to a fight.)
    • Unit 2 revival (Sigurd prepares to have the Yggdrasil jump.)
    • Quit (Exit)
  • Goliath shot down (Bart shoots down the Goliath.)
  • Quit (Exit)

Soldier#

Zeboim map?

  • Bookshop (Abandoned bookshop in the Lighthouse.)
  • Mac (Interestingly, this name is used for Big Joe's shop. Presumably, this is a remnant of his original name "Maverick" according to Perfect Works sketches.)
  • TV station boxing (TV station in the Lighthouse.)
  • Subway (Subway leading to the overlook in Emeralda's scene.)
  • Klaus' private room (Oddly, the name is used for Kim's bedroom. The name Klaus was later used in Xenosaga: Pied Piper and Xenoblade Chronicles.)
  • Panoramic view (Camera pan over the Zeboim ruins.)
  • Entrance (Lighthouse entrance.)
  • Tree square in the old days (Kim and Elly at a Christmas tree.)
  • Upper restaurant (Kim's rant to Elly about humanity.)
  • Quit (Exit)
  • lftu (Lift going down to the ruins, despite "u" indicating up.)
  • lftd (Lift going up to the surface, despite "d" indicating down.)

Nobuaki Komoto's Room#

Xenogears-Komoto-Room.png

Puts the player with other NPCs in a room full of cards. The dialogue is mostly blank.

Hanz#

  • (Arrival at the Duneman Isle.)
  • (Sand Sharks crossing the dunes.')
  • (Dragon skeleton map.)
  • (Shifting sand room which leads to a sand waterfall.)
  • (Bottom of the waterfall, where a Wyrm attacks.)
  • (Return to the start of the Duneman Isle, where a Duneman wants help pushing a sand buggy.)
  • (Exit)

Dominia#

  • (G Elements formation sequence.)
  • (Exit)

Little Girl#

  • (Speed win dialogue)
    • Fei ("Huh? That's it?")
    • Elly ("Yes!")
    • Citan ("See! Power isn't everything, is it?")
    • Bart ("COME ON ALREADY! THE DAY'S ALMOST OVER!")
    • Billy ("Open your hearts to the light, and God will be with you.")
    • Rico ("Hmph! Amateur.")
    • Emeralda ("Out of my way.")
    • Chu-Chu ("Ookya! Yay!")
  • (Speed loss dialogue)
    • Fei ("Kuh! It's not over yet.")
    • Elly ("Oh!")
    • Citan ("*gasps* *coughs* N-nice move, that last one.")
    • Bart ("JERK!")
    • Billy ("Oh lord, forgive these sinners.")
    • Rico ("*weakened grunts*")
    • Emeralda ("Hate you!")
    • Chu-Chu ("*moans* I'm hungry.")

Little Girl 2#

  • (Gets everyone in gears.)
  • (Gets everyone to disembark.)
  • (Player can configure which characters are in gears.)
    • (CCC)
    • (GCC)
    • (CGC)
    • (CCG)
    • (CGG)
    • (GCG)
    • (GGC)
    • (GGG)
    • (Exit)
  • (''Exit")

Little Girl 3#

  • (Fei and Elly stranded on a raft.)
  • (Fei and Elly talk about helping others on the raft.)
  • (Fei and Elly are salvaged by the Thames.)
  • (Yggdrasil II docks at the Thames.)
  • (Margie looks for the Etone.)
  • (Dominia attacks the party at the Yggdrasil II.)
  • (Exit)

Dolphin 1#

  • (Arrival at the Duneman Isle.)
  • (Arrival at the Kislev Gear Dock.)
  • (Arrival at the Goliath Factory.)
  • (Arrival at the Sargasso Point.)
  • (Thames world map.)
  • (Fei watches the gears in the desert.)
  • (Gebler attacks Kislev.)
  • (Exit)

Dolphin 2#

  • (Thames deck.)
  • (Fei and Elly are rescued by the Thames.)
  • (Thames beer hall.)
  • (Gebler attacks the Thames.)
  • (Weltall and Vierge are repaired.)
  • (Thames dock.)
  • (Thames bridge after Krelian attacks.)
  • (Thames bridge before visiting Sargasso.)
  • (Exit)

Id#

  • (Fei's mind during carbon freeze.)
  • (Exit)

Hanz's Girlfriend#

Options are given after two message prompts.

  • (First speed game.)
  • (Exit)

Dan#

  • (Fei sees Shevat in the desert.)
  • (Fei steals a motorbike.)
  • (Fei sees Shevat in the desert.)
  • (Fei spots another gear unit in the desert.)
  • (Fei is attacked by gears in the desert.)
  • (Fei meets Grahf in the desert.)
  • (The party reach the Goliath bridge.)
  • (Grahf attacks the Goliath.)
  • (Aftermath of Grahf fight on the Goliath.)
  • (Exit)

Yusuke Kigoshi's Room#

Xenogears-Kigoshi-Room.png

Puts the player with other NPCs. The dialogue is mostly untranslated. The scene names here use a rough translation of the original text.

