the cutting room mirror

Unused Audio

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This is a sub-page of The SpongeBob SquarePants Movie (GameCube, PlayStation 2, Xbox).

Unused Music#

Filename

Sound

Comments

music_theme_tv and Music4

The show's theme song left over from Battle for Bikini Bottom.

music_gg_song

A shorter version of the track used in I'm Ready... Depression that has different audio panning. The track also fades out, suggesting it was a sample track.

Unused Sounds#

Filename

Sound

Comments

menu_Start

Likely a placeholder for pressing Start at the title screen.

mnu3_Duck_deny

Likely a placeholder for reaching the edge of a menu with the cursor.

menu_cheat_startcheat

Likely meant for pressing down the shoulder buttons in the Pause Menu before inputting a cheat.

menu_extra_openchest

Suggests that the Extras needed to be opened first rather than being revealed automatically.

mnu3_SWWalk_move

Likely a placeholder for moving the cursor along the menu. This sound is identical to Squidward's walking from the show.

pw_health_pickup

The name suggests this would be used for collecting a Krabby Patty during the driving levels (as it's in the Patty Wagon files), but no sound is used at all.

wgt_gtt_collect

Goofy Goober Token collection sound without dialogue. It was likely used when dialogue was still a separate file like in Battle for Bikini Bottom.

ps_spinattack_macho

This sound was intended for the Patrick's upgraded Star Spin attack. Despite this, it sounds more similar to his Belly Bump attack from Battle for Bikini Bottom.

bb03_amb_loop

Background ambience for "I'm Ready... Depression." It fails to play due to its SoundGroup eSoundCategory being 0 instead of 1.

am_counter_tick_01

Sound for the Combat Arena's enemy counter ticking down. The sound is disabled, likely for being grating over time.

you_lose_1

Failure sound effect found in "No Weenie Parking Anytime".

tt01_disco_light_01

A short ambient disco loop emitting from the Disco Star challenge room. The SDFX is set to not play, suggesting that it was a muted in favor of the unique music used in the final game. Despite this, it was likely treated like background ambience rather than music.

tr02_lavabomb01

Alternate lava bomb from the trench levels. Only tr02_lavabomb02 is used.

tr02_anemone_toiletbounce01

The bounce and shatter of a toilet projectile, which was originally shot by trench anemones.

tr02_anemone_toiletbounce03

tr02_anemone_toiletshatter

spin_v3_scare_loop

Sound for a Planktopolis Spinner performing an ambush. Since the enemy only ever spawns from a Bucket-O-Tron, this sound goes unused.

b401_crowd_cheer

The crowd cheering during the King Neptune fight.

b401_crown_moan

The crowd moaning during the King Neptune fight.

b401_floor_destroyed

The floor being broken during the King Neptune fight. The generic Plan Z crate-destroy sound is used instead.

Cut-Off Sounds#

Certain audio tends to get interrupted due to being tied to events that are shorter than the sounds themselves.

Filename

Sound

Comments

bhfog_attack_04

The Fogger enemy's attack sound is delayed in-game and will only start playing once the enemy belches, rather than during the initial build up. The only instance of the sound being timed properly is during cutscenes. The Combat Arena challenges also let more of the sound play, but only due to the attack build up being shorter.

bhfog_attack_05

bhfog_attack_06

bhfog_v0_scare_loop

A Fogger takes about 1 second to ambush, making the rest of the sound unheard.

slam_a2_dead_c

The Slammer enemy's death animation is only about half a second long, cutting off the rest when the shrapnels spawn.

slam_a2_dead_d

slam_a2_dead_e

slam_v0_scare_loop

A Slammer takes about 1 second to ambush, making the rest of the sound unheard.

fling_v1_scare_loop

Desert and Trench Flingers take about 1 second to ambush, making the rest of their sounds unheard.

fling_v2_scare_loop

spin_v1_dead

The Spinner enemy's death animation is only about half a second long, cutting off the rest when the shrapnels spawn.

spin_v2_dead

spin_v3_dead

Unused Level Dialogue#

No Cheese!#

Filename

Sound

Dialogue

Comments

MINBBP_011

Mindy: To jump, press [the Jump] button.

Hints appear without Mindy's narration, although the Move Upgrade text remains completely unused.

MINBBP_012a

Mindy: To get extra height, press [the Jump] button a second time during a jump.

