This is a sub-page of The SpongeBob SquarePants Movie (GameCube, PlayStation 2, Xbox).
font_US#
Filename |
Text |
Comments |
|---|---|---|
checkpoint_text |
Checkpoint! |
Originally appeared whenever a visible checkpoint was activated in Battle for Bikini Bottom. |
TXT_DEMO |
DEMO |
Likely intended as a watermark for demo gameplay. |
TXT_WIP |
Work In Progress |
A watermark used in test builds of the game. Can be restored by adding FlashWIP=1 to SB04.INI. |
boot_US#
Contains inserts for button pictures and character names not referenced in the final game.
Filename |
Text |
Comments |
|---|---|---|
button_bounceattack_text |
{i:button_picture_04} |
Insert for the Bubble Bounce button, from Battle for Bikini Bottom. |
button_bungee_exit_grey |
{i:text_button_grey_03} |
Insert for the greyed out Bungee-Exit button. |
button_camtoggle_text |
{i:button_picture_12} |
Insert for the Camera Toggle button. |
button_continue_text |
{i:button_picture_01} |
Insert for the Continue button. "text_menu_continue" is used instead. |
button_exitlevel_text |
{i:button_picture_05} |
Insert for the button used to interact with exit doors. "button_talktonpc_text" is used instead. |
button_move_text |
{i:button_picture_11} |
Insert for the Move stick. |
button_pausescreen_text |
Start |
Insert for the Pause Menu button. |
button_status_text |
{i:button_picture_06} |
Insert for the HUD button. |
neptune_name_text |
Neptune: |
Name tag for Buckethead King Neptune, only present in unused subtitles for the boss battle. |
barnacleboy_name_text |
Barnacle Boy: |
Leftover name tags from Battle for Bikini Bottom. Plankton's name is present in unused subtitles. |
boattendant_name_text |
Box Office Guy: |
|
bubble_buddy_name_text |
Bubble Buddy: |
|
fishnewscaster_name_text |
Newscaster: |
|
gary_name_text |
Gary: |
|
larry_name_text |
Larry: |
|
mermaidman_name_text |
Mermaid Man: |
|
mermalair_name_text |
Mermalair Computer: |
|
mrkrabs_name_text |
Mr. Krabs: |
|
mrspuff_name_text |
Mrs. Puff: |
|
patrick_name2_text |
Patrick: [In Red for NPC] |
|
plankton_name_text |
Plankton: |
|
sandy_name_text |
Sandy: [In Green for PC] |
|
sandy_name2_text |
Sandy: [In Red for NPC] |
|
squidward_name2_text |
Squidward: |
Main Menu#
Filename |
Text |
Comments |
|---|---|---|
E3 AM01 TXT |
Combat Arena |
Text used in the E3 demo. |
E3 CHOOSE LEVEL TXT |
Choose a Level! |
|
E3 CHOOSE X TXT |
{i:button_picture_01} Jump to Level |
|
E3 DE02 TXT |
Desert Slide |
|
E3 GG02 TXT |
Goofy Goober Driving |
|
E3 TR02 TXT |
Trench Platform |
|
CANCEL TRI TXT |
{i:button_picture_03} Cancel |
Likely intended to update the "Return" text while on the Options menu, similar to how "Choose" is replaced by "Accept Changes." |
CREDITS TXT |
Credits |
Refers to a Credits selection originally between Options and Promotional Materials. |
PLAY CREDITS TXT |
{i:button_picture_01} Play Credits |
|
CURRENTTIME TXT |
{var:CurrentTime} |
Selecting a game slot does not display the time variable, but it does display the date. |
PROMO 06 TXT |
Movie Title 06 |
Placeholder text for a potential sixth Promotional Materials video. |
Pause Menu#
Placeholder Names#
Filename |
Text |
Comments |
|---|---|---|
EXTRAS DESCRIPTION 01-15 |
Unused |
For two more Story Movie slots. |
EXTRAS DESCRIPTION 01-16 |
||
HELLO WORLD |
Hello World! |
Likely from early development to check game integrity. |
POWERUP_TXT_SWITCH PAT |
Switch to Patrick |
"Powerup" prefix may relate to the upgrade menu. |
POWERUP_TXT_SWITCH SB |
Switch to Spongebob |
|
TASK TXT 1-1 |
Milestone Test Level |
Sandwich Driving 101 (BB01) |
TASK TXT 1-2 |
Bikini Bottom 2 |
No Cheese!, I'm Ready... Depression (BB02, BB03) Dialogue in both levels are labeled as "BBP." |
TASK TXT 2-1 |
Desert 1 |
Three... Thousand Miles to Shell City (DE01) |
TASK TXT 2-2 |
Desert 2 |
Rub a Dub Dub, Slip Slide in the Tub (DE02) |
TASK TXT 3-1 |
Thug Tug 1 |
Bubble Blowing Baby Hunt (TT01) |
TASK TXT 3-2 |
Thug Tug 2 |
No Weenie Parking Anytime (TT02) |
TASK TXT 4-1 |
Trench 1 |
Rock Slide (TR01) |
TASK TXT 4-2 |
Trench 2 |
Now That We're Men... (TR02) |
TASK TXT 5-1 |
Junk 1 |
Shell City, Dead Ahead (JK01) |
TASK TXT 5-2 |
Junk 2 |
Scrapped slide level, most likely. (JK02, but that name ended up used for SCDA Part 2 instead) |
TASK TXT 6-1 |
Goofy Goober 1 |
Scrapped Goofy Goober Dream Level (GG01) |
TASK TXT 6-2 |
Goofy Goober 2 |
Sundae Driving (GG02) |
TASK TXT 7-1 |
Shell City 1 |
Scrapped Shell City Level (SC01) |
TASK TXT 7-2 |
Shell City 2 |
Google-eyes and Smelly Knick Knacks (SC02) |
TASK TXT 8-1 |
Planktopolis 1 |
Welcome To Planktopolis... Minions (PT01) |
TASK TXT 8-2 |
Planktopolis 2 |
Drive of the Knucklehead-McSpazitron (PT02) |
TASK TXT 11-1 |
Frog Fish Boss |
I'll Let You Pet Mr. Whiskers (B101) |
TASK TXT 12-1 |
Dennis Boss 1 |
Name's Dennis... (B201) |
TASK TXT 13-1 |
Dennis Boss 2 |
Dennis Strikes Back! (B301) |
TASK TXT 14-1 |
Neptune Boss |
Turn the Tables On Plankton (B401) |
Level 13 Task Names#
Despite being removed, the challenge descriptions for the scrapped Goofy Goober Platform level (GG01) remain.
Filename |
Text |
Comments |
|---|---|---|
LEVEL TXT 13 [PS2/Xbox] |
Sundae Driving |
The level's name was not yet finalized and uses the one for level 14 as a placeholder. |
LEVEL TXT 13 [GCN] |
Floating Block Challenge |
The GameCube version uses the updated text from the Magazine Demo, in which the Floating Block Challenge borrows this world slot. |
TASK DESCRIPTION TXT 13-1 |
Save the Goofy Goober |
As the main challenge, SpongeBob and Patrick likely explored a dreamy goober wonderland to rescue Goofy Goober (prior to Sundae Driving). |
TASK DESCRIPTION TXT 13-2 |
Storage Room - wall jumps |
SpongeBob's wall jumping side challenge in a storage room. |
TASK DESCRIPTION TXT 13-3 |
Steam Room - swingers |
Patrick's ice balloon side challenge, likely dodging steam vents. |
TASK DESCRIPTION TXT 13-4 |
Sonic Wave Guitar Challenge |
SpongeBob's Sonic Wave Challenge. |
TASK DESCRIPTION TXT 13-5 |
Bungee challenge |
SpongeBob's Bungee Challenge. |
Upgrade Point Numbers#
Unlike all other in-game counters, the "Upgrade Points Available" counter uses a set of individual text assets to display each possible value. Since only 14 Upgrade Points can be available at a time, text for displaying numbers 15-30 go unused.
Filename |
Text |
|---|---|
Number 15 |
15 |
Number 16 |
16 |
Number 17 |
17 |
Number 18 |
18 |
Number 19 |
19 |
Number 20 |
20 |
Number 21 |
21 |
Number 22 |
22 |
Number 23 |
23 |
Number 24 |
24 |
Number 25 |
25 |
Number 26 |
26 |
Number 27 |
27 |
Number 28 |
28 |
Number 29 |
29 |
Number 30 |
30 |
Screen Adjust Setting#
Filename |
Text |
Comments |
|---|---|---|
MNUC SCREEN CANCEL TXT |
{i:button_picture_03} Cancel |
The "Return" text never updates when adjusting the screen position, making this unused. |
MNUC SCREEN INSTRUCTIONS 2 TXT |
Press {i:button_picture_01} to accept settings. |
The "Accept Changes" prompt is used instead. |
Early Quit Game Menu#
A simpler version of the text used for the Quit Game menu. Rather than moving the cursor up and down, it originally involved pressing the Choose or Return button to make a decision.
Filename |
Text |
|---|---|
MNUC EXIT GAME PROMPT TXT |
Quit Game? |
MNUC EXIT GAME NO TXT |
{i:button_picture_03} No |
MNUC EXIT GAME YES TXT |
{i:button_picture_01} Yes |
Magazine Demo Menu (GameCube Only)#
The GameCube version exclusively contains unused text intended for the post-release demo. It suggests that the builds are closely related, despite the demo never releasing on GameCube.
Filename |
Text |
|---|---|
MNUC QUIT DEMO TXT |
Quit Demo |
MNUC RESTART DEMO TXT |
Restart Demo |
MNUC TRI QUIT DEMO TXT |
{i:button_picture_03} Quit Demo |
No Cheese!#
An alternate upgrade prompt is used instead of this one.
Filename |
Text |
|---|---|
tutorial_moveupgrade_text |
Hint: To spend the Move Upgrade you have just earned, Press the [Upgrade Menu] button. |
I'm Ready... Depression#
Filename |
Text |
Comments |
|---|---|---|
ability_begin_text |
Mindy:Patirck, if you and SpongeBob can bring me 2 Goofy Goober tokens, I can use my Mermaid Powers to grant the two of you new powers. |
Alternate Mindy Cartwheel conversation with Patrick's name misspelled. Being a "begin_text," it suggests that the dialogue structure was similar to a Shiny Object exchange from Battle for Bikini Bottom. |
bb03_ambushtask_text |
The Combat Arena challenge is now open to play. |
Self-evident challenge unlocks. |
bb03_maintask_text |
The "Sponge on a Wire" challenge is now open to play. |
|
bb03_sonictask_text |
The Sonic Wave Guitar Challenge is now open to play. |
|
tutorial_patcartwheel_text |
Hint: To have Patrick do his Cartwheel Move, press the [Cartwheel] button. |
No triggers reference this hint. |
tutorial_sonicwave_challenge_text |
Mindy: Fly the Sonic Wave through all the rings to win the Sonic Wave Challenge. |
The hint trigger is disabled, as it may have overlapped the Sonic Wave Challenge starting prompt. |
Three... Thousand Miles to Shell City#
Filename |
Text |
Comments |
|---|---|---|
plankton_voiceover_text_01 |
Plankton: All Hail Plankton! |
Subtitles for Plankton's propaganda towers. A few lines contain earlier dialogue that was changed or never heard in-game. |
plankton_voiceover_text_02 |
Plankton: Eat at the Chum Bucket, now with Krabby Patties! |
|
plankton_voiceover_text_03 |
Plankton: Happiness is obeying Plankton. |
|
plankton_voiceover_text_04 |
Plankton: Citizens of Planktopolis are commanded to seize the renegades SpongeBob and Patrick immediately should they be seen. Or heard. Or if you smell them. |
|
plankton_voiceover_text_05 |
Plankton: Plan Z! Plan Z! Plan Z! |
|
plankton_voiceover_text_06 |
Plankton: Think about it ... no unhappiness, no dissent ... think Plankton. Or else. |
|
plankton_voiceover_text_07 |
Plankton: At the Chum Bucket, every purchase comes with a free Bucket Helmet! Get yours today! |
|
plankton_voiceover_text_08 |
Plankton: Nothing can stop me now! Resistance is futile! My evil genius will first rule Planktopolis, and then the world! And then I'll destroy all of you!!! Ha, ha, ha, ha, ha ... oh, whoops, is this thing on? |
|
plankton_voiceover_text_09 |
Plankton: Hey, Sponge-Fool, why don't you just give up? There's no one left to help you, no one left at all. Ha, ha, ha, ha, ha ... stupid kid. |
|
plankton_voiceover_text_10 |
Plankton: Plankton-think. |
|
plankton_voiceover_text_11 |
Plankton: You heard right! The Chum Bucket now has Krabby Patties. And there's still plenty of free Bucket Helmets available, enough for the whole family! |
|
plankton_voiceover_text_12 |
Plankton: Assimilation is joy. |
|
plankton_voiceover_text_13 |
Plankton: SpongeBob, come on, give up. Life is so much easier under the Bucket. You won't be a Knucklehead McSpazitron any more, you'll fit in. |
|
plankton_voiceover_text_14 |
