the cutting room mirror

Unused Text

This is a sub-page of Undertale Yellow.

To do:

  • Explanations could be written for more of these
  • What to do with unused dialogue from cutscenes, Customs, etc. featured on main page already?
  • Make formatting consistent

Battle text#

General#

Crispy Scroll has spareable text that never appears in favor of "You have made Crispy Scroll's# day."

* Crispy Mode 2k!!

Meant to be used when Decibat flees after Clover is too loud, right before the "YOU WON!" message. Interestingly, this line did appear correctly in the demo.

* Decibat flaps away to find
  someplace quieter.

Unused generic flavor text from Dalv's battle. These are flavor texts #5 and #6, but the random number used to generate flavor text is set to only generate numbers 1 through 4.

* Electricity crackles and
  whirrs around you.
* Echoes of conflict ring
  throughout Dalv's desolate
  estate.

Unused duo Insomnitot quote for when the other tot falls asleep.

So much for all night.

Martlet quote for the fourth time apologizing to her on Snowdin Genocide. She is automatically spared after the third apology, so this is unused.

I understand. No need
to keep apologizing.

Dunebud duo dialogue that just never shows up.

* The Dunebud's are spilling
  over each other.
* One Dunebud pats the other's
  head. They both lovingly grin.
* One Dunebud shapes the other
  into a pyramid.
* You begin to grow thirsty at
  the sight of the Dunebud's.

Used after El Bailador's finale dialogue if the battle continues, which is impossible without hacking.

Error: Variable Out Of
Range

Default encounter flavor text for the Flower Girls if the battle started without rolling which girl to encounter, which is impossible without hacking.

* ...

Starlo flavor text - varies depending on phase.

Neutral, Tied in lasso

* You hear nothing but gunshots,
  whip cracks, and a mighty
  acoustic guitar.
* A gust of sand momentarily
  blinds you.

Neutral, Free from lasso

* You begin to sweat under the
  immense heat.
* You hear Starlo talking to
  himself under his breath.

Neutral, Either time

* Starlo digs his spurs into the
  sand, standing strong.

Unused ACT #4

* You drop your weapon and
  raise your hands.

Ceroba Genocide flavor text.

Neutral

* No mercy.
* The atmosphere chills with
  ire.

Encounter

* The atmosphere chills with ire.

Several of Jandroid's quotes do not appear.

With Goosic

puMP IT UP

!

Question, Low HP

W//what
was_That? /(

Clean, Low HP

St_amwrrks
Need_/ scrubbed
0

Analyze, Low HP

AaAAaoo/aa/.
Bzzt.’"<<<

Goosic has unused quotes for ACTing after Needle is selected.

Vibe

Okay, yeah !
I see you !
Oh, now THIS
is groovy !

Ignore

Come o-on,
relax a
l-l-little .
N-No need to
be bashful,
buddy .

Needle

Don't k-kill
the mood :)
I like
th-this one :)

It also has unused flavor text for this.

* Goosic is liking the new tune.

Telly-Vis have some quotes for ACTing when they have low HP that don't appear.

Watch, Telly

Th.i>s is- my
f-f-favorite shoOw/

Signal, Telly

/NeEd s[ome
Maint/enan-ce . ,,

Watch, Vis

R-ew///i
...n,d<

Guardener has flavor text for unused acts. These acts have no name.

* You wriggle within your
  confines. The FIGHT vines
  weakened!
* You wriggle within your
  confines. The ITEM vines
  weakened!
* You wriggle within your
  confines. The MERCY vines
  weakened!

Default text for Axis's Criticize act. Always overridden by his normal text.

* AXIS ACTION MESSAGE 2

Unused generic flavor text from Axis' Genocide battle.

* Axis geno flavor 9.

Macro Froggit text. "Frog!" is an unused third ACT. I'm, uh, not sure what's up with the rest.

* Frog!
* What the...
C R O A K .
M A C R O
R I B B I T .

Unused Pacifist Ceroba flavor text for all 4 phases.

* Ceroba's focus grows stronger.
* The echoes of Ceroba's magic
  ring out.

If phase 1 of the Ceroba Pacifist battle went on one more turn, she'd say this.

DIE!!!!!

Unused Trihecta acts#

Tri, Hec, and Ta have two unused acts for when they are separate. These acts have no name.

Unused ACT #2 flavor text:

Regular

Tri

* You attempt to climb Tri, but
  get scolded for plagiarism.

Hec

* You attempt to climb Hec, but
  they push you back.

Ta

* You attempt to climb Ta... and
  you succeed!
* Ta is very happy.

Low HP

Tri

* You attempt to climb Tri, but
  they push you away.

Hec

* You attempt to climb Hec, but
  they snap at you.

Ta

* You attempt to climb Ta, but
  they run from you.

Unused ACT #3 flavor text:

Tri/Hec

* You tell Tri, Hec and Ta to
  settle their differences and
  hug it out.

Ta

* You tell Tri, Hec and Ta to
  settle their differences
  and hug it out.

Low HP

* You tell them to hug it out,
  but they aren't listening.

Unused ACT #3 quotes:

Tri

We have our
disagreements,
but you are my
pals.

Hec

You both are
cool, I guess.

Ta

I love you guys
sooo much!

Unused second ACT lines#

The game cannot handle two messages for one ACT. The battles that are meant to have multiple messages just use the first one.

Starlo

Spin

* You spin your six-shooter
  several times to intimidate
  Starlo.

'''

* He instead seems impressed.

'''

Glare (trapped)

* You narrow your eyes and
  everything becomes letterboxed.

'''

* Starlo doesn't know how this
  is possible.

'''

Glare (freed)

* You shoot a nasty look at
  Starlo...

'''

* He gives a worried face before
  forcefully glaring back.

'''

El Bailador, Genocide

Stare

* You stare at the enemy with
  irritation.

'''

* He tries to act like he
  doesn't notice.

'''

Axis, Genocide

Taunt

* You tell Axis that his time is
  up.

'''

* He chooses not to respond.

'''

Toughen

* You grip your sidearm with
  enmity...

'''

* Something stirs inside.

'''

Zenith Martlet, phases 1 and 2

Remind

* A moment of remembrance is
  taken...

'''

* The bloodshed ends here.

'''


* A moment of remembrance is
  taken...

'''

* The mission is almost
  complete.

'''


* A moment of remembrance is
  taken...

'''

* They will be avenged.

'''

Focus

* An end in sight.

'''

* Nothing else matters.

'''

Unused But Fully Functioning Battles#

Unused Penilla/Crispy Scroll battle#

Flavor text

  • "* A powerful lone warrior and his# pencil companion encounter you!" (Encounter)
  • "* Penilla tries to draw in an anime artstyle to make Crispy Scroll calm down." (Neutral)
  • "* Crispy Scroll is talking# Penilla's ears off." (Neutral)
  • "* Crispy Scroll attempts to speak another language.#* Penilla winces." (Neutral)
  • "* Crispy Scroll now has a tragic# backstory." (Penilla killed)
  • "* Penilla finishes her anime# drawing in honor of Crispy." (Crispy killed)

Penilla

  • "Sorry, I don't#draw requests." (Neutral)
  • "Can we talk#about something#else?" (Neutral)
  • "He didn't#deserve to die!" (Crispy killed)

Crispy

  • "Can you draw#manga?" (Neutral)
  • "You remind me of#this one anime I#saw." (Neutral)
  • "I can't do it with monsters watching..." (Transform)
  • "YOU BAKA~" (Penilla killed)

Unused Insomnitot/Know Cone battle#

Flavor text

  • Insomnitot appears!#* Know Cone wanders in, chasing a# butterfly. (Encounter)
  • Insomnitot kicks a rock.#* Know Cone retrieves it with his mouth. (Neutral)
  • Know Cone is chasing Insomintot's sheep. (Neutral)
  • Know Cone showcases his stick# collection to Insomnitot. (Neutral)
  • Know Cone raves about his passion for fire to Insomnitot. (Neutral)
  • Insomnitot wants to leave, but doesn't want to move. (Neutral)
  • Know Cone stomps the ground in# a fit of rage. (Insomnitot killed)
  • Insomnitot thinks it was a# dream. (Know Cone killed)

Insomnitot

  • I can't sleep#even if I wanted#to. (Neutral)
  • *YAWN* (Neutral)
  • Huh. The noise#stopped. (Know Cone killed)

Know Cone

  • KNOW CONE SING HIS#FAMOUS LULLABY! (Neutral)
  • KNOW CONE WILL LET#TOT SLEEP AT ALL COSTS! (Neutral)
  • KNOW CONE SHOW TOT#FLAME! TOT WILL LIKE! (Neutral)
  • WHERE TOT GO!?#THEY FUN!! (Insomnitot killed)
  • TOT SLEEP. KNOW CONE WISHES GOOD DREAM. (Unused)

Cutscenes#

Martlet#

There's an unused choice that is set to appear after a number of Martlet's lines, in the Aborted Genocide Dunes meetup. Martlet does not say this number of lines; this was presumably copied over from her attacked-not-Genocide Dunes meetup.

Clover

"Okay"
"Uhh..."

An unused Martlet line in the script obj_dunes_36_collider_Step_0, indicating it is meant for the room before the Wild East.

* It's awfully quiet...
 let's be cautious.

Steamworks#

An unused line for turning on the Steamworks generator.

* The generator has started
  working.

Watch on YouTubeCeroba is meant to have more dialogue reacting to the first Jandroid she and Clover encounter after the battle finishes. Due to an error in a variable being set, this never goes used.

Ceroba, after the Jandroid is spared:

* They're gone.
* Sigh... This is so
  confusing...
* I thought Axis said he
  was the last of his
  kind?
* Wait... he introduced
  himself as "Model 014".
* There must have been 13
  other guard-bot
  prototypes.
* Guess we're lucky only
  one still functions,
  huh.
* Still, this thing
  definitely wasn't a
  guard-bot...
* We don't know how many
  other robot types are
  out there.
* We'll figure it out in
  due time, I'm sure.
* Just... be extremely
  careful.

If the Jandroid was killed, Ceroba begins with her regular "random robot killed" dialogue before continuing into new dialogue.

Beginning (used):

* What are you thinking!?
* I know they started the
  fight but we don't know
  the situation!
* What if it was a glitch
  in their programming?
* ...
* These bots are
  antiques. 
* We have no right to
  destroy them, got that?
* ...Sigh.

Ending (unused):

* Why are we in this
  situation to begin with?
* I thought Axis said he
  was the last of his
  kind...
* Wait... 
* He introduced himself
  as "Model 014".
* There must have been 13
  other guard-bot
  prototypes.
* I suppose only one is
  still functioning.
* Still, this thing
  definitely wasn't a
  guard-bot...
* We don't know how many
  other robot types are
  out there.
* We'll figure it out in
  due time, I'm sure.
* Just... don't do
  anything stupid.

When exiting the Macro Froggit room, Ceroba has an unused variant to her normal confused dialogue.

* I'll wait outside.

Flowey's Friendliness Pellets cutscene on the Neutral Route- before the Furnace- has an unused variant for if Clover already picked up the Pellets. Since Clover would have to finish Dunes on Genocide to do get the Pellets before this, and Geno is not set to Neutral in the Steamworks until after defeating Axis without the kill count completed, this variant never appears.

* Howdy!
* Looks like things are
  heating up!
* Literally, that is.
* Since you shut the bots
  down, it should be an
  easy stroll to the exit.
* Good luck, Clover.

Endgame#

The argument in the True Pacifist Ending continues on for a couple more lines after the whiteout.

Martlet

* I'm sorry but I don't
  think you exactly have
  room to talk right now.

Starlo

* Come on you two! Cut it
  out!

Unused sign text from the Neutral Route flashback cutscene/room.

Please press this switch
  too.
     -Toriel

Unused Toriel text from there as well.

* Splendid!
* I am proud of you,
  little one.

Environment#

Snowdin Genocide#

Some flavor text in Snowdin has broken Genocide Route text. Only its normal Neutral/Pacifist text displays.

Shack remnants:

Used, Neutral/Pacifist

Unused, Genocide

* (Some wood; presumably taken
  off of the dilapidated
  shack.)
* (You notice a blue feather
  hidden behind it.)
* (Remains of the tattered shack.)

Old tree (after picking up Ice Pellets):

Used, Neutral/Pacifist

Unused, Genocide

* (An old and fragile tree.)
* (It's a tree. Nothing special.)

Martlet station:

Used, Neutral/Pacifist

Unused, Genocide

* (There's a notebook on the
  counter, titled, 'My Puzzle
  Blueprints'.)
* (This must be where Martlet
  sketches her puzzle ideas.)
* (An abandoned kiosk with snow
  slowly gathering inside.)
* (You watch as the bitter,
  whistling breeze rustles the
  notebook lying on the counter.)

Wild East#

The Clinic windows, from the outside, have flavor text that changes every break. Their last interaction does not appear.

* (You peer through the window...)
* (You see several monsters on
  their way to full health.)

An unused interaction for the poker table in the Saloon. Its creation script is broken, so it goes unused.

Normal

* (A table for three with a few
  empty glasses.)
* (A few G's from a past tip
  catch your eye.)
* (Take it?)
"Yes"
* (You got 10G! Happy?)
"No"
* (It doesn't belong to you
  anyway.)

Genocide

* (An abandoned table.)

Steamworks#

An unused Neutral and Geno interaction for the Factory entrance.

Neutral

Genocide

* (The door is locked.)
* (Locked.)

Interacting with the Chem Lab roboceptionist corpse on the Genocide Route.

* (A familiar display.)

Unused text for melting through the Chem Lab door.

* (The door melted away.)

The robot control station only ever uses its Neutral/Pacifist dialogue after the bridge is extended, though it has Genocide text implying Axis used it. This is unused because it is overridden by the dialogue for when the bridge flag is set to extended.

Used, Neutral/Pacifist

Unused, Genocide

* (You hear the whirring of
  cooling fans inside the hot
  console.) 
* (Best leave it be.)
* (The computer was recently
  used.)

NPC text#

Flowey Saves#

In the Dark Ruins - Atrium SAVE, Flowey only reads the latter two lines because the second line overwrites the first one. '''

* Again?

'''

* Really?
* How many saves do you 
  need?

In any of the Dark Ruins SAVEs, the Flowey dialogue meant to be shown for having killed more than 9 monsters but less than 15 is intended to display red-colored text on Asgore's name like most dialogues in the game, but due to bad indexing and targetting the wrong line of dialogue the red color goes unused.

Intended

Bugged

* Not too fond of that
  whole mercy thing?
* That's alright, whatever
  gets you to ASGORE
  friend!

* Not too fond of that
  whole mercy thing?
* That's alright, whatever
  gets you to ASGORE
  friend!

At the Snowdin - Delta Rock save, he just repeats the first section. The second section is unused because nothing is set to move it .

Interaction 1, Used

* You been thinking over
  what I said?
* Due respect to your
  decision making
  process...
* But would you mind
  hurrying it up?
* It's cold out here and
  I don't fancy freezing.

Interaction 2, Unused

* Let's move it, kid.
* There'll be more time
  to think later.

General Dunes#

Fan Fan is meant to say this when the fan is on. Their dialogue is set to not exist when the fan is on, though, so it doesn't appear.

* Aa-aa-aa-hh-hh-hh!

obj_miner_red_Step_0 has unused Red Miner dialogue..?

* ...
* ...
* ...
* Bruh...

Red has dialogue that gets overwritten.

Red

* No, no, I'm sorry, I just...
  get it often.

'''

* You MAY OR MAY NOT be the first
  that apprehended me repeatedly,
  though.

* Kinda put me on edge.

'''

Martlet

* It's totally fine!

When talking to Ceroba while she is in the Feisty Five's house by the movie tapes in the Wild East, one of her interactions is broken, beginning with the first line from the next interaction instead of the correct line.

Intended

Bugged

'''

* Get out of my hair
  before you die of
  melodrama, will you?

'''

* I'm fine, trust me.
* You need to focus on
  passing your training. 

'''

* You should get going.
  You don't wanna miss
  your next mission.

'''

* I'm fine, trust me.
* You need to focus on
  passing your training. 

Marlyn, the bug NPC in the Wild East clinic, has an unused interaction. This dialogue immediately gets overridden by the next.

* Haha... I'm a bed bug. Get it?
  Cause I'm in bed.
* I can see you holding back a
  smile, hah...

Wild East, Starlo killed#

The same NPCs that appear if Starlo was spared have alternate dialogue for if he was killed. However, if he was killed, the only NPC that appears is Mooch, so this alternate dialogue is never shown.

Gamer, interaction 1:

* Yo, exciting news.
* I just built myself a new
  computer and guess what?
* You can play GAMES on it!
* Isn't that awesome???
* Why don't you look excited?
* ...Alright then, sorry I
  brought it up.

Gamer, interaction 2:

* Forget about the game stuff.
* I'm more of a single-player
  type anyway.

Cowcat, interaction 1:

* Howdy, Deputy. 
* I'm real worried! Worried
  sick! 
* No one can find the Sheriff!
  Nyo one at all! 
* He's gonna return soon, right?
  He's gotta!

Cowcat, interaction 2:

* Nyohoho.

Happy Cactus, interaction 1:

* Why if it isn't the Deputy! 
* Do you think the Feisty Five
  will ever get back together! 
* I hope-hope-hope they do! 
* It isn't any fun being apart,
  no ho!

Happy Cactus, interaction 2:

* You're Star's right-hand man,
  correct? 
* If you see him, tell him we
  all miss his leadership! 
* That we do!

Talks#

Martlet lines from rm_dunes_35, an unused early variant of Café Dune.

* I have no clue where
  we're headed.
* I'm so unfamiliar with
  this place, it might as
  well be the Surface.
* Doing a great job of
  helping you, I know.

A Ceroba line from rm_steamworks_07, an unused earlier version of the first vent puzzle.

* Let's move.

Both of Ceroba's talk dialogues in the room immediately after meeting Axis is bugged. This is due to a break instruction being placed in the wrong spot, resulting in dialogue for the next room being pulled.

Intended

Bugged

'''

* So Axis is completely artificial intelligence?

'''

* Well... artificial at least.
* Still, unemotional as he may be...
* The fact he so closely resembles life is impressive.

'''

* Keep a move on, Clover.

'''

* Well... artificial at least.
* Still, unemotional as he may be...
* The fact he so closely resembles life is impressive.

Intended

Bugged

'''

* Standing around won’t get us to Hotland.

'''

* Come on.

'''

* Keep a move on, Clover.

'''

* Come on.

(Source: Undertale Yellow Wiki)

Clover's second line in the second TALK in rm_steamworks_factory_01 doesn't appear, the text goes on as normal.

Ceroba

* Perhaps at one point in
  my life I considered it.
* You know, back when I
  was a naive kid, kinda
  like you.

Clover

'''

"Ah." (unused)

'''

Ceroba

* Hey, it's science. Your
  brain is still
  developing.

Ceroba also has TALK dialogue for the Furnace before encountering Axis. Since she is shut off from Clover as soon as they enter, and the dialogue changes after defeating Axis, this is unable to be seen.

Talk 1:

* Was the only purpose of
  this furnace to dispose
  of garbage?
* Why would they make it
  mandatory to walk
  through?
* If you entered from
  Hotland...
* The first thing you
  would smell is burning
  trash.
* "Welcome to the
  Steamworks! It sucks
  here!"

Talk 2:

* This is way too hot,
  even for me.
* Let's leave please.

(Source: Undertale Yellow Wiki)

Duplicates#

Dark Ruins#

obj_quote_battle_decibat_Create_0 has this text, but this line is actually handled by obj_quote_battle_decibat_sparing_Create_0.

Sweet silence...

obj_genoflowey_Step_0 is an unused duplicate of obj_quote_battle_flowey_genocide_yellow_Create_0 with different line breaks.

Unused

Used

Well... That was
something.
Well... That was
something.
You're a lot
stronger than I
gave you credit
for!
You're a lot stronger
than I gave you
credit for!
Those monsters never
stood a chance
against your skill.
Those monsters never
stood a chance
against your skill.
...
...
What's with that
face?
What's with that
face?
Don't even think
about killing me
too.
Don't even think
about killing me too.
Remember, I'm the
one keeping you
alive.
Remember, I'm the
one keeping you
alive.
Your life is
in my hands.
Your life is in my
hands.
Don't worry, I
won't judge you
for your actions.
Don't worry, I won't
judge you for your
actions.
Friends don't judge
each other, right?
Friends don't judge
each other, right?
I have your
back and you've
got mine.
I have your back and
you've got mine.
So let's get
out of here,
okay pal?
So let's get out of
here, okay pal?

Snowdin#

scr_battle_core_directory_flavor_text_enemy_1_default_5 contains this flavor text for a case in which a solo-battle Frostermit is still in its igloo. This goes unused. This makes sense since it's not out of its shell yet, but interestingly enough, this line can appear for a Frostermit duo-battle with Know Cone that is still inside its igloo.

* Frostermit is considering a
  renovation.

Frostermit's sparable line has four copies of itself: one each for solo vs duo with Know Cone, one each for if it's in its shell or out of its shell. The two "in its shell" variants are unused, since it can't be sparable without Clover making it leave.

* Frostermit is ready to scuttle
  on its way.

obj_water_meter__Step_0 has a duplicate of obj_delta_rune_Step_0, and also has text from some of Lesser Dog's snowdogs from the original Undertale.

* Seems like the base of a
  snowdog.
* Touch it?
"Yes"
* It was just some dirt in the
  snow.
* You wipe off your hand on a
  suspicious carving in the rock
  face.
"No"
* It takes considerable
  self-discipline, but you ignore
  the interesting rock.

obj_npc_template_Step_0, an unused duplicate of obj_santa_npc_Step_0. The only difference is that this text uses "X" instead of "global.cancel_key" for referring to the cancel button.

npc_template Interaction 1 (Other interactions are identical):

* I read something in a book once.
* It said, "If life comes at you
  too fast, press X and take it
  slow.
* Whatever that means.

obj_quote_battle_martlet_pacifist_confused_1_Create_0 and obj_quote_battle_martlet_pacifist_confused_2_Create_0 are unused duplicates of obj_quote_battle_martlet_pacifist_confused_end_Create_0.

Confused 1:

Unused

Used

'''

Okay, what is going on?!

'''

'''

Okay, what is going
on?!

'''

'''

I mean, don't get me wrong, being attacked hurts!

'''

'''

I mean, don't get
me wrong, being
attacked hurts!

'''

And you had a good
thing going there with
the not hurting
me thing, but...
And you had a good
thing going there with
the not hurting
me thing, but...
I just can't follow
your logic!
I just can't follow
your logic!

'''

Like, did I have a bad
first impression on
you?

'''

'''

Like, did I have a
bad first impression
with you?

'''

Did I mess something
up? Did I say
something wrong here?
Did I mess something
up? Did I say
something wrong here?

'''

If I did, I'm sorry,
but violence really
isn't the answer
to your problems,
you know.

'''

'''

If I did, I'm sorry,
but violence really
isn't the answer to
your problems, you
know.

'''

It's important to be
able to talk through
our issues with words.
It's important to be
able to talk through
our issues with words.
Don't call in the
cavalry for the small
stuff.
Don't call in the
cavalry for the small
stuff.

Confused 2:

Unused

Used

First of all: Ow! Why?#Why do you keep#hitting me?!
First of all: Ow! Why? #Why do you keep#hitting me?!

(The rest of the text is identical.) (Not formatted so it's clear where the difference is.)

Dunes#

scr_battle_core_directory_flavor_text_enemy_2_dead contains an unused duplicate of flavor text handled by scr_battle_core_directory_flavor_text_enemy_1_dead.

* The remaining Dunebud glances
  around, looking for their
  partner.

This line, in scr_battle_core_directory_flavor_text_enemy_2_default_5, can appear in a Cactony-Sir Slither duo battle. There is an unused copy of it for a Sir Slither solo battle in scr_battle_core_directory_flavor_text_enemy_1_default_5.

* Sir Slither is going through a
  divorce.

obj_big_boss_backtrack_Step_0 contains a duplicate of obj_dunes_25b_gilbert_Step_0, but its second interaction is replaced with a copy of the first interaction.

Interaction 1:

* I figured out where
  those boulders were
  coming from. 
* Turns out North Star
  set the machines up for
  "Feisty Missions." 
* Had a friendly chat
  with him about it all. 
* He immediately
  apologized so... I
  forgave him. 
* How could I say no to
  his overwhelming charm? 
* I'm only monster.

Interaction 2:

* I figured out where
  those boulders were
  coming from. 
* Turns out North Star
  set the machines up for
  "Feisty Missions." 
* Had a friendly chat
  with him about it all. 
* He immediately
  apologized so... I
  forgave him. 
* How could I say no to
  his overwhelming charm? 
* I'm only monster.

Interaction 3:

* As my old man used to
  say: mine on, kid! 
* ... 
* Okay, he uh... he never
  said that. I said that.
  Just now.

obj_dunes_37_couch_interact_Step_0 is an unused object with text identical to obj_swing_interact_Step_0, the swing on the Dunes playground. rm_dunes_37 is the Wild East, so this may related to the couch in the Feisty Five's house.

* (It's an empty swing.)
* (Hop on?)

Choice

"Yes"
"No"

obj_quote_defeat_Create_0 has an unused duplicate of Starlo's Neutral Route death dialogue, which is handled by obj_quote_battle_starlo_death_Create_0.

Unused

Used

* Ah...
Ah...
* Guess I had this coming.
Guess I had
this coming.
* If only I wore my safety
goggles, heh...
If only I wore
my safety goggles,
heh...
* ...
...
* I...
I...
* I can't lie...
I can't lie...
* I'm not ready...
I'm not ready...
* ...
...
* Let my parents know...
Let my parents
know...
* ...I'll be away for a while.
...I'll be away for
a while.
* See you around, kid.
See you around,
kid.

Old Oasis Valley#

rm_dunes_30_old contains an early, unfinished version of Oasis Valley. It contains some flavor text identical to that in the final game.

Frostermit 1:

* Pinch-Pinch~ hehe.
* Beware of my pincers,
  traveler!

Frostermit 2:

* I do not have any treasure
  hidden within my shell.
* Why do monsters keep asking me
  that?

Frostermit 3:

* We are not caged within these
  fences, traveler.
* It is a choice.
* It is nice to live in a
  familiar place with the pack.
* It is also nice to be fed and
  taken pictures of.

Oasis:

* (Your reflection sparkles and
  distorts in the pool of water.)
* (You notice a high-tech
  filtration system keeping it
  drinkable.)

Unlike the final game, the oasis water has no separate Genocide Route dialogue.

Steamworks#

scr_battle_core_directory_flavor_text_enemy_2_dead contains an unused duplicate of the dead Jandroid in duo-Jandroid flavor text handled by scr_battle_core_directory_flavor_text_enemy_1_dead.

* The Jandroid begins mopping
  the wreckage.

scr_battle_core_directory_flavor_text_enemy_1_low_hp and scr_battle_core_directory_flavor_text_enemy_2_low_hp both contain this line. Only enemy_1_low_hp's line is used.

* Jandroid doesn't seem to know
  what they're doing anymore.

scr_battle_core_directory_flavor_text_enemy_2_default_1 has this flavor text for a duo Jandroid battle. This instance is unused, but the same line is present and correctly used in scr_battle_core_directory_flavor_text_enemy_1_default_5.

* The Jandroid's are trying to
  harmonize.

This line, in scr_battle_core_directory_flavor_text_enemy_2_default_5, can appear in a duo Jandroid-Goosic battle. It, again, has a variant for a solo Goosic battle in scr_battle_core_directory_flavor_text_enemy_1_default_5 that doesn't go used.

* Goosic does a little two-step
  like it's nothing.

This Jandroid-Goosic duo random flavor text handled by scr_battle_core_directory_flavor_text_enemy_1_default_6 has an unused duplicate in scr_battle_core_directory_flavor_text_enemy_1_default_8.

* Goosic amps up the tunes as
  Jandroid lays down their mop!

Sousborg's special flavor text (only visible after selecting Crack but before Fry in the ACT menu) is found in scr_battle_core_directory_flavor_text_enemy_1_default_5, and it has an unused duplicate in scr_battle_core_directory_flavor_text_enemy_1_default_6.

* Sousborg preheats his next
  attack.

Jandroid duo's sparable line in scr_battle_core_directory_flavor_text_enemy_1_sparing_1 has an unused duplicate in scr_battle_core_directory_flavor_text_enemy_2_sparing_1.

* Jandroid finds you too
  hygienic.

obj_steamworks_14_vent_Step_0 is an unused copy of obj_steamworks_13_vent_Step_0. rn_steamworks_13 is Axis's first detainment; rn_steamworks_14, the room directly after it, has a vent as well, but it cannot be interacted with.

