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In the distant future of 2090, time travel is strictly regulated to prevent anyone from mucking up the flow of history by changing the past. When a rogue Temporal Corps agent steals a time machine to do just that, it's up to you to go on a quest through various real historical events and locations across different time periods - that is to say, a Timequest - to set things right.
Debug Verbs#
Several "cheatverbs" presumably meant for debugging were left in the final release.
Verb |
Effect |
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zend |
Flags all ten of the missions that make up the game's main objectives as completed, adds the Temporal Corps key to the player's inventory, and displays the message "[Endgame set up.]" |
zget |
Use with a noun to forcibly add it to the player's inventory, bypassing most restrictions on whether something can be taken in normal gameplay. |
zmem |
Displays some memory-related data. |
Unused and Unseen Text#
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An older variant on the 17th of the messages hinting at Vettenmyer's location, as seen in the autodemo build.
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An alternate version of the game over for throwing rocks at Napoleon's window too many times.
"He was an extravagant man, but were it not for him the world would have been deprived of some of the greatest art of the Renaissance."
From context and its location in the strings, this was presumably meant to be the response for asking the old man at the Academy about Pope Leo X in time periods after 1519, but it can't be triggered in-game due to parser issues.
A small trickle of blood seeps from the wound where the priest was stabbed.
Hoping to take the dead priest by surprise, you fire the question at him. Unfortunately, he stubbornly continues to remain dead.
, and in front of the altar lies a dead priest
If you try to kill the priest watching Charlemagne's crown in 800 AD Rome, the game just says you should try and find "a kinder, gentler way" to deal with him, but apparently this kindness wasn't always the plan, as a fully-functional "dead priest" object still exists and can be summoned with zget. These are the strings for examining it, trying to ask it a question, and an addition to the Chapel's room description while it's present there, respectively.
He immediately espies the dead priest and leaps to the conclusion that you killed him. Moments later, you have been captured, tried by a hastily convened ecclesiastical court, found guilty, and burned. If the Guinness Book of Records existed, you would have made it in a snap as the person killed the fastest by a bunch of priests.
A game over message for being caught with the dead priest's body in the Chapel when the pope comes in to check on the crown at 11:59 AM, once again only viewable with the help of zget.
"So you're the one who stole the crown!" He calls the guard and has you hauled away and flogged.
A game over message for putting the crown back on the altar while the (alive and conscious) priest is present. This isn't possible in the final game without zget because you can only pick up the crown in the first place by drugging the priest, and he'll always trigger a different game over if you stick around long enough for him to wake back up without returning the crown first.
grab the crown. Without even looking around to see who else is in the room, they turn around and run away.
Out of the corner of your eye you notice two suspicious-looking characters slip into the chapel. Moments later, they come back out and melt away into the crowd.
Suddenly two thugs burst into the room. They take one look at the empty altar and the unconscious priest, and then they turn around and run out again.
These strings are also located among those for 800 AD Rome, but no scenario like this happens at all in the final game.