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This is a sub-page of The Simpsons: Hit & Run/Unused Models.

Inside the game files, there are a number of models that go unused for unknown reasons.

Character Models#

Pedestrians/Vehicle Models#

Internal Name

Image

Description

franke_m

Unused model for a male child pedestrian intended to spawn in Level 7. He shares his quotes with male children found in Level 1 to Level 6.

askinn_m

Unused 3D model of Agnes Skinner. Possibly meant to be a passenger in Skinner's Sedan (replacing the low-poly model of her present in the vehicle) however more likely meant as a pedestrian, as she has unique quotes for being hit, avoiding a car, and being kicked.

Using a cheat code, the player can cycle through every character model to allow them to play as any character in any level.

In the PC version, hold F1 and press Down Arrow, Down Arrow, Down Arrow, Left Arrow in the options menu.

In the US GameCube version, enter the below Gecko code then press B during gameplay:

04011388 38600000
28442C88 00000040
04011388 38600001
E2000001 80008000

(Source: Ralf (GameCube code))

gaghomer#

A model similar in appearance to Homer's Road Rage model, with a few subtle changes (no hair at the back of his head, a tongue and some teeth) intended for use on the title screen, as seen in early screenshots. This model is also found amongst the Main Menu models, which evidences this.

Others#

Podium#

A podium, presumably intended for the bonus game.

Pedestal#

An early version of the pedestal featured in the game.

Console Exclusive Files#

Certain unused files can only be found inside the console versions of the game, as opposed to the PC version.

carbox.p3d#

A box, presumably for holding cars. The use of this box is unknown, however it is placed inside Level 6's files. Interestingly although it is inside the console versions it uses the file format of the PC version. SHAR_Unused_Carbox_Model.png

Placing it in game shows it to be incomplete. It has no animations on it at all. Other than that it works fine.

chaps.p3d#

A pair of chaps, meant for use in the Level 7 bonus mission Flaming Tires. It does not seem to match Burns' character but does fit Smithers' character, so the mission may have originally involved collecting items for Smithers as well.

bbook.p3d#

A phone book, again meant for use in Flaming Tires.

chat.p3d#

A miner's helmet, again meant for use in Flaming Tires. Like chaps.p3d it doesn't match Burns' character.

Maps#

Unused Bonus Track#

Present in the game's files is a nearly-completed oval-shaped Springfield 500 track that takes place in a stadium, featuring two small ramps. The track itself resembles the racing track from the episode "Alone Again, Natura-Diddily". Although there are various ways to access it, one of the easiest and fastest is to swap a map chunk with it through renaming the file. However, this can also lead to a game crash.

Based off of the name and content, this was likely intended to be a track for the Bonus Game that would be unlocked by default without needing to obtain all of the Collector Cards in any level, and was probably cut for being too short.

testlevelb02l#

An unused monochrome test model for Level 2's Bonus Game map, found in the art folder. It is most likely left in the game as a placeholder for a test map. It is very likely the earliest prototype of the map, as it features several holes, ramps, and bumps that would make it appropriate for an off-road track, which the final one is not.

testlevelb02st#

The Second Test Level

A similarly titled test model to testlevelb02l also found in the art folder, albeit with a more flat terrain, and having a stop sign wall texture, presumably a placeholder for actual racing walls. It is most likely a placeholder.