the cutting room mirror

Unused Models

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This is a sub-page of The Legend of Zelda: The Wind Waker.

These models are either completely unused or just misplaced in a location where they're not seen. The models are listed by a proper name and are followed by their model name within the game.

Adnno#

This model appears to be the corner of a mural at first glance, but there are 16 material swap files for it. When the textures inside these material swaps are put together, a mural of people praying to the Triforce is revealed. This image is similar to a scene in the game's opening legend.

Adnno Image

Opening Image

file:WindWakerGC-Adnno-Mural.png

256px

The fact that the mural is in 16 pieces may suggest that this was an early idea for the sliding puzzle, which in the final game is an optional mini-game found in Link's Oasis.

Always#

Archive

Translation

Used

Always.arc

Always

✔

This is an archive file that holds various gameplay objects. While used, it contains some unused resources.

Small Rock (Heavy)#

Model

Translation

obm_koisi2.bdl

xxx

This little black stone is heavy like the huge rocks. This model uses the same texture as the other stone, but darker.

(Source: JayTheHam)

Btd#

Archive

Translation

Used

Btd.arc

Boss (Bird Dungeon)

✔

This is the archive file for Gohma. While used, it contains some unused resources.

Gohma#

Model

Translation

xxx

xxx

Gohma's unarmored form also features textures for an early version of the boss's exoskeleton. For some reason, the early textures are actually more detailed than the final ones.

Early

Final

(Source: Gamma)

Demo18#

Watch on YouTube

Archive

Translation

Used

Demo18.arc

Cutscene 18

✔

This is the archive file for the cutscene in which Link meets Jabun. While used, it contains some unused resources.

Jabun (Dummy)#

Model

Translation

jb_dummy.bdl

Jabun - Dummy

As this model's name implies, it's a rough version of Jabun's final model. It lacks eyes and a proper mouth.

Unlike this early version, the Jabun that appears in the final game doesn't have a tail. It's possible that the appendage was excluded in order to reduce his model's file size, since the opaque water of the released game would have hidden it from sight. However, since the Amos_T test room has translucent water, it's likely that this dummy model was created at a time when this water was in use.

Only one animation exists for this model: jblob_swim.bck. It's just what it sounds like: a swimming animation. Where this animation would be used is unknown. (Especially since it looks like it's underwater.)

(Source: Gamma)

Demo20#

Archive

Translation

Used

Demo20.arc

Cutscene 20

✔

This is the archive file for the cutscene in which Link travels to Hyrule for the first time. While used, it contains some unused resources.

Rose (Duplicate)#

Model

Translation

ob_comp.bdl

Lady - Composite

In the final version of the game, Rose never leaves Outset Island, so it's a mystery why a copy of her model is included in a cutscene that doesn't take place anywhere near her home.

While Rose's model may have been misplaced, there is some evidence that her inclusion in this archive is more than an accident. Demo20.arc also contains two animations for the character (a BCK and a BTP file), which are copies of the Rose animations in Demo5.arc, the archive file for the "Leaving Outset Island" cutscene. Rose's model and these animation files can also be found in Demo45.arc, the archive file for the cutscene in which the King of Red Lions talks to Valoo before he, Link, and Tetra travel to Hyrule for the second time.

(Source: Gamma)

Demo45#

Archive

Translation

Used

Demo45.arc

Cutscene 45

✔

This is the archive file for the cutscene in which Link and Tetra travel to Hyrule. While used, it contains some unused resources.

Fado (Early)#

Model

Translation

fd_comp.bdl

Fado - Composite

This model is an older version of Fado. It is strange for a version of the character to be located in Demo45.arc, as Link hasn't even met the Sage of Wind by the point in the story at which this cutscene is triggered.

This incarnation of Fado differs from his final appearance in that he bears a much stronger resemblance to Saria: his hair is green, his eyes are open, and his sleeves are more reminiscent of his sister sage from Ocarina of Time.

A comparison of the early and final models' main textures reveals that there is only one difference between them: a square in the top-center that has become lighter. As such, the sleeve design used by Fado's early model goes unused in the final.

While the animated texture (BTP) files attached to the model no longer function correctly, there are textures for blinking, looking left, and looking right. There are placeholder textures where one would expect to find his other eye and mouth textures, suggesting that there was still work to be done on this model at the time it was cut.

(Source: Gamma)

Ff#

Archive

Translation

Used

Ff.arc

Firefly

✔

This is the archive file for the fireflies. While used, it contains some unused resources.

Firefly (Unused)#

Model

Translation

ff.bmd

Firefly

This firefly features textures that resemble those of the unused bird. This model is accompanied by current models of fireflies.

(Source: Dark Linkaël)

Bespectacled Head#

Model

Translation

long.bmd

xxx

A head with glasses, quite possibly the strangest unused model in the game. The texture is named "Ari". It's very possible that this is a caricature of the face of Masanao Arimoto, the Design Manager for Wind Waker.

Model

Texture

(Source: JayTheHam)

Flag_a#

Archive

Translation

Used

Flag_a.arc

Flag - A

✘

This is an unused archive file for a placeholder cube that may have been used in the Goron Merchants' island trading sequence.

Red Hand-Flag#

Model

Translation

flag_a.bdl

Flag - A

Flag A

Texture

Writing

旗 赤い手旗

Trans.

Flag: Red Hand-Flag

(Source: JayTheHam - Discovery, GlitterBerri - Translation)

Flag_o#

Archive

Translation

Used

Flag_o.arc

Flag - O

✘

This is an unused archive file for a placeholder cube that may have been used in the Goron Merchants' island trading sequence.

Huge Sale Flag#

Model

Translation

flag_o.bdl

Flag - O

Flag O

Texture

Writing

旗 大売り出しの旗

Trans.

Flag: Huge Sale Flag

(Source: JayTheHam - Discovery, GlitterBerri - Translation)

Flag_t#

Archive

Translation

Used

Flag_t.arc

Flag - T

✘

This is an unused archive file for a placeholder cube that may have been used in the Goron Merchants' island trading sequence.

Big Catch Flag#

Model

Translation

flag_t.bdl

Flag - T

Flag T

Texture

Writing

旗 大漁祈願の旗

Trans.

Flag: Prayer For a Big Catch Flag

(Source: JayTheHam - Discovery, GlitterBerri - Translation)

Flag_y#

Archive

Translation

Used

Flag_y.arc

Flag - Y

✘

This is an unused archive file for a placeholder cube that may have been used in the Goron Merchants' island trading sequence.

Hero's Flag#

Model

Translation

flag_y.bdl

Flag - Y

Flag Y

Texture

Writing

旗 勇者の旗

Trans.

Flag: Hero's Flag

(Source: JayTheHam - Discovery, GlitterBerri - Translation)

Forest#

Archive

Translation

Used

Forest.arc

Forest

✘

This is the archive file for an unused forest model.

Small Forest#

Model

Translation

s_forest.bmd

? - Forest

A model consisting of tree stumps centered around a complete tree. What it could have been used for is anyone's guess.

(Source: JayTheHam)

Model

Texture

Gryw00#

Watch on YouTube

Archive

Translation

Used

Gryw00.arc

xxx

✘

This is the archive file for an unused xxx.

Transparent Water#

Model

Translation

xxx

xxx

This unused object consists of a layer of invisible water that allows you to see Link's swimming animation. Every object that interacts with water can also interact with this one, such as the King of Red Lions and Big Octos. The only exceptions are objects like Beedle's Ship Shop that use scripted paths.

The cheat codes below replace the grass clump objects, known as kusax21, with the unused water layer.

EU

NA

JP

Action Replay

4RZ1-G09A-6XC9C

2VWH-64VC-0EKF4

8Z26-2CRF-2TE20

W7DG-PFEP-2E334

Q4A5-G16N-AKMW6

QDEF-1V1T-FUVF3

Gecko/WiiRd

04379518 0090FF00

04372838 0090FF00

04365CD8 0090FF00

(Source: CosmoCortney)

Hyuf2#

Archive

Translation

Used

Hyuf2.arc

H Floor Fly 2

✘

This is the archive file for an unused version of the eye platforms in the Tower of the Gods.

Eye Platform (Early)#

Model

Translation

hyuf2.bdl

xxx

This is an earlier version of the eye platforms found in the Tower of the Gods. The design of the platform matches the style of a number of rooms that were cut from the dungeon. It was probably scrapped when the tower was redesigned. However, this platform is still spawned in one of the test rooms.

(Source: Dark Linkaël)

H_byuka02

Hme_1

Hme_2

Hme_3

Itnak#

Archive

Translation

Used

Itnak.arc

Frozen Knuckle

✘

This is the archive file for an unused Darknut statue.

Darknut Statue#

Model

Translation

itnak.bdl

Frozen Knuckle

This Darknut statue sparks when struck with the sword. The following codes will load it in place of postboxes:

EU

NA

JP

Action Replay

7VTB-NKXF-F7W07

5T12-A4A5-28JM6

AHF4-V3FM-2JR95

N3D5-664B-867M5

8VJQ-B3Y2-16XFY

PRQ6-FQY5-XAT6R

Gecko/WiiRd

0437A6D0 018EFF00

043739F0 018EFF00

04366E90 018EFF00

(Source: Gamma - Discovery, CosmoCortney - Codes)

Kaizokusen#

Archive

Translation

Used

Kaizokusen.arc

Pirate Ship

✔

This is the archive file for Tetra's pirate ship. While used, it contains some unseen resources.

Pirate Ship Bottom#

Archive

Translation

Used

oba_kaizoku_a.bdl

? - Pirate - A

✔

To do:
Add a model rip of this.

The Pirate Ship has a bottom which is partially obscured by the Great Sea.

(Source: Robotortoise)

Krock_01#

Archive

Translation

Used

Krock_01.arc

Small Rock - 01

✘

This is the archive file for a small, unused rock.

Small Rock#

Model

Translation

krock_01.bmd

Small Rock - 01

This uniquely-textured stone is a bit taller and much wider than Link, but seems tiny in comparison to other rocks, such as the Head Stones.

The fact that its model uses the .bmd format instead of the more common .bdl suggests that it was created early in development. There is no mention of the stone in the game's executable file, and it doesn't appear to be loadable via the regular methods of actor replacement. The most reliable way to see the rock in-game is to swap its model file with that of another object that uses the same .bmd format.

There is a model called krock_00.bdl found in the Always.arc archive, which features both the newer model format and more conventional textures.

(Source: Dark Linkaël, Yoshi2)

Model

Texture

Kt#

Archive

Translation

Used

Kt.arc

?

✘

This is the archive file for a colourful unused bird.

Bird#

Model

Translation

kt_model.bmd

? - Model

This little bird cannot be found in normal maps, but does appear to be mostly working in-game. It flies and lands on Link's head, albeit improperly. It is loaded in one of the test levels. The codes below will replace seagulls with this bird:

EU

NA

JP

Action Replay

Y8JB-QGU3-F6P98

3J0K-TFK1-2NBFD

Q75X-8886-DE1H2

RK2P-Y4UG-UF0RE

BR0Z-C0ZE-B8K1X

VVDM-8AD8-P98GN

Gecko/WiiRd

04379EC0 00B9FF00

043731E0 00B9FF00

04366680 00B9FF00

(Source: glztt - Discovery, CosmoCortney - Codes)

Model

Texture

Syan#

Archive

Translation

Used

Syan.arc

Chandelier

✘

This is the archive file for an unused chandelier that appeared in the Spaceworld 2001 trailer.

Chandelier#

Model

Translation

syan.bdl

Chandelier

This chandelier was used in the SpaceWorld 2001 trailer, during the scene where several Moblins are chasing Link. It features two animations: syan.bck and syan2.bck. It doesn't have any collision files associated with it, so it isn't possible to land on or hang off it like Link does in the trailer. It is loaded in one of the test levels, though scaled down significantly in size. The codes below will replace postboxes with this chandelier:

EU

NA

JP

Action Replay

AUPT-EU14-HVR2M

1FWZ-FQFU-0PWKN

Y0Y1-MMDU-P8RQK

YQ47-W17E-RFGPX

D2X3-DHE0-ZYY58

9PHP-H9F1-G6WCN

Gecko/WiiRd

0437A6D0 00B2FF00

043739F0 00B2FF00

04366E90 00B2FF00

(Source: Gamma - Discovery, CosmoCortney - Codes)

Tincle#

Archive

Translation

Used

Tincle

Tingle

✘

This is the stage file for an unused area called Knuckle's Art Studio. It would have originally been part of Tingle Tower.

