This is a sub-page of Ultima Underworld: The Stygian Abyss (DOS)/Conversations.
// cnvdasm - ultima underworld conversation script disassembler / decompiler
//
// loading game strings
//
// conversation #186
// string block 0x0eba (3770), name Folina
//
// converting to graph
// searching functions
// replacing expression opcodes
// folding expressions
// adding control structures
// fixing up functions
extern int private[31];
void main() {
private[1] = 0;
func_0293();
func_0012();
} // end func
void func_0012() {
private[0] = 1;
} // end func
void func_0020() {
int locals[1];
if ( (((npc_goal == 5 || npc_goal == 6) || npc_goal == 9) && npc_gtarg == 1 || npc_attitude == 0) ) {
locals[1] = 0;
} else {
locals[1] = 1;
} // end if
return locals[1];
} // end func
void func_0063() {
npc_goal = 6;
func_0012();
} // end func
void func_0072() {
npc_goal = 1;
func_0012();
} // end func
void func_0081() {
npc_gtarg = 1;
npc_goal = 5;
npc_attitude = 1;
func_0012();
} // end func
void func_009a() {
npc_attitude = 6;
} // end func
void func_00a7() {
npc_attitude = param1[0]play_hunger;
func_0012();
} // end func
void func_00b8() {
npc_attitude = 2;
func_0012();
} // end func
void func_00c7() {
npc_attitude = 1;
func_0012();
} // end func
void func_00d6() {
func_0012();
} // end func
void func_00e0() {
param1[1] = game_days;
param1[2] = game_mins;
} // end func
void func_00fc() {
int locals[4];
locals[2] = game_days - param2[1];
locals[3] = game_mins - param2[2];
if ( locals[3] < 0 ) {
locals[3] = locals[3] + 1440;
locals[2] = locals[2] - 1;
} // end if
if ( locals[2] >= param1[1] && locals[3] >= param1[2] ) {
locals[1] = 1;
} else {
locals[1] = 0;
} // end if
return locals[1];
} // end func
void func_0185() {
param1[1] = game_days - param3[1];
param1[2] = game_mins - param3[2];
if ( param1[2] < 0 ) {
param1[2] = param1[2] + 1440;
param1[1] = param1[1] - 1;
} // end if
param1[1] = param2[1] - param1[1];
param1[2] = param2[2] - param1[2];
if ( param1[2] < 0 ) {
param1[2] = param1[2] + 1440;
param1[1] = param1[1] - 1;
} // end if
} // end func
void func_0239() {
param1[1] = game_days - param2[1];
param1[2] = game_mins - param2[2];
if ( param1[2] < 0 ) {
param1[2] = param1[2] + 1440;
param1[1] = param1[1] - 1;
} // end if
} // end func
void func_0293() {
int locals[23];
if ( private[0] ) {
func_0485();
} else {
private[2] = 0;
private[3] = 0;
private[4] = 0;
say( "Hello, adventurer. I don't suppose thou canst help me." );
locals[1] = 2; // "Well, what is thy problem?"
locals[2] = 3; // "No, I probably can't."
locals[3] = 0; // ""
locals[22] = babl_menu( 0, &locals[1] );
switch ( locals[22] ) {
case 1:
func_02fc();
break;
case 2:
locals[23] = 1;
func_00a7( &locals[23] );
} // end if
break;
} // end switch
} // end func
void func_02fc() {
int locals[22];
private[3] = 1;
say( "I've lost the ability to levitate, so I can no longer cross lava with ease. I need to cross some lava, and the only thing that could now help me would be a pair of dragonskin boots. Canst thou help me?" );
locals[1] = 5; // "Certainly, here you go."
locals[2] = 6; // "Sorry, I can't help you."
locals[3] = 7; // "I don't know what you're talking about."
locals[4] = 0; // ""
locals[22] = babl_menu( 0, &locals[1] );
switch ( locals[22] ) {
case 1:
func_035d();
break;
case 2:
func_0427();
break;
case 3:
func_043d();
break;
} // end switch
} // end func
void func_035d() {
int locals[39];
locals[15] = 0;
locals[13] = show_inv( 2, &locals[6], &locals[1] );
while ( locals[13] > 0 ) {
locals[14] = 1;
if ( locals[14] <= locals[13] ) {
if ( locals[0] == 47 ) {
locals[15] = locals[14];
locals[11] = locals[5];
} // end if
locals[14] = locals[14] + 1;
} // while
} // end if
if ( locals[15] > 0 ) {
locals[16] = 1;
give_to_npc( 2, &locals[11], &locals[16] );
private[2] = 1;
say( "I thank thee kindly!" );
locals[17] = 3;
func_00a7( &locals[17] );
} else {
say( "I'm sorry, but those don't look like dragonskin boots to me." );
locals[18] = 10; // "Oh, here they are."
