This is a sub-page of The Warriors.
Unused Textures#
HUDs#
- chasebar.txd
It is a sprite texture. It has two bars with different gradients, an icon of Warriors, head of a Hurricane, L.C., Sanchez, and Mr. Pong (from Scout's Honor), and a W with a point up.
(Source: atlas)
- dyn_icons.txd
(Source: atlas)
- dyn_icons_b.txd
(Source: atlas)
- hud_t_crime_riot.txd
(Source: atlas)
- rumble_win.txd
(Source: atlas)
Splashes#
Another way of calling gang intros.
Gangs#
- dyn_destroyers.txd
Gang splash screen for the Destroyers. It has minor zooming and dithering changes. The early version only features Maggot and Bull.
dyn_destroyers.txd |
dyn_intro_destroyers.txd |
|---|---|
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(Source: GekiPurple 2003)
- dyn_riffs.txd
Splash screen for The Riffs.
- dyn_turnbull_a.txd
Splash screen for The Turnbull AC's. It is taken under the platform instead of above it.
dyn_turnbull_a.txd |
dyn_intro_turnbull.txd |
|---|---|
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(Source: atlas)
- dyn_moonrunners.txd
Splash screen for The Moonrunners. It only has minor different zooming and colors. The early texture features the early Deke.
dyn_moonrunners.txd |
dyn_intro_moonrunners.txd |
|---|---|
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(Source: GekiPurple 2003)
- dyn_orphans.txd
Splash screen for the Orphans. It has minor changes on facial expressions, dithering, and colors.
dyn_orphans.txd |
dyn_intro_orphans.txd |
|---|---|
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(Source: MaiconJuggalo, EL LOCO)
- dyn_bopp.txd
Splash screen for the Boppers. It has minor changes on camera angles, dithering, and logo scaling. But both intros feature Tubbz beta design.
dyn_bopp.txd |
dyn_intro_boppers.txd |
|---|---|
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(Source: GekiPurple 2003)
- dyn_hurricane.txd
Splash screen for the Hurricanes. It changed locations, none of them has their hats on, and different logo scaling. This can also be seen in one of the trailers for this game
dyn_hurricane.txd |
dyn_intro_hurricanes.txd |
|---|---|
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(Source: atlas)
- dyn_furies.txd
Splash screen for the Baseball Furies. It has a different skybox and minor coloring changes.
dyn_furies.txd |
dyn_intro_furies.txd |
|---|---|
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(Source: GekiPurple 2003)
- dyn_rogues.txd

Splash screen for the Rogues. This intro features early versions of the members.
- dyn_lizzies.txd
Splash screen for the Lizzies. It has a different position and colors. Also features the Lizzies beta designs.
dyn_lizzies.txd |
dyn_intro_lizzies.txd |
|---|---|
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(Source: atlas)
- dyn_punks_intro.txd
Splash screen for the Punks. It has a different camera angles, colors, dithering, and logo position. Features early versions of the gang like the rest.
dyn_punks_intro.txd |
dyn_intro_punks.txd |
|---|---|
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(Source: atlas)
- dyn_hihats.txd
Splash screen for the Hi-Hats. It has less colors and minor camera angles changes.
dyn_hihats.txd |
dyn_intro_hihats.txd |
|---|---|
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- dyn_huns.txd
Splash screen for the Savage Huns. It has a different logo position, different dithering, and has more members. The intro can be seen in another trailer for the game.
dyn_huns.txd |
dyn_intro_huns.txd |
|---|---|
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(Source: atlas)
- dyn_jsbs.txd
Splash screen for the Jones Street Boys. It has a different logo position, colors, and logo position.
dyn_jsbs.txd |
dyn_intro_jsbs.txd |
|---|---|
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(Source: GekiPurple 2003)
- dyn_saracens.txd
Splash screen for the Saracens. It has more colors and the logo position is changed.
dyn_saracens.txd |
dyn_intro_saracens.txd |
|---|---|
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(Source: atlas)
- dyn_samo.txd
Splash screen for the Satans Mothers Motorcycle Club. It has Tiny and other member variants appearing, different dithering and logo scaling. In the final, no Tiny can be found and they are using unused characters.
dyn_samo.txd |
dyn_intro_satans.txd |
|---|---|
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(Source: atlas)
Warriors#
Splash screens for the Warriors gang members.
- dyn_cleon.txd
Only minor dithering changes.
dyn_cleon.txd |
dyn_intro_cleon.txd |
|---|---|
(Source: GekiPurple 2003)
- dyn_intro_test.txd

The background and Cleon is in grayscale.
(Source: ZT)
- dyn_vermin.txd
Minor zooming differences.
dyn_vermin.txd |
dyn_intro_vermin.txd |
|---|---|
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(Source: GekiPurple 2003)
- dyn_rembrandt.txd
Different skybox and minor dithering changes.
dyn_rembrandt.txd |
dyn_intro_rembrandt.txd |
|---|---|
- dyn_ajax.txd
Minor zooming and dithering changes.
dyn_ajax.txd |
dyn_intro_ajax.txd |
|---|---|
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(Source: GekiPurple 2003)
- dyn_snow.txd
Minor color and camera angle changes.
dyn_snow.txd |
dyn_intro_snow.txd |
|---|---|
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(Source: GekiPurple 2003)
- dyn_cowboy.txd
Slightly different facial expression, coloring, and camera angles.
dyn_cowboy.txd |
dyn_intro_cowboy.txd |
|---|---|
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- dyn_fox.txd
Slightly changed camera angles and dithering.
dyn_fox.txd |
dyn_intro_fox.txd |
|---|---|
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(Source: GekiPurple 2003)
- dyn_cochise.txd
It has a different camera angle.
dyn_cochise.txd |
dyn_intro_cochise.txd |
|---|---|
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(Source: atlas)
- dyn_swan.txd
Different camera angles, face expressions, and dithering.
dyn_swan.txd |
dyn_intro_swan.txd |
|---|---|
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(Source: GekiPurple 2003)
Loading screens#
- Graveyard Shift
These loadscreens does not have a widescreen variant.



(Source: ZT)
- Putting On A Clinic
Possibly only a concept.
- War Party

An early version of the War Party loadscreen.
Radars#
These are technically used, but the radar is always turned off.
- Graveyard Shift
(Source: atlas)
- Friendly Faces
It is unknown what the map is actually for.
(Source: atlas)
- Come Out to Play
The radar map does not match up to the actual map.
(Source: atlas)
- The Bridge
- The Shanties
An unseen radar for an unused map.
- Coney Drag
- Chinatown
Unknown levels#
These levels does not exist, only the radar maps remain.
- level4.txd
(Source: atlas)
- level23.txd
(Source: atlas)
Miscellaneous#
- tagging_02.txd
(Source: atlas)
Debugging#
- missing_texture_000.txd
- obsolete.txd
(Source: atlas)






