MINBBP_013a

Mindy: To do a Karate Spin, press [the Karate Spin] button.

MINBBP_021a

Mindy: To spend the Move Upgrade you have just earned, Press [the Upgrade Menu] button.

MINBBP_027a

Mindy: SpongeBob may Wall Jump by jumping into special walls and pressing [the Jump] button again.

I'm Ready... Depression#

Filename

Sound

Dialogue

Comments

MINBBP_001_ALT_1

Mindy: Patrick, if you and SpongeBob can bring me [two] Goofy Goober tokens, I can use my mermaid powers to grant the two of you new powers.

Alternate conversation of Mindy for explaining the use of Goofy Goober Tokens.
The earlier script (used in the non-English releases) also mentions that Mindy borrows some ancient artifacts from her father.

PSBBP_005

Patrick: The power of dressing myself?

MINBBP_002

Mindy: Patrick... you already have that.

MINBBP_008

Mindy: Just press [the Cartwheel] button and when you do, you'll dash forward quickly smashing anything in your path.

The Cartwheel tutorial after Mindy grants it. A hint message with her clamshell sound is used instead.

MINBBP_024

Mindy: To swing on the Ice Block, jump towards it and press [the Swing] button.

Hints appear without Mindy's narration, but the Cartwheel and Sonic Wave Challenge hint remains completely unused.

MINBBP_025a

Mindy: To use Patrick's Spin Move, press [the Star Spin] button.

MINBBP_026a

Mindy: To have Patrick do his Cartwheel Move, press [the Cartwheel] button.

MINBBP_031

Mindy: Fly the Sonic Wave through all the rings to win the Sonic Wave Challenge.

Sandwich Driving 101#

Filename

Sound

Dialogue

Comments

SBBBD_011

SpongeBob: Maybe you'd better check the map, Patrick.

Likely a response to Patrick finding a french fry under the seat, but Patrick's line goes unused. Despite this, Patrick's line is used in the Fun Sound Pack in the Extras Menu.

SBBBD_012

SpongeBob: Patrick, that's the gear shift.

TBD

PSBBD_011

Patrick: But it's not dark.

Part of the "Blues Bros" dialogue for waiting at the starting line. There is an awkward pause where the line is meant to play.

Three... Thousand Miles to Shell City#

Filename

Sound

Dialogue

Comment

SBDDP_011

SpongeBob: Hey Pat, you gotta try this!

SpongeBob commenting on pushing a boulder. The trigger for this line is found in "Patrick Gets Steamed."

YOKDP_001

Yokel: That ain't funny.

Unused subtitles imply it was for the final radio tower.

MINBBP_030a

Mindy: To enter the Spongeball Challenge, press [the Talk] button.

Hints appear without Mindy's narration. These lines are also labeled with Bikini Bottom Platforming (BBP), which suggests that I'm Ready... Depression may have featured one of these challenges.

MINBBP_032

Mindy: To enter the Floating Block Challenge, press [the Talk] button.

MINDDP_005b

Mindy: Press [Bash] and you can hit things directly above you.

The Bash tutorial after Mindy grants it. A hint message with her clamshell sound is used instead.

MINDDP_010

Mindy: I'll bet you can find more Goofy Goober tokens around here. Why don't you try looking around?

After destroying Plankton's radio towers, Mindy would've acknowledged any incomplete side challenges.

MINDDP_011

Mindy: I think there are still some Goofy Goober tokens out there. Keep looking!

MINDDP_012

Mindy: You found all the tokens in the Desert!

MINDDP_013

Mindy: You've already found all the Goofy Goober tokens here. Why don't you try someplace else?

MINDDP_014

Mindy: I call this guy Flinger. He throws missiles at you from far away.

Likely scrapped because Flinger does not throw missiles in the final game. This line also implies that Flingers were going to be more similar to Chuck from Battle for Bikini Bottom.

MINDDP_015

Mindy: Press [Jump] to jump once, then press [Jump] in midair to double jump.

Hint appears without Mindy's narration.

MINDDP_017

Mindy: You can push the boulder to roll it in any direction. Be careful, steam vents can push the boulder if it gets too close.

Scrapped hint for pushing a boulder. Perhaps it may have been used to destroy radio towers.

MINDDP_019

Mindy: It's a Timed Race! Race back to the beginning as fast as you can!

Perhaps there was a time challenge for making it back to the start of the level. The fact Mindy calls it a "Timed Race" instead of a "Time Challenge" implies this was very early in development.

MINDDP_020

Mindy: What a weird place... see if you can make it across those blocks to the other side.

A hint about the Floating Block Challenge. Oddly enough, this line is not present in the challenge itself.

MINDDP_022

Mindy: Press [Bash] while standing on the bash symbol to flip the platform over.

Hints appear without Mindy's narration.

MINDDP_023a

Mindy: Press [Bash] and you will launch into the air, hitting anything above you.

MINDDP_024

Mindy: You can only press this button by standing directly beneath it and pressing [Bash].

Rub a Dub Dub, Slip Slide in the Tub#

Filename

Sound

Dialogue

Comments

SBDDS_007

SpongeBob: Oh, bew, buh! Up, up, and away!

Likely a random comment or response to destroying the final tower.

Bubble Blowing Baby Hunt#

Filename

Sound

Dialogue

Comments

PSTTP_020b

Patrick: Patrick break!

This references the superhero Hulk's famous catchphrase.

MINTTP_016_DOLPHIN

Mindy: You can use the ........ smash to defeat some enemies. Jump over the top of this thug, and press [the Smash] button.

Hints appear without Mindy's narration.

MINTTP_017

Mindy: You can use the butt smash to press buttons on the ground. Jump over the button, and press [the Smash] button.

MINTTP_020

Mindy: To swing across a gap, jump out and press [the Swing] button.

MINTTP_023_DOLPHIN

Mindy: Try breaking through the floor with the ........ smash. Jump into the air, and press [the Smash] button.

No Weenie Parking Anytime#

Filename

Sound

Dialogue

Comments

PSTTD_006

Patrick: Roger that, Rubber Duck.

The intended response to SpongeBob's "We got ourselves a convoy" one‑liner.

PSTTD_007

Patrick: The propeller is falling off the Thug Tug!

Patrick's response to the broken propeller that becomes a makeshift ramp. Likely scrapped due to the propeller coming from a different boat that has its propeller exposed, unlike the Thug Tug.

Rock Slide#

Filename

Sound

Dialogue

Comments

PSTRS_009c

Patrick: I suddenly feel hungry.

TBD

SBTRS_009

SpongeBob: Patrick and SpongeBob four, sea monsters zero!

Likely for dodging the giant monsters for a fourth time.

SBTRS_011

SpongeBob: I hope Mr. Krabs wasn't too cheap to get insurance!

Likely for the beginning of a "flippy" platform section.

SBGLOSL_022a

SpongeBob: Now this is a manly jump! Ah-haha! I want my mommy!

Intended for a very big jump, but there are no such falls in the final game.

tr01_jump_dialogue17

SpongeBob: Remember, don't look down.
Patrick: Too late!
Both: Aaaaaahhh

tr01_jump_dialogue19

Patrick: Are we there yet?
SpongeBob: No.
Patrick: Are we there yet?!
SpongeBob: No!
Patrick: Are we ever gonna be there?!
SpongeBob: NO

Now That We're Men...#

Filename

Sound

Dialogue

Comments

SBTRP_010

SpongeBob: Well would ya looky there!

SpongeBob sees something peculiar.

SBTRP_012

SpongeBob: Stop hogging the monster, Patrick!

Comment about Patrick riding a tentacle monster.

SBTRP_013

SpongeBob: Oh c'mon! That was just getting fun!

Likely meant after riding a yellow sea monster.

SBTRP_016

SpongeBob: A few throw pillows would fix this trench right up!

Random comment about the trench.

PSTRP_001

Patrick: And challenging.

After making it across the trench, Mindy reminds both SpongeBob and Patrick to look for more Tokens. Patrick's line doesn't play during the conversation.

PSTRP_005

Patrick: (laughter)

Patrick riding a tentacle monster.

PSTRP_009

Patrick: Woohoo! Ride that calamari!

MINTRP_006_C

Mindy: You can now throw a bowling ball by pressing [the SpongeBowl] button. It's really useful on things you don't wanna get too close to!

The SpongeBowl tutorial after Mindy grants it. A hint message with her clamshell sound is used instead.

MINTRP_018

Mindy: Press [the SpongeBowl] button to Sponge-Bowl into this device and activate the button.

Hints appear without Mindy's narration.

MINTRP_022

Mindy: Press [the Jump] button to jump into the wall, then press [the Jump] button each time you hit the wall to keep jumping upward.

MINTRP_024

Mindy: Press [the Jump] button to jump forward into one of these walls, then press [the Jump] button each time you hit the wall to keep jumping forward.

MINTRP_027

Mindy: Press [the Throw] button to pickup the Freezy Fruit. If you throw it into Goo, the Goo will be frozen for a short period of time.

Shell City, Dead Ahead#

Filename

Sound

Dialogue

Comments

PSJK_014

Patrick: Hey! A Goofy Goober Token!

Likely meant for the ending Token as it comes after all the TV one-liners.

MINJK_005b

Mindy: If you want to pick up an object, stand next to it and press [Throw], then press [Throw] again to throw the object. You can pick up throw-fruit or crates.

The Pickup and Throw tutorial after Mindy grants it. A hint message with her clamshell sound is used instead.

MINJK_015

Mindy: Press [Throw] while standing next to a Throw Fruit to pick it up. Press [Throw] again to Throw it.

Hints appear without Mindy's narration.

MINJK_016

Mindy: This is a throw fruit. You can pick it up by standing next to it and pressing [Throw].

Sundae Driving#

Filename

Sound

Dialogue

Comments

SBGGD_009

SpongeBob: Hang on, we're coming!

One-liner likely intended for catching up to Goofy Goober.

Google Eyes and Smelly Knick Knacks#

Filename

Sound

Dialogue

Comments

SBSCS_011

SpongeBob: Two for the price of one!

TBD

SBSCS_016

SpongeBob: This is, well, humiliating.

TBD

PSSCS_001

Patrick: Hurray!

Likely intended for the Main Challenge Description after Mindy speaks.

PSSCS_008

Patrick: Bottoms up!

TBD

PSSCS_011

Patrick: Cannonball!

An alternate take of this line is used in Battle for Bikini Bottom.

MINSCS_015

Mindy: Great! Jump through the rings that appear as you slide. You have a limited time to get through each ring. Get through every ring and I'll give you a reward.

Mindy's line doesn't play during the textbox in the final game. This bug occurs due to its Sound Group being assigned an audio clip that doesn't exist.

Dennis Strikes Back#

Filename

Sound

Dialogue

Comments

PLDP_001c

Plankton: All hail Plankton!

Plankton's radio tower dialogue without reverb. Likely used for testing.

PLDP_002c

Plankton: Eat at the Chum Bucket, now with Krabby Patties!

PLDP_003c

Plankton: Citizens of Planktopolis are commanded to seize the renegades SpongeBob and Patrick immediately should they be seen. Or heard. Or smelt!

PLDP_004

Plankton: Plan Z! Plan Z! Plan Z! Plan Z!

PLDP_005f

Plankton: If you were able to think, you'd think this was great!

Welcome to Planktopolis... Minions#

Filename

Sound

Dialogue

Comments

MINGGP_006b

Mindy: You can press [the Sonic Wave] button to launch a Sonic Wave from your guitar.

The Sonic Wave tutorial after Mindy grants it. A hint message with her clamshell sound is used instead.
The file acronym, GGP (Goofy Goober Platform) also suggests that SpongeBob was going to learn the Sonic Wave in the scrapped Goofy Goober Dream level.

MINGGP_015

Mindy: This Buckethead is called MERV. Watch out for his missiles.

Scrapped tutorial line for MERV. The file acronym, GGP (Goofy Goober Platform) also suggests that SpongeBob was going to first encounter MERV in the scrapped Goofy Goober Dream level.

MINGGP_016

Mindy: You can use your guitar to launch a sonic wave that will defeat some enemies. Press [the Sonic Wave] button and steer the wave at the enemy.

Hint appears without Mindy's narration.

SBPTP_004

SpongeBob: We'll do it Mindy. I didn't ride the Hasselhoff for nothing.

The Main Challenge Reminder originally used David Hasselhoff's name, but the final game censors it with a dolphin noise.

MINPTP_006

Mindy: What's a Hasselhoff?

MINPTP_007

Mindy: You did it!

After destroying Plankton's statues, Mindy would've acknowledged any incomplete side challenges.

MINPTP_008

Mindy: There are still Goofy Goober tokens hidden around Planktopolis. You should try searching for them.

SBPTP_005

SpongeBob: Can do Mindy.

MINPTP_009

Mindy: You still haven't found all the Goofy Goober tokens in Planktopolis. Keep looking!

