the cutting room mirror

Tiny Toon Adventures: Buster Busts Loose!

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In Tiny Toon Adventures: Buster Busts Loose!, Buster Bunny becomes aware that Plucky Duck is committing intellectual property theft and goes to the film studio to put the kibosh on everyone's good time.

Sub-Pages#

Stage Select#

bbl-select.png

A stage select can be accessed when starting a new game by using Pro Action Replay (PAR) code 7E1D7E01.

At one point, the game had a way to enable this by pressing Up, Up, Down, Down, Left, Right, Left, Right, B, A (likely at the title screen), at which point a sound effect would play and the stage select would take effect upon starting the game.

The programming for this button code still exists at SNES address 86DB4D (US version), but it's never referenced. The array of button values is stored at SNES address 81F6DC.

(Source: Original TCRF research)

Minigame Menu#

TinyToonAdventures-BusterBustsLoose!_Debug_Password.pngTinyToonAdventures-BusterBustsLoose!_MiniGame_Debug.png

Entering Elmyra, Shirley, Calamity as a password will take you to a menu allowing you to play any of the between-stage minigames as well as view the roulette wheel cutscene.

The selections in the menu itself do not use the actual names of each minigame. The table below tells which minigame corresponds to each selection.

Menu Name

Minigame Name

Roulette

Roulette Wheel cutscene

Squash

Furrball's Championship Squash

Junction

Hungry Boy Hamton

Maze

Babs, Find Your Friends!

Bingo

Plucky Duck's Go-Go Bingo

Seesaw

Mystery Weight Challenge

Regional Differences#

Title Screen#

Japan

USA / Europe

Difficulties#

The US and European version removed the passwords from Normal difficulty, so they are only provided in and useable for Children difficulty. They also include a Challenge difficulty, which is not available in the Japanese version. The levels are identical to Normal difficulty, but the hearts (health points) are reduced to only one and there are only three continues. In the Japanese version, Normal difficulty has infinite continues, while the US and European version limits them to five.

Ending#

The Japanese version had 2 versions of the ending screen depending on which difficulty mode the player selects. When beating the game on "Children" mode, Babs appears in the rings. When beating the game on "Normal", Buster appears. The US and European versions removed these and used the same background as the title screen for all difficulty settings, with "Children" and "Normal" featuring messages encouraging the player to replay the game on the next difficulty level. In "Challenge" mode, there is no message and it just shows "The End".

Japan

USA / Europe

tta_bbl_ending_jp_babs.png
tta_bbl_ending_jp_buster.png










tta_bbl_ending_us_children.png
tta_bbl_ending_us_normal.png
Tta_bbl_ending_us_challenge.png

The US and European versions added Judy Steel to the "Special Thanks" section of the credits.

Japan

USA / Europe

In the Japanese version, the credits in Normal difficulty are with backgrounds and animated characters, while in the US and European version, they are black just like the credits in Children mode. The animated credits will only show up upon clearing the added Challenge Mode difficulty in those versions.

Spanish Version#

Besides the Spanish localization, a bug was fixed where Stage 2 could not be completed if the Dash button was reassigned.

Miscellaneous#

  • To keep the Back to the Future joke, the speedometer that pops up during the cutscene at the end of the second stage is in kilometers per hour in the Japanese version and miles per hour internationally. The number on the speedometer itself was also made yellow, for some reason.

Japan

USA / Europe

(Source: Legends of Localization)

  • The password for Buster's Sky-jinx, the fifth level of the game (Gogo Dodo, Calamity Coyote, Little Beeper) only works in the Japanese version (likely due to the password system in the US and EU versions forcing the game's difficulty level to Children, which skips over said level). The US and EU versions do check for the password, but if the ID of the level matches Sky-jinx's (04), the game will instead act as if an incorrect password was entered. This patch, or Game Genie codes 3C39-C501 3C39-C561, will make the password usable in the US and EU versions.

(Source: veryhandsome (password))

(Source: Time Extension (technical stuff))

(Source: 1 (romhack that reverts localization changes with documentation))