Skybox (Early)#

Model

Translation

vr_box.bmd

xxx

This model is an older version of the game's skybox. It is seen in a multitude of pre-release screenshots, suggesting that it was cut rather late in development.

Model

Pre-Release Image


Textures

(Source: Dark Linkaël)

Title#

Archive

Translation

Used

Title.arc

Title

✔

This is the archive file for the title screen. While used, it contains some unused resources.

Early Skybox#

Model

Translation

xxx

xxx

The archive named Title.arc contains a slightly different version of the "VrTest" BMD, as well as another model of the sky much older than vr_box.bmd. The main difference between this version and later versions of the skybox is that this skybox is dome shaped. Later skyboxes are cylindrical in shape with cloud textures around the circumference with separate cloud textures added in the center. This skybox, on the other hand, has cloud textures all over the inside of the dome and doesn't appear to have separate cloud textures.

Model

Pre-Release Image


Texture

(Source: Dark Linkaël)

Small Island#

Model

Translation

model.bmd

Model

The archive Title.arc also contains a little object named "model.bmd" which is nothing more than an isle. It is to be mentioned that this isle is not a level and cannot be found in the Stage folder.

(Source: CosmoCortney)

Wfall#

Watch on YouTube

Archive

Translation

Used

Wfall.arc

Waterfall

?

This is the archive file for the xxx.

Waterfall Gate#

Model

Translation

hsui1.bdl

xxx

Judging by the symbol plastered across it, this gate and waterfall were meant to appear in the Tower of the Gods. The second half of that dungeon is blocked off with waterfalls until a puzzle is solved in the final game, so it seems likely this gate was an earlier version of those. The archive containing this object is called Wfall.arc.

(Source: CosmoCortney)

Waterfall#

Model

Translation

yswtr00.bdl

xxx

The actual waterfall that would be released after the above gate would open.

Mtest#

Archive

Translation

Used

Mtest.arc

? Test

✘

This is the archive file for an unused xxx.

Test Cube#

Model

Translation

mcube.bmd

? Cube

This cube is used in testing areas.

(Source: Dark Linkaël)

Test Cylinder#

Model

Translation

mcyln.bmd

? Cylinder

Like the cube, the cylinder is used in testing areas.

(Source: Dark Linkaël)

T_Tree#

Archive

Translation

Used

T_Tree.arc

? Tree

?

This is the archive file for an unused xxx.

Poe#

Model

Translation

po_test.bdl

Poe - Test

A very early Poe model. Most of the model is missing textures. Only the face and hands have textures and, for some reason, the hands use the same texture as the face. This model has at least one animation called "wait.bck". As can be expected, the animation makes the Poe model hover in place, as if it is waiting. The animation can be seen in the video below.

Model

Texture

Watch on YouTube

(Source: JayTheHam, Cuber456)

Archive#

Archive

Translation

Used

xxx

xxx

✘

This is the stage file for an unused test map called I_TestM.

Wooden Door#

Model

Translation

door10.bdl

xxx

This model of a wooden door was found in the Stage.arc of I_TestM, the older of two copies of a test room. It seems to have been a placeholder for the unique dungeon doors found in the final game.

Archive#

Watch on YouTube

Archive

Translation

Used

xxx

xxx

✔

This is the archive file for the xxx.

Lava Bubbles (Unused)#

Model

Translation

yg_awa

xxx

This odd object consists of animated, orange lava bubbles of different sizes.

The cheat codes below will replace post boxes with those.

EU

NA

JP

Action Replay

HV8R-1RVZ-QEDGM

Z3DE-8GY8-YAV71

EJ3N-FTEE-F1YVQ

M0UN-U1BX-V9VYZ

0ATF-G5EU-5R57G

7RBC-V4EZ-T2H0W

Gecko/WiiRd

04379EC0 01AEFF00

043731E0 01AEFF00

04366680 01AEFF00

(Source: CosmoCortney)