Before building Daisy:

* (The vent has a few loose
  screws.)

After building Daisy:

* (The vent has a few loose
  screws.)
* (You finagle it open.)

obj_steamworks_07_controller_old_Step_0 is an unused duplicate of obj_steamworks_07_controller_Step_0 for the unused Steamworks vent puzzle. It is identical to the final version.

Initial cutscene:

* What luck.
* Turn the power on and
  the whole facility goes
  insane!
* Since you're now the
  leader and all... 
* How'bout you run ahead
  and turn this steam off?
* I think I see a switch
  over there so no
  problem, right?
* Don't worry, I'll catch
  up.

After disabling vents:

* See? No sweat.

Not exactly a duplicate - obj_chem_05_cutscene_geno_Step_0 has an unused variant of this cutscene for if Clover's on a Neutral Route.

Axis

* ThIS D_OR iS SEALED SO.. .
* LeAVE US Al0NE, PLeASE.
* I KN0W W_WHY YOU ARE heRE.
* TRY ALL yOU LIKE BUT tHE
  STEAMWORKS... .
* ALL oF US.
* WE ARe SURVIV0RS.

[Clover appproaches door]

[Flowey appears behind them]

Flowey

* He's gone.
* So what's the plan now?
* This door's beyond my
  abilities so don't look
  at me.

[Clover quickly looks east, then back to Flowey]

Flowey

* Already checked it.
* The factory wing,
  right?
* Yeah. Place has more
  locks than a hair salon.
* Okay let's see...

[Flowey looks around]

Flowey

* Well, there's certainly
  a lot of junk lying
  around.
* I know you're on a
  strict "shoot don't
  think" regiment but...
* For once, you're gonna
  have to get creative.
* Shocking. Distressing,
  even. I know.
* But I've seen you work
  your brain before so... 
* Get to it!

obj_quote_battle_axis_attack_end_Create_0 is a mostly unused duplicate of obj_quote_battle_axis_neutral_post_attacks_Create_0.

Used, unique to axis_attack_end:

ZzzzzBBZzzzz
AooaaaA- _- .  .

Unused, unique to axis_attack_end:

* . . .

Unused, duplicate of neutral_post_attacks:

AH.
WHAT DID YOU
DO TO ME?
I DON'T FEEL AN
UTTER MURDEROUS
RAGE ANYMORE.
I... DO NOT
KNOW WHAT TO
DO WITH MYSELF.
SUPPOSE I WILL
STARE AT YOU
BLANKLY UNTIL
YOU DO SOMETHING.

Build-A-Bot#

An unused variant of the Pacifist cutscene where Clover and Ceroba build Daisy. (Clover's dialogue/choicers included in quotes.)

obj_steamworks_13_controller_old_Step_0 is the old one, obvious by how it says "old," and obj_steamworks_13_controller_Step_0 is the current.

Unused

Used

* Ouch... Can't say I was
  prepared for that.
* Ouch... Can't say I was
  prepared for that.
* I knew my husband was
  an engineer but he never
  told me about that guy.
* I knew my husband was
  an engineer but he never
  told me about that guy.

'''

* He'd vaguely mention a
  robotics project that
  could net him a
  promotion but...

'''

'''

* He'd mention a robotics
  project that could net
  him a promotion but...

'''

* He stopped talking
  about it after he quit
  his job here.
* He stopped talking
  about it after he quit
  his job here.
* Ugh...
* Ugh...
* I would've used force
  to bypass "Axis" but I...
  I'm not sure now.
* I would've used force
  to bypass "Axis" but I...
  I'm not sure now.
* He may be the last
  remnant of Chujin's
  talent.
* He may be the last
  remnant of Chujin's
  talent.
* It would be best if we
  could just avoid him
  from now on...
* It would be best if we
  could just avoid him
  from now on...
* ...
* ...

'''

* In any case, I guess
  we're pretty lucky he's
  the only guard bot
  around.

'''

'''

* In any case, we're
  pretty lucky he's the
  only guard-bot around.

'''

* Wait a second...
* Wait a second...
* I have an idea!
* I have an idea!
* He mentioned how he was
  "lonely" right? Well
  what if we fixed that?
* He mentioned how he was
  "lonely" right? Well
  what if we fixed that?
* We could use scraps
  lying around to forge a
  companion for him!
* We could use scraps
  lying around to forge a
  companion for him!

'''

* He doesn't seem too
  bright after all. Maybe
  that's all we need to
  distract him?

'''

'''

* He doesn't seem too
  bright after all. 

'''

'''

* Maybe that's all we
  need to distract him?

'''

* What do you think?
* What do you think?
"Yes"
"Yes"
* Great!
* Great!
* It's the best plan I
  could think of.
* It's the best plan I
  could think of.
"No"
"No"
* You got a better idea?
* You got a better idea?
* It'll be easy, trust
  me.
* It'll be easy, trust
  me.
* So... 
* So... 
* We seem to be in some
  sort of storage room.
* We seem to be in some
  sort of storage room.
* Look around for parts
  we can use. Shouldn't
  take many.
* Look around for parts
  we can use. Shouldn't
  take many.

Unused

Used

* You want to use this?
"Positive"
* Okay, we'll need three
  more objects.
"Negative"
* Grab something else
  then.
* You want to use this?
"Positive"
* Okay, we'll need three
  more objects.
"Negative"
* Grab something else
  then.

Unused

Used

* You think this'll work?
"Certain"
* Alright, two more and
  we can make this thing.
"Uncertain"

'''

* We don't have time to waste.

'''

* You think this'll work?
"Certain"
* Alright, two more and
  we can make this thing.
"Uncertain"

'''

* Grab something else
  then.

'''

Unused

Used

* Is this a good pick?
"Definitely"
* One more object should
  do the trick.
"Definitely
not"

'''

* Make up your mind.

