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Development Text#
Present at 0x132FF8 in the main CPU.
STAGE1_0_0 START ->TYUZAME
STAGE1_0_1 SUCCESS COURSE
STAGE1_0_2 FAILURE COURSE
STAGE1_1_0 CHINSEN 0
STAGE1_1_1 BIGSEASNAKE
STAGE1_1_2 CHINSEN 1
STAGE1_1_3 TAKO FIGHT 0
STAGE1_1_4 TAKO FIGHT 1
STAGE0_0_0 BLUE SEA 0
STAGE0_0_1 MORAY FIGHT
STAGE0_0_2 BLUE SEA 1
STAGE0_1_0 SEA RUINUS
STAGE0_1_1 BOSS SHARK 0
STAGE0_1_2 BOSS SHARK 1
STAGE0_1_3 BOSS SHARK 2
STAGE2_0_0 DEEP SEA
STAGE2_0_1 SEA CAVE
STAGE2_0_2 ANGLER FISH 0
STAGE2_0_3 ANGLER FISH 1
STAGE2_0_4 ANGLER FISH 2
STAGE3_0_0 PIRANHA SEA
STAGE3_0_1 SUBMERGED TOWN
STAGE3_1_0 NESSIE BATTLE0
STAGE3_1_1 NESSIE BATTLE1
STAGE4_0_0 NORTH SEA
STAGE4_0_1 BIG JELLYFISH
STAGE4_0_2 NORTH SEA2
STAGE4_0_3 BIG CRAB0
STAGE4_0_4 BIG CRAB1
STAGE5_0_0 ANCIANT SEA0
STAGE5_0_1 JUGLODON BATTLE
STAGE5_1_0 INTERNAL WARM0
STAGE5_1_1 INTERNAL WARM1
STAGE6_0_0 HOLY SEA
STAGE6_1_0 INSIDE TEMPLE
STAGE6_1_1 DAGON0
STAGE6_1_2 DAGON1
STAGE6_1_3 POSEIDON0
STAGE6_1_4 POSEIDON1
STAGE6_1_5 RAHAB0
STAGE6_1_6 RAHAB1
STAGE : %10s
Stage %2d
cene %2d
Route %2d
1P UP --> stageno +
1P DOWN --> stageno -
1P START --> game start
1P SHOT0 --> game start
Enemy : Set Up
Enemy : Normal
1P SHOT1 --> Normal / Enemy Set Up
Present at 0x13ABA8 in the main CPU.
GAMEALLINIT
SELECT
DEBSELECT
OPENMAP
OPENING
SUBMARINE
DIVER
EVENT
STAGECLEAR
GAMEOVER
ENDING
RESULT
NAMEENTRY
GAMEEND
(Source: Original TCRF research)