This is a sub-page of The Legend of Zelda: Ocarina of Time 3D.
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Inside the files for child and adult Link, there are a couple of unused animations that are leftover from the N64 version of the game. Most of the unused animations from the N64 version have been removed, but the couple that stayed over have actually been remade for Link's new model. All the filenames for both child and adult Link have been shortened compared to the N64 variants.
Filenames such as: "clink_demo_bashi" now being referenced as "cl_dm_bashi".
In addition, the original game's animation file format used to be '.anb', now they have been updated to '.csab'.
A few of these animations can actually be triggered in-game with a certain group of glitches. Aside from those, the remaining animations stay completely unused.
Child#
cl_dm_bashi#
Filename |
Translation |
Context |
|---|---|---|
cl_dm_bashi.csab |
Child Link - Cutscene - ?? |
Cutscene |
cl_dm_get1#
Filename |
Translation |
Context |
|---|---|---|
cl_dm_get1.csab |
Child Link - Cutscene - Get 1 |
Cutscene |
This animation was intended to be used during a cutscene, although it looks similar to the used animation for opening small chests.
Fighter#
bow_defense#
Filename |
Translation |
Context |
|---|---|---|
bow_defense.csab |
Bow - Defense |
Gameplay |
bow_defense_wait#
Filename |
Translation |
Context |
|---|---|---|
bow_defense_wait.csab |
Bow - Defense - Wait |
Gameplay |
ft_defense_long_hit#
Filename |
Translation |
Context |
|---|---|---|
ft_defense_long_hit.csab |
Fighter - Defense - Long- Hit |
Gameplay |
In the N64 version, this unused two-handed shielding variant had 3 animations that functioned as the crouching/defense move. Interestingly, only this one out of the three was remade and promptly leftover.
ft_front_jump#
Filename |
Translation |
Context |
|---|---|---|
ft_front_jump.csab |
Fighter - Front - Jump |
Gameplay |
Although looking exactly identical to the jumping off the ledge animation, this animation moves faster.
ft_front_jump_end#
Filename |
Translation |
Context |
|---|---|---|
ft_front_jump_end.csab |
Fighter - Front - Jump - End |
Gameplay |
ft_front_jump_endR#
Filename |
Translation |
Context |
|---|---|---|
ft_front_jump_endR.csab |
Fighter - Front - Jump - End (Right) |
Gameplay |
Unlike the animation used in-game, this front jump has an animation for landing on the ground, and then assuming a fighting stance.
ft_jump_rollkiru#
Filename |
Translation |
Context |
|---|---|---|
ft_jump_rollkiru.csab |
Fighter - Jump - Roll Slash |
Gameplay |
ft_jump_kiru#
Filename |
Translation |
Context |
|---|---|---|
ft_jump_kiru.csab |
Fighter - Jump - Slash |
Gameplay |
ft_jump_kiru_fin#
Filename |
Translation |
Context |
|---|---|---|
ft_jump_kiru_fin.csab |
Fighter - Jump - Slash - Finish |
Gameplay |
ft_jump_kiru_fin_end#
Filename |
Translation |
Context |
|---|---|---|
ft_jump_kiru_fin_end.csab |
Fighter - Jump - Slash - Finish - End |
Gameplay |
ft_turn_kiruL#
Filename |
Translation |
Context |
|---|---|---|
ft_turn_kiruL.csab |
Fighter - Turn - Slash (Left) |
Gameplay |
ft_turn_kiruL_end#
Filename |
Translation |
Context |
|---|---|---|
ft_turn_kiruL_end.csab |
Fighter - Turn - Slash (Left) - End |
Gameplay |
ft_turn_kiruR#
Filename |
Translation |
Context |
|---|---|---|
ft_turn_kiruR.csab |
Fighter - Turn - Slash (Right) |
Gameplay |
ft_turn_kiruR_end#
Filename |
Translation |
Context |
|---|---|---|
ft_turn_kiruR_end.csab |
Fighter - Turn - Slash (Right) - End |
Gameplay |
ft_nml2fighter#
Filename |
Translation |
Context |
|---|---|---|
ft_nml2fighter.csab |
Fighter - Normal to Fighter |
Gameplay |
mg_tame_kaijyo#
Filename |
Translation |
Context |
|---|---|---|
mg_tame_kaijyo.csab |
Magic - Charge - Cancel |
Gameplay |
Normal#
nml_carryB#
Filename |
Translation |
Context |
|---|---|---|
nml_carryB.csab |
Normal - Carry (B) |
Gameplay |
nml_put#
Filename |
Translation |
Context |
|---|---|---|
nml_put.csab |
Normal - Put |
Gameplay |
nml_jump_up#
Filename |
Translation |
Context |
|---|---|---|
nml_jump_up.csab |
Normal - Jump - Up |
Gameplay |
This animation appears to be a copy of the used animation "nml_100step_up".
nml_nml2fighter#
Filename |
Translation |
Context |
|---|---|---|
nml_nml2fighter.csab |
Normal - Normal to Fighter |
Gameplay |
nml_pulling#
Filename |
Translation |
Context |
|---|---|---|
nml_pulling.csab |
Normal - Pulling |
Gameplay |
A one-handed pulling object animation.
Idle#
wait_itemD2_20f#
Filename |
Translation |
Context |
|---|---|---|
wait_itemD2_20f.csab |
Wait - Item D2 - 20F |
Gameplay |