the cutting room mirror

Developer Options

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This is a sub-page of The Sims 2: Pets (GameCube, PlayStation 2, Wii).

Various debugging options and such left hidden in the game.

(Source: Edness)

Create-A-Sim/Pet Options#

enable_clothing_catalog#

If enabled the CAS has all the clothing in the game available:

EUR

KOR

USA

GCN

0048F147 00000001

—

0048EDF7 00000001

PS2

00537A24 00000001

00535024 00000001

00535B24 00000001

Wii

0049560E 00000001

—

0049534E 00000001

Gives a bunch of extra clothing options that normally aren't available in the Create-A-Sim.

disable_kp_unlocks#

Unlock all Kissing Point unlocks.

EUR

KOR

USA

GCN

0048F18F 00000001

—

0048EE2F 00000001

PS2

00537A6C 00000001

0053506C 00000001

00535B6C 00000001

Wii

00495624 00000001

—

00495364 00000001

Unlocks all the pet items.

No costume loaded.

enable_costumes_editing#

If true, costumes configuration options will be available in CAS.

EUR

KOR

USA

GCN

0048F173 00000001

—

0048EE13 00000001

PS2

00537A50 00000001

00535050 00000001

00535B50 00000001

Wii

0049561D 00000001

—

0049535D 00000001

Lets you select any premade costume such as job outfits and pajamas, and edit it.

No NPC loaded.

enable_sim_npc_editing#

If true, NPC configuration options will be available in CAS.

EUR

KOR

USA

GCN

0048F167 00000001

—

0048EE07 00000001

PS2

00537A44 00000001

00535044 00000001

00535B44 00000001

Wii

0049561A 00000001

—

0049535A 00000001

Lets you cycle through, select and edit any NPC Sim that exists in the world. It also cycles through pets, but they are invisible in this mode which is what enable_pet_npc_editing is for.

enable_pet_npc_editing#

If true, NPC configuration options will be available in CAP.

EUR

KOR

USA

GCN

0048F16B 00000001

—

0048EE0B 00000001

PS2

00537A48 00000001

00535048 00000001

00535B48 00000001

Wii

0049561B 00000001

—

0049535B 00000001

Just like above, except now the Sims are invisible and the pets are visible.

No random pet loaded.

enable_random_pet_editing#

If true, random pet editor functionality is enabled (for Pet Purveyor random pets).

EUR

KOR

USA

GCN

0048F177 00000001

—

0048EE17 00000001

PS2

00537A54 00000001

00535054 00000001

00535B54 00000001

Wii

0049561E 00000001

—

0049535E 00000001

Lets you select and edit any of the hundreds of random pets that can show up in the Pet Purveyor.

No Pet Breeds loaded.

enable_pet_breeds_editing#

If true, pet breeds editor functionality is enabled.

EUR

KOR

USA

GCN

0048F17B 00000001

—

0048EE1B 00000001

PS2

00537A58 00000001

00535058 00000001

00535B58 00000001

Wii

0049561F 00000001

—

0049535F 00000001

Lets you edit any of the default breed presets.

No Grandparent loaded.

enable_grandparent_editing#

If true, grandparent configuration options will be available in CAS.

EUR

KOR

USA

GCN

0048F16F 00000001

—

0048EE0F 00000001

PS2

00537A4C 00000001

0053504C 00000001

00535B4C 00000001

Wii

0049561C 00000001

—

0049535C 00000001

Lastly, a broken option that seems to have no other use, other than displaying the text at the bottom.

enable_cap#

Enable Create-A-Pet

EUR

KOR

USA

GCN

0048F193 00000001

—

0048EE33 00000001

PS2

00537A70 00000001

00535070 00000001

00535B70 00000001

Wii

00495625 00000001

—

00495365 00000001

And lastly two similar options that lock the game in only loading one of these Create-A-* menus, and not the other.

enable_cas#

Enable Create-A-Sim -- old Create-A-Roommate

EUR

KOR

USA

GCN

0048F197 00000001

—

0048EE37 00000001

PS2

00537A74 00000001

00535074 00000001

00535B74 00000001

Wii

00495626 00000001

—

00495366 00000001

Gameplay Options#

Hidden HUD after enabling this option.Different pause screen.Infinite money icon in the Object Catalog.

