This is a sub-page of The Murder of Sonic the Hedgehog.
Various bits of unused dialogue that can be found in sharedassets0.assets in the 'story' asset.
NoConversation#
Character |
Text |
Stage Directions |
|---|---|---|
!!! You shouldn't be able to see this !!! |
||
The story will now end |
NoKnot#
Character |
Text |
Stage Directions |
|---|---|---|
You forgot to put a story knot on this! |
PlaytestEnd#
Appears to have been used at the end of a demo for playtesters.
Character |
Text |
Stage Directions |
|---|---|---|
<color=red>This is the end of the playtest. |
||
<color=red>Let us know your thoughts, or answer our questionnaire, and we'll let you know when part 2 is ready! |
TestCar#
Used to test various features in the game. The scene for this dialogue exists in the final game and can be run with modifications.
WeBack#
Character |
Text |
Stage Directions |
|---|---|---|
Tails |
Boy I sure don't miss this place. Can we leave? |
VisitAgain#
Character |
Text |
Stage Directions |
|---|---|---|
Tails |
Umm!!! |
|
Tails |
I thought I told you I didn't like it here. |
|
Tails |
You're not a very good listener. |
ThirdVisit#
Character |
Text |
Stage Directions |
|---|---|---|
Tails |
Yeah ok well I'll be in the other car bye |
BoolListenerTest#
Character |
Text |
Stage Directions |
|---|---|---|
(if knucklesAngry==true) |
||
This boolean is true! |
||
We're going to make it false Now |
||
That made Knucles angry, see? |
||
(if knucklesAngry==false) |
||
This boolean is false! |
||
We're going to make it true. |
||
Look! Knuckles can finally be happy again |
||
TestFullscreenImage#
When run, this conversation hangs after the first line due to the game calling StageShowImage(fullscreen, tailsenvelope) to show an image and failing.
Character |
Text |
Stage Directions |
|---|---|---|
Barry |
(What secrets is Tails hiding?) |
|
Barry |
(It seems like it has something to do with this envelope...) |
|
Tails |
Barry? What are you doing? |
Stage:left |
Tails |
Are you... snooping in my stuff?? |
|
Barry |
N-no! I would never!! |
|
Barry |
(Phew that was close...) |
TestFlashback#
Character |
Text |
Stage Directions |
|---|---|---|
Knuckles |
Hey there, partner |
|
Knuckles |
Pull up a chair. Let me tell you a story… |
|
Conductor |
Now that's weird… |
Stage:Conductor_rightmiddle |
Conductor |
I could have sworn it was in my pocket |
|
Knuckles |
Excuse me sir |
Face:right |
Knuckles |
Did you drop this? |
|
Conductor |
Oh! That's it! |
Face:left |
Conductor |
Thank you, my boy! You're a real lifesaver |
|
Knuckles |
That's right. |
Stage:middle |
Knuckles |
I've saved actual lives |
|
(...) |
||
(...I... I don't think he meant it literally) |
TrailerLines#
The dialogue below is left over from game's announcement trailer. Text highlighted in yellow is exclusive to the trailer and does not appear in the regular story.
