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This game is defunct. |
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To do: |
Ladies and gentlemen, Garfield UNO & Friends!
Developer Leftovers#
Dummy Save File#
Present in json/profile.json:
{
"level": 1,
"xp": 0,
"language": 0,
"_inventory": {
"tokens": 0,
"coins": 0,
"scratches": 0,
"jackpotScratches":0
},
"MusicVolume" : [],
"SFXVolume" : [],
"version": 397,
"clan": {
"id": "This_is_such_a_bad_idea",
"name": "Fake clan"
},
"_customFields":
{
"version": 395,
"partialXP": 0,
"trackingPrevName": "BAD_PROFILE",
"playerName": "BAD_PROFILE",
"playerGender": 0,
"welcomeScreenLaunchCounter": 0,
"store": [
[
43584,
1,
1
],
[
43198,
1,
1
],
[
44180,
1,
1
],
[
82768,
1,
1
],
[
43880,
1,
0
]
],
"cardIndex": 0,
"inventoryCards": [
1,
1,
1,
0,
0,
0
],
"lastSubmittedWeeklyLBScore": 0,
"nextLBResetTime": 0,
"pendingXP": 0,
"pendingCoins": 0,
"loggedIn": 8,
"scratchlastplayed": [
0,
8,
21
],
"LastFreeScratch": 0,
"KeepFreeScratchTimer" : 0,
"InitialAvatarSelected": 0,
"HasSelectedPlayerName": 1,
"TotalGamesPlayed" : 0,
"TotalWon": 0,
"TotalLoss": 0,
"TotalPlayPassShown": 0,
"TotalPassTurn": 0,
"SpecialCardsPlayed": 0,
"HasRatedUs" : 0,
"bShowRateUsPopup" : 0,
"LastWonGame" : 0,
"RateUsCounter" : 0,
"FirstLaunch" : 0,
"TimeSessionStarted" : 0,
"TimeSessionEnded" : 0,
"MusicVolume" : [],
"MusicVol" : 50,
"SFXVolume" : 50,
"PostFacebookStories" : 1,
"Tutorials" :
{
"FirstTimeInsideMainMenu" : 0,
"FirstLevelUpShown" : 0,
"FirstGameOfUnoFinished" : 0,
"BonusPointTutorialShown" : 0,
"ProfileViewCounter" : 0,
"PurchasedBoost" : 0,
"BoostTutorialShown" : 0,
"GiftsTutorialShown" : 0,
"TutorialPopupShown" : 0,
"FreeTournamentPlayed" : 0
},
"EffectPack": "",
"gamebackground":{"bg":"RedBG_InGame.swf", "orb":"RedBGorbOnly.swf"},
"gameBGColourID":0,
"serverPricing":[],
"equippedclothes":{},
"Track_Today":[2012,10,15],
"SS UIDs": {
"which SS": -1,
"UID": "",
"URL": ""
},
"giftRecipients" : {
},
"friendInviteList": {
},
"FirstTimeScratch": 1,
"PlayerTurnedOffAds": 0,
"TotalPlaytimeSeconds" : 0,
"IAP_TokenPacksBought" : 0,
"IAP_CoinPacksBought" : 0,
"IAP_ScratchPacksBought" : 0,
"PurchaseCount" : 1,
"PlayedPlatforms" : 0,
"PlatformReward" : 0,
"SocialLikesReward" : 0,
"CurrentWinStreak" : 0,
"TopWinStreak" : 0,
"RecentlyPlacedSecond" : 0,
"LastWinTime" : 0,
"RechargeTokenPopupSeen" : 1,
"LeaderboardEntered" : 0,
"ProgressEntered" : 0,
"TournamentsEntered" : 0,
"TLTTournamentsEntered" : 0,
"PromosEntered" : 0,
"MegaCompanionEntered" : 0,
"CompanionEntered" : 0,
"StreakExperationTime" : 0,
"LastSetVisVersion" : 0,
"CurrentGameType" : 0,
"NumAddedFriends" : 0,
"TrackedPlatforms":0,
"WasBanned":0,
"FriendIncentiveList":{
"Default":{
"HasBeenRewarded":0,
"CanBeRewarded":0
}
},
"refunds":[],
"DailyLoginBonus":{
"DailyLoginCount":0,
"LastLogin":1421056800,
"CurrentLoginTier":0,
"ConsecutiveLoginCount":0,
"DailyRewardsPending":0,
"ConsecutiveRewardsPending":0,
"CurrentDailyLoginTier":0
},
"WeeklyTimePlayed":{
"TotalTimePlayed": 0,
"LastWeekTime": 0,
"CurrentWeekTime": 0,
"DropPercent": 0,
"CurrentWeekNumber": 0
},
"prestigeRank":0,
"crownsEarned":{
"CROWN_GREEN":false,
"CROWN_BRONZE":false,
"CROWN_SILVER":false,
"CROWN_GOLD":false,
"CROWN_PLATINUM":false,
"CROWN_RUBY":false,
"CROWN_PEARL":false,
"CROWN_DIAMOND":false
}
},
"total_playtime":0,
"ContentUnlocked": 0
}
Documentations#
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To do: |
Present in readme.txt in json.
