the cutting room mirror

Unused Levels

This is a sub-page of Tropix 2! Quest for the Golden Banana.

Stone Stacker#

To do:
View/play the unused levels that crash when loaded. (levelSpider, levelTest(0, 1, 2), levelTestPowerups, levelSunkenTemple0

A lot of early versions of maps are leftover with generic names and no blocks, located in StoneStacker/config.

levelBeach0#

levelBeach0

Return to the Beach Level 1

A daytime beach level. This level uses a beach texture that's never fully seen, with only the top portion being exposed in Return to the Beach Level 1.

levelBeachSunset#

An evening beach level that shares a similar design to levelBeach0.

levelCave / levelCave0#

levelCave

levelCave0

An unused cave level with stones in a square formation, and it's template.

levelCliffAgain / levelCliffSwitchbacks#

levelCliffAgain / levelCliffSwitchbacks

Climbing the Cliffs Level 1

A template of Climbing the Cliffs Level 1 with smaller ledges, and decals.
levelCliffSwitchbacks is a duplicate map of levelCliffAgain, with the exception of the variables "specialWeights" and "lightning" being added to the map data.

levelCliffTop1#

levelCliffTop1

Climbing the Cliffs Level 3

A template of Climbing the Cliffs Level 1.

levelCliffTop2#

levelCliffTop2

Vertigo Verge Level 1

Likely a template of Vertigo Verge Level 1 being as they are very similar- with the exception of a different background.

levelCoral0#

LevelCoral0.png

This map uses an unused coral ground texture.

levelEaster0#

levelEaster0

Vertigo Verge Level 3

A template of Vertigo Verge Level 3. This version is missing the decals, and has a wider view.

levelEaster1#

Easter1.png

A duplicate of levelEaster0 with palm trees replacing the Moais.

levelGrassDay#

levelGrassDay

Return to the Beach Level 1

A template of Return to the Beach Level 1.

levelGrassMoais#

levelGrassMoais

Vertigo Verge Level 2

Likely a template of Vertigo Verge Level 2 being as the share the same ground, background, and Moai placements. The differences include horizontally flipped ground, and different sized Moais.

levelGrassNight#

levelGrassNight.png

A nighttime version of levelGrassMoais without the Moais.

levelGrassTemple / levelGrassTemple2#

levelGrassTemple.png

A version of levelGrassMoais with columns placed around the map instead of Moais.

levelHourglass#

levelHourglass.png

An empty beach level.

levelLagoon0#

levelLagoon0.png

An unused lagoon level. There are no lagoon themed levels in the Stone Stacker.

levelMangrove0#

levelMangrove0.png

An unused lagoon level, likely meant for the jungle level "Mangrove Canopy".

LevelMangroveCanopy#

levelMangroveCanopy

Through the Jungle Level 3

A template of Through the Jungle Level 3 with slightly larger mushrooms, and the camera view from Through the Jungle Level 4.

LevelMangroveCanopy2#

levelMangroveCanopy

Through the Jungle Level 4

A template of Through the Jungle Level 4 with much larger mushrooms.

levelMoonBig / levelMoonHourglass#

levelMoonBig

levelMoonHourglass

Two almost identical waterless levels, containing only a beach ground and a night sky.
The only difference between these maps is the beach texture being positioned slightly differently.

levelPool / levelPool0#

levelPool

levelPool0

An unused pool themed level with two maps- LevelPool, which contains stones in the formation of a smiley emoticon, and levelPool0, which has no stones.

levelSeaFloor0#

levelSeaFloor0

Undersea Towers Level 1

A template of Undersea Towers Level 1.

levelTepui0#

levelTepui0.png

An empty hill map.

levelTepuiMountains#

levelTepuiMountains

Vertigo Verge Level 4

A template of Vertigo Verge Level 4.

levelUnderwaterCave0#

levelUnderwaterCave0

Undersea Towers Level 3

A template of Undersea Towers Level 3.

levelUnderwaterHills0#

levelUnderwaterHills0.png

An empty and very blue underwater level with moving fish in the background.

levelVolcano0#

LevelVolcano0.png

A cloudy volcano level.

Fish Swap#

To do:
Find a way to view levels with multiple screens, and show/play the levels that crash (level1/2/3/4, levelAngel, levelArrowLeft, levelDoorTest2, levelHourglass)

Many of the unused Fish Swap levels are a single room containing a pearl in the center of the map instead of behind a diamond door on a different screen, rendering these levels impossible to complete.

level0#

FishSwap-level0.png

A clover shaped map with bamboo borders. This map is not completable.

levelBamboo#

FishSwap-levelBamboo.png

Likely a "The Briny Deep" level. This map uses a locked fish to separate the screens instead of a diamond door, making it impossible to access the rest of the map.

levelBig#

FishSwap-levelBig.png

There are three locked fish separating the screens instead of diamond doors, making it impossible to access the rest of the map.

levelBorderA#

levelBorderB#

FishSwap-levelBorderB.png

An duplicate of level0 with a wooden border instead of bamboo.

levelBorderC#

levelChallenge#

FishSwap-levelChallenge.png

This challenge level does not begin by providing a goal or warning about sharks. This level requires collecting 10 Sand Dollars, and begins with 10 fish.

levelDiagonal#

FishSwap-levelDiagonal.png

This level uses the Coco-Bowl Underwater level background.

levelDoorTest#

Screen 1

Screen 2

A completable level using diamond doors. Normally the diamond doors unlock from the top to the bottom, however these doors unlock from door 2-5, then 1, then 6-7.

levelE#

levelFloorTest#

Screen 1

Screen 2

levelSandstone#

FishSwap-levelSandstone.png

A square-shaped level bordered with sandstone, containing a column of gated fish down the middle of the map.

levelTwoSquare#

FishSwap-levelTwoSquare.png

This map also uses the Coco-Bowl Underwater background.

Puffer Popper#

To do:
View/play levels: levelRollerCoaster, levelSwirl, levelRollerCoaster, levelTwoTracks.

Mainly early versions of final maps.

levelCoral#

levelCoral

Spiny Reef Level 1

An early version of Spiny Reef Level 1.

levelCave#

levelCave

Prickly Passage Level 1

An early version of Prickly Passage Level 1.

levelCave2#

levelCave2.png

An unused level likely for Prickly Passage.

levelLagoon#

levelLagoon

Deepwater Breach Level 3

An early version Deepwater Breach Level 3.

levelMangrove#

levelMangrove

Mangrove Swamp Level 1

An early version Mangrove Swamp Level 1.

levelWhiteSand#

levelWhiteSand

White Diamond Coast Level 1

An early version White Diamond Coast Level 1. This is the only map using the unused white bubbles.

Ice Cream Parlour#

To do:
View/play levels: level1, 2, 3, 4, 5, levelHard

level1_6 / level1_7#

Identical to Big Sun Beach Level 1-3, but with fish toppings, and Grannys.

level1_8 / level1_9 / level1_10#

Identical to Big Sun Beach Level 1-3, but with fish toppings, Grannys, and Mafia.

level2#

This level begins with an upgrade choice of only strawberry, with the message "Good news! Business is doing quite well, so it's time to add a new flavor to our lineup. Choose one of these two great flavors and let's get scooping!"

level_3_8#

Identical to Bamboo Village Level 2-3, minus the upgrade choice.

levelHard#

This level takes place in the Parlour, and has every game item available.