Knuckles_Saloon_Trailer_Line#
Character |
Text |
Stage Directions |
|---|---|---|
expression:tails_skeptical |
||
Knuckles |
Nope. I have nothin’ to tell either of you. |
Expression: Questioning |
Knuckles |
Leave me alone. |
face:knuckles_right |
Tails |
… |
exit:knuckles_right |
Blaze_Rouge_Trailer_Line#
Character |
Text |
Stage Directions |
|---|---|---|
stage:tails_left |
||
Blaze |
Tell them Rouge... We need their help. |
expression:talking |
Blaze |
We’re simply out of time. |
expression:rouge_nervous |
Tails |
… |
expression:tails_upset |
Espio_Trailer_Line#
Character |
Text |
Stage Directions |
|---|---|---|
Espio |
Fancy a poem? |
stage:right |
Options: |
||
Espio |
<style=AsteriskAction>*ahem*</style> |
move:espio to:middle |
Closet_Trailer_Line#
Character |
Text |
Stage Directions |
|---|---|---|
stage:amy_rightmiddle |
||
Tails |
Amy, we believe you’re hiding something from us. |
expression:determined |
Amy |
What?! You accuse me on my own birthday? |
expression:shocked |
Conductor_Trailer_Line#
Character |
Text |
Stage Directions |
|---|---|---|
stage:conductor_rightmiddle |
||
Conductor |
Be sure everyone makes it out of here… |
|
Conductor |
…alive. |
expression:silent |
Tails_Trailer_Line#
Character |
Text |
Stage Directions |
|---|---|---|
stage:tails_middle |
||
Tails |
I have to do this… |
|
Tails |
I have to do this for Sonic! |
expression:determined |
Beginning#
Starts with the following options: "Start test story" and "Exit dialog". The dialogue in the next several sections appears to be connected to this test story, but unlike the dialogue in the final game, the related story knots are not all grouped together.
Start_Test_Story#
Character |
Text |
Stage Directions |
|---|---|---|
(An... an earthquake?) |
||
Tails |
Oof... my head! |
Stage: Right |
Amy |
Is everyone alright? |
|
Options: |
||
Amy |
Glad to hear it |
|
And then a beep noise plays to test sfx |
||
Tails |
Did we crash? Everything's a mess |
Expression: Unsure |
Tails |
Looks like the door handle completely fell off. We're locked in |
|
Amy |
My hammer's around here somewhere. If we find it, I can get us out! |
|
(I... don't know what's going on...) |
||
(...but I need to find that hammer!) |
||
(...I... I don't think he meant it literally) |
||
NotHammer#
Character |
Text |
Stage Directions |
|---|---|---|
Amy |
... |
Stage: Left |
Amy |
That's a box with two plates next to it... and a broomstick |
|
Tails |
Aren't you a photographer? |
Stage: Right |
Tails |
I figured your eyes would be better… |
|
(Ouch... I should keep looking) |
ActuallyHammer#
Character |
Text |
Stage Directions |
|---|---|---|
(Is this... I think this is it!) |
||
(I should go talk to Amy!) |
||
<style=InventoryItem>Amy's Hammer</style> is added to your inventory |
Break_Out#
Character |
Text |
Stage Directions |
|---|---|---|
Amy |
My pride and joy! Thank you for finding it. |
Stage: Left |
Amy |
Watch out, everyone! |
Expression: GonnaHammer |
Expression: Amy_Default |
||
Tails |
Perfect, Now we can leave! |
|
Amy |
Let's figure out what's going on! |
Expression: Determined |
(...I have a bad feeling about what's behind that door...) |
||
(Something's awaiting us... Time to find out what!) |
Environment_Amy2#
Character |
Text |
Stage Directions |
|---|---|---|
Amy |
My hammer's around here somewhere. If we find it, I can get us out! |
|
Options: |
||
Amy |
Well let me know when you find it, okay? |
|
Give_Amy_Item2#
The dialogue below is shown if the player gives Amy an item other than the hammer. Otherwise, Break_Out is run.
Character |
Text |
Stage Directions |
|---|---|---|
Amy |
What... is this? |
|
(Ouch... I guess that wasn't it) |
Environment_Tails2#
Character |
Text |
Stage Directions |
|---|---|---|
Tails |
I wonder where it could be… |
|
Tails |
It looks like this |
|
Tails |
Oh, by the way! |
|
Tails |
Do you have a favorite item in your inventory? |
|
The player selects an option to select an item from their inventory. |
||
Tails |
Ohhh... it's [INVENTORY_SELECTED_ITEM] huh? How interesting! |
|
Tails |
Good to know! Thanks! |
|
Knuckles |
Howdy y'all. Sherriff's in town |
|
Tails |
Ah!!! Knuckles you scared us! |
|
Knuckles |
Darn tootin!!! |
|
(I... I think we should leave...) |
||