Giant Dan#

  • bara (Upgrades a character's gear to an Omnigear. This will only work with Weltall to Weltall-2, Brigandier to Andvari, and Heimdal to Fenrir on sword Citan.)
  • xono (Upgrades Fei's current gear to Xenogears.)
  • wp all on! (Does not have any visible effect.)
  • Docking flag
    • nisan anchoring (Yggdrasil is docked at Nisan.)
    • shevat anchoring (Yggdrasil is docked at Shevat.)
    • tams anchoring (Yggdrasil is docked at the Thames.)
    • azito anchoring (Yggdrasil is docked at Bart's Hideout.)
    • Quit (Exit)
  • Call (Does not have any visible effect.)
  • Quit (Exit)

Memory Cube#

Performs expected Memory Cube functionality.

Chief Lee#

Where is it?

  • Mountain trails and other paths
    • Mountain road (Mountain Path bridge.)
    • Gear map overview (Kislev gears fly past the Mountain Path.)
    • Kislev train map (Kislev train in the tunnel to the gear dock.)
    • Snowfield Hideout (Takes the player to the initial room of the Snowfield Hideout.)
  • azito
    • Hallway (Hallway of Bart's Hideout. The player cannot move when dropped into the map.)
    • Cafeteria (Cafeteria in Bart's Hideout. None of the NPCs are functional outside of a little girl. Talking to the clerk will freeze the game.)
    • Bedroom (Bedroom in Bart's Lair.)
    • bartho private room (Bart's room. His sprite is present in the room, though nothing happens if you interact with him. You cannot leave the room.)
    • Operations room (Computer room in Bart's Lair where he explains his motives to the party. None of the sprites do anything upon interaction.)
    • yggdradoc (small) (Yggdrasil dock at Bart's Lair.)
    • gearhunger (Bart's Lair gear hangar.)
    • yggdradoc (large) (Sequence where the Yggdrasil arrives at Bart's Lair.)
    • gear map (Sequence in Bart's Lair where Fei saves the children from Vance.)
    • gear map2 (drill demon) (Fei, Citan and Bart team up against Schpariel.)
    • Quit (Exit)
  • billy
    • Outside (Outside of the orphanage.)
    • Chapel (Main room of the orphanage.)
    • prim (Primera's room. A prompt appears asking "really?".)
    • billy (Billy's room.)
    • toilet (Orphanage bathroom.)
    • Children's room (Children's room in the orphanage.)
    • Quit (Exit)
  • solaris
    • solaris miniworld (Loads the cutscene where Maria takes the party to Solaris. The name implies that an overworld map for the city similar to the other cities was considered.)
    • solaris slums
      • solaris collection centre (The party arrive at Solaris.)
      • solaris outside the slums (Solaris Third Class F-Block.)
      • solaris inside slums (Solaris pod with a Memory Cube.)
      • solaris inside slums (Solaris pod with a mutant.)
      • solaris inside slums (Empty Solaris pod.)
      • solaris inside slums (Solaris pod housing a man with a turban.)
      • solaris inside slums (Solaris pod where Fei reunites with Elly.)
      • solaris slums dust (Solaris dust chute entrance.)
      • solaris watchtower 1 (Solaris watchtower entrance.)
      • solaris watchtower 2 (Solaris security scanner.)
      • solaris watchtower corridor (Solaris stealth section.)
      • solaris watchtower elveter (Second security scanner in Solaris leading to an elevator.)
      • solaris watchtower reception (Solaris watchtower top floor.)
      • Return (Exit)
    • solaris city centre
      • Outside the city (Etrenank.)
      • Outside the city 2 (Arbot Plaza. Unlike in regular gameplay, the player can control Fei, but the NPCs give empty prompts upon interaction.)
      • General shop 3 (Etrenank shop.)
      • Main street manshon41 (Apartment with a toy gear flying around.)
      • manshon42 (Apartment where an old woman gives you the Arbot Plaza tickets.)
      • Main street manshon51 (Apartment where Big Joe is seen watching an exercise video.)
      • Main street manshon52 (Apartment with a Memory Cube.)
      • Main street elveter61 (Elevator room leading to the gear toy room.)
      • Main street elveter62 (Elevator room leading to the ticket room.)
      • Waterworks dungeon (Sequence where Fei and Elly escape from the Security Cubes.)
      • Celestial Emperor map (Cain clone speech. The scene hangs upon loading.)
      • Fleet review map (Air fleet fly into Cain's speech.)
      • Return (Exit)
    • solaris elly residence
      • elly house11 (Inside Elly's house.)
      • elly house12 (Elly's kitchen.)
      • elly house13 (Elly's dining room.)
      • elly house21 (Erich's office.)
      • elly house22 (Elly's room.)
      • elly house exterior (Outside of Elly's house.)
      • Return (Exit)
    • Quit (Exit)
  • tola hut
    • tola exterior (Outside Taura's house.)
    • Inside 1 (Room where Citan greets Fei.)
    • Inside 2 (Nanomachine tank room.)
    • Forest map (Weltall-2 is unveiled.)
    • Tree sea sky map (Ramsus chases after Fei and Elly.)
    • tola from the beginning (Taura heals Fei and Elly's wounds.)
    • Quit (Exit)
  • yggdra
    • Residential area
      • Corridor (Main corridor in the Yggdrasil.)
      • gunroom (Yggdrasil gun room.)
      • tako quarters (Bunks where the Yggdrasil crew sleep.)
      • Medical room (Yggdrasil infirmary.)
      • Vacant room (Room where Margie, Chu-Chu and Primera later reside.)
      • Engine room (Yggdrasil engine room.)
      • Guest room male (Room where Rico and Hammer later reside.)
      • Ladies room (Room where Elly, Maria and Emeralda later reside.)
      • Return (Returns to the previous menu.)
      • Quit (Exit)
    • gear storage bay
      • gear storage bay (large) (Macro view of the Yggdrasil gear hangar.)
      • gearshop (Gear shop in the Yggdrasil.)
      • gearhunger (Weltall view in the Yggdrasil gear hangar.)
      • gearhunger2 (Stier view in the Yggdrasil gear hangar.)
      • Return (Returns to the previous menu.)
      • Quit (Exit)
    • bridge·outside
      • bridge (center) (Yggdrasil bridge.)
      • airrock (Upper floor of the Yggdrasil.)
      • sailbridge (exterior) (Planning sequence for attacking Merkava.)
      • UFO and yggdra (Bart considers apologising to Rico.)
      • Return (Returns to the previous menu.)
      • Quit (Exit)
  • Nah, I'm outta here! (Exit)

