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Oh dear, I do believe I have the vapors. |
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Debug Logging#
Within the game are two stubbed printf functions which would have logged various background information to a debug unit. This logs information such as files and maps loaded. It would also report errors if any occurred. To re-enable these, apply the below codes.
Re-enable Debug Logging
201BADD0 08043AC0
201BADD4 00000000
201BADA0 08043AC0
201BADA4 00000000
Fix printf
201257E0 08043AC0
201257E4 00000000
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
キャッシュディレクトリ指定 . entry 0
>(null)
(null)(0):(null)(0)
64:null work 0
64:system.cnf work 1
64:slpm_653.01 work 2
64:modules work 3
64:index.fcf work 4
64:etc work 5
64:adv work 6
64:op.sfd work 7
64:ed.sfd work 8
entry 0
dir ADV
キャッシュディレクトリ指定 ADV entry 0
>ADV
ADV(0):(null)(0)
ADV(0):NULL(0)
ADV(0):MODULES(0)
ADV(0):ETC(0)
ADV(0):ADV(0)
64:bgm.afs work 9
64:celdata.afs work 10
64:font.afs work 11
64:script.afs work 12
64:sedata.afs work 13
64:voice0.afs work 14
64:voice0_l.afs work 15
64:voice1.afs work 16
64:voice1_l.afs work 17
64:voice2.afs work 18
64:voice2_l.afs work 19
64:voice3.afs work 20
64:voice3_l.afs work 21
64:voice4.afs work 22
64:voice4_l.afs work 23
64:voice5.afs work 24
64:voice5_l.afs work 25
64:voice6.afs work 26
64:voice6_l.afs work 27
64:voice7.afs work 28
64:voice7_l.afs work 29
64:voice8.afs work 30
64:voice8_l.afs work 31
64:voice9.afs work 32
64:voice9_l.afs work 33
64:voicea.afs work 34
64:voicea_l.afs work 35
64:voiceb.afs work 36
64:voiceb_l.afs work 37
entry 0
dir ETC
キャッシュディレクトリ指定 ETC entry 0
>ETC
ETC(0):(null)(0)
ETC(0):NULL(0)
ETC(0):MODULES(0)
ETC(0):ETC(0)
64:cel_exe.afs work 38
64:daymap.afs work 39
64:enemy.afs work 40
64:kbarai.afs work 41
64:kbsound.afs work 42
64:menu.afs work 43
64:numbers.afs work 44
64:other.afs work 45
64:parts.afs work 46
64:result.afs work 47
64:saveload.afs work 48
64:sysse.afs work 49
64:sys_mes.afs work 50
64:title.afs work 51
64:tora.afs work 52
64:weekly.afs work 53
entry 0
device (null)
dir ADV
name font.afs
filename ADV¥font.afs
CXSound::FSPreOpen 2417400 entry 10
CXSound::FSRead2 1
CXSound::FSClose 0
0::半角 12Dot Entry fileno:0
CXSound::FSRead2 1
CXSound::FSClose 0
0::全角 12Dot Entry fileno:1
CXSound::FSRead2 1
CXSound::FSClose 0
1::半角 14Dot Entry fileno:2
CXSound::FSRead2 1
CXSound::FSClose 0
1::全角 14Dot Entry fileno:3
CXSound::FSRead2 1
CXSound::FSClose 0
2::半角 16Dot Entry fileno:4
CXSound::FSRead2 1
CXSound::FSClose 0
2::全角 16Dot Entry fileno:5
CXSound::FSRead2 1
CXSound::FSClose 0
3::半角 18Dot Entry fileno:6
CXSound::FSRead2 1
CXSound::FSClose 0
3::全角 18Dot Entry fileno:7
CXSound::FSRead2 1
CXSound::FSClose 0
4::半角 22Dot Entry fileno:8
CXSound::FSRead2 1
CXSound::FSClose 0
4::全角 22Dot Entry fileno:9
device (null)
dir ETC
name sys_mes.afs
filename ETC¥sys_mes.afs
(Source: Original TCRF research)
Unused Images#
Below are images that have no references in the game's scripts. Oddly, there is actually unlock flags for these images that can be viewed in the game's CG gallery but these flags never get set. You can apply the below code to unlock all possible flags in the CG gallery.
Unlock All CG (Including unused)
204161D0 FFFFFFFF
204161D4 FFFFFFFF
204161D8 FFFFFFFF
204161DC FFFFFFFF
004161E0 000000FF
The following content is |
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(Source: Original TCRF research)