the cutting room mirror

Unused Dialogue

This is a sub-page of The Murder of Sonic the Hedgehog.

Various bits of unused dialogue that can be found in sharedassets0.assets in the 'story' asset.

NoConversation#

Character

Text

Stage Directions

!!! You shouldn't be able to see this !!!

The story will now end

NoKnot#

Character

Text

Stage Directions

You forgot to put a story knot on this!

PlaytestEnd#

Appears to have been used at the end of a demo for playtesters.

MurderofSonic_Playtest1.png MurderofSonic_Playtest2.png

Character

Text

Stage Directions

<color=red>This is the end of the playtest.
Thanks so much for your help!!

<color=red>Let us know your thoughts, or answer our questionnaire, and we'll let you know when part 2 is ready!

TestCar#

Watch on YouTube

Used to test various features in the game. The scene for this dialogue exists in the final game and can be run with modifications.

WeBack#

Character

Text

Stage Directions

Tails

Boy I sure don't miss this place. Can we leave?

VisitAgain#

Character

Text

Stage Directions

Tails

Umm!!!

Tails

I thought I told you I didn't like it here.

Tails

You're not a very good listener.

ThirdVisit#

Character

Text

Stage Directions

Tails

Yeah ok well I'll be in the other car bye

BoolListenerTest#

Character

Text

Stage Directions

(if knucklesAngry==true)

This boolean is true!

We're going to make it false Now

That made Knucles angry, see?

(if knucklesAngry==false)

This boolean is false!

We're going to make it true.

Look! Knuckles can finally be happy again

TestFullscreenImage#

When run, this conversation hangs after the first line due to the game calling StageShowImage(fullscreen, tailsenvelope) to show an image and failing.

Character

Text

Stage Directions

Barry

(What secrets is Tails hiding?)

Barry

(It seems like it has something to do with this envelope...)

Tails

Barry? What are you doing?

Stage:left

Tails

Are you... snooping in my stuff??

Barry

N-no! I would never!!

Barry

(Phew that was close...)

TestFlashback#

Character

Text

Stage Directions

Knuckles

Hey there, partner

Knuckles

Pull up a chair. Let me tell you a story…

Conductor

Now that's weird…

Stage:Conductor_rightmiddle
Face:Conductor_right
Stage:Knuckles_offscreen

Conductor

I could have sworn it was in my pocket

Knuckles

Excuse me sir

Face:right
move:Knuckles to:leftmiddle

Knuckles

Did you drop this?

Conductor

Oh! That's it!

Face:left

Conductor

Thank you, my boy! You're a real lifesaver

Knuckles

That's right.

Stage:middle
Face:left
Stage:Conductor_offscreen

Knuckles

I've saved actual lives

(...)

(...I... I don't think he meant it literally)

TrailerLines#

The dialogue below is left over from game's announcement trailer. Text highlighted in yellow is exclusive to the trailer and does not appear in the regular story.

Knuckles_Saloon_Trailer_Line#

Character

Text

Stage Directions

expression:tails_skeptical
stage:tails_leftmiddle
face:tails_right
stage:knuckles_rightmiddle
face:knuckles_left
expression:knuckles_awkward

Knuckles

Nope. I have nothin’ to tell either of you.

Expression: Questioning

Knuckles

Leave me alone.

face:knuckles_right
Expression: awkward

Tails

…

exit:knuckles_right
expression:tails_worried

Blaze_Rouge_Trailer_Line#

Character

Text

Stage Directions

stage:tails_left
face:tails_right
stage:blaze_middle
face:blaze_right
expression:tails_thinking
stage:rouge_right
face:rouge_left
expression:blaze_talking
expression:rouge_unimpressed

Blaze

Tell them Rouge... We need their help.

expression:talking

Blaze

We’re simply out of time.

expression:rouge_nervous
expression:annoyed

Tails

…

expression:tails_upset

Espio_Trailer_Line#

Character

Text

Stage Directions

Espio

Fancy a poem?

stage:right
expression:confused
face:left
animatein

Options:
"Can I get a poem about space?"
"How about a poem about trains?"

Espio

<style=AsteriskAction>*ahem*</style>

move:espio to:middle
expression:content

Closet_Trailer_Line#

Character

Text

Stage Directions

stage:amy_rightmiddle
face:amy_left
expression:amy_skeptical

Tails

Amy, we believe you’re hiding something from us.

expression:determined
stage:leftmiddle
face:right
animatein

Amy

What?! You accuse me on my own birthday?

expression:shocked

Conductor_Trailer_Line#

Character

Text

Stage Directions

stage:conductor_rightmiddle
face:conductor_left
expression:conductor_default

Conductor

Be sure everyone makes it out of here…

Conductor

…alive.

expression:silent

Tails_Trailer_Line#

Character

Text

Stage Directions

stage:tails_middle
face:tails_right
expression:tails_thinking
animateinfrom:tails_left

Tails

I have to do this…

Tails

I have to do this for Sonic!

expression:determined

Beginning#

Starts with the following options: "Start test story" and "Exit dialog". The dialogue in the next several sections appears to be connected to this test story, but unlike the dialogue in the final game, the related story knots are not all grouped together.

Start_Test_Story#

Character

Text

Stage Directions

(An... an earthquake?)

Tails

Oof... my head!

Stage: Right
Expression: Sad
Face:Left
AnimateIn
Stage: Amy_Left
Face:Amy_Right
AnimateInFrom: Amy_Left

Amy

Is everyone alright?

Options:
"No…"
"Doing okay!"
"Skip all this"

Amy

Glad to hear it

And then a beep noise plays to test sfx

Tails

Did we crash? Everything's a mess

Expression: Unsure
move:tails to:middle

Tails

Looks like the door handle completely fell off. We're locked in

Amy

My hammer's around here somewhere. If we find it, I can get us out!

(I... don't know what's going on...)

(...but I need to find that hammer!)

(...I... I don't think he meant it literally)

NotHammer#

Character

Text

Stage Directions

Amy

...

Stage: Left

Amy

That's a box with two plates next to it... and a broomstick

Tails

Aren't you a photographer?

Stage: Right
face: left
Expression: bashful

Tails

I figured your eyes would be better…

(Ouch... I should keep looking)

ActuallyHammer#

Character

Text

Stage Directions

(Is this... I think this is it!)

(I should go talk to Amy!)

<style=InventoryItem>Amy's Hammer</style> is added to your inventory

Break_Out#

Character

Text

Stage Directions

Amy

My pride and joy! Thank you for finding it.

Stage: Left
Expression: Joyful
Stage: Tails_Right
Expression: Tails_Distraught
Face: Tails_Left

Amy

Watch out, everyone!

Expression: GonnaHammer
Expression: Tails_Default
move:Amy to:middle

Expression: Amy_Default

Tails

Perfect, Now we can leave!

Amy

Let's figure out what's going on!

Expression: Determined

(...I have a bad feeling about what's behind that door...)

(Something's awaiting us... Time to find out what!)

Environment_Amy2#

Character

Text

Stage Directions

Amy

My hammer's around here somewhere. If we find it, I can get us out!

Options:
"Is this it?"
"I'm still looking…"

Amy

Well let me know when you find it, okay?

Give_Amy_Item2#

The dialogue below is shown if the player gives Amy an item other than the hammer. Otherwise, Break_Out is run.

Character

Text

Stage Directions

Amy

What... is this?

(Ouch... I guess that wasn't it)

Environment_Tails2#

Character

Text

Stage Directions

Tails

I wonder where it could be…

Tails

It looks like this

Tails

Oh, by the way!

Tails

Do you have a favorite item in your inventory?

The player selects an option to select an item from their inventory.

Tails

Ohhh... it's [INVENTORY_SELECTED_ITEM] huh? How interesting!

Tails

Good to know! Thanks!

Knuckles

Howdy y'all. Sherriff's in town

Tails

Ah!!! Knuckles you scared us!

Knuckles

Darn tootin!!!

(I... I think we should leave...)