Little Girl#

What shall we do about the event?

  • Mountain Path
    • Did not meet aruru (Mountain Path before talking to Alice.)
    • Met aruru (Mountain Path after talking to Alice.)
    • Spoke with shitan (Mountain Path from the Citan's house entrance.)
    • Mountain Path (Hallucination Event) (Mountain Path at night. The name of the event alludes to the original placement of the Grahf and Khan FMVs.)
    • gearevent (Gears fly above Lahan.)
    • Mountain Path: Met up with shitan (Fei and Citan talk about the gears heading for Lahan.)
    • Quit (Exit)
  • azito
    • azito from the start (Yggdrasil docks at Bart's Hideout.)
    • azito from the start inhatch (The party emerges from the hatch during the docking sequence.)
    • Corridor -> Dining hall mason conversation (The lift reaches the residential section of Bart's Hideout.)
    • mason conversation from the start (Maison shows Fei and Citan the dining hall.)
    • mason conversation midway (Midway through Maison's explanation of Bart's activities.)
    • azito, pcon to 1 (Outside the dining hall in Bart's Lair.)
    • bartho ruins explanation (Same as above. Before Bart explains the family heirloom.)
    • azito, pcon to 2 (Same as above. Kids indicate where the gear hangar is.)
    • balto recruit inhatch (Fei and Bart discuss fighting.)
    • sigrd persuade from the hunger (Fei views Weltall at the hangar.)
    • azito, pcon to 3 (Hideout elevator returns to the dock.)
    • mason explanation: single illustration (Excavation images during Maison's explanation.)
    • Next page
      • yggdradoc raid (Special Forces break into the Yggdrasil.)
      • azito raid in the bedroom (Reaction to the invasion in the Bart's Hideout bedroom.)
      • Raid inhatch (Fei takes the elevator to the hatch during the invasion.)
      • shitan launched (Citan enters Heimdal for the first time.)
      • bartho calls for fei (Citan and Bart team up against the Special Forces.)
      • Siblings attacked; fei appears (Fei saves the children from Vance.)
      • Drill Demon makes its appearance (Fei, Citan and Bart fight Schpariel.)
      • After the attack (Bart thanks Fei for stopping the invasion.)
      • Previous page (Returns to the previous page.)
      • Nothing at all (Exit)
    • Quit (Exit)
  • billy
    • billy village from the beginning (Orphanage entrance. Billy Village is a term used for the location in prerelease materials.)
    • billy bookcase -> stone (Billy's room before meeting Bishop Stone.)
    • billy and others set off (Billy's room after meeting Bishop Stone.)
    • yggdra past event (Billy's past.)
    • gearevent (Renmazuo launch.)
    • 3 books acquired (Billy's room when the bookcase can receive the plates.)
    • zombi departs (Yggdrasill arrives at the Reapers' Ship.)
    • Stop (Exit)
  • solaris
    • Unfolding solaris (Solaris reveals itself.)
    • maria charging in! (Maria flies the party into Solaris.)
    • Inverted map (The party arrives at Solaris.)
    • At last, the escape (Solaris Third Class block with a party of Fei, Citan and Elly.)
    • etemen appearance (Eternank.)
    • ticket obtained (Same as above, but the guards blocking Arbot Plaza will let you pass.)
    • solaris fleet review (Start of Cain's speech.)
    • solaris fleet review midway (Fei talks to Elly about remembering Krelian.)
    • solaris fleet review final ceremony (Fei learns the party have been captured by Solaris.)
    • robo chase (Fei and Elly are chased by Security Cubes.)
    • Quit (Exit)
  • yggdra
    • shitan VS sigrd (Citan and Sigurd discuss Miang and Ramsus.)
    • prim has a chat (Primera talks to Jessie.)
    • salgaso sea, let's go Quit (The party determine the location of the third gate.)
    • Decisive battle conference inexkariba (Briefing the Excalibur.)
    • lovelovemode just ahead (Fei and Elly argue over the trip to Mahanon.)
    • lovelovemode (dmk2) (Fei apologises to Elly before their love scene.)
    • shevat romantic getaway (Citan helps Fei and Elly leave Shevat.)
    • Collapsed fei in the infirmary (Elly apologises to Fei in the Yggdrasil infirmary.)
    • ramsas relief (Citan and Sigurd talk with Ramsus.)
    • bridge collection
      • batho get here (Sigurd asks Fei to retrieve Bart at the Thames.)
      • tams attacked (Krelian attacks the Thames.)
      • jesy story (Jessie explains his absence to Billy.)
      • zombicluiser (Aftermath of Giant Wels fight.)
      • Oh no~ (Explosion occurs after attacking Deus.)
      • ido description (Citan explains Id to Sigurd and Jessie.)
      • billy leads the way to the gate (Choose a team to help Billy shoot the mirror.)
      • ezekieru huh? (Ezekiel heads to the Thames.)
      • Quit (Exit)
    • Next page (Despite what it says, it leaves the menu entirely.)
    • Cancel (Exit)
  • tola
    • ramsas in midair (Ramsus pursues Fei and Elly.)
    • Fallen into the forest sea (Disc 1 cliffhanger.)
    • tola's cabin awakening (Fei recovers in the nanomachine tank.)
    • tola's cabin gazing at each other (Fei and Elly talk on top of Taura's cabin.)
    • veltol2 (Weltall-2 has finished completion.)
    • shitan&ellyandeme (Elly, Citan, Emeralda prepare to go to the Mass Driver.)
    • tola, graf meeting (Taura and Grahf converse.)
    • kareruren past event (Krelian shows Lacan nanotechnology.)
    • Quit (Exit)
  • reset (Exit)
  • Nothing (Exit)