MINPTP_010

Mindy: You found all the Goofy Goober tokens! Congratulations!

SBPTP_006

SpongeBob: Nothing to it!

MINPTP_011

Mindy: You've already found all the Goofy Goober tokens here. You'll have to try someplace else to find more.

SBPTP_012

SpongeBob: Patrick! See if you can get that token over there!

A SpongeBob interaction while doing a Patrick task.

PSPTP_001

Patrick: How'd you get there so fast?

PSPTP_002

Patrick: Aim for the eye, SpongeBob!

A Patrick hint for the first Plankton statue.

SBPTP_013

SpongeBob: Thanks Patrick!

The associated text, crane_text_01, implies that Patrick is the one who moves the crane upon destroying the first Plankton statue.

Drive of the Knucklehead-McSpazitron#

Filename

Sound

Dialogue

Comments

SBPTD_015ALT

SpongeBob: There's the Krusty Krab 2.

SpongeBob and Patrick drive to the Krusty Krab and not Krusty Krab 2, so this clip was scrapped.

Turn the Tables on Plankton#

Filename

Sound

Dialogue

Comments

PLBOSSNEP_006

Plankton: Uh oh.

Intended for Plankton losing control of Neptune. A lady scream is used instead. Audio clip is oddly located in Dennis Strikes Back.

Pause Menu#

Filename

Sound

Dialogue

Comments

Extra_SBGLO_109b

SpongeBob: Goofy, goofy, goober, goober, yeah!

Unused SpongeBob voice lines intended for the Extra Sound Packs.

Extra_SBGLO_110a

SpongeBob: Oooloolooloolooloo!

SBMENU_017

SpongeBob: Buttons, buttons, so many buttons.

One-liners for the Controls menu that was present in the game's demo. However, the lines also remain unused in the demo.

PSMENU_017

Patrick: Aahh! Too many buttons!

MKMENU_017

Mr. Krabs: Controls for this here piece of entertainment.

SBMENU_018

SpongeBob: Behind every great move, there's a great animator!

One-liners for the Upgrade Menu that were not implemented. One of SpongeBob's lines is also a nod to one of the game's animators, Gregory Ecklund.

SBMENU_018ALT

SpongeBob: Behind every great move, there's a great animator. Especially when said animator's name is Gregory Ecklund!

PSMENU_018

Patrick: I can do these! Well... some of them anyway.

MKMENU_018

Mr. Krabs: A list of all the seaworthy moves that SpongeBob and his pink friend have.

PSMENU_021a

Patrick: Belly Bounce!

One-liners for a belly bouncing ability.

PSMENU_021b

MKMENU_MISCv

Mr. Krabs: Uhh!

Miscellaneous Mr. Krabs one-liners.

MKMENU_MISCx

Mr. Krabs: What?

Miscellaneous Unused Dialogue#

SpongeBob Gameplay#

These aren't level-specific, so they could've played in any SpongeBob level.

Filename

Sound

Dialogue

Comments

SBGLO_008a

SpongeBob: Yow!

Bungee Challenge one-liners.

SBGLO_009a

SpongeBob: Oh yeah… that is not comfortable.

SBGLO_010a

SpongeBob: Going down!

SBGLO_078a

SpongeBob: Hmm… What would Patrick do here?

SpongeBob calling for Patrick. Likely intended for a section only he can complete.

SBGLO_095a

SpongeBob: Uh-oh! Can't get too close!

Encountering a Mini-MERV.

SBGLO_096a

SpongeBob: It's round, it spits!

Encountering a Turret.

SBGLO_097a

SpongeBob: Even the jellyfish have fallen under Plankton's spell!

Encountering a jellyfish.

SBGLO_099a

SpongeBob: Buckets, buckets everywhere!

Encountering a Bucket-O-Tron.

Patrick Gameplay#

These aren't level-specific, so they could've played in any Patrick level.

Filename

Sound

Dialogue

Comments

PSGLO_013a

Patrick: Ice cream headache!

Slipping on an icy surface.

PSGLO_052a

Patrick: Good night!

Stunning an enemy.

PSGLO_052b

PSGLO_053a

Patrick: Down for the count!

PSGLO_053b

PSGLO_091a

Patrick: Stingers. Bad.

Encountering a jellyfish.

PSGLO_092a

Patrick: Hmm... I don't think I should get too close.

Encountering a Mini-MERV.

