the cutting room mirror

Waterworld (Genesis)

The Mega Drive Waterworld, like its releases on other systems, is a rather mediocre game. While this version never received a physical release, it was broadcast via the Sega Channel service in March 1996.

To do:
This page currently (mostly) covers the prototype. A proto sub-page needs to be created. Also, the proto and final game apparently have five unused songs that aren't in the sound test.

Test Mode#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: The code below applies to the prototype. The equivalent cheat for the Sega Channel ROM would be LEKT-B0G2, but it doesn't seem to work. See if a workaround can be found?

Use Game Genie code CYLT-B4FN, then enter the password TESTING123 (a password intended for developers' use only, and is normally disabled). The message "TEST MODE ACTIVE" will be displayed, and the game will now automatically complete each level for you.

(Source: Tony H)

Cheat Mode#

The password ATADNGISED gives you infinite health and access to all the levels. You will also automatically complete the level if you fail the mission or jump into the water.

Incidentally, this password is "Data" and "Design" spelled backwards; DDI was an uncredited "ghost developer" on this game, according to pseudonymous developer Jason Stoat, although their logo does appear at the beginning of the game.

(Source: Lost Levels)

Uncompiled Source Tidbit#

Two lines of lonely code can be found in the ROM at 0x115D1F.

   DC.W    $0C28,$0EEE,$0CCC,$0CAA,$0A88,$0866,$0644,$0422
   DC.W    $0000,$08CE,$04AA,$0ACE,$08AE,$068C,$046A,$0248

When assembled, the code resembles the following palette: