The Ninja Warriors.....again, featuring improved gameplay but a mysterious lack of co-op and bizarre Zuntata music.
Debug Menu#
Using the Pro Action Replay (PAR) code 0182EA01 (US) / 0182E501 (JP) / 01849F01 (EU), then holding Select and pressing Start at the title screen, will display a debug menu that includes the following options:
- STAGE SELECT: Allows you to choose a stage to play.
- OBJ TEST: A controllable character animation test.
- TEST: View the ending.
- SE TEST: Listen to various sound effects.
- BGM TEST: Listen to various music tracks.
Debug Menu Controller Input:
- Up/Down: Navigate menu.
- Left/Right: Increase or decrease value of selected item.
- Start: Activate selection.
(Discovery: Abystus)
(Source: Original TCRF research)
Hidden Text#
These developer credits are located at 0x1C1 in all versions of the game. Similar text can be found in other Natsume games for the SNES.
PROGRAMD BY
NATSUME 1993
PROGRAM:宮部寿保
GRAPHIC:谷口俊一
Sound Test#
A standalone sound test can be found by holding L and R at the title screen and pressing Start. Press Y to play the selected song, or press Start to return to the title screen.
(Source: GameFAQs)
Level Select#
A standalone level select is also available, by holding X and Y at the title screen and pressing A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B.
Additionally, entering the code again on the level select screen allows you to select the area of the level to start in as well.
Regional Differences#
Opening#
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Japan |
International |
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However, there was a ray of Banglar was to be With this,the final battle |
The tyrant, Banglar, used The society was ruined. What However, a single ray of Banglar would be deposed by Just as the testing stage Banglar unleashed his troops Only one option was left: "Your mission is to With this order, the final |
The scrolling opening text that's written in English on all versions was rewritten for the western releases to fix some typos and odd word choices, as well as remove any overt references to assassination.
Ending#
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Japan |
International |
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A few months later Mulk Since the circuitry for the The development of the The people seeing this said, |
It was a great victory for Several months later, Mulk The circuitry which allowed The development of the And the people, realizing |
Like the opening, the ending's English text was smoothed over a little for the western releases.
Hit Effects#
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Japan |
International |
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In the Japanese version, all hit effects are shown as green blood. The international releases changes this to generic hit effects due to Nintendo of America's stricter content regulations at the time.
Female Ninjas#
The Japanese version features female ninja enemies known as Kunoichi. They were removed in the international versions, with all of their appearances replaced by Monkies (the small ninjas with claws).
Anti-Piracy#
At various points (such as every frame when the "PRESS START" prompt appears on the title screen and during screen transitions), the game will attempt to write to SRAM at $700000, which doesn't exist on a genuine cartridge. If the writes succeed, various things happen to make the game more difficult:
- The level select code mentioned above doesn't work.
- Health pickups don't actually do anything.
- Health doesn't automatically refill to max after completing each stage.
- Dying immediately sends you back to the intro instead of allowing you to continue.
This check is only implemented in the American and European versions of the game; the Japanese version of this game does not have this check.
(Source: Original TCRF research)
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The Ninja Warriors series | |
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Arcade |
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TurboGrafx-16 |
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Sega CD |
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SNES |
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