the cutting room mirror

Vasara

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Uncompile Source Code#

'...But what does it mean?'
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prg-l.u30 has two small fragments of code at the hex addresses listed below.

0x6B018:

                        ayVectNo
    mov.b   #MRCBUSY,r27
    rsr
;-------------------------------------------------
_PDSetRoundPal:
    inc.h   hwDemoPlayVectNo
    mov.b   #MRCBUSY,r27
    rsr
;-------------------------------------------------
_PDWaipIn:
    inc.h   hwDemoPlayVectNo
    mov.b   #MRCBUSY,r27
    rsr
;-------------------------------------------------
_PDemoPlay:
    inc.h   hwDemoPlayVectNo
    mov.b   #MRCBUSY,r27
    rsr
;-------------------------------------------------
_PDWaipOut:
    inc.h   hwDemoPlayVectNo
    mov.b   #MRCBUSY,r27
    rsr
;-------------------------------------------------
_PDInitDemoPal:
    ;----- Demo Loop Used Color Pallets Set -----
    _PMInitSetPals  PalTopOfDemo,SizOfdPalDemo,dPalDemo
    inc.h   hwDemoPlayVectNo
    mov.b   #MRCBUSY,r27
    rsr
;-------------------------------------------------
_PDSetDemoPal:
    jsr PMSetPallets
    cmp.b   #BUSY,r20
    beq _end_PDSetDemoPal
    ;----- Demo Loop Used CObj Set ------
    _SetCObj    TopDemoCObj,SizOfdCODemo,dCODemo
    inc.h   hwDemoPlayVectNo
_end_PDSetDemoPal:
    mov.b   #MRCBUSY,r27
    rsr
;-------------------------------------------------
_PDEnd:
    jsr _Clr_GameUseWork
    mov.h   #NULL,hwDemoPlayVectNo
    mov.b   #MRCEND,r27
    rsr

;------------------------------------------------------------------------------
        end

0x6BFD3C:

----
; 効果演出処理呼び出し
; break r1
;-------------------------------------------------
_RqEfct     macro   efcttable
        lea efcttable,r1
        jsr ReqEffect
        endm

;-------------------------------------------------
; 演出処理初期設定 データテーブルフォーマット
; _intEfct1 プログラム
; _intEfct2 オブジェクト登録データ群
; _intEfct3 座標
; _intEfct4 移動データ 及び アニメーションデータ
;( 順変更不可 )
;-------------------------------------------------
_initEfct1  macro   efctprog
        dw  (efctprog)  ; 効果演出処理モジュール
        endm
_initEfct2  macro   objpri,familycode,objno,objadr
        db  objpri      ; 表示オブジェクトの優先
        db  (familycode<<5) ; ファミリーコード
        dh  objno       ; 表示オブジェクト個数
        dh  objadr      ; 表示オ

References#


  1. Domestic and Overseas Arcade Game List 1971-2005↩︎