Dan#

sinarioflag what shall we do?

  • mountain path
    • aruru met-1 (The player has talked to Alice about the wedding.)
    • aruru met (The player has not talked to Alice yet.)
    • dinner and the incident (Fei has dined with the Uzukis.)
    • fei village departure (Lahan has been destroyed.)
    • Return (Return to previous menu.)
    • Quit (Exit)
  • azito
    • Escape from the cave (The player first arrives at the hideout.)
    • azito entered (The player is to follow Bart to the file room.)
    • bartho spoken with (The player has talked to Bart about fighting.)
    • sigrd spoke (The player is to rest in the bunks.)
    • azito invaded (Gebler invade the hideout.)
    • gebura defeated (Gebler retreat.)
    • Return (Return to previous menu.)
    • Quit (Exit)
  • billy
    • fei healed (The player arrives at the Orphanage to thank Billy.)
    • billy spoken to (The player has thanked Billy for healing Fei.)
    • stone makes an appearance (Stone has allowed the party to join Billy to fight the Reapers.)
    • billy left (Billy has joined the party.)
    • Return (Return to previous menu.)
    • Quit (Exit)
  • solaris
    • solaris infiltration (The player has not received tickets to the dedication ceremony.)
    • saw the heavenly emperor's news (The player has watched Cain's speech.)
    • elly house arrival (The player arrives at Elly's house.)
    • fei leaves alone (The player leaves Elly's house.)
    • Return (Return to previous menu.)
    • Quit (Exit)
  • yggdra
    • ave castle escape (The player has rescued Margie.)
    • nisan arrival (The player has arrived at Nisan.)
    • strategy meeting (Citan and Bart set-off to reclaim Aveh.)
    • gigant stolen (Citan and Rico are rescued by the Yggdrasil II.)
    • I saw shevat at the sea (The player apologises to Citan and Rico as Bart.)
    • yggdra enters (Yggdrasil II has docked at the Thames.)
    • elly undergoes hypnosis (The player has to locate Bart at the Thames.)
    • elly returns (The player must find Elly in Yggdrasil II.)
    • elly regains her senses (The player must find Elly in the infirmary.)
    • Return (Return to previous menu.)
    • Next page
      • fei is injured (The player must find an Etone when Fei is injured.)
      • billy met (The player must take Fei to the Ethos H.Q.)
      • fei healed (The player is to thank Billy at the Orphanage.)
      • giant zombi defeated (The player has defeated Giant Wels.)
      • stone ran away (The player has learned the truth about the Ethos.)
      • eme is kidnapped (The player must find Fei in Yggdrasil II.)
      • fei doc discovery (The player has found Fei.)
      • stone assault (Same as above.)
      • shevat news (The player can go to Babel Tower.)
      • Return (Return to previous menu.)
      • Previous page
      • Next page
        • Underwater gear is ready (The player has unlocked the Sargasso Point. Interestingly, this is listed earlier than the Shevat flags despite the event where it is set occurring later.)
        • zepthen2 defeated (The player has defeated Achtzehn.)
        • yggdra3 (The player has obtained Yggdrasil III.)
        • shakan defeated (The player has defeated Shakhan.)
        • solaris operation (The player has unlocked Solaris.)
        • the final awakening (The player has regained access to the Yggdrasil in Disc 2.)
        • Previous page
        • Quit (Exit)
      • Quit (Exit)
    • Quit (Exit)
  • I'm giving up (Exit)

Woman#

party formation reset (Party is reset so that Fei is the only member.)

