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To do: |
For those who couldn't be able to get an Xbox 360 or a good enough PC at the time just to play the game, Viva Piñata: Pocket Paradise was probably their only option left.
Despite a few downgrades here and there (such as the removal of background music and some helpers in the garden) and an emphasis on the top-down view, it's as fun and addicting as their graphically-advanced counterparts.
Notable for being Rare's final game ever on a Nintendo platform.
Possible Debug Menu and Test Maps#
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This needs some investigation. |
Present in the game directory are a number of files with names that suggest a debug menu along with some test maps may be present in the game. It's currently unknown if the files for any of these are still present in the ROM.
- BENTESTLEVEL.lev
- LEVEL_ARTURO_TEST.lev
- LEVEL_DEBUG_MENU.lev
- LEVEL_LOAD_TEST.lev
- LEVEL_PINATA_TEST.lev
- LEVEL_SPRITE_MOVIE_EDITOR.lev
- LEVEL_TEXT_VIEWER.lev
- LEVEL_TITLESCREEN_TEST.lev
- PinataTestLevel.lev
- SFXTESTLEVEL.lev
(Source: Ferrox)
Unused Audio#
Two leftover sound effects from Diddy Kong Racing DS.
Two voice clips of Yoshi, also present in Diddy Kong Racing DS.
Build Date#
Present at 0xA0B91 in arm9.bin.
Jun 5 2008 THQ_MARKETING_VERSION
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The Viva Piñata series | |
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Windows |
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Xbox 360 |
Viva Piñata (Prototypes) • Viva Piñata: Trouble in Paradise (Prototype) |
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Nintendo DS |
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