Plankton: Tomorrow and every day is Plankton Appreciation Day in Planktopolis. All citizens of Planktopolis are required to attend. |
|
plankton_voiceover_text_15 |
Plankton: Obey. |
|
pat_trapped_text_01 |
Patrick: Whoa...whoa... |
Subtitles for Patrick. Audio files are absent for pat_trapped_text_02 and pat_trapped_text_03. |
pat_trapped_text_02 |
Patrick: Can you help me get out of here, buddy? |
|
pat_trapped_text_03 |
Patrick: Whew! Thanks SpongeBob. I was starting to get hungry. |
|
pat_voiceover_text_01 |
Patrick: Oh goody! Now I can get all my wrinkles out. |
|
sb_voiceover_text_01 |
SpongeBob: Wow. I guess even the pioneers needed merry go rounds. |
Subtitles for SpongeBob. A few lines are never heard in-game. |
sb_voiceover_text_02 |
SpongeBob: It is round as it is wooden. |
|
sb_voiceover_text_03 |
SpongeBob: Whew! That was close. |
|
tower1_text_01 |
SpongeBob: Sorry about this, evil radio tower. |
|
tower2_text_01 |
SpongeBob: I'm doing it for your own good, evil radio tower. |
|
tower3_text_01 |
SpongeBob: This hurts me more than it hurts you, evil radio tower. |
|
yokel_laugh1_text |
Mindy: Good luck kid! Y'all ain't never gonna get to that tower! |
Subtitles for the Yokels' dialogue. They use other characters' name text as a placeholder. |
yokel_laugh2_text |
Mindy: Hey Lloyd! Hear the one about the Sponge who made it through the desert? |
|
tower3_text_02 |
Patrick: That ain't funny. |
|
bouldertutorial_description_text |
Mindy: You can push the boulder to roll it in any direction. Steam vents can push the boulder if it gets too close. |
There are files mentioning a "boulder". Where this would've been used is unknown. Sound files are present except for the last line. |
sb_boulder_text_01 |
SpongeBob: Hey Pat, you gotta try this! |
|
sb_voiceover_text_04 |
SpongeBob: Make way! Boulder coming through! |
|
BungeeText |
Jump on the bungee hook to activate the SpongeBob Bungee. |
There is an early version of the Bungee hint. Mindy does not narrate it, and it doesn't highlight "bungee hook." |
de01_fbtask_text |
The Floating Block Challenge is now open to play. |
There are several tasks that don't show a prompt for unlocking them, as they are self-evident. |
de01_maintask_text |
The "Topple a Trio of Towers" task is now open to play. |
|
de01_sballtask_text |
The SpongeBall Challenge is now open to play. |
|
destructibleceilingtutorial_description_text |
Hint: You can destroy some ceilings by standing beneath them and pressing [Bash]. |
More unused hints. |
enemy_description_text |
Mindy: I call this guy Flinger. He throws missiles at you from far away. |
|
floatingblocktutorial_description_text |
Mindy: What a weird place...see if you can make it across those blocks to the other side. |
|
timedracetutorial_description_text |
Mindy: It's a Timed Race! Race back to the beginning as fast as you can! |
|
tutorial_floatingblock_challenge_text |
Mindy: To enter the Floating Block Challenge, press [Talk]. |
|
tutorial_spongeball_challenge_text |
Mindy: To enter the SpongeBall Challenge, press [Talk]. |
|
secondary_description_text |
Mindy: I'll bet you can find more Goofy Goober tokens around here. Why don't you try looking around? |
After destroying Plankton's radio towers, Mindy would've acknowledged any incomplete side challenges. |
secondary_reminder_text |
Mindy: I think there are still some Goofy Goober tokens out there. Keep looking! |
|
secondary_success_text |
Mindy: You found all the tokens in the Desert! |
|
secondary_end_text |
Mindy: You've already found all the Goofy Goober tokens here. Why don't you try someplace else? |
Sliding Levels#
Placeholder text for each slide challenge type. The timers were originally labeled too.
Filename |
Text |
Comments |
|---|---|---|
mainFailureText |
Try again. |
Main challenges do not have a failure state. |
timeRaceDescriptionText |
Race down the track and beat the Time Challenge. |
Likely placeholders shown at the start of the challenge, prior to Mindy's implementation, as they lack "Mindy:" nametags. |
timeRaceReminderText |
||
ringDescriptionText |
Jump through all of the Rings on the track. |
|
ringReminderText |
||
manlyRaceDescriptionText |
Race down the track and beat the Manly Time Challenge |
|
manlyRaceReminderText |
||
bestRaceDescriptionText |
Beat your best time. |
|
bestRaceReminderText |
||
ringFailureText |
You failed to beat the Ring Challenge. Try again. |
Was most likely shown if the ring challenge was failed. The final game has Hans respawn SpongeBob and Patrick back at the start. |
manlyRace_clock_text |
Your Time:{racetimer:MANTIME_TIMER} |
The final game's Macho and Best Time Challenge timers only display the times, with no labels. |
manlyRace_victorytime_text |
Manly Time To Beat: {racetimer:MANTIME_TIMER.VictoryTime} |
|
bestRace_clock_text |
Your Time:{racetimer:BESTTIME_TIMER} |
|
bestRace_victorytime_text |
Your Best Time: {racetimer:BESTTIME_TIMER.VictoryTime} |
|
manlyRaceFailureText |
You failed to beat the Manly Time Challenge. Try again. |
Unused in favor of reusing the normal Time Challenge failure text (timeRaceFailureText). |
bestRaceFailureText |
You didn't beat your Best Time. Try again. |
|
manlyRaceSuccessText |
Congratulations! You beat the Manly Time Challenge. |
No text is displayed at the finish line upon completing a Macho or Best Time Challenge, though it's highly likely the normal Time Challenge text would've been reused. |
bestRaceSuccessText |
Congratulations! You beat your Best Time. |
Bubble Blowing Baby Hunt#
Filename |
Text |
Comments |
|---|---|---|
FloatingBlockChallengeText |
Press [Talk] to play the Floating Block Challenge! |
This level does not contain a Floating Block Challenge, but it likely did. |
RingReminderText |
Start the Sonic Wave challenge? [Y/N] |
RingDescriptionText is repeated instead. This version also does not highlight "Sonic Wave Challenge." |
tt01_combatarenatask_text |
The Combat Arena challenge is now open to play. |
Self-evident challenge unlocks. |
tt01_maintask_text |
The "Key Ingredient" task is now open to play. |
|
tt01_sonictask_text |
The Sonic Wave Guitar Challenge is now open to play. |
|
tt01_spongeballtask_text |
The Sponge Ball challenge is now open to play. |
No Weenie Parking Anytime#
Filename |
Text |
Comments |
|---|---|---|
key_text_05 |
You have five of the Keys! |
Scrapped in favor of the "The Gates are Open!" message. |
Rock Slide#
Filename |
Text |
Comments |
|---|---|---|
monster1Text |
Oh! Ya got me! |
This text seems to imply that the four big monsters found in Rock Slide were meant to be defeated on the way down (similar to Now That We're Men). Remnants of this idea can still be heard in-game, such as when Patrick's says "Take that, you big monster thing!" after seeing the giant monster crab. |
monster2Text |
Murderer! |
|
monster3Text |
Dead, dead, dead. |
|
monster4Text |
I'm callin' Green Peace! |
Now That We're Men...#
Filename |
Text |
Comments |
|---|---|---|
RingDescriptionText |
Press X to start the race, then press L1 to fire the sonic wave [Y/N] |
This level likely had a Sonic Wave challenge planned. Only PlayStation 2 buttons are referenced, and it even reveals that the Sonic Wave was originally mapped to L1 instead of R1. The Sonic Wave was also originally meant to be launched manually by the player rather than automatically by a script. The "Are Ya Ready Kids? Set! Go" prompt also just says "Ready Set Go" instead. |
RingEndText |
You have already done this race. |
|
RingPromptText |
You you want to do the Ring Race? [Y/N] |
|
RingReminderText |
Press X to start the race, then press L1 to fire the sonic wave [Y/N] |
|
RaceCountdown1 |
Ready |
|
tr02_combatarenatask_text |
The Combat Arena challenge is now open to play. |
Several tasks that don't show a prompt for unlocking them, as they are self-evident. |
tr02_floatingblocktask_text |
The Floating Block challenge is now open to play. |
