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Wave Race 64

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Debug Display#

Careful, you'll lose an eye.

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Version

GameShark code

Japan v1.0/v1.1

802C6AD7 0001

Japan v1.2 Shindou Edition

802C7387 0001

US v1.0/v1.1

802C6BC7 0001

LodgeNet

802C6C37 0001

Europe

802C7027 0001

(Source: Gilgamesh)

Debugging Text#

All offsets are for a compressed Wave Race (J) ROM.

000AF150

pitch %x: delaybytes %d : olddelay %d
cont %x: delaybytes %d : olddelay %d
Warning:Kill Note  %x 
Kill Voice %d (ID %d) %d
Warning: Running Sequence's data disappear!
Heap OverFlow : Not Allocate %d!
DataHeap Not Allocate
StayHeap Not Allocate %d
AutoHeap Not Allocate %d
Status ID0 : %d
ID1 : %d
id 0 is Stopping
id 0 is Stop
id 1 is Stopping
id 1 is Stop
WARNING: NO FREE AUTOSEQ AREA.
WARNING: NO STOP AUTO AREA.
AND TRY FORCE TO STOP SIDE
Check ID0  (seq ID %d) Useing ...
Check ID1  (seq ID %d) Useing ...
No Free Seq area.
CH %d: ID %d
TWO SIDES ARE LOADING...
ALLOC CANCELED.
WARNING: Before Area Overlaid After.
WARNING: After Area Overlaid Before.
MEMORY:SzHeapAlloc ERROR: sza->side %d
MEMORY:StayHeap OVERFLOW.
MEMORY:StayHeap OVERFLOW (REQ:%d)
Auto Heap Unhit for ID %d  %d     %d
Heap Reconstruct Start %x
SFrame Sample %d %d %d
AHPBASE %x
AHPCUR  %x
HeapTop %x
SynoutRate %d / %d
FXSIZE %d
FXCOMP %d
FXDOWN %d
WaveCacheLen: %d
SpecChange Finished
Romcopy %x -> %x ,size %x
Romcopyend
CAUTION:WAVE CACHE FULL %d  BASE %x %x
LOAD %x %x %x
INSTTOP    %x
INSTMAP[0] %x
already flags %d
ERR:SLOW BANK DMA BUSY
ERR:SLOW DMA BUSY
Check %d  bank %d
Cache Check
NO BANK ERROR
BANK %d LOADING START
BANK %d LOAD MISS (NO MEMORY)!
BANK %d ALREADY CACHED
BANK LOAD MISS! FOR %d
Seq %d Loading Start
Heap Overflow Error
SEQ  %d ALREADY CACHED
Ok,one bank slow load Start
Sorry,too many %d bank is none.fast load Start
Seq %d:Default Load Id is %d
Seq Loading Start
Error:Before Sequence-SlowDma remain.
Cancel Seq Start.
SEQ  %d ALREADY CACHED
Clear Workarea %x -%x size %x
AudioHeap is %x
Heap reset.Synth Change %x
Heap %x %x %x
Main Heap Initialize.
---------- Init Completed. ------------
Syndrv    :[%6d]
Seqdrv    :[%6d]
audiodata :[%6d]
Audio: setvol: volume minus %f
Audio: setvol: volume overflow %f
Audio: setpitch: pitch minus %f
Audio: voiceman: No bank error %d
Audio: voiceman: progNo. overflow %d,%d
Audio: voiceman: progNo. undefined %d,%d
Audio: voiceman: BAD Voicepointer %x,%d,%d
Audio: voiceman: Percussion Overflow %d,%d
Audio: voiceman: Percpointer NULL %d,%d
CAUTION:SUB IS SEPARATED FROM GROUP
Error:Wait Track disappear
Slow Release Batting
Audio:Wavemem: Bad voiceno (%d)
Audio: C-Alloc : Dealloc voice is NULL
Alloc Error:Dim voice-Alloc %d
Error:Same List Add
Already Cut
Audio: C-Alloc : lowerPrio is NULL
Sub Limited
Drop Voice Warning: Drop Voice
Audio:Envp: overflow  %f
Audio:Track:Warning: No Free Notetrack
SUBTRACK DIM
Audio:Track: Warning SUBTRACK PARENT CHANGED
GROUP 0:    GROUP 1:    SEQID %d,BANKID %d
ERR:SUBTRACK %d NOT ALLOCATED
Error:Same List Add
Macro Level Over Error!
WARNING: NPRG: cannot change %d
Audio:Track:NOTE:UNDEFINED NOTE COM. %x
Audio: Note:Velocity
Error %d
Error: Subtrack no prg.
Error: Your assignchannel is stolen.
Audio:Track :Call Macro Level Over Error!
Audio:Track :Loops Macro Level Over Error!
SUB:ERR:BANK %d NOT CACHED.
Audio:Track: CTBLCALL Macro Level Over Error!
[%2x]
Err :Sub %x ,address %x:Undefined SubTrack Function %x
Disappear Sequence or Bank %d
Group:Undefine upper C0h command (%x)
Group:Undefined Command