  • Come out (Exit)
  • member lineup
    • add (Adds characters to the available lineup.)
      • fei
      • elly
      • shitan
      • bartho
      • billy
      • rico
      • eme
      • chuchu
      • maria
      • shitan2
      • eme2
    • from the beginning (Allows the player to create a party.)
      • fei
      • elly
      • shitan
      • bartho
      • billy
      • rico
      • eme
      • chuchu
      • maria
      • shitan2
      • eme2
    • finish (Exit)
  • party composition (Allows the player to create a party.)
    • fei
    • elly
    • shitan
    • bartho
    • billy
    • rico
    • eme
    • chuchu
    • maria
    • shitan2
    • eme2

Ryōji Uchimichi's Room#

Xenogears-Uchimichi-Room.png

Puts the player with other NPCs. The dialogue is untranslated. The scene names here use a rough translation of the original text.

Door#

Where are you going?

  • chika
    • chika1
      • Start (Kislev sewers entrance.)
      • Stairs down (Kislev sewers waterfall.)
      • In front of emergency exit (Kislev sewers red door near a bridge.)
      • Cancel (Exit.)
    • chika2
      • In front of the secret room (Kislev sewers locked door.)
      • Barricade 1 (Kislev sewers; one of two doors near the fans.)
      • Barricade 2 (Kislev sewers; the other of two doors near the fans.)
      • In front of the ladder B2 (Kislev sewers ladder near the cleaning robot.)
      • In front of the ladder B1 (Kislev sewers ladder near fans.)
      • Cancel (Exit.)
    • chika3
      • In front of ladder B1 (Kislev sewers ladder near a treasure chest.)
      • Barricade 1 (The other side of barricade 1 in chika2.)
      • Barricade 2 (The other side of barricade 2 in chika2.)
      • In front of ladder B2b (Kislev sewers ladder near a no entry sign.)
      • Cancel (Exit.)
    • chiks4 (Kislev sewers pipe room.)
    • Stop (Exit.)
  • Kislev Presidential Palace (Central Administrative District of Nortune entrance.)
  • Bara 1 (Anima Relic 1 entrance.)
  • Bara 2 (Anima Relic 2 entrance.)
  • Solaris Factory (Solaris Soylent System trash section.)
  • Tower of Babel (Babel Tower entrance.)
  • Karellen Institute (General) (Krelian's Lab opening hallway.)
  • Karellen Institute (Nano) (Krelian's Lab hallway after the bridge.)
  • Stop (Exit.)

Window#

Where in the Kislev Presidential Palace are you going?

  • 00: Corridor 3 (Central Administrative District chicken room.)
  • 01: Kitchen (Central Administrative District kitchen.)
  • 02: Storehouse (Central Administrative District hook minigame.)
  • 11: Castle Entrance (Central Administrative District entrance.)
  • 12: Corridor 2 (Central Administrative District hallway leading to the elevator.)
  • 13: Operations Room (Central Administrative District Goliath model.)
  • 14: Stairs (Central Administrative District stairs with dog owner.)
  • 20: Bridge (Central Administrative District bridge.)
  • 21: Corridor 1 (Central Administrative District stairs leading to Sigmund's room.)
  • 22: Queen's Chambers (Central Administrative District Anna's room.)
  • 23: King's Chambers (Central Administrative District Sigmund's room.)
  • Cancel (Exit.)

Little Girl 1#

Bara Dungeon 1 (Anima Dungeon 1).

  • 0: Exterior (Loads the initial room, where the G-Elements are fought.)
  • 1: Door Control Room 1 (Device part room.)
  • 2: Door Control Room 2 (Computer room.)
  • 3: Door Control Room 3 (Door lock controls.)
  • 4: Aisle 1 (First hallway.)
  • 5: Aisle 2 (Second hallway.)
  • 6: On the access lift (Room with the lift to the lock.)
  • 7: Beneath the floating lift (Lock puzzle room.)
  • Stop (Flag OFF) (Exit.)

Little Girl 2#

Bara Dungeon 2 (Anima Dungeon 2).

  • 0: Gear Cavern a (Dungeon entrance.)
  • 1: Gear Cavern ab (Dungeon entrance without the boulder blocking the door.)
  • 2: Riddle Chamber (Pillar puzzle room.)
  • 3: Gear Cavern b (Room with the river.)
  • 4: Mural Chamber (Room with the murals.)
  • 5: Pitfall Chamber (Room with the pitfall traps.)
  • 6: Trap Chamber (Room with the spiked ceiling puzzle.)
  • 7: Switches Chamber (Water level puzzle.)
  • 8: Beneath the Hole (Room with a small boulder to be pushed.)
  • 9: Boss Chamber (Room where Hammer is fought.)
  • 10: Gear Cavern bb (Room with the river after it has been drained.)
  • Stop (Flag OFF) (Exit.)

