Unused Music#
- 151_scripts.MyAssets_r203_scripts.MyAssets_r203.mp3
A happy jingle.
- 161_scripts.MyAssets_r349_scripts.MyAssets_r349.mp3
A faster, more panicked version of 160_scripts.MyAssets_r348_scripts.MyAssets_r348.
- 163_scripts.MyAssets_r344_scripts.MyAssets_r344.mp3
- 166_scripts.MyAssets_r341_scripts.MyAssets_r341.mp3
A Jollier version of 162_scripts.MyAssets_r340_scripts.MyAssets_r340
Unused Graphics#
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To do:
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A set of scores that the game doesn't use, as beating the game will only give you an A regardless of how well you did.
- TEMP

An unused duplicate of a cutscene graphic.
- Mary Crate and Ash Lee
According to the Kickstarter, these two were meant to be TreasureBear's rivals, and one of the game's bosses. At this stage only a single frame is present.
- Slime carrying totem Pole
- Farmer Blob
- Scarecrow Slime
- Speech Bubbles
The few bits of dialogue in this build don't use ANY of these.
- Unused Tilesets
First appears to be a fog test of some sort, while the second is a fall themed area, likely related to the unused farmer and scarecrow sprites.
Newgrounds Leftovers#
For some reason, loads of Newgrounds graphics exist in Flash file despite being found on the website Stencyl. Most of which appear to be related to leaderboards and achievements.
Unused Areas#
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To do:
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194_scripts.MyAssets_SceneList.bin details a list of all the game's areas, they are as follows:
<scene desc="" format="1.0" id="0" name="LEVEL zero"/>
<scene desc="" format="1.0" id="1" name="TESTZONE"/>
<scene desc="" format="1.0" id="2" name="cookingpot test"/>
<scene desc="" format="1.0" id="3" name="Cooking pot battle scene"/>
<scene desc="" format="1.0" id="4" name="inrto"/>
<scene desc="" format="1.0" id="5" name="Title card"/>
<scene desc="" format="1.0" id="6" name="Intro dock 2"/>
<scene desc="" format="1.0" id="7" name="intro jail"/>
<scene desc="" format="1.0" id="8" name="intro jail B"/>
<scene desc="" format="1.0" id="9" name="outside jail"/>
<scene desc="" format="1.0" id="10" name="ffuse"/>
<scene desc="" format="1.0" id="11" name="prince room B"/>
<scene desc="" format="1.0" id="12" name="prince room C"/>
<scene desc="" format="1.0" id="13" name="slime chest room"/>
<scene desc="" format="1.0" id="14" name="castleA"/>
<scene desc="" format="1.0" id="15" name="castleB"/>
<scene desc="" format="1.0" id="17" name="castleD"/>
<scene desc="" format="1.0" id="16" name="castleC"/>
<scene desc="" format="1.0" id="19" name="castleF"/>
<scene desc="" format="1.0" id="18" name="castleE"/>
<scene desc="" format="1.0" id="21" name="Slime pot death"/>
<scene desc="" format="1.0" id="20" name="castleG"/>
<scene desc="" format="1.0" id="22" name="END screen"/>
Of these "LEVEL zero", and "TESTZONE" appear to be unused. All of which contain uncompressed data that gives an idea of what the level is like:
- LEVEL zero
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<scene depth="3" desc="" eventsnippetid="1" extheight="1024" extwidth="4864" extx="-32" exty="-32" format="2.1" gravx="-0.0" gravy="300.0" height="960" id="0" name="LEVEL zero" revision="" savecount="0" tiled="1" tileh="32" tilew="32" type="standard" width="4800">
