the cutting room mirror

X-Men: Mutant Apocalypse

This article has a talk page!This article has a talk page!
view on tcrf.net

A side-scrolling action game wherein Apocalypse is the mastermind behind an anti-Mutant island complex, but it turns out that it was Dr. Wily the whole time!

Incomplete Anti-Piracy#

The game does not contain SRAM by default, but still tries to write to it whenever an enemy gets hit. Numerous areas of SRAM starting from $306000 gets written, which if successful, increments the value in 0x1FBB by one. It doesn't seem to have any other meaningful impact, although due to being mentioned in Nintendo documentation as having anti-piracy checks, it is possible that an anti-piracy check was planned to be implemented, but was not properly added.

(Source: Original TCRF research)

Object Viewer#

An object viewer identical to the one found in Mega Man 7 and Rockman & Forte is hidden in the game. Use either of the following code sets to access the viewer when the game boots up.

Game Genie

Pro Action Replay (PAR)

A4D5-5FAF
74D5-54DF

C00577C2
C0057832

Controls:

  • Left / Right: Cycle through object animations.
  • A + Directions: Move object around.
  • B + Up / Down: Cycle through objects.
  • X + Directions: Flip object horziontally / vertically.
  • Y: Play current animation.
  • Directions (2P): Move cursor.
  • Y + Left / Right (2P): Change width of cursor.
  • Y + Up / Down (2P): Change length of cursor.

(Source: Original TCRF research)

Sound Test#

Use these codes to access a simple sound test after the Marvel Comics logo fades out.

Game Genie

Pro Action Replay (PAR)

D4D0-87DF
78D0-870F

C0064C02
C0064D3B

Note: While the Music selection goes up to 30, playing any track past 2A will freeze the game.

(Source: Original TCRF research)

Unused Graphics#

SighlookSoyclumps
Object Viewer ID: 0A
Two rough images of Psylocke and Cyclops. Temporary images... one hopes.


Object Viewer ID: 16, Sequence 02
Text that would have appeared on the character select screen during development. This is used in Japanese games to signify that something's not yet finished.

(Source: Original TCRF research)

Build Date#

Stored at xBCF6 (US)/BCAC (JP)/BCDC (EU):

US

Japan

Europe

SAMPLE 1994/09/08

SAMPLE 1994/09/12

SAMPLE 1994/11/28

References#


  1. GDR スーパーファミコン ソフト一覧 1995年 - SUPER FAMICOM Software List 1995↩︎
  2. SNES Games (archived)↩︎
  3. NINTENDO HELP SYSTEM - PASSCODES: X-MEN MUTANT APOCALYPSE - Nintendo Magazine System (UK), Issue 32, May 1995↩︎
  4. News - UD'95 - VideoGame, Issue 49, May 1995↩︎