'''

* Is this a good pick?
"Definitely"
* One more object should
  do the trick.
"Definitely
not"

'''

* Grab something else
  then.

'''

Unused

Used

* Is this your final
  choice?
"Yea"
* Okay, let's build a
  robot!
"Nay"

'''

* Hurry it up then.

'''

* Is this your final
  choice?
"Yea"
* Okay, let's build a
  robot!
"Nay"

'''

* Grab something else
  then.

'''

This dialogue is only present in the used version.

* Find anything that looks
  like a makeshift body
  part.
* I don't know, be
  creative.

Endgame#

obj_hotland_roof_cutscene_neutral_2_Step_0 contains a perfect copy of a cutscene handled by obj_hotland_roof_cutscene_neutral_Step_0 (the under 3 LV Martlet rooftop meetup.)

obj_withered_flowey_1_Step_0 has an unused duplicate of text handled by obj_battle_flashback_final_2_controller_Step_0.

* h-hello?
* where am i?

gml_RoomCC_rm_castle_05_1_Create looks like it creates Geno text for the coffins, but that's actually handled by obj_interactable_Step_0.

* (...)

Shops#

The icewater from Dina's shop doesn't display her quote, only the amount healed.

Heals 15HP
Straight from
the tap!

Vendy is meant to have one more line in their "Creator" dialogue, but it ends prematurely.

Intended

Bugged

* ...salesman, mailsman, snailsman,
  beekeeper, birdkeeper, veteran,
  veterinarian, electrician,
  beautician, magician, war
  criminal, banker, pranker,
  fish-tanker, and...
* ...3% shareholder in the
  government. 

'''

* What a guy!

'''

* ...salesman, mailsman, snailsman,
  beekeeper, birdkeeper, veteran,
  veterinarian, electrician,
  beautician, magician, war
  criminal, banker, pranker,
  fish-tanker, and...
* ...3% shareholder in the
  government. 

Vendy also has unused dialogue for purchasing an item without Steamworks ID. This goes unused, and buying item an without ID will use the same dialogue as with ID due to a missing else condition.

Intended

Bugged

Curse my
programming.
Item
dispensed!

Undertale Customs leftover text#

Mart-2-Go#

An unused shop. Its enter text for when the gamemode is set to "Customs" is included in both obj_dialogue_main_screen_shop_geno_Create_0 and obj_dialogue_main_screen_shop_Create_0

Enter (Customs)

* Hey, you gonna buy
  an item or what?

Enter (Yellow)

* Uhh... so how did you get here, anyway?

Sell

* Give me a break, buddy!
* You honestly think I'm gonna buy
  your rotton food and twigs you
  found off of the ground?!
* What do I look like?
* A conventional NPC who will just
  buy any random junk you come
  across?
* You gotta give me more credit
  than that!
* You'll have better luck looking
  elsewhere.

Sell again

* Look, if you are in need of some
  money, why not build a fangame,
  set up a Gamejolt or itch.io
  page, and hope for donations?
* I wonder if it's even legal to
  accept donations from fangames...

Exit

* Alright, catch you on the flip
  side!
* Peace out!

Battles#

Two battles, against Ms. Mettaton and Craniex (two Undertale Customs battles), are partially left in the game files. Various dialogue is included as well.

Craniex#

  • Craniex steps toward the class,# ready to give another boring# lecture." (Encounter)
  • CRANIEX -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Gifted logically, stubborn# emotionally. (Check)
  • Smells like freshly opened# textbooks! (Neutral)
  • When will this semester end?! (Neutral)
  • You are nervous about the next# midterm. (Neutral)
  • So much information overload! (Neutral)
  • It seems talking to Craniex# makes him more friendly towards# you. (ACT #1)
  • Craniex doesn't seem too fond# of your insults. (ACT #2)
  • Craniex seems to be getting# tired of your jokes. (ACT #3)
  • Craniex is sparing you. (Spareable)

Kill Craniex:

  • I thought that the#pen was mightier#than the sword...

Betrayal kill Craniex:

  • And after I thought#you were the perfect#student...
  • You turn around and#trick me.
  • You may not have#failed class...
  • ...but you've failed#at life.

Ms. Mettaton#

  • Ms. Mettaton strikes! (Encounter)
  • Ms. Mettaton EX makes her grand# debut! (Encounter)
  • MS. METTATON -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Her speed renders her# invulnerable to attack. (Check)
  • MS. METTATON EX ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The ultimate, yet imperfect,# killer robot! (Check)
  • Ms. Mettaton. (Neutral)
  • Like, totally! (Neutral)
  • Glitz and glamour. (Neutral)
  • You know what I'm saying?! (Neutral)
  • Ms. Mettaton is totally sparing you! (Spareable)
  • It seems that Ms. Mettaton is# getting bored of you. (?)

Kill Ms. Mettaton:

  • Like, totally not#cool!
  • Now Alphys will never#appreciate me...

Hot Dog......#

Two scripts reference eating a "Hot Dog..?" with identical text.

* You eat the " + string(item_slot)
* Your HP was maxed out.

Item text#

Default check text for an item.

* Info message

Dialogue for equipping both the Toy Gun and the Worn Hat that cannot be obtained.

* (You equipped the " + string(item_slot) + ".)

This text could appear if it was possible to max out protection or speed points, which it isn't. (Restoration points actually can be maxed out with a glitch.)

* (Your PP was maxed out.)
* (Your SP was maxed out.)

gml_GlobalScript_scr_item_info_text_yellow contains inaccurate, if not outright missing, check text for the game's items. The check text is actually handled by gml_GlobalScript_scr_item_info.