Developer Pause Menu#

EUR

KOR

USA

GCN

2852A710 00000018
0048F217 00000001
E2000001 80008000
2852A710 00000014
0048F217 00000000
E2000001 80008000

—

2852A3B0 00000018
0048EEB7 00000001
E2000001 80008000
2852A3B0 00000014
0048EEB7 00000000
E2000001 80008000

PS2

D1A547C2 0000FFEB
00537AF4 00000001
D1A547C2 0000FFBB
00537AF4 00000000

D1A51DC2 0000FFEB
005350F4 00000001
D1A51DC2 0000FFBB
005350F4 00000000

D1A528C2 0000FFEB
00535BF4 00000001
D1A528C2 0000FFBB
00535BF4 00000000

Wii

2851EB6E 00004008
00495671 00000001
E2000001 80008000
2851EB6E 00004004
00495671 00000000
E2000001 80008000

—

2851E8AE 00004008
004953B1 00000001
E2000001 80008000
2851E8AE 00004004
004953B1 00000000
E2000001 80008000

A pause screen likely meant to be used by developers... Or just an early pause menu. It hides the HUD, lets you use an infinite amount of Simoleons*, and best of all - allows you to build in Town Square! Once enabled and paused, you cannot exit the menu, requiring the additional codes to manually enable and disable this option. If this code is enabled and a popup box shows up in-game while not paused yet, the game may softlock.

* Instead of keeping the amount of Simoleons unchanged like enable_free_items, it gives you the amount that you spent instead.
  • R3 + UP / DOWN enables and disables it on PlayStation 2.
  • Z + UP / DOWN enables and disables it on GameCube.
  • C + UP / DOWN enables and disables it on Wii.

Selecting the shops in Town Square.Selecting the Town Square Statue.

enable_all_objects_moveable#

If enabled all objects can be moved:

EUR

KOR

USA

GCN

0048F14F 00000001

—

0048EDEF 00000001

PS2

00537A2C 00000001

0053502C 00000001

00535B2C 00000001

Wii

00495610 00000001

—

00495350 00000001

To accompany the previous option above this, none of the already pre-set Town Square objects are moveable by default. This option will "solve" that little issue as well.

disable_pet_wants_balloons#

If enabled allow pets to have a wants panel in HUD:

EUR

KOR

USA

GCN

0048F127 00000001

—

0048EDC7 00000001

PS2

00537A04 00000001

00535004 00000001

00535B04 00000001

Wii

00495606 00000001

—

00495346 00000001

Doesn't show the pop-up balloons above the pets.

TEMP Pet play (.1) want

enable_pet_wants_panel#

If enabled allow pets to have a wants panel in HUD:

EUR

KOR

USA

GCN

0048F123 00000001

—

0048EDC3 00000001

PS2

00537A00 00000001

00535000 00000001

00535B00 00000001

Wii

00495605 00000001

—

00495345 00000001

Lets you press DOWN on the D-Pad when a pet is selected, viewing its wants like you would for a Sim.

enable_player_selectable_pets#

If enabled allow pets to be selectable by the player:

EUR

KOR

USA

GCN

0048F12B 00000001

—

0048EDCB 00000001

PS2

00537A08 00000001

00535008 00000001

00535B08 00000001

Wii

00495607 00000001

—

00495347 00000001

Lets you move and control the pets yourself, instead of relying on their terrible AI.
This feature would later be introduced in the Sims 3.

enable_build_past_fire_code#

If enabled can build without regard to fire code:

EUR

KOR

USA

GCN

0048F0F7 00000001

—

0048ED97 00000001

PS2

005379D4 00000001

00534FD4 00000001

00535AD4 00000001

Wii

004955F2 00000001

—

00495332 00000001

May get really laggy if you go really insane with this option.

3D Wall Fade enabled.3D Wall Fade disabled.

enable_3d_wall_fade#

If enabled the 3d wall fade system is used instead of 2d system:

EUR

KOR

USA

GCN

0048F0A3 00000000

—

0048ED43 00000000

PS2

00537980 00000000

00534F80 00000000

00535A80 00000000

Wii

004955DD 00000000

—

0049531D 00000000

Disables the fading walls that are near the currently selected Sim.

enable_free_items#

If enabled all items don't cost any money when bought:

EUR

KOR

USA

GCN

0048F13F 00000001

—

0048EDDF 00000001

PS2

00537A1C 00000001

0053501C 00000001

00535B1C 00000001

Wii

0049560C 00000001

—

0049534C 00000001

topiary dog01 2x1

show_selector_names#

If true, the build buy dialog shows selector names:

EUR

KOR

USA

GCN

0048F143 00000001

—

0048EDE3 00000001

PS2

00537A20 00000001

00535020 00000001

00535B20 00000001

Wii

0049560D 00000001

—

0049534D 00000001

Shows the internal names for objects, as they're named in DATASETS.ARC.

enable_modal_dialog_timeout#

Used to let modal dialogs timeout for autotesting.

