With 72 whole teams and a custom league maker, this CD-i soccer game is pretty freakin' ultra.
Cheat Mode#
Three teams that aren't listed in-game are playable via a combination of two variables: 0xd01ee0 which stores the index of the competition type chosen at the main menu, and 0xd01ee2 which stores the index of a matched hidden password when it is introduced (confirmed with message "CHEAT MODE ON"):
File cdi_demo is loaded at address 0x248000. Function 0x2766a8 stores the competition type index. Function 0x25e5f4 checks the introduced password against the list of 7 obfuscated passwords at 0x257662, each decoded by subtracting 1 to each character's byte value. Finally, function 0x27c78e checks both variables, resulting in the following possible outcomes:
Competition |
Password |
Outcome |
|---|---|---|
Head to Head |
F0CK1N-G00D-SH1T |
Player 1's team is "Ken Dodds dads dogs dead" |
Head to Head |
F0CK-H1M-G00D |
Player 2's team is "Krisalis" |
Any type besides "Head to Head" |
T3*M-D0NC*ST3R |
Player 1's team is "Ken Dodds dads dogs dead" |
Champions Cup |
R0TH*RH*M |
Player 1's team is "Rotherham United" |
Any type |
P*N*LT1*S |
No teams change, but the match skips to the penalty shoot-out |
Instant Action |
CH*LL*NG* |
Player 1 and 2's teams are "Krisalis" |
Custom League |
S*P*R-CH*LL*NG* |
Player 1 and 2's teams are "Krisalis", additional players are "Rotherham United" |
Any of these three teams has a unique appearance, and team members have mostly maxed-out stats:
(Source: Original TCRF research)
Team data is stored at 0x274cce, starting with Rotherham United, by far the most normal of the three. Krisalis Software were based in Rotherham, so their inclusion was likely a bit of local (unused) flavor.
Team Name |
Country |
Short Name |
|---|---|---|
Rotherham United |
England |
Rotherham |
Players |
||
Lee Glover |
Andy Hayward |
Steve Cherry |
Junior McDougald |
Shaun Goodwin |
Scott Smith |
Martin James |
Darren Garner |
Shaun Goater |
Andy Roscoe |
Ian Breckin |
Trevor Berry |
Scott Smith |
Jonathan Howard |
John McGlashan |
Chris Wilder |
Mark Monnington |
Gary Bowyer |
Paul Hurst |
Neil Richardson |
Bradley Sandeman |
David Pierce |
||
Speaking of Krisalis, the company is represented by the second unused team, with its employees taking the place of the players.
Team Name |
Country |
Short Name |
|---|---|---|
Krisalis |
England |
Krisalis |
Players |
||
Ramo |
Mark Adamson |
Neil Adamson |
Phil Hackney |
Steve Colledge |
Dave Colledge |
Mark Potente |
Marvyn Burton |
Andy Ware |
Mark Edwards |
Tim James |
Mark Incley |
Paul Kirk |
Simeon Pashley |
Tracy Hudson |
Pete Harrap |
Siobhan Moron |
DeeDee |
Finally, there's this team, which has a roster of random, unrelated players and an... interesting name/origin country.
Team Name |
Country |
Short Name |
|---|---|---|
Ken Dodds dads dogs dead |
FUG land |
Too Good |
Players |
||
Marcus Adamson |
Stephano Bielby |
Alen Boksic |
Eric Cantonarse |
Petre Dragon |
Roberto Baggio |
Romario |
Andreas Whiteley |
Gianluigi Lentini |
Luca Marchagiani |
Christo Shoreo |
Franco Baresi |
Craig Watkinson |
Basil Boli |
Mattew Le Tissier |
Dennis Bergkamp |
Benito Walshaw |
Faustino Asprilla |
Gabriel Batistuta |
Ricardo Oldale |
Gianfranco Zola |
Unused Text#
Most of the game's internal text is stored in cdi_demo at file offset 0x19B46. Among them are two unused lines meant for the developers' eyes only.
The first one's is some temporary copyright/credits text that's quite informal:
La di da ... Put some copyright
Message crap in here or something
Written by Krisalis etc etc etc
The second is much more vulgar, and would've showed up whenever the text failed to work properly:
Fuckin' strings fucked