|
tr02_maintask_text |
The "Here Monster... Nice Monster" task is now open to play. |
|
tr02_side1_text |
The "Frozen Lava Desert''" task is now open |
NTWM Part 1 has an early version of the text prompt used in Part 2. The differences are shown with removed text in slash marks, and added text is in green. Despite these changes, the developers still made a grammatical error. |
TutorialBowlText |
Hint:Press [SpongeBowl] button to Sponge-Bowl into this device and activate the button. |
SpongeBowl tutorial prompt. |
Shell City, Dead Ahead#
Filename |
Text |
Comments |
|---|---|---|
jk01_spongeballtask_text |
The Sponge Ball challenge is now open to play. |
These may have overlapped the prompt for warping to the challenges. |
jk01_floatingblocktask_text |
The Floating Block challenge is now open to play. |
|
jk01_maintask_text |
The "Boob Tube Smashing Boob" task is now open to play. |
The main task is already explained by Mindy. |
jk01_sonictask_text |
The Sonic Wave Guitar Challenge is now open to play. |
Sonic Wave Challenges only get unlocked after being granted the ability. |
Welcome to Planktopolis... Minions#
Filename |
Text |
Comments |
|---|---|---|
BungeeText |
Jump on the hook to activate the Bungee Challenge. |
Unused Bungee hint. |
ChallengePadText |
Press [Talk] to activate the Challenge Pad |
Early text for starting a Sonic Wave Guitar challenge. |
crane_text_01 |
SpongeBob: Thanks Patrick! |
Likely intended for the first statue-destruction cutscene in which a crane moves a platform for SpongeBob. |
pat_npc_text_01 |
Patrick: Aim for the eye, SpongeBob! |
Unused Patrick hint. |
pt01_ambushtask_text |
The Combat Arena Challenge is now open to play. |
Unused prompts for unlocking tasks. |
pt01_maintask_text |
The "Monument-al Destruction" task is now open to play. |
|
RingDescriptionText |
Fly the Sonic Wave through all the rings. Press the [Sonic Wave] button to launch the Sonic Wave. |
Unused Sonic Wave Guitar challenge prompts. Perhaps there was a challenge planned for this level. |
RingReminderText |
Are you ready to take the challenge? [Y/N] |
|
sb_npc_text_01 |
SpongeBob: Patrick! See if you can get that token over there! |
Short conversation between SpongeBob and Patrick for an unknown challenge. |
sb_npc_text_02 |
Patrick: How'd you get there so fast? |
|
eye_text_01 |
SpongeBob: That's right...keep that eye open... |
Unused subtitles for used voicelines. |
sb_vo_text_01 |
SpongeBob: Look at this place! I hope my pineapple's still okay. |
|
sb_vo_text_02 |
SpongeBob: Hmm. I don't remember seeing that before. |
|
sb_vo_text_03 |
SpongeBob: Well, at least he has good taste in stone archways. |
|
sb_vo_text_04 |
SpongeBob: I wonder why that looks familiar. |
|
statue1_text_01 |
SpongeBob: Bulls eye! |
|
statue2_text_01 |
SpongeBob: You won't stop me Plankton! I've got the power of music on my side. |
|
statue3_text_01 |
SpongeBob: Plankton! There's nowhere left to run! |
|
statue3_text_02 |
Plankton: You're too late, SpongeBob! King Neptune is already at the Krusty Krab 2! He's all set to fry Krabs, and there's nothing you can do about it! |
|
statue3_text_03 |
SpongeBob: We'll just see about that. |
|
statue3_text_04 |
Plankton: I'd love to stay and chat, but I've got a show to catch. |
|
statue3_text_05 |
Plankton: Plan Z, I love ya! |
|
statue3_text_06 |
SpongeBob: You won't get away with this, Plankton! |
|
mainchallenge_success_text |
Mindy: You did it! |
After destroying Plankton's statues, Mindy would've acknowledged any incomplete side challenges. |
secondary_description_text |
Mindy: There are still Goofy Goober tokens hidden around Planktopolis. You should try searching for them. |
|
secondary_reminder_text |
Mindy: You still haven't found all the Goofy Goober tokens in Planktopolis. Keep looking! |
|
secondary_success_text |
Mindy: You found all the Goofy Goober tokens! Congratulations! |
|
secondary_end_text |
Mindy: You've already found all the Goofy Goober tokens here. You'll have to try someplace else to find more. |
Alternate Planktopolis Text#
There are subtle differences between the text found in both parts of "Welcome to Planktopolis... Minions". These differences will be crossed out.