locals[19] = 11; // "Sorry, I don't have any."
locals[20] = 0; // ""
locals[39] = babl_menu( 0, &locals[18] );
switch ( locals[39] ) {
case 1:
func_035d();
break;
case 2:
func_0427();
} // end if
break;
} // end switch
} // end func
void func_0427() {
int locals[1];
say( "That's too bad. I could really use a pair." );
locals[1] = 1;
func_00a7( &locals[1] );
} // end func
void func_043d() {
int locals[22];
say( "It is said that dragonskin boots allow the wearer to walk over lava without pain. Do you have a pair that you can spare?" );
locals[1] = 14; // "Yes I do, here they are."
locals[2] = 15; // "No, I'm sorry."
locals[3] = 0; // ""
locals[22] = babl_menu( 0, &locals[1] );
switch ( locals[22] ) {
case 1:
func_035d();
break;
case 2:
func_0427();
break;
} // end switch
} // end func
void func_0485() {
int locals[66];
if ( private[2] ) {
say( "Hello again! Again, I thank thee kindly for the boots! Good luck in your travels." );
locals[1] = 17; // "I thank thee for thy kind wishes."
locals[2] = 18; // "Thou art welcome, but now I need the boots myself."
locals[3] = 0; // ""
locals[22] = babl_menu( 0, &locals[1] );
switch ( locals[22] ) {
case 1:
locals[23] = 3;
func_00a7( &locals[23] );
break;
case 2:
func_054d();
} // end if
} else {
break;
} // end switch
say( "Hello, @GS8! Hast thou decided to help me?" );
locals[45] = 1;
locals[24] = 20; // "What was the help thou wert seeking?"
locals[46] = private[3];
locals[25] = 21; // "Yes, here are the boots thou seekest."
locals[47] = 1;
locals[26] = 22; // "No, I still cannot."
locals[27] = 0; // ""
locals[66] = babl_fmenu( 0, &locals[24], &locals[45] );
switch ( locals[66] ) {
case 20:
func_02fc();
break;
case 21:
func_035d();
break;
case 22:
func_0427();
break;
} // end switch
} // end func
void func_054d() {
int locals[23];
say( "But I still have need of them! I will give them back to thee when I am done with them." );
locals[1] = 24; // "Very well."
locals[2] = 25; // "How long will you be needing them?"
locals[3] = 0; // ""
locals[22] = babl_menu( 0, &locals[1] );
switch ( locals[22] ) {
case 1:
locals[23] = 3;
func_00a7( &locals[23] );
break;
case 2:
func_059e();
break;
} // end switch
} // end func
void func_059e() {
int locals[1];
say( "Not more than two or three months. I thank thee again!" );
locals[1] = 3;
func_00a7( &locals[1] );
} // end func
void func_05b4() {
int locals[44];
setup_to_barter( 0 );
while ( !private[1] ) {
locals[1] = 27; // "I make thee this offer."
locals[2] = 28; // "I demand thou givest me these items."
locals[3] = 29; // "Excuse me, I must think about this deal."
locals[4] = 30; // "I do not wish to barter any further."
locals[5] = 0; // ""
locals[22] = babl_menu( 0, &locals[1] );
switch ( locals[22] ) {
case 1:
func_0665();
break;
case 2:
func_06b6();
break;
case 3:
do_judgement( 0 );
break;
case 4:
do_decline( 0 );
private[1] = 1;
break;
} // end switch
} // while
locals[23] = 31; // "Farewell."
locals[24] = 0; // ""
locals[44] = babl_menu( 0, &locals[23] );
if ( locals[44] == 1 ) {
private[1] = 1;
} // end if
} // end func
void func_0665() {
int locals[14];
locals[0] = -1;
locals[6] = -1;
locals[11] = 32; // "I accept thy offer."
locals[12] = 33; // "No, I do not like this deal."
locals[13] = 34; // "Dost thou take me for a fool?"
locals[14] = 35; // "I am weary of this haggling."
if ( do_offer( 6, &locals[14], &locals[13], &locals[12], &locals[11], &locals[6], &locals[1] ) ) {
private[1] = 1;
} // end if
} // end func
void func_06b6() {
int locals[24];
say( "Dost thou intend to rob me?" );
locals[1] = 37; // "Yes, I must."
locals[2] = 38; // "No, thou dost misunderstand me."
locals[3] = 0; // ""
locals[22] = babl_menu( 0, &locals[1] );
switch ( locals[22] ) {
case 1:
break;
case 2:
return;
break;
} // end switch
locals[23] = 39; // "If thou dost insist, thou canst have them."
locals[24] = 40; // "No! Thou shalt not take them!"
if ( do_demand( 2, &locals[24], &locals[23] ) ) {
private[1] = 1;
} else {
func_0081();
} // end if
} // end func