Little Girl 3#

Scenario flag?

  • Defeated the underground monster (Defeated Redrum.)
  • Runaway airship (Completed the Goliath Factory.)
  • Heard the story of Babel (Learned about Babel Tower from the Orphanage.)
  • Stone ambush (Completed Zeboim events.)
  • Entered Babel (Entered Babel Tower.)
  • Pursued Ramsus (Defeated Ramsus at Babel Tower.)
  • Top of the Tower of Babel (Completed Babel Tower.)
  • Aveh departed (Defeated Shakhan.)
  • Fei fell into a trap (Fei is trapped by Citan.)
  • Obtained Billy Bara (Obtained El Renmazuo.)
  • Obtained Rico Bara (Obtained El Stier.)
  • The Final Awakening (Regained access to the overworld.)
  • All cleared (Clear all flags.)
  • Stop (Flag OFF) (Exit.)

Little Girl 4#

Krelian Research Institute (General)

  • 00: Corridor 1 (First corridor after the Soylent System.)
  • 01: Floor (Room with spiral stairs leading to a bridge.)
  • 02: Corridor 2A (Sloped corridor.)
  • 03: Corridor 2B (Corridor leading to cage room.)
  • 04: Archives (Archive room with monitor.)
  • 05: Memory Cube (Memory Cube room.)
  • 06: Bara (Opiomorph room.)
  • 07: Warehouse A (First cage room.)
  • 08: Corridor 3 (Corridor leading to another cage room.)
  • 09: Warehouse B (Second cage room.)
  • 10: Corridor 4 (Second sloped corridor.)
  • Next page
    • 11: Operating Theatre A (Operating theatre with Extra Ar +6.)
    • 12: Operating Theatre B (Operating theatre with Gold Nugget.)
    • 13: Briefing Room (Meeting room where the security lock can be turned off.)
    • 14: Corridor 6 (Plus shaped corridor.)
    • 15: Parts Store (Room with body parts in tubes.)
    • 16: Corridor 7: (Corridor leading to the workshop.)
    • 17: Workshop (Mutant workshop.)
    • 18: Zombie Warehouse (Third caged room.)
    • 19: Corridor 8 (Corridor leading to the connecting bridge.)
    • 20: Connecting Bridge (outside) (Glass connecting bridge.)
    • Stop (Flag OFF) (Exit.)

Dan 1#

chika sewer flag? (The following is presumably a list of flags for the Kislev sewers.)

  • bit0
  • bit1
  • bit2
  • bit3
  • bit4
  • bit5
  • bit6
  • bit7
  • bit8
  • next
    • bit 9
    • bit 10
    • bit 11
    • bit 12
    • bit 13
    • bit 14
    • bit 15
    • Injury
    • Red Beast
    • all off (Turns off all flags.)
    • exit (Exit.)
  • all off (Turns off all flags.)
  • exit (Exit.)

Dan 2#

What should we do about the flag at the Kislev Presidential Palace?

  • bit0 Currently on the 2nd floor (First entered the palace with Fei and Citan.)
  • bit1 Rico alone (Flee from Sigmund with Rico.)
  • bit2 Rico's past (Viewing Rico's past.)
  • bit3 End of past (Finished Rico's past event.)
  • bit4 Dog appeared (Met dog owner.)
  • bit5 First time (Initial state when starting the Kislev events.)
  • bit6 Organ (Fei meets Sigmund.)
  • gold SET59990 (Sets the money in the Kasier's piggy bank to 59990G.)
  • High Score Cleared (Clears piggy bank minigame score.)
  • All off (Turns off flags.)
  • Giganto stolen (The Goliath Factory events have been completed.)
  • Shakhan defeated (Gate 1 events have been completed.)
  • Quit (Exit.)

Dan 3#

Tower of Babel

  • 10: Entrance to Babel (Babel Tower entrance.)
  • 20: Around Babel Station (Babel Tower first room.)
  • 30: Babel Station (Save point outside the Babel Tower station.)
  • 40: Inside Babel Station (Babel Tower station.)
  • 50: Babel Train Cargo Compartment (Cargo room with climbable boxes.)
  • 51: Babel Train Control Room (Babel Tower train controls.)
  • 60: Around the Babel Reflector (Babel Tower mirror sequence with Wyvern.)
  • 71: Babel Corridor 1 (Corridor leading to the mirror controls.)
  • 72: Babel Corridor 2 (Corridor past corridor 1.)
  • 73: Babel Corridor 3 (Corridor below corridor 2.)
  • 74: Babel Corridor 4 (Corridor past corridor 3.)
  • Next page
    • 75: Babel Corridor 5 (Hanging platform room.)
    • 80: Babel Reflector Control Room (Mirror control room.)
    • 90: Babel Residential Area 1 (Penultimate room during the initial climb.)
    • 91: Babel Residential Area 2 (Final room during the initial climb.)
    • a0: Summit of Babel (Top of Babel Tower.)
    • b0: Babel Mini-Sub (Map for when the Yggdrasil drops Fei, Elly and Citan off at Babel Tower to use the mirror.)
    • 21: Inner Wall of Babel (Train moves up the wall.)
  • Quit (Flag OFF) (Exit.)

