the cutting room mirror

TS2 Test Objects

To do:
Get images for the objects if possible. If this Sub-Page becomes too large, split them up.

To do:
Should this be moved to TS2 Development subpage?

A very large amount of unseen objects for The Sims 2 were left in the files of Castaway Stories. They are located in TSData\Res\Objects, in which there are subfolders for EP1 (University), EP2 (Nightlife), EP3 (Open for Business), EP6 (Bon Voyage), and EP7 (FreeTime), each containing a TestObjects subfolder containing these objects. They appear to be a mix of objects used for testing the game, and unfinished prototypes for scrapped content in the expansions. Each object is listed below under it's package filename.

EP1 (University)#

CostumeTrunk#

The placeholder asset for the Costume Trunk, with a Sim wearing the "Toga" outfit.

Object name: Challenge - Costume Trunk

A costume trunk was planned, similar to the one in The Sims: House Party, and can be used by Young Adults-and-older Sims. It uses the Dynasty Dresser 2 mesh as a placeholder. Available costume options appear to be Cowboy, Mobster, Musketeer, SciFi, Shakespeare, and Toga. There's also an interaction to change back into Everyday wear. None of the actual outfits are implemented, so each option changes Sims into a placeholder one:

  • Musketeer: Social Bunny
  • Toga: Grim Reaper
  • Shakespeare: Llama Mascot
  • Cowboy: Skeleton
  • Mobster: Maid
  • SciFi: Astronaut

Of these costume themes, only togas made into the final release. They are outfits that Sims will wear for the Greek House-exclusive Toga party.

This object seems to tie-in with the Acting_CostumeTrunk object below. It's unknown if this object was planned to be associated with the Drama major, the Showbusiness career, or even the scrapped "Drama Club" (see below). Unlike most of these objects, this one has a placeholder catalog name and description.

Found In

String Number

#

String

Notes

CostumeTrunk.string

0x000007D0

0x0000

Costume Trunk

Catalog name.

CostumeTrunk.string

0x000007D0

0x0001

Every feel like dressing up in a toga and whipping out your sword? Well now you can. Huzzah.

Catalog description. The first word has a typo.

CostumeTrunk.string

0x00000001

0x0000

Change Costume.../Musketeer

Pie-menu interaction

CostumeTrunk.string

0x00000001

0x0001

Change Costume.../Toga

Pie-menu interaction

CostumeTrunk.string

0x00000001

0x0002

Change Costume.../Shakespeare

Pie-menu interaction

CostumeTrunk.string

0x00000001

0x0003

Change Costume.../Cowboy

Pie-menu interaction

CostumeTrunk.string

0x00000001

0x0004

Change Costume.../Mobster

Pie-menu interaction

CostumeTrunk.string

0x00000001

0x0005

Change Costume.../SciFi

Pie-menu interaction

CostumeTrunk.string

0x00000006

0x0000

Change Costume.../Everyday

Pie-menu interaction

Acting_CostumeTrunk#

Object name Acting - Costume Trunk

This object appears to control unique interactions a Sim can do when they are wearing a specific costume: Tough Guy (Mobster), Brandish Sword (Musketeer), Orate (Shakespeare), Rope Tricks (Cowboy), Soliloquize (Toga), and Take Readings (SciFi). There are references to Sims being able to teach other Sims, possibly allowing them to pass on the ability to perform the interaction without wearing the costume.

Found In

String Number

#

String

Notes

Acting_CostumeTrunk.string

0x00000001

0x0000

Juggle

Despite the existence of this text string, there doesn't appear to be any reference to juggling in the BHAVs.

Acting_CostumeTrunk.string

0x0000012E

0x0001

Act.../Tough Guy

Interaction.

Acting_CostumeTrunk.string

0x0000012E

0x0002

Act.../Brandish Sword

Interaction.

Acting_CostumeTrunk.string

0x0000012E

0x0003

Act.../Orate

Interaction.

Acting_CostumeTrunk.string

0x0000012E

0x0004

Act.../Rope Tricks

Interaction.

Acting_CostumeTrunk.string

0x0000012E

0x0005

Act.../Soliloquize

Interaction.

Acting_CostumeTrunk.string

0x0000012E

0x0006

Act.../Take Readings

Interaction.

BlazejTest#

Object name: Blazej's Test Object

Found In

String Number

#

String

Notes

BlazejTest.string

0x00000000

0x0000

Test

ClubMaster#

Object name: __University - Club Cheat Object

An unfinished controller for social clubs that Sims can be members of. There are BHAVs to add and remove Sims from a club, modify the club, and references to some kind of ranking system that goes from -5 to 5 (but skips 0, oddly). Planned clubs were the Secret Society, Gaming Club, Band, Robo-Battle Club, X-Sports Team, The Drama Club, Cooking Club, Frat, and Soro. The last two appear to be late additions as the strings for them come well beyond all the others. Some of the text strings have no relevance and are identical to the NewMemoryManager test object, which may suggest that this object was cloned from it. Certain text strings are very odd and random, with expressions such as "I hate life" and "go to hell".

Exteriors for clubhouses can be seen in concept art for The Sims 2: University. Ultimately, only the Secret Society and Fraternities/Sororities made it into in the final product, but not as part of any kind of club system. The concept of clubs wouldn't be implemented into the series until The Sims 4: Get Together.

Found In

String Number

#

String

Notes

ClubMaster.string

0x00000001

0x0010

Add To Club

ClubMaster.string

0x00000001

0x0011

Remove From Club

ClubMaster.string

0x00000001

0x0012

In Club??

ClubMaster.string

0x00000001

0x0013

club to mod

ClubMaster.string

0x00000001

0x0014

Rank Change

ClubMaster.string

0x00000001

0x0015

Show Clubs

ClubMaster.string

0x00000001

0x0000

Memory $Local:0

ClubMaster.string

0x0000012E

0x0001

Max Relationship With.../$Object

ClubMaster.string

0x0000012E

0x0002

Kill.../$Object

ClubMaster.string

0x0000012E

0x0003

Prepare to Die.../$Object

ClubMaster.string

0x0000012E

0x0004

Pre-Friend Setup.../$Object

ClubMaster.string

0x0000012E

0x0005

Setup for Crush.../$Object

ClubMaster.string

0x0000012E

0x0006

Setup for Love.../$Object

ClubMaster.string

0x0000012E

0x0007

Fail First Kiss.../$Object

ClubMaster.string

0x0000012E

0x0008

Yadda.../$Object

ClubMaster.string

0x0000012E

0x0009

Stop Overlays.../$Object

ClubMaster.string

0x0000012E

0x000A

Aspiration Dialog.../Romance

ClubMaster.string

0x0000012E

0x000B

Aspiration Dialog.../Family

ClubMaster.string

0x0000012E

0x000C

Aspiration Dialog.../Wealth

ClubMaster.string

0x0000012E

0x000D

Aspiration Dialog.../Reputation

ClubMaster.string

0x0000012E

0x000E

Aspiration Dialog.../Knowledge

ClubMaster.string

0x0000012E

0x000F

Unpause

ClubMaster.string

0x0000012E

0x00010

Pause

ClubMaster.string

0x0000012E

0x00011

Add To Club.../Secret Society

ClubMaster.string

0x0000012E

0x00012

Add To Club.../Gaming Club

ClubMaster.string

0x0000012E

0x00013

Add To Club.../Band

ClubMaster.string

0x0000012E

0x00014

Add To Club.../Robo-Battle Club

ClubMaster.string

0x0000012E

0x00015

Add To Club.../X-Sports Team

ClubMaster.string

0x0000012E

0x00016

Add To Club.../Drama Club

ClubMaster.string

0x0000012E

0x00017

Add To Club.../Cooking Club

ClubMaster.string

0x0000012E

0x00018

Remove From Club.../Secret Society

ClubMaster.string

0x0000012E

0x00019

Remove From Club.../Gaming Club

ClubMaster.string

0x0000012E

0x0001A

Remove From Club.../Band

ClubMaster.string

0x0000012E

0x0001B

Remove From Club.../Robo-Battle Club

ClubMaster.string

0x0000012E

0x0001C

Remove From Club.../X-Sports Team

ClubMaster.string

0x0000012E

0x0001D

Remove From Club.../Drama Club

ClubMaster.string

0x0000012E

0x0001E

Remove From Club.../Cooking Club

ClubMaster.string

0x0000012E

0x0001F

Active In.../Secret Society

ClubMaster.string

0x0000012E

0x00020

Active In.../Gaming Club

ClubMaster.string

0x0000012E

0x00021

Active In.../Band

ClubMaster.string

0x0000012E

0x00022

Active In.../Robo-Battle Club

ClubMaster.string

0x0000012E

0x00023

Active In.../X-Sports Team

ClubMaster.string

0x0000012E

0x00024

Active In.../Drama Club

ClubMaster.string

0x0000012E

0x00025

Active In.../Cooking Club |

ClubMaster.string

0x0000012E

0x00026

Club To Rank Mod( $Local:1 ).../Secret Society

ClubMaster.string

0x0000012E

0x00027

Club To Rank Mod( $Local:1 ).../Gaming Club

ClubMaster.string

0x0000012E

0x00028

Club To Rank Mod( $Local:1 ).../Band

ClubMaster.string

0x0000012E

0x00029

Club To Rank Mod( $Local:1 ).../Robo-Battle Club

ClubMaster.string

0x0000012E

0x0002A

Club To Rank Mod( $Local:1 ).../X-Sports Team

ClubMaster.string

0x0000012E

0x0002B

Club To Rank Mod( $Local:1 ).../Drama Club

ClubMaster.string

0x0000012E

0x0002C

Club To Rank Mod( $Local:1 ).../Cooking Club

ClubMaster.string

0x0000012E

0x0002D

Modify Rank.../-5

ClubMaster.string

0x0000012E

0x0002E

Modify Rank.../-4

ClubMaster.string

0x0000012E

0x0002F

Modify Rank.../-3

ClubMaster.string

0x0000012E

0x00030

Modify Rank.../-2

ClubMaster.string

0x0000012E

0x00031

Modify Rank.../-1

ClubMaster.string

0x0000012E

0x00032

Modify Rank.../1

ClubMaster.string

0x0000012E

0x00033

Modify Rank.../2

ClubMaster.string

0x0000012E

0x00034

Modify Rank.../3

ClubMaster.string

0x0000012E

0x00035

Modify Rank.../4

ClubMaster.string

0x0000012E

0x00036

Modify Rank.../5

ClubMaster.string

0x0000012E

0x00037

Add To Club.../Frat

ClubMaster.string

0x0000012E

0x00038

Add To Club.../Soro

ClubMaster.string

0x0000012E

0x00039

Club Rank Mod( $Local:1 ).../Frat

ClubMaster.string

0x0000012E

0x0003A

Club Rank Mod( $Local:1 ).../Soro

ClubMaster.string

0x0000012E

0x0003B

Active In.../Frat

ClubMaster.string

0x0000012E

0x0003C

Active In.../Soro

ClubMaster.string

0x0000012E

0x0003D

Remove From Club.../Frat

ClubMaster.string

0x0000012E

0x0003E

Remove From Club.../Soro

ClubMaster.string

0x0000012D

0x00000

Which Inventory: $Local:0 Which Inventory ID: $Local:1 Inventory Type: $Local:2 Token Index: $Local:3 Token GUID 1: $Local:4 Token GUID 2: $Local:5 Token Flags: $Local:6 Property Count: $Local:7

