the cutting room mirror

Velocity (Xbox)

This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Clarify which build(s) this page covers, as the Hidden Palace page lists four. An older revision of this page said "The available build is an Xbox version with debug features.", suggesting the 1/20/06 build.

This prototype is documented on Hidden Palace.

Velocity is a racing game that was supposed to be released as Octane on July 27, 2006 by Vivendi Universal Games for PlayStation 2, Xbox, and PC, only to be cancelled when the developer closed its doors in February 2006.

Four Xbox builds (dated November 3, 2005 and January 4, 9, and 20, 2006) were found on a dev kit HDD.

Unused Vehicles#

Present in Vehicles.sbk is text mentioning the Sunbeam Tiger. However, there's no files or images for the car.

Similarly, in CarData.cfg there's lines for a "JAGXKR" (Jaguar XKR), however there's no model for said car.

Unused Bodykits#

The Nissan 300ZX and Toyota Celica have alternate bodykits in the files, using a Nissan 350Z stock body with textures that read "Placeholder".

Unused Maps#

Tokyo#

An unfinished map that only has collision left.

TestArea#

A test track consisting of a tiny street with some locations including a "Baco Tell".

ExecTest#

Another test track, this one with a sprint race programmed for it: "Exec_Demo_Race", which consists of a few AI vehicles.