Dan 4#

Solaris Factory

  • 00: Waste Treatment Plant (Fei, Elly, and Citan are thrown in the trash chute.)
  • 01: Rotor (Fan in the trash chute).
  • 02: Corridor 1 (Vertical room leading to the rotor.)
  • 03: Warehouse (Warehouse with canned meat.)
  • 04: Corridor 2 (Corridor leading to the warehouse.)
  • 05: Archives (Room where the lock code is found.)
  • 06: Control Room (Lock code input room.)
  • 07: Factory (Conveyer belt room.)
  • 08: Mortuary (Room where Fei and Elly learn the truth about the meat.)
  • 09: Below the lift (Bottom of the incline lift.)
  • 10: Above the lift (Top of the incline lift.)
  • Quit (Flag OFF) (Exit.)

Dan 5#

Krelian Research Institute (Nano)

  • 00: Corridor 9 (Corridor after the aerial bridge.)
  • 01: Sterilization Room (Bridge with the blue field surrounding it.)
  • 02: Corridor 10 (Corridor following the sterilization room.)
  • 03: Storage Room 1 (Green floored room leading to an upper floor.)
  • 04: Storage Room 2 (Neighboring room to storage room 1.)
  • 05: Storage Room 3 (Neighboring room to storage rooms 1 and 2.)
  • 06: Angel's Room (Room where Seraph Angel models can be seen.)
  • 07: Observation Room (Room with several holograms and three seats.)
  • 08: Merkava Room (Room with a Merkava model.)
  • 09: Corridor 11 (Corridor after the storage rooms.)
  • 10: Laboratory 1 (Laboratory room with a Gold Nugget.)
  • Next page
    • 11: Laboratory 2 (Similar to laboratory 1, but has a Sonic Wave.)
    • 12: Laboratory 3 (Same as the previous laboratories, but has a Silver Ar+1.)
    • 13: Data Cube Room (Room with holograms of the party.)
    • 14: Trap Room (Room where Fei is caught by the Gazel Ministry.)
    • 15: Courtroom (Does not load anything.)
    • 16: Krelian's Private Lab (Krelian's office.)
  • Quit (Flag OFF) (Exit.)

Cat#

Yoshitsugu Saito's Room#

Xenogears-Saito-Room.png

Puts the player in the Kislev bar with other NPCs. The dialogue has been translated. Random songs will play here.

Primera#

Sophia#

Memory Cube#

Roni#

Margie#

Karen#

Krelian#

Door#

Keisuke Matsuhara's Room#

Xenogears-Matsuhara-Room.png

Puts the player in Citan's house, but Dan is the main NPC. The dialogue has been translated.

Matsuhara was previously an event planner for Final Fantasy VI, Chrono Trigger, Super Mario RPG and Final Fantasy VII.

Dan#

Regional Differences#

Main Room#

Door 2 leads to the Mountain Path as opposed to the meeting room in the Crashed Shevat.

R (robo) will be used instead of G (gear) when talking to Dan.

Room 42#

In the US version, the NPCs will give a blank dialogue box.

In the Japanese version, one NPC provides options that seemingly have no effect. The other will jump when talked to.

Masato Kato's Room#

There is no 'other' option in the first Dan's list.

The Citan's house option in the bearcow's list works as intended.

Audio password is provided by an even glitchier sprite than in the Western release. The English messages are unavailable.

"Change weight" function is performed on a glitchy child NPC rather than a bearcow.

Kazuomi Suzuki's Room#

Does not have the bottom left spinning merchant who provides the bugged character selection.

Merchants are Etones instead.

Door 1#

Several options in door 1 are untranslated, but lead to the same areas with some exceptions:

  • Tactics5 leads to the briefing for the Mausoleum sequence.
  • Map test for explain takes you to the Stalactite Cave.

Door 2#

  • Rescue the Nisan actually works as intended.

Fortress of jasper section's second page has numerous differences outside of the first option. More options are available compared to the English version. Rough translations for each option are provided below:

  • Charging (Ft Jasper cannon room in darkness.)
  • Continental beam - leads to options that set your Ft Jasper party:
    • Do (Bart, Billy, and Chu-Chu enter Ft Jasper).
    • Don't (Current party enters Ft Jasper).
  • Shakhan Descent (Shakhan troops enter Ft Jasper).
  • After the rescue of Nisan (Sigurd inspects Nisan after Fei and co defeat the troops in the city).
  • Shakhan and the gate breakdown (The party enters gate 1).
  • Shakhan after escaping (The party tends to Margie's injuries in Nisan).
  • Roni bara is on the move (Margie activates Andvari).
  • Second beam (Second round against Tolone and Seraphita on Ft Jasper).
  • Exit (Resume gameplay).