PSGLO_094a

Patrick: Aahh! Shooty-thingy!

Encountering a Turret.

PSGLO_096a

Patrick: They just keep coming, don't they?

Encountering a Bucket-O-Tron.

PSGLO_097a

Patrick: So manly!

Collecting a Manliness Point.

PSGLO_100a

Patrick: Keep 'em comin'.

Patty Wagon Gameplay#

These aren't level-specific, so they could've played in any driving level.

Filename

Sound

Dialogue

Comments

SBGLODR_001b

SpongeBob: Did we just hit something?

Defeating a BucketHead.

SBGLODR_002a

SpongeBob: Gang way!

SBGLODR_003a

SpongeBob: Was that a Chum Bucket drive through?

PSGLODR_001a

Patrick: That'll learn 'em.

PSGLODR_002a

Patrick: Defeated!

PSGLODR_003a

Patrick: Another person freed from the tyranny of a bucket!

SBGLODR_006b

SpongeBob: Yee-haw!

Smashing Crates.

SBGLODR_018a

SpongeBob: Patty Wagon coming through!

Speed boosting.

SBGLODR_024a

SpongeBob: Turn into the curb, Patrick!

Slipping on a surface.

SBGLODR_029a

SpongeBob: Tartar sauce! We've been hit!

Taking damage. This line also has several alternate takes.

SBGLODR_029b

SBGLODR_029c

Alternate Takes#

The red filenames are unused while the green ones are used in the final game.

SpongeBob#

Filename

Sound

Dialogue

Usage

SBTRS_012b
SBTRS_012a

12b: Steady, Pat, steady as she goes.
12a: Steady, steady as she goes, Pat.

Entering a "flippy" spike platform section. SBTRS_012b is found in Google-Eyes and Smelly Knick Knacks.

SBGLOSL_004a
SBGLOSL_004b
SBGLOSL_004c

Next!

Smashing a crate during a sliding level. The red voice line is never called in "Rub a Dub Dub, Slip Slide in the Tub".

SBMENU_022ALTa
SBMENU_022ALTb
SBMENU_022ALTc
SBMENU_022a
SBMENU_022b
SBMENU_022c
SBMENU_022d

Bash!

Viewing the Bash Upgrade description.
The unused takes labeled as "ALT" are new line reads for after its name was changed from "Helmet Bash" to simply "Bash." However, the takes used in the final game are edited down versions that remove the word "Helmet," similar to the recordings for the "Sonic Wave Guitar" being edited down to "Sonic Wave."

SBGLODR_004b
SBGLODR_004c
SBGLODR_004d
SBGLODR_004e
SBGLODR_004f
SBGLODR_004a

4a-4e: So much destruction!
4f: Hurray! Destruction!

Smashing a crate with the Patty Wagon.

SBGLODR_005b
SBGLODR_005c
SBGLODR_005d
SBGLODR_005e
SBGLODR_005f
SBGLODR_005a

This is great!

SBGLODR_007c
SBGLODR_007a

A shortcut!

Finding a shortcut in the Patty Wagon. The first shortcut in Sandwich Driving 101 is intended to call for it, but mistakenly reuses the "a new path" line instead.

SBGLODR_016b
SBGLODR_016c
SBGLODR_016a

Warp speed!

Nitro-boosting in the Patty Wagon.

SBGLODR_017b
SBGLODR_017c
SBGLODR_017a

Now this is "fast food!"

SBGLODR_019b
SBGLODR_019c
SBGLODR_019a

Coming back!

Reversing the Patty Wagon.

SBGLODR_020b
SBGLODR_020c
SBGLODR_020d
SBGLODR_020e
SBGLODR_020f
SBGLODR_020a

Beep! Beep! Beep!

SBGLODR_021b
SBGLODR_021c
SBGLODR_021a

Careful, careful!

SBGLODR_022b
SBGLODR_022c
SBGLODR_022a

Slip, slip, slipping!

Slipping in the Patty Wagon.

SBGLODR_023b
SBGLODR_023c
SBGLODR_023a

Super slide!

SBGLODR_028b
SBGLODR_028c
SBGLODR_028a

Barnacles! We can't take much more of that!

Damaging the Patty Wagon.

SBGLODR_030b
SBGLODR_030c
SBGLODR_030a

Ouch!

SBGLODR_031b
SBGLODR_031c
SBGLODR_031a

We're doing better now!