Filename |
Text |
Comments |
|---|---|---|
AmbushTask |
Press [Talk]'' to warp to the |
The unused text still refers to the Combat Arena Challenge by its original name. |
bungee_counter_text |
{counter: |
The unused text shows the counter for the first bungee pit. |
SpongeBallText |
Press [Talk]'' to warp to the |
The unused version does not highlight "SpongeBall Challenge". |
tutorial_sonicwave_text |
Hint: You can use your guitar to launch a |
Unused hint does not highlight "sonic wave". |
ability_description_text |
Mindy: I'm sorry, SpongeBob. You don't have enough Goofy Goober Tokens for me to give you the Sonic Wave |
The early version found in Part 2 originally had a separate SpongeBob NPC say the line instead of the player. |
ability_reminder_text |
Mindy: You need |
The Goofy Goober Token requirement was specified, though ironically the initial ability_description_text in the final game forgets to do this. |
ability_success_text |
Mindy: SpongeBob, you've got enough Goofy Goober Tokens for me to teach you a new ability. You have a special power that you can use. |
The early version found in Part 2 originally had a separate SpongeBob NPC saying a few lines instead of the player. SpongeBob originally said "wow" in one of his lines. Mindy also doesn't say one of the lines in the final game as it gets replaced by a Hint prompt. |
mainchallenge_description_text |
|
An entire line from Mindy was removed, but it can still be heard in one of the unlockable Extras. A comma was removed. Finally, SpongeBob once said "awn" instead of "on". |
mainchallenge_reminder_text |
Mindy: Destroy the |
The word "statues" was not highlighted, and several dots instead of three commas were used for censoring words (although dots are still used in Bubble Blowing Baby Hunt). |
Turn the Tables on Plankton#
These lines are said by characters in the boss fight, but their dialogue is not shown, making these go unused.
Filename |
Text |
|---|---|
boss_hit_01_text |
Patrick: Hit him with the sonic wave while he's stunned. |
boss_hit_02_text |
Patrick: That's it SpongeBob! You got him with that one. |
boss_hit_03_text |
Plankton: Stop that! Your chops are too righteous! |
boss_nep_taunt_01_text |
King Neptune: All hail Plankton! |
boss_nep_taunt_02_text |
King Neptune: Kill SpongeBob! |
boss_nep_taunt_03_text |
King Neptune: Feel the Plankton-approved wrath of Neptune! |
boss_nep_taunt_04_text |
King Neptune: Destroy SpongeBob! |
boss_taunt_01_text |
Plankton: I command you to kill him! |
boss_taunt_02_text |
Plankton: Well done, my loyal minion. |
boss_taunt_03_text |
Plankton: Who's king now? Eh? |
pat_hint_01_text |
Patrick: Mr. Krabs will protect you. |
pat_hint_02_text |
Patrick: Try and turn the tables on him. |
pat_hint_03_text |
Patrick: Turn all the tables then hide behind Mr. Krabs. |
sb_hit_01_text |
Plankton: That's right. Run right into the nice energy beams! |
sb_hit_02_text |
Patrick: You'll have to jump over the beams. |
sb_hit_03_text |
Patrick: Dodge, SpongeBob. Dodge! |
Combat Arena Challenges#
Filename |
Text |
Comments |
|---|---|---|
FailureText |
You lose. Would you like to try again? [Y/N] |
The Combat Arenas planned to have an option to quit the level. |
Wave1 |
Wave 1 of 3 |
A separate version of the text for starting Wave 1, independent of the "Defeat all enemies!" text sequence. It likely suggests that the first wave was originally started automatically rather than by pressing Continue. |
wave1_born_counter_text |
{counter:WAVE_1_COUNTER_01} |
Counters for the number of enemies left to be spawned were originally displayed. |
wave2_born_counter_text |
{counter:WAVE_2_COUNTER_01} |
|
wave3_born_counter_text |
{counter:WAVE_3_COUNTER_01} |