Unused

Used

* (The grim reminder of your
  mission. Justice is needed.)
* (The grim reminder of
  your mission. Justice
  is needed.)
* (Some of them are wet.)
* (Looks like there are just
  enough dry ones to start a nice
  fire.)
* (A bundle of damp matches.)
* (Looks like there are just
  enough dry ones to start a nice
  fire.)
* (A once sizzling Honeydew
  Coffee.)
* (It's cooled down a lot.)
* (It was probably left sitting in
  the snow a while.)
* (A once sizzling Honeydew
  Coffee.)
* (It's cooled down a lot.)
* (It was probably left sitting
  in the snow a while.)
* (A belt buckle made of steel.)
* "Steel Buckle" - Armor DF 7
* (A shiny belt buckle made of
  fine materials.)
Heals " + string(item_value) + " HP
* * (A genuine Corn Dog with
  soft, fluffy ears.)
* "Corn Dog" - Restores 12 HP
* (A genuine Corn Dog with
  soft, fluffy ears.)
Heals " + string(item_value) + " HP
* (A delicious sponge that doesn't
  scratch.)
* (Has 2x the absorption!)
* "Sponge Cake" - Heals 14 HP
* (A delicious sponge that doesn't
  scratch AND has 2x the
  absorption!)
Heals " + string(item_value) + " HP
* (A little burnt on one side, but
  looks yummy anyway.)
Info message

The Homemade Cookie is unused and has no functioning check text.

* "Trail Mix" - Heals 13 HP"
* (Everything but the raisins
  has been picked out. Heals 13
  HP.)
* "Trail Mix" - Heals 13 HP"
* (Everything but the raisins
  has been picked out.)
"Sea Tea" - Heals 10 HP"
* (Glowing tea that'll jolt your system.)"
* (A label reading "The real
  deal!" is stuck on the glass.)
 "Sea Tea" - Heals 10 HP"
* (Glowing tea that'll jolt
  your system.)
* (A label reading "The real
  deal!" is stuck on the glass.)
"Floral Cupcake" - Heals ?? HP
 "Floral Cupcake" - Heals 50 HP"
* (A beautiful pastry, crowned
  with a golden flower made of
  icing.)
Grants " + string(item_value) + " SP
* (Halves the weight of your soul, giving you a speed boost for three enemy attacks.)
* (Half delicious beverage, half
  transition metal.)
* (Just smells like
  coffee, though.)
* "G. Coffee" - (Halves the
  weight of your soul, giving you
  a speed boost for three turns.)
* (Half delicious beverage, half
  transition metal.)
* (Just smells like
  coffee, though.)
Heals 15 HP for 3 turns
The first bite hurts for 5 HP.
* (The forbidden snack.)
* "G. Cactus" - (Heals 15 HP
  for 3 turns. The first
  bite hurts for 5 HP.)
* (The forbidden snack.)
Ammo AT " + string(item_value) + "
* (Literal shards of glass.
  Yep.)
* "Glass Ammo" - Weapon AT 5
* (Literal shards of glass.
  Yep.)
* (Restores 2 HP after every
  attack.)
Ammo AT " + string(item_value) + "
* (A pack of reflective pellets.)
* (They'd fit nicely in
  a six-shooter.)
* (A perfect shot deals
  triple the damage.)
* "Silver Ammo" - Weapon AT 3
* (A pack of reflective pellets.)
* (They'd fit nicely in
  a six-shooter.)
* (A perfect shot deals
  extra damage.)
Accessory DF " + string(item_value) + "
* (A loosely sewn on patch.)
* (It's not strong but it's trustworthy.)
* "Patch" Armor DF 0
* (It's not strong but it's
trustworthy.)
Accessory DF " + string(item_value) + "
* (An old, forgotten feather.)
* (It needs a good preening.)
* "Feather" - Armor DF 2
* (An old, forgotten feather.
* It needs a good preening.)
Accessory DF " + string(item_value) + "
* (A pin commemorating a concert
  you didn't go to.)
* "Band Merch Pin" - Armor DF 5
* (A pin commemorating a concert
  you didn't go to..)

The duplicate script also contains the exact same dialogue (barring formatting changes) for the:

  • Snowdin Map
  • Soggy Mittin
  • Pickaxe
  • Lemonade
  • Candy Corn
  • The three Pops
  • Honeydew Coffee
  • Honeydew Pancake
  • Packing Peanuts
  • Ice Tea
  • Green Tea
  • Fruitcake
  • Spider Donut
  • Oasis Latte
  • Cinnamon Cookie
  • Root Beer
  • Gunpowder
  • Golden Pear
  • Rubber Ammo
  • Pebble Ammo
  • Ice Pellets
  • Coffee Bean Ammo
  • Flint
  • Super Ammo
  • Honeydew Pin
  • Golden Scarf
  • Fancy Holster
  • Hydrochloric Acid

It also contains text for checking the Toy Gun, Wild Revolver, and Worn Hat.

Armor DF " + string(item_value) + "
* (No description.)

No other items are included.

Miscellaneous#

Meant to appear in the corner when Flowey loads after Clover climbs the Dark Ruins rope. Doesn't.

File 1 Loaded

There is an unused letter from the Honeydew Resort.

Hello, appreciated guest!

We greatly enjoyed your company
at The Honeydew Resort (Snowdin
Establishment)! You can always
count on us for quality time
with the whole family! From our
relaxing hot spring, to our
live music, there's a little
something for everyone!

We hope to see you again,
anonymous citizen of the
Underground!
-The Honeydew Family

Unused Ceroba dialogue during the Axis battle. Given the number in its name, obj_steamworks_35_in_battle_cutscene_3, it was presumably meant to be placed inbetween cutscene 2 (Ceroba entering the Furnace) and cutscene 4 (Ceroba showing Axis Daisy).

* What now? His SOUL
  gauge is pulsing...
* You have any ideas?

There is an unused silver compound in the Chemistry Lab. It has a sprite and dialogue for tossing in into the Compound Computer on the Neutral Route left in the files.

* The element of disappointment.

obj_dialogue_battle_move_select_any_Create_0 contains the line

* This object can handle any flavor text.