<layers>
<layer color="0,0,255" id="1" name="Front" order="0"/>
<layer color="100,168,234" id="0" name="character" order="1"/>
<layer color="0,255,0" id="2" name="behind" order="2"/>
</layers>
<grad-bg b1="255" b2="255" g1="102" g2="204" r1="51" r2="0"/>
<backgrounds>
<ref id="43"/>
</backgrounds>
<foregrounds/>
<joints/>
<regions/>
<terrainRegions/>
<actors>
<actor a="0.0" aid="20" c="false" group="3" id="9" name="HUD 20" sx="1.0" sy="1.0" x="16" y="17" z="0"/>
<actor a="0.0" aid="23" c="false" group="4" id="191" name="slime spore 23" sx="1.0" sy="1.0" x="297" y="285" z="1"/>
<actor a="0.0" aid="22" c="false" group="4" id="266" name="slime light guard 22" sx="1.0" sy="1.0" x="369" y="215" z="1"/>
<actor a="0.0" aid="9" c="false" group="0" id="6" name="Bear2 9" sx="1.0" sy="1.0" x="41" y="106" z="0"/>
</actors>
<snippets/>
<terrain>
<p pts="4,1120.0,0.0,1120.0,32.0,0.0,32.0,0.0,0.0" x="0.0" y="384.0"/>
</terrain>
</scene>
- TESTZONE
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<scene depth="7" desc="" eventsnippetid="32" extheight="1344" extwidth="2304" extx="-32" exty="-32" format="2.1" gravx="-0.0" gravy="300.0" height="1280" id="1" name="TESTZONE" revision="" savecount="0" tiled="1" tileh="32" tilew="32" type="standard" width="2240">
<layers>
<layer color="255,0,255" id="7" name="Laychatboxer 7" order="1"/>
<layer color="0,0,255" id="6" name="Front" order="2"/>
<layer color="255,0,0" id="0" name="forgorund" order="3"/>
<layer color="255,255,0" id="5" name="FOGB" order="4"/>
<layer color="64,64,64" id="4" name="FOG" order="5"/>
<layer color="255,200,0" id="3" name="background 2" order="6"/>
<layer color="0,255,0" id="2" name="backgroudn" order="7"/>
</layers>
<grad-bg b1="204" b2="255" g1="153" g2="204" r1="0" r2="0"/>
<backgrounds/>
<foregrounds/>
<joints/>
<regions/>
<terrainRegions/>
<actors>
<actor a="0.0" aid="1" c="false" group="3" id="9" name="HUD 1" sx="1.0" sy="1.0" x="0" y="1" z="0"/>
<actor a="0.0" aid="2" c="false" group="0" id="6" name="Bear2 2" sx="1.0" sy="1.0" x="72" y="57" z="0"/>
<actor a="0.0" aid="4" c="false" group="12" id="91" name="Food fries 4" sx="1.0" sy="1.0" x="344" y="964" z="0"/>
<actor a="0.0" aid="5" c="false" group="12" id="111" name="Food taco 5" sx="1.0" sy="1.0" x="180" y="974" z="0"/>
<actor a="0.0" aid="6" c="false" group="12" id="89" name="Food Cake 6" sx="1.0" sy="1.0" x="377" y="963" z="0"/>
<actor a="0.0" aid="7" c="false" group="13" id="115" name="Food Glass flying 7" sx="1.0" sy="1.0" x="257" y="972" z="0"/>
<actor a="0.0" aid="8" c="false" group="13" id="115" name="Food Glass flying 8" sx="1.0" sy="1.0" x="405" y="972" z="0"/>
<actor a="0.0" aid="9" c="false" group="12" id="107" name="Food steak 9" sx="1.0" sy="1.0" x="208" y="984" z="0"/>
<actor a="0.0" aid="10" c="false" group="12" id="87" name="Food Bread 10" sx="1.0" sy="1.0" x="250" y="979" z="0"/>
<actor a="0.0" aid="11" c="false" group="12" id="97" name="Food Meatballs 11" sx="1.0" sy="1.0" x="404" y="963" z="0"/>
<actor a="0.0" aid="12" c="false" group="12" id="107" name="Food steak 12" sx="1.0" sy="1.0" x="1403" y="1144" z="0"/>
<actor a="0.0" aid="13" c="false" group="12" id="103" name="Food Plates 13" sx="1.0" sy="1.0" x="1371" y="1134" z="0"/>
<actor a="0.0" aid="14" c="false" group="12" id="103" name="Food Plates 14" sx="1.0" sy="1.0" x="1460" y="1166" z="6"/>