EUR

KOR

USA

GCN

0048F0BB 00000001

—

0048ED5B 00000001

PS2

00537998 00000001

00534F98 00000001

00535A98 00000001

Wii

004955E3 00000001

—

00495323 00000001

Makes every notification message with a button selection stay on the screen for only 1 second.

disable_object_highlighting#

If set object highlighting is disabled:

EUR

KOR

USA

GCN

0048F0BF 00000001

—

0048ED5F 00000001

PS2

0053799C 00000001

00534F9C 00000001

00535A9C 00000001

Wii

004955E4 00000001

—

00495324 00000001

force_rain#

Used to force rain effects on:

EUR

KOR

USA

GCN

0048F15B 00000001

—

0048EDFB 00000001

PS2

00537A38 00000001

00535038 00000001

00535B38 00000001

Wii

00495614 00000001

—

00495354 00000001

Visual Options#

Camera Information#

EUR

KOR

USA

GCN

0048CF6F 00000001

—

0048CC0F 00000001

PS2

00535814 00000001

00532E14 00000001

00533914 00000001

Wii

00493D0B 00000001

—

00493A4B 00000001

Displays the camera position, its target position, current, maximum and minimum allowed field of view and the camera director state while in-game.

Rendering Information#

EUR

USA

GCN

005642B3 00000001
005642E7 00000001

00563F53 00000001
00563F87 00000001

Wii

005D7B48 00000001
005D7B88 00000001

005D7888 00000001
005D78C8 00000001

A somewhat broken option that's only present on the GameCube and Wii releases. The values always seem to remain at 0 (-nan) or 0 (nan), and maybe occasionally briefly flashing a value in one of the entries.

PlayStation 2's performance metrics.GameCube's and Wii's performance metrics.

display_performance_metrics#

Used to display the fps and cpu.

EUR

KOR

USA

GCN

0048F0A7 00000001

—

0048ED47 00000001

PS2

00537984 00000001

00534F84 00000001

00535A84 00000001

Wii

004955DE 00000001

—

0049531E 00000001

Displays the framerate, performance and hardware usage in the top left corner. All three platforms display FPS and CPU stats, but PlayStation 2 also displays Ren and Vrt statistics alongside.

Red overscan boundaries.Colored textbox boundaries.Both options enabled at once.

display_text_boundaries#

Used to highlight the boundaries on the TV where text can't touch:

EUR

KOR

USA

GCN

0048F0AB 00000001

—

0048ED4B 00000001

PS2

00537988 00000001

00534F88 00000001

00535A88 00000001

Wii

004955DF 00000001

—

0049531F 00000001

enable_flash_bounding_boxes#

Enable colored bounding boxes used by flash text:

EUR

KOR

USA

GCN

0048F0D7 00000001

—

0048ED77 00000001

PS2

005379B4 00000001

00534FB4 00000001

00535AB4 00000001

Wii

004955EA 00000001

—

0049532A 00000001

Miscellaneous Options#

skip_startup_movies#

If enabled the intro movies won't be played:

EUR

KOR

USA

GCN

0048F1A7 00000001

—

0048EE47 00000001

PS2

00537A84 00000001

00535084 00000001

00535B84 00000001

Wii

0049562A 00000001

—

0049536A 00000001

If enabled the intro movies & maxis logo won't be played:

EUR

KOR

USA

GCN

0048F1AB 00000000

—

0048EE4B 00000000

PS2

00537A88 00000000

00535088 00000000

00535B88 00000000

Wii

0049562B 00000000

—

0049536B 00000000

Normally this game doesn't show the Maxis logo, however it can be brought back by disabling this option which is set to on by default.

enable_sound#

If set enables sound. Otherwise sound is turned off:

EUR

KOR

USA

GCN

0048F19F 00000000

—

0048EE3F 00000000

PS2

00537A7C 00000000

0053507C 00000000

00535B7C 00000000

Wii

00495628 00000000

—

00495368 00000000

As expected, this option is switched on by default but it can be disabled. Doesn't seem to disable all sounds though, a few still play.