000AFFDC

Delay AnnVoice Start: %d
Audio:Camera Change %d
Audio:Hericopter Auto Stopped.
Audio:1st corner Ranking: %d
Kyori %f -> Pow %d
Audio:OrcaIn : Kyori %f -> Pow %f

000B02B0

Engine2 Start
Retire Drop player %d
Uso Boost(First) Player %d
Eng Boost(Start) Player %d
Break Ice
Audio:Crash player %d
Dolphin In
Dolphin Out
Dolphin Cry
Error : Queue is not empty ( %x )
specchg error
End SpecChange
AudioSyncFadeO: Now %d  -> %d
AudioSceneSetup: Now %d  -> %d
Audio: Scene : Title
Audio: Scene : M-Select (%d)
Audio: Scene : C-Select (%d)
Audio: Scene : Demo
Audio: Scene : Result (RANK %d)
Audio: Scene : Retire
Audio: Scene : Game Over
Audio: Scene : Tour (%d)
Audio: Scene : VS (%d)
Audio: Scene : TimeAttack (%d)
Audio: Scene : ScoreAttack (%d)
Audio: Scene : Mode-undefined[%d]
Audio : ATTACK or SCORE : NEW RECORD.
Audio : ATTACK : NORMAL RECORD.
Audio Nice! You got dolphin.
Audio:VSGOAL: 1P rank %d,2P rank %d
Audio:VSGOAL: 1P miss %d,2P miss %d
Audio: Scene : Goal (%d)
Audio: Scene : ENDING
Audio: Scene : Scene-undefined [%d]
Audio: Voice %d is ejected by Voice %d:(prio %d)
Audio: Voice Start %d (prio %d, time %d)
NiceAction rand=%d
NiceJump rand=%d

000B06D4

Audio:TimeAttack Fastest Lap!!
Audio:TimeAttack Faster than BestTime!!
NA_RANDOM %d,Nums %d,rand %d
Audio:VS:Final Lap!!
Audio:Tour:Final Lap!!
Final & Fastest Lap!!
Fastest Lap!!
Turbo Down!!
voice=%d
Audio NearLap: (VS only)
Audio: VsVoice Cancel
Audio: VsVoice Start
Audio: DemoScene : Tour (%d)
Audio: DemoScene : VS (%d)
Audio: DemoScene : ScoreAttack (%d)
Audio: DemoScene : Mode-undefined[%d]

000B0889

AC:Lost 1 Frame.
DMA: Request queue over.( %d )
Audio:now-max tasklen is %d / %d
Audio:Warning:ABI Tasklist length over (%d)
AudioSend: %d -> %d (%d)
Undefined Port Command %d

000B1DA0

Error: number of buoy2
Error: number of buoy3

000B1F80

dolphin condition full at goal
dolphin condition full rank value adjust
simultaneously goal !!

000B2070

EEPROM read error 1 (%d)
EEPROM check code error 1
EEPROM check sum error %d %d
EEPROM write error 1 (%d)
no EEPROM
PfsisPlug: %02x %d
no PFS in controller 1
PFS corrupted
bad PFS %d
PFS find file
PFS file not exists
PFS find file error %d
PFS free size %d
PFS check free error %d
file_no: %d
PFS check sum error %d %d
PFS read error
PFS no data
making PFS data full
PFS allocate file error %d
PFS write file error %d
PFS read error (write)
PFS check code error
PFS write error
PFS no delete file
PFS delete error %d

0x000B3D90

COURSE OUT %d
BEST TIME
BEST LAP
LAP %d
FINAL
LAP TIME
EXTEND
%04d

0x001B8590

%s
LOST
%s
WON %s
WON %s
LOST
%s
RETIRE
%s
RETIRE
%s
DRAW
%s
DRAW
%s
R
%d
%d
%d
%d-%d

0x001C1470

%s
R
%d
%d
%d
%d-%d

0x001C3680

1P
2P
-
%d

0x001C96B0

>
%d
%d

0x001CA070

>
%d

0x001CFA00

Feel Mie

0x001CFAC0

-'--@---
%d
%d

Regional Differences#

To do:
Document the iQue Player differences.