Each json tells what the section it is used for
----
ui element:
----
name: name of the element
ID: id using in the ui system. Must be unique
Position: the location we place ui.
positioning: 0,0 is top left of screen
1024,768 is bottom right of screen
DrawLayer: layer in which we draw the ui. High amount = on top everything else
SpriteID: the sprite id in the DATA.hpp
AnimID: the animation number in the sprite file
UIType: type of ui. ie: window, button, etc
Framerate: the rate in which the animation will play
AnimLoop: animation loop whenever it finishes animating
ButtonDownState: for buttons only, the animation when the button is pressed
soundFile: optional, the sound file it plays when the button was pressed
----
tab items
----
name: name of the item
ID: id using in the ui system. Must be unique
SpriteID: the sprite id in the DATA.hpp
AnimID: the animation number in the sprite file
Framerate: the rate in which the animation will play
AnimLoop: animation loop whenever it finishes animating
Present in json/textDesignTest.json:
At the moment, please note that alpha on the gradiant color doesn't work,
PlayWithText - show the text so that you can see the changes. This text should be shown in main menu,
FontSize - the size of our text,
BoxSize - size of the box. First value is X and Y for the second,
SingleFontColor - the color of our text when we want to be a single color (format : RGBA),
UseGradiantColor - use gradiant color, 1 = yes, 0 = no,
GradiantFontColor - color of our text using gradiant stuff,
values : ,
0 = top left,
1 = bottom left,
2 = bottom right,
3 = top right,
format : ARGB,
BorderSize - size of the text border,
FontBGColor - color of the border,
SpaceWidth - the size of space,
UseShadow - activate shadow, 1 = yes and 0 = no,
ShadowOffset - the space between the text and it's shadow. First value is X and second is Y,
ShadowColor - Color of the shadow by RGBA format
Present in basically every file in /json that has Tutorials at the end:
Visible - show pop up,
PopupAnimation - animation based in the sprite file (use the aurora sprite file for reference),
PopupPosition - position of the popup,
TextInformation,
TextId - text id set to display in the popup (see dev if you need to change this),
TextTabId - text tab (instruction/in-game/etc) (see dev if you need to change this),
StartingTextPosition - text position relative to the popup position,
TextBox - text box width and height (for multi-line purposes),
TextSize - text size,
OkButton,
Position - button position relative to the popup position,
Enabled - Show this button for the step,
Arrow,
Enabled - show an arrow if needed for the step,
Position - position of this arrow,
Rotation - angle of the arrow
Batch Scripts#
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To do: |
In the root of the game's assets, there are a few batch scripts from an internal SVN.
ListLockOwner.bat:
@echo off
..\..\lib\fml\tools\Python27\python.exe ListLockOwner.py
pause
ParseAllSwf.bat:
set FLASH_DIR=.\
set TOOL_DIR=..\..\Tools\FlashTools\
for /r %FLASH_DIR% %%I in (*.swf) do (
%TOOL_DIR%SWFParser\Release\SWFParser.exe "%%I" > %%~nI.xml
)
Developer Text#
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To do: |
FuckingIAPButton
I have no clue to what to do here
Watch your language.
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The Uno series | |
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PlayStation |
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Game Boy Advance |
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Windows, iOS, Android |
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J2ME |
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