<actor a="0.0" aid="15" c="false" group="12" id="103" name="Food Plates 15" sx="1.0" sy="1.0" x="933" y="1134" z="0"/>
<actor a="0.0" aid="17" c="false" group="12" id="93" name="Food Glass 17" sx="1.0" sy="1.0" x="947" y="1115" z="0"/>
<actor a="0.0" aid="16" c="false" group="12" id="93" name="Food Glass 16" sx="1.0" sy="1.0" x="925" y="1132" z="0"/>
<actor a="0.0" aid="18" c="false" group="13" id="85" name="Food basket 18" sx="1.0" sy="1.0" x="1495" y="1079" z="0"/>
<actor a="0.0" aid="21" c="false" group="12" id="93" name="Food Glass 21" sx="1.0" sy="1.0" x="201" y="972" z="0"/>
<actor a="0.0" aid="20" c="false" group="12" id="107" name="Food steak 20" sx="1.0" sy="1.0" x="315" y="984" z="0"/>
<actor a="0.0" aid="23" c="false" group="12" id="101" name="Food_placesetting 23" sx="1.0" sy="1.0" x="1185" y="1132" z="0"/>
<actor a="0.0" aid="22" c="false" group="12" id="93" name="Food Glass 22" sx="1.0" sy="1.0" x="336" y="972" z="0"/>
<actor a="0.0" aid="25" c="false" group="12" id="69" name="food big meat 25" sx="1.0" sy="1.0" x="272" y="968" z="0"/>
<actor a="0.0" aid="27" c="false" group="4" id="13" name="Little Green 27" sx="1.0" sy="1.0" x="55" y="971" z="0"/>
<actor a="0.0" aid="26" c="false" group="10" id="54" name="Slimecat 26" sx="1.0" sy="1.0" x="1010" y="1137" z="0"/>
<actor a="0.0" aid="28" c="false" group="4" id="191" name="slime spore 28" sx="1.0" sy="1.0" x="1709" y="1024" z="0"/>
<actor a="0.0" aid="31" c="false" group="3" id="125" name="tree leaf spawner 31" sx="1.0" sy="1.0" x="224" y="256" z="2"/>
<actor a="0.0" aid="34" c="false" group="4" id="219" name="Slime picker 34" sx="1.0" sy="1.0" x="2048" y="992" z="0"/>
<actor a="0.0" aid="35" c="false" group="4" id="219" name="Slime picker 35" sx="1.0" sy="1.0" x="512" y="96" z="0"/>
<actor a="0.0" aid="32" c="false" group="4" id="161" name="Slime Shooter LEFT 32" sx="1.0" sy="1.0" x="401" y="960" z="0"/>
<actor a="0.0" aid="33" c="false" group="4" id="127" name="slime ninja 33" sx="1.0" sy="1.0" x="865" y="1061" z="0"/>
<actor a="0.0" aid="36" c="false" group="3" id="226" name="JrGem1 36" sx="1.0" sy="1.0" x="405" y="154" z="7"/>
<actor a="0.0" aid="37" c="false" group="0" id="237" name="Bear1 37" sx="1.0" sy="1.0" x="128" y="170" z="7"/>
</actors>
<snippets/>
<terrain>
<p pts="3,32.0,32.0,0.0,32.0,0.0,0.0" x="704.0" y="1056.0"/>
<p pts="20,1344.0,448.0,1344.0,480.0,1312.0,480.0,1312.0,928.0,800.0,928.0,800.0,1024.0,448.0,1024.0,448.0,992.0,480.0,992.0,480.0,960.0,448.0,960.0,448.0,800.0,0.0,800.0,0.0,288.0,448.0,288.0,448.0,0.0,480.0,0.0,480.0,288.0,1888.0,288.0,1888.0,448.0" x="352.0" y="0.0"/>
<p pts="12,1408.0,64.0,1408.0,96.0,1600.0,96.0,1600.0,0.0,0.0,0.0,0.0,288.0,992.0,288.0,992.0,256.0,1024.0,256.0,1024.0,96.0,1312.0,96.0,1312.0,64.0" x="608.0" y="320.0"/>
<p pts="37,0.0,992.0,0.0,0.0,256.0,0.0,256.0,512.0,32.0,512.0,32.0,736.0,160.0,736.0,160.0,704.0,448.0,704.0,448.0,736.0,672.0,736.0,704.0,768.0,640.0,768.0,640.0,832.0,704.0,832.0,704.0,896.0,800.0,896.0,800.0,864.0,832.0,896.0,896.0,896.0,896.0,864.0,960.0,864.0,960.0,896.0,1088.0,896.0,1088.0,864.0,1440.0,864.0,1440.0,896.0,1504.0,896.0,1504.0,800.0,1568.0,800.0,1568.0,896.0,1728.0,896.0,1728.0,832.0,1792.0,832.0,1792.0,896.0,2240.0,896.0,2240.0,992.0" x="0.0" y="288.0"/>
<p pts="3,32.0,32.0,0.0,32.0,0.0,0.0" x="768.0" y="1120.0"/>
<p pts="3,32.0,32.0,0.0,32.0,0.0,0.0" x="736.0" y="1088.0"/>
</terrain>
</scene>