Title Screen#

Japan

USA

Europe

  • The Kawasaki trademark statement on the title screen is absent from the Japanese version. This was added to the international versions which resulted in the Nintendo copyright being moved up slightly.
  • The "Kawasaki JetSki" banner on the title screen was removed from the European version.
  • The game's title call is different in the Japanese version.

Course Names#

Some names of the courses were changed between the Japanese, and International releases of the game.

International

Japan

Translation

Dolphin Park

ドルフィン パーク

Dolphin Park

Sunny Beach

サンディービチ

Sandy Beach

Sunset Bay

サンセット ベイ

Sunset Bay

Drake Lake

ミルキーレイク

Milky Lake

Marine Fortress

マリン フォートレス

Marine Fortress

Port Blue

ポート パイレーツ

Port Pirate

Twilight City

キャッスル シティ

Castle City

Glacier Coast

クール ウェーブ

Cool Wave

Southern Island

サザン アエランド

Southern Island

Texture Changes#

Japan

International

  • The Japanese version featured Fanta ads which were replaced with Nintendo 64 ads in the international versions.

Other#

  • To make up for the timing differences between the PAL and NTSC formats, the times have all been raised.

(Source: The Obscure Gamer)

Shindou Pak Taiou Version#

To do:
Rip the audio.

Similar to Super Mario 64, some changes took place with the Shindou Pak Taiou Version. Aside from adding rumble pak support...

  • The in-game announcer has re-recorded dialogue.
  • Ghosts are now present in Time Trial mode, with the ghosts being represented as dolphins.
  • The songs for Sunny/Sandy Beach, Port Pirates, and Southern Island got new mixes.
  • Some sound effects were changed.
    • Menu confirm sound.
    • Splash sound when you select "END" in the name entry.
    • Passing a buoy correctly.

(Source: The Obscure Gamer)

Revision Differences#

JP Version 1.1#

  • The movement of the AI for Sunset Bay changed in Expert difficulty.
  • Fixed a bug regarding the displayed race time being off by 0.001 seconds.

Virtual Console Differences#

To do:

  • Wii U Virtual Console release has a directory called /content/Patch/UNWRE1.009 which has 6 files, "highlight_a.rpt", "highlight_cup.rpt", hl_stage1and2.rpt", "hl_stage6.rpt", hl_stage7.rpt", and "hl_stage8.rpt".
    • Figure out specifically what each patch covers and explain it clearly along with any differences from the Wii Virtual Console release, if any.

The Nintendo 64 version featured product placement for Kawasaki jet skis in the form of banners throughout the game. Because the license expired long ago, the Wii Virtual Console version replaces these with advertisements for the Wii and Nintendo DS. The license was renewed in time for the Wii U version, where the Kawasaki ad placements are back. However, the Fanta ads were replaced with Nintendo 64 logos in all regions.

Nintendo 64

Wii Virtual Console

WR64-banner1n64.png
WR64-banner2n64.png
WR64-banner3n64.png
WR64-banner4n64.png
WR64-banner5n64.png
WR64-banner6n64.png

WR64-banner1wii.png
WR64-banner2wii.png
WR64-banner3wii.png
WR64-banner4wii.png
WR64-banner5wii.png
WR64-banner6wii.png

  • All of the Kawasaki banners were replaced with advertisements for the Wii, Nintendo DS and Nintendo 64.

Nintendo 64

Wii Virtual Console

WR64-jetski1n64.png
WR64-jetski2n64.png
WR64-jetski3n64.png
WR64-jetski4n64.png
WR64-jetski5n64.png
WR64-jetski6n64.png
WR64-jetski7n64.png
WR64-jetski8n64.png

WR64-jetski1wii.png
WR64-jetski2wii.png
WR64-jetski3wii.png
WR64-jetski4wii.png
WR64-jetski5wii.png
WR64-jetski6wii.png
WR64-jetski7wii.png
WR64-jetski8wii.png

  • All of the Kawasaki branding on the Jet Skis was removed.

Nintendo 64

Wii Virtual Console

WR64-menu1n64.png
WR64-menu2n64.png
WR64-menu3n64.png
WR64-menu4n64.png

WR64-menu1wii.png
WR64-menu2wii.png
WR64-menu3wii.png
WR64-menu4wii.png

  • The shiny border for the menu boxes on the Nintendo 64 are almost completely absent on the Wii Virtual Console version. The only places where it wasn't removed are on the box for the Default/Custom stat selection in the Watercraft Select Screen, and the box for the course preview before a race.