Right spinning merchant#

Significantly less buggy than in the English version. Translations of the options are provided below:

  • KAZ-GORG (scenario) - leads to:
    • Nisan (Clears Nisan flags.)
    • Ft Jasper (Clears Ft Jasper flags.)
    • Exit (Resumes gameplay.)
  • Global scenario - leads to a menu appears which has no equivalent in the English version. It is unknown what this menu is used for:
    • Aveh Castle escape
    • Arrival at Nisan
    • Mural seen
    • Strategy meeting
    • Nisan rescue
    • Destruction of the Gates
  • KAZ-GORG (general purpose) - provides the same options "Fortress of jasper" does in the English version.
  • Reflective satellite cannon party set (Displays a message confirming the Jasper team as Bart, Billy, and Chu-Chu).
  • Exit (Does not lead to a party selection menu unlike in the English version).

Takashi Tanegashima's Room#

Dan#

Citan, Bart and Billy is used the default team in Entrance, 5F Main Unit and 3F over Elly, Citan and Bart.

Nobuaki Komoto's Room#

Unlike in the US version, there is actual text indicating what each option leads to. Said text is often written in a tongue-in-cheek manner. Refer to Komoto's English section to see where the options lead to.

Hanz#

Newly Renovated and Independently Operated Desert Dungeon.

  • DA SANDMANS
  • The Song of the Flying Fish
  • CRASH BONES
  • Surrendering oneself to the flow of the waterfall
  • Don't lose, Mimi!
  • Sandman Returns to the Sea
  • Quit

Dominia#

Special screening. "I dreamed of becoming a physicist." Shall we watch?

  • Yes
  • No

Little Girl#

voice check? (only dmk)

  • Win
    • Fei
    • Elly
    • Citan
    • Bart
    • Billy
    • Rico
    • Emeralda
    • Chu-Chu
  • Lose
    • Fei
    • Elly
    • Citan
    • Bart
    • Billy
    • Rico
    • Emeralda
    • Chu-Chu
  • Quit

Little Girl 2#

What shall we do about the gears?

  • Everyone get on board.
  • Everyone get off.
  • Set individually.

From left to right: first, second, third. C is character, R is gear.

    • CCC
    • RCC
    • CRC
    • CCR
    • CRR
    • RCR
    • RRC
    • RRR
    • I guess I'll quit.
  • I'll quit after all.

Little Girl 3#

Aquvy chapter is now showing.

  • Shevat again.
  • Night.
  • WATER WORLD.
  • Bart and Margie.
  • Father and Son (gunmans version).
  • Where do you think their anger is directed?
  • Quit.

Dolphin 1#

Where are we going?

  • Newly Renovated Desert Dungeon.
  • Gear Dock.
  • Goliath Factory.
  • Sargasso.
  • My glorious Heshvan (The original name for the Thames during development.).
  • The laborious desert event.
  • Bomb battleship, somewhat Einhander (Another game released by Square.).
  • I think I'd rather not.

Dolphin 2#

Heshvan (also known as Thames). Scenario flags & map jumps.

  • For the game show (Gigant stolen). (Gigant seems to be an early name for the Goliath.)
  • Thames drifting ashore.
  • Met the captain.
  • Dining at the beer hall.
  • Yggdrasil seen.
  • Ellie undergoes hypnosis.
  • The path to nanolab.
  • Destruction of the gate of Babel.
  • It's really good, isn't it?

Id#

"Journey of the Heart."

  • See
  • Don't watch

Hanz's Girlfriend#

The two message prompts have actual dialogue. A rough translation hints that the minigame was made as a side project.

  • Ah, so you've finally found it, then. This is a card game created by a side-project group. The rule is speed. If you discover any bugs, please report the situation to Ebisawa in as much detail as possible. However, please be very careful not to overdo the debugging. We shall not be held responsible in any way should you be reprimanded as a result. The concept of this game is, after all, "something you can do on the side".
  • The current development status is 64%. For the time being, the planned improvements going forward are:
    • Bug fixing.
    • Voiceovers (Victory, Defeat).
    • Display of one's own and the enemy's stacks.
    • Effects (planned combo effects that grow when used consecutively). (A feature that did not make it into the final game.)
    • Background, card design (texture).
    • Other (if you have any suggestions, please contact Koumoto).
  • Shall we do it?
    • Yes
    • No

Dan#

Highly acclaimed? Currently showing

  • ID4 over the desert (In reference to Independence Day.).
  • MADMAX evening.
  • Set a course to the north-northeast.
  • Champion of justice.
  • Father and Son.
  • Fly!! Goliath
  • "Father's Sky" "Well done, Hammer!"
  • deja vu.
  • See nothing.

Yusuke Kigoshi's Room#

When trying to enter Primera's room in the orphanage, a more detailed prompt will appear before the map loads. It translates roughly to "If you barge in and get told off, I won't be having any of it!!"

The NPCs in Arbot Plaza have placeholder text possibly alluding to their internal actor name (e.g. "MAN1", "WOMAN2").