the cutting room mirror

Viva Piñata: Pocket Paradise

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To do:
Find a way into assets.bin, it's where most of the game's files are stored.

For those who couldn't be able to get an Xbox 360 or a good enough PC at the time just to play the game, Viva Piñata: Pocket Paradise was probably their only option left.

Despite a few downgrades here and there (such as the removal of background music and some helpers in the garden) and an emphasis on the top-down view, it's as fun and addicting as their graphically-advanced counterparts.

Notable for being Rare's final game ever on a Nintendo platform.

Possible Debug Menu and Test Maps#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if it's still possible to access these. File replacement doesn't seem to work.

Present in the game directory are a number of files with names that suggest a debug menu along with some test maps may be present in the game. It's currently unknown if the files for any of these are still present in the ROM.

  • BENTESTLEVEL.lev
  • LEVEL_ARTURO_TEST.lev
  • LEVEL_DEBUG_MENU.lev
  • LEVEL_LOAD_TEST.lev
  • LEVEL_PINATA_TEST.lev
  • LEVEL_SPRITE_MOVIE_EDITOR.lev
  • LEVEL_TEXT_VIEWER.lev
  • LEVEL_TITLESCREEN_TEST.lev
  • PinataTestLevel.lev
  • SFXTESTLEVEL.lev

(Source: Ferrox)

Unused Audio#

Two leftover sound effects from Diddy Kong Racing DS.

Two voice clips of Yoshi, also present in Diddy Kong Racing DS.

Build Date#

Present at 0xA0B91 in arm9.bin.

Jun  5 2008 THQ_MARKETING_VERSION