Collecting a Krabby Patty in the Patty Wagon.

SBGLODR_032b
SBGLODR_032c
SBGLODR_032a

That's just what we needed!

SBGLODR_033b
SBGLODR_033c
SBGLODR_033a

The Patty Wagon is back in the race!

Patrick#

Filename

Sound

Dialogue

Usage

PSGLO_033a
PSGLO_033b

Tartar sauce!

Being defeated.

PSGLO_036a
PSGLO_036b

Fish paste!

PSGLO_056a
PSGLO_056b

Woo, woo! Up and at 'em, engineer!

Using the Port-O-Head.

PSGLO_058a
PSGLO_058b

I don't want any more brussel sprouts! Huh? Oh.

PSMENU_011a
PSMENU_011b

Hey! This is kind of fun!

Highlighting the Vibration/Rumble toggle.

PSGLODR_004b
PSGLODR_004a

Are you sure you know how to drive?

Smashing a crate with the Patty Wagon.

PSGLODR_005b
PSGLODR_005c
PSGLODR_005a

Gone, all gone.

PSGLODR_006b
PSGLODR_006a

6b: Yee-haw!
6a: Wee-Yah!

PSGLODR_017b
PSGLODR_017c
PSGLODR_017a

Super speed!

Nitro-boosting in the Patty Wagon.

PSGLODR_018b
PSGLODR_018a

Full speed ahead!

PSGLODR_019b
PSGLODR_019c
PSGLODR_019d
PSGLODR_019

Look! It's where we've been!

Reversing the Patty Wagon.

PSGLODR_020b
PSGLODR_020a

I see you!

PSGLODR_021b
PSGLODR_021a

I'm dizzy... yeah.

PSGLODR_022b
PSGLODR_022a

We're out of control! Whee!

Slipping in the Patty Wagon.

PSGLODR_023b
PSGLODR_023a

How come we're going sideways?

PSGLODR_024b
PSGLODR_024a

Slide!

PSGLODR_028b
PSGLODR_028a

Oof! I think we hit something.

Damaging the Patty Wagon.

PSGLODR_029b
PSGLODR_029a

Ouch! This patty is starting to come apart!

PSGLODR_030b
PSGLODR_030a

I think something important just fell off.

PSGLODR_031b
PSGLODR_031a

Oh! That felt good!

Collecting a Krabby Patty in the Patty Wagon.

PSGLODR_032b
PSGLODR_032a

We got the shiny thing!

PSGLODR_033b
PSGLODR_033a

Got another one!

Plankton#

Filename

Sound

Dialogue

Usage

PLBOSSNEP_008a PLBOSSNEP_008b

Stop that! Your chops are too righteous!

Hitting Buckethead King Neptune with the Sonic Wave.

Mindy#

Filename

Sound

Dialogue

Usage

MINJK_018 MINJK_019

18: These are Steel Chum Bucket Safes. Your regular attacks won't even budge them. You'll have to find another way to open them.
19: These are Steel Chum Bucket Safes. You can't crack them with your regular attacks. You'll have to find another way to open them.

Steel Safe tutorial in "Shell City, Dead Ahead."

MINPTD_002 MINPTD_002ALT

2: SpongeBob. You're almost there, but you'll need the Patty Wagon to make it through to the Krusty Krab 2.
2ALT: SpongeBob. You're almost there, but you'll need the Patty Wagon to make it through to the Krusty Krab.

From Drive of the Knucklehead-McSpazitron. SpongeBob and Patrick drive to the Krusty Krab and not the Krusty Krab 2, so the alternate clips are used instead, which is ironic since the opposite is true in the film.

MINPTD_006 MINPTD_006ALT

6: Guys, you're almost done. The Krusty Krab 2 is at the end of this road.
6ALT: Guys, you're almost done. The Krusty Krab is at the end of this road.

MINPTD_008 MINPTD_008ALT

8: You only have a limited time to get through to the Krusty Krab 2 before the roadblocks fall into place.
9ALT: You only have a limited time to get through to the Krusty Krab before the roadblocks fall into place.

MINPTD_010 MINGGD_005

Well done, Patrick and SpongeBob. Here is your reward.

The alternate take comes from Drive of the Knucklehead-McSpazitron, and it was planned for completing the main challenge. However, the main challenge only plays a cutscene, so the dialogue was scrapped. The used take is from Sundae Driving.