ClubMaster.string

0x0000012D

0x00001

Index $Local:0 : $Local:1

ClubMaster.string

0x0000012D

0x00002

$NeighborLocal:0, $Me

ClubMaster.string

0x0000012D

0x00003

TEST

ClubMaster.string

0x0000012D

0x00004

I hate Life

ClubMaster.string

0x0000012D

0x00005

go to hell

ClubMaster.string

0x0000012D

0x00006

$Object STR: $Local:1, LTR: $Local:2 UI Flags: $Local:3 Familial Relationship: $Local:0 STL: $Local:4, LTL: $Local:5, Engaged: $Local:6, Married: $Local:7 Friend: $Local:8, Best Friend: $Local:9, Going Steady: $Local:10

ClubMaster.string

0x0000012D

0x00007

I Hate Life

ClubMaster.string

0x0000012D

0x00008

Blah BLah

ClubMaster.string

0x0000012D

0x00009

$AspirationString:0:1 Level = $Local:2

ClubMaster.string

0x0000012D

0x0000A

WTF is this thing?

ClubMaster.string

0x0000012D

0x0000B

Me Oh My! I like Pie! Crispy and Crunchy and Yummy and Mine!

This is a $Object

ClubMaster.string

0x0000012D

0x0000C

$Neighbor

ClubMaster.string

0x0000012D

0x0000D

$NeighborLocal:0, Stack Object Ok

ClubMaster.string

0x0000012D

0x0000E

Test #1

ClubMaster.string

0x0000012D

0x0000F

Test #2

ClubMaster.string

0x0000012D

0x00010

Test #3

ClubMaster.string

0x0000012D

0x00011

Test #4

ClubMaster.string

0x0000012D

0x00012

Test #5

ClubMaster.string

0x0000012D

0x00013

$NeighborLocal:0

ClubMaster.string

0x0000012D

0x00015

Secret Society

ClubMaster.string

0x0000012D

0x00016

Gaming Club

ClubMaster.string

0x0000012D

0x00017

Band

ClubMaster.string

0x0000012D

0x00018

Robo-Battle Club

ClubMaster.string

0x0000012D

0x00019

X-Sports Team

ClubMaster.string

0x0000012D

0x0001A

The Drama Club

ClubMaster.string

0x0000012D

0x0001B

Cooking Club

ClubMaster.string

0x0000012D

0x0001C

Frat

ClubMaster.string

0x0000012D

0x0001C

Soro

ClubMaster.string

0x0000012D

0x0001F

Club: $PrivateString:4:5, Rank: $Local:2 Status: $PrivateString:4:6

ClubMaster.string

0x0000012D

0x00021

Active

ClubMaster.string

0x0000012D

0x00022

Not Active

FaceAnim#

Object name: TEST - Facial Animation Player

An object for testing a wide range of different Sim facial animations.

Found In

String Number

#

String

Notes

FaceAnim.string

0x000007D0

0x0000

Facial Animation Player

Catalog name.

FaceAnim.string

0x000007D0

0x0001

Movie Making Facial Animation Player! Animate Mode means the Sim will do nothing else but use the animation. Overlay Mode means the Sim can do other things while their face animates. Beware that many other animations will overwrite the Facial Animation Player if the action includes facial animations. Loops will set the number of times the animation will play.

A rather informative catalog description.

FaceAnim.string

0x00000001

0x0000

Set Loops

Pie Menu option.

FaceAnim.string

0x00000001

0x0001

Expressions

Pie Menu option.

FaceAnim.string

0x00000001

0x0002

Talk

Pie Menu option.

FaceAnim.string

0x00000001

0x0003

Talk Bad

Pie Menu option.

FaceAnim.string

0x00000001

0x0004

React

Pie Menu option.

FaceAnim.string

0x00000001

0x0005

Overlay

Pie Menu option.

FaceAnim.string

0x0000012E

0x0000

Loops - Currently $Local:0.../Set to $Local:1

FaceAnim.string

0x0000012E

0x0001

Expressions.../Angry

FaceAnim.string

0x0000012E

0x0002

Expressions.../Neutral

FaceAnim.string

0x0000012E

0x0003

Expressions.../Puzzled

FaceAnim.string

0x0000012E

0x0004

Expressions.../Sad

FaceAnim.string

0x0000012E

0x0005

Expressions.../Smile

FaceAnim.string

0x0000012E

0x0006

Expressions.../Surprise

FaceAnim.string

0x0000012E

0x0007

Expressions.../Very Angry

FaceAnim.string

0x0000012E

0x0008

Talk.../Aha

FaceAnim.string

0x0000012E

0x0009

Talk.../Enlightened

FaceAnim.string

0x0000012E

0x000A

Talk.../Insincere

FaceAnim.string

0x0000012E

0x000B

Talk.../Wow

FaceAnim.string

0x0000012E

0x000C

Talk.../Break Up

FaceAnim.string

0x0000012E

0x000D

Talk.../Burglar

FaceAnim.string

0x0000012E

0x000E

Talk.../Culture

FaceAnim.string

0x0000012E

0x000F

Talk.../Fashion

FaceAnim.string

0x0000012E

0x00010

Talk.../Friendly

FaceAnim.string

0x0000012E

0x0011

Talk Bad.../Argue Yo Momma

FaceAnim.string

0x0000012E

0x0012

Talk Bad.../Argue Scary

FaceAnim.string

0x0000012E

0x0013

Talk Bad.../Come On!

FaceAnim.string

0x0000012E

0x0014

Talk Bad.../Exasperated

FaceAnim.string

0x0000012E

0x0015

Talk Bad.../Harp

FaceAnim.string

0x0000012E

0x0016

Talk Bad.../Had Enough

FaceAnim.string

0x0000012E

0x0017

Talk Bad.../Strained

FaceAnim.string

0x0000012E

0x0018

Talk Bad.../Whine

FaceAnim.string

0x0000012E

0x0019

Talk Bad.../Why

FaceAnim.string

0x0000012E

0x001A

Talk Bad.../Break Something

FaceAnim.string

0x0000012E

0x001B

React.../Light Bored

FaceAnim.string

0x0000012E

0x001C

React.../Med Bored

FaceAnim.string

0x0000012E

0x001D

React.../Heavy Bored

FaceAnim.string

0x0000012E

0x001E

Overlay Mode.../Set Animate

FaceAnim.string

0x0000012E

0x001F

Animate Mode.../Set Overlay

NewMemoryManager#

Object name: _Memory Manager - New - Test Object A debug object for adding memories, as well as adding wealth, modifying relationships, and killing Sims. The Effect Names list makes many references to memories that don't exist in the final game, as well as memories of different strengths, which is a concept that was scrapped during development.

Found In

String Number

#

String

Notes

NewMemoryManager.string

0x00000001

0x0000

Add All Memories to Me

NewMemoryManager.string

0x00000001

0x0001

Toggle Debug

NewMemoryManager.string

0x0000012E

0x0000

Read Memory.../Memory $Local:0

NewMemoryManager.string

0x0000012E

0x0001

Max Relationship With.../$Object

NewMemoryManager.string

0x0000012E

0x0002

Kill.../$Object

NewMemoryManager.string

0x0000012E

0x0003

Prepare to Die.../$Object

NewMemoryManager.string

0x0000012E

0x0004

Pre-Friend Setup.../$Object

NewMemoryManager.string

0x0000012E

0x0005

Setup for Crush.../$Object

NewMemoryManager.string

0x0000012E

0x0006

Setup for Love.../$Object

NewMemoryManager.string

0x0000012E

0x0007

Fail First Kiss.../$Object

NewMemoryManager.string

0x0000012E

0x0008

Think Memory.../Memory $Local:0

NewMemoryManager.string

0x0000012E

0x0009

Read Marker.../Marker $Local:0

NewMemoryManager.string

0x0000012E

0x000A

Add Wealth.../$Local:0

NewMemoryManager.string

0x0000012D

0x0000

Which Inventory: $Local:0 Which Inventory ID: $Local:1 Inventory Type: $Local:2 Token Index: $Local:3 Token GUID 1: $Local:4 Token GUID 2: $Local:5 Token Flags: $Local:6

NewMemoryManager.string

0x0000012D

0x0001

Index $Local:0 : $Local:1

NewMemoryManager.string

0x0000012D

0x0002

$Me has not accumulated any personal wealth.

NewMemoryManager.string

0x0000012D

0x0003

$Me has $Local:2 thousand and $Local:1 simoleons of personal wealth

NewMemoryManager.string

0x0000012D

0x0004

I added $Local:1 Memories to myself

Phone_CollegeBooth_Handset#

Object name: Phone - Handset - College Booth

Found In

String Number

#

String

Notes

Phone_CollegeBooth_Handset.string

0x00000001

0x0001

The base to this phone appears to be missing. You'll need to sell this phone and buy a new one.

Presumably only seen if you were to somehow delete the phone booth while a Sim is using the handset.

phoneCollege#

Object name: Phone - College Phone Booth

Doesn't seem to be any different to the regular community lot phone booth. Maxis may have originally had plans to add unique functionality to phones in colleges, as the final release contains an unused texture for a yellow phone booth intended for use on college community lots.

Found In

String Number

#

String

Notes

phoneCollege.string

0x00000001

0x0000

Interaction - Call

phoneCollege.string

0x00000001

0x0001

Answer

phoneCollege.string

0x00000001

0x0002

Hang Up

phoneCollege.string

0x00000001

0x0003

*DEBUG - Test Incoming Call

phoneCollege.string

0x00000001

0x0004

*DEBUG - Test Random Incoming Call

SemesterTester#

Object name: __The Semester Tester

A debug object for modifying majors, classes, motives, skills, and relationships. It shares some text strings with the ClubMaster and NewMemoryManager objects. There's also an instant graduation button. Wouldn't it be nifty to have that in real life?

Found In

String Number

#

String

Notes

SemesterTester.string

0x00000001

0x0000

Start Class

SemesterTester.string

0x00000001

0x0001

End Class

SemesterTester.string

0x00000001

0x0002

Show Class Skills

SemesterTester.string

0x00000001

0x0003

Enroll

SemesterTester.string

0x00000001

0x0004

Toggle Bits

SemesterTester.string

0x00000001

0x0005

Graduate

SemesterTester.string

0x00000001

0x0006

Validate College Skill Gates

SemesterTester.string

0x0000012D

0x0000

Which Inventory: $Local:0 Which Inventory ID: $Local:1 Inventory Type: $Local:2 Token Index: $Local:3 Token GUID 1: $Local:4 Token GUID 2: $Local:5 Token Flags: $Local:6 Property Count: $Local:7

SemesterTester.string

0x0000012D

0x0001

Index $Local:0 : $Local:1

SemesterTester.string

0x0000012D

0x0002

$NeighborLocal:0

SemesterTester.string

0x0000012D

0x0003

TEST

SemesterTester.string

0x0000012D

0x0004

I hate life

SemesterTester.string

0x0000012D

0x0005

go to hell

SemesterTester.string

0x0000012D

0x0006

$Object STR: $Local:1, LTR: $Local:2 UI Flags: $Local:3 Familial Relationship: $Local:0

SemesterTester.string

0x0000012D

0x0007

Student: $NeighborLocal:8 Grade( 0 - 1000 ): $Local:2 Hours Left: $Local:3 Year: $PrivateString:4:5 GPA: $Local:9 Good Sem: $PrivateString:4:6 AP?: $PrivateString:4:7

SemesterTester.string

0x0000012D

0x0009

Yes

SemesterTester.string

0x0000012D

0x000A

No

SemesterTester.string

0x0000012D

0x000C

Freshman

SemesterTester.string

0x0000012D

0x000D

Sophomore

SemesterTester.string

0x0000012D

0x000E

Junior

SemesterTester.string

0x0000012D

0x000F

Senior

SemesterTester.string

0x0000012D

0x0010

You Are Now at 1 hour before your final exam. After your final you will be a graduate. Yes the UI doesn't show up correctly, I'm sorry. That's what happens when you cheat.

SemesterTester.string

0x0000012D

0x0012

Set

SemesterTester.string

0x0000012E

0x0000

Happy Magic( State: Off )

SemesterTester.string

0x0000012E

0x0001

Happy Magic( State: On )

SemesterTester.string

0x0000012E

0x0002

Kill.../$Object

SemesterTester.string

0x0000012E

0x0003

Prepare to Die.../$Object

SemesterTester.string

0x0000012E

0x0004

Pre-Friend Setup.../$Object

SemesterTester.string

0x0000012E

0x0005

Setup for Crush.../$Object

SemesterTester.string

0x0000012E

0x0006

Setup for Love.../$Object

SemesterTester.string

0x0000012E

0x0007

Fail First Kiss.../$Object

SemesterTester.string

0x0000012E

0x0008

Yadda.../$Object

SemesterTester.string

0x0000012E

0x0009

Max All Rels( State: Off )

SemesterTester.string

0x0000012E

0x000A

Max All Rels( State: On )

SemesterTester.string

0x0000012E

0x000B

Swing Motive( State: Off )

SemesterTester.string

0x0000012E

0x000C

Swing Motive( State: On )

SemesterTester.string

0x0000012E

0x000D

College.../Registrar.../$Object

SemesterTester.string

0x0000012E

0x000E

Toggle Bits.../Freshman

SemesterTester.string

0x0000012E

0x000F

Toggle Bits.../Sophomore

SemesterTester.string

0x0000012E

0x0010

Toggle Bits.../Junior

SemesterTester.string

0x0000012E

0x0011

Toggle Bits.../Senior

SemesterTester.string

0x0000012E

0x0012

Toggle Bits.../Good Semester

SemesterTester.string

0x0000012E

0x0013

Toggle Bits.../Acedemic Probation

SemesterTester.string

0x0000012E

0x0014

Toggle Bits.../Graduated

SemesterTester.string

0x0000012E

0x0015

Toggle Bits.../Went to Class

SemesterTester.string

0x0000012E

0x0016

Toggle Bits.../Gates 4( High Bit )

SemesterTester.string

0x0000012E

0x0017

Toggle Bits.../Gates 3

SemesterTester.string

0x0000012E

0x0018

Toggle Bits.../Gates 2

SemesterTester.string

0x0000012E

0x0019

Toggle Bits.../Gates 1( Low Bit )

SemesterTester.string

0x0000012E

0x001A

SemesterTester.string

0x0000012E

0x001B

Toggle Bits.../Freshman (Set)

SemesterTester.string

0x0000012E

0x001C

Toggle Bits.../Sophomore (Set)

SemesterTester.string

0x0000012E

0x001D

Toggle Bits.../Junior (Set)

SemesterTester.string

0x0000012E

0x001E

Toggle Bits.../Senior (Set)

SemesterTester.string

0x0000012E

0x001F

Toggle Bits.../Good Semester (Set)

SemesterTester.string

0x0000012E

0x0020

Toggle Bits.../Acedemic Probation (Set)

SemesterTester.string

0x0000012E

0x0021

Toggle Bits.../Graduated (Set)

SemesterTester.string

0x0000012E

0x0022

Toggle Bits.../Went to Class (Set)

SemesterTester.string

0x0000012E

0x0023

Toggle Bits.../Gates 4( High Bit ) (Set)

SemesterTester.string

0x0000012E

0x0024

Toggle Bits.../Gates 3 (Set)

SemesterTester.string

0x0000012E

0x0025

Toggle Bits.../Gates 2 (Set)

SemesterTester.string

0x0000012E

0x0026

Toggle Bits.../Gates 1( Low Bit ) (Set)

Skillotron#

Object name: Skillotron - Prototype

There's not a lot to go on regarding what this object was for, other than the name.

Found In

String Number

#

String

Notes

Skillotron.string

0x00000001

0x0000

*Test Route

Skillotron.string

0x00000001

0x0001

*Test Placement

Skillotron.string

0x00000001

0x0002

*Test Use

TableRPG#

Sims playing the tabletop RPG while wearing outfits that match their role.

Object name: Table - RPG

An unfinished object for a tabletop RPG that Young Adult-and-older Sims can play together. It uses the NuMica Allinall Card Table mesh as a placeholder, and requires chairs around the table for Sims to be able to play. They can take on the roles of Mage, Warrior, Thief, and of course the Gamemaster. Sims change into a unique outfit for each role, but they all seem to be placeholders:

  • Gamemaster: Astronaut Spacesuit
  • Warrior: Captain Hero
  • Mage: Medical Scrubs
  • Thief: Burglar

The base game does contain an unused "warrior" outfit that may have originally been conceived for this. The skin was ultimately given away to players in a promotion with GameSpot.

The object increases fun and Logic skill (there's no skill gain notification though). Sims have animations, and will randomly chat, cheer, and even belch while playing. Development on this object seems to have progressed pretty far along before being scrapped. Later expansions would include tabletop games for Sims to play, but not role-playing ones.

Found In

String Number

#

String

Notes

TableRPG.string

0x000007D0

0x0000

Tabletop RPG

Catalog name.

TableRPG.string

0x000007D0

0x0001

Geek out!

Catalog description.

TableRPG.string

0x00000001

0x0000

Play as Gamemaster

TableRPG.string

0x00000001

0x0000

Play as Mage

TableRPG.string

0x00000001

0x0000

Play as Warrior

TableRPG.string

0x00000001

0x0000

Play as Thief

TestInfluence#

Object name: Rodney's Influence Test Object

This is a debug object for testing the Influence mechanic. It also has the ability to modify a variety of things introduced in later expansions, such as pet relations, Rally Forth, chemistry, etc. so was likely updated and used to test mechanics in each subsequent pack.

Found In

String Number

#

String

Notes

TestInfluence.string

0x00000001

0x0000

Assert Influence

TestInfluence.string

0x00000001

0x0001

Test Set to Next Matching Selector

TestInfluence.string

0x00000001

0x0002

Test Add Change Action String

TestInfluence.string

0x00000001

0x0003

Wants Slot Stuff

TestInfluence.string

0x00000001

0x0004

Satisfy College Want

TestInfluence.string

0x00000001

0x0005

Change Aspiration

TestInfluence.string

0x00000001

0x0006

Recalc Lifetime Want

TestInfluence.string

0x00000001

0x0007

Dislpay Friend Count

The word "display" is spelled incorrectly

TestInfluence.string

0x00000001

0x0008

Hauntable Object Search TEST

TestInfluence.string

0x00000001

0x0009

$placeholder$

TestInfluence.string

0x00000001

0x000A

Calculate Attraction to All Sims

TestInfluence.string

0x00000001

0x000B

Refresh Attraction Markers

TestInfluence.string

0x00000001

0x000C

Test Lamp Shade

TestInfluence.string

0x00000001

0x000D

Zodiac Balloons

TestInfluence.string

0x00000001

0x000E

@#$@#$

TestInfluence.string

0x00000001

0x000F

turn ons

TestInfluence.string

0x00000001

0x0010

Turn Offs

TestInfluence.string

0x00000001

0x0011

Clear Turn on

TestInfluence.string

0x00000001

0x0012

Clear Turn Off

TestInfluence.string

0x00000001

0x0013

Cache Personal Traits

TestInfluence.string

0x00000001

0x0014

Test Cardboad Sandwich

The word "cardboard" is spelled incorrectly

TestInfluence.string

0x00000001

0x0015

Display My Job in Speech Balloon

TestInfluence.string

0x00000001

0x0016

Skill Tracker Thingy

TestInfluence.string

0x00000001

0x0017

Anti Burgle

TestInfluence.string

0x00000001

0x0018

Lot Value Script

TestInfluence.string

0x00000001

0x0019

Build 2 Skill

TestInfluence.string

0x00000001

0x001A

Make Visitor Run Alternate Free Will

TestInfluence.string

0x00000001

0x001B

TEST CT

TestInfluence.string

0x00000001

0x001C

Purchase Current Lot

TestInfluence.string

0x00000001

0x001D

Add\Reset Rewards Neighbor Table

TestInfluence.string

0x00000001

0x001E

Rally Forth!

TestInfluence.string

0x00000001

0x001F

Remove Weeds

TestInfluence.string

0x00000001

0x0020

Set Pet Rel

TestInfluence.string

0x00000001

0x0021

Remove Weeds

TestInfluence.string

0x00000001

0x0022

test

TestInfluence.string

0x00000001

0x0023

Animation/Effect Test

TestInfluence.string

0x0000012D

0x0000

You now have $local:0 Wants, $local:1 Fears, and $local:2 Wants Locks! Please Change Sim to see updated UI.

TestInfluence.string

0x0000012D

0x0001

$Me currently has $local:0 Personal Friends

TestInfluence.string

0x0000012D

0x0002

You just searched through all of the hauntable objects on this lot 100 times, would you like to run this test again?

TestInfluence.string

0x0000012D

0x0003

A Likes B

TestInfluence.string

0x0000012D

0x0004

A Dislikes B

TestInfluence.string

0x0000012D

0x0005

My attraction Score with $NeighborLocal:1 is $local:0!

TestInfluence.string

0x0000012D

0x0006

I am already repelled by too many sims

TestInfluence.string

0x0000012D

0x0007

I have already noticed this Sim.

TestInfluence.string

0x0000012D

0x0008

Too many other Cute Sims here. I got better things to do.

TestInfluence.string

0x0000012D

0x0009

Ohh, this sim is cuter than some of the other sims i have been looking at.

TestInfluence.string

0x0000012D

0x000A

Wow look at that Sim. I'll have to keep an eye on him/her.

TestInfluence.string

0x0000012D

0x000B

I am laready attracted to too many Sims

The word "already" is spelled incorrectly.

TestInfluence.string

0x0000012D

0x000C

Wow, ugly, but there are others to avoid.

TestInfluence.string

0x0000012D

0x000D

Ughh, mental note, stay away from that Sim!

TestInfluence.string

0x0000012D

0x000E

I cannot be attracted to $NeighborLocal:1 because of age/family/gender restrictions. Sorry!

TestInfluence.string

0x0000012D

0x000F

Score is $Local:0

TestInfluence.string

0x0000012D

0x0010

$object

TestInfluence.string

0x0000012D

0x0011

test

TestInfluence.string

0x0000012D

0x0012

lame

TestInfluence.string

0x0000012D

0x0013

help

TestInfluence.string

0x0000012D

0x0014

lame

TestInfluence.string

0x0000012D

0x0015

woohooo

TestInfluence.string

0x0000012D

0x0016

needs text

TestInfluence.string

0x0000012D

0x0017

test

TestInfluence.string

0x0000012E

0x0000

Influence.../$Object

TestInfluence.string

0x0000012E

0x0001

This is a test ($local:0) of $Object

TestInfluence.string

0x0000012E

0x0002

Wants And Fears .../Add Want Slot

TestInfluence.string

0x0000012E

0x0003

Wants And Fears .../Add Fear Slot

TestInfluence.string

0x0000012E

0x0004

Wants And Fears.../Add Wants Lock

TestInfluence.string

0x0000012E

0x0005

Wants And Fears.../Reset Wants Slots and Locks

TestInfluence.string

0x0000012E

0x0006

Lifetime Want.../Recalc Normally

TestInfluence.string

0x0000012E

0x0007

Lifetime Want.../Cycle Through Wants for Current Aspiration

TestInfluence.string

0x0000012E

0x0008

Lifetime Want.../Cycle Through All

TestInfluence.string

0x0000012E

0x0009

Calculate Attraction To.../$Object

TestInfluence.string

0x0000012E

0x000A

Run Lua Script on.../$Object

TestInfluence.string

0x0000012E

0x000B

Set Turn On.../Perfume or Cologne

TestInfluence.string

0x0000012E

0x000C

Set Turn On.../Stink

TestInfluence.string

0x0000012E

0x000D

Set Turn On.../Fatness

TestInfluence.string

0x0000012E

0x000E

Set Turn On.../Fitness

TestInfluence.string

0x0000012E

0x000F

Set Turn On.../Swimwear

TestInfluence.string

0x0000012E

0x0010

Set Turn On.../Swimwear

TestInfluence.string

0x0000012E

0x0011

Set Turn On.../Swimwear

TestInfluence.string

0x0000012E

0x0012

Set Turn Off.../Perfume or Cologne

TestInfluence.string

0x0000012E

0x0013

Set Turn Off.../Stink

TestInfluence.string

0x0000012E

0x0014

Set Turn Off.../Fatness

TestInfluence.string

0x0000012E

0x0015

Set Turn Off.../Fitness

TestInfluence.string

0x0000012E

0x0016

Set Turn Off.../Formal Clothes

TestInfluence.string

0x0000012E

0x0017

Set Turn Off.../Swimwear

TestInfluence.string

0x0000012E

0x0018

Set Turn Off.../Underwear

TestInfluence.string

0x0000012E

0x0019

Set Turn Off.../Vampirism

TestInfluence.string

0x0000012E

0x001A

Set Turn Off.../Formal Clothes

TestInfluence.string

0x0000012E

0x001B

Clear Turn On.../Perfume or Cologne

TestInfluence.string

0x0000012E

0x001C

Clear Turn On.../Stink

TestInfluence.string

0x0000012E

0x001D

Clear Turn On.../Fatness

TestInfluence.string

0x0000012E

0x001E

Clear Turn On.../Fitness

TestInfluence.string

0x0000012E

0x001F

Clear Turn On.../Formal Clothes

TestInfluence.string

0x0000012E

0x0020

Clear Turn On.../Underwear

TestInfluence.string

0x0000012E

0x0021

Clear Turn On.../Vampirism

TestInfluence.string

0x0000012E

0x0022

Clear Turn Off.../Perfume or Cologne

TestInfluence.string

0x0000012E

0x0023

Clear Turn Off.../Stink

TestInfluence.string

0x0000012E

0x0024

Clear Turn Off.../Fatness

TestInfluence.string

0x0000012E

0x0025

Clear Turn Off.../Fitness

TestInfluence.string

0x0000012E

0x0026

Clear Turn Off.../Formal Clothes

TestInfluence.string

0x0000012E

0x0027

Clear Turn Off.../Swimsuit

TestInfluence.string

0x0000012E

0x0028

Clear Turn Off.../Underwear

TestInfluence.string

0x0000012E

0x0029

Clear Turn Off.../Vampirism

TestInfluence.string

0x0000012E

0x002A

Set Turn On.../Formal

TestInfluence.string

0x0000012E

0x002B

Clear Turn On.../Facial Hair

TestInfluence.string

0x0000012E

0x002C

Clear Turn On.../Glasses

TestInfluence.string

0x0000012E

0x002D

Clear Turn On.../Makeup

TestInfluence.string

0x0000012E

0x002E

Clear Turn On.../Full Face Makeup

TestInfluence.string

0x0000012E

0x002F

Clear Turn On.../Hats

TestInfluence.string

0x0000012E

0x0030

Clear Turn On.../Tatoos

The word "tattoos" is spelled incorrectly. Additionally, tattoos don't appear in the game, other than pre-applied with certain outfits.

TestInfluence.string

0x0000012E

0x0031

Clear Turn On.../Blonde Hair

TestInfluence.string

0x0000012E

0x0032

Clear Turn On.../Red Hair

TestInfluence.string

0x0000012E

0x0033

Clear Turn On.../Brown Hair

TestInfluence.string

0x0000012E

0x0034

Clear Turn On.../Black Hair

TestInfluence.string

0x0000012E

0x0035

Clear Turn On.../Other Hair Colors

TestInfluence.string

0x0000012E

0x0036

Clear Turn Off.../Facial Hair

TestInfluence.string

0x0000012E

0x0037

Clear Turn Off.../Glasses

TestInfluence.string

0x0000012E

0x0038

Clear Turn Off.../Makeup

TestInfluence.string

0x0000012E

0x0039

Clear Turn Off.../Full Face Makeup

TestInfluence.string

0x0000012E

0x003A

Clear Turn Off.../Hats

TestInfluence.string

0x0000012E

0x003B

Clear Turn Of.../Tatoos

TestInfluence.string

0x0000012E

0x003C

Clear Turn Off.../Blonde Hair

TestInfluence.string

0x0000012E

0x003D

Clear Turn Off.../Red Hair

TestInfluence.string

0x0000012E

0x003E

Clear Turn Off.../Brown Hair

TestInfluence.string

0x0000012E

0x003F

Clear Turn Off.../Black Hair

TestInfluence.string

0x0000012E

0x0040

Clear Turn Off.../Other Hair Colors

TestInfluence.string

0x0000012E

0x0041

Make $Object Act Like a Band-A-Tron Visitor

EP2 (Nightlife)#

_CommunityLottoLiveMode#

Object name: Community Lot to Live Mode

Despite the somewhat confusing name, this object has nothing to do with the lottery. It seems to be an object for testing behaviour and performance on community lots.

_ChronoblastProto#

Object name: Chronoblast Proto

Appears to be an unfinished prototype for an object that could allow a Sim to change their age to child or toddler. It may have been intended as some sort of aspiration reward object to modify age, as the object can fail when Sims use it. It seems most of the effort went into developing the object's variety of grisly failure states; Sims could turn into a skeleton, catch fire and burn, become faceless or deformed, or most horrifying of all: go bald!

There is possible concept art of what this object may have been planned to look like. The portfolio for Stephen Kody, an artist who worked on The Sims 2, has concept art for unused objects intended for Nightlife.1 An image depicts a mechanical bull object, as well as a large, scientific machine that unfortunately does not have any notes associated with it. It's possible that machine may have been planned to be an aspiration reward object, as it has five green light bulbs on its side, similar to how other aspiration objects in the game have light bulbs to denote their remaining uses. The machine features a slice of birthday cake on a raised plinth, and a screen displaying an analogue clock, suggesting that the machine may have been related to modifying age much like this prototype object.

Controller_Neighborhoood_Test#

DisableBox#

DownTownieWW_Test#

HappyBox#

JasonsEP2TestObject#

LightsOnObject#

TestAllMemories#

TestSculptureObject#

EP3 (Open For Business)#

__Victor'sBusinessTestObject#

MikesTestObject#

TEST_Dog_Stairs_Straight_Club#

Test_Hide_Audio#

Test_Shopping_LargeObject#

Test_Shopping_MediumObject#

Test_Shopping_ObjectSizes#

Test_Shopping_SmallObject#

Test_Single-TileObjectWithLargeFootprint#

TESTCashRegister#

EP6 (Bon Voyage)#

This folder contains the most objects. Although the folder is labelled "EP6", these all seem to be test objects for EP4 (Pets) with nothing relating to Bon Voyage, so were likely sorted here by mistake.

__TESTAnimTransOffsets#

_WaylonsTestObjectOfDoom#

Andrzejtesttobject3#

Art_Test_Bedroom#

Art_Test_Swatches1#

Art_Test_Swatches2#

Sculpture_MaterialTuner_Fabric#

Sculpture_MaterialTuner_Glass#

Sculpture_MaterialTuner_Leather#

Sculpture_MaterialTuner_Metal#

Sculpture_MaterialTuner_Stone#

Sculpture_MaterialTuner_Wood#

Spawner_Cat#

Spawner_LargeDog#

Spawner_SmallDog#

TEST_Display_Pet_EffectHolder#

Test_Dog_Social_JumpUp#

Test_Dog_Social_SniffButt#

Test_Dog_Social_SniffButt_90degree#

Test_Dog_Social_TugOWar#

TEST_DogCounter#

TEST_DogSofa#

TEST_DogTester#

EP7 (FreeTime)#

Although the folder is labelled "EP7", these all seem to be test objects for EP5 (Seasons) with nothing relating to FreeTime, so were likely sorted here by mistake.

_ClarencesTestObject#

_KeasTestObject#

JJ_Test_Object#

Sculpture_LightingTest#

Test_Marksobject#

References#


  1. https://www.stevekody.com/portfolio/index.html↩︎