This is a sub-page of Tropix 2! Quest for the Golden Banana.
Stone Stacker#
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To do: |
A lot of early versions of maps are leftover with generic names and no blocks, located in StoneStacker/config.
levelBeach0#
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levelBeach0 |
Return to the Beach Level 1 |
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A daytime beach level. This level uses a beach texture that's never fully seen, with only the top portion being exposed in Return to the Beach Level 1.
levelBeachSunset#
An evening beach level that shares a similar design to levelBeach0.
levelCave / levelCave0#
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levelCave |
levelCave0 |
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An unused cave level with stones in a square formation, and it's template.
levelCliffAgain / levelCliffSwitchbacks#
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levelCliffAgain / levelCliffSwitchbacks |
Climbing the Cliffs Level 1 |
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A template of Climbing the Cliffs Level 1 with smaller ledges, and decals.
levelCliffSwitchbacks is a duplicate map of levelCliffAgain, with the exception of the variables "specialWeights" and "lightning" being added to the map data.
levelCliffTop1#
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levelCliffTop1 |
Climbing the Cliffs Level 3 |
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A template of Climbing the Cliffs Level 1.
levelCliffTop2#
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levelCliffTop2 |
Vertigo Verge Level 1 |
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Likely a template of Vertigo Verge Level 1 being as they are very similar- with the exception of a different background.
levelCoral0#

This map uses an unused coral ground texture.
levelEaster0#
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levelEaster0 |
Vertigo Verge Level 3 |
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A template of Vertigo Verge Level 3. This version is missing the decals, and has a wider view.
levelEaster1#

A duplicate of levelEaster0 with palm trees replacing the Moais.
levelGrassDay#
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levelGrassDay |
Return to the Beach Level 1 |
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A template of Return to the Beach Level 1.
levelGrassMoais#
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levelGrassMoais |
Vertigo Verge Level 2 |
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Likely a template of Vertigo Verge Level 2 being as the share the same ground, background, and Moai placements. The differences include horizontally flipped ground, and different sized Moais.
levelGrassNight#

A nighttime version of levelGrassMoais without the Moais.
levelGrassTemple / levelGrassTemple2#

A version of levelGrassMoais with columns placed around the map instead of Moais.
levelHourglass#

An empty beach level.
levelLagoon0#

An unused lagoon level. There are no lagoon themed levels in the Stone Stacker.
levelMangrove0#

An unused lagoon level, likely meant for the jungle level "Mangrove Canopy".
LevelMangroveCanopy#
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levelMangroveCanopy |
Through the Jungle Level 3 |
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A template of Through the Jungle Level 3 with slightly larger mushrooms, and the camera view from Through the Jungle Level 4.
LevelMangroveCanopy2#
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levelMangroveCanopy |
Through the Jungle Level 4 |
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A template of Through the Jungle Level 4 with much larger mushrooms.
levelMoonBig / levelMoonHourglass#
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levelMoonBig |
levelMoonHourglass |
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Two almost identical waterless levels, containing only a beach ground and a night sky.
The only difference between these maps is the beach texture being positioned slightly differently.
levelPool / levelPool0#
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levelPool |
levelPool0 |
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An unused pool themed level with two maps- LevelPool, which contains stones in the formation of a smiley emoticon, and levelPool0, which has no stones.
levelSeaFloor0#
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levelSeaFloor0 |
Undersea Towers Level 1 |
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A template of Undersea Towers Level 1.
levelTepui0#

An empty hill map.
levelTepuiMountains#
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levelTepuiMountains |
Vertigo Verge Level 4 |
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A template of Vertigo Verge Level 4.
levelUnderwaterCave0#
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levelUnderwaterCave0 |
Undersea Towers Level 3 |
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A template of Undersea Towers Level 3.
levelUnderwaterHills0#

An empty and very blue underwater level with moving fish in the background.
levelVolcano0#

A cloudy volcano level.
Fish Swap#
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To do: |
Many of the unused Fish Swap levels are a single room containing a pearl in the center of the map instead of behind a diamond door on a different screen, rendering these levels impossible to complete.
level0#

A clover shaped map with bamboo borders. This map is not completable.
levelBamboo#

Likely a "The Briny Deep" level. This map uses a locked fish to separate the screens instead of a diamond door, making it impossible to access the rest of the map.
levelBig#

There are three locked fish separating the screens instead of diamond doors, making it impossible to access the rest of the map.
levelBorderA#
levelBorderB#

An duplicate of level0 with a wooden border instead of bamboo.
levelBorderC#
levelChallenge#
This challenge level does not begin by providing a goal or warning about sharks. This level requires collecting 10 Sand Dollars, and begins with 10 fish.
levelDiagonal#

This level uses the Coco-Bowl Underwater level background.
levelDoorTest#
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Screen 1 |
Screen 2 |
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A completable level using diamond doors. Normally the diamond doors unlock from the top to the bottom, however these doors unlock from door 2-5, then 1, then 6-7.
levelE#
levelFloorTest#
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Screen 1 |
Screen 2 |
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levelSandstone#

A square-shaped level bordered with sandstone, containing a column of gated fish down the middle of the map.
levelTwoSquare#

This map also uses the Coco-Bowl Underwater background.
Puffer Popper#
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To do: |
Mainly early versions of final maps.
levelCoral#
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levelCoral |
Spiny Reef Level 1 |
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An early version of Spiny Reef Level 1.
levelCave#
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levelCave |
Prickly Passage Level 1 |
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An early version of Prickly Passage Level 1.
levelCave2#

An unused level likely for Prickly Passage.
levelLagoon#
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levelLagoon |
Deepwater Breach Level 3 |
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An early version Deepwater Breach Level 3.
levelMangrove#
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levelMangrove |
Mangrove Swamp Level 1 |
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An early version Mangrove Swamp Level 1.
levelWhiteSand#
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levelWhiteSand |
White Diamond Coast Level 1 |
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An early version White Diamond Coast Level 1. This is the only map using the unused white bubbles.
Ice Cream Parlour#
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To do: |
level1_6 / level1_7#
Identical to Big Sun Beach Level 1-3, but with fish toppings, and Grannys.
level1_8 / level1_9 / level1_10#
Identical to Big Sun Beach Level 1-3, but with fish toppings, Grannys, and Mafia.
level2#
This level begins with an upgrade choice of only strawberry, with the message "Good news! Business is doing quite well, so it's time to add a new flavor to our lineup. Choose one of these two great flavors and let's get scooping!"
level_3_8#
Identical to Bamboo Village Level 2-3, minus the upgrade choice.
levelHard#
